@driftengine/core 3.61.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +9 -0
  3. package/README.md +9 -0
  4. package/dist/behavior/behaviorTree.d.ts +140 -0
  5. package/dist/behavior/behaviorTree.js +289 -0
  6. package/dist/build/shaderComments.d.ts +64 -0
  7. package/dist/build/shaderComments.js +0 -0
  8. package/dist/cinematic/player.d.ts +80 -0
  9. package/dist/cinematic/player.js +184 -0
  10. package/dist/cinematic/script.d.ts +63 -0
  11. package/dist/cinematic/script.js +141 -0
  12. package/dist/core/bootGate.d.ts +37 -0
  13. package/dist/core/bootGate.js +47 -0
  14. package/dist/core/loadTracker.d.ts +78 -0
  15. package/dist/core/loadTracker.js +106 -0
  16. package/dist/core/loop.d.ts +118 -0
  17. package/dist/core/loop.js +84 -0
  18. package/dist/core/messageQueue.d.ts +61 -0
  19. package/dist/core/messageQueue.js +104 -0
  20. package/dist/core/onceSet.d.ts +27 -0
  21. package/dist/core/onceSet.js +62 -0
  22. package/dist/core/preferences.d.ts +47 -0
  23. package/dist/core/preferences.js +140 -0
  24. package/dist/core/remoteSave.d.ts +154 -0
  25. package/dist/core/remoteSave.js +249 -0
  26. package/dist/core/rng.d.ts +64 -0
  27. package/dist/core/rng.js +72 -0
  28. package/dist/core/stepBudget.d.ts +91 -0
  29. package/dist/core/stepBudget.js +105 -0
  30. package/dist/core/storage.d.ts +52 -0
  31. package/dist/core/storage.js +85 -0
  32. package/dist/core/tickTrace.d.ts +72 -0
  33. package/dist/core/tickTrace.js +102 -0
  34. package/dist/core/timeCurve.d.ts +83 -0
  35. package/dist/core/timeCurve.js +107 -0
  36. package/dist/core/withDefaults.d.ts +21 -0
  37. package/dist/core/withDefaults.js +29 -0
  38. package/dist/dev/contactProbe.d.ts +41 -0
  39. package/dist/dev/contactProbe.js +58 -0
  40. package/dist/dev/fpsMeter.d.ts +45 -0
  41. package/dist/dev/fpsMeter.js +86 -0
  42. package/dist/environment/celestialClock.d.ts +141 -0
  43. package/dist/environment/celestialClock.js +262 -0
  44. package/dist/geometry/decal.d.ts +61 -0
  45. package/dist/geometry/decal.js +178 -0
  46. package/dist/geometry/filmPatch.d.ts +35 -0
  47. package/dist/geometry/filmPatch.js +112 -0
  48. package/dist/geometry/growable.d.ts +70 -0
  49. package/dist/geometry/growable.js +167 -0
  50. package/dist/geometry/lightVolume.d.ts +76 -0
  51. package/dist/geometry/lightVolume.js +65 -0
  52. package/dist/geometry/meshBuilder.d.ts +426 -0
  53. package/dist/geometry/meshBuilder.js +1184 -0
  54. package/dist/geometry/pixelFont.d.ts +59 -0
  55. package/dist/geometry/pixelFont.js +179 -0
  56. package/dist/geometry/ribbon.d.ts +101 -0
  57. package/dist/geometry/ribbon.js +546 -0
  58. package/dist/geometry/shellFill.d.ts +101 -0
  59. package/dist/geometry/shellFill.js +203 -0
  60. package/dist/geometry/spline.d.ts +162 -0
  61. package/dist/geometry/spline.js +527 -0
  62. package/dist/geometry/tangents.d.ts +30 -0
  63. package/dist/geometry/tangents.js +142 -0
  64. package/dist/geometry/textMesh.d.ts +51 -0
  65. package/dist/geometry/textMesh.js +57 -0
  66. package/dist/geometry/treeBuilder.d.ts +37 -0
  67. package/dist/geometry/treeBuilder.js +56 -0
  68. package/dist/host/display.d.ts +135 -0
  69. package/dist/host/display.js +114 -0
  70. package/dist/host/files.d.ts +25 -0
  71. package/dist/host/files.js +44 -0
  72. package/dist/host/lifecycle.d.ts +45 -0
  73. package/dist/host/lifecycle.js +28 -0
  74. package/dist/host/platformServices.d.ts +23 -0
  75. package/dist/host/platformServices.js +1 -0
  76. package/dist/host/screen.d.ts +49 -0
  77. package/dist/host/screen.js +90 -0
  78. package/dist/index.d.ts +289 -0
  79. package/dist/index.js +320 -0
  80. package/dist/input/actionMap.d.ts +181 -0
  81. package/dist/input/actionMap.js +314 -0
  82. package/dist/input/activeDevice.d.ts +55 -0
  83. package/dist/input/activeDevice.js +83 -0
  84. package/dist/input/gamepadIdentity.d.ts +43 -0
  85. package/dist/input/gamepadIdentity.js +108 -0
  86. package/dist/input/gamepadMapping.d.ts +56 -0
  87. package/dist/input/gamepadMapping.js +91 -0
  88. package/dist/input/input.d.ts +281 -0
  89. package/dist/input/input.js +703 -0
  90. package/dist/input/inputHarness.d.ts +42 -0
  91. package/dist/input/inputHarness.js +193 -0
  92. package/dist/input/rightGesture.d.ts +57 -0
  93. package/dist/input/rightGesture.js +49 -0
  94. package/dist/input/rumble.d.ts +71 -0
  95. package/dist/input/rumble.js +119 -0
  96. package/dist/input/touchControls.d.ts +138 -0
  97. package/dist/input/touchControls.js +352 -0
  98. package/dist/input/typingTarget.d.ts +6 -0
  99. package/dist/input/typingTarget.js +27 -0
  100. package/dist/math/bounds.d.ts +61 -0
  101. package/dist/math/bounds.js +121 -0
  102. package/dist/math/color.d.ts +8 -0
  103. package/dist/math/color.js +35 -0
  104. package/dist/math/exact.d.ts +66 -0
  105. package/dist/math/exact.js +262 -0
  106. package/dist/math/frustum.d.ts +44 -0
  107. package/dist/math/frustum.js +90 -0
  108. package/dist/math/intersect.d.ts +76 -0
  109. package/dist/math/intersect.js +185 -0
  110. package/dist/math/scalar.d.ts +51 -0
  111. package/dist/math/scalar.js +99 -0
  112. package/dist/math/spring.d.ts +59 -0
  113. package/dist/math/spring.js +88 -0
  114. package/dist/nav/navGraph.d.ts +71 -0
  115. package/dist/nav/navGraph.js +111 -0
  116. package/dist/nav/navPath.d.ts +93 -0
  117. package/dist/nav/navPath.js +162 -0
  118. package/dist/nav/navSearch.d.ts +74 -0
  119. package/dist/nav/navSearch.js +198 -0
  120. package/dist/physics/boxSurface.d.ts +48 -0
  121. package/dist/physics/boxSurface.js +73 -0
  122. package/dist/physics/colliderSurface.d.ts +46 -0
  123. package/dist/physics/colliderSurface.js +146 -0
  124. package/dist/physics/compositeSurface.d.ts +33 -0
  125. package/dist/physics/compositeSurface.js +108 -0
  126. package/dist/physics/heightSurface.d.ts +103 -0
  127. package/dist/physics/heightSurface.js +153 -0
  128. package/dist/physics/ribbonSurface.d.ts +239 -0
  129. package/dist/physics/ribbonSurface.js +522 -0
  130. package/dist/render/ambientOcclusionPass.d.ts +53 -0
  131. package/dist/render/ambientOcclusionPass.js +179 -0
  132. package/dist/render/areaLights.d.ts +116 -0
  133. package/dist/render/areaLights.js +91 -0
  134. package/dist/render/areaShadowSet.d.ts +184 -0
  135. package/dist/render/areaShadowSet.js +277 -0
  136. package/dist/render/atmosphere.d.ts +94 -0
  137. package/dist/render/atmosphere.js +91 -0
  138. package/dist/render/backend/api.d.ts +496 -0
  139. package/dist/render/backend/api.js +1 -0
  140. package/dist/render/backend/budget.d.ts +82 -0
  141. package/dist/render/backend/budget.js +99 -0
  142. package/dist/render/backend/createRenderer.d.ts +135 -0
  143. package/dist/render/backend/createRenderer.js +201 -0
  144. package/dist/render/backend/deadline.d.ts +24 -0
  145. package/dist/render/backend/deadline.js +38 -0
  146. package/dist/render/backend/probe.d.ts +30 -0
  147. package/dist/render/backend/probe.js +129 -0
  148. package/dist/render/backend/select.d.ts +70 -0
  149. package/dist/render/backend/select.js +249 -0
  150. package/dist/render/backend/timer.d.ts +50 -0
  151. package/dist/render/backend/timer.js +1 -0
  152. package/dist/render/backend/webgl2/instanced.d.ts +21 -0
  153. package/dist/render/backend/webgl2/instanced.js +42 -0
  154. package/dist/render/backend/webgl2/morphTexture.d.ts +21 -0
  155. package/dist/render/backend/webgl2/morphTexture.js +55 -0
  156. package/dist/render/backend/webgl2/renderer.d.ts +3027 -0
  157. package/dist/render/backend/webgl2/renderer.js +6041 -0
  158. package/dist/render/backend/webgl2/skinPaletteTexture.d.ts +32 -0
  159. package/dist/render/backend/webgl2/skinPaletteTexture.js +68 -0
  160. package/dist/render/backend/webgpu/boltPass.d.ts +42 -0
  161. package/dist/render/backend/webgpu/boltPass.js +160 -0
  162. package/dist/render/backend/webgpu/buffers.d.ts +159 -0
  163. package/dist/render/backend/webgpu/buffers.js +402 -0
  164. package/dist/render/backend/webgpu/causticsPass.d.ts +36 -0
  165. package/dist/render/backend/webgpu/causticsPass.js +138 -0
  166. package/dist/render/backend/webgpu/clusterBinner.d.ts +51 -0
  167. package/dist/render/backend/webgpu/clusterBinner.js +206 -0
  168. package/dist/render/backend/webgpu/depthPass.d.ts +114 -0
  169. package/dist/render/backend/webgpu/depthPass.js +228 -0
  170. package/dist/render/backend/webgpu/device.d.ts +52 -0
  171. package/dist/render/backend/webgpu/device.js +121 -0
  172. package/dist/render/backend/webgpu/drawCommand.d.ts +43 -0
  173. package/dist/render/backend/webgpu/drawCommand.js +54 -0
  174. package/dist/render/backend/webgpu/environmentTexels.d.ts +28 -0
  175. package/dist/render/backend/webgpu/environmentTexels.js +79 -0
  176. package/dist/render/backend/webgpu/filmPass.d.ts +29 -0
  177. package/dist/render/backend/webgpu/filmPass.js +97 -0
  178. package/dist/render/backend/webgpu/flatPass.d.ts +213 -0
  179. package/dist/render/backend/webgpu/flatPass.js +482 -0
  180. package/dist/render/backend/webgpu/flockPass.d.ts +34 -0
  181. package/dist/render/backend/webgpu/flockPass.js +129 -0
  182. package/dist/render/backend/webgpu/gpuTimestamps.d.ts +94 -0
  183. package/dist/render/backend/webgpu/gpuTimestamps.js +213 -0
  184. package/dist/render/backend/webgpu/insetPass.d.ts +19 -0
  185. package/dist/render/backend/webgpu/insetPass.js +108 -0
  186. package/dist/render/backend/webgpu/instanced.d.ts +27 -0
  187. package/dist/render/backend/webgpu/instanced.js +49 -0
  188. package/dist/render/backend/webgpu/lightVolumePass.d.ts +75 -0
  189. package/dist/render/backend/webgpu/lightVolumePass.js +154 -0
  190. package/dist/render/backend/webgpu/linePass.d.ts +90 -0
  191. package/dist/render/backend/webgpu/linePass.js +220 -0
  192. package/dist/render/backend/webgpu/morphTexture.d.ts +18 -0
  193. package/dist/render/backend/webgpu/morphTexture.js +51 -0
  194. package/dist/render/backend/webgpu/panelPass.d.ts +37 -0
  195. package/dist/render/backend/webgpu/panelPass.js +114 -0
  196. package/dist/render/backend/webgpu/particlePass.d.ts +89 -0
  197. package/dist/render/backend/webgpu/particlePass.js +280 -0
  198. package/dist/render/backend/webgpu/pipelineCache.d.ts +93 -0
  199. package/dist/render/backend/webgpu/pipelineCache.js +140 -0
  200. package/dist/render/backend/webgpu/plumePass.d.ts +69 -0
  201. package/dist/render/backend/webgpu/plumePass.js +213 -0
  202. package/dist/render/backend/webgpu/pointShadowPass.d.ts +88 -0
  203. package/dist/render/backend/webgpu/pointShadowPass.js +280 -0
  204. package/dist/render/backend/webgpu/postPass.d.ts +342 -0
  205. package/dist/render/backend/webgpu/postPass.js +366 -0
  206. package/dist/render/backend/webgpu/probePass.d.ts +108 -0
  207. package/dist/render/backend/webgpu/probePass.js +188 -0
  208. package/dist/render/backend/webgpu/reflectionPass.d.ts +29 -0
  209. package/dist/render/backend/webgpu/reflectionPass.js +87 -0
  210. package/dist/render/backend/webgpu/renderer.d.ts +3082 -0
  211. package/dist/render/backend/webgpu/renderer.js +10911 -0
  212. package/dist/render/backend/webgpu/scatterPass.d.ts +95 -0
  213. package/dist/render/backend/webgpu/scatterPass.js +266 -0
  214. package/dist/render/backend/webgpu/sdfTextPass.d.ts +86 -0
  215. package/dist/render/backend/webgpu/sdfTextPass.js +190 -0
  216. package/dist/render/backend/webgpu/shaderModules.d.ts +9 -0
  217. package/dist/render/backend/webgpu/shaderModules.js +45 -0
  218. package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.d.ts +23 -0
  219. package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.js +208 -0
  220. package/dist/render/backend/webgpu/skinPaletteRing.d.ts +67 -0
  221. package/dist/render/backend/webgpu/skinPaletteRing.js +97 -0
  222. package/dist/render/backend/webgpu/skinPaletteTexture.d.ts +17 -0
  223. package/dist/render/backend/webgpu/skinPaletteTexture.js +68 -0
  224. package/dist/render/backend/webgpu/skyPass.d.ts +102 -0
  225. package/dist/render/backend/webgpu/skyPass.js +70 -0
  226. package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +41 -0
  227. package/dist/render/backend/webgpu/surfaceTexturePass.js +228 -0
  228. package/dist/render/backend/webgpu/textPass.d.ts +73 -0
  229. package/dist/render/backend/webgpu/textPass.js +190 -0
  230. package/dist/render/backend/webgpu/uniformRing.d.ts +133 -0
  231. package/dist/render/backend/webgpu/uniformRing.js +208 -0
  232. package/dist/render/backend/webgpu/waterPass.d.ts +73 -0
  233. package/dist/render/backend/webgpu/waterPass.js +160 -0
  234. package/dist/render/backend/webgpu/windStreakPass.d.ts +46 -0
  235. package/dist/render/backend/webgpu/windStreakPass.js +153 -0
  236. package/dist/render/billboard.d.ts +27 -0
  237. package/dist/render/billboard.js +79 -0
  238. package/dist/render/bloomChain.d.ts +66 -0
  239. package/dist/render/bloomChain.js +83 -0
  240. package/dist/render/bloomPass.d.ts +54 -0
  241. package/dist/render/bloomPass.js +219 -0
  242. package/dist/render/boltBatch.d.ts +39 -0
  243. package/dist/render/boltBatch.js +121 -0
  244. package/dist/render/boltPool.d.ts +135 -0
  245. package/dist/render/boltPool.js +259 -0
  246. package/dist/render/boom.d.ts +46 -0
  247. package/dist/render/boom.js +81 -0
  248. package/dist/render/camera.d.ts +119 -0
  249. package/dist/render/camera.js +304 -0
  250. package/dist/render/causticsRenderer.d.ts +63 -0
  251. package/dist/render/causticsRenderer.js +119 -0
  252. package/dist/render/cinematicCamera.d.ts +102 -0
  253. package/dist/render/cinematicCamera.js +227 -0
  254. package/dist/render/clusteredLights.d.ts +260 -0
  255. package/dist/render/clusteredLights.js +479 -0
  256. package/dist/render/colourGrade.d.ts +62 -0
  257. package/dist/render/colourGrade.js +91 -0
  258. package/dist/render/compute.d.ts +74 -0
  259. package/dist/render/compute.js +8 -0
  260. package/dist/render/contextLoss.d.ts +32 -0
  261. package/dist/render/contextLoss.js +46 -0
  262. package/dist/render/debugLines.d.ts +75 -0
  263. package/dist/render/debugLines.js +281 -0
  264. package/dist/render/decalPass.d.ts +34 -0
  265. package/dist/render/decalPass.js +103 -0
  266. package/dist/render/decalProjector.d.ts +140 -0
  267. package/dist/render/decalProjector.js +282 -0
  268. package/dist/render/decalQueue.d.ts +53 -0
  269. package/dist/render/decalQueue.js +87 -0
  270. package/dist/render/depthConvention.d.ts +314 -0
  271. package/dist/render/depthConvention.js +346 -0
  272. package/dist/render/drawingBuffer.d.ts +52 -0
  273. package/dist/render/drawingBuffer.js +67 -0
  274. package/dist/render/emptyTexture.d.ts +60 -0
  275. package/dist/render/emptyTexture.js +103 -0
  276. package/dist/render/envProbeArray.d.ts +85 -0
  277. package/dist/render/envProbeArray.js +164 -0
  278. package/dist/render/equirectToCube.d.ts +54 -0
  279. package/dist/render/equirectToCube.js +123 -0
  280. package/dist/render/flockGeometry.d.ts +23 -0
  281. package/dist/render/flockGeometry.js +43 -0
  282. package/dist/render/flockRenderer.d.ts +37 -0
  283. package/dist/render/flockRenderer.js +70 -0
  284. package/dist/render/frame/arena.d.ts +32 -0
  285. package/dist/render/frame/arena.js +65 -0
  286. package/dist/render/frame/index.d.ts +18 -0
  287. package/dist/render/frame/index.js +4 -0
  288. package/dist/render/frame/replay.d.ts +34 -0
  289. package/dist/render/frame/replay.js +48 -0
  290. package/dist/render/frame/resources.d.ts +25 -0
  291. package/dist/render/frame/resources.js +55 -0
  292. package/dist/render/frame/schedule.d.ts +37 -0
  293. package/dist/render/frame/schedule.js +61 -0
  294. package/dist/render/frameView.d.ts +19 -0
  295. package/dist/render/frameView.js +1 -0
  296. package/dist/render/gizmo.d.ts +236 -0
  297. package/dist/render/gizmo.js +727 -0
  298. package/dist/render/globalMedium.d.ts +124 -0
  299. package/dist/render/globalMedium.js +100 -0
  300. package/dist/render/globalMediumPass.d.ts +101 -0
  301. package/dist/render/globalMediumPass.js +250 -0
  302. package/dist/render/gpuCapability.d.ts +111 -0
  303. package/dist/render/gpuCapability.js +194 -0
  304. package/dist/render/gpuTimer.d.ts +87 -0
  305. package/dist/render/gpuTimer.js +145 -0
  306. package/dist/render/halfFloat.d.ts +4 -0
  307. package/dist/render/halfFloat.js +38 -0
  308. package/dist/render/handleRegistry.d.ts +54 -0
  309. package/dist/render/handleRegistry.js +84 -0
  310. package/dist/render/iesProfile.d.ts +64 -0
  311. package/dist/render/iesProfile.js +179 -0
  312. package/dist/render/imageTexels.d.ts +50 -0
  313. package/dist/render/imageTexels.js +91 -0
  314. package/dist/render/instancedMesh.d.ts +48 -0
  315. package/dist/render/instancedMesh.js +127 -0
  316. package/dist/render/instances.d.ts +69 -0
  317. package/dist/render/instances.js +52 -0
  318. package/dist/render/lightBudget.d.ts +397 -0
  319. package/dist/render/lightBudget.js +524 -0
  320. package/dist/render/lightMatrix.d.ts +3 -0
  321. package/dist/render/lightMatrix.js +45 -0
  322. package/dist/render/lightVolumeDraw.d.ts +132 -0
  323. package/dist/render/lightVolumeDraw.js +181 -0
  324. package/dist/render/lineBatch.d.ts +60 -0
  325. package/dist/render/lineBatch.js +160 -0
  326. package/dist/render/linePoints.d.ts +33 -0
  327. package/dist/render/linePoints.js +46 -0
  328. package/dist/render/livePointShadowSet.d.ts +72 -0
  329. package/dist/render/livePointShadowSet.js +258 -0
  330. package/dist/render/lod.d.ts +35 -0
  331. package/dist/render/lod.js +65 -0
  332. package/dist/render/mesh.d.ts +177 -0
  333. package/dist/render/mesh.js +466 -0
  334. package/dist/render/occlusion.d.ts +81 -0
  335. package/dist/render/occlusion.js +378 -0
  336. package/dist/render/oitPass.d.ts +67 -0
  337. package/dist/render/oitPass.js +213 -0
  338. package/dist/render/orderIndependent.d.ts +92 -0
  339. package/dist/render/orderIndependent.js +108 -0
  340. package/dist/render/particleBatch.d.ts +140 -0
  341. package/dist/render/particleBatch.js +186 -0
  342. package/dist/render/particleMaterial.d.ts +54 -0
  343. package/dist/render/particleMaterial.js +42 -0
  344. package/dist/render/particlePool.d.ts +124 -0
  345. package/dist/render/particlePool.js +182 -0
  346. package/dist/render/pass.d.ts +195 -0
  347. package/dist/render/pass.js +9 -0
  348. package/dist/render/passTarget.d.ts +86 -0
  349. package/dist/render/passTarget.js +121 -0
  350. package/dist/render/pickable.d.ts +31 -0
  351. package/dist/render/pickable.js +172 -0
  352. package/dist/render/planarReflection.d.ts +59 -0
  353. package/dist/render/planarReflection.js +194 -0
  354. package/dist/render/planarReflectionDraw.d.ts +31 -0
  355. package/dist/render/planarReflectionDraw.js +65 -0
  356. package/dist/render/plumeGeometry.d.ts +25 -0
  357. package/dist/render/plumeGeometry.js +61 -0
  358. package/dist/render/plumeMaterial.d.ts +31 -0
  359. package/dist/render/plumeMaterial.js +64 -0
  360. package/dist/render/plumeRenderer.d.ts +96 -0
  361. package/dist/render/plumeRenderer.js +185 -0
  362. package/dist/render/pointLightSelection.d.ts +175 -0
  363. package/dist/render/pointLightSelection.js +301 -0
  364. package/dist/render/pointShadowArray.d.ts +95 -0
  365. package/dist/render/pointShadowArray.js +219 -0
  366. package/dist/render/pointShadowBudget.d.ts +118 -0
  367. package/dist/render/pointShadowBudget.js +221 -0
  368. package/dist/render/pointShadowImage.d.ts +265 -0
  369. package/dist/render/pointShadowImage.js +339 -0
  370. package/dist/render/pointShadowMap.d.ts +93 -0
  371. package/dist/render/pointShadowMap.js +167 -0
  372. package/dist/render/pointShadowSystem.d.ts +195 -0
  373. package/dist/render/pointShadowSystem.js +336 -0
  374. package/dist/render/prefilterEnvMap.d.ts +124 -0
  375. package/dist/render/prefilterEnvMap.js +146 -0
  376. package/dist/render/prefilterPass.d.ts +44 -0
  377. package/dist/render/prefilterPass.js +98 -0
  378. package/dist/render/probeGrid.d.ts +122 -0
  379. package/dist/render/probeGrid.js +174 -0
  380. package/dist/render/rainField.d.ts +99 -0
  381. package/dist/render/rainField.js +168 -0
  382. package/dist/render/reflectionProbe.d.ts +188 -0
  383. package/dist/render/reflectionProbe.js +437 -0
  384. package/dist/render/renderQuality.d.ts +699 -0
  385. package/dist/render/renderQuality.js +293 -0
  386. package/dist/render/rendererHarness.d.ts +39 -0
  387. package/dist/render/rendererHarness.js +185 -0
  388. package/dist/render/resolutionGovernor.d.ts +107 -0
  389. package/dist/render/resolutionGovernor.js +144 -0
  390. package/dist/render/scatterDeform.d.ts +17 -0
  391. package/dist/render/scatterDeform.js +46 -0
  392. package/dist/render/sceneTarget.d.ts +288 -0
  393. package/dist/render/sceneTarget.js +856 -0
  394. package/dist/render/screenSpaceReflection.d.ts +233 -0
  395. package/dist/render/screenSpaceReflection.js +415 -0
  396. package/dist/render/sdfFont.d.ts +77 -0
  397. package/dist/render/sdfFont.js +86 -0
  398. package/dist/render/sdfTextLayout.d.ts +46 -0
  399. package/dist/render/sdfTextLayout.js +145 -0
  400. package/dist/render/sdfTextRenderer.d.ts +75 -0
  401. package/dist/render/sdfTextRenderer.js +194 -0
  402. package/dist/render/seaState.d.ts +25 -0
  403. package/dist/render/seaState.js +34 -0
  404. package/dist/render/segmentQuads.d.ts +29 -0
  405. package/dist/render/segmentQuads.js +75 -0
  406. package/dist/render/shader.d.ts +5 -0
  407. package/dist/render/shader.js +172 -0
  408. package/dist/render/shaders/ambientOcclusion.d.ts +45 -0
  409. package/dist/render/shaders/ambientOcclusion.js +352 -0
  410. package/dist/render/shaders/arcane.d.ts +19 -0
  411. package/dist/render/shaders/arcane.js +102 -0
  412. package/dist/render/shaders/bloom.d.ts +70 -0
  413. package/dist/render/shaders/bloom.js +227 -0
  414. package/dist/render/shaders/bolt.d.ts +17 -0
  415. package/dist/render/shaders/bolt.js +161 -0
  416. package/dist/render/shaders/caustics.d.ts +38 -0
  417. package/dist/render/shaders/caustics.js +167 -0
  418. package/dist/render/shaders/conditionals.d.ts +21 -0
  419. package/dist/render/shaders/conditionals.js +55 -0
  420. package/dist/render/shaders/decalProject.d.ts +25 -0
  421. package/dist/render/shaders/decalProject.js +125 -0
  422. package/dist/render/shaders/depth.d.ts +14 -0
  423. package/dist/render/shaders/depth.js +114 -0
  424. package/dist/render/shaders/depthOfField.d.ts +41 -0
  425. package/dist/render/shaders/depthOfField.js +139 -0
  426. package/dist/render/shaders/film.d.ts +15 -0
  427. package/dist/render/shaders/film.js +283 -0
  428. package/dist/render/shaders/fire.d.ts +12 -0
  429. package/dist/render/shaders/fire.js +178 -0
  430. package/dist/render/shaders/flat/directionalShadow.d.ts +1 -0
  431. package/dist/render/shaders/flat/directionalShadow.js +195 -0
  432. package/dist/render/shaders/flat/index.d.ts +135 -0
  433. package/dist/render/shaders/flat/index.js +387 -0
  434. package/dist/render/shaders/flat/lobes.d.ts +1 -0
  435. package/dist/render/shaders/flat/lobes.js +398 -0
  436. package/dist/render/shaders/flat/main.d.ts +2 -0
  437. package/dist/render/shaders/flat/main.js +1630 -0
  438. package/dist/render/shaders/flat/pointShadow.d.ts +1 -0
  439. package/dist/render/shaders/flat/pointShadow.js +322 -0
  440. package/dist/render/shaders/flat/preamble.d.ts +15 -0
  441. package/dist/render/shaders/flat/preamble.js +864 -0
  442. package/dist/render/shaders/flat/probeGrid.d.ts +21 -0
  443. package/dist/render/shaders/flat/probeGrid.js +151 -0
  444. package/dist/render/shaders/flat/surface.d.ts +2 -0
  445. package/dist/render/shaders/flat/surface.js +40 -0
  446. package/dist/render/shaders/flock.d.ts +11 -0
  447. package/dist/render/shaders/flock.js +102 -0
  448. package/dist/render/shaders/fog.d.ts +37 -0
  449. package/dist/render/shaders/fog.js +98 -0
  450. package/dist/render/shaders/fullscreen.d.ts +16 -0
  451. package/dist/render/shaders/fullscreen.js +27 -0
  452. package/dist/render/shaders/generated/ambientOcclusion.wgsl.d.ts +65 -0
  453. package/dist/render/shaders/generated/ambientOcclusion.wgsl.js +71 -0
  454. package/dist/render/shaders/generated/arcane.wgsl.d.ts +90 -0
  455. package/dist/render/shaders/generated/arcane.wgsl.js +96 -0
  456. package/dist/render/shaders/generated/bloom.wgsl.d.ts +69 -0
  457. package/dist/render/shaders/generated/bloom.wgsl.js +75 -0
  458. package/dist/render/shaders/generated/bolt.wgsl.d.ts +118 -0
  459. package/dist/render/shaders/generated/bolt.wgsl.js +124 -0
  460. package/dist/render/shaders/generated/caustics.wgsl.d.ts +118 -0
  461. package/dist/render/shaders/generated/caustics.wgsl.js +124 -0
  462. package/dist/render/shaders/generated/decalProject.wgsl.d.ts +61 -0
  463. package/dist/render/shaders/generated/decalProject.wgsl.js +67 -0
  464. package/dist/render/shaders/generated/depth.wgsl.d.ts +131 -0
  465. package/dist/render/shaders/generated/depth.wgsl.js +137 -0
  466. package/dist/render/shaders/generated/film.wgsl.d.ts +134 -0
  467. package/dist/render/shaders/generated/film.wgsl.js +140 -0
  468. package/dist/render/shaders/generated/fire.wgsl.d.ts +128 -0
  469. package/dist/render/shaders/generated/fire.wgsl.js +134 -0
  470. package/dist/render/shaders/generated/flat.wgsl.d.ts +9163 -0
  471. package/dist/render/shaders/generated/flat.wgsl.js +9192 -0
  472. package/dist/render/shaders/generated/flock.wgsl.d.ts +73 -0
  473. package/dist/render/shaders/generated/flock.wgsl.js +79 -0
  474. package/dist/render/shaders/generated/fullscreen.wgsl.d.ts +12 -0
  475. package/dist/render/shaders/generated/fullscreen.wgsl.js +18 -0
  476. package/dist/render/shaders/generated/globalMedium.wgsl.d.ts +130 -0
  477. package/dist/render/shaders/generated/globalMedium.wgsl.js +136 -0
  478. package/dist/render/shaders/generated/lightVolume.wgsl.d.ts +230 -0
  479. package/dist/render/shaders/generated/lightVolume.wgsl.js +239 -0
  480. package/dist/render/shaders/generated/line.wgsl.d.ts +128 -0
  481. package/dist/render/shaders/generated/line.wgsl.js +134 -0
  482. package/dist/render/shaders/generated/octahedralResolve.wgsl.d.ts +51 -0
  483. package/dist/render/shaders/generated/octahedralResolve.wgsl.js +57 -0
  484. package/dist/render/shaders/generated/oitResolve.wgsl.d.ts +23 -0
  485. package/dist/render/shaders/generated/oitResolve.wgsl.js +29 -0
  486. package/dist/render/shaders/generated/panel.wgsl.d.ts +48 -0
  487. package/dist/render/shaders/generated/panel.wgsl.js +54 -0
  488. package/dist/render/shaders/generated/particle.wgsl.d.ts +332 -0
  489. package/dist/render/shaders/generated/particle.wgsl.js +338 -0
  490. package/dist/render/shaders/generated/prefilter.wgsl.d.ts +61 -0
  491. package/dist/render/shaders/generated/prefilter.wgsl.js +67 -0
  492. package/dist/render/shaders/generated/rush.wgsl.d.ts +131 -0
  493. package/dist/render/shaders/generated/rush.wgsl.js +137 -0
  494. package/dist/render/shaders/generated/scatter.wgsl.d.ts +195 -0
  495. package/dist/render/shaders/generated/scatter.wgsl.js +201 -0
  496. package/dist/render/shaders/generated/sdfText.wgsl.d.ts +69 -0
  497. package/dist/render/shaders/generated/sdfText.wgsl.js +75 -0
  498. package/dist/render/shaders/generated/sky.wgsl.d.ts +100 -0
  499. package/dist/render/shaders/generated/sky.wgsl.js +106 -0
  500. package/dist/render/shaders/generated/smoke.wgsl.d.ts +85 -0
  501. package/dist/render/shaders/generated/smoke.wgsl.js +91 -0
  502. package/dist/render/shaders/generated/ssrResolve.wgsl.d.ts +18 -0
  503. package/dist/render/shaders/generated/ssrResolve.wgsl.js +24 -0
  504. package/dist/render/shaders/generated/ssrTrace.wgsl.d.ts +86 -0
  505. package/dist/render/shaders/generated/ssrTrace.wgsl.js +92 -0
  506. package/dist/render/shaders/generated/temporalResolve.wgsl.d.ts +46 -0
  507. package/dist/render/shaders/generated/temporalResolve.wgsl.js +52 -0
  508. package/dist/render/shaders/generated/text.wgsl.d.ts +98 -0
  509. package/dist/render/shaders/generated/text.wgsl.js +104 -0
  510. package/dist/render/shaders/generated/water.wgsl.d.ts +247 -0
  511. package/dist/render/shaders/generated/water.wgsl.js +253 -0
  512. package/dist/render/shaders/generated/windStreaks.wgsl.d.ts +73 -0
  513. package/dist/render/shaders/generated/windStreaks.wgsl.js +79 -0
  514. package/dist/render/shaders/gerstner.d.ts +21 -0
  515. package/dist/render/shaders/gerstner.js +110 -0
  516. package/dist/render/shaders/globalMedium.d.ts +56 -0
  517. package/dist/render/shaders/globalMedium.js +393 -0
  518. package/dist/render/shaders/lightVolume.d.ts +61 -0
  519. package/dist/render/shaders/lightVolume.js +527 -0
  520. package/dist/render/shaders/line.d.ts +18 -0
  521. package/dist/render/shaders/line.js +122 -0
  522. package/dist/render/shaders/morph.d.ts +26 -0
  523. package/dist/render/shaders/morph.js +61 -0
  524. package/dist/render/shaders/octahedral.d.ts +76 -0
  525. package/dist/render/shaders/octahedral.js +161 -0
  526. package/dist/render/shaders/octahedralResolve.d.ts +25 -0
  527. package/dist/render/shaders/octahedralResolve.js +81 -0
  528. package/dist/render/shaders/oitResolve.d.ts +17 -0
  529. package/dist/render/shaders/oitResolve.js +42 -0
  530. package/dist/render/shaders/outputTransform.d.ts +37 -0
  531. package/dist/render/shaders/outputTransform.js +106 -0
  532. package/dist/render/shaders/panel.d.ts +17 -0
  533. package/dist/render/shaders/panel.js +50 -0
  534. package/dist/render/shaders/particle.d.ts +82 -0
  535. package/dist/render/shaders/particle.js +431 -0
  536. package/dist/render/shaders/prefilter.d.ts +37 -0
  537. package/dist/render/shaders/prefilter.js +276 -0
  538. package/dist/render/shaders/rush.d.ts +21 -0
  539. package/dist/render/shaders/rush.js +355 -0
  540. package/dist/render/shaders/scatter.d.ts +14 -0
  541. package/dist/render/shaders/scatter.js +206 -0
  542. package/dist/render/shaders/sdfText.d.ts +9 -0
  543. package/dist/render/shaders/sdfText.js +65 -0
  544. package/dist/render/shaders/skinning.d.ts +17 -0
  545. package/dist/render/shaders/skinning.js +59 -0
  546. package/dist/render/shaders/sky.d.ts +10 -0
  547. package/dist/render/shaders/sky.js +242 -0
  548. package/dist/render/shaders/smoke.d.ts +8 -0
  549. package/dist/render/shaders/smoke.js +88 -0
  550. package/dist/render/shaders/ssrResolve.d.ts +15 -0
  551. package/dist/render/shaders/ssrResolve.js +28 -0
  552. package/dist/render/shaders/ssrTrace.d.ts +22 -0
  553. package/dist/render/shaders/ssrTrace.js +230 -0
  554. package/dist/render/shaders/tangentFrame.d.ts +17 -0
  555. package/dist/render/shaders/tangentFrame.js +70 -0
  556. package/dist/render/shaders/temporalResolve.d.ts +1 -0
  557. package/dist/render/shaders/temporalResolve.js +150 -0
  558. package/dist/render/shaders/text.d.ts +17 -0
  559. package/dist/render/shaders/text.js +155 -0
  560. package/dist/render/shaders/vertexChannel.d.ts +39 -0
  561. package/dist/render/shaders/vertexChannel.js +69 -0
  562. package/dist/render/shaders/water.d.ts +18 -0
  563. package/dist/render/shaders/water.js +354 -0
  564. package/dist/render/shaders/windStreaks.d.ts +14 -0
  565. package/dist/render/shaders/windStreaks.js +129 -0
  566. package/dist/render/shadowCasters.d.ts +107 -0
  567. package/dist/render/shadowCasters.js +1 -0
  568. package/dist/render/shadowMap.d.ts +10 -0
  569. package/dist/render/shadowMap.js +80 -0
  570. package/dist/render/shotPlacement.d.ts +80 -0
  571. package/dist/render/shotPlacement.js +183 -0
  572. package/dist/render/skinPalette.d.ts +90 -0
  573. package/dist/render/skinPalette.js +136 -0
  574. package/dist/render/ssrPass.d.ts +59 -0
  575. package/dist/render/ssrPass.js +196 -0
  576. package/dist/render/surfaceSheet.d.ts +52 -0
  577. package/dist/render/surfaceSheet.js +99 -0
  578. package/dist/render/surfaceTexture.d.ts +197 -0
  579. package/dist/render/surfaceTexture.js +116 -0
  580. package/dist/render/temporalAa.d.ts +104 -0
  581. package/dist/render/temporalAa.js +194 -0
  582. package/dist/render/temporalPass.d.ts +54 -0
  583. package/dist/render/temporalPass.js +135 -0
  584. package/dist/render/textLayout.d.ts +88 -0
  585. package/dist/render/textLayout.js +201 -0
  586. package/dist/render/textRenderer.d.ts +32 -0
  587. package/dist/render/textRenderer.js +176 -0
  588. package/dist/render/thirdPersonCamera.d.ts +272 -0
  589. package/dist/render/thirdPersonCamera.js +479 -0
  590. package/dist/render/trample.d.ts +57 -0
  591. package/dist/render/trample.js +134 -0
  592. package/dist/render/translucentQueue.d.ts +76 -0
  593. package/dist/render/translucentQueue.js +90 -0
  594. package/dist/render/uniformVectorBudget.d.ts +105 -0
  595. package/dist/render/uniformVectorBudget.js +201 -0
  596. package/dist/render/uploadStep.d.ts +14 -0
  597. package/dist/render/uploadStep.js +14 -0
  598. package/dist/render/vertexDefaults.d.ts +48 -0
  599. package/dist/render/vertexDefaults.js +111 -0
  600. package/dist/render/visibility.d.ts +22 -0
  601. package/dist/render/visibility.js +47 -0
  602. package/dist/render/waterDraw.d.ts +57 -0
  603. package/dist/render/waterDraw.js +102 -0
  604. package/dist/render/waterGrid.d.ts +62 -0
  605. package/dist/render/waterGrid.js +151 -0
  606. package/dist/render/waterRenderer.d.ts +163 -0
  607. package/dist/render/waterRenderer.js +165 -0
  608. package/dist/render/wind.d.ts +45 -0
  609. package/dist/render/wind.js +32 -0
  610. package/dist/render/windField.d.ts +34 -0
  611. package/dist/render/windField.js +13 -0
  612. package/dist/render/windStreakDraw.d.ts +73 -0
  613. package/dist/render/windStreakDraw.js +86 -0
  614. package/dist/render/windStreakRenderer.d.ts +37 -0
  615. package/dist/render/windStreakRenderer.js +86 -0
  616. package/dist/scene/node.d.ts +128 -0
  617. package/dist/scene/node.js +319 -0
  618. package/dist/scene/visit.d.ts +38 -0
  619. package/dist/scene/visit.js +43 -0
  620. package/dist/ui/clipMime.d.ts +46 -0
  621. package/dist/ui/clipMime.js +88 -0
  622. package/dist/ui/exportTarget.d.ts +305 -0
  623. package/dist/ui/exportTarget.js +368 -0
  624. package/dist/ui/frameOverlay.d.ts +59 -0
  625. package/dist/ui/frameOverlay.js +76 -0
  626. package/dist/ui/framePacer.d.ts +142 -0
  627. package/dist/ui/framePacer.js +284 -0
  628. package/dist/ui/frameRecorder.d.ts +188 -0
  629. package/dist/ui/frameRecorder.js +221 -0
  630. package/dist/ui/fullscreen.d.ts +72 -0
  631. package/dist/ui/fullscreen.js +92 -0
  632. package/dist/ui/pixelCursor.d.ts +28 -0
  633. package/dist/ui/pixelCursor.js +66 -0
  634. package/dist/ui/splash.d.ts +86 -0
  635. package/dist/ui/splash.js +300 -0
  636. package/dist/ui/stillFrame.d.ts +22 -0
  637. package/dist/ui/stillFrame.js +40 -0
  638. package/package.json +60 -0
  639. package/src/behavior/behaviorTree.ts +346 -0
  640. package/src/build/shaderComments.ts +0 -0
  641. package/src/cinematic/player.ts +209 -0
  642. package/src/cinematic/script.ts +231 -0
  643. package/src/core/bootGate.ts +49 -0
  644. package/src/core/loadTracker.ts +144 -0
  645. package/src/core/loop.ts +211 -0
  646. package/src/core/messageQueue.ts +145 -0
  647. package/src/core/onceSet.ts +65 -0
  648. package/src/core/preferences.ts +177 -0
  649. package/src/core/remoteSave.ts +347 -0
  650. package/src/core/rng.ts +101 -0
  651. package/src/core/stepBudget.ts +136 -0
  652. package/src/core/storage.ts +114 -0
  653. package/src/core/tickTrace.ts +129 -0
  654. package/src/core/timeCurve.ts +175 -0
  655. package/src/core/withDefaults.ts +28 -0
  656. package/src/dev/contactProbe.ts +115 -0
  657. package/src/dev/fpsMeter.ts +101 -0
  658. package/src/environment/celestialClock.ts +385 -0
  659. package/src/geometry/decal.ts +260 -0
  660. package/src/geometry/filmPatch.ts +158 -0
  661. package/src/geometry/growable.ts +165 -0
  662. package/src/geometry/lightVolume.ts +161 -0
  663. package/src/geometry/meshBuilder.ts +1397 -0
  664. package/src/geometry/pixelFont.ts +189 -0
  665. package/src/geometry/ribbon.ts +790 -0
  666. package/src/geometry/shellFill.ts +265 -0
  667. package/src/geometry/spline.ts +659 -0
  668. package/src/geometry/tangents.ts +173 -0
  669. package/src/geometry/textMesh.ts +96 -0
  670. package/src/geometry/treeBuilder.ts +114 -0
  671. package/src/host/display.ts +180 -0
  672. package/src/host/files.ts +77 -0
  673. package/src/host/lifecycle.ts +63 -0
  674. package/src/host/platformServices.ts +23 -0
  675. package/src/host/screen.ts +134 -0
  676. package/src/index.ts +730 -0
  677. package/src/input/actionMap.ts +377 -0
  678. package/src/input/activeDevice.ts +86 -0
  679. package/src/input/gamepadIdentity.ts +131 -0
  680. package/src/input/gamepadMapping.ts +121 -0
  681. package/src/input/input.ts +872 -0
  682. package/src/input/inputHarness.ts +226 -0
  683. package/src/input/rightGesture.ts +76 -0
  684. package/src/input/rumble.ts +138 -0
  685. package/src/input/touchControls.ts +451 -0
  686. package/src/input/typingTarget.ts +26 -0
  687. package/src/math/bounds.ts +153 -0
  688. package/src/math/color.ts +37 -0
  689. package/src/math/exact.ts +274 -0
  690. package/src/math/frustum.ts +115 -0
  691. package/src/math/intersect.ts +228 -0
  692. package/src/math/scalar.ts +109 -0
  693. package/src/math/spring.ts +106 -0
  694. package/src/nav/navGraph.ts +168 -0
  695. package/src/nav/navPath.ts +217 -0
  696. package/src/nav/navSearch.ts +200 -0
  697. package/src/physics/boxSurface.ts +96 -0
  698. package/src/physics/colliderSurface.ts +213 -0
  699. package/src/physics/compositeSurface.ts +111 -0
  700. package/src/physics/heightSurface.ts +234 -0
  701. package/src/physics/ribbonSurface.ts +642 -0
  702. package/src/render/ambientOcclusionPass.ts +200 -0
  703. package/src/render/areaLights.ts +194 -0
  704. package/src/render/areaShadowSet.ts +405 -0
  705. package/src/render/atmosphere.ts +186 -0
  706. package/src/render/backend/api.ts +802 -0
  707. package/src/render/backend/budget.ts +139 -0
  708. package/src/render/backend/createRenderer.ts +343 -0
  709. package/src/render/backend/deadline.ts +37 -0
  710. package/src/render/backend/probe.ts +152 -0
  711. package/src/render/backend/select.ts +288 -0
  712. package/src/render/backend/timer.ts +59 -0
  713. package/src/render/backend/webgl2/instanced.ts +46 -0
  714. package/src/render/backend/webgl2/morphTexture.ts +58 -0
  715. package/src/render/backend/webgl2/renderer.ts +7484 -0
  716. package/src/render/backend/webgl2/skinPaletteTexture.ts +70 -0
  717. package/src/render/backend/webgpu/boltPass.ts +205 -0
  718. package/src/render/backend/webgpu/buffers.ts +553 -0
  719. package/src/render/backend/webgpu/causticsPass.ts +174 -0
  720. package/src/render/backend/webgpu/clusterBinner.ts +259 -0
  721. package/src/render/backend/webgpu/depthPass.ts +261 -0
  722. package/src/render/backend/webgpu/device.ts +148 -0
  723. package/src/render/backend/webgpu/drawCommand.ts +79 -0
  724. package/src/render/backend/webgpu/environmentTexels.ts +96 -0
  725. package/src/render/backend/webgpu/filmPass.ts +123 -0
  726. package/src/render/backend/webgpu/flatPass.ts +635 -0
  727. package/src/render/backend/webgpu/flockPass.ts +163 -0
  728. package/src/render/backend/webgpu/gpuTimestamps.ts +255 -0
  729. package/src/render/backend/webgpu/insetPass.ts +123 -0
  730. package/src/render/backend/webgpu/instanced.ts +55 -0
  731. package/src/render/backend/webgpu/lightVolumePass.ts +203 -0
  732. package/src/render/backend/webgpu/linePass.ts +270 -0
  733. package/src/render/backend/webgpu/morphTexture.ts +61 -0
  734. package/src/render/backend/webgpu/panelPass.ts +138 -0
  735. package/src/render/backend/webgpu/particlePass.ts +370 -0
  736. package/src/render/backend/webgpu/pipelineCache.ts +152 -0
  737. package/src/render/backend/webgpu/plumePass.ts +292 -0
  738. package/src/render/backend/webgpu/pointShadowPass.ts +368 -0
  739. package/src/render/backend/webgpu/postPass.ts +470 -0
  740. package/src/render/backend/webgpu/probePass.ts +218 -0
  741. package/src/render/backend/webgpu/reflectionPass.ts +137 -0
  742. package/src/render/backend/webgpu/renderer.ts +13004 -0
  743. package/src/render/backend/webgpu/scatterPass.ts +354 -0
  744. package/src/render/backend/webgpu/sdfTextPass.ts +220 -0
  745. package/src/render/backend/webgpu/shaderModules.ts +49 -0
  746. package/src/render/backend/webgpu/shaders/clusterBin.wgsl.ts +219 -0
  747. package/src/render/backend/webgpu/skinPaletteRing.ts +105 -0
  748. package/src/render/backend/webgpu/skinPaletteTexture.ts +79 -0
  749. package/src/render/backend/webgpu/skyPass.ts +85 -0
  750. package/src/render/backend/webgpu/surfaceTexturePass.ts +257 -0
  751. package/src/render/backend/webgpu/textPass.ts +224 -0
  752. package/src/render/backend/webgpu/uniformRing.ts +228 -0
  753. package/src/render/backend/webgpu/waterPass.ts +211 -0
  754. package/src/render/backend/webgpu/windStreakPass.ts +196 -0
  755. package/src/render/billboard.ts +108 -0
  756. package/src/render/bloomChain.ts +101 -0
  757. package/src/render/bloomPass.ts +256 -0
  758. package/src/render/boltBatch.ts +141 -0
  759. package/src/render/boltPool.ts +360 -0
  760. package/src/render/boom.ts +123 -0
  761. package/src/render/camera.ts +348 -0
  762. package/src/render/causticsRenderer.ts +171 -0
  763. package/src/render/cinematicCamera.ts +278 -0
  764. package/src/render/clusteredLights.ts +598 -0
  765. package/src/render/colourGrade.ts +109 -0
  766. package/src/render/compute.ts +83 -0
  767. package/src/render/contextLoss.ts +50 -0
  768. package/src/render/debugLines.ts +411 -0
  769. package/src/render/decalPass.ts +124 -0
  770. package/src/render/decalProjector.ts +390 -0
  771. package/src/render/decalQueue.ts +110 -0
  772. package/src/render/depthConvention.ts +383 -0
  773. package/src/render/drawingBuffer.ts +89 -0
  774. package/src/render/emptyTexture.ts +130 -0
  775. package/src/render/envProbeArray.ts +201 -0
  776. package/src/render/equirectToCube.ts +160 -0
  777. package/src/render/flockGeometry.ts +53 -0
  778. package/src/render/flockRenderer.ts +111 -0
  779. package/src/render/frame/arena.ts +93 -0
  780. package/src/render/frame/index.ts +29 -0
  781. package/src/render/frame/replay.ts +50 -0
  782. package/src/render/frame/resources.ts +61 -0
  783. package/src/render/frame/schedule.ts +85 -0
  784. package/src/render/frameView.ts +20 -0
  785. package/src/render/gizmo.ts +923 -0
  786. package/src/render/globalMedium.ts +154 -0
  787. package/src/render/globalMediumPass.ts +323 -0
  788. package/src/render/gpuCapability.ts +244 -0
  789. package/src/render/gpuTimer.ts +182 -0
  790. package/src/render/halfFloat.ts +39 -0
  791. package/src/render/handleRegistry.ts +96 -0
  792. package/src/render/iesProfile.ts +215 -0
  793. package/src/render/imageTexels.ts +109 -0
  794. package/src/render/instancedMesh.ts +187 -0
  795. package/src/render/instances.ts +92 -0
  796. package/src/render/lightBudget.ts +655 -0
  797. package/src/render/lightMatrix.ts +69 -0
  798. package/src/render/lightVolumeDraw.ts +216 -0
  799. package/src/render/lineBatch.ts +180 -0
  800. package/src/render/linePoints.ts +61 -0
  801. package/src/render/livePointShadowSet.ts +285 -0
  802. package/src/render/lod.ts +86 -0
  803. package/src/render/mesh.ts +536 -0
  804. package/src/render/occlusion.ts +406 -0
  805. package/src/render/oitPass.ts +230 -0
  806. package/src/render/orderIndependent.ts +136 -0
  807. package/src/render/particleBatch.ts +299 -0
  808. package/src/render/particleMaterial.ts +84 -0
  809. package/src/render/particlePool.ts +291 -0
  810. package/src/render/pass.ts +203 -0
  811. package/src/render/passTarget.ts +225 -0
  812. package/src/render/pickable.ts +222 -0
  813. package/src/render/planarReflection.ts +233 -0
  814. package/src/render/planarReflectionDraw.ts +87 -0
  815. package/src/render/plumeGeometry.ts +75 -0
  816. package/src/render/plumeMaterial.ts +99 -0
  817. package/src/render/plumeRenderer.ts +272 -0
  818. package/src/render/pointLightSelection.ts +447 -0
  819. package/src/render/pointShadowArray.ts +276 -0
  820. package/src/render/pointShadowBudget.ts +305 -0
  821. package/src/render/pointShadowImage.ts +470 -0
  822. package/src/render/pointShadowMap.ts +228 -0
  823. package/src/render/pointShadowSystem.ts +408 -0
  824. package/src/render/prefilterEnvMap.ts +162 -0
  825. package/src/render/prefilterPass.ts +115 -0
  826. package/src/render/probeGrid.ts +248 -0
  827. package/src/render/rainField.ts +240 -0
  828. package/src/render/reflectionProbe.ts +530 -0
  829. package/src/render/renderQuality.ts +1054 -0
  830. package/src/render/rendererHarness.ts +214 -0
  831. package/src/render/resolutionGovernor.ts +189 -0
  832. package/src/render/scatterDeform.ts +72 -0
  833. package/src/render/sceneTarget.ts +1032 -0
  834. package/src/render/screenSpaceReflection.ts +524 -0
  835. package/src/render/sdfFont.ts +157 -0
  836. package/src/render/sdfTextLayout.ts +206 -0
  837. package/src/render/sdfTextRenderer.ts +233 -0
  838. package/src/render/seaState.ts +55 -0
  839. package/src/render/segmentQuads.ts +92 -0
  840. package/src/render/shader.ts +190 -0
  841. package/src/render/shaders/ambientOcclusion.ts +354 -0
  842. package/src/render/shaders/arcane.ts +103 -0
  843. package/src/render/shaders/bloom.ts +232 -0
  844. package/src/render/shaders/bolt.ts +164 -0
  845. package/src/render/shaders/caustics.ts +169 -0
  846. package/src/render/shaders/conditionals.ts +58 -0
  847. package/src/render/shaders/decalProject.ts +127 -0
  848. package/src/render/shaders/depth.ts +131 -0
  849. package/src/render/shaders/depthOfField.ts +141 -0
  850. package/src/render/shaders/film.ts +285 -0
  851. package/src/render/shaders/fire.ts +180 -0
  852. package/src/render/shaders/flat/directionalShadow.ts +196 -0
  853. package/src/render/shaders/flat/index.ts +502 -0
  854. package/src/render/shaders/flat/lobes.ts +399 -0
  855. package/src/render/shaders/flat/main.ts +1631 -0
  856. package/src/render/shaders/flat/pointShadow.ts +323 -0
  857. package/src/render/shaders/flat/preamble.ts +875 -0
  858. package/src/render/shaders/flat/probeGrid.ts +152 -0
  859. package/src/render/shaders/flat/surface.ts +41 -0
  860. package/src/render/shaders/flock.ts +103 -0
  861. package/src/render/shaders/fog.ts +99 -0
  862. package/src/render/shaders/fullscreen.ts +28 -0
  863. package/src/render/shaders/generated/ambientOcclusion.wgsl.ts +74 -0
  864. package/src/render/shaders/generated/arcane.wgsl.ts +98 -0
  865. package/src/render/shaders/generated/bloom.wgsl.ts +79 -0
  866. package/src/render/shaders/generated/bolt.wgsl.ts +127 -0
  867. package/src/render/shaders/generated/caustics.wgsl.ts +127 -0
  868. package/src/render/shaders/generated/decalProject.wgsl.ts +69 -0
  869. package/src/render/shaders/generated/depth.wgsl.ts +142 -0
  870. package/src/render/shaders/generated/film.wgsl.ts +143 -0
  871. package/src/render/shaders/generated/fire.wgsl.ts +137 -0
  872. package/src/render/shaders/generated/flat.wgsl.ts +9195 -0
  873. package/src/render/shaders/generated/flock.wgsl.ts +82 -0
  874. package/src/render/shaders/generated/fullscreen.wgsl.ts +20 -0
  875. package/src/render/shaders/generated/globalMedium.wgsl.ts +139 -0
  876. package/src/render/shaders/generated/lightVolume.wgsl.ts +242 -0
  877. package/src/render/shaders/generated/line.wgsl.ts +137 -0
  878. package/src/render/shaders/generated/octahedralResolve.wgsl.ts +60 -0
  879. package/src/render/shaders/generated/oitResolve.wgsl.ts +31 -0
  880. package/src/render/shaders/generated/panel.wgsl.ts +57 -0
  881. package/src/render/shaders/generated/particle.wgsl.ts +343 -0
  882. package/src/render/shaders/generated/prefilter.wgsl.ts +69 -0
  883. package/src/render/shaders/generated/rush.wgsl.ts +139 -0
  884. package/src/render/shaders/generated/scatter.wgsl.ts +205 -0
  885. package/src/render/shaders/generated/sdfText.wgsl.ts +78 -0
  886. package/src/render/shaders/generated/sky.wgsl.ts +109 -0
  887. package/src/render/shaders/generated/smoke.wgsl.ts +93 -0
  888. package/src/render/shaders/generated/ssrResolve.wgsl.ts +26 -0
  889. package/src/render/shaders/generated/ssrTrace.wgsl.ts +94 -0
  890. package/src/render/shaders/generated/temporalResolve.wgsl.ts +54 -0
  891. package/src/render/shaders/generated/text.wgsl.ts +107 -0
  892. package/src/render/shaders/generated/water.wgsl.ts +256 -0
  893. package/src/render/shaders/generated/windStreaks.wgsl.ts +82 -0
  894. package/src/render/shaders/gerstner.ts +110 -0
  895. package/src/render/shaders/globalMedium.ts +396 -0
  896. package/src/render/shaders/lightVolume.ts +546 -0
  897. package/src/render/shaders/line.ts +125 -0
  898. package/src/render/shaders/morph.ts +62 -0
  899. package/src/render/shaders/octahedral.ts +170 -0
  900. package/src/render/shaders/octahedralResolve.ts +83 -0
  901. package/src/render/shaders/oitResolve.ts +42 -0
  902. package/src/render/shaders/outputTransform.ts +107 -0
  903. package/src/render/shaders/panel.ts +51 -0
  904. package/src/render/shaders/particle.ts +438 -0
  905. package/src/render/shaders/prefilter.ts +278 -0
  906. package/src/render/shaders/rush.ts +357 -0
  907. package/src/render/shaders/scatter.ts +211 -0
  908. package/src/render/shaders/sdfText.ts +68 -0
  909. package/src/render/shaders/skinning.ts +59 -0
  910. package/src/render/shaders/sky.ts +243 -0
  911. package/src/render/shaders/smoke.ts +89 -0
  912. package/src/render/shaders/ssrResolve.ts +28 -0
  913. package/src/render/shaders/ssrTrace.ts +233 -0
  914. package/src/render/shaders/tangentFrame.ts +70 -0
  915. package/src/render/shaders/temporalResolve.ts +151 -0
  916. package/src/render/shaders/text.ts +156 -0
  917. package/src/render/shaders/vertexChannel.ts +71 -0
  918. package/src/render/shaders/water.ts +356 -0
  919. package/src/render/shaders/windStreaks.ts +130 -0
  920. package/src/render/shadowCasters.ts +124 -0
  921. package/src/render/shadowMap.ts +89 -0
  922. package/src/render/shotPlacement.ts +266 -0
  923. package/src/render/skinPalette.ts +157 -0
  924. package/src/render/ssrPass.ts +241 -0
  925. package/src/render/surfaceSheet.ts +158 -0
  926. package/src/render/surfaceTexture.ts +310 -0
  927. package/src/render/temporalAa.ts +221 -0
  928. package/src/render/temporalPass.ts +153 -0
  929. package/src/render/textLayout.ts +239 -0
  930. package/src/render/textRenderer.ts +201 -0
  931. package/src/render/thirdPersonCamera.ts +578 -0
  932. package/src/render/trample.ts +140 -0
  933. package/src/render/translucentQueue.ts +161 -0
  934. package/src/render/uniformVectorBudget.ts +246 -0
  935. package/src/render/uploadStep.ts +14 -0
  936. package/src/render/vertexDefaults.ts +115 -0
  937. package/src/render/visibility.ts +56 -0
  938. package/src/render/waterDraw.ts +167 -0
  939. package/src/render/waterGrid.ts +180 -0
  940. package/src/render/waterRenderer.ts +352 -0
  941. package/src/render/wind.ts +79 -0
  942. package/src/render/windField.ts +50 -0
  943. package/src/render/windStreakDraw.ts +131 -0
  944. package/src/render/windStreakRenderer.ts +130 -0
  945. package/src/scene/node.ts +336 -0
  946. package/src/scene/visit.ts +82 -0
  947. package/src/ui/clipMime.ts +109 -0
  948. package/src/ui/exportTarget.ts +491 -0
  949. package/src/ui/frameOverlay.ts +159 -0
  950. package/src/ui/framePacer.ts +351 -0
  951. package/src/ui/frameRecorder.ts +333 -0
  952. package/src/ui/fullscreen.ts +113 -0
  953. package/src/ui/pixelCursor.ts +99 -0
  954. package/src/ui/splash.ts +347 -0
  955. package/src/ui/stillFrame.ts +44 -0
@@ -0,0 +1,553 @@
1
+ import { boundsOfPositions, createBounds } from '../../../math/bounds.ts';
2
+ import type { Bounds } from '../../../math/bounds.ts';
3
+ import { MorphTexture } from './morphTexture.ts';
4
+ import type { MeshData } from '../../mesh.ts';
5
+ import { ABSENT_ATTRIBUTE } from '../../vertexDefaults.ts';
6
+ import { UPLOAD_BYTES_PER_STEP } from '../../uploadStep.ts';
7
+ import { INSTANCE_STRIDE } from '../../instances.ts';
8
+
9
+ /**
10
+ * Mesh geometry as WebGPU buffers.
11
+ *
12
+ * The vertex layout mirrors `mesh.ts` exactly, locations included, because both backends
13
+ * draw from shaders generated out of the same GLSL. Renumbering an attribute here would
14
+ * bind normals into the colour slot and produce a picture that is lit, plausible and wrong.
15
+ */
16
+
17
+ /**
18
+ * Buffer usage flags, named here rather than read off the `GPUBufferUsage` global.
19
+ *
20
+ * The values are normative in the WebGPU specification, so nothing is being guessed. The
21
+ * global does not exist outside a browser, and depending on it would mean the buffer code
22
+ * could only ever be exercised on a device — which is precisely the code most worth testing
23
+ * without one.
24
+ */
25
+ const USAGE = {
26
+ COPY_DST: 0x0008,
27
+ INDEX: 0x0010,
28
+ VERTEX: 0x0020,
29
+ UNIFORM: 0x0040,
30
+ } as const;
31
+
32
+ /**
33
+ * Bytes reserved per absent attribute in the constants buffer.
34
+ *
35
+ * Sixteen so a `float32x3` starts aligned, and one slot each rather than all sharing offset
36
+ * zero so a reader can see which zero belongs to which attribute.
37
+ */
38
+ const CONSTANT_SLOT = 16;
39
+
40
+ /** One attribute of the flat vertex format, in the order and at the locations the shaders use. */
41
+ export interface VertexAttribute {
42
+ readonly name: keyof MeshData | 'positions';
43
+ readonly shaderLocation: number;
44
+ readonly format: GPUVertexFormat;
45
+ /** Floats per vertex. */
46
+ readonly components: number;
47
+ /** Whether a mesh may omit it, in which case a constant stands in. */
48
+ readonly optional: boolean;
49
+ }
50
+
51
+ /**
52
+ * Locations 0–9, matching `ATTR_POSITION` … `ATTR_RELIEF` in `mesh.ts`.
53
+ *
54
+ * **All ten, not the four that a simple mesh supplies.** WebGL2 lets the pipeline ignore an
55
+ * attribute the shader declares but the mesh omits; WebGPU validates the whole vertex state
56
+ * against the shader module and rejects the pipeline outright:
57
+ *
58
+ * Vertex attribute slot 9 used in [flat.vert] is not present in the VertexState
59
+ *
60
+ * Six were listed here first, because six is what `Mesh` names in the obvious place. The
61
+ * shader declares ten, and the four extra are exactly the ones added late enough to be easy
62
+ * to miss: emissive colour, roughness, grain and relief.
63
+ */
64
+ export const VERTEX_LAYOUT: readonly VertexAttribute[] = [
65
+ { name: 'positions', shaderLocation: 0, format: 'float32x3', components: 3, optional: false },
66
+ { name: 'normals', shaderLocation: 1, format: 'float32x3', components: 3, optional: false },
67
+ { name: 'colors', shaderLocation: 2, format: 'float32x3', components: 3, optional: false },
68
+ { name: 'emissive', shaderLocation: 3, format: 'float32', components: 1, optional: false },
69
+ { name: 'specular', shaderLocation: 4, format: 'float32', components: 1, optional: true },
70
+ { name: 'uvs', shaderLocation: 5, format: 'float32x2', components: 2, optional: true },
71
+ { name: 'emissiveColor', shaderLocation: 6, format: 'float32x3', components: 3, optional: true },
72
+ { name: 'roughness', shaderLocation: 7, format: 'float32', components: 1, optional: true },
73
+ { name: 'grain', shaderLocation: 8, format: 'float32', components: 1, optional: true },
74
+ { name: 'relief', shaderLocation: 9, format: 'float32', components: 1, optional: true },
75
+ /* Four components, which makes it the widest the layout carries. See `generateTangents`. */
76
+ { name: 'tangents', shaderLocation: 10, format: 'float32x4', components: 4, optional: true },
77
+ /*
78
+ * Skinning, at the two locations after the tangent. Thirteen of WebGL2's guaranteed sixteen are
79
+ * now spoken for, which is the budget worth knowing before a fourteenth is proposed.
80
+ *
81
+ * **An instanced pipeline takes these two back**, and the channel below with them, because it
82
+ * cannot skin and cannot bend — see `INSTANCE_ATTRIBUTES`, which is the list of what it reclaims.
83
+ * That is the whole of the remaining budget: eleven base attributes plus five per-instance is
84
+ * exactly sixteen, and there is no room for a fourteenth base attribute and instancing at the
85
+ * same time. The channel below is that fourteenth attribute, and it is refused on an instanced
86
+ * draw for exactly this arithmetic.
87
+ */
88
+ { name: 'joints', shaderLocation: 11, format: 'float32x4', components: 4, optional: true },
89
+ { name: 'weights', shaderLocation: 12, format: 'float32x4', components: 4, optional: true },
90
+ /*
91
+ * The four-lane per-vertex channel: sway, skyDirect, alpha, and one reserved.
92
+ *
93
+ * **Fourteen of WebGL2's guaranteed sixteen are now spoken for, and this is the attribute that
94
+ * made the budget bite.** Eleven base attributes plus five per-instance is exactly sixteen, so
95
+ * an instanced draw has nothing to spare and a mesh carrying this cannot be drawn through that
96
+ * path — `flatVert` refuses the pair rather than dropping the attribute silently.
97
+ *
98
+ * Four components for the price of the one location a `float` would have cost, which is why
99
+ * three lanes and a spare live here instead of three attributes that do not fit.
100
+ */
101
+ { name: 'channel', shaderLocation: 13, format: 'float32x4', components: 4, optional: true },
102
+ ];
103
+
104
+ /** Geometry on the device, with the buffers bound in layout order. */
105
+ export interface GpuMesh {
106
+ /** One buffer per attribute, indexed by position in `VERTEX_LAYOUT`. */
107
+ readonly vertexBuffers: readonly GPUBuffer[];
108
+ readonly indexBuffer: GPUBuffer;
109
+ readonly indexCount: number;
110
+ /**
111
+ * How big this mesh is, in its own space.
112
+ *
113
+ * Measured here because the positions are already in hand: an upload walks them anyway, so a
114
+ * caller gets bounds for nothing and no `MeshData` producer has to supply them. Everything
115
+ * that wants to know whether this is on screen starts from this object.
116
+ */
117
+ readonly bounds: Bounds;
118
+ /**
119
+ * Whether all of this mesh's geometry has reached the device.
120
+ *
121
+ * False only between the steps of an incremental upload; a mesh made by `createGpuMesh` is
122
+ * complete before the call returns. **`submitMesh` refuses to draw an incomplete one**, and
123
+ * that refusal is the contract: the alternative — drawing what has landed — is a mesh whose
124
+ * triangle count grows over several frames, which is a worse artefact than a square that is
125
+ * briefly not there. A consumer that never drives the iterator therefore sees nothing rather
126
+ * than a fan of triangles through the origin.
127
+ *
128
+ * It is also how an abandoned upload is told from a finished one: a lost device ends the
129
+ * iterator, and a mesh that is done but not complete is one whose geometry never arrived.
130
+ */
131
+ readonly complete: boolean;
132
+ /**
133
+ * Whether this mesh carries a tangent frame.
134
+ *
135
+ * WebGPU has no disabled attribute, so location 10 is always backed — by the caller's data or by
136
+ * the constant buffer. That makes the binding indistinguishable from a real frame, exactly as it
137
+ * is on WebGL2, so the fact travels beside the mesh rather than being read off the GPU.
138
+ */
139
+ readonly hasTangents: boolean;
140
+ /**
141
+ * Whether this mesh carries a rig, which decides the vertex variant a draw takes.
142
+ *
143
+ * The twin of `Mesh.isSkinned` on the other backend. Recorded at upload rather than derived at
144
+ * draw time from the `present` map, because the draw needs it to build its pipeline *key* — and
145
+ * the key is built before the present map is consulted.
146
+ */
147
+ readonly isSkinned: boolean;
148
+ /**
149
+ * Whether this mesh carries the per-vertex channel, which an instanced draw cannot.
150
+ *
151
+ * The twin of `MeshData.channel !== undefined` on the other backend, where `InstancedMesh`
152
+ * refuses it at construction. Recorded rather than derived at draw time for the same reason
153
+ * `isSkinned` is: the refusal happens at `createInstanced`, which holds the mesh and not the
154
+ * data it was built from.
155
+ */
156
+ readonly hasChannel: boolean;
157
+ /**
158
+ * This mesh's morph deltas, or null for geometry that does not deform.
159
+ *
160
+ * Owned by the mesh for the reason the WebGL2 twin gives: deltas are geometry and never change,
161
+ * where a palette belongs to a pose. Only the weights are per-draw state.
162
+ */
163
+ readonly morph: MorphTexture | null;
164
+ /**
165
+ * Rewrite this mesh's positions, and its normals where the caller has them.
166
+ *
167
+ * Absent unless the mesh was created `dynamic`. **This backend interleaves every attribute into
168
+ * one buffer**, so a position is not contiguous with the next one — writing them individually
169
+ * would be one `writeBuffer` per vertex. So a dynamic mesh keeps the interleaved array it was
170
+ * built from, patches the two fields that move, and uploads the lot in one call. The cost is
171
+ * one CPU-side copy of the vertex data per dynamic mesh, which is why the flag exists rather
172
+ * than every mesh paying it.
173
+ */
174
+ readonly update:
175
+ ((device: GPUDevice, positions: Float32Array, normals?: Float32Array) => void) | null;
176
+ dispose(): void;
177
+ }
178
+
179
+ /** A mesh on its way to the device, and the iterator that gets it there. */
180
+ export interface IncrementalGpuMesh {
181
+ /**
182
+ * Usable at once — it can be held, measured and disposed — but not drawable until the upload
183
+ * finishes. See `GpuMesh.complete`.
184
+ */
185
+ readonly mesh: GpuMesh;
186
+ /**
187
+ * Advance the upload by one bounded step. Done when it returns `done`.
188
+ *
189
+ * The call that returns `done` is the one that does the last step's work, not an empty call
190
+ * after it, so a mesh of *n* chunks takes exactly *n* calls and a caller counting stops counts
191
+ * the right number.
192
+ */
193
+ readonly upload: Iterator<void, void>;
194
+ }
195
+
196
+ /**
197
+ * Upload a mesh, all of it, now.
198
+ *
199
+ * The whole of `createGpuMeshIncremental` driven to the end in one call — deliberately, so the
200
+ * two paths cannot write different bytes. The one that spreads the work is the one with the
201
+ * interesting decisions in it; read that.
202
+ */
203
+ export function createGpuMesh(device: GPUDevice, data: MeshData, dynamic = false): GpuMesh {
204
+ const { mesh, upload } = createGpuMeshIncremental(device, data, dynamic);
205
+ while (upload.next().done !== true);
206
+ return mesh;
207
+ }
208
+
209
+ /**
210
+ * Upload a mesh over as many frames as the caller gives it.
211
+ *
212
+ * **The absent-attribute trick is the interesting part.** WebGL2 lets an attribute be
213
+ * *disabled* and read a constant the driver supplies, which is why `mesh.ts` can leave
214
+ * `specular` and `uvs` off entirely and a world with no shiny or textured geometry uploads
215
+ * nothing for them. WebGPU has no disabled attribute: every location in a vertex layout must
216
+ * be backed by a buffer.
217
+ *
218
+ * `arrayStride: 0` is the equivalent and it is exact. A stride of zero means every vertex
219
+ * reads element zero, so a one-element buffer of zeroes serves a mesh of any size. Eight
220
+ * bytes, allocated per mesh that omits the attribute, and **no shader variant** — which is
221
+ * what keeps both backends drawing from one generated set of WGSL instead of two.
222
+ *
223
+ * **Why the work is divisible here and not on the other backend.** This one interleaves every
224
+ * vertex on the CPU into a new array before it writes anything, where `mesh.ts` skips the
225
+ * interleave in favour of three tight buffers and says so in its first line. So the cost is
226
+ * WebGPU's alone and proportional to geometry, which is why a consumer measured the same drive
227
+ * as smooth on WebGL2 and hitching here.
228
+ *
229
+ * **What is paid at creation and not spread:** validation, the bounds, the allocation of the
230
+ * interleave array, the three buffers, and the constants. The bounds are the deliberate one — a
231
+ * streamer places and culls a region from them before a byte of it has landed, so a handle whose
232
+ * bounds were not yet known would not be usable at once, which is the whole promise here.
233
+ */
234
+ export function createGpuMeshIncremental(
235
+ device: GPUDevice,
236
+ data: MeshData,
237
+ dynamic = false,
238
+ ): IncrementalGpuMesh {
239
+ const bounds = boundsOfPositions(data.positions, createBounds());
240
+ const vertexCount = data.positions.length / 3;
241
+ const supplied = VERTEX_LAYOUT.filter(
242
+ (attribute) => !attribute.optional || data[attribute.name as keyof MeshData] !== undefined,
243
+ );
244
+
245
+ /* Interleaved: one stride holding every attribute the mesh actually supplied. */
246
+ const stride = supplied.reduce((sum, attribute) => sum + attribute.components * 4, 0);
247
+ const step = stride / 4;
248
+ const interleaved = new Float32Array(step * vertexCount);
249
+
250
+ /*
251
+ * **Refused here, in one sentence, rather than by the driver a hundred times.**
252
+ *
253
+ * A buffer past `maxBufferSize` is not created; what comes back is an invalid buffer, and
254
+ * every command encoder that so much as binds it is invalidated too. The result is the
255
+ * console reported from outside: one line naming the real cause, then a hundred and
256
+ * twenty-five repeats of *"is invalid due to a previous error"* from the shadow pass and the
257
+ * frame, with the actual number buried at the top and the model simply missing.
258
+ *
259
+ * `select.ts` asks for the adapter's own ceiling, which is 4 GiB on the part this was measured
260
+ * on against a 256 MiB default, so the models that hit this now load. What is left is the part
261
+ * whose adapter caps at the default, and it deserves a sentence naming the model's size and
262
+ * the device's rather than a wall of validation.
263
+ */
264
+ const byteLength = align4(interleaved.byteLength);
265
+ const ceiling = device.limits.maxBufferSize;
266
+ if (typeof ceiling === 'number' && byteLength > ceiling) {
267
+ throw new Error(
268
+ `this mesh needs a ${Math.round(byteLength / 1024 / 1024)} MB vertex buffer and this GPU ` +
269
+ `allows ${Math.round(ceiling / 1024 / 1024)} MB, so it cannot be drawn. A model this ` +
270
+ 'large has to be split or simplified before it is baked.',
271
+ );
272
+ }
273
+ const vertices = device.createBuffer({
274
+ label: 'mesh.vertices',
275
+ size: byteLength,
276
+ usage: USAGE.VERTEX | USAGE.COPY_DST,
277
+ });
278
+
279
+ /*
280
+ * One buffer holding what each omitted attribute reads as, at its own offset and read with a
281
+ * stride of zero. Ninety-six bytes at most, whatever the mesh's size, so it is written now
282
+ * rather than spread.
283
+ *
284
+ * **The values come from `vertexDefaults.ts` and are not all zero.** They were zeroes here,
285
+ * against the constants `mesh.ts` hands WebGL2, and `emissiveColor` is the one that bit:
286
+ * `flat.ts` treats a negative red as "inherit the albedo", so a zero meant *glow black* and
287
+ * every emissive surface whose mesh omitted the attribute stopped emitting on this backend.
288
+ */
289
+ const constants = device.createBuffer({
290
+ label: 'mesh.constants',
291
+ size: CONSTANT_SLOT * VERTEX_LAYOUT.length,
292
+ usage: USAGE.VERTEX | USAGE.COPY_DST,
293
+ });
294
+ const absent = new Float32Array((CONSTANT_SLOT / 4) * VERTEX_LAYOUT.length);
295
+ for (let slot = 0; slot < VERTEX_LAYOUT.length; slot++) {
296
+ const attribute = VERTEX_LAYOUT[slot] as VertexAttribute;
297
+ const value = ABSENT_ATTRIBUTE[attribute.name];
298
+ if (value === undefined) continue;
299
+ absent.set(value, slot * (CONSTANT_SLOT / 4));
300
+ }
301
+ device.queue.writeBuffer(constants, 0, absent);
302
+
303
+ const indexBuffer = device.createBuffer({
304
+ label: 'mesh.indices',
305
+ size: align4(data.indices.byteLength),
306
+ usage: USAGE.INDEX | USAGE.COPY_DST,
307
+ });
308
+
309
+ /*
310
+ * Where the position and normal fields sit inside one vertex, in floats. Found from the same
311
+ * `supplied` list the interleave walks, so the two cannot disagree — reading them off
312
+ * `VERTEX_LAYOUT` instead would be right until a mesh omits an optional attribute before them,
313
+ * which is the bug `present` already records once in this file.
314
+ */
315
+ let positionField = -1;
316
+ let normalField = -1;
317
+ let walked = 0;
318
+ for (const attribute of supplied) {
319
+ if (attribute.name === 'positions') positionField = walked;
320
+ if (attribute.name === 'normals') normalField = walked;
321
+ walked += attribute.components;
322
+ }
323
+
324
+ /*
325
+ * The chunks, in whole vertices and whole indices: a step never writes half of either, so the
326
+ * buffer never holds a torn one even for the frame between two steps.
327
+ */
328
+ const verticesPerStep = Math.max(1, Math.floor(UPLOAD_BYTES_PER_STEP / stride));
329
+ const indexWidth = data.indices.BYTES_PER_ELEMENT;
330
+ const indicesPerStep = Math.max(1, Math.floor(UPLOAD_BYTES_PER_STEP / indexWidth));
331
+ const totalSteps =
332
+ Math.max(1, Math.ceil(vertexCount / verticesPerStep)) +
333
+ Math.max(1, Math.ceil(data.indices.length / indicesPerStep));
334
+
335
+ let uploaded = false;
336
+
337
+ function* uploadSteps(): Generator<void, void, void> {
338
+ let taken = 0;
339
+ for (let from = 0; from < vertexCount; from += verticesPerStep) {
340
+ const to = Math.min(from + verticesPerStep, vertexCount);
341
+ let fieldOffset = 0;
342
+ for (const attribute of supplied) {
343
+ const source = data[attribute.name as keyof MeshData] as Float32Array;
344
+ const width = attribute.components;
345
+ for (let vertex = from; vertex < to; vertex++) {
346
+ for (let component = 0; component < width; component++) {
347
+ interleaved[vertex * step + fieldOffset + component] =
348
+ source[vertex * width + component] ?? 0;
349
+ }
350
+ }
351
+ fieldOffset += width;
352
+ }
353
+ device.queue.writeBuffer(
354
+ vertices,
355
+ from * stride,
356
+ interleaved,
357
+ from * step,
358
+ (to - from) * step,
359
+ );
360
+ taken += 1;
361
+ if (taken < totalSteps) yield;
362
+ }
363
+
364
+ for (let from = 0; from < data.indices.length; from += indicesPerStep) {
365
+ const to = Math.min(from + indicesPerStep, data.indices.length);
366
+ device.queue.writeBuffer(indexBuffer, from * indexWidth, data.indices, from, to - from);
367
+ taken += 1;
368
+ if (taken < totalSteps) yield;
369
+ }
370
+
371
+ uploaded = true;
372
+ }
373
+
374
+ const mesh: GpuMesh = {
375
+ vertexBuffers: [vertices, constants],
376
+ indexBuffer,
377
+ indexCount: data.indices.length,
378
+ bounds,
379
+ get complete(): boolean {
380
+ return uploaded;
381
+ },
382
+ hasTangents: data.tangents !== undefined,
383
+ isSkinned: data.joints !== undefined,
384
+ hasChannel: data.channel !== undefined,
385
+ morph:
386
+ data.morphTargets === undefined || data.morphTargetCount === undefined
387
+ ? null
388
+ : new MorphTexture(
389
+ device,
390
+ data.morphTargets,
391
+ data.positions.length / 3,
392
+ data.morphTargetCount,
393
+ ),
394
+ update: !dynamic
395
+ ? null
396
+ : (target: GPUDevice, positions: Float32Array, normals?: Float32Array): void => {
397
+ if (positions.length !== vertexCount * 3) {
398
+ throw new Error(
399
+ `this mesh has ${vertexCount} vertices and the update has ${positions.length / 3}. ` +
400
+ "A mesh's vertex count is fixed at creation: the index buffer, the pipeline and " +
401
+ 'every other attribute are sized against it.',
402
+ );
403
+ }
404
+ /* Everything that decides whether this is on screen starts from the bounds, so a cloth
405
+ that blew sideways out of its original box would be culled while still visible. */
406
+ boundsOfPositions(positions, bounds);
407
+ for (let vertex = 0; vertex < vertexCount; vertex++) {
408
+ const at = vertex * step;
409
+ interleaved[at + positionField] = positions[vertex * 3] ?? 0;
410
+ interleaved[at + positionField + 1] = positions[vertex * 3 + 1] ?? 0;
411
+ interleaved[at + positionField + 2] = positions[vertex * 3 + 2] ?? 0;
412
+ if (normals === undefined) continue;
413
+ interleaved[at + normalField] = normals[vertex * 3] ?? 0;
414
+ interleaved[at + normalField + 1] = normals[vertex * 3 + 1] ?? 0;
415
+ interleaved[at + normalField + 2] = normals[vertex * 3 + 2] ?? 0;
416
+ }
417
+ target.queue.writeBuffer(vertices, 0, interleaved);
418
+ },
419
+ dispose(): void {
420
+ vertices.destroy();
421
+ constants.destroy();
422
+ indexBuffer.destroy();
423
+ },
424
+ };
425
+
426
+ return { mesh, upload: uploadSteps() };
427
+ }
428
+
429
+ /**
430
+ * The buffer layouts a pipeline is built with, matching what `createGpuMesh` uploaded.
431
+ *
432
+ * `present` says which optional attributes came from real data. An absent one gets a stride
433
+ * of zero so every vertex reads the single element written for it.
434
+ */
435
+ /**
436
+ * The per-instance buffer's five attributes: four matrix columns and a tint.
437
+ *
438
+ * **One list, because it answers two questions that must not disagree** — which locations the
439
+ * instance buffer declares, and therefore which locations a base attribute may not also declare.
440
+ * They were two lists: this one, and a `shaderLocation === 11 || shaderLocation === 12` test a few
441
+ * lines below it. That is what shipped a duplicate location 13 the day the per-vertex channel took
442
+ * it — every instanced pipeline, in the colour pass and the shadow pass alike, rejected with
443
+ * *"attribute shader location (13) is used more than once"*, which surfaces as an invalid command
444
+ * buffer two calls later rather than as anything about attributes.
445
+ *
446
+ * `INSTANCE_STRIDE` and the offsets are shared with the other backend through `instances.ts`,
447
+ * because which floats go where is a decision rather than a binding.
448
+ */
449
+ const INSTANCE_ATTRIBUTES: GPUVertexAttribute[] = [
450
+ { shaderLocation: 11, offset: 0, format: 'float32x4' },
451
+ { shaderLocation: 12, offset: 16, format: 'float32x4' },
452
+ { shaderLocation: 13, offset: 32, format: 'float32x4' },
453
+ { shaderLocation: 14, offset: 48, format: 'float32x4' },
454
+ { shaderLocation: 15, offset: 64, format: 'float32x3' },
455
+ ];
456
+
457
+ /** The locations above, as the set the base layout must stand clear of on an instanced draw. */
458
+ const INSTANCE_LOCATIONS: ReadonlySet<number> = new Set(
459
+ INSTANCE_ATTRIBUTES.map((attribute) => attribute.shaderLocation),
460
+ );
461
+
462
+ export function vertexBufferLayouts(
463
+ present: Readonly<Record<string, boolean>>,
464
+ /**
465
+ * Whether a third buffer carries one placement and colour per instance.
466
+ *
467
+ * Appended rather than woven in, at `stepMode: 'instance'`, so an instanced pipeline binds the
468
+ * mesh's own two buffers unchanged and its batch's third. The flat pipeline binds two of a
469
+ * limit of eight, so there is room, and a mesh needs no second upload to be instanced.
470
+ */
471
+ instanced = false,
472
+ ): GPUVertexBufferLayout[] {
473
+ const interleaved: GPUVertexAttribute[] = [];
474
+ const constants: GPUVertexAttribute[] = [];
475
+ let offset = 0;
476
+
477
+ VERTEX_LAYOUT.forEach((attribute, index) => {
478
+ /*
479
+ * **The instanced pipeline reclaims the two skinning locations, and it is allowed to because
480
+ * it cannot skin.** Locations 11 and 12 are the joint indices and weights; the INSTANCED
481
+ * shader variant declares neither, and the flat pass refuses a variant that is both. Leaving
482
+ * them declared here is what the device rejected — *"attribute shader location (11) is used
483
+ * more than once"*, reported at pipeline creation and surfacing as an invalid command buffer
484
+ * two calls later.
485
+ *
486
+ * Free for any mesh that may legitimately be instanced: an unskinned mesh supplies neither,
487
+ * so both sit in the constants buffer at `arrayStride: 0` and dropping them moves no offset
488
+ * in the interleaved one. A *skinned* mesh interleaves them, so removing them would shift
489
+ * the stride under every other attribute — which is why `createInstanced` refuses one.
490
+ */
491
+ const supplied = !attribute.optional || present[String(attribute.name)] === true;
492
+ if (instanced && INSTANCE_LOCATIONS.has(attribute.shaderLocation)) {
493
+ /*
494
+ * **Free to drop only because the mesh does not supply it.** An absent optional attribute
495
+ * sits in the constants buffer at `arrayStride: 0`, so removing it moves no offset in the
496
+ * interleaved one. A *supplied* one is interleaved, and dropping that would shift the stride
497
+ * under every attribute after it and draw scrambled geometry — which is why `createInstanced`
498
+ * refuses a skinned mesh and a channelled one. This is the same refusal one level down,
499
+ * where it cannot be reached around: a caller that finds another way to an instanced layout
500
+ * gets an error rather than a picture.
501
+ */
502
+ if (supplied) {
503
+ throw new Error(
504
+ `vertexBufferLayouts: an instanced pipeline claims attribute location ` +
505
+ `${attribute.shaderLocation} for its per-instance buffer, and this mesh supplies ` +
506
+ `"${String(attribute.name)}" there. Dropping a supplied attribute would shift the ` +
507
+ `stride under every attribute after it — draw this mesh without instancing instead.`,
508
+ );
509
+ }
510
+ return;
511
+ }
512
+ if (supplied) {
513
+ interleaved.push({
514
+ shaderLocation: attribute.shaderLocation,
515
+ offset,
516
+ format: attribute.format,
517
+ });
518
+ offset += attribute.components * 4;
519
+ return;
520
+ }
521
+ constants.push({
522
+ shaderLocation: attribute.shaderLocation,
523
+ offset: index * CONSTANT_SLOT,
524
+ format: attribute.format,
525
+ });
526
+ });
527
+
528
+ const layouts: GPUVertexBufferLayout[] = [{ arrayStride: offset, attributes: interleaved }];
529
+ /*
530
+ * The constants buffer is always bound, even with nothing in it: the pipeline layout has
531
+ * to match the buffers a draw sets, and a mesh supplying every attribute would otherwise
532
+ * need a different layout from one that does not.
533
+ */
534
+ layouts.push({ arrayStride: 0, attributes: constants });
535
+ /*
536
+ * The four matrix columns and the tint — the five the flat shader's INSTANCED variant declares
537
+ * and exactly the five left once the base mesh has spent eleven of WebGL2's guaranteed sixteen.
538
+ * See `INSTANCE_ATTRIBUTES`, which the filter above reads too.
539
+ */
540
+ if (instanced) {
541
+ layouts.push({
542
+ arrayStride: INSTANCE_STRIDE,
543
+ stepMode: 'instance',
544
+ attributes: INSTANCE_ATTRIBUTES,
545
+ });
546
+ }
547
+ return layouts;
548
+ }
549
+
550
+ /** WebGPU requires a buffer size that is a multiple of four. */
551
+ function align4(bytes: number): number {
552
+ return Math.max(4, Math.ceil(bytes / 4) * 4);
553
+ }