@inglorious/engine 0.1.1 → 0.3.0

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Files changed (201) hide show
  1. package/README.md +75 -72
  2. package/package.json +15 -37
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +9 -9
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +9 -10
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +9 -9
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +5 -6
  7. package/src/{engine/ai/movement/dynamic/seek.js → ai/movement/dynamic/flee.js} +8 -7
  8. package/src/ai/movement/dynamic/look-where-youre-going.js +16 -0
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +9 -8
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +9 -9
  11. package/src/{engine/ai/movement/dynamic/flee.js → ai/movement/dynamic/seek.js} +7 -8
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +9 -10
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +7 -7
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +8 -8
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +5 -6
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +5 -5
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +5 -5
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +10 -10
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +9 -9
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +5 -5
  21. package/src/animation/sprite.js +101 -0
  22. package/src/animation/ticker.js +38 -0
  23. package/src/behaviors/camera.js +68 -0
  24. package/src/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/behaviors/controls/event-handlers.js +17 -0
  28. package/src/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/behaviors/fps.js +29 -0
  33. package/src/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → behaviors}/fsm.test.js +15 -22
  35. package/src/behaviors/game.js +15 -0
  36. package/src/behaviors/input/controls.js +37 -0
  37. package/src/behaviors/input/gamepad.js +114 -0
  38. package/src/behaviors/input/input.js +48 -0
  39. package/src/behaviors/input/keyboard.js +64 -0
  40. package/src/behaviors/input/mouse.js +91 -0
  41. package/src/behaviors/physics/bouncy.js +25 -0
  42. package/src/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → behaviors/physics/collidable.js} +3 -7
  44. package/src/behaviors/physics/jumpable.js +145 -0
  45. package/src/behaviors/ui/button.js +17 -0
  46. package/src/collision/detection.js +110 -0
  47. package/src/core/api.js +34 -0
  48. package/src/core/dev-tools.js +135 -0
  49. package/src/core/engine.js +119 -0
  50. package/src/core/loop.js +15 -0
  51. package/src/{engine/loop → core/loops}/animation-frame.js +1 -2
  52. package/src/{engine/loop → core/loops}/elapsed.js +1 -2
  53. package/src/{engine/loop → core/loops}/fixed.js +1 -2
  54. package/src/{engine/loop → core/loops}/flash.js +1 -2
  55. package/src/{engine/loop → core/loops}/lag.js +1 -2
  56. package/src/core/select.js +26 -0
  57. package/src/core/store.js +178 -0
  58. package/src/core/store.test.js +110 -0
  59. package/src/main.js +7 -2
  60. package/src/{engine/movement → movement}/dynamic/modern.js +3 -6
  61. package/src/{engine/movement → movement}/dynamic/tank.js +9 -9
  62. package/src/{engine/movement → movement}/kinematic/modern.js +3 -3
  63. package/src/movement/kinematic/modern.test.js +27 -0
  64. package/src/{engine/movement → movement}/kinematic/tank.js +5 -5
  65. package/src/physics/bounds.js +138 -0
  66. package/src/physics/position.js +43 -0
  67. package/src/physics/position.test.js +80 -0
  68. package/src/systems/sprite-animation.js +27 -0
  69. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +0 -17
  70. package/src/engine/collision/detection.js +0 -115
  71. package/src/engine/loop.js +0 -15
  72. package/src/engine/movement/kinematic/modern.test.js +0 -27
  73. package/src/engine/store.js +0 -174
  74. package/src/engine/store.test.js +0 -256
  75. package/src/engine.js +0 -74
  76. package/src/game/animation.js +0 -26
  77. package/src/game/bounds.js +0 -66
  78. package/src/game/decorators/character.js +0 -5
  79. package/src/game/decorators/clamp-to-bounds.js +0 -15
  80. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  81. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  82. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  83. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  84. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  85. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  86. package/src/game/decorators/debug/collisions.js +0 -32
  87. package/src/game/decorators/double-jump.js +0 -70
  88. package/src/game/decorators/fps.js +0 -30
  89. package/src/game/decorators/fsm.js +0 -27
  90. package/src/game/decorators/game.js +0 -11
  91. package/src/game/decorators/image/image.js +0 -5
  92. package/src/game/decorators/image/sprite.js +0 -5
  93. package/src/game/decorators/image/tilemap.js +0 -5
  94. package/src/game/decorators/input/controls.js +0 -27
  95. package/src/game/decorators/input/gamepad.js +0 -74
  96. package/src/game/decorators/input/input.js +0 -41
  97. package/src/game/decorators/input/keyboard.js +0 -49
  98. package/src/game/decorators/input/mouse.js +0 -65
  99. package/src/game/decorators/jump.js +0 -72
  100. package/src/game/decorators/platform.js +0 -5
  101. package/src/game/decorators/ui/button.js +0 -21
  102. package/src/game/sprite.js +0 -119
  103. package/src/ui/canvas/absolute-position.js +0 -17
  104. package/src/ui/canvas/character.js +0 -35
  105. package/src/ui/canvas/form/button.js +0 -25
  106. package/src/ui/canvas/fps.js +0 -18
  107. package/src/ui/canvas/image/hitmask.js +0 -37
  108. package/src/ui/canvas/image/image.js +0 -37
  109. package/src/ui/canvas/image/sprite.js +0 -49
  110. package/src/ui/canvas/image/tilemap.js +0 -64
  111. package/src/ui/canvas/mouse.js +0 -37
  112. package/src/ui/canvas/shapes/circle.js +0 -31
  113. package/src/ui/canvas/shapes/rectangle.js +0 -31
  114. package/src/ui/canvas.js +0 -81
  115. package/src/ui/react/game/character/character.module.scss +0 -17
  116. package/src/ui/react/game/character/index.jsx +0 -30
  117. package/src/ui/react/game/cursor/cursor.module.scss +0 -47
  118. package/src/ui/react/game/cursor/index.jsx +0 -20
  119. package/src/ui/react/game/form/fields/field/field.module.scss +0 -5
  120. package/src/ui/react/game/form/fields/field/index.jsx +0 -56
  121. package/src/ui/react/game/form/fields/fields.module.scss +0 -48
  122. package/src/ui/react/game/form/fields/index.jsx +0 -12
  123. package/src/ui/react/game/form/form.module.scss +0 -18
  124. package/src/ui/react/game/form/index.jsx +0 -22
  125. package/src/ui/react/game/fps/index.jsx +0 -16
  126. package/src/ui/react/game/game.jsx +0 -71
  127. package/src/ui/react/game/index.jsx +0 -29
  128. package/src/ui/react/game/platform/index.jsx +0 -30
  129. package/src/ui/react/game/platform/platform.module.scss +0 -7
  130. package/src/ui/react/game/scene/index.jsx +0 -25
  131. package/src/ui/react/game/scene/scene.module.scss +0 -9
  132. package/src/ui/react/game/sprite/index.jsx +0 -58
  133. package/src/ui/react/game/sprite/sprite.module.css +0 -3
  134. package/src/ui/react/game/stats/index.jsx +0 -22
  135. package/src/ui/react/hocs/with-absolute-position/index.jsx +0 -20
  136. package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  137. package/src/ui/react/index.jsx +0 -9
  138. package/src/utils/algorithms/decision-tree.js +0 -24
  139. package/src/utils/algorithms/decision-tree.test.js +0 -102
  140. package/src/utils/algorithms/path-finding.js +0 -155
  141. package/src/utils/algorithms/path-finding.test.js +0 -151
  142. package/src/utils/algorithms/types.d.ts +0 -28
  143. package/src/utils/data-structures/array.js +0 -83
  144. package/src/utils/data-structures/array.test.js +0 -173
  145. package/src/utils/data-structures/board.js +0 -159
  146. package/src/utils/data-structures/board.test.js +0 -242
  147. package/src/utils/data-structures/boolean.js +0 -9
  148. package/src/utils/data-structures/heap.js +0 -164
  149. package/src/utils/data-structures/heap.test.js +0 -103
  150. package/src/utils/data-structures/object.js +0 -102
  151. package/src/utils/data-structures/object.test.js +0 -121
  152. package/src/utils/data-structures/objects.js +0 -48
  153. package/src/utils/data-structures/objects.test.js +0 -99
  154. package/src/utils/data-structures/tree.js +0 -36
  155. package/src/utils/data-structures/tree.test.js +0 -33
  156. package/src/utils/data-structures/types.d.ts +0 -4
  157. package/src/utils/functions/functions.js +0 -19
  158. package/src/utils/functions/functions.test.js +0 -23
  159. package/src/utils/math/geometry/circle.js +0 -117
  160. package/src/utils/math/geometry/circle.test.js +0 -97
  161. package/src/utils/math/geometry/hitmask.js +0 -39
  162. package/src/utils/math/geometry/hitmask.test.js +0 -84
  163. package/src/utils/math/geometry/line.js +0 -35
  164. package/src/utils/math/geometry/line.test.js +0 -49
  165. package/src/utils/math/geometry/platform.js +0 -42
  166. package/src/utils/math/geometry/platform.test.js +0 -133
  167. package/src/utils/math/geometry/point.js +0 -71
  168. package/src/utils/math/geometry/point.test.js +0 -81
  169. package/src/utils/math/geometry/rectangle.js +0 -45
  170. package/src/utils/math/geometry/rectangle.test.js +0 -42
  171. package/src/utils/math/geometry/segment.js +0 -80
  172. package/src/utils/math/geometry/segment.test.js +0 -183
  173. package/src/utils/math/geometry/triangle.js +0 -15
  174. package/src/utils/math/geometry/triangle.test.js +0 -11
  175. package/src/utils/math/geometry/types.d.ts +0 -23
  176. package/src/utils/math/linear-algebra/2d.js +0 -28
  177. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  178. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  179. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  180. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  181. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  182. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  183. package/src/utils/math/linear-algebra/vector.js +0 -302
  184. package/src/utils/math/linear-algebra/vector.test.js +0 -257
  185. package/src/utils/math/linear-algebra/vectors.js +0 -122
  186. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  187. package/src/utils/math/numbers.js +0 -90
  188. package/src/utils/math/numbers.test.js +0 -137
  189. package/src/utils/math/rng.js +0 -44
  190. package/src/utils/math/rng.test.js +0 -39
  191. package/src/utils/math/statistics.js +0 -43
  192. package/src/utils/math/statistics.test.js +0 -47
  193. package/src/utils/math/trigonometry.js +0 -89
  194. package/src/utils/math/trigonometry.test.js +0 -52
  195. package/src/utils/physics/acceleration.js +0 -63
  196. package/src/utils/physics/friction.js +0 -30
  197. package/src/utils/physics/friction.test.js +0 -44
  198. package/src/utils/physics/gravity.js +0 -71
  199. package/src/utils/physics/gravity.test.js +0 -80
  200. package/src/utils/physics/jump.js +0 -41
  201. package/src/utils/physics/velocity.js +0 -38
@@ -14,28 +14,28 @@ const DEFAULT_MAX_SPEED = 0
14
14
 
15
15
  const MIN_SPEED = 0
16
16
 
17
- export default function arrive(
18
- instance,
17
+ export function arrive(
18
+ entity,
19
19
  target,
20
+ dt,
20
21
  {
21
- dt,
22
22
  targetRadius = DEFAULT_TARGET_RADIUS,
23
23
  timeToTarget = DEFAULT_TIME_TO_TARGET,
24
- },
24
+ } = {},
25
25
  ) {
26
- const maxSpeed = instance.maxSpeed ?? DEFAULT_MAX_SPEED
26
+ const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
27
27
 
28
- const direction = subtract(target.position, instance.position)
28
+ const direction = subtract(target.position, entity.position)
29
29
  const distance = magnitude(direction)
30
30
 
31
31
  if (distance < targetRadius) {
32
- return instance
32
+ return entity
33
33
  }
34
34
 
35
35
  let velocity = divide(direction, timeToTarget)
36
36
  velocity = clamp(velocity, MIN_SPEED, maxSpeed)
37
37
 
38
- const position = sum(instance.position, multiply(velocity, dt))
38
+ const position = sum(entity.position, multiply(velocity, dt))
39
39
  const orientation = angle(velocity)
40
40
 
41
41
  return { velocity, position, orientation }
@@ -1,20 +1,19 @@
1
+ import { align } from "@inglorious/engine/ai/movement/kinematic/align.js"
1
2
  import {
2
3
  angle,
3
4
  magnitude,
4
5
  } from "@inglorious/utils/math/linear-algebra/vector.js"
5
6
  import { subtract } from "@inglorious/utils/math/linear-algebra/vectors.js"
6
7
 
7
- import align from "./align.js"
8
-
9
- export default function face(instance, target, options) {
10
- const direction = subtract(target.position, instance.position)
8
+ export function face(entity, target, dt, options) {
9
+ const direction = subtract(target.position, entity.position)
11
10
  const distance = magnitude(direction)
12
11
 
13
12
  if (!distance) {
14
- return instance
13
+ return entity
15
14
  }
16
15
 
17
16
  const orientation = angle(direction)
18
17
 
19
- return align(instance, { ...target, orientation }, options)
18
+ return align(entity, { ...target, orientation }, dt, options)
20
19
  }
@@ -8,18 +8,18 @@ import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
8
8
 
9
9
  const DEFAULT_MAX_SPEED = 0
10
10
 
11
- export default function flee(instance, target, { dt }) {
12
- const maxSpeed = instance.maxSpeed ?? DEFAULT_MAX_SPEED
11
+ export function flee(entity, target, dt) {
12
+ const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
13
13
 
14
- const direction = subtract(instance.position, target.position)
14
+ const direction = subtract(entity.position, target.position)
15
15
  const distance = magnitude(direction)
16
16
 
17
17
  if (!distance) {
18
- return instance
18
+ return entity
19
19
  }
20
20
 
21
21
  const velocity = setMagnitude(direction, maxSpeed)
22
- const position = sum(instance.position, multiply(velocity, dt))
22
+ const position = sum(entity.position, multiply(velocity, dt))
23
23
  const orientation = angle(velocity)
24
24
 
25
25
  return { velocity, position, orientation }
@@ -8,18 +8,18 @@ import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
8
8
 
9
9
  const DEFAULT_MAX_SPEED = 0
10
10
 
11
- export default function seek(instance, target, { dt }) {
12
- const maxSpeed = instance.maxSpeed ?? DEFAULT_MAX_SPEED
11
+ export function seek(entity, target, dt) {
12
+ const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
13
13
 
14
- const direction = subtract(target.position, instance.position)
14
+ const direction = subtract(target.position, entity.position)
15
15
  const distance = magnitude(direction)
16
16
 
17
17
  if (!distance) {
18
- return instance
18
+ return entity
19
19
  }
20
20
 
21
21
  const velocity = setMagnitude(direction, maxSpeed)
22
- const position = sum(instance.position, multiply(velocity, dt))
22
+ const position = sum(entity.position, multiply(velocity, dt))
23
23
  const orientation = angle(velocity)
24
24
 
25
25
  return { velocity, position, orientation }
@@ -1,42 +1,42 @@
1
1
  import { expect, test } from "vitest"
2
2
 
3
- import seek from "./seek.js"
3
+ import { seek } from "./seek.js"
4
4
 
5
5
  test("it should move toward the target", () => {
6
- const instance = { maxSpeed: 1, position: [0, 0, 0] }
6
+ const entity = { maxSpeed: 1, position: [0, 0, 0] }
7
7
  const target = { position: [2, 0, 0] }
8
- const options = { dt: 1 }
8
+ const dt = 1
9
9
  const expectedResult = {
10
10
  position: [1, 0, 0],
11
11
  velocity: [1, 0, 0],
12
12
  orientation: 0,
13
13
  }
14
14
 
15
- expect(seek(instance, target, options)).toStrictEqual(expectedResult)
15
+ expect(seek(entity, target, dt)).toStrictEqual(expectedResult)
16
16
  })
17
17
 
18
18
  test("it should eventually reach the target", () => {
19
- const instance = { maxSpeed: 1, position: [0, 0, 0] }
19
+ const entity = { maxSpeed: 1, position: [0, 0, 0] }
20
20
  const target = { position: [2, 0, 0] }
21
- const options = { dt: 2 }
21
+ const dt = 2
22
22
  const expectedResult = {
23
23
  position: [2, 0, 0],
24
24
  velocity: [1, 0, 0],
25
25
  orientation: 0,
26
26
  }
27
27
 
28
- expect(seek(instance, target, options)).toStrictEqual(expectedResult)
28
+ expect(seek(entity, target, dt)).toStrictEqual(expectedResult)
29
29
  })
30
30
 
31
31
  test("it should overshoot when speed is too high", () => {
32
- const instance = { maxSpeed: 10, position: [0, 0, 0] }
32
+ const entity = { maxSpeed: 10, position: [0, 0, 0] }
33
33
  const target = { position: [2, 0, 0] }
34
- const options = { dt: 1 }
34
+ const dt = 1
35
35
  const expectedResult = {
36
36
  position: [10, 0, 0],
37
37
  velocity: [10, 0, 0],
38
38
  orientation: 0,
39
39
  }
40
40
 
41
- expect(seek(instance, target, options)).toStrictEqual(expectedResult)
41
+ expect(seek(entity, target, dt)).toStrictEqual(expectedResult)
42
42
  })
@@ -1,3 +1,4 @@
1
+ import { seek } from "@inglorious/engine/ai/movement/kinematic/seek.js"
1
2
  import {
2
3
  fromAngle,
3
4
  multiply,
@@ -5,27 +6,26 @@ import {
5
6
  import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
6
7
  import { randomBinomial } from "@inglorious/utils/math/rng.js"
7
8
 
8
- import seek from "./seek.js"
9
-
10
9
  export const DEFAULT_WANDER_RADIUS = 10
11
10
 
12
11
  const DEFAULT_MAX_ANGULAR_SPEED = 0
13
12
 
14
13
  const DEFAULT_ORIENTATION = 0
15
14
 
16
- export default function wander(
17
- instance,
18
- { wanderRadius = DEFAULT_WANDER_RADIUS, ...options },
15
+ export function wanderAsSeek(
16
+ entity,
17
+ dt,
18
+ { wanderRadius = DEFAULT_WANDER_RADIUS } = {},
19
19
  ) {
20
- const maxAngularSpeed = instance.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
20
+ const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
21
21
 
22
- let orientation = instance.orientation ?? DEFAULT_ORIENTATION
22
+ let orientation = entity.orientation ?? DEFAULT_ORIENTATION
23
23
  orientation += randomBinomial() * maxAngularSpeed
24
24
 
25
25
  const position = sum(
26
- instance.position,
26
+ entity.position,
27
27
  multiply(fromAngle(orientation), wanderRadius),
28
28
  )
29
29
 
30
- return seek(instance, { position }, options)
30
+ return seek(entity, { position }, dt)
31
31
  }
@@ -11,16 +11,16 @@ const DEFAULT_MAX_ANGULAR_SPEED = 0
11
11
 
12
12
  const DEFAULT_ORIENTATION = 0
13
13
 
14
- export default function wander(instance, { dt }) {
15
- const maxSpeed = instance.maxSpeed ?? DEFAULT_MAX_SPEED
16
- const maxAngularSpeed = instance.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
14
+ export function wander(entity, dt) {
15
+ const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
16
+ const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
17
17
 
18
- let orientation = instance.orientation ?? DEFAULT_ORIENTATION
18
+ let orientation = entity.orientation ?? DEFAULT_ORIENTATION
19
19
  orientation += randomBinomial() * maxAngularSpeed
20
20
 
21
21
  const velocity = createVector(maxSpeed, orientation)
22
22
 
23
- const position = sum(instance.position, multiply(velocity, dt))
23
+ const position = sum(entity.position, multiply(velocity, dt))
24
24
  orientation = angle(velocity)
25
25
 
26
26
  return { velocity, position, orientation }
@@ -0,0 +1,101 @@
1
+ /* eslint-disable no-magic-numbers */
2
+ import { Ticker } from "@inglorious/engine/animation/ticker.js"
3
+ import { mod } from "@inglorious/utils/math/numbers.js"
4
+ import { pi, toRange } from "@inglorious/utils/math/trigonometry.js"
5
+
6
+ export const Sprite = {
7
+ fromAngle,
8
+ move2,
9
+ move4,
10
+ move6,
11
+ move8,
12
+ play,
13
+ }
14
+
15
+ function move2(entity) {
16
+ return fromAngle(entity, ["right", "left"]) ?? "right"
17
+ }
18
+
19
+ function move4(entity) {
20
+ return fromAngle(entity, ["right", "up", "left", "down"]) ?? "down"
21
+ }
22
+
23
+ function move6(entity) {
24
+ return (
25
+ fromAngle(entity, [
26
+ "right",
27
+ "rightUp",
28
+ "leftUp",
29
+ "left",
30
+ "leftDown",
31
+ "rightDown",
32
+ ]) ?? "down"
33
+ )
34
+ }
35
+
36
+ function move8(entity) {
37
+ return (
38
+ fromAngle(entity, [
39
+ "right",
40
+ "rightUp",
41
+ "up",
42
+ "leftUp",
43
+ "left",
44
+ "leftDown",
45
+ "down",
46
+ "rightDown",
47
+ ]) ?? "down"
48
+ )
49
+ }
50
+
51
+ function play(animation, { entity, dt, notify }) {
52
+ const missing = [
53
+ animation == null && "'animation'",
54
+ entity == null && "'entity'",
55
+ dt == null && "'dt'",
56
+ notify == null && "'notify'",
57
+ ]
58
+ .filter(Boolean)
59
+ .join(", ")
60
+ if (missing.length) {
61
+ throw new Error(`Sprite.play is missing mandatory parameters: ${missing}`)
62
+ }
63
+
64
+ Ticker.tick({
65
+ target: entity.sprite,
66
+ state: animation,
67
+ dt,
68
+ onTick: (sprite) => {
69
+ const { frames, state: animation } = sprite
70
+ const framesLength = frames[animation].length
71
+ sprite.value = mod(sprite.value + 1, framesLength)
72
+ if (sprite.value === framesLength - 1) {
73
+ notify("spriteAnimationEnd", { entityId: entity.id, animation })
74
+ }
75
+ },
76
+ })
77
+ }
78
+
79
+ /**
80
+ * Determines a sprite state from an orientation angle, based on a list of states.
81
+ * The states are assumed to be ordered starting from the right (0 radians) and
82
+ * proceeding counter-clockwise.
83
+ *
84
+ * @param {object} entity - The entity with an orientation.
85
+ * @param {string[]} states - An array of state names corresponding to directions.
86
+ * @returns {string} The calculated state name.
87
+ */
88
+ function fromAngle(entity, states) {
89
+ const directions = states.length
90
+ const slice = (2 * pi()) / directions
91
+
92
+ // Normalize orientation to [0, 2*PI)
93
+ const normalizedOrientation = mod(toRange(entity.orientation), 2 * pi())
94
+
95
+ // Shift by half a slice so that 0 rad is in the middle of the first slice, then find the index
96
+ const index = Math.floor(
97
+ mod(normalizedOrientation + slice / 2, 2 * pi()) / slice,
98
+ )
99
+
100
+ return states[index] ?? entity.sprite.state
101
+ }
@@ -0,0 +1,38 @@
1
+ const DEFAULT_STATE = "default"
2
+ const DEFAULT_VALUE = 0
3
+ const COUNTER_RESET = 0
4
+
5
+ export const Ticker = { tick }
6
+
7
+ function tick({ target, state = DEFAULT_STATE, dt, onTick, ...options }) {
8
+ const missing = [target == null && "'target'", dt == null && "'dt'"]
9
+ .filter(Boolean)
10
+ .join(", ")
11
+ if (missing.length) {
12
+ throw new Error(`Ticker.tick is missing mandatory parameters: ${missing}`)
13
+ }
14
+
15
+ const { speed, defaultValue = DEFAULT_VALUE } = target
16
+
17
+ // The `state` property on a sprite is used to declare the desired animation.
18
+ // The Ticker needs its own internal property to track the *current* animation
19
+ // to detect when it changes. We'll use `target.animation`.
20
+ if (state !== target.animation) {
21
+ target.animation = state
22
+ target.counter = COUNTER_RESET
23
+ target.value = defaultValue
24
+ }
25
+
26
+ // Always ensure the public `state` property reflects the intended animation for `onTick`.
27
+ target.state = state
28
+
29
+ // Ensure properties are initialized on the first run for a given target.
30
+ target.counter ??= COUNTER_RESET
31
+ target.value ??= defaultValue
32
+
33
+ target.counter += dt
34
+ if (target.counter >= speed) {
35
+ target.counter = COUNTER_RESET
36
+ onTick?.(target, dt, options)
37
+ }
38
+ }
@@ -0,0 +1,68 @@
1
+ import { arrive } from "@inglorious/engine/ai/movement/dynamic/arrive.js"
2
+ import {
3
+ defaults,
4
+ extend,
5
+ merge,
6
+ } from "@inglorious/utils/data-structures/objects.js"
7
+ import { lerp } from "@inglorious/utils/math/linear-interpolation.js"
8
+
9
+ const DEFAULT_PARAMS = {
10
+ zoom: 1,
11
+ zoomSpeed: 0.1,
12
+ zoomSensitivity: 5,
13
+ minZoom: 0.5,
14
+ maxZoom: 4,
15
+ targetId: null,
16
+ }
17
+
18
+ const X = 0
19
+ const Y = 1
20
+
21
+ export function camera(params) {
22
+ params = extend(DEFAULT_PARAMS, params)
23
+
24
+ return {
25
+ start(entity) {
26
+ defaults(entity, params)
27
+ entity.targetZoom = entity.zoom
28
+ // Cache the initial size to calculate the viewport in dev mode
29
+ if (entity.size) {
30
+ entity.baseSize = [...entity.size]
31
+ }
32
+ },
33
+
34
+ update(entity, dt, api) {
35
+ // Follow target
36
+ if (entity.targetId) {
37
+ const target = api.getEntity(entity.targetId)
38
+ if (target) {
39
+ // The camera will "arrive" at the target's position.
40
+ // You can tweak the parameters in the entity definition
41
+ // to change how the camera follows the target.
42
+ merge(entity, arrive(entity, target, dt))
43
+ }
44
+ }
45
+
46
+ // Smooth zoom
47
+ if (entity.zoom !== entity.targetZoom) {
48
+ entity.zoom = lerp(entity.zoom, entity.targetZoom, entity.zoomSpeed)
49
+
50
+ // Update the visual size of the camera's viewport for dev mode
51
+ if (entity.baseSize) {
52
+ entity.size[X] = entity.baseSize[X] / entity.zoom
53
+ entity.size[Y] = entity.baseSize[Y] / entity.zoom
54
+ }
55
+ }
56
+ },
57
+
58
+ mouseWheel(entity, { deltaY }) {
59
+ const delta = Math.sign(deltaY)
60
+ // Scrolling down (positive deltaY) should zoom out (decrease zoom value)
61
+ entity.targetZoom -= delta * entity.zoomSpeed * entity.zoomSensitivity
62
+ entity.targetZoom = Math.max(
63
+ entity.minZoom,
64
+ Math.min(entity.maxZoom, entity.targetZoom),
65
+ )
66
+ },
67
+ }
68
+ }
@@ -0,0 +1,76 @@
1
+ import { modernMove } from "@inglorious/engine/movement/dynamic/modern.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxAcceleration: 500,
9
+ }
10
+ const X = 0
11
+ const Z = 2
12
+
13
+ export function modernAcceleration(params) {
14
+ params = extend(DEFAULT_PARAMS, params)
15
+
16
+ return (type) =>
17
+ extend(type, {
18
+ ...createMovementEventHandlers([
19
+ "moveLeft",
20
+ "moveRight",
21
+ "moveUp",
22
+ "moveDown",
23
+ "moveLeftRight",
24
+ "moveUpDown",
25
+ ]),
26
+
27
+ start(entity, api) {
28
+ type.start?.(entity, api)
29
+
30
+ entity.maxAcceleration ??= params.maxAcceleration
31
+ entity.movement ??= {}
32
+ },
33
+
34
+ update(entity, dt, api) {
35
+ type.update?.(entity, dt, api)
36
+
37
+ const { movement, maxAcceleration } = entity
38
+ entity.acceleration = zero()
39
+
40
+ if (movement.moveLeft) {
41
+ entity.acceleration[X] = -maxAcceleration
42
+ }
43
+ if (movement.moveRight) {
44
+ entity.acceleration[X] = maxAcceleration
45
+ }
46
+ if (movement.moveUp) {
47
+ entity.acceleration[Z] = maxAcceleration
48
+ }
49
+ if (movement.moveDown) {
50
+ entity.acceleration[Z] = -maxAcceleration
51
+ }
52
+
53
+ if (movement.moveLeftRight) {
54
+ entity.acceleration[X] += movement.moveLeftRight * maxAcceleration
55
+ }
56
+ if (movement.moveUpDown) {
57
+ entity.acceleration[Z] += -movement.moveUpDown * maxAcceleration
58
+ }
59
+ },
60
+ })
61
+ }
62
+
63
+ export function modernControls(params) {
64
+ const accelerationBehavior = modernAcceleration(params)
65
+
66
+ return (type) => {
67
+ const newType = accelerationBehavior(type)
68
+
69
+ return extend(newType, {
70
+ update(entity, dt, api) {
71
+ newType.update?.(entity, dt, api)
72
+ merge(entity, modernMove(entity, dt))
73
+ },
74
+ })
75
+ }
76
+ }
@@ -0,0 +1,84 @@
1
+ import { face } from "@inglorious/engine/ai/movement/dynamic/face.js"
2
+ import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
3
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
4
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
5
+ import { pi } from "@inglorious/utils/math/trigonometry.js"
6
+
7
+ import { createMovementEventHandlers } from "../event-handlers.js"
8
+
9
+ const FULL_CIRCLE = 2
10
+ const DEFAULT_PARAMS = {
11
+ maxSpeed: 250,
12
+ maxAngularSpeed: FULL_CIRCLE * pi(),
13
+ maxAcceleration: 500,
14
+ }
15
+ const X = 0
16
+ const Z = 2
17
+
18
+ export function shooterControls(params) {
19
+ params = extend(DEFAULT_PARAMS, params)
20
+
21
+ const DEADZONE = 0.1
22
+ const NO_MOVEMENT = 0
23
+
24
+ return (type) =>
25
+ extend(type, {
26
+ ...createMovementEventHandlers([
27
+ "moveLeft",
28
+ "moveRight",
29
+ "moveUp",
30
+ "moveDown",
31
+ "strafe",
32
+ "move",
33
+ "turn",
34
+ ]),
35
+
36
+ start(entity, api) {
37
+ type.start?.(entity, api)
38
+
39
+ entity.maxSpeed ??= params.maxSpeed
40
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
41
+ entity.maxAcceleration ??= params.maxAcceleration
42
+ entity.movement ??= {}
43
+ },
44
+
45
+ update(entity, dt, api) {
46
+ const mouse = api.getEntity("mouse")
47
+
48
+ const { movement, maxAngularSpeed, maxAcceleration } = entity
49
+ entity.acceleration = zero()
50
+
51
+ if (movement.moveLeft) {
52
+ entity.acceleration[Z] = -maxAcceleration
53
+ }
54
+ if (movement.moveRight) {
55
+ entity.acceleration[Z] = maxAcceleration
56
+ }
57
+ if (movement.moveUp) {
58
+ entity.acceleration[X] = maxAcceleration
59
+ }
60
+ if (movement.moveDown) {
61
+ entity.acceleration[X] = -maxAcceleration
62
+ }
63
+
64
+ if (movement.strafe) {
65
+ entity.acceleration[Z] += movement.strafe * maxAcceleration
66
+ }
67
+ if (movement.move) {
68
+ entity.acceleration[X] += -movement.move * maxAcceleration
69
+ }
70
+ if (movement.turn) {
71
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
72
+ }
73
+
74
+ const isUsingAnalogMovement =
75
+ Math.abs(movement.move ?? NO_MOVEMENT) > DEADZONE ||
76
+ Math.abs(movement.strafe ?? NO_MOVEMENT) > DEADZONE
77
+
78
+ if (!isUsingAnalogMovement) {
79
+ merge(entity, face(entity, mouse, dt))
80
+ }
81
+ merge(entity, tankMove(entity, dt))
82
+ },
83
+ })
84
+ }
@@ -0,0 +1,69 @@
1
+ import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxSpeed: 250,
9
+ maxAngularSpeed: 10,
10
+ maxAcceleration: 500,
11
+ }
12
+ const X = 0
13
+ const Z = 2
14
+
15
+ export function tankControls(params) {
16
+ params = extend(DEFAULT_PARAMS, params)
17
+
18
+ return (type) =>
19
+ extend(type, {
20
+ ...createMovementEventHandlers([
21
+ "turnLeft",
22
+ "turnRight",
23
+ "moveForward",
24
+ "moveBackward",
25
+ "strafe",
26
+ "move",
27
+ "turn",
28
+ ]),
29
+
30
+ start(entity, api) {
31
+ type.start?.(entity, api)
32
+
33
+ entity.maxSpeed ??= params.maxSpeed
34
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
35
+ entity.maxAcceleration ??= params.maxAcceleration
36
+ entity.movement ??= {}
37
+ },
38
+
39
+ update(entity, dt) {
40
+ const { movement, maxAngularSpeed, maxAcceleration } = entity
41
+ entity.acceleration = zero()
42
+
43
+ if (movement.turnLeft) {
44
+ entity.orientation += maxAngularSpeed * dt
45
+ }
46
+ if (movement.turnRight) {
47
+ entity.orientation -= maxAngularSpeed * dt
48
+ }
49
+ if (movement.moveForward) {
50
+ entity.acceleration[X] = maxAcceleration
51
+ }
52
+ if (movement.moveBackward) {
53
+ entity.acceleration[X] = -maxAcceleration
54
+ }
55
+
56
+ if (movement.strafe != null) {
57
+ entity.acceleration[Z] += movement.strafe * maxAcceleration
58
+ }
59
+ if (movement.move) {
60
+ entity.acceleration[X] += -movement.move * maxAcceleration
61
+ }
62
+ if (movement.turn) {
63
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
64
+ }
65
+
66
+ merge(entity, tankMove(entity, dt))
67
+ },
68
+ })
69
+ }
@@ -0,0 +1,17 @@
1
+ export function createMovementEventHandlers(events) {
2
+ return events.reduce((acc, eventName) => {
3
+ acc[eventName] = (entity, { entityId, value }) => {
4
+ if (entityId === entity.id) {
5
+ entity.movement[eventName] = value ?? true
6
+ }
7
+ }
8
+
9
+ acc[`${eventName}End`] = (entity, { entityId }) => {
10
+ if (entityId === entity.id) {
11
+ entity.movement[eventName] = false
12
+ }
13
+ }
14
+
15
+ return acc
16
+ }, {})
17
+ }