@galacean/engine-core 0.0.0-experimental-animator-additive.1

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Files changed (325) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -0
  3. package/dist/main.js +24671 -0
  4. package/dist/main.js.map +1 -0
  5. package/dist/miniprogram.js +24671 -0
  6. package/dist/module.js +24554 -0
  7. package/dist/module.js.map +1 -0
  8. package/package.json +26 -0
  9. package/types/2d/assembler/IAssembler.d.ts +1 -0
  10. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +1 -0
  11. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +1 -0
  12. package/types/2d/atlas/FontAtlas.d.ts +1 -0
  13. package/types/2d/atlas/SpriteAtlas.d.ts +36 -0
  14. package/types/2d/atlas/types.d.ts +64 -0
  15. package/types/2d/data/RenderData2D.d.ts +1 -0
  16. package/types/2d/data/VertexData2D.d.ts +1 -0
  17. package/types/2d/enums/FontStyle.d.ts +11 -0
  18. package/types/2d/enums/SpriteDirtyFlag.d.ts +13 -0
  19. package/types/2d/enums/SpriteDrawMode.d.ts +9 -0
  20. package/types/2d/enums/SpriteMaskInteraction.d.ts +11 -0
  21. package/types/2d/enums/SpriteMaskLayer.d.ts +71 -0
  22. package/types/2d/enums/SpriteModifyFlags.d.ts +13 -0
  23. package/types/2d/enums/TextAlignment.d.ts +22 -0
  24. package/types/2d/enums/TextOverflow.d.ts +9 -0
  25. package/types/2d/index.d.ts +9 -0
  26. package/types/2d/sprite/Sprite.d.ts +97 -0
  27. package/types/2d/sprite/SpriteMask.d.ts +63 -0
  28. package/types/2d/sprite/SpriteRenderer.d.ts +77 -0
  29. package/types/2d/sprite/index.d.ts +3 -0
  30. package/types/2d/text/CharInfo.d.ts +1 -0
  31. package/types/2d/text/CharRenderData.d.ts +1 -0
  32. package/types/2d/text/CharRenderDataPool.d.ts +1 -0
  33. package/types/2d/text/Font.d.ts +26 -0
  34. package/types/2d/text/SubFont.d.ts +1 -0
  35. package/types/2d/text/TextRenderer.d.ts +123 -0
  36. package/types/2d/text/TextUtils.d.ts +1 -0
  37. package/types/2d/text/index.d.ts +2 -0
  38. package/types/Background.d.ts +43 -0
  39. package/types/BoolUpdateFlag.d.ts +12 -0
  40. package/types/Camera.d.ts +206 -0
  41. package/types/Canvas.d.ts +9 -0
  42. package/types/Component.d.ts +32 -0
  43. package/types/ComponentsDependencies.d.ts +17 -0
  44. package/types/ComponentsManager.d.ts +46 -0
  45. package/types/DisorderedArray.d.ts +18 -0
  46. package/types/Engine.d.ts +140 -0
  47. package/types/EngineSettings.d.ts +8 -0
  48. package/types/Entity.d.ts +151 -0
  49. package/types/Layer.d.ts +73 -0
  50. package/types/ListenerUpdateFlag.d.ts +12 -0
  51. package/types/Platform.d.ts +15 -0
  52. package/types/RenderPipeline/Basic2DBatcher.d.ts +20 -0
  53. package/types/RenderPipeline/BasicRenderPipeline.d.ts +66 -0
  54. package/types/RenderPipeline/ClassPool.d.ts +17 -0
  55. package/types/RenderPipeline/MeshRenderData.d.ts +15 -0
  56. package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
  57. package/types/RenderPipeline/RenderContext.d.ts +1 -0
  58. package/types/RenderPipeline/RenderData.d.ts +7 -0
  59. package/types/RenderPipeline/RenderElement.d.ts +11 -0
  60. package/types/RenderPipeline/RenderPass.d.ts +55 -0
  61. package/types/RenderPipeline/RenderQueue.d.ts +38 -0
  62. package/types/RenderPipeline/SpriteBatcher.d.ts +1 -0
  63. package/types/RenderPipeline/SpriteElement.d.ts +13 -0
  64. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +10 -0
  65. package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
  66. package/types/RenderPipeline/SpriteMaskManager.d.ts +1 -0
  67. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +10 -0
  68. package/types/RenderPipeline/SpriteRenderData.d.ts +12 -0
  69. package/types/RenderPipeline/TextRenderData.d.ts +6 -0
  70. package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
  71. package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
  72. package/types/RenderPipeline/index.d.ts +4 -0
  73. package/types/Renderer.d.ts +119 -0
  74. package/types/Scene.d.ts +142 -0
  75. package/types/SceneManager.d.ts +28 -0
  76. package/types/Script.d.ts +118 -0
  77. package/types/SystemInfo.d.ts +14 -0
  78. package/types/Transform.d.ts +258 -0
  79. package/types/UpdateFlag.d.ts +20 -0
  80. package/types/UpdateFlagManager.d.ts +1 -0
  81. package/types/Utils.d.ts +3 -0
  82. package/types/VirtualCamera.d.ts +1 -0
  83. package/types/animation/AnimationClip.d.ts +58 -0
  84. package/types/animation/AnimationClipCurveBinding.d.ts +21 -0
  85. package/types/animation/AnimationEvent.d.ts +11 -0
  86. package/types/animation/Animator.d.ts +86 -0
  87. package/types/animation/AnimatorController.d.ts +32 -0
  88. package/types/animation/AnimatorControllerLayer.d.ts +18 -0
  89. package/types/animation/AnimatorState.d.ts +60 -0
  90. package/types/animation/AnimatorStateMachine.d.ts +37 -0
  91. package/types/animation/AnimatorStatePlayData.d.ts +1 -0
  92. package/types/animation/AnimatorStateTransition.d.ts +12 -0
  93. package/types/animation/AnimatorTransition.d.ts +14 -0
  94. package/types/animation/AnimatorTransitionBase.d.ts +10 -0
  95. package/types/animation/Keyframe.d.ts +19 -0
  96. package/types/animation/StateMachineScript.d.ts +32 -0
  97. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +7 -0
  98. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +7 -0
  99. package/types/animation/animationCurve/AnimationColorCurve.d.ts +8 -0
  100. package/types/animation/animationCurve/AnimationCurve.d.ts +39 -0
  101. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +12 -0
  102. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +7 -0
  103. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +8 -0
  104. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +8 -0
  105. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +8 -0
  106. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +8 -0
  107. package/types/animation/animationCurve/index.d.ts +10 -0
  108. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +1 -0
  109. package/types/animation/enums/AnimatorConditionMode.d.ts +8 -0
  110. package/types/animation/enums/AnimatorCullingMode.d.ts +9 -0
  111. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +4 -0
  112. package/types/animation/enums/AnimatorStatePlayState.d.ts +1 -0
  113. package/types/animation/enums/InterpolationType.d.ts +13 -0
  114. package/types/animation/enums/LayerState.d.ts +13 -0
  115. package/types/animation/enums/PlayState.d.ts +13 -0
  116. package/types/animation/enums/StateMachineState.d.ts +13 -0
  117. package/types/animation/enums/WrapMode.d.ts +9 -0
  118. package/types/animation/index.d.ts +21 -0
  119. package/types/animation/internal/AnimationEventHandler.d.ts +1 -0
  120. package/types/animation/internal/AnimatorLayerData.d.ts +1 -0
  121. package/types/animation/internal/AnimatorPlayableObject.d.ts +23 -0
  122. package/types/animation/internal/AnimatorStateData.d.ts +1 -0
  123. package/types/animation/internal/AnimatorStateInfo.d.ts +1 -0
  124. package/types/animation/internal/AnimatorStateMachineData.d.ts +1 -0
  125. package/types/animation/internal/AnimatorStatePlayData.d.ts +1 -0
  126. package/types/animation/internal/AnimatorTempValue.d.ts +1 -0
  127. package/types/animation/internal/CrossCurveData.d.ts +1 -0
  128. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +5 -0
  129. package/types/animation/internal/animationCurveOwner/Assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
  130. package/types/animation/internal/animationCurveOwner/Assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
  131. package/types/animation/internal/animationCurveOwner/Assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
  132. package/types/animation/internal/animationCurveOwner/Assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
  133. package/types/animation/internal/animationCurveOwner/Assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
  134. package/types/animation/internal/animationCurveOwner/Assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
  135. package/types/asset/AssetPromise.d.ts +56 -0
  136. package/types/asset/AssetType.d.ts +52 -0
  137. package/types/asset/ContentRestorer.d.ts +17 -0
  138. package/types/asset/GraphicsResource.d.ts +9 -0
  139. package/types/asset/IRefObject.d.ts +2 -0
  140. package/types/asset/IReferable.d.ts +2 -0
  141. package/types/asset/LoadItem.d.ts +33 -0
  142. package/types/asset/Loader.d.ts +30 -0
  143. package/types/asset/RefObject.d.ts +27 -0
  144. package/types/asset/ReferResource.d.ts +27 -0
  145. package/types/asset/ResourceManager.d.ts +101 -0
  146. package/types/asset/request.d.ts +25 -0
  147. package/types/base/Constant.d.ts +110 -0
  148. package/types/base/EngineObject.d.ts +24 -0
  149. package/types/base/Event.d.ts +24 -0
  150. package/types/base/EventDispatcher.d.ts +79 -0
  151. package/types/base/Logger.d.ts +11 -0
  152. package/types/base/StaticInterfaceImplement.d.ts +5 -0
  153. package/types/base/Time.d.ts +41 -0
  154. package/types/base/Util.d.ts +14 -0
  155. package/types/base/index.d.ts +7 -0
  156. package/types/clone/CloneManager.d.ts +31 -0
  157. package/types/clone/ComponentCloner.d.ts +14 -0
  158. package/types/clone/enums/CloneMode.d.ts +13 -0
  159. package/types/enums/BackgroundMode.d.ts +9 -0
  160. package/types/enums/BackgroundTextureFillMode.d.ts +8 -0
  161. package/types/enums/CameraClearFlags.d.ts +13 -0
  162. package/types/enums/ColorSpace.d.ts +9 -0
  163. package/types/enums/FogMode.d.ts +13 -0
  164. package/types/env-probe/CubeProbe.d.ts +34 -0
  165. package/types/env-probe/Probe.d.ts +58 -0
  166. package/types/env-probe/index.d.ts +2 -0
  167. package/types/fog/EXP2Fog.d.ts +15 -0
  168. package/types/fog/Fog.d.ts +14 -0
  169. package/types/fog/LinearFog.d.ts +22 -0
  170. package/types/fog/index.d.ts +3 -0
  171. package/types/graphic/Buffer.d.ts +105 -0
  172. package/types/graphic/BufferUtil.d.ts +11 -0
  173. package/types/graphic/IndexBufferBinding.d.ts +21 -0
  174. package/types/graphic/Mesh.d.ts +70 -0
  175. package/types/graphic/SubMesh.d.ts +19 -0
  176. package/types/graphic/VertexBufferBinding.d.ts +20 -0
  177. package/types/graphic/VertexElement.d.ts +44 -0
  178. package/types/graphic/enums/BufferBindFlag.d.ts +9 -0
  179. package/types/graphic/enums/BufferUsage.d.ts +11 -0
  180. package/types/graphic/enums/IndexFormat.d.ts +11 -0
  181. package/types/graphic/enums/MeshTopology.d.ts +19 -0
  182. package/types/graphic/enums/SetDataOptions.d.ts +9 -0
  183. package/types/graphic/enums/VertexElementFormat.d.ts +37 -0
  184. package/types/graphic/index.d.ts +13 -0
  185. package/types/index.d.ts +53 -0
  186. package/types/input/InputManager.d.ts +67 -0
  187. package/types/input/enums/Keys.d.ts +398 -0
  188. package/types/input/enums/PointerButton.d.ts +33 -0
  189. package/types/input/enums/PointerPhase.d.ts +15 -0
  190. package/types/input/index.d.ts +5 -0
  191. package/types/input/interface/IInput.d.ts +18 -0
  192. package/types/input/keyboard/KeyboardManager.d.ts +1 -0
  193. package/types/input/pointer/Pointer.d.ts +25 -0
  194. package/types/input/pointer/PointerManager.d.ts +1 -0
  195. package/types/input/wheel/WheelManager.d.ts +1 -0
  196. package/types/lighting/AmbientLight.d.ts +67 -0
  197. package/types/lighting/DirectLight.d.ts +21 -0
  198. package/types/lighting/KHR_lights.d.ts +4 -0
  199. package/types/lighting/Light.d.ts +48 -0
  200. package/types/lighting/LightManager.d.ts +5 -0
  201. package/types/lighting/PointLight.d.ts +18 -0
  202. package/types/lighting/SpotLight.d.ts +36 -0
  203. package/types/lighting/enums/DiffuseMode.d.ts +13 -0
  204. package/types/lighting/index.d.ts +6 -0
  205. package/types/material/BaseMaterial.d.ts +88 -0
  206. package/types/material/BlinnPhongMaterial.d.ts +71 -0
  207. package/types/material/Material.d.ts +51 -0
  208. package/types/material/PBRBaseMaterial.d.ts +101 -0
  209. package/types/material/PBRMaterial.d.ts +36 -0
  210. package/types/material/PBRSpecularMaterial.d.ts +38 -0
  211. package/types/material/UnlitMaterial.d.ts +33 -0
  212. package/types/material/enums/BlendMode.d.ts +9 -0
  213. package/types/material/enums/RenderFace.d.ts +11 -0
  214. package/types/material/enums/TextureCoordinate.d.ts +13 -0
  215. package/types/material/index.d.ts +10 -0
  216. package/types/mesh/BlendShape.d.ts +39 -0
  217. package/types/mesh/BlendShapeFrame.d.ts +22 -0
  218. package/types/mesh/BlendShapeManager.d.ts +1 -0
  219. package/types/mesh/BufferMesh.d.ts +59 -0
  220. package/types/mesh/MeshRenderer.d.ts +30 -0
  221. package/types/mesh/ModelMesh.d.ts +226 -0
  222. package/types/mesh/PrimitiveMesh.d.ts +86 -0
  223. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  224. package/types/mesh/Skin.d.ts +16 -0
  225. package/types/mesh/SkinnedMeshRenderer.d.ts +62 -0
  226. package/types/mesh/enums/VertexAttribute.d.ts +33 -0
  227. package/types/mesh/index.d.ts +8 -0
  228. package/types/particle/ParticleRenderer.d.ts +235 -0
  229. package/types/particle/index.d.ts +1 -0
  230. package/types/physics/CharacterController.d.ts +53 -0
  231. package/types/physics/Collider.d.ts +29 -0
  232. package/types/physics/DynamicCollider.d.ts +161 -0
  233. package/types/physics/HitResult.d.ts +15 -0
  234. package/types/physics/PhysicsManager.d.ts +95 -0
  235. package/types/physics/PhysicsMaterial.d.ts +37 -0
  236. package/types/physics/StaticCollider.d.ts +7 -0
  237. package/types/physics/enums/ColliderShapeUpAxis.d.ts +11 -0
  238. package/types/physics/enums/ControllerCollisionFlag.d.ts +11 -0
  239. package/types/physics/enums/ControllerNonWalkableMode.d.ts +9 -0
  240. package/types/physics/enums/HingeJointFlag.d.ts +1 -0
  241. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +13 -0
  242. package/types/physics/enums/index.d.ts +4 -0
  243. package/types/physics/index.d.ts +10 -0
  244. package/types/physics/joint/FixedJoint.d.ts +3 -0
  245. package/types/physics/joint/HingeJoint.d.ts +57 -0
  246. package/types/physics/joint/Joint.d.ts +58 -0
  247. package/types/physics/joint/JointLimits.d.ts +15 -0
  248. package/types/physics/joint/JointMotor.d.ts +13 -0
  249. package/types/physics/joint/SpringJoint.d.ts +42 -0
  250. package/types/physics/joint/index.d.ts +6 -0
  251. package/types/physics/shape/BoxColliderShape.d.ts +15 -0
  252. package/types/physics/shape/CapsuleColliderShape.d.ts +26 -0
  253. package/types/physics/shape/ColliderShape.d.ts +51 -0
  254. package/types/physics/shape/PlaneColliderShape.d.ts +7 -0
  255. package/types/physics/shape/SphereColliderShape.d.ts +13 -0
  256. package/types/physics/shape/index.d.ts +5 -0
  257. package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
  258. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
  259. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +20 -0
  260. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +36 -0
  261. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +37 -0
  262. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +40 -0
  263. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +41 -0
  264. package/types/renderingHardwareInterface/index.d.ts +6 -0
  265. package/types/shader/Shader.d.ts +72 -0
  266. package/types/shader/ShaderData.d.ts +350 -0
  267. package/types/shader/ShaderMacro.d.ts +10 -0
  268. package/types/shader/ShaderMacroCollection.d.ts +1 -0
  269. package/types/shader/ShaderPart.d.ts +41 -0
  270. package/types/shader/ShaderPass.d.ts +9 -0
  271. package/types/shader/ShaderPool.d.ts +1 -0
  272. package/types/shader/ShaderProgram.d.ts +1 -0
  273. package/types/shader/ShaderProgramPool.d.ts +1 -0
  274. package/types/shader/ShaderProperty.d.ts +13 -0
  275. package/types/shader/ShaderTagKey.d.ts +16 -0
  276. package/types/shader/ShaderUniform.d.ts +1 -0
  277. package/types/shader/ShaderUniformBlock.d.ts +1 -0
  278. package/types/shader/SubShader.d.ts +19 -0
  279. package/types/shader/enums/BlendFactor.d.ts +32 -0
  280. package/types/shader/enums/BlendOperation.d.ts +16 -0
  281. package/types/shader/enums/ColorWriteMask.d.ts +18 -0
  282. package/types/shader/enums/CompareFunction.d.ts +22 -0
  283. package/types/shader/enums/CullMode.d.ts +12 -0
  284. package/types/shader/enums/RenderQueueType.d.ts +11 -0
  285. package/types/shader/enums/ShaderDataGroup.d.ts +13 -0
  286. package/types/shader/enums/ShaderPropertyType.d.ts +27 -0
  287. package/types/shader/enums/StencilOperation.d.ts +22 -0
  288. package/types/shader/index.d.ts +12 -0
  289. package/types/shader/state/BlendState.d.ts +16 -0
  290. package/types/shader/state/DepthState.d.ts +14 -0
  291. package/types/shader/state/RasterState.d.ts +13 -0
  292. package/types/shader/state/RenderState.d.ts +20 -0
  293. package/types/shader/state/RenderTargetBlendState.d.ts +24 -0
  294. package/types/shader/state/StencilState.d.ts +34 -0
  295. package/types/shaderlib/ShaderFactory.d.ts +17 -0
  296. package/types/shaderlib/ShaderLib.d.ts +57 -0
  297. package/types/shaderlib/index.d.ts +1 -0
  298. package/types/shaderlib/pbr/index.d.ts +9 -0
  299. package/types/shaderlib/shadow/index.d.ts +8 -0
  300. package/types/shadow/CascadedShadowCasterPass.d.ts +47 -0
  301. package/types/shadow/ShadowSliceData.d.ts +1 -0
  302. package/types/shadow/ShadowUtils.d.ts +1 -0
  303. package/types/shadow/enum/ShadowCascadesMode.d.ts +11 -0
  304. package/types/shadow/enum/ShadowMode.d.ts +13 -0
  305. package/types/shadow/enum/ShadowResolution.d.ts +13 -0
  306. package/types/shadow/enum/ShadowType.d.ts +13 -0
  307. package/types/shadow/index.d.ts +3 -0
  308. package/types/sky/Sky.d.ts +14 -0
  309. package/types/sky/SkyBoxMaterial.d.ts +25 -0
  310. package/types/sky/index.d.ts +2 -0
  311. package/types/texture/RenderTarget.d.ts +95 -0
  312. package/types/texture/Texture.d.ts +77 -0
  313. package/types/texture/Texture2D.d.ts +68 -0
  314. package/types/texture/Texture2DArray.d.ts +81 -0
  315. package/types/texture/TextureCube.d.ts +70 -0
  316. package/types/texture/enums/RenderBufferDepthFormat.d.ts +21 -0
  317. package/types/texture/enums/TextureCubeFace.d.ts +17 -0
  318. package/types/texture/enums/TextureDepthCompareFunction.d.ts +21 -0
  319. package/types/texture/enums/TextureFilterMode.d.ts +11 -0
  320. package/types/texture/enums/TextureFormat.d.ts +69 -0
  321. package/types/texture/enums/TextureWrapMode.d.ts +11 -0
  322. package/types/texture/index.d.ts +11 -0
  323. package/types/trail/TrailMaterial.d.ts +5 -0
  324. package/types/trail/TrailRenderer.d.ts +40 -0
  325. package/types/trail/index.d.ts +2 -0
@@ -0,0 +1,36 @@
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+ import { Vector3 } from "@galacean/engine-math";
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+ import { Light } from "./Light";
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+ /**
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+ * Spot light.
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+ */
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+ export declare class SpotLight extends Light {
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+ private static _cullingMaskProperty;
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+ private static _colorProperty;
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+ private static _positionProperty;
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+ private static _directionProperty;
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+ private static _distanceProperty;
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+ private static _angleCosProperty;
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+ private static _penumbraCosProperty;
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+ private static _combinedData;
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+ /** Defines a distance cutoff at which the light's intensity must be considered zero. */
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+ distance: number;
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+ /** Angle, in radians, from centre of spotlight where falloff begins. */
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+ angle: number;
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+ /** Angle, in radians, from falloff begins to ends. */
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+ penumbra: number;
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+ private _forward;
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+ private _inverseDirection;
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+ private _projectMatrix;
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+ /**
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+ * Get light position.
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+ */
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+ get position(): Vector3;
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+ /**
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+ * Get light direction.
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+ */
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+ get direction(): Vector3;
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+ /**
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+ * Get the opposite direction of the spotlight.
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+ */
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+ get reverseDirection(): Vector3;
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+ }
@@ -0,0 +1,13 @@
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+ /**
2
+ * Diffuse mode.
3
+ */
4
+ export declare enum DiffuseMode {
5
+ /** Solid color mode. */
6
+ SolidColor = 0,
7
+ /**
8
+ * SH mode
9
+ * @remarks
10
+ * Use SH3 to represent irradiance environment maps efficiently, allowing for interactive rendering of diffuse objects under distant illumination.
11
+ */
12
+ SphericalHarmonics = 1
13
+ }
@@ -0,0 +1,6 @@
1
+ export { AmbientLight } from "./AmbientLight";
2
+ export { DirectLight } from "./DirectLight";
3
+ export { DiffuseMode } from "./enums/DiffuseMode";
4
+ export { Light } from "./Light";
5
+ export { PointLight } from "./PointLight";
6
+ export { SpotLight } from "./SpotLight";
@@ -0,0 +1,88 @@
1
+ import { Engine } from "../Engine";
2
+ import { Shader } from "../shader";
3
+ import { ShaderMacro } from "../shader/ShaderMacro";
4
+ import { BlendMode } from "./enums/BlendMode";
5
+ import { RenderFace } from "./enums/RenderFace";
6
+ import { Material } from "./Material";
7
+ export declare class BaseMaterial extends Material {
8
+ protected static _baseColorProp: import("../shader").ShaderProperty;
9
+ protected static _baseTextureProp: import("../shader").ShaderProperty;
10
+ protected static _baseTextureMacro: ShaderMacro;
11
+ protected static _tilingOffsetProp: import("../shader").ShaderProperty;
12
+ protected static _normalTextureProp: import("../shader").ShaderProperty;
13
+ protected static _normalIntensityProp: import("../shader").ShaderProperty;
14
+ protected static _normalTextureMacro: ShaderMacro;
15
+ protected static _emissiveColorProp: import("../shader").ShaderProperty;
16
+ protected static _emissiveTextureProp: import("../shader").ShaderProperty;
17
+ protected static _emissiveTextureMacro: ShaderMacro;
18
+ protected static _transparentMacro: ShaderMacro;
19
+ private static _alphaCutoffProp;
20
+ private static _alphaCutoffMacro;
21
+ private _renderFace;
22
+ private _isTransparent;
23
+ private _blendMode;
24
+ /**
25
+ * Shader used by the material.
26
+ */
27
+ get shader(): Shader;
28
+ set shader(value: Shader);
29
+ /**
30
+ * Whethor transparent of first shader pass render state.
31
+ */
32
+ get isTransparent(): boolean;
33
+ set isTransparent(value: boolean);
34
+ /**
35
+ * Blend mode of first shader pass render state.
36
+ * @remarks Only take effect when `isTransparent` is `true`.
37
+ */
38
+ get blendMode(): BlendMode;
39
+ set blendMode(value: BlendMode);
40
+ /**
41
+ * Alpha cutoff value.
42
+ * @remarks
43
+ * Fragments with alpha channel lower than cutoff value will be discarded.
44
+ * `0` means no fragment will be discarded.
45
+ */
46
+ get alphaCutoff(): number;
47
+ set alphaCutoff(value: number);
48
+ /**
49
+ * Face for render of first shader pass render state.
50
+ */
51
+ get renderFace(): RenderFace;
52
+ set renderFace(value: RenderFace);
53
+ /**
54
+ * Create a BaseMaterial instance.
55
+ * @param engine - Engine to which the material belongs
56
+ * @param shader - Shader used by the material
57
+ */
58
+ constructor(engine: Engine, shader: Shader);
59
+ /**
60
+ * Set if is transparent of the shader pass render state.
61
+ * @param passIndex - Shader pass index
62
+ * @param isTransparent - If is transparent
63
+ */
64
+ setIsTransparent(passIndex: number, isTransparent: boolean): void;
65
+ /**
66
+ * Set the blend mode of shader pass render state.
67
+ * @param passIndex - Shader pass index
68
+ * @param blendMode - Blend mode
69
+ */
70
+ setBlendMode(passIndex: number, blendMode: BlendMode): void;
71
+ /**
72
+ * Set the render face of shader pass render state.
73
+ * @param passIndex - Shader pass index
74
+ * @param renderFace - Render face
75
+ */
76
+ setRenderFace(passIndex: number, renderFace: RenderFace): void;
77
+ /**
78
+ * @override
79
+ * Clone and return the instance.
80
+ */
81
+ clone(): BaseMaterial;
82
+ /**
83
+ * @override
84
+ * Clone to the target material.
85
+ * @param target - target material
86
+ */
87
+ cloneTo(target: BaseMaterial): void;
88
+ }
@@ -0,0 +1,71 @@
1
+ import { Color, Vector4 } from "@galacean/engine-math";
2
+ import { Engine } from "../Engine";
3
+ import { Texture2D } from "../texture/Texture2D";
4
+ import { BaseMaterial } from "./BaseMaterial";
5
+ /**
6
+ * Blinn-phong Material.
7
+ */
8
+ export declare class BlinnPhongMaterial extends BaseMaterial {
9
+ private static _specularColorProp;
10
+ private static _shininessProp;
11
+ private static _specularTextureProp;
12
+ /**
13
+ * Base color.
14
+ */
15
+ get baseColor(): Color;
16
+ set baseColor(value: Color);
17
+ /**
18
+ * Base texture.
19
+ */
20
+ get baseTexture(): Texture2D;
21
+ set baseTexture(value: Texture2D);
22
+ /**
23
+ * Specular color.
24
+ */
25
+ get specularColor(): Color;
26
+ set specularColor(value: Color);
27
+ /**
28
+ * Specular texture.
29
+ */
30
+ get specularTexture(): Texture2D;
31
+ set specularTexture(value: Texture2D);
32
+ /**
33
+ * Emissive color.
34
+ */
35
+ get emissiveColor(): Color;
36
+ set emissiveColor(value: Color);
37
+ /**
38
+ * Emissive texture.
39
+ */
40
+ get emissiveTexture(): Texture2D;
41
+ set emissiveTexture(value: Texture2D);
42
+ /**
43
+ * Normal texture.
44
+ */
45
+ get normalTexture(): Texture2D;
46
+ set normalTexture(value: Texture2D);
47
+ /**
48
+ * Normal texture intensity.
49
+ */
50
+ get normalIntensity(): number;
51
+ set normalIntensity(value: number);
52
+ /**
53
+ * Set the specular reflection coefficient, the larger the value, the more convergent the specular reflection effect.
54
+ */
55
+ get shininess(): number;
56
+ set shininess(value: number);
57
+ /**
58
+ * Tiling and offset of main textures.
59
+ */
60
+ get tilingOffset(): Vector4;
61
+ set tilingOffset(value: Vector4);
62
+ /**
63
+ * Create a BlinnPhong material instance.
64
+ * @param engine - Engine to which the material belongs
65
+ */
66
+ constructor(engine: Engine);
67
+ /**
68
+ * @override
69
+ */
70
+ clone(): BlinnPhongMaterial;
71
+ }
@@ -0,0 +1,51 @@
1
+ import { IClone } from "@galacean/engine-design";
2
+ import { RefObject } from "../asset/RefObject";
3
+ import { Engine } from "../Engine";
4
+ import { Shader } from "../shader/Shader";
5
+ import { ShaderData } from "../shader/ShaderData";
6
+ import { RenderState } from "../shader/state/RenderState";
7
+ /**
8
+ * Material.
9
+ */
10
+ export declare class Material extends RefObject implements IClone {
11
+ /** Name. */
12
+ name: string;
13
+ /** Shader data. */
14
+ readonly shaderData: ShaderData;
15
+ /**
16
+ * Shader used by the material.
17
+ */
18
+ get shader(): Shader;
19
+ set shader(value: Shader);
20
+ /**
21
+ * First Render state.
22
+ */
23
+ get renderState(): RenderState;
24
+ /**
25
+ * Render states.
26
+ */
27
+ get renderStates(): Readonly<RenderState[]>;
28
+ /**
29
+ * Create a material instance.
30
+ * @param engine - Engine to which the material belongs
31
+ * @param shader - Shader used by the material
32
+ */
33
+ constructor(engine: Engine, shader: Shader);
34
+ /**
35
+ * Clone and return the instance.
36
+ */
37
+ clone(): Material;
38
+ /**
39
+ * Clone to the target material.
40
+ * @param target - target material
41
+ */
42
+ cloneTo(target: Material): void;
43
+ /**
44
+ * @override
45
+ */
46
+ _addRefCount(value: number): void;
47
+ /**
48
+ * @override
49
+ */
50
+ protected _onDestroy(): void;
51
+ }
@@ -0,0 +1,101 @@
1
+ import { Color, Vector4 } from "@galacean/engine-math";
2
+ import { Engine } from "../Engine";
3
+ import { Shader } from "../shader/Shader";
4
+ import { Texture2D } from "../texture/Texture2D";
5
+ import { BaseMaterial } from "./BaseMaterial";
6
+ import { TextureCoordinate } from "./enums/TextureCoordinate";
7
+ /**
8
+ * PBR (Physically-Based Rendering) Material.
9
+ */
10
+ export declare abstract class PBRBaseMaterial extends BaseMaterial {
11
+ private static _occlusionTextureIntensityProp;
12
+ private static _occlusionTextureCoordProp;
13
+ private static _occlusionTextureProp;
14
+ private static _clearCoatProp;
15
+ private static _clearCoatTextureProp;
16
+ private static _clearCoatRoughnessProp;
17
+ private static _clearCoatRoughnessTextureProp;
18
+ private static _clearCoatNormalTextureProp;
19
+ /**
20
+ * Base color.
21
+ */
22
+ get baseColor(): Color;
23
+ set baseColor(value: Color);
24
+ /**
25
+ * Base texture.
26
+ */
27
+ get baseTexture(): Texture2D;
28
+ set baseTexture(value: Texture2D);
29
+ /**
30
+ * Normal texture.
31
+ */
32
+ get normalTexture(): Texture2D;
33
+ set normalTexture(value: Texture2D);
34
+ /**
35
+ * Normal texture intensity.
36
+ */
37
+ get normalTextureIntensity(): number;
38
+ set normalTextureIntensity(value: number);
39
+ /**
40
+ * Emissive color.
41
+ */
42
+ get emissiveColor(): Color;
43
+ set emissiveColor(value: Color);
44
+ /**
45
+ * Emissive texture.
46
+ */
47
+ get emissiveTexture(): Texture2D;
48
+ set emissiveTexture(value: Texture2D);
49
+ /**
50
+ * Occlusion texture.
51
+ */
52
+ get occlusionTexture(): Texture2D;
53
+ set occlusionTexture(value: Texture2D);
54
+ /**
55
+ * Occlusion texture intensity.
56
+ */
57
+ get occlusionTextureIntensity(): number;
58
+ set occlusionTextureIntensity(value: number);
59
+ /**
60
+ * Occlusion texture uv coordinate.
61
+ * @remarks Must be UV0 or UV1.
62
+ */
63
+ get occlusionTextureCoord(): TextureCoordinate;
64
+ set occlusionTextureCoord(value: TextureCoordinate);
65
+ /**
66
+ * Tiling and offset of main textures.
67
+ */
68
+ get tilingOffset(): Vector4;
69
+ set tilingOffset(value: Vector4);
70
+ /**
71
+ * The clearCoat layer intensity, default 0.
72
+ */
73
+ get clearCoat(): number;
74
+ set clearCoat(value: number);
75
+ /**
76
+ * The clearCoat layer intensity texture.
77
+ */
78
+ get clearCoatTexture(): Texture2D;
79
+ set clearCoatTexture(value: Texture2D);
80
+ /**
81
+ * The clearCoat layer roughness, default 0.
82
+ */
83
+ get clearCoatRoughness(): number;
84
+ set clearCoatRoughness(value: number);
85
+ /**
86
+ * The clearCoat layer roughness texture.
87
+ */
88
+ get clearCoatRoughnessTexture(): Texture2D;
89
+ set clearCoatRoughnessTexture(value: Texture2D);
90
+ /**
91
+ * The clearCoat normal map texture.
92
+ */
93
+ get clearCoatNormalTexture(): Texture2D;
94
+ set clearCoatNormalTexture(value: Texture2D);
95
+ /**
96
+ * Create a pbr base material instance.
97
+ * @param engine - Engine to which the material belongs
98
+ * @param shader - Shader used by the material
99
+ */
100
+ protected constructor(engine: Engine, shader: Shader);
101
+ }
@@ -0,0 +1,36 @@
1
+ import { Engine } from "../Engine";
2
+ import { Texture2D } from "../texture/Texture2D";
3
+ import { PBRBaseMaterial } from "./PBRBaseMaterial";
4
+ /**
5
+ * PBR (Metallic-Roughness Workflow) Material.
6
+ */
7
+ export declare class PBRMaterial extends PBRBaseMaterial {
8
+ private static _metallicProp;
9
+ private static _roughnessProp;
10
+ private static _roughnessMetallicTextureProp;
11
+ /**
12
+ * Metallic, default 1.0.
13
+ */
14
+ get metallic(): number;
15
+ set metallic(value: number);
16
+ /**
17
+ * Roughness, default 1.0.
18
+ */
19
+ get roughness(): number;
20
+ set roughness(value: number);
21
+ /**
22
+ * Roughness metallic texture.
23
+ * @remarks G channel is roughness, B channel is metallic
24
+ */
25
+ get roughnessMetallicTexture(): Texture2D;
26
+ set roughnessMetallicTexture(value: Texture2D);
27
+ /**
28
+ * Create a pbr metallic-roughness workflow material instance.
29
+ * @param engine - Engine to which the material belongs
30
+ */
31
+ constructor(engine: Engine);
32
+ /**
33
+ * @override
34
+ */
35
+ clone(): PBRMaterial;
36
+ }
@@ -0,0 +1,38 @@
1
+ import { Color } from "@galacean/engine-math";
2
+ import { Engine } from "../Engine";
3
+ import { Texture2D } from "../texture/Texture2D";
4
+ import { PBRBaseMaterial } from "./PBRBaseMaterial";
5
+ /**
6
+ * PBR (Specular-Glossiness Workflow) Material.
7
+ */
8
+ export declare class PBRSpecularMaterial extends PBRBaseMaterial {
9
+ private static _specularColorProp;
10
+ private static _glossinessProp;
11
+ private static _specularGlossinessTextureProp;
12
+ private static _specularGlossinessTextureMacro;
13
+ /**
14
+ * Specular color.
15
+ */
16
+ get specularColor(): Color;
17
+ set specularColor(value: Color);
18
+ /**
19
+ * Glossiness.
20
+ */
21
+ get glossiness(): number;
22
+ set glossiness(value: number);
23
+ /**
24
+ * Specular glossiness texture.
25
+ * @remarks RGB is specular, A is glossiness
26
+ */
27
+ get specularGlossinessTexture(): Texture2D;
28
+ set specularGlossinessTexture(value: Texture2D);
29
+ /**
30
+ * Create a pbr specular-glossiness workflow material instance.
31
+ * @param engine - Engine to which the material belongs
32
+ */
33
+ constructor(engine: Engine);
34
+ /**
35
+ * @override
36
+ */
37
+ clone(): PBRSpecularMaterial;
38
+ }
@@ -0,0 +1,33 @@
1
+ import { Color, Vector4 } from "@galacean/engine-math";
2
+ import { Engine } from "../Engine";
3
+ import { Texture2D } from "../texture/Texture2D";
4
+ import { BaseMaterial } from "./BaseMaterial";
5
+ /**
6
+ * Unlit Material.
7
+ */
8
+ export declare class UnlitMaterial extends BaseMaterial {
9
+ /**
10
+ * Base color.
11
+ */
12
+ get baseColor(): Color;
13
+ set baseColor(value: Color);
14
+ /**
15
+ * Base texture.
16
+ */
17
+ get baseTexture(): Texture2D;
18
+ set baseTexture(value: Texture2D);
19
+ /**
20
+ * Tiling and offset of main textures.
21
+ */
22
+ get tilingOffset(): Vector4;
23
+ set tilingOffset(value: Vector4);
24
+ /**
25
+ * Create a unlit material instance.
26
+ * @param engine - Engine to which the material belongs
27
+ */
28
+ constructor(engine: Engine);
29
+ /**
30
+ * @override
31
+ */
32
+ clone(): UnlitMaterial;
33
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Alpha blend mode.
3
+ */
4
+ export declare enum BlendMode {
5
+ /** SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST */
6
+ Normal = 0,
7
+ /** SRC ALPHA * SRC + ONE * DEST */
8
+ Additive = 1
9
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Set which face for render.
3
+ */
4
+ export declare enum RenderFace {
5
+ /** Render front face. */
6
+ Front = 0,
7
+ /** Render back face. */
8
+ Back = 1,
9
+ /** Render double face. */
10
+ Double = 2
11
+ }
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Texture UV coordinate.
3
+ */
4
+ export declare enum TextureCoordinate {
5
+ UV0 = 0,
6
+ UV1 = 1,
7
+ UV2 = 2,
8
+ UV3 = 3,
9
+ UV4 = 4,
10
+ UV5 = 5,
11
+ UV6 = 6,
12
+ UV7 = 7
13
+ }
@@ -0,0 +1,10 @@
1
+ export { BaseMaterial } from "./BaseMaterial";
2
+ export { BlinnPhongMaterial } from "./BlinnPhongMaterial";
3
+ export { BlendMode } from "./enums/BlendMode";
4
+ export { RenderFace } from "./enums/RenderFace";
5
+ export { TextureCoordinate } from "./enums/TextureCoordinate";
6
+ export { Material } from "./Material";
7
+ export { PBRBaseMaterial } from "./PBRBaseMaterial";
8
+ export { PBRMaterial } from "./PBRMaterial";
9
+ export { PBRSpecularMaterial } from "./PBRSpecularMaterial";
10
+ export { UnlitMaterial } from "./UnlitMaterial";
@@ -0,0 +1,39 @@
1
+ import { Vector3 } from "@galacean/engine-math";
2
+ import { BlendShapeFrame } from "./BlendShapeFrame";
3
+ /**
4
+ * BlendShape.
5
+ */
6
+ export declare class BlendShape {
7
+ /** Name of BlendShape. */
8
+ name: string;
9
+ private _dataChangeManager;
10
+ private _frames;
11
+ /**
12
+ * Frames of BlendShape.
13
+ */
14
+ get frames(): Readonly<BlendShapeFrame[]>;
15
+ /**
16
+ * Create a BlendShape.
17
+ * @param name - BlendShape name.
18
+ */
19
+ constructor(name: string);
20
+ /**
21
+ * Add a BlendShapeFrame by weight, deltaPositions, deltaNormals and deltaTangents.
22
+ * @param weight - Weight of BlendShapeFrame
23
+ * @param deltaPositions - Delta positions for the frame being added
24
+ * @param deltaNormals - Delta normals for the frame being added
25
+ * @param deltaTangents - Delta tangents for the frame being added
26
+ */
27
+ addFrame(weight: number, deltaPositions: Vector3[], deltaNormals?: Vector3[], deltaTangents?: Vector3[]): BlendShapeFrame;
28
+ /**
29
+ * Add a BlendShapeFrame.
30
+ * @param frame - The BlendShapeFrame.
31
+ */
32
+ addFrame(frame: BlendShapeFrame): void;
33
+ /**
34
+ * Clear all frames.
35
+ */
36
+ clearFrames(): void;
37
+ private _addFrame;
38
+ private _updateUseNormalAndTangent;
39
+ }
@@ -0,0 +1,22 @@
1
+ import { Vector3 } from "@galacean/engine-math";
2
+ /**
3
+ * BlendShapeFrame.
4
+ */
5
+ export declare class BlendShapeFrame {
6
+ /** Weight of BlendShapeFrame. */
7
+ readonly weight: number;
8
+ /** Delta positions for the frame being added. */
9
+ readonly deltaPositions: Readonly<Readonly<Vector3>[]>;
10
+ /** Delta normals for the frame being added. */
11
+ readonly deltaNormals: Readonly<Readonly<Vector3[]> | null>;
12
+ /** Delta tangents for the frame being added. */
13
+ readonly deltaTangents: Readonly<Readonly<Vector3[]> | null>;
14
+ /**
15
+ * Create a BlendShapeFrame.
16
+ * @param weight - Weight of BlendShapeFrame
17
+ * @param deltaPositions - Delta positions for the frame being added
18
+ * @param deltaNormals - Delta normals for the frame being added
19
+ * @param deltaTangents - Delta tangents for the frame being added
20
+ */
21
+ constructor(weight: number, deltaPositions: Vector3[], deltaNormals?: Vector3[], deltaTangents?: Vector3[]);
22
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,59 @@
1
+ import { IndexBufferBinding, IndexFormat, Mesh, Buffer, VertexBufferBinding, VertexElement } from "../graphic";
2
+ /**
3
+ * BufferMesh.
4
+ */
5
+ export declare class BufferMesh extends Mesh {
6
+ /**
7
+ * Instanced count, disable instanced drawing when set zero.
8
+ */
9
+ get instanceCount(): number;
10
+ set instanceCount(value: number);
11
+ /**
12
+ * Vertex buffer binding collection.
13
+ */
14
+ get vertexBufferBindings(): Readonly<VertexBufferBinding[]>;
15
+ /**
16
+ * Index buffer binding.
17
+ */
18
+ get indexBufferBinding(): IndexBufferBinding;
19
+ /**
20
+ * Vertex element collection.
21
+ */
22
+ get vertexElements(): Readonly<VertexElement[]>;
23
+ /**
24
+ * Set vertex elements.
25
+ * @param elements - Vertex element collection
26
+ */
27
+ setVertexElements(elements: VertexElement[]): void;
28
+ /**
29
+ * Set vertex buffer binding.
30
+ * @param vertexBufferBindings - Vertex buffer binding
31
+ * @param index - Vertex buffer index, the default value is 0
32
+ */
33
+ setVertexBufferBinding(vertexBufferBindings: VertexBufferBinding, index?: number): void;
34
+ /**
35
+ * Set vertex buffer binding.
36
+ * @param vertexBuffer - Vertex buffer
37
+ * @param stride - Vertex buffer data stride
38
+ * @param index - Vertex buffer index, the default value is 0
39
+ */
40
+ setVertexBufferBinding(vertexBuffer: Buffer, stride: number, index?: number): void;
41
+ /**
42
+ * Set vertex buffer binding.
43
+ * @param vertexBufferBindings - Vertex buffer binding
44
+ * @param firstIndex - First vertex buffer index, the default value is 0
45
+ */
46
+ setVertexBufferBindings(vertexBufferBindings: VertexBufferBinding[], firstIndex?: number): void;
47
+ /**
48
+ * Set index buffer binding.
49
+ * @param buffer - Index buffer
50
+ * @param format - Index buffer format
51
+ */
52
+ setIndexBufferBinding(buffer: Buffer, format: IndexFormat): void;
53
+ /**
54
+ * Set index buffer binding.
55
+ * @param bufferBinding - Index buffer binding
56
+ * @remarks When bufferBinding is null, it will clear IndexBufferBinding
57
+ */
58
+ setIndexBufferBinding(bufferBinding: IndexBufferBinding | null): void;
59
+ }
@@ -0,0 +1,30 @@
1
+ import { BoundingBox } from "@galacean/engine-math";
2
+ import { ICustomClone } from "../clone/ComponentCloner";
3
+ import { Mesh } from "../graphic/Mesh";
4
+ import { Renderer } from "../Renderer";
5
+ import { RenderContext } from "../RenderPipeline/RenderContext";
6
+ /**
7
+ * MeshRenderer Component.
8
+ */
9
+ export declare class MeshRenderer extends Renderer implements ICustomClone {
10
+ private static _uvMacro;
11
+ private static _uv1Macro;
12
+ private static _normalMacro;
13
+ private static _tangentMacro;
14
+ private static _vertexColorMacro;
15
+ /**
16
+ * Mesh assigned to the renderer.
17
+ */
18
+ get mesh(): Mesh;
19
+ set mesh(value: Mesh);
20
+ /**
21
+ * @override
22
+ */
23
+ protected _updateBounds(worldBounds: BoundingBox): void;
24
+ /**
25
+ * @override
26
+ */
27
+ protected _render(context: RenderContext): void;
28
+ private _setMesh;
29
+ private _onMeshChanged;
30
+ }