@galacean/engine-core 0.0.0-experimental-animator-additive.1

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Files changed (325) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -0
  3. package/dist/main.js +24671 -0
  4. package/dist/main.js.map +1 -0
  5. package/dist/miniprogram.js +24671 -0
  6. package/dist/module.js +24554 -0
  7. package/dist/module.js.map +1 -0
  8. package/package.json +26 -0
  9. package/types/2d/assembler/IAssembler.d.ts +1 -0
  10. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +1 -0
  11. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +1 -0
  12. package/types/2d/atlas/FontAtlas.d.ts +1 -0
  13. package/types/2d/atlas/SpriteAtlas.d.ts +36 -0
  14. package/types/2d/atlas/types.d.ts +64 -0
  15. package/types/2d/data/RenderData2D.d.ts +1 -0
  16. package/types/2d/data/VertexData2D.d.ts +1 -0
  17. package/types/2d/enums/FontStyle.d.ts +11 -0
  18. package/types/2d/enums/SpriteDirtyFlag.d.ts +13 -0
  19. package/types/2d/enums/SpriteDrawMode.d.ts +9 -0
  20. package/types/2d/enums/SpriteMaskInteraction.d.ts +11 -0
  21. package/types/2d/enums/SpriteMaskLayer.d.ts +71 -0
  22. package/types/2d/enums/SpriteModifyFlags.d.ts +13 -0
  23. package/types/2d/enums/TextAlignment.d.ts +22 -0
  24. package/types/2d/enums/TextOverflow.d.ts +9 -0
  25. package/types/2d/index.d.ts +9 -0
  26. package/types/2d/sprite/Sprite.d.ts +97 -0
  27. package/types/2d/sprite/SpriteMask.d.ts +63 -0
  28. package/types/2d/sprite/SpriteRenderer.d.ts +77 -0
  29. package/types/2d/sprite/index.d.ts +3 -0
  30. package/types/2d/text/CharInfo.d.ts +1 -0
  31. package/types/2d/text/CharRenderData.d.ts +1 -0
  32. package/types/2d/text/CharRenderDataPool.d.ts +1 -0
  33. package/types/2d/text/Font.d.ts +26 -0
  34. package/types/2d/text/SubFont.d.ts +1 -0
  35. package/types/2d/text/TextRenderer.d.ts +123 -0
  36. package/types/2d/text/TextUtils.d.ts +1 -0
  37. package/types/2d/text/index.d.ts +2 -0
  38. package/types/Background.d.ts +43 -0
  39. package/types/BoolUpdateFlag.d.ts +12 -0
  40. package/types/Camera.d.ts +206 -0
  41. package/types/Canvas.d.ts +9 -0
  42. package/types/Component.d.ts +32 -0
  43. package/types/ComponentsDependencies.d.ts +17 -0
  44. package/types/ComponentsManager.d.ts +46 -0
  45. package/types/DisorderedArray.d.ts +18 -0
  46. package/types/Engine.d.ts +140 -0
  47. package/types/EngineSettings.d.ts +8 -0
  48. package/types/Entity.d.ts +151 -0
  49. package/types/Layer.d.ts +73 -0
  50. package/types/ListenerUpdateFlag.d.ts +12 -0
  51. package/types/Platform.d.ts +15 -0
  52. package/types/RenderPipeline/Basic2DBatcher.d.ts +20 -0
  53. package/types/RenderPipeline/BasicRenderPipeline.d.ts +66 -0
  54. package/types/RenderPipeline/ClassPool.d.ts +17 -0
  55. package/types/RenderPipeline/MeshRenderData.d.ts +15 -0
  56. package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
  57. package/types/RenderPipeline/RenderContext.d.ts +1 -0
  58. package/types/RenderPipeline/RenderData.d.ts +7 -0
  59. package/types/RenderPipeline/RenderElement.d.ts +11 -0
  60. package/types/RenderPipeline/RenderPass.d.ts +55 -0
  61. package/types/RenderPipeline/RenderQueue.d.ts +38 -0
  62. package/types/RenderPipeline/SpriteBatcher.d.ts +1 -0
  63. package/types/RenderPipeline/SpriteElement.d.ts +13 -0
  64. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +10 -0
  65. package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
  66. package/types/RenderPipeline/SpriteMaskManager.d.ts +1 -0
  67. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +10 -0
  68. package/types/RenderPipeline/SpriteRenderData.d.ts +12 -0
  69. package/types/RenderPipeline/TextRenderData.d.ts +6 -0
  70. package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
  71. package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
  72. package/types/RenderPipeline/index.d.ts +4 -0
  73. package/types/Renderer.d.ts +119 -0
  74. package/types/Scene.d.ts +142 -0
  75. package/types/SceneManager.d.ts +28 -0
  76. package/types/Script.d.ts +118 -0
  77. package/types/SystemInfo.d.ts +14 -0
  78. package/types/Transform.d.ts +258 -0
  79. package/types/UpdateFlag.d.ts +20 -0
  80. package/types/UpdateFlagManager.d.ts +1 -0
  81. package/types/Utils.d.ts +3 -0
  82. package/types/VirtualCamera.d.ts +1 -0
  83. package/types/animation/AnimationClip.d.ts +58 -0
  84. package/types/animation/AnimationClipCurveBinding.d.ts +21 -0
  85. package/types/animation/AnimationEvent.d.ts +11 -0
  86. package/types/animation/Animator.d.ts +86 -0
  87. package/types/animation/AnimatorController.d.ts +32 -0
  88. package/types/animation/AnimatorControllerLayer.d.ts +18 -0
  89. package/types/animation/AnimatorState.d.ts +60 -0
  90. package/types/animation/AnimatorStateMachine.d.ts +37 -0
  91. package/types/animation/AnimatorStatePlayData.d.ts +1 -0
  92. package/types/animation/AnimatorStateTransition.d.ts +12 -0
  93. package/types/animation/AnimatorTransition.d.ts +14 -0
  94. package/types/animation/AnimatorTransitionBase.d.ts +10 -0
  95. package/types/animation/Keyframe.d.ts +19 -0
  96. package/types/animation/StateMachineScript.d.ts +32 -0
  97. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +7 -0
  98. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +7 -0
  99. package/types/animation/animationCurve/AnimationColorCurve.d.ts +8 -0
  100. package/types/animation/animationCurve/AnimationCurve.d.ts +39 -0
  101. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +12 -0
  102. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +7 -0
  103. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +8 -0
  104. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +8 -0
  105. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +8 -0
  106. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +8 -0
  107. package/types/animation/animationCurve/index.d.ts +10 -0
  108. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +1 -0
  109. package/types/animation/enums/AnimatorConditionMode.d.ts +8 -0
  110. package/types/animation/enums/AnimatorCullingMode.d.ts +9 -0
  111. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +4 -0
  112. package/types/animation/enums/AnimatorStatePlayState.d.ts +1 -0
  113. package/types/animation/enums/InterpolationType.d.ts +13 -0
  114. package/types/animation/enums/LayerState.d.ts +13 -0
  115. package/types/animation/enums/PlayState.d.ts +13 -0
  116. package/types/animation/enums/StateMachineState.d.ts +13 -0
  117. package/types/animation/enums/WrapMode.d.ts +9 -0
  118. package/types/animation/index.d.ts +21 -0
  119. package/types/animation/internal/AnimationEventHandler.d.ts +1 -0
  120. package/types/animation/internal/AnimatorLayerData.d.ts +1 -0
  121. package/types/animation/internal/AnimatorPlayableObject.d.ts +23 -0
  122. package/types/animation/internal/AnimatorStateData.d.ts +1 -0
  123. package/types/animation/internal/AnimatorStateInfo.d.ts +1 -0
  124. package/types/animation/internal/AnimatorStateMachineData.d.ts +1 -0
  125. package/types/animation/internal/AnimatorStatePlayData.d.ts +1 -0
  126. package/types/animation/internal/AnimatorTempValue.d.ts +1 -0
  127. package/types/animation/internal/CrossCurveData.d.ts +1 -0
  128. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +5 -0
  129. package/types/animation/internal/animationCurveOwner/Assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
  130. package/types/animation/internal/animationCurveOwner/Assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
  131. package/types/animation/internal/animationCurveOwner/Assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
  132. package/types/animation/internal/animationCurveOwner/Assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
  133. package/types/animation/internal/animationCurveOwner/Assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
  134. package/types/animation/internal/animationCurveOwner/Assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
  135. package/types/asset/AssetPromise.d.ts +56 -0
  136. package/types/asset/AssetType.d.ts +52 -0
  137. package/types/asset/ContentRestorer.d.ts +17 -0
  138. package/types/asset/GraphicsResource.d.ts +9 -0
  139. package/types/asset/IRefObject.d.ts +2 -0
  140. package/types/asset/IReferable.d.ts +2 -0
  141. package/types/asset/LoadItem.d.ts +33 -0
  142. package/types/asset/Loader.d.ts +30 -0
  143. package/types/asset/RefObject.d.ts +27 -0
  144. package/types/asset/ReferResource.d.ts +27 -0
  145. package/types/asset/ResourceManager.d.ts +101 -0
  146. package/types/asset/request.d.ts +25 -0
  147. package/types/base/Constant.d.ts +110 -0
  148. package/types/base/EngineObject.d.ts +24 -0
  149. package/types/base/Event.d.ts +24 -0
  150. package/types/base/EventDispatcher.d.ts +79 -0
  151. package/types/base/Logger.d.ts +11 -0
  152. package/types/base/StaticInterfaceImplement.d.ts +5 -0
  153. package/types/base/Time.d.ts +41 -0
  154. package/types/base/Util.d.ts +14 -0
  155. package/types/base/index.d.ts +7 -0
  156. package/types/clone/CloneManager.d.ts +31 -0
  157. package/types/clone/ComponentCloner.d.ts +14 -0
  158. package/types/clone/enums/CloneMode.d.ts +13 -0
  159. package/types/enums/BackgroundMode.d.ts +9 -0
  160. package/types/enums/BackgroundTextureFillMode.d.ts +8 -0
  161. package/types/enums/CameraClearFlags.d.ts +13 -0
  162. package/types/enums/ColorSpace.d.ts +9 -0
  163. package/types/enums/FogMode.d.ts +13 -0
  164. package/types/env-probe/CubeProbe.d.ts +34 -0
  165. package/types/env-probe/Probe.d.ts +58 -0
  166. package/types/env-probe/index.d.ts +2 -0
  167. package/types/fog/EXP2Fog.d.ts +15 -0
  168. package/types/fog/Fog.d.ts +14 -0
  169. package/types/fog/LinearFog.d.ts +22 -0
  170. package/types/fog/index.d.ts +3 -0
  171. package/types/graphic/Buffer.d.ts +105 -0
  172. package/types/graphic/BufferUtil.d.ts +11 -0
  173. package/types/graphic/IndexBufferBinding.d.ts +21 -0
  174. package/types/graphic/Mesh.d.ts +70 -0
  175. package/types/graphic/SubMesh.d.ts +19 -0
  176. package/types/graphic/VertexBufferBinding.d.ts +20 -0
  177. package/types/graphic/VertexElement.d.ts +44 -0
  178. package/types/graphic/enums/BufferBindFlag.d.ts +9 -0
  179. package/types/graphic/enums/BufferUsage.d.ts +11 -0
  180. package/types/graphic/enums/IndexFormat.d.ts +11 -0
  181. package/types/graphic/enums/MeshTopology.d.ts +19 -0
  182. package/types/graphic/enums/SetDataOptions.d.ts +9 -0
  183. package/types/graphic/enums/VertexElementFormat.d.ts +37 -0
  184. package/types/graphic/index.d.ts +13 -0
  185. package/types/index.d.ts +53 -0
  186. package/types/input/InputManager.d.ts +67 -0
  187. package/types/input/enums/Keys.d.ts +398 -0
  188. package/types/input/enums/PointerButton.d.ts +33 -0
  189. package/types/input/enums/PointerPhase.d.ts +15 -0
  190. package/types/input/index.d.ts +5 -0
  191. package/types/input/interface/IInput.d.ts +18 -0
  192. package/types/input/keyboard/KeyboardManager.d.ts +1 -0
  193. package/types/input/pointer/Pointer.d.ts +25 -0
  194. package/types/input/pointer/PointerManager.d.ts +1 -0
  195. package/types/input/wheel/WheelManager.d.ts +1 -0
  196. package/types/lighting/AmbientLight.d.ts +67 -0
  197. package/types/lighting/DirectLight.d.ts +21 -0
  198. package/types/lighting/KHR_lights.d.ts +4 -0
  199. package/types/lighting/Light.d.ts +48 -0
  200. package/types/lighting/LightManager.d.ts +5 -0
  201. package/types/lighting/PointLight.d.ts +18 -0
  202. package/types/lighting/SpotLight.d.ts +36 -0
  203. package/types/lighting/enums/DiffuseMode.d.ts +13 -0
  204. package/types/lighting/index.d.ts +6 -0
  205. package/types/material/BaseMaterial.d.ts +88 -0
  206. package/types/material/BlinnPhongMaterial.d.ts +71 -0
  207. package/types/material/Material.d.ts +51 -0
  208. package/types/material/PBRBaseMaterial.d.ts +101 -0
  209. package/types/material/PBRMaterial.d.ts +36 -0
  210. package/types/material/PBRSpecularMaterial.d.ts +38 -0
  211. package/types/material/UnlitMaterial.d.ts +33 -0
  212. package/types/material/enums/BlendMode.d.ts +9 -0
  213. package/types/material/enums/RenderFace.d.ts +11 -0
  214. package/types/material/enums/TextureCoordinate.d.ts +13 -0
  215. package/types/material/index.d.ts +10 -0
  216. package/types/mesh/BlendShape.d.ts +39 -0
  217. package/types/mesh/BlendShapeFrame.d.ts +22 -0
  218. package/types/mesh/BlendShapeManager.d.ts +1 -0
  219. package/types/mesh/BufferMesh.d.ts +59 -0
  220. package/types/mesh/MeshRenderer.d.ts +30 -0
  221. package/types/mesh/ModelMesh.d.ts +226 -0
  222. package/types/mesh/PrimitiveMesh.d.ts +86 -0
  223. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  224. package/types/mesh/Skin.d.ts +16 -0
  225. package/types/mesh/SkinnedMeshRenderer.d.ts +62 -0
  226. package/types/mesh/enums/VertexAttribute.d.ts +33 -0
  227. package/types/mesh/index.d.ts +8 -0
  228. package/types/particle/ParticleRenderer.d.ts +235 -0
  229. package/types/particle/index.d.ts +1 -0
  230. package/types/physics/CharacterController.d.ts +53 -0
  231. package/types/physics/Collider.d.ts +29 -0
  232. package/types/physics/DynamicCollider.d.ts +161 -0
  233. package/types/physics/HitResult.d.ts +15 -0
  234. package/types/physics/PhysicsManager.d.ts +95 -0
  235. package/types/physics/PhysicsMaterial.d.ts +37 -0
  236. package/types/physics/StaticCollider.d.ts +7 -0
  237. package/types/physics/enums/ColliderShapeUpAxis.d.ts +11 -0
  238. package/types/physics/enums/ControllerCollisionFlag.d.ts +11 -0
  239. package/types/physics/enums/ControllerNonWalkableMode.d.ts +9 -0
  240. package/types/physics/enums/HingeJointFlag.d.ts +1 -0
  241. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +13 -0
  242. package/types/physics/enums/index.d.ts +4 -0
  243. package/types/physics/index.d.ts +10 -0
  244. package/types/physics/joint/FixedJoint.d.ts +3 -0
  245. package/types/physics/joint/HingeJoint.d.ts +57 -0
  246. package/types/physics/joint/Joint.d.ts +58 -0
  247. package/types/physics/joint/JointLimits.d.ts +15 -0
  248. package/types/physics/joint/JointMotor.d.ts +13 -0
  249. package/types/physics/joint/SpringJoint.d.ts +42 -0
  250. package/types/physics/joint/index.d.ts +6 -0
  251. package/types/physics/shape/BoxColliderShape.d.ts +15 -0
  252. package/types/physics/shape/CapsuleColliderShape.d.ts +26 -0
  253. package/types/physics/shape/ColliderShape.d.ts +51 -0
  254. package/types/physics/shape/PlaneColliderShape.d.ts +7 -0
  255. package/types/physics/shape/SphereColliderShape.d.ts +13 -0
  256. package/types/physics/shape/index.d.ts +5 -0
  257. package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
  258. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
  259. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +20 -0
  260. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +36 -0
  261. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +37 -0
  262. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +40 -0
  263. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +41 -0
  264. package/types/renderingHardwareInterface/index.d.ts +6 -0
  265. package/types/shader/Shader.d.ts +72 -0
  266. package/types/shader/ShaderData.d.ts +350 -0
  267. package/types/shader/ShaderMacro.d.ts +10 -0
  268. package/types/shader/ShaderMacroCollection.d.ts +1 -0
  269. package/types/shader/ShaderPart.d.ts +41 -0
  270. package/types/shader/ShaderPass.d.ts +9 -0
  271. package/types/shader/ShaderPool.d.ts +1 -0
  272. package/types/shader/ShaderProgram.d.ts +1 -0
  273. package/types/shader/ShaderProgramPool.d.ts +1 -0
  274. package/types/shader/ShaderProperty.d.ts +13 -0
  275. package/types/shader/ShaderTagKey.d.ts +16 -0
  276. package/types/shader/ShaderUniform.d.ts +1 -0
  277. package/types/shader/ShaderUniformBlock.d.ts +1 -0
  278. package/types/shader/SubShader.d.ts +19 -0
  279. package/types/shader/enums/BlendFactor.d.ts +32 -0
  280. package/types/shader/enums/BlendOperation.d.ts +16 -0
  281. package/types/shader/enums/ColorWriteMask.d.ts +18 -0
  282. package/types/shader/enums/CompareFunction.d.ts +22 -0
  283. package/types/shader/enums/CullMode.d.ts +12 -0
  284. package/types/shader/enums/RenderQueueType.d.ts +11 -0
  285. package/types/shader/enums/ShaderDataGroup.d.ts +13 -0
  286. package/types/shader/enums/ShaderPropertyType.d.ts +27 -0
  287. package/types/shader/enums/StencilOperation.d.ts +22 -0
  288. package/types/shader/index.d.ts +12 -0
  289. package/types/shader/state/BlendState.d.ts +16 -0
  290. package/types/shader/state/DepthState.d.ts +14 -0
  291. package/types/shader/state/RasterState.d.ts +13 -0
  292. package/types/shader/state/RenderState.d.ts +20 -0
  293. package/types/shader/state/RenderTargetBlendState.d.ts +24 -0
  294. package/types/shader/state/StencilState.d.ts +34 -0
  295. package/types/shaderlib/ShaderFactory.d.ts +17 -0
  296. package/types/shaderlib/ShaderLib.d.ts +57 -0
  297. package/types/shaderlib/index.d.ts +1 -0
  298. package/types/shaderlib/pbr/index.d.ts +9 -0
  299. package/types/shaderlib/shadow/index.d.ts +8 -0
  300. package/types/shadow/CascadedShadowCasterPass.d.ts +47 -0
  301. package/types/shadow/ShadowSliceData.d.ts +1 -0
  302. package/types/shadow/ShadowUtils.d.ts +1 -0
  303. package/types/shadow/enum/ShadowCascadesMode.d.ts +11 -0
  304. package/types/shadow/enum/ShadowMode.d.ts +13 -0
  305. package/types/shadow/enum/ShadowResolution.d.ts +13 -0
  306. package/types/shadow/enum/ShadowType.d.ts +13 -0
  307. package/types/shadow/index.d.ts +3 -0
  308. package/types/sky/Sky.d.ts +14 -0
  309. package/types/sky/SkyBoxMaterial.d.ts +25 -0
  310. package/types/sky/index.d.ts +2 -0
  311. package/types/texture/RenderTarget.d.ts +95 -0
  312. package/types/texture/Texture.d.ts +77 -0
  313. package/types/texture/Texture2D.d.ts +68 -0
  314. package/types/texture/Texture2DArray.d.ts +81 -0
  315. package/types/texture/TextureCube.d.ts +70 -0
  316. package/types/texture/enums/RenderBufferDepthFormat.d.ts +21 -0
  317. package/types/texture/enums/TextureCubeFace.d.ts +17 -0
  318. package/types/texture/enums/TextureDepthCompareFunction.d.ts +21 -0
  319. package/types/texture/enums/TextureFilterMode.d.ts +11 -0
  320. package/types/texture/enums/TextureFormat.d.ts +69 -0
  321. package/types/texture/enums/TextureWrapMode.d.ts +11 -0
  322. package/types/texture/index.d.ts +11 -0
  323. package/types/trail/TrailMaterial.d.ts +5 -0
  324. package/types/trail/TrailRenderer.d.ts +40 -0
  325. package/types/trail/index.d.ts +2 -0
@@ -0,0 +1,81 @@
1
+ import { Engine } from "../Engine";
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+ import { TextureFormat } from "./enums/TextureFormat";
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+ import { Texture } from "./Texture";
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+ /**
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+ * Two-dimensional texture array.
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+ */
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+ export declare class Texture2DArray extends Texture {
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+ private readonly _length;
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+ /**
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+ * The length of the texture.
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+ */
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+ get length(): number;
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+ /**
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+ * Create Texture2D Array.
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+ * @param engine - Define the engine to use to render this texture
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+ * @param width - Texture width
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+ * @param height - Texture height
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+ * @param length - Texture length
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+ * @param format - Texture format. default `TextureFormat.R8G8B8A8`
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+ * @param mipmap - Whether to use multi-level texture
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+ */
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+ constructor(engine: Engine, width: number, height: number, length: number, format?: TextureFormat, mipmap?: boolean);
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+ /**
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+ * Setting pixels data through color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
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+ * @remarks If it is the WebGL1.0 platform and the texture format is compressed, the first upload must be filled with textures.
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+ * @param offsetIndex - The texture array element offset index
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+ * @param colorBuffer - Color buffer data
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+ * @param mipLevel - Texture mipmapping level
29
+ * @param x - X coordinate of area start
30
+ * @param y - Y coordinate of area start
31
+ * @param width - Data width. if it's empty, width is the width corresponding to mipLevel minus x , width corresponding to mipLevel is Math.max(1, this.width >> mipLevel)
32
+ * @param height - Data height. if it's empty, height is the height corresponding to mipLevel minus y , height corresponding to mipLevel is Math.max(1, this.height >> mipLevel)
33
+ * @param length - Data length. if it's empty, length is the length of Texture2DArray.length
34
+ */
35
+ setPixelBuffer(offsetIndex: number, colorBuffer: ArrayBufferView, mipLevel?: number, x?: number, y?: number, width?: number, height?: number, length?: number): void;
36
+ /**
37
+ * Setting pixels data through TexImageSource, designated area and texture mipmapping level.
38
+ * @param elementIndex - The texture array element index
39
+ * @param imageSource - The source of texture
40
+ * @param mipLevel - Texture mipmapping level
41
+ * @param flipY - Whether to flip the Y axis
42
+ * @param premultiplyAlpha - Whether to premultiply the transparent channel
43
+ * @param x - X coordinate of area start
44
+ * @param y - Y coordinate of area start
45
+ */
46
+ setImageSource(elementIndex: number, imageSource: TexImageSource | OffscreenCanvas, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
47
+ /**
48
+ * Get pixel color buffer.
49
+ * @param elementIndex - The texture array element index
50
+ * @param out - Color buffer
51
+ */
52
+ getPixelBuffer(elementIndex: number, out: ArrayBufferView): void;
53
+ /**
54
+ * Get the pixel color buffer according to the specified mip level.
55
+ * @param elementIndex - The texture array element index
56
+ * @param mipLevel - Tet mip level want to get
57
+ * @param out - Color buffer
58
+ */
59
+ getPixelBuffer(elementIndex: number, mipLevel: number, out: ArrayBufferView): void;
60
+ /**
61
+ * Get the pixel color buffer according to the specified area.
62
+ * @param elementIndex - The texture array element index
63
+ * @param x - X coordinate of area start
64
+ * @param y - Y coordinate of area start
65
+ * @param width - Area width
66
+ * @param height - Area height
67
+ * @param out - Color buffer
68
+ */
69
+ getPixelBuffer(elementIndex: number, x: number, y: number, width: number, height: number, out: ArrayBufferView): void;
70
+ /**
71
+ * Get the pixel color buffer according to the specified area and mip level.
72
+ * @param elementIndex - The texture array element index
73
+ * @param x - X coordinate of area start
74
+ * @param y - Y coordinate of area start
75
+ * @param width - Area width
76
+ * @param height - Area height
77
+ * @param mipLevel - Tet mip level want to get
78
+ * @param out - Color buffer
79
+ */
80
+ getPixelBuffer(elementIndex: number, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
81
+ }
@@ -0,0 +1,70 @@
1
+ import { Engine } from "../Engine";
2
+ import { TextureCubeFace } from "./enums/TextureCubeFace";
3
+ import { TextureFormat } from "./enums/TextureFormat";
4
+ import { Texture } from "./Texture";
5
+ /**
6
+ * Cube texture.
7
+ */
8
+ export declare class TextureCube extends Texture {
9
+ /**
10
+ * Create TextureCube.
11
+ * @param engine - Define the engine to use to render this texture
12
+ * @param size - Texture size. texture width must be equal to height in cube texture
13
+ * @param format - Texture format,default TextureFormat.R8G8B8A8
14
+ * @param mipmap - Whether to use multi-level texture
15
+ */
16
+ constructor(engine: Engine, size: number, format?: TextureFormat, mipmap?: boolean);
17
+ /**
18
+ * Setting pixels data through cube face,color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
19
+ * @remarks When compressed texture is in WebGL1, the texture must be filled first before writing the sub-region
20
+ * @param face - Cube face
21
+ * @param colorBuffer - Color buffer data
22
+ * @param mipLevel - Texture mipmapping level
23
+ * @param x - X coordinate of area start
24
+ * @param y - Y coordinate of area start
25
+ * @param width - Data width.if it's empty, width is the width corresponding to mipLevel minus x , width corresponding to mipLevel is Math.max(1, this.width >> mipLevel)
26
+ * @param height - Data height.if it's empty, height is the height corresponding to mipLevel minus y , height corresponding to mipLevel is Math.max(1, this.height >> mipLevel)
27
+ */
28
+ setPixelBuffer(face: TextureCubeFace, colorBuffer: ArrayBufferView, mipLevel?: number, x?: number, y?: number, width?: number, height?: number): void;
29
+ /**
30
+ * Setting pixels data through cube face, TexImageSource, designated area and texture mipmapping level.
31
+ * @param face - Cube face
32
+ * @param imageSource - The source of texture
33
+ * @param mipLevel - Texture mipmapping level
34
+ * @param flipY - Whether to flip the Y axis
35
+ * @param premultiplyAlpha - Whether to premultiply the transparent channel
36
+ * @param x - X coordinate of area start
37
+ * @param y - Y coordinate of area start
38
+ */
39
+ setImageSource(face: TextureCubeFace, imageSource: TexImageSource | OffscreenCanvas, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
40
+ /**
41
+ * Get pixel color buffer.
42
+ * @param out - Color buffer
43
+ */
44
+ getPixelBuffer(face: TextureCubeFace, out: ArrayBufferView): void;
45
+ /**
46
+ * Get the pixel color buffer according to the specified mip level.
47
+ * @param mipLevel - Tet mip level want to get
48
+ * @param out - Color buffer
49
+ */
50
+ getPixelBuffer(face: TextureCubeFace, mipLevel: number, out: ArrayBufferView): void;
51
+ /**
52
+ * Get the pixel color buffer according to the specified area.
53
+ * @param x - X coordinate of area start
54
+ * @param y - Y coordinate of area start
55
+ * @param width - Area width
56
+ * @param height - Area height
57
+ * @param out - Color buffer
58
+ */
59
+ getPixelBuffer(face: TextureCubeFace, x: number, y: number, width: number, height: number, out: ArrayBufferView): void;
60
+ /**
61
+ * Get the pixel color buffer according to the specified area and mip level.
62
+ * @param x - X coordinate of area start
63
+ * @param y - Y coordinate of area start
64
+ * @param width - Area width
65
+ * @param height - Area height
66
+ * @param mipLevel - Tet mip level want to get
67
+ * @param out - Color buffer
68
+ */
69
+ getPixelBuffer(face: TextureCubeFace, x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
70
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Render buffer depth format enumeration.
3
+ */
4
+ export declare enum RenderBufferDepthFormat {
5
+ /** Render to depth buffer,engine will automatically select the supported precision. */
6
+ Depth = 0,
7
+ /** Render to depth stencil buffer, engine will automatically select the supported precision. */
8
+ DepthStencil = 1,
9
+ /** Render to stencil buffer. */
10
+ Stencil = 2,
11
+ /** Force 16-bit depth buffer. */
12
+ Depth16 = 3,
13
+ /** Force 24-bit depth buffer. */
14
+ Depth24 = 4,
15
+ /** Force 32-bit depth buffer. */
16
+ Depth32 = 5,
17
+ /** Force 16-bit depth + 8-bit stencil buffer. */
18
+ Depth24Stencil8 = 6,
19
+ /** Force 32-bit depth + 8-bit stencil buffer. */
20
+ Depth32Stencil8 = 7
21
+ }
@@ -0,0 +1,17 @@
1
+ /**
2
+ * Define the face of the cube texture.
3
+ */
4
+ export declare enum TextureCubeFace {
5
+ /** Positive X face for a cube-mapped texture. */
6
+ PositiveX = 0,
7
+ /** Negative X face for a cube-mapped texture. */
8
+ NegativeX = 1,
9
+ /** Positive Y face for a cube-mapped texture. */
10
+ PositiveY = 2,
11
+ /** Negative Y face for a cube-mapped texture. */
12
+ NegativeY = 3,
13
+ /** Positive Z face for a cube-mapped texture. */
14
+ PositiveZ = 4,
15
+ /** Negative Z face for a cube-mapped texture. */
16
+ NegativeZ = 5
17
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Define the compare mode of depth texture.
3
+ */
4
+ export declare enum TextureDepthCompareFunction {
5
+ /** never pass. */
6
+ Never = 0,
7
+ /** pass if the compare value is less than the sample value. */
8
+ Less = 1,
9
+ /** pass if the compare value equals the sample value. */
10
+ Equal = 2,
11
+ /** pass if the compare value is less than or equal to the sample value. */
12
+ LessEqual = 3,
13
+ /** pass if the compare value is greater than the sample value. */
14
+ Greater = 4,
15
+ /** pass if the compare value is not equal to the sample value. */
16
+ NotEqual = 5,
17
+ /** pass if the compare value is greater than or equal to the sample value. */
18
+ GreaterEqual = 6,
19
+ /** always pass. */
20
+ Always = 7
21
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * The filter mode of the texture.
3
+ */
4
+ export declare enum TextureFilterMode {
5
+ /** Point filtering. */
6
+ Point = 0,
7
+ /** Bilinear filtering. */
8
+ Bilinear = 1,
9
+ /** Trilinear filtering. */
10
+ Trilinear = 2
11
+ }
@@ -0,0 +1,69 @@
1
+ /**
2
+ * Texture format enumeration.
3
+ */
4
+ export declare enum TextureFormat {
5
+ /** RGB format,8 bits per channel. */
6
+ R8G8B8 = 0,
7
+ /** RGBA format,8 bits per channel. */
8
+ R8G8B8A8 = 1,
9
+ /** RGBA format,4 bits per channel. */
10
+ R4G4B4A4 = 2,
11
+ /** RGBA format,5 bits in R channel,5 bits in G channel,5 bits in B channel, 1 bit in A channel. */
12
+ R5G5B5A1 = 3,
13
+ /** RGB format,5 bits in R channel,6 bits in G channel,5 bits in B channel. */
14
+ R5G6B5 = 4,
15
+ /** Transparent format,8 bits. */
16
+ Alpha8 = 5,
17
+ /** Luminance/alpha in RGB channel, alpha in A channel. */
18
+ LuminanceAlpha = 6,
19
+ /** RGBA format,16 bits per channel. */
20
+ R16G16B16A16 = 7,
21
+ /** RGBA format,32 bits per channel. */
22
+ R32G32B32A32 = 8,
23
+ /** RGB compressed format。*/
24
+ DXT1 = 9,
25
+ /** RGBA compressed format。*/
26
+ DXT5 = 10,
27
+ /** RGB compressed format,4 bits per pixel。*/
28
+ ETC1_RGB = 11,
29
+ /** RGB compressed format,4 bits per pixel。*/
30
+ ETC2_RGB = 12,
31
+ /** RGBA compressed format,5 bits per pixel,4 bit in RGB, 1 bit in A. */
32
+ ETC2_RGBA5 = 13,
33
+ /** RGB compressed format,8 bits per pixel. */
34
+ ETC2_RGBA8 = 14,
35
+ /** RGB compressed format,2 bits per pixel. */
36
+ PVRTC_RGB2 = 15,
37
+ /** RGBA compressed format,2 bits per pixel. */
38
+ PVRTC_RGBA2 = 16,
39
+ /** RGB compressed format,4 bits per pixel. */
40
+ PVRTC_RGB4 = 17,
41
+ /** RGBA compressed format,4 bits per pixel. */
42
+ PVRTC_RGBA4 = 18,
43
+ /** RGB(A) compressed format,128 bits per 4x4 pixel block. */
44
+ ASTC_4x4 = 19,
45
+ /** RGB(A) compressed format,128 bits per 5x5 pixel block. */
46
+ ASTC_5x5 = 20,
47
+ /** RGB(A) compressed format,128 bits per 6x6 pixel block. */
48
+ ASTC_6x6 = 21,
49
+ /** RGB(A) compressed format,128 bits per 8x8 pixel block. */
50
+ ASTC_8x8 = 22,
51
+ /** RGB(A) compressed format,128 bits per 10x10 pixel block. */
52
+ ASTC_10x10 = 23,
53
+ /** RGB(A) compressed format,128 bits per 12x12 pixel block. */
54
+ ASTC_12x12 = 24,
55
+ /** Automatic depth format,engine will automatically select the supported precision. */
56
+ Depth = 25,
57
+ /** Automatic depth setncil format, engine will automatically select the supported precision. */
58
+ DepthStencil = 26,
59
+ /** 16-bit depth format. */
60
+ Depth16 = 27,
61
+ /** 24-bit depth format. */
62
+ Depth24 = 28,
63
+ /** 32-bit depth format. */
64
+ Depth32 = 29,
65
+ /** 16-bit depth + 8-bit stencil format. */
66
+ Depth24Stencil8 = 30,
67
+ /** 32-bit depth + 8-bit stencil format. */
68
+ Depth32Stencil8 = 31
69
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Wrapping mode of the texture.
3
+ */
4
+ export declare enum TextureWrapMode {
5
+ /** Clamping mode. use the color of edge pixels beyond the texture boundary. */
6
+ Clamp = 0,
7
+ /** Repeating mode. tiling will be repeated if it exceeds the texture boundary. */
8
+ Repeat = 1,
9
+ /** Mirror repeat mode. tiling will be mirrored and repeated if it exceeds the texture boundary. */
10
+ Mirror = 2
11
+ }
@@ -0,0 +1,11 @@
1
+ export { RenderBufferDepthFormat } from "./enums/RenderBufferDepthFormat";
2
+ export { TextureCubeFace } from "./enums/TextureCubeFace";
3
+ export { TextureDepthCompareFunction } from "./enums/TextureDepthCompareFunction";
4
+ export { TextureFilterMode } from "./enums/TextureFilterMode";
5
+ export { TextureFormat } from "./enums/TextureFormat";
6
+ export { TextureWrapMode } from "./enums/TextureWrapMode";
7
+ export { RenderTarget } from "./RenderTarget";
8
+ export { Texture } from "./Texture";
9
+ export { Texture2D } from "./Texture2D";
10
+ export { Texture2DArray } from "./Texture2DArray";
11
+ export { TextureCube } from "./TextureCube";
@@ -0,0 +1,5 @@
1
+ import { Engine } from "../Engine";
2
+ import { Material } from "../material/Material";
3
+ export declare class TrailMaterial extends Material {
4
+ constructor(engine: Engine);
5
+ }
@@ -0,0 +1,40 @@
1
+ import { Entity } from "../Entity";
2
+ import { MeshRenderer } from "../mesh/MeshRenderer";
3
+ import { RenderContext } from "../RenderPipeline/RenderContext";
4
+ import { Texture2D } from "../texture";
5
+ /**
6
+ * @deprecated
7
+ */
8
+ export declare class TrailRenderer extends MeshRenderer {
9
+ private _vertexStride;
10
+ private _vertices;
11
+ private _vertexBuffer;
12
+ private _stroke;
13
+ private _minSeg;
14
+ private _lifetime;
15
+ private _maxPointNum;
16
+ private _points;
17
+ private _pointStates;
18
+ private _strapPoints;
19
+ private _curPointNum;
20
+ private _prePointsNum;
21
+ /**
22
+ * @deprecated
23
+ */
24
+ constructor(entity: Entity, props: any);
25
+ /**
26
+ * @deprecated
27
+ * Set trail texture.
28
+ * @param texture
29
+ */
30
+ setTexture(texture: Texture2D): void;
31
+ /**
32
+ * @override
33
+ */
34
+ protected _render(context: RenderContext): void;
35
+ private _initGeometry;
36
+ private _updateStrapVertices;
37
+ private _updateStrapCoords;
38
+ private _projectOnVector;
39
+ private _projectOnPlane;
40
+ }
@@ -0,0 +1,2 @@
1
+ export { TrailRenderer } from "./TrailRenderer";
2
+ export { TrailMaterial } from "./TrailMaterial";