@fps-games/editor 0.2.1-beta.3 → 0.2.1-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/dist/build-info.json +44 -44
  2. package/dist/editor-commands/capabilities/assets.d.ts +8 -0
  3. package/dist/editor-commands/capabilities/assets.d.ts.map +1 -0
  4. package/dist/{agent-bridge → editor-commands}/capabilities/assets.js +41 -41
  5. package/dist/editor-commands/capabilities/assets.js.map +1 -0
  6. package/dist/editor-commands/capabilities/editor-state.d.ts +5 -0
  7. package/dist/editor-commands/capabilities/editor-state.d.ts.map +1 -0
  8. package/dist/{agent-bridge → editor-commands}/capabilities/editor-state.js +22 -22
  9. package/dist/editor-commands/capabilities/editor-state.js.map +1 -0
  10. package/dist/editor-commands/capabilities/hierarchy.d.ts +4 -0
  11. package/dist/editor-commands/capabilities/hierarchy.d.ts.map +1 -0
  12. package/dist/{agent-bridge → editor-commands}/capabilities/hierarchy.js +5 -5
  13. package/dist/editor-commands/capabilities/hierarchy.js.map +1 -0
  14. package/dist/editor-commands/capabilities/host-lifecycle.d.ts +11 -0
  15. package/dist/editor-commands/capabilities/host-lifecycle.d.ts.map +1 -0
  16. package/dist/editor-commands/capabilities/host-lifecycle.js +149 -0
  17. package/dist/editor-commands/capabilities/host-lifecycle.js.map +1 -0
  18. package/dist/editor-commands/capabilities/prefabs.d.ts +5 -0
  19. package/dist/editor-commands/capabilities/prefabs.d.ts.map +1 -0
  20. package/dist/{agent-bridge → editor-commands}/capabilities/prefabs.js +93 -93
  21. package/dist/editor-commands/capabilities/prefabs.js.map +1 -0
  22. package/dist/editor-commands/capabilities/scene-objects.d.ts +8 -0
  23. package/dist/editor-commands/capabilities/scene-objects.d.ts.map +1 -0
  24. package/dist/editor-commands/capabilities/scene-objects.js +480 -0
  25. package/dist/editor-commands/capabilities/scene-objects.js.map +1 -0
  26. package/dist/editor-commands/capabilities/selection.d.ts +5 -0
  27. package/dist/editor-commands/capabilities/selection.d.ts.map +1 -0
  28. package/dist/editor-commands/capabilities/selection.js +60 -0
  29. package/dist/editor-commands/capabilities/selection.js.map +1 -0
  30. package/dist/editor-commands/capabilities/shadows.d.ts +5 -0
  31. package/dist/editor-commands/capabilities/shadows.d.ts.map +1 -0
  32. package/dist/{agent-bridge → editor-commands}/capabilities/shadows.js +74 -74
  33. package/dist/editor-commands/capabilities/shadows.js.map +1 -0
  34. package/dist/editor-commands/capabilities/transform.d.ts +5 -0
  35. package/dist/editor-commands/capabilities/transform.d.ts.map +1 -0
  36. package/dist/editor-commands/capabilities/transform.js +164 -0
  37. package/dist/editor-commands/capabilities/transform.js.map +1 -0
  38. package/dist/editor-commands/capabilities/ui-regions.d.ts +4 -0
  39. package/dist/editor-commands/capabilities/ui-regions.d.ts.map +1 -0
  40. package/dist/{agent-bridge → editor-commands}/capabilities/ui-regions.js +55 -57
  41. package/dist/editor-commands/capabilities/ui-regions.js.map +1 -0
  42. package/dist/editor-commands/capabilities/viewport.d.ts +5 -0
  43. package/dist/editor-commands/capabilities/viewport.d.ts.map +1 -0
  44. package/dist/{agent-bridge → editor-commands}/capabilities/viewport.js +100 -100
  45. package/dist/editor-commands/capabilities/viewport.js.map +1 -0
  46. package/dist/editor-commands/command-sources.d.ts +7 -0
  47. package/dist/editor-commands/command-sources.d.ts.map +1 -0
  48. package/dist/editor-commands/command-sources.js +34 -0
  49. package/dist/editor-commands/command-sources.js.map +1 -0
  50. package/dist/editor-commands/diagnostics.d.ts +12 -0
  51. package/dist/editor-commands/diagnostics.d.ts.map +1 -0
  52. package/dist/{agent-bridge → editor-commands}/diagnostics.js +4 -4
  53. package/dist/editor-commands/diagnostics.js.map +1 -0
  54. package/dist/{agent-bridge → editor-commands}/index.d.ts +1 -1
  55. package/dist/editor-commands/index.d.ts.map +1 -0
  56. package/dist/{agent-bridge → editor-commands}/index.js +1 -1
  57. package/dist/editor-commands/index.js.map +1 -0
  58. package/dist/editor-commands/register.d.ts +4 -0
  59. package/dist/editor-commands/register.d.ts.map +1 -0
  60. package/dist/{agent-bridge → editor-commands}/register.js +323 -286
  61. package/dist/editor-commands/register.js.map +1 -0
  62. package/dist/{agent-bridge → editor-commands}/shared.d.ts +80 -80
  63. package/dist/editor-commands/shared.d.ts.map +1 -0
  64. package/dist/{agent-bridge → editor-commands}/shared.js +29 -29
  65. package/dist/editor-commands/shared.js.map +1 -0
  66. package/dist/editor-commands/source-types.d.ts +110 -0
  67. package/dist/editor-commands/source-types.d.ts.map +1 -0
  68. package/dist/editor-commands/source-types.js.map +1 -0
  69. package/dist/editor-plugin-commands.d.ts +4 -0
  70. package/dist/editor-plugin-commands.d.ts.map +1 -0
  71. package/dist/editor-plugin-commands.js +18 -0
  72. package/dist/editor-plugin-commands.js.map +1 -0
  73. package/dist/index.d.ts +2 -2
  74. package/dist/index.d.ts.map +1 -1
  75. package/dist/index.js +1 -1
  76. package/dist/index.js.map +1 -1
  77. package/dist/local-editor-commands.d.ts +2 -0
  78. package/dist/local-editor-commands.d.ts.map +1 -0
  79. package/dist/local-editor-commands.js +2 -0
  80. package/dist/local-editor-commands.js.map +1 -0
  81. package/dist/local-editor-harness.d.ts +35 -21
  82. package/dist/local-editor-harness.d.ts.map +1 -1
  83. package/dist/local-editor-harness.js +1721 -367
  84. package/dist/local-editor-harness.js.map +1 -1
  85. package/dist/local-editor-prefab-stage-transaction.d.ts +2 -1
  86. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -1
  87. package/dist/local-editor-prefab-stage-transaction.js +6 -5
  88. package/dist/local-editor-prefab-stage-transaction.js.map +1 -1
  89. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  90. package/dist/local-editor-scene-view-interaction-runtime.js +2 -5
  91. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  92. package/dist/playable-local-editor-entry.d.ts +10 -0
  93. package/dist/playable-local-editor-entry.d.ts.map +1 -1
  94. package/dist/playable-local-editor-entry.js +10 -2
  95. package/dist/playable-local-editor-entry.js.map +1 -1
  96. package/dist/playable-local-editor-host.d.ts +3 -32
  97. package/dist/playable-local-editor-host.d.ts.map +1 -1
  98. package/dist/playable-local-editor-host.js +6 -70
  99. package/dist/playable-local-editor-host.js.map +1 -1
  100. package/dist/playable-product-local-editor.d.ts +1 -2
  101. package/dist/playable-product-local-editor.d.ts.map +1 -1
  102. package/dist/playable-product-local-editor.js +0 -1
  103. package/dist/playable-product-local-editor.js.map +1 -1
  104. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  105. package/dist/playable-product-projection-preview.js +1 -1
  106. package/dist/playable-product-projection-preview.js.map +1 -1
  107. package/dist/playable-product-scene-capabilities.d.ts +0 -2
  108. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  109. package/dist/playable-product-scene-capabilities.js +33 -6
  110. package/dist/playable-product-scene-capabilities.js.map +1 -1
  111. package/dist/playable-runtime-babylon.d.ts +4 -0
  112. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  113. package/dist/playable-runtime-babylon.js +4 -0
  114. package/dist/playable-runtime-babylon.js.map +1 -1
  115. package/dist/playable-sdk.d.ts +1 -1
  116. package/dist/playable-sdk.d.ts.map +1 -1
  117. package/dist/playable-sdk.js.map +1 -1
  118. package/dist/playable-standard-project.d.ts +0 -2
  119. package/dist/playable-standard-project.d.ts.map +1 -1
  120. package/dist/playable-standard-project.js +1 -2
  121. package/dist/playable-standard-project.js.map +1 -1
  122. package/dist/project-service-projection.d.ts +16 -0
  123. package/dist/project-service-projection.d.ts.map +1 -0
  124. package/dist/project-service-projection.js +67 -0
  125. package/dist/project-service-projection.js.map +1 -0
  126. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +18 -0
  127. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -1
  128. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +54 -18
  129. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
  130. package/node_modules/@fps-games/babylon-renderer/package.json +9 -9
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +1 -0
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js +127 -13
  137. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +66 -1
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/package.json +6 -6
  142. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts +32 -0
  143. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts.map +1 -0
  144. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js +254 -0
  145. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js.map +1 -0
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +3 -1
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +2 -0
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts +68 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js +650 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts +1 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts.map +1 -1
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js +22 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js.map +1 -1
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +8 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +117 -6
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +14 -1
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +100 -1
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +8 -1
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +75 -2
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +37 -12
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +25 -2
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +332 -107
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/package.json +7 -7
  178. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts +107 -0
  179. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts.map +1 -0
  180. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js +1211 -0
  181. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js.map +1 -0
  182. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts +34 -0
  183. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts.map +1 -0
  184. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js +260 -0
  185. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js.map +1 -0
  186. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts +9 -0
  187. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts.map +1 -0
  188. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js +14 -0
  189. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js.map +1 -0
  190. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts +18 -0
  191. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts.map +1 -0
  192. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js +113 -0
  193. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js.map +1 -0
  194. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts +82 -0
  195. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts.map +1 -0
  196. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js +1098 -0
  197. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js.map +1 -0
  198. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts +6 -7
  199. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts.map +1 -1
  200. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js +62 -103
  201. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
  202. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts +30 -0
  203. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts.map +1 -0
  204. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js +540 -0
  205. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js.map +1 -0
  206. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts +9 -0
  207. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts.map +1 -0
  208. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js +61 -0
  209. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js.map +1 -0
  210. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +55 -0
  211. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  212. package/node_modules/@fps-games/editor-core/dist/editor-session.js +247 -6
  213. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  214. package/node_modules/@fps-games/editor-core/dist/index.d.ts +6 -2
  215. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  216. package/node_modules/@fps-games/editor-core/dist/index.js +6 -2
  217. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  218. package/node_modules/@fps-games/editor-core/package.json +6 -6
  219. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +0 -1
  220. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -1
  221. package/node_modules/@fps-games/editor-forge-play/dist/index.js +0 -1
  222. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
  223. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts +2 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts.map +1 -1
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +41 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts +27 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.js.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts +2 -0
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +214 -7
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts +1 -0
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts.map +1 -1
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js +11 -3
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js.map +1 -1
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts +2 -4
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts.map +1 -1
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js +0 -1
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js.map +1 -1
  244. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.d.ts.map +1 -1
  245. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js +77 -31
  246. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js.map +1 -1
  247. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts +8 -1
  248. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts.map +1 -1
  249. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.js.map +1 -1
  250. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts +21 -1
  251. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts.map +1 -1
  252. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js +90 -4
  253. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js.map +1 -1
  254. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts +27 -1
  255. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts.map +1 -1
  256. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js +161 -1
  257. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js.map +1 -1
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  505. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js.map +0 -1
  506. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts +0 -68
  507. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts.map +0 -1
  508. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js +0 -23
  509. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js.map +0 -1
  510. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +0 -187
  511. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +0 -1
  512. package/node_modules/@fps-games/editor-protocol/dist/agent.js +0 -5
  513. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +0 -1
  514. /package/dist/{agent-bridge → editor-commands}/source-types.js +0 -0
@@ -0,0 +1,863 @@
1
+ import { randomUUID } from 'node:crypto';
2
+ import { readFile } from 'node:fs/promises';
3
+ import path from 'node:path';
4
+ import { createEditorAuthoringHost, createEditorCommandObservabilityStore, createEditorSession, } from '@fps-games/editor-core';
5
+ import { EDITOR_COMMAND_BUILT_IN_METADATA, EDITOR_COMMAND_BUILT_IN_PRESENTATION, EDITOR_COMMAND_BUILT_IN_TARGETS, EDITOR_COMMAND_ID, EDITOR_COMMAND_SCHEMAS, EDITOR_COMMAND_SCHEMA_VERSION, } from '@fps-games/editor-protocol';
6
+ import { createEditorScenePrefabGroupNode, createEditorScenePrefabNodeFromAsset, createEditorScenePrefabPrimitiveNode, deleteEditorScenePrefabNode, findEditorScenePrefabAsset, findEditorScenePrefabNode, readEditorScenePrefabNodes, readEditorScenePrefabRootNodeId, renameEditorScenePrefabAsset, renameEditorScenePrefabNode, reparentEditorScenePrefabNode, setEditorScenePrefabNodeTransform, } from '../document/index.js';
7
+ import { registerFpsGameEditorStandardAuthoringCommands } from '../product/standard-authoring-commands.js';
8
+ import { getFpsGameEditorProjectAuthoringBackend } from './project-authoring-backend.js';
9
+ export async function createFpsGameEditorProjectServiceAuthority(options) {
10
+ const document = await loadInitialDocument(options);
11
+ const session = createEditorSession({
12
+ persistedDocument: document,
13
+ reduceDocument(current, command) {
14
+ if (command.type === 'document.replace')
15
+ return command.document;
16
+ return command.patch?.kind === 'replace' ? command.patch.document : current;
17
+ },
18
+ isDocumentStructureChange: command => command.type === 'document.replace'
19
+ || command.type === 'document.patch',
20
+ });
21
+ const observability = createEditorCommandObservabilityStore();
22
+ let browserCommandForwarder = null;
23
+ const host = createEditorAuthoringHost({
24
+ serviceInstanceId: options.serviceInstanceId,
25
+ session,
26
+ commandSystemOptions: {
27
+ onOperationSettled: event => observability.recordOperation(event),
28
+ },
29
+ });
30
+ const disposeCommands = [];
31
+ const preparedExports = new Map();
32
+ try {
33
+ disposeCommands.push(registerFpsGameEditorStandardAuthoringCommands({
34
+ host,
35
+ listAssets: async () => listProjectAssets(options.server, host.getSnapshot().document),
36
+ sceneAssembly: createGenericSceneAssembly(),
37
+ }));
38
+ disposeCommands.push(registerProjectPrefabAuthoringCommands(host));
39
+ disposeCommands.push(registerProjectViewCommands(host, (context, target) => (browserCommandForwarder
40
+ ? browserCommandForwarder(context, target)
41
+ : Promise.resolve(commandFailure(target === 'renderer' ? 'renderer.sessionUnavailable' : 'view.sessionUnavailable', `Command requires a Browser attachment: ${context.commandId}`)))));
42
+ disposeCommands.push(registerProjectDocumentCommands(host, options.server, preparedExports));
43
+ }
44
+ catch (error) {
45
+ for (const dispose of disposeCommands.splice(0).reverse())
46
+ dispose();
47
+ host.dispose();
48
+ await host.drain();
49
+ throw error;
50
+ }
51
+ return Object.freeze({
52
+ host,
53
+ readTraces: observability.read,
54
+ recordOperation: observability.recordOperation,
55
+ readDocumentExport(transactionId) {
56
+ const prepared = preparedExports.get(transactionId);
57
+ return prepared ? structuredClone(prepared) : null;
58
+ },
59
+ bindBrowserCommandForwarder(forwarder) {
60
+ if (browserCommandForwarder)
61
+ throw new Error('Browser command forwarder is already bound.');
62
+ browserCommandForwarder = forwarder;
63
+ let active = true;
64
+ return () => {
65
+ if (!active)
66
+ return;
67
+ active = false;
68
+ if (browserCommandForwarder === forwarder)
69
+ browserCommandForwarder = null;
70
+ };
71
+ },
72
+ async dispose() {
73
+ browserCommandForwarder = null;
74
+ preparedExports.clear();
75
+ for (const dispose of disposeCommands.splice(0).reverse())
76
+ dispose();
77
+ host.dispose();
78
+ await host.drain();
79
+ observability.clear();
80
+ },
81
+ });
82
+ }
83
+ async function loadInitialDocument(options) {
84
+ const backend = getFpsGameEditorProjectAuthoringBackend(options.server);
85
+ if (backend)
86
+ return normalizeDocument(await backend.loadEditorScene());
87
+ const configuredPath = options.project?.source.editorScene ?? 'src/config/editor-scene.json';
88
+ try {
89
+ const source = await readFile(path.resolve(options.projectRoot, configuredPath), 'utf8');
90
+ return normalizeDocument(JSON.parse(source));
91
+ }
92
+ catch (error) {
93
+ if (options.project)
94
+ throw error;
95
+ return normalizeDocument({ schemaVersion: 1, assets: [], scene: { gameObjects: [] } });
96
+ }
97
+ }
98
+ function normalizeDocument(value) {
99
+ if (!value || typeof value !== 'object' || Array.isArray(value)) {
100
+ throw new Error('Project Editor Service expected the editor scene to be a JSON object.');
101
+ }
102
+ const document = structuredClone(value);
103
+ const scene = document.scene;
104
+ if (!scene || typeof scene !== 'object' || Array.isArray(scene)) {
105
+ throw new Error('Project Editor Service expected scene.gameObjects.');
106
+ }
107
+ const gameObjects = scene.gameObjects;
108
+ if (!Array.isArray(gameObjects))
109
+ throw new Error('Project Editor Service expected scene.gameObjects to be an array.');
110
+ if (!Array.isArray(document.assets))
111
+ document.assets = [];
112
+ return document;
113
+ }
114
+ async function listProjectAssets(server, document) {
115
+ const backend = getFpsGameEditorProjectAuthoringBackend(server);
116
+ const values = backend ? await backend.listEditorAssets() : document.assets;
117
+ return (Array.isArray(values) ? values : [])
118
+ .map((value, index) => normalizeAsset(value, index))
119
+ .filter((value) => value !== null);
120
+ }
121
+ function normalizeAsset(value, index) {
122
+ if (!value || typeof value !== 'object' || Array.isArray(value))
123
+ return null;
124
+ const record = value;
125
+ const assetId = readString(record.assetId) ?? readString(record.id);
126
+ if (!assetId)
127
+ return null;
128
+ return {
129
+ ...record,
130
+ id: readString(record.id) ?? assetId,
131
+ assetId,
132
+ type: readString(record.type) ?? 'glb',
133
+ kind: readString(record.kind) ?? 'model',
134
+ displayName: readString(record.displayName) ?? readString(record.label) ?? assetId,
135
+ origin: readString(record.origin) ?? 'project',
136
+ dedupeKey: readString(record.dedupeKey) ?? `project:${assetId}:${index}`,
137
+ placeable: record.placeable !== false,
138
+ };
139
+ }
140
+ function createGenericSceneAssembly() {
141
+ return {
142
+ getHierarchyItems(document) {
143
+ return document.scene.gameObjects.map(object => ({
144
+ id: object.id,
145
+ label: object.name ?? object.id,
146
+ ...(object.parentId ? { parentId: object.parentId } : {}),
147
+ }));
148
+ },
149
+ createCreatePrimitivePatch(document, input) {
150
+ const next = structuredClone(document);
151
+ const id = uniqueObjectId(next, `primitive_${input.shape}`);
152
+ const created = createBaseObject(id, input.name ?? titleCase(input.shape), input.parentId);
153
+ created.kind = 'primitive';
154
+ created.primitive = { shape: input.shape };
155
+ next.scene.gameObjects.push(created);
156
+ return {
157
+ patch: { kind: 'replace', document: next },
158
+ label: `Create ${input.shape}`,
159
+ changedIds: [id],
160
+ createdId: id,
161
+ selectId: id,
162
+ };
163
+ },
164
+ createDeleteSubtreePatch(document, input) {
165
+ const protectedIds = new Set(['root', 'main_camera', 'environment_light', 'sun_light']);
166
+ const roots = new Set(input.ids.filter(id => !protectedIds.has(id)));
167
+ if (roots.size === 0)
168
+ return null;
169
+ const deleted = new Set(roots);
170
+ let changed = true;
171
+ while (changed) {
172
+ changed = false;
173
+ for (const object of document.scene.gameObjects) {
174
+ if (object.parentId && deleted.has(object.parentId) && !deleted.has(object.id)) {
175
+ deleted.add(object.id);
176
+ changed = true;
177
+ }
178
+ }
179
+ }
180
+ const next = structuredClone(document);
181
+ next.scene.gameObjects = next.scene.gameObjects.filter(object => !deleted.has(object.id));
182
+ return {
183
+ patch: { kind: 'replace', document: next },
184
+ label: `Delete ${deleted.size} object(s)`,
185
+ changedIds: [...deleted],
186
+ deletedIds: [...deleted],
187
+ };
188
+ },
189
+ patchGameObjectField(document, id, field, value) {
190
+ const next = structuredClone(document);
191
+ const target = next.scene.gameObjects.find(object => object.id === id);
192
+ if (!target)
193
+ return document;
194
+ const transform = getTransform(target);
195
+ const key = field.slice('transform.'.length);
196
+ if (!transform || !['position', 'rotation', 'scale'].includes(key))
197
+ return document;
198
+ transform[key] = structuredClone(value);
199
+ return next;
200
+ },
201
+ addAssetLibraryItemToDocument(document, asset, transform) {
202
+ const next = structuredClone(document);
203
+ const id = uniqueObjectId(next, slug(asset.displayName ?? asset.assetId));
204
+ const created = createBaseObject(id, asset.displayName ?? asset.assetId);
205
+ const component = getTransform(created);
206
+ if (transform) {
207
+ component.position = structuredClone(transform.position);
208
+ component.rotation = structuredClone(transform.rotation);
209
+ component.scale = structuredClone(transform.scale);
210
+ }
211
+ created.kind = asset.kind === 'prefab' ? 'instance' : 'transform';
212
+ created.components.push({
213
+ type: 'ModelRenderer',
214
+ assetId: asset.assetId,
215
+ });
216
+ next.scene.gameObjects.push(created);
217
+ return { document: next, gameObject: created };
218
+ },
219
+ };
220
+ }
221
+ function registerProjectPrefabAuthoringCommands(host) {
222
+ const unregister = [];
223
+ const register = (commandId, handler) => unregister.push(host.registerCommand({
224
+ manifest: builtInCommandManifest(commandId),
225
+ handler,
226
+ }));
227
+ try {
228
+ register(EDITOR_COMMAND_ID.PREFAB_RESOLVE, (input, context) => {
229
+ const prefabs = context.session.getWorkingDocument().assets
230
+ .filter(asset => asset.type === 'prefab' && asset.prefab)
231
+ .map(toPrefabSummary);
232
+ const query = readString(input.assetId)
233
+ ?? readString(input.name)
234
+ ?? readString(input.query);
235
+ const matches = !query
236
+ ? prefabs
237
+ : prefabs.filter((prefab) => {
238
+ const assetId = typeof prefab.assetId === 'string' ? prefab.assetId : '';
239
+ const displayName = typeof prefab.displayName === 'string' ? prefab.displayName : '';
240
+ return assetId === query
241
+ || displayName.toLocaleLowerCase() === query.toLocaleLowerCase()
242
+ || displayName.toLocaleLowerCase().includes(query.toLocaleLowerCase());
243
+ });
244
+ return { ok: true, output: {
245
+ prefabs,
246
+ resolvedPrefab: matches.length === 1 ? matches[0] : null,
247
+ ambiguous: matches.length > 1,
248
+ } };
249
+ });
250
+ register(EDITOR_COMMAND_ID.PREFAB_ASSET_RENAME, (input, context) => {
251
+ const assetId = readString(input.assetId);
252
+ if (!assetId)
253
+ return commandFailure('prefab.assetIdRequired', 'Headless prefab rename requires assetId.');
254
+ const document = context.session.getWorkingDocument();
255
+ const previous = findEditorScenePrefabAsset(document, assetId);
256
+ if (!previous)
257
+ return commandFailure('prefab.notFound', `Prefab asset was not found: ${assetId}`);
258
+ const result = renameEditorScenePrefabAsset(document, assetId, input.displayName);
259
+ const failure = prefabMutationFailure(result);
260
+ if (failure)
261
+ return failure;
262
+ commitPrefabMutation(context, document, result, `Rename prefab ${assetId}`);
263
+ return { ok: true, output: {
264
+ assetId,
265
+ previousDisplayName: previous.displayName ?? previous.id,
266
+ displayName: result.prefabAsset.displayName ?? result.prefabAsset.id,
267
+ stageActive: false,
268
+ renamed: result.changed,
269
+ } };
270
+ });
271
+ register(EDITOR_COMMAND_ID.PREFAB_SCENE_GET, (input, context) => {
272
+ const document = context.session.getWorkingDocument();
273
+ const prefab = resolveHeadlessPrefab(document, input);
274
+ if (!prefab)
275
+ return commandFailure('prefab.assetIdRequired', 'Headless prefab scene reads require an unambiguous assetId.');
276
+ return { ok: true, output: createPrefabSceneOutput(prefab, context.session.getState({ cloneDocuments: false }).dirty) };
277
+ });
278
+ register(EDITOR_COMMAND_ID.PREFAB_NODE_CREATE_FROM_ASSET, (input, context) => {
279
+ const document = context.session.getWorkingDocument();
280
+ const prefab = resolveHeadlessPrefab(document, { assetId: input.prefabAssetId });
281
+ const assetId = readString(input.assetId);
282
+ const asset = assetId ? document.assets.find(candidate => candidate.id === assetId) : null;
283
+ if (!prefab || !asset) {
284
+ return commandFailure('prefab.assetNotFound', 'Headless prefab node creation requires prefabAssetId and a valid assetId.');
285
+ }
286
+ return finishPrefabNodeMutation(context, document, prefab.id, createEditorScenePrefabNodeFromAsset(prefab, asset, {
287
+ ...(readString(input.parentNodeId) ? { parentId: readString(input.parentNodeId) } : {}),
288
+ ...(readString(input.name) ? { name: readString(input.name) } : {}),
289
+ ...(readString(input.sourceNodePath) ? { sourceNodePath: readString(input.sourceNodePath) } : {}),
290
+ ...(readTransform(input) ? { transform: readTransform(input) } : {}),
291
+ }), 'Create prefab node from asset');
292
+ });
293
+ register(EDITOR_COMMAND_ID.PREFAB_NODE_CREATE_GROUP, (input, context) => {
294
+ const document = context.session.getWorkingDocument();
295
+ const prefab = resolveHeadlessPrefab(document, { assetId: input.prefabAssetId });
296
+ if (!prefab)
297
+ return commandFailure('prefab.assetIdRequired', 'Headless prefab group creation requires prefabAssetId.');
298
+ return finishPrefabNodeMutation(context, document, prefab.id, createEditorScenePrefabGroupNode(prefab, {
299
+ ...(readString(input.parentNodeId) ? { parentId: readString(input.parentNodeId) } : {}),
300
+ ...(readString(input.name) ? { name: readString(input.name) } : {}),
301
+ ...(readTransform(input) ? { transform: readTransform(input) } : {}),
302
+ }), 'Create prefab group');
303
+ });
304
+ register(EDITOR_COMMAND_ID.PREFAB_NODE_CREATE_PRIMITIVE, (input, context) => {
305
+ const document = context.session.getWorkingDocument();
306
+ const prefab = resolveHeadlessPrefab(document, { assetId: input.prefabAssetId });
307
+ const shape = readString(input.shape);
308
+ if (!prefab || !shape) {
309
+ return commandFailure('prefab.invalidInput', 'Headless prefab primitive creation requires prefabAssetId and shape.');
310
+ }
311
+ return finishPrefabNodeMutation(context, document, prefab.id, createEditorScenePrefabPrimitiveNode(prefab, {
312
+ shape,
313
+ ...(readString(input.parentNodeId) ? { parentId: readString(input.parentNodeId) } : {}),
314
+ ...(readString(input.name) ? { name: readString(input.name) } : {}),
315
+ ...(readTransform(input) ? { transform: readTransform(input) } : {}),
316
+ }), 'Create prefab primitive');
317
+ });
318
+ register(EDITOR_COMMAND_ID.PREFAB_NODE_SET_TRANSFORM, (input, context) => {
319
+ const resolved = resolvePrefabNodeMutation(context.session.getWorkingDocument(), input);
320
+ if (!resolved.ok)
321
+ return resolved.failure;
322
+ const current = resolved.node.transform && resolved.node.transform.mode !== 'matrix'
323
+ ? resolved.node.transform
324
+ : identityTransform();
325
+ const transform = {
326
+ type: 'Transform',
327
+ position: readVec3(input.position) ?? current.position,
328
+ rotation: readVec3(input.rotation) ?? current.rotation,
329
+ scale: readVec3(input.scale) ?? current.scale ?? { x: 1, y: 1, z: 1 },
330
+ };
331
+ return finishPrefabNodeMutation(context, resolved.document, resolved.prefab.id, setEditorScenePrefabNodeTransform(resolved.prefab, resolved.node.id, transform), 'Set prefab node transform');
332
+ });
333
+ register(EDITOR_COMMAND_ID.PREFAB_NODE_REPARENT, (input, context) => {
334
+ const resolved = resolvePrefabNodeMutation(context.session.getWorkingDocument(), input);
335
+ const parentNodeId = readString(input.parentNodeId);
336
+ if (!resolved.ok)
337
+ return resolved.failure;
338
+ if (!parentNodeId)
339
+ return commandFailure('prefab.parentNotFound', 'Prefab parentNodeId is required.');
340
+ return finishPrefabNodeMutation(context, resolved.document, resolved.prefab.id, reparentEditorScenePrefabNode(resolved.prefab, resolved.node.id, parentNodeId), 'Reparent prefab node');
341
+ });
342
+ register(EDITOR_COMMAND_ID.PREFAB_NODE_RENAME, (input, context) => {
343
+ const resolved = resolvePrefabNodeMutation(context.session.getWorkingDocument(), input);
344
+ if (!resolved.ok)
345
+ return resolved.failure;
346
+ const previousName = resolved.node.name ?? resolved.node.id;
347
+ const result = renameEditorScenePrefabNode(resolved.prefab, resolved.node.id, input.name);
348
+ const failure = prefabMutationFailure(result);
349
+ if (failure)
350
+ return failure;
351
+ commitPrefabMutation(context, resolved.document, result, 'Rename prefab node');
352
+ return { ok: true, output: {
353
+ nodeId: resolved.node.id,
354
+ previousName,
355
+ name: result.node?.name ?? previousName,
356
+ selectedNodeId: result.selectedNodeId ?? resolved.node.id,
357
+ nodes: readEditorScenePrefabNodes(result.prefabAsset).map(toCommandPrefabNode),
358
+ } };
359
+ });
360
+ register(EDITOR_COMMAND_ID.PREFAB_NODE_DELETE, (input, context) => {
361
+ const resolved = resolvePrefabNodeMutation(context.session.getWorkingDocument(), input);
362
+ if (!resolved.ok)
363
+ return resolved.failure;
364
+ return finishPrefabNodeMutation(context, resolved.document, resolved.prefab.id, deleteEditorScenePrefabNode(resolved.prefab, resolved.node.id), 'Delete prefab node');
365
+ });
366
+ }
367
+ catch (error) {
368
+ for (const dispose of unregister.splice(0).reverse())
369
+ dispose();
370
+ throw error;
371
+ }
372
+ return () => { for (const dispose of unregister.splice(0).reverse())
373
+ dispose(); };
374
+ }
375
+ function builtInCommandManifest(id) {
376
+ const metadata = EDITOR_COMMAND_BUILT_IN_METADATA[id];
377
+ const schema = EDITOR_COMMAND_SCHEMAS[id];
378
+ const presentation = EDITOR_COMMAND_BUILT_IN_PRESENTATION[id];
379
+ if (!metadata || !schema)
380
+ throw new Error(`Built-in Editor command contract is missing: ${id}`);
381
+ return {
382
+ schemaVersion: EDITOR_COMMAND_SCHEMA_VERSION,
383
+ id,
384
+ version: 1,
385
+ title: metadata.title,
386
+ target: metadata.target,
387
+ access: metadata.access,
388
+ stability: metadata.stability,
389
+ inputSchema: schema.inputSchema,
390
+ outputSchema: schema.outputSchema,
391
+ requires: { editorReady: true },
392
+ effects: {
393
+ persistence: metadata.access === 'write' ? 'authoring' : 'none',
394
+ undoable: metadata.access === 'write',
395
+ idempotent: metadata.access === 'read',
396
+ },
397
+ presentation: {
398
+ category: metadata.category,
399
+ inputMode: Array.isArray(schema.inputSchema.required) && schema.inputSchema.required.length
400
+ ? 'schema-form'
401
+ : 'none',
402
+ ...(presentation?.aliases ? { aliases: presentation.aliases } : {}),
403
+ ...(presentation?.keywords ? { keywords: presentation.keywords } : {}),
404
+ ...(presentation?.examples ? { examples: presentation.examples } : {}),
405
+ ...(presentation?.shortcut ? { shortcut: presentation.shortcut } : {}),
406
+ ...(presentation?.menu ? { menu: presentation.menu } : {}),
407
+ },
408
+ };
409
+ }
410
+ function resolveHeadlessPrefab(document, input) {
411
+ const assetId = readString(input.assetId);
412
+ return assetId ? findEditorScenePrefabAsset(document, assetId) : null;
413
+ }
414
+ function resolvePrefabNodeMutation(document, input) {
415
+ const prefab = resolveHeadlessPrefab(document, input);
416
+ if (!prefab)
417
+ return { ok: false, failure: commandFailure('prefab.assetIdRequired', 'Headless prefab node mutation requires assetId.') };
418
+ const nodeId = readString(input.nodeId);
419
+ const node = nodeId ? findEditorScenePrefabNode(prefab, nodeId) : null;
420
+ if (!node)
421
+ return { ok: false, failure: commandFailure('prefab.nodeNotFound', `Prefab node was not found: ${nodeId ?? ''}`) };
422
+ return { ok: true, document, prefab, node };
423
+ }
424
+ function finishPrefabNodeMutation(context, document, assetId, result, label) {
425
+ const failure = prefabMutationFailure(result);
426
+ if (failure)
427
+ return failure;
428
+ commitPrefabMutation(context, document, result, label);
429
+ return { ok: true, output: {
430
+ stage: toHeadlessPrefabStage(result.prefabAsset, context.session.getState({ cloneDocuments: false }).dirty),
431
+ changed: result.changed,
432
+ ...(result.createdNodeId ? { createdNodeId: result.createdNodeId } : {}),
433
+ ...(result.node?.id ? { changedNodeId: result.node.id } : {}),
434
+ ...(result.deletedNodeIds?.length ? { deletedNodeIds: result.deletedNodeIds } : {}),
435
+ selectedNodeId: result.selectedNodeId ?? result.node?.id ?? null,
436
+ node: result.node ? toCommandPrefabNode(result.node) : null,
437
+ rootNodeId: readEditorScenePrefabRootNodeId(result.prefabAsset) ?? 'prefab-root',
438
+ nodes: readEditorScenePrefabNodes(result.prefabAsset).map(toCommandPrefabNode),
439
+ status: result.changed ? label : `${label}: unchanged`,
440
+ } };
441
+ }
442
+ function commitPrefabMutation(context, document, result, label) {
443
+ if (!result.changed)
444
+ return;
445
+ const next = structuredClone(document);
446
+ const index = next.assets.findIndex(asset => asset.id === result.prefabAsset.id);
447
+ if (index < 0)
448
+ throw new Error(`Prefab asset disappeared during mutation: ${result.prefabAsset.id}`);
449
+ next.assets[index] = result.prefabAsset;
450
+ context.dispatch({ type: 'document.replace', document: next, label });
451
+ }
452
+ function prefabMutationFailure(result) {
453
+ const error = result.diagnostics.find(diagnostic => diagnostic.severity === 'error');
454
+ return error ? commandFailure(error.code, error.message) : null;
455
+ }
456
+ function createPrefabSceneOutput(prefab, dirty) {
457
+ const nodes = readEditorScenePrefabNodes(prefab);
458
+ return {
459
+ stage: toHeadlessPrefabStage(prefab, dirty),
460
+ rootNodeId: readEditorScenePrefabRootNodeId(prefab) ?? 'prefab-root',
461
+ selectedNodeId: null,
462
+ nodes: nodes.map(toCommandPrefabNode),
463
+ diagnostics: [],
464
+ };
465
+ }
466
+ function toPrefabSummary(asset) {
467
+ return {
468
+ assetId: asset.id,
469
+ displayName: asset.displayName ?? asset.id,
470
+ ...(asset.prefab?.sourceAssetId ? { sourceAssetId: asset.prefab.sourceAssetId } : {}),
471
+ ...(asset.prefab?.sourceAssetGuid ? { sourceAssetGuid: asset.prefab.sourceAssetGuid } : {}),
472
+ placeable: true,
473
+ readonly: false,
474
+ status: 'available',
475
+ };
476
+ }
477
+ function toHeadlessPrefabStage(asset, dirty) {
478
+ return {
479
+ assetId: asset.id,
480
+ label: asset.displayName ?? asset.id,
481
+ ...(asset.prefab?.sourceAssetId ? { sourceAssetId: asset.prefab.sourceAssetId } : {}),
482
+ ...(asset.prefab?.sourceAssetGuid ? { sourceAssetGuid: asset.prefab.sourceAssetGuid } : {}),
483
+ selectedItemId: null,
484
+ readonly: false,
485
+ dirty,
486
+ documentDirty: dirty,
487
+ canSave: dirty,
488
+ canDiscard: dirty,
489
+ };
490
+ }
491
+ function toCommandPrefabNode(node) {
492
+ return {
493
+ nodeId: node.id,
494
+ ...(node.guid ? { guid: node.guid } : {}),
495
+ ...(node.name ? { name: node.name } : {}),
496
+ parentNodeId: node.parentId ?? null,
497
+ kind: node.kind,
498
+ ...(node.transform && node.transform.mode !== 'matrix' ? { transform: {
499
+ position: { ...node.transform.position },
500
+ rotation: { ...node.transform.rotation },
501
+ scale: { ...(node.transform.scale ?? { x: 1, y: 1, z: 1 }) },
502
+ } } : {}),
503
+ ...(node.sourceAssetId ? { sourceAssetId: node.sourceAssetId } : {}),
504
+ ...(node.sourceNodePath ? { sourceNodePath: node.sourceNodePath } : {}),
505
+ ...(node.childPrefabId ? { childPrefabId: node.childPrefabId } : {}),
506
+ ...(node.primitive ? { primitive: node.primitive } : {}),
507
+ ...(node.marker ? { marker: node.marker } : {}),
508
+ ...(node.defaults ? { defaults: node.defaults } : {}),
509
+ ...(node.overrides ? { overrides: node.overrides } : {}),
510
+ readonly: false,
511
+ diagnostics: [],
512
+ };
513
+ }
514
+ function readTransform(input) {
515
+ const position = readVec3(input.position);
516
+ const rotation = readVec3(input.rotation);
517
+ const scale = readVec3(input.scale);
518
+ if (!position && !rotation && !scale)
519
+ return null;
520
+ return {
521
+ type: 'Transform',
522
+ position: position ?? { x: 0, y: 0, z: 0 },
523
+ rotation: rotation ?? { x: 0, y: 0, z: 0 },
524
+ scale: scale ?? { x: 1, y: 1, z: 1 },
525
+ };
526
+ }
527
+ function readVec3(value) {
528
+ if (!value || typeof value !== 'object' || Array.isArray(value))
529
+ return null;
530
+ const vector = value;
531
+ return typeof vector.x === 'number' && typeof vector.y === 'number' && typeof vector.z === 'number'
532
+ ? { x: vector.x, y: vector.y, z: vector.z }
533
+ : null;
534
+ }
535
+ function identityTransform() {
536
+ return {
537
+ type: 'Transform',
538
+ position: { x: 0, y: 0, z: 0 },
539
+ rotation: { x: 0, y: 0, z: 0 },
540
+ scale: { x: 1, y: 1, z: 1 },
541
+ };
542
+ }
543
+ function registerProjectDocumentCommands(host, server, preparedExports) {
544
+ const unregister = [];
545
+ let authoringSourceCursor = readProjectAuthoringSourceCursor(host.getSnapshot().document);
546
+ const register = (manifest, handler, expectedRevisionPolicy) => unregister.push(host.registerCommand({
547
+ manifest,
548
+ handler,
549
+ ...(expectedRevisionPolicy ? { expectedRevisionPolicy } : {}),
550
+ }));
551
+ try {
552
+ register({
553
+ schemaVersion: EDITOR_COMMAND_SCHEMA_VERSION,
554
+ id: 'authoring.proposal.commit',
555
+ version: 1,
556
+ title: 'Commit Browser Authoring Proposal',
557
+ description: 'Commits a Browser-composed document through the project Authoring Host while preserving the originating command identity.',
558
+ target: 'authoring',
559
+ access: 'write',
560
+ stability: 'experimental',
561
+ requires: { viewAttached: true },
562
+ inputSchema: {
563
+ type: 'object',
564
+ additionalProperties: false,
565
+ required: ['commandId', 'inputFingerprint', 'document'],
566
+ properties: {
567
+ commandId: { type: 'string', minLength: 1 },
568
+ inputFingerprint: { type: 'string' },
569
+ document: { type: 'object' },
570
+ },
571
+ },
572
+ outputSchema: { type: 'object' },
573
+ effects: { persistence: 'authoring', undoable: true, idempotent: false },
574
+ presentation: { category: 'Authoring', inputMode: 'schema-form' },
575
+ }, (input, context) => {
576
+ if (context.source !== 'browser-ui' || context.principal.type !== 'human' || !context.clientId) {
577
+ return commandFailure('authoring.proposal.browserRequired', 'Authoring proposals are accepted only from the authenticated Browser UI.');
578
+ }
579
+ if (context.intentCommandId !== input.commandId) {
580
+ return commandFailure('authoring.proposal.identityMismatch', 'Browser authoring proposal identity does not match the invocation intent.');
581
+ }
582
+ const document = normalizeDocument(input.document);
583
+ context.dispatch({ type: 'document.replace', document, label: input.commandId });
584
+ const state = context.session.getState({ cloneDocuments: false });
585
+ return { ok: true, output: {
586
+ intentCommandId: input.commandId,
587
+ inputFingerprint: input.inputFingerprint,
588
+ documentRevision: state.documentRevision,
589
+ dirty: state.dirty,
590
+ } };
591
+ });
592
+ register(documentManifest('document.save', 'Save Project Document'), async (_input, context) => {
593
+ const backend = getFpsGameEditorProjectAuthoringBackend(server);
594
+ if (!backend)
595
+ return commandFailure('document.persistenceUnavailable', 'Project authoring persistence is unavailable.');
596
+ const document = rebaseProjectAuthoringSourceRevision(context.session.getWorkingDocument(), authoringSourceCursor);
597
+ const result = await backend.saveEditorScene({
598
+ saveMode: 'local-commit-save',
599
+ rawEditorScene: document,
600
+ body: createExpectedAuthoringSourceRevisionBody(authoringSourceCursor),
601
+ });
602
+ const savedDocument = readPreparedProjectDocument(result);
603
+ authoringSourceCursor = readProjectAuthoringSourceCursor(savedDocument)
604
+ ?? authoringSourceCursor;
605
+ context.session.markSaved(savedDocument);
606
+ const state = context.session.getState({ cloneDocuments: false });
607
+ return { ok: true, output: summarizeSaveResult(result, state.documentRevision) };
608
+ });
609
+ register(documentManifest('document.export', 'Prepare Project Export'), async (_input, context) => {
610
+ const backend = getFpsGameEditorProjectAuthoringBackend(server);
611
+ if (!backend)
612
+ return commandFailure('document.persistenceUnavailable', 'Project authoring persistence is unavailable.');
613
+ const state = context.session.getState({ cloneDocuments: false });
614
+ const document = rebaseProjectAuthoringSourceRevision(state.workingDocument, authoringSourceCursor);
615
+ const result = await backend.saveEditorScene({
616
+ saveMode: 'prepare-platform-save',
617
+ rawEditorScene: document,
618
+ body: createExpectedAuthoringSourceRevisionBody(authoringSourceCursor),
619
+ });
620
+ const preparedDocument = readPreparedProjectDocument(result);
621
+ authoringSourceCursor = readProjectAuthoringSourceCursor(preparedDocument)
622
+ ?? authoringSourceCursor;
623
+ const transactionId = randomUUID();
624
+ preparedExports.set(transactionId, {
625
+ transactionId,
626
+ documentRevision: state.documentRevision,
627
+ document: preparedDocument,
628
+ sceneJsonText: readRequiredSceneJsonText(result),
629
+ ...(typeof result.expectedVersion === 'number'
630
+ ? { expectedVersion: result.expectedVersion }
631
+ : {}),
632
+ });
633
+ while (preparedExports.size > 32)
634
+ preparedExports.delete(preparedExports.keys().next().value);
635
+ return { ok: true, output: { ...summarizeSaveResult(result, state.documentRevision), transactionId } };
636
+ });
637
+ register(documentManifest('document.commit', 'Commit Saved Checkpoint', {
638
+ type: 'object',
639
+ additionalProperties: false,
640
+ required: ['transactionId'],
641
+ properties: { transactionId: { type: 'string', minLength: 1 } },
642
+ }), (input, context) => {
643
+ const prepared = preparedExports.get(input.transactionId);
644
+ if (!prepared)
645
+ return commandFailure('document.commitUnavailable', 'Prepared export transaction is missing, stale, or already committed.');
646
+ if (context.expectedRevision?.document !== prepared.documentRevision) {
647
+ return commandFailure('document.commitRevisionMismatch', `Prepared export revision ${prepared.documentRevision} does not match expected revision ${String(context.expectedRevision?.document)}.`);
648
+ }
649
+ const currentState = context.session.getState({ cloneDocuments: false });
650
+ if (currentState.documentRevision === prepared.documentRevision) {
651
+ context.session.markSaved(prepared.document);
652
+ }
653
+ else {
654
+ context.session.markPersistedCheckpoint(prepared.document);
655
+ }
656
+ preparedExports.delete(input.transactionId);
657
+ const state = context.session.getState({ cloneDocuments: false });
658
+ return { ok: true, output: {
659
+ transactionId: input.transactionId,
660
+ preparedRevision: prepared.documentRevision,
661
+ documentRevision: state.documentRevision,
662
+ dirty: state.dirty,
663
+ } };
664
+ }, 'handler-validated');
665
+ }
666
+ catch (error) {
667
+ for (const dispose of unregister.splice(0).reverse())
668
+ dispose();
669
+ throw error;
670
+ }
671
+ return () => { for (const dispose of unregister.splice(0).reverse())
672
+ dispose(); };
673
+ }
674
+ function readProjectAuthoringSourceCursor(document) {
675
+ const record = document && typeof document === 'object' && !Array.isArray(document)
676
+ ? document
677
+ : null;
678
+ const meta = record?.meta && typeof record.meta === 'object' && !Array.isArray(record.meta)
679
+ ? record.meta
680
+ : null;
681
+ const source = meta?.authoringSource
682
+ && typeof meta.authoringSource === 'object'
683
+ && !Array.isArray(meta.authoringSource)
684
+ ? meta.authoringSource
685
+ : null;
686
+ return typeof source?.sourceId === 'string' && source.sourceId.trim()
687
+ && typeof source.sourceType === 'string' && source.sourceType.trim()
688
+ && typeof source.revision === 'number' && Number.isFinite(source.revision)
689
+ ? {
690
+ sourceId: source.sourceId,
691
+ sourceType: source.sourceType,
692
+ revision: source.revision,
693
+ }
694
+ : null;
695
+ }
696
+ function rebaseProjectAuthoringSourceRevision(document, cursor) {
697
+ const clone = structuredClone(document);
698
+ if (cursor === null)
699
+ return clone;
700
+ const current = readProjectAuthoringSourceCursor(clone);
701
+ if (current?.sourceId === cursor.sourceId
702
+ && current.sourceType === cursor.sourceType
703
+ && current.revision === cursor.revision)
704
+ return clone;
705
+ const meta = clone.meta && typeof clone.meta === 'object' && !Array.isArray(clone.meta)
706
+ ? clone.meta
707
+ : {};
708
+ meta.authoringSource = { ...cursor };
709
+ clone.meta = meta;
710
+ return clone;
711
+ }
712
+ function createExpectedAuthoringSourceRevisionBody(cursor) {
713
+ return cursor === null ? {} : { expectedAuthoringSourceRevision: cursor.revision };
714
+ }
715
+ function readPreparedProjectDocument(result) {
716
+ if (!result.editorScene) {
717
+ throw new Error('Project authoring backend did not return the prepared editor scene.');
718
+ }
719
+ return normalizeDocument(result.editorScene);
720
+ }
721
+ function readRequiredSceneJsonText(result) {
722
+ if (typeof result.sceneJsonText === 'string' && result.sceneJsonText.trim()) {
723
+ return result.sceneJsonText;
724
+ }
725
+ throw new Error('Project authoring backend did not return the prepared runtime scene artifact.');
726
+ }
727
+ function registerProjectViewCommands(host, forward) {
728
+ const unregister = [];
729
+ const register = (manifest) => unregister.push(host.registerCommand({
730
+ manifest,
731
+ handler: (_input, context) => forward(context, manifest.target),
732
+ }));
733
+ try {
734
+ for (const commandId of Object.keys(EDITOR_COMMAND_BUILT_IN_METADATA)) {
735
+ const target = EDITOR_COMMAND_BUILT_IN_TARGETS[commandId];
736
+ if (target !== 'view' && target !== 'renderer')
737
+ continue;
738
+ register(browserCommandManifest(commandId, target));
739
+ }
740
+ }
741
+ catch (error) {
742
+ for (const dispose of unregister.splice(0).reverse())
743
+ dispose();
744
+ throw error;
745
+ }
746
+ return () => { for (const dispose of unregister.splice(0).reverse())
747
+ dispose(); };
748
+ }
749
+ function browserCommandManifest(id, target) {
750
+ const schema = EDITOR_COMMAND_SCHEMAS[id];
751
+ const metadata = EDITOR_COMMAND_BUILT_IN_METADATA[id];
752
+ if (!metadata)
753
+ throw new Error(`Editor command metadata is missing: ${id}`);
754
+ const access = metadata.access;
755
+ const presentation = EDITOR_COMMAND_BUILT_IN_PRESENTATION[id];
756
+ return {
757
+ schemaVersion: EDITOR_COMMAND_SCHEMA_VERSION,
758
+ id,
759
+ version: 1,
760
+ title: metadata.title,
761
+ target,
762
+ access,
763
+ stability: metadata.stability,
764
+ inputSchema: schema?.inputSchema ?? { type: 'object' },
765
+ outputSchema: schema?.outputSchema ?? { type: 'object' },
766
+ requires: {
767
+ editorReady: true,
768
+ ...(target === 'view' ? { viewAttached: true } : { rendererAttached: true }),
769
+ },
770
+ effects: {
771
+ persistence: access === 'read' ? 'none' : 'view',
772
+ undoable: false,
773
+ idempotent: access === 'read',
774
+ },
775
+ presentation: {
776
+ category: metadata.category,
777
+ inputMode: Array.isArray(schema?.inputSchema.required) && schema.inputSchema.required.length
778
+ ? 'schema-form'
779
+ : 'none',
780
+ ...(presentation?.aliases ? { aliases: presentation.aliases } : {}),
781
+ ...(presentation?.keywords ? { keywords: presentation.keywords } : {}),
782
+ ...(presentation?.examples ? { examples: presentation.examples } : {}),
783
+ ...(presentation?.shortcut ? { shortcut: presentation.shortcut } : {}),
784
+ ...(presentation?.menu ? { menu: presentation.menu } : {}),
785
+ },
786
+ };
787
+ }
788
+ function documentManifest(id, title, inputSchema = { type: 'object', additionalProperties: false }) {
789
+ return {
790
+ schemaVersion: EDITOR_COMMAND_SCHEMA_VERSION,
791
+ id,
792
+ version: 1,
793
+ title,
794
+ target: 'authoring',
795
+ access: 'write',
796
+ stability: 'stable',
797
+ inputSchema,
798
+ outputSchema: { type: 'object' },
799
+ effects: { persistence: 'filesystem', undoable: false, idempotent: false },
800
+ presentation: {
801
+ category: 'Document',
802
+ inputMode: Array.isArray(inputSchema.required) && inputSchema.required.length ? 'schema-form' : 'none',
803
+ ...(id === 'document.save' ? {
804
+ shortcut: 'Mod+S',
805
+ menu: { path: ['File', 'Save'] },
806
+ } : {}),
807
+ },
808
+ };
809
+ }
810
+ function summarizeSaveResult(result, documentRevision) {
811
+ const sceneJsonText = typeof result.sceneJsonText === 'string' ? result.sceneJsonText : undefined;
812
+ return {
813
+ documentRevision,
814
+ ...(typeof result.expectedVersion === 'number' ? { expectedVersion: result.expectedVersion } : {}),
815
+ ...(sceneJsonText ? { sceneJsonBytes: Buffer.byteLength(sceneJsonText) } : {}),
816
+ prepared: true,
817
+ };
818
+ }
819
+ function commandFailure(code, message) {
820
+ return { ok: false, diagnostics: [{ severity: 'error', source: 'adapter', code, message }] };
821
+ }
822
+ function createBaseObject(id, name, parentId) {
823
+ return {
824
+ id,
825
+ guid: `go_${randomUUID()}`,
826
+ name,
827
+ active: true,
828
+ ...(parentId ? { parentId } : {}),
829
+ components: [{
830
+ type: 'Transform',
831
+ position: { x: 0, y: 0, z: 0 },
832
+ rotation: { x: 0, y: 0, z: 0 },
833
+ scale: { x: 1, y: 1, z: 1 },
834
+ }],
835
+ };
836
+ }
837
+ function getTransform(object) {
838
+ const components = Array.isArray(object.components) ? object.components : [];
839
+ return components.find(component => component && typeof component === 'object'
840
+ && component.type === 'Transform') ?? null;
841
+ }
842
+ function uniqueObjectId(document, prefix) {
843
+ const safePrefix = slug(prefix) || 'object';
844
+ const ids = new Set(document.scene.gameObjects.map(object => object.id));
845
+ if (!ids.has(safePrefix))
846
+ return safePrefix;
847
+ for (let sequence = 2; sequence < 10000; sequence += 1) {
848
+ const candidate = `${safePrefix}_${sequence}`;
849
+ if (!ids.has(candidate))
850
+ return candidate;
851
+ }
852
+ return `${safePrefix}_${randomUUID()}`;
853
+ }
854
+ function slug(value) {
855
+ return value.trim().toLocaleLowerCase().replace(/[^a-z0-9]+/g, '_').replace(/^_+|_+$/g, '');
856
+ }
857
+ function titleCase(value) {
858
+ return value ? `${value[0].toLocaleUpperCase()}${value.slice(1)}` : 'Object';
859
+ }
860
+ function readString(value) {
861
+ return typeof value === 'string' && value.trim() ? value.trim() : undefined;
862
+ }
863
+ //# sourceMappingURL=project-editor-service.js.map