@galacean/engine-core 0.0.0-experimental-animator-additive.1

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Files changed (325) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -0
  3. package/dist/main.js +24671 -0
  4. package/dist/main.js.map +1 -0
  5. package/dist/miniprogram.js +24671 -0
  6. package/dist/module.js +24554 -0
  7. package/dist/module.js.map +1 -0
  8. package/package.json +26 -0
  9. package/types/2d/assembler/IAssembler.d.ts +1 -0
  10. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +1 -0
  11. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +1 -0
  12. package/types/2d/atlas/FontAtlas.d.ts +1 -0
  13. package/types/2d/atlas/SpriteAtlas.d.ts +36 -0
  14. package/types/2d/atlas/types.d.ts +64 -0
  15. package/types/2d/data/RenderData2D.d.ts +1 -0
  16. package/types/2d/data/VertexData2D.d.ts +1 -0
  17. package/types/2d/enums/FontStyle.d.ts +11 -0
  18. package/types/2d/enums/SpriteDirtyFlag.d.ts +13 -0
  19. package/types/2d/enums/SpriteDrawMode.d.ts +9 -0
  20. package/types/2d/enums/SpriteMaskInteraction.d.ts +11 -0
  21. package/types/2d/enums/SpriteMaskLayer.d.ts +71 -0
  22. package/types/2d/enums/SpriteModifyFlags.d.ts +13 -0
  23. package/types/2d/enums/TextAlignment.d.ts +22 -0
  24. package/types/2d/enums/TextOverflow.d.ts +9 -0
  25. package/types/2d/index.d.ts +9 -0
  26. package/types/2d/sprite/Sprite.d.ts +97 -0
  27. package/types/2d/sprite/SpriteMask.d.ts +63 -0
  28. package/types/2d/sprite/SpriteRenderer.d.ts +77 -0
  29. package/types/2d/sprite/index.d.ts +3 -0
  30. package/types/2d/text/CharInfo.d.ts +1 -0
  31. package/types/2d/text/CharRenderData.d.ts +1 -0
  32. package/types/2d/text/CharRenderDataPool.d.ts +1 -0
  33. package/types/2d/text/Font.d.ts +26 -0
  34. package/types/2d/text/SubFont.d.ts +1 -0
  35. package/types/2d/text/TextRenderer.d.ts +123 -0
  36. package/types/2d/text/TextUtils.d.ts +1 -0
  37. package/types/2d/text/index.d.ts +2 -0
  38. package/types/Background.d.ts +43 -0
  39. package/types/BoolUpdateFlag.d.ts +12 -0
  40. package/types/Camera.d.ts +206 -0
  41. package/types/Canvas.d.ts +9 -0
  42. package/types/Component.d.ts +32 -0
  43. package/types/ComponentsDependencies.d.ts +17 -0
  44. package/types/ComponentsManager.d.ts +46 -0
  45. package/types/DisorderedArray.d.ts +18 -0
  46. package/types/Engine.d.ts +140 -0
  47. package/types/EngineSettings.d.ts +8 -0
  48. package/types/Entity.d.ts +151 -0
  49. package/types/Layer.d.ts +73 -0
  50. package/types/ListenerUpdateFlag.d.ts +12 -0
  51. package/types/Platform.d.ts +15 -0
  52. package/types/RenderPipeline/Basic2DBatcher.d.ts +20 -0
  53. package/types/RenderPipeline/BasicRenderPipeline.d.ts +66 -0
  54. package/types/RenderPipeline/ClassPool.d.ts +17 -0
  55. package/types/RenderPipeline/MeshRenderData.d.ts +15 -0
  56. package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
  57. package/types/RenderPipeline/RenderContext.d.ts +1 -0
  58. package/types/RenderPipeline/RenderData.d.ts +7 -0
  59. package/types/RenderPipeline/RenderElement.d.ts +11 -0
  60. package/types/RenderPipeline/RenderPass.d.ts +55 -0
  61. package/types/RenderPipeline/RenderQueue.d.ts +38 -0
  62. package/types/RenderPipeline/SpriteBatcher.d.ts +1 -0
  63. package/types/RenderPipeline/SpriteElement.d.ts +13 -0
  64. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +10 -0
  65. package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
  66. package/types/RenderPipeline/SpriteMaskManager.d.ts +1 -0
  67. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +10 -0
  68. package/types/RenderPipeline/SpriteRenderData.d.ts +12 -0
  69. package/types/RenderPipeline/TextRenderData.d.ts +6 -0
  70. package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
  71. package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
  72. package/types/RenderPipeline/index.d.ts +4 -0
  73. package/types/Renderer.d.ts +119 -0
  74. package/types/Scene.d.ts +142 -0
  75. package/types/SceneManager.d.ts +28 -0
  76. package/types/Script.d.ts +118 -0
  77. package/types/SystemInfo.d.ts +14 -0
  78. package/types/Transform.d.ts +258 -0
  79. package/types/UpdateFlag.d.ts +20 -0
  80. package/types/UpdateFlagManager.d.ts +1 -0
  81. package/types/Utils.d.ts +3 -0
  82. package/types/VirtualCamera.d.ts +1 -0
  83. package/types/animation/AnimationClip.d.ts +58 -0
  84. package/types/animation/AnimationClipCurveBinding.d.ts +21 -0
  85. package/types/animation/AnimationEvent.d.ts +11 -0
  86. package/types/animation/Animator.d.ts +86 -0
  87. package/types/animation/AnimatorController.d.ts +32 -0
  88. package/types/animation/AnimatorControllerLayer.d.ts +18 -0
  89. package/types/animation/AnimatorState.d.ts +60 -0
  90. package/types/animation/AnimatorStateMachine.d.ts +37 -0
  91. package/types/animation/AnimatorStatePlayData.d.ts +1 -0
  92. package/types/animation/AnimatorStateTransition.d.ts +12 -0
  93. package/types/animation/AnimatorTransition.d.ts +14 -0
  94. package/types/animation/AnimatorTransitionBase.d.ts +10 -0
  95. package/types/animation/Keyframe.d.ts +19 -0
  96. package/types/animation/StateMachineScript.d.ts +32 -0
  97. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +7 -0
  98. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +7 -0
  99. package/types/animation/animationCurve/AnimationColorCurve.d.ts +8 -0
  100. package/types/animation/animationCurve/AnimationCurve.d.ts +39 -0
  101. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +12 -0
  102. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +7 -0
  103. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +8 -0
  104. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +8 -0
  105. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +8 -0
  106. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +8 -0
  107. package/types/animation/animationCurve/index.d.ts +10 -0
  108. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +1 -0
  109. package/types/animation/enums/AnimatorConditionMode.d.ts +8 -0
  110. package/types/animation/enums/AnimatorCullingMode.d.ts +9 -0
  111. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +4 -0
  112. package/types/animation/enums/AnimatorStatePlayState.d.ts +1 -0
  113. package/types/animation/enums/InterpolationType.d.ts +13 -0
  114. package/types/animation/enums/LayerState.d.ts +13 -0
  115. package/types/animation/enums/PlayState.d.ts +13 -0
  116. package/types/animation/enums/StateMachineState.d.ts +13 -0
  117. package/types/animation/enums/WrapMode.d.ts +9 -0
  118. package/types/animation/index.d.ts +21 -0
  119. package/types/animation/internal/AnimationEventHandler.d.ts +1 -0
  120. package/types/animation/internal/AnimatorLayerData.d.ts +1 -0
  121. package/types/animation/internal/AnimatorPlayableObject.d.ts +23 -0
  122. package/types/animation/internal/AnimatorStateData.d.ts +1 -0
  123. package/types/animation/internal/AnimatorStateInfo.d.ts +1 -0
  124. package/types/animation/internal/AnimatorStateMachineData.d.ts +1 -0
  125. package/types/animation/internal/AnimatorStatePlayData.d.ts +1 -0
  126. package/types/animation/internal/AnimatorTempValue.d.ts +1 -0
  127. package/types/animation/internal/CrossCurveData.d.ts +1 -0
  128. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +5 -0
  129. package/types/animation/internal/animationCurveOwner/Assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
  130. package/types/animation/internal/animationCurveOwner/Assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
  131. package/types/animation/internal/animationCurveOwner/Assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
  132. package/types/animation/internal/animationCurveOwner/Assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
  133. package/types/animation/internal/animationCurveOwner/Assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
  134. package/types/animation/internal/animationCurveOwner/Assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
  135. package/types/asset/AssetPromise.d.ts +56 -0
  136. package/types/asset/AssetType.d.ts +52 -0
  137. package/types/asset/ContentRestorer.d.ts +17 -0
  138. package/types/asset/GraphicsResource.d.ts +9 -0
  139. package/types/asset/IRefObject.d.ts +2 -0
  140. package/types/asset/IReferable.d.ts +2 -0
  141. package/types/asset/LoadItem.d.ts +33 -0
  142. package/types/asset/Loader.d.ts +30 -0
  143. package/types/asset/RefObject.d.ts +27 -0
  144. package/types/asset/ReferResource.d.ts +27 -0
  145. package/types/asset/ResourceManager.d.ts +101 -0
  146. package/types/asset/request.d.ts +25 -0
  147. package/types/base/Constant.d.ts +110 -0
  148. package/types/base/EngineObject.d.ts +24 -0
  149. package/types/base/Event.d.ts +24 -0
  150. package/types/base/EventDispatcher.d.ts +79 -0
  151. package/types/base/Logger.d.ts +11 -0
  152. package/types/base/StaticInterfaceImplement.d.ts +5 -0
  153. package/types/base/Time.d.ts +41 -0
  154. package/types/base/Util.d.ts +14 -0
  155. package/types/base/index.d.ts +7 -0
  156. package/types/clone/CloneManager.d.ts +31 -0
  157. package/types/clone/ComponentCloner.d.ts +14 -0
  158. package/types/clone/enums/CloneMode.d.ts +13 -0
  159. package/types/enums/BackgroundMode.d.ts +9 -0
  160. package/types/enums/BackgroundTextureFillMode.d.ts +8 -0
  161. package/types/enums/CameraClearFlags.d.ts +13 -0
  162. package/types/enums/ColorSpace.d.ts +9 -0
  163. package/types/enums/FogMode.d.ts +13 -0
  164. package/types/env-probe/CubeProbe.d.ts +34 -0
  165. package/types/env-probe/Probe.d.ts +58 -0
  166. package/types/env-probe/index.d.ts +2 -0
  167. package/types/fog/EXP2Fog.d.ts +15 -0
  168. package/types/fog/Fog.d.ts +14 -0
  169. package/types/fog/LinearFog.d.ts +22 -0
  170. package/types/fog/index.d.ts +3 -0
  171. package/types/graphic/Buffer.d.ts +105 -0
  172. package/types/graphic/BufferUtil.d.ts +11 -0
  173. package/types/graphic/IndexBufferBinding.d.ts +21 -0
  174. package/types/graphic/Mesh.d.ts +70 -0
  175. package/types/graphic/SubMesh.d.ts +19 -0
  176. package/types/graphic/VertexBufferBinding.d.ts +20 -0
  177. package/types/graphic/VertexElement.d.ts +44 -0
  178. package/types/graphic/enums/BufferBindFlag.d.ts +9 -0
  179. package/types/graphic/enums/BufferUsage.d.ts +11 -0
  180. package/types/graphic/enums/IndexFormat.d.ts +11 -0
  181. package/types/graphic/enums/MeshTopology.d.ts +19 -0
  182. package/types/graphic/enums/SetDataOptions.d.ts +9 -0
  183. package/types/graphic/enums/VertexElementFormat.d.ts +37 -0
  184. package/types/graphic/index.d.ts +13 -0
  185. package/types/index.d.ts +53 -0
  186. package/types/input/InputManager.d.ts +67 -0
  187. package/types/input/enums/Keys.d.ts +398 -0
  188. package/types/input/enums/PointerButton.d.ts +33 -0
  189. package/types/input/enums/PointerPhase.d.ts +15 -0
  190. package/types/input/index.d.ts +5 -0
  191. package/types/input/interface/IInput.d.ts +18 -0
  192. package/types/input/keyboard/KeyboardManager.d.ts +1 -0
  193. package/types/input/pointer/Pointer.d.ts +25 -0
  194. package/types/input/pointer/PointerManager.d.ts +1 -0
  195. package/types/input/wheel/WheelManager.d.ts +1 -0
  196. package/types/lighting/AmbientLight.d.ts +67 -0
  197. package/types/lighting/DirectLight.d.ts +21 -0
  198. package/types/lighting/KHR_lights.d.ts +4 -0
  199. package/types/lighting/Light.d.ts +48 -0
  200. package/types/lighting/LightManager.d.ts +5 -0
  201. package/types/lighting/PointLight.d.ts +18 -0
  202. package/types/lighting/SpotLight.d.ts +36 -0
  203. package/types/lighting/enums/DiffuseMode.d.ts +13 -0
  204. package/types/lighting/index.d.ts +6 -0
  205. package/types/material/BaseMaterial.d.ts +88 -0
  206. package/types/material/BlinnPhongMaterial.d.ts +71 -0
  207. package/types/material/Material.d.ts +51 -0
  208. package/types/material/PBRBaseMaterial.d.ts +101 -0
  209. package/types/material/PBRMaterial.d.ts +36 -0
  210. package/types/material/PBRSpecularMaterial.d.ts +38 -0
  211. package/types/material/UnlitMaterial.d.ts +33 -0
  212. package/types/material/enums/BlendMode.d.ts +9 -0
  213. package/types/material/enums/RenderFace.d.ts +11 -0
  214. package/types/material/enums/TextureCoordinate.d.ts +13 -0
  215. package/types/material/index.d.ts +10 -0
  216. package/types/mesh/BlendShape.d.ts +39 -0
  217. package/types/mesh/BlendShapeFrame.d.ts +22 -0
  218. package/types/mesh/BlendShapeManager.d.ts +1 -0
  219. package/types/mesh/BufferMesh.d.ts +59 -0
  220. package/types/mesh/MeshRenderer.d.ts +30 -0
  221. package/types/mesh/ModelMesh.d.ts +226 -0
  222. package/types/mesh/PrimitiveMesh.d.ts +86 -0
  223. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  224. package/types/mesh/Skin.d.ts +16 -0
  225. package/types/mesh/SkinnedMeshRenderer.d.ts +62 -0
  226. package/types/mesh/enums/VertexAttribute.d.ts +33 -0
  227. package/types/mesh/index.d.ts +8 -0
  228. package/types/particle/ParticleRenderer.d.ts +235 -0
  229. package/types/particle/index.d.ts +1 -0
  230. package/types/physics/CharacterController.d.ts +53 -0
  231. package/types/physics/Collider.d.ts +29 -0
  232. package/types/physics/DynamicCollider.d.ts +161 -0
  233. package/types/physics/HitResult.d.ts +15 -0
  234. package/types/physics/PhysicsManager.d.ts +95 -0
  235. package/types/physics/PhysicsMaterial.d.ts +37 -0
  236. package/types/physics/StaticCollider.d.ts +7 -0
  237. package/types/physics/enums/ColliderShapeUpAxis.d.ts +11 -0
  238. package/types/physics/enums/ControllerCollisionFlag.d.ts +11 -0
  239. package/types/physics/enums/ControllerNonWalkableMode.d.ts +9 -0
  240. package/types/physics/enums/HingeJointFlag.d.ts +1 -0
  241. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +13 -0
  242. package/types/physics/enums/index.d.ts +4 -0
  243. package/types/physics/index.d.ts +10 -0
  244. package/types/physics/joint/FixedJoint.d.ts +3 -0
  245. package/types/physics/joint/HingeJoint.d.ts +57 -0
  246. package/types/physics/joint/Joint.d.ts +58 -0
  247. package/types/physics/joint/JointLimits.d.ts +15 -0
  248. package/types/physics/joint/JointMotor.d.ts +13 -0
  249. package/types/physics/joint/SpringJoint.d.ts +42 -0
  250. package/types/physics/joint/index.d.ts +6 -0
  251. package/types/physics/shape/BoxColliderShape.d.ts +15 -0
  252. package/types/physics/shape/CapsuleColliderShape.d.ts +26 -0
  253. package/types/physics/shape/ColliderShape.d.ts +51 -0
  254. package/types/physics/shape/PlaneColliderShape.d.ts +7 -0
  255. package/types/physics/shape/SphereColliderShape.d.ts +13 -0
  256. package/types/physics/shape/index.d.ts +5 -0
  257. package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
  258. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
  259. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +20 -0
  260. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +36 -0
  261. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +37 -0
  262. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +40 -0
  263. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +41 -0
  264. package/types/renderingHardwareInterface/index.d.ts +6 -0
  265. package/types/shader/Shader.d.ts +72 -0
  266. package/types/shader/ShaderData.d.ts +350 -0
  267. package/types/shader/ShaderMacro.d.ts +10 -0
  268. package/types/shader/ShaderMacroCollection.d.ts +1 -0
  269. package/types/shader/ShaderPart.d.ts +41 -0
  270. package/types/shader/ShaderPass.d.ts +9 -0
  271. package/types/shader/ShaderPool.d.ts +1 -0
  272. package/types/shader/ShaderProgram.d.ts +1 -0
  273. package/types/shader/ShaderProgramPool.d.ts +1 -0
  274. package/types/shader/ShaderProperty.d.ts +13 -0
  275. package/types/shader/ShaderTagKey.d.ts +16 -0
  276. package/types/shader/ShaderUniform.d.ts +1 -0
  277. package/types/shader/ShaderUniformBlock.d.ts +1 -0
  278. package/types/shader/SubShader.d.ts +19 -0
  279. package/types/shader/enums/BlendFactor.d.ts +32 -0
  280. package/types/shader/enums/BlendOperation.d.ts +16 -0
  281. package/types/shader/enums/ColorWriteMask.d.ts +18 -0
  282. package/types/shader/enums/CompareFunction.d.ts +22 -0
  283. package/types/shader/enums/CullMode.d.ts +12 -0
  284. package/types/shader/enums/RenderQueueType.d.ts +11 -0
  285. package/types/shader/enums/ShaderDataGroup.d.ts +13 -0
  286. package/types/shader/enums/ShaderPropertyType.d.ts +27 -0
  287. package/types/shader/enums/StencilOperation.d.ts +22 -0
  288. package/types/shader/index.d.ts +12 -0
  289. package/types/shader/state/BlendState.d.ts +16 -0
  290. package/types/shader/state/DepthState.d.ts +14 -0
  291. package/types/shader/state/RasterState.d.ts +13 -0
  292. package/types/shader/state/RenderState.d.ts +20 -0
  293. package/types/shader/state/RenderTargetBlendState.d.ts +24 -0
  294. package/types/shader/state/StencilState.d.ts +34 -0
  295. package/types/shaderlib/ShaderFactory.d.ts +17 -0
  296. package/types/shaderlib/ShaderLib.d.ts +57 -0
  297. package/types/shaderlib/index.d.ts +1 -0
  298. package/types/shaderlib/pbr/index.d.ts +9 -0
  299. package/types/shaderlib/shadow/index.d.ts +8 -0
  300. package/types/shadow/CascadedShadowCasterPass.d.ts +47 -0
  301. package/types/shadow/ShadowSliceData.d.ts +1 -0
  302. package/types/shadow/ShadowUtils.d.ts +1 -0
  303. package/types/shadow/enum/ShadowCascadesMode.d.ts +11 -0
  304. package/types/shadow/enum/ShadowMode.d.ts +13 -0
  305. package/types/shadow/enum/ShadowResolution.d.ts +13 -0
  306. package/types/shadow/enum/ShadowType.d.ts +13 -0
  307. package/types/shadow/index.d.ts +3 -0
  308. package/types/sky/Sky.d.ts +14 -0
  309. package/types/sky/SkyBoxMaterial.d.ts +25 -0
  310. package/types/sky/index.d.ts +2 -0
  311. package/types/texture/RenderTarget.d.ts +95 -0
  312. package/types/texture/Texture.d.ts +77 -0
  313. package/types/texture/Texture2D.d.ts +68 -0
  314. package/types/texture/Texture2DArray.d.ts +81 -0
  315. package/types/texture/TextureCube.d.ts +70 -0
  316. package/types/texture/enums/RenderBufferDepthFormat.d.ts +21 -0
  317. package/types/texture/enums/TextureCubeFace.d.ts +17 -0
  318. package/types/texture/enums/TextureDepthCompareFunction.d.ts +21 -0
  319. package/types/texture/enums/TextureFilterMode.d.ts +11 -0
  320. package/types/texture/enums/TextureFormat.d.ts +69 -0
  321. package/types/texture/enums/TextureWrapMode.d.ts +11 -0
  322. package/types/texture/index.d.ts +11 -0
  323. package/types/trail/TrailMaterial.d.ts +5 -0
  324. package/types/trail/TrailRenderer.d.ts +40 -0
  325. package/types/trail/index.d.ts +2 -0
@@ -0,0 +1,151 @@
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+ import { Matrix } from "@galacean/engine-math";
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+ import { EngineObject } from "./base";
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+ import { Component } from "./Component";
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+ import { Engine } from "./Engine";
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+ import { Layer } from "./Layer";
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+ import { Scene } from "./Scene";
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+ import { Transform } from "./Transform";
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+ /**
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+ * Entity, be used as components container.
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+ */
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+ export declare class Entity extends EngineObject {
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+ /** The name of entity. */
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+ name: string;
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+ /** The layer the entity belongs to. */
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+ layer: Layer;
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+ /** Transform component. */
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+ readonly transform: Transform;
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+ private _parent;
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+ private _activeChangedComponents;
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+ /**
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+ * Whether to activate locally.
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+ */
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+ get isActive(): boolean;
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+ set isActive(value: boolean);
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+ /**
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+ * Whether it is active in the hierarchy.
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+ */
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+ get isActiveInHierarchy(): boolean;
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+ /**
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+ * The parent entity.
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+ */
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+ get parent(): Entity;
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+ set parent(value: Entity);
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+ /**
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+ * The children entities
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+ */
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+ get children(): Readonly<Entity[]>;
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+ /**
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+ * @deprecated Please use `children.length` property instead.
40
+ * Number of the children entities
41
+ */
42
+ get childCount(): number;
43
+ /**
44
+ * The scene the entity belongs to.
45
+ */
46
+ get scene(): Scene;
47
+ /**
48
+ * The sibling index.
49
+ */
50
+ get siblingIndex(): number;
51
+ set siblingIndex(value: number);
52
+ /**
53
+ * Create a entity.
54
+ * @param engine - The engine the entity belongs to
55
+ */
56
+ constructor(engine: Engine, name?: string);
57
+ /**
58
+ * Add component based on the component type.
59
+ * @param type - The type of the component
60
+ * @returns The component which has been added
61
+ */
62
+ addComponent<T extends Component>(type: new (entity: Entity) => T): T;
63
+ /**
64
+ * Get component which match the type.
65
+ * @param type - The type of the component
66
+ * @returns The first component which match type
67
+ */
68
+ getComponent<T extends Component>(type: new (entity: Entity) => T): T;
69
+ /**
70
+ * Get components which match the type.
71
+ * @param type - The type of the component
72
+ * @param results - The components which match type
73
+ * @returns The components which match type
74
+ */
75
+ getComponents<T extends Component>(type: new (entity: Entity) => T, results: T[]): T[];
76
+ /**
77
+ * Get the components which match the type of the entity and it's children.
78
+ * @param type - The component type
79
+ * @param results - The components collection
80
+ * @returns The components collection which match the type
81
+ */
82
+ getComponentsIncludeChildren<T extends Component>(type: new (entity: Entity) => T, results: T[]): T[];
83
+ /**
84
+ * Add child entity.
85
+ * @param child - The child entity which want to be added
86
+ */
87
+ addChild(child: Entity): void;
88
+ /**
89
+ * Add child entity at specified index.
90
+ * @param index - specified index
91
+ * @param child - The child entity which want to be added
92
+ */
93
+ addChild(index: number, child: Entity): void;
94
+ /**
95
+ * Remove child entity.
96
+ * @param child - The child entity which want to be removed
97
+ */
98
+ removeChild(child: Entity): void;
99
+ /**
100
+ * @deprecated Please use `children` property instead.
101
+ * Find child entity by index.
102
+ * @param index - The index of the child entity
103
+ * @returns The component which be found
104
+ */
105
+ getChild(index: number): Entity;
106
+ /**
107
+ * Find entity by name.
108
+ * @param name - The name of the entity which want to be found
109
+ * @returns The component which be found
110
+ */
111
+ findByName(name: string): Entity;
112
+ /**
113
+ * Find the entity by path.
114
+ * @param path - The path fo the entity eg: /entity
115
+ * @returns The component which be found
116
+ */
117
+ findByPath(path: string): Entity;
118
+ /**
119
+ * Create child entity.
120
+ * @param name - The child entity's name
121
+ * @returns The child entity
122
+ */
123
+ createChild(name?: string): Entity;
124
+ /**
125
+ * Clear children entities.
126
+ */
127
+ clearChildren(): void;
128
+ /**
129
+ * Clone.
130
+ * @returns Cloned entity
131
+ */
132
+ clone(): Entity;
133
+ /**
134
+ * Destroy self.
135
+ */
136
+ destroy(): void;
137
+ private _addToChildrenList;
138
+ private _setParent;
139
+ private _getComponentsInChildren;
140
+ private _setActiveComponents;
141
+ private _setActiveInHierarchy;
142
+ private _setInActiveInHierarchy;
143
+ private _setTransformDirty;
144
+ private _setSiblingIndex;
145
+ private _invModelMatrix;
146
+ private _inverseWorldMatFlag;
147
+ /**
148
+ * @deprecated
149
+ */
150
+ getInvModelMatrix(): Matrix;
151
+ }
@@ -0,0 +1,73 @@
1
+ /**
2
+ * Layer, used for bit operations.
3
+ */
4
+ export declare enum Layer {
5
+ /** Layer 0. */
6
+ Layer0 = 1,
7
+ /** Layer 1. */
8
+ Layer1 = 2,
9
+ /** Layer 2. */
10
+ Layer2 = 4,
11
+ /** Layer 3. */
12
+ Layer3 = 8,
13
+ /** Layer 4. */
14
+ Layer4 = 16,
15
+ /** Layer 5. */
16
+ Layer5 = 32,
17
+ /** Layer 6. */
18
+ Layer6 = 64,
19
+ /** Layer 7. */
20
+ Layer7 = 128,
21
+ /** Layer 8. */
22
+ Layer8 = 256,
23
+ /** Layer 9. */
24
+ Layer9 = 512,
25
+ /** Layer 10. */
26
+ Layer10 = 1024,
27
+ /** Layer 11. */
28
+ Layer11 = 2048,
29
+ /** Layer 12. */
30
+ Layer12 = 4096,
31
+ /** Layer 13. */
32
+ Layer13 = 8192,
33
+ /** Layer 14. */
34
+ Layer14 = 16384,
35
+ /** Layer 15. */
36
+ Layer15 = 32768,
37
+ /** Layer 16. */
38
+ Layer16 = 65536,
39
+ /** Layer 17. */
40
+ Layer17 = 131072,
41
+ /** Layer 18. */
42
+ Layer18 = 262144,
43
+ /** Layer 19. */
44
+ Layer19 = 524288,
45
+ /** Layer 20. */
46
+ Layer20 = 1048576,
47
+ /** Layer 21. */
48
+ Layer21 = 2097152,
49
+ /** Layer 22. */
50
+ Layer22 = 4194304,
51
+ /** Layer 23. */
52
+ Layer23 = 8388608,
53
+ /** Layer 24. */
54
+ Layer24 = 16777216,
55
+ /** Layer 25. */
56
+ Layer25 = 33554432,
57
+ /** Layer 26. */
58
+ Layer26 = 67108864,
59
+ /** Layer 27. */
60
+ Layer27 = 134217728,
61
+ /** Layer 28. */
62
+ Layer28 = 268435456,
63
+ /** Layer 29. */
64
+ Layer29 = 536870912,
65
+ /** Layer 30. */
66
+ Layer30 = 1073741824,
67
+ /** Layer 31. */
68
+ Layer31 = 2147483648,
69
+ /** All layers. */
70
+ Everything = 4294967295,
71
+ /** None layer. */
72
+ Nothing = 0
73
+ }
@@ -0,0 +1,12 @@
1
+ import { UpdateFlag } from "./UpdateFlag";
2
+ /**
3
+ * Used to update tags.
4
+ */
5
+ export declare class ListenerUpdateFlag extends UpdateFlag {
6
+ /** Listener. */
7
+ listener: Function;
8
+ /**
9
+ * @inheritdoc
10
+ */
11
+ dispatch(param?: Object): void;
12
+ }
@@ -0,0 +1,15 @@
1
+ /**
2
+ * The platform (including operating system and hardware) is running on.
3
+ */
4
+ export declare enum Platform {
5
+ /** Android platform. */
6
+ Android = 0,
7
+ /** IPhone platform. */
8
+ IPhone = 1,
9
+ /** IPad platform. */
10
+ IPad = 2,
11
+ /** Mac platform. */
12
+ Mac = 3,
13
+ /** Unknown platform. */
14
+ Unknown = 4
15
+ }
@@ -0,0 +1,20 @@
1
+ import { Camera } from "../Camera";
2
+ import { Engine } from "../Engine";
3
+ import { Material } from "../material";
4
+ import { SpriteElement } from "./SpriteElement";
5
+ import { SpriteMaskElement } from "./SpriteMaskElement";
6
+ import { TextRenderElement } from "./TextRenderElement";
7
+ export declare abstract class Basic2DBatcher {
8
+ /** The maximum number of vertex. */
9
+ static MAX_VERTEX_COUNT: number;
10
+ static _canUploadSameBuffer: boolean;
11
+ constructor(engine: Engine);
12
+ drawElement(element: SpriteMaskElement | SpriteElement | TextRenderElement, camera: Camera, replaceMaterial: Material): void;
13
+ private _drawSubElement;
14
+ flush(camera: Camera, replaceMaterial: Material): void;
15
+ clear(): void;
16
+ destroy(): void;
17
+ private _createMesh;
18
+ private _updateData;
19
+ private _getSubMeshFromPool;
20
+ }
@@ -0,0 +1,66 @@
1
+ import { Camera } from "../Camera";
2
+ import { Layer } from "../Layer";
3
+ import { Material } from "../material";
4
+ import { RenderTarget, TextureCubeFace } from "../texture";
5
+ import { RenderContext } from "./RenderContext";
6
+ import { RenderElement } from "./RenderElement";
7
+ import { RenderPass } from "./RenderPass";
8
+ /**
9
+ * Basic render pipeline.
10
+ */
11
+ export declare class BasicRenderPipeline {
12
+ private static _tempVector0;
13
+ private static _tempVector1;
14
+ private _camera;
15
+ private _defaultPass;
16
+ private _renderPassArray;
17
+ private _lastCanvasSize;
18
+ private _cascadedShadowCaster;
19
+ /**
20
+ * Create a basic render pipeline.
21
+ * @param camera - Camera
22
+ */
23
+ constructor(camera: Camera);
24
+ /**
25
+ * Default render pass.
26
+ */
27
+ get defaultRenderPass(): RenderPass;
28
+ /**
29
+ * Add render pass.
30
+ * @param nameOrPass - The name of this Pass or RenderPass object. When it is a name, the following parameters need to be provided
31
+ * @param priority - Priority, less than 0 before the default pass, greater than 0 after the default pass
32
+ * @param renderTarget - The specified Render Target
33
+ * @param replaceMaterial - Replaced material
34
+ * @param mask - Perform bit and operations with Entity.Layer to filter the objects that this Pass needs to render
35
+ */
36
+ addRenderPass(nameOrPass: string | RenderPass, priority?: number, renderTarget?: RenderTarget, replaceMaterial?: Material, mask?: Layer): void;
37
+ /**
38
+ * Remove render pass by name or render pass object.
39
+ * @param nameOrPass - Render pass name or render pass object
40
+ */
41
+ removeRenderPass(nameOrPass: string | RenderPass): void;
42
+ /**
43
+ * Get render pass by name.
44
+ * @param name - Render pass name
45
+ */
46
+ getRenderPass(name: string): RenderPass;
47
+ /**
48
+ * Destroy internal resources.
49
+ */
50
+ destroy(): void;
51
+ /**
52
+ * Perform scene rendering.
53
+ * @param context - Render context
54
+ * @param cubeFace - Render surface of cube texture
55
+ * @param mipLevel - Set mip level the data want to write
56
+ */
57
+ render(context: RenderContext, cubeFace?: TextureCubeFace, mipLevel?: number): void;
58
+ private _drawRenderPass;
59
+ /**
60
+ * Push a render element to the render queue.
61
+ * @param element - Render element
62
+ */
63
+ pushPrimitive(element: RenderElement): void;
64
+ private _drawBackgroundTexture;
65
+ private _callRender;
66
+ }
@@ -0,0 +1,17 @@
1
+ /**
2
+ * Class pool utils.
3
+ */
4
+ export declare class ClassPool<T> {
5
+ private _elementPoolIndex;
6
+ private _elementPool;
7
+ private _type;
8
+ constructor(type: new () => T);
9
+ /**
10
+ * Get element from pool.
11
+ */
12
+ getFromPool(): T;
13
+ /**
14
+ * Reset pool.
15
+ */
16
+ resetPool(): void;
17
+ }
@@ -0,0 +1,15 @@
1
+ import { Mesh } from "../graphic/Mesh";
2
+ import { SubMesh } from "../graphic/SubMesh";
3
+ import { Material } from "../material/Material";
4
+ import { Renderer } from "../Renderer";
5
+ import { RenderData } from "./RenderData";
6
+ /**
7
+ * Render element.
8
+ */
9
+ export declare class MeshRenderData extends RenderData {
10
+ /** Mesh. */
11
+ mesh: Mesh;
12
+ /** Sub mesh. */
13
+ subMesh: SubMesh;
14
+ set(component: Renderer, material: Material, mesh: Mesh, subMesh: SubMesh): void;
15
+ }
@@ -0,0 +1,17 @@
1
+ import { Mesh } from "../graphic/Mesh";
2
+ import { SubMesh } from "../graphic/SubMesh";
3
+ import { Material } from "../material/Material";
4
+ import { Renderer } from "../Renderer";
5
+ import { ShaderPass } from "../shader/ShaderPass";
6
+ import { RenderState } from "../shader/state/RenderState";
7
+ import { RenderElement } from "./RenderElement";
8
+ /**
9
+ * Render element.
10
+ */
11
+ export declare class MeshRenderElement extends RenderElement {
12
+ /** Mesh. */
13
+ mesh: Mesh;
14
+ /** Sub mesh. */
15
+ subMesh: SubMesh;
16
+ setValue(component: Renderer, mesh: Mesh, subMesh: SubMesh, material: Material, renderState: RenderState, shaderPass: ShaderPass): void;
17
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,7 @@
1
+ import { Material } from "../material";
2
+ import { Renderer } from "../Renderer";
3
+ export declare class RenderData {
4
+ component: Renderer;
5
+ material: Material;
6
+ multiRenderData: boolean;
7
+ }
@@ -0,0 +1,11 @@
1
+ import { Material } from "../material/Material";
2
+ import { Renderer } from "../Renderer";
3
+ import { ShaderPass } from "../shader";
4
+ import { RenderState } from "../shader/state/RenderState";
5
+ export declare class RenderElement {
6
+ component: Renderer;
7
+ material: Material;
8
+ multiRenderData: boolean;
9
+ renderState: RenderState;
10
+ shaderPass: ShaderPass;
11
+ }
@@ -0,0 +1,55 @@
1
+ import { Color } from "@galacean/engine-math";
2
+ import { Camera } from "../Camera";
3
+ import { CameraClearFlags } from "../enums/CameraClearFlags";
4
+ import { Layer } from "../Layer";
5
+ import { Material } from "../material/Material";
6
+ import { RenderTarget } from "../texture/RenderTarget";
7
+ import { RenderQueue } from "./RenderQueue";
8
+ /**
9
+ * RenderPass.
10
+ */
11
+ declare class RenderPass {
12
+ name: string;
13
+ enabled: boolean;
14
+ priority: number;
15
+ renderTarget: RenderTarget;
16
+ replaceMaterial: Material;
17
+ mask: Layer;
18
+ renderOverride: boolean;
19
+ clearFlags: CameraClearFlags | undefined;
20
+ clearColor: Color | undefined;
21
+ /**
22
+ * Create a RenderPass.
23
+ * @param name - Pass name
24
+ * @param priority - Priority, less than 0 before the default pass, greater than 0 after the default pass
25
+ * @param renderTarget - The specified Render Target
26
+ * @param replaceMaterial - Replaced material
27
+ * @param mask - Perform bit and operations with Entity.Layer to filter the objects that this Pass needs to render
28
+ */
29
+ constructor(name?: string, priority?: number, renderTarget?: any, replaceMaterial?: any, mask?: any);
30
+ /**
31
+ * Rendering callback, will be executed if renderOverride is set to true.
32
+ * @param camera - Camera
33
+ * @param opaqueQueue - Opaque queue
34
+ * @param alphaTestQueue - Alpha test queue
35
+ * @param transparentQueue - Transparent queue
36
+ */
37
+ render(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
38
+ /**
39
+ * Post rendering callback.
40
+ * @param camera - Camera
41
+ * @param opaqueQueue - Opaque queue
42
+ * @param alphaTestQueue - Alpha test queue
43
+ * @param transparentQueue - Transparent queue
44
+ */
45
+ preRender(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
46
+ /**
47
+ * Post rendering callback.
48
+ * @param camera - Camera
49
+ * @param opaqueQueue - Opaque queue
50
+ * @param alphaTestQueue - Alpha test queue
51
+ * @param transparentQueue - Transparent queue
52
+ */
53
+ postRender(camera: Camera, opaqueQueue: RenderQueue, alphaTestQueue: RenderQueue, transparentQueue: RenderQueue): void;
54
+ }
55
+ export { RenderPass };
@@ -0,0 +1,38 @@
1
+ import { Camera } from "../Camera";
2
+ import { Engine } from "../Engine";
3
+ import { Layer } from "../Layer";
4
+ import { Material } from "../material/Material";
5
+ import { Shader } from "../shader";
6
+ import { RenderElement } from "./RenderElement";
7
+ /**
8
+ * Render queue.
9
+ */
10
+ export declare class RenderQueue {
11
+ readonly items: RenderElement[];
12
+ private _spriteBatcher;
13
+ constructor(engine: Engine);
14
+ /**
15
+ * Push a render element.
16
+ */
17
+ pushPrimitive(element: RenderElement): void;
18
+ render(camera: Camera, replaceMaterial: Material, mask: Layer, customShader: Shader): void;
19
+ /**
20
+ * Clear collection.
21
+ */
22
+ clear(): void;
23
+ /**
24
+ * Destroy internal resources.
25
+ */
26
+ destroy(): void;
27
+ /**
28
+ * Sort the elements.
29
+ */
30
+ sort(compareFunc: Function): void;
31
+ /**
32
+ * @remarks
33
+ * Modified based on v8.
34
+ * https://github.com/v8/v8/blob/7.2-lkgr/src/js/array.js
35
+ */
36
+ private _quickSort;
37
+ private _insertionSort;
38
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,13 @@
1
+ import { RenderData2D } from "../2d/data/RenderData2D";
2
+ import { Material } from "../material/Material";
3
+ import { Renderer } from "../Renderer";
4
+ import { ShaderPass } from "../shader";
5
+ import { RenderState } from "../shader/state/RenderState";
6
+ import { Texture2D } from "../texture";
7
+ import { RenderElement } from "./RenderElement";
8
+ export declare class SpriteElement extends RenderElement {
9
+ renderData: RenderData2D;
10
+ texture: Texture2D;
11
+ constructor();
12
+ setValue(component: Renderer, renderDate: RenderData2D, material: Material, texture: Texture2D, renderState: RenderState, shaderPass: ShaderPass): void;
13
+ }
@@ -0,0 +1,10 @@
1
+ import { Camera } from "../Camera";
2
+ import { VertexElement } from "../graphic/VertexElement";
3
+ import { Basic2DBatcher } from "./Basic2DBatcher";
4
+ import { SpriteMaskElement } from "./SpriteMaskElement";
5
+ export declare class SpriteMaskBatcher extends Basic2DBatcher {
6
+ createVertexElements(vertexElements: VertexElement[]): number;
7
+ canBatch(preElement: SpriteMaskElement, curElement: SpriteMaskElement): boolean;
8
+ updateVertices(element: SpriteMaskElement, vertices: Float32Array, vertexIndex: number): number;
9
+ drawBatches(camera: Camera): void;
10
+ }
@@ -0,0 +1,10 @@
1
+ import { RenderData2D } from "../2d/data/RenderData2D";
2
+ import { Material } from "../material/Material";
3
+ import { Renderer } from "../Renderer";
4
+ import { RenderElement } from "./RenderElement";
5
+ export declare class SpriteMaskElement extends RenderElement {
6
+ renderData: RenderData2D;
7
+ isAdd: boolean;
8
+ constructor();
9
+ setValue(component: Renderer, renderData: RenderData2D, material: Material): void;
10
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,10 @@
1
+ import { VertexData2D } from "../2d/data/VertexData2D";
2
+ import { Material } from "../material/Material";
3
+ import { Renderer } from "../Renderer";
4
+ import { RenderData } from "./RenderData";
5
+ export declare class SpriteMaskRenderData extends RenderData {
6
+ isAdd: boolean;
7
+ verticesData: VertexData2D;
8
+ constructor();
9
+ set(component: Renderer, material: Material, verticesData: VertexData2D): void;
10
+ }
@@ -0,0 +1,12 @@
1
+ import { VertexData2D } from "../2d/data/VertexData2D";
2
+ import { Material } from "../material/Material";
3
+ import { Renderer } from "../Renderer";
4
+ import { Texture2D } from "../texture";
5
+ import { RenderData } from "./RenderData";
6
+ export declare class SpriteRenderData extends RenderData {
7
+ verticesData: VertexData2D;
8
+ texture: Texture2D;
9
+ dataIndex: number;
10
+ constructor();
11
+ set(component: Renderer, material: Material, verticesData: VertexData2D, texture: Texture2D, dataIndex?: number): void;
12
+ }
@@ -0,0 +1,6 @@
1
+ import { RenderData } from "./RenderData";
2
+ import { SpriteRenderData } from "./SpriteRenderData";
3
+ export declare class TextRenderData extends RenderData {
4
+ charsData: SpriteRenderData[];
5
+ constructor();
6
+ }
@@ -0,0 +1,6 @@
1
+ import { RenderElement } from "./RenderElement";
2
+ import { SpriteElement } from "./SpriteElement";
3
+ export declare class TextRenderElement extends RenderElement {
4
+ charElements: SpriteElement[];
5
+ constructor();
6
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Pipeline stage.
3
+ */
4
+ export declare enum PipelineStage {
5
+ /** Shadow caster stage. */
6
+ ShadowCaster = "ShadowCaster",
7
+ /** Forward shading stage. */
8
+ Forward = "Forward"
9
+ }
@@ -0,0 +1,4 @@
1
+ export { BasicRenderPipeline } from "./BasicRenderPipeline";
2
+ export { PipelineStage } from "./enums/PipelineStage";
3
+ export { RenderPass } from "./RenderPass";
4
+ export { RenderQueue } from "./RenderQueue";