@fps-games/editor 0.2.1-beta.3 → 0.2.1-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/dist/build-info.json +44 -44
  2. package/dist/editor-commands/capabilities/assets.d.ts +8 -0
  3. package/dist/editor-commands/capabilities/assets.d.ts.map +1 -0
  4. package/dist/{agent-bridge → editor-commands}/capabilities/assets.js +41 -41
  5. package/dist/editor-commands/capabilities/assets.js.map +1 -0
  6. package/dist/editor-commands/capabilities/editor-state.d.ts +5 -0
  7. package/dist/editor-commands/capabilities/editor-state.d.ts.map +1 -0
  8. package/dist/{agent-bridge → editor-commands}/capabilities/editor-state.js +22 -22
  9. package/dist/editor-commands/capabilities/editor-state.js.map +1 -0
  10. package/dist/editor-commands/capabilities/hierarchy.d.ts +4 -0
  11. package/dist/editor-commands/capabilities/hierarchy.d.ts.map +1 -0
  12. package/dist/{agent-bridge → editor-commands}/capabilities/hierarchy.js +5 -5
  13. package/dist/editor-commands/capabilities/hierarchy.js.map +1 -0
  14. package/dist/editor-commands/capabilities/host-lifecycle.d.ts +11 -0
  15. package/dist/editor-commands/capabilities/host-lifecycle.d.ts.map +1 -0
  16. package/dist/editor-commands/capabilities/host-lifecycle.js +149 -0
  17. package/dist/editor-commands/capabilities/host-lifecycle.js.map +1 -0
  18. package/dist/editor-commands/capabilities/prefabs.d.ts +5 -0
  19. package/dist/editor-commands/capabilities/prefabs.d.ts.map +1 -0
  20. package/dist/{agent-bridge → editor-commands}/capabilities/prefabs.js +93 -93
  21. package/dist/editor-commands/capabilities/prefabs.js.map +1 -0
  22. package/dist/editor-commands/capabilities/scene-objects.d.ts +8 -0
  23. package/dist/editor-commands/capabilities/scene-objects.d.ts.map +1 -0
  24. package/dist/editor-commands/capabilities/scene-objects.js +480 -0
  25. package/dist/editor-commands/capabilities/scene-objects.js.map +1 -0
  26. package/dist/editor-commands/capabilities/selection.d.ts +5 -0
  27. package/dist/editor-commands/capabilities/selection.d.ts.map +1 -0
  28. package/dist/editor-commands/capabilities/selection.js +60 -0
  29. package/dist/editor-commands/capabilities/selection.js.map +1 -0
  30. package/dist/editor-commands/capabilities/shadows.d.ts +5 -0
  31. package/dist/editor-commands/capabilities/shadows.d.ts.map +1 -0
  32. package/dist/{agent-bridge → editor-commands}/capabilities/shadows.js +74 -74
  33. package/dist/editor-commands/capabilities/shadows.js.map +1 -0
  34. package/dist/editor-commands/capabilities/transform.d.ts +5 -0
  35. package/dist/editor-commands/capabilities/transform.d.ts.map +1 -0
  36. package/dist/editor-commands/capabilities/transform.js +164 -0
  37. package/dist/editor-commands/capabilities/transform.js.map +1 -0
  38. package/dist/editor-commands/capabilities/ui-regions.d.ts +4 -0
  39. package/dist/editor-commands/capabilities/ui-regions.d.ts.map +1 -0
  40. package/dist/{agent-bridge → editor-commands}/capabilities/ui-regions.js +55 -57
  41. package/dist/editor-commands/capabilities/ui-regions.js.map +1 -0
  42. package/dist/editor-commands/capabilities/viewport.d.ts +5 -0
  43. package/dist/editor-commands/capabilities/viewport.d.ts.map +1 -0
  44. package/dist/{agent-bridge → editor-commands}/capabilities/viewport.js +100 -100
  45. package/dist/editor-commands/capabilities/viewport.js.map +1 -0
  46. package/dist/editor-commands/command-sources.d.ts +7 -0
  47. package/dist/editor-commands/command-sources.d.ts.map +1 -0
  48. package/dist/editor-commands/command-sources.js +34 -0
  49. package/dist/editor-commands/command-sources.js.map +1 -0
  50. package/dist/editor-commands/diagnostics.d.ts +12 -0
  51. package/dist/editor-commands/diagnostics.d.ts.map +1 -0
  52. package/dist/{agent-bridge → editor-commands}/diagnostics.js +4 -4
  53. package/dist/editor-commands/diagnostics.js.map +1 -0
  54. package/dist/{agent-bridge → editor-commands}/index.d.ts +1 -1
  55. package/dist/editor-commands/index.d.ts.map +1 -0
  56. package/dist/{agent-bridge → editor-commands}/index.js +1 -1
  57. package/dist/editor-commands/index.js.map +1 -0
  58. package/dist/editor-commands/register.d.ts +4 -0
  59. package/dist/editor-commands/register.d.ts.map +1 -0
  60. package/dist/{agent-bridge → editor-commands}/register.js +323 -286
  61. package/dist/editor-commands/register.js.map +1 -0
  62. package/dist/{agent-bridge → editor-commands}/shared.d.ts +80 -80
  63. package/dist/editor-commands/shared.d.ts.map +1 -0
  64. package/dist/{agent-bridge → editor-commands}/shared.js +29 -29
  65. package/dist/editor-commands/shared.js.map +1 -0
  66. package/dist/editor-commands/source-types.d.ts +110 -0
  67. package/dist/editor-commands/source-types.d.ts.map +1 -0
  68. package/dist/editor-commands/source-types.js.map +1 -0
  69. package/dist/editor-plugin-commands.d.ts +4 -0
  70. package/dist/editor-plugin-commands.d.ts.map +1 -0
  71. package/dist/editor-plugin-commands.js +18 -0
  72. package/dist/editor-plugin-commands.js.map +1 -0
  73. package/dist/index.d.ts +2 -2
  74. package/dist/index.d.ts.map +1 -1
  75. package/dist/index.js +1 -1
  76. package/dist/index.js.map +1 -1
  77. package/dist/local-editor-commands.d.ts +2 -0
  78. package/dist/local-editor-commands.d.ts.map +1 -0
  79. package/dist/local-editor-commands.js +2 -0
  80. package/dist/local-editor-commands.js.map +1 -0
  81. package/dist/local-editor-harness.d.ts +35 -21
  82. package/dist/local-editor-harness.d.ts.map +1 -1
  83. package/dist/local-editor-harness.js +1721 -367
  84. package/dist/local-editor-harness.js.map +1 -1
  85. package/dist/local-editor-prefab-stage-transaction.d.ts +2 -1
  86. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -1
  87. package/dist/local-editor-prefab-stage-transaction.js +6 -5
  88. package/dist/local-editor-prefab-stage-transaction.js.map +1 -1
  89. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  90. package/dist/local-editor-scene-view-interaction-runtime.js +2 -5
  91. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  92. package/dist/playable-local-editor-entry.d.ts +10 -0
  93. package/dist/playable-local-editor-entry.d.ts.map +1 -1
  94. package/dist/playable-local-editor-entry.js +10 -2
  95. package/dist/playable-local-editor-entry.js.map +1 -1
  96. package/dist/playable-local-editor-host.d.ts +3 -32
  97. package/dist/playable-local-editor-host.d.ts.map +1 -1
  98. package/dist/playable-local-editor-host.js +6 -70
  99. package/dist/playable-local-editor-host.js.map +1 -1
  100. package/dist/playable-product-local-editor.d.ts +1 -2
  101. package/dist/playable-product-local-editor.d.ts.map +1 -1
  102. package/dist/playable-product-local-editor.js +0 -1
  103. package/dist/playable-product-local-editor.js.map +1 -1
  104. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  105. package/dist/playable-product-projection-preview.js +1 -1
  106. package/dist/playable-product-projection-preview.js.map +1 -1
  107. package/dist/playable-product-scene-capabilities.d.ts +0 -2
  108. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  109. package/dist/playable-product-scene-capabilities.js +33 -6
  110. package/dist/playable-product-scene-capabilities.js.map +1 -1
  111. package/dist/playable-runtime-babylon.d.ts +4 -0
  112. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  113. package/dist/playable-runtime-babylon.js +4 -0
  114. package/dist/playable-runtime-babylon.js.map +1 -1
  115. package/dist/playable-sdk.d.ts +1 -1
  116. package/dist/playable-sdk.d.ts.map +1 -1
  117. package/dist/playable-sdk.js.map +1 -1
  118. package/dist/playable-standard-project.d.ts +0 -2
  119. package/dist/playable-standard-project.d.ts.map +1 -1
  120. package/dist/playable-standard-project.js +1 -2
  121. package/dist/playable-standard-project.js.map +1 -1
  122. package/dist/project-service-projection.d.ts +16 -0
  123. package/dist/project-service-projection.d.ts.map +1 -0
  124. package/dist/project-service-projection.js +67 -0
  125. package/dist/project-service-projection.js.map +1 -0
  126. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +18 -0
  127. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -1
  128. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +54 -18
  129. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
  130. package/node_modules/@fps-games/babylon-renderer/package.json +9 -9
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +1 -0
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js +127 -13
  137. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +66 -1
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/package.json +6 -6
  142. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts +32 -0
  143. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts.map +1 -0
  144. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js +254 -0
  145. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js.map +1 -0
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +3 -1
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +2 -0
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts +68 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js +650 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts +1 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts.map +1 -1
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js +22 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js.map +1 -1
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +8 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +117 -6
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +14 -1
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +100 -1
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +8 -1
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +75 -2
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +37 -12
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +25 -2
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +332 -107
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/package.json +7 -7
  178. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts +107 -0
  179. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts.map +1 -0
  180. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js +1211 -0
  181. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js.map +1 -0
  182. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts +34 -0
  183. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts.map +1 -0
  184. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js +260 -0
  185. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js.map +1 -0
  186. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts +9 -0
  187. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts.map +1 -0
  188. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js +14 -0
  189. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js.map +1 -0
  190. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts +18 -0
  191. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts.map +1 -0
  192. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js +113 -0
  193. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js.map +1 -0
  194. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts +82 -0
  195. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts.map +1 -0
  196. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js +1098 -0
  197. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js.map +1 -0
  198. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts +6 -7
  199. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts.map +1 -1
  200. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js +62 -103
  201. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
  202. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts +30 -0
  203. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts.map +1 -0
  204. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js +540 -0
  205. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js.map +1 -0
  206. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts +9 -0
  207. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts.map +1 -0
  208. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js +61 -0
  209. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js.map +1 -0
  210. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +55 -0
  211. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  212. package/node_modules/@fps-games/editor-core/dist/editor-session.js +247 -6
  213. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  214. package/node_modules/@fps-games/editor-core/dist/index.d.ts +6 -2
  215. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  216. package/node_modules/@fps-games/editor-core/dist/index.js +6 -2
  217. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  218. package/node_modules/@fps-games/editor-core/package.json +6 -6
  219. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +0 -1
  220. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -1
  221. package/node_modules/@fps-games/editor-forge-play/dist/index.js +0 -1
  222. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
  223. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  224. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts +2 -0
  225. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts.map +1 -1
  226. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +41 -1
  228. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js.map +1 -1
  229. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts +27 -1
  230. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts.map +1 -1
  231. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.js.map +1 -1
  232. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts +2 -0
  233. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  234. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +214 -7
  235. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  236. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts +1 -0
  237. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.d.ts.map +1 -1
  238. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js +11 -3
  239. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/host-controller.js.map +1 -1
  240. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts +2 -4
  241. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.d.ts.map +1 -1
  242. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js +0 -1
  243. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/index.js.map +1 -1
  244. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.d.ts.map +1 -1
  245. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js +77 -31
  246. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/lifecycle.js.map +1 -1
  247. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts +8 -1
  248. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.d.ts.map +1 -1
  249. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/types.js.map +1 -1
  250. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts +21 -1
  251. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.d.ts.map +1 -1
  252. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js +90 -4
  253. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/asset-fields.js.map +1 -1
  254. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts +27 -1
  255. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.d.ts.map +1 -1
  256. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js +161 -1
  257. package/node_modules/@fps-games/editor-playable-sdk/dist/material-binding/binding.js.map +1 -1
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  512. package/node_modules/@fps-games/editor-protocol/dist/agent.js +0 -5
  513. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +0 -1
  514. /package/dist/{agent-bridge → editor-commands}/source-types.js +0 -0
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{\n EDITOR_COMMAND_ID,\n type EditorCommandHierarchyNode,\n type EditorCommandHierarchyScopeGetInput,\n type EditorCommandHierarchyScopeGetOutput,\n} from '@fps-games/editor-protocol';\nimport type { LocalEditorCommandHierarchySource } from '../source-types.js';\nimport type { LocalEditorCommandCapabilitySourceOperations } from '../shared.js';\nimport { createLocalEditorCommandFailure } from '../diagnostics.js';\n\nconst DEFAULT_HIERARCHY_SCOPE_PAGE_LIMIT = 200;\nconst MAX_HIERARCHY_SCOPE_PAGE_LIMIT = 1000;\n\ninterface HierarchyScopeCursorPayload {\n v: 1;\n scopeKey: string;\n revision: number;\n rootId: string | null;\n maxDepth: number | null;\n text: string;\n limit: number;\n offset: number;\n}\n\nexport function createLocalEditorCommandHierarchySource<TDocument>(\n operations: LocalEditorCommandCapabilitySourceOperations<TDocument>,\n): LocalEditorCommandHierarchySource {\n const cursorKey = createHierarchyCursorKey();\n return {\n getScope: input => queryHierarchyScope(operations.getHierarchyScope(), input, cursorKey),\n listOperations: input => operations.listHierarchyOperations(input),\n executeOperation: (input, context) => operations.executeHierarchyOperation(\n input,\n context?.serializedAuthoringAccess,\n ),\n };\n}\n\nasync function queryHierarchyScope(\n scope: EditorCommandHierarchyScopeGetOutput,\n input: EditorCommandHierarchyScopeGetInput,\n cursorKey: Promise<CryptoKey>,\n): Promise<EditorCommandHierarchyScopeGetOutput | ReturnType<typeof createLocalEditorCommandFailure>> {\n const invalidInput = validateHierarchyScopeQueryInput(input);\n if (invalidInput) return invalidInput;\n const hasQuery = Object.keys(input).length > 0;\n if (!hasQuery) {\n return {\n ...scope,\n totalCount: scope.nodes.length,\n returnedCount: scope.nodes.length,\n };\n }\n const decodedCursor = input.cursor ? await decodeHierarchyScopeCursor(input.cursor, cursorKey) : null;\n if (input.cursor && !decodedCursor) {\n return hierarchyScopeQueryFailure('hierarchy.scope.cursorStale', 'Hierarchy cursor is invalid or expired.');\n }\n if (decodedCursor && (decodedCursor.scopeKey !== scope.scopeKey || decodedCursor.revision !== scope.revision)) {\n return hierarchyScopeQueryFailure('hierarchy.scope.cursorStale', 'Hierarchy cursor no longer matches the active scope revision.');\n }\n if (input.expectedRevision !== undefined && input.expectedRevision !== scope.revision) {\n return hierarchyScopeQueryFailure('hierarchy.scope.stale', 'Hierarchy scope revision changed before the query was read.');\n }\n\n const explicitRootId = normalizeOptionalHierarchyString(input.rootId);\n const explicitText = normalizeHierarchySearchText(input.text);\n const explicitMaxDepth = normalizeHierarchyMaxDepth(input.maxDepth);\n const explicitLimit = normalizeHierarchyLimit(input.limit);\n if (decodedCursor && (\n (input.rootId !== undefined && explicitRootId !== decodedCursor.rootId)\n || (input.text !== undefined && explicitText !== decodedCursor.text)\n || (input.maxDepth !== undefined && explicitMaxDepth !== decodedCursor.maxDepth)\n || (input.limit !== undefined && explicitLimit !== decodedCursor.limit)\n )) {\n return hierarchyScopeQueryFailure('hierarchy.scope.cursorStale', 'Hierarchy cursor does not match the supplied query.');\n }\n const rootId = decodedCursor?.rootId ?? explicitRootId;\n const text = decodedCursor?.text ?? explicitText;\n const maxDepth = decodedCursor?.maxDepth ?? explicitMaxDepth;\n const limit = decodedCursor?.limit ?? explicitLimit;\n const offset = decodedCursor?.offset ?? 0;\n const nodeById = new Map(scope.nodes.map(node => [node.id, node] as const));\n if (rootId && !nodeById.has(rootId)) {\n return hierarchyScopeQueryFailure('hierarchy.scope.rootNotFound', `Hierarchy query root was not found: ${rootId}`);\n }\n const ordered = collectHierarchyScopeNodes(scope.nodes, rootId, maxDepth);\n const filtered = text\n ? ordered.filter(node => node.id.toLocaleLowerCase().includes(text) || node.label.toLocaleLowerCase().includes(text))\n : ordered;\n if (decodedCursor && offset >= filtered.length) {\n return hierarchyScopeQueryFailure('hierarchy.scope.cursorStale', 'Hierarchy cursor offset no longer matches the query result.');\n }\n const nodes = filtered.slice(offset, offset + limit);\n const nextOffset = offset + nodes.length;\n const nextCursor = nextOffset < filtered.length\n ? await encodeHierarchyScopeCursor({\n v: 1,\n scopeKey: scope.scopeKey,\n revision: scope.revision,\n rootId,\n maxDepth,\n text,\n limit,\n offset: nextOffset,\n }, cursorKey)\n : undefined;\n return {\n ...scope,\n nodes,\n totalCount: filtered.length,\n returnedCount: nodes.length,\n ...(nextCursor ? { nextCursor } : {}),\n };\n}\n\nfunction collectHierarchyScopeNodes(\n nodes: readonly EditorCommandHierarchyNode[],\n rootId: string | null,\n maxDepth: number | null,\n): EditorCommandHierarchyNode[] {\n const nodeById = new Map(nodes.map(node => [node.id, node] as const));\n const childrenByParentId = new Map<string | null, EditorCommandHierarchyNode[]>();\n for (const node of nodes) {\n const parentId = node.parentId && nodeById.has(node.parentId) ? node.parentId : null;\n const children = childrenByParentId.get(parentId) ?? [];\n children.push(node);\n childrenByParentId.set(parentId, children);\n }\n const result: EditorCommandHierarchyNode[] = [];\n const roots = rootId ? [nodeById.get(rootId)!] : childrenByParentId.get(null) ?? [];\n const stack = [...roots].reverse().map(node => ({ node, depth: 0 }));\n const visited = new Set<string>();\n while (stack.length > 0) {\n const current = stack.pop()!;\n if (visited.has(current.node.id)) continue;\n visited.add(current.node.id);\n result.push(current.node);\n if (maxDepth !== null && current.depth >= maxDepth) continue;\n const children = childrenByParentId.get(current.node.id) ?? [];\n for (let index = children.length - 1; index >= 0; index -= 1) {\n stack.push({ node: children[index]!, depth: current.depth + 1 });\n }\n }\n return result;\n}\n\nfunction normalizeOptionalHierarchyString(value: string | undefined): string | null {\n const normalized = value?.trim() ?? '';\n return normalized || null;\n}\n\nfunction normalizeHierarchySearchText(value: string | undefined): string {\n return value?.trim().toLocaleLowerCase() ?? '';\n}\n\nfunction normalizeHierarchyMaxDepth(value: number | undefined): number | null {\n return value === undefined ? null : value;\n}\n\nfunction normalizeHierarchyLimit(value: number | undefined): number {\n return value ?? DEFAULT_HIERARCHY_SCOPE_PAGE_LIMIT;\n}\n\nasync function encodeHierarchyScopeCursor(\n payload: HierarchyScopeCursorPayload,\n cursorKey: Promise<CryptoKey>,\n): Promise<string> {\n const encoded = encodeURIComponent(JSON.stringify(payload));\n const signature = new Uint8Array(await globalThis.crypto.subtle.sign(\n 'HMAC',\n await cursorKey,\n new TextEncoder().encode(encoded),\n ));\n return `h2.${encoded}.${bytesToHex(signature)}`;\n}\n\nasync function decodeHierarchyScopeCursor(\n cursor: string,\n cursorKey: Promise<CryptoKey>,\n): Promise<HierarchyScopeCursorPayload | null> {\n if (!cursor.startsWith('h2.')) return null;\n try {\n const separator = cursor.lastIndexOf('.');\n if (separator <= 3) return null;\n const encoded = cursor.slice(3, separator);\n const signature = hexToBytes(cursor.slice(separator + 1));\n if (!signature || !await globalThis.crypto.subtle.verify(\n 'HMAC',\n await cursorKey,\n signature,\n new TextEncoder().encode(encoded),\n )) return null;\n const payload = JSON.parse(decodeURIComponent(encoded)) as Partial<HierarchyScopeCursorPayload>;\n if (payload.v !== 1\n || typeof payload.scopeKey !== 'string'\n || !Number.isSafeInteger(payload.revision)\n || !(payload.rootId === null || typeof payload.rootId === 'string')\n || !(payload.maxDepth === null || (Number.isSafeInteger(payload.maxDepth) && payload.maxDepth! >= 0))\n || typeof payload.text !== 'string'\n || !Number.isSafeInteger(payload.limit)\n || payload.limit! < 1\n || payload.limit! > MAX_HIERARCHY_SCOPE_PAGE_LIMIT\n || !Number.isSafeInteger(payload.offset)\n || payload.offset! <= 0\n || payload.offset! % payload.limit! !== 0) return null;\n return payload as HierarchyScopeCursorPayload;\n } catch {\n return null;\n }\n}\n\nfunction validateHierarchyScopeQueryInput(\n input: EditorCommandHierarchyScopeGetInput,\n): ReturnType<typeof createLocalEditorCommandFailure> | null {\n const record = input as Record<string, unknown>;\n const allowed = new Set(['expectedRevision', 'rootId', 'maxDepth', 'text', 'cursor', 'limit']);\n if (Object.keys(record).some(key => !allowed.has(key))) {\n return hierarchyScopeQueryFailure('hierarchy.scope.invalidQuery', 'Hierarchy query contains unsupported fields.');\n }\n if (record.expectedRevision !== undefined\n && (!Number.isSafeInteger(record.expectedRevision) || (record.expectedRevision as number) < 0)) {\n return hierarchyScopeQueryFailure('hierarchy.scope.invalidQuery', 'expectedRevision must be a non-negative integer.');\n }\n if (record.rootId !== undefined && (typeof record.rootId !== 'string' || !record.rootId.trim())) {\n return hierarchyScopeQueryFailure('hierarchy.scope.invalidQuery', 'rootId must be a non-empty string.');\n }\n if (record.maxDepth !== undefined\n && (!Number.isSafeInteger(record.maxDepth) || (record.maxDepth as number) < 0)) {\n return hierarchyScopeQueryFailure('hierarchy.scope.invalidQuery', 'maxDepth must be a non-negative integer.');\n }\n if (record.text !== undefined && typeof record.text !== 'string') {\n return hierarchyScopeQueryFailure('hierarchy.scope.invalidQuery', 'text must be a string.');\n }\n if (record.cursor !== undefined && (typeof record.cursor !== 'string' || !record.cursor)) {\n return hierarchyScopeQueryFailure('hierarchy.scope.invalidQuery', 'cursor must be a non-empty string.');\n }\n if (record.limit !== undefined && (\n !Number.isSafeInteger(record.limit)\n || (record.limit as number) < 1\n || (record.limit as number) > MAX_HIERARCHY_SCOPE_PAGE_LIMIT\n )) {\n return hierarchyScopeQueryFailure('hierarchy.scope.invalidQuery', `limit must be an integer between 1 and ${MAX_HIERARCHY_SCOPE_PAGE_LIMIT}.`);\n }\n return null;\n}\n\nfunction createHierarchyCursorKey(): Promise<CryptoKey> {\n const keyMaterial = globalThis.crypto.getRandomValues(new Uint8Array(32));\n return globalThis.crypto.subtle.importKey(\n 'raw',\n keyMaterial,\n { name: 'HMAC', hash: 'SHA-256' },\n false,\n ['sign', 'verify'],\n );\n}\n\nfunction bytesToHex(value: Uint8Array): string {\n return [...value].map(byte => byte.toString(16).padStart(2, '0')).join('');\n}\n\nfunction hexToBytes(value: string): Uint8Array<ArrayBuffer> | null {\n if (!/^[0-9a-f]{64}$/i.test(value)) return null;\n const bytes = new Uint8Array(value.length / 2);\n for (let index = 0; index < bytes.length; index += 1) {\n bytes[index] = Number.parseInt(value.slice(index * 2, index * 2 + 2), 16);\n }\n return bytes;\n}\n\nfunction hierarchyScopeQueryFailure(code: string, message: string) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.HIERARCHY_SCOPE_GET,\n message,\n { code, source: 'hierarchy' },\n );\n}\n"]}
@@ -0,0 +1,11 @@
1
+ import type { FpsDiagnostic } from '@fps-games/plugin-api';
2
+ import type { EditorCommandCallContext } from '@fps-games/editor-core';
3
+ import type { FpsEditorLifecycleSnapshot } from '@fps-games/editor-core/lifecycle';
4
+ import type { LocalEditorCommandHostSource } from '../source-types.js';
5
+ import type { LocalEditorCommandHarnessState } from '../shared.js';
6
+ export interface LocalEditorCommandHostObservability {
7
+ getLifecycleSnapshot(): Readonly<FpsEditorLifecycleSnapshot> | null;
8
+ getRecentDiagnostics(): readonly Readonly<FpsDiagnostic>[];
9
+ }
10
+ export declare function createLocalEditorCommandHostSource<TDocument, TPatch>(state: LocalEditorCommandHarnessState<TDocument, TPatch>, enterEditor: (context?: EditorCommandCallContext) => Promise<void>, reloadAssets?: () => Promise<void>, saveAndRun?: (context?: EditorCommandCallContext) => Promise<boolean>, discardAndRun?: (context?: EditorCommandCallContext) => Promise<boolean>, observability?: LocalEditorCommandHostObservability): LocalEditorCommandHostSource;
11
+ //# sourceMappingURL=host-lifecycle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"host-lifecycle.d.ts","sourceRoot":"","sources":["../../../src/editor-commands/capabilities/host-lifecycle.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AACvE,OAAO,KAAK,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AAEnF,OAAO,KAAK,EAAE,4BAA4B,EAAE,MAAM,oBAAoB,CAAC;AACvE,OAAO,KAAK,EAAE,8BAA8B,EAAE,MAAM,cAAc,CAAC;AAOnE,MAAM,WAAW,mCAAmC;IAClD,oBAAoB,IAAI,QAAQ,CAAC,0BAA0B,CAAC,GAAG,IAAI,CAAC;IACpE,oBAAoB,IAAI,SAAS,QAAQ,CAAC,aAAa,CAAC,EAAE,CAAC;CAC5D;AAED,wBAAgB,kCAAkC,CAAC,SAAS,EAAE,MAAM,EAClE,KAAK,EAAE,8BAA8B,CAAC,SAAS,EAAE,MAAM,CAAC,EACxD,WAAW,EAAE,CAAC,OAAO,CAAC,EAAE,wBAAwB,KAAK,OAAO,CAAC,IAAI,CAAC,EAClE,YAAY,CAAC,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,EAClC,UAAU,CAAC,EAAE,CAAC,OAAO,CAAC,EAAE,wBAAwB,KAAK,OAAO,CAAC,OAAO,CAAC,EACrE,aAAa,CAAC,EAAE,CAAC,OAAO,CAAC,EAAE,wBAAwB,KAAK,OAAO,CAAC,OAAO,CAAC,EACxE,aAAa,CAAC,EAAE,mCAAmC,GAClD,4BAA4B,CAwI9B"}
@@ -0,0 +1,149 @@
1
+ import { EDITOR_COMMAND_ID, } from '@fps-games/editor-protocol';
2
+ import { createLocalEditorCommandFailure } from '../diagnostics.js';
3
+ const EDITOR_COMMAND_HOST_READY_TIMEOUT_MS = 10000;
4
+ const EDITOR_COMMAND_HOST_READY_MAX_TIMEOUT_MS = 60000;
5
+ const EDITOR_COMMAND_HOST_READY_POLL_INTERVAL_MS = 100;
6
+ const EDITOR_COMMAND_HOST_READY_MAX_POLL_INTERVAL_MS = 1000;
7
+ export function createLocalEditorCommandHostSource(state, enterEditor, reloadAssets, saveAndRun, discardAndRun, observability) {
8
+ return {
9
+ isBusy() {
10
+ return state.busy;
11
+ },
12
+ getMode() {
13
+ return createEditorCommandHostStatus(state, observability);
14
+ },
15
+ async enterEditor(input, context) {
16
+ const timeout = normalizeEditorCommandHostMilliseconds(input?.timeoutMs, EDITOR_COMMAND_HOST_READY_TIMEOUT_MS, EDITOR_COMMAND_HOST_READY_MAX_TIMEOUT_MS, EDITOR_COMMAND_ID.HOST_EDITOR_ENTER, 'timeoutMs');
17
+ if (!timeout.ok)
18
+ return timeout.result;
19
+ const before = createEditorCommandHostStatus(state, observability);
20
+ if (state.busy) {
21
+ return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.HOST_EDITOR_ENTER, 'Host is busy and cannot enter editor mode.', { code: 'host.busy' });
22
+ }
23
+ if (before.editorReady) {
24
+ await reloadAssets?.();
25
+ const ready = createEditorCommandHostStatus(state, observability);
26
+ return {
27
+ ...ready,
28
+ entered: false,
29
+ alreadyEditor: true,
30
+ };
31
+ }
32
+ await enterEditor(context);
33
+ const ready = await waitForEditorCommandHostReady(state, timeout.value, EDITOR_COMMAND_HOST_READY_POLL_INTERVAL_MS, observability);
34
+ if (!ready.editorReady) {
35
+ return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.HOST_EDITOR_ENTER, state.statusDetails || state.status || 'Host did not enter editor mode.', { code: state.statusTone === 'error' ? 'host.editorEnterFailed' : 'host.waitReady.timeout' });
36
+ }
37
+ return {
38
+ ...ready,
39
+ entered: true,
40
+ alreadyEditor: false,
41
+ };
42
+ },
43
+ async waitReady(input) {
44
+ const timeout = normalizeEditorCommandHostMilliseconds(input?.timeoutMs, EDITOR_COMMAND_HOST_READY_TIMEOUT_MS, EDITOR_COMMAND_HOST_READY_MAX_TIMEOUT_MS, EDITOR_COMMAND_ID.HOST_EDITOR_WAIT_READY, 'timeoutMs');
45
+ if (!timeout.ok)
46
+ return timeout.result;
47
+ const pollInterval = normalizeEditorCommandHostMilliseconds(input?.pollIntervalMs, EDITOR_COMMAND_HOST_READY_POLL_INTERVAL_MS, EDITOR_COMMAND_HOST_READY_MAX_POLL_INTERVAL_MS, EDITOR_COMMAND_ID.HOST_EDITOR_WAIT_READY, 'pollIntervalMs', 1);
48
+ if (!pollInterval.ok)
49
+ return pollInterval.result;
50
+ const ready = await waitForEditorCommandHostReady(state, timeout.value, pollInterval.value, observability);
51
+ if (!ready.editorReady) {
52
+ return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.HOST_EDITOR_WAIT_READY, 'Timed out waiting for editor mode readiness.', { code: 'host.waitReady.timeout' });
53
+ }
54
+ return ready;
55
+ },
56
+ async saveAndRun(_input, context) {
57
+ if (!createEditorCommandHostStatus(state, observability).editorReady || !saveAndRun) {
58
+ return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.HOST_EDITOR_SAVE_AND_RUN, 'Host is not ready to save and run.', { code: 'host.editorNotReady' });
59
+ }
60
+ let saved;
61
+ try {
62
+ saved = await saveAndRun(context);
63
+ }
64
+ catch (error) {
65
+ return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.HOST_EDITOR_SAVE_AND_RUN, state.statusDetails || state.status || (error instanceof Error ? error.message : String(error)), { code: 'host.saveRejected' });
66
+ }
67
+ if (!saved) {
68
+ return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.HOST_EDITOR_SAVE_AND_RUN, state.statusDetails || state.status || 'Host rejected the save operation.', { code: 'host.saveRejected' });
69
+ }
70
+ return {
71
+ ...createEditorCommandHostStatus(state, observability),
72
+ saved: true,
73
+ runScheduled: true,
74
+ };
75
+ },
76
+ async discardAndRun(_input, context) {
77
+ if (!createEditorCommandHostStatus(state, observability).editorReady || !discardAndRun) {
78
+ return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.HOST_EDITOR_DISCARD_AND_RUN, 'Host is not ready to discard and run.', { code: 'host.editorNotReady' });
79
+ }
80
+ const accepted = await discardAndRun(context);
81
+ if (!accepted) {
82
+ return createLocalEditorCommandFailure(EDITOR_COMMAND_ID.HOST_EDITOR_DISCARD_AND_RUN, 'Host discard was cancelled by the active lifecycle policy.', { code: 'host.discardRejected' });
83
+ }
84
+ return {
85
+ ...createEditorCommandHostStatus(state, observability),
86
+ discarded: true,
87
+ runScheduled: true,
88
+ };
89
+ },
90
+ };
91
+ }
92
+ function createEditorCommandHostStatus(state, observability) {
93
+ const lifecycle = observability?.getLifecycleSnapshot();
94
+ const diagnostics = observability?.getRecentDiagnostics().slice(-5);
95
+ return {
96
+ mode: state.mode,
97
+ editorReady: state.mode === 'editor' && !!state.session && !state.busy,
98
+ busy: state.busy,
99
+ status: state.status,
100
+ statusTone: state.statusTone,
101
+ statusDetails: state.statusDetails,
102
+ sessionActive: !!state.session,
103
+ ...(lifecycle ? {
104
+ lifecycle: {
105
+ revision: lifecycle.revision,
106
+ transitioning: lifecycle.transitioning,
107
+ ...(lifecycle.activeTransition ? { activeTransition: { ...lifecycle.activeTransition } } : {}),
108
+ application: lifecycle.application,
109
+ project: lifecycle.project,
110
+ mode: lifecycle.mode,
111
+ document: lifecycle.document,
112
+ preview: lifecycle.preview,
113
+ scopes: lifecycle.scopes.map(scope => ({ ...scope })),
114
+ },
115
+ } : {}),
116
+ ...(diagnostics && diagnostics.length > 0 ? {
117
+ recentDiagnostics: diagnostics.map(diagnostic => ({
118
+ code: diagnostic.code,
119
+ message: diagnostic.message,
120
+ severity: diagnostic.severity,
121
+ ...(diagnostic.pluginId ? { pluginId: diagnostic.pluginId } : {}),
122
+ })),
123
+ } : {}),
124
+ };
125
+ }
126
+ async function waitForEditorCommandHostReady(state, timeoutMs, pollIntervalMs, observability) {
127
+ const startedAt = Date.now();
128
+ let status = createEditorCommandHostStatus(state, observability);
129
+ while (!status.editorReady && Date.now() - startedAt < timeoutMs) {
130
+ await waitForEditorCommandHostPoll(Math.min(pollIntervalMs, Math.max(0, timeoutMs - (Date.now() - startedAt))));
131
+ status = createEditorCommandHostStatus(state, observability);
132
+ }
133
+ return status;
134
+ }
135
+ function waitForEditorCommandHostPoll(delayMs) {
136
+ return new Promise(resolve => setTimeout(resolve, Math.max(0, delayMs)));
137
+ }
138
+ function normalizeEditorCommandHostMilliseconds(value, fallback, maximum, capabilityId, fieldName, minimum = 0) {
139
+ if (value === undefined)
140
+ return { ok: true, value: fallback };
141
+ if (typeof value !== 'number' || !Number.isFinite(value) || value < minimum || value > maximum) {
142
+ return {
143
+ ok: false,
144
+ result: createLocalEditorCommandFailure(capabilityId, `${fieldName} must be a finite number between ${minimum} and ${maximum}.`, { code: 'host.invalidInput' }),
145
+ };
146
+ }
147
+ return { ok: true, value };
148
+ }
149
+ //# sourceMappingURL=host-lifecycle.js.map
@@ -0,0 +1 @@
1
+ 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{\n EDITOR_COMMAND_ID,\n type EditorCommandHostEditorEnterOutput,\n type EditorCommandHostEditorSaveAndRunOutput,\n type EditorCommandHostEditorDiscardAndRunOutput,\n type EditorCommandHostEditorWaitReadyOutput,\n type EditorCommandHostStatus,\n} from '@fps-games/editor-protocol';\nimport type { FpsDiagnostic } from '@fps-games/plugin-api';\nimport type { EditorCommandCallContext } from '@fps-games/editor-core';\nimport type { FpsEditorLifecycleSnapshot } from '@fps-games/editor-core/lifecycle';\nimport { createLocalEditorCommandFailure } from '../diagnostics.js';\nimport type { LocalEditorCommandHostSource } from '../source-types.js';\nimport type { LocalEditorCommandHarnessState } from '../shared.js';\n\nconst EDITOR_COMMAND_HOST_READY_TIMEOUT_MS = 10000;\nconst EDITOR_COMMAND_HOST_READY_MAX_TIMEOUT_MS = 60000;\nconst EDITOR_COMMAND_HOST_READY_POLL_INTERVAL_MS = 100;\nconst EDITOR_COMMAND_HOST_READY_MAX_POLL_INTERVAL_MS = 1000;\n\nexport interface LocalEditorCommandHostObservability {\n getLifecycleSnapshot(): Readonly<FpsEditorLifecycleSnapshot> | null;\n getRecentDiagnostics(): readonly Readonly<FpsDiagnostic>[];\n}\n\nexport function createLocalEditorCommandHostSource<TDocument, TPatch>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n enterEditor: (context?: EditorCommandCallContext) => Promise<void>,\n reloadAssets?: () => Promise<void>,\n saveAndRun?: (context?: EditorCommandCallContext) => Promise<boolean>,\n discardAndRun?: (context?: EditorCommandCallContext) => Promise<boolean>,\n observability?: LocalEditorCommandHostObservability,\n): LocalEditorCommandHostSource {\n return {\n isBusy() {\n return state.busy;\n },\n getMode() {\n return createEditorCommandHostStatus(state, observability);\n },\n async enterEditor(input, context) {\n const timeout = normalizeEditorCommandHostMilliseconds(\n input?.timeoutMs,\n EDITOR_COMMAND_HOST_READY_TIMEOUT_MS,\n EDITOR_COMMAND_HOST_READY_MAX_TIMEOUT_MS,\n EDITOR_COMMAND_ID.HOST_EDITOR_ENTER,\n 'timeoutMs',\n );\n if (!timeout.ok) return timeout.result;\n const before = createEditorCommandHostStatus(state, observability);\n if (state.busy) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.HOST_EDITOR_ENTER,\n 'Host is busy and cannot enter editor mode.',\n { code: 'host.busy' },\n );\n }\n if (before.editorReady) {\n await reloadAssets?.();\n const ready = createEditorCommandHostStatus(state, observability);\n return {\n ...ready,\n entered: false,\n alreadyEditor: true,\n } satisfies EditorCommandHostEditorEnterOutput;\n }\n await enterEditor(context);\n const ready = await waitForEditorCommandHostReady(\n state,\n timeout.value,\n EDITOR_COMMAND_HOST_READY_POLL_INTERVAL_MS,\n observability,\n );\n if (!ready.editorReady) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.HOST_EDITOR_ENTER,\n state.statusDetails || state.status || 'Host did not enter editor mode.',\n { code: state.statusTone === 'error' ? 'host.editorEnterFailed' : 'host.waitReady.timeout' },\n );\n }\n return {\n ...ready,\n entered: true,\n alreadyEditor: false,\n } satisfies EditorCommandHostEditorEnterOutput;\n },\n async waitReady(input) {\n const timeout = normalizeEditorCommandHostMilliseconds(\n input?.timeoutMs,\n EDITOR_COMMAND_HOST_READY_TIMEOUT_MS,\n EDITOR_COMMAND_HOST_READY_MAX_TIMEOUT_MS,\n EDITOR_COMMAND_ID.HOST_EDITOR_WAIT_READY,\n 'timeoutMs',\n );\n if (!timeout.ok) return timeout.result;\n const pollInterval = normalizeEditorCommandHostMilliseconds(\n input?.pollIntervalMs,\n EDITOR_COMMAND_HOST_READY_POLL_INTERVAL_MS,\n EDITOR_COMMAND_HOST_READY_MAX_POLL_INTERVAL_MS,\n EDITOR_COMMAND_ID.HOST_EDITOR_WAIT_READY,\n 'pollIntervalMs',\n 1,\n );\n if (!pollInterval.ok) return pollInterval.result;\n const ready = await waitForEditorCommandHostReady(state, timeout.value, pollInterval.value, observability);\n if (!ready.editorReady) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.HOST_EDITOR_WAIT_READY,\n 'Timed out waiting for editor mode readiness.',\n { code: 'host.waitReady.timeout' },\n );\n }\n return ready satisfies EditorCommandHostEditorWaitReadyOutput;\n },\n async saveAndRun(_input, context) {\n if (!createEditorCommandHostStatus(state, observability).editorReady || !saveAndRun) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.HOST_EDITOR_SAVE_AND_RUN,\n 'Host is not ready to save and run.',\n { code: 'host.editorNotReady' },\n );\n }\n let saved: boolean;\n try {\n saved = await saveAndRun(context);\n } catch (error) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.HOST_EDITOR_SAVE_AND_RUN,\n state.statusDetails || state.status || (error instanceof Error ? error.message : String(error)),\n { code: 'host.saveRejected' },\n );\n }\n if (!saved) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.HOST_EDITOR_SAVE_AND_RUN,\n state.statusDetails || state.status || 'Host rejected the save operation.',\n { code: 'host.saveRejected' },\n );\n }\n return {\n ...createEditorCommandHostStatus(state, observability),\n saved: true,\n runScheduled: true,\n } satisfies EditorCommandHostEditorSaveAndRunOutput;\n },\n async discardAndRun(_input, context) {\n if (!createEditorCommandHostStatus(state, observability).editorReady || !discardAndRun) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.HOST_EDITOR_DISCARD_AND_RUN,\n 'Host is not ready to discard and run.',\n { code: 'host.editorNotReady' },\n );\n }\n const accepted = await discardAndRun(context);\n if (!accepted) {\n return createLocalEditorCommandFailure(\n EDITOR_COMMAND_ID.HOST_EDITOR_DISCARD_AND_RUN,\n 'Host discard was cancelled by the active lifecycle policy.',\n { code: 'host.discardRejected' },\n );\n }\n return {\n ...createEditorCommandHostStatus(state, observability),\n discarded: true,\n runScheduled: true,\n } satisfies EditorCommandHostEditorDiscardAndRunOutput;\n },\n };\n}\n\nfunction createEditorCommandHostStatus<TDocument, TPatch>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n observability?: LocalEditorCommandHostObservability,\n): EditorCommandHostStatus {\n const lifecycle = observability?.getLifecycleSnapshot();\n const diagnostics = observability?.getRecentDiagnostics().slice(-5);\n return {\n mode: state.mode,\n editorReady: state.mode === 'editor' && !!state.session && !state.busy,\n busy: state.busy,\n status: state.status,\n statusTone: state.statusTone,\n statusDetails: state.statusDetails,\n sessionActive: !!state.session,\n ...(lifecycle ? {\n lifecycle: {\n revision: lifecycle.revision,\n transitioning: lifecycle.transitioning,\n ...(lifecycle.activeTransition ? { activeTransition: { ...lifecycle.activeTransition } } : {}),\n application: lifecycle.application,\n project: lifecycle.project,\n mode: lifecycle.mode,\n document: lifecycle.document,\n preview: lifecycle.preview,\n scopes: lifecycle.scopes.map(scope => ({ ...scope })),\n },\n } : {}),\n ...(diagnostics && diagnostics.length > 0 ? {\n recentDiagnostics: diagnostics.map(diagnostic => ({\n code: diagnostic.code,\n message: diagnostic.message,\n severity: diagnostic.severity,\n ...(diagnostic.pluginId ? { pluginId: diagnostic.pluginId } : {}),\n })),\n } : {}),\n };\n}\n\nasync function waitForEditorCommandHostReady<TDocument, TPatch>(\n state: LocalEditorCommandHarnessState<TDocument, TPatch>,\n timeoutMs: number,\n pollIntervalMs: number,\n observability?: LocalEditorCommandHostObservability,\n): Promise<EditorCommandHostStatus> {\n const startedAt = Date.now();\n let status = createEditorCommandHostStatus(state, observability);\n while (!status.editorReady && Date.now() - startedAt < timeoutMs) {\n await waitForEditorCommandHostPoll(Math.min(pollIntervalMs, Math.max(0, timeoutMs - (Date.now() - startedAt))));\n status = createEditorCommandHostStatus(state, observability);\n }\n return status;\n}\n\nfunction waitForEditorCommandHostPoll(delayMs: number): Promise<void> {\n return new Promise(resolve => setTimeout(resolve, Math.max(0, delayMs)));\n}\n\nfunction normalizeEditorCommandHostMilliseconds(\n value: unknown,\n fallback: number,\n maximum: number,\n capabilityId: string,\n fieldName: string,\n minimum = 0,\n): { ok: true; value: number } | { ok: false; result: ReturnType<typeof createLocalEditorCommandFailure> } {\n if (value === undefined) return { ok: true, value: fallback };\n if (typeof value !== 'number' || !Number.isFinite(value) || value < minimum || value > maximum) {\n return {\n ok: false,\n result: createLocalEditorCommandFailure(\n capabilityId,\n `${fieldName} must be a finite number between ${minimum} and ${maximum}.`,\n { code: 'host.invalidInput' },\n ),\n };\n }\n return { ok: true, value };\n}\n"]}
@@ -0,0 +1,5 @@
1
+ import type { LocalEditorHarnessOptions } from '../../local-editor-harness.js';
2
+ import type { LocalEditorCommandPrefabSource } from '../source-types.js';
3
+ import { type LocalEditorCommandCapabilitySourceOperations, type LocalEditorCommandHarnessState } from '../shared.js';
4
+ export declare function createLocalEditorCommandPrefabSource<TDocument, TPatch, TAsset>(state: LocalEditorCommandHarnessState<TDocument, TPatch>, options: LocalEditorHarnessOptions<TDocument, TPatch, TAsset>, renderUi: () => void, operations: LocalEditorCommandCapabilitySourceOperations<TDocument>): LocalEditorCommandPrefabSource;
5
+ //# sourceMappingURL=prefabs.d.ts.map
@@ -0,0 +1 @@
1
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