@galacean/engine-core 0.0.0-experimental-animator-additive.1

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Files changed (325) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -0
  3. package/dist/main.js +24671 -0
  4. package/dist/main.js.map +1 -0
  5. package/dist/miniprogram.js +24671 -0
  6. package/dist/module.js +24554 -0
  7. package/dist/module.js.map +1 -0
  8. package/package.json +26 -0
  9. package/types/2d/assembler/IAssembler.d.ts +1 -0
  10. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +1 -0
  11. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +1 -0
  12. package/types/2d/atlas/FontAtlas.d.ts +1 -0
  13. package/types/2d/atlas/SpriteAtlas.d.ts +36 -0
  14. package/types/2d/atlas/types.d.ts +64 -0
  15. package/types/2d/data/RenderData2D.d.ts +1 -0
  16. package/types/2d/data/VertexData2D.d.ts +1 -0
  17. package/types/2d/enums/FontStyle.d.ts +11 -0
  18. package/types/2d/enums/SpriteDirtyFlag.d.ts +13 -0
  19. package/types/2d/enums/SpriteDrawMode.d.ts +9 -0
  20. package/types/2d/enums/SpriteMaskInteraction.d.ts +11 -0
  21. package/types/2d/enums/SpriteMaskLayer.d.ts +71 -0
  22. package/types/2d/enums/SpriteModifyFlags.d.ts +13 -0
  23. package/types/2d/enums/TextAlignment.d.ts +22 -0
  24. package/types/2d/enums/TextOverflow.d.ts +9 -0
  25. package/types/2d/index.d.ts +9 -0
  26. package/types/2d/sprite/Sprite.d.ts +97 -0
  27. package/types/2d/sprite/SpriteMask.d.ts +63 -0
  28. package/types/2d/sprite/SpriteRenderer.d.ts +77 -0
  29. package/types/2d/sprite/index.d.ts +3 -0
  30. package/types/2d/text/CharInfo.d.ts +1 -0
  31. package/types/2d/text/CharRenderData.d.ts +1 -0
  32. package/types/2d/text/CharRenderDataPool.d.ts +1 -0
  33. package/types/2d/text/Font.d.ts +26 -0
  34. package/types/2d/text/SubFont.d.ts +1 -0
  35. package/types/2d/text/TextRenderer.d.ts +123 -0
  36. package/types/2d/text/TextUtils.d.ts +1 -0
  37. package/types/2d/text/index.d.ts +2 -0
  38. package/types/Background.d.ts +43 -0
  39. package/types/BoolUpdateFlag.d.ts +12 -0
  40. package/types/Camera.d.ts +206 -0
  41. package/types/Canvas.d.ts +9 -0
  42. package/types/Component.d.ts +32 -0
  43. package/types/ComponentsDependencies.d.ts +17 -0
  44. package/types/ComponentsManager.d.ts +46 -0
  45. package/types/DisorderedArray.d.ts +18 -0
  46. package/types/Engine.d.ts +140 -0
  47. package/types/EngineSettings.d.ts +8 -0
  48. package/types/Entity.d.ts +151 -0
  49. package/types/Layer.d.ts +73 -0
  50. package/types/ListenerUpdateFlag.d.ts +12 -0
  51. package/types/Platform.d.ts +15 -0
  52. package/types/RenderPipeline/Basic2DBatcher.d.ts +20 -0
  53. package/types/RenderPipeline/BasicRenderPipeline.d.ts +66 -0
  54. package/types/RenderPipeline/ClassPool.d.ts +17 -0
  55. package/types/RenderPipeline/MeshRenderData.d.ts +15 -0
  56. package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
  57. package/types/RenderPipeline/RenderContext.d.ts +1 -0
  58. package/types/RenderPipeline/RenderData.d.ts +7 -0
  59. package/types/RenderPipeline/RenderElement.d.ts +11 -0
  60. package/types/RenderPipeline/RenderPass.d.ts +55 -0
  61. package/types/RenderPipeline/RenderQueue.d.ts +38 -0
  62. package/types/RenderPipeline/SpriteBatcher.d.ts +1 -0
  63. package/types/RenderPipeline/SpriteElement.d.ts +13 -0
  64. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +10 -0
  65. package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
  66. package/types/RenderPipeline/SpriteMaskManager.d.ts +1 -0
  67. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +10 -0
  68. package/types/RenderPipeline/SpriteRenderData.d.ts +12 -0
  69. package/types/RenderPipeline/TextRenderData.d.ts +6 -0
  70. package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
  71. package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
  72. package/types/RenderPipeline/index.d.ts +4 -0
  73. package/types/Renderer.d.ts +119 -0
  74. package/types/Scene.d.ts +142 -0
  75. package/types/SceneManager.d.ts +28 -0
  76. package/types/Script.d.ts +118 -0
  77. package/types/SystemInfo.d.ts +14 -0
  78. package/types/Transform.d.ts +258 -0
  79. package/types/UpdateFlag.d.ts +20 -0
  80. package/types/UpdateFlagManager.d.ts +1 -0
  81. package/types/Utils.d.ts +3 -0
  82. package/types/VirtualCamera.d.ts +1 -0
  83. package/types/animation/AnimationClip.d.ts +58 -0
  84. package/types/animation/AnimationClipCurveBinding.d.ts +21 -0
  85. package/types/animation/AnimationEvent.d.ts +11 -0
  86. package/types/animation/Animator.d.ts +86 -0
  87. package/types/animation/AnimatorController.d.ts +32 -0
  88. package/types/animation/AnimatorControllerLayer.d.ts +18 -0
  89. package/types/animation/AnimatorState.d.ts +60 -0
  90. package/types/animation/AnimatorStateMachine.d.ts +37 -0
  91. package/types/animation/AnimatorStatePlayData.d.ts +1 -0
  92. package/types/animation/AnimatorStateTransition.d.ts +12 -0
  93. package/types/animation/AnimatorTransition.d.ts +14 -0
  94. package/types/animation/AnimatorTransitionBase.d.ts +10 -0
  95. package/types/animation/Keyframe.d.ts +19 -0
  96. package/types/animation/StateMachineScript.d.ts +32 -0
  97. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +7 -0
  98. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +7 -0
  99. package/types/animation/animationCurve/AnimationColorCurve.d.ts +8 -0
  100. package/types/animation/animationCurve/AnimationCurve.d.ts +39 -0
  101. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +12 -0
  102. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +7 -0
  103. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +8 -0
  104. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +8 -0
  105. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +8 -0
  106. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +8 -0
  107. package/types/animation/animationCurve/index.d.ts +10 -0
  108. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +1 -0
  109. package/types/animation/enums/AnimatorConditionMode.d.ts +8 -0
  110. package/types/animation/enums/AnimatorCullingMode.d.ts +9 -0
  111. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +4 -0
  112. package/types/animation/enums/AnimatorStatePlayState.d.ts +1 -0
  113. package/types/animation/enums/InterpolationType.d.ts +13 -0
  114. package/types/animation/enums/LayerState.d.ts +13 -0
  115. package/types/animation/enums/PlayState.d.ts +13 -0
  116. package/types/animation/enums/StateMachineState.d.ts +13 -0
  117. package/types/animation/enums/WrapMode.d.ts +9 -0
  118. package/types/animation/index.d.ts +21 -0
  119. package/types/animation/internal/AnimationEventHandler.d.ts +1 -0
  120. package/types/animation/internal/AnimatorLayerData.d.ts +1 -0
  121. package/types/animation/internal/AnimatorPlayableObject.d.ts +23 -0
  122. package/types/animation/internal/AnimatorStateData.d.ts +1 -0
  123. package/types/animation/internal/AnimatorStateInfo.d.ts +1 -0
  124. package/types/animation/internal/AnimatorStateMachineData.d.ts +1 -0
  125. package/types/animation/internal/AnimatorStatePlayData.d.ts +1 -0
  126. package/types/animation/internal/AnimatorTempValue.d.ts +1 -0
  127. package/types/animation/internal/CrossCurveData.d.ts +1 -0
  128. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +5 -0
  129. package/types/animation/internal/animationCurveOwner/Assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
  130. package/types/animation/internal/animationCurveOwner/Assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
  131. package/types/animation/internal/animationCurveOwner/Assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
  132. package/types/animation/internal/animationCurveOwner/Assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
  133. package/types/animation/internal/animationCurveOwner/Assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
  134. package/types/animation/internal/animationCurveOwner/Assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
  135. package/types/asset/AssetPromise.d.ts +56 -0
  136. package/types/asset/AssetType.d.ts +52 -0
  137. package/types/asset/ContentRestorer.d.ts +17 -0
  138. package/types/asset/GraphicsResource.d.ts +9 -0
  139. package/types/asset/IRefObject.d.ts +2 -0
  140. package/types/asset/IReferable.d.ts +2 -0
  141. package/types/asset/LoadItem.d.ts +33 -0
  142. package/types/asset/Loader.d.ts +30 -0
  143. package/types/asset/RefObject.d.ts +27 -0
  144. package/types/asset/ReferResource.d.ts +27 -0
  145. package/types/asset/ResourceManager.d.ts +101 -0
  146. package/types/asset/request.d.ts +25 -0
  147. package/types/base/Constant.d.ts +110 -0
  148. package/types/base/EngineObject.d.ts +24 -0
  149. package/types/base/Event.d.ts +24 -0
  150. package/types/base/EventDispatcher.d.ts +79 -0
  151. package/types/base/Logger.d.ts +11 -0
  152. package/types/base/StaticInterfaceImplement.d.ts +5 -0
  153. package/types/base/Time.d.ts +41 -0
  154. package/types/base/Util.d.ts +14 -0
  155. package/types/base/index.d.ts +7 -0
  156. package/types/clone/CloneManager.d.ts +31 -0
  157. package/types/clone/ComponentCloner.d.ts +14 -0
  158. package/types/clone/enums/CloneMode.d.ts +13 -0
  159. package/types/enums/BackgroundMode.d.ts +9 -0
  160. package/types/enums/BackgroundTextureFillMode.d.ts +8 -0
  161. package/types/enums/CameraClearFlags.d.ts +13 -0
  162. package/types/enums/ColorSpace.d.ts +9 -0
  163. package/types/enums/FogMode.d.ts +13 -0
  164. package/types/env-probe/CubeProbe.d.ts +34 -0
  165. package/types/env-probe/Probe.d.ts +58 -0
  166. package/types/env-probe/index.d.ts +2 -0
  167. package/types/fog/EXP2Fog.d.ts +15 -0
  168. package/types/fog/Fog.d.ts +14 -0
  169. package/types/fog/LinearFog.d.ts +22 -0
  170. package/types/fog/index.d.ts +3 -0
  171. package/types/graphic/Buffer.d.ts +105 -0
  172. package/types/graphic/BufferUtil.d.ts +11 -0
  173. package/types/graphic/IndexBufferBinding.d.ts +21 -0
  174. package/types/graphic/Mesh.d.ts +70 -0
  175. package/types/graphic/SubMesh.d.ts +19 -0
  176. package/types/graphic/VertexBufferBinding.d.ts +20 -0
  177. package/types/graphic/VertexElement.d.ts +44 -0
  178. package/types/graphic/enums/BufferBindFlag.d.ts +9 -0
  179. package/types/graphic/enums/BufferUsage.d.ts +11 -0
  180. package/types/graphic/enums/IndexFormat.d.ts +11 -0
  181. package/types/graphic/enums/MeshTopology.d.ts +19 -0
  182. package/types/graphic/enums/SetDataOptions.d.ts +9 -0
  183. package/types/graphic/enums/VertexElementFormat.d.ts +37 -0
  184. package/types/graphic/index.d.ts +13 -0
  185. package/types/index.d.ts +53 -0
  186. package/types/input/InputManager.d.ts +67 -0
  187. package/types/input/enums/Keys.d.ts +398 -0
  188. package/types/input/enums/PointerButton.d.ts +33 -0
  189. package/types/input/enums/PointerPhase.d.ts +15 -0
  190. package/types/input/index.d.ts +5 -0
  191. package/types/input/interface/IInput.d.ts +18 -0
  192. package/types/input/keyboard/KeyboardManager.d.ts +1 -0
  193. package/types/input/pointer/Pointer.d.ts +25 -0
  194. package/types/input/pointer/PointerManager.d.ts +1 -0
  195. package/types/input/wheel/WheelManager.d.ts +1 -0
  196. package/types/lighting/AmbientLight.d.ts +67 -0
  197. package/types/lighting/DirectLight.d.ts +21 -0
  198. package/types/lighting/KHR_lights.d.ts +4 -0
  199. package/types/lighting/Light.d.ts +48 -0
  200. package/types/lighting/LightManager.d.ts +5 -0
  201. package/types/lighting/PointLight.d.ts +18 -0
  202. package/types/lighting/SpotLight.d.ts +36 -0
  203. package/types/lighting/enums/DiffuseMode.d.ts +13 -0
  204. package/types/lighting/index.d.ts +6 -0
  205. package/types/material/BaseMaterial.d.ts +88 -0
  206. package/types/material/BlinnPhongMaterial.d.ts +71 -0
  207. package/types/material/Material.d.ts +51 -0
  208. package/types/material/PBRBaseMaterial.d.ts +101 -0
  209. package/types/material/PBRMaterial.d.ts +36 -0
  210. package/types/material/PBRSpecularMaterial.d.ts +38 -0
  211. package/types/material/UnlitMaterial.d.ts +33 -0
  212. package/types/material/enums/BlendMode.d.ts +9 -0
  213. package/types/material/enums/RenderFace.d.ts +11 -0
  214. package/types/material/enums/TextureCoordinate.d.ts +13 -0
  215. package/types/material/index.d.ts +10 -0
  216. package/types/mesh/BlendShape.d.ts +39 -0
  217. package/types/mesh/BlendShapeFrame.d.ts +22 -0
  218. package/types/mesh/BlendShapeManager.d.ts +1 -0
  219. package/types/mesh/BufferMesh.d.ts +59 -0
  220. package/types/mesh/MeshRenderer.d.ts +30 -0
  221. package/types/mesh/ModelMesh.d.ts +226 -0
  222. package/types/mesh/PrimitiveMesh.d.ts +86 -0
  223. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  224. package/types/mesh/Skin.d.ts +16 -0
  225. package/types/mesh/SkinnedMeshRenderer.d.ts +62 -0
  226. package/types/mesh/enums/VertexAttribute.d.ts +33 -0
  227. package/types/mesh/index.d.ts +8 -0
  228. package/types/particle/ParticleRenderer.d.ts +235 -0
  229. package/types/particle/index.d.ts +1 -0
  230. package/types/physics/CharacterController.d.ts +53 -0
  231. package/types/physics/Collider.d.ts +29 -0
  232. package/types/physics/DynamicCollider.d.ts +161 -0
  233. package/types/physics/HitResult.d.ts +15 -0
  234. package/types/physics/PhysicsManager.d.ts +95 -0
  235. package/types/physics/PhysicsMaterial.d.ts +37 -0
  236. package/types/physics/StaticCollider.d.ts +7 -0
  237. package/types/physics/enums/ColliderShapeUpAxis.d.ts +11 -0
  238. package/types/physics/enums/ControllerCollisionFlag.d.ts +11 -0
  239. package/types/physics/enums/ControllerNonWalkableMode.d.ts +9 -0
  240. package/types/physics/enums/HingeJointFlag.d.ts +1 -0
  241. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +13 -0
  242. package/types/physics/enums/index.d.ts +4 -0
  243. package/types/physics/index.d.ts +10 -0
  244. package/types/physics/joint/FixedJoint.d.ts +3 -0
  245. package/types/physics/joint/HingeJoint.d.ts +57 -0
  246. package/types/physics/joint/Joint.d.ts +58 -0
  247. package/types/physics/joint/JointLimits.d.ts +15 -0
  248. package/types/physics/joint/JointMotor.d.ts +13 -0
  249. package/types/physics/joint/SpringJoint.d.ts +42 -0
  250. package/types/physics/joint/index.d.ts +6 -0
  251. package/types/physics/shape/BoxColliderShape.d.ts +15 -0
  252. package/types/physics/shape/CapsuleColliderShape.d.ts +26 -0
  253. package/types/physics/shape/ColliderShape.d.ts +51 -0
  254. package/types/physics/shape/PlaneColliderShape.d.ts +7 -0
  255. package/types/physics/shape/SphereColliderShape.d.ts +13 -0
  256. package/types/physics/shape/index.d.ts +5 -0
  257. package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
  258. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
  259. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +20 -0
  260. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +36 -0
  261. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +37 -0
  262. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +40 -0
  263. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +41 -0
  264. package/types/renderingHardwareInterface/index.d.ts +6 -0
  265. package/types/shader/Shader.d.ts +72 -0
  266. package/types/shader/ShaderData.d.ts +350 -0
  267. package/types/shader/ShaderMacro.d.ts +10 -0
  268. package/types/shader/ShaderMacroCollection.d.ts +1 -0
  269. package/types/shader/ShaderPart.d.ts +41 -0
  270. package/types/shader/ShaderPass.d.ts +9 -0
  271. package/types/shader/ShaderPool.d.ts +1 -0
  272. package/types/shader/ShaderProgram.d.ts +1 -0
  273. package/types/shader/ShaderProgramPool.d.ts +1 -0
  274. package/types/shader/ShaderProperty.d.ts +13 -0
  275. package/types/shader/ShaderTagKey.d.ts +16 -0
  276. package/types/shader/ShaderUniform.d.ts +1 -0
  277. package/types/shader/ShaderUniformBlock.d.ts +1 -0
  278. package/types/shader/SubShader.d.ts +19 -0
  279. package/types/shader/enums/BlendFactor.d.ts +32 -0
  280. package/types/shader/enums/BlendOperation.d.ts +16 -0
  281. package/types/shader/enums/ColorWriteMask.d.ts +18 -0
  282. package/types/shader/enums/CompareFunction.d.ts +22 -0
  283. package/types/shader/enums/CullMode.d.ts +12 -0
  284. package/types/shader/enums/RenderQueueType.d.ts +11 -0
  285. package/types/shader/enums/ShaderDataGroup.d.ts +13 -0
  286. package/types/shader/enums/ShaderPropertyType.d.ts +27 -0
  287. package/types/shader/enums/StencilOperation.d.ts +22 -0
  288. package/types/shader/index.d.ts +12 -0
  289. package/types/shader/state/BlendState.d.ts +16 -0
  290. package/types/shader/state/DepthState.d.ts +14 -0
  291. package/types/shader/state/RasterState.d.ts +13 -0
  292. package/types/shader/state/RenderState.d.ts +20 -0
  293. package/types/shader/state/RenderTargetBlendState.d.ts +24 -0
  294. package/types/shader/state/StencilState.d.ts +34 -0
  295. package/types/shaderlib/ShaderFactory.d.ts +17 -0
  296. package/types/shaderlib/ShaderLib.d.ts +57 -0
  297. package/types/shaderlib/index.d.ts +1 -0
  298. package/types/shaderlib/pbr/index.d.ts +9 -0
  299. package/types/shaderlib/shadow/index.d.ts +8 -0
  300. package/types/shadow/CascadedShadowCasterPass.d.ts +47 -0
  301. package/types/shadow/ShadowSliceData.d.ts +1 -0
  302. package/types/shadow/ShadowUtils.d.ts +1 -0
  303. package/types/shadow/enum/ShadowCascadesMode.d.ts +11 -0
  304. package/types/shadow/enum/ShadowMode.d.ts +13 -0
  305. package/types/shadow/enum/ShadowResolution.d.ts +13 -0
  306. package/types/shadow/enum/ShadowType.d.ts +13 -0
  307. package/types/shadow/index.d.ts +3 -0
  308. package/types/sky/Sky.d.ts +14 -0
  309. package/types/sky/SkyBoxMaterial.d.ts +25 -0
  310. package/types/sky/index.d.ts +2 -0
  311. package/types/texture/RenderTarget.d.ts +95 -0
  312. package/types/texture/Texture.d.ts +77 -0
  313. package/types/texture/Texture2D.d.ts +68 -0
  314. package/types/texture/Texture2DArray.d.ts +81 -0
  315. package/types/texture/TextureCube.d.ts +70 -0
  316. package/types/texture/enums/RenderBufferDepthFormat.d.ts +21 -0
  317. package/types/texture/enums/TextureCubeFace.d.ts +17 -0
  318. package/types/texture/enums/TextureDepthCompareFunction.d.ts +21 -0
  319. package/types/texture/enums/TextureFilterMode.d.ts +11 -0
  320. package/types/texture/enums/TextureFormat.d.ts +69 -0
  321. package/types/texture/enums/TextureWrapMode.d.ts +11 -0
  322. package/types/texture/index.d.ts +11 -0
  323. package/types/trail/TrailMaterial.d.ts +5 -0
  324. package/types/trail/TrailRenderer.d.ts +40 -0
  325. package/types/trail/index.d.ts +2 -0
@@ -0,0 +1,13 @@
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+ /**
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+ * Layer state.
3
+ */
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+ export declare enum LayerState {
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+ /** Standby state. */
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+ Standby = 0,
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+ /** Playing state. */
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+ Playing = 1,
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+ /** CrossFading state. */
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+ CrossFading = 2,
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+ /** FixedCrossFading state. */
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+ FixedCrossFading = 3
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+ }
@@ -0,0 +1,13 @@
1
+ /**
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+ * State play state.
3
+ */
4
+ export declare enum PlayState {
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+ /** Playing state. */
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+ Playing = 0,
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+ /** Crossing state. */
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+ Crossing = 1,
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+ /** Fading state. */
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+ Fading = 2,
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+ /** Finished state. */
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+ Finished = 3
13
+ }
@@ -0,0 +1,13 @@
1
+ /**
2
+ * StateMachine state.
3
+ */
4
+ export declare enum StateMachineState {
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+ /** Standby state. */
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+ Standby = 0,
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+ /** Playing state. */
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+ Playing = 1,
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+ /** CrossFading state. */
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+ CrossFading = 2,
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+ /** FixedCrossFading state. */
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+ FixedCrossFading = 3
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+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Animation wrap mode.
3
+ */
4
+ export declare enum WrapMode {
5
+ /** Play once */
6
+ Once = 0,
7
+ /** Loop play */
8
+ Loop = 1
9
+ }
@@ -0,0 +1,21 @@
1
+ import "./internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler";
2
+ import "./internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler";
3
+ import "./internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler";
4
+ import "./internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler";
5
+ export { AnimationClip } from "./AnimationClip";
6
+ export { AnimationClipCurveBinding } from "./AnimationClipCurveBinding";
7
+ export * from "./animationCurve";
8
+ export { AnimationEvent } from "./AnimationEvent";
9
+ export { Animator } from "./Animator";
10
+ export { AnimatorController } from "./AnimatorController";
11
+ export { AnimatorControllerLayer } from "./AnimatorControllerLayer";
12
+ export { AnimatorState } from "./AnimatorState";
13
+ export { AnimatorStateMachine } from "./AnimatorStateMachine";
14
+ export { AnimatorStateTransition } from "./AnimatorTransition";
15
+ export { AnimatorConditionMode } from "./enums/AnimatorConditionMode";
16
+ export { AnimatorLayerBlendingMode } from "./enums/AnimatorLayerBlendingMode";
17
+ export { AnimatorCullingMode } from "./enums/AnimatorCullingMode";
18
+ export { InterpolationType } from "./enums/InterpolationType";
19
+ export { WrapMode } from "./enums/WrapMode";
20
+ export * from "./Keyframe";
21
+ export { StateMachineScript } from "./StateMachineScript";
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,23 @@
1
+ import { AnimatorStateTransition } from "../AnimatorTransition";
2
+ export declare class AnimatorPlayableObject {
3
+ private _transitions;
4
+ /**
5
+ * The transitions that are going out of the object.
6
+ */
7
+ get transitions(): Readonly<AnimatorStateTransition[]>;
8
+ /**
9
+ * Add an outgoing transition to the destination object.
10
+ * @param transition - The transition
11
+ */
12
+ addTransition(transition: AnimatorStateTransition): void;
13
+ /**
14
+ * Remove a transition from the object.
15
+ * @param transition - The transition
16
+ */
17
+ removeTransition(transition: AnimatorStateTransition): void;
18
+ /**
19
+ * Clears all transitions from the object.
20
+ */
21
+ clearTransitions(): void;
22
+ getDuration(): void;
23
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,5 @@
1
+ import { KeyframeValueType } from "../../Keyframe";
2
+ export interface IEvaluateData<V extends KeyframeValueType> {
3
+ curKeyframeIndex: number;
4
+ value: V;
5
+ }
@@ -0,0 +1,56 @@
1
+ /**
2
+ * Asset Loading Promise.
3
+ */
4
+ export declare class AssetPromise<T> implements PromiseLike<T> {
5
+ /**
6
+ * Return a new resource Promise through the provided asset promise collection.
7
+ * The resolved of the new AssetPromise will be triggered when all the Promises in the provided set are completed.
8
+ * @param - Promise Collection
9
+ * @returns AssetPromise
10
+ */
11
+ static all<T = any>(promises: (PromiseLike<T> | T)[]): AssetPromise<T[]>;
12
+ /** compatible with Promise */
13
+ get [Symbol.toStringTag](): string;
14
+ private _promise;
15
+ private _state;
16
+ private _onProgressCallback;
17
+ private _onCancelHandler;
18
+ private _reject;
19
+ /**
20
+ * Create an asset loading Promise.
21
+ * @param executor - A callback used to initialize the promise. This callback is passed two arguments:
22
+ * a resolve callback used to resolve the promise with a value or the result of another promise,
23
+ * and a reject callback used to reject the promise with a provided reason or error.
24
+ * and a setProgress callback used to set promise progress with a percent.
25
+ */
26
+ constructor(executor: AssetPromiseExecutor<T>);
27
+ /**
28
+ * Progress callback.
29
+ * @param callback
30
+ * @returns AssetPromise
31
+ */
32
+ onProgress(callback: (progress: number) => void): AssetPromise<T>;
33
+ then<TResult1 = T, TResult2 = never>(onfulfilled?: (value: T) => TResult1 | PromiseLike<TResult1>, onrejected?: (reason: any) => TResult2 | PromiseLike<TResult2>): AssetPromise<TResult1 | TResult2>;
34
+ /**
35
+ * Attaches a callback for only the rejection of the Promise.
36
+ * @param onRejected - The callback to execute when the Promise is rejected.
37
+ * @returns A Promise for the completion of the callback.
38
+ */
39
+ catch(onRejected: (reason: any) => any): AssetPromise<T>;
40
+ /**
41
+ * Attaches a callback that is invoked when the Promise is settled (fulfilled or rejected). The
42
+ * resolved value cannot be modified from the callback.
43
+ * @param onfinally The callback to execute when the Promise is settled (fulfilled or rejected).
44
+ * @returns A Promise for the completion of the callback.
45
+ */
46
+ finally(onFinally?: () => void): Promise<T>;
47
+ /**
48
+ * Cancel promise request.
49
+ * @returns Asset promise
50
+ */
51
+ cancel(): AssetPromise<T>;
52
+ }
53
+ interface AssetPromiseExecutor<T> {
54
+ (resolve: (value?: T | PromiseLike<T>) => void, reject?: (reason?: any) => void, setProgress?: (progress: number) => void, onCancel?: (callback: () => void) => void): void;
55
+ }
56
+ export {};
@@ -0,0 +1,52 @@
1
+ /**
2
+ * Asset Type.
3
+ */
4
+ export declare enum AssetType {
5
+ /**
6
+ * Plain text.
7
+ * @remarks Will not be cached based on url in ResourceManager.
8
+ */
9
+ Text = "text",
10
+ /**
11
+ * JSON.
12
+ * @remarks Will not be cached based on url in ResourceManager.
13
+ */
14
+ JSON = "json",
15
+ /**
16
+ * ArrayBuffer.
17
+ * @remarks Will not be cached based on url in ResourceManager.
18
+ */
19
+ Buffer = "buffer",
20
+ /** 2D Texture. */
21
+ Texture2D = "texture2d",
22
+ /** Cube Texture. */
23
+ TextureCube = "texture-cube",
24
+ /** Material. */
25
+ Material = "material",
26
+ /** Mesh. */
27
+ Mesh = "mesh",
28
+ /** AnimationClip. */
29
+ AnimationClip = "AnimationClip",
30
+ /** AnimatorController. */
31
+ AnimatorController = "AnimatorController",
32
+ /** Prefab.*/
33
+ Prefab = "prefab",
34
+ /** Compress Texture. */
35
+ KTX = "ktx",
36
+ /** Cube Compress Texture. */
37
+ KTXCube = "ktx-cube",
38
+ /** Sprite. */
39
+ Sprite = "sprite",
40
+ /** Sprite Atlas. */
41
+ SpriteAtlas = "sprite-atlas",
42
+ /** Ambient light. */
43
+ Env = "environment",
44
+ /** Scene. */
45
+ Scene = "scene",
46
+ /** HDR to cube. */
47
+ HDR = "HDR",
48
+ /** Font. */
49
+ Font = "font",
50
+ /** Source Font, include ttf、 otf and woff. */
51
+ SourceFont = "source-font"
52
+ }
@@ -0,0 +1,17 @@
1
+ import { EngineObject } from "../base";
2
+ import { AssetPromise } from "./AssetPromise";
3
+ /**
4
+ * ContentRestorer is a base class for all content restore info classes.
5
+ */
6
+ export declare abstract class ContentRestorer<T extends EngineObject> {
7
+ resource: T;
8
+ /**
9
+ * @param resource - The resource object of the content restorer
10
+ */
11
+ constructor(resource: T);
12
+ /**
13
+ * Restore the content of the resource.
14
+ * @returns The promise of the restored content if the content is restored asynchronously, otherwise returns undefined
15
+ */
16
+ abstract restoreContent(): AssetPromise<T> | void;
17
+ }
@@ -0,0 +1,9 @@
1
+ import { Engine } from "../Engine";
2
+ import { ReferResource } from "./ReferResource";
3
+ export declare abstract class GraphicsResource extends ReferResource {
4
+ protected constructor(engine: Engine);
5
+ /**
6
+ * @override
7
+ */
8
+ protected _onDestroy(): void;
9
+ }
@@ -0,0 +1,2 @@
1
+ export interface IRefObject {
2
+ }
@@ -0,0 +1,2 @@
1
+ export interface IReferable {
2
+ }
@@ -0,0 +1,33 @@
1
+ /**
2
+ * Used to describe loading asset.
3
+ */
4
+ export type LoadItem = {
5
+ /**
6
+ * Loading url.
7
+ */
8
+ url?: string;
9
+ /**
10
+ * Available when AssetType is TextureCube.
11
+ */
12
+ urls?: string[];
13
+ /**
14
+ * Asset Type.
15
+ */
16
+ type?: string;
17
+ /**
18
+ * Number of retries after failed loading.
19
+ */
20
+ retryCount?: number;
21
+ /**
22
+ * Timeout.
23
+ */
24
+ timeout?: number;
25
+ /**
26
+ * Retry interval time.
27
+ */
28
+ retryInterval?: number;
29
+ /**
30
+ * Additional parameters for specified loader.
31
+ */
32
+ params?: Record<string, any>;
33
+ };
@@ -0,0 +1,30 @@
1
+ import { AssetPromise } from "./AssetPromise";
2
+ import { LoadItem } from "./LoadItem";
3
+ import { RequestConfig } from "./request";
4
+ import { ResourceManager } from "./ResourceManager";
5
+ /**
6
+ * Loader abstract class.
7
+ */
8
+ export declare abstract class Loader<T> {
9
+ readonly useCache: boolean;
10
+ /**
11
+ * Register a class with a string name for serialization and deserialization.
12
+ * @param key - class name
13
+ * @param obj - class object
14
+ */
15
+ static registerClass(className: string, classDefine: {
16
+ new (...args: any): any;
17
+ }): void;
18
+ /**
19
+ * Get the class object by class name.
20
+ * @param key - class name
21
+ * @returns class object
22
+ */
23
+ static getClass(className: string): {
24
+ new (...args: any): any;
25
+ };
26
+ private static _engineObjects;
27
+ constructor(useCache: boolean);
28
+ request: <U>(url: string, config: RequestConfig) => AssetPromise<U>;
29
+ abstract load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<T> | Record<string, AssetPromise<any>>;
30
+ }
@@ -0,0 +1,27 @@
1
+ import { EngineObject } from "../base/EngineObject";
2
+ import { Engine } from "../Engine";
3
+ import { IRefObject } from "./IRefObject";
4
+ /**
5
+ * The base class of assets, with reference counting capability.
6
+ */
7
+ export declare abstract class RefObject extends EngineObject implements IRefObject {
8
+ /** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */
9
+ isGCIgnored: boolean;
10
+ private _refCount;
11
+ /**
12
+ * Counted by valid references.
13
+ */
14
+ get refCount(): number;
15
+ protected constructor(engine: Engine);
16
+ /**
17
+ * Destroy self.
18
+ * @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
19
+ * @returns Whether the release was successful.
20
+ */
21
+ destroy(force?: boolean): boolean;
22
+ /**
23
+ * Called when the resource is destroyed.
24
+ * Subclasses can override this function.
25
+ */
26
+ protected abstract _onDestroy(): void;
27
+ }
@@ -0,0 +1,27 @@
1
+ import { EngineObject } from "../base/EngineObject";
2
+ import { Engine } from "../Engine";
3
+ import { IReferable } from "./IReferable";
4
+ /**
5
+ * The base class of assets, with reference counting capability.
6
+ */
7
+ export declare abstract class ReferResource extends EngineObject implements IReferable {
8
+ /** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */
9
+ isGCIgnored: boolean;
10
+ private _refCount;
11
+ /**
12
+ * Counted by valid references.
13
+ */
14
+ get refCount(): number;
15
+ protected constructor(engine: Engine);
16
+ /**
17
+ * @override
18
+ * Destroy self.
19
+ * @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
20
+ * @returns Whether the release was successful.
21
+ */
22
+ destroy(force?: boolean): boolean;
23
+ /**
24
+ * @override
25
+ */
26
+ protected _onDestroy(): void;
27
+ }
@@ -0,0 +1,101 @@
1
+ import { Engine } from "..";
2
+ import { AssetPromise } from "./AssetPromise";
3
+ import { Loader } from "./Loader";
4
+ import { LoadItem } from "./LoadItem";
5
+ /**
6
+ * ResourceManager
7
+ */
8
+ export declare class ResourceManager {
9
+ readonly engine: Engine;
10
+ /** Loader collection. */
11
+ private static _loaders;
12
+ private static _extTypeMapping;
13
+ private static _getTypeByUrl;
14
+ /** The number of retries after failing to load assets. */
15
+ retryCount: number;
16
+ /** Retry delay time after failed to load assets, in milliseconds. */
17
+ retryInterval: number;
18
+ /** The default timeout period for loading assets, in milliseconds. */
19
+ timeout: number;
20
+ /** Asset path pool, key is asset ID, value is asset path */
21
+ private _assetPool;
22
+ /** Asset pool, the key is the asset path and the value is the asset. */
23
+ private _assetUrlPool;
24
+ /** Reference counted object pool, key is the object ID, and reference counted objects are put into this pool. */
25
+ private _refObjectPool;
26
+ /** Loading promises. */
27
+ private _loadingPromises;
28
+ /**
29
+ * Create a ResourceManager.
30
+ * @param engine - Engine to which the current ResourceManager belongs
31
+ */
32
+ constructor(engine: Engine);
33
+ /**
34
+ * Load asset asynchronously through the path.
35
+ * @param path - Path
36
+ * @returns Asset promise
37
+ */
38
+ load<T>(path: string): AssetPromise<T>;
39
+ /**
40
+ * Load asset collection asynchronously through urls.
41
+ * @param paths - Path collections
42
+ * @returns Asset Promise
43
+ */
44
+ load(paths: string[]): AssetPromise<Object[]>;
45
+ /**
46
+ * Load the asset asynchronously by asset item information.
47
+ * @param assetItem - AssetItem
48
+ * @returns AssetPromise
49
+ */
50
+ load<T>(assetItem: LoadItem): AssetPromise<T>;
51
+ /**
52
+ * Load the asset collection asynchronously by loading the information collection.
53
+ * @param assetItems - Asset collection
54
+ * @returns AssetPromise
55
+ */
56
+ load(assetItems: LoadItem[]): AssetPromise<Object[]>;
57
+ /**
58
+ * Get the resource from cache by asset url, return the resource object if it loaded, otherwise return null.
59
+ * @param url - Resource url
60
+ * @returns Resource object
61
+ */
62
+ getFromCache<T>(url: string): T;
63
+ /**
64
+ * Get asset url from instanceId.
65
+ * @param instanceId - Engine instance id
66
+ * @returns Asset url
67
+ */
68
+ getAssetPath(instanceId: number): string;
69
+ /**
70
+ * Cancel all assets that have not finished loading.
71
+ */
72
+ cancelNotLoaded(): void;
73
+ /**
74
+ * Cancel assets whose url has not finished loading.
75
+ * @param url - Resource url
76
+ */
77
+ cancelNotLoaded(url: string): void;
78
+ /**
79
+ * Cancel the incompletely loaded assets in urls.
80
+ * @param urls - Resource urls
81
+ */
82
+ cancelNotLoaded(urls: string[]): void;
83
+ /**
84
+ * Garbage collection will release resource objects managed by reference counting.
85
+ * @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
86
+ */
87
+ gc(): void;
88
+ private _assignDefaultOptions;
89
+ private _loadSingleItem;
90
+ private _gc;
91
+ private _getResolveResource;
92
+ private _parseURL;
93
+ private _getParameterByName;
94
+ private _parseQueryPath;
95
+ }
96
+ /**
97
+ * Declare ResourceLoader's decorator.
98
+ * @param assetType - Type of asset
99
+ * @param extnames - Name of file extension
100
+ */
101
+ export declare function resourceLoader(assetType: string, extnames: string[], useCache?: boolean): <T extends Loader<any>>(Target: new (useCache: boolean) => T) => void;
@@ -0,0 +1,25 @@
1
+ import { AssetPromise } from "./AssetPromise";
2
+ export type RequestConfig = {
3
+ type?: XMLHttpRequestResponseType | "image";
4
+ retryCount?: number;
5
+ retryInterval?: number;
6
+ timeout?: number;
7
+ } & RequestInit;
8
+ /**
9
+ * Web request.
10
+ * @param url - The link
11
+ * @param config - Load configuration
12
+ */
13
+ export declare function request<T>(url: string, config?: RequestConfig): AssetPromise<T>;
14
+ export declare class MultiExecutor {
15
+ private execFunc;
16
+ private totalCount;
17
+ private interval;
18
+ private _timeoutId;
19
+ private _currentCount;
20
+ constructor(execFunc: (count?: number) => Promise<any>, totalCount: number, interval: number);
21
+ private done;
22
+ start(done?: Function): void;
23
+ stop(): void;
24
+ private exec;
25
+ }
@@ -0,0 +1,110 @@
1
+ /**
2
+ * Data type enumeration
3
+ */
4
+ export declare enum DataType {
5
+ /** Float */
6
+ FLOAT = 5126,
7
+ /** Floating-point two-dimensional vector */
8
+ FLOAT_VEC2 = 35664,
9
+ /** Floating-point three-dimensional vector */
10
+ FLOAT_VEC3 = 35665,
11
+ /** Floating-point four-dimensional vector */
12
+ FLOAT_VEC4 = 35666,
13
+ /** Integer */
14
+ INT = 5124,
15
+ /** Integer two-dimensional vector */
16
+ INT_VEC2 = 35667,
17
+ /** Integer three-dimensional vector */
18
+ INT_VEC3 = 35668,
19
+ /** Integer four-dimensional vector */
20
+ INT_VEC4 = 35669,
21
+ /** Boolean */
22
+ BOOL = 35670,
23
+ /** Boolean two-dimensional vector */
24
+ BOOL_VEC2 = 35671,
25
+ /** Boolean three-dimensional vector */
26
+ BOOL_VEC3 = 35672,
27
+ /** Boolean four-dimensional vector */
28
+ BOOL_VEC4 = 35673,
29
+ /** Second-order matrix */
30
+ FLOAT_MAT2 = 35674,
31
+ /** Third-order matrix */
32
+ FLOAT_MAT3 = 35675,
33
+ /** Fourth-order matrix */
34
+ FLOAT_MAT4 = 35676,
35
+ /** Float array */
36
+ FLOAT_ARRAY = 35677,
37
+ /** Floating-point two-dimensional vector array */
38
+ FLOAT_VEC2_ARRAY = 100000,
39
+ /** Floating-point three-dimensional vector array */
40
+ FLOAT_VEC3_ARRAY = 100001,
41
+ /** Floating-point four-dimensional vector array */
42
+ FLOAT_VEC4_ARRAY = 100002,
43
+ /** Integer array */
44
+ INT_ARRAY = 100003,
45
+ /** Integer two-dimensional vector array */
46
+ INT_VEC2_ARRAY = 100004,
47
+ /** Integer three-dimensional vector array */
48
+ INT_VEC3_ARRAY = 100005,
49
+ /** Integer four-dimensional vector array */
50
+ INT_VEC4_ARRAY = 100006,
51
+ /** Second-order matrix array */
52
+ FLOAT_MAT2_ARRAY = 100007,
53
+ /** Third-order matrix array */
54
+ FLOAT_MAT3_ARRAY = 100008,
55
+ /** Fourth-order matrix array */
56
+ FLOAT_MAT4_ARRAY = 100009,
57
+ /** 2D texture sampler array */
58
+ SAMPLER_2D_ARRAY = 100010,
59
+ /** Cube map texture sampler array */
60
+ SAMPLER_CUBE_ARRAY = 100011,
61
+ /** 2D sampler */
62
+ SAMPLER_2D = 35678,
63
+ /** Cube map Texture sampler */
64
+ SAMPLER_CUBE = 35680,
65
+ /** Byte */
66
+ BYTE = 5120,
67
+ /** Unsigned byte */
68
+ UNSIGNED_BYTE = 5121,
69
+ /** Short */
70
+ SHORT = 5122,
71
+ /** Unsigned short */
72
+ UNSIGNED_SHORT = 5123,
73
+ /** Unsigned int */
74
+ UNSIGNED_INT = 5125
75
+ }
76
+ /**
77
+ * GL Capabilities
78
+ * Some capabilities can be smoothed out by extension, and some capabilities must use WebGL 2.0.
79
+ * */
80
+ export declare enum GLCapabilityType {
81
+ shaderVertexID = "shaderVertexID",
82
+ standardDerivatives = "OES_standard_derivatives",
83
+ shaderTextureLod = "EXT_shader_texture_lod",
84
+ elementIndexUint = "OES_element_index_uint",
85
+ depthTexture = "WEBGL_depth_texture",
86
+ drawBuffers = "WEBGL_draw_buffers",
87
+ vertexArrayObject = "OES_vertex_array_object",
88
+ instancedArrays = "ANGLE_instanced_arrays",
89
+ multipleSample = "multipleSampleOnlySupportedInWebGL2",
90
+ textureFloat = "OES_texture_float",
91
+ textureFloatLinear = "OES_texture_float_linear",
92
+ textureHalfFloat = "OES_texture_half_float",
93
+ textureHalfFloatLinear = "OES_texture_half_float_linear",
94
+ WEBGL_colorBufferFloat = "WEBGL_color_buffer_float",
95
+ colorBufferFloat = "EXT_color_buffer_float",
96
+ colorBufferHalfFloat = "EXT_color_buffer_half_float",
97
+ textureFilterAnisotropic = "EXT_texture_filter_anisotropic",
98
+ blendMinMax = "EXT_blend_minmax",
99
+ astc = "WEBGL_compressed_texture_astc",
100
+ astc_webkit = "WEBKIT_WEBGL_compressed_texture_astc",
101
+ etc = "WEBGL_compressed_texture_etc",
102
+ etc_webkit = "WEBKIT_WEBGL_compressed_texture_etc",
103
+ etc1 = "WEBGL_compressed_texture_etc1",
104
+ etc1_webkit = "WEBKIT_WEBGL_compressed_texture_etc1",
105
+ pvrtc = "WEBGL_compressed_texture_pvrtc",
106
+ pvrtc_webkit = "WEBKIT_WEBGL_compressed_texture_pvrtc",
107
+ s3tc = "WEBGL_compressed_texture_s3tc",
108
+ s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc"
109
+ }
110
+ export type TypedArray = Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array;