@fps-games/editor 0.2.1-beta.3 → 0.2.1-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/build-info.json +44 -44
- package/dist/editor-commands/capabilities/assets.d.ts +8 -0
- package/dist/editor-commands/capabilities/assets.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/capabilities/assets.js +41 -41
- package/dist/editor-commands/capabilities/assets.js.map +1 -0
- package/dist/editor-commands/capabilities/editor-state.d.ts +5 -0
- package/dist/editor-commands/capabilities/editor-state.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/capabilities/editor-state.js +22 -22
- package/dist/editor-commands/capabilities/editor-state.js.map +1 -0
- package/dist/editor-commands/capabilities/hierarchy.d.ts +4 -0
- package/dist/editor-commands/capabilities/hierarchy.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/capabilities/hierarchy.js +5 -5
- package/dist/editor-commands/capabilities/hierarchy.js.map +1 -0
- package/dist/editor-commands/capabilities/host-lifecycle.d.ts +11 -0
- package/dist/editor-commands/capabilities/host-lifecycle.d.ts.map +1 -0
- package/dist/editor-commands/capabilities/host-lifecycle.js +149 -0
- package/dist/editor-commands/capabilities/host-lifecycle.js.map +1 -0
- package/dist/editor-commands/capabilities/prefabs.d.ts +5 -0
- package/dist/editor-commands/capabilities/prefabs.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/capabilities/prefabs.js +93 -93
- package/dist/editor-commands/capabilities/prefabs.js.map +1 -0
- package/dist/editor-commands/capabilities/scene-objects.d.ts +8 -0
- package/dist/editor-commands/capabilities/scene-objects.d.ts.map +1 -0
- package/dist/editor-commands/capabilities/scene-objects.js +480 -0
- package/dist/editor-commands/capabilities/scene-objects.js.map +1 -0
- package/dist/editor-commands/capabilities/selection.d.ts +5 -0
- package/dist/editor-commands/capabilities/selection.d.ts.map +1 -0
- package/dist/editor-commands/capabilities/selection.js +60 -0
- package/dist/editor-commands/capabilities/selection.js.map +1 -0
- package/dist/editor-commands/capabilities/shadows.d.ts +5 -0
- package/dist/editor-commands/capabilities/shadows.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/capabilities/shadows.js +74 -74
- package/dist/editor-commands/capabilities/shadows.js.map +1 -0
- package/dist/editor-commands/capabilities/transform.d.ts +5 -0
- package/dist/editor-commands/capabilities/transform.d.ts.map +1 -0
- package/dist/editor-commands/capabilities/transform.js +164 -0
- package/dist/editor-commands/capabilities/transform.js.map +1 -0
- package/dist/editor-commands/capabilities/ui-regions.d.ts +4 -0
- package/dist/editor-commands/capabilities/ui-regions.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/capabilities/ui-regions.js +55 -57
- package/dist/editor-commands/capabilities/ui-regions.js.map +1 -0
- package/dist/editor-commands/capabilities/viewport.d.ts +5 -0
- package/dist/editor-commands/capabilities/viewport.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/capabilities/viewport.js +100 -100
- package/dist/editor-commands/capabilities/viewport.js.map +1 -0
- package/dist/editor-commands/command-sources.d.ts +7 -0
- package/dist/editor-commands/command-sources.d.ts.map +1 -0
- package/dist/editor-commands/command-sources.js +34 -0
- package/dist/editor-commands/command-sources.js.map +1 -0
- package/dist/editor-commands/diagnostics.d.ts +12 -0
- package/dist/editor-commands/diagnostics.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/diagnostics.js +4 -4
- package/dist/editor-commands/diagnostics.js.map +1 -0
- package/dist/{agent-bridge → editor-commands}/index.d.ts +1 -1
- package/dist/editor-commands/index.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/index.js +1 -1
- package/dist/editor-commands/index.js.map +1 -0
- package/dist/editor-commands/register.d.ts +4 -0
- package/dist/editor-commands/register.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/register.js +323 -286
- package/dist/editor-commands/register.js.map +1 -0
- package/dist/{agent-bridge → editor-commands}/shared.d.ts +80 -80
- package/dist/editor-commands/shared.d.ts.map +1 -0
- package/dist/{agent-bridge → editor-commands}/shared.js +29 -29
- package/dist/editor-commands/shared.js.map +1 -0
- package/dist/editor-commands/source-types.d.ts +110 -0
- package/dist/editor-commands/source-types.d.ts.map +1 -0
- package/dist/editor-commands/source-types.js.map +1 -0
- package/dist/editor-plugin-commands.d.ts +4 -0
- package/dist/editor-plugin-commands.d.ts.map +1 -0
- package/dist/editor-plugin-commands.js +18 -0
- package/dist/editor-plugin-commands.js.map +1 -0
- package/dist/index.d.ts +2 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/local-editor-commands.d.ts +2 -0
- package/dist/local-editor-commands.d.ts.map +1 -0
- package/dist/local-editor-commands.js +2 -0
- package/dist/local-editor-commands.js.map +1 -0
- package/dist/local-editor-harness.d.ts +35 -21
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +1721 -367
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-prefab-stage-transaction.d.ts +2 -1
- package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -1
- package/dist/local-editor-prefab-stage-transaction.js +6 -5
- package/dist/local-editor-prefab-stage-transaction.js.map +1 -1
- package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
- package/dist/local-editor-scene-view-interaction-runtime.js +2 -5
- package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
- package/dist/playable-local-editor-entry.d.ts +10 -0
- package/dist/playable-local-editor-entry.d.ts.map +1 -1
- package/dist/playable-local-editor-entry.js +10 -2
- package/dist/playable-local-editor-entry.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +3 -32
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js +6 -70
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-local-editor.d.ts +1 -2
- package/dist/playable-product-local-editor.d.ts.map +1 -1
- package/dist/playable-product-local-editor.js +0 -1
- package/dist/playable-product-local-editor.js.map +1 -1
- package/dist/playable-product-projection-preview.d.ts.map +1 -1
- package/dist/playable-product-projection-preview.js +1 -1
- package/dist/playable-product-projection-preview.js.map +1 -1
- package/dist/playable-product-scene-capabilities.d.ts +0 -2
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
- package/dist/playable-product-scene-capabilities.js +33 -6
- package/dist/playable-product-scene-capabilities.js.map +1 -1
- package/dist/playable-runtime-babylon.d.ts +4 -0
- package/dist/playable-runtime-babylon.d.ts.map +1 -1
- package/dist/playable-runtime-babylon.js +4 -0
- package/dist/playable-runtime-babylon.js.map +1 -1
- package/dist/playable-sdk.d.ts +1 -1
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.d.ts +0 -2
- package/dist/playable-standard-project.d.ts.map +1 -1
- package/dist/playable-standard-project.js +1 -2
- package/dist/playable-standard-project.js.map +1 -1
- package/dist/project-service-projection.d.ts +16 -0
- package/dist/project-service-projection.d.ts.map +1 -0
- package/dist/project-service-projection.js +67 -0
- package/dist/project-service-projection.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +18 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +54 -18
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +9 -9
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js +127 -13
- package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +66 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +6 -6
- package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts +32 -0
- package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js +254 -0
- package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +3 -1
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +2 -0
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts +68 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js +650 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js +22 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +8 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +117 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +14 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +100 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +8 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +75 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +37 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +25 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +332 -107
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +7 -7
- package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts +107 -0
- package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js +1211 -0
- package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts +34 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js +260 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts +9 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js +14 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts +18 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js +113 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts +82 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-system.js +1098 -0
- package/node_modules/@fps-games/editor-core/dist/editor-command-system.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts +6 -7
- package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js +62 -103
- package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts +30 -0
- package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js +540 -0
- package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts +9 -0
- package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js +61 -0
- package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +55 -0
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.js +247 -6
- package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/index.d.ts +6 -2
- package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/index.js +6 -2
- package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +6 -6
- package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +0 -1
- package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/dist/index.js +0 -1
- package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +41 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts +27 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts +2 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +214 -7
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js +11 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts +2 -4
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js +77 -31
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts +8 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts +21 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js +90 -4
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts +27 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js +161 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/inspector.d.ts +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/inspector.js +5 -92
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/scene-inspector.d.ts +7 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/scene-inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/scene-inspector.js +26 -9
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/scene-inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/slot-inspector.d.ts +9 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/slot-inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/slot-inspector.js +19 -8
- package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/slot-inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/material-override-inspector.d.ts +5 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/material-override-inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/prefab-stage/material-override-inspector.js +16 -4
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- package/dist/local-editor-agent-bridge-transport.js +0 -403
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- package/node_modules/@fps-games/editor-core/dist/agent-interaction.js +0 -14
- package/node_modules/@fps-games/editor-core/dist/agent-interaction.js.map +0 -1
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- package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js +0 -47
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- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/agent-descriptions.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/agent-descriptions.js +0 -159
- package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/agent-descriptions.js.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/session-metadata.d.ts +0 -15
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/session-metadata.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/session-metadata.js +0 -76
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/session-metadata.js.map +0 -1
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts +0 -1622
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js.map +0 -1
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts +0 -68
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js +0 -23
- package/node_modules/@fps-games/editor-protocol/dist/agent-trace.js.map +0 -1
- package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +0 -187
- package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +0 -1
- package/node_modules/@fps-games/editor-protocol/dist/agent.js +0 -5
- package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +0 -1
- /package/dist/{agent-bridge → editor-commands}/source-types.js +0 -0
package/dist/build-info.json
CHANGED
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"version": "0.2.1-beta.
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"gitSha": "
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"version": "0.2.1-beta.4",
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"gitSha": "64cc094b6eb7214f794b1253ed7b21a367a720d0",
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"distHash": "f46cef1e9da8f0da43121ddfc2e1a0a0e6b82c978105f4665b84f6ab23574086",
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"cacheKey": "0.2.1-beta.4-f46cef1e9da8",
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"distHash": "
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"version": "0.2.1-beta.4",
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"distHash": "936837630630b2e0d9151965543c642f34c0cf8c017317347e184c44437f5ab7"
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{
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"name": "@fps-games/editor-babylon",
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"version": "0.2.1-beta.
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"version": "0.2.1-beta.4",
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@@ -0,0 +1,8 @@
|
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1
|
+
import { type EditorCommandAssetInfo } from '@fps-games/editor-protocol';
|
|
2
|
+
import type { LocalEditorHarnessOptions } from '../../local-editor-harness.js';
|
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import type { LocalEditorCommandAssetSource } from '../source-types.js';
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import { type LocalEditorCommandHarnessState } from '../shared.js';
|
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+
export declare function createLocalEditorCommandAssetSource<TDocument, TPatch, TAsset>(state: LocalEditorCommandHarnessState<TDocument, TPatch>, options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>): LocalEditorCommandAssetSource;
|
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6
|
+
export declare function listEditorCommandVisibleAssetInfos<TDocument, TPatch, TAsset>(state: LocalEditorCommandHarnessState<TDocument, TPatch>, options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>): EditorCommandAssetInfo[];
|
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7
|
+
export declare function findEditorCommandVisibleAssetInfo<TDocument, TPatch, TAsset>(state: LocalEditorCommandHarnessState<TDocument, TPatch>, options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>, assetId: string): EditorCommandAssetInfo | null;
|
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//# sourceMappingURL=assets.d.ts.map
|
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@@ -0,0 +1 @@
|
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1
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+
{"version":3,"file":"assets.d.ts","sourceRoot":"","sources":["../../../src/editor-commands/capabilities/assets.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,KAAK,sBAAsB,EAG5B,MAAM,4BAA4B,CAAC;AACpC,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,+BAA+B,CAAC;AAE/E,OAAO,KAAK,EAAE,6BAA6B,EAAE,MAAM,oBAAoB,CAAC;AACxE,OAAO,EAEL,KAAK,8BAA8B,EACpC,MAAM,cAAc,CAAC;AAKtB,wBAAgB,mCAAmC,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAC3E,KAAK,EAAE,8BAA8B,CAAC,SAAS,EAAE,MAAM,CAAC,EACxD,OAAO,EAAE,yBAAyB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,GAC5D,6BAA6B,CAyD/B;AAgCD,wBAAgB,kCAAkC,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAC1E,KAAK,EAAE,8BAA8B,CAAC,SAAS,EAAE,MAAM,CAAC,EACxD,OAAO,EAAE,yBAAyB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,GAC5D,sBAAsB,EAAE,CAc1B;AAkBD,wBAAgB,iCAAiC,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EACzE,KAAK,EAAE,8BAA8B,CAAC,SAAS,EAAE,MAAM,CAAC,EACxD,OAAO,EAAE,yBAAyB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,EAC7D,OAAO,EAAE,MAAM,GACd,sBAAsB,GAAG,IAAI,CAI/B"}
|
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@@ -1,45 +1,45 @@
|
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1
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-
import {
|
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2
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-
import {
|
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3
|
-
import {
|
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|
-
const
|
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5
|
-
const
|
|
6
|
-
export function
|
|
1
|
+
import { EDITOR_COMMAND_ID, } from '@fps-games/editor-protocol';
|
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2
|
+
import { createLocalEditorCommandFailure } from '../diagnostics.js';
|
|
3
|
+
import { normalizeEditorCommandString, } from '../shared.js';
|
|
4
|
+
const EDITOR_COMMAND_ASSET_LIST_DEFAULT_LIMIT = 100;
|
|
5
|
+
const EDITOR_COMMAND_ASSET_LIST_MAX_LIMIT = 500;
|
|
6
|
+
export function createLocalEditorCommandAssetSource(state, options) {
|
|
7
7
|
return {
|
|
8
8
|
async listAssets(input) {
|
|
9
|
-
await
|
|
10
|
-
const allAssets =
|
|
11
|
-
const query =
|
|
12
|
-
const kind =
|
|
9
|
+
await refreshEditorCommandAssets(state, options);
|
|
10
|
+
const allAssets = listEditorCommandAssets(state, options);
|
|
11
|
+
const query = normalizeEditorCommandString(input.query).toLowerCase();
|
|
12
|
+
const kind = normalizeEditorCommandString(input.kind).toLowerCase();
|
|
13
13
|
const includeUnplaceable = input.includeUnplaceable === true;
|
|
14
14
|
const limit = normalizeAssetListLimit(input.limit);
|
|
15
15
|
const filtered = allAssets
|
|
16
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|
.filter(asset => includeUnplaceable || asset.placeable !== false)
|
|
17
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|
.filter(asset => !kind || String(asset.kind).toLowerCase() === kind)
|
|
18
|
-
.filter(asset => !query ||
|
|
18
|
+
.filter(asset => !query || commandServiceAssetMatchesQuery(asset, query));
|
|
19
19
|
return {
|
|
20
20
|
assets: filtered.slice(0, limit),
|
|
21
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|
assetCount: filtered.length,
|
|
22
22
|
};
|
|
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|
},
|
|
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|
async getAssetInfo(input) {
|
|
25
|
-
await
|
|
26
|
-
const assetId =
|
|
27
|
-
const asset =
|
|
25
|
+
await refreshEditorCommandAssets(state, options);
|
|
26
|
+
const assetId = normalizeEditorCommandString(input.assetId);
|
|
27
|
+
const asset = listEditorCommandVisibleAssetInfos(state, options).find(candidate => candidate.assetId === assetId) ?? null;
|
|
28
28
|
if (!asset) {
|
|
29
|
-
return
|
|
29
|
+
return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.ASSET_INFO_GET, `Asset not found: ${assetId || '(empty)'}`, { code: 'asset.notFound' });
|
|
30
30
|
}
|
|
31
31
|
return { asset };
|
|
32
32
|
},
|
|
33
33
|
async getAssetAnalysis(input) {
|
|
34
|
-
await
|
|
35
|
-
const assetId =
|
|
36
|
-
const asset =
|
|
34
|
+
await refreshEditorCommandAssets(state, options);
|
|
35
|
+
const assetId = normalizeEditorCommandString(input.assetId);
|
|
36
|
+
const asset = listEditorCommandVisibleAssetInfos(state, options).find(candidate => candidate.assetId === assetId) ?? null;
|
|
37
37
|
if (!asset) {
|
|
38
|
-
return
|
|
38
|
+
return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.ASSET_ANALYSIS_GET, `Asset not found: ${assetId || '(empty)'}`, { code: 'asset.notFound' });
|
|
39
39
|
}
|
|
40
40
|
const analysis = readAssetAnalysis(asset.metadata);
|
|
41
41
|
if (!analysis) {
|
|
42
|
-
return
|
|
42
|
+
return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.ASSET_ANALYSIS_GET, `Asset analysis is not available: ${asset.assetId}`, { code: 'asset.analysisUnavailable' });
|
|
43
43
|
}
|
|
44
44
|
return {
|
|
45
45
|
assetId: asset.assetId,
|
|
@@ -49,11 +49,11 @@ export function createLocalEditorAgentBridgeAssetSource(state, options) {
|
|
|
49
49
|
},
|
|
50
50
|
};
|
|
51
51
|
}
|
|
52
|
-
async function
|
|
52
|
+
async function refreshEditorCommandAssets(state, options) {
|
|
53
53
|
state.assets = await options.persistenceAdapter.loadAssets();
|
|
54
54
|
}
|
|
55
|
-
function
|
|
56
|
-
return
|
|
55
|
+
function listEditorCommandAssets(state, options) {
|
|
56
|
+
return listEditorCommandVisibleAssetInfos(state, options).map(asset => {
|
|
57
57
|
const summary = {
|
|
58
58
|
assetId: asset.assetId,
|
|
59
59
|
...(asset.guid ? { guid: asset.guid } : {}),
|
|
@@ -71,40 +71,40 @@ function listAgentBridgeAssets(state, options) {
|
|
|
71
71
|
return summary;
|
|
72
72
|
});
|
|
73
73
|
}
|
|
74
|
-
export function
|
|
74
|
+
export function listEditorCommandVisibleAssetInfos(state, options) {
|
|
75
75
|
const document = state.session?.getState({ cloneDocuments: false }).workingDocument ?? null;
|
|
76
76
|
const documentAssets = document
|
|
77
77
|
? options.documentAdapter.getBrowserAssetItems?.(document) ?? []
|
|
78
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|
: [];
|
|
79
79
|
const byKey = new Map();
|
|
80
|
-
for (const asset of
|
|
81
|
-
byKey.set(
|
|
80
|
+
for (const asset of listEditorCommandAssetInfos(documentAssets)) {
|
|
81
|
+
byKey.set(createEditorCommandAssetInfoKey(asset), asset);
|
|
82
82
|
}
|
|
83
|
-
for (const asset of
|
|
84
|
-
const key =
|
|
83
|
+
for (const asset of listEditorCommandAssetInfos(state.assets)) {
|
|
84
|
+
const key = createEditorCommandAssetInfoKey(asset);
|
|
85
85
|
byKey.set(key, asset);
|
|
86
86
|
}
|
|
87
|
-
return
|
|
87
|
+
return sortEditorCommandAssetInfos([...byKey.values()]);
|
|
88
88
|
}
|
|
89
|
-
function
|
|
89
|
+
function listEditorCommandAssetInfos(assets) {
|
|
90
90
|
return assets
|
|
91
|
-
.map(
|
|
91
|
+
.map(createEditorCommandAssetInfo)
|
|
92
92
|
.filter((asset) => !!asset)
|
|
93
93
|
.map(asset => ({ ...asset }));
|
|
94
94
|
}
|
|
95
|
-
function
|
|
95
|
+
function sortEditorCommandAssetInfos(assets) {
|
|
96
96
|
return assets
|
|
97
97
|
.sort((left, right) => (String(left.category ?? '').localeCompare(String(right.category ?? ''))
|
|
98
98
|
|| left.displayName.localeCompare(right.displayName)
|
|
99
99
|
|| left.assetId.localeCompare(right.assetId)));
|
|
100
100
|
}
|
|
101
|
-
export function
|
|
102
|
-
const normalizedAssetId =
|
|
101
|
+
export function findEditorCommandVisibleAssetInfo(state, options, assetId) {
|
|
102
|
+
const normalizedAssetId = normalizeEditorCommandString(assetId);
|
|
103
103
|
if (!normalizedAssetId)
|
|
104
104
|
return null;
|
|
105
|
-
return
|
|
105
|
+
return listEditorCommandVisibleAssetInfos(state, options).find(candidate => candidate.assetId === normalizedAssetId) ?? null;
|
|
106
106
|
}
|
|
107
|
-
function
|
|
107
|
+
function createEditorCommandAssetInfo(asset) {
|
|
108
108
|
const record = readRecord(asset);
|
|
109
109
|
const assetId = readString(record.assetId) || readString(record.id);
|
|
110
110
|
const displayName = readString(record.displayName) || readString(record.label) || assetId;
|
|
@@ -170,12 +170,12 @@ function readAssetAnalysis(metadata) {
|
|
|
170
170
|
}
|
|
171
171
|
function normalizeAssetListLimit(value) {
|
|
172
172
|
if (value === undefined)
|
|
173
|
-
return
|
|
173
|
+
return EDITOR_COMMAND_ASSET_LIST_DEFAULT_LIMIT;
|
|
174
174
|
if (typeof value !== 'number' || !Number.isFinite(value))
|
|
175
|
-
return
|
|
176
|
-
return Math.max(0, Math.min(
|
|
175
|
+
return EDITOR_COMMAND_ASSET_LIST_DEFAULT_LIMIT;
|
|
176
|
+
return Math.max(0, Math.min(EDITOR_COMMAND_ASSET_LIST_MAX_LIMIT, Math.floor(value)));
|
|
177
177
|
}
|
|
178
|
-
function
|
|
178
|
+
function commandServiceAssetMatchesQuery(asset, query) {
|
|
179
179
|
return [
|
|
180
180
|
asset.assetId,
|
|
181
181
|
asset.guid,
|
|
@@ -208,7 +208,7 @@ function inferAssetType(record) {
|
|
|
208
208
|
return 'prefab';
|
|
209
209
|
return 'glb';
|
|
210
210
|
}
|
|
211
|
-
function
|
|
211
|
+
function createEditorCommandAssetInfoKey(asset) {
|
|
212
212
|
if (asset.guid)
|
|
213
213
|
return `guid:${asset.guid}`;
|
|
214
214
|
const external = readRecord(asset.external);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{\n EDITOR_COMMAND_ID,\n type EditorCommandAssetAnalysis,\n type EditorCommandAssetAnalysisGetOutput,\n type EditorCommandAssetInfo,\n type EditorCommandAssetLibraryListOutput,\n type EditorCommandAssetSummary,\n} from '@fps-games/editor-protocol';\nimport type { LocalEditorHarnessOptions } from '../../local-editor-harness.js';\nimport { createLocalEditorCommandFailure } from '../diagnostics.js';\nimport type { LocalEditorCommandAssetSource } from '../source-types.js';\nimport {\n normalizeEditorCommandString,\n type LocalEditorCommandHarnessState,\n} from '../shared.js';\n\nconst EDITOR_COMMAND_ASSET_LIST_DEFAULT_LIMIT = 100;\nconst EDITOR_COMMAND_ASSET_LIST_MAX_LIMIT = 500;\n\nexport function createLocalEditorCommandAssetSource<TDocument, TPatch, TAsset>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n): LocalEditorCommandAssetSource {\n return {\n async listAssets(input): Promise<EditorCommandAssetLibraryListOutput> {\n await refreshEditorCommandAssets(state, options);\n const allAssets = listEditorCommandAssets(state, options);\n const query = normalizeEditorCommandString(input.query).toLowerCase();\n const kind = normalizeEditorCommandString(input.kind).toLowerCase();\n const includeUnplaceable = input.includeUnplaceable === true;\n const limit = normalizeAssetListLimit(input.limit);\n const filtered = allAssets\n .filter(asset => includeUnplaceable || asset.placeable !== false)\n .filter(asset => !kind || String(asset.kind).toLowerCase() === kind)\n .filter(asset => !query || commandServiceAssetMatchesQuery(asset, query));\n return {\n assets: filtered.slice(0, limit),\n assetCount: filtered.length,\n };\n },\n async getAssetInfo(input) {\n await refreshEditorCommandAssets(state, options);\n const assetId = normalizeEditorCommandString(input.assetId);\n const asset = listEditorCommandVisibleAssetInfos(state, options).find(candidate => candidate.assetId === assetId) ?? null;\n if (!asset) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.ASSET_INFO_GET,\n `Asset not found: ${assetId || '(empty)'}`,\n { code: 'asset.notFound' },\n );\n }\n return { asset };\n },\n async getAssetAnalysis(input): Promise<EditorCommandAssetAnalysisGetOutput | ReturnType<typeof createLocalEditorCommandFailure>> {\n await refreshEditorCommandAssets(state, options);\n const assetId = normalizeEditorCommandString(input.assetId);\n const asset = listEditorCommandVisibleAssetInfos(state, options).find(candidate => candidate.assetId === assetId) ?? null;\n if (!asset) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.ASSET_ANALYSIS_GET,\n `Asset not found: ${assetId || '(empty)'}`,\n { code: 'asset.notFound' },\n );\n }\n const analysis = readAssetAnalysis(asset.metadata);\n if (!analysis) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.ASSET_ANALYSIS_GET,\n `Asset analysis is not available: ${asset.assetId}`,\n { code: 'asset.analysisUnavailable' },\n );\n }\n return {\n assetId: asset.assetId,\n kind: asset.kind,\n analysis,\n };\n },\n };\n}\n\nasync function refreshEditorCommandAssets<TDocument, TPatch, TAsset>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n): Promise<void> {\n state.assets = await options.persistenceAdapter.loadAssets();\n}\n\nfunction listEditorCommandAssets<TDocument, TPatch, TAsset>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n): EditorCommandAssetSummary[] {\n return listEditorCommandVisibleAssetInfos(state, options).map(asset => {\n const summary: EditorCommandAssetSummary = {\n assetId: asset.assetId,\n ...(asset.guid ? { guid: asset.guid } : {}),\n displayName: asset.displayName,\n kind: asset.kind,\n type: asset.type,\n ...(asset.category ? { category: asset.category } : {}),\n placeable: asset.placeable,\n ...(asset.byteSize != null ? { byteSize: asset.byteSize } : {}),\n ...(asset.contentHash ? { contentHash: asset.contentHash } : {}),\n ...(asset.relativePath ? { relativePath: asset.relativePath } : {}),\n ...(asset.metadataSummary ? { metadataSummary: asset.metadataSummary } : {}),\n ...(asset.analysisSummary ? { analysisSummary: asset.analysisSummary } : {}),\n };\n return summary;\n });\n}\n\nexport function listEditorCommandVisibleAssetInfos<TDocument, TPatch, TAsset>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n): EditorCommandAssetInfo[] {\n const document = state.session?.getState({ cloneDocuments: false }).workingDocument ?? null;\n const documentAssets = document\n ? options.documentAdapter.getBrowserAssetItems?.(document) ?? []\n : [];\n const byKey = new Map<string, EditorCommandAssetInfo>();\n for (const asset of listEditorCommandAssetInfos(documentAssets)) {\n byKey.set(createEditorCommandAssetInfoKey(asset), asset);\n }\n for (const asset of listEditorCommandAssetInfos(state.assets)) {\n const key = createEditorCommandAssetInfoKey(asset);\n byKey.set(key, asset);\n }\n return sortEditorCommandAssetInfos([...byKey.values()]);\n}\n\nfunction listEditorCommandAssetInfos(assets: readonly unknown[]): EditorCommandAssetInfo[] {\n return assets\n .map(createEditorCommandAssetInfo)\n .filter((asset): asset is EditorCommandAssetInfo => !!asset)\n .map(asset => ({ ...asset }));\n}\n\nfunction sortEditorCommandAssetInfos(assets: EditorCommandAssetInfo[]): EditorCommandAssetInfo[] {\n return assets\n .sort((left, right) => (\n String(left.category ?? '').localeCompare(String(right.category ?? ''))\n || left.displayName.localeCompare(right.displayName)\n || left.assetId.localeCompare(right.assetId)\n ));\n}\n\nexport function findEditorCommandVisibleAssetInfo<TDocument, TPatch, TAsset>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n assetId: string,\n): EditorCommandAssetInfo | null {\n const normalizedAssetId = normalizeEditorCommandString(assetId);\n if (!normalizedAssetId) return null;\n return listEditorCommandVisibleAssetInfos(state, options).find(candidate => candidate.assetId === normalizedAssetId) ?? null;\n}\n\nfunction createEditorCommandAssetInfo(asset: unknown): EditorCommandAssetInfo | null {\n const record = readRecord(asset);\n const assetId = readString(record.assetId) || readString(record.id);\n const displayName = readString(record.displayName) || readString(record.label) || assetId;\n if (!assetId || !displayName) return null;\n const metadata = readRecord(record.metadata);\n const metadataSummary = createAssetMetadataSummary(metadata);\n const analysis = readAssetAnalysis(metadata);\n return {\n assetId,\n ...(readString(record.guid) ? { guid: readString(record.guid) } : {}),\n displayName,\n kind: readString(record.kind) || inferAssetKind(record),\n type: readString(record.type) || inferAssetType(record),\n ...(readString(record.category) ? { category: readString(record.category) } : {}),\n placeable: record.placeable !== false && record.disabled !== true,\n ...(readNumber(metadata.byteSize) != null ? { byteSize: readNumber(metadata.byteSize)! } : {}),\n ...(readString(metadata.contentHash) ? { contentHash: readString(metadata.contentHash) } : {}),\n ...(readString(metadata.relativePath) ? { relativePath: readString(metadata.relativePath) } : {}),\n ...(metadataSummary ? { metadataSummary } : {}),\n ...(analysis ? { analysisSummary: createAssetAnalysisSummary(analysis) } : {}),\n ...(readString(record.origin) ? { origin: readString(record.origin) } : {}),\n ...(readString(record.dedupeKey) ? { dedupeKey: readString(record.dedupeKey) } : {}),\n ...(readString(record.materialMode) ? { materialMode: readString(record.materialMode) } : {}),\n ...(Object.keys(metadata).length > 0 ? { metadata: structuredClone(metadata) } : {}),\n ...(Object.keys(readRecord(record.external)).length > 0 ? { external: structuredClone(readRecord(record.external)) } : {}),\n ...(Object.keys(readRecord(record.defaults)).length > 0 ? { defaults: structuredClone(readRecord(record.defaults)) } : {}),\n ...(Object.keys(readRecord(record.prefab)).length > 0 ? { prefab: structuredClone(readRecord(record.prefab)) } : {}),\n };\n}\n\nfunction createAssetMetadataSummary(metadata: Record<string, unknown>): Record<string, unknown> | undefined {\n const summary = {\n ...(readString(metadata.originalFileName) ? { originalFileName: readString(metadata.originalFileName) } : {}),\n ...(Array.isArray(metadata.materialSlots) ? { materialSlotCount: metadata.materialSlots.length } : {}),\n ...(readString(metadata.textureUsage) ? { textureUsage: readString(metadata.textureUsage) } : {}),\n ...(Object.keys(readRecord(metadata.capabilities)).length > 0 ? { capabilities: structuredClone(readRecord(metadata.capabilities)) } : {}),\n };\n return Object.keys(summary).length > 0 ? summary : undefined;\n}\n\nfunction createAssetAnalysisSummary(analysis: EditorCommandAssetAnalysis): EditorCommandAssetSummary['analysisSummary'] {\n return {\n ...(readString(analysis.kind) ? { kind: readString(analysis.kind) } : {}),\n ...(readString(analysis.summary) ? { summary: readString(analysis.summary) } : {}),\n ...(readString(analysis.complexity) ? { complexity: readString(analysis.complexity) } : {}),\n ...(readNumber(analysis.nodeCount) != null ? { nodeCount: readNumber(analysis.nodeCount)! } : {}),\n ...(readNumber(analysis.meshCount) != null ? { meshCount: readNumber(analysis.meshCount)! } : {}),\n ...(readNumber(analysis.primitiveCount) != null ? { primitiveCount: readNumber(analysis.primitiveCount)! } : {}),\n ...(readNumber(analysis.materialCount) != null ? { materialCount: readNumber(analysis.materialCount)! } : {}),\n ...(readNumber(analysis.textureCount) != null ? { textureCount: readNumber(analysis.textureCount)! } : {}),\n ...(readNumber(analysis.imageCount) != null ? { imageCount: readNumber(analysis.imageCount)! } : {}),\n ...(readNumber(analysis.animationCount) != null ? { animationCount: readNumber(analysis.animationCount)! } : {}),\n ...(readNumber(analysis.skinCount) != null ? { skinCount: readNumber(analysis.skinCount)! } : {}),\n ...(readNumber(analysis.width) != null ? { width: readNumber(analysis.width)! } : {}),\n ...(readNumber(analysis.height) != null ? { height: readNumber(analysis.height)! } : {}),\n ...(readString(analysis.mime) ? { mime: readString(analysis.mime) } : {}),\n ...(typeof analysis.hasAlpha === 'boolean' ? { hasAlpha: analysis.hasAlpha } : {}),\n ...(Array.isArray(analysis.diagnostics) ? { diagnostics: structuredClone(analysis.diagnostics) } : {}),\n };\n}\n\nfunction readAssetAnalysis(metadata: unknown): EditorCommandAssetAnalysis | null {\n const analysis = readRecord(readRecord(metadata).assetAnalysis);\n return Object.keys(analysis).length > 0 ? structuredClone(analysis) as EditorCommandAssetAnalysis : null;\n}\n\nfunction normalizeAssetListLimit(value: unknown): number {\n if (value === undefined) return EDITOR_COMMAND_ASSET_LIST_DEFAULT_LIMIT;\n if (typeof value !== 'number' || !Number.isFinite(value)) return EDITOR_COMMAND_ASSET_LIST_DEFAULT_LIMIT;\n return Math.max(0, Math.min(EDITOR_COMMAND_ASSET_LIST_MAX_LIMIT, Math.floor(value)));\n}\n\nfunction commandServiceAssetMatchesQuery(asset: EditorCommandAssetSummary, query: string): boolean {\n return [\n asset.assetId,\n asset.guid,\n asset.displayName,\n asset.kind,\n asset.type,\n asset.category,\n asset.relativePath,\n asset.contentHash,\n ].some(value => String(value ?? '').toLowerCase().includes(query));\n}\n\nfunction inferAssetKind(record: Record<string, unknown>): string {\n const type = readString(record.type);\n if (type === 'glb') return 'model';\n if (type === 'prefab') return 'prefab';\n if (type === 'texture') return 'texture';\n return 'model';\n}\n\nfunction inferAssetType(record: Record<string, unknown>): string {\n const type = readString(record.type);\n if (type) return type;\n const kind = readString(record.kind);\n if (kind === 'texture') return 'texture';\n if (kind === 'prefab') return 'prefab';\n return 'glb';\n}\n\nfunction createEditorCommandAssetInfoKey(asset: EditorCommandAssetInfo): string {\n if (asset.guid) return `guid:${asset.guid}`;\n const external = readRecord(asset.external);\n const platformAssetId = readString(external.platformAssetId);\n if (platformAssetId) return `external:${platformAssetId}`;\n if (asset.dedupeKey) return `dedupe:${asset.dedupeKey}`;\n return `asset:${asset.assetId}`;\n}\n\nfunction readRecord(value: unknown): Record<string, any> {\n return value && typeof value === 'object' && !Array.isArray(value) ? value as Record<string, any> : {};\n}\n\nfunction readString(value: unknown): string {\n return typeof value === 'string' && value.trim() ? value.trim() : '';\n}\n\nfunction readNumber(value: unknown): number | null {\n return typeof value === 'number' && Number.isFinite(value) ? value : null;\n}\n"]}
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import type { LocalEditorCommandStateSource } from '../source-types.js';
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export declare function createLocalEditorCommandStateSource<TDocument, TPatch, TAsset>(state: LocalEditorCommandHarnessState<TDocument, TPatch>, options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>, operations: LocalEditorCommandCapabilitySourceOperations<TDocument>): LocalEditorCommandStateSource;
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{"version":3,"file":"editor-state.d.ts","sourceRoot":"","sources":["../../../src/editor-commands/capabilities/editor-state.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,6BAA6B,EAAE,MAAM,oBAAoB,CAAC;AACxE,OAAO,EAGL,KAAK,4CAA4C,EACjD,KAAK,8BAA8B,EACpC,MAAM,cAAc,CAAC;AAKtB,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,+BAA+B,CAAC;AAK/E,wBAAgB,mCAAmC,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAC3E,KAAK,EAAE,8BAA8B,CAAC,SAAS,EAAE,MAAM,CAAC,EACxD,OAAO,EAAE,yBAAyB,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,EAC7D,UAAU,EAAE,4CAA4C,CAAC,SAAS,CAAC,GAClE,6BAA6B,CAY/B"}
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import {
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import {
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import { cloneEditorCommandSelection, getEditorCommandSafeSceneReadModel, } from '../shared.js';
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import { createEditorCommandSceneObject, listEditorCommandSceneObjects, } from './scene-objects.js';
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const EDITOR_COMMAND_SNAPSHOT_DEFAULT_OBJECT_LIMIT = 100;
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export function createLocalEditorCommandStateSource(state, options, operations) {
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return createEditorCommandEditorSnapshot(state, options, input, operations);
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function createEditorCommandEditorSnapshot(state, options, input, operations) {
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const safeSelection =
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? listEditorCommandSceneObjects(state, options, document, input.includeUnselectable === true, operations)
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selection:
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function createEditorCommandStateDiagnostics(state, operations) {
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function normalizeEditorCommandSnapshotObjectLimit(value) {
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return
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return Math.max(0, Math.min(
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return EDITOR_COMMAND_SNAPSHOT_DEFAULT_OBJECT_LIMIT;
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return Math.max(0, Math.min(EDITOR_COMMAND_SNAPSHOT_MAX_OBJECT_LIMIT, Math.floor(value)));
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//# sourceMappingURL=editor-state.js.map
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+
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type {\n EditorCommandEditorSnapshot,\n EditorCommandEditorSnapshotGetInput,\n EditorCommandEditorState,\n} from '@fps-games/editor-protocol';\nimport type { LocalEditorCommandStateSource } from '../source-types.js';\nimport {\n cloneEditorCommandSelection,\n getEditorCommandSafeSceneReadModel,\n type LocalEditorCommandCapabilitySourceOperations,\n type LocalEditorCommandHarnessState,\n} from '../shared.js';\nimport {\n createEditorCommandSceneObject,\n listEditorCommandSceneObjects,\n} from './scene-objects.js';\nimport type { LocalEditorHarnessOptions } from '../../local-editor-harness.js';\n\nconst EDITOR_COMMAND_SNAPSHOT_DEFAULT_OBJECT_LIMIT = 100;\nconst EDITOR_COMMAND_SNAPSHOT_MAX_OBJECT_LIMIT = 500;\n\nexport function createLocalEditorCommandStateSource<TDocument, TPatch, TAsset>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n operations: LocalEditorCommandCapabilitySourceOperations<TDocument>,\n): LocalEditorCommandStateSource {\n return {\n getSnapshot(input) {\n return createEditorCommandEditorSnapshot(state, options, input, operations);\n },\n getState(input) {\n return createEditorCommandEditorState(state, options, input.objectId, operations);\n },\n listDiagnostics(input) {\n return operations.getDiagnostics(input);\n },\n };\n}\n\nfunction createEditorCommandEditorState<TDocument, TPatch, TAsset>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n objectId: string | undefined,\n operations: LocalEditorCommandCapabilitySourceOperations<TDocument>,\n): EditorCommandEditorState {\n const sessionState = state.session?.getState({ cloneDocuments: false }) ?? null;\n const document = sessionState?.workingDocument ?? null;\n const safeScene = getEditorCommandSafeSceneReadModel(operations);\n const safeSelection = safeScene.selection;\n const requestedObjectId = typeof objectId === 'string' && objectId.trim()\n ? objectId.trim()\n : safeSelection.activeId ?? undefined;\n const object = document && requestedObjectId\n ? createEditorCommandSceneObject(\n state,\n options,\n document,\n requestedObjectId,\n safeScene.hierarchy,\n )\n : null;\n return {\n mode: state.mode,\n status: state.status,\n statusTone: state.statusTone,\n statusDetails: state.statusDetails,\n dirty: sessionState?.dirty,\n busy: state.busy,\n selection: cloneEditorCommandSelection(safeSelection),\n object,\n diagnostics: createEditorCommandStateDiagnostics(state, operations),\n };\n}\n\nfunction createEditorCommandEditorSnapshot<TDocument, TPatch, TAsset>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>,\n input: EditorCommandEditorSnapshotGetInput,\n operations: LocalEditorCommandCapabilitySourceOperations<TDocument>,\n): EditorCommandEditorSnapshot {\n const sessionState = state.session?.getState({ cloneDocuments: false }) ?? null;\n const document = sessionState?.workingDocument ?? null;\n const safeSelection = getEditorCommandSafeSceneReadModel(operations).selection;\n const objects = state.mode === 'editor' && document\n ? listEditorCommandSceneObjects(state, options, document, input.includeUnselectable === true, operations)\n : [];\n const snapshot: EditorCommandEditorSnapshot = {\n mode: state.mode,\n busy: state.busy,\n dirty: sessionState?.dirty ?? false,\n status: state.status,\n statusTone: state.statusTone,\n selection: cloneEditorCommandSelection(safeSelection),\n objectCount: objects.length,\n };\n if (input.includeObjects === true) {\n snapshot.objects = objects.slice(0, normalizeEditorCommandSnapshotObjectLimit(input.objectLimit));\n }\n return snapshot;\n}\n\nfunction createEditorCommandStateDiagnostics<TDocument, TPatch>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n operations: LocalEditorCommandCapabilitySourceOperations<TDocument>,\n): EditorCommandEditorState['diagnostics'] {\n return operations.getStatusDiagnostics().map(diagnostic => ({\n severity: diagnostic.severity,\n source: diagnostic.source,\n code: diagnostic.code,\n message: diagnostic.message,\n ...(diagnostic.locator?.objectId || diagnostic.locator?.rowId\n ? { objectId: diagnostic.locator.objectId ?? diagnostic.locator.rowId }\n : {}),\n details: {\n ...(diagnostic.scopeId ? { scopeId: diagnostic.scopeId } : {}),\n ...(diagnostic.locator?.objectId ? { targetId: diagnostic.locator.objectId } : {}),\n ...(diagnostic.documentRevision != null ? { documentRevision: diagnostic.documentRevision } : {}),\n ...(diagnostic.projectionRevision != null ? { projectionRevision: diagnostic.projectionRevision } : {}),\n ...(diagnostic.details ?? {}),\n },\n }));\n}\n\nfunction normalizeEditorCommandSnapshotObjectLimit(value: unknown): number {\n if (value === undefined) return EDITOR_COMMAND_SNAPSHOT_DEFAULT_OBJECT_LIMIT;\n if (typeof value !== 'number' || !Number.isFinite(value)) return EDITOR_COMMAND_SNAPSHOT_DEFAULT_OBJECT_LIMIT;\n return Math.max(0, Math.min(EDITOR_COMMAND_SNAPSHOT_MAX_OBJECT_LIMIT, Math.floor(value)));\n}\n"]}
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import type { LocalEditorCommandHierarchySource } from '../source-types.js';
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import type { LocalEditorCommandCapabilitySourceOperations } from '../shared.js';
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export declare function createLocalEditorCommandHierarchySource<TDocument>(operations: LocalEditorCommandCapabilitySourceOperations<TDocument>): LocalEditorCommandHierarchySource;
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//# sourceMappingURL=hierarchy.d.ts.map
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{"version":3,"file":"hierarchy.d.ts","sourceRoot":"","sources":["../../../src/editor-commands/capabilities/hierarchy.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAE,iCAAiC,EAAE,MAAM,oBAAoB,CAAC;AAC5E,OAAO,KAAK,EAAE,4CAA4C,EAAE,MAAM,cAAc,CAAC;AAiBjF,wBAAgB,uCAAuC,CAAC,SAAS,EAC/D,UAAU,EAAE,4CAA4C,CAAC,SAAS,CAAC,GAClE,iCAAiC,CAUnC"}
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1
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-
import {
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import {
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import { EDITOR_COMMAND_ID, } from '@fps-games/editor-protocol';
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import { createLocalEditorCommandFailure } from '../diagnostics.js';
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const DEFAULT_HIERARCHY_SCOPE_PAGE_LIMIT = 200;
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const MAX_HIERARCHY_SCOPE_PAGE_LIMIT = 1000;
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export function
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export function createLocalEditorCommandHierarchySource(operations) {
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const cursorKey = createHierarchyCursorKey();
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return {
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getScope: input => queryHierarchyScope(operations.getHierarchyScope(), input, cursorKey),
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listOperations: input => operations.listHierarchyOperations(input),
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executeOperation: input => operations.executeHierarchyOperation(input),
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executeOperation: (input, context) => operations.executeHierarchyOperation(input, context?.serializedAuthoringAccess),
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};
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}
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async function queryHierarchyScope(scope, input, cursorKey) {
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return bytes;
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}
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function hierarchyScopeQueryFailure(code, message) {
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return
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return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.HIERARCHY_SCOPE_GET, message, { code, source: 'hierarchy' });
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}
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//# sourceMappingURL=hierarchy.js.map
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