@driftengine/core 3.61.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +9 -0
- package/README.md +9 -0
- package/dist/behavior/behaviorTree.d.ts +140 -0
- package/dist/behavior/behaviorTree.js +289 -0
- package/dist/build/shaderComments.d.ts +64 -0
- package/dist/build/shaderComments.js +0 -0
- package/dist/cinematic/player.d.ts +80 -0
- package/dist/cinematic/player.js +184 -0
- package/dist/cinematic/script.d.ts +63 -0
- package/dist/cinematic/script.js +141 -0
- package/dist/core/bootGate.d.ts +37 -0
- package/dist/core/bootGate.js +47 -0
- package/dist/core/loadTracker.d.ts +78 -0
- package/dist/core/loadTracker.js +106 -0
- package/dist/core/loop.d.ts +118 -0
- package/dist/core/loop.js +84 -0
- package/dist/core/messageQueue.d.ts +61 -0
- package/dist/core/messageQueue.js +104 -0
- package/dist/core/onceSet.d.ts +27 -0
- package/dist/core/onceSet.js +62 -0
- package/dist/core/preferences.d.ts +47 -0
- package/dist/core/preferences.js +140 -0
- package/dist/core/remoteSave.d.ts +154 -0
- package/dist/core/remoteSave.js +249 -0
- package/dist/core/rng.d.ts +64 -0
- package/dist/core/rng.js +72 -0
- package/dist/core/stepBudget.d.ts +91 -0
- package/dist/core/stepBudget.js +105 -0
- package/dist/core/storage.d.ts +52 -0
- package/dist/core/storage.js +85 -0
- package/dist/core/tickTrace.d.ts +72 -0
- package/dist/core/tickTrace.js +102 -0
- package/dist/core/timeCurve.d.ts +83 -0
- package/dist/core/timeCurve.js +107 -0
- package/dist/core/withDefaults.d.ts +21 -0
- package/dist/core/withDefaults.js +29 -0
- package/dist/dev/contactProbe.d.ts +41 -0
- package/dist/dev/contactProbe.js +58 -0
- package/dist/dev/fpsMeter.d.ts +45 -0
- package/dist/dev/fpsMeter.js +86 -0
- package/dist/environment/celestialClock.d.ts +141 -0
- package/dist/environment/celestialClock.js +262 -0
- package/dist/geometry/decal.d.ts +61 -0
- package/dist/geometry/decal.js +178 -0
- package/dist/geometry/filmPatch.d.ts +35 -0
- package/dist/geometry/filmPatch.js +112 -0
- package/dist/geometry/growable.d.ts +70 -0
- package/dist/geometry/growable.js +167 -0
- package/dist/geometry/lightVolume.d.ts +76 -0
- package/dist/geometry/lightVolume.js +65 -0
- package/dist/geometry/meshBuilder.d.ts +426 -0
- package/dist/geometry/meshBuilder.js +1184 -0
- package/dist/geometry/pixelFont.d.ts +59 -0
- package/dist/geometry/pixelFont.js +179 -0
- package/dist/geometry/ribbon.d.ts +101 -0
- package/dist/geometry/ribbon.js +546 -0
- package/dist/geometry/shellFill.d.ts +101 -0
- package/dist/geometry/shellFill.js +203 -0
- package/dist/geometry/spline.d.ts +162 -0
- package/dist/geometry/spline.js +527 -0
- package/dist/geometry/tangents.d.ts +30 -0
- package/dist/geometry/tangents.js +142 -0
- package/dist/geometry/textMesh.d.ts +51 -0
- package/dist/geometry/textMesh.js +57 -0
- package/dist/geometry/treeBuilder.d.ts +37 -0
- package/dist/geometry/treeBuilder.js +56 -0
- package/dist/host/display.d.ts +135 -0
- package/dist/host/display.js +114 -0
- package/dist/host/files.d.ts +25 -0
- package/dist/host/files.js +44 -0
- package/dist/host/lifecycle.d.ts +45 -0
- package/dist/host/lifecycle.js +28 -0
- package/dist/host/platformServices.d.ts +23 -0
- package/dist/host/platformServices.js +1 -0
- package/dist/host/screen.d.ts +49 -0
- package/dist/host/screen.js +90 -0
- package/dist/index.d.ts +289 -0
- package/dist/index.js +320 -0
- package/dist/input/actionMap.d.ts +181 -0
- package/dist/input/actionMap.js +314 -0
- package/dist/input/activeDevice.d.ts +55 -0
- package/dist/input/activeDevice.js +83 -0
- package/dist/input/gamepadIdentity.d.ts +43 -0
- package/dist/input/gamepadIdentity.js +108 -0
- package/dist/input/gamepadMapping.d.ts +56 -0
- package/dist/input/gamepadMapping.js +91 -0
- package/dist/input/input.d.ts +281 -0
- package/dist/input/input.js +703 -0
- package/dist/input/inputHarness.d.ts +42 -0
- package/dist/input/inputHarness.js +193 -0
- package/dist/input/rightGesture.d.ts +57 -0
- package/dist/input/rightGesture.js +49 -0
- package/dist/input/rumble.d.ts +71 -0
- package/dist/input/rumble.js +119 -0
- package/dist/input/touchControls.d.ts +138 -0
- package/dist/input/touchControls.js +352 -0
- package/dist/input/typingTarget.d.ts +6 -0
- package/dist/input/typingTarget.js +27 -0
- package/dist/math/bounds.d.ts +61 -0
- package/dist/math/bounds.js +121 -0
- package/dist/math/color.d.ts +8 -0
- package/dist/math/color.js +35 -0
- package/dist/math/exact.d.ts +66 -0
- package/dist/math/exact.js +262 -0
- package/dist/math/frustum.d.ts +44 -0
- package/dist/math/frustum.js +90 -0
- package/dist/math/intersect.d.ts +76 -0
- package/dist/math/intersect.js +185 -0
- package/dist/math/scalar.d.ts +51 -0
- package/dist/math/scalar.js +99 -0
- package/dist/math/spring.d.ts +59 -0
- package/dist/math/spring.js +88 -0
- package/dist/nav/navGraph.d.ts +71 -0
- package/dist/nav/navGraph.js +111 -0
- package/dist/nav/navPath.d.ts +93 -0
- package/dist/nav/navPath.js +162 -0
- package/dist/nav/navSearch.d.ts +74 -0
- package/dist/nav/navSearch.js +198 -0
- package/dist/physics/boxSurface.d.ts +48 -0
- package/dist/physics/boxSurface.js +73 -0
- package/dist/physics/colliderSurface.d.ts +46 -0
- package/dist/physics/colliderSurface.js +146 -0
- package/dist/physics/compositeSurface.d.ts +33 -0
- package/dist/physics/compositeSurface.js +108 -0
- package/dist/physics/heightSurface.d.ts +103 -0
- package/dist/physics/heightSurface.js +153 -0
- package/dist/physics/ribbonSurface.d.ts +239 -0
- package/dist/physics/ribbonSurface.js +522 -0
- package/dist/render/ambientOcclusionPass.d.ts +53 -0
- package/dist/render/ambientOcclusionPass.js +179 -0
- package/dist/render/areaLights.d.ts +116 -0
- package/dist/render/areaLights.js +91 -0
- package/dist/render/areaShadowSet.d.ts +184 -0
- package/dist/render/areaShadowSet.js +277 -0
- package/dist/render/atmosphere.d.ts +94 -0
- package/dist/render/atmosphere.js +91 -0
- package/dist/render/backend/api.d.ts +496 -0
- package/dist/render/backend/api.js +1 -0
- package/dist/render/backend/budget.d.ts +82 -0
- package/dist/render/backend/budget.js +99 -0
- package/dist/render/backend/createRenderer.d.ts +135 -0
- package/dist/render/backend/createRenderer.js +201 -0
- package/dist/render/backend/deadline.d.ts +24 -0
- package/dist/render/backend/deadline.js +38 -0
- package/dist/render/backend/probe.d.ts +30 -0
- package/dist/render/backend/probe.js +129 -0
- package/dist/render/backend/select.d.ts +70 -0
- package/dist/render/backend/select.js +249 -0
- package/dist/render/backend/timer.d.ts +50 -0
- package/dist/render/backend/timer.js +1 -0
- package/dist/render/backend/webgl2/instanced.d.ts +21 -0
- package/dist/render/backend/webgl2/instanced.js +42 -0
- package/dist/render/backend/webgl2/morphTexture.d.ts +21 -0
- package/dist/render/backend/webgl2/morphTexture.js +55 -0
- package/dist/render/backend/webgl2/renderer.d.ts +3027 -0
- package/dist/render/backend/webgl2/renderer.js +6041 -0
- package/dist/render/backend/webgl2/skinPaletteTexture.d.ts +32 -0
- package/dist/render/backend/webgl2/skinPaletteTexture.js +68 -0
- package/dist/render/backend/webgpu/boltPass.d.ts +42 -0
- package/dist/render/backend/webgpu/boltPass.js +160 -0
- package/dist/render/backend/webgpu/buffers.d.ts +159 -0
- package/dist/render/backend/webgpu/buffers.js +402 -0
- package/dist/render/backend/webgpu/causticsPass.d.ts +36 -0
- package/dist/render/backend/webgpu/causticsPass.js +138 -0
- package/dist/render/backend/webgpu/clusterBinner.d.ts +51 -0
- package/dist/render/backend/webgpu/clusterBinner.js +206 -0
- package/dist/render/backend/webgpu/depthPass.d.ts +114 -0
- package/dist/render/backend/webgpu/depthPass.js +228 -0
- package/dist/render/backend/webgpu/device.d.ts +52 -0
- package/dist/render/backend/webgpu/device.js +121 -0
- package/dist/render/backend/webgpu/drawCommand.d.ts +43 -0
- package/dist/render/backend/webgpu/drawCommand.js +54 -0
- package/dist/render/backend/webgpu/environmentTexels.d.ts +28 -0
- package/dist/render/backend/webgpu/environmentTexels.js +79 -0
- package/dist/render/backend/webgpu/filmPass.d.ts +29 -0
- package/dist/render/backend/webgpu/filmPass.js +97 -0
- package/dist/render/backend/webgpu/flatPass.d.ts +213 -0
- package/dist/render/backend/webgpu/flatPass.js +482 -0
- package/dist/render/backend/webgpu/flockPass.d.ts +34 -0
- package/dist/render/backend/webgpu/flockPass.js +129 -0
- package/dist/render/backend/webgpu/gpuTimestamps.d.ts +94 -0
- package/dist/render/backend/webgpu/gpuTimestamps.js +213 -0
- package/dist/render/backend/webgpu/insetPass.d.ts +19 -0
- package/dist/render/backend/webgpu/insetPass.js +108 -0
- package/dist/render/backend/webgpu/instanced.d.ts +27 -0
- package/dist/render/backend/webgpu/instanced.js +49 -0
- package/dist/render/backend/webgpu/lightVolumePass.d.ts +75 -0
- package/dist/render/backend/webgpu/lightVolumePass.js +154 -0
- package/dist/render/backend/webgpu/linePass.d.ts +90 -0
- package/dist/render/backend/webgpu/linePass.js +220 -0
- package/dist/render/backend/webgpu/morphTexture.d.ts +18 -0
- package/dist/render/backend/webgpu/morphTexture.js +51 -0
- package/dist/render/backend/webgpu/panelPass.d.ts +37 -0
- package/dist/render/backend/webgpu/panelPass.js +114 -0
- package/dist/render/backend/webgpu/particlePass.d.ts +89 -0
- package/dist/render/backend/webgpu/particlePass.js +280 -0
- package/dist/render/backend/webgpu/pipelineCache.d.ts +93 -0
- package/dist/render/backend/webgpu/pipelineCache.js +140 -0
- package/dist/render/backend/webgpu/plumePass.d.ts +69 -0
- package/dist/render/backend/webgpu/plumePass.js +213 -0
- package/dist/render/backend/webgpu/pointShadowPass.d.ts +88 -0
- package/dist/render/backend/webgpu/pointShadowPass.js +280 -0
- package/dist/render/backend/webgpu/postPass.d.ts +342 -0
- package/dist/render/backend/webgpu/postPass.js +366 -0
- package/dist/render/backend/webgpu/probePass.d.ts +108 -0
- package/dist/render/backend/webgpu/probePass.js +188 -0
- package/dist/render/backend/webgpu/reflectionPass.d.ts +29 -0
- package/dist/render/backend/webgpu/reflectionPass.js +87 -0
- package/dist/render/backend/webgpu/renderer.d.ts +3082 -0
- package/dist/render/backend/webgpu/renderer.js +10911 -0
- package/dist/render/backend/webgpu/scatterPass.d.ts +95 -0
- package/dist/render/backend/webgpu/scatterPass.js +266 -0
- package/dist/render/backend/webgpu/sdfTextPass.d.ts +86 -0
- package/dist/render/backend/webgpu/sdfTextPass.js +190 -0
- package/dist/render/backend/webgpu/shaderModules.d.ts +9 -0
- package/dist/render/backend/webgpu/shaderModules.js +45 -0
- package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.d.ts +23 -0
- package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.js +208 -0
- package/dist/render/backend/webgpu/skinPaletteRing.d.ts +67 -0
- package/dist/render/backend/webgpu/skinPaletteRing.js +97 -0
- package/dist/render/backend/webgpu/skinPaletteTexture.d.ts +17 -0
- package/dist/render/backend/webgpu/skinPaletteTexture.js +68 -0
- package/dist/render/backend/webgpu/skyPass.d.ts +102 -0
- package/dist/render/backend/webgpu/skyPass.js +70 -0
- package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +41 -0
- package/dist/render/backend/webgpu/surfaceTexturePass.js +228 -0
- package/dist/render/backend/webgpu/textPass.d.ts +73 -0
- package/dist/render/backend/webgpu/textPass.js +190 -0
- package/dist/render/backend/webgpu/uniformRing.d.ts +133 -0
- package/dist/render/backend/webgpu/uniformRing.js +208 -0
- package/dist/render/backend/webgpu/waterPass.d.ts +73 -0
- package/dist/render/backend/webgpu/waterPass.js +160 -0
- package/dist/render/backend/webgpu/windStreakPass.d.ts +46 -0
- package/dist/render/backend/webgpu/windStreakPass.js +153 -0
- package/dist/render/billboard.d.ts +27 -0
- package/dist/render/billboard.js +79 -0
- package/dist/render/bloomChain.d.ts +66 -0
- package/dist/render/bloomChain.js +83 -0
- package/dist/render/bloomPass.d.ts +54 -0
- package/dist/render/bloomPass.js +219 -0
- package/dist/render/boltBatch.d.ts +39 -0
- package/dist/render/boltBatch.js +121 -0
- package/dist/render/boltPool.d.ts +135 -0
- package/dist/render/boltPool.js +259 -0
- package/dist/render/boom.d.ts +46 -0
- package/dist/render/boom.js +81 -0
- package/dist/render/camera.d.ts +119 -0
- package/dist/render/camera.js +304 -0
- package/dist/render/causticsRenderer.d.ts +63 -0
- package/dist/render/causticsRenderer.js +119 -0
- package/dist/render/cinematicCamera.d.ts +102 -0
- package/dist/render/cinematicCamera.js +227 -0
- package/dist/render/clusteredLights.d.ts +260 -0
- package/dist/render/clusteredLights.js +479 -0
- package/dist/render/colourGrade.d.ts +62 -0
- package/dist/render/colourGrade.js +91 -0
- package/dist/render/compute.d.ts +74 -0
- package/dist/render/compute.js +8 -0
- package/dist/render/contextLoss.d.ts +32 -0
- package/dist/render/contextLoss.js +46 -0
- package/dist/render/debugLines.d.ts +75 -0
- package/dist/render/debugLines.js +281 -0
- package/dist/render/decalPass.d.ts +34 -0
- package/dist/render/decalPass.js +103 -0
- package/dist/render/decalProjector.d.ts +140 -0
- package/dist/render/decalProjector.js +282 -0
- package/dist/render/decalQueue.d.ts +53 -0
- package/dist/render/decalQueue.js +87 -0
- package/dist/render/depthConvention.d.ts +314 -0
- package/dist/render/depthConvention.js +346 -0
- package/dist/render/drawingBuffer.d.ts +52 -0
- package/dist/render/drawingBuffer.js +67 -0
- package/dist/render/emptyTexture.d.ts +60 -0
- package/dist/render/emptyTexture.js +103 -0
- package/dist/render/envProbeArray.d.ts +85 -0
- package/dist/render/envProbeArray.js +164 -0
- package/dist/render/equirectToCube.d.ts +54 -0
- package/dist/render/equirectToCube.js +123 -0
- package/dist/render/flockGeometry.d.ts +23 -0
- package/dist/render/flockGeometry.js +43 -0
- package/dist/render/flockRenderer.d.ts +37 -0
- package/dist/render/flockRenderer.js +70 -0
- package/dist/render/frame/arena.d.ts +32 -0
- package/dist/render/frame/arena.js +65 -0
- package/dist/render/frame/index.d.ts +18 -0
- package/dist/render/frame/index.js +4 -0
- package/dist/render/frame/replay.d.ts +34 -0
- package/dist/render/frame/replay.js +48 -0
- package/dist/render/frame/resources.d.ts +25 -0
- package/dist/render/frame/resources.js +55 -0
- package/dist/render/frame/schedule.d.ts +37 -0
- package/dist/render/frame/schedule.js +61 -0
- package/dist/render/frameView.d.ts +19 -0
- package/dist/render/frameView.js +1 -0
- package/dist/render/gizmo.d.ts +236 -0
- package/dist/render/gizmo.js +727 -0
- package/dist/render/globalMedium.d.ts +124 -0
- package/dist/render/globalMedium.js +100 -0
- package/dist/render/globalMediumPass.d.ts +101 -0
- package/dist/render/globalMediumPass.js +250 -0
- package/dist/render/gpuCapability.d.ts +111 -0
- package/dist/render/gpuCapability.js +194 -0
- package/dist/render/gpuTimer.d.ts +87 -0
- package/dist/render/gpuTimer.js +145 -0
- package/dist/render/halfFloat.d.ts +4 -0
- package/dist/render/halfFloat.js +38 -0
- package/dist/render/handleRegistry.d.ts +54 -0
- package/dist/render/handleRegistry.js +84 -0
- package/dist/render/iesProfile.d.ts +64 -0
- package/dist/render/iesProfile.js +179 -0
- package/dist/render/imageTexels.d.ts +50 -0
- package/dist/render/imageTexels.js +91 -0
- package/dist/render/instancedMesh.d.ts +48 -0
- package/dist/render/instancedMesh.js +127 -0
- package/dist/render/instances.d.ts +69 -0
- package/dist/render/instances.js +52 -0
- package/dist/render/lightBudget.d.ts +397 -0
- package/dist/render/lightBudget.js +524 -0
- package/dist/render/lightMatrix.d.ts +3 -0
- package/dist/render/lightMatrix.js +45 -0
- package/dist/render/lightVolumeDraw.d.ts +132 -0
- package/dist/render/lightVolumeDraw.js +181 -0
- package/dist/render/lineBatch.d.ts +60 -0
- package/dist/render/lineBatch.js +160 -0
- package/dist/render/linePoints.d.ts +33 -0
- package/dist/render/linePoints.js +46 -0
- package/dist/render/livePointShadowSet.d.ts +72 -0
- package/dist/render/livePointShadowSet.js +258 -0
- package/dist/render/lod.d.ts +35 -0
- package/dist/render/lod.js +65 -0
- package/dist/render/mesh.d.ts +177 -0
- package/dist/render/mesh.js +466 -0
- package/dist/render/occlusion.d.ts +81 -0
- package/dist/render/occlusion.js +378 -0
- package/dist/render/oitPass.d.ts +67 -0
- package/dist/render/oitPass.js +213 -0
- package/dist/render/orderIndependent.d.ts +92 -0
- package/dist/render/orderIndependent.js +108 -0
- package/dist/render/particleBatch.d.ts +140 -0
- package/dist/render/particleBatch.js +186 -0
- package/dist/render/particleMaterial.d.ts +54 -0
- package/dist/render/particleMaterial.js +42 -0
- package/dist/render/particlePool.d.ts +124 -0
- package/dist/render/particlePool.js +182 -0
- package/dist/render/pass.d.ts +195 -0
- package/dist/render/pass.js +9 -0
- package/dist/render/passTarget.d.ts +86 -0
- package/dist/render/passTarget.js +121 -0
- package/dist/render/pickable.d.ts +31 -0
- package/dist/render/pickable.js +172 -0
- package/dist/render/planarReflection.d.ts +59 -0
- package/dist/render/planarReflection.js +194 -0
- package/dist/render/planarReflectionDraw.d.ts +31 -0
- package/dist/render/planarReflectionDraw.js +65 -0
- package/dist/render/plumeGeometry.d.ts +25 -0
- package/dist/render/plumeGeometry.js +61 -0
- package/dist/render/plumeMaterial.d.ts +31 -0
- package/dist/render/plumeMaterial.js +64 -0
- package/dist/render/plumeRenderer.d.ts +96 -0
- package/dist/render/plumeRenderer.js +185 -0
- package/dist/render/pointLightSelection.d.ts +175 -0
- package/dist/render/pointLightSelection.js +301 -0
- package/dist/render/pointShadowArray.d.ts +95 -0
- package/dist/render/pointShadowArray.js +219 -0
- package/dist/render/pointShadowBudget.d.ts +118 -0
- package/dist/render/pointShadowBudget.js +221 -0
- package/dist/render/pointShadowImage.d.ts +265 -0
- package/dist/render/pointShadowImage.js +339 -0
- package/dist/render/pointShadowMap.d.ts +93 -0
- package/dist/render/pointShadowMap.js +167 -0
- package/dist/render/pointShadowSystem.d.ts +195 -0
- package/dist/render/pointShadowSystem.js +336 -0
- package/dist/render/prefilterEnvMap.d.ts +124 -0
- package/dist/render/prefilterEnvMap.js +146 -0
- package/dist/render/prefilterPass.d.ts +44 -0
- package/dist/render/prefilterPass.js +98 -0
- package/dist/render/probeGrid.d.ts +122 -0
- package/dist/render/probeGrid.js +174 -0
- package/dist/render/rainField.d.ts +99 -0
- package/dist/render/rainField.js +168 -0
- package/dist/render/reflectionProbe.d.ts +188 -0
- package/dist/render/reflectionProbe.js +437 -0
- package/dist/render/renderQuality.d.ts +699 -0
- package/dist/render/renderQuality.js +293 -0
- package/dist/render/rendererHarness.d.ts +39 -0
- package/dist/render/rendererHarness.js +185 -0
- package/dist/render/resolutionGovernor.d.ts +107 -0
- package/dist/render/resolutionGovernor.js +144 -0
- package/dist/render/scatterDeform.d.ts +17 -0
- package/dist/render/scatterDeform.js +46 -0
- package/dist/render/sceneTarget.d.ts +288 -0
- package/dist/render/sceneTarget.js +856 -0
- package/dist/render/screenSpaceReflection.d.ts +233 -0
- package/dist/render/screenSpaceReflection.js +415 -0
- package/dist/render/sdfFont.d.ts +77 -0
- package/dist/render/sdfFont.js +86 -0
- package/dist/render/sdfTextLayout.d.ts +46 -0
- package/dist/render/sdfTextLayout.js +145 -0
- package/dist/render/sdfTextRenderer.d.ts +75 -0
- package/dist/render/sdfTextRenderer.js +194 -0
- package/dist/render/seaState.d.ts +25 -0
- package/dist/render/seaState.js +34 -0
- package/dist/render/segmentQuads.d.ts +29 -0
- package/dist/render/segmentQuads.js +75 -0
- package/dist/render/shader.d.ts +5 -0
- package/dist/render/shader.js +172 -0
- package/dist/render/shaders/ambientOcclusion.d.ts +45 -0
- package/dist/render/shaders/ambientOcclusion.js +352 -0
- package/dist/render/shaders/arcane.d.ts +19 -0
- package/dist/render/shaders/arcane.js +102 -0
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- package/src/render/passTarget.ts +225 -0
- package/src/render/pickable.ts +222 -0
- package/src/render/planarReflection.ts +233 -0
- package/src/render/planarReflectionDraw.ts +87 -0
- package/src/render/plumeGeometry.ts +75 -0
- package/src/render/plumeMaterial.ts +99 -0
- package/src/render/plumeRenderer.ts +272 -0
- package/src/render/pointLightSelection.ts +447 -0
- package/src/render/pointShadowArray.ts +276 -0
- package/src/render/pointShadowBudget.ts +305 -0
- package/src/render/pointShadowImage.ts +470 -0
- package/src/render/pointShadowMap.ts +228 -0
- package/src/render/pointShadowSystem.ts +408 -0
- package/src/render/prefilterEnvMap.ts +162 -0
- package/src/render/prefilterPass.ts +115 -0
- package/src/render/probeGrid.ts +248 -0
- package/src/render/rainField.ts +240 -0
- package/src/render/reflectionProbe.ts +530 -0
- package/src/render/renderQuality.ts +1054 -0
- package/src/render/rendererHarness.ts +214 -0
- package/src/render/resolutionGovernor.ts +189 -0
- package/src/render/scatterDeform.ts +72 -0
- package/src/render/sceneTarget.ts +1032 -0
- package/src/render/screenSpaceReflection.ts +524 -0
- package/src/render/sdfFont.ts +157 -0
- package/src/render/sdfTextLayout.ts +206 -0
- package/src/render/sdfTextRenderer.ts +233 -0
- package/src/render/seaState.ts +55 -0
- package/src/render/segmentQuads.ts +92 -0
- package/src/render/shader.ts +190 -0
- package/src/render/shaders/ambientOcclusion.ts +354 -0
- package/src/render/shaders/arcane.ts +103 -0
- package/src/render/shaders/bloom.ts +232 -0
- package/src/render/shaders/bolt.ts +164 -0
- package/src/render/shaders/caustics.ts +169 -0
- package/src/render/shaders/conditionals.ts +58 -0
- package/src/render/shaders/decalProject.ts +127 -0
- package/src/render/shaders/depth.ts +131 -0
- package/src/render/shaders/depthOfField.ts +141 -0
- package/src/render/shaders/film.ts +285 -0
- package/src/render/shaders/fire.ts +180 -0
- package/src/render/shaders/flat/directionalShadow.ts +196 -0
- package/src/render/shaders/flat/index.ts +502 -0
- package/src/render/shaders/flat/lobes.ts +399 -0
- package/src/render/shaders/flat/main.ts +1631 -0
- package/src/render/shaders/flat/pointShadow.ts +323 -0
- package/src/render/shaders/flat/preamble.ts +875 -0
- package/src/render/shaders/flat/probeGrid.ts +152 -0
- package/src/render/shaders/flat/surface.ts +41 -0
- package/src/render/shaders/flock.ts +103 -0
- package/src/render/shaders/fog.ts +99 -0
- package/src/render/shaders/fullscreen.ts +28 -0
- package/src/render/shaders/generated/ambientOcclusion.wgsl.ts +74 -0
- package/src/render/shaders/generated/arcane.wgsl.ts +98 -0
- package/src/render/shaders/generated/bloom.wgsl.ts +79 -0
- package/src/render/shaders/generated/bolt.wgsl.ts +127 -0
- package/src/render/shaders/generated/caustics.wgsl.ts +127 -0
- package/src/render/shaders/generated/decalProject.wgsl.ts +69 -0
- package/src/render/shaders/generated/depth.wgsl.ts +142 -0
- package/src/render/shaders/generated/film.wgsl.ts +143 -0
- package/src/render/shaders/generated/fire.wgsl.ts +137 -0
- package/src/render/shaders/generated/flat.wgsl.ts +9195 -0
- package/src/render/shaders/generated/flock.wgsl.ts +82 -0
- package/src/render/shaders/generated/fullscreen.wgsl.ts +20 -0
- package/src/render/shaders/generated/globalMedium.wgsl.ts +139 -0
- package/src/render/shaders/generated/lightVolume.wgsl.ts +242 -0
- package/src/render/shaders/generated/line.wgsl.ts +137 -0
- package/src/render/shaders/generated/octahedralResolve.wgsl.ts +60 -0
- package/src/render/shaders/generated/oitResolve.wgsl.ts +31 -0
- package/src/render/shaders/generated/panel.wgsl.ts +57 -0
- package/src/render/shaders/generated/particle.wgsl.ts +343 -0
- package/src/render/shaders/generated/prefilter.wgsl.ts +69 -0
- package/src/render/shaders/generated/rush.wgsl.ts +139 -0
- package/src/render/shaders/generated/scatter.wgsl.ts +205 -0
- package/src/render/shaders/generated/sdfText.wgsl.ts +78 -0
- package/src/render/shaders/generated/sky.wgsl.ts +109 -0
- package/src/render/shaders/generated/smoke.wgsl.ts +93 -0
- package/src/render/shaders/generated/ssrResolve.wgsl.ts +26 -0
- package/src/render/shaders/generated/ssrTrace.wgsl.ts +94 -0
- package/src/render/shaders/generated/temporalResolve.wgsl.ts +54 -0
- package/src/render/shaders/generated/text.wgsl.ts +107 -0
- package/src/render/shaders/generated/water.wgsl.ts +256 -0
- package/src/render/shaders/generated/windStreaks.wgsl.ts +82 -0
- package/src/render/shaders/gerstner.ts +110 -0
- package/src/render/shaders/globalMedium.ts +396 -0
- package/src/render/shaders/lightVolume.ts +546 -0
- package/src/render/shaders/line.ts +125 -0
- package/src/render/shaders/morph.ts +62 -0
- package/src/render/shaders/octahedral.ts +170 -0
- package/src/render/shaders/octahedralResolve.ts +83 -0
- package/src/render/shaders/oitResolve.ts +42 -0
- package/src/render/shaders/outputTransform.ts +107 -0
- package/src/render/shaders/panel.ts +51 -0
- package/src/render/shaders/particle.ts +438 -0
- package/src/render/shaders/prefilter.ts +278 -0
- package/src/render/shaders/rush.ts +357 -0
- package/src/render/shaders/scatter.ts +211 -0
- package/src/render/shaders/sdfText.ts +68 -0
- package/src/render/shaders/skinning.ts +59 -0
- package/src/render/shaders/sky.ts +243 -0
- package/src/render/shaders/smoke.ts +89 -0
- package/src/render/shaders/ssrResolve.ts +28 -0
- package/src/render/shaders/ssrTrace.ts +233 -0
- package/src/render/shaders/tangentFrame.ts +70 -0
- package/src/render/shaders/temporalResolve.ts +151 -0
- package/src/render/shaders/text.ts +156 -0
- package/src/render/shaders/vertexChannel.ts +71 -0
- package/src/render/shaders/water.ts +356 -0
- package/src/render/shaders/windStreaks.ts +130 -0
- package/src/render/shadowCasters.ts +124 -0
- package/src/render/shadowMap.ts +89 -0
- package/src/render/shotPlacement.ts +266 -0
- package/src/render/skinPalette.ts +157 -0
- package/src/render/ssrPass.ts +241 -0
- package/src/render/surfaceSheet.ts +158 -0
- package/src/render/surfaceTexture.ts +310 -0
- package/src/render/temporalAa.ts +221 -0
- package/src/render/temporalPass.ts +153 -0
- package/src/render/textLayout.ts +239 -0
- package/src/render/textRenderer.ts +201 -0
- package/src/render/thirdPersonCamera.ts +578 -0
- package/src/render/trample.ts +140 -0
- package/src/render/translucentQueue.ts +161 -0
- package/src/render/uniformVectorBudget.ts +246 -0
- package/src/render/uploadStep.ts +14 -0
- package/src/render/vertexDefaults.ts +115 -0
- package/src/render/visibility.ts +56 -0
- package/src/render/waterDraw.ts +167 -0
- package/src/render/waterGrid.ts +180 -0
- package/src/render/waterRenderer.ts +352 -0
- package/src/render/wind.ts +79 -0
- package/src/render/windField.ts +50 -0
- package/src/render/windStreakDraw.ts +131 -0
- package/src/render/windStreakRenderer.ts +130 -0
- package/src/scene/node.ts +336 -0
- package/src/scene/visit.ts +82 -0
- package/src/ui/clipMime.ts +109 -0
- package/src/ui/exportTarget.ts +491 -0
- package/src/ui/frameOverlay.ts +159 -0
- package/src/ui/framePacer.ts +351 -0
- package/src/ui/frameRecorder.ts +333 -0
- package/src/ui/fullscreen.ts +113 -0
- package/src/ui/pixelCursor.ts +99 -0
- package/src/ui/splash.ts +347 -0
- package/src/ui/stillFrame.ts +44 -0
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/**
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* Closing the inside of a model that is only a surface.
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*
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* **The problem is common and it is not a defect in any one asset.** A great many bought models
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* are exterior shells: a car with no cabin, a building with no rooms, a figure that is skin and
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* nothing under it. Drawn on their own they are correct, and the moment a viewer can see through
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* an opening in them — a grille, a vent, a window aperture, a doorway — they look straight
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* through the object and out the far side. It reads as a rendering fault and is not one.
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*
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* Two pieces are needed and neither replaces the other, which is the whole design here:
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*
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* - **A copy of the model, drawn inside itself.** It follows every curve exactly, because it *is*
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* every curve, so it backs each panel with no tuning and no knowledge of what the model is. It
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* cannot help with an opening, because a copy of a shell has the same hole in the same place.
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* - **A generated solid, behind it.** It has no holes, so it is what a viewer sees through one.
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* It cannot follow a surface, so it is held well inside and never asked to.
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*
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* **Everything here takes sizes and numbers.** What a subject looks like is the caller's to state,
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* through `profile`: this module knows about bounds and fractions and nothing about cars.
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*/
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import { MeshBuilder } from './meshBuilder.js';
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/**
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* A plain inset block, which is the safe answer for a shape nothing is known about.
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*
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* Deliberately not clever. A profile that guessed at a silhouette would be wrong for most models
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* and wrong in the one direction that shows: standing out through the surface it is meant to sit
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* behind. A caller that knows what its subject looks like passes a better one.
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*/
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export const DEFAULT_SHELL_PROFILE = [
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{ at: 0, width: 0.7, waist: 0.8, roofWidth: 0, top: 0.8 },
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{ at: 0.2, width: 1, waist: 0.95, roofWidth: 0, top: 0.95 },
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{ at: 0.8, width: 1, waist: 0.95, roofWidth: 0, top: 0.95 },
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{ at: 1, width: 0.7, waist: 0.8, roofWidth: 0, top: 0.8 },
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];
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const DEFAULT_COLOR = [0.012, 0.012, 0.014];
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/** The profile between its stations, so the slice count and the shape stay independent. */
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function stationAt(profile, t) {
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for (let i = 1; i < profile.length; i++) {
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const b = profile[i];
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if (t > b.at)
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continue;
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const a = profile[i - 1];
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const span = b.at - a.at;
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const k = span <= 0 ? 0 : (t - a.at) / span;
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const mix = (from, to) => from + (to - from) * k;
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return {
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at: t,
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width: mix(a.width, b.width),
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waist: mix(a.waist, b.waist),
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/*
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* Between a station with an upper mass and one without, the narrower wins rather than the
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* average: half an upper mass standing out of the surface is worse than a little less fill.
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*/
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roofWidth: a.roofWidth === 0 || b.roofWidth === 0 ? 0 : mix(a.roofWidth, b.roofWidth),
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top: mix(a.top, b.top),
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};
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}
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return profile[profile.length - 1];
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}
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/**
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* One box, with every face emitted twice so it is solid from either side.
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*
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* A box is only opaque from outside it: its faces point away from its centre, so a camera within
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* one has every face turned away and sees nothing at all. Reversing the corner order reverses
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* which side is drawn, and emitting both is what closes the volume from any position.
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*/
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function addSolidBox(builder, min, max, color) {
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const [x0, y0, z0] = min;
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const [x1, y1, z1] = max;
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const faces = [
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[
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[x0, y0, z1],
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[x1, y0, z1],
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[x1, y1, z1],
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[x0, y1, z1],
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],
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[
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[x1, y0, z0],
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[x0, y0, z0],
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[x0, y1, z0],
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[x1, y1, z0],
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],
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[
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[x1, y0, z1],
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[x1, y0, z0],
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[x1, y1, z0],
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[x1, y1, z1],
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],
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[
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[x0, y0, z0],
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[x0, y0, z1],
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[x0, y1, z1],
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[x0, y1, z0],
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],
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[
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[x0, y1, z1],
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[x1, y1, z1],
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[x1, y1, z0],
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[x0, y1, z0],
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],
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[
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[x0, y0, z0],
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[x1, y0, z0],
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[x1, y0, z1],
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[x0, y0, z1],
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],
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];
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for (const [a, b, c, d] of faces) {
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builder.addQuad(a, b, c, d, color, 0, 0.05);
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builder.addQuad(d, c, b, a, color, 0, 0.05);
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}
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}
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/**
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* A solid to stand inside a hollow model, sized from the space it has to fill.
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*
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* `size` is the model's own extent in metres and `baseY` where its underside sits, which is all
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* this needs: the solid is centred on the origin in x and z, as a fitted model is.
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*/
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export function buildShellFill(size, baseY, options = {}) {
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const color = options.color ?? DEFAULT_COLOR;
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const inset = options.inset ?? 0.78;
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const lengthInset = options.lengthInset ?? 0.86;
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const slices = Math.max(1, Math.floor(options.slices ?? 24));
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const profile = options.profile ?? DEFAULT_SHELL_PROFILE;
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const builder = new MeshBuilder();
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builder.setRoughness(0.95);
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const halfWidth = (size.x / 2) * inset;
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const bottom = baseY + size.y * (options.floor ?? 0.1);
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const usableZ = size.z * lengthInset;
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const step = usableZ / slices;
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for (let i = 0; i < slices; i++) {
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/* Sampled at the slice's middle, so its box is the profile there rather than at an edge. */
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const t = (i + 0.5) / slices;
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const shape = stationAt(profile, t);
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const centreZ = -usableZ / 2 + (i + 0.5) * step;
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/* Half a step of overlap each side, so neighbouring slices leave no seam to see through. */
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const halfZ = step * 0.6;
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const waist = baseY + size.y * shape.waist * inset;
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if (waist > bottom) {
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const halfX = halfWidth * shape.width;
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addSolidBox(builder, [-halfX, bottom, centreZ - halfZ], [halfX, waist, centreZ + halfZ], color);
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}
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const top = baseY + size.y * shape.top * inset;
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if (shape.roofWidth > 0.02 && top > waist) {
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const halfX = halfWidth * shape.roofWidth;
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addSolidBox(builder, [-halfX, waist, centreZ - halfZ], [halfX, top, centreZ + halfZ], color);
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}
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}
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return builder.build();
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}
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151
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/**
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152
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* The same surface, in one flat colour and facing both ways.
|
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153
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*
|
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154
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* This is the half that follows the model exactly. Drawn slightly smaller and inside the original
|
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155
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* it backs every panel with no tuning at all, and it is given a single colour because otherwise
|
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156
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* an opening shows the model's own brightwork through it, which is what it exists to hide.
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157
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*
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158
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* Both windings are emitted for the reason `addSolidBox` emits both: a shell is opaque only from
|
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159
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* the side its triangles face, and this one is looked at from inside as often as out. Normals are
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160
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* negated with the reversed copy, or the inward face is shaded as though lit from within.
|
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161
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*/
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162
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export function shellSkin(mesh, color = DEFAULT_COLOR) {
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const vertices = mesh.positions.length / 3;
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164
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const count = mesh.indices.length;
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const positions = new Float32Array(mesh.positions.length * 2);
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positions.set(mesh.positions, 0);
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positions.set(mesh.positions, mesh.positions.length);
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168
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const normals = new Float32Array(mesh.normals.length * 2);
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169
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normals.set(mesh.normals, 0);
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for (let i = 0; i < mesh.normals.length; i++) {
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normals[mesh.normals.length + i] = -mesh.normals[i];
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}
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const colors = new Float32Array(vertices * 2 * 3);
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174
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for (let i = 0; i < vertices * 2; i++) {
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colors[i * 3] = color[0];
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colors[i * 3 + 1] = color[1];
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177
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colors[i * 3 + 2] = color[2];
|
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178
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}
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179
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const indices = new Uint32Array(count * 2);
|
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180
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indices.set(mesh.indices, 0);
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for (let i = 0; i + 2 < count; i += 3) {
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indices[count + i] = mesh.indices[i];
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indices[count + i + 1] = mesh.indices[i + 2];
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indices[count + i + 2] = mesh.indices[i + 1];
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}
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return { positions, normals, colors, indices, emissive: new Float32Array(vertices * 2) };
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}
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/**
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* A uniform scale about a height, for drawing a skin just inside the model it came from.
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*
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* The translation column is what keeps the shrink centred on the model rather than on the world
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* origin: scaling about zero would drop it through whatever it stands on by a fraction of its own
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* height, which is small enough to look like a shadow fault rather than like this.
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*/
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export function shellFillMatrix(scale, centreY, out) {
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out.fill(0);
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out[0] = scale;
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out[5] = scale;
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out[10] = scale;
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out[13] = centreY * (1 - scale);
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out[15] = 1;
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return out;
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}
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@@ -0,0 +1,162 @@
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1
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/**
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2
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* An arc-length parameterised curve with a rotation-minimising frame — the
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* spine every banked surface in the engine is built on.
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*
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5
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* Two properties do all the work, and both are the difference between a track
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6
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* and a mess:
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7
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*
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* **Sampled by distance, not by parameter.** A Catmull-Rom curve evaluated at
|
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9
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* evenly spaced `t` bunches its samples where the curve is tight and stretches
|
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10
|
+
* them on the straights. A surface built that way has triangles the size of a
|
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+
* room on the fast sections and a width that pulses through every bend.
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*
|
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* **The frame is transported, not recomputed.** Deriving an up-vector from
|
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14
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+
* world up at each sample flips it the moment the tangent passes vertical, and
|
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15
|
+
* the surface turns inside out for one segment — a hole that appears on exactly
|
|
16
|
+
* one shape and is invisible everywhere else. Carrying the frame forward from
|
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+
* the previous sample cannot flip, because there is nothing to flip relative to.
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*
|
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* The engine never learns what this curve is *for*. It takes numbers.
|
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+
*/
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|
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+
import type { Vec3 } from '../math/color.ts';
|
|
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|
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export interface SplinePoint {
|
|
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x: number;
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y: number;
|
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z: number;
|
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|
+
/**
|
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|
+
* Roll about the direction of travel, radians. Positive lifts the right-hand
|
|
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|
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* edge — the bank of a left-hand corner.
|
|
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|
+
*/
|
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|
+
bankRad: number;
|
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|
+
/** Full width of the surface here, metres. */
|
|
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|
+
widthM: number;
|
|
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|
+
}
|
|
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|
+
/**
|
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|
+
* One evaluated point. Written into by `sampleAt`, never returned, because this
|
|
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* runs inside the fixed tick.
|
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|
+
*/
|
|
38
|
+
export interface SplineSample {
|
|
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|
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x: number;
|
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|
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y: number;
|
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|
+
z: number;
|
|
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|
+
/** Unit direction of travel. */
|
|
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|
+
tangentX: number;
|
|
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|
+
tangentY: number;
|
|
45
|
+
tangentZ: number;
|
|
46
|
+
/** Unit surface up, after banking. */
|
|
47
|
+
normalX: number;
|
|
48
|
+
normalY: number;
|
|
49
|
+
normalZ: number;
|
|
50
|
+
/** Unit across-surface, after banking. Points to the character's right. */
|
|
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|
+
rightX: number;
|
|
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|
+
rightY: number;
|
|
53
|
+
rightZ: number;
|
|
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|
+
bankRad: number;
|
|
55
|
+
widthM: number;
|
|
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|
+
}
|
|
57
|
+
export declare function createSplineSample(): SplineSample;
|
|
58
|
+
export declare class Spline {
|
|
59
|
+
private readonly px;
|
|
60
|
+
private readonly py;
|
|
61
|
+
private readonly pz;
|
|
62
|
+
private readonly bank;
|
|
63
|
+
private readonly width;
|
|
64
|
+
/** Number of curve segments: one fewer than the control points. */
|
|
65
|
+
private readonly segments;
|
|
66
|
+
/**
|
|
67
|
+
* The control points with a reflected phantom at each end, so a segment reads its
|
|
68
|
+
* four points as `ex[s] … ex[s + 3]` with no bounds test and no end case.
|
|
69
|
+
*
|
|
70
|
+
* The reflection is what makes the curve reach its own endpoints rather than
|
|
71
|
+
* stopping one control point short, and it used to be recomputed — with its two
|
|
72
|
+
* branches — inside every evaluation. It is a property of the point list, so it is
|
|
73
|
+
* computed once with the point list.
|
|
74
|
+
*/
|
|
75
|
+
private readonly ex;
|
|
76
|
+
private readonly ey;
|
|
77
|
+
private readonly ez;
|
|
78
|
+
/**
|
|
79
|
+
* Centripetal knots per segment, as the three non-zero values: `t0` is always 0.
|
|
80
|
+
*
|
|
81
|
+
* These cost three `hypot`s and three square roots, and they depend only on which
|
|
82
|
+
* segment you are in — never on where you are inside it. Evaluating the curve
|
|
83
|
+
* recomputed them every time regardless, which was the single most expensive thing
|
|
84
|
+
* the engine did: **`sampleAt` alone evaluates three times** (the point, and one
|
|
85
|
+
* either side for the central-difference tangent), so one sample paid for nine of
|
|
86
|
+
* each. The arc-length table is thousands of evaluations per curve, `buildRibbon`
|
|
87
|
+
* is thousands more, and the simulation samples the route every tick.
|
|
88
|
+
*
|
|
89
|
+
* Hoisting them changes no arithmetic: the same expression on the same inputs, run
|
|
90
|
+
* once per segment instead of once per ask.
|
|
91
|
+
*/
|
|
92
|
+
private readonly knot1;
|
|
93
|
+
private readonly knot2;
|
|
94
|
+
private readonly knot3;
|
|
95
|
+
/** Arc-length table, in parallel columns. */
|
|
96
|
+
private readonly tableParam;
|
|
97
|
+
private readonly tableDist;
|
|
98
|
+
private readonly tableX;
|
|
99
|
+
private readonly tableY;
|
|
100
|
+
private readonly tableZ;
|
|
101
|
+
private readonly tableUpX;
|
|
102
|
+
private readonly tableUpY;
|
|
103
|
+
private readonly tableUpZ;
|
|
104
|
+
private readonly length;
|
|
105
|
+
constructor(points: readonly SplinePoint[]);
|
|
106
|
+
get lengthM(): number;
|
|
107
|
+
/** Control points, for callers that need the authored shape back. */
|
|
108
|
+
get pointCount(): number;
|
|
109
|
+
/**
|
|
110
|
+
* Where an arc length falls in control-point terms: `index + fraction`.
|
|
111
|
+
*
|
|
112
|
+
* The inverse of `distanceAtPoint`, for a caller that measured something along
|
|
113
|
+
* the curve and needs to write the answer back onto the points that produced it.
|
|
114
|
+
* The fraction matters as much as the index — bank and width are blended between
|
|
115
|
+
* two control points, so attributing a measurement to one of them without
|
|
116
|
+
* knowing which one dominates there gets the wrong point by half the time.
|
|
117
|
+
*/
|
|
118
|
+
pointParamAt(distanceM: number): number;
|
|
119
|
+
/**
|
|
120
|
+
* Arc length at control point `index`.
|
|
121
|
+
*
|
|
122
|
+
* A generator authors in control points — "the gap runs from the sixth point
|
|
123
|
+
* to the eighth" — but everything downstream is in metres, and the conversion
|
|
124
|
+
* is only knowable once the curve exists. Without this the caller has to
|
|
125
|
+
* guess, and a guessed hole is a hole in the wrong place.
|
|
126
|
+
*/
|
|
127
|
+
distanceAtPoint(index: number): number;
|
|
128
|
+
/**
|
|
129
|
+
* Carry an up-vector along the curve rather than deriving one at each sample.
|
|
130
|
+
*
|
|
131
|
+
* Each step rotates the previous up by the rotation that takes the previous
|
|
132
|
+
* tangent onto this one — the discrete rotation-minimising frame. On a planar
|
|
133
|
+
* curve it holds up exactly constant; through a climb past vertical it simply
|
|
134
|
+
* follows, because it never consults world up again after the first sample.
|
|
135
|
+
*/
|
|
136
|
+
private transportFrames;
|
|
137
|
+
/** Unit tangent at table entry `i`, from its neighbours' positions. */
|
|
138
|
+
private tangentAt;
|
|
139
|
+
/**
|
|
140
|
+
* Curve position at segment `s`, local parameter `u`, into `out[0..2]`.
|
|
141
|
+
*
|
|
142
|
+
* Nothing here depends on anything but `u`: the four points are read straight out
|
|
143
|
+
* of the phantom-extended arrays and the knots were measured when the curve was
|
|
144
|
+
* built. What is left is the interpolation itself, which is the only part that
|
|
145
|
+
* could not have been done in advance.
|
|
146
|
+
*/
|
|
147
|
+
private evaluate;
|
|
148
|
+
/** Curve position at a global parameter (segment index plus local u). */
|
|
149
|
+
private evaluateParam;
|
|
150
|
+
/** Largest table index whose distance is at most `d`. */
|
|
151
|
+
private findCell;
|
|
152
|
+
/**
|
|
153
|
+
* Evaluate the curve at an arc length, clamped to its ends.
|
|
154
|
+
*
|
|
155
|
+
* Allocation-free by contract: it is called from the simulation, from the
|
|
156
|
+
* generator and from the mesh builder, and the first of those makes it a hot
|
|
157
|
+
* path rule rather than a preference.
|
|
158
|
+
*/
|
|
159
|
+
sampleAt(distanceM: number, out: SplineSample): void;
|
|
160
|
+
}
|
|
161
|
+
/** Convenience for callers building control points from a colour-carrying path. */
|
|
162
|
+
export type SplineColor = Vec3;
|