@driftengine/core 3.61.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +9 -0
  3. package/README.md +9 -0
  4. package/dist/behavior/behaviorTree.d.ts +140 -0
  5. package/dist/behavior/behaviorTree.js +289 -0
  6. package/dist/build/shaderComments.d.ts +64 -0
  7. package/dist/build/shaderComments.js +0 -0
  8. package/dist/cinematic/player.d.ts +80 -0
  9. package/dist/cinematic/player.js +184 -0
  10. package/dist/cinematic/script.d.ts +63 -0
  11. package/dist/cinematic/script.js +141 -0
  12. package/dist/core/bootGate.d.ts +37 -0
  13. package/dist/core/bootGate.js +47 -0
  14. package/dist/core/loadTracker.d.ts +78 -0
  15. package/dist/core/loadTracker.js +106 -0
  16. package/dist/core/loop.d.ts +118 -0
  17. package/dist/core/loop.js +84 -0
  18. package/dist/core/messageQueue.d.ts +61 -0
  19. package/dist/core/messageQueue.js +104 -0
  20. package/dist/core/onceSet.d.ts +27 -0
  21. package/dist/core/onceSet.js +62 -0
  22. package/dist/core/preferences.d.ts +47 -0
  23. package/dist/core/preferences.js +140 -0
  24. package/dist/core/remoteSave.d.ts +154 -0
  25. package/dist/core/remoteSave.js +249 -0
  26. package/dist/core/rng.d.ts +64 -0
  27. package/dist/core/rng.js +72 -0
  28. package/dist/core/stepBudget.d.ts +91 -0
  29. package/dist/core/stepBudget.js +105 -0
  30. package/dist/core/storage.d.ts +52 -0
  31. package/dist/core/storage.js +85 -0
  32. package/dist/core/tickTrace.d.ts +72 -0
  33. package/dist/core/tickTrace.js +102 -0
  34. package/dist/core/timeCurve.d.ts +83 -0
  35. package/dist/core/timeCurve.js +107 -0
  36. package/dist/core/withDefaults.d.ts +21 -0
  37. package/dist/core/withDefaults.js +29 -0
  38. package/dist/dev/contactProbe.d.ts +41 -0
  39. package/dist/dev/contactProbe.js +58 -0
  40. package/dist/dev/fpsMeter.d.ts +45 -0
  41. package/dist/dev/fpsMeter.js +86 -0
  42. package/dist/environment/celestialClock.d.ts +141 -0
  43. package/dist/environment/celestialClock.js +262 -0
  44. package/dist/geometry/decal.d.ts +61 -0
  45. package/dist/geometry/decal.js +178 -0
  46. package/dist/geometry/filmPatch.d.ts +35 -0
  47. package/dist/geometry/filmPatch.js +112 -0
  48. package/dist/geometry/growable.d.ts +70 -0
  49. package/dist/geometry/growable.js +167 -0
  50. package/dist/geometry/lightVolume.d.ts +76 -0
  51. package/dist/geometry/lightVolume.js +65 -0
  52. package/dist/geometry/meshBuilder.d.ts +426 -0
  53. package/dist/geometry/meshBuilder.js +1184 -0
  54. package/dist/geometry/pixelFont.d.ts +59 -0
  55. package/dist/geometry/pixelFont.js +179 -0
  56. package/dist/geometry/ribbon.d.ts +101 -0
  57. package/dist/geometry/ribbon.js +546 -0
  58. package/dist/geometry/shellFill.d.ts +101 -0
  59. package/dist/geometry/shellFill.js +203 -0
  60. package/dist/geometry/spline.d.ts +162 -0
  61. package/dist/geometry/spline.js +527 -0
  62. package/dist/geometry/tangents.d.ts +30 -0
  63. package/dist/geometry/tangents.js +142 -0
  64. package/dist/geometry/textMesh.d.ts +51 -0
  65. package/dist/geometry/textMesh.js +57 -0
  66. package/dist/geometry/treeBuilder.d.ts +37 -0
  67. package/dist/geometry/treeBuilder.js +56 -0
  68. package/dist/host/display.d.ts +135 -0
  69. package/dist/host/display.js +114 -0
  70. package/dist/host/files.d.ts +25 -0
  71. package/dist/host/files.js +44 -0
  72. package/dist/host/lifecycle.d.ts +45 -0
  73. package/dist/host/lifecycle.js +28 -0
  74. package/dist/host/platformServices.d.ts +23 -0
  75. package/dist/host/platformServices.js +1 -0
  76. package/dist/host/screen.d.ts +49 -0
  77. package/dist/host/screen.js +90 -0
  78. package/dist/index.d.ts +289 -0
  79. package/dist/index.js +320 -0
  80. package/dist/input/actionMap.d.ts +181 -0
  81. package/dist/input/actionMap.js +314 -0
  82. package/dist/input/activeDevice.d.ts +55 -0
  83. package/dist/input/activeDevice.js +83 -0
  84. package/dist/input/gamepadIdentity.d.ts +43 -0
  85. package/dist/input/gamepadIdentity.js +108 -0
  86. package/dist/input/gamepadMapping.d.ts +56 -0
  87. package/dist/input/gamepadMapping.js +91 -0
  88. package/dist/input/input.d.ts +281 -0
  89. package/dist/input/input.js +703 -0
  90. package/dist/input/inputHarness.d.ts +42 -0
  91. package/dist/input/inputHarness.js +193 -0
  92. package/dist/input/rightGesture.d.ts +57 -0
  93. package/dist/input/rightGesture.js +49 -0
  94. package/dist/input/rumble.d.ts +71 -0
  95. package/dist/input/rumble.js +119 -0
  96. package/dist/input/touchControls.d.ts +138 -0
  97. package/dist/input/touchControls.js +352 -0
  98. package/dist/input/typingTarget.d.ts +6 -0
  99. package/dist/input/typingTarget.js +27 -0
  100. package/dist/math/bounds.d.ts +61 -0
  101. package/dist/math/bounds.js +121 -0
  102. package/dist/math/color.d.ts +8 -0
  103. package/dist/math/color.js +35 -0
  104. package/dist/math/exact.d.ts +66 -0
  105. package/dist/math/exact.js +262 -0
  106. package/dist/math/frustum.d.ts +44 -0
  107. package/dist/math/frustum.js +90 -0
  108. package/dist/math/intersect.d.ts +76 -0
  109. package/dist/math/intersect.js +185 -0
  110. package/dist/math/scalar.d.ts +51 -0
  111. package/dist/math/scalar.js +99 -0
  112. package/dist/math/spring.d.ts +59 -0
  113. package/dist/math/spring.js +88 -0
  114. package/dist/nav/navGraph.d.ts +71 -0
  115. package/dist/nav/navGraph.js +111 -0
  116. package/dist/nav/navPath.d.ts +93 -0
  117. package/dist/nav/navPath.js +162 -0
  118. package/dist/nav/navSearch.d.ts +74 -0
  119. package/dist/nav/navSearch.js +198 -0
  120. package/dist/physics/boxSurface.d.ts +48 -0
  121. package/dist/physics/boxSurface.js +73 -0
  122. package/dist/physics/colliderSurface.d.ts +46 -0
  123. package/dist/physics/colliderSurface.js +146 -0
  124. package/dist/physics/compositeSurface.d.ts +33 -0
  125. package/dist/physics/compositeSurface.js +108 -0
  126. package/dist/physics/heightSurface.d.ts +103 -0
  127. package/dist/physics/heightSurface.js +153 -0
  128. package/dist/physics/ribbonSurface.d.ts +239 -0
  129. package/dist/physics/ribbonSurface.js +522 -0
  130. package/dist/render/ambientOcclusionPass.d.ts +53 -0
  131. package/dist/render/ambientOcclusionPass.js +179 -0
  132. package/dist/render/areaLights.d.ts +116 -0
  133. package/dist/render/areaLights.js +91 -0
  134. package/dist/render/areaShadowSet.d.ts +184 -0
  135. package/dist/render/areaShadowSet.js +277 -0
  136. package/dist/render/atmosphere.d.ts +94 -0
  137. package/dist/render/atmosphere.js +91 -0
  138. package/dist/render/backend/api.d.ts +496 -0
  139. package/dist/render/backend/api.js +1 -0
  140. package/dist/render/backend/budget.d.ts +82 -0
  141. package/dist/render/backend/budget.js +99 -0
  142. package/dist/render/backend/createRenderer.d.ts +135 -0
  143. package/dist/render/backend/createRenderer.js +201 -0
  144. package/dist/render/backend/deadline.d.ts +24 -0
  145. package/dist/render/backend/deadline.js +38 -0
  146. package/dist/render/backend/probe.d.ts +30 -0
  147. package/dist/render/backend/probe.js +129 -0
  148. package/dist/render/backend/select.d.ts +70 -0
  149. package/dist/render/backend/select.js +249 -0
  150. package/dist/render/backend/timer.d.ts +50 -0
  151. package/dist/render/backend/timer.js +1 -0
  152. package/dist/render/backend/webgl2/instanced.d.ts +21 -0
  153. package/dist/render/backend/webgl2/instanced.js +42 -0
  154. package/dist/render/backend/webgl2/morphTexture.d.ts +21 -0
  155. package/dist/render/backend/webgl2/morphTexture.js +55 -0
  156. package/dist/render/backend/webgl2/renderer.d.ts +3027 -0
  157. package/dist/render/backend/webgl2/renderer.js +6041 -0
  158. package/dist/render/backend/webgl2/skinPaletteTexture.d.ts +32 -0
  159. package/dist/render/backend/webgl2/skinPaletteTexture.js +68 -0
  160. package/dist/render/backend/webgpu/boltPass.d.ts +42 -0
  161. package/dist/render/backend/webgpu/boltPass.js +160 -0
  162. package/dist/render/backend/webgpu/buffers.d.ts +159 -0
  163. package/dist/render/backend/webgpu/buffers.js +402 -0
  164. package/dist/render/backend/webgpu/causticsPass.d.ts +36 -0
  165. package/dist/render/backend/webgpu/causticsPass.js +138 -0
  166. package/dist/render/backend/webgpu/clusterBinner.d.ts +51 -0
  167. package/dist/render/backend/webgpu/clusterBinner.js +206 -0
  168. package/dist/render/backend/webgpu/depthPass.d.ts +114 -0
  169. package/dist/render/backend/webgpu/depthPass.js +228 -0
  170. package/dist/render/backend/webgpu/device.d.ts +52 -0
  171. package/dist/render/backend/webgpu/device.js +121 -0
  172. package/dist/render/backend/webgpu/drawCommand.d.ts +43 -0
  173. package/dist/render/backend/webgpu/drawCommand.js +54 -0
  174. package/dist/render/backend/webgpu/environmentTexels.d.ts +28 -0
  175. package/dist/render/backend/webgpu/environmentTexels.js +79 -0
  176. package/dist/render/backend/webgpu/filmPass.d.ts +29 -0
  177. package/dist/render/backend/webgpu/filmPass.js +97 -0
  178. package/dist/render/backend/webgpu/flatPass.d.ts +213 -0
  179. package/dist/render/backend/webgpu/flatPass.js +482 -0
  180. package/dist/render/backend/webgpu/flockPass.d.ts +34 -0
  181. package/dist/render/backend/webgpu/flockPass.js +129 -0
  182. package/dist/render/backend/webgpu/gpuTimestamps.d.ts +94 -0
  183. package/dist/render/backend/webgpu/gpuTimestamps.js +213 -0
  184. package/dist/render/backend/webgpu/insetPass.d.ts +19 -0
  185. package/dist/render/backend/webgpu/insetPass.js +108 -0
  186. package/dist/render/backend/webgpu/instanced.d.ts +27 -0
  187. package/dist/render/backend/webgpu/instanced.js +49 -0
  188. package/dist/render/backend/webgpu/lightVolumePass.d.ts +75 -0
  189. package/dist/render/backend/webgpu/lightVolumePass.js +154 -0
  190. package/dist/render/backend/webgpu/linePass.d.ts +90 -0
  191. package/dist/render/backend/webgpu/linePass.js +220 -0
  192. package/dist/render/backend/webgpu/morphTexture.d.ts +18 -0
  193. package/dist/render/backend/webgpu/morphTexture.js +51 -0
  194. package/dist/render/backend/webgpu/panelPass.d.ts +37 -0
  195. package/dist/render/backend/webgpu/panelPass.js +114 -0
  196. package/dist/render/backend/webgpu/particlePass.d.ts +89 -0
  197. package/dist/render/backend/webgpu/particlePass.js +280 -0
  198. package/dist/render/backend/webgpu/pipelineCache.d.ts +93 -0
  199. package/dist/render/backend/webgpu/pipelineCache.js +140 -0
  200. package/dist/render/backend/webgpu/plumePass.d.ts +69 -0
  201. package/dist/render/backend/webgpu/plumePass.js +213 -0
  202. package/dist/render/backend/webgpu/pointShadowPass.d.ts +88 -0
  203. package/dist/render/backend/webgpu/pointShadowPass.js +280 -0
  204. package/dist/render/backend/webgpu/postPass.d.ts +342 -0
  205. package/dist/render/backend/webgpu/postPass.js +366 -0
  206. package/dist/render/backend/webgpu/probePass.d.ts +108 -0
  207. package/dist/render/backend/webgpu/probePass.js +188 -0
  208. package/dist/render/backend/webgpu/reflectionPass.d.ts +29 -0
  209. package/dist/render/backend/webgpu/reflectionPass.js +87 -0
  210. package/dist/render/backend/webgpu/renderer.d.ts +3082 -0
  211. package/dist/render/backend/webgpu/renderer.js +10911 -0
  212. package/dist/render/backend/webgpu/scatterPass.d.ts +95 -0
  213. package/dist/render/backend/webgpu/scatterPass.js +266 -0
  214. package/dist/render/backend/webgpu/sdfTextPass.d.ts +86 -0
  215. package/dist/render/backend/webgpu/sdfTextPass.js +190 -0
  216. package/dist/render/backend/webgpu/shaderModules.d.ts +9 -0
  217. package/dist/render/backend/webgpu/shaderModules.js +45 -0
  218. package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.d.ts +23 -0
  219. package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.js +208 -0
  220. package/dist/render/backend/webgpu/skinPaletteRing.d.ts +67 -0
  221. package/dist/render/backend/webgpu/skinPaletteRing.js +97 -0
  222. package/dist/render/backend/webgpu/skinPaletteTexture.d.ts +17 -0
  223. package/dist/render/backend/webgpu/skinPaletteTexture.js +68 -0
  224. package/dist/render/backend/webgpu/skyPass.d.ts +102 -0
  225. package/dist/render/backend/webgpu/skyPass.js +70 -0
  226. package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +41 -0
  227. package/dist/render/backend/webgpu/surfaceTexturePass.js +228 -0
  228. package/dist/render/backend/webgpu/textPass.d.ts +73 -0
  229. package/dist/render/backend/webgpu/textPass.js +190 -0
  230. package/dist/render/backend/webgpu/uniformRing.d.ts +133 -0
  231. package/dist/render/backend/webgpu/uniformRing.js +208 -0
  232. package/dist/render/backend/webgpu/waterPass.d.ts +73 -0
  233. package/dist/render/backend/webgpu/waterPass.js +160 -0
  234. package/dist/render/backend/webgpu/windStreakPass.d.ts +46 -0
  235. package/dist/render/backend/webgpu/windStreakPass.js +153 -0
  236. package/dist/render/billboard.d.ts +27 -0
  237. package/dist/render/billboard.js +79 -0
  238. package/dist/render/bloomChain.d.ts +66 -0
  239. package/dist/render/bloomChain.js +83 -0
  240. package/dist/render/bloomPass.d.ts +54 -0
  241. package/dist/render/bloomPass.js +219 -0
  242. package/dist/render/boltBatch.d.ts +39 -0
  243. package/dist/render/boltBatch.js +121 -0
  244. package/dist/render/boltPool.d.ts +135 -0
  245. package/dist/render/boltPool.js +259 -0
  246. package/dist/render/boom.d.ts +46 -0
  247. package/dist/render/boom.js +81 -0
  248. package/dist/render/camera.d.ts +119 -0
  249. package/dist/render/camera.js +304 -0
  250. package/dist/render/causticsRenderer.d.ts +63 -0
  251. package/dist/render/causticsRenderer.js +119 -0
  252. package/dist/render/cinematicCamera.d.ts +102 -0
  253. package/dist/render/cinematicCamera.js +227 -0
  254. package/dist/render/clusteredLights.d.ts +260 -0
  255. package/dist/render/clusteredLights.js +479 -0
  256. package/dist/render/colourGrade.d.ts +62 -0
  257. package/dist/render/colourGrade.js +91 -0
  258. package/dist/render/compute.d.ts +74 -0
  259. package/dist/render/compute.js +8 -0
  260. package/dist/render/contextLoss.d.ts +32 -0
  261. package/dist/render/contextLoss.js +46 -0
  262. package/dist/render/debugLines.d.ts +75 -0
  263. package/dist/render/debugLines.js +281 -0
  264. package/dist/render/decalPass.d.ts +34 -0
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  266. package/dist/render/decalProjector.d.ts +140 -0
  267. package/dist/render/decalProjector.js +282 -0
  268. package/dist/render/decalQueue.d.ts +53 -0
  269. package/dist/render/decalQueue.js +87 -0
  270. package/dist/render/depthConvention.d.ts +314 -0
  271. package/dist/render/depthConvention.js +346 -0
  272. package/dist/render/drawingBuffer.d.ts +52 -0
  273. package/dist/render/drawingBuffer.js +67 -0
  274. package/dist/render/emptyTexture.d.ts +60 -0
  275. package/dist/render/emptyTexture.js +103 -0
  276. package/dist/render/envProbeArray.d.ts +85 -0
  277. package/dist/render/envProbeArray.js +164 -0
  278. package/dist/render/equirectToCube.d.ts +54 -0
  279. package/dist/render/equirectToCube.js +123 -0
  280. package/dist/render/flockGeometry.d.ts +23 -0
  281. package/dist/render/flockGeometry.js +43 -0
  282. package/dist/render/flockRenderer.d.ts +37 -0
  283. package/dist/render/flockRenderer.js +70 -0
  284. package/dist/render/frame/arena.d.ts +32 -0
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  286. package/dist/render/frame/index.d.ts +18 -0
  287. package/dist/render/frame/index.js +4 -0
  288. package/dist/render/frame/replay.d.ts +34 -0
  289. package/dist/render/frame/replay.js +48 -0
  290. package/dist/render/frame/resources.d.ts +25 -0
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  292. package/dist/render/frame/schedule.d.ts +37 -0
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  294. package/dist/render/frameView.d.ts +19 -0
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  296. package/dist/render/gizmo.d.ts +236 -0
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  298. package/dist/render/globalMedium.d.ts +124 -0
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  300. package/dist/render/globalMediumPass.d.ts +101 -0
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  302. package/dist/render/gpuCapability.d.ts +111 -0
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  304. package/dist/render/gpuTimer.d.ts +87 -0
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  306. package/dist/render/halfFloat.d.ts +4 -0
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  310. package/dist/render/iesProfile.d.ts +64 -0
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  314. package/dist/render/instancedMesh.d.ts +48 -0
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  316. package/dist/render/instances.d.ts +69 -0
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  318. package/dist/render/lightBudget.d.ts +397 -0
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  320. package/dist/render/lightMatrix.d.ts +3 -0
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  322. package/dist/render/lightVolumeDraw.d.ts +132 -0
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  330. package/dist/render/lod.d.ts +35 -0
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  332. package/dist/render/mesh.d.ts +177 -0
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  334. package/dist/render/occlusion.d.ts +81 -0
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  336. package/dist/render/oitPass.d.ts +67 -0
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  338. package/dist/render/orderIndependent.d.ts +92 -0
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  340. package/dist/render/particleBatch.d.ts +140 -0
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  342. package/dist/render/particleMaterial.d.ts +54 -0
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  344. package/dist/render/particlePool.d.ts +124 -0
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  346. package/dist/render/pass.d.ts +195 -0
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  348. package/dist/render/passTarget.d.ts +86 -0
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  350. package/dist/render/pickable.d.ts +31 -0
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  352. package/dist/render/planarReflection.d.ts +59 -0
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  356. package/dist/render/plumeGeometry.d.ts +25 -0
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  358. package/dist/render/plumeMaterial.d.ts +31 -0
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  364. package/dist/render/pointShadowArray.d.ts +95 -0
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  366. package/dist/render/pointShadowBudget.d.ts +118 -0
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  372. package/dist/render/pointShadowSystem.d.ts +195 -0
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  733. package/src/render/backend/webgpu/morphTexture.ts +61 -0
  734. package/src/render/backend/webgpu/panelPass.ts +138 -0
  735. package/src/render/backend/webgpu/particlePass.ts +370 -0
  736. package/src/render/backend/webgpu/pipelineCache.ts +152 -0
  737. package/src/render/backend/webgpu/plumePass.ts +292 -0
  738. package/src/render/backend/webgpu/pointShadowPass.ts +368 -0
  739. package/src/render/backend/webgpu/postPass.ts +470 -0
  740. package/src/render/backend/webgpu/probePass.ts +218 -0
  741. package/src/render/backend/webgpu/reflectionPass.ts +137 -0
  742. package/src/render/backend/webgpu/renderer.ts +13004 -0
  743. package/src/render/backend/webgpu/scatterPass.ts +354 -0
  744. package/src/render/backend/webgpu/sdfTextPass.ts +220 -0
  745. package/src/render/backend/webgpu/shaderModules.ts +49 -0
  746. package/src/render/backend/webgpu/shaders/clusterBin.wgsl.ts +219 -0
  747. package/src/render/backend/webgpu/skinPaletteRing.ts +105 -0
  748. package/src/render/backend/webgpu/skinPaletteTexture.ts +79 -0
  749. package/src/render/backend/webgpu/skyPass.ts +85 -0
  750. package/src/render/backend/webgpu/surfaceTexturePass.ts +257 -0
  751. package/src/render/backend/webgpu/textPass.ts +224 -0
  752. package/src/render/backend/webgpu/uniformRing.ts +228 -0
  753. package/src/render/backend/webgpu/waterPass.ts +211 -0
  754. package/src/render/backend/webgpu/windStreakPass.ts +196 -0
  755. package/src/render/billboard.ts +108 -0
  756. package/src/render/bloomChain.ts +101 -0
  757. package/src/render/bloomPass.ts +256 -0
  758. package/src/render/boltBatch.ts +141 -0
  759. package/src/render/boltPool.ts +360 -0
  760. package/src/render/boom.ts +123 -0
  761. package/src/render/camera.ts +348 -0
  762. package/src/render/causticsRenderer.ts +171 -0
  763. package/src/render/cinematicCamera.ts +278 -0
  764. package/src/render/clusteredLights.ts +598 -0
  765. package/src/render/colourGrade.ts +109 -0
  766. package/src/render/compute.ts +83 -0
  767. package/src/render/contextLoss.ts +50 -0
  768. package/src/render/debugLines.ts +411 -0
  769. package/src/render/decalPass.ts +124 -0
  770. package/src/render/decalProjector.ts +390 -0
  771. package/src/render/decalQueue.ts +110 -0
  772. package/src/render/depthConvention.ts +383 -0
  773. package/src/render/drawingBuffer.ts +89 -0
  774. package/src/render/emptyTexture.ts +130 -0
  775. package/src/render/envProbeArray.ts +201 -0
  776. package/src/render/equirectToCube.ts +160 -0
  777. package/src/render/flockGeometry.ts +53 -0
  778. package/src/render/flockRenderer.ts +111 -0
  779. package/src/render/frame/arena.ts +93 -0
  780. package/src/render/frame/index.ts +29 -0
  781. package/src/render/frame/replay.ts +50 -0
  782. package/src/render/frame/resources.ts +61 -0
  783. package/src/render/frame/schedule.ts +85 -0
  784. package/src/render/frameView.ts +20 -0
  785. package/src/render/gizmo.ts +923 -0
  786. package/src/render/globalMedium.ts +154 -0
  787. package/src/render/globalMediumPass.ts +323 -0
  788. package/src/render/gpuCapability.ts +244 -0
  789. package/src/render/gpuTimer.ts +182 -0
  790. package/src/render/halfFloat.ts +39 -0
  791. package/src/render/handleRegistry.ts +96 -0
  792. package/src/render/iesProfile.ts +215 -0
  793. package/src/render/imageTexels.ts +109 -0
  794. package/src/render/instancedMesh.ts +187 -0
  795. package/src/render/instances.ts +92 -0
  796. package/src/render/lightBudget.ts +655 -0
  797. package/src/render/lightMatrix.ts +69 -0
  798. package/src/render/lightVolumeDraw.ts +216 -0
  799. package/src/render/lineBatch.ts +180 -0
  800. package/src/render/linePoints.ts +61 -0
  801. package/src/render/livePointShadowSet.ts +285 -0
  802. package/src/render/lod.ts +86 -0
  803. package/src/render/mesh.ts +536 -0
  804. package/src/render/occlusion.ts +406 -0
  805. package/src/render/oitPass.ts +230 -0
  806. package/src/render/orderIndependent.ts +136 -0
  807. package/src/render/particleBatch.ts +299 -0
  808. package/src/render/particleMaterial.ts +84 -0
  809. package/src/render/particlePool.ts +291 -0
  810. package/src/render/pass.ts +203 -0
  811. package/src/render/passTarget.ts +225 -0
  812. package/src/render/pickable.ts +222 -0
  813. package/src/render/planarReflection.ts +233 -0
  814. package/src/render/planarReflectionDraw.ts +87 -0
  815. package/src/render/plumeGeometry.ts +75 -0
  816. package/src/render/plumeMaterial.ts +99 -0
  817. package/src/render/plumeRenderer.ts +272 -0
  818. package/src/render/pointLightSelection.ts +447 -0
  819. package/src/render/pointShadowArray.ts +276 -0
  820. package/src/render/pointShadowBudget.ts +305 -0
  821. package/src/render/pointShadowImage.ts +470 -0
  822. package/src/render/pointShadowMap.ts +228 -0
  823. package/src/render/pointShadowSystem.ts +408 -0
  824. package/src/render/prefilterEnvMap.ts +162 -0
  825. package/src/render/prefilterPass.ts +115 -0
  826. package/src/render/probeGrid.ts +248 -0
  827. package/src/render/rainField.ts +240 -0
  828. package/src/render/reflectionProbe.ts +530 -0
  829. package/src/render/renderQuality.ts +1054 -0
  830. package/src/render/rendererHarness.ts +214 -0
  831. package/src/render/resolutionGovernor.ts +189 -0
  832. package/src/render/scatterDeform.ts +72 -0
  833. package/src/render/sceneTarget.ts +1032 -0
  834. package/src/render/screenSpaceReflection.ts +524 -0
  835. package/src/render/sdfFont.ts +157 -0
  836. package/src/render/sdfTextLayout.ts +206 -0
  837. package/src/render/sdfTextRenderer.ts +233 -0
  838. package/src/render/seaState.ts +55 -0
  839. package/src/render/segmentQuads.ts +92 -0
  840. package/src/render/shader.ts +190 -0
  841. package/src/render/shaders/ambientOcclusion.ts +354 -0
  842. package/src/render/shaders/arcane.ts +103 -0
  843. package/src/render/shaders/bloom.ts +232 -0
  844. package/src/render/shaders/bolt.ts +164 -0
  845. package/src/render/shaders/caustics.ts +169 -0
  846. package/src/render/shaders/conditionals.ts +58 -0
  847. package/src/render/shaders/decalProject.ts +127 -0
  848. package/src/render/shaders/depth.ts +131 -0
  849. package/src/render/shaders/depthOfField.ts +141 -0
  850. package/src/render/shaders/film.ts +285 -0
  851. package/src/render/shaders/fire.ts +180 -0
  852. package/src/render/shaders/flat/directionalShadow.ts +196 -0
  853. package/src/render/shaders/flat/index.ts +502 -0
  854. package/src/render/shaders/flat/lobes.ts +399 -0
  855. package/src/render/shaders/flat/main.ts +1631 -0
  856. package/src/render/shaders/flat/pointShadow.ts +323 -0
  857. package/src/render/shaders/flat/preamble.ts +875 -0
  858. package/src/render/shaders/flat/probeGrid.ts +152 -0
  859. package/src/render/shaders/flat/surface.ts +41 -0
  860. package/src/render/shaders/flock.ts +103 -0
  861. package/src/render/shaders/fog.ts +99 -0
  862. package/src/render/shaders/fullscreen.ts +28 -0
  863. package/src/render/shaders/generated/ambientOcclusion.wgsl.ts +74 -0
  864. package/src/render/shaders/generated/arcane.wgsl.ts +98 -0
  865. package/src/render/shaders/generated/bloom.wgsl.ts +79 -0
  866. package/src/render/shaders/generated/bolt.wgsl.ts +127 -0
  867. package/src/render/shaders/generated/caustics.wgsl.ts +127 -0
  868. package/src/render/shaders/generated/decalProject.wgsl.ts +69 -0
  869. package/src/render/shaders/generated/depth.wgsl.ts +142 -0
  870. package/src/render/shaders/generated/film.wgsl.ts +143 -0
  871. package/src/render/shaders/generated/fire.wgsl.ts +137 -0
  872. package/src/render/shaders/generated/flat.wgsl.ts +9195 -0
  873. package/src/render/shaders/generated/flock.wgsl.ts +82 -0
  874. package/src/render/shaders/generated/fullscreen.wgsl.ts +20 -0
  875. package/src/render/shaders/generated/globalMedium.wgsl.ts +139 -0
  876. package/src/render/shaders/generated/lightVolume.wgsl.ts +242 -0
  877. package/src/render/shaders/generated/line.wgsl.ts +137 -0
  878. package/src/render/shaders/generated/octahedralResolve.wgsl.ts +60 -0
  879. package/src/render/shaders/generated/oitResolve.wgsl.ts +31 -0
  880. package/src/render/shaders/generated/panel.wgsl.ts +57 -0
  881. package/src/render/shaders/generated/particle.wgsl.ts +343 -0
  882. package/src/render/shaders/generated/prefilter.wgsl.ts +69 -0
  883. package/src/render/shaders/generated/rush.wgsl.ts +139 -0
  884. package/src/render/shaders/generated/scatter.wgsl.ts +205 -0
  885. package/src/render/shaders/generated/sdfText.wgsl.ts +78 -0
  886. package/src/render/shaders/generated/sky.wgsl.ts +109 -0
  887. package/src/render/shaders/generated/smoke.wgsl.ts +93 -0
  888. package/src/render/shaders/generated/ssrResolve.wgsl.ts +26 -0
  889. package/src/render/shaders/generated/ssrTrace.wgsl.ts +94 -0
  890. package/src/render/shaders/generated/temporalResolve.wgsl.ts +54 -0
  891. package/src/render/shaders/generated/text.wgsl.ts +107 -0
  892. package/src/render/shaders/generated/water.wgsl.ts +256 -0
  893. package/src/render/shaders/generated/windStreaks.wgsl.ts +82 -0
  894. package/src/render/shaders/gerstner.ts +110 -0
  895. package/src/render/shaders/globalMedium.ts +396 -0
  896. package/src/render/shaders/lightVolume.ts +546 -0
  897. package/src/render/shaders/line.ts +125 -0
  898. package/src/render/shaders/morph.ts +62 -0
  899. package/src/render/shaders/octahedral.ts +170 -0
  900. package/src/render/shaders/octahedralResolve.ts +83 -0
  901. package/src/render/shaders/oitResolve.ts +42 -0
  902. package/src/render/shaders/outputTransform.ts +107 -0
  903. package/src/render/shaders/panel.ts +51 -0
  904. package/src/render/shaders/particle.ts +438 -0
  905. package/src/render/shaders/prefilter.ts +278 -0
  906. package/src/render/shaders/rush.ts +357 -0
  907. package/src/render/shaders/scatter.ts +211 -0
  908. package/src/render/shaders/sdfText.ts +68 -0
  909. package/src/render/shaders/skinning.ts +59 -0
  910. package/src/render/shaders/sky.ts +243 -0
  911. package/src/render/shaders/smoke.ts +89 -0
  912. package/src/render/shaders/ssrResolve.ts +28 -0
  913. package/src/render/shaders/ssrTrace.ts +233 -0
  914. package/src/render/shaders/tangentFrame.ts +70 -0
  915. package/src/render/shaders/temporalResolve.ts +151 -0
  916. package/src/render/shaders/text.ts +156 -0
  917. package/src/render/shaders/vertexChannel.ts +71 -0
  918. package/src/render/shaders/water.ts +356 -0
  919. package/src/render/shaders/windStreaks.ts +130 -0
  920. package/src/render/shadowCasters.ts +124 -0
  921. package/src/render/shadowMap.ts +89 -0
  922. package/src/render/shotPlacement.ts +266 -0
  923. package/src/render/skinPalette.ts +157 -0
  924. package/src/render/ssrPass.ts +241 -0
  925. package/src/render/surfaceSheet.ts +158 -0
  926. package/src/render/surfaceTexture.ts +310 -0
  927. package/src/render/temporalAa.ts +221 -0
  928. package/src/render/temporalPass.ts +153 -0
  929. package/src/render/textLayout.ts +239 -0
  930. package/src/render/textRenderer.ts +201 -0
  931. package/src/render/thirdPersonCamera.ts +578 -0
  932. package/src/render/trample.ts +140 -0
  933. package/src/render/translucentQueue.ts +161 -0
  934. package/src/render/uniformVectorBudget.ts +246 -0
  935. package/src/render/uploadStep.ts +14 -0
  936. package/src/render/vertexDefaults.ts +115 -0
  937. package/src/render/visibility.ts +56 -0
  938. package/src/render/waterDraw.ts +167 -0
  939. package/src/render/waterGrid.ts +180 -0
  940. package/src/render/waterRenderer.ts +352 -0
  941. package/src/render/wind.ts +79 -0
  942. package/src/render/windField.ts +50 -0
  943. package/src/render/windStreakDraw.ts +131 -0
  944. package/src/render/windStreakRenderer.ts +130 -0
  945. package/src/scene/node.ts +336 -0
  946. package/src/scene/visit.ts +82 -0
  947. package/src/ui/clipMime.ts +109 -0
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  950. package/src/ui/framePacer.ts +351 -0
  951. package/src/ui/frameRecorder.ts +333 -0
  952. package/src/ui/fullscreen.ts +113 -0
  953. package/src/ui/pixelCursor.ts +99 -0
  954. package/src/ui/splash.ts +347 -0
  955. package/src/ui/stillFrame.ts +44 -0
@@ -0,0 +1,61 @@
1
+ import { nodeCount, nodeReads, nodeWrites } from './arena.js';
2
+ /**
3
+ * Group a frame's nodes into passes, and derive what happens to each attachment.
4
+ *
5
+ * **The order is the caller's and is never changed.** Blending and depth make *after*
6
+ * different from *before*, so an immediate-mode API's draw order carries meaning no
7
+ * dependency analysis may override. All this does is group adjacent compatible nodes and work
8
+ * out load and store from the reads that follow.
9
+ *
10
+ * **`liveOut` is what must survive this schedule**, and it is a parameter rather than a
11
+ * constant because the scheduler does not necessarily see the whole frame. During the
12
+ * migration a flush schedules only what has accumulated, so a resource written here may be
13
+ * read after the next flush — invisible from inside this call. The caller knows what is still
14
+ * live; this cannot work it out. The canvas belongs in it always, because nothing ever reads
15
+ * the canvas (it is presented, not sampled) and a purely read-driven rule would conclude it
16
+ * is safe to throw away.
17
+ *
18
+ * Allocates nothing: `out` is supplied by the caller and reused across frames, and the return
19
+ * value says how many of its entries were filled.
20
+ */
21
+ export function schedule(arena, clearMask, liveOut, out) {
22
+ const total = nodeCount(arena);
23
+ if (total === 0)
24
+ return 0;
25
+ let passes = 0;
26
+ let at = 0;
27
+ let cleared = 0;
28
+ while (at < total) {
29
+ const writes = nodeWrites(arena, at);
30
+ let end = at + 1;
31
+ while (end < total && nodeWrites(arena, end) === writes)
32
+ end += 1;
33
+ /*
34
+ * Everything read between the end of this pass and the end of the frame. A resource in
35
+ * this set has to survive; one outside it does not, and that is the whole derivation.
36
+ *
37
+ * Recomputed per pass rather than kept as a suffix scan. This runs over tens of passes
38
+ * and hundreds of nodes, where the simple version is free and obviously correct. If a
39
+ * profile ever says otherwise, replace it with a suffix-OR computed once — and put the
40
+ * measurement in the commit, because this is the calculation the discard rests on.
41
+ */
42
+ let readLater = 0;
43
+ for (let i = end; i < total; i += 1)
44
+ readLater |= nodeReads(arena, i);
45
+ const unread = (writes & readLater) === 0 && (writes & liveOut) === 0;
46
+ if (!unread) {
47
+ const pass = out[passes];
48
+ if (pass === undefined)
49
+ return passes;
50
+ pass.writes = writes;
51
+ pass.first = at;
52
+ pass.count = end - at;
53
+ pass.clear = clearMask & writes & ~cleared;
54
+ pass.discard = writes & ~readLater & ~liveOut;
55
+ cleared |= writes;
56
+ passes += 1;
57
+ }
58
+ at = end;
59
+ }
60
+ return passes;
61
+ }
@@ -0,0 +1,19 @@
1
+ import type { Camera } from './camera.ts';
2
+ /**
3
+ * What a drawing path needs from the camera, which is not the camera.
4
+ *
5
+ * **The seam reversed depth was waiting on.** WebGPU corrects a projection once a frame, in one
6
+ * place, at the last moment before drawing. WebGL2 had no such place: the camera's raw matrix was
7
+ * read directly by the main renderer and by the plume, water, caustics, wind-streak and flock
8
+ * renderers, each uploading it itself — so reversing depth meant remapping six call sites across
9
+ * five files and then finding a seventh, which is how three attempts at it went.
10
+ *
11
+ * Narrowing the parameter to the three fields those paths actually read is what lets the frame hand
12
+ * them a *corrected* matrix instead of the camera's own. A real `Camera` satisfies it structurally,
13
+ * so no caller outside changed, and the correction now lives in one place on this backend too.
14
+ *
15
+ * **Derived from `Camera` rather than restated.** Written out by hand, the day a field changes type
16
+ * this drifts and the mismatch shows up as geometry in the wrong place; picked off the class, it
17
+ * cannot.
18
+ */
19
+ export type FrameView = Pick<Camera, 'position' | 'view' | 'viewProjection'>;
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,236 @@
1
+ import type { LineSegments } from './linePoints.ts';
2
+ import type { Camera } from './camera.ts';
3
+ import type { Vec3 } from '../math/color.ts';
4
+ export declare const GIZMO_NONE = 0;
5
+ export declare const GIZMO_TRANSLATE_X = 1;
6
+ export declare const GIZMO_TRANSLATE_Y = 2;
7
+ export declare const GIZMO_TRANSLATE_Z = 3;
8
+ /** The plane handles are named for the axes they slide in, so `YZ` is normal to x. */
9
+ export declare const GIZMO_TRANSLATE_YZ = 4;
10
+ export declare const GIZMO_TRANSLATE_ZX = 5;
11
+ export declare const GIZMO_TRANSLATE_XY = 6;
12
+ export declare const GIZMO_ROTATE_X = 7;
13
+ export declare const GIZMO_ROTATE_Y = 8;
14
+ export declare const GIZMO_ROTATE_Z = 9;
15
+ export declare const GIZMO_SCALE_X = 10;
16
+ export declare const GIZMO_SCALE_Y = 11;
17
+ export declare const GIZMO_SCALE_Z = 12;
18
+ export declare const GIZMO_SCALE_UNIFORM = 13;
19
+ export type GizmoMode = 'translate' | 'rotate' | 'scale';
20
+ export type GizmoSpace = 'world' | 'local';
21
+ /** Buffer indices. Three axes, one neutral, one for whatever is highlighted. */
22
+ export declare const GIZMO_GROUP_X = 0;
23
+ export declare const GIZMO_GROUP_Y = 1;
24
+ export declare const GIZMO_GROUP_Z = 2;
25
+ export declare const GIZMO_GROUP_NEUTRAL = 3;
26
+ export declare const GIZMO_GROUP_ACTIVE = 4;
27
+ export declare const GIZMO_GROUP_COUNT = 5;
28
+ /**
29
+ * A colour per group, in the order the groups are indexed.
30
+ *
31
+ * Exported as data rather than baked into a draw call because this file draws nothing.
32
+ * A consumer with its own palette overrides them and nothing here notices.
33
+ */
34
+ export declare const GIZMO_GROUP_COLORS: readonly Vec3[];
35
+ /**
36
+ * The world size that covers `pixels` screen pixels at the target's distance.
37
+ *
38
+ * A separate function rather than a method, which is what keeps every intersection and
39
+ * every drag in this file testable against a bare ray: the gizmo never learns what a
40
+ * camera is. A caller assigns the result to `size` once a frame.
41
+ *
42
+ * Perspective only, because `Camera` is. An orthographic camera's answer does not depend
43
+ * on distance at all, and the day one exists this grows a branch rather than a caller.
44
+ */
45
+ export declare function gizmoScaleFor(camera: Camera, target: ArrayLike<number>, cssHeight: number, pixels: number): number;
46
+ export declare class Gizmo {
47
+ mode: GizmoMode;
48
+ space: GizmoSpace;
49
+ /** The gizmo's own world size. See `gizmoScaleFor`. Non-positive draws and picks nothing. */
50
+ size: number;
51
+ /** The transform being edited. Written by a drag; the caller copies it where it belongs. */
52
+ readonly position: Float32Array<ArrayBuffer>;
53
+ /** A quaternion, `xyzw`, identity at construction. */
54
+ readonly rotation: Float32Array<ArrayBuffer>;
55
+ readonly scale: Float32Array<ArrayBuffer>;
56
+ private readonly groups;
57
+ private readonly ringSegments;
58
+ /**
59
+ * The basis the handles point along, rebuilt on every pick and frozen for a drag.
60
+ *
61
+ * Three standing `Float32Array`s rather than one of nine with a `subarray` per read:
62
+ * `subarray` allocates a view object, and these are read several times per handle per
63
+ * pointer move.
64
+ */
65
+ private readonly axes;
66
+ private readonly dragAxes;
67
+ private hoveredHandle;
68
+ private activeHandle;
69
+ private readonly grabPosition;
70
+ private readonly grabRotation;
71
+ private readonly grabScale;
72
+ private readonly grabPoint;
73
+ private readonly grabViewNormal;
74
+ private grabParam;
75
+ private grabRadius;
76
+ private previousAngle;
77
+ private accumulated;
78
+ private readonly closest;
79
+ private readonly point;
80
+ private readonly offset;
81
+ private readonly turn;
82
+ private readonly corners;
83
+ /**
84
+ * `ringSegments` is the resolution of a rotation ring, and it also sets every buffer's
85
+ * capacity because a ring is the largest thing any one of them holds.
86
+ */
87
+ constructor(ringSegments?: number);
88
+ /** What a `hover` last found, or `GIZMO_NONE`. */
89
+ get hovered(): number;
90
+ /** The handle a drag is on, or `GIZMO_NONE`. */
91
+ get active(): number;
92
+ get dragging(): boolean;
93
+ /**
94
+ * How far the current rotation drag has turned, in radians, signed and unbounded.
95
+ *
96
+ * **This is the only place the unwrap in `dragRing` is observable, and that is not
97
+ * obvious.** The orientation is not: `quat.setAxisAngle` is 2π-periodic and a quaternion
98
+ * double-covers the rotations, so an accumulated angle that is wrong by a whole turn
99
+ * produces the same orientation, negated — which is the same rotation. What the unwrap
100
+ * buys is a continuous *number*: a readout that says 270° rather than −90°, and a caller
101
+ * that wants to snap to fifteen degrees or stop at a limit, both of which need the turn
102
+ * and not the pose. Zero when no rotation drag is running.
103
+ */
104
+ get dragAngle(): number;
105
+ /** One group's geometry, filled by the last `build`. Draw it with `GIZMO_GROUP_COLORS[group]`. */
106
+ segments(group: number): LineSegments;
107
+ /**
108
+ * The handle a ray is over, or `GIZMO_NONE`. No side effects; `hover` is the one that
109
+ * remembers.
110
+ *
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+ * **Nearest along the ray wins, except that the centre handle wins outright**, which is
112
+ * one documented exception rather than a priority table: a priority table would let a
113
+ * plane handle behind the camera beat an arm in front of it, which a user sees as a
114
+ * click landing on the wrong thing.
115
+ *
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+ * **As the radii stand the exception decides nothing**, and that is worth saying rather
117
+ * than implying otherwise: an arm's pick cylinder starts at `ARM_START` of the size and
118
+ * the centre's sphere ends at `CENTRE_RADIUS`, which is smaller, so the two regions do
119
+ * not meet. The ordering is what keeps a later change to either radius from quietly
120
+ * producing a centre nobody can click, which is the failure it is here to prevent.
121
+ *
122
+ * `direction` must be unit length. `camera.rayThrough` gives one.
123
+ */
124
+ pick(origin: ArrayLike<number>, direction: ArrayLike<number>): number;
125
+ /** `pick`, remembered. Returns what it found. Ignored while a drag is running. */
126
+ hover(origin: ArrayLike<number>, direction: ArrayLike<number>): number;
127
+ /**
128
+ * Grab whatever the ray is over. Returns whether a drag started.
129
+ *
130
+ * **The transform and the axes are both captured here and neither is re-read until the
131
+ * drag ends.** Recomputing the basis from a rotation the drag is changing feeds the
132
+ * answer back into its own input, and what that looks like is a ring that accelerates
133
+ * away from the pointer.
134
+ *
135
+ * A grab whose anchor cannot be computed — a ray parallel to the axis it is grabbing —
136
+ * refuses rather than starting a drag with an arbitrary origin.
137
+ */
138
+ beginDrag(origin: ArrayLike<number>, direction: ArrayLike<number>): boolean;
139
+ /**
140
+ * Move the drag. Returns whether the transform changed.
141
+ *
142
+ * **Every answer is absolute, computed from the anchor rather than accumulated from the
143
+ * last call**, so a drag cannot drift however many frames it runs for. Rotation is the
144
+ * one exception and §5 of the design says why: an angle has to be unwrapped against the
145
+ * previous one to survive the seam at ±π, so the total is accumulated and the *total* is
146
+ * what the transform is built from.
147
+ *
148
+ * **A degenerate ray keeps the previous value rather than producing one.** The
149
+ * alternative is the object teleporting at the moment the pointer crosses the plane it
150
+ * is dragging in, which is the single most annoying thing a gizmo can do.
151
+ */
152
+ updateDrag(origin: ArrayLike<number>, direction: ArrayLike<number>): boolean;
153
+ /** Let go. Safe to call on a frame with no drag running. */
154
+ endDrag(): void;
155
+ /**
156
+ * Fill the five buffers for this frame's mode, transform and highlight.
157
+ *
158
+ * Cheap enough to call every frame — a rotation ring at the default resolution is 48
159
+ * segments of arithmetic — and it has to be, because the highlight changes with the
160
+ * pointer.
161
+ */
162
+ build(): void;
163
+ /** A handle's own colour group, unless it is the one lit. */
164
+ private groupFor;
165
+ /**
166
+ * The basis the handles point along.
167
+ *
168
+ * **Scale is always local whatever `space` says.** A non-uniform scale along a world
169
+ * axis is not representable in a translation-rotation-scale transform, so a gizmo
170
+ * offering it would shear the object and call it scaling.
171
+ */
172
+ private refreshAxes;
173
+ /**
174
+ * Where a ray meets an arm's cylinder, or `-1`.
175
+ *
176
+ * The region is a cylinder without caps: a closest point past either end of the segment
177
+ * is a miss rather than being clamped to the cap. It costs a sliver of pickable area at
178
+ * the two ends of a handle a user aims at the middle of, and it keeps this to one
179
+ * intersection.
180
+ */
181
+ private pickArm;
182
+ /**
183
+ * Where a ray meets a plane handle's quad, or `-1`.
184
+ *
185
+ * The quad sits in the positive quadrant of its two axes and stays there. Following the
186
+ * camera into whichever quadrant faces it is what a mature editor does and it is a
187
+ * second thing to get right; a fixed quadrant is honest and is visible from where it is.
188
+ */
189
+ private pickPlane;
190
+ /** Where a ray meets a rotation ring's annulus, or `-1`. */
191
+ private pickRing;
192
+ /** Capture whatever the handle being grabbed needs. `false` refuses the drag. */
193
+ private anchor;
194
+ private anchorArm;
195
+ private anchorPlane;
196
+ private anchorRing;
197
+ private anchorUniform;
198
+ /** Translate along an arm, or scale along it. One intersection answers both. */
199
+ private dragAlongArm;
200
+ private dragInPlane;
201
+ /**
202
+ * Turn about a ring.
203
+ *
204
+ * **`atan2` answers in `(−π, π]`, so a drag crossing the seam reads as a jump of nearly
205
+ * a full turn.** Each update is unwrapped against the previous angle and the total
206
+ * accumulates, which is what makes a three-quarter turn a three-quarter turn instead of
207
+ * a quarter the other way — in the number. See `dragAngle` for why the orientation
208
+ * cannot show the difference, and why the unwrap is still not dead code.
209
+ */
210
+ private dragRing;
211
+ private dragUniform;
212
+ /**
213
+ * The angle a ray makes in a ring's plane, or `null` when there is none to speak of.
214
+ *
215
+ * Near the centre the hit is a point whose angle is dominated by whatever the last
216
+ * floating-point bit did, so a drag there would spin. Refusing keeps what the drag had.
217
+ */
218
+ private ringAngle;
219
+ /** `offset` becomes the vector from the gizmo to the ray's point at `distance`. */
220
+ private offsetAt;
221
+ /** How far `offset` reaches along one of the axes. */
222
+ private along;
223
+ private emit;
224
+ /** `point` becomes the gizmo origin plus a combination of the three axes. */
225
+ private at;
226
+ private buildArm;
227
+ private buildPlane;
228
+ private buildRing;
229
+ /**
230
+ * Six vertices on the axes and the twelve edges between them.
231
+ *
232
+ * Drawn as an octahedron and picked as a sphere of the same radius, so the region that
233
+ * responds is slightly larger than the shape — which errs toward being easy to grab.
234
+ */
235
+ private buildOctahedron;
236
+ }