@fps-games/editor 0.2.1-beta.3 → 0.2.1-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/dist/build-info.json +44 -44
  2. package/dist/editor-commands/capabilities/assets.d.ts +8 -0
  3. package/dist/editor-commands/capabilities/assets.d.ts.map +1 -0
  4. package/dist/{agent-bridge → editor-commands}/capabilities/assets.js +41 -41
  5. package/dist/editor-commands/capabilities/assets.js.map +1 -0
  6. package/dist/editor-commands/capabilities/editor-state.d.ts +5 -0
  7. package/dist/editor-commands/capabilities/editor-state.d.ts.map +1 -0
  8. package/dist/{agent-bridge → editor-commands}/capabilities/editor-state.js +22 -22
  9. package/dist/editor-commands/capabilities/editor-state.js.map +1 -0
  10. package/dist/editor-commands/capabilities/hierarchy.d.ts +4 -0
  11. package/dist/editor-commands/capabilities/hierarchy.d.ts.map +1 -0
  12. package/dist/{agent-bridge → editor-commands}/capabilities/hierarchy.js +5 -5
  13. package/dist/editor-commands/capabilities/hierarchy.js.map +1 -0
  14. package/dist/editor-commands/capabilities/host-lifecycle.d.ts +11 -0
  15. package/dist/editor-commands/capabilities/host-lifecycle.d.ts.map +1 -0
  16. package/dist/editor-commands/capabilities/host-lifecycle.js +149 -0
  17. package/dist/editor-commands/capabilities/host-lifecycle.js.map +1 -0
  18. package/dist/editor-commands/capabilities/prefabs.d.ts +5 -0
  19. package/dist/editor-commands/capabilities/prefabs.d.ts.map +1 -0
  20. package/dist/{agent-bridge → editor-commands}/capabilities/prefabs.js +93 -93
  21. package/dist/editor-commands/capabilities/prefabs.js.map +1 -0
  22. package/dist/editor-commands/capabilities/scene-objects.d.ts +8 -0
  23. package/dist/editor-commands/capabilities/scene-objects.d.ts.map +1 -0
  24. package/dist/editor-commands/capabilities/scene-objects.js +480 -0
  25. package/dist/editor-commands/capabilities/scene-objects.js.map +1 -0
  26. package/dist/editor-commands/capabilities/selection.d.ts +5 -0
  27. package/dist/editor-commands/capabilities/selection.d.ts.map +1 -0
  28. package/dist/editor-commands/capabilities/selection.js +60 -0
  29. package/dist/editor-commands/capabilities/selection.js.map +1 -0
  30. package/dist/editor-commands/capabilities/shadows.d.ts +5 -0
  31. package/dist/editor-commands/capabilities/shadows.d.ts.map +1 -0
  32. package/dist/{agent-bridge → editor-commands}/capabilities/shadows.js +74 -74
  33. package/dist/editor-commands/capabilities/shadows.js.map +1 -0
  34. package/dist/editor-commands/capabilities/transform.d.ts +5 -0
  35. package/dist/editor-commands/capabilities/transform.d.ts.map +1 -0
  36. package/dist/editor-commands/capabilities/transform.js +164 -0
  37. package/dist/editor-commands/capabilities/transform.js.map +1 -0
  38. package/dist/editor-commands/capabilities/ui-regions.d.ts +4 -0
  39. package/dist/editor-commands/capabilities/ui-regions.d.ts.map +1 -0
  40. package/dist/{agent-bridge → editor-commands}/capabilities/ui-regions.js +55 -57
  41. package/dist/editor-commands/capabilities/ui-regions.js.map +1 -0
  42. package/dist/editor-commands/capabilities/viewport.d.ts +5 -0
  43. package/dist/editor-commands/capabilities/viewport.d.ts.map +1 -0
  44. package/dist/{agent-bridge → editor-commands}/capabilities/viewport.js +100 -100
  45. package/dist/editor-commands/capabilities/viewport.js.map +1 -0
  46. package/dist/editor-commands/command-sources.d.ts +7 -0
  47. package/dist/editor-commands/command-sources.d.ts.map +1 -0
  48. package/dist/editor-commands/command-sources.js +34 -0
  49. package/dist/editor-commands/command-sources.js.map +1 -0
  50. package/dist/editor-commands/diagnostics.d.ts +12 -0
  51. package/dist/editor-commands/diagnostics.d.ts.map +1 -0
  52. package/dist/{agent-bridge → editor-commands}/diagnostics.js +4 -4
  53. package/dist/editor-commands/diagnostics.js.map +1 -0
  54. package/dist/{agent-bridge → editor-commands}/index.d.ts +1 -1
  55. package/dist/editor-commands/index.d.ts.map +1 -0
  56. package/dist/{agent-bridge → editor-commands}/index.js +1 -1
  57. package/dist/editor-commands/index.js.map +1 -0
  58. package/dist/editor-commands/register.d.ts +4 -0
  59. package/dist/editor-commands/register.d.ts.map +1 -0
  60. package/dist/{agent-bridge → editor-commands}/register.js +323 -286
  61. package/dist/editor-commands/register.js.map +1 -0
  62. package/dist/{agent-bridge → editor-commands}/shared.d.ts +80 -80
  63. package/dist/editor-commands/shared.d.ts.map +1 -0
  64. package/dist/{agent-bridge → editor-commands}/shared.js +29 -29
  65. package/dist/editor-commands/shared.js.map +1 -0
  66. package/dist/editor-commands/source-types.d.ts +110 -0
  67. package/dist/editor-commands/source-types.d.ts.map +1 -0
  68. package/dist/editor-commands/source-types.js.map +1 -0
  69. package/dist/editor-plugin-commands.d.ts +4 -0
  70. package/dist/editor-plugin-commands.d.ts.map +1 -0
  71. package/dist/editor-plugin-commands.js +18 -0
  72. package/dist/editor-plugin-commands.js.map +1 -0
  73. package/dist/index.d.ts +2 -2
  74. package/dist/index.d.ts.map +1 -1
  75. package/dist/index.js +1 -1
  76. package/dist/index.js.map +1 -1
  77. package/dist/local-editor-commands.d.ts +2 -0
  78. package/dist/local-editor-commands.d.ts.map +1 -0
  79. package/dist/local-editor-commands.js +2 -0
  80. package/dist/local-editor-commands.js.map +1 -0
  81. package/dist/local-editor-harness.d.ts +35 -21
  82. package/dist/local-editor-harness.d.ts.map +1 -1
  83. package/dist/local-editor-harness.js +1721 -367
  84. package/dist/local-editor-harness.js.map +1 -1
  85. package/dist/local-editor-prefab-stage-transaction.d.ts +2 -1
  86. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -1
  87. package/dist/local-editor-prefab-stage-transaction.js +6 -5
  88. package/dist/local-editor-prefab-stage-transaction.js.map +1 -1
  89. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  90. package/dist/local-editor-scene-view-interaction-runtime.js +2 -5
  91. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  92. package/dist/playable-local-editor-entry.d.ts +10 -0
  93. package/dist/playable-local-editor-entry.d.ts.map +1 -1
  94. package/dist/playable-local-editor-entry.js +10 -2
  95. package/dist/playable-local-editor-entry.js.map +1 -1
  96. package/dist/playable-local-editor-host.d.ts +3 -32
  97. package/dist/playable-local-editor-host.d.ts.map +1 -1
  98. package/dist/playable-local-editor-host.js +6 -70
  99. package/dist/playable-local-editor-host.js.map +1 -1
  100. package/dist/playable-product-local-editor.d.ts +1 -2
  101. package/dist/playable-product-local-editor.d.ts.map +1 -1
  102. package/dist/playable-product-local-editor.js +0 -1
  103. package/dist/playable-product-local-editor.js.map +1 -1
  104. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  105. package/dist/playable-product-projection-preview.js +1 -1
  106. package/dist/playable-product-projection-preview.js.map +1 -1
  107. package/dist/playable-product-scene-capabilities.d.ts +0 -2
  108. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  109. package/dist/playable-product-scene-capabilities.js +33 -6
  110. package/dist/playable-product-scene-capabilities.js.map +1 -1
  111. package/dist/playable-runtime-babylon.d.ts +4 -0
  112. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  113. package/dist/playable-runtime-babylon.js +4 -0
  114. package/dist/playable-runtime-babylon.js.map +1 -1
  115. package/dist/playable-sdk.d.ts +1 -1
  116. package/dist/playable-sdk.d.ts.map +1 -1
  117. package/dist/playable-sdk.js.map +1 -1
  118. package/dist/playable-standard-project.d.ts +0 -2
  119. package/dist/playable-standard-project.d.ts.map +1 -1
  120. package/dist/playable-standard-project.js +1 -2
  121. package/dist/playable-standard-project.js.map +1 -1
  122. package/dist/project-service-projection.d.ts +16 -0
  123. package/dist/project-service-projection.d.ts.map +1 -0
  124. package/dist/project-service-projection.js +67 -0
  125. package/dist/project-service-projection.js.map +1 -0
  126. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +18 -0
  127. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -1
  128. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +54 -18
  129. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
  130. package/node_modules/@fps-games/babylon-renderer/package.json +9 -9
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +1 -0
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js +127 -13
  137. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +66 -1
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/package.json +6 -6
  142. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts +32 -0
  143. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts.map +1 -0
  144. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js +254 -0
  145. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js.map +1 -0
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +3 -1
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +2 -0
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts +68 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js +650 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts +1 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts.map +1 -1
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js +22 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js.map +1 -1
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +8 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +117 -6
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +14 -1
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +100 -1
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +8 -1
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +75 -2
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +37 -12
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +25 -2
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +332 -107
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/package.json +7 -7
  178. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts +107 -0
  179. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts.map +1 -0
  180. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js +1211 -0
  181. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js.map +1 -0
  182. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts +34 -0
  183. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts.map +1 -0
  184. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js +260 -0
  185. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js.map +1 -0
  186. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts +9 -0
  187. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts.map +1 -0
  188. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js +14 -0
  189. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js.map +1 -0
  190. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts +18 -0
  191. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts.map +1 -0
  192. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js +113 -0
  193. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js.map +1 -0
  194. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts +82 -0
  195. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts.map +1 -0
  196. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js +1098 -0
  197. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js.map +1 -0
  198. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts +6 -7
  199. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts.map +1 -1
  200. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js +62 -103
  201. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
  202. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts +30 -0
  203. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts.map +1 -0
  204. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js +540 -0
  205. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js.map +1 -0
  206. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts +9 -0
  207. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts.map +1 -0
  208. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js +61 -0
  209. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js.map +1 -0
  210. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +55 -0
  211. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  212. package/node_modules/@fps-games/editor-core/dist/editor-session.js +247 -6
  213. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  214. package/node_modules/@fps-games/editor-core/dist/index.d.ts +6 -2
  215. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  216. package/node_modules/@fps-games/editor-core/dist/index.js +6 -2
  217. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  218. package/node_modules/@fps-games/editor-core/package.json +6 -6
  219. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +0 -1
  220. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -1
  221. package/node_modules/@fps-games/editor-forge-play/dist/index.js +0 -1
  222. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
  223. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts +2 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts.map +1 -1
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +41 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts +27 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.js.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts +2 -0
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +214 -7
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts +1 -0
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts.map +1 -1
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js +11 -3
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js.map +1 -1
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts +2 -4
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts.map +1 -1
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js +0 -1
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js.map +1 -1
  244. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.d.ts.map +1 -1
  245. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js +77 -31
  246. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js.map +1 -1
  247. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts +8 -1
  248. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts.map +1 -1
  249. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.js.map +1 -1
  250. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts +21 -1
  251. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts.map +1 -1
  252. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js +90 -4
  253. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js.map +1 -1
  254. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts +27 -1
  255. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts.map +1 -1
  256. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js +161 -1
  257. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js.map +1 -1
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  507. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts.map +0 -1
  508. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js +0 -23
  509. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js.map +0 -1
  510. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +0 -187
  511. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +0 -1
  512. package/node_modules/@fps-games/editor-protocol/dist/agent.js +0 -5
  513. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +0 -1
  514. /package/dist/{agent-bridge → editor-commands}/source-types.js +0 -0
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{ existsSync, readFileSync } from 'node:fs';\nimport { mkdir, rm, writeFile } from 'node:fs/promises';\nimport path from 'node:path';\nimport type { ViteDevServer } from 'vite';\nimport {\n readSceneMainSourceSaveCompanionConfigs,\n readSceneMainSourceRenderingConfig,\n readSceneMainSourceStaticShadowsArtifact,\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,\n} from '../scene-source/index';\nimport {\n readEditorSceneStaticShadowArtifact,\n} from '../static-shadows/index';\nimport {\n assertPlayableEditorRuntimeSceneConfig,\n assertPlayableEditorSceneDocumentContract,\n assertPlayableEditorScenePersistedSourceContract,\n} from '../scene-compiler/validation';\nimport {\n assertEditorSceneDocumentAssetCatalogCompleteness,\n dehydrateEditorSceneDocumentAssets,\n} from '../asset-library/index';\nimport type {\n EditorSceneAssetLibraryItem,\n EditorSceneDocument,\n} from '../document/index';\nimport {\n assertEditorSceneRenderingProfileContract,\n assertShadowMapExperimentConfig,\n type ShadowMapExperimentConfig,\n} from '@fps-games/playable-rendering';\nimport { canonicalizePlayableJsonNumbers, readRecord } from '../shared/json';\nimport { withPlayableVitePathWriteLock } from './path-write-coordinator';\n\nexport interface PlayableViteEditorSceneLoadServices {\n ensureAuthoringSource(editorScene: Record<string, unknown>): Record<string, unknown>;\n detectRuntimeInputDrift(editorScene: Record<string, unknown>, runtimeScene: unknown): unknown;\n enrichEditorSceneDocumentAssets(\n editorScene: Record<string, unknown>,\n editorAssets: Array<Record<string, unknown>>,\n ): Record<string, unknown>;\n ensureEditorSceneEnvironmentDefaults(editorScene: Record<string, unknown>): Record<string, unknown>;\n}\n\nexport interface PlayableViteEditorSceneSaveServices extends PlayableViteEditorSceneLoadServices {\n assertEditorSceneDocument(value: unknown): void;\n assertEditorSceneMaterialAssetIntegrity(editorScene: Record<string, unknown>): void;\n 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Promise<PlayableViteEditorSceneLoadServices>;\n}\n\nexport interface PlayableViteEditorSceneSaveWorkflowOptions extends PlayableViteEditorSceneWorkflowOptions {\n saveServices: (server: ViteDevServer, projectRoot: string) => Promise<PlayableViteEditorSceneSaveServices>;\n normalizeRenderingProfile?: (value: Record<string, unknown>) => Record<string, unknown>;\n summarizeRenderingProfile?: (value: Record<string, unknown> | null) => Record<string, unknown> | null;\n createRenderingInvalidationFiles?: (projectRoot: string, renderingConfigPath: string) => string[];\n invalidateFiles?: (server: ViteDevServer, files: string[]) => void;\n}\n\nexport interface PlayableViteEditorSceneSaveInput extends PlayableViteEditorSceneSaveWorkflowOptions {\n saveMode: string;\n rawEditorScene: Record<string, unknown>;\n body: Record<string, unknown>;\n}\n\nexport async function loadPlayableViteEditorScene(\n input: PlayableViteEditorSceneLoadInput,\n): Promise<Record<string, unknown>> {\n const paths = input.paths;\n const editorScene = readPlayableViteJsonFile(paths.editorScenePath);\n const runtimeScene = readPlayableViteJsonFile(paths.scenePath);\n const services = await input.loadServices(input.server, input.projectRoot);\n const editorAssets = await input.listEditorAssetLibrary(input.server);\n if (editorScene) assertPlayableEditorScenePersistedSourceContract(editorScene);\n if (editorScene) {\n assertEditorSceneDocumentAssetCatalogCompleteness(\n editorScene as unknown as EditorSceneDocument,\n editorAssets as unknown as EditorSceneAssetLibraryItem[],\n );\n }\n const normalizedEditorScene = editorScene\n ? services.ensureEditorSceneEnvironmentDefaults(\n services.enrichEditorSceneDocumentAssets(\n services.ensureAuthoringSource(editorScene),\n editorAssets,\n ),\n )\n : null;\n if (normalizedEditorScene) assertPlayableEditorSceneDocumentContract(normalizedEditorScene);\n const companionConfigs = readSceneMainSourceSaveCompanionConfigs(normalizedEditorScene);\n const shadowMapExperimentConfig = readPlayableViteShadowMapExperimentConfig(paths.shadowsConfigPath);\n return {\n ok: true,\n editorScenePath: paths.editorScenePath,\n scenePath: paths.scenePath,\n editorScene: normalizedEditorScene,\n assets: editorAssets,\n ...(Object.keys(companionConfigs).length > 0 ? { companionConfigs } : {}),\n ...(shadowMapExperimentConfig ? { shadowMapExperimentConfig } : {}),\n drift: normalizedEditorScene ? services.detectRuntimeInputDrift(normalizedEditorScene, runtimeScene) : null,\n summary: summarizePlayableEditorScene(normalizedEditorScene),\n };\n}\n\nexport async function savePlayableViteEditorScene(\n input: PlayableViteEditorSceneSaveInput,\n): Promise<Record<string, unknown>> {\n assertShadowMapExperimentConfigNotSubmitted(input.body, '$');\n assertShadowMapExperimentConfigNotSubmitted(input.rawEditorScene, '$.editorScene');\n const renderingConfig = readSceneMainSourceRenderingConfig(input.body);\n const companionConfigs = readSceneMainSourceSaveCompanionConfigs(input.body);\n const hasRenderingConfig = Object.prototype.hasOwnProperty.call(companionConfigs, 'rendering');\n if (renderingConfig) assertEditorSceneRenderingProfileContract(renderingConfig);\n const writePaths = [\n input.paths.editorScenePath,\n ...(input.saveMode === 'local-commit-save' ? [input.paths.scenePath] : []),\n ...(hasRenderingConfig && input.paths.renderingConfigPath ? [input.paths.renderingConfigPath] : []),\n ];\n return withPlayableVitePathWriteLock(writePaths, () => savePlayableViteEditorSceneNow(input));\n}\n\nasync function savePlayableViteEditorSceneNow(\n input: PlayableViteEditorSceneSaveInput,\n): Promise<Record<string, unknown>> {\n const services = await input.saveServices(input.server, input.projectRoot);\n const paths = input.paths;\n const companionConfigPayload = readSceneMainSourceSaveCompanionConfigs(input.body);\n const renderingConfig = readSceneMainSourceRenderingConfig(input.body);\n const hasRenderingConfigPayload = Object.prototype.hasOwnProperty.call(companionConfigPayload, 'rendering');\n const hasStaticShadowArtifactPayload = Object.prototype.hasOwnProperty.call(\n companionConfigPayload,\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,\n );\n const staticShadowArtifactPayload = companionConfigPayload[\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY\n ];\n const staticShadowArtifact = readEditorSceneStaticShadowArtifact(\n staticShadowArtifactPayload,\n );\n const previousSceneConfig = readPlayableViteJsonFile(paths.scenePath) ?? {};\n const shadowMapExperimentConfig = readPlayableViteShadowMapExperimentConfig(paths.shadowsConfigPath);\n assertCurrentStaticShadowArtifactPayload(staticShadowArtifactPayload, staticShadowArtifact, {\n present: hasStaticShadowArtifactPayload,\n path: '$.companionConfigs.staticShadows',\n });\n const editorSceneCompanionConfigs = readSceneMainSourceSaveCompanionConfigs(input.rawEditorScene);\n const embeddedStaticShadowPayload = editorSceneCompanionConfigs[\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY\n ];\n assertCurrentStaticShadowArtifactPayload(\n embeddedStaticShadowPayload,\n readEditorSceneStaticShadowArtifact(embeddedStaticShadowPayload),\n {\n present: Object.prototype.hasOwnProperty.call(\n editorSceneCompanionConfigs,\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,\n ),\n path: '$.editorScene.companionConfigs.staticShadows',\n },\n );\n const previousStaticShadowPayload = readRecord(previousSceneConfig)?.staticShadows;\n assertCurrentStaticShadowArtifactPayload(\n previousStaticShadowPayload,\n readEditorSceneStaticShadowArtifact(previousStaticShadowPayload),\n {\n present: Object.prototype.hasOwnProperty.call(previousSceneConfig, 'staticShadows'),\n path: '$.scene.staticShadows',\n },\n );\n assertPlayableEditorScenePersistedSourceContract(input.rawEditorScene);\n const normalizedRenderingConfig = renderingConfig && input.normalizeRenderingProfile\n ? input.normalizeRenderingProfile(renderingConfig)\n : renderingConfig;\n const editorAssets = await input.listEditorAssetLibrary(input.server);\n assertEditorSceneDocumentAssetCatalogCompleteness(\n input.rawEditorScene as unknown as EditorSceneDocument,\n editorAssets as unknown as EditorSceneAssetLibraryItem[],\n );\n const repairedEditorScene = services.ensureEditorSceneEnvironmentDefaults(\n services.enrichEditorSceneDocumentAssets(\n services.ensureAuthoringSource(input.rawEditorScene),\n editorAssets,\n ),\n );\n const canonicalEditorScene = canonicalizePlayableJsonNumbers(repairedEditorScene, 4);\n services.assertEditorSceneDocument(canonicalEditorScene);\n services.assertEditorSceneMaterialAssetIntegrity(canonicalEditorScene);\n const editorScene = services.bumpEditorSceneAuthoringSourceRevision(canonicalEditorScene);\n const runtimeStaticShadowArtifact = hasStaticShadowArtifactPayload\n ? staticShadowArtifact\n : staticShadowArtifact\n ?? readSceneMainSourceStaticShadowsArtifact(input.rawEditorScene)\n ?? readEditorSceneStaticShadowArtifact(readRecord(previousSceneConfig)?.staticShadows);\n const responseEditorScene = canonicalizePlayableJsonNumbers(\n withPlayableEditorSceneCompanionConfigs(editorScene, {\n staticShadows: runtimeStaticShadowArtifact,\n }),\n 4,\n );\n const persistedEditorScene = dehydrateEditorSceneDocumentAssets(\n responseEditorScene as unknown as EditorSceneDocument,\n editorAssets as unknown as EditorSceneAssetLibraryItem[],\n ) as unknown as Record<string, unknown>;\n const compiled = services.compileEditorSceneDocumentToSceneConfig(editorScene, previousSceneConfig, {\n shadowMapExperimentConfig: shadowMapExperimentConfig ?? null,\n });\n const compiledSceneConfigWithStaticShadows = runtimeStaticShadowArtifact\n ? {\n ...compiled.sceneConfig,\n staticShadows: runtimeStaticShadowArtifact,\n }\n : {\n ...compiled.sceneConfig,\n };\n if (!runtimeStaticShadowArtifact) delete compiledSceneConfigWithStaticShadows.staticShadows;\n const previousVersion = typeof previousSceneConfig.version === 'number' ? previousSceneConfig.version : undefined;\n const nextVersion = typeof previousVersion === 'number' ? previousVersion + 1 : 1;\n const updatedAt = new Date().toISOString();\n const runtimeSceneConfig = canonicalizePlayableJsonNumbers(\n input.saveMode === 'local-commit-save'\n ? {\n ...compiledSceneConfigWithStaticShadows,\n version: nextVersion,\n updatedAt,\n }\n : compiledSceneConfigWithStaticShadows,\n 4,\n );\n assertPlayableEditorRuntimeSceneConfig(runtimeSceneConfig);\n const runtimeVersion = readRecord(runtimeSceneConfig)?.version;\n const version = input.saveMode === 'local-commit-save'\n && typeof runtimeVersion === 'number'\n ? runtimeVersion\n : nextVersion;\n const savedEditorSceneText = `${JSON.stringify(persistedEditorScene, null, 2)}\\n`;\n const savedSceneJsonText = `${JSON.stringify(runtimeSceneConfig, null, 2)}\\n`;\n\n await writeFile(paths.editorScenePath, savedEditorSceneText, 'utf8');\n if (renderingConfig) {\n if (!paths.renderingConfigPath) throw new Error('rendering_config_path_missing');\n await mkdir(path.dirname(paths.renderingConfigPath), { recursive: true });\n await writeFile(paths.renderingConfigPath, `${JSON.stringify(renderingConfig, null, 2)}\\n`, 'utf8');\n } else if (hasRenderingConfigPayload) {\n if (!paths.renderingConfigPath) throw new Error('rendering_config_path_missing');\n await rm(paths.renderingConfigPath, { force: true });\n }\n if (input.saveMode === 'local-commit-save') {\n await writeFile(paths.scenePath, savedSceneJsonText, 'utf8');\n }\n const invalidationFiles = [\n paths.editorScenePath,\n ...(input.saveMode === 'local-commit-save' ? [paths.scenePath] : []),\n ...(hasRenderingConfigPayload && paths.renderingConfigPath\n ? input.createRenderingInvalidationFiles?.(input.projectRoot, paths.renderingConfigPath)\n ?? [paths.renderingConfigPath]\n : []),\n ];\n input.invalidateFiles?.(input.server, invalidationFiles);\n\n return {\n ok: true,\n mode: input.saveMode,\n editorScenePath: paths.editorScenePath,\n scenePath: paths.scenePath,\n expectedVersion: previousVersion,\n ...(input.saveMode === 'local-commit-save' ? { version, updatedAt } : {}),\n editorScene: responseEditorScene,\n ...(shadowMapExperimentConfig ? { shadowMapExperimentConfig } : {}),\n ...(hasRenderingConfigPayload || hasStaticShadowArtifactPayload ? {\n companionConfigs: {\n ...(hasRenderingConfigPayload ? { rendering: renderingConfig } : {}),\n ...(hasStaticShadowArtifactPayload ? { staticShadows: runtimeStaticShadowArtifact } : {}),\n },\n ...(renderingConfig ? {\n renderingSummary: input.summarizeRenderingProfile?.(normalizedRenderingConfig ?? null) ?? null,\n } : {}),\n } : {}),\n sceneJsonText: savedSceneJsonText,\n summary: {\n editorScene: summarizePlayableEditorScene(editorScene),\n compiled: compiled.summary,\n },\n };\n}\n\nfunction assertCurrentStaticShadowArtifactPayload(\n payload: unknown,\n artifact: unknown,\n input: { present: boolean; path: string },\n): void {\n if (!input.present || payload == null || artifact) return;\n const error = new Error(`schema.unsupportedVersion: ${input.path}`);\n Object.assign(error, { code: 'schema.unsupportedVersion', path: input.path });\n throw error;\n}\n\nexport function assertPlayableEditorSceneDocument(value: unknown): void {\n assertPlayableEditorSceneDocumentContract(value);\n}\n\nexport function summarizePlayableEditorScene(value: unknown): Record<string, unknown> {\n const record = readRecord(value);\n const meta = readRecord(record?.meta);\n const authoringSource = readRecord(meta?.authoringSource);\n const scene = readRecord(record?.scene);\n return {\n schemaVersion: record?.schemaVersion ?? null,\n sourceId: authoringSource?.sourceId ?? null,\n sourceType: authoringSource?.sourceType ?? null,\n revision: authoringSource?.revision ?? null,\n assets: Array.isArray(record?.assets) ? record.assets.length : 0,\n gameObjects: Array.isArray(scene?.gameObjects) ? scene.gameObjects.length : 0,\n materialAssets: Array.isArray(scene?.materialAssets) ? scene.materialAssets.length : 0,\n };\n}\n\nexport function withPlayableEditorSceneCompanionConfigs(\n editorScene: Record<string, unknown>,\n companionConfigs: Record<string, unknown>,\n): Record<string, unknown> {\n const nextCompanionConfigs = {\n ...readSceneMainSourceSaveCompanionConfigs(editorScene),\n };\n delete nextCompanionConfigs.rendering;\n for (const [key, value] of Object.entries(companionConfigs)) {\n if (value == null) {\n delete nextCompanionConfigs[key];\n } else {\n nextCompanionConfigs[key] = value as Record<string, unknown>;\n }\n }\n const nextEditorScene = { ...editorScene };\n if (Object.keys(nextCompanionConfigs).length > 0) {\n nextEditorScene.companionConfigs = nextCompanionConfigs;\n } else {\n delete nextEditorScene.companionConfigs;\n }\n return nextEditorScene;\n}\n\nfunction readPlayableViteJsonFile(filePath: string): Record<string, unknown> | null {\n return existsSync(filePath)\n ? JSON.parse(readFileSync(filePath, 'utf8') || '{}') as Record<string, unknown>\n : null;\n}\n\nfunction readPlayableViteShadowMapExperimentConfig(\n filePath: string | undefined,\n): ShadowMapExperimentConfig | null {\n if (!filePath) return null;\n if (!existsSync(filePath)) throw new Error(`shadows_config_missing:${filePath}`);\n const value = JSON.parse(readFileSync(filePath, 'utf8') || '{}') as unknown;\n assertShadowMapExperimentConfig(value, '$');\n return structuredClone(value) as ShadowMapExperimentConfig;\n}\n\nfunction assertShadowMapExperimentConfigNotSubmitted(value: unknown, path: string): void {\n const record = readRecord(value);\n if (!record) return;\n for (const key of ['shadowMapExperimentConfig', 'shadowsConfig']) {\n if (Object.prototype.hasOwnProperty.call(record, key)) {\n throw readonlyShadowConfigError(`${path}.${key}`);\n }\n }\n const companionConfigs = readRecord(record.companionConfigs);\n if (companionConfigs && Object.prototype.hasOwnProperty.call(companionConfigs, 'shadows')) {\n throw readonlyShadowConfigError(`${path}.companionConfigs.shadows`);\n }\n}\n\nfunction readonlyShadowConfigError(path: string): Error {\n const error = new Error(`shadow_map_experiment_config_readonly:${path}`);\n Object.assign(error, { code: 'shadowMapExperiment.configReadonly', path });\n return error;\n}\n"]}
1
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{ existsSync, readFileSync } from 'node:fs';\nimport { mkdir, rm, writeFile } from 'node:fs/promises';\nimport path from 'node:path';\nimport type { ViteDevServer } from 'vite';\nimport {\n readSceneMainSourceSaveCompanionConfigs,\n readSceneMainSourceRenderingConfig,\n readSceneMainSourceStaticShadowsArtifact,\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,\n} from '../scene-source/index';\nimport {\n readEditorSceneStaticShadowArtifact,\n} from '../static-shadows/index';\nimport {\n assertPlayableEditorRuntimeSceneConfig,\n assertPlayableEditorSceneDocumentContract,\n assertPlayableEditorScenePersistedSourceContract,\n} from '../scene-compiler/validation';\nimport {\n assertEditorSceneDocumentAssetCatalogCompleteness,\n dehydrateEditorSceneDocumentAssets,\n} from '../asset-library/index';\nimport type {\n EditorSceneAssetLibraryItem,\n EditorSceneDocument,\n} from '../document/index';\nimport {\n assertEditorSceneRenderingProfileContract,\n assertShadowMapExperimentConfig,\n type ShadowMapExperimentConfig,\n} from '@fps-games/playable-rendering';\nimport { canonicalizePlayableJsonNumbers, readRecord } from '../shared/json';\nimport { withPlayableVitePathWriteLock } from './path-write-coordinator';\n\nexport interface PlayableViteEditorSceneLoadServices {\n ensureAuthoringSource(editorScene: Record<string, unknown>): Record<string, unknown>;\n detectRuntimeInputDrift(editorScene: Record<string, unknown>, runtimeScene: unknown): unknown;\n enrichEditorSceneDocumentAssets(\n editorScene: Record<string, unknown>,\n editorAssets: Array<Record<string, unknown>>,\n ): Record<string, unknown>;\n ensureEditorSceneEnvironmentDefaults(editorScene: Record<string, unknown>): Record<string, unknown>;\n}\n\nexport interface PlayableViteEditorSceneSaveServices extends PlayableViteEditorSceneLoadServices {\n assertEditorSceneDocument(value: unknown): void;\n assertEditorSceneMaterialAssetIntegrity(editorScene: Record<string, unknown>): void;\n bumpEditorSceneAuthoringSourceRevision(editorScene: Record<string, unknown>): Record<string, unknown>;\n compileEditorSceneDocumentToSceneConfig(\n editorScene: Record<string, unknown>,\n previousSceneConfig: Record<string, unknown>,\n options?: { shadowMapExperimentConfig?: ShadowMapExperimentConfig | null },\n ): {\n sceneConfig: Record<string, unknown>;\n summary: Record<string, unknown>;\n };\n}\n\nexport interface PlayableViteEditorScenePaths {\n editorScenePath: string;\n scenePath: string;\n renderingConfigPath?: string;\n shadowsConfigPath?: string;\n}\n\nexport interface PlayableViteEditorSceneWorkflowOptions {\n projectRoot: string;\n server: ViteDevServer;\n paths: PlayableViteEditorScenePaths;\n listEditorAssetLibrary: (server: ViteDevServer) => Promise<Array<Record<string, unknown>>>;\n}\n\nexport interface PlayableViteEditorSceneLoadInput extends PlayableViteEditorSceneWorkflowOptions {\n loadServices: (server: ViteDevServer, projectRoot: string) => Promise<PlayableViteEditorSceneLoadServices>;\n}\n\nexport interface PlayableViteEditorSceneSaveWorkflowOptions extends PlayableViteEditorSceneWorkflowOptions {\n saveServices: (server: ViteDevServer, projectRoot: string) => Promise<PlayableViteEditorSceneSaveServices>;\n normalizeRenderingProfile?: (value: Record<string, unknown>) => Record<string, unknown>;\n summarizeRenderingProfile?: (value: Record<string, unknown> | null) => Record<string, unknown> | null;\n createRenderingInvalidationFiles?: (projectRoot: string, renderingConfigPath: string) => string[];\n invalidateFiles?: (server: ViteDevServer, files: string[]) => void;\n}\n\nexport interface PlayableViteEditorSceneSaveInput extends PlayableViteEditorSceneSaveWorkflowOptions {\n saveMode: string;\n rawEditorScene: Record<string, unknown>;\n body: Record<string, unknown>;\n}\n\nexport async function loadPlayableViteEditorScene(\n input: PlayableViteEditorSceneLoadInput,\n): Promise<Record<string, unknown>> {\n const paths = input.paths;\n const editorScene = readPlayableViteJsonFile(paths.editorScenePath);\n const runtimeScene = readPlayableViteJsonFile(paths.scenePath);\n const services = await input.loadServices(input.server, input.projectRoot);\n const editorAssets = await input.listEditorAssetLibrary(input.server);\n if (editorScene) assertPlayableEditorScenePersistedSourceContract(editorScene);\n if (editorScene) {\n assertEditorSceneDocumentAssetCatalogCompleteness(\n editorScene as unknown as EditorSceneDocument,\n editorAssets as unknown as EditorSceneAssetLibraryItem[],\n );\n }\n const normalizedEditorScene = editorScene\n ? services.ensureEditorSceneEnvironmentDefaults(\n services.enrichEditorSceneDocumentAssets(\n services.ensureAuthoringSource(editorScene),\n editorAssets,\n ),\n )\n : null;\n if (normalizedEditorScene) assertPlayableEditorSceneDocumentContract(normalizedEditorScene);\n const companionConfigs = readSceneMainSourceSaveCompanionConfigs(normalizedEditorScene);\n const shadowMapExperimentConfig = readPlayableViteShadowMapExperimentConfig(paths.shadowsConfigPath);\n return {\n ok: true,\n editorScenePath: paths.editorScenePath,\n scenePath: paths.scenePath,\n editorScene: normalizedEditorScene,\n assets: editorAssets,\n ...(Object.keys(companionConfigs).length > 0 ? { companionConfigs } : {}),\n ...(shadowMapExperimentConfig ? { shadowMapExperimentConfig } : {}),\n drift: normalizedEditorScene ? services.detectRuntimeInputDrift(normalizedEditorScene, runtimeScene) : null,\n summary: summarizePlayableEditorScene(normalizedEditorScene),\n };\n}\n\nexport async function savePlayableViteEditorScene(\n input: PlayableViteEditorSceneSaveInput,\n): Promise<Record<string, unknown>> {\n assertShadowMapExperimentConfigNotSubmitted(input.body, '$');\n assertShadowMapExperimentConfigNotSubmitted(input.rawEditorScene, '$.editorScene');\n const renderingConfig = readSceneMainSourceRenderingConfig(input.body);\n const companionConfigs = readSceneMainSourceSaveCompanionConfigs(input.body);\n const hasRenderingConfig = Object.prototype.hasOwnProperty.call(companionConfigs, 'rendering');\n if (renderingConfig) assertEditorSceneRenderingProfileContract(renderingConfig);\n const writePaths = [\n input.paths.editorScenePath,\n ...(input.saveMode === 'local-commit-save' ? [input.paths.scenePath] : []),\n ...(hasRenderingConfig && input.paths.renderingConfigPath ? [input.paths.renderingConfigPath] : []),\n ];\n return withPlayableVitePathWriteLock(writePaths, () => savePlayableViteEditorSceneNow(input));\n}\n\nasync function savePlayableViteEditorSceneNow(\n input: PlayableViteEditorSceneSaveInput,\n): Promise<Record<string, unknown>> {\n assertPlayableViteEditorSceneAuthoringRevision(input);\n const services = await input.saveServices(input.server, input.projectRoot);\n const paths = input.paths;\n const companionConfigPayload = readSceneMainSourceSaveCompanionConfigs(input.body);\n const renderingConfig = readSceneMainSourceRenderingConfig(input.body);\n const hasRenderingConfigPayload = Object.prototype.hasOwnProperty.call(companionConfigPayload, 'rendering');\n const hasStaticShadowArtifactPayload = Object.prototype.hasOwnProperty.call(\n companionConfigPayload,\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,\n );\n const staticShadowArtifactPayload = companionConfigPayload[\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY\n ];\n const staticShadowArtifact = readEditorSceneStaticShadowArtifact(\n staticShadowArtifactPayload,\n );\n const previousSceneConfig = readPlayableViteJsonFile(paths.scenePath) ?? {};\n const shadowMapExperimentConfig = readPlayableViteShadowMapExperimentConfig(paths.shadowsConfigPath);\n assertCurrentStaticShadowArtifactPayload(staticShadowArtifactPayload, staticShadowArtifact, {\n present: hasStaticShadowArtifactPayload,\n path: '$.companionConfigs.staticShadows',\n });\n const editorSceneCompanionConfigs = readSceneMainSourceSaveCompanionConfigs(input.rawEditorScene);\n const embeddedStaticShadowPayload = editorSceneCompanionConfigs[\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY\n ];\n assertCurrentStaticShadowArtifactPayload(\n embeddedStaticShadowPayload,\n readEditorSceneStaticShadowArtifact(embeddedStaticShadowPayload),\n {\n present: Object.prototype.hasOwnProperty.call(\n editorSceneCompanionConfigs,\n SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,\n ),\n path: '$.editorScene.companionConfigs.staticShadows',\n },\n );\n const previousStaticShadowPayload = readRecord(previousSceneConfig)?.staticShadows;\n assertCurrentStaticShadowArtifactPayload(\n previousStaticShadowPayload,\n readEditorSceneStaticShadowArtifact(previousStaticShadowPayload),\n {\n present: Object.prototype.hasOwnProperty.call(previousSceneConfig, 'staticShadows'),\n path: '$.scene.staticShadows',\n },\n );\n assertPlayableEditorScenePersistedSourceContract(input.rawEditorScene);\n const normalizedRenderingConfig = renderingConfig && input.normalizeRenderingProfile\n ? input.normalizeRenderingProfile(renderingConfig)\n : renderingConfig;\n const editorAssets = await input.listEditorAssetLibrary(input.server);\n assertEditorSceneDocumentAssetCatalogCompleteness(\n input.rawEditorScene as unknown as EditorSceneDocument,\n editorAssets as unknown as EditorSceneAssetLibraryItem[],\n );\n const repairedEditorScene = services.ensureEditorSceneEnvironmentDefaults(\n services.enrichEditorSceneDocumentAssets(\n services.ensureAuthoringSource(input.rawEditorScene),\n editorAssets,\n ),\n );\n const canonicalEditorScene = canonicalizePlayableJsonNumbers(repairedEditorScene, 4);\n services.assertEditorSceneDocument(canonicalEditorScene);\n services.assertEditorSceneMaterialAssetIntegrity(canonicalEditorScene);\n const editorScene = services.bumpEditorSceneAuthoringSourceRevision(canonicalEditorScene);\n const runtimeStaticShadowArtifact = hasStaticShadowArtifactPayload\n ? staticShadowArtifact\n : staticShadowArtifact\n ?? readSceneMainSourceStaticShadowsArtifact(input.rawEditorScene)\n ?? readEditorSceneStaticShadowArtifact(readRecord(previousSceneConfig)?.staticShadows);\n const responseEditorScene = canonicalizePlayableJsonNumbers(\n withPlayableEditorSceneCompanionConfigs(editorScene, {\n staticShadows: runtimeStaticShadowArtifact,\n }),\n 4,\n );\n const persistedEditorScene = dehydrateEditorSceneDocumentAssets(\n responseEditorScene as unknown as EditorSceneDocument,\n editorAssets as unknown as EditorSceneAssetLibraryItem[],\n ) as unknown as Record<string, unknown>;\n const compiled = services.compileEditorSceneDocumentToSceneConfig(editorScene, previousSceneConfig, {\n shadowMapExperimentConfig: shadowMapExperimentConfig ?? null,\n });\n const compiledSceneConfigWithStaticShadows = runtimeStaticShadowArtifact\n ? {\n ...compiled.sceneConfig,\n staticShadows: runtimeStaticShadowArtifact,\n }\n : {\n ...compiled.sceneConfig,\n };\n if (!runtimeStaticShadowArtifact) delete compiledSceneConfigWithStaticShadows.staticShadows;\n const previousVersion = typeof previousSceneConfig.version === 'number' ? previousSceneConfig.version : undefined;\n const nextVersion = typeof previousVersion === 'number' ? previousVersion + 1 : 1;\n const updatedAt = new Date().toISOString();\n const runtimeSceneConfig = canonicalizePlayableJsonNumbers(\n input.saveMode === 'local-commit-save'\n ? {\n ...compiledSceneConfigWithStaticShadows,\n version: nextVersion,\n updatedAt,\n }\n : compiledSceneConfigWithStaticShadows,\n 4,\n );\n assertPlayableEditorRuntimeSceneConfig(runtimeSceneConfig);\n const runtimeVersion = readRecord(runtimeSceneConfig)?.version;\n const version = input.saveMode === 'local-commit-save'\n && typeof runtimeVersion === 'number'\n ? runtimeVersion\n : nextVersion;\n const savedEditorSceneText = `${JSON.stringify(persistedEditorScene, null, 2)}\\n`;\n const savedSceneJsonText = `${JSON.stringify(runtimeSceneConfig, null, 2)}\\n`;\n\n await writeFile(paths.editorScenePath, savedEditorSceneText, 'utf8');\n if (renderingConfig) {\n if (!paths.renderingConfigPath) throw new Error('rendering_config_path_missing');\n await mkdir(path.dirname(paths.renderingConfigPath), { recursive: true });\n await writeFile(paths.renderingConfigPath, `${JSON.stringify(renderingConfig, null, 2)}\\n`, 'utf8');\n } else if (hasRenderingConfigPayload) {\n if (!paths.renderingConfigPath) throw new Error('rendering_config_path_missing');\n await rm(paths.renderingConfigPath, { force: true });\n }\n if (input.saveMode === 'local-commit-save') {\n await writeFile(paths.scenePath, savedSceneJsonText, 'utf8');\n }\n const invalidationFiles = [\n paths.editorScenePath,\n ...(input.saveMode === 'local-commit-save' ? [paths.scenePath] : []),\n ...(hasRenderingConfigPayload && paths.renderingConfigPath\n ? input.createRenderingInvalidationFiles?.(input.projectRoot, paths.renderingConfigPath)\n ?? [paths.renderingConfigPath]\n : []),\n ];\n input.invalidateFiles?.(input.server, invalidationFiles);\n\n return {\n ok: true,\n mode: input.saveMode,\n editorScenePath: paths.editorScenePath,\n scenePath: paths.scenePath,\n expectedVersion: previousVersion,\n ...(input.saveMode === 'local-commit-save' ? { version, updatedAt } : {}),\n editorScene: responseEditorScene,\n ...(shadowMapExperimentConfig ? { shadowMapExperimentConfig } : {}),\n ...(hasRenderingConfigPayload || hasStaticShadowArtifactPayload ? {\n companionConfigs: {\n ...(hasRenderingConfigPayload ? { rendering: renderingConfig } : {}),\n ...(hasStaticShadowArtifactPayload ? { staticShadows: runtimeStaticShadowArtifact } : {}),\n },\n ...(renderingConfig ? {\n renderingSummary: input.summarizeRenderingProfile?.(normalizedRenderingConfig ?? null) ?? null,\n } : {}),\n } : {}),\n sceneJsonText: savedSceneJsonText,\n summary: {\n editorScene: summarizePlayableEditorScene(editorScene),\n compiled: compiled.summary,\n },\n };\n}\n\nfunction assertPlayableViteEditorSceneAuthoringRevision(\n input: PlayableViteEditorSceneSaveInput,\n): void {\n const persistedEditorScene = readPlayableViteJsonFile(input.paths.editorScenePath);\n if (!persistedEditorScene) return;\n const persistedSource = readPlayableViteEditorSceneAuthoringSource(persistedEditorScene);\n if (!persistedSource) return;\n const submittedSource = readPlayableViteEditorSceneAuthoringSource(input.rawEditorScene);\n const expectedRevision = typeof input.body.expectedAuthoringSourceRevision === 'number'\n && Number.isFinite(input.body.expectedAuthoringSourceRevision)\n ? input.body.expectedAuthoringSourceRevision\n : null;\n const identityMatches = submittedSource?.sourceId === persistedSource.sourceId\n && submittedSource.sourceType === persistedSource.sourceType;\n const submittedRevisionMatches = submittedSource?.revision === persistedSource.revision;\n if (\n identityMatches\n && submittedRevisionMatches\n && expectedRevision === persistedSource.revision\n ) return;\n const stage = input.saveMode === 'prepare-platform-save'\n ? 'document.export'\n : 'document.save';\n const error = new Error('authoring_source_revision_mismatch');\n Object.assign(error, {\n code: 'authoring_source_revision_mismatch',\n stage,\n sourceId: submittedSource?.sourceId ?? persistedSource.sourceId,\n expectedRevision,\n actualRevision: persistedSource.revision,\n });\n throw error;\n}\n\nfunction readPlayableViteEditorSceneAuthoringSource(\n editorScene: Record<string, unknown>,\n): { sourceId: string; sourceType: string; revision: number } | null {\n const source = readRecord(readRecord(editorScene.meta)?.authoringSource);\n if (typeof source?.sourceId !== 'string' || !source.sourceId.trim()) return null;\n if (typeof source.sourceType !== 'string' || !source.sourceType.trim()) return null;\n if (typeof source.revision !== 'number' || !Number.isFinite(source.revision)) return null;\n return {\n sourceId: source.sourceId,\n sourceType: source.sourceType,\n revision: source.revision,\n };\n}\n\nfunction assertCurrentStaticShadowArtifactPayload(\n payload: unknown,\n artifact: unknown,\n input: { present: boolean; path: string },\n): void {\n if (!input.present || payload == null || artifact) return;\n const error = new Error(`schema.unsupportedVersion: ${input.path}`);\n Object.assign(error, { code: 'schema.unsupportedVersion', path: input.path });\n throw error;\n}\n\nexport function assertPlayableEditorSceneDocument(value: unknown): void {\n assertPlayableEditorSceneDocumentContract(value);\n}\n\nexport function summarizePlayableEditorScene(value: unknown): Record<string, unknown> {\n const record = readRecord(value);\n const meta = readRecord(record?.meta);\n const authoringSource = readRecord(meta?.authoringSource);\n const scene = readRecord(record?.scene);\n return {\n schemaVersion: record?.schemaVersion ?? null,\n sourceId: authoringSource?.sourceId ?? null,\n sourceType: authoringSource?.sourceType ?? null,\n revision: authoringSource?.revision ?? null,\n assets: Array.isArray(record?.assets) ? record.assets.length : 0,\n gameObjects: Array.isArray(scene?.gameObjects) ? scene.gameObjects.length : 0,\n materialAssets: Array.isArray(scene?.materialAssets) ? scene.materialAssets.length : 0,\n };\n}\n\nexport function withPlayableEditorSceneCompanionConfigs(\n editorScene: Record<string, unknown>,\n companionConfigs: Record<string, unknown>,\n): Record<string, unknown> {\n const nextCompanionConfigs = {\n ...readSceneMainSourceSaveCompanionConfigs(editorScene),\n };\n delete nextCompanionConfigs.rendering;\n for (const [key, value] of Object.entries(companionConfigs)) {\n if (value == null) {\n delete nextCompanionConfigs[key];\n } else {\n nextCompanionConfigs[key] = value as Record<string, unknown>;\n }\n }\n const nextEditorScene = { ...editorScene };\n if (Object.keys(nextCompanionConfigs).length > 0) {\n nextEditorScene.companionConfigs = nextCompanionConfigs;\n } else {\n delete nextEditorScene.companionConfigs;\n }\n return nextEditorScene;\n}\n\nfunction readPlayableViteJsonFile(filePath: string): Record<string, unknown> | null {\n return existsSync(filePath)\n ? JSON.parse(readFileSync(filePath, 'utf8') || '{}') as Record<string, unknown>\n : null;\n}\n\nfunction readPlayableViteShadowMapExperimentConfig(\n filePath: string | undefined,\n): ShadowMapExperimentConfig | null {\n if (!filePath) return null;\n if (!existsSync(filePath)) throw new Error(`shadows_config_missing:${filePath}`);\n const value = JSON.parse(readFileSync(filePath, 'utf8') || '{}') as unknown;\n assertShadowMapExperimentConfig(value, '$');\n return structuredClone(value) as ShadowMapExperimentConfig;\n}\n\nfunction assertShadowMapExperimentConfigNotSubmitted(value: unknown, path: string): void {\n const record = readRecord(value);\n if (!record) return;\n for (const key of ['shadowMapExperimentConfig', 'shadowsConfig']) {\n if (Object.prototype.hasOwnProperty.call(record, key)) {\n throw readonlyShadowConfigError(`${path}.${key}`);\n }\n }\n const companionConfigs = readRecord(record.companionConfigs);\n if (companionConfigs && Object.prototype.hasOwnProperty.call(companionConfigs, 'shadows')) {\n throw readonlyShadowConfigError(`${path}.companionConfigs.shadows`);\n }\n}\n\nfunction readonlyShadowConfigError(path: string): Error {\n const error = new Error(`shadow_map_experiment_config_readonly:${path}`);\n Object.assign(error, { code: 'shadowMapExperiment.configReadonly', path });\n return error;\n}\n"]}
@@ -0,0 +1,27 @@
1
+ import { type EditorServiceTokenScope } from '@fps-games/editor-protocol';
2
+ import type { ViteDevServer } from 'vite';
3
+ import type { FpsGameEditorProjectDefinition } from '../product/index';
4
+ import type { PlayableEditorViteResolvedIntegration } from './types';
5
+ export declare const PLAYABLE_EDITOR_AGENT_RUNTIME_RELATIVE_PATH: string;
6
+ export interface PlayableEditorViteEditorServiceOptions {
7
+ enabled?: boolean;
8
+ project?: FpsGameEditorProjectDefinition;
9
+ tokenScopes?: readonly EditorServiceTokenScope[];
10
+ }
11
+ export interface PlayableEditorViteEditorService {
12
+ readonly descriptorPath: string;
13
+ readonly serviceInstanceId: string;
14
+ dispose(): Promise<void>;
15
+ }
16
+ export interface PlayableEditorViteEditorServiceCredentials {
17
+ readonly serviceInstanceId: string;
18
+ readonly token: string;
19
+ }
20
+ export declare function installPlayableEditorViteEditorService(input: {
21
+ readonly server: ViteDevServer;
22
+ readonly integration: PlayableEditorViteResolvedIntegration;
23
+ readonly options?: PlayableEditorViteEditorServiceOptions;
24
+ readonly credentials?: PlayableEditorViteEditorServiceCredentials;
25
+ readonly logger?: Pick<Console, 'info' | 'warn' | 'error'>;
26
+ }): Promise<PlayableEditorViteEditorService | null>;
27
+ //# sourceMappingURL=editor-service-vite.d.ts.map
@@ -0,0 +1 @@
1
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