@driftengine/core 3.61.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +9 -0
  3. package/README.md +9 -0
  4. package/dist/behavior/behaviorTree.d.ts +140 -0
  5. package/dist/behavior/behaviorTree.js +289 -0
  6. package/dist/build/shaderComments.d.ts +64 -0
  7. package/dist/build/shaderComments.js +0 -0
  8. package/dist/cinematic/player.d.ts +80 -0
  9. package/dist/cinematic/player.js +184 -0
  10. package/dist/cinematic/script.d.ts +63 -0
  11. package/dist/cinematic/script.js +141 -0
  12. package/dist/core/bootGate.d.ts +37 -0
  13. package/dist/core/bootGate.js +47 -0
  14. package/dist/core/loadTracker.d.ts +78 -0
  15. package/dist/core/loadTracker.js +106 -0
  16. package/dist/core/loop.d.ts +118 -0
  17. package/dist/core/loop.js +84 -0
  18. package/dist/core/messageQueue.d.ts +61 -0
  19. package/dist/core/messageQueue.js +104 -0
  20. package/dist/core/onceSet.d.ts +27 -0
  21. package/dist/core/onceSet.js +62 -0
  22. package/dist/core/preferences.d.ts +47 -0
  23. package/dist/core/preferences.js +140 -0
  24. package/dist/core/remoteSave.d.ts +154 -0
  25. package/dist/core/remoteSave.js +249 -0
  26. package/dist/core/rng.d.ts +64 -0
  27. package/dist/core/rng.js +72 -0
  28. package/dist/core/stepBudget.d.ts +91 -0
  29. package/dist/core/stepBudget.js +105 -0
  30. package/dist/core/storage.d.ts +52 -0
  31. package/dist/core/storage.js +85 -0
  32. package/dist/core/tickTrace.d.ts +72 -0
  33. package/dist/core/tickTrace.js +102 -0
  34. package/dist/core/timeCurve.d.ts +83 -0
  35. package/dist/core/timeCurve.js +107 -0
  36. package/dist/core/withDefaults.d.ts +21 -0
  37. package/dist/core/withDefaults.js +29 -0
  38. package/dist/dev/contactProbe.d.ts +41 -0
  39. package/dist/dev/contactProbe.js +58 -0
  40. package/dist/dev/fpsMeter.d.ts +45 -0
  41. package/dist/dev/fpsMeter.js +86 -0
  42. package/dist/environment/celestialClock.d.ts +141 -0
  43. package/dist/environment/celestialClock.js +262 -0
  44. package/dist/geometry/decal.d.ts +61 -0
  45. package/dist/geometry/decal.js +178 -0
  46. package/dist/geometry/filmPatch.d.ts +35 -0
  47. package/dist/geometry/filmPatch.js +112 -0
  48. package/dist/geometry/growable.d.ts +70 -0
  49. package/dist/geometry/growable.js +167 -0
  50. package/dist/geometry/lightVolume.d.ts +76 -0
  51. package/dist/geometry/lightVolume.js +65 -0
  52. package/dist/geometry/meshBuilder.d.ts +426 -0
  53. package/dist/geometry/meshBuilder.js +1184 -0
  54. package/dist/geometry/pixelFont.d.ts +59 -0
  55. package/dist/geometry/pixelFont.js +179 -0
  56. package/dist/geometry/ribbon.d.ts +101 -0
  57. package/dist/geometry/ribbon.js +546 -0
  58. package/dist/geometry/shellFill.d.ts +101 -0
  59. package/dist/geometry/shellFill.js +203 -0
  60. package/dist/geometry/spline.d.ts +162 -0
  61. package/dist/geometry/spline.js +527 -0
  62. package/dist/geometry/tangents.d.ts +30 -0
  63. package/dist/geometry/tangents.js +142 -0
  64. package/dist/geometry/textMesh.d.ts +51 -0
  65. package/dist/geometry/textMesh.js +57 -0
  66. package/dist/geometry/treeBuilder.d.ts +37 -0
  67. package/dist/geometry/treeBuilder.js +56 -0
  68. package/dist/host/display.d.ts +135 -0
  69. package/dist/host/display.js +114 -0
  70. package/dist/host/files.d.ts +25 -0
  71. package/dist/host/files.js +44 -0
  72. package/dist/host/lifecycle.d.ts +45 -0
  73. package/dist/host/lifecycle.js +28 -0
  74. package/dist/host/platformServices.d.ts +23 -0
  75. package/dist/host/platformServices.js +1 -0
  76. package/dist/host/screen.d.ts +49 -0
  77. package/dist/host/screen.js +90 -0
  78. package/dist/index.d.ts +289 -0
  79. package/dist/index.js +320 -0
  80. package/dist/input/actionMap.d.ts +181 -0
  81. package/dist/input/actionMap.js +314 -0
  82. package/dist/input/activeDevice.d.ts +55 -0
  83. package/dist/input/activeDevice.js +83 -0
  84. package/dist/input/gamepadIdentity.d.ts +43 -0
  85. package/dist/input/gamepadIdentity.js +108 -0
  86. package/dist/input/gamepadMapping.d.ts +56 -0
  87. package/dist/input/gamepadMapping.js +91 -0
  88. package/dist/input/input.d.ts +281 -0
  89. package/dist/input/input.js +703 -0
  90. package/dist/input/inputHarness.d.ts +42 -0
  91. package/dist/input/inputHarness.js +193 -0
  92. package/dist/input/rightGesture.d.ts +57 -0
  93. package/dist/input/rightGesture.js +49 -0
  94. package/dist/input/rumble.d.ts +71 -0
  95. package/dist/input/rumble.js +119 -0
  96. package/dist/input/touchControls.d.ts +138 -0
  97. package/dist/input/touchControls.js +352 -0
  98. package/dist/input/typingTarget.d.ts +6 -0
  99. package/dist/input/typingTarget.js +27 -0
  100. package/dist/math/bounds.d.ts +61 -0
  101. package/dist/math/bounds.js +121 -0
  102. package/dist/math/color.d.ts +8 -0
  103. package/dist/math/color.js +35 -0
  104. package/dist/math/exact.d.ts +66 -0
  105. package/dist/math/exact.js +262 -0
  106. package/dist/math/frustum.d.ts +44 -0
  107. package/dist/math/frustum.js +90 -0
  108. package/dist/math/intersect.d.ts +76 -0
  109. package/dist/math/intersect.js +185 -0
  110. package/dist/math/scalar.d.ts +51 -0
  111. package/dist/math/scalar.js +99 -0
  112. package/dist/math/spring.d.ts +59 -0
  113. package/dist/math/spring.js +88 -0
  114. package/dist/nav/navGraph.d.ts +71 -0
  115. package/dist/nav/navGraph.js +111 -0
  116. package/dist/nav/navPath.d.ts +93 -0
  117. package/dist/nav/navPath.js +162 -0
  118. package/dist/nav/navSearch.d.ts +74 -0
  119. package/dist/nav/navSearch.js +198 -0
  120. package/dist/physics/boxSurface.d.ts +48 -0
  121. package/dist/physics/boxSurface.js +73 -0
  122. package/dist/physics/colliderSurface.d.ts +46 -0
  123. package/dist/physics/colliderSurface.js +146 -0
  124. package/dist/physics/compositeSurface.d.ts +33 -0
  125. package/dist/physics/compositeSurface.js +108 -0
  126. package/dist/physics/heightSurface.d.ts +103 -0
  127. package/dist/physics/heightSurface.js +153 -0
  128. package/dist/physics/ribbonSurface.d.ts +239 -0
  129. package/dist/physics/ribbonSurface.js +522 -0
  130. package/dist/render/ambientOcclusionPass.d.ts +53 -0
  131. package/dist/render/ambientOcclusionPass.js +179 -0
  132. package/dist/render/areaLights.d.ts +116 -0
  133. package/dist/render/areaLights.js +91 -0
  134. package/dist/render/areaShadowSet.d.ts +184 -0
  135. package/dist/render/areaShadowSet.js +277 -0
  136. package/dist/render/atmosphere.d.ts +94 -0
  137. package/dist/render/atmosphere.js +91 -0
  138. package/dist/render/backend/api.d.ts +496 -0
  139. package/dist/render/backend/api.js +1 -0
  140. package/dist/render/backend/budget.d.ts +82 -0
  141. package/dist/render/backend/budget.js +99 -0
  142. package/dist/render/backend/createRenderer.d.ts +135 -0
  143. package/dist/render/backend/createRenderer.js +201 -0
  144. package/dist/render/backend/deadline.d.ts +24 -0
  145. package/dist/render/backend/deadline.js +38 -0
  146. package/dist/render/backend/probe.d.ts +30 -0
  147. package/dist/render/backend/probe.js +129 -0
  148. package/dist/render/backend/select.d.ts +70 -0
  149. package/dist/render/backend/select.js +249 -0
  150. package/dist/render/backend/timer.d.ts +50 -0
  151. package/dist/render/backend/timer.js +1 -0
  152. package/dist/render/backend/webgl2/instanced.d.ts +21 -0
  153. package/dist/render/backend/webgl2/instanced.js +42 -0
  154. package/dist/render/backend/webgl2/morphTexture.d.ts +21 -0
  155. package/dist/render/backend/webgl2/morphTexture.js +55 -0
  156. package/dist/render/backend/webgl2/renderer.d.ts +3027 -0
  157. package/dist/render/backend/webgl2/renderer.js +6041 -0
  158. package/dist/render/backend/webgl2/skinPaletteTexture.d.ts +32 -0
  159. package/dist/render/backend/webgl2/skinPaletteTexture.js +68 -0
  160. package/dist/render/backend/webgpu/boltPass.d.ts +42 -0
  161. package/dist/render/backend/webgpu/boltPass.js +160 -0
  162. package/dist/render/backend/webgpu/buffers.d.ts +159 -0
  163. package/dist/render/backend/webgpu/buffers.js +402 -0
  164. package/dist/render/backend/webgpu/causticsPass.d.ts +36 -0
  165. package/dist/render/backend/webgpu/causticsPass.js +138 -0
  166. package/dist/render/backend/webgpu/clusterBinner.d.ts +51 -0
  167. package/dist/render/backend/webgpu/clusterBinner.js +206 -0
  168. package/dist/render/backend/webgpu/depthPass.d.ts +114 -0
  169. package/dist/render/backend/webgpu/depthPass.js +228 -0
  170. package/dist/render/backend/webgpu/device.d.ts +52 -0
  171. package/dist/render/backend/webgpu/device.js +121 -0
  172. package/dist/render/backend/webgpu/drawCommand.d.ts +43 -0
  173. package/dist/render/backend/webgpu/drawCommand.js +54 -0
  174. package/dist/render/backend/webgpu/environmentTexels.d.ts +28 -0
  175. package/dist/render/backend/webgpu/environmentTexels.js +79 -0
  176. package/dist/render/backend/webgpu/filmPass.d.ts +29 -0
  177. package/dist/render/backend/webgpu/filmPass.js +97 -0
  178. package/dist/render/backend/webgpu/flatPass.d.ts +213 -0
  179. package/dist/render/backend/webgpu/flatPass.js +482 -0
  180. package/dist/render/backend/webgpu/flockPass.d.ts +34 -0
  181. package/dist/render/backend/webgpu/flockPass.js +129 -0
  182. package/dist/render/backend/webgpu/gpuTimestamps.d.ts +94 -0
  183. package/dist/render/backend/webgpu/gpuTimestamps.js +213 -0
  184. package/dist/render/backend/webgpu/insetPass.d.ts +19 -0
  185. package/dist/render/backend/webgpu/insetPass.js +108 -0
  186. package/dist/render/backend/webgpu/instanced.d.ts +27 -0
  187. package/dist/render/backend/webgpu/instanced.js +49 -0
  188. package/dist/render/backend/webgpu/lightVolumePass.d.ts +75 -0
  189. package/dist/render/backend/webgpu/lightVolumePass.js +154 -0
  190. package/dist/render/backend/webgpu/linePass.d.ts +90 -0
  191. package/dist/render/backend/webgpu/linePass.js +220 -0
  192. package/dist/render/backend/webgpu/morphTexture.d.ts +18 -0
  193. package/dist/render/backend/webgpu/morphTexture.js +51 -0
  194. package/dist/render/backend/webgpu/panelPass.d.ts +37 -0
  195. package/dist/render/backend/webgpu/panelPass.js +114 -0
  196. package/dist/render/backend/webgpu/particlePass.d.ts +89 -0
  197. package/dist/render/backend/webgpu/particlePass.js +280 -0
  198. package/dist/render/backend/webgpu/pipelineCache.d.ts +93 -0
  199. package/dist/render/backend/webgpu/pipelineCache.js +140 -0
  200. package/dist/render/backend/webgpu/plumePass.d.ts +69 -0
  201. package/dist/render/backend/webgpu/plumePass.js +213 -0
  202. package/dist/render/backend/webgpu/pointShadowPass.d.ts +88 -0
  203. package/dist/render/backend/webgpu/pointShadowPass.js +280 -0
  204. package/dist/render/backend/webgpu/postPass.d.ts +342 -0
  205. package/dist/render/backend/webgpu/postPass.js +366 -0
  206. package/dist/render/backend/webgpu/probePass.d.ts +108 -0
  207. package/dist/render/backend/webgpu/probePass.js +188 -0
  208. package/dist/render/backend/webgpu/reflectionPass.d.ts +29 -0
  209. package/dist/render/backend/webgpu/reflectionPass.js +87 -0
  210. package/dist/render/backend/webgpu/renderer.d.ts +3082 -0
  211. package/dist/render/backend/webgpu/renderer.js +10911 -0
  212. package/dist/render/backend/webgpu/scatterPass.d.ts +95 -0
  213. package/dist/render/backend/webgpu/scatterPass.js +266 -0
  214. package/dist/render/backend/webgpu/sdfTextPass.d.ts +86 -0
  215. package/dist/render/backend/webgpu/sdfTextPass.js +190 -0
  216. package/dist/render/backend/webgpu/shaderModules.d.ts +9 -0
  217. package/dist/render/backend/webgpu/shaderModules.js +45 -0
  218. package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.d.ts +23 -0
  219. package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.js +208 -0
  220. package/dist/render/backend/webgpu/skinPaletteRing.d.ts +67 -0
  221. package/dist/render/backend/webgpu/skinPaletteRing.js +97 -0
  222. package/dist/render/backend/webgpu/skinPaletteTexture.d.ts +17 -0
  223. package/dist/render/backend/webgpu/skinPaletteTexture.js +68 -0
  224. package/dist/render/backend/webgpu/skyPass.d.ts +102 -0
  225. package/dist/render/backend/webgpu/skyPass.js +70 -0
  226. package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +41 -0
  227. package/dist/render/backend/webgpu/surfaceTexturePass.js +228 -0
  228. package/dist/render/backend/webgpu/textPass.d.ts +73 -0
  229. package/dist/render/backend/webgpu/textPass.js +190 -0
  230. package/dist/render/backend/webgpu/uniformRing.d.ts +133 -0
  231. package/dist/render/backend/webgpu/uniformRing.js +208 -0
  232. package/dist/render/backend/webgpu/waterPass.d.ts +73 -0
  233. package/dist/render/backend/webgpu/waterPass.js +160 -0
  234. package/dist/render/backend/webgpu/windStreakPass.d.ts +46 -0
  235. package/dist/render/backend/webgpu/windStreakPass.js +153 -0
  236. package/dist/render/billboard.d.ts +27 -0
  237. package/dist/render/billboard.js +79 -0
  238. package/dist/render/bloomChain.d.ts +66 -0
  239. package/dist/render/bloomChain.js +83 -0
  240. package/dist/render/bloomPass.d.ts +54 -0
  241. package/dist/render/bloomPass.js +219 -0
  242. package/dist/render/boltBatch.d.ts +39 -0
  243. package/dist/render/boltBatch.js +121 -0
  244. package/dist/render/boltPool.d.ts +135 -0
  245. package/dist/render/boltPool.js +259 -0
  246. package/dist/render/boom.d.ts +46 -0
  247. package/dist/render/boom.js +81 -0
  248. package/dist/render/camera.d.ts +119 -0
  249. package/dist/render/camera.js +304 -0
  250. package/dist/render/causticsRenderer.d.ts +63 -0
  251. package/dist/render/causticsRenderer.js +119 -0
  252. package/dist/render/cinematicCamera.d.ts +102 -0
  253. package/dist/render/cinematicCamera.js +227 -0
  254. package/dist/render/clusteredLights.d.ts +260 -0
  255. package/dist/render/clusteredLights.js +479 -0
  256. package/dist/render/colourGrade.d.ts +62 -0
  257. package/dist/render/colourGrade.js +91 -0
  258. package/dist/render/compute.d.ts +74 -0
  259. package/dist/render/compute.js +8 -0
  260. package/dist/render/contextLoss.d.ts +32 -0
  261. package/dist/render/contextLoss.js +46 -0
  262. package/dist/render/debugLines.d.ts +75 -0
  263. package/dist/render/debugLines.js +281 -0
  264. package/dist/render/decalPass.d.ts +34 -0
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  266. package/dist/render/decalProjector.d.ts +140 -0
  267. package/dist/render/decalProjector.js +282 -0
  268. package/dist/render/decalQueue.d.ts +53 -0
  269. package/dist/render/decalQueue.js +87 -0
  270. package/dist/render/depthConvention.d.ts +314 -0
  271. package/dist/render/depthConvention.js +346 -0
  272. package/dist/render/drawingBuffer.d.ts +52 -0
  273. package/dist/render/drawingBuffer.js +67 -0
  274. package/dist/render/emptyTexture.d.ts +60 -0
  275. package/dist/render/emptyTexture.js +103 -0
  276. package/dist/render/envProbeArray.d.ts +85 -0
  277. package/dist/render/envProbeArray.js +164 -0
  278. package/dist/render/equirectToCube.d.ts +54 -0
  279. package/dist/render/equirectToCube.js +123 -0
  280. package/dist/render/flockGeometry.d.ts +23 -0
  281. package/dist/render/flockGeometry.js +43 -0
  282. package/dist/render/flockRenderer.d.ts +37 -0
  283. package/dist/render/flockRenderer.js +70 -0
  284. package/dist/render/frame/arena.d.ts +32 -0
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  286. package/dist/render/frame/index.d.ts +18 -0
  287. package/dist/render/frame/index.js +4 -0
  288. package/dist/render/frame/replay.d.ts +34 -0
  289. package/dist/render/frame/replay.js +48 -0
  290. package/dist/render/frame/resources.d.ts +25 -0
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  292. package/dist/render/frame/schedule.d.ts +37 -0
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  294. package/dist/render/frameView.d.ts +19 -0
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  296. package/dist/render/gizmo.d.ts +236 -0
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  298. package/dist/render/globalMedium.d.ts +124 -0
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  300. package/dist/render/globalMediumPass.d.ts +101 -0
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  302. package/dist/render/gpuCapability.d.ts +111 -0
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  304. package/dist/render/gpuTimer.d.ts +87 -0
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  306. package/dist/render/halfFloat.d.ts +4 -0
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  310. package/dist/render/iesProfile.d.ts +64 -0
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  314. package/dist/render/instancedMesh.d.ts +48 -0
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  316. package/dist/render/instances.d.ts +69 -0
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  318. package/dist/render/lightBudget.d.ts +397 -0
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  320. package/dist/render/lightMatrix.d.ts +3 -0
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  322. package/dist/render/lightVolumeDraw.d.ts +132 -0
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  330. package/dist/render/lod.d.ts +35 -0
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  332. package/dist/render/mesh.d.ts +177 -0
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  334. package/dist/render/occlusion.d.ts +81 -0
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  336. package/dist/render/oitPass.d.ts +67 -0
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  338. package/dist/render/orderIndependent.d.ts +92 -0
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  340. package/dist/render/particleBatch.d.ts +140 -0
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  342. package/dist/render/particleMaterial.d.ts +54 -0
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  344. package/dist/render/particlePool.d.ts +124 -0
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  346. package/dist/render/pass.d.ts +195 -0
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  348. package/dist/render/passTarget.d.ts +86 -0
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  350. package/dist/render/pickable.d.ts +31 -0
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  352. package/dist/render/planarReflection.d.ts +59 -0
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  356. package/dist/render/plumeGeometry.d.ts +25 -0
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  358. package/dist/render/plumeMaterial.d.ts +31 -0
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  364. package/dist/render/pointShadowArray.d.ts +95 -0
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  366. package/dist/render/pointShadowBudget.d.ts +118 -0
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  372. package/dist/render/pointShadowSystem.d.ts +195 -0
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  733. package/src/render/backend/webgpu/morphTexture.ts +61 -0
  734. package/src/render/backend/webgpu/panelPass.ts +138 -0
  735. package/src/render/backend/webgpu/particlePass.ts +370 -0
  736. package/src/render/backend/webgpu/pipelineCache.ts +152 -0
  737. package/src/render/backend/webgpu/plumePass.ts +292 -0
  738. package/src/render/backend/webgpu/pointShadowPass.ts +368 -0
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  743. package/src/render/backend/webgpu/scatterPass.ts +354 -0
  744. package/src/render/backend/webgpu/sdfTextPass.ts +220 -0
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@@ -0,0 +1,234 @@
1
+ import { CompositeSurface } from './compositeSurface.ts';
2
+ import type { GroundSurface, SurfaceHit } from './ribbonSurface.ts';
3
+
4
+ /**
5
+ * Any function that answers "how high is the ground at this column?", as a `GroundSurface`.
6
+ *
7
+ * **The hundred lines every consumer with terrain writes, written once.** A world that is not flat
8
+ * has to answer that question somewhere, and the two things that already implement `GroundSurface`
9
+ * answer different ones: `RibbonSurface` is a route with a width and a bank, and `BoxSurface` is a
10
+ * set of flat pads. Neither is a hillside, a ditch, a heightmap or a dune. A consumer with one of
11
+ * those has a `heightAt(x, z)` of their own within an afternoon, and then spends the rest of the
12
+ * week turning it into a surface: a normal by differences, a band query, the route fields nothing
13
+ * asked for, and finally the discovery that the character controller and everything else that
14
+ * stands on ground each need their own copy of the wiring.
15
+ *
16
+ * That was reported from outside as "there is no terrain height a controller can ask about", beside
17
+ * a note that the answer they wrote is a hundred lines and that every consumer with a road will
18
+ * write it again.
19
+ *
20
+ * **This is a seam and not terrain.** It renders nothing, stores nothing, and has no level of
21
+ * detail: `heightAt` is the consumer's, and what this adds is the surface contract around it, so
22
+ * one object can be handed to a character controller, to a vehicle, and to whatever places props —
23
+ * and the floor is one thing rather than three copies of it. Terrain proper is its own track.
24
+ *
25
+ * **A `heightAt` that returns a non-finite number means there is no ground in that column**, and
26
+ * that is the contract a layered world is built out of: a bridge deck answers its height over the
27
+ * span and `NaN` everywhere else, so it is a floor exactly where it is drawn and nothing anywhere
28
+ * else. Until 2026-08-30 this was said only in a private comment inside this file, which is no use
29
+ * to somebody deciding how to model a flyover.
30
+ */
31
+ export interface HeightSurfaceOptions {
32
+ /**
33
+ * How far apart the two samples that measure the slope are, metres.
34
+ *
35
+ * **This is the scale the ground is measured at, and it is a real choice.** The normal comes from
36
+ * a central difference, so a feature narrower than twice this is smoothed away — a kerb sampled
37
+ * at half a metre is a gentle ramp — while a step far below the resolution of `heightAt` measures
38
+ * its rounding rather than its slope. Five centimetres suits ground a person walks on.
39
+ *
40
+ * A caller who can differentiate their own field should pass `normalAt` instead and pay nothing.
41
+ */
42
+ readonly stepM?: number;
43
+ /**
44
+ * Where the surface exists at all. Outside it, there is no ground and a query says so.
45
+ *
46
+ * Absent means everywhere, which is right for a field defined by arithmetic and wrong for one
47
+ * backed by a finite array — a sample off the end of a heightmap is not ground at height zero.
48
+ */
49
+ readonly bounds?: {
50
+ readonly minX: number;
51
+ readonly maxX: number;
52
+ readonly minZ: number;
53
+ readonly maxZ: number;
54
+ };
55
+ /**
56
+ * The exact unit normal, when the caller has one.
57
+ *
58
+ * An analytic profile — a trapezoid ditch, a cone, a sine dune — knows its own derivative, and
59
+ * four extra calls to `heightAt` a tick to rediscover it numerically is both slower and less
60
+ * accurate. Must be unit length: nothing normalises it afterwards, and a controller compares it
61
+ * against a slope cosine.
62
+ */
63
+ normalAt?(x: number, z: number, out: { x: number; y: number; z: number }): void;
64
+ }
65
+
66
+ /** Scratch for `normalAt`, at module scope because sampling runs every tick. */
67
+ const NORMAL = { x: 0, y: 1, z: 0 };
68
+
69
+ /** A field of one height per column: the consumer's own `(x, z) -> y`. */
70
+ export type HeightField = (x: number, z: number) => number;
71
+
72
+ /**
73
+ * One field, or several stacked in the same world.
74
+ *
75
+ * **Several is how a road passes under a road.** A single field has exactly one height per column,
76
+ * and no arrangement of it holds both a deck and the carriageway beneath it; two fields do, and the
77
+ * surface picks the one under the body's feet using the height every caller already passes. Order
78
+ * carries no meaning — the rule is nearness to the asker, not position in the list.
79
+ *
80
+ * Each layer answers `NaN` where it is not there, so a deck is a floor over its span and nothing at
81
+ * all beside it.
82
+ */
83
+ export function heightSurface(
84
+ heightAt: HeightField | readonly HeightField[],
85
+ options: HeightSurfaceOptions = {},
86
+ ): GroundSurface {
87
+ /*
88
+ * **Layers compose through `CompositeSurface` rather than through a rule written twice.** That
89
+ * class already scores candidates by nearness to the asker and breaks ties toward the surface
90
+ * below, which is exactly what a flyover needs and is the rule `RibbonSurface` already uses
91
+ * between its own passes. A second implementation here would be a second thing to get wrong.
92
+ */
93
+ /* `typeof` and not `Array.isArray`, which does not narrow a `readonly` array out of a union. */
94
+ if (typeof heightAt !== 'function') {
95
+ const layers = heightAt;
96
+ if (layers.length === 0) {
97
+ throw new Error(
98
+ 'heightSurface: an empty list of layers is a world with no ground anywhere, which is ' +
99
+ 'almost certainly not what was meant. Pass at least one height field.',
100
+ );
101
+ }
102
+ if (layers.length === 1) return heightSurface(layers[0] as HeightField, options);
103
+ /* One surface per layer, each single-valued and each knowing where it is not. */
104
+ return new CompositeSurface(layers.map((layer) => heightSurface(layer, options)));
105
+ }
106
+
107
+ const single = heightAt;
108
+ const step = options.stepM ?? 0.05;
109
+ if (!(step > 0)) throw new Error(`heightSurface: stepM must be positive, got ${step}`);
110
+ const bounds = options.bounds;
111
+ const normalAt = options.normalAt;
112
+
113
+ /**
114
+ * Fill `out` for this column, or answer false where there is no ground.
115
+ *
116
+ * **A non-finite height is treated as absence rather than passed on**, because a field defined by
117
+ * arithmetic reports the edge of its domain that way — a square root going negative, a division
118
+ * at a pole — and a `NaN` written into a surface hit becomes a `NaN` position two frames later,
119
+ * where nothing points back here.
120
+ */
121
+ const fill = (x: number, z: number, out: SurfaceHit): boolean => {
122
+ if (bounds !== undefined) {
123
+ if (x < bounds.minX || x > bounds.maxX || z < bounds.minZ || z > bounds.maxZ) return false;
124
+ }
125
+ const y = single(x, z);
126
+ if (!Number.isFinite(y)) return false;
127
+ out.y = y;
128
+
129
+ if (normalAt !== undefined) {
130
+ normalAt(x, z, NORMAL);
131
+ out.normalX = NORMAL.x;
132
+ out.normalY = NORMAL.y;
133
+ out.normalZ = NORMAL.z;
134
+ } else {
135
+ /*
136
+ * A central difference, falling back to a one-sided one at the edge of the domain. Without
137
+ * that fallback the last step of a bounded field has no normal at all, which is where a
138
+ * character walks off the map and the ground turns vertical under them.
139
+ */
140
+ const east = sided(single, x + step, z, y);
141
+ const west = sided(single, x - step, z, y);
142
+ const south = sided(single, x, z + step, y);
143
+ const north = sided(single, x, z - step, y);
144
+ const dx = (east - west) / (step * 2);
145
+ const dz = (south - north) / (step * 2);
146
+ const length = Math.sqrt(dx * dx + 1 + dz * dz);
147
+ out.normalX = -dx / length;
148
+ out.normalY = 1 / length;
149
+ out.normalZ = -dz / length;
150
+ }
151
+
152
+ /*
153
+ * A height function has no route, so the fields that describe one say nothing rather than
154
+ * something invented. `tilt` is the exception and it is not an exception at all: the surface
155
+ * looks exactly as it collides, which is the same reason `BoxSurface` sets it from the lid.
156
+ */
157
+ out.tiltX = out.normalX;
158
+ out.tiltY = out.normalY;
159
+ out.tiltZ = out.normalZ;
160
+ out.tangentX = 1;
161
+ out.tangentY = 0;
162
+ out.tangentZ = 0;
163
+ out.distanceM = 0;
164
+ out.lateralM = 0;
165
+ out.bankRad = 0;
166
+ /* Room before the edge, which for a bounded field is a real distance and otherwise is none. */
167
+ out.halfWidthM =
168
+ bounds === undefined
169
+ ? Infinity
170
+ : Math.min(x - bounds.minX, bounds.maxX - x, z - bounds.minZ, bounds.maxZ - z);
171
+ return true;
172
+ };
173
+
174
+ return {
175
+ /**
176
+ * `atY` is ignored, and that is a property of the representation and not a shortcut: **one**
177
+ * function of `x` and `z` has exactly one height per column, so there is no deck above or below
178
+ * to choose between.
179
+ *
180
+ * A world with a bridge over a road passes a **list** of fields instead, and then `atY`
181
+ * decides. This comment used to send that reader to `CompositeSurface`, which was true and was
182
+ * the wrong shape of answer: a consumer with 276 km of road and six flyovers read it as "a
183
+ * height field cannot do this" and built the deck into the single field, where the only way
184
+ * through a crossing is over it.
185
+ */
186
+ sample(x: number, z: number, out: SurfaceHit): boolean {
187
+ return fill(x, z, out);
188
+ },
189
+ sampleBand(x: number, z: number, out: SurfaceHit, loY: number, hiY: number): boolean {
190
+ if (!fill(x, z, out)) return false;
191
+ /* Half-open, as the interface says: a face at head height is one a body passes under. */
192
+ return out.y >= loY && out.y < hiY;
193
+ },
194
+ };
195
+ }
196
+
197
+ /** One neighbouring sample, or the centre's own height where the field does not answer. */
198
+ function sided(field: HeightField, x: number, z: number, centre: number): number {
199
+ const y = field(x, z);
200
+ return Number.isFinite(y) ? y : centre;
201
+ }
202
+
203
+ /**
204
+ * Whether anything solid stands over this column, between two heights.
205
+ *
206
+ * **The general question, of which "should rain fall here" is one caller.** A surface answers three
207
+ * things and only two of them had names: where the ground is, whether a floor is in the way, and —
208
+ * the one this is — whether the sky is visible from a point. That third question is asked by more
209
+ * than weather, and it is asked constantly: rain and snow that stop under a canopy, a puddle that
210
+ * only forms where the sky reaches, a shaft of sun that should not appear indoors, an agent
211
+ * deciding whether it is worth taking shelter, a plant that grows toward light. Every one of those
212
+ * is `sampleBand` over the column above you, and every consumer that wants one would otherwise
213
+ * discover that for themselves.
214
+ *
215
+ * **A hole is a hole, for free.** This is the property worth stating, because it is what usually
216
+ * separates a convincing effect from a stamped-on one: the answer comes from whether the surface
217
+ * has a *face* in that column, so a roof with a gap in it, a `RibbonSurface` with a stretch of
218
+ * `holes`, a run of pads with air between them, or a bounded heightfield past its own edge all let
219
+ * the sky through in exactly the places they look like they should. Nothing describes the opening
220
+ * twice and nothing can disagree with the geometry it was cut from.
221
+ *
222
+ * `toY` is where the caller stops caring — a cloud base, the top of a level. Half-open like
223
+ * `sampleBand`, so a face exactly at `toY` is above the question rather than in it.
224
+ */
225
+ export function coveredAbove(
226
+ surface: GroundSurface,
227
+ x: number,
228
+ z: number,
229
+ fromY: number,
230
+ toY: number,
231
+ scratch: SurfaceHit,
232
+ ): boolean {
233
+ return surface.sampleBand(x, z, scratch, fromY, toY);
234
+ }