@galacean/engine-core 0.0.0-experimental-animator-additive.1

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Files changed (325) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -0
  3. package/dist/main.js +24671 -0
  4. package/dist/main.js.map +1 -0
  5. package/dist/miniprogram.js +24671 -0
  6. package/dist/module.js +24554 -0
  7. package/dist/module.js.map +1 -0
  8. package/package.json +26 -0
  9. package/types/2d/assembler/IAssembler.d.ts +1 -0
  10. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +1 -0
  11. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +1 -0
  12. package/types/2d/atlas/FontAtlas.d.ts +1 -0
  13. package/types/2d/atlas/SpriteAtlas.d.ts +36 -0
  14. package/types/2d/atlas/types.d.ts +64 -0
  15. package/types/2d/data/RenderData2D.d.ts +1 -0
  16. package/types/2d/data/VertexData2D.d.ts +1 -0
  17. package/types/2d/enums/FontStyle.d.ts +11 -0
  18. package/types/2d/enums/SpriteDirtyFlag.d.ts +13 -0
  19. package/types/2d/enums/SpriteDrawMode.d.ts +9 -0
  20. package/types/2d/enums/SpriteMaskInteraction.d.ts +11 -0
  21. package/types/2d/enums/SpriteMaskLayer.d.ts +71 -0
  22. package/types/2d/enums/SpriteModifyFlags.d.ts +13 -0
  23. package/types/2d/enums/TextAlignment.d.ts +22 -0
  24. package/types/2d/enums/TextOverflow.d.ts +9 -0
  25. package/types/2d/index.d.ts +9 -0
  26. package/types/2d/sprite/Sprite.d.ts +97 -0
  27. package/types/2d/sprite/SpriteMask.d.ts +63 -0
  28. package/types/2d/sprite/SpriteRenderer.d.ts +77 -0
  29. package/types/2d/sprite/index.d.ts +3 -0
  30. package/types/2d/text/CharInfo.d.ts +1 -0
  31. package/types/2d/text/CharRenderData.d.ts +1 -0
  32. package/types/2d/text/CharRenderDataPool.d.ts +1 -0
  33. package/types/2d/text/Font.d.ts +26 -0
  34. package/types/2d/text/SubFont.d.ts +1 -0
  35. package/types/2d/text/TextRenderer.d.ts +123 -0
  36. package/types/2d/text/TextUtils.d.ts +1 -0
  37. package/types/2d/text/index.d.ts +2 -0
  38. package/types/Background.d.ts +43 -0
  39. package/types/BoolUpdateFlag.d.ts +12 -0
  40. package/types/Camera.d.ts +206 -0
  41. package/types/Canvas.d.ts +9 -0
  42. package/types/Component.d.ts +32 -0
  43. package/types/ComponentsDependencies.d.ts +17 -0
  44. package/types/ComponentsManager.d.ts +46 -0
  45. package/types/DisorderedArray.d.ts +18 -0
  46. package/types/Engine.d.ts +140 -0
  47. package/types/EngineSettings.d.ts +8 -0
  48. package/types/Entity.d.ts +151 -0
  49. package/types/Layer.d.ts +73 -0
  50. package/types/ListenerUpdateFlag.d.ts +12 -0
  51. package/types/Platform.d.ts +15 -0
  52. package/types/RenderPipeline/Basic2DBatcher.d.ts +20 -0
  53. package/types/RenderPipeline/BasicRenderPipeline.d.ts +66 -0
  54. package/types/RenderPipeline/ClassPool.d.ts +17 -0
  55. package/types/RenderPipeline/MeshRenderData.d.ts +15 -0
  56. package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
  57. package/types/RenderPipeline/RenderContext.d.ts +1 -0
  58. package/types/RenderPipeline/RenderData.d.ts +7 -0
  59. package/types/RenderPipeline/RenderElement.d.ts +11 -0
  60. package/types/RenderPipeline/RenderPass.d.ts +55 -0
  61. package/types/RenderPipeline/RenderQueue.d.ts +38 -0
  62. package/types/RenderPipeline/SpriteBatcher.d.ts +1 -0
  63. package/types/RenderPipeline/SpriteElement.d.ts +13 -0
  64. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +10 -0
  65. package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
  66. package/types/RenderPipeline/SpriteMaskManager.d.ts +1 -0
  67. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +10 -0
  68. package/types/RenderPipeline/SpriteRenderData.d.ts +12 -0
  69. package/types/RenderPipeline/TextRenderData.d.ts +6 -0
  70. package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
  71. package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
  72. package/types/RenderPipeline/index.d.ts +4 -0
  73. package/types/Renderer.d.ts +119 -0
  74. package/types/Scene.d.ts +142 -0
  75. package/types/SceneManager.d.ts +28 -0
  76. package/types/Script.d.ts +118 -0
  77. package/types/SystemInfo.d.ts +14 -0
  78. package/types/Transform.d.ts +258 -0
  79. package/types/UpdateFlag.d.ts +20 -0
  80. package/types/UpdateFlagManager.d.ts +1 -0
  81. package/types/Utils.d.ts +3 -0
  82. package/types/VirtualCamera.d.ts +1 -0
  83. package/types/animation/AnimationClip.d.ts +58 -0
  84. package/types/animation/AnimationClipCurveBinding.d.ts +21 -0
  85. package/types/animation/AnimationEvent.d.ts +11 -0
  86. package/types/animation/Animator.d.ts +86 -0
  87. package/types/animation/AnimatorController.d.ts +32 -0
  88. package/types/animation/AnimatorControllerLayer.d.ts +18 -0
  89. package/types/animation/AnimatorState.d.ts +60 -0
  90. package/types/animation/AnimatorStateMachine.d.ts +37 -0
  91. package/types/animation/AnimatorStatePlayData.d.ts +1 -0
  92. package/types/animation/AnimatorStateTransition.d.ts +12 -0
  93. package/types/animation/AnimatorTransition.d.ts +14 -0
  94. package/types/animation/AnimatorTransitionBase.d.ts +10 -0
  95. package/types/animation/Keyframe.d.ts +19 -0
  96. package/types/animation/StateMachineScript.d.ts +32 -0
  97. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +7 -0
  98. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +7 -0
  99. package/types/animation/animationCurve/AnimationColorCurve.d.ts +8 -0
  100. package/types/animation/animationCurve/AnimationCurve.d.ts +39 -0
  101. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +12 -0
  102. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +7 -0
  103. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +8 -0
  104. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +8 -0
  105. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +8 -0
  106. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +8 -0
  107. package/types/animation/animationCurve/index.d.ts +10 -0
  108. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +1 -0
  109. package/types/animation/enums/AnimatorConditionMode.d.ts +8 -0
  110. package/types/animation/enums/AnimatorCullingMode.d.ts +9 -0
  111. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +4 -0
  112. package/types/animation/enums/AnimatorStatePlayState.d.ts +1 -0
  113. package/types/animation/enums/InterpolationType.d.ts +13 -0
  114. package/types/animation/enums/LayerState.d.ts +13 -0
  115. package/types/animation/enums/PlayState.d.ts +13 -0
  116. package/types/animation/enums/StateMachineState.d.ts +13 -0
  117. package/types/animation/enums/WrapMode.d.ts +9 -0
  118. package/types/animation/index.d.ts +21 -0
  119. package/types/animation/internal/AnimationEventHandler.d.ts +1 -0
  120. package/types/animation/internal/AnimatorLayerData.d.ts +1 -0
  121. package/types/animation/internal/AnimatorPlayableObject.d.ts +23 -0
  122. package/types/animation/internal/AnimatorStateData.d.ts +1 -0
  123. package/types/animation/internal/AnimatorStateInfo.d.ts +1 -0
  124. package/types/animation/internal/AnimatorStateMachineData.d.ts +1 -0
  125. package/types/animation/internal/AnimatorStatePlayData.d.ts +1 -0
  126. package/types/animation/internal/AnimatorTempValue.d.ts +1 -0
  127. package/types/animation/internal/CrossCurveData.d.ts +1 -0
  128. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +5 -0
  129. package/types/animation/internal/animationCurveOwner/Assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
  130. package/types/animation/internal/animationCurveOwner/Assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
  131. package/types/animation/internal/animationCurveOwner/Assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
  132. package/types/animation/internal/animationCurveOwner/Assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
  133. package/types/animation/internal/animationCurveOwner/Assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
  134. package/types/animation/internal/animationCurveOwner/Assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
  135. package/types/asset/AssetPromise.d.ts +56 -0
  136. package/types/asset/AssetType.d.ts +52 -0
  137. package/types/asset/ContentRestorer.d.ts +17 -0
  138. package/types/asset/GraphicsResource.d.ts +9 -0
  139. package/types/asset/IRefObject.d.ts +2 -0
  140. package/types/asset/IReferable.d.ts +2 -0
  141. package/types/asset/LoadItem.d.ts +33 -0
  142. package/types/asset/Loader.d.ts +30 -0
  143. package/types/asset/RefObject.d.ts +27 -0
  144. package/types/asset/ReferResource.d.ts +27 -0
  145. package/types/asset/ResourceManager.d.ts +101 -0
  146. package/types/asset/request.d.ts +25 -0
  147. package/types/base/Constant.d.ts +110 -0
  148. package/types/base/EngineObject.d.ts +24 -0
  149. package/types/base/Event.d.ts +24 -0
  150. package/types/base/EventDispatcher.d.ts +79 -0
  151. package/types/base/Logger.d.ts +11 -0
  152. package/types/base/StaticInterfaceImplement.d.ts +5 -0
  153. package/types/base/Time.d.ts +41 -0
  154. package/types/base/Util.d.ts +14 -0
  155. package/types/base/index.d.ts +7 -0
  156. package/types/clone/CloneManager.d.ts +31 -0
  157. package/types/clone/ComponentCloner.d.ts +14 -0
  158. package/types/clone/enums/CloneMode.d.ts +13 -0
  159. package/types/enums/BackgroundMode.d.ts +9 -0
  160. package/types/enums/BackgroundTextureFillMode.d.ts +8 -0
  161. package/types/enums/CameraClearFlags.d.ts +13 -0
  162. package/types/enums/ColorSpace.d.ts +9 -0
  163. package/types/enums/FogMode.d.ts +13 -0
  164. package/types/env-probe/CubeProbe.d.ts +34 -0
  165. package/types/env-probe/Probe.d.ts +58 -0
  166. package/types/env-probe/index.d.ts +2 -0
  167. package/types/fog/EXP2Fog.d.ts +15 -0
  168. package/types/fog/Fog.d.ts +14 -0
  169. package/types/fog/LinearFog.d.ts +22 -0
  170. package/types/fog/index.d.ts +3 -0
  171. package/types/graphic/Buffer.d.ts +105 -0
  172. package/types/graphic/BufferUtil.d.ts +11 -0
  173. package/types/graphic/IndexBufferBinding.d.ts +21 -0
  174. package/types/graphic/Mesh.d.ts +70 -0
  175. package/types/graphic/SubMesh.d.ts +19 -0
  176. package/types/graphic/VertexBufferBinding.d.ts +20 -0
  177. package/types/graphic/VertexElement.d.ts +44 -0
  178. package/types/graphic/enums/BufferBindFlag.d.ts +9 -0
  179. package/types/graphic/enums/BufferUsage.d.ts +11 -0
  180. package/types/graphic/enums/IndexFormat.d.ts +11 -0
  181. package/types/graphic/enums/MeshTopology.d.ts +19 -0
  182. package/types/graphic/enums/SetDataOptions.d.ts +9 -0
  183. package/types/graphic/enums/VertexElementFormat.d.ts +37 -0
  184. package/types/graphic/index.d.ts +13 -0
  185. package/types/index.d.ts +53 -0
  186. package/types/input/InputManager.d.ts +67 -0
  187. package/types/input/enums/Keys.d.ts +398 -0
  188. package/types/input/enums/PointerButton.d.ts +33 -0
  189. package/types/input/enums/PointerPhase.d.ts +15 -0
  190. package/types/input/index.d.ts +5 -0
  191. package/types/input/interface/IInput.d.ts +18 -0
  192. package/types/input/keyboard/KeyboardManager.d.ts +1 -0
  193. package/types/input/pointer/Pointer.d.ts +25 -0
  194. package/types/input/pointer/PointerManager.d.ts +1 -0
  195. package/types/input/wheel/WheelManager.d.ts +1 -0
  196. package/types/lighting/AmbientLight.d.ts +67 -0
  197. package/types/lighting/DirectLight.d.ts +21 -0
  198. package/types/lighting/KHR_lights.d.ts +4 -0
  199. package/types/lighting/Light.d.ts +48 -0
  200. package/types/lighting/LightManager.d.ts +5 -0
  201. package/types/lighting/PointLight.d.ts +18 -0
  202. package/types/lighting/SpotLight.d.ts +36 -0
  203. package/types/lighting/enums/DiffuseMode.d.ts +13 -0
  204. package/types/lighting/index.d.ts +6 -0
  205. package/types/material/BaseMaterial.d.ts +88 -0
  206. package/types/material/BlinnPhongMaterial.d.ts +71 -0
  207. package/types/material/Material.d.ts +51 -0
  208. package/types/material/PBRBaseMaterial.d.ts +101 -0
  209. package/types/material/PBRMaterial.d.ts +36 -0
  210. package/types/material/PBRSpecularMaterial.d.ts +38 -0
  211. package/types/material/UnlitMaterial.d.ts +33 -0
  212. package/types/material/enums/BlendMode.d.ts +9 -0
  213. package/types/material/enums/RenderFace.d.ts +11 -0
  214. package/types/material/enums/TextureCoordinate.d.ts +13 -0
  215. package/types/material/index.d.ts +10 -0
  216. package/types/mesh/BlendShape.d.ts +39 -0
  217. package/types/mesh/BlendShapeFrame.d.ts +22 -0
  218. package/types/mesh/BlendShapeManager.d.ts +1 -0
  219. package/types/mesh/BufferMesh.d.ts +59 -0
  220. package/types/mesh/MeshRenderer.d.ts +30 -0
  221. package/types/mesh/ModelMesh.d.ts +226 -0
  222. package/types/mesh/PrimitiveMesh.d.ts +86 -0
  223. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  224. package/types/mesh/Skin.d.ts +16 -0
  225. package/types/mesh/SkinnedMeshRenderer.d.ts +62 -0
  226. package/types/mesh/enums/VertexAttribute.d.ts +33 -0
  227. package/types/mesh/index.d.ts +8 -0
  228. package/types/particle/ParticleRenderer.d.ts +235 -0
  229. package/types/particle/index.d.ts +1 -0
  230. package/types/physics/CharacterController.d.ts +53 -0
  231. package/types/physics/Collider.d.ts +29 -0
  232. package/types/physics/DynamicCollider.d.ts +161 -0
  233. package/types/physics/HitResult.d.ts +15 -0
  234. package/types/physics/PhysicsManager.d.ts +95 -0
  235. package/types/physics/PhysicsMaterial.d.ts +37 -0
  236. package/types/physics/StaticCollider.d.ts +7 -0
  237. package/types/physics/enums/ColliderShapeUpAxis.d.ts +11 -0
  238. package/types/physics/enums/ControllerCollisionFlag.d.ts +11 -0
  239. package/types/physics/enums/ControllerNonWalkableMode.d.ts +9 -0
  240. package/types/physics/enums/HingeJointFlag.d.ts +1 -0
  241. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +13 -0
  242. package/types/physics/enums/index.d.ts +4 -0
  243. package/types/physics/index.d.ts +10 -0
  244. package/types/physics/joint/FixedJoint.d.ts +3 -0
  245. package/types/physics/joint/HingeJoint.d.ts +57 -0
  246. package/types/physics/joint/Joint.d.ts +58 -0
  247. package/types/physics/joint/JointLimits.d.ts +15 -0
  248. package/types/physics/joint/JointMotor.d.ts +13 -0
  249. package/types/physics/joint/SpringJoint.d.ts +42 -0
  250. package/types/physics/joint/index.d.ts +6 -0
  251. package/types/physics/shape/BoxColliderShape.d.ts +15 -0
  252. package/types/physics/shape/CapsuleColliderShape.d.ts +26 -0
  253. package/types/physics/shape/ColliderShape.d.ts +51 -0
  254. package/types/physics/shape/PlaneColliderShape.d.ts +7 -0
  255. package/types/physics/shape/SphereColliderShape.d.ts +13 -0
  256. package/types/physics/shape/index.d.ts +5 -0
  257. package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
  258. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
  259. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +20 -0
  260. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +36 -0
  261. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +37 -0
  262. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +40 -0
  263. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +41 -0
  264. package/types/renderingHardwareInterface/index.d.ts +6 -0
  265. package/types/shader/Shader.d.ts +72 -0
  266. package/types/shader/ShaderData.d.ts +350 -0
  267. package/types/shader/ShaderMacro.d.ts +10 -0
  268. package/types/shader/ShaderMacroCollection.d.ts +1 -0
  269. package/types/shader/ShaderPart.d.ts +41 -0
  270. package/types/shader/ShaderPass.d.ts +9 -0
  271. package/types/shader/ShaderPool.d.ts +1 -0
  272. package/types/shader/ShaderProgram.d.ts +1 -0
  273. package/types/shader/ShaderProgramPool.d.ts +1 -0
  274. package/types/shader/ShaderProperty.d.ts +13 -0
  275. package/types/shader/ShaderTagKey.d.ts +16 -0
  276. package/types/shader/ShaderUniform.d.ts +1 -0
  277. package/types/shader/ShaderUniformBlock.d.ts +1 -0
  278. package/types/shader/SubShader.d.ts +19 -0
  279. package/types/shader/enums/BlendFactor.d.ts +32 -0
  280. package/types/shader/enums/BlendOperation.d.ts +16 -0
  281. package/types/shader/enums/ColorWriteMask.d.ts +18 -0
  282. package/types/shader/enums/CompareFunction.d.ts +22 -0
  283. package/types/shader/enums/CullMode.d.ts +12 -0
  284. package/types/shader/enums/RenderQueueType.d.ts +11 -0
  285. package/types/shader/enums/ShaderDataGroup.d.ts +13 -0
  286. package/types/shader/enums/ShaderPropertyType.d.ts +27 -0
  287. package/types/shader/enums/StencilOperation.d.ts +22 -0
  288. package/types/shader/index.d.ts +12 -0
  289. package/types/shader/state/BlendState.d.ts +16 -0
  290. package/types/shader/state/DepthState.d.ts +14 -0
  291. package/types/shader/state/RasterState.d.ts +13 -0
  292. package/types/shader/state/RenderState.d.ts +20 -0
  293. package/types/shader/state/RenderTargetBlendState.d.ts +24 -0
  294. package/types/shader/state/StencilState.d.ts +34 -0
  295. package/types/shaderlib/ShaderFactory.d.ts +17 -0
  296. package/types/shaderlib/ShaderLib.d.ts +57 -0
  297. package/types/shaderlib/index.d.ts +1 -0
  298. package/types/shaderlib/pbr/index.d.ts +9 -0
  299. package/types/shaderlib/shadow/index.d.ts +8 -0
  300. package/types/shadow/CascadedShadowCasterPass.d.ts +47 -0
  301. package/types/shadow/ShadowSliceData.d.ts +1 -0
  302. package/types/shadow/ShadowUtils.d.ts +1 -0
  303. package/types/shadow/enum/ShadowCascadesMode.d.ts +11 -0
  304. package/types/shadow/enum/ShadowMode.d.ts +13 -0
  305. package/types/shadow/enum/ShadowResolution.d.ts +13 -0
  306. package/types/shadow/enum/ShadowType.d.ts +13 -0
  307. package/types/shadow/index.d.ts +3 -0
  308. package/types/sky/Sky.d.ts +14 -0
  309. package/types/sky/SkyBoxMaterial.d.ts +25 -0
  310. package/types/sky/index.d.ts +2 -0
  311. package/types/texture/RenderTarget.d.ts +95 -0
  312. package/types/texture/Texture.d.ts +77 -0
  313. package/types/texture/Texture2D.d.ts +68 -0
  314. package/types/texture/Texture2DArray.d.ts +81 -0
  315. package/types/texture/TextureCube.d.ts +70 -0
  316. package/types/texture/enums/RenderBufferDepthFormat.d.ts +21 -0
  317. package/types/texture/enums/TextureCubeFace.d.ts +17 -0
  318. package/types/texture/enums/TextureDepthCompareFunction.d.ts +21 -0
  319. package/types/texture/enums/TextureFilterMode.d.ts +11 -0
  320. package/types/texture/enums/TextureFormat.d.ts +69 -0
  321. package/types/texture/enums/TextureWrapMode.d.ts +11 -0
  322. package/types/texture/index.d.ts +11 -0
  323. package/types/trail/TrailMaterial.d.ts +5 -0
  324. package/types/trail/TrailRenderer.d.ts +40 -0
  325. package/types/trail/index.d.ts +2 -0
@@ -0,0 +1,12 @@
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+ export { RenderQueueType } from "./enums/RenderQueueType";
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+ export { BlendFactor } from "./enums/BlendFactor";
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+ export { BlendOperation } from "./enums/BlendOperation";
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+ export { ColorWriteMask } from "./enums/ColorWriteMask";
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+ export { CompareFunction } from "./enums/CompareFunction";
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+ export { CullMode } from "./enums/CullMode";
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+ export { ShaderPropertyType } from "./enums/ShaderPropertyType";
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+ export { StencilOperation } from "./enums/StencilOperation";
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+ export { Shader } from "./Shader";
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+ export { ShaderData } from "./ShaderData";
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+ export { ShaderPass } from "./ShaderPass";
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+ export { ShaderProperty } from "./ShaderProperty";
@@ -0,0 +1,16 @@
1
+ import { Color } from "@galacean/engine-math";
2
+ import { RenderTargetBlendState } from "./RenderTargetBlendState";
3
+ /**
4
+ * Blend state.
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+ */
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+ export declare class BlendState {
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+ private static _getGLBlendFactor;
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+ private static _getGLBlendOperation;
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+ /** The blend state of the render target. */
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+ readonly targetBlendState: RenderTargetBlendState;
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+ /** Constant blend color. */
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+ readonly blendColor: Color;
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+ /** Whether to use (Alpha-to-Coverage) technology. */
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+ alphaToCoverage: boolean;
15
+ private _platformApply;
16
+ }
@@ -0,0 +1,14 @@
1
+ import { CompareFunction } from "../enums/CompareFunction";
2
+ /**
3
+ * Depth state.
4
+ */
5
+ export declare class DepthState {
6
+ private static _getGLCompareFunction;
7
+ /** Whether to enable the depth test. */
8
+ enabled: boolean;
9
+ /** Whether the depth value can be written.*/
10
+ writeEnabled: boolean;
11
+ /** Depth comparison function. */
12
+ compareFunction: CompareFunction;
13
+ private _platformApply;
14
+ }
@@ -0,0 +1,13 @@
1
+ import { CullMode } from "../enums/CullMode";
2
+ /**
3
+ * Raster state.
4
+ */
5
+ export declare class RasterState {
6
+ /** Specifies whether or not front- and/or back-facing polygons can be culled. */
7
+ cullMode: CullMode;
8
+ /** The multiplier by which an implementation-specific value is multiplied with to create a constant depth offset. */
9
+ depthBias: number;
10
+ /** The scale factor for the variable depth offset for each polygon. */
11
+ slopeScaledDepthBias: number;
12
+ private _platformApply;
13
+ }
@@ -0,0 +1,20 @@
1
+ import { RenderQueueType } from "../enums/RenderQueueType";
2
+ import { BlendState } from "./BlendState";
3
+ import { DepthState } from "./DepthState";
4
+ import { RasterState } from "./RasterState";
5
+ import { StencilState } from "./StencilState";
6
+ /**
7
+ * Render state.
8
+ */
9
+ export declare class RenderState {
10
+ /** Blend state. */
11
+ readonly blendState: BlendState;
12
+ /** Depth state. */
13
+ readonly depthState: DepthState;
14
+ /** Stencil state. */
15
+ readonly stencilState: StencilState;
16
+ /** Raster state. */
17
+ readonly rasterState: RasterState;
18
+ /** Render queue type. */
19
+ renderQueueType: RenderQueueType;
20
+ }
@@ -0,0 +1,24 @@
1
+ import { BlendOperation } from "../enums/BlendOperation";
2
+ import { BlendFactor } from "../enums/BlendFactor";
3
+ import { ColorWriteMask } from "../enums/ColorWriteMask";
4
+ /**
5
+ * The blend state of the render target.
6
+ */
7
+ export declare class RenderTargetBlendState {
8
+ /** Whether to enable blend. */
9
+ enabled: boolean;
10
+ /** color (RGB) blend operation. */
11
+ colorBlendOperation: BlendOperation;
12
+ /** alpha (A) blend operation. */
13
+ alphaBlendOperation: BlendOperation;
14
+ /** color blend factor (RGB) for source. */
15
+ sourceColorBlendFactor: BlendFactor;
16
+ /** alpha blend factor (A) for source. */
17
+ sourceAlphaBlendFactor: BlendFactor;
18
+ /** color blend factor (RGB) for destination. */
19
+ destinationColorBlendFactor: BlendFactor;
20
+ /** alpha blend factor (A) for destination. */
21
+ destinationAlphaBlendFactor: BlendFactor;
22
+ /** color mask. */
23
+ colorWriteMask: ColorWriteMask;
24
+ }
@@ -0,0 +1,34 @@
1
+ import { CompareFunction } from "../enums/CompareFunction";
2
+ import { StencilOperation } from "../enums/StencilOperation";
3
+ /**
4
+ * Stencil state.
5
+ */
6
+ export declare class StencilState {
7
+ private static _getGLCompareFunction;
8
+ private static _getGLStencilOperation;
9
+ /** Whether to enable stencil test. */
10
+ enabled: boolean;
11
+ /** Write the reference value of the stencil buffer. */
12
+ referenceValue: number;
13
+ /** Specifying a bit-wise mask that is used to AND the reference value and the stored stencil value when the test is done. */
14
+ mask: number;
15
+ /** Specifying a bit mask to enable or disable writing of individual bits in the stencil planes. */
16
+ writeMask: number;
17
+ /** The comparison function of the reference value of the front face of the geometry and the current buffer storage value. */
18
+ compareFunctionFront: CompareFunction;
19
+ /** The comparison function of the reference value of the back of the geometry and the current buffer storage value. */
20
+ compareFunctionBack: CompareFunction;
21
+ /** specifying the function to use for front face when both the stencil test and the depth test pass. */
22
+ passOperationFront: StencilOperation;
23
+ /** specifying the function to use for back face when both the stencil test and the depth test pass. */
24
+ passOperationBack: StencilOperation;
25
+ /** specifying the function to use for front face when the stencil test fails. */
26
+ failOperationFront: StencilOperation;
27
+ /** specifying the function to use for back face when the stencil test fails. */
28
+ failOperationBack: StencilOperation;
29
+ /** specifying the function to use for front face when the stencil test passes, but the depth test fails. */
30
+ zFailOperationFront: StencilOperation;
31
+ /** specifying the function to use for back face when the stencil test passes, but the depth test fails. */
32
+ zFailOperationBack: StencilOperation;
33
+ private _platformApply;
34
+ }
@@ -0,0 +1,17 @@
1
+ declare class ShaderFactory {
2
+ static parseCustomMacros(macros: string[]): string;
3
+ static parseIncludes(src: string): string;
4
+ /**
5
+ * GLSL extension.
6
+ * @param extensions - such as ["GL_EXT_shader_texture_lod"]
7
+ * */
8
+ static parseExtension(extensions: string[]): string;
9
+ /**
10
+ * Convert lower GLSL version to GLSL 300 es.
11
+ * @param shader - code
12
+ * @param isFrag - Whether it is a fragment shader.
13
+ * */
14
+ static convertTo300(shader: string, isFrag?: boolean): string;
15
+ private static _replaceMRTShader;
16
+ }
17
+ export { ShaderFactory };
@@ -0,0 +1,57 @@
1
+ export declare const ShaderLib: {
2
+ normal_get: string;
3
+ pbr_frag_define: string;
4
+ pbr_helper: string;
5
+ brdf: string;
6
+ direct_irradiance_frag_define: string;
7
+ ibl_frag_define: string;
8
+ pbr_frag: string;
9
+ ShadowCoord: string;
10
+ ShadowFragmentDeclaration: string;
11
+ shadow_sample_tent: string;
12
+ ShadowVertexDeclaration: string;
13
+ ShadowVertex: string;
14
+ common: string;
15
+ common_vert: string;
16
+ transform_declare: string;
17
+ camera_declare: string;
18
+ color_share: string;
19
+ normal_share: string;
20
+ uv_share: string;
21
+ worldpos_share: string;
22
+ FogVertexDeclaration: string;
23
+ FogFragmentDeclaration: string;
24
+ begin_normal_vert: string;
25
+ begin_position_vert: string;
26
+ position_vert: string;
27
+ color_vert: string;
28
+ normal_vert: string;
29
+ skinning_vert: string;
30
+ blendShape_input: string;
31
+ blendShape_vert: string;
32
+ uv_vert: string;
33
+ worldpos_vert: string;
34
+ FogVertex: string;
35
+ light_frag_define: string;
36
+ mobile_material_frag: string;
37
+ FogFragment: string;
38
+ begin_mobile_frag: string;
39
+ begin_viewdir_frag: string;
40
+ mobile_blinnphong_frag: string;
41
+ noise_common: string;
42
+ noise_cellular_2D: string;
43
+ noise_cellular_2x2: string;
44
+ noise_cellular_2x2x2: string;
45
+ noise_cellular_3D: string;
46
+ noise_cellular: string;
47
+ noise_perlin_2D: string;
48
+ noise_perlin_3D: string;
49
+ noise_perlin_4D: string;
50
+ noise_perlin: string;
51
+ noise_psrd_2D: string;
52
+ noise_simplex_2D: string;
53
+ noise_simplex_3D_grad: string;
54
+ noise_simplex_3D: string;
55
+ noise_simplex_4D: string;
56
+ noise_simplex: string;
57
+ };
@@ -0,0 +1 @@
1
+ export { ShaderFactory } from "./ShaderFactory";
@@ -0,0 +1,9 @@
1
+ declare const _default: {
2
+ pbr_frag_define: string;
3
+ pbr_helper: string;
4
+ brdf: string;
5
+ direct_irradiance_frag_define: string;
6
+ ibl_frag_define: string;
7
+ pbr_frag: string;
8
+ };
9
+ export default _default;
@@ -0,0 +1,8 @@
1
+ declare const _default: {
2
+ ShadowCoord: string;
3
+ ShadowFragmentDeclaration: string;
4
+ shadow_sample_tent: string;
5
+ ShadowVertexDeclaration: string;
6
+ ShadowVertex: string;
7
+ };
8
+ export default _default;
@@ -0,0 +1,47 @@
1
+ import { Camera } from "../Camera";
2
+ /**
3
+ * Cascade shadow caster.
4
+ */
5
+ export declare class CascadedShadowCasterPass {
6
+ private static _lightShadowBiasProperty;
7
+ private static _lightDirectionProperty;
8
+ private static _shadowMatricesProperty;
9
+ private static _shadowMapSize;
10
+ private static _shadowInfosProperty;
11
+ private static _shadowMapsProperty;
12
+ private static _shadowSplitSpheresProperty;
13
+ private static _maxCascades;
14
+ private static _cascadesSplitDistance;
15
+ private static _clearColor;
16
+ private static _tempVector;
17
+ private static _tempMatrix0;
18
+ private readonly _camera;
19
+ private readonly _engine;
20
+ private readonly _shadowCasterShader;
21
+ private readonly _supportDepthTexture;
22
+ private _shadowMapResolution;
23
+ private _shadowMapSize;
24
+ private _shadowTileResolution;
25
+ private _shadowBias;
26
+ private _shadowMapFormat;
27
+ private _shadowCascadeMode;
28
+ private _shadowSliceData;
29
+ private _lightUp;
30
+ private _lightSide;
31
+ private _existShadowMap;
32
+ private _splitBoundSpheres;
33
+ /** The end is project prcision problem in shader. */
34
+ private _shadowMatrices;
35
+ private _shadowInfos;
36
+ private _depthTexture;
37
+ private _renderTargets;
38
+ private _viewportOffsets;
39
+ constructor(camera: Camera);
40
+ private _renderDirectShadowMap;
41
+ private _updateReceiversShaderData;
42
+ private _getCascadesSplitDistance;
43
+ private _getFarWithRadius;
44
+ private _getAvailableRenderTarget;
45
+ private _updateShadowSettings;
46
+ private _updateSingleShadowCasterShaderData;
47
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Number of cascades to use for directional light shadows.
3
+ */
4
+ export declare enum ShadowCascadesMode {
5
+ /** No cascades */
6
+ NoCascades = 1,
7
+ /** Two cascades */
8
+ TwoCascades = 2,
9
+ /** Four cascades */
10
+ FourCascades = 4
11
+ }
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Determines which type of shadows should be used.
3
+ */
4
+ export declare enum ShadowMode {
5
+ /** Disable Shadows. */
6
+ None = 0,
7
+ /** Hard Shadows Only. */
8
+ Hard = 1,
9
+ /** Cast "soft" shadows with low range. */
10
+ SoftLow = 2,
11
+ /** Cast "soft" shadows with large range. */
12
+ SoftHigh = 3
13
+ }
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Default shadow resolution.
3
+ */
4
+ export declare enum ShadowResolution {
5
+ /** Low shadow map resolution. */
6
+ Low = 0,
7
+ /** Medium shadow map resolution. */
8
+ Medium = 1,
9
+ /** High shadow map resolution. */
10
+ High = 2,
11
+ /** Very high shadow map resolution. */
12
+ VeryHigh = 3
13
+ }
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Determines which type of shadows should be used.
3
+ */
4
+ export declare enum ShadowType {
5
+ /** Disable Shadows. */
6
+ None = 0,
7
+ /** Hard Shadows Only. */
8
+ Hard = 1,
9
+ /** Cast "soft" shadows with low range. */
10
+ SoftLow = 2,
11
+ /** Cast "soft" shadows with large range. */
12
+ SoftHigh = 3
13
+ }
@@ -0,0 +1,3 @@
1
+ export { ShadowCascadesMode } from "./enum/ShadowCascadesMode";
2
+ export { ShadowResolution } from "./enum/ShadowResolution";
3
+ export { ShadowType } from "./enum/ShadowType";
@@ -0,0 +1,14 @@
1
+ import { Mesh } from "../graphic/Mesh";
2
+ import { Material } from "../material";
3
+ /**
4
+ * Sky.
5
+ */
6
+ export declare class Sky {
7
+ private static _epsilon;
8
+ private static _viewProjMatrix;
9
+ private static _projectionMatrix;
10
+ /** Material of the sky. */
11
+ material: Material;
12
+ /** Mesh of the sky. */
13
+ mesh: Mesh;
14
+ }
@@ -0,0 +1,25 @@
1
+ import { Engine } from "../Engine";
2
+ import { Material } from "../material/Material";
3
+ import { TextureCube } from "../texture";
4
+ /**
5
+ * SkyboxMaterial
6
+ */
7
+ export declare class SkyBoxMaterial extends Material {
8
+ private _decodeParam;
9
+ /**
10
+ * Whether to decode from texture with RGBM format.
11
+ */
12
+ get textureDecodeRGBM(): boolean;
13
+ set textureDecodeRGBM(value: boolean);
14
+ /**
15
+ * RGBM decode factor, default 5.0.
16
+ */
17
+ get RGBMDecodeFactor(): number;
18
+ set RGBMDecodeFactor(value: number);
19
+ /**
20
+ * Texture cube map of the sky box material.
21
+ */
22
+ get textureCubeMap(): TextureCube;
23
+ set textureCubeMap(v: TextureCube);
24
+ constructor(engine: Engine);
25
+ }
@@ -0,0 +1,2 @@
1
+ export { Sky } from "./Sky";
2
+ export { SkyBoxMaterial } from "./SkyBoxMaterial";
@@ -0,0 +1,95 @@
1
+ import { EngineObject } from "../base";
2
+ import { Engine } from "../Engine";
3
+ import { RenderBufferDepthFormat } from "./enums/RenderBufferDepthFormat";
4
+ import { Texture } from "./Texture";
5
+ /**
6
+ * The render target used for off-screen rendering.
7
+ */
8
+ export declare class RenderTarget extends EngineObject {
9
+ private _autoGenerateMipmaps;
10
+ private _width;
11
+ private _height;
12
+ private _colorTextures;
13
+ private _depthTexture;
14
+ /**
15
+ * Whether to automatically generate multi-level textures.
16
+ */
17
+ get autoGenerateMipmaps(): boolean;
18
+ set autoGenerateMipmaps(value: boolean);
19
+ /**
20
+ * Render target width.
21
+ */
22
+ get width(): number;
23
+ /**
24
+ * Render target height.
25
+ */
26
+ get height(): number;
27
+ /**
28
+ * Render color texture count.
29
+ */
30
+ get colorTextureCount(): number;
31
+ /**
32
+ * Depth texture.
33
+ */
34
+ get depthTexture(): Texture | null;
35
+ /**
36
+ * Anti-aliasing level.
37
+ * @remarks If the anti-aliasing level set is greater than the maximum level supported by the hardware, the maximum level of the hardware will be used.
38
+ */
39
+ get antiAliasing(): number;
40
+ /**
41
+ * Create a render target through color texture and depth format.
42
+ * @param engine - Define the engine to use for this off-screen rendering
43
+ * @param width - Render target width
44
+ * @param height - Render target height
45
+ * @param colorTexture - Render color texture
46
+ * @param depthFormat - Depth format. default RenderBufferDepthFormat.Depth, engine will automatically select the supported precision
47
+ * @param antiAliasing - Anti-aliasing level, default is 1
48
+ */
49
+ constructor(engine: Engine, width: number, height: number, colorTexture: Texture, depthFormat?: RenderBufferDepthFormat | null, antiAliasing?: number);
50
+ /**
51
+ * Create a render target through color texture and depth format.
52
+ * @remarks If the color texture is not transmitted, only the depth texture is generated.
53
+ * @param engine - Define the engine to use for this off-screen rendering
54
+ * @param width - Render target width
55
+ * @param height - Render target height
56
+ * @param colorTexture - Render color texture
57
+ * @param depthTexture - Render depth texture
58
+ * @param antiAliasing - Anti-aliasing level, default is 1
59
+ */
60
+ constructor(engine: Engine, width: number, height: number, colorTexture: Texture | null, depthTexture: Texture, antiAliasing?: number);
61
+ /**
62
+ * Create a render target with color texture array and depth format.
63
+ * @param engine - Define the engine to use for this off-screen rendering
64
+ * @param width - Render target width
65
+ * @param height - Render target height
66
+ * @param colorTextures - Render color texture array
67
+ * @param depthFormat - Depth format. default RenderBufferDepthFormat.Depth,engine will automatically select the supported precision
68
+ * @param antiAliasing - Anti-aliasing level, default is 1
69
+ */
70
+ constructor(engine: Engine, width: number, height: number, colorTextures: Texture[], depthFormat?: RenderBufferDepthFormat | null, antiAliasing?: number);
71
+ /**
72
+ * Create a render target with color texture array and depth texture.
73
+ * @param engine - Define the engine to use for this off-screen rendering
74
+ * @param width - Render target width
75
+ * @param height - Render target height
76
+ * @param colorTextures - Render color texture array
77
+ * @param depthTexture - Depth texture
78
+ * @param antiAliasing - Anti-aliasing level, default is 1
79
+ */
80
+ constructor(engine: Engine, width: number, height: number, colorTextures: Texture[], depthTexture: Texture, antiAliasing?: number);
81
+ /**
82
+ *
83
+ * Get the render color texture by index.
84
+ * @param index
85
+ */
86
+ getColorTexture(index?: number): Texture | null;
87
+ /**
88
+ * Generate the mipmap of each attachment texture of the renderTarget according to the configuration.
89
+ */
90
+ generateMipmaps(): void;
91
+ /**
92
+ * Destroy render target.
93
+ */
94
+ destroy(): void;
95
+ }
@@ -0,0 +1,77 @@
1
+ import { RefObject } from "../asset/RefObject";
2
+ import { TextureDepthCompareFunction } from "./enums/TextureDepthCompareFunction";
3
+ import { TextureFilterMode } from "./enums/TextureFilterMode";
4
+ import { TextureFormat } from "./enums/TextureFormat";
5
+ import { TextureWrapMode } from "./enums/TextureWrapMode";
6
+ /**
7
+ * The base class of texture, contains some common functions of texture-related classes.
8
+ */
9
+ export declare abstract class Texture extends RefObject {
10
+ name: string;
11
+ protected _format: TextureFormat;
12
+ protected _width: number;
13
+ protected _height: number;
14
+ protected _mipmapCount: number;
15
+ private _wrapModeU;
16
+ private _wrapModeV;
17
+ private _filterMode;
18
+ private _anisoLevel;
19
+ private _depthCompareFunction;
20
+ private _useDepthCompareMode;
21
+ /**
22
+ * Texture format.
23
+ */
24
+ get format(): TextureFormat;
25
+ /**
26
+ * The width of the texture.
27
+ */
28
+ get width(): number;
29
+ /**
30
+ * The height of the texture.
31
+ */
32
+ get height(): number;
33
+ /**
34
+ * Wrapping mode for texture coordinate S.
35
+ */
36
+ get wrapModeU(): TextureWrapMode;
37
+ set wrapModeU(value: TextureWrapMode);
38
+ /**
39
+ * Wrapping mode for texture coordinate T.
40
+ */
41
+ get wrapModeV(): TextureWrapMode;
42
+ set wrapModeV(value: TextureWrapMode);
43
+ /**
44
+ * Texture mipmapping count.
45
+ */
46
+ get mipmapCount(): number;
47
+ /**
48
+ * Filter mode for texture.
49
+ */
50
+ get filterMode(): TextureFilterMode;
51
+ set filterMode(value: TextureFilterMode);
52
+ /**
53
+ * Anisotropic level for texture.
54
+ */
55
+ get anisoLevel(): number;
56
+ set anisoLevel(value: number);
57
+ /**
58
+ * Filter mode when texture as depth Texture.
59
+ * @remarks Only depth-related formats take effect.
60
+ */
61
+ get depthCompareFunction(): TextureDepthCompareFunction;
62
+ set depthCompareFunction(value: TextureDepthCompareFunction);
63
+ /**
64
+ * Generate multi-level textures based on the 0th level data.
65
+ */
66
+ generateMipmaps(): void;
67
+ /**
68
+ * @override
69
+ */
70
+ _onDestroy(): void;
71
+ /**
72
+ * Get the maximum mip level of the corresponding size:rounding down.
73
+ * @remarks http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf
74
+ */
75
+ protected _getMaxMiplevel(size: number): number;
76
+ protected _getMipmapCount(): number;
77
+ }
@@ -0,0 +1,68 @@
1
+ import { Engine } from "../Engine";
2
+ import { TextureFormat } from "./enums/TextureFormat";
3
+ import { Texture } from "./Texture";
4
+ /**
5
+ * Two-dimensional texture.
6
+ */
7
+ export declare class Texture2D extends Texture {
8
+ /**
9
+ * Create Texture2D.
10
+ * @param engine - Define the engine to use to render this texture
11
+ * @param width - Texture width
12
+ * @param height - Texture height
13
+ * @param format - Texture format. default `TextureFormat.R8G8B8A8`
14
+ * @param mipmap - Whether to use multi-level texture
15
+ */
16
+ constructor(engine: Engine, width: number, height: number, format?: TextureFormat, mipmap?: boolean);
17
+ /**
18
+ * Setting pixels data through color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
19
+ * @remarks If it is the WebGL1.0 platform and the texture format is compressed, the first upload must be filled with textures.
20
+ * @param colorBuffer - Color buffer data
21
+ * @param mipLevel - Texture mipmapping level
22
+ * @param x - X coordinate of area start
23
+ * @param y - Y coordinate of area start
24
+ * @param width - Data width. if it's empty, width is the width corresponding to mipLevel minus x , width corresponding to mipLevel is Math.max(1, this.width >> mipLevel)
25
+ * @param height - Data height. if it's empty, height is the height corresponding to mipLevel minus y , height corresponding to mipLevel is Math.max(1, this.height >> mipLevel)
26
+ */
27
+ setPixelBuffer(colorBuffer: ArrayBufferView, mipLevel?: number, x?: number, y?: number, width?: number, height?: number): void;
28
+ /**
29
+ * Setting pixels data through TexImageSource, designated area and texture mipmapping level.
30
+ * @param imageSource - The source of texture
31
+ * @param mipLevel - Texture mipmapping level
32
+ * @param flipY - Whether to flip the Y axis
33
+ * @param premultiplyAlpha - Whether to premultiply the transparent channel
34
+ * @param x - X coordinate of area start
35
+ * @param y - Y coordinate of area start
36
+ */
37
+ setImageSource(imageSource: TexImageSource | OffscreenCanvas, mipLevel?: number, flipY?: boolean, premultiplyAlpha?: boolean, x?: number, y?: number): void;
38
+ /**
39
+ * Get pixel color buffer.
40
+ * @param out - Color buffer
41
+ */
42
+ getPixelBuffer(out: ArrayBufferView): void;
43
+ /**
44
+ * Get the pixel color buffer according to the specified mip level.
45
+ * @param mipLevel - Tet mip level want to get
46
+ * @param out - Color buffer
47
+ */
48
+ getPixelBuffer(mipLevel: number, out: ArrayBufferView): void;
49
+ /**
50
+ * Get the pixel color buffer according to the specified area.
51
+ * @param x - X coordinate of area start
52
+ * @param y - Y coordinate of area start
53
+ * @param width - Area width
54
+ * @param height - Area height
55
+ * @param out - Color buffer
56
+ */
57
+ getPixelBuffer(x: number, y: number, width: number, height: number, out: ArrayBufferView): void;
58
+ /**
59
+ * Get the pixel color buffer according to the specified area and mip level.
60
+ * @param x - X coordinate of area start
61
+ * @param y - Y coordinate of area start
62
+ * @param width - Area width
63
+ * @param height - Area height
64
+ * @param mipLevel - Tet mip level want to get
65
+ * @param out - Color buffer
66
+ */
67
+ getPixelBuffer(x: number, y: number, width: number, height: number, mipLevel: number, out: ArrayBufferView): void;
68
+ }