@galacean/engine-core 0.0.0-experimental-animator-additive.1

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Files changed (325) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -0
  3. package/dist/main.js +24671 -0
  4. package/dist/main.js.map +1 -0
  5. package/dist/miniprogram.js +24671 -0
  6. package/dist/module.js +24554 -0
  7. package/dist/module.js.map +1 -0
  8. package/package.json +26 -0
  9. package/types/2d/assembler/IAssembler.d.ts +1 -0
  10. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +1 -0
  11. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +1 -0
  12. package/types/2d/atlas/FontAtlas.d.ts +1 -0
  13. package/types/2d/atlas/SpriteAtlas.d.ts +36 -0
  14. package/types/2d/atlas/types.d.ts +64 -0
  15. package/types/2d/data/RenderData2D.d.ts +1 -0
  16. package/types/2d/data/VertexData2D.d.ts +1 -0
  17. package/types/2d/enums/FontStyle.d.ts +11 -0
  18. package/types/2d/enums/SpriteDirtyFlag.d.ts +13 -0
  19. package/types/2d/enums/SpriteDrawMode.d.ts +9 -0
  20. package/types/2d/enums/SpriteMaskInteraction.d.ts +11 -0
  21. package/types/2d/enums/SpriteMaskLayer.d.ts +71 -0
  22. package/types/2d/enums/SpriteModifyFlags.d.ts +13 -0
  23. package/types/2d/enums/TextAlignment.d.ts +22 -0
  24. package/types/2d/enums/TextOverflow.d.ts +9 -0
  25. package/types/2d/index.d.ts +9 -0
  26. package/types/2d/sprite/Sprite.d.ts +97 -0
  27. package/types/2d/sprite/SpriteMask.d.ts +63 -0
  28. package/types/2d/sprite/SpriteRenderer.d.ts +77 -0
  29. package/types/2d/sprite/index.d.ts +3 -0
  30. package/types/2d/text/CharInfo.d.ts +1 -0
  31. package/types/2d/text/CharRenderData.d.ts +1 -0
  32. package/types/2d/text/CharRenderDataPool.d.ts +1 -0
  33. package/types/2d/text/Font.d.ts +26 -0
  34. package/types/2d/text/SubFont.d.ts +1 -0
  35. package/types/2d/text/TextRenderer.d.ts +123 -0
  36. package/types/2d/text/TextUtils.d.ts +1 -0
  37. package/types/2d/text/index.d.ts +2 -0
  38. package/types/Background.d.ts +43 -0
  39. package/types/BoolUpdateFlag.d.ts +12 -0
  40. package/types/Camera.d.ts +206 -0
  41. package/types/Canvas.d.ts +9 -0
  42. package/types/Component.d.ts +32 -0
  43. package/types/ComponentsDependencies.d.ts +17 -0
  44. package/types/ComponentsManager.d.ts +46 -0
  45. package/types/DisorderedArray.d.ts +18 -0
  46. package/types/Engine.d.ts +140 -0
  47. package/types/EngineSettings.d.ts +8 -0
  48. package/types/Entity.d.ts +151 -0
  49. package/types/Layer.d.ts +73 -0
  50. package/types/ListenerUpdateFlag.d.ts +12 -0
  51. package/types/Platform.d.ts +15 -0
  52. package/types/RenderPipeline/Basic2DBatcher.d.ts +20 -0
  53. package/types/RenderPipeline/BasicRenderPipeline.d.ts +66 -0
  54. package/types/RenderPipeline/ClassPool.d.ts +17 -0
  55. package/types/RenderPipeline/MeshRenderData.d.ts +15 -0
  56. package/types/RenderPipeline/MeshRenderElement.d.ts +17 -0
  57. package/types/RenderPipeline/RenderContext.d.ts +1 -0
  58. package/types/RenderPipeline/RenderData.d.ts +7 -0
  59. package/types/RenderPipeline/RenderElement.d.ts +11 -0
  60. package/types/RenderPipeline/RenderPass.d.ts +55 -0
  61. package/types/RenderPipeline/RenderQueue.d.ts +38 -0
  62. package/types/RenderPipeline/SpriteBatcher.d.ts +1 -0
  63. package/types/RenderPipeline/SpriteElement.d.ts +13 -0
  64. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +10 -0
  65. package/types/RenderPipeline/SpriteMaskElement.d.ts +10 -0
  66. package/types/RenderPipeline/SpriteMaskManager.d.ts +1 -0
  67. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +10 -0
  68. package/types/RenderPipeline/SpriteRenderData.d.ts +12 -0
  69. package/types/RenderPipeline/TextRenderData.d.ts +6 -0
  70. package/types/RenderPipeline/TextRenderElement.d.ts +6 -0
  71. package/types/RenderPipeline/enums/PipelineStage.d.ts +9 -0
  72. package/types/RenderPipeline/index.d.ts +4 -0
  73. package/types/Renderer.d.ts +119 -0
  74. package/types/Scene.d.ts +142 -0
  75. package/types/SceneManager.d.ts +28 -0
  76. package/types/Script.d.ts +118 -0
  77. package/types/SystemInfo.d.ts +14 -0
  78. package/types/Transform.d.ts +258 -0
  79. package/types/UpdateFlag.d.ts +20 -0
  80. package/types/UpdateFlagManager.d.ts +1 -0
  81. package/types/Utils.d.ts +3 -0
  82. package/types/VirtualCamera.d.ts +1 -0
  83. package/types/animation/AnimationClip.d.ts +58 -0
  84. package/types/animation/AnimationClipCurveBinding.d.ts +21 -0
  85. package/types/animation/AnimationEvent.d.ts +11 -0
  86. package/types/animation/Animator.d.ts +86 -0
  87. package/types/animation/AnimatorController.d.ts +32 -0
  88. package/types/animation/AnimatorControllerLayer.d.ts +18 -0
  89. package/types/animation/AnimatorState.d.ts +60 -0
  90. package/types/animation/AnimatorStateMachine.d.ts +37 -0
  91. package/types/animation/AnimatorStatePlayData.d.ts +1 -0
  92. package/types/animation/AnimatorStateTransition.d.ts +12 -0
  93. package/types/animation/AnimatorTransition.d.ts +14 -0
  94. package/types/animation/AnimatorTransitionBase.d.ts +10 -0
  95. package/types/animation/Keyframe.d.ts +19 -0
  96. package/types/animation/StateMachineScript.d.ts +32 -0
  97. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +7 -0
  98. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +7 -0
  99. package/types/animation/animationCurve/AnimationColorCurve.d.ts +8 -0
  100. package/types/animation/animationCurve/AnimationCurve.d.ts +39 -0
  101. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +12 -0
  102. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +7 -0
  103. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +8 -0
  104. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +8 -0
  105. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +8 -0
  106. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +8 -0
  107. package/types/animation/animationCurve/index.d.ts +10 -0
  108. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +1 -0
  109. package/types/animation/enums/AnimatorConditionMode.d.ts +8 -0
  110. package/types/animation/enums/AnimatorCullingMode.d.ts +9 -0
  111. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +4 -0
  112. package/types/animation/enums/AnimatorStatePlayState.d.ts +1 -0
  113. package/types/animation/enums/InterpolationType.d.ts +13 -0
  114. package/types/animation/enums/LayerState.d.ts +13 -0
  115. package/types/animation/enums/PlayState.d.ts +13 -0
  116. package/types/animation/enums/StateMachineState.d.ts +13 -0
  117. package/types/animation/enums/WrapMode.d.ts +9 -0
  118. package/types/animation/index.d.ts +21 -0
  119. package/types/animation/internal/AnimationEventHandler.d.ts +1 -0
  120. package/types/animation/internal/AnimatorLayerData.d.ts +1 -0
  121. package/types/animation/internal/AnimatorPlayableObject.d.ts +23 -0
  122. package/types/animation/internal/AnimatorStateData.d.ts +1 -0
  123. package/types/animation/internal/AnimatorStateInfo.d.ts +1 -0
  124. package/types/animation/internal/AnimatorStateMachineData.d.ts +1 -0
  125. package/types/animation/internal/AnimatorStatePlayData.d.ts +1 -0
  126. package/types/animation/internal/AnimatorTempValue.d.ts +1 -0
  127. package/types/animation/internal/CrossCurveData.d.ts +1 -0
  128. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +5 -0
  129. package/types/animation/internal/animationCurveOwner/Assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
  130. package/types/animation/internal/animationCurveOwner/Assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
  131. package/types/animation/internal/animationCurveOwner/Assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
  132. package/types/animation/internal/animationCurveOwner/Assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
  133. package/types/animation/internal/animationCurveOwner/Assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
  134. package/types/animation/internal/animationCurveOwner/Assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
  135. package/types/asset/AssetPromise.d.ts +56 -0
  136. package/types/asset/AssetType.d.ts +52 -0
  137. package/types/asset/ContentRestorer.d.ts +17 -0
  138. package/types/asset/GraphicsResource.d.ts +9 -0
  139. package/types/asset/IRefObject.d.ts +2 -0
  140. package/types/asset/IReferable.d.ts +2 -0
  141. package/types/asset/LoadItem.d.ts +33 -0
  142. package/types/asset/Loader.d.ts +30 -0
  143. package/types/asset/RefObject.d.ts +27 -0
  144. package/types/asset/ReferResource.d.ts +27 -0
  145. package/types/asset/ResourceManager.d.ts +101 -0
  146. package/types/asset/request.d.ts +25 -0
  147. package/types/base/Constant.d.ts +110 -0
  148. package/types/base/EngineObject.d.ts +24 -0
  149. package/types/base/Event.d.ts +24 -0
  150. package/types/base/EventDispatcher.d.ts +79 -0
  151. package/types/base/Logger.d.ts +11 -0
  152. package/types/base/StaticInterfaceImplement.d.ts +5 -0
  153. package/types/base/Time.d.ts +41 -0
  154. package/types/base/Util.d.ts +14 -0
  155. package/types/base/index.d.ts +7 -0
  156. package/types/clone/CloneManager.d.ts +31 -0
  157. package/types/clone/ComponentCloner.d.ts +14 -0
  158. package/types/clone/enums/CloneMode.d.ts +13 -0
  159. package/types/enums/BackgroundMode.d.ts +9 -0
  160. package/types/enums/BackgroundTextureFillMode.d.ts +8 -0
  161. package/types/enums/CameraClearFlags.d.ts +13 -0
  162. package/types/enums/ColorSpace.d.ts +9 -0
  163. package/types/enums/FogMode.d.ts +13 -0
  164. package/types/env-probe/CubeProbe.d.ts +34 -0
  165. package/types/env-probe/Probe.d.ts +58 -0
  166. package/types/env-probe/index.d.ts +2 -0
  167. package/types/fog/EXP2Fog.d.ts +15 -0
  168. package/types/fog/Fog.d.ts +14 -0
  169. package/types/fog/LinearFog.d.ts +22 -0
  170. package/types/fog/index.d.ts +3 -0
  171. package/types/graphic/Buffer.d.ts +105 -0
  172. package/types/graphic/BufferUtil.d.ts +11 -0
  173. package/types/graphic/IndexBufferBinding.d.ts +21 -0
  174. package/types/graphic/Mesh.d.ts +70 -0
  175. package/types/graphic/SubMesh.d.ts +19 -0
  176. package/types/graphic/VertexBufferBinding.d.ts +20 -0
  177. package/types/graphic/VertexElement.d.ts +44 -0
  178. package/types/graphic/enums/BufferBindFlag.d.ts +9 -0
  179. package/types/graphic/enums/BufferUsage.d.ts +11 -0
  180. package/types/graphic/enums/IndexFormat.d.ts +11 -0
  181. package/types/graphic/enums/MeshTopology.d.ts +19 -0
  182. package/types/graphic/enums/SetDataOptions.d.ts +9 -0
  183. package/types/graphic/enums/VertexElementFormat.d.ts +37 -0
  184. package/types/graphic/index.d.ts +13 -0
  185. package/types/index.d.ts +53 -0
  186. package/types/input/InputManager.d.ts +67 -0
  187. package/types/input/enums/Keys.d.ts +398 -0
  188. package/types/input/enums/PointerButton.d.ts +33 -0
  189. package/types/input/enums/PointerPhase.d.ts +15 -0
  190. package/types/input/index.d.ts +5 -0
  191. package/types/input/interface/IInput.d.ts +18 -0
  192. package/types/input/keyboard/KeyboardManager.d.ts +1 -0
  193. package/types/input/pointer/Pointer.d.ts +25 -0
  194. package/types/input/pointer/PointerManager.d.ts +1 -0
  195. package/types/input/wheel/WheelManager.d.ts +1 -0
  196. package/types/lighting/AmbientLight.d.ts +67 -0
  197. package/types/lighting/DirectLight.d.ts +21 -0
  198. package/types/lighting/KHR_lights.d.ts +4 -0
  199. package/types/lighting/Light.d.ts +48 -0
  200. package/types/lighting/LightManager.d.ts +5 -0
  201. package/types/lighting/PointLight.d.ts +18 -0
  202. package/types/lighting/SpotLight.d.ts +36 -0
  203. package/types/lighting/enums/DiffuseMode.d.ts +13 -0
  204. package/types/lighting/index.d.ts +6 -0
  205. package/types/material/BaseMaterial.d.ts +88 -0
  206. package/types/material/BlinnPhongMaterial.d.ts +71 -0
  207. package/types/material/Material.d.ts +51 -0
  208. package/types/material/PBRBaseMaterial.d.ts +101 -0
  209. package/types/material/PBRMaterial.d.ts +36 -0
  210. package/types/material/PBRSpecularMaterial.d.ts +38 -0
  211. package/types/material/UnlitMaterial.d.ts +33 -0
  212. package/types/material/enums/BlendMode.d.ts +9 -0
  213. package/types/material/enums/RenderFace.d.ts +11 -0
  214. package/types/material/enums/TextureCoordinate.d.ts +13 -0
  215. package/types/material/index.d.ts +10 -0
  216. package/types/mesh/BlendShape.d.ts +39 -0
  217. package/types/mesh/BlendShapeFrame.d.ts +22 -0
  218. package/types/mesh/BlendShapeManager.d.ts +1 -0
  219. package/types/mesh/BufferMesh.d.ts +59 -0
  220. package/types/mesh/MeshRenderer.d.ts +30 -0
  221. package/types/mesh/ModelMesh.d.ts +226 -0
  222. package/types/mesh/PrimitiveMesh.d.ts +86 -0
  223. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  224. package/types/mesh/Skin.d.ts +16 -0
  225. package/types/mesh/SkinnedMeshRenderer.d.ts +62 -0
  226. package/types/mesh/enums/VertexAttribute.d.ts +33 -0
  227. package/types/mesh/index.d.ts +8 -0
  228. package/types/particle/ParticleRenderer.d.ts +235 -0
  229. package/types/particle/index.d.ts +1 -0
  230. package/types/physics/CharacterController.d.ts +53 -0
  231. package/types/physics/Collider.d.ts +29 -0
  232. package/types/physics/DynamicCollider.d.ts +161 -0
  233. package/types/physics/HitResult.d.ts +15 -0
  234. package/types/physics/PhysicsManager.d.ts +95 -0
  235. package/types/physics/PhysicsMaterial.d.ts +37 -0
  236. package/types/physics/StaticCollider.d.ts +7 -0
  237. package/types/physics/enums/ColliderShapeUpAxis.d.ts +11 -0
  238. package/types/physics/enums/ControllerCollisionFlag.d.ts +11 -0
  239. package/types/physics/enums/ControllerNonWalkableMode.d.ts +9 -0
  240. package/types/physics/enums/HingeJointFlag.d.ts +1 -0
  241. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +13 -0
  242. package/types/physics/enums/index.d.ts +4 -0
  243. package/types/physics/index.d.ts +10 -0
  244. package/types/physics/joint/FixedJoint.d.ts +3 -0
  245. package/types/physics/joint/HingeJoint.d.ts +57 -0
  246. package/types/physics/joint/Joint.d.ts +58 -0
  247. package/types/physics/joint/JointLimits.d.ts +15 -0
  248. package/types/physics/joint/JointMotor.d.ts +13 -0
  249. package/types/physics/joint/SpringJoint.d.ts +42 -0
  250. package/types/physics/joint/index.d.ts +6 -0
  251. package/types/physics/shape/BoxColliderShape.d.ts +15 -0
  252. package/types/physics/shape/CapsuleColliderShape.d.ts +26 -0
  253. package/types/physics/shape/ColliderShape.d.ts +51 -0
  254. package/types/physics/shape/PlaneColliderShape.d.ts +7 -0
  255. package/types/physics/shape/SphereColliderShape.d.ts +13 -0
  256. package/types/physics/shape/index.d.ts +5 -0
  257. package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
  258. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +8 -0
  259. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +20 -0
  260. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +36 -0
  261. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +37 -0
  262. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +40 -0
  263. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +41 -0
  264. package/types/renderingHardwareInterface/index.d.ts +6 -0
  265. package/types/shader/Shader.d.ts +72 -0
  266. package/types/shader/ShaderData.d.ts +350 -0
  267. package/types/shader/ShaderMacro.d.ts +10 -0
  268. package/types/shader/ShaderMacroCollection.d.ts +1 -0
  269. package/types/shader/ShaderPart.d.ts +41 -0
  270. package/types/shader/ShaderPass.d.ts +9 -0
  271. package/types/shader/ShaderPool.d.ts +1 -0
  272. package/types/shader/ShaderProgram.d.ts +1 -0
  273. package/types/shader/ShaderProgramPool.d.ts +1 -0
  274. package/types/shader/ShaderProperty.d.ts +13 -0
  275. package/types/shader/ShaderTagKey.d.ts +16 -0
  276. package/types/shader/ShaderUniform.d.ts +1 -0
  277. package/types/shader/ShaderUniformBlock.d.ts +1 -0
  278. package/types/shader/SubShader.d.ts +19 -0
  279. package/types/shader/enums/BlendFactor.d.ts +32 -0
  280. package/types/shader/enums/BlendOperation.d.ts +16 -0
  281. package/types/shader/enums/ColorWriteMask.d.ts +18 -0
  282. package/types/shader/enums/CompareFunction.d.ts +22 -0
  283. package/types/shader/enums/CullMode.d.ts +12 -0
  284. package/types/shader/enums/RenderQueueType.d.ts +11 -0
  285. package/types/shader/enums/ShaderDataGroup.d.ts +13 -0
  286. package/types/shader/enums/ShaderPropertyType.d.ts +27 -0
  287. package/types/shader/enums/StencilOperation.d.ts +22 -0
  288. package/types/shader/index.d.ts +12 -0
  289. package/types/shader/state/BlendState.d.ts +16 -0
  290. package/types/shader/state/DepthState.d.ts +14 -0
  291. package/types/shader/state/RasterState.d.ts +13 -0
  292. package/types/shader/state/RenderState.d.ts +20 -0
  293. package/types/shader/state/RenderTargetBlendState.d.ts +24 -0
  294. package/types/shader/state/StencilState.d.ts +34 -0
  295. package/types/shaderlib/ShaderFactory.d.ts +17 -0
  296. package/types/shaderlib/ShaderLib.d.ts +57 -0
  297. package/types/shaderlib/index.d.ts +1 -0
  298. package/types/shaderlib/pbr/index.d.ts +9 -0
  299. package/types/shaderlib/shadow/index.d.ts +8 -0
  300. package/types/shadow/CascadedShadowCasterPass.d.ts +47 -0
  301. package/types/shadow/ShadowSliceData.d.ts +1 -0
  302. package/types/shadow/ShadowUtils.d.ts +1 -0
  303. package/types/shadow/enum/ShadowCascadesMode.d.ts +11 -0
  304. package/types/shadow/enum/ShadowMode.d.ts +13 -0
  305. package/types/shadow/enum/ShadowResolution.d.ts +13 -0
  306. package/types/shadow/enum/ShadowType.d.ts +13 -0
  307. package/types/shadow/index.d.ts +3 -0
  308. package/types/sky/Sky.d.ts +14 -0
  309. package/types/sky/SkyBoxMaterial.d.ts +25 -0
  310. package/types/sky/index.d.ts +2 -0
  311. package/types/texture/RenderTarget.d.ts +95 -0
  312. package/types/texture/Texture.d.ts +77 -0
  313. package/types/texture/Texture2D.d.ts +68 -0
  314. package/types/texture/Texture2DArray.d.ts +81 -0
  315. package/types/texture/TextureCube.d.ts +70 -0
  316. package/types/texture/enums/RenderBufferDepthFormat.d.ts +21 -0
  317. package/types/texture/enums/TextureCubeFace.d.ts +17 -0
  318. package/types/texture/enums/TextureDepthCompareFunction.d.ts +21 -0
  319. package/types/texture/enums/TextureFilterMode.d.ts +11 -0
  320. package/types/texture/enums/TextureFormat.d.ts +69 -0
  321. package/types/texture/enums/TextureWrapMode.d.ts +11 -0
  322. package/types/texture/index.d.ts +11 -0
  323. package/types/trail/TrailMaterial.d.ts +5 -0
  324. package/types/trail/TrailRenderer.d.ts +40 -0
  325. package/types/trail/index.d.ts +2 -0
@@ -0,0 +1,70 @@
1
+ import { BoundingBox } from "@galacean/engine-math";
2
+ import { RefObject } from "../asset/RefObject";
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+ import { Engine } from "../Engine";
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+ import { MeshTopology } from "../graphic/enums/MeshTopology";
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+ import { IndexBufferBinding } from "../graphic/IndexBufferBinding";
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+ import { SubMesh } from "../graphic/SubMesh";
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+ import { VertexElement } from "../graphic/VertexElement";
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+ /**
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+ * Mesh.
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+ */
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+ export declare abstract class Mesh extends RefObject {
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+ /** Name. */
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+ name: string;
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+ private _bounds;
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+ private _subMeshes;
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+ /**
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+ * The bounding volume of the mesh.
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+ */
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+ get bounds(): BoundingBox;
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+ set bounds(value: BoundingBox);
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+ /**
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+ * First sub-mesh. Rendered using the first material.
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+ */
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+ get subMesh(): SubMesh | null;
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+ /**
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+ * A collection of sub-mesh, each sub-mesh can be rendered with an independent material.
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+ */
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+ get subMeshes(): Readonly<SubMesh[]>;
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+ /**
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+ * Create mesh.
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+ * @param engine - Engine
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+ * @param name - Mesh name
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+ */
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+ constructor(engine: Engine, name?: string);
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+ /**
36
+ * Add sub-mesh, each sub-mesh can correspond to an independent material.
37
+ * @param subMesh - Start drawing offset, if the index buffer is set, it means the offset in the index buffer, if not set, it means the offset in the vertex buffer
38
+ * @returns Sub-mesh
39
+ */
40
+ addSubMesh(subMesh: SubMesh): SubMesh;
41
+ /**
42
+ * Add sub-mesh, each sub-mesh can correspond to an independent material.
43
+ * @param start - Start drawing offset, if the index buffer is set, it means the offset in the index buffer, if not set, it means the offset in the vertex buffer
44
+ * @param count - Drawing count, if the index buffer is set, it means the count in the index buffer, if not set, it means the count in the vertex buffer
45
+ * @param topology - Drawing topology, default is MeshTopology.Triangles
46
+ * @returns Sub-mesh
47
+ */
48
+ addSubMesh(start: number, count: number, topology?: MeshTopology): SubMesh;
49
+ /**
50
+ * Remove sub-mesh.
51
+ * @param subMesh - Sub-mesh needs to be removed
52
+ */
53
+ removeSubMesh(subMesh: SubMesh): void;
54
+ /**
55
+ * Clear all sub-mesh.
56
+ */
57
+ clearSubMesh(): void;
58
+ /**
59
+ * @override
60
+ */
61
+ _addRefCount(value: number): void;
62
+ /**
63
+ * @override
64
+ * Destroy.
65
+ */
66
+ _onDestroy(): void;
67
+ protected _setVertexElements(elements: VertexElement[]): void;
68
+ protected _setIndexBufferBinding(binding: IndexBufferBinding | null): void;
69
+ private _onBoundsChanged;
70
+ }
@@ -0,0 +1,19 @@
1
+ import { MeshTopology } from "./enums/MeshTopology";
2
+ /**
3
+ * Sub-mesh, mainly contains drawing information.
4
+ */
5
+ export declare class SubMesh {
6
+ /** Start drawing offset. */
7
+ start: number;
8
+ /** Drawing count. */
9
+ count: number;
10
+ /** Drawing topology. */
11
+ topology: MeshTopology;
12
+ /**
13
+ * Create a sub-mesh.
14
+ * @param start - Start drawing offset
15
+ * @param count - Drawing count
16
+ * @param topology - Drawing topology
17
+ */
18
+ constructor(start?: number, count?: number, topology?: MeshTopology);
19
+ }
@@ -0,0 +1,20 @@
1
+ import { Buffer } from "./Buffer";
2
+ /**
3
+ * Vertex buffer binding.
4
+ */
5
+ export declare class VertexBufferBinding {
6
+ /**
7
+ * Vertex buffer.
8
+ */
9
+ get buffer(): Buffer;
10
+ /**
11
+ * Vertex buffer stride.
12
+ */
13
+ get stride(): number;
14
+ /**
15
+ * Create vertex buffer.
16
+ * @param buffer - Vertex buffer
17
+ * @param stride - Vertex buffer stride
18
+ */
19
+ constructor(buffer: Buffer, stride: number);
20
+ }
@@ -0,0 +1,44 @@
1
+ import { ElementInfo } from "./BufferUtil";
2
+ import { VertexElementFormat } from "./enums/VertexElementFormat";
3
+ /**
4
+ * Vertex element.
5
+ */
6
+ export declare class VertexElement {
7
+ _glElementInfo: ElementInfo;
8
+ private _semantic;
9
+ private _offset;
10
+ private _format;
11
+ private _bindingIndex;
12
+ private _instanceStepRate;
13
+ /**
14
+ * Vertex semantic.
15
+ */
16
+ get semantic(): string;
17
+ /**
18
+ * Vertex data byte offset.
19
+ */
20
+ get offset(): number;
21
+ set offset(value: number);
22
+ /**
23
+ * Vertex data format.
24
+ */
25
+ get format(): VertexElementFormat;
26
+ /**
27
+ * Vertex buffer binding index.
28
+ */
29
+ get bindingIndex(): number;
30
+ set bindingIndex(value: number);
31
+ /**
32
+ * Instance cadence, the number of instances drawn for each vertex in the buffer, non-instance elements must be 0.
33
+ */
34
+ get instanceStepRate(): number;
35
+ /**
36
+ * Create vertex element.
37
+ * @param semantic - Input vertex semantic
38
+ * @param offset - Vertex data byte offset
39
+ * @param format - Vertex data format
40
+ * @param bindingIndex - Vertex buffer binding index
41
+ * @param instanceStepRate - Instance cadence, the number of instances drawn for each vertex in the buffer, non-instance elements must be 0.
42
+ */
43
+ constructor(semantic: string, offset: number, format: VertexElementFormat, bindingIndex: number, instanceStepRate?: number);
44
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Buffer binding flag.
3
+ */
4
+ export declare enum BufferBindFlag {
5
+ /** Vertex buffer binding flag */
6
+ VertexBuffer = 0,
7
+ /** Index buffer binding flag */
8
+ IndexBuffer = 1
9
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Buffer usage.
3
+ */
4
+ export declare enum BufferUsage {
5
+ /** The buffer content are intended to be specified once, and used many times */
6
+ Static = 0,
7
+ /** The buffer contents are intended to be respecified repeatedly, and used many times */
8
+ Dynamic = 1,
9
+ /** The buffer contents are intended to be specified once, and used at most a few times */
10
+ Stream = 2
11
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Index format.
3
+ */
4
+ export declare enum IndexFormat {
5
+ /** 8 bit */
6
+ UInt8 = 0,
7
+ /** 16 bit */
8
+ UInt16 = 1,
9
+ /** 32 bit */
10
+ UInt32 = 2
11
+ }
@@ -0,0 +1,19 @@
1
+ /**
2
+ * Mesh topology.
3
+ */
4
+ export declare enum MeshTopology {
5
+ /** Draws a single dot */
6
+ Points = 0,
7
+ /** Draws a line between a pair of vertices */
8
+ Lines = 1,
9
+ /** Draws a straight line to the next vertex, and connects the last vertex back to the first */
10
+ LineLoop = 2,
11
+ /** Draws a straight line to the next vertex. */
12
+ LineStrip = 3,
13
+ /** Draws a triangle for a group of three vertices */
14
+ Triangles = 4,
15
+ /** Draws a triangle strip */
16
+ TriangleStrip = 5,
17
+ /** Draws a triangle fan */
18
+ TriangleFan = 6
19
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Define update strategy when call bufferData/bufferSubData func.
3
+ */
4
+ export declare enum SetDataOptions {
5
+ /** Can overwrite part of used buffer data and ensure correct rendering */
6
+ None = 0,
7
+ /** Discard old buffer and create a new buffer, and won't affect the previous rendering */
8
+ Discard = 1
9
+ }
@@ -0,0 +1,37 @@
1
+ /**
2
+ * Vertex element format.
3
+ */
4
+ export declare enum VertexElementFormat {
5
+ /** 32-bit float */
6
+ Float = 0,
7
+ /** Two-dimensional 32-bit float */
8
+ Vector2 = 1,
9
+ /** Three-dimensional 32-bit float */
10
+ Vector3 = 2,
11
+ /** Four-dimensional 32-bit float */
12
+ Vector4 = 3,
13
+ /** Four-dimensional 8-bit integer,range is [-128,127] */
14
+ Byte4 = 4,
15
+ /** Four-dimensional 8-bit Unsigned integer, range is [0,255] */
16
+ UByte4 = 5,
17
+ /** Four-dimensional 8-bit Normalized integer, range is [-1,1] */
18
+ NormalizedByte4 = 6,
19
+ /** Four-dimensional 8-bit Normalized unsigned integer, range is [0,1] */
20
+ NormalizedUByte4 = 7,
21
+ /** Two-dimensional 16-bit integer, range is[-32768, 32767] */
22
+ Short2 = 8,
23
+ /** Two-dimensional 16-bit Unsigned integer, range is [0, 65535] */
24
+ UShort2 = 9,
25
+ /** Two-dimensional 16-bit Unsigned integer, range is [-1, 1] */
26
+ NormalizedShort2 = 10,
27
+ /** Two-dimensional 16-bit Normalized unsigned integer, range is [0, 1] */
28
+ NormalizedUShort2 = 11,
29
+ /** Four-dimensional 16-bit integer, range is [-32768, 32767] */
30
+ Short4 = 12,
31
+ /** Four-dimensional 16-bit Unsigned integer, range is [0, 65535] */
32
+ UShort4 = 13,
33
+ /** Four-dimensional 16-bit Normalized integer, range is[-1, 1] */
34
+ NormalizedShort4 = 14,
35
+ /** Four-dimensional 16-bit Normalized unsigned integer, range is [0, 1] */
36
+ NormalizedUShort4 = 15
37
+ }
@@ -0,0 +1,13 @@
1
+ export { Buffer } from "./Buffer";
2
+ export { BufferUtil } from "./BufferUtil";
3
+ export { BufferBindFlag } from "./enums/BufferBindFlag";
4
+ export { BufferUsage } from "./enums/BufferUsage";
5
+ export { IndexFormat } from "./enums/IndexFormat";
6
+ export { MeshTopology } from "./enums/MeshTopology";
7
+ export { SetDataOptions } from "./enums/SetDataOptions";
8
+ export { VertexElementFormat } from "./enums/VertexElementFormat";
9
+ export { IndexBufferBinding } from "./IndexBufferBinding";
10
+ export { Mesh } from "./Mesh";
11
+ export { SubMesh } from "./SubMesh";
12
+ export { VertexBufferBinding } from "./VertexBufferBinding";
13
+ export { VertexElement } from "./VertexElement";
@@ -0,0 +1,53 @@
1
+ export { Platform } from "./Platform";
2
+ export { Engine } from "./Engine";
3
+ export { SystemInfo } from "./SystemInfo";
4
+ export type { Canvas } from "./Canvas";
5
+ export { Scene } from "./Scene";
6
+ export { SceneManager } from "./SceneManager";
7
+ export { Entity } from "./Entity";
8
+ export { Component } from "./Component";
9
+ export { Script } from "./Script";
10
+ export { Renderer } from "./Renderer";
11
+ export { dependentComponents } from "./ComponentsDependencies";
12
+ export { Camera } from "./Camera";
13
+ export { Transform } from "./Transform";
14
+ export { BoolUpdateFlag } from "./BoolUpdateFlag";
15
+ export type { EngineSettings } from "./EngineSettings";
16
+ export { request } from "./asset/request";
17
+ export { Loader } from "./asset/Loader";
18
+ export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
19
+ export { AssetPromise } from "./asset/AssetPromise";
20
+ export type { LoadItem } from "./asset/LoadItem";
21
+ export { AssetType } from "./asset/AssetType";
22
+ export { RefObject } from "./asset/RefObject";
23
+ export { BasicRenderPipeline } from "./RenderPipeline/BasicRenderPipeline";
24
+ export { RenderQueue } from "./RenderPipeline/RenderQueue";
25
+ export { RenderPass } from "./RenderPipeline/RenderPass";
26
+ export { MeshRenderElement } from "./RenderPipeline/MeshRenderElement";
27
+ export { SpriteElement } from "./RenderPipeline/SpriteElement";
28
+ export * from "./base";
29
+ export { Background } from "./Background";
30
+ export { BackgroundMode } from "./enums/BackgroundMode";
31
+ export { FogMode } from "./enums/FogMode";
32
+ export { CameraClearFlags } from "./enums/CameraClearFlags";
33
+ export { ColorSpace } from "./enums/ColorSpace";
34
+ export { BackgroundTextureFillMode } from "./enums/BackgroundTextureFillMode";
35
+ export * from "./input/index";
36
+ export * from "./lighting/index";
37
+ export * from "./shadow/index";
38
+ export * from "./material/index";
39
+ export * from "./texture/index";
40
+ export * from "./graphic/index";
41
+ export * from "./2d/index";
42
+ export * from "./shaderlib/index";
43
+ export * from "./animation/index";
44
+ export * from "./mesh/index";
45
+ export * from "./sky/index";
46
+ export * from "./particle/index";
47
+ export * from "./trail/index";
48
+ export * from "./env-probe/index";
49
+ export * from "./shader/index";
50
+ export * from "./Layer";
51
+ export * from "./clone/CloneManager";
52
+ export * from "./renderingHardwareInterface/index";
53
+ export * from "./physics/index";
@@ -0,0 +1,67 @@
1
+ import { Keys } from "./enums/Keys";
2
+ import { Pointer } from "./pointer/Pointer";
3
+ import { PointerButton } from "./enums/PointerButton";
4
+ import { Vector3 } from "@galacean/engine-math";
5
+ /**
6
+ * InputManager manages device input such as mouse, touch, keyboard, etc.
7
+ */
8
+ export declare class InputManager {
9
+ /** Sometimes the input module will not be initialized, such as off-screen rendering. */
10
+ private _initialized;
11
+ private _curFrameCount;
12
+ private _wheelManager;
13
+ private _pointerManager;
14
+ private _keyboardManager;
15
+ /**
16
+ * Pointer list.
17
+ */
18
+ get pointers(): Readonly<Pointer[]>;
19
+ /**
20
+ * Whether to handle multi-pointer.
21
+ */
22
+ get multiPointerEnabled(): boolean;
23
+ set multiPointerEnabled(enabled: boolean);
24
+ /**
25
+ * Get the change of the scroll wheel on the x-axis.
26
+ * @returns Change value
27
+ */
28
+ get wheelDelta(): Readonly<Vector3 | null>;
29
+ /**
30
+ * Whether the key is being held down, if there is no parameter, return whether any key is being held down.
31
+ * @param key - The keys of the keyboard
32
+ * @returns Whether the key is being held down
33
+ */
34
+ isKeyHeldDown(key?: Keys): boolean;
35
+ /**
36
+ * Whether the key starts to be pressed down during the current frame, if there is no parameter, return whether any key starts to be pressed down during the current frame.
37
+ * @param key - The keys of the keyboard
38
+ * @returns Whether the key starts to be pressed down during the current frame
39
+ */
40
+ isKeyDown(key?: Keys): boolean;
41
+ /**
42
+ * Whether the key is released during the current frame, if there is no parameter, return whether any key released during the current frame.
43
+ * @param key - The keys of the keyboard
44
+ * @returns Whether the key is released during the current frame
45
+ */
46
+ isKeyUp(key?: Keys): boolean;
47
+ /**
48
+ * Whether the pointer is being held down, if there is no parameter, return whether any pointer is being held down.
49
+ * @param pointerButton - The pointerButton on a pointer device
50
+ * @returns Whether the pointer is being held down
51
+ */
52
+ isPointerHeldDown(pointerButton?: PointerButton): boolean;
53
+ /**
54
+ * Whether the pointer starts to be pressed down during the current frame, if there is no parameter, return whether any pointer starts to be pressed down during the current frame.
55
+ * @param pointerButton - The pointerButton on a pointer device
56
+ * @returns Whether the pointer starts to be pressed down during the current frame
57
+ */
58
+ isPointerDown(pointerButton?: PointerButton): boolean;
59
+ /**
60
+ * Whether the pointer is released during the current frame, if there is no parameter, return whether any pointer released during the current frame.
61
+ * @param pointerButton - The pointerButtons on a mouse device
62
+ * @returns Whether the pointer is released during the current frame
63
+ */
64
+ isPointerUp(pointerButton?: PointerButton): boolean;
65
+ private _onBlur;
66
+ private _onFocus;
67
+ }