@fps-games/editor 0.2.1-beta.3 → 0.2.1-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/dist/build-info.json +44 -44
  2. package/dist/editor-commands/capabilities/assets.d.ts +8 -0
  3. package/dist/editor-commands/capabilities/assets.d.ts.map +1 -0
  4. package/dist/{agent-bridge → editor-commands}/capabilities/assets.js +41 -41
  5. package/dist/editor-commands/capabilities/assets.js.map +1 -0
  6. package/dist/editor-commands/capabilities/editor-state.d.ts +5 -0
  7. package/dist/editor-commands/capabilities/editor-state.d.ts.map +1 -0
  8. package/dist/{agent-bridge → editor-commands}/capabilities/editor-state.js +22 -22
  9. package/dist/editor-commands/capabilities/editor-state.js.map +1 -0
  10. package/dist/editor-commands/capabilities/hierarchy.d.ts +4 -0
  11. package/dist/editor-commands/capabilities/hierarchy.d.ts.map +1 -0
  12. package/dist/{agent-bridge → editor-commands}/capabilities/hierarchy.js +5 -5
  13. package/dist/editor-commands/capabilities/hierarchy.js.map +1 -0
  14. package/dist/editor-commands/capabilities/host-lifecycle.d.ts +11 -0
  15. package/dist/editor-commands/capabilities/host-lifecycle.d.ts.map +1 -0
  16. package/dist/editor-commands/capabilities/host-lifecycle.js +149 -0
  17. package/dist/editor-commands/capabilities/host-lifecycle.js.map +1 -0
  18. package/dist/editor-commands/capabilities/prefabs.d.ts +5 -0
  19. package/dist/editor-commands/capabilities/prefabs.d.ts.map +1 -0
  20. package/dist/{agent-bridge → editor-commands}/capabilities/prefabs.js +93 -93
  21. package/dist/editor-commands/capabilities/prefabs.js.map +1 -0
  22. package/dist/editor-commands/capabilities/scene-objects.d.ts +8 -0
  23. package/dist/editor-commands/capabilities/scene-objects.d.ts.map +1 -0
  24. package/dist/editor-commands/capabilities/scene-objects.js +480 -0
  25. package/dist/editor-commands/capabilities/scene-objects.js.map +1 -0
  26. package/dist/editor-commands/capabilities/selection.d.ts +5 -0
  27. package/dist/editor-commands/capabilities/selection.d.ts.map +1 -0
  28. package/dist/editor-commands/capabilities/selection.js +60 -0
  29. package/dist/editor-commands/capabilities/selection.js.map +1 -0
  30. package/dist/editor-commands/capabilities/shadows.d.ts +5 -0
  31. package/dist/editor-commands/capabilities/shadows.d.ts.map +1 -0
  32. package/dist/{agent-bridge → editor-commands}/capabilities/shadows.js +74 -74
  33. package/dist/editor-commands/capabilities/shadows.js.map +1 -0
  34. package/dist/editor-commands/capabilities/transform.d.ts +5 -0
  35. package/dist/editor-commands/capabilities/transform.d.ts.map +1 -0
  36. package/dist/editor-commands/capabilities/transform.js +164 -0
  37. package/dist/editor-commands/capabilities/transform.js.map +1 -0
  38. package/dist/editor-commands/capabilities/ui-regions.d.ts +4 -0
  39. package/dist/editor-commands/capabilities/ui-regions.d.ts.map +1 -0
  40. package/dist/{agent-bridge → editor-commands}/capabilities/ui-regions.js +55 -57
  41. package/dist/editor-commands/capabilities/ui-regions.js.map +1 -0
  42. package/dist/editor-commands/capabilities/viewport.d.ts +5 -0
  43. package/dist/editor-commands/capabilities/viewport.d.ts.map +1 -0
  44. package/dist/{agent-bridge → editor-commands}/capabilities/viewport.js +100 -100
  45. package/dist/editor-commands/capabilities/viewport.js.map +1 -0
  46. package/dist/editor-commands/command-sources.d.ts +7 -0
  47. package/dist/editor-commands/command-sources.d.ts.map +1 -0
  48. package/dist/editor-commands/command-sources.js +34 -0
  49. package/dist/editor-commands/command-sources.js.map +1 -0
  50. package/dist/editor-commands/diagnostics.d.ts +12 -0
  51. package/dist/editor-commands/diagnostics.d.ts.map +1 -0
  52. package/dist/{agent-bridge → editor-commands}/diagnostics.js +4 -4
  53. package/dist/editor-commands/diagnostics.js.map +1 -0
  54. package/dist/{agent-bridge → editor-commands}/index.d.ts +1 -1
  55. package/dist/editor-commands/index.d.ts.map +1 -0
  56. package/dist/{agent-bridge → editor-commands}/index.js +1 -1
  57. package/dist/editor-commands/index.js.map +1 -0
  58. package/dist/editor-commands/register.d.ts +4 -0
  59. package/dist/editor-commands/register.d.ts.map +1 -0
  60. package/dist/{agent-bridge → editor-commands}/register.js +323 -286
  61. package/dist/editor-commands/register.js.map +1 -0
  62. package/dist/{agent-bridge → editor-commands}/shared.d.ts +80 -80
  63. package/dist/editor-commands/shared.d.ts.map +1 -0
  64. package/dist/{agent-bridge → editor-commands}/shared.js +29 -29
  65. package/dist/editor-commands/shared.js.map +1 -0
  66. package/dist/editor-commands/source-types.d.ts +110 -0
  67. package/dist/editor-commands/source-types.d.ts.map +1 -0
  68. package/dist/editor-commands/source-types.js.map +1 -0
  69. package/dist/editor-plugin-commands.d.ts +4 -0
  70. package/dist/editor-plugin-commands.d.ts.map +1 -0
  71. package/dist/editor-plugin-commands.js +18 -0
  72. package/dist/editor-plugin-commands.js.map +1 -0
  73. package/dist/index.d.ts +2 -2
  74. package/dist/index.d.ts.map +1 -1
  75. package/dist/index.js +1 -1
  76. package/dist/index.js.map +1 -1
  77. package/dist/local-editor-commands.d.ts +2 -0
  78. package/dist/local-editor-commands.d.ts.map +1 -0
  79. package/dist/local-editor-commands.js +2 -0
  80. package/dist/local-editor-commands.js.map +1 -0
  81. package/dist/local-editor-harness.d.ts +35 -21
  82. package/dist/local-editor-harness.d.ts.map +1 -1
  83. package/dist/local-editor-harness.js +1721 -367
  84. package/dist/local-editor-harness.js.map +1 -1
  85. package/dist/local-editor-prefab-stage-transaction.d.ts +2 -1
  86. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -1
  87. package/dist/local-editor-prefab-stage-transaction.js +6 -5
  88. package/dist/local-editor-prefab-stage-transaction.js.map +1 -1
  89. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  90. package/dist/local-editor-scene-view-interaction-runtime.js +2 -5
  91. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  92. package/dist/playable-local-editor-entry.d.ts +10 -0
  93. package/dist/playable-local-editor-entry.d.ts.map +1 -1
  94. package/dist/playable-local-editor-entry.js +10 -2
  95. package/dist/playable-local-editor-entry.js.map +1 -1
  96. package/dist/playable-local-editor-host.d.ts +3 -32
  97. package/dist/playable-local-editor-host.d.ts.map +1 -1
  98. package/dist/playable-local-editor-host.js +6 -70
  99. package/dist/playable-local-editor-host.js.map +1 -1
  100. package/dist/playable-product-local-editor.d.ts +1 -2
  101. package/dist/playable-product-local-editor.d.ts.map +1 -1
  102. package/dist/playable-product-local-editor.js +0 -1
  103. package/dist/playable-product-local-editor.js.map +1 -1
  104. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  105. package/dist/playable-product-projection-preview.js +1 -1
  106. package/dist/playable-product-projection-preview.js.map +1 -1
  107. package/dist/playable-product-scene-capabilities.d.ts +0 -2
  108. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  109. package/dist/playable-product-scene-capabilities.js +33 -6
  110. package/dist/playable-product-scene-capabilities.js.map +1 -1
  111. package/dist/playable-runtime-babylon.d.ts +4 -0
  112. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  113. package/dist/playable-runtime-babylon.js +4 -0
  114. package/dist/playable-runtime-babylon.js.map +1 -1
  115. package/dist/playable-sdk.d.ts +1 -1
  116. package/dist/playable-sdk.d.ts.map +1 -1
  117. package/dist/playable-sdk.js.map +1 -1
  118. package/dist/playable-standard-project.d.ts +0 -2
  119. package/dist/playable-standard-project.d.ts.map +1 -1
  120. package/dist/playable-standard-project.js +1 -2
  121. package/dist/playable-standard-project.js.map +1 -1
  122. package/dist/project-service-projection.d.ts +16 -0
  123. package/dist/project-service-projection.d.ts.map +1 -0
  124. package/dist/project-service-projection.js +67 -0
  125. package/dist/project-service-projection.js.map +1 -0
  126. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +18 -0
  127. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -1
  128. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +54 -18
  129. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
  130. package/node_modules/@fps-games/babylon-renderer/package.json +9 -9
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +1 -0
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js +127 -13
  137. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +66 -1
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/package.json +6 -6
  142. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts +32 -0
  143. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts.map +1 -0
  144. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js +254 -0
  145. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js.map +1 -0
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +3 -1
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +2 -0
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts +68 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js +650 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts +1 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts.map +1 -1
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js +22 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js.map +1 -1
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +8 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +117 -6
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +14 -1
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +100 -1
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +8 -1
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +75 -2
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +37 -12
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +25 -2
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +332 -107
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/package.json +7 -7
  178. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts +107 -0
  179. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts.map +1 -0
  180. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js +1211 -0
  181. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js.map +1 -0
  182. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts +34 -0
  183. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts.map +1 -0
  184. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js +260 -0
  185. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js.map +1 -0
  186. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts +9 -0
  187. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts.map +1 -0
  188. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js +14 -0
  189. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js.map +1 -0
  190. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts +18 -0
  191. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts.map +1 -0
  192. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js +113 -0
  193. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js.map +1 -0
  194. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts +82 -0
  195. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts.map +1 -0
  196. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js +1098 -0
  197. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js.map +1 -0
  198. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts +6 -7
  199. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts.map +1 -1
  200. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js +62 -103
  201. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
  202. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts +30 -0
  203. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts.map +1 -0
  204. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js +540 -0
  205. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js.map +1 -0
  206. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts +9 -0
  207. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts.map +1 -0
  208. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js +61 -0
  209. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js.map +1 -0
  210. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +55 -0
  211. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  212. package/node_modules/@fps-games/editor-core/dist/editor-session.js +247 -6
  213. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  214. package/node_modules/@fps-games/editor-core/dist/index.d.ts +6 -2
  215. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  216. package/node_modules/@fps-games/editor-core/dist/index.js +6 -2
  217. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  218. package/node_modules/@fps-games/editor-core/package.json +6 -6
  219. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +0 -1
  220. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -1
  221. package/node_modules/@fps-games/editor-forge-play/dist/index.js +0 -1
  222. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
  223. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts +2 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts.map +1 -1
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +41 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts +27 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.js.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts +2 -0
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +214 -7
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts +1 -0
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts.map +1 -1
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js +11 -3
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js.map +1 -1
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts +2 -4
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts.map +1 -1
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js +0 -1
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js.map +1 -1
  244. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.d.ts.map +1 -1
  245. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js +77 -31
  246. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js.map +1 -1
  247. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts +8 -1
  248. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts.map +1 -1
  249. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.js.map +1 -1
  250. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts +21 -1
  251. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts.map +1 -1
  252. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js +90 -4
  253. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js.map +1 -1
  254. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts +27 -1
  255. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts.map +1 -1
  256. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js +161 -1
  257. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js.map +1 -1
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  507. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts.map +0 -1
  508. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js +0 -23
  509. package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js.map +0 -1
  510. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +0 -187
  511. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +0 -1
  512. package/node_modules/@fps-games/editor-protocol/dist/agent.js +0 -5
  513. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +0 -1
  514. /package/dist/{agent-bridge → editor-commands}/source-types.js +0 -0
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1
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@@ -1,19 +1,19 @@
1
1
  import {} from '@fps-games/editor-core';
2
2
  export const EMPTY_EDITOR_SELECTION = { selectedIds: [], activeId: null };
3
- export function cloneAgentBridgeSelection(selection) {
3
+ export function cloneEditorCommandSelection(selection) {
4
4
  return {
5
5
  selectedIds: [...selection.selectedIds],
6
6
  activeId: selection.activeId,
7
7
  };
8
8
  }
9
- export function normalizeAgentBridgeString(value) {
9
+ export function normalizeEditorCommandString(value) {
10
10
  return typeof value === 'string' ? value.trim() : '';
11
11
  }
12
- export function normalizeAgentBridgeIdList(values) {
12
+ export function normalizeEditorCommandIdList(values) {
13
13
  const ids = [];
14
14
  const seen = new Set();
15
15
  for (const value of values) {
16
- const id = normalizeAgentBridgeString(value);
16
+ const id = normalizeEditorCommandString(value);
17
17
  if (!id || seen.has(id))
18
18
  continue;
19
19
  seen.add(id);
@@ -21,32 +21,32 @@ export function normalizeAgentBridgeIdList(values) {
21
21
  }
22
22
  return ids;
23
23
  }
24
- export function isAgentBridgeDocumentNodeLocked(options, document, id) {
24
+ export function isEditorCommandDocumentNodeLocked(options, document, id) {
25
25
  return options.documentAdapter.isLocked?.(document, id) ?? false;
26
26
  }
27
- export function isAgentBridgeDocumentNodeSelectable(options, document, id) {
28
- if (isAgentBridgeDocumentNodeLocked(options, document, id))
27
+ export function isEditorCommandDocumentNodeSelectable(options, document, id) {
28
+ if (isEditorCommandDocumentNodeLocked(options, document, id))
29
29
  return false;
30
30
  return options.documentAdapter.isSelectable?.(document, id) ?? true;
31
31
  }
32
- export function isAgentBridgeObjectSelectable(options, document, objectId, hierarchyItems) {
32
+ export function isEditorCommandObjectSelectable(options, document, objectId, hierarchyItems) {
33
33
  const inHierarchy = hierarchyItems.some(item => item.id === objectId);
34
34
  const hasProjectionNode = !!options.documentAdapter.getProjectionNode(document, objectId);
35
35
  if (!inHierarchy && !hasProjectionNode)
36
36
  return false;
37
- return isAgentBridgeDocumentNodeSelectable(options, document, objectId);
37
+ return isEditorCommandDocumentNodeSelectable(options, document, objectId);
38
38
  }
39
- export function isAgentBridgeHierarchyObjectSelectable(options, document, objectId, hierarchyItems) {
39
+ export function isEditorCommandHierarchyObjectSelectable(options, document, objectId, hierarchyItems) {
40
40
  return hierarchyItems.some(item => item.id === objectId)
41
- && isAgentBridgeDocumentNodeSelectable(options, document, objectId);
41
+ && isEditorCommandDocumentNodeSelectable(options, document, objectId);
42
42
  }
43
- export function getAgentBridgeSafeSceneHierarchy(operations) {
44
- return [...getAgentBridgeSafeSceneReadModel(operations).hierarchy];
43
+ export function getEditorCommandSafeSceneHierarchy(operations) {
44
+ return [...getEditorCommandSafeSceneReadModel(operations).hierarchy];
45
45
  }
46
- export function getAgentBridgeSafeSceneReadModel(operations) {
47
- return createAgentBridgeSafeSceneReadModel(operations.getHierarchyReadModel());
46
+ export function getEditorCommandSafeSceneReadModel(operations) {
47
+ return createEditorCommandSafeSceneReadModel(operations.getHierarchyReadModel());
48
48
  }
49
- export function createAgentBridgeSafeSceneReadModel(model) {
49
+ export function createEditorCommandSafeSceneReadModel(model) {
50
50
  const base = {
51
51
  authorityToken: model.authorityToken,
52
52
  scopeKey: model.snapshot.scopeKey,
@@ -56,7 +56,7 @@ export function createAgentBridgeSafeSceneReadModel(model) {
56
56
  if (model.snapshot.scopeType !== 'scene') {
57
57
  return { ...base, hierarchy: [], selection: EMPTY_EDITOR_SELECTION };
58
58
  }
59
- const resolved = getAgentBridgeSafeHierarchyEntries(model, 'scene-object');
59
+ const resolved = getEditorCommandSafeHierarchyEntries(model, 'scene-object');
60
60
  const safeTargetByRowId = new Map(resolved.map(entry => [entry.node.id, entry.target.authoredId]));
61
61
  const hierarchy = resolved.map(({ node, target, parentAuthoredId }) => {
62
62
  const role = node.role === 'root'
@@ -95,15 +95,15 @@ export function createAgentBridgeSafeSceneReadModel(model) {
95
95
  selection: { selectedIds, activeId },
96
96
  };
97
97
  }
98
- export function getAgentBridgeSafeHierarchyTargetByRowId(model, targetKind, rowId) {
99
- return getAgentBridgeSafeHierarchyEntries(model, targetKind)
98
+ export function getEditorCommandSafeHierarchyTargetByRowId(model, targetKind, rowId) {
99
+ return getEditorCommandSafeHierarchyEntries(model, targetKind)
100
100
  .find(entry => entry.node.id === rowId)?.target ?? null;
101
101
  }
102
- export function getAgentBridgeSafeHierarchyTargetByAuthoredId(model, targetKind, authoredId) {
103
- return getAgentBridgeSafeHierarchyEntries(model, targetKind)
102
+ export function getEditorCommandSafeHierarchyTargetByAuthoredId(model, targetKind, authoredId) {
103
+ return getEditorCommandSafeHierarchyEntries(model, targetKind)
104
104
  .find(entry => entry.target.authoredId === authoredId)?.target ?? null;
105
105
  }
106
- export function getAgentBridgeSafeHierarchyEntries(model, targetKind) {
106
+ export function getEditorCommandSafeHierarchyEntries(model, targetKind) {
107
107
  const orderedNodes = [];
108
108
  const visitedRowIds = new Set();
109
109
  const visit = (rowId) => {
@@ -164,8 +164,8 @@ export function getAgentBridgeSafeHierarchyEntries(model, targetKind) {
164
164
  }];
165
165
  });
166
166
  }
167
- export function createAgentBridgeSafePrefabReadModel(model, nodeDetails) {
168
- const entries = getAgentBridgeSafeHierarchyEntries(model, 'prefab-node');
167
+ export function createEditorCommandSafePrefabReadModel(model, nodeDetails) {
168
+ const entries = getEditorCommandSafeHierarchyEntries(model, 'prefab-node');
169
169
  const detailCounts = new Map();
170
170
  for (const detail of nodeDetails) {
171
171
  detailCounts.set(detail.nodeId, (detailCounts.get(detail.nodeId) ?? 0) + 1);
@@ -201,13 +201,13 @@ export function createAgentBridgeSafePrefabReadModel(model, nodeDetails) {
201
201
  : selectedNodeIds[selectedNodeIds.length - 1] ?? null,
202
202
  };
203
203
  }
204
- export function hasAgentBridgeSafeSceneScope(operations) {
204
+ export function hasEditorCommandSafeSceneScope(operations) {
205
205
  return operations.getHierarchyReadModel().snapshot.scopeType === 'scene';
206
206
  }
207
- export function getAgentBridgeSafeSceneSelection(operations) {
208
- return getAgentBridgeSafeSceneReadModel(operations).selection;
207
+ export function getEditorCommandSafeSceneSelection(operations) {
208
+ return getEditorCommandSafeSceneReadModel(operations).selection;
209
209
  }
210
- export function isAgentBridgeSafeSceneObjectId(operations, objectId) {
211
- return getAgentBridgeSafeSceneReadModel(operations).hierarchy.some(item => item.id === objectId);
210
+ export function isEditorCommandSafeSceneObjectId(operations, objectId) {
211
+ return getEditorCommandSafeSceneReadModel(operations).hierarchy.some(item => item.id === objectId);
212
212
  }
213
213
  //# sourceMappingURL=shared.js.map
@@ -0,0 +1 @@
1
+ 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{\n type AuthoringSourceDescriptor,\n type EditorProjectionImpact,\n type EditorSelectionState,\n type EditorSession,\n type EditorTransformSnapshot,\n type EditorViewportProjectionMode,\n type EditorViewportToolState,\n type EditorViewportViewPreset,\n type InspectorObject,\n type SelectionCommand,\n} from '@fps-games/editor-core';\nimport type { FpsEditorLifecycleService } from '@fps-games/editor-core/lifecycle';\nimport type { HierarchyNodeSnapshot, HierarchyScopeSnapshot } from '@fps-games/plugin-hierarchy';\nimport type {\n EditorCommandEditorDiagnosticsListInput,\n EditorCommandEditorDiagnosticsListOutput,\n EditorCommandPrefabStageExitOutput,\n EditorCommandPrefabStageOpenOutput,\n EditorCommandPrefabStageState,\n EditorCommandSelectionState,\n EditorCommandVec3,\n} from '@fps-games/editor-protocol';\nimport type {\n LocalEditorBrowserAssetActionInput,\n LocalEditorBrowserStatusDiagnostic,\n} from '@fps-games/editor-browser';\nimport type { ShadowMapExperimentPlan } from '@fps-games/playable-rendering';\nimport type {\n LocalEditorHarnessAssetCreationOptions,\n LocalEditorHarnessAssetCreationResult,\n LocalEditorHarnessMode,\n LocalEditorHarnessOptions,\n} from '../local-editor-harness.js';\n\nexport const EMPTY_EDITOR_SELECTION: EditorSelectionState = { selectedIds: [], activeId: null };\n\nexport interface LocalEditorCommandHierarchyTarget {\n readonly rowId: string;\n readonly authoredId: string;\n readonly focusId: string;\n readonly targetKind: 'scene-object' | 'prefab-node' | 'hierarchy-only';\n}\n\nexport interface LocalEditorCommandHierarchyReadModel {\n readonly authorityToken: number;\n readonly snapshot: HierarchyScopeSnapshot;\n resolveTarget(rowId: string): LocalEditorCommandHierarchyTarget | null;\n}\n\nexport interface LocalEditorCommandHierarchyItem {\n readonly id: string;\n readonly label: string;\n readonly parentId: string | null;\n readonly role?: 'root' | 'group' | 'object' | 'marker';\n readonly selectable?: boolean;\n readonly canHaveChildren?: boolean;\n readonly renamable?: boolean;\n readonly deletable?: boolean;\n readonly draggable?: boolean;\n readonly locked?: boolean;\n readonly protected?: boolean;\n}\n\nexport interface LocalEditorCommandSafeSceneReadModel {\n readonly authorityToken: number;\n readonly scopeKey: string;\n readonly scopeType: string;\n readonly revision: number;\n readonly hierarchy: readonly LocalEditorCommandHierarchyItem[];\n readonly selection: EditorSelectionState;\n}\n\nexport interface LocalEditorCommandSafeHierarchyEntry {\n readonly node: HierarchyNodeSnapshot;\n readonly target: LocalEditorCommandHierarchyTarget;\n readonly parentAuthoredId: string | null;\n}\n\nexport interface LocalEditorCommandPrefabNodeDetails {\n readonly nodeId: string;\n readonly guid?: string;\n readonly kind?: string;\n readonly sourceAssetId?: string;\n readonly sourceNodePath?: string;\n readonly childPrefabId?: string;\n readonly transform?: unknown;\n readonly primitive?: Readonly<Record<string, unknown>>;\n readonly marker?: Readonly<Record<string, unknown>>;\n readonly defaults?: Readonly<Record<string, unknown>>;\n readonly overrides?: Readonly<Record<string, unknown>>;\n readonly light?: Readonly<Record<string, unknown>>;\n readonly readonly?: boolean;\n}\n\nexport interface LocalEditorCommandSafePrefabHierarchyNode {\n readonly rowId: string;\n readonly nodeId: string;\n readonly label: string;\n readonly parentNodeId: string | null;\n readonly role?: HierarchyNodeSnapshot['role'];\n readonly details: LocalEditorCommandPrefabNodeDetails | null;\n}\n\nexport interface LocalEditorCommandSafePrefabReadModel {\n readonly authorityToken: number;\n readonly scopeKey: string;\n readonly scopeType: string;\n readonly revision: number;\n readonly nodes: readonly LocalEditorCommandSafePrefabHierarchyNode[];\n readonly selectedNodeIds: readonly string[];\n readonly activeNodeId: string | null;\n}\n\nexport interface LocalEditorCommandProjection {\n readNodeTransform(objectId: string): EditorTransformSnapshot | null;\n getSelectionBounds(objectIds: readonly string[]): { center: EditorCommandVec3; size: EditorCommandVec3 } | null;\n getPreviewVisibilityOverrides?(): Array<{\n nodeId: string;\n visible: boolean;\n authoredActive: boolean;\n effectiveVisible: boolean;\n }>;\n setPreviewVisibilityOverrides?(overrides: Record<string, boolean>): Array<{\n nodeId: string;\n visible: boolean;\n authoredActive: boolean;\n effectiveVisible: boolean;\n }>;\n clearPreviewVisibilityOverrides?(): Array<{\n nodeId: string;\n visible: boolean;\n authoredActive: boolean;\n effectiveVisible: boolean;\n }>;\n getProjectedNodeIds?(): string[];\n getProjectionParentIds?(nodeId: string): string[];\n setShadowDebugOverlay?(items: LocalEditorCommandShadowDebugOverlayItem[]): string[];\n clearShadowDebugOverlay?(): boolean;\n waitForIdle?(): Promise<unknown>;\n}\n\nexport interface LocalEditorCommandPreviewVisibilityEntry {\n nodeId: string;\n visible: boolean;\n authoredActive: boolean;\n effectiveVisible: boolean;\n}\n\nexport interface LocalEditorCommandPreviewVisibilityState {\n overrides: Record<string, boolean>;\n isolatedObjectIds: string[];\n reason?: string;\n protectedObjectIds?: string[];\n protectedReceiverIds?: string[];\n}\n\nexport interface LocalEditorCommandShadowDebugBounds {\n min: EditorCommandVec3;\n max: EditorCommandVec3;\n size: EditorCommandVec3;\n center: EditorCommandVec3;\n}\n\nexport interface LocalEditorCommandShadowDebugOverlayItem {\n id: string;\n kind: 'caster-bounds' | 'receiver-bounds' | 'receiver-surface' | 'light-direction' | 'footprint' | 'artifact-bounds';\n bounds?: LocalEditorCommandShadowDebugBounds;\n center?: EditorCommandVec3;\n size?: EditorCommandVec3;\n direction?: EditorCommandVec3;\n}\n\nexport interface LocalEditorCommandPlanarShadowCasterDebugInfo {\n sourceName: string;\n sourceMeshNames?: string[];\n sourceNodeId?: string;\n sourceNodeIds?: string[];\n shadowName: string;\n strategy: 'auto' | 'projected-mesh' | 'convex-hull';\n hasSkeleton: boolean;\n projectedMeshCount: number;\n convexHullMeshCount: number;\n alphaCutoutMeshCount: number;\n instancedCasterCount?: number;\n batchMeshCount?: number;\n instancedBatchIds?: string[];\n instancedBatchNames?: string[];\n independentProjectedMeshCount?: number;\n visibleInstanceCount?: number;\n alphaCutoutChannels?: Array<'alpha' | 'luminance' | 'red'>;\n alphaCutoutUvSets?: number[];\n alphaCutoutLevels?: number[];\n fallbackReasons?: string[];\n instancingFallbackReasons?: string[];\n}\n\nexport interface LocalEditorCommandShadowPreviewDebugInfo {\n planar?: {\n enabled: boolean;\n casterCount: number;\n casters: LocalEditorCommandPlanarShadowCasterDebugInfo[];\n };\n shadowMapExperiment?: {\n enabled: boolean;\n planRevision: number | null;\n planFingerprint: string | null;\n effectivePlan?: ShadowMapExperimentPlan | null;\n lightEntityId: string | null;\n generatorAllocated: boolean;\n resolution: number | null;\n mapResolutions: { readonly static: number; readonly dynamic: number; readonly composite: number } | null;\n configuredMapResolutions: { readonly static: number; readonly dynamic: number; readonly composite: number } | null;\n diagnosticThresholds: {\n readonly staticCasterCountWarning: number;\n readonly dynamicCasterCountWarning: number;\n readonly renderableCountWarning: number;\n } | null;\n filter: 'hard' | 'low-pcf' | null;\n renderListCount: number;\n receiverMeshCount: number;\n boundMeshCount: number;\n backend: 'split-static-dynamic' | 'single-map' | 'single-map-fallback' | null;\n fallbackReason: string | null;\n fallbackWarningEmitted: boolean;\n depth: {\n backend: 'split-static-dynamic' | 'single-map' | 'single-map-fallback';\n fallbackReason: string | null;\n receiverFilter: 'hard' | 'poisson-low-pcf' | 'native-low-pcf';\n gpuCapability: {\n engine: 'webgl' | 'webgpu';\n maxRenderTextureSize: number;\n halfFloatRender: boolean;\n halfFloatLinearFiltering: boolean;\n splitSupported: boolean;\n };\n textureFormat: 'r-half-float' | 'single-map';\n static: {\n resolution: number;\n candidateMeshCount: number;\n retainedMeshCount: number;\n culledMeshCount: number;\n renderListCount: number;\n refreshCount: number;\n renderCount: number;\n lastRefreshReasons: readonly string[];\n };\n dynamic: {\n resolution: number;\n candidateMeshCount: number;\n retainedMeshCount: number;\n culledMeshCount: number;\n renderListCount: number;\n refreshCount: number;\n renderCount: number;\n lastRefreshReasons: readonly string[];\n };\n compositeResolution: number;\n compositeRefreshCount: number;\n compositeRenderCount: number;\n compositorReady: boolean;\n } | null;\n culling: {\n enabled: boolean;\n guardBandRatio: number;\n coverageRevision: number;\n cameraId: string | null;\n projectionSignature: string | null;\n coverage: { readonly min: readonly [number, number, number]; readonly max: readonly [number, number, number] } | null;\n conservative: boolean;\n rebuildCount: number;\n stable: boolean;\n lastInvalidationReason: string | null;\n coverageMode?: 'fixed' | 'scene-fit';\n authoredCenter?: readonly [number, number, number] | null;\n effectiveCenter?: readonly [number, number, number] | null;\n authoredExtent?: readonly [number, number, number] | null;\n effectiveExtent?: readonly [number, number, number] | null;\n anchor?: readonly [number, number, number] | null;\n };\n activity: {\n trackedEntityStateCount: number;\n registeredActivitySourceCount: number;\n activeActivitySourceCount: number;\n pendingActivitySourceCount: number;\n activeActivityCasterCount: number;\n activeActivityKindCounts: Record<'transform' | 'animation' | 'morph' | 'physics', number>;\n pendingDirtyReasons: readonly string[];\n untrackedDynamicCasterCount: number;\n untrackedDynamicCasterEntityIds: readonly string[];\n sources: readonly unknown[];\n };\n runtime: {\n planSchemaVersion: 2 | 3 | null;\n sourcePlanRevision: number | null;\n effectivePlanRevision: number | null;\n overlayRevision: number;\n registrationCount: number;\n activityOwnerCount: number;\n registrations: readonly {\n entityId: string;\n behaviorProfileId: string;\n renderableIds: readonly string[];\n activitySourceIds: readonly string[];\n }[];\n };\n refreshCount: number;\n lastRefreshReasons: readonly string[];\n worldUnitsPerTexel: readonly [number, number] | null;\n worldUnitsPerTexelByMap: {\n readonly static: readonly [number, number];\n readonly dynamic: readonly [number, number];\n readonly composite: readonly [number, number];\n } | null;\n registry: unknown;\n diagnostics: readonly { code: string; message: string; entityId?: string; renderableId?: string }[];\n };\n}\n\nexport interface LocalEditorCommandSceneViewCameraState {\n viewPreset: EditorViewportViewPreset;\n projectionMode: EditorViewportProjectionMode;\n target?: EditorCommandVec3;\n position?: EditorCommandVec3;\n alpha?: number;\n beta?: number;\n radius?: number;\n}\n\nexport interface LocalEditorCommandSceneViewCamera {\n getState(): LocalEditorCommandSceneViewCameraState;\n setViewPreset(preset: EditorViewportViewPreset, options?: { target?: EditorCommandVec3 | null; radius?: number }): boolean;\n orbit(options?: {\n target?: EditorCommandVec3;\n yawDeltaDeg?: number;\n pitchDeltaDeg?: number;\n distanceScale?: number;\n }): boolean;\n}\n\nexport interface LocalEditorCommandPrefabStageDetails<TDocument = unknown> {\n stage: EditorCommandPrefabStageState;\n nodeDetails: readonly LocalEditorCommandPrefabNodeDetails[];\n inspectorObject?: InspectorObject<TDocument> | null;\n}\n\nexport interface LocalEditorCommandHarnessState<TDocument, TPatch> {\n mode: LocalEditorHarnessMode;\n lifecycle: FpsEditorLifecycleService | null;\n busy: boolean;\n session: EditorSession<TDocument, TPatch> | null;\n assets: readonly unknown[];\n projection: LocalEditorCommandProjection | null;\n previewVisibility: LocalEditorCommandPreviewVisibilityState;\n sceneCameraPreviewEnabled: boolean;\n sceneViewCamera: LocalEditorCommandSceneViewCamera | null | any;\n viewportTools: EditorViewportToolState;\n status: string;\n statusTone: 'default' | 'success' | 'warning' | 'error';\n statusToneStatus: string;\n statusDetails: string;\n summary: string;\n}\n\nexport interface LocalEditorCommandCapabilitySourceOperations<TDocument> {\n createAssetFromAssetId(assetId: string, options?: LocalEditorHarnessAssetCreationOptions): LocalEditorHarnessAssetCreationResult;\n getPrefabStage(): EditorCommandPrefabStageState | null;\n getPrefabStageDetails(): LocalEditorCommandPrefabStageDetails<TDocument> | null;\n openPrefabStage(input: {\n assetId: string;\n browserAssetId?: string;\n dirtyAction?: 'reject' | 'save' | 'discard';\n }, serializedAccess?: unknown): Promise<EditorCommandPrefabStageOpenOutput | null>;\n exitPrefabStage(\n input?: { dirtyAction?: 'reject' | 'save' | 'discard' },\n serializedAccess?: unknown,\n ): Promise<EditorCommandPrefabStageExitOutput>;\n savePrefabStage(serializedAccess?: unknown): Promise<boolean>;\n discardPrefabStage(serializedAccess?: unknown): Promise<boolean>;\n selectPrefabStageItem(itemId: string): boolean;\n runPrefabStageAssetAction(input: LocalEditorBrowserAssetActionInput): boolean;\n getHierarchyReadModel(): LocalEditorCommandHierarchyReadModel;\n getHierarchyScope(): import('@fps-games/editor-protocol').EditorCommandHierarchyScopeGetOutput;\n listHierarchyOperations(input: import('@fps-games/editor-protocol').EditorCommandHierarchyOperationsListInput): import('@fps-games/editor-protocol').EditorCommandHierarchyOperationsListOutput;\n executeHierarchyOperation(\n input: import('@fps-games/editor-protocol').EditorCommandHierarchyOperationExecuteInput,\n serializedAccess?: unknown,\n ): Promise<import('@fps-games/editor-protocol').EditorCommandHierarchyOperationExecuteOutput>;\n getStatusDiagnostics(): LocalEditorBrowserStatusDiagnostic[];\n getDiagnostics(input: EditorCommandEditorDiagnosticsListInput): EditorCommandEditorDiagnosticsListOutput;\n getPreviewSelection(): EditorSelectionState;\n dispatchSelectionCommand(command: SelectionCommand, renderUi?: boolean): boolean;\n focusPreviewSelection(): boolean;\n focusProjectionNode(objectId: string): boolean;\n syncViewportCameraState(): void;\n requestSceneFrame(reason: string): void;\n cloneTransformSnapshot(transform: EditorTransformSnapshot): EditorTransformSnapshot;\n cancelActiveOperation(): void;\n withProjectionImpact(impact: EditorProjectionImpact | undefined): { projectionImpact?: EditorProjectionImpact };\n resolveProjectionImpact(source: { projectionImpact?: EditorProjectionImpact }, fallback: EditorProjectionImpact | undefined): EditorProjectionImpact | undefined;\n createReprojectProjectionImpact(ids: readonly (string | null | undefined)[]): EditorProjectionImpact | undefined;\n createTransformProjectionImpact(ids: readonly (string | null | undefined)[]): EditorProjectionImpact | undefined;\n createKnownCreatedReprojectProjectionImpact(input: {\n createdNodeIds: readonly (string | null | undefined)[];\n reprojectIds?: readonly (string | null | undefined)[];\n }): EditorProjectionImpact | undefined;\n createDeletedNodeProjectionImpact(ids: readonly (string | null | undefined)[]): EditorProjectionImpact | undefined;\n reprojectProjectionForChangedIds(document: TDocument, changedIds: string[]): void;\n syncProjectionForChangedIds(document: TDocument, changedIds: string[]): void;\n rebuildProjectionFromDocument(document: TDocument, selection: EditorSelectionState): void;\n sanitizeSelection(document: TDocument, selection: EditorSelectionState): EditorSelectionState | null;\n summarizeDocument(document: TDocument, source?: AuthoringSourceDescriptor | null): string;\n runRenderingAction?(actionId: string): Promise<LocalEditorCommandRenderingActionResult>;\n invalidateStaticShadowArtifact?(): boolean;\n getShadowMapExperimentExecutionPlan?(): ShadowMapExperimentPlan | null;\n getShadowPreviewDebugInfo?(): LocalEditorCommandShadowPreviewDebugInfo | null;\n refreshShadowPreview?(): void;\n setShadowDebugOverlay?(items: LocalEditorCommandShadowDebugOverlayItem[]): string[];\n clearShadowDebugOverlay?(): boolean;\n resolvePrefabStageProjectionNodeId?(nodeId: string): string | null;\n}\n\nexport interface LocalEditorCommandRenderingActionResult {\n ok: boolean;\n changed: boolean;\n rendered: boolean;\n status?: string;\n statusTone?: 'default' | 'success' | 'warning' | 'error';\n statusDetails?: string;\n details?: Record<string, unknown>;\n error?: string;\n}\n\nexport function cloneEditorCommandSelection(selection: EditorSelectionState): EditorCommandSelectionState {\n return {\n selectedIds: [...selection.selectedIds],\n activeId: selection.activeId,\n };\n}\n\nexport function normalizeEditorCommandString(value: unknown): string {\n return typeof value === 'string' ? value.trim() : '';\n}\n\nexport function normalizeEditorCommandIdList(values: readonly unknown[]): string[] {\n const ids: string[] = [];\n const seen = new Set<string>();\n for (const value of values) {\n const id = normalizeEditorCommandString(value);\n if (!id || seen.has(id)) continue;\n seen.add(id);\n ids.push(id);\n }\n return ids;\n}\n\nexport function isEditorCommandDocumentNodeLocked<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n id: string,\n): boolean {\n return options.documentAdapter.isLocked?.(document, id) ?? false;\n}\n\nexport function isEditorCommandDocumentNodeSelectable<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n id: string,\n): boolean {\n if (isEditorCommandDocumentNodeLocked(options, document, id)) return false;\n return options.documentAdapter.isSelectable?.(document, id) ?? true;\n}\n\nexport function isEditorCommandObjectSelectable<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n objectId: string,\n hierarchyItems: readonly LocalEditorCommandHierarchyItem[],\n): boolean {\n const inHierarchy = hierarchyItems.some(item => item.id === objectId);\n const hasProjectionNode = !!options.documentAdapter.getProjectionNode(document, objectId);\n if (!inHierarchy && !hasProjectionNode) return false;\n return isEditorCommandDocumentNodeSelectable(options, document, objectId);\n}\n\nexport function isEditorCommandHierarchyObjectSelectable<TDocument, TPatch, TAsset>(\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n document: TDocument,\n objectId: string,\n hierarchyItems: readonly LocalEditorCommandHierarchyItem[],\n): boolean {\n return hierarchyItems.some(item => item.id === objectId)\n && isEditorCommandDocumentNodeSelectable(options, document, objectId);\n}\n\nexport function getEditorCommandSafeSceneHierarchy<TDocument>(\n operations: Pick<LocalEditorCommandCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n): LocalEditorCommandHierarchyItem[] {\n return [...getEditorCommandSafeSceneReadModel(operations).hierarchy];\n}\n\nexport function getEditorCommandSafeSceneReadModel<TDocument>(\n operations: Pick<LocalEditorCommandCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n): LocalEditorCommandSafeSceneReadModel {\n return createEditorCommandSafeSceneReadModel(operations.getHierarchyReadModel());\n}\n\nexport function createEditorCommandSafeSceneReadModel(\n model: LocalEditorCommandHierarchyReadModel,\n): LocalEditorCommandSafeSceneReadModel {\n const base = {\n authorityToken: model.authorityToken,\n scopeKey: model.snapshot.scopeKey,\n scopeType: model.snapshot.scopeType,\n revision: model.snapshot.revision,\n };\n if (model.snapshot.scopeType !== 'scene') {\n return { ...base, hierarchy: [], selection: EMPTY_EDITOR_SELECTION };\n }\n const resolved = getEditorCommandSafeHierarchyEntries(model, 'scene-object');\n const safeTargetByRowId = new Map(resolved.map(entry => [entry.node.id, entry.target.authoredId] as const));\n const hierarchy: LocalEditorCommandHierarchyItem[] = resolved.map(({ node, target, parentAuthoredId }) => {\n const role: LocalEditorCommandHierarchyItem['role'] = node.role === 'root'\n || node.role === 'group'\n || node.role === 'object'\n || node.role === 'marker'\n ? node.role\n : undefined;\n return {\n id: target.authoredId,\n label: node.label,\n parentId: parentAuthoredId,\n ...(role ? { role } : {}),\n selectable: node.selectable,\n canHaveChildren: node.canHaveChildren,\n renamable: node.renamable,\n deletable: node.deletable,\n draggable: node.draggable,\n locked: node.editorLocked === true,\n protected: node.editorLocked === true,\n };\n });\n const selectedIds = [...new Set(model.snapshot.selectedIds.flatMap(rowId => {\n const targetId = safeTargetByRowId.get(rowId);\n return targetId ? [targetId] : [];\n }))];\n const activeTargetId = model.snapshot.activeId\n ? safeTargetByRowId.get(model.snapshot.activeId) ?? null\n : null;\n const activeId = activeTargetId && selectedIds.includes(activeTargetId)\n ? activeTargetId\n : selectedIds[selectedIds.length - 1] ?? null;\n return {\n ...base,\n hierarchy,\n selection: { selectedIds, activeId },\n };\n}\n\nexport function getEditorCommandSafeHierarchyTargetByRowId(\n model: LocalEditorCommandHierarchyReadModel,\n targetKind: 'scene-object' | 'prefab-node',\n rowId: string,\n): LocalEditorCommandHierarchyTarget | null {\n return getEditorCommandSafeHierarchyEntries(model, targetKind)\n .find(entry => entry.node.id === rowId)?.target ?? null;\n}\n\nexport function getEditorCommandSafeHierarchyTargetByAuthoredId(\n model: LocalEditorCommandHierarchyReadModel,\n targetKind: 'scene-object' | 'prefab-node',\n authoredId: string,\n): LocalEditorCommandHierarchyTarget | null {\n return getEditorCommandSafeHierarchyEntries(model, targetKind)\n .find(entry => entry.target.authoredId === authoredId)?.target ?? null;\n}\n\nexport function getEditorCommandSafeHierarchyEntries(\n model: LocalEditorCommandHierarchyReadModel,\n targetKind: 'scene-object' | 'prefab-node',\n): LocalEditorCommandSafeHierarchyEntry[] {\n const orderedNodes: HierarchyNodeSnapshot[] = [];\n const visitedRowIds = new Set<string>();\n const visit = (rowId: string): void => {\n if (visitedRowIds.has(rowId)) return;\n const node = model.snapshot.nodeById.get(rowId);\n if (!node) return;\n visitedRowIds.add(rowId);\n orderedNodes.push(node);\n for (const childId of model.snapshot.childrenByParentId.get(rowId) ?? []) visit(childId);\n };\n for (const rootId of model.snapshot.rootIds) visit(rootId);\n const resolved = orderedNodes.flatMap(node => {\n const target = model.resolveTarget(node.id);\n return target?.targetKind === targetKind ? [{ node, target }] : [];\n });\n const targetCounts = new Map<string, number>();\n for (const entry of resolved) {\n targetCounts.set(entry.target.authoredId, (targetCounts.get(entry.target.authoredId) ?? 0) + 1);\n }\n const uniqueTargetByRowId = new Map(\n resolved\n .filter(entry => targetCounts.get(entry.target.authoredId) === 1)\n .map(entry => [entry.node.id, entry.target.authoredId] as const),\n );\n const safeRowMemo = new Map<string, boolean>();\n const resolvingRows = new Set<string>();\n const isSafeRow = (rowId: string): boolean => {\n const cached = safeRowMemo.get(rowId);\n if (cached !== undefined) return cached;\n const node = model.snapshot.nodeById.get(rowId);\n if (!node || !uniqueTargetByRowId.has(rowId) || resolvingRows.has(rowId)) {\n safeRowMemo.set(rowId, false);\n return false;\n }\n resolvingRows.add(rowId);\n const parent = node.parentId ? model.snapshot.nodeById.get(node.parentId) : null;\n const parentTarget = parent ? model.resolveTarget(parent.id) : null;\n const hasAllowedScopeContainer = targetKind === 'prefab-node'\n && parent?.parentId === null\n && parent.role === 'root'\n && parentTarget?.targetKind === 'hierarchy-only';\n const safe = node.parentId === null || hasAllowedScopeContainer || isSafeRow(node.parentId);\n resolvingRows.delete(rowId);\n safeRowMemo.set(rowId, safe);\n return safe;\n };\n const safeTargetByRowId = new Map(\n [...uniqueTargetByRowId].filter(([rowId]) => isSafeRow(rowId)),\n );\n return resolved.flatMap(({ node, target }) => {\n if (!safeTargetByRowId.has(node.id)) return [];\n return [{\n node,\n target,\n parentAuthoredId: node.parentId ? safeTargetByRowId.get(node.parentId) ?? null : null,\n }];\n });\n}\n\nexport function createEditorCommandSafePrefabReadModel(\n model: LocalEditorCommandHierarchyReadModel,\n nodeDetails: readonly LocalEditorCommandPrefabNodeDetails[],\n): LocalEditorCommandSafePrefabReadModel {\n const entries = getEditorCommandSafeHierarchyEntries(model, 'prefab-node');\n const detailCounts = new Map<string, number>();\n for (const detail of nodeDetails) {\n detailCounts.set(detail.nodeId, (detailCounts.get(detail.nodeId) ?? 0) + 1);\n }\n const uniqueDetailsByNodeId = new Map(nodeDetails\n .filter(detail => detailCounts.get(detail.nodeId) === 1)\n .map(detail => [detail.nodeId, detail] as const));\n const nodeIdByRowId = new Map(entries.map(entry => [entry.node.id, entry.target.authoredId] as const));\n const nodes = entries.map(({ node, target, parentAuthoredId }) => ({\n rowId: node.id,\n nodeId: target.authoredId,\n label: node.label,\n parentNodeId: parentAuthoredId,\n role: node.role,\n details: uniqueDetailsByNodeId.get(target.authoredId) ?? null,\n }));\n const selectedNodeIds = [...new Set(model.snapshot.selectedIds.flatMap(rowId => {\n const nodeId = nodeIdByRowId.get(rowId);\n return nodeId ? [nodeId] : [];\n }))];\n const activeTargetId = model.snapshot.activeId\n ? nodeIdByRowId.get(model.snapshot.activeId) ?? null\n : null;\n return {\n authorityToken: model.authorityToken,\n scopeKey: model.snapshot.scopeKey,\n scopeType: model.snapshot.scopeType,\n revision: model.snapshot.revision,\n nodes,\n selectedNodeIds,\n activeNodeId: activeTargetId && selectedNodeIds.includes(activeTargetId)\n ? activeTargetId\n : selectedNodeIds[selectedNodeIds.length - 1] ?? null,\n };\n}\n\nexport function hasEditorCommandSafeSceneScope<TDocument>(\n operations: Pick<LocalEditorCommandCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n): boolean {\n return operations.getHierarchyReadModel().snapshot.scopeType === 'scene';\n}\n\nexport function getEditorCommandSafeSceneSelection<TDocument>(\n operations: Pick<LocalEditorCommandCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n): EditorSelectionState {\n return getEditorCommandSafeSceneReadModel(operations).selection;\n}\n\nexport function isEditorCommandSafeSceneObjectId<TDocument>(\n operations: Pick<LocalEditorCommandCapabilitySourceOperations<TDocument>, 'getHierarchyReadModel'>,\n objectId: string,\n): boolean {\n return getEditorCommandSafeSceneReadModel(operations).hierarchy.some(item => item.id === objectId);\n}\n"]}
@@ -0,0 +1,110 @@
1
+ import type { EditorCommandCallResult, EditorCommandAssetAnalysisGetInput, EditorCommandAssetAnalysisGetOutput, EditorCommandAssetInfoGetInput, EditorCommandAssetInfoGetOutput, EditorCommandAssetLibraryListInput, EditorCommandAssetLibraryListOutput, EditorCommandEditorSnapshot, EditorCommandEditorSnapshotGetInput, EditorCommandEditorState, EditorCommandEditorStateGetInput, EditorCommandEditorDiagnosticsListInput, EditorCommandEditorDiagnosticsListOutput, EditorCommandUiRegionsGetInput, EditorCommandUiRegionsGetOutput, EditorCommandHostEditorEnterInput, EditorCommandHostEditorEnterOutput, EditorCommandHostEditorSaveAndRunInput, EditorCommandHostEditorSaveAndRunOutput, EditorCommandHostEditorDiscardAndRunInput, EditorCommandHostEditorDiscardAndRunOutput, EditorCommandHostEditorWaitReadyInput, EditorCommandHostEditorWaitReadyOutput, EditorCommandHostModeGetInput, EditorCommandHostModeGetOutput, EditorCommandHierarchyScopeGetInput, EditorCommandHierarchyScopeGetOutput, EditorCommandHierarchyOperationsListInput, EditorCommandHierarchyOperationsListOutput, EditorCommandHierarchyOperationExecuteInput, EditorCommandHierarchyOperationExecuteOutput, EditorCommandObjectCreatePrimitiveInput, EditorCommandObjectCreatePrimitiveOutput, EditorCommandObjectCreateFromAssetInput, EditorCommandObjectCreateFromAssetOutput, EditorCommandObjectDeleteInput, EditorCommandObjectDeleteOutput, EditorCommandObjectResolveInput, EditorCommandObjectResolveOutput, EditorCommandPrefabMaterialSlotsListInput, EditorCommandPrefabMaterialSlotsListOutput, EditorCommandPrefabAssetRenameInput, EditorCommandPrefabAssetRenameOutput, EditorCommandPrefabNodeCreateFromAssetInput, EditorCommandPrefabNodeCreateGroupInput, EditorCommandPrefabNodeCreateMarkerInput, EditorCommandPrefabNodeCreatePrimitiveInput, EditorCommandPrefabNodeDeleteInput, EditorCommandPrefabNodeMutationOutput, EditorCommandPrefabNodeReparentInput, EditorCommandPrefabNodeRenameInput, EditorCommandPrefabNodeRenameOutput, EditorCommandPrefabNodeSelectInput, EditorCommandPrefabNodeSelectOutput, EditorCommandPrefabNodeSetTransformInput, EditorCommandPrefabNodeSetMarkerInput, EditorCommandPrefabResolveInput, EditorCommandPrefabResolveOutput, EditorCommandPrefabSceneGetInput, EditorCommandPrefabSceneGetOutput, EditorCommandPrefabSourceStructureGetInput, EditorCommandPrefabSourceStructureGetOutput, EditorCommandPrefabStageExitInput, EditorCommandPrefabStageExitOutput, EditorCommandPrefabStageActionInput, EditorCommandPrefabStageActionOutput, EditorCommandPrefabStageOpenInput, EditorCommandPrefabStageOpenOutput, EditorCommandSceneObject, EditorCommandSceneObjectsListInput, EditorCommandSelectionSetInput, EditorCommandSelectionSetOutput, EditorCommandSelectionState, EditorCommandShadowPolicyGetInput, EditorCommandShadowPolicyGetOutput, EditorCommandShadowPolicySetInput, EditorCommandShadowPolicySetOutput, EditorCommandShadowMapExperimentConfigGetInput, EditorCommandShadowMapExperimentConfigGetOutput, EditorCommandShadowMapExperimentPolicyGetInput, EditorCommandShadowMapExperimentPolicyOutput, EditorCommandShadowMapExperimentPolicySetInput, EditorCommandShadowMapExperimentPolicySetOutput, EditorCommandShadowMapExperimentPlanPreviewInput, EditorCommandShadowMapExperimentPlanPreviewOutput, EditorCommandShadowMapExperimentRuntimeSnapshotInput, EditorCommandShadowMapExperimentRuntimeSnapshotOutput, EditorCommandShadowDebugInspectInput, EditorCommandShadowDebugInspectOutput, EditorCommandShadowDebugContextClearInput, EditorCommandShadowDebugContextClearOutput, EditorCommandShadowDebugContextEnterInput, EditorCommandShadowDebugContextEnterOutput, EditorCommandShadowDebugOverlayClearInput, EditorCommandShadowDebugOverlayClearOutput, EditorCommandShadowDebugOverlaySetInput, EditorCommandShadowDebugOverlaySetOutput, EditorCommandShadowDebugVisibilityMeasureInput, EditorCommandShadowDebugVisibilityMeasureOutput, EditorCommandShadowReceiversListInput, EditorCommandShadowReceiversListOutput, EditorCommandShadowResolvePreviewInput, EditorCommandShadowResolvePreviewOutput, EditorCommandShadowStaticBakeInput, EditorCommandShadowStaticBakeOutput, EditorCommandShadowStaticInvalidateInput, EditorCommandShadowStaticInvalidateOutput, EditorCommandTransformMoveInput, EditorCommandTransformMoveOutput, EditorCommandTransformSetInput, EditorCommandTransformSetOutput, EditorCommandViewportCameraGetInput, EditorCommandViewportCameraOrbitInput, EditorCommandViewportCameraOrbitOutput, EditorCommandViewportCameraSetPresetInput, EditorCommandViewportCameraSetPresetOutput, EditorCommandViewportCameraState, EditorCommandViewportFocusObjectInput, EditorCommandViewportFocusObjectOutput, EditorCommandViewportFrameSelectionInput, EditorCommandViewportFrameSelectionOutput, EditorCommandViewportIsolationEnterInput, EditorCommandViewportIsolationEnterOutput, EditorCommandViewportVisibilityClearInput, EditorCommandViewportVisibilityMutationOutput, EditorCommandViewportVisibilitySetInput, EditorCommandViewportVisibilitySnapshotInput, EditorCommandViewportVisibilitySnapshotOutput } from '@fps-games/editor-protocol';
2
+ import type { EditorCommandCallContext } from '@fps-games/editor-core';
3
+ export type LocalEditorCommandSourceResult<TOutput> = TOutput | EditorCommandCallResult<TOutput> | Promise<TOutput | EditorCommandCallResult<TOutput>>;
4
+ export interface LocalEditorCommandHostSource {
5
+ isBusy(): boolean;
6
+ getMode(input: EditorCommandHostModeGetInput): LocalEditorCommandSourceResult<EditorCommandHostModeGetOutput>;
7
+ enterEditor(input: EditorCommandHostEditorEnterInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandHostEditorEnterOutput>;
8
+ saveAndRun(input: EditorCommandHostEditorSaveAndRunInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandHostEditorSaveAndRunOutput>;
9
+ discardAndRun(input: EditorCommandHostEditorDiscardAndRunInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandHostEditorDiscardAndRunOutput>;
10
+ waitReady(input: EditorCommandHostEditorWaitReadyInput): LocalEditorCommandSourceResult<EditorCommandHostEditorWaitReadyOutput>;
11
+ }
12
+ export interface LocalEditorCommandAssetSource {
13
+ listAssets(input: EditorCommandAssetLibraryListInput): LocalEditorCommandSourceResult<EditorCommandAssetLibraryListOutput>;
14
+ getAssetInfo(input: EditorCommandAssetInfoGetInput): LocalEditorCommandSourceResult<EditorCommandAssetInfoGetOutput>;
15
+ getAssetAnalysis(input: EditorCommandAssetAnalysisGetInput): LocalEditorCommandSourceResult<EditorCommandAssetAnalysisGetOutput>;
16
+ }
17
+ export interface LocalEditorCommandHierarchySource {
18
+ getScope(input: EditorCommandHierarchyScopeGetInput): LocalEditorCommandSourceResult<EditorCommandHierarchyScopeGetOutput>;
19
+ listOperations(input: EditorCommandHierarchyOperationsListInput): LocalEditorCommandSourceResult<EditorCommandHierarchyOperationsListOutput>;
20
+ executeOperation(input: EditorCommandHierarchyOperationExecuteInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandHierarchyOperationExecuteOutput>;
21
+ }
22
+ export interface LocalEditorCommandObjectSource {
23
+ listObjects(input: EditorCommandSceneObjectsListInput): EditorCommandSceneObject[];
24
+ resolveObject(input: EditorCommandObjectResolveInput): EditorCommandObjectResolveOutput;
25
+ getObject(objectId: string): EditorCommandSceneObject | null;
26
+ createPrimitive(input: EditorCommandObjectCreatePrimitiveInput): LocalEditorCommandSourceResult<EditorCommandObjectCreatePrimitiveOutput>;
27
+ createFromAsset(input: EditorCommandObjectCreateFromAssetInput): LocalEditorCommandSourceResult<EditorCommandObjectCreateFromAssetOutput>;
28
+ deleteObjects(input: EditorCommandObjectDeleteInput): LocalEditorCommandSourceResult<EditorCommandObjectDeleteOutput>;
29
+ }
30
+ export interface LocalEditorCommandPrefabSource {
31
+ resolvePrefab(input: EditorCommandPrefabResolveInput): LocalEditorCommandSourceResult<EditorCommandPrefabResolveOutput>;
32
+ openStage(input: EditorCommandPrefabStageOpenInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandPrefabStageOpenOutput>;
33
+ exitStage(input: EditorCommandPrefabStageExitInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandPrefabStageExitOutput>;
34
+ saveStage(input: EditorCommandPrefabStageActionInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandPrefabStageActionOutput>;
35
+ discardStage(input: EditorCommandPrefabStageActionInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandPrefabStageActionOutput>;
36
+ renameAsset(input: EditorCommandPrefabAssetRenameInput): LocalEditorCommandSourceResult<EditorCommandPrefabAssetRenameOutput>;
37
+ getScene(input: EditorCommandPrefabSceneGetInput): LocalEditorCommandSourceResult<EditorCommandPrefabSceneGetOutput>;
38
+ selectNode(input: EditorCommandPrefabNodeSelectInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeSelectOutput>;
39
+ createNodeFromAsset(input: EditorCommandPrefabNodeCreateFromAssetInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;
40
+ createGroupNode(input: EditorCommandPrefabNodeCreateGroupInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;
41
+ createMarkerNode(input: EditorCommandPrefabNodeCreateMarkerInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;
42
+ createPrimitiveNode(input: EditorCommandPrefabNodeCreatePrimitiveInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;
43
+ setNodeTransform(input: EditorCommandPrefabNodeSetTransformInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;
44
+ setNodeMarker(input: EditorCommandPrefabNodeSetMarkerInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;
45
+ renameNode(input: EditorCommandPrefabNodeRenameInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeRenameOutput>;
46
+ reparentNode(input: EditorCommandPrefabNodeReparentInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;
47
+ deleteNode(input: EditorCommandPrefabNodeDeleteInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;
48
+ getSourceStructure(input: EditorCommandPrefabSourceStructureGetInput): LocalEditorCommandSourceResult<EditorCommandPrefabSourceStructureGetOutput>;
49
+ listMaterialSlots(input: EditorCommandPrefabMaterialSlotsListInput): LocalEditorCommandSourceResult<EditorCommandPrefabMaterialSlotsListOutput>;
50
+ }
51
+ export interface LocalEditorCommandSelectionSource {
52
+ getSelection(): EditorCommandSelectionState;
53
+ setSelection(input: EditorCommandSelectionSetInput): LocalEditorCommandSourceResult<EditorCommandSelectionSetOutput>;
54
+ }
55
+ export interface LocalEditorCommandShadowSource {
56
+ getPolicy(input: EditorCommandShadowPolicyGetInput): LocalEditorCommandSourceResult<EditorCommandShadowPolicyGetOutput>;
57
+ setPolicy(input: EditorCommandShadowPolicySetInput): LocalEditorCommandSourceResult<EditorCommandShadowPolicySetOutput>;
58
+ getShadowMapExperimentConfig(input: EditorCommandShadowMapExperimentConfigGetInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentConfigGetOutput>;
59
+ getShadowMapExperimentPolicy(input: EditorCommandShadowMapExperimentPolicyGetInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentPolicyOutput>;
60
+ setShadowMapExperimentPolicy(input: EditorCommandShadowMapExperimentPolicySetInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentPolicySetOutput>;
61
+ previewShadowMapExperimentPlan(input: EditorCommandShadowMapExperimentPlanPreviewInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentPlanPreviewOutput>;
62
+ snapshotShadowMapExperimentRuntime(input: EditorCommandShadowMapExperimentRuntimeSnapshotInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentRuntimeSnapshotOutput>;
63
+ listReceivers(input: EditorCommandShadowReceiversListInput): LocalEditorCommandSourceResult<EditorCommandShadowReceiversListOutput>;
64
+ resolvePreview(input: EditorCommandShadowResolvePreviewInput): LocalEditorCommandSourceResult<EditorCommandShadowResolvePreviewOutput>;
65
+ inspectDebug(input: EditorCommandShadowDebugInspectInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugInspectOutput>;
66
+ enterDebugContext(input: EditorCommandShadowDebugContextEnterInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugContextEnterOutput>;
67
+ clearDebugContext(input: EditorCommandShadowDebugContextClearInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugContextClearOutput>;
68
+ setDebugOverlay(input: EditorCommandShadowDebugOverlaySetInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugOverlaySetOutput>;
69
+ clearDebugOverlay(input: EditorCommandShadowDebugOverlayClearInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugOverlayClearOutput>;
70
+ measureVisibility(input: EditorCommandShadowDebugVisibilityMeasureInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugVisibilityMeasureOutput>;
71
+ bakeStatic(input: EditorCommandShadowStaticBakeInput): LocalEditorCommandSourceResult<EditorCommandShadowStaticBakeOutput>;
72
+ invalidateStatic(input: EditorCommandShadowStaticInvalidateInput): LocalEditorCommandSourceResult<EditorCommandShadowStaticInvalidateOutput>;
73
+ }
74
+ export interface LocalEditorCommandTransformSource {
75
+ move(input: EditorCommandTransformMoveInput): LocalEditorCommandSourceResult<EditorCommandTransformMoveOutput>;
76
+ set(input: EditorCommandTransformSetInput): LocalEditorCommandSourceResult<EditorCommandTransformSetOutput>;
77
+ }
78
+ export interface LocalEditorCommandViewportSource {
79
+ focusObject(input: EditorCommandViewportFocusObjectInput): LocalEditorCommandSourceResult<EditorCommandViewportFocusObjectOutput>;
80
+ frameSelection(input: EditorCommandViewportFrameSelectionInput): LocalEditorCommandSourceResult<EditorCommandViewportFrameSelectionOutput>;
81
+ getCamera(input: EditorCommandViewportCameraGetInput): LocalEditorCommandSourceResult<EditorCommandViewportCameraState>;
82
+ setCameraPreset(input: EditorCommandViewportCameraSetPresetInput): LocalEditorCommandSourceResult<EditorCommandViewportCameraSetPresetOutput>;
83
+ orbitCamera(input: EditorCommandViewportCameraOrbitInput): LocalEditorCommandSourceResult<EditorCommandViewportCameraOrbitOutput>;
84
+ getVisibilitySnapshot(input: EditorCommandViewportVisibilitySnapshotInput): LocalEditorCommandSourceResult<EditorCommandViewportVisibilitySnapshotOutput>;
85
+ setVisibility(input: EditorCommandViewportVisibilitySetInput): LocalEditorCommandSourceResult<EditorCommandViewportVisibilityMutationOutput>;
86
+ clearVisibility(input: EditorCommandViewportVisibilityClearInput): LocalEditorCommandSourceResult<EditorCommandViewportVisibilityMutationOutput>;
87
+ enterIsolation(input: EditorCommandViewportIsolationEnterInput): LocalEditorCommandSourceResult<EditorCommandViewportIsolationEnterOutput>;
88
+ }
89
+ export interface LocalEditorCommandStateSource {
90
+ getSnapshot(input: EditorCommandEditorSnapshotGetInput): EditorCommandEditorSnapshot;
91
+ getState(input: EditorCommandEditorStateGetInput): EditorCommandEditorState;
92
+ listDiagnostics(input: EditorCommandEditorDiagnosticsListInput): EditorCommandEditorDiagnosticsListOutput;
93
+ }
94
+ export interface LocalEditorCommandUiSource {
95
+ getRegions(input: EditorCommandUiRegionsGetInput): LocalEditorCommandSourceResult<EditorCommandUiRegionsGetOutput>;
96
+ }
97
+ export interface LocalEditorCommandCapabilitySources {
98
+ assets: LocalEditorCommandAssetSource;
99
+ host: LocalEditorCommandHostSource;
100
+ hierarchy: LocalEditorCommandHierarchySource;
101
+ objects: LocalEditorCommandObjectSource;
102
+ prefabs: LocalEditorCommandPrefabSource;
103
+ selection: LocalEditorCommandSelectionSource;
104
+ shadows: LocalEditorCommandShadowSource;
105
+ transform: LocalEditorCommandTransformSource;
106
+ viewport: LocalEditorCommandViewportSource;
107
+ state: LocalEditorCommandStateSource;
108
+ ui: LocalEditorCommandUiSource;
109
+ }
110
+ //# sourceMappingURL=source-types.d.ts.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1 @@
1
+ {"version":3,"file":"source-types.js","sourceRoot":"","sources":["../../src/editor-commands/source-types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n EditorCommandCallResult,\n EditorCommandAssetAnalysisGetInput,\n EditorCommandAssetAnalysisGetOutput,\n EditorCommandAssetInfoGetInput,\n EditorCommandAssetInfoGetOutput,\n EditorCommandAssetLibraryListInput,\n EditorCommandAssetLibraryListOutput,\n EditorCommandEditorSnapshot,\n EditorCommandEditorSnapshotGetInput,\n EditorCommandEditorState,\n EditorCommandEditorStateGetInput,\n EditorCommandEditorDiagnosticsListInput,\n EditorCommandEditorDiagnosticsListOutput,\n EditorCommandUiRegionsGetInput,\n EditorCommandUiRegionsGetOutput,\n EditorCommandHostEditorEnterInput,\n EditorCommandHostEditorEnterOutput,\n EditorCommandHostEditorSaveAndRunInput,\n EditorCommandHostEditorSaveAndRunOutput,\n EditorCommandHostEditorDiscardAndRunInput,\n EditorCommandHostEditorDiscardAndRunOutput,\n EditorCommandHostEditorWaitReadyInput,\n EditorCommandHostEditorWaitReadyOutput,\n EditorCommandHostModeGetInput,\n EditorCommandHostModeGetOutput,\n EditorCommandHierarchyScopeGetInput,\n EditorCommandHierarchyScopeGetOutput,\n EditorCommandHierarchyOperationsListInput,\n EditorCommandHierarchyOperationsListOutput,\n EditorCommandHierarchyOperationExecuteInput,\n EditorCommandHierarchyOperationExecuteOutput,\n EditorCommandObjectCreatePrimitiveInput,\n EditorCommandObjectCreatePrimitiveOutput,\n EditorCommandObjectCreateFromAssetInput,\n EditorCommandObjectCreateFromAssetOutput,\n EditorCommandObjectDeleteInput,\n EditorCommandObjectDeleteOutput,\n EditorCommandObjectResolveInput,\n EditorCommandObjectResolveOutput,\n EditorCommandPrefabMaterialSlotsListInput,\n EditorCommandPrefabMaterialSlotsListOutput,\n EditorCommandPrefabAssetRenameInput,\n EditorCommandPrefabAssetRenameOutput,\n EditorCommandPrefabNodeCreateFromAssetInput,\n EditorCommandPrefabNodeCreateGroupInput,\n EditorCommandPrefabNodeCreateMarkerInput,\n EditorCommandPrefabNodeCreatePrimitiveInput,\n EditorCommandPrefabNodeDeleteInput,\n EditorCommandPrefabNodeMutationOutput,\n EditorCommandPrefabNodeReparentInput,\n EditorCommandPrefabNodeRenameInput,\n EditorCommandPrefabNodeRenameOutput,\n EditorCommandPrefabNodeSelectInput,\n EditorCommandPrefabNodeSelectOutput,\n EditorCommandPrefabNodeSetTransformInput,\n EditorCommandPrefabNodeSetMarkerInput,\n EditorCommandPrefabResolveInput,\n EditorCommandPrefabResolveOutput,\n EditorCommandPrefabSceneGetInput,\n EditorCommandPrefabSceneGetOutput,\n EditorCommandPrefabSourceStructureGetInput,\n EditorCommandPrefabSourceStructureGetOutput,\n EditorCommandPrefabStageExitInput,\n EditorCommandPrefabStageExitOutput,\n EditorCommandPrefabStageActionInput,\n EditorCommandPrefabStageActionOutput,\n EditorCommandPrefabStageOpenInput,\n EditorCommandPrefabStageOpenOutput,\n EditorCommandSceneObject,\n EditorCommandSceneObjectsListInput,\n EditorCommandSelectionSetInput,\n EditorCommandSelectionSetOutput,\n EditorCommandSelectionState,\n EditorCommandShadowPolicyGetInput,\n EditorCommandShadowPolicyGetOutput,\n EditorCommandShadowPolicySetInput,\n EditorCommandShadowPolicySetOutput,\n EditorCommandShadowMapExperimentConfigGetInput,\n EditorCommandShadowMapExperimentConfigGetOutput,\n EditorCommandShadowMapExperimentPolicyGetInput,\n EditorCommandShadowMapExperimentPolicyOutput,\n EditorCommandShadowMapExperimentPolicySetInput,\n EditorCommandShadowMapExperimentPolicySetOutput,\n EditorCommandShadowMapExperimentPlanPreviewInput,\n EditorCommandShadowMapExperimentPlanPreviewOutput,\n EditorCommandShadowMapExperimentRuntimeSnapshotInput,\n EditorCommandShadowMapExperimentRuntimeSnapshotOutput,\n EditorCommandShadowDebugInspectInput,\n EditorCommandShadowDebugInspectOutput,\n EditorCommandShadowDebugContextClearInput,\n EditorCommandShadowDebugContextClearOutput,\n EditorCommandShadowDebugContextEnterInput,\n EditorCommandShadowDebugContextEnterOutput,\n EditorCommandShadowDebugOverlayClearInput,\n EditorCommandShadowDebugOverlayClearOutput,\n EditorCommandShadowDebugOverlaySetInput,\n EditorCommandShadowDebugOverlaySetOutput,\n EditorCommandShadowDebugVisibilityMeasureInput,\n EditorCommandShadowDebugVisibilityMeasureOutput,\n EditorCommandShadowReceiversListInput,\n EditorCommandShadowReceiversListOutput,\n EditorCommandShadowResolvePreviewInput,\n EditorCommandShadowResolvePreviewOutput,\n EditorCommandShadowStaticBakeInput,\n EditorCommandShadowStaticBakeOutput,\n EditorCommandShadowStaticInvalidateInput,\n EditorCommandShadowStaticInvalidateOutput,\n EditorCommandTransformMoveInput,\n EditorCommandTransformMoveOutput,\n EditorCommandTransformSetInput,\n EditorCommandTransformSetOutput,\n EditorCommandViewportCameraGetInput,\n EditorCommandViewportCameraOrbitInput,\n EditorCommandViewportCameraOrbitOutput,\n EditorCommandViewportCameraSetPresetInput,\n EditorCommandViewportCameraSetPresetOutput,\n EditorCommandViewportCameraState,\n EditorCommandViewportFocusObjectInput,\n EditorCommandViewportFocusObjectOutput,\n EditorCommandViewportFrameSelectionInput,\n EditorCommandViewportFrameSelectionOutput,\n EditorCommandViewportIsolationEnterInput,\n EditorCommandViewportIsolationEnterOutput,\n EditorCommandViewportVisibilityClearInput,\n EditorCommandViewportVisibilityMutationOutput,\n EditorCommandViewportVisibilitySetInput,\n EditorCommandViewportVisibilitySnapshotInput,\n EditorCommandViewportVisibilitySnapshotOutput,\n} from '@fps-games/editor-protocol';\nimport type { EditorCommandCallContext } from '@fps-games/editor-core';\n\nexport type LocalEditorCommandSourceResult<TOutput> =\n | TOutput\n | EditorCommandCallResult<TOutput>\n | Promise<TOutput | EditorCommandCallResult<TOutput>>;\n\nexport interface LocalEditorCommandHostSource {\n isBusy(): boolean;\n getMode(input: EditorCommandHostModeGetInput): LocalEditorCommandSourceResult<EditorCommandHostModeGetOutput>;\n enterEditor(input: EditorCommandHostEditorEnterInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandHostEditorEnterOutput>;\n saveAndRun(input: EditorCommandHostEditorSaveAndRunInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandHostEditorSaveAndRunOutput>;\n discardAndRun(input: EditorCommandHostEditorDiscardAndRunInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandHostEditorDiscardAndRunOutput>;\n waitReady(input: EditorCommandHostEditorWaitReadyInput): LocalEditorCommandSourceResult<EditorCommandHostEditorWaitReadyOutput>;\n}\n\nexport interface LocalEditorCommandAssetSource {\n listAssets(input: EditorCommandAssetLibraryListInput): LocalEditorCommandSourceResult<EditorCommandAssetLibraryListOutput>;\n getAssetInfo(input: EditorCommandAssetInfoGetInput): LocalEditorCommandSourceResult<EditorCommandAssetInfoGetOutput>;\n getAssetAnalysis(input: EditorCommandAssetAnalysisGetInput): LocalEditorCommandSourceResult<EditorCommandAssetAnalysisGetOutput>;\n}\n\nexport interface LocalEditorCommandHierarchySource {\n getScope(input: EditorCommandHierarchyScopeGetInput): LocalEditorCommandSourceResult<EditorCommandHierarchyScopeGetOutput>;\n listOperations(input: EditorCommandHierarchyOperationsListInput): LocalEditorCommandSourceResult<EditorCommandHierarchyOperationsListOutput>;\n executeOperation(\n input: EditorCommandHierarchyOperationExecuteInput,\n context?: EditorCommandCallContext,\n ): LocalEditorCommandSourceResult<EditorCommandHierarchyOperationExecuteOutput>;\n}\n\nexport interface LocalEditorCommandObjectSource {\n listObjects(input: EditorCommandSceneObjectsListInput): EditorCommandSceneObject[];\n resolveObject(input: EditorCommandObjectResolveInput): EditorCommandObjectResolveOutput;\n getObject(objectId: string): EditorCommandSceneObject | null;\n createPrimitive(input: EditorCommandObjectCreatePrimitiveInput): LocalEditorCommandSourceResult<EditorCommandObjectCreatePrimitiveOutput>;\n createFromAsset(input: EditorCommandObjectCreateFromAssetInput): LocalEditorCommandSourceResult<EditorCommandObjectCreateFromAssetOutput>;\n deleteObjects(input: EditorCommandObjectDeleteInput): LocalEditorCommandSourceResult<EditorCommandObjectDeleteOutput>;\n}\n\nexport interface LocalEditorCommandPrefabSource {\n resolvePrefab(input: EditorCommandPrefabResolveInput): LocalEditorCommandSourceResult<EditorCommandPrefabResolveOutput>;\n openStage(input: EditorCommandPrefabStageOpenInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandPrefabStageOpenOutput>;\n exitStage(input: EditorCommandPrefabStageExitInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandPrefabStageExitOutput>;\n saveStage(input: EditorCommandPrefabStageActionInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandPrefabStageActionOutput>;\n discardStage(input: EditorCommandPrefabStageActionInput, context?: EditorCommandCallContext): LocalEditorCommandSourceResult<EditorCommandPrefabStageActionOutput>;\n renameAsset(input: EditorCommandPrefabAssetRenameInput): LocalEditorCommandSourceResult<EditorCommandPrefabAssetRenameOutput>;\n getScene(input: EditorCommandPrefabSceneGetInput): LocalEditorCommandSourceResult<EditorCommandPrefabSceneGetOutput>;\n selectNode(input: EditorCommandPrefabNodeSelectInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeSelectOutput>;\n createNodeFromAsset(input: EditorCommandPrefabNodeCreateFromAssetInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;\n createGroupNode(input: EditorCommandPrefabNodeCreateGroupInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;\n createMarkerNode(input: EditorCommandPrefabNodeCreateMarkerInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;\n createPrimitiveNode(input: EditorCommandPrefabNodeCreatePrimitiveInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;\n setNodeTransform(input: EditorCommandPrefabNodeSetTransformInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;\n setNodeMarker(input: EditorCommandPrefabNodeSetMarkerInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;\n renameNode(input: EditorCommandPrefabNodeRenameInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeRenameOutput>;\n reparentNode(input: EditorCommandPrefabNodeReparentInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;\n deleteNode(input: EditorCommandPrefabNodeDeleteInput): LocalEditorCommandSourceResult<EditorCommandPrefabNodeMutationOutput>;\n getSourceStructure(input: EditorCommandPrefabSourceStructureGetInput): LocalEditorCommandSourceResult<EditorCommandPrefabSourceStructureGetOutput>;\n listMaterialSlots(input: EditorCommandPrefabMaterialSlotsListInput): LocalEditorCommandSourceResult<EditorCommandPrefabMaterialSlotsListOutput>;\n}\n\nexport interface LocalEditorCommandSelectionSource {\n getSelection(): EditorCommandSelectionState;\n setSelection(input: EditorCommandSelectionSetInput): LocalEditorCommandSourceResult<EditorCommandSelectionSetOutput>;\n}\n\nexport interface LocalEditorCommandShadowSource {\n getPolicy(input: EditorCommandShadowPolicyGetInput): LocalEditorCommandSourceResult<EditorCommandShadowPolicyGetOutput>;\n setPolicy(input: EditorCommandShadowPolicySetInput): LocalEditorCommandSourceResult<EditorCommandShadowPolicySetOutput>;\n getShadowMapExperimentConfig(input: EditorCommandShadowMapExperimentConfigGetInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentConfigGetOutput>;\n getShadowMapExperimentPolicy(input: EditorCommandShadowMapExperimentPolicyGetInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentPolicyOutput>;\n setShadowMapExperimentPolicy(input: EditorCommandShadowMapExperimentPolicySetInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentPolicySetOutput>;\n previewShadowMapExperimentPlan(input: EditorCommandShadowMapExperimentPlanPreviewInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentPlanPreviewOutput>;\n snapshotShadowMapExperimentRuntime(input: EditorCommandShadowMapExperimentRuntimeSnapshotInput): LocalEditorCommandSourceResult<EditorCommandShadowMapExperimentRuntimeSnapshotOutput>;\n listReceivers(input: EditorCommandShadowReceiversListInput): LocalEditorCommandSourceResult<EditorCommandShadowReceiversListOutput>;\n resolvePreview(input: EditorCommandShadowResolvePreviewInput): LocalEditorCommandSourceResult<EditorCommandShadowResolvePreviewOutput>;\n inspectDebug(input: EditorCommandShadowDebugInspectInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugInspectOutput>;\n enterDebugContext(input: EditorCommandShadowDebugContextEnterInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugContextEnterOutput>;\n clearDebugContext(input: EditorCommandShadowDebugContextClearInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugContextClearOutput>;\n setDebugOverlay(input: EditorCommandShadowDebugOverlaySetInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugOverlaySetOutput>;\n clearDebugOverlay(input: EditorCommandShadowDebugOverlayClearInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugOverlayClearOutput>;\n measureVisibility(input: EditorCommandShadowDebugVisibilityMeasureInput): LocalEditorCommandSourceResult<EditorCommandShadowDebugVisibilityMeasureOutput>;\n bakeStatic(input: EditorCommandShadowStaticBakeInput): LocalEditorCommandSourceResult<EditorCommandShadowStaticBakeOutput>;\n invalidateStatic(input: EditorCommandShadowStaticInvalidateInput): LocalEditorCommandSourceResult<EditorCommandShadowStaticInvalidateOutput>;\n}\n\nexport interface LocalEditorCommandTransformSource {\n move(input: EditorCommandTransformMoveInput): LocalEditorCommandSourceResult<EditorCommandTransformMoveOutput>;\n set(input: EditorCommandTransformSetInput): LocalEditorCommandSourceResult<EditorCommandTransformSetOutput>;\n}\n\nexport interface LocalEditorCommandViewportSource {\n focusObject(input: EditorCommandViewportFocusObjectInput): LocalEditorCommandSourceResult<EditorCommandViewportFocusObjectOutput>;\n frameSelection(input: EditorCommandViewportFrameSelectionInput): LocalEditorCommandSourceResult<EditorCommandViewportFrameSelectionOutput>;\n getCamera(input: EditorCommandViewportCameraGetInput): LocalEditorCommandSourceResult<EditorCommandViewportCameraState>;\n setCameraPreset(input: EditorCommandViewportCameraSetPresetInput): LocalEditorCommandSourceResult<EditorCommandViewportCameraSetPresetOutput>;\n orbitCamera(input: EditorCommandViewportCameraOrbitInput): LocalEditorCommandSourceResult<EditorCommandViewportCameraOrbitOutput>;\n getVisibilitySnapshot(input: EditorCommandViewportVisibilitySnapshotInput): LocalEditorCommandSourceResult<EditorCommandViewportVisibilitySnapshotOutput>;\n setVisibility(input: EditorCommandViewportVisibilitySetInput): LocalEditorCommandSourceResult<EditorCommandViewportVisibilityMutationOutput>;\n clearVisibility(input: EditorCommandViewportVisibilityClearInput): LocalEditorCommandSourceResult<EditorCommandViewportVisibilityMutationOutput>;\n enterIsolation(input: EditorCommandViewportIsolationEnterInput): LocalEditorCommandSourceResult<EditorCommandViewportIsolationEnterOutput>;\n}\n\nexport interface LocalEditorCommandStateSource {\n getSnapshot(input: EditorCommandEditorSnapshotGetInput): EditorCommandEditorSnapshot;\n getState(input: EditorCommandEditorStateGetInput): EditorCommandEditorState;\n listDiagnostics(input: EditorCommandEditorDiagnosticsListInput): EditorCommandEditorDiagnosticsListOutput;\n}\n\nexport interface LocalEditorCommandUiSource {\n getRegions(input: EditorCommandUiRegionsGetInput): LocalEditorCommandSourceResult<EditorCommandUiRegionsGetOutput>;\n}\n\nexport interface LocalEditorCommandCapabilitySources {\n assets: LocalEditorCommandAssetSource;\n host: LocalEditorCommandHostSource;\n hierarchy: LocalEditorCommandHierarchySource;\n objects: LocalEditorCommandObjectSource;\n prefabs: LocalEditorCommandPrefabSource;\n selection: LocalEditorCommandSelectionSource;\n shadows: LocalEditorCommandShadowSource;\n transform: LocalEditorCommandTransformSource;\n viewport: LocalEditorCommandViewportSource;\n state: LocalEditorCommandStateSource;\n ui: LocalEditorCommandUiSource;\n}\n"]}
@@ -0,0 +1,4 @@
1
+ import type { FpsEditorPluginHost } from '@fps-games/editor-core/plugin-host';
2
+ import type { EditorCommandCapabilityAdapter, EditorAuthoringHost } from '@fps-games/editor-core';
3
+ export declare function registerEditorPluginCommands<TDocument = unknown, TPatch = unknown>(_adapter: EditorCommandCapabilityAdapter, pluginHost: FpsEditorPluginHost | undefined, authoringHost?: EditorAuthoringHost<TDocument, TPatch> | null): () => void;
4
+ //# sourceMappingURL=editor-plugin-commands.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"editor-plugin-commands.d.ts","sourceRoot":"","sources":["../src/editor-plugin-commands.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAC9E,OAAO,KAAK,EAAE,8BAA8B,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAElG,wBAAgB,4BAA4B,CAAC,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAChF,QAAQ,EAAE,8BAA8B,EACxC,UAAU,EAAE,mBAAmB,GAAG,SAAS,EAC3C,aAAa,CAAC,EAAE,mBAAmB,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,IAAI,GAC5D,MAAM,IAAI,CAaZ"}
@@ -0,0 +1,18 @@
1
+ export function registerEditorPluginCommands(_adapter, pluginHost, authoringHost) {
2
+ if (!pluginHost)
3
+ return () => undefined;
4
+ if (pluginHost.state !== 'started' || pluginHost.transitioning) {
5
+ throw new Error('Plugin commands require an idle started Editor Plugin Host.');
6
+ }
7
+ if (!authoringHost)
8
+ throw new Error('Plugin commands require an Editor Authoring Host authority.');
9
+ const unregister = pluginHost.mountCommands(authoringHost);
10
+ let active = true;
11
+ return () => {
12
+ if (!active)
13
+ return;
14
+ unregister();
15
+ active = false;
16
+ };
17
+ }
18
+ //# sourceMappingURL=editor-plugin-commands.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"editor-plugin-commands.js","sourceRoot":"","sources":["../src/editor-plugin-commands.ts"],"names":[],"mappings":"AAGA,MAAM,UAAU,4BAA4B,CAC1C,QAAwC,EACxC,UAA2C,EAC3C,aAA6D;IAE7D,IAAI,CAAC,UAAU;QAAE,OAAO,GAAG,EAAE,CAAC,SAAS,CAAC;IACxC,IAAI,UAAU,CAAC,KAAK,KAAK,SAAS,IAAI,UAAU,CAAC,aAAa,EAAE,CAAC;QAC/D,MAAM,IAAI,KAAK,CAAC,6DAA6D,CAAC,CAAC;IACjF,CAAC;IACD,IAAI,CAAC,aAAa;QAAE,MAAM,IAAI,KAAK,CAAC,6DAA6D,CAAC,CAAC;IACnG,MAAM,UAAU,GAAG,UAAU,CAAC,aAAa,CAAC,aAAa,CAAC,CAAC;IAC3D,IAAI,MAAM,GAAG,IAAI,CAAC;IAClB,OAAO,GAAG,EAAE;QACV,IAAI,CAAC,MAAM;YAAE,OAAO;QACpB,UAAU,EAAE,CAAC;QACb,MAAM,GAAG,KAAK,CAAC;IACjB,CAAC,CAAC;AACJ,CAAC","sourcesContent":["import type { FpsEditorPluginHost } from '@fps-games/editor-core/plugin-host';\nimport type { EditorCommandCapabilityAdapter, EditorAuthoringHost } from '@fps-games/editor-core';\n\nexport function registerEditorPluginCommands<TDocument = unknown, TPatch = unknown>(\n _adapter: EditorCommandCapabilityAdapter,\n pluginHost: FpsEditorPluginHost | undefined,\n authoringHost?: EditorAuthoringHost<TDocument, TPatch> | null,\n): () => void {\n if (!pluginHost) return () => undefined;\n if (pluginHost.state !== 'started' || pluginHost.transitioning) {\n throw new Error('Plugin commands require an idle started Editor Plugin Host.');\n }\n if (!authoringHost) throw new Error('Plugin commands require an Editor Authoring Host authority.');\n const unregister = pluginHost.mountCommands(authoringHost);\n let active = true;\n return () => {\n if (!active) return;\n unregister();\n active = false;\n };\n}\n"]}
package/dist/index.d.ts CHANGED
@@ -27,7 +27,7 @@ export type { LocalEditorBrowserInspectorControlRegistration, LocalEditorBrowser
27
27
  export type { FpsEditorPluginHost, FpsEditorPluginHostOptions, FpsEditorPluginEnvironmentModuleHostOptions, FpsEditorCommandRegistration, } from '@fps-games/editor-core/plugin-host';
28
28
  export type { FpsPluginHostInspection, FpsPluginHostState, FpsPluginInspectionDiagnostic, FpsPluginInspection, FpsPluginLifecycleState, } from '@fps-games/plugin-host';
29
29
  export type { EditorRuntime, EditorRuntimeChange, PersistentBinding, } from '@fps-games/editor-protocol';
30
- export { EDITOR_AGENT_BRIDGE_SCHEMA_VERSION, EDITOR_COMMAND_NAME, EDITOR_EVENT_NAME, EDITOR_POST_MESSAGE, } from '@fps-games/editor-protocol';
31
- export type { EditorAgentBridgeCapabilityManifest, EditorAgentBridgeJsonObject, } from '@fps-games/editor-protocol';
30
+ export { EDITOR_COMMAND_CONTRACT_SCHEMA_VERSION, EDITOR_COMMAND_SCHEMA_VERSION, EDITOR_COMMAND_NAME, EDITOR_EVENT_NAME, EDITOR_POST_MESSAGE, } from '@fps-games/editor-protocol';
31
+ export type { EditorCommandCapabilityManifest, EditorCommandJsonObject, EditorCommandManifest, } from '@fps-games/editor-protocol';
32
32
  export * from './authoring-apply.js';
33
33
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,0BAA0B,EAC1B,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,yCAAyC,CAAC;AACjD,YAAY,EACV,6BAA6B,EAC7B,oCAAoC,EACpC,gCAAgC,EAChC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,2BAA2B,EAC3B,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,sCAAsC,GACvC,MAAM,yCAAyC,CAAC;AACjD,YAAY,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACtE,YAAY,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,4BAA4B,EAAE,MAAM,kCAAkC,CAAC;AAChF,OAAO,EACL,8BAA8B,EAC9B,8BAA8B,EAC9B,2BAA2B,EAC3B,6BAA6B,EAC7B,+BAA+B,EAC/B,0BAA0B,EAC1B,0BAA0B,EAC1B,uBAAuB,EACvB,uBAAuB,EACvB,4BAA4B,GAC7B,MAAM,+BAA+B,CAAC;AACvC,YAAY,EACV,+BAA+B,EAC/B,gCAAgC,EAChC,6BAA6B,EAC7B,+BAA+B,EAC/B,gCAAgC,EAChC,qBAAqB,EACrB,uBAAuB,EACvB,4BAA4B,EAC5B,4BAA4B,EAC5B,mBAAmB,EACnB,8BAA8B,GAC/B,MAAM,+BAA+B,CAAC;AACvC,YAAY,EACV,kCAAkC,EAClC,+BAA+B,EAC/B,8BAA8B,EAC9B,8BAA8B,EAC9B,0BAA0B,EAC1B,6BAA6B,EAC7B,+BAA+B,EAC/B,yBAAyB,EACzB,0BAA0B,EAC1B,4BAA4B,EAC5B,mCAAmC,EACnC,iCAAiC,EACjC,gCAAgC,EAChC,2BAA2B,EAC3B,8BAA8B,EAC9B,8BAA8B,GAC/B,MAAM,kCAAkC,CAAC;AAC1C,OAAO,EACL,gBAAgB,EAChB,cAAc,EACd,oBAAoB,EACpB,oBAAoB,EACpB,uBAAuB,EACvB,wBAAwB,EACxB,qBAAqB,EACrB,0BAA0B,EAC1B,mCAAmC,EACnC,uCAAuC,EACvC,iCAAiC,GAClC,MAAM,uBAAuB,CAAC;AAC/B,YAAY,EACV,4BAA4B,EAC5B,UAAU,EACV,aAAa,EACb,WAAW,EACX,QAAQ,EACR,gBAAgB,EAChB,gBAAgB,EAChB,cAAc,EACd,oBAAoB,EACpB,0BAA0B,EAC1B,+BAA+B,EAC/B,iBAAiB,EACjB,kBAAkB,EAClB,cAAc,EACd,eAAe,GAChB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EACL,mCAAmC,EACnC,wCAAwC,GACzC,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,qBAAqB,GACtB,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,mBAAmB,EACnB,WAAW,GACZ,MAAM,yBAAyB,CAAC;AACjC,OAAO,EACL,oBAAoB,EACpB,YAAY,GACb,MAAM,0BAA0B,CAAC;AAClC,OAAO,EACL,uBAAuB,EACvB,eAAe,GAChB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,qBAAqB,EACrB,aAAa,GACd,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,uBAAuB,EACvB,qCAAqC,EACrC,qBAAqB,EACrB,4BAA4B,EAC5B,2BAA2B,EAC3B,gCAAgC,EAChC,eAAe,EACf,8BAA8B,EAC9B,8BAA8B,EAC9B,yBAAyB,GAC1B,MAAM,6BAA6B,CAAC;AACrC,YAAY,EACV,mBAAmB,EACnB,kBAAkB,EAClB,sBAAsB,EACtB,uBAAuB,EACvB,eAAe,EACf,kBAAkB,EAClB,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,4BAA4B,EAC5B,4BAA4B,EAC5B,wBAAwB,EACxB,sBAAsB,EACtB,sBAAsB,EACtB,4BAA4B,EAC5B,qBAAqB,EACrB,0BAA0B,EAC1B,mBAAmB,EACnB,oBAAoB,EACpB,kBAAkB,EAClB,kBAAkB,GACnB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,uBAAuB,EACvB,eAAe,GAChB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,qBAAqB,EACrB,aAAa,GACd,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,mCAAmC,EACnC,yBAAyB,GAC1B,MAAM,yCAAyC,CAAC;AACjD,YAAY,EACV,8BAA8B,GAC/B,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,wBAAwB,EACxB,yBAAyB,EACzB,8CAA8C,EAC9C,wBAAwB,EACxB,qCAAqC,EACrC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,0CAA0C,GAC3C,MAAM,gDAAgD,CAAC;AACxD,YAAY,EACV,8CAA8C,EAC9C,+CAA+C,EAC/C,0CAA0C,GAC3C,MAAM,gDAAgD,CAAC;AACxD,YAAY,EACV,mBAAmB,EACnB,0BAA0B,EAC1B,2CAA2C,EAC3C,4BAA4B,GAC7B,MAAM,oCAAoC,CAAC;AAC5C,YAAY,EACV,uBAAuB,EACvB,kBAAkB,EAClB,6BAA6B,EAC7B,mBAAmB,EACnB,uBAAuB,GACxB,MAAM,wBAAwB,CAAC;AAChC,YAAY,EACV,aAAa,EACb,mBAAmB,EACnB,iBAAiB,GAClB,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,kCAAkC,EAClC,mBAAmB,EACnB,iBAAiB,EACjB,mBAAmB,GACpB,MAAM,4BAA4B,CAAC;AACpC,YAAY,EACV,mCAAmC,EACnC,2BAA2B,GAC5B,MAAM,4BAA4B,CAAC;AACpC,cAAc,sBAAsB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,0BAA0B,EAC1B,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,yCAAyC,CAAC;AACjD,YAAY,EACV,6BAA6B,EAC7B,oCAAoC,EACpC,gCAAgC,EAChC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,2BAA2B,EAC3B,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,sCAAsC,GACvC,MAAM,yCAAyC,CAAC;AACjD,YAAY,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACtE,YAAY,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC/E,OAAO,EAAE,4BAA4B,EAAE,MAAM,kCAAkC,CAAC;AAChF,OAAO,EACL,8BAA8B,EAC9B,8BAA8B,EAC9B,2BAA2B,EAC3B,6BAA6B,EAC7B,+BAA+B,EAC/B,0BAA0B,EAC1B,0BAA0B,EAC1B,uBAAuB,EACvB,uBAAuB,EACvB,4BAA4B,GAC7B,MAAM,+BAA+B,CAAC;AACvC,YAAY,EACV,+BAA+B,EAC/B,gCAAgC,EAChC,6BAA6B,EAC7B,+BAA+B,EAC/B,gCAAgC,EAChC,qBAAqB,EACrB,uBAAuB,EACvB,4BAA4B,EAC5B,4BAA4B,EAC5B,mBAAmB,EACnB,8BAA8B,GAC/B,MAAM,+BAA+B,CAAC;AACvC,YAAY,EACV,kCAAkC,EAClC,+BAA+B,EAC/B,8BAA8B,EAC9B,8BAA8B,EAC9B,0BAA0B,EAC1B,6BAA6B,EAC7B,+BAA+B,EAC/B,yBAAyB,EACzB,0BAA0B,EAC1B,4BAA4B,EAC5B,mCAAmC,EACnC,iCAAiC,EACjC,gCAAgC,EAChC,2BAA2B,EAC3B,8BAA8B,EAC9B,8BAA8B,GAC/B,MAAM,kCAAkC,CAAC;AAC1C,OAAO,EACL,gBAAgB,EAChB,cAAc,EACd,oBAAoB,EACpB,oBAAoB,EACpB,uBAAuB,EACvB,wBAAwB,EACxB,qBAAqB,EACrB,0BAA0B,EAC1B,mCAAmC,EACnC,uCAAuC,EACvC,iCAAiC,GAClC,MAAM,uBAAuB,CAAC;AAC/B,YAAY,EACV,4BAA4B,EAC5B,UAAU,EACV,aAAa,EACb,WAAW,EACX,QAAQ,EACR,gBAAgB,EAChB,gBAAgB,EAChB,cAAc,EACd,oBAAoB,EACpB,0BAA0B,EAC1B,+BAA+B,EAC/B,iBAAiB,EACjB,kBAAkB,EAClB,cAAc,EACd,eAAe,GAChB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EACL,mCAAmC,EACnC,wCAAwC,GACzC,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,qBAAqB,GACtB,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,mBAAmB,EACnB,WAAW,GACZ,MAAM,yBAAyB,CAAC;AACjC,OAAO,EACL,oBAAoB,EACpB,YAAY,GACb,MAAM,0BAA0B,CAAC;AAClC,OAAO,EACL,uBAAuB,EACvB,eAAe,GAChB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,qBAAqB,EACrB,aAAa,GACd,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,uBAAuB,EACvB,qCAAqC,EACrC,qBAAqB,EACrB,4BAA4B,EAC5B,2BAA2B,EAC3B,gCAAgC,EAChC,eAAe,EACf,8BAA8B,EAC9B,8BAA8B,EAC9B,yBAAyB,GAC1B,MAAM,6BAA6B,CAAC;AACrC,YAAY,EACV,mBAAmB,EACnB,kBAAkB,EAClB,sBAAsB,EACtB,uBAAuB,EACvB,eAAe,EACf,kBAAkB,EAClB,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,4BAA4B,EAC5B,4BAA4B,EAC5B,wBAAwB,EACxB,sBAAsB,EACtB,sBAAsB,EACtB,4BAA4B,EAC5B,qBAAqB,EACrB,0BAA0B,EAC1B,mBAAmB,EACnB,oBAAoB,EACpB,kBAAkB,EAClB,kBAAkB,GACnB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,uBAAuB,EACvB,eAAe,GAChB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,qBAAqB,EACrB,aAAa,GACd,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,mCAAmC,EACnC,yBAAyB,GAC1B,MAAM,yCAAyC,CAAC;AACjD,YAAY,EACV,8BAA8B,GAC/B,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,wBAAwB,EACxB,yBAAyB,EACzB,8CAA8C,EAC9C,wBAAwB,EACxB,qCAAqC,EACrC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,0CAA0C,GAC3C,MAAM,gDAAgD,CAAC;AACxD,YAAY,EACV,8CAA8C,EAC9C,+CAA+C,EAC/C,0CAA0C,GAC3C,MAAM,gDAAgD,CAAC;AACxD,YAAY,EACV,mBAAmB,EACnB,0BAA0B,EAC1B,2CAA2C,EAC3C,4BAA4B,GAC7B,MAAM,oCAAoC,CAAC;AAC5C,YAAY,EACV,uBAAuB,EACvB,kBAAkB,EAClB,6BAA6B,EAC7B,mBAAmB,EACnB,uBAAuB,GACxB,MAAM,wBAAwB,CAAC;AAChC,YAAY,EACV,aAAa,EACb,mBAAmB,EACnB,iBAAiB,GAClB,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,sCAAsC,EACtC,6BAA6B,EAC7B,mBAAmB,EACnB,iBAAiB,EACjB,mBAAmB,GACpB,MAAM,4BAA4B,CAAC;AACpC,YAAY,EACV,+BAA+B,EAC/B,uBAAuB,EACvB,qBAAqB,GACtB,MAAM,4BAA4B,CAAC;AACpC,cAAc,sBAAsB,CAAC"}
package/dist/index.js CHANGED
@@ -14,6 +14,6 @@ export { FPS_SHADOWS_PLUGIN_ID, shadowsPlugin, } from '@fps-games/plugin-shadows
14
14
  export { FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID, shadowMapExperimentPlugin, } from '@fps-games/plugin-shadow-map-experiment';
15
15
  export { FPS_EDITOR_CONTRIBUTIONS, createFpsEditorPluginHost, createFpsEditorPluginHostFromEnvironmentModule, registerFpsEditorCommand, registerFpsEditorLifecycleParticipant, resolveFpsEditorLifecycleParticipants, } from '@fps-games/editor-core/plugin-host';
16
16
  export { registerLocalEditorBrowserInspectorControl, } from '@fps-games/editor-browser/plugin-contributions';
17
- export { EDITOR_AGENT_BRIDGE_SCHEMA_VERSION, EDITOR_COMMAND_NAME, EDITOR_EVENT_NAME, EDITOR_POST_MESSAGE, } from '@fps-games/editor-protocol';
17
+ export { EDITOR_COMMAND_CONTRACT_SCHEMA_VERSION, EDITOR_COMMAND_SCHEMA_VERSION, EDITOR_COMMAND_NAME, EDITOR_EVENT_NAME, EDITOR_POST_MESSAGE, } from '@fps-games/editor-protocol';
18
18
  export * from './authoring-apply.js';
19
19
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- 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type {\n LocalEditorThemeController,\n LocalEditorThemeName,\n} from '@fps-games/editor-browser';\nexport {\n mountEditorRuntimeCameraDebugPanel,\n mountEditorRuntimeDebugPanelShell,\n mountEditorRuntimeLightingDebugPanel,\n} from '@fps-games/editor-browser/runtime-debug';\nexport type {\n EditorRuntimeCameraDebugPanel,\n EditorRuntimeCameraDebugPanelOptions,\n EditorRuntimeCameraDebugPanInput,\n EditorRuntimeCameraDebugScreenPoint,\n EditorRuntimeCameraDebugViewportRect,\n EditorRuntimeDebugPanelLanguage,\n EditorRuntimeDebugPanelMode,\n EditorRuntimeDebugPanelPlacement,\n EditorRuntimeDebugPanelShell,\n EditorRuntimeDebugPanelShellOptions,\n EditorRuntimeDebugPanelStatusOptions,\n EditorRuntimeLightingDebugPanel,\n EditorRuntimeLightingDebugPanelOptions,\n} from '@fps-games/editor-browser/runtime-debug';\nexport type { BabylonRuntimeGlobal } from '@fps-games/editor-babylon';\nexport type { DocumentAdapter } from '@fps-games/editor-core/document-adapter';\nexport { FPS_EDITOR_LIFECYCLE_CHANGED } from '@fps-games/editor-core/lifecycle';\nexport {\n FPS_EDITOR_ACTIVE_TOOL_CHANGED,\n FPS_EDITOR_DIAGNOSTIC_REPORTED,\n FPS_EDITOR_DOCUMENT_CHANGED,\n FPS_EDITOR_DOCUMENT_COMMITTED,\n FPS_EDITOR_DOCUMENT_SAVE_FAILED,\n FPS_EDITOR_HISTORY_CHANGED,\n FPS_EDITOR_PREVIEW_CHANGED,\n FPS_EDITOR_SCOPE_CLOSED,\n FPS_EDITOR_SCOPE_OPENED,\n FPS_EDITOR_SELECTION_CHANGED,\n} from '@fps-games/editor-core/events';\nexport type {\n FpsEditorActiveToolChangedEvent,\n FpsEditorDiagnosticReportedEvent,\n FpsEditorDocumentChangedEvent,\n FpsEditorDocumentCommittedEvent,\n FpsEditorDocumentSaveFailedEvent,\n FpsEditorEventContext,\n FpsEditorEventPublisher,\n FpsEditorHistoryChangedEvent,\n FpsEditorPreviewChangedEvent,\n FpsEditorScopeEvent,\n FpsEditorSelectionChangedEvent,\n} from '@fps-games/editor-core/events';\nexport type {\n FpsEditorApplicationLifecycleState,\n FpsEditorDocumentLifecycleState,\n FpsEditorLifecycleChangedEvent,\n FpsEditorLifecycleFailureEvent,\n FpsEditorLifecycleListener,\n FpsEditorLifecycleParticipant,\n FpsEditorLifecycleScopeSnapshot,\n FpsEditorLifecycleService,\n FpsEditorLifecycleSnapshot,\n FpsEditorLifecycleTransition,\n FpsEditorLifecycleTransitionContext,\n FpsEditorLifecycleTransitionEvent,\n FpsEditorLifecycleTransitionType,\n FpsEditorModeLifecycleState,\n FpsEditorPreviewLifecycleState,\n FpsEditorProjectLifecycleState,\n} from '@fps-games/editor-core/lifecycle';\nexport {\n defineFpsCommand,\n defineFpsEvent,\n defineFpsPluginEvent,\n defineFpsPluginEntry,\n defineFpsPluginManifest,\n defineFpsPluginReference,\n defineFpsServiceToken,\n getFpsPluginEventNamespace,\n resolveFpsPluginEnvironmentProvides,\n resolveFpsPluginEnvironmentRequirements,\n resolveFpsPluginEnvironmentScopes,\n} from '@fps-games/plugin-api';\nexport type {\n FpsPluginEnvironmentContract,\n FpsCommand,\n FpsDiagnostic,\n FpsDisposer,\n FpsEvent,\n FpsEventEnvelope,\n FpsPluginContext,\n FpsPluginEntry,\n FpsPluginEnvironment,\n FpsPluginEnvironmentModule,\n FpsPluginEnvironmentModuleEntry,\n FpsPluginManifest,\n FpsPluginReference,\n FpsPluginScope,\n FpsServiceToken,\n} from '@fps-games/plugin-api';\nexport {\n createFpsPluginEnvironmentLifecycle,\n createFpsPluginHostFromEnvironmentModule,\n} from '@fps-games/plugin-host';\nexport {\n babylonRendererPlugin,\n} from '@fps-games/babylon-renderer/config';\nexport {\n FPS_SCENE_PLUGIN_ID,\n scenePlugin,\n} from '@fps-games/plugin-scene';\nexport {\n FPS_ASSETS_PLUGIN_ID,\n assetsPlugin,\n} from '@fps-games/plugin-assets';\nexport {\n FPS_MATERIALS_PLUGIN_ID,\n materialsPlugin,\n} from '@fps-games/plugin-materials';\nexport {\n FPS_MARKERS_PLUGIN_ID,\n markersPlugin,\n} from '@fps-games/plugin-markers';\nexport {\n FPS_HIERARCHY_PLUGIN_ID,\n FPS_HIERARCHY_SURFACE_CONTRIBUTION_ID,\n createHierarchyKernel,\n createHierarchyScopeSnapshot,\n createHierarchyTreeSnapshot,\n createHierarchyVisibleProjection,\n hierarchyPlugin,\n registerHierarchyScopeProvider,\n resolveHierarchyScopeProviders,\n resolveHierarchySelection,\n} from '@fps-games/plugin-hierarchy';\nexport type {\n HierarchyDiagnostic,\n HierarchyDropInput,\n HierarchyDropPlacement,\n HierarchyDropResolution,\n HierarchyIntent,\n HierarchyJsonValue,\n HierarchyKernel,\n HierarchyNodeSnapshot,\n HierarchyOperationContext,\n HierarchyOperationDescriptor,\n HierarchyOperationInvocation,\n HierarchyOperationResult,\n HierarchyScopeProvider,\n HierarchyScopeSnapshot,\n HierarchySurfaceContribution,\n HierarchyTreeSnapshot,\n HierarchyVisibleProjection,\n HierarchyVisibleRow,\n HierarchyViewAdapter,\n HierarchyViewModel,\n HierarchyViewState,\n} from '@fps-games/plugin-hierarchy';\nexport {\n FPS_RENDERING_PLUGIN_ID,\n renderingPlugin,\n} from '@fps-games/plugin-rendering';\nexport {\n FPS_SHADOWS_PLUGIN_ID,\n shadowsPlugin,\n} from '@fps-games/plugin-shadows';\nexport {\n FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID,\n shadowMapExperimentPlugin,\n} from '@fps-games/plugin-shadow-map-experiment';\nexport type {\n FpsBabylonRendererPluginConfig,\n} from '@fps-games/babylon-renderer/config';\nexport {\n FPS_EDITOR_CONTRIBUTIONS,\n createFpsEditorPluginHost,\n createFpsEditorPluginHostFromEnvironmentModule,\n registerFpsEditorCommand,\n registerFpsEditorLifecycleParticipant,\n resolveFpsEditorLifecycleParticipants,\n} from '@fps-games/editor-core/plugin-host';\nexport {\n registerLocalEditorBrowserInspectorControl,\n} from '@fps-games/editor-browser/plugin-contributions';\nexport type {\n LocalEditorBrowserInspectorControlRegistration,\n LocalEditorBrowserInspectorControlRenderContext,\n LocalEditorBrowserInspectorControlRenderer,\n} from '@fps-games/editor-browser/plugin-contributions';\nexport type {\n FpsEditorPluginHost,\n FpsEditorPluginHostOptions,\n FpsEditorPluginEnvironmentModuleHostOptions,\n FpsEditorCommandRegistration,\n} from '@fps-games/editor-core/plugin-host';\nexport type {\n FpsPluginHostInspection,\n FpsPluginHostState,\n FpsPluginInspectionDiagnostic,\n FpsPluginInspection,\n FpsPluginLifecycleState,\n} from '@fps-games/plugin-host';\nexport type {\n EditorRuntime,\n EditorRuntimeChange,\n PersistentBinding,\n} from '@fps-games/editor-protocol';\nexport {\n EDITOR_AGENT_BRIDGE_SCHEMA_VERSION,\n EDITOR_COMMAND_NAME,\n EDITOR_EVENT_NAME,\n EDITOR_POST_MESSAGE,\n} from '@fps-games/editor-protocol';\nexport type {\n EditorAgentBridgeCapabilityManifest,\n EditorAgentBridgeJsonObject,\n} from '@fps-games/editor-protocol';\nexport * from './authoring-apply.js';\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,yCAAyC,CAAC;AAkBjD,OAAO,EAAE,4BAA4B,EAAE,MAAM,kCAAkC,CAAC;AAChF,OAAO,EACL,8BAA8B,EAC9B,8BAA8B,EAC9B,2BAA2B,EAC3B,6BAA6B,EAC7B,+BAA+B,EAC/B,0BAA0B,EAC1B,0BAA0B,EAC1B,uBAAuB,EACvB,uBAAuB,EACvB,4BAA4B,GAC7B,MAAM,+BAA+B,CAAC;AAgCvC,OAAO,EACL,gBAAgB,EAChB,cAAc,EACd,oBAAoB,EACpB,oBAAoB,EACpB,uBAAuB,EACvB,wBAAwB,EACxB,qBAAqB,EACrB,0BAA0B,EAC1B,mCAAmC,EACnC,uCAAuC,EACvC,iCAAiC,GAClC,MAAM,uBAAuB,CAAC;AAkB/B,OAAO,EACL,mCAAmC,EACnC,wCAAwC,GACzC,MAAM,wBAAwB,CAAC;AAChC,OAAO,EACL,qBAAqB,GACtB,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,mBAAmB,EACnB,WAAW,GACZ,MAAM,yBAAyB,CAAC;AACjC,OAAO,EACL,oBAAoB,EACpB,YAAY,GACb,MAAM,0BAA0B,CAAC;AAClC,OAAO,EACL,uBAAuB,EACvB,eAAe,GAChB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,qBAAqB,EACrB,aAAa,GACd,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,uBAAuB,EACvB,qCAAqC,EACrC,qBAAqB,EACrB,4BAA4B,EAC5B,2BAA2B,EAC3B,gCAAgC,EAChC,eAAe,EACf,8BAA8B,EAC9B,8BAA8B,EAC9B,yBAAyB,GAC1B,MAAM,6BAA6B,CAAC;AAwBrC,OAAO,EACL,uBAAuB,EACvB,eAAe,GAChB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EACL,qBAAqB,EACrB,aAAa,GACd,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,mCAAmC,EACnC,yBAAyB,GAC1B,MAAM,yCAAyC,CAAC;AAIjD,OAAO,EACL,wBAAwB,EACxB,yBAAyB,EACzB,8CAA8C,EAC9C,wBAAwB,EACxB,qCAAqC,EACrC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EACL,0CAA0C,GAC3C,MAAM,gDAAgD,CAAC;AAwBxD,OAAO,EACL,sCAAsC,EACtC,6BAA6B,EAC7B,mBAAmB,EACnB,iBAAiB,EACjB,mBAAmB,GACpB,MAAM,4BAA4B,CAAC;AAMpC,cAAc,sBAAsB,CAAC","sourcesContent":["export type {\n LocalEditorThemeController,\n LocalEditorThemeName,\n} from '@fps-games/editor-browser';\nexport {\n mountEditorRuntimeCameraDebugPanel,\n mountEditorRuntimeDebugPanelShell,\n mountEditorRuntimeLightingDebugPanel,\n} from '@fps-games/editor-browser/runtime-debug';\nexport type {\n EditorRuntimeCameraDebugPanel,\n EditorRuntimeCameraDebugPanelOptions,\n EditorRuntimeCameraDebugPanInput,\n EditorRuntimeCameraDebugScreenPoint,\n EditorRuntimeCameraDebugViewportRect,\n EditorRuntimeDebugPanelLanguage,\n EditorRuntimeDebugPanelMode,\n EditorRuntimeDebugPanelPlacement,\n EditorRuntimeDebugPanelShell,\n EditorRuntimeDebugPanelShellOptions,\n EditorRuntimeDebugPanelStatusOptions,\n EditorRuntimeLightingDebugPanel,\n EditorRuntimeLightingDebugPanelOptions,\n} from '@fps-games/editor-browser/runtime-debug';\nexport type { BabylonRuntimeGlobal } from '@fps-games/editor-babylon';\nexport type { DocumentAdapter } from '@fps-games/editor-core/document-adapter';\nexport { FPS_EDITOR_LIFECYCLE_CHANGED } from '@fps-games/editor-core/lifecycle';\nexport {\n FPS_EDITOR_ACTIVE_TOOL_CHANGED,\n FPS_EDITOR_DIAGNOSTIC_REPORTED,\n FPS_EDITOR_DOCUMENT_CHANGED,\n FPS_EDITOR_DOCUMENT_COMMITTED,\n FPS_EDITOR_DOCUMENT_SAVE_FAILED,\n FPS_EDITOR_HISTORY_CHANGED,\n FPS_EDITOR_PREVIEW_CHANGED,\n FPS_EDITOR_SCOPE_CLOSED,\n FPS_EDITOR_SCOPE_OPENED,\n FPS_EDITOR_SELECTION_CHANGED,\n} from '@fps-games/editor-core/events';\nexport type {\n FpsEditorActiveToolChangedEvent,\n FpsEditorDiagnosticReportedEvent,\n FpsEditorDocumentChangedEvent,\n FpsEditorDocumentCommittedEvent,\n FpsEditorDocumentSaveFailedEvent,\n FpsEditorEventContext,\n FpsEditorEventPublisher,\n FpsEditorHistoryChangedEvent,\n FpsEditorPreviewChangedEvent,\n FpsEditorScopeEvent,\n FpsEditorSelectionChangedEvent,\n} from '@fps-games/editor-core/events';\nexport type {\n FpsEditorApplicationLifecycleState,\n FpsEditorDocumentLifecycleState,\n FpsEditorLifecycleChangedEvent,\n FpsEditorLifecycleFailureEvent,\n FpsEditorLifecycleListener,\n FpsEditorLifecycleParticipant,\n FpsEditorLifecycleScopeSnapshot,\n FpsEditorLifecycleService,\n FpsEditorLifecycleSnapshot,\n FpsEditorLifecycleTransition,\n FpsEditorLifecycleTransitionContext,\n FpsEditorLifecycleTransitionEvent,\n FpsEditorLifecycleTransitionType,\n FpsEditorModeLifecycleState,\n FpsEditorPreviewLifecycleState,\n FpsEditorProjectLifecycleState,\n} from '@fps-games/editor-core/lifecycle';\nexport {\n defineFpsCommand,\n defineFpsEvent,\n defineFpsPluginEvent,\n defineFpsPluginEntry,\n defineFpsPluginManifest,\n defineFpsPluginReference,\n defineFpsServiceToken,\n getFpsPluginEventNamespace,\n resolveFpsPluginEnvironmentProvides,\n resolveFpsPluginEnvironmentRequirements,\n resolveFpsPluginEnvironmentScopes,\n} from '@fps-games/plugin-api';\nexport type {\n FpsPluginEnvironmentContract,\n FpsCommand,\n FpsDiagnostic,\n FpsDisposer,\n FpsEvent,\n FpsEventEnvelope,\n FpsPluginContext,\n FpsPluginEntry,\n FpsPluginEnvironment,\n FpsPluginEnvironmentModule,\n FpsPluginEnvironmentModuleEntry,\n FpsPluginManifest,\n FpsPluginReference,\n FpsPluginScope,\n FpsServiceToken,\n} from '@fps-games/plugin-api';\nexport {\n createFpsPluginEnvironmentLifecycle,\n createFpsPluginHostFromEnvironmentModule,\n} from '@fps-games/plugin-host';\nexport {\n babylonRendererPlugin,\n} from '@fps-games/babylon-renderer/config';\nexport {\n FPS_SCENE_PLUGIN_ID,\n scenePlugin,\n} from '@fps-games/plugin-scene';\nexport {\n FPS_ASSETS_PLUGIN_ID,\n assetsPlugin,\n} from '@fps-games/plugin-assets';\nexport {\n FPS_MATERIALS_PLUGIN_ID,\n materialsPlugin,\n} from '@fps-games/plugin-materials';\nexport {\n FPS_MARKERS_PLUGIN_ID,\n markersPlugin,\n} from '@fps-games/plugin-markers';\nexport {\n FPS_HIERARCHY_PLUGIN_ID,\n FPS_HIERARCHY_SURFACE_CONTRIBUTION_ID,\n createHierarchyKernel,\n createHierarchyScopeSnapshot,\n createHierarchyTreeSnapshot,\n createHierarchyVisibleProjection,\n hierarchyPlugin,\n registerHierarchyScopeProvider,\n resolveHierarchyScopeProviders,\n resolveHierarchySelection,\n} from '@fps-games/plugin-hierarchy';\nexport type {\n HierarchyDiagnostic,\n HierarchyDropInput,\n HierarchyDropPlacement,\n HierarchyDropResolution,\n HierarchyIntent,\n HierarchyJsonValue,\n HierarchyKernel,\n HierarchyNodeSnapshot,\n HierarchyOperationContext,\n HierarchyOperationDescriptor,\n HierarchyOperationInvocation,\n HierarchyOperationResult,\n HierarchyScopeProvider,\n HierarchyScopeSnapshot,\n HierarchySurfaceContribution,\n HierarchyTreeSnapshot,\n HierarchyVisibleProjection,\n HierarchyVisibleRow,\n HierarchyViewAdapter,\n HierarchyViewModel,\n HierarchyViewState,\n} from '@fps-games/plugin-hierarchy';\nexport {\n FPS_RENDERING_PLUGIN_ID,\n renderingPlugin,\n} from '@fps-games/plugin-rendering';\nexport {\n FPS_SHADOWS_PLUGIN_ID,\n shadowsPlugin,\n} from '@fps-games/plugin-shadows';\nexport {\n FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID,\n shadowMapExperimentPlugin,\n} from '@fps-games/plugin-shadow-map-experiment';\nexport type {\n FpsBabylonRendererPluginConfig,\n} from '@fps-games/babylon-renderer/config';\nexport {\n FPS_EDITOR_CONTRIBUTIONS,\n createFpsEditorPluginHost,\n createFpsEditorPluginHostFromEnvironmentModule,\n registerFpsEditorCommand,\n registerFpsEditorLifecycleParticipant,\n resolveFpsEditorLifecycleParticipants,\n} from '@fps-games/editor-core/plugin-host';\nexport {\n registerLocalEditorBrowserInspectorControl,\n} from '@fps-games/editor-browser/plugin-contributions';\nexport type {\n LocalEditorBrowserInspectorControlRegistration,\n LocalEditorBrowserInspectorControlRenderContext,\n LocalEditorBrowserInspectorControlRenderer,\n} from '@fps-games/editor-browser/plugin-contributions';\nexport type {\n FpsEditorPluginHost,\n FpsEditorPluginHostOptions,\n FpsEditorPluginEnvironmentModuleHostOptions,\n FpsEditorCommandRegistration,\n} from '@fps-games/editor-core/plugin-host';\nexport type {\n FpsPluginHostInspection,\n FpsPluginHostState,\n FpsPluginInspectionDiagnostic,\n FpsPluginInspection,\n FpsPluginLifecycleState,\n} from '@fps-games/plugin-host';\nexport type {\n EditorRuntime,\n EditorRuntimeChange,\n PersistentBinding,\n} from '@fps-games/editor-protocol';\nexport {\n EDITOR_COMMAND_CONTRACT_SCHEMA_VERSION,\n EDITOR_COMMAND_SCHEMA_VERSION,\n EDITOR_COMMAND_NAME,\n EDITOR_EVENT_NAME,\n EDITOR_POST_MESSAGE,\n} from '@fps-games/editor-protocol';\nexport type {\n EditorCommandCapabilityManifest,\n EditorCommandJsonObject,\n EditorCommandManifest,\n} from '@fps-games/editor-protocol';\nexport * from './authoring-apply.js';\n"]}
@@ -0,0 +1,2 @@
1
+ export * from './editor-commands/index.js';
2
+ //# sourceMappingURL=local-editor-commands.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"local-editor-commands.d.ts","sourceRoot":"","sources":["../src/local-editor-commands.ts"],"names":[],"mappings":"AAAA,cAAc,4BAA4B,CAAC"}
@@ -0,0 +1,2 @@
1
+ export * from './editor-commands/index.js';
2
+ //# sourceMappingURL=local-editor-commands.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"local-editor-commands.js","sourceRoot":"","sources":["../src/local-editor-commands.ts"],"names":[],"mappings":"AAAA,cAAc,4BAA4B,CAAC","sourcesContent":["export * from './editor-commands/index.js';\n"]}