@driftengine/core 3.61.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +9 -0
- package/README.md +9 -0
- package/dist/behavior/behaviorTree.d.ts +140 -0
- package/dist/behavior/behaviorTree.js +289 -0
- package/dist/build/shaderComments.d.ts +64 -0
- package/dist/build/shaderComments.js +0 -0
- package/dist/cinematic/player.d.ts +80 -0
- package/dist/cinematic/player.js +184 -0
- package/dist/cinematic/script.d.ts +63 -0
- package/dist/cinematic/script.js +141 -0
- package/dist/core/bootGate.d.ts +37 -0
- package/dist/core/bootGate.js +47 -0
- package/dist/core/loadTracker.d.ts +78 -0
- package/dist/core/loadTracker.js +106 -0
- package/dist/core/loop.d.ts +118 -0
- package/dist/core/loop.js +84 -0
- package/dist/core/messageQueue.d.ts +61 -0
- package/dist/core/messageQueue.js +104 -0
- package/dist/core/onceSet.d.ts +27 -0
- package/dist/core/onceSet.js +62 -0
- package/dist/core/preferences.d.ts +47 -0
- package/dist/core/preferences.js +140 -0
- package/dist/core/remoteSave.d.ts +154 -0
- package/dist/core/remoteSave.js +249 -0
- package/dist/core/rng.d.ts +64 -0
- package/dist/core/rng.js +72 -0
- package/dist/core/stepBudget.d.ts +91 -0
- package/dist/core/stepBudget.js +105 -0
- package/dist/core/storage.d.ts +52 -0
- package/dist/core/storage.js +85 -0
- package/dist/core/tickTrace.d.ts +72 -0
- package/dist/core/tickTrace.js +102 -0
- package/dist/core/timeCurve.d.ts +83 -0
- package/dist/core/timeCurve.js +107 -0
- package/dist/core/withDefaults.d.ts +21 -0
- package/dist/core/withDefaults.js +29 -0
- package/dist/dev/contactProbe.d.ts +41 -0
- package/dist/dev/contactProbe.js +58 -0
- package/dist/dev/fpsMeter.d.ts +45 -0
- package/dist/dev/fpsMeter.js +86 -0
- package/dist/environment/celestialClock.d.ts +141 -0
- package/dist/environment/celestialClock.js +262 -0
- package/dist/geometry/decal.d.ts +61 -0
- package/dist/geometry/decal.js +178 -0
- package/dist/geometry/filmPatch.d.ts +35 -0
- package/dist/geometry/filmPatch.js +112 -0
- package/dist/geometry/growable.d.ts +70 -0
- package/dist/geometry/growable.js +167 -0
- package/dist/geometry/lightVolume.d.ts +76 -0
- package/dist/geometry/lightVolume.js +65 -0
- package/dist/geometry/meshBuilder.d.ts +426 -0
- package/dist/geometry/meshBuilder.js +1184 -0
- package/dist/geometry/pixelFont.d.ts +59 -0
- package/dist/geometry/pixelFont.js +179 -0
- package/dist/geometry/ribbon.d.ts +101 -0
- package/dist/geometry/ribbon.js +546 -0
- package/dist/geometry/shellFill.d.ts +101 -0
- package/dist/geometry/shellFill.js +203 -0
- package/dist/geometry/spline.d.ts +162 -0
- package/dist/geometry/spline.js +527 -0
- package/dist/geometry/tangents.d.ts +30 -0
- package/dist/geometry/tangents.js +142 -0
- package/dist/geometry/textMesh.d.ts +51 -0
- package/dist/geometry/textMesh.js +57 -0
- package/dist/geometry/treeBuilder.d.ts +37 -0
- package/dist/geometry/treeBuilder.js +56 -0
- package/dist/host/display.d.ts +135 -0
- package/dist/host/display.js +114 -0
- package/dist/host/files.d.ts +25 -0
- package/dist/host/files.js +44 -0
- package/dist/host/lifecycle.d.ts +45 -0
- package/dist/host/lifecycle.js +28 -0
- package/dist/host/platformServices.d.ts +23 -0
- package/dist/host/platformServices.js +1 -0
- package/dist/host/screen.d.ts +49 -0
- package/dist/host/screen.js +90 -0
- package/dist/index.d.ts +289 -0
- package/dist/index.js +320 -0
- package/dist/input/actionMap.d.ts +181 -0
- package/dist/input/actionMap.js +314 -0
- package/dist/input/activeDevice.d.ts +55 -0
- package/dist/input/activeDevice.js +83 -0
- package/dist/input/gamepadIdentity.d.ts +43 -0
- package/dist/input/gamepadIdentity.js +108 -0
- package/dist/input/gamepadMapping.d.ts +56 -0
- package/dist/input/gamepadMapping.js +91 -0
- package/dist/input/input.d.ts +281 -0
- package/dist/input/input.js +703 -0
- package/dist/input/inputHarness.d.ts +42 -0
- package/dist/input/inputHarness.js +193 -0
- package/dist/input/rightGesture.d.ts +57 -0
- package/dist/input/rightGesture.js +49 -0
- package/dist/input/rumble.d.ts +71 -0
- package/dist/input/rumble.js +119 -0
- package/dist/input/touchControls.d.ts +138 -0
- package/dist/input/touchControls.js +352 -0
- package/dist/input/typingTarget.d.ts +6 -0
- package/dist/input/typingTarget.js +27 -0
- package/dist/math/bounds.d.ts +61 -0
- package/dist/math/bounds.js +121 -0
- package/dist/math/color.d.ts +8 -0
- package/dist/math/color.js +35 -0
- package/dist/math/exact.d.ts +66 -0
- package/dist/math/exact.js +262 -0
- package/dist/math/frustum.d.ts +44 -0
- package/dist/math/frustum.js +90 -0
- package/dist/math/intersect.d.ts +76 -0
- package/dist/math/intersect.js +185 -0
- package/dist/math/scalar.d.ts +51 -0
- package/dist/math/scalar.js +99 -0
- package/dist/math/spring.d.ts +59 -0
- package/dist/math/spring.js +88 -0
- package/dist/nav/navGraph.d.ts +71 -0
- package/dist/nav/navGraph.js +111 -0
- package/dist/nav/navPath.d.ts +93 -0
- package/dist/nav/navPath.js +162 -0
- package/dist/nav/navSearch.d.ts +74 -0
- package/dist/nav/navSearch.js +198 -0
- package/dist/physics/boxSurface.d.ts +48 -0
- package/dist/physics/boxSurface.js +73 -0
- package/dist/physics/colliderSurface.d.ts +46 -0
- package/dist/physics/colliderSurface.js +146 -0
- package/dist/physics/compositeSurface.d.ts +33 -0
- package/dist/physics/compositeSurface.js +108 -0
- package/dist/physics/heightSurface.d.ts +103 -0
- package/dist/physics/heightSurface.js +153 -0
- package/dist/physics/ribbonSurface.d.ts +239 -0
- package/dist/physics/ribbonSurface.js +522 -0
- package/dist/render/ambientOcclusionPass.d.ts +53 -0
- package/dist/render/ambientOcclusionPass.js +179 -0
- package/dist/render/areaLights.d.ts +116 -0
- package/dist/render/areaLights.js +91 -0
- package/dist/render/areaShadowSet.d.ts +184 -0
- package/dist/render/areaShadowSet.js +277 -0
- package/dist/render/atmosphere.d.ts +94 -0
- package/dist/render/atmosphere.js +91 -0
- package/dist/render/backend/api.d.ts +496 -0
- package/dist/render/backend/api.js +1 -0
- package/dist/render/backend/budget.d.ts +82 -0
- package/dist/render/backend/budget.js +99 -0
- package/dist/render/backend/createRenderer.d.ts +135 -0
- package/dist/render/backend/createRenderer.js +201 -0
- package/dist/render/backend/deadline.d.ts +24 -0
- package/dist/render/backend/deadline.js +38 -0
- package/dist/render/backend/probe.d.ts +30 -0
- package/dist/render/backend/probe.js +129 -0
- package/dist/render/backend/select.d.ts +70 -0
- package/dist/render/backend/select.js +249 -0
- package/dist/render/backend/timer.d.ts +50 -0
- package/dist/render/backend/timer.js +1 -0
- package/dist/render/backend/webgl2/instanced.d.ts +21 -0
- package/dist/render/backend/webgl2/instanced.js +42 -0
- package/dist/render/backend/webgl2/morphTexture.d.ts +21 -0
- package/dist/render/backend/webgl2/morphTexture.js +55 -0
- package/dist/render/backend/webgl2/renderer.d.ts +3027 -0
- package/dist/render/backend/webgl2/renderer.js +6041 -0
- package/dist/render/backend/webgl2/skinPaletteTexture.d.ts +32 -0
- package/dist/render/backend/webgl2/skinPaletteTexture.js +68 -0
- package/dist/render/backend/webgpu/boltPass.d.ts +42 -0
- package/dist/render/backend/webgpu/boltPass.js +160 -0
- package/dist/render/backend/webgpu/buffers.d.ts +159 -0
- package/dist/render/backend/webgpu/buffers.js +402 -0
- package/dist/render/backend/webgpu/causticsPass.d.ts +36 -0
- package/dist/render/backend/webgpu/causticsPass.js +138 -0
- package/dist/render/backend/webgpu/clusterBinner.d.ts +51 -0
- package/dist/render/backend/webgpu/clusterBinner.js +206 -0
- package/dist/render/backend/webgpu/depthPass.d.ts +114 -0
- package/dist/render/backend/webgpu/depthPass.js +228 -0
- package/dist/render/backend/webgpu/device.d.ts +52 -0
- package/dist/render/backend/webgpu/device.js +121 -0
- package/dist/render/backend/webgpu/drawCommand.d.ts +43 -0
- package/dist/render/backend/webgpu/drawCommand.js +54 -0
- package/dist/render/backend/webgpu/environmentTexels.d.ts +28 -0
- package/dist/render/backend/webgpu/environmentTexels.js +79 -0
- package/dist/render/backend/webgpu/filmPass.d.ts +29 -0
- package/dist/render/backend/webgpu/filmPass.js +97 -0
- package/dist/render/backend/webgpu/flatPass.d.ts +213 -0
- package/dist/render/backend/webgpu/flatPass.js +482 -0
- package/dist/render/backend/webgpu/flockPass.d.ts +34 -0
- package/dist/render/backend/webgpu/flockPass.js +129 -0
- package/dist/render/backend/webgpu/gpuTimestamps.d.ts +94 -0
- package/dist/render/backend/webgpu/gpuTimestamps.js +213 -0
- package/dist/render/backend/webgpu/insetPass.d.ts +19 -0
- package/dist/render/backend/webgpu/insetPass.js +108 -0
- package/dist/render/backend/webgpu/instanced.d.ts +27 -0
- package/dist/render/backend/webgpu/instanced.js +49 -0
- package/dist/render/backend/webgpu/lightVolumePass.d.ts +75 -0
- package/dist/render/backend/webgpu/lightVolumePass.js +154 -0
- package/dist/render/backend/webgpu/linePass.d.ts +90 -0
- package/dist/render/backend/webgpu/linePass.js +220 -0
- package/dist/render/backend/webgpu/morphTexture.d.ts +18 -0
- package/dist/render/backend/webgpu/morphTexture.js +51 -0
- package/dist/render/backend/webgpu/panelPass.d.ts +37 -0
- package/dist/render/backend/webgpu/panelPass.js +114 -0
- package/dist/render/backend/webgpu/particlePass.d.ts +89 -0
- package/dist/render/backend/webgpu/particlePass.js +280 -0
- package/dist/render/backend/webgpu/pipelineCache.d.ts +93 -0
- package/dist/render/backend/webgpu/pipelineCache.js +140 -0
- package/dist/render/backend/webgpu/plumePass.d.ts +69 -0
- package/dist/render/backend/webgpu/plumePass.js +213 -0
- package/dist/render/backend/webgpu/pointShadowPass.d.ts +88 -0
- package/dist/render/backend/webgpu/pointShadowPass.js +280 -0
- package/dist/render/backend/webgpu/postPass.d.ts +342 -0
- package/dist/render/backend/webgpu/postPass.js +366 -0
- package/dist/render/backend/webgpu/probePass.d.ts +108 -0
- package/dist/render/backend/webgpu/probePass.js +188 -0
- package/dist/render/backend/webgpu/reflectionPass.d.ts +29 -0
- package/dist/render/backend/webgpu/reflectionPass.js +87 -0
- package/dist/render/backend/webgpu/renderer.d.ts +3082 -0
- package/dist/render/backend/webgpu/renderer.js +10911 -0
- package/dist/render/backend/webgpu/scatterPass.d.ts +95 -0
- package/dist/render/backend/webgpu/scatterPass.js +266 -0
- package/dist/render/backend/webgpu/sdfTextPass.d.ts +86 -0
- package/dist/render/backend/webgpu/sdfTextPass.js +190 -0
- package/dist/render/backend/webgpu/shaderModules.d.ts +9 -0
- package/dist/render/backend/webgpu/shaderModules.js +45 -0
- package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.d.ts +23 -0
- package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.js +208 -0
- package/dist/render/backend/webgpu/skinPaletteRing.d.ts +67 -0
- package/dist/render/backend/webgpu/skinPaletteRing.js +97 -0
- package/dist/render/backend/webgpu/skinPaletteTexture.d.ts +17 -0
- package/dist/render/backend/webgpu/skinPaletteTexture.js +68 -0
- package/dist/render/backend/webgpu/skyPass.d.ts +102 -0
- package/dist/render/backend/webgpu/skyPass.js +70 -0
- package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +41 -0
- package/dist/render/backend/webgpu/surfaceTexturePass.js +228 -0
- package/dist/render/backend/webgpu/textPass.d.ts +73 -0
- package/dist/render/backend/webgpu/textPass.js +190 -0
- package/dist/render/backend/webgpu/uniformRing.d.ts +133 -0
- package/dist/render/backend/webgpu/uniformRing.js +208 -0
- package/dist/render/backend/webgpu/waterPass.d.ts +73 -0
- package/dist/render/backend/webgpu/waterPass.js +160 -0
- package/dist/render/backend/webgpu/windStreakPass.d.ts +46 -0
- package/dist/render/backend/webgpu/windStreakPass.js +153 -0
- package/dist/render/billboard.d.ts +27 -0
- package/dist/render/billboard.js +79 -0
- package/dist/render/bloomChain.d.ts +66 -0
- package/dist/render/bloomChain.js +83 -0
- package/dist/render/bloomPass.d.ts +54 -0
- package/dist/render/bloomPass.js +219 -0
- package/dist/render/boltBatch.d.ts +39 -0
- package/dist/render/boltBatch.js +121 -0
- package/dist/render/boltPool.d.ts +135 -0
- package/dist/render/boltPool.js +259 -0
- package/dist/render/boom.d.ts +46 -0
- package/dist/render/boom.js +81 -0
- package/dist/render/camera.d.ts +119 -0
- package/dist/render/camera.js +304 -0
- package/dist/render/causticsRenderer.d.ts +63 -0
- package/dist/render/causticsRenderer.js +119 -0
- package/dist/render/cinematicCamera.d.ts +102 -0
- package/dist/render/cinematicCamera.js +227 -0
- package/dist/render/clusteredLights.d.ts +260 -0
- package/dist/render/clusteredLights.js +479 -0
- package/dist/render/colourGrade.d.ts +62 -0
- package/dist/render/colourGrade.js +91 -0
- package/dist/render/compute.d.ts +74 -0
- package/dist/render/compute.js +8 -0
- package/dist/render/contextLoss.d.ts +32 -0
- package/dist/render/contextLoss.js +46 -0
- package/dist/render/debugLines.d.ts +75 -0
- package/dist/render/debugLines.js +281 -0
- package/dist/render/decalPass.d.ts +34 -0
- package/dist/render/decalPass.js +103 -0
- package/dist/render/decalProjector.d.ts +140 -0
- package/dist/render/decalProjector.js +282 -0
- package/dist/render/decalQueue.d.ts +53 -0
- package/dist/render/decalQueue.js +87 -0
- package/dist/render/depthConvention.d.ts +314 -0
- package/dist/render/depthConvention.js +346 -0
- package/dist/render/drawingBuffer.d.ts +52 -0
- package/dist/render/drawingBuffer.js +67 -0
- package/dist/render/emptyTexture.d.ts +60 -0
- package/dist/render/emptyTexture.js +103 -0
- package/dist/render/envProbeArray.d.ts +85 -0
- package/dist/render/envProbeArray.js +164 -0
- package/dist/render/equirectToCube.d.ts +54 -0
- package/dist/render/equirectToCube.js +123 -0
- package/dist/render/flockGeometry.d.ts +23 -0
- package/dist/render/flockGeometry.js +43 -0
- package/dist/render/flockRenderer.d.ts +37 -0
- package/dist/render/flockRenderer.js +70 -0
- package/dist/render/frame/arena.d.ts +32 -0
- package/dist/render/frame/arena.js +65 -0
- package/dist/render/frame/index.d.ts +18 -0
- package/dist/render/frame/index.js +4 -0
- package/dist/render/frame/replay.d.ts +34 -0
- package/dist/render/frame/replay.js +48 -0
- package/dist/render/frame/resources.d.ts +25 -0
- package/dist/render/frame/resources.js +55 -0
- package/dist/render/frame/schedule.d.ts +37 -0
- package/dist/render/frame/schedule.js +61 -0
- package/dist/render/frameView.d.ts +19 -0
- package/dist/render/frameView.js +1 -0
- package/dist/render/gizmo.d.ts +236 -0
- package/dist/render/gizmo.js +727 -0
- package/dist/render/globalMedium.d.ts +124 -0
- package/dist/render/globalMedium.js +100 -0
- package/dist/render/globalMediumPass.d.ts +101 -0
- package/dist/render/globalMediumPass.js +250 -0
- package/dist/render/gpuCapability.d.ts +111 -0
- package/dist/render/gpuCapability.js +194 -0
- package/dist/render/gpuTimer.d.ts +87 -0
- package/dist/render/gpuTimer.js +145 -0
- package/dist/render/halfFloat.d.ts +4 -0
- package/dist/render/halfFloat.js +38 -0
- package/dist/render/handleRegistry.d.ts +54 -0
- package/dist/render/handleRegistry.js +84 -0
- package/dist/render/iesProfile.d.ts +64 -0
- package/dist/render/iesProfile.js +179 -0
- package/dist/render/imageTexels.d.ts +50 -0
- package/dist/render/imageTexels.js +91 -0
- package/dist/render/instancedMesh.d.ts +48 -0
- package/dist/render/instancedMesh.js +127 -0
- package/dist/render/instances.d.ts +69 -0
- package/dist/render/instances.js +52 -0
- package/dist/render/lightBudget.d.ts +397 -0
- package/dist/render/lightBudget.js +524 -0
- package/dist/render/lightMatrix.d.ts +3 -0
- package/dist/render/lightMatrix.js +45 -0
- package/dist/render/lightVolumeDraw.d.ts +132 -0
- package/dist/render/lightVolumeDraw.js +181 -0
- package/dist/render/lineBatch.d.ts +60 -0
- package/dist/render/lineBatch.js +160 -0
- package/dist/render/linePoints.d.ts +33 -0
- package/dist/render/linePoints.js +46 -0
- package/dist/render/livePointShadowSet.d.ts +72 -0
- package/dist/render/livePointShadowSet.js +258 -0
- package/dist/render/lod.d.ts +35 -0
- package/dist/render/lod.js +65 -0
- package/dist/render/mesh.d.ts +177 -0
- package/dist/render/mesh.js +466 -0
- package/dist/render/occlusion.d.ts +81 -0
- package/dist/render/occlusion.js +378 -0
- package/dist/render/oitPass.d.ts +67 -0
- package/dist/render/oitPass.js +213 -0
- package/dist/render/orderIndependent.d.ts +92 -0
- package/dist/render/orderIndependent.js +108 -0
- package/dist/render/particleBatch.d.ts +140 -0
- package/dist/render/particleBatch.js +186 -0
- package/dist/render/particleMaterial.d.ts +54 -0
- package/dist/render/particleMaterial.js +42 -0
- package/dist/render/particlePool.d.ts +124 -0
- package/dist/render/particlePool.js +182 -0
- package/dist/render/pass.d.ts +195 -0
- package/dist/render/pass.js +9 -0
- package/dist/render/passTarget.d.ts +86 -0
- package/dist/render/passTarget.js +121 -0
- package/dist/render/pickable.d.ts +31 -0
- package/dist/render/pickable.js +172 -0
- package/dist/render/planarReflection.d.ts +59 -0
- package/dist/render/planarReflection.js +194 -0
- package/dist/render/planarReflectionDraw.d.ts +31 -0
- package/dist/render/planarReflectionDraw.js +65 -0
- package/dist/render/plumeGeometry.d.ts +25 -0
- package/dist/render/plumeGeometry.js +61 -0
- package/dist/render/plumeMaterial.d.ts +31 -0
- package/dist/render/plumeMaterial.js +64 -0
- package/dist/render/plumeRenderer.d.ts +96 -0
- package/dist/render/plumeRenderer.js +185 -0
- package/dist/render/pointLightSelection.d.ts +175 -0
- package/dist/render/pointLightSelection.js +301 -0
- package/dist/render/pointShadowArray.d.ts +95 -0
- package/dist/render/pointShadowArray.js +219 -0
- package/dist/render/pointShadowBudget.d.ts +118 -0
- package/dist/render/pointShadowBudget.js +221 -0
- package/dist/render/pointShadowImage.d.ts +265 -0
- package/dist/render/pointShadowImage.js +339 -0
- package/dist/render/pointShadowMap.d.ts +93 -0
- package/dist/render/pointShadowMap.js +167 -0
- package/dist/render/pointShadowSystem.d.ts +195 -0
- package/dist/render/pointShadowSystem.js +336 -0
- package/dist/render/prefilterEnvMap.d.ts +124 -0
- package/dist/render/prefilterEnvMap.js +146 -0
- package/dist/render/prefilterPass.d.ts +44 -0
- package/dist/render/prefilterPass.js +98 -0
- package/dist/render/probeGrid.d.ts +122 -0
- package/dist/render/probeGrid.js +174 -0
- package/dist/render/rainField.d.ts +99 -0
- package/dist/render/rainField.js +168 -0
- package/dist/render/reflectionProbe.d.ts +188 -0
- package/dist/render/reflectionProbe.js +437 -0
- package/dist/render/renderQuality.d.ts +699 -0
- package/dist/render/renderQuality.js +293 -0
- package/dist/render/rendererHarness.d.ts +39 -0
- package/dist/render/rendererHarness.js +185 -0
- package/dist/render/resolutionGovernor.d.ts +107 -0
- package/dist/render/resolutionGovernor.js +144 -0
- package/dist/render/scatterDeform.d.ts +17 -0
- package/dist/render/scatterDeform.js +46 -0
- package/dist/render/sceneTarget.d.ts +288 -0
- package/dist/render/sceneTarget.js +856 -0
- package/dist/render/screenSpaceReflection.d.ts +233 -0
- package/dist/render/screenSpaceReflection.js +415 -0
- package/dist/render/sdfFont.d.ts +77 -0
- package/dist/render/sdfFont.js +86 -0
- package/dist/render/sdfTextLayout.d.ts +46 -0
- package/dist/render/sdfTextLayout.js +145 -0
- package/dist/render/sdfTextRenderer.d.ts +75 -0
- package/dist/render/sdfTextRenderer.js +194 -0
- package/dist/render/seaState.d.ts +25 -0
- package/dist/render/seaState.js +34 -0
- package/dist/render/segmentQuads.d.ts +29 -0
- package/dist/render/segmentQuads.js +75 -0
- package/dist/render/shader.d.ts +5 -0
- package/dist/render/shader.js +172 -0
- package/dist/render/shaders/ambientOcclusion.d.ts +45 -0
- package/dist/render/shaders/ambientOcclusion.js +352 -0
- package/dist/render/shaders/arcane.d.ts +19 -0
- package/dist/render/shaders/arcane.js +102 -0
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- package/src/render/passTarget.ts +225 -0
- package/src/render/pickable.ts +222 -0
- package/src/render/planarReflection.ts +233 -0
- package/src/render/planarReflectionDraw.ts +87 -0
- package/src/render/plumeGeometry.ts +75 -0
- package/src/render/plumeMaterial.ts +99 -0
- package/src/render/plumeRenderer.ts +272 -0
- package/src/render/pointLightSelection.ts +447 -0
- package/src/render/pointShadowArray.ts +276 -0
- package/src/render/pointShadowBudget.ts +305 -0
- package/src/render/pointShadowImage.ts +470 -0
- package/src/render/pointShadowMap.ts +228 -0
- package/src/render/pointShadowSystem.ts +408 -0
- package/src/render/prefilterEnvMap.ts +162 -0
- package/src/render/prefilterPass.ts +115 -0
- package/src/render/probeGrid.ts +248 -0
- package/src/render/rainField.ts +240 -0
- package/src/render/reflectionProbe.ts +530 -0
- package/src/render/renderQuality.ts +1054 -0
- package/src/render/rendererHarness.ts +214 -0
- package/src/render/resolutionGovernor.ts +189 -0
- package/src/render/scatterDeform.ts +72 -0
- package/src/render/sceneTarget.ts +1032 -0
- package/src/render/screenSpaceReflection.ts +524 -0
- package/src/render/sdfFont.ts +157 -0
- package/src/render/sdfTextLayout.ts +206 -0
- package/src/render/sdfTextRenderer.ts +233 -0
- package/src/render/seaState.ts +55 -0
- package/src/render/segmentQuads.ts +92 -0
- package/src/render/shader.ts +190 -0
- package/src/render/shaders/ambientOcclusion.ts +354 -0
- package/src/render/shaders/arcane.ts +103 -0
- package/src/render/shaders/bloom.ts +232 -0
- package/src/render/shaders/bolt.ts +164 -0
- package/src/render/shaders/caustics.ts +169 -0
- package/src/render/shaders/conditionals.ts +58 -0
- package/src/render/shaders/decalProject.ts +127 -0
- package/src/render/shaders/depth.ts +131 -0
- package/src/render/shaders/depthOfField.ts +141 -0
- package/src/render/shaders/film.ts +285 -0
- package/src/render/shaders/fire.ts +180 -0
- package/src/render/shaders/flat/directionalShadow.ts +196 -0
- package/src/render/shaders/flat/index.ts +502 -0
- package/src/render/shaders/flat/lobes.ts +399 -0
- package/src/render/shaders/flat/main.ts +1631 -0
- package/src/render/shaders/flat/pointShadow.ts +323 -0
- package/src/render/shaders/flat/preamble.ts +875 -0
- package/src/render/shaders/flat/probeGrid.ts +152 -0
- package/src/render/shaders/flat/surface.ts +41 -0
- package/src/render/shaders/flock.ts +103 -0
- package/src/render/shaders/fog.ts +99 -0
- package/src/render/shaders/fullscreen.ts +28 -0
- package/src/render/shaders/generated/ambientOcclusion.wgsl.ts +74 -0
- package/src/render/shaders/generated/arcane.wgsl.ts +98 -0
- package/src/render/shaders/generated/bloom.wgsl.ts +79 -0
- package/src/render/shaders/generated/bolt.wgsl.ts +127 -0
- package/src/render/shaders/generated/caustics.wgsl.ts +127 -0
- package/src/render/shaders/generated/decalProject.wgsl.ts +69 -0
- package/src/render/shaders/generated/depth.wgsl.ts +142 -0
- package/src/render/shaders/generated/film.wgsl.ts +143 -0
- package/src/render/shaders/generated/fire.wgsl.ts +137 -0
- package/src/render/shaders/generated/flat.wgsl.ts +9195 -0
- package/src/render/shaders/generated/flock.wgsl.ts +82 -0
- package/src/render/shaders/generated/fullscreen.wgsl.ts +20 -0
- package/src/render/shaders/generated/globalMedium.wgsl.ts +139 -0
- package/src/render/shaders/generated/lightVolume.wgsl.ts +242 -0
- package/src/render/shaders/generated/line.wgsl.ts +137 -0
- package/src/render/shaders/generated/octahedralResolve.wgsl.ts +60 -0
- package/src/render/shaders/generated/oitResolve.wgsl.ts +31 -0
- package/src/render/shaders/generated/panel.wgsl.ts +57 -0
- package/src/render/shaders/generated/particle.wgsl.ts +343 -0
- package/src/render/shaders/generated/prefilter.wgsl.ts +69 -0
- package/src/render/shaders/generated/rush.wgsl.ts +139 -0
- package/src/render/shaders/generated/scatter.wgsl.ts +205 -0
- package/src/render/shaders/generated/sdfText.wgsl.ts +78 -0
- package/src/render/shaders/generated/sky.wgsl.ts +109 -0
- package/src/render/shaders/generated/smoke.wgsl.ts +93 -0
- package/src/render/shaders/generated/ssrResolve.wgsl.ts +26 -0
- package/src/render/shaders/generated/ssrTrace.wgsl.ts +94 -0
- package/src/render/shaders/generated/temporalResolve.wgsl.ts +54 -0
- package/src/render/shaders/generated/text.wgsl.ts +107 -0
- package/src/render/shaders/generated/water.wgsl.ts +256 -0
- package/src/render/shaders/generated/windStreaks.wgsl.ts +82 -0
- package/src/render/shaders/gerstner.ts +110 -0
- package/src/render/shaders/globalMedium.ts +396 -0
- package/src/render/shaders/lightVolume.ts +546 -0
- package/src/render/shaders/line.ts +125 -0
- package/src/render/shaders/morph.ts +62 -0
- package/src/render/shaders/octahedral.ts +170 -0
- package/src/render/shaders/octahedralResolve.ts +83 -0
- package/src/render/shaders/oitResolve.ts +42 -0
- package/src/render/shaders/outputTransform.ts +107 -0
- package/src/render/shaders/panel.ts +51 -0
- package/src/render/shaders/particle.ts +438 -0
- package/src/render/shaders/prefilter.ts +278 -0
- package/src/render/shaders/rush.ts +357 -0
- package/src/render/shaders/scatter.ts +211 -0
- package/src/render/shaders/sdfText.ts +68 -0
- package/src/render/shaders/skinning.ts +59 -0
- package/src/render/shaders/sky.ts +243 -0
- package/src/render/shaders/smoke.ts +89 -0
- package/src/render/shaders/ssrResolve.ts +28 -0
- package/src/render/shaders/ssrTrace.ts +233 -0
- package/src/render/shaders/tangentFrame.ts +70 -0
- package/src/render/shaders/temporalResolve.ts +151 -0
- package/src/render/shaders/text.ts +156 -0
- package/src/render/shaders/vertexChannel.ts +71 -0
- package/src/render/shaders/water.ts +356 -0
- package/src/render/shaders/windStreaks.ts +130 -0
- package/src/render/shadowCasters.ts +124 -0
- package/src/render/shadowMap.ts +89 -0
- package/src/render/shotPlacement.ts +266 -0
- package/src/render/skinPalette.ts +157 -0
- package/src/render/ssrPass.ts +241 -0
- package/src/render/surfaceSheet.ts +158 -0
- package/src/render/surfaceTexture.ts +310 -0
- package/src/render/temporalAa.ts +221 -0
- package/src/render/temporalPass.ts +153 -0
- package/src/render/textLayout.ts +239 -0
- package/src/render/textRenderer.ts +201 -0
- package/src/render/thirdPersonCamera.ts +578 -0
- package/src/render/trample.ts +140 -0
- package/src/render/translucentQueue.ts +161 -0
- package/src/render/uniformVectorBudget.ts +246 -0
- package/src/render/uploadStep.ts +14 -0
- package/src/render/vertexDefaults.ts +115 -0
- package/src/render/visibility.ts +56 -0
- package/src/render/waterDraw.ts +167 -0
- package/src/render/waterGrid.ts +180 -0
- package/src/render/waterRenderer.ts +352 -0
- package/src/render/wind.ts +79 -0
- package/src/render/windField.ts +50 -0
- package/src/render/windStreakDraw.ts +131 -0
- package/src/render/windStreakRenderer.ts +130 -0
- package/src/scene/node.ts +336 -0
- package/src/scene/visit.ts +82 -0
- package/src/ui/clipMime.ts +109 -0
- package/src/ui/exportTarget.ts +491 -0
- package/src/ui/frameOverlay.ts +159 -0
- package/src/ui/framePacer.ts +351 -0
- package/src/ui/frameRecorder.ts +333 -0
- package/src/ui/fullscreen.ts +113 -0
- package/src/ui/pixelCursor.ts +99 -0
- package/src/ui/splash.ts +347 -0
- package/src/ui/stillFrame.ts +44 -0
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@@ -0,0 +1,285 @@
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import { LIVE_POINT_SHADOW_MAPS } from './lightBudget.ts';
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import type { PointShadowSource, ResolvedPointShadows } from './pointShadowImage.ts';
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/**
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* Two live-caster cubemaps with a continuous handoff between owning lights.
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*
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* The steady state uses one map. The second is activated only while a nearer
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* light takes ownership, allowing the old shadow to fade out as the new one
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* fades in instead of switching a moving caster in one frame.
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*
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* **Generic over the map, because none of the handoff is about a device.** Which light owns
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* which slot, how long a crossfade has run and what weight each carries are the same answers
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* whichever API holds the cubemaps, and a second copy of them is a shadow that changes hands
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* differently depending on which backend drew it.
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*/
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/** A quick handoff reads as motion, not as a light switching off. */
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const TRANSITION_SECONDS = 0.18;
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/** A challenger must be 10% nearer before ownership changes. */
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const DISPLACE_RATIO = 0.81;
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interface PositionedLight {
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x: number;
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y: number;
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z: number;
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}
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export class LivePointShadowSet<M extends PointShadowSource> {
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private readonly maps: M[] = [];
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private readonly owners = new Int32Array(LIVE_POINT_SHADOW_MAPS).fill(-1);
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private readonly weights = new Float32Array(LIVE_POINT_SHADOW_MAPS);
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private primarySlot = 0;
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private transitionFromSlot = -1;
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private transitionToSlot = -1;
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private transitionSeconds = 0;
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/**
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* `createMap` rather than a context and a size, so the pool never names a device.
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* `releaseMap` for the same reason: freeing one is the backend's business.
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*/
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constructor(
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createMap: (layer: number) => M,
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private readonly releaseMap: (map: M) => void,
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) {
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/*
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* The live maps take the array's **first** layers, and that is why they can be built here.
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*
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* They are created when the renderer is, before any world has said how many lights it has, so
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* a layer counted from the end of the array would not yet have a number. Counted from the
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* front they do: 0 and 1, always, with pool slot i at LIVE_POINT_SHADOW_MAPS + i.
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*/
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for (let i = 0; i < LIVE_POINT_SHADOW_MAPS; i++) this.maps.push(createMap(i));
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}
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update(
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lights: readonly PositionedLight[],
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sampled: Int32Array,
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sampledCount: number,
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x: number,
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y: number,
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z: number,
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frameDt: number,
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): void {
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if (this.transitionFromSlot >= 0) {
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const fromOwner = this.owners[this.transitionFromSlot] ?? -1;
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const toOwner = this.owners[this.transitionToSlot] ?? -1;
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if (!isSampled(toOwner, sampled, sampledCount)) {
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this.owners[this.transitionToSlot] = -1;
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this.weights[this.transitionToSlot] = 0;
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this.weights[this.transitionFromSlot] = 1;
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this.clearTransition();
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} else if (!isSampled(fromOwner, sampled, sampledCount)) {
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this.finishTransition();
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} else {
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this.transitionSeconds += frameDt;
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const t = Math.min(this.transitionSeconds / TRANSITION_SECONDS, 1);
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this.weights[this.transitionFromSlot] = 1 - t;
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this.weights[this.transitionToSlot] = t;
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if (t >= 1) this.finishTransition();
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}
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if (this.transitionFromSlot >= 0) return;
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}
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let nearest = -1;
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let nearestDistance = Infinity;
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for (let slot = 0; slot < sampledCount; slot++) {
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const worldIndex = sampled[slot] ?? -1;
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const light = worldIndex >= 0 ? lights[worldIndex] : undefined;
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if (light === undefined) continue;
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const dx = light.x - x;
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const dy = light.y - y;
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const dz = light.z - z;
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const distance = dx * dx + dy * dy + dz * dz;
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if (distance < nearestDistance) {
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nearest = worldIndex;
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nearestDistance = distance;
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}
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}
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if (nearest < 0) {
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this.owners.fill(-1);
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this.weights.fill(0);
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this.clearTransition();
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return;
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}
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const current = this.owners[this.primarySlot] ?? -1;
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if (current < 0 || !isSampled(current, sampled, sampledCount)) {
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this.owners.fill(-1);
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this.weights.fill(0);
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this.owners[this.primarySlot] = nearest;
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this.weights[this.primarySlot] = 1;
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/* The image in that map was baked around whichever light held the slot before, so it is
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another lamp's shadow standing under this one until a bake replaces it. See `take`. */
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this.take(this.primarySlot, current);
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this.clearTransition();
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return;
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}
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if (nearest === current) return;
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const currentLight = lights[current];
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if (currentLight !== undefined) {
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const dx = currentLight.x - x;
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const dy = currentLight.y - y;
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const dz = currentLight.z - z;
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const currentDistance = dx * dx + dy * dy + dz * dz;
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if (nearestDistance >= currentDistance * DISPLACE_RATIO) return;
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}
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130
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131
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const nextSlot = 1 - this.primarySlot;
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const displaced = this.owners[nextSlot] ?? -1;
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this.owners[nextSlot] = nearest;
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this.weights[nextSlot] = 0;
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this.take(nextSlot, displaced);
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this.transitionFromSlot = this.primarySlot;
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this.transitionToSlot = nextSlot;
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this.transitionSeconds = 0;
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139
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}
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140
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+
|
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141
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/**
|
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142
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* A slot changing hands throws its image away, exactly as a pool slot does.
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143
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*
|
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144
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* **`PointShadowSystem` does this and this class did not**, and the asymmetry is what let a
|
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145
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* lamp cast a shadow with nothing making it. A live map holds only movers, baked around the
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146
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* light that owned the slot — so a slot handed to a different lamp keeps `hasBaked` true and
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147
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* publishes an image of a mover standing where it stood *near the other light*, at whatever
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148
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* weight the handover gave it. That map's own pool comment states the rule for the static
|
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149
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* half: sampling a slot before its new owner's bake lands reads "another lamp's shadow, from
|
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150
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* somewhere else entirely". It is the same rule here and it was not applied.
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151
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*
|
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152
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* A no-op when the slot was free or is being handed back to the same light, so a steady state
|
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153
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* does not throw away a good image every frame.
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154
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*/
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155
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private take(slot: number, previousOwner: number): void {
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156
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if (previousOwner < 0 || previousOwner === this.owners[slot]) return;
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157
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this.maps[slot]?.forget();
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158
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}
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159
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+
|
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160
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owner(slot: number, sampled: Int32Array, sampledCount: number): number {
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161
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const owner = this.owners[slot] ?? -1;
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162
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return isSampled(owner, sampled, sampledCount) ? owner : -1;
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163
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}
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164
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+
|
|
165
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map(slot: number): M | undefined {
|
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166
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return this.maps[slot];
|
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167
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+
}
|
|
168
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+
|
|
169
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+
/**
|
|
170
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* Settle the live pair's shader slots and parameters into the caller's arrays.
|
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171
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*
|
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172
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+
* The maps themselves stay here and are handed out by `map`, because binding a cubemap is
|
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173
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* the one part of this that differs between backends — see `ResolvedPointShadows`.
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174
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*/
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175
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+
resolve(
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176
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sampled: Int32Array,
|
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177
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+
shaderSlots: Int32Array,
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178
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sampledCount: number,
|
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179
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out: ResolvedPointShadows,
|
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180
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): void {
|
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181
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out.liveLayers.fill(-1);
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182
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out.liveFar.fill(1);
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183
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out.liveNear.fill(0.01);
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|
184
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out.liveSourceRadius.fill(0);
|
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185
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/*
|
|
186
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+
* Zero, then written under the owning light below. The weights used to be a straight copy of
|
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187
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+
* this set's own two, because the arrays were addressed by live slot; they are addressed by
|
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188
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+
* light now, so a copy would put live slot 1's weight on light 1 — a light that has no live
|
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189
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* map at all in most frames.
|
|
190
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+
*/
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191
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+
out.liveWeights.fill(0);
|
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192
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+
|
|
193
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+
for (let liveSlot = 0; liveSlot < LIVE_POINT_SHADOW_MAPS; liveSlot++) {
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194
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+
const map = this.maps[liveSlot];
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195
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+
const owner = this.owners[liveSlot] ?? -1;
|
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196
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+
let shaderSlot = -1;
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197
|
+
for (let sampledSlot = 0; sampledSlot < sampledCount; sampledSlot++) {
|
|
198
|
+
if (sampled[sampledSlot] === owner) {
|
|
199
|
+
shaderSlot = shaderSlots[sampledSlot] ?? -1;
|
|
200
|
+
break;
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
if (map === undefined || shaderSlot < 0 || shaderSlot >= out.liveLayers.length) continue;
|
|
204
|
+
/*
|
|
205
|
+
* **A map with no image yet contributes nothing**, which is the guard the static pool
|
|
206
|
+
* carries in `PointShadowSystem.resolve` and this half was missing. A bake is spread over
|
|
207
|
+
* frames against a budget, so a live map can be selected before it holds anything — and
|
|
208
|
+
* what a layer holds before its first bake is a zero depth, which the shader reads as an
|
|
209
|
+
* occluder pressed against the lamp. The index stays −1, the path the shader already takes
|
|
210
|
+
* for a light with no map at all.
|
|
211
|
+
*/
|
|
212
|
+
if (!map.hasBaked) continue;
|
|
213
|
+
out.liveLayers[shaderSlot] = map.layer;
|
|
214
|
+
out.liveFar[shaderSlot] = map.far;
|
|
215
|
+
out.liveNear[shaderSlot] = map.near;
|
|
216
|
+
out.liveSourceRadius[shaderSlot] = map.sourceRadius;
|
|
217
|
+
/*
|
|
218
|
+
* The handover weight *and* the image's own arrival, multiplied.
|
|
219
|
+
*
|
|
220
|
+
* They answer different questions and both have to be asked: the weight is how far this
|
|
221
|
+
* slot is through a crossfade, and the presence is how long its image has existed. A
|
|
222
|
+
* freshly forgotten map that has just re-baked is at full crossfade weight and no
|
|
223
|
+
* presence, so without the second factor a whole mover's shadow switches on in one frame
|
|
224
|
+
* under a lamp that never moved — which is the pop `advance` exists to remove.
|
|
225
|
+
*/
|
|
226
|
+
out.liveWeights[shaderSlot] = (this.weights[liveSlot] ?? 0) * map.presence;
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
/**
|
|
231
|
+
* Ramp both live images toward full presence.
|
|
232
|
+
*
|
|
233
|
+
* **This did not exist, and its absence meant a moving caster was never shadowed by a point
|
|
234
|
+
* light at all.** `resolve` publishes `crossfade weight * presence`, and presence is the map's
|
|
235
|
+
* own arrival ramp — which only moves when something advances it. `PointShadowSystem.advance`
|
|
236
|
+
* walks *its* pool, and these two are not in it, so the ramp stayed at zero for every frame this
|
|
237
|
+
* engine has ever rendered. The shader multiplied a correct occlusion by a weight of zero.
|
|
238
|
+
*
|
|
239
|
+
* Nothing about it was visible from either side. The layer is baked, the layer index and far
|
|
240
|
+
* plane are published, `hasBaked` is true and the crossfade weight is 1 — every part reports
|
|
241
|
+
* itself healthy, and the product of them is nothing. It was found by reading the resolved
|
|
242
|
+
* weights off a live renderer rather than by reading this file, and the octahedral layer had the
|
|
243
|
+
* caster in it the whole time.
|
|
244
|
+
*
|
|
245
|
+
* The pair is advanced whether or not either is owned: an unowned slot has no image, `advance`
|
|
246
|
+
* on it is the branch that holds the ramp at zero, and skipping it here would be a second place
|
|
247
|
+
* that has to know which slots are live.
|
|
248
|
+
*/
|
|
249
|
+
advance(dt: number): void {
|
|
250
|
+
for (const map of this.maps) map.advance(dt);
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
/** See `PointShadowSystem.forgetEveryImage`: the storage under these maps was replaced. */
|
|
254
|
+
forgetEveryImage(): void {
|
|
255
|
+
for (const map of this.maps) map.forget();
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
dispose(): void {
|
|
259
|
+
for (const map of this.maps) this.releaseMap(map);
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
private finishTransition(): void {
|
|
263
|
+
const fromSlot = this.transitionFromSlot;
|
|
264
|
+
const toSlot = this.transitionToSlot;
|
|
265
|
+
if (fromSlot < 0 || toSlot < 0) return;
|
|
266
|
+
this.owners[fromSlot] = -1;
|
|
267
|
+
this.weights[fromSlot] = 0;
|
|
268
|
+
this.weights[toSlot] = 1;
|
|
269
|
+
this.primarySlot = toSlot;
|
|
270
|
+
this.clearTransition();
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
private clearTransition(): void {
|
|
274
|
+
this.transitionFromSlot = -1;
|
|
275
|
+
this.transitionToSlot = -1;
|
|
276
|
+
this.transitionSeconds = 0;
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
function isSampled(worldIndex: number, sampled: Int32Array, sampledCount: number): boolean {
|
|
281
|
+
for (let slot = 0; slot < sampledCount; slot++) {
|
|
282
|
+
if (sampled[slot] === worldIndex) return true;
|
|
283
|
+
}
|
|
284
|
+
return false;
|
|
285
|
+
}
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
import type { ReadonlyMat4 } from 'gl-matrix';
|
|
2
|
+
|
|
3
|
+
import type { Bounds } from '../math/bounds.ts';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Which level of detail a piece of geometry has earned, from how big it looks.
|
|
7
|
+
*
|
|
8
|
+
* **Apparent size and not distance, and the difference is the whole of it.** Thresholds in metres
|
|
9
|
+
* make a cathedral and a doorknob swap detail at the same range, so either the cathedral drops to
|
|
10
|
+
* its coarsest form while it still fills the screen or the doorknob keeps its finest while it is
|
|
11
|
+
* two pixels across. Every world with objects of more than one size hits this, and the usual
|
|
12
|
+
* repair is a per-object distance scale — which is apparent size, arrived at by hand, one object
|
|
13
|
+
* at a time.
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* The angular radius of a bounded object, in radians, as seen from a point.
|
|
18
|
+
*
|
|
19
|
+
* `radius / distance` rather than `atan(radius / distance)`: the two agree to within a percent
|
|
20
|
+
* out to about a quarter of a radian, which is far larger than anything a level threshold cares
|
|
21
|
+
* about, and this is a per-object per-frame path.
|
|
22
|
+
*
|
|
23
|
+
* Returns `Infinity` for a viewpoint inside the object's own sphere. That is the honest answer —
|
|
24
|
+
* it fills the view — and it makes the comparison below pick the finest level without a special
|
|
25
|
+
* case.
|
|
26
|
+
*/
|
|
27
|
+
export function apparentSize(
|
|
28
|
+
bounds: Bounds,
|
|
29
|
+
model: ReadonlyMat4,
|
|
30
|
+
eyeX: number,
|
|
31
|
+
eyeY: number,
|
|
32
|
+
eyeZ: number,
|
|
33
|
+
): number {
|
|
34
|
+
const cx = bounds.centre[0] ?? 0;
|
|
35
|
+
const cy = bounds.centre[1] ?? 0;
|
|
36
|
+
const cz = bounds.centre[2] ?? 0;
|
|
37
|
+
|
|
38
|
+
const m0 = model[0] ?? 0;
|
|
39
|
+
const m1 = model[1] ?? 0;
|
|
40
|
+
const m2 = model[2] ?? 0;
|
|
41
|
+
const m4 = model[4] ?? 0;
|
|
42
|
+
const m5 = model[5] ?? 0;
|
|
43
|
+
const m6 = model[6] ?? 0;
|
|
44
|
+
const m8 = model[8] ?? 0;
|
|
45
|
+
const m9 = model[9] ?? 0;
|
|
46
|
+
const m10 = model[10] ?? 0;
|
|
47
|
+
|
|
48
|
+
const x = m0 * cx + m4 * cy + m8 * cz + (model[12] ?? 0) - eyeX;
|
|
49
|
+
const y = m1 * cx + m5 * cy + m9 * cz + (model[13] ?? 0) - eyeY;
|
|
50
|
+
const z = m2 * cx + m6 * cy + m10 * cz + (model[14] ?? 0) - eyeZ;
|
|
51
|
+
|
|
52
|
+
/* The same largest-axis rule `boundsVisible` uses, and for the same reason. */
|
|
53
|
+
const sx = Math.sqrt(m0 * m0 + m1 * m1 + m2 * m2);
|
|
54
|
+
const sy = Math.sqrt(m4 * m4 + m5 * m5 + m6 * m6);
|
|
55
|
+
const sz = Math.sqrt(m8 * m8 + m9 * m9 + m10 * m10);
|
|
56
|
+
const radius = bounds.radius * Math.max(sx, sy, sz);
|
|
57
|
+
|
|
58
|
+
const distance = Math.sqrt(x * x + y * y + z * z);
|
|
59
|
+
if (distance <= radius) return Infinity;
|
|
60
|
+
return radius / distance;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* The index of the level this object has earned.
|
|
65
|
+
*
|
|
66
|
+
* `thresholds` are apparent sizes in descending order — the size at which each level *stops*
|
|
67
|
+
* being good enough. An object larger than the first threshold gets level 0; one smaller than the
|
|
68
|
+
* last gets the last level, rather than an index off the end of whatever array the caller is
|
|
69
|
+
* about to look this up in.
|
|
70
|
+
*
|
|
71
|
+
* An empty `thresholds` gives 0, which is the only level a caller with no thresholds has.
|
|
72
|
+
*/
|
|
73
|
+
export function lodForBounds(
|
|
74
|
+
bounds: Bounds,
|
|
75
|
+
model: ReadonlyMat4,
|
|
76
|
+
eyeX: number,
|
|
77
|
+
eyeY: number,
|
|
78
|
+
eyeZ: number,
|
|
79
|
+
thresholds: readonly number[],
|
|
80
|
+
): number {
|
|
81
|
+
const size = apparentSize(bounds, model, eyeX, eyeY, eyeZ);
|
|
82
|
+
for (let level = 0; level < thresholds.length; level += 1) {
|
|
83
|
+
if (size >= (thresholds[level] ?? 0)) return level;
|
|
84
|
+
}
|
|
85
|
+
return Math.max(0, thresholds.length - 1);
|
|
86
|
+
}
|