@driftengine/core 3.61.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (955) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +9 -0
  3. package/README.md +9 -0
  4. package/dist/behavior/behaviorTree.d.ts +140 -0
  5. package/dist/behavior/behaviorTree.js +289 -0
  6. package/dist/build/shaderComments.d.ts +64 -0
  7. package/dist/build/shaderComments.js +0 -0
  8. package/dist/cinematic/player.d.ts +80 -0
  9. package/dist/cinematic/player.js +184 -0
  10. package/dist/cinematic/script.d.ts +63 -0
  11. package/dist/cinematic/script.js +141 -0
  12. package/dist/core/bootGate.d.ts +37 -0
  13. package/dist/core/bootGate.js +47 -0
  14. package/dist/core/loadTracker.d.ts +78 -0
  15. package/dist/core/loadTracker.js +106 -0
  16. package/dist/core/loop.d.ts +118 -0
  17. package/dist/core/loop.js +84 -0
  18. package/dist/core/messageQueue.d.ts +61 -0
  19. package/dist/core/messageQueue.js +104 -0
  20. package/dist/core/onceSet.d.ts +27 -0
  21. package/dist/core/onceSet.js +62 -0
  22. package/dist/core/preferences.d.ts +47 -0
  23. package/dist/core/preferences.js +140 -0
  24. package/dist/core/remoteSave.d.ts +154 -0
  25. package/dist/core/remoteSave.js +249 -0
  26. package/dist/core/rng.d.ts +64 -0
  27. package/dist/core/rng.js +72 -0
  28. package/dist/core/stepBudget.d.ts +91 -0
  29. package/dist/core/stepBudget.js +105 -0
  30. package/dist/core/storage.d.ts +52 -0
  31. package/dist/core/storage.js +85 -0
  32. package/dist/core/tickTrace.d.ts +72 -0
  33. package/dist/core/tickTrace.js +102 -0
  34. package/dist/core/timeCurve.d.ts +83 -0
  35. package/dist/core/timeCurve.js +107 -0
  36. package/dist/core/withDefaults.d.ts +21 -0
  37. package/dist/core/withDefaults.js +29 -0
  38. package/dist/dev/contactProbe.d.ts +41 -0
  39. package/dist/dev/contactProbe.js +58 -0
  40. package/dist/dev/fpsMeter.d.ts +45 -0
  41. package/dist/dev/fpsMeter.js +86 -0
  42. package/dist/environment/celestialClock.d.ts +141 -0
  43. package/dist/environment/celestialClock.js +262 -0
  44. package/dist/geometry/decal.d.ts +61 -0
  45. package/dist/geometry/decal.js +178 -0
  46. package/dist/geometry/filmPatch.d.ts +35 -0
  47. package/dist/geometry/filmPatch.js +112 -0
  48. package/dist/geometry/growable.d.ts +70 -0
  49. package/dist/geometry/growable.js +167 -0
  50. package/dist/geometry/lightVolume.d.ts +76 -0
  51. package/dist/geometry/lightVolume.js +65 -0
  52. package/dist/geometry/meshBuilder.d.ts +426 -0
  53. package/dist/geometry/meshBuilder.js +1184 -0
  54. package/dist/geometry/pixelFont.d.ts +59 -0
  55. package/dist/geometry/pixelFont.js +179 -0
  56. package/dist/geometry/ribbon.d.ts +101 -0
  57. package/dist/geometry/ribbon.js +546 -0
  58. package/dist/geometry/shellFill.d.ts +101 -0
  59. package/dist/geometry/shellFill.js +203 -0
  60. package/dist/geometry/spline.d.ts +162 -0
  61. package/dist/geometry/spline.js +527 -0
  62. package/dist/geometry/tangents.d.ts +30 -0
  63. package/dist/geometry/tangents.js +142 -0
  64. package/dist/geometry/textMesh.d.ts +51 -0
  65. package/dist/geometry/textMesh.js +57 -0
  66. package/dist/geometry/treeBuilder.d.ts +37 -0
  67. package/dist/geometry/treeBuilder.js +56 -0
  68. package/dist/host/display.d.ts +135 -0
  69. package/dist/host/display.js +114 -0
  70. package/dist/host/files.d.ts +25 -0
  71. package/dist/host/files.js +44 -0
  72. package/dist/host/lifecycle.d.ts +45 -0
  73. package/dist/host/lifecycle.js +28 -0
  74. package/dist/host/platformServices.d.ts +23 -0
  75. package/dist/host/platformServices.js +1 -0
  76. package/dist/host/screen.d.ts +49 -0
  77. package/dist/host/screen.js +90 -0
  78. package/dist/index.d.ts +289 -0
  79. package/dist/index.js +320 -0
  80. package/dist/input/actionMap.d.ts +181 -0
  81. package/dist/input/actionMap.js +314 -0
  82. package/dist/input/activeDevice.d.ts +55 -0
  83. package/dist/input/activeDevice.js +83 -0
  84. package/dist/input/gamepadIdentity.d.ts +43 -0
  85. package/dist/input/gamepadIdentity.js +108 -0
  86. package/dist/input/gamepadMapping.d.ts +56 -0
  87. package/dist/input/gamepadMapping.js +91 -0
  88. package/dist/input/input.d.ts +281 -0
  89. package/dist/input/input.js +703 -0
  90. package/dist/input/inputHarness.d.ts +42 -0
  91. package/dist/input/inputHarness.js +193 -0
  92. package/dist/input/rightGesture.d.ts +57 -0
  93. package/dist/input/rightGesture.js +49 -0
  94. package/dist/input/rumble.d.ts +71 -0
  95. package/dist/input/rumble.js +119 -0
  96. package/dist/input/touchControls.d.ts +138 -0
  97. package/dist/input/touchControls.js +352 -0
  98. package/dist/input/typingTarget.d.ts +6 -0
  99. package/dist/input/typingTarget.js +27 -0
  100. package/dist/math/bounds.d.ts +61 -0
  101. package/dist/math/bounds.js +121 -0
  102. package/dist/math/color.d.ts +8 -0
  103. package/dist/math/color.js +35 -0
  104. package/dist/math/exact.d.ts +66 -0
  105. package/dist/math/exact.js +262 -0
  106. package/dist/math/frustum.d.ts +44 -0
  107. package/dist/math/frustum.js +90 -0
  108. package/dist/math/intersect.d.ts +76 -0
  109. package/dist/math/intersect.js +185 -0
  110. package/dist/math/scalar.d.ts +51 -0
  111. package/dist/math/scalar.js +99 -0
  112. package/dist/math/spring.d.ts +59 -0
  113. package/dist/math/spring.js +88 -0
  114. package/dist/nav/navGraph.d.ts +71 -0
  115. package/dist/nav/navGraph.js +111 -0
  116. package/dist/nav/navPath.d.ts +93 -0
  117. package/dist/nav/navPath.js +162 -0
  118. package/dist/nav/navSearch.d.ts +74 -0
  119. package/dist/nav/navSearch.js +198 -0
  120. package/dist/physics/boxSurface.d.ts +48 -0
  121. package/dist/physics/boxSurface.js +73 -0
  122. package/dist/physics/colliderSurface.d.ts +46 -0
  123. package/dist/physics/colliderSurface.js +146 -0
  124. package/dist/physics/compositeSurface.d.ts +33 -0
  125. package/dist/physics/compositeSurface.js +108 -0
  126. package/dist/physics/heightSurface.d.ts +103 -0
  127. package/dist/physics/heightSurface.js +153 -0
  128. package/dist/physics/ribbonSurface.d.ts +239 -0
  129. package/dist/physics/ribbonSurface.js +522 -0
  130. package/dist/render/ambientOcclusionPass.d.ts +53 -0
  131. package/dist/render/ambientOcclusionPass.js +179 -0
  132. package/dist/render/areaLights.d.ts +116 -0
  133. package/dist/render/areaLights.js +91 -0
  134. package/dist/render/areaShadowSet.d.ts +184 -0
  135. package/dist/render/areaShadowSet.js +277 -0
  136. package/dist/render/atmosphere.d.ts +94 -0
  137. package/dist/render/atmosphere.js +91 -0
  138. package/dist/render/backend/api.d.ts +496 -0
  139. package/dist/render/backend/api.js +1 -0
  140. package/dist/render/backend/budget.d.ts +82 -0
  141. package/dist/render/backend/budget.js +99 -0
  142. package/dist/render/backend/createRenderer.d.ts +135 -0
  143. package/dist/render/backend/createRenderer.js +201 -0
  144. package/dist/render/backend/deadline.d.ts +24 -0
  145. package/dist/render/backend/deadline.js +38 -0
  146. package/dist/render/backend/probe.d.ts +30 -0
  147. package/dist/render/backend/probe.js +129 -0
  148. package/dist/render/backend/select.d.ts +70 -0
  149. package/dist/render/backend/select.js +249 -0
  150. package/dist/render/backend/timer.d.ts +50 -0
  151. package/dist/render/backend/timer.js +1 -0
  152. package/dist/render/backend/webgl2/instanced.d.ts +21 -0
  153. package/dist/render/backend/webgl2/instanced.js +42 -0
  154. package/dist/render/backend/webgl2/morphTexture.d.ts +21 -0
  155. package/dist/render/backend/webgl2/morphTexture.js +55 -0
  156. package/dist/render/backend/webgl2/renderer.d.ts +3027 -0
  157. package/dist/render/backend/webgl2/renderer.js +6041 -0
  158. package/dist/render/backend/webgl2/skinPaletteTexture.d.ts +32 -0
  159. package/dist/render/backend/webgl2/skinPaletteTexture.js +68 -0
  160. package/dist/render/backend/webgpu/boltPass.d.ts +42 -0
  161. package/dist/render/backend/webgpu/boltPass.js +160 -0
  162. package/dist/render/backend/webgpu/buffers.d.ts +159 -0
  163. package/dist/render/backend/webgpu/buffers.js +402 -0
  164. package/dist/render/backend/webgpu/causticsPass.d.ts +36 -0
  165. package/dist/render/backend/webgpu/causticsPass.js +138 -0
  166. package/dist/render/backend/webgpu/clusterBinner.d.ts +51 -0
  167. package/dist/render/backend/webgpu/clusterBinner.js +206 -0
  168. package/dist/render/backend/webgpu/depthPass.d.ts +114 -0
  169. package/dist/render/backend/webgpu/depthPass.js +228 -0
  170. package/dist/render/backend/webgpu/device.d.ts +52 -0
  171. package/dist/render/backend/webgpu/device.js +121 -0
  172. package/dist/render/backend/webgpu/drawCommand.d.ts +43 -0
  173. package/dist/render/backend/webgpu/drawCommand.js +54 -0
  174. package/dist/render/backend/webgpu/environmentTexels.d.ts +28 -0
  175. package/dist/render/backend/webgpu/environmentTexels.js +79 -0
  176. package/dist/render/backend/webgpu/filmPass.d.ts +29 -0
  177. package/dist/render/backend/webgpu/filmPass.js +97 -0
  178. package/dist/render/backend/webgpu/flatPass.d.ts +213 -0
  179. package/dist/render/backend/webgpu/flatPass.js +482 -0
  180. package/dist/render/backend/webgpu/flockPass.d.ts +34 -0
  181. package/dist/render/backend/webgpu/flockPass.js +129 -0
  182. package/dist/render/backend/webgpu/gpuTimestamps.d.ts +94 -0
  183. package/dist/render/backend/webgpu/gpuTimestamps.js +213 -0
  184. package/dist/render/backend/webgpu/insetPass.d.ts +19 -0
  185. package/dist/render/backend/webgpu/insetPass.js +108 -0
  186. package/dist/render/backend/webgpu/instanced.d.ts +27 -0
  187. package/dist/render/backend/webgpu/instanced.js +49 -0
  188. package/dist/render/backend/webgpu/lightVolumePass.d.ts +75 -0
  189. package/dist/render/backend/webgpu/lightVolumePass.js +154 -0
  190. package/dist/render/backend/webgpu/linePass.d.ts +90 -0
  191. package/dist/render/backend/webgpu/linePass.js +220 -0
  192. package/dist/render/backend/webgpu/morphTexture.d.ts +18 -0
  193. package/dist/render/backend/webgpu/morphTexture.js +51 -0
  194. package/dist/render/backend/webgpu/panelPass.d.ts +37 -0
  195. package/dist/render/backend/webgpu/panelPass.js +114 -0
  196. package/dist/render/backend/webgpu/particlePass.d.ts +89 -0
  197. package/dist/render/backend/webgpu/particlePass.js +280 -0
  198. package/dist/render/backend/webgpu/pipelineCache.d.ts +93 -0
  199. package/dist/render/backend/webgpu/pipelineCache.js +140 -0
  200. package/dist/render/backend/webgpu/plumePass.d.ts +69 -0
  201. package/dist/render/backend/webgpu/plumePass.js +213 -0
  202. package/dist/render/backend/webgpu/pointShadowPass.d.ts +88 -0
  203. package/dist/render/backend/webgpu/pointShadowPass.js +280 -0
  204. package/dist/render/backend/webgpu/postPass.d.ts +342 -0
  205. package/dist/render/backend/webgpu/postPass.js +366 -0
  206. package/dist/render/backend/webgpu/probePass.d.ts +108 -0
  207. package/dist/render/backend/webgpu/probePass.js +188 -0
  208. package/dist/render/backend/webgpu/reflectionPass.d.ts +29 -0
  209. package/dist/render/backend/webgpu/reflectionPass.js +87 -0
  210. package/dist/render/backend/webgpu/renderer.d.ts +3082 -0
  211. package/dist/render/backend/webgpu/renderer.js +10911 -0
  212. package/dist/render/backend/webgpu/scatterPass.d.ts +95 -0
  213. package/dist/render/backend/webgpu/scatterPass.js +266 -0
  214. package/dist/render/backend/webgpu/sdfTextPass.d.ts +86 -0
  215. package/dist/render/backend/webgpu/sdfTextPass.js +190 -0
  216. package/dist/render/backend/webgpu/shaderModules.d.ts +9 -0
  217. package/dist/render/backend/webgpu/shaderModules.js +45 -0
  218. package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.d.ts +23 -0
  219. package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.js +208 -0
  220. package/dist/render/backend/webgpu/skinPaletteRing.d.ts +67 -0
  221. package/dist/render/backend/webgpu/skinPaletteRing.js +97 -0
  222. package/dist/render/backend/webgpu/skinPaletteTexture.d.ts +17 -0
  223. package/dist/render/backend/webgpu/skinPaletteTexture.js +68 -0
  224. package/dist/render/backend/webgpu/skyPass.d.ts +102 -0
  225. package/dist/render/backend/webgpu/skyPass.js +70 -0
  226. package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +41 -0
  227. package/dist/render/backend/webgpu/surfaceTexturePass.js +228 -0
  228. package/dist/render/backend/webgpu/textPass.d.ts +73 -0
  229. package/dist/render/backend/webgpu/textPass.js +190 -0
  230. package/dist/render/backend/webgpu/uniformRing.d.ts +133 -0
  231. package/dist/render/backend/webgpu/uniformRing.js +208 -0
  232. package/dist/render/backend/webgpu/waterPass.d.ts +73 -0
  233. package/dist/render/backend/webgpu/waterPass.js +160 -0
  234. package/dist/render/backend/webgpu/windStreakPass.d.ts +46 -0
  235. package/dist/render/backend/webgpu/windStreakPass.js +153 -0
  236. package/dist/render/billboard.d.ts +27 -0
  237. package/dist/render/billboard.js +79 -0
  238. package/dist/render/bloomChain.d.ts +66 -0
  239. package/dist/render/bloomChain.js +83 -0
  240. package/dist/render/bloomPass.d.ts +54 -0
  241. package/dist/render/bloomPass.js +219 -0
  242. package/dist/render/boltBatch.d.ts +39 -0
  243. package/dist/render/boltBatch.js +121 -0
  244. package/dist/render/boltPool.d.ts +135 -0
  245. package/dist/render/boltPool.js +259 -0
  246. package/dist/render/boom.d.ts +46 -0
  247. package/dist/render/boom.js +81 -0
  248. package/dist/render/camera.d.ts +119 -0
  249. package/dist/render/camera.js +304 -0
  250. package/dist/render/causticsRenderer.d.ts +63 -0
  251. package/dist/render/causticsRenderer.js +119 -0
  252. package/dist/render/cinematicCamera.d.ts +102 -0
  253. package/dist/render/cinematicCamera.js +227 -0
  254. package/dist/render/clusteredLights.d.ts +260 -0
  255. package/dist/render/clusteredLights.js +479 -0
  256. package/dist/render/colourGrade.d.ts +62 -0
  257. package/dist/render/colourGrade.js +91 -0
  258. package/dist/render/compute.d.ts +74 -0
  259. package/dist/render/compute.js +8 -0
  260. package/dist/render/contextLoss.d.ts +32 -0
  261. package/dist/render/contextLoss.js +46 -0
  262. package/dist/render/debugLines.d.ts +75 -0
  263. package/dist/render/debugLines.js +281 -0
  264. package/dist/render/decalPass.d.ts +34 -0
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  266. package/dist/render/decalProjector.d.ts +140 -0
  267. package/dist/render/decalProjector.js +282 -0
  268. package/dist/render/decalQueue.d.ts +53 -0
  269. package/dist/render/decalQueue.js +87 -0
  270. package/dist/render/depthConvention.d.ts +314 -0
  271. package/dist/render/depthConvention.js +346 -0
  272. package/dist/render/drawingBuffer.d.ts +52 -0
  273. package/dist/render/drawingBuffer.js +67 -0
  274. package/dist/render/emptyTexture.d.ts +60 -0
  275. package/dist/render/emptyTexture.js +103 -0
  276. package/dist/render/envProbeArray.d.ts +85 -0
  277. package/dist/render/envProbeArray.js +164 -0
  278. package/dist/render/equirectToCube.d.ts +54 -0
  279. package/dist/render/equirectToCube.js +123 -0
  280. package/dist/render/flockGeometry.d.ts +23 -0
  281. package/dist/render/flockGeometry.js +43 -0
  282. package/dist/render/flockRenderer.d.ts +37 -0
  283. package/dist/render/flockRenderer.js +70 -0
  284. package/dist/render/frame/arena.d.ts +32 -0
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  286. package/dist/render/frame/index.d.ts +18 -0
  287. package/dist/render/frame/index.js +4 -0
  288. package/dist/render/frame/replay.d.ts +34 -0
  289. package/dist/render/frame/replay.js +48 -0
  290. package/dist/render/frame/resources.d.ts +25 -0
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  292. package/dist/render/frame/schedule.d.ts +37 -0
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  294. package/dist/render/frameView.d.ts +19 -0
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  296. package/dist/render/gizmo.d.ts +236 -0
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  298. package/dist/render/globalMedium.d.ts +124 -0
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  300. package/dist/render/globalMediumPass.d.ts +101 -0
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  302. package/dist/render/gpuCapability.d.ts +111 -0
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  304. package/dist/render/gpuTimer.d.ts +87 -0
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  306. package/dist/render/halfFloat.d.ts +4 -0
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  310. package/dist/render/iesProfile.d.ts +64 -0
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  314. package/dist/render/instancedMesh.d.ts +48 -0
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  316. package/dist/render/instances.d.ts +69 -0
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  318. package/dist/render/lightBudget.d.ts +397 -0
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  320. package/dist/render/lightMatrix.d.ts +3 -0
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  322. package/dist/render/lightVolumeDraw.d.ts +132 -0
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  330. package/dist/render/lod.d.ts +35 -0
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  332. package/dist/render/mesh.d.ts +177 -0
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  334. package/dist/render/occlusion.d.ts +81 -0
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  336. package/dist/render/oitPass.d.ts +67 -0
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  338. package/dist/render/orderIndependent.d.ts +92 -0
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  340. package/dist/render/particleBatch.d.ts +140 -0
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  342. package/dist/render/particleMaterial.d.ts +54 -0
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  344. package/dist/render/particlePool.d.ts +124 -0
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  346. package/dist/render/pass.d.ts +195 -0
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  348. package/dist/render/passTarget.d.ts +86 -0
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  350. package/dist/render/pickable.d.ts +31 -0
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  352. package/dist/render/planarReflection.d.ts +59 -0
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  356. package/dist/render/plumeGeometry.d.ts +25 -0
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  358. package/dist/render/plumeMaterial.d.ts +31 -0
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  364. package/dist/render/pointShadowArray.d.ts +95 -0
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  366. package/dist/render/pointShadowBudget.d.ts +118 -0
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  372. package/dist/render/pointShadowSystem.d.ts +195 -0
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  733. package/src/render/backend/webgpu/morphTexture.ts +61 -0
  734. package/src/render/backend/webgpu/panelPass.ts +138 -0
  735. package/src/render/backend/webgpu/particlePass.ts +370 -0
  736. package/src/render/backend/webgpu/pipelineCache.ts +152 -0
  737. package/src/render/backend/webgpu/plumePass.ts +292 -0
  738. package/src/render/backend/webgpu/pointShadowPass.ts +368 -0
  739. package/src/render/backend/webgpu/postPass.ts +470 -0
  740. package/src/render/backend/webgpu/probePass.ts +218 -0
  741. package/src/render/backend/webgpu/reflectionPass.ts +137 -0
  742. package/src/render/backend/webgpu/renderer.ts +13004 -0
  743. package/src/render/backend/webgpu/scatterPass.ts +354 -0
  744. package/src/render/backend/webgpu/sdfTextPass.ts +220 -0
  745. package/src/render/backend/webgpu/shaderModules.ts +49 -0
  746. package/src/render/backend/webgpu/shaders/clusterBin.wgsl.ts +219 -0
  747. package/src/render/backend/webgpu/skinPaletteRing.ts +105 -0
  748. package/src/render/backend/webgpu/skinPaletteTexture.ts +79 -0
  749. package/src/render/backend/webgpu/skyPass.ts +85 -0
  750. package/src/render/backend/webgpu/surfaceTexturePass.ts +257 -0
  751. package/src/render/backend/webgpu/textPass.ts +224 -0
  752. package/src/render/backend/webgpu/uniformRing.ts +228 -0
  753. package/src/render/backend/webgpu/waterPass.ts +211 -0
  754. package/src/render/backend/webgpu/windStreakPass.ts +196 -0
  755. package/src/render/billboard.ts +108 -0
  756. package/src/render/bloomChain.ts +101 -0
  757. package/src/render/bloomPass.ts +256 -0
  758. package/src/render/boltBatch.ts +141 -0
  759. package/src/render/boltPool.ts +360 -0
  760. package/src/render/boom.ts +123 -0
  761. package/src/render/camera.ts +348 -0
  762. package/src/render/causticsRenderer.ts +171 -0
  763. package/src/render/cinematicCamera.ts +278 -0
  764. package/src/render/clusteredLights.ts +598 -0
  765. package/src/render/colourGrade.ts +109 -0
  766. package/src/render/compute.ts +83 -0
  767. package/src/render/contextLoss.ts +50 -0
  768. package/src/render/debugLines.ts +411 -0
  769. package/src/render/decalPass.ts +124 -0
  770. package/src/render/decalProjector.ts +390 -0
  771. package/src/render/decalQueue.ts +110 -0
  772. package/src/render/depthConvention.ts +383 -0
  773. package/src/render/drawingBuffer.ts +89 -0
  774. package/src/render/emptyTexture.ts +130 -0
  775. package/src/render/envProbeArray.ts +201 -0
  776. package/src/render/equirectToCube.ts +160 -0
  777. package/src/render/flockGeometry.ts +53 -0
  778. package/src/render/flockRenderer.ts +111 -0
  779. package/src/render/frame/arena.ts +93 -0
  780. package/src/render/frame/index.ts +29 -0
  781. package/src/render/frame/replay.ts +50 -0
  782. package/src/render/frame/resources.ts +61 -0
  783. package/src/render/frame/schedule.ts +85 -0
  784. package/src/render/frameView.ts +20 -0
  785. package/src/render/gizmo.ts +923 -0
  786. package/src/render/globalMedium.ts +154 -0
  787. package/src/render/globalMediumPass.ts +323 -0
  788. package/src/render/gpuCapability.ts +244 -0
  789. package/src/render/gpuTimer.ts +182 -0
  790. package/src/render/halfFloat.ts +39 -0
  791. package/src/render/handleRegistry.ts +96 -0
  792. package/src/render/iesProfile.ts +215 -0
  793. package/src/render/imageTexels.ts +109 -0
  794. package/src/render/instancedMesh.ts +187 -0
  795. package/src/render/instances.ts +92 -0
  796. package/src/render/lightBudget.ts +655 -0
  797. package/src/render/lightMatrix.ts +69 -0
  798. package/src/render/lightVolumeDraw.ts +216 -0
  799. package/src/render/lineBatch.ts +180 -0
  800. package/src/render/linePoints.ts +61 -0
  801. package/src/render/livePointShadowSet.ts +285 -0
  802. package/src/render/lod.ts +86 -0
  803. package/src/render/mesh.ts +536 -0
  804. package/src/render/occlusion.ts +406 -0
  805. package/src/render/oitPass.ts +230 -0
  806. package/src/render/orderIndependent.ts +136 -0
  807. package/src/render/particleBatch.ts +299 -0
  808. package/src/render/particleMaterial.ts +84 -0
  809. package/src/render/particlePool.ts +291 -0
  810. package/src/render/pass.ts +203 -0
  811. package/src/render/passTarget.ts +225 -0
  812. package/src/render/pickable.ts +222 -0
  813. package/src/render/planarReflection.ts +233 -0
  814. package/src/render/planarReflectionDraw.ts +87 -0
  815. package/src/render/plumeGeometry.ts +75 -0
  816. package/src/render/plumeMaterial.ts +99 -0
  817. package/src/render/plumeRenderer.ts +272 -0
  818. package/src/render/pointLightSelection.ts +447 -0
  819. package/src/render/pointShadowArray.ts +276 -0
  820. package/src/render/pointShadowBudget.ts +305 -0
  821. package/src/render/pointShadowImage.ts +470 -0
  822. package/src/render/pointShadowMap.ts +228 -0
  823. package/src/render/pointShadowSystem.ts +408 -0
  824. package/src/render/prefilterEnvMap.ts +162 -0
  825. package/src/render/prefilterPass.ts +115 -0
  826. package/src/render/probeGrid.ts +248 -0
  827. package/src/render/rainField.ts +240 -0
  828. package/src/render/reflectionProbe.ts +530 -0
  829. package/src/render/renderQuality.ts +1054 -0
  830. package/src/render/rendererHarness.ts +214 -0
  831. package/src/render/resolutionGovernor.ts +189 -0
  832. package/src/render/scatterDeform.ts +72 -0
  833. package/src/render/sceneTarget.ts +1032 -0
  834. package/src/render/screenSpaceReflection.ts +524 -0
  835. package/src/render/sdfFont.ts +157 -0
  836. package/src/render/sdfTextLayout.ts +206 -0
  837. package/src/render/sdfTextRenderer.ts +233 -0
  838. package/src/render/seaState.ts +55 -0
  839. package/src/render/segmentQuads.ts +92 -0
  840. package/src/render/shader.ts +190 -0
  841. package/src/render/shaders/ambientOcclusion.ts +354 -0
  842. package/src/render/shaders/arcane.ts +103 -0
  843. package/src/render/shaders/bloom.ts +232 -0
  844. package/src/render/shaders/bolt.ts +164 -0
  845. package/src/render/shaders/caustics.ts +169 -0
  846. package/src/render/shaders/conditionals.ts +58 -0
  847. package/src/render/shaders/decalProject.ts +127 -0
  848. package/src/render/shaders/depth.ts +131 -0
  849. package/src/render/shaders/depthOfField.ts +141 -0
  850. package/src/render/shaders/film.ts +285 -0
  851. package/src/render/shaders/fire.ts +180 -0
  852. package/src/render/shaders/flat/directionalShadow.ts +196 -0
  853. package/src/render/shaders/flat/index.ts +502 -0
  854. package/src/render/shaders/flat/lobes.ts +399 -0
  855. package/src/render/shaders/flat/main.ts +1631 -0
  856. package/src/render/shaders/flat/pointShadow.ts +323 -0
  857. package/src/render/shaders/flat/preamble.ts +875 -0
  858. package/src/render/shaders/flat/probeGrid.ts +152 -0
  859. package/src/render/shaders/flat/surface.ts +41 -0
  860. package/src/render/shaders/flock.ts +103 -0
  861. package/src/render/shaders/fog.ts +99 -0
  862. package/src/render/shaders/fullscreen.ts +28 -0
  863. package/src/render/shaders/generated/ambientOcclusion.wgsl.ts +74 -0
  864. package/src/render/shaders/generated/arcane.wgsl.ts +98 -0
  865. package/src/render/shaders/generated/bloom.wgsl.ts +79 -0
  866. package/src/render/shaders/generated/bolt.wgsl.ts +127 -0
  867. package/src/render/shaders/generated/caustics.wgsl.ts +127 -0
  868. package/src/render/shaders/generated/decalProject.wgsl.ts +69 -0
  869. package/src/render/shaders/generated/depth.wgsl.ts +142 -0
  870. package/src/render/shaders/generated/film.wgsl.ts +143 -0
  871. package/src/render/shaders/generated/fire.wgsl.ts +137 -0
  872. package/src/render/shaders/generated/flat.wgsl.ts +9195 -0
  873. package/src/render/shaders/generated/flock.wgsl.ts +82 -0
  874. package/src/render/shaders/generated/fullscreen.wgsl.ts +20 -0
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  876. package/src/render/shaders/generated/lightVolume.wgsl.ts +242 -0
  877. package/src/render/shaders/generated/line.wgsl.ts +137 -0
  878. package/src/render/shaders/generated/octahedralResolve.wgsl.ts +60 -0
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  882. package/src/render/shaders/generated/prefilter.wgsl.ts +69 -0
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  884. package/src/render/shaders/generated/scatter.wgsl.ts +205 -0
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  890. package/src/render/shaders/generated/temporalResolve.wgsl.ts +54 -0
  891. package/src/render/shaders/generated/text.wgsl.ts +107 -0
  892. package/src/render/shaders/generated/water.wgsl.ts +256 -0
  893. package/src/render/shaders/generated/windStreaks.wgsl.ts +82 -0
  894. package/src/render/shaders/gerstner.ts +110 -0
  895. package/src/render/shaders/globalMedium.ts +396 -0
  896. package/src/render/shaders/lightVolume.ts +546 -0
  897. package/src/render/shaders/line.ts +125 -0
  898. package/src/render/shaders/morph.ts +62 -0
  899. package/src/render/shaders/octahedral.ts +170 -0
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  902. package/src/render/shaders/outputTransform.ts +107 -0
  903. package/src/render/shaders/panel.ts +51 -0
  904. package/src/render/shaders/particle.ts +438 -0
  905. package/src/render/shaders/prefilter.ts +278 -0
  906. package/src/render/shaders/rush.ts +357 -0
  907. package/src/render/shaders/scatter.ts +211 -0
  908. package/src/render/shaders/sdfText.ts +68 -0
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  910. package/src/render/shaders/sky.ts +243 -0
  911. package/src/render/shaders/smoke.ts +89 -0
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  913. package/src/render/shaders/ssrTrace.ts +233 -0
  914. package/src/render/shaders/tangentFrame.ts +70 -0
  915. package/src/render/shaders/temporalResolve.ts +151 -0
  916. package/src/render/shaders/text.ts +156 -0
  917. package/src/render/shaders/vertexChannel.ts +71 -0
  918. package/src/render/shaders/water.ts +356 -0
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  923. package/src/render/skinPalette.ts +157 -0
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  926. package/src/render/surfaceTexture.ts +310 -0
  927. package/src/render/temporalAa.ts +221 -0
  928. package/src/render/temporalPass.ts +153 -0
  929. package/src/render/textLayout.ts +239 -0
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  932. package/src/render/trample.ts +140 -0
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  934. package/src/render/uniformVectorBudget.ts +246 -0
  935. package/src/render/uploadStep.ts +14 -0
  936. package/src/render/vertexDefaults.ts +115 -0
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  938. package/src/render/waterDraw.ts +167 -0
  939. package/src/render/waterGrid.ts +180 -0
  940. package/src/render/waterRenderer.ts +352 -0
  941. package/src/render/wind.ts +79 -0
  942. package/src/render/windField.ts +50 -0
  943. package/src/render/windStreakDraw.ts +131 -0
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  946. package/src/scene/visit.ts +82 -0
  947. package/src/ui/clipMime.ts +109 -0
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  950. package/src/ui/framePacer.ts +351 -0
  951. package/src/ui/frameRecorder.ts +333 -0
  952. package/src/ui/fullscreen.ts +113 -0
  953. package/src/ui/pixelCursor.ts +99 -0
  954. package/src/ui/splash.ts +347 -0
  955. package/src/ui/stillFrame.ts +44 -0
@@ -0,0 +1,145 @@
1
+ /**
2
+ * One transient message at a time, in priority order.
3
+ *
4
+ * Games fire events in bursts — finishing a run can produce three at once — and
5
+ * three notifications stacked on top of each other is worse than one, because
6
+ * the player reads none of them. This holds the backlog and hands back a single
7
+ * current message, so the presentation layer never has to decide what to drop.
8
+ *
9
+ * Pure state and no DOM: what a notification *looks* like is the game's, and
10
+ * the part with rules worth pinning down is which one is on screen.
11
+ */
12
+ export interface QueuedMessage {
13
+ /** Identity, used to collapse a repeat of the same event. */
14
+ readonly id: string;
15
+ /** Higher wins, both for ordering and for interrupting. */
16
+ readonly priority: number;
17
+ /** How long it holds the screen once current. */
18
+ readonly durationMs: number;
19
+ }
20
+
21
+ export interface MessageQueueOptions {
22
+ /**
23
+ * How long the same id is ignored after being shown.
24
+ *
25
+ * The realistic source of duplicates is a caller pushing from a per-frame
26
+ * check rather than an edge — sixty identical toasts a second, a bug that
27
+ * presents as the interface freezing on one message.
28
+ */
29
+ readonly dedupeWindowMs?: number;
30
+ /**
31
+ * Backlog ceiling. Without one, a caller pushing in a loop grows the queue
32
+ * forever and the player spends the next minute watching notifications from
33
+ * something that happened once.
34
+ */
35
+ readonly maxPending?: number;
36
+ }
37
+
38
+ export class MessageQueue<T extends QueuedMessage = QueuedMessage> {
39
+ private readonly pending: T[] = [];
40
+ private readonly lastShown = new Map<string, number>();
41
+ private readonly dedupeWindowMs: number;
42
+ private readonly maxPending: number;
43
+
44
+ private showing: T | null = null;
45
+ private showingUntil = 0;
46
+
47
+ constructor(options: MessageQueueOptions = {}) {
48
+ this.dedupeWindowMs = options.dedupeWindowMs ?? 900;
49
+ this.maxPending = options.maxPending ?? 6;
50
+ }
51
+
52
+ get current(): T | null {
53
+ return this.showing;
54
+ }
55
+
56
+ push(message: T): void {
57
+ this.pending.push(message);
58
+ if (this.pending.length <= this.maxPending) return;
59
+ // Drop the least important rather than the oldest: a backlog that has
60
+ // overflowed is exactly when the one thing that mattered must survive.
61
+ let worst = 0;
62
+ for (let i = 1; i < this.pending.length; i++) {
63
+ const candidate = this.pending[i];
64
+ const incumbent = this.pending[worst];
65
+ if (candidate === undefined || incumbent === undefined) continue;
66
+ if (candidate.priority < incumbent.priority) worst = i;
67
+ }
68
+ this.pending.splice(worst, 1);
69
+ }
70
+
71
+ /**
72
+ * Advance. Returns a message only on the frame it becomes current, so the
73
+ * caller can render it once rather than diffing against what it drew last.
74
+ */
75
+ update(nowMs: number): T | null {
76
+ if (this.showing !== null) {
77
+ /*
78
+ * Peeked, not taken. Removing the challenger and pushing it back when it
79
+ * loses reordered the backlog on every single frame, so two equally
80
+ * important messages arrived in whichever order the frame boundary
81
+ * happened to fall — which is not an order at all.
82
+ */
83
+ const challenger = this.pending[this.bestIndex(nowMs)];
84
+ // Something more important interrupts; anything else waits its turn. A
85
+ // personal best arriving during a minor toast is the moment of the run,
86
+ // and making it queue behind one buries it.
87
+ if (challenger !== undefined && challenger.priority > this.showing.priority) {
88
+ const taken = this.takeBest(nowMs);
89
+ if (taken !== null) {
90
+ this.pending.push(this.showing);
91
+ return this.show(taken, nowMs);
92
+ }
93
+ }
94
+ if (nowMs < this.showingUntil) return null;
95
+ this.showing = null;
96
+ }
97
+
98
+ const next = this.takeBest(nowMs);
99
+ return next === null ? null : this.show(next, nowMs);
100
+ }
101
+
102
+ /** Drop everything, including what is on screen — as a restart must. */
103
+ clear(): void {
104
+ this.pending.length = 0;
105
+ this.lastShown.clear();
106
+ this.showing = null;
107
+ this.showingUntil = 0;
108
+ }
109
+
110
+ private show(message: T, nowMs: number): T {
111
+ this.showing = message;
112
+ this.showingUntil = nowMs + message.durationMs;
113
+ this.lastShown.set(message.id, nowMs);
114
+ return message;
115
+ }
116
+
117
+ private takeBest(nowMs: number): T | null {
118
+ const index = this.bestIndex(nowMs);
119
+ if (index < 0) return null;
120
+ return this.pending.splice(index, 1)[0] ?? null;
121
+ }
122
+
123
+ /**
124
+ * Index of the highest-priority pending message, dropping recent repeats on
125
+ * the way past. Ties go to the earliest, so equally important events arrive
126
+ * in the order they actually happened.
127
+ */
128
+ private bestIndex(nowMs: number): number {
129
+ let best = -1;
130
+ for (let i = 0; i < this.pending.length; i++) {
131
+ const candidate = this.pending[i];
132
+ if (candidate === undefined) continue;
133
+
134
+ const shownAt = this.lastShown.get(candidate.id);
135
+ if (shownAt !== undefined && nowMs - shownAt < this.dedupeWindowMs) {
136
+ this.pending.splice(i, 1);
137
+ i--;
138
+ continue;
139
+ }
140
+ const incumbent = this.pending[best];
141
+ if (incumbent === undefined || candidate.priority > incumbent.priority) best = i;
142
+ }
143
+ return best;
144
+ }
145
+ }
@@ -0,0 +1,65 @@
1
+ import { defaultStore } from './storage.ts';
2
+ import type { KeyValueStore } from './storage.ts';
3
+
4
+ /**
5
+ * A persisted set of one-time flags: tutorial prompts, first-run hints,
6
+ * "you have seen this" markers.
7
+ *
8
+ * One key holding a set rather than a key per flag, because a game accumulates
9
+ * dozens of these and a key each turns a player's save into a junk drawer that
10
+ * cannot be cleared in one action.
11
+ *
12
+ * Where it persists is the store's problem. When the store cannot keep
13
+ * anything, flags last the session — showing a tutorial once per visit is mildly
14
+ * annoying, while never showing it strands a player who arrived from a link
15
+ * with no idea what the controls are.
16
+ */
17
+ export class OnceSet {
18
+ private readonly seen: Set<string>;
19
+
20
+ constructor(
21
+ private readonly key: string,
22
+ private readonly store: KeyValueStore = defaultStore(),
23
+ ) {
24
+ this.seen = new Set(readIds(store, key));
25
+ }
26
+
27
+ has(id: string): boolean {
28
+ return this.seen.has(id);
29
+ }
30
+
31
+ /** True the first time only. Marks the flag as a side effect. */
32
+ claim(id: string): boolean {
33
+ if (this.seen.has(id)) return false;
34
+ this.mark(id);
35
+ return true;
36
+ }
37
+
38
+ mark(id: string): void {
39
+ if (this.seen.has(id)) return;
40
+ this.seen.add(id);
41
+ this.persist();
42
+ }
43
+
44
+ /** Forget everything — "show me the tutorial again". */
45
+ clear(): void {
46
+ this.seen.clear();
47
+ this.persist();
48
+ }
49
+
50
+ private persist(): void {
51
+ this.store.write(this.key, JSON.stringify([...this.seen]));
52
+ }
53
+ }
54
+
55
+ function readIds(store: KeyValueStore, key: string): string[] {
56
+ const raw = store.read(key);
57
+ if (raw === null) return [];
58
+ try {
59
+ const parsed: unknown = JSON.parse(raw);
60
+ if (!Array.isArray(parsed)) return [];
61
+ return parsed.filter((id): id is string => typeof id === 'string');
62
+ } catch {
63
+ return [];
64
+ }
65
+ }
@@ -0,0 +1,177 @@
1
+ import { defaultStore } from './storage.ts';
2
+ import type { KeyValueStore } from './storage.ts';
3
+
4
+ /**
5
+ * Persisted player preferences: a validated record in a `KeyValueStore`.
6
+ *
7
+ * Generic on purpose. A game declares *which* preferences exist and what their
8
+ * legal values are; everything below — reading, validating field by field,
9
+ * clamping, writing and announcing changes — is the same work in any game.
10
+ *
11
+ * Where the bytes actually live is the store's problem, not this module's, so a
12
+ * game can persist to the browser, a server or nothing at all without any of
13
+ * this changing. See `storage.ts` for why that seam is synchronous.
14
+ */
15
+ export interface PreferenceSchema<T extends object> {
16
+ /** Storage key. Namespace it — the store is shared with everything else. */
17
+ readonly key: string;
18
+ /** The complete set of fields, and the value each falls back to. */
19
+ readonly defaults: T;
20
+ /** Inclusive `[min, max]` for numeric fields. Values outside are clamped. */
21
+ readonly ranges?: Partial<Record<keyof T, readonly [number, number]>>;
22
+ /** Legal values for string fields. Anything else falls back to the default. */
23
+ readonly options?: Partial<Record<keyof T, readonly string[]>>;
24
+ }
25
+
26
+ /**
27
+ * The field types a preference record can hold. A default of any other shape is refused.
28
+ *
29
+ * **Refused loudly, and that is the whole point of this function.** `validate` below answers
30
+ * `undefined` for anything that is not one of these, and `undefined` means "the stored value was
31
+ * unusable, keep the default" — which is exactly right for *data* and exactly wrong for a
32
+ * *schema*. A field the schema declares as an array took that path and cost a consumer a
33
+ * afternoon: `loadPreferences` handed back the default every time, and `update` skipped the field
34
+ * without ever setting `changed`, so writing one was a no-op that persisted nothing, notified
35
+ * nobody and reported no error. It was found by a failing test rather than by anything here.
36
+ *
37
+ * **The two paths are deliberately not symmetrical.** A stored record always lags the code that
38
+ * reads it, so one field of the wrong shape is the normal case and is tolerated field by field.
39
+ * A schema is written by a developer and is wrong at compile time or never, so it fails at init,
40
+ * where the engine's rule says a fault belongs.
41
+ */
42
+ const SUPPORTED = ['number', 'boolean', 'string'] as const;
43
+
44
+ function assertSupportedSchema<T extends object>(schema: PreferenceSchema<T>): void {
45
+ for (const key of Object.keys(schema.defaults) as (keyof T)[]) {
46
+ const fallback = schema.defaults[key];
47
+ if ((SUPPORTED as readonly string[]).includes(typeof fallback)) continue;
48
+ const shape = Array.isArray(fallback) ? 'an array' : `a ${typeof fallback}`;
49
+ throw new Error(
50
+ `preferences: "${schema.key}.${String(key)}" defaults to ${shape}, and a preference field ` +
51
+ `may only be a number, a boolean or a string. Anything else is written to the store and ` +
52
+ `silently dropped on the way back, so it is refused here rather than at the next boot.`,
53
+ );
54
+ }
55
+ }
56
+
57
+ /** Coerce one field, returning undefined when the candidate is unusable. */
58
+ function validate<T extends object>(
59
+ schema: PreferenceSchema<T>,
60
+ key: keyof T,
61
+ value: unknown,
62
+ ): T[keyof T] | undefined {
63
+ const fallback = schema.defaults[key];
64
+
65
+ if (typeof fallback === 'number') {
66
+ if (typeof value !== 'number' || !Number.isFinite(value)) return undefined;
67
+ const range = schema.ranges?.[key];
68
+ if (range === undefined) return value as T[keyof T];
69
+ return Math.min(Math.max(value, range[0]), range[1]) as T[keyof T];
70
+ }
71
+ if (typeof fallback === 'boolean') {
72
+ return typeof value === 'boolean' ? (value as T[keyof T]) : undefined;
73
+ }
74
+ if (typeof fallback === 'string') {
75
+ if (typeof value !== 'string') return undefined;
76
+ const allowed = schema.options?.[key];
77
+ if (allowed !== undefined && !allowed.includes(value)) return undefined;
78
+ return value as T[keyof T];
79
+ }
80
+ return undefined;
81
+ }
82
+
83
+ export function loadPreferences<T extends object>(
84
+ schema: PreferenceSchema<T>,
85
+ store: KeyValueStore = defaultStore(),
86
+ ): T {
87
+ assertSupportedSchema(schema);
88
+ const result: T = { ...schema.defaults };
89
+
90
+ const raw = store.read(schema.key);
91
+ if (raw === null) return result;
92
+
93
+ let stored: unknown;
94
+ try {
95
+ stored = JSON.parse(raw);
96
+ } catch {
97
+ return result;
98
+ }
99
+ if (typeof stored !== 'object' || stored === null) return result;
100
+
101
+ /*
102
+ * Field by field rather than all or nothing. A stored record always lags the
103
+ * code that reads it, so one field of the wrong shape is the normal case —
104
+ * and discarding the record over it would wipe every other preference the
105
+ * player had ever set.
106
+ */
107
+ const source = stored as Record<string, unknown>;
108
+ for (const key of Object.keys(schema.defaults) as (keyof T)[]) {
109
+ const value = validate(schema, key, source[key as string]);
110
+ if (value !== undefined) result[key] = value;
111
+ }
112
+ return result;
113
+ }
114
+
115
+ export function savePreferences<T extends object>(
116
+ schema: PreferenceSchema<T>,
117
+ value: T,
118
+ store: KeyValueStore = defaultStore(),
119
+ ): void {
120
+ /* Checked here too: a caller that only ever saves would otherwise write a record that
121
+ nothing can read back, and find out one boot later in somebody else's session. */
122
+ assertSupportedSchema(schema);
123
+ store.write(schema.key, JSON.stringify(value));
124
+ }
125
+
126
+ /**
127
+ * A live preference record: the loaded value, validated updates, persistence
128
+ * and change notification for whatever applies them to running systems.
129
+ */
130
+ export class PreferenceStore<T extends object> {
131
+ private current: T;
132
+ private readonly listeners = new Set<(value: Readonly<T>) => void>();
133
+
134
+ constructor(
135
+ private readonly schema: PreferenceSchema<T>,
136
+ private readonly store: KeyValueStore = defaultStore(),
137
+ ) {
138
+ this.current = loadPreferences(schema, store);
139
+ }
140
+
141
+ get value(): Readonly<T> {
142
+ return this.current;
143
+ }
144
+
145
+ /**
146
+ * Apply a partial change. Every field goes through the same validation as a
147
+ * stored one — a control that can produce an illegal value would otherwise
148
+ * write it, leaving the read path as the only thing catching it, one boot too
149
+ * late.
150
+ */
151
+ update(patch: Partial<T>): void {
152
+ let changed = false;
153
+ for (const key of Object.keys(patch) as (keyof T)[]) {
154
+ if (!(key in this.schema.defaults)) continue;
155
+ const next = validate(this.schema, key, patch[key]);
156
+ if (next === undefined || next === this.current[key]) continue;
157
+ this.current[key] = next;
158
+ changed = true;
159
+ }
160
+ // Silent when nothing moved: subscribers apply settings to live systems and
161
+ // some of those write back, which without this is a loop.
162
+ if (!changed) return;
163
+ savePreferences(this.schema, this.current, this.store);
164
+ for (const listener of this.listeners) listener(this.current);
165
+ }
166
+
167
+ /** Returns an unsubscribe function. */
168
+ subscribe(listener: (value: Readonly<T>) => void): () => void {
169
+ this.listeners.add(listener);
170
+ return () => this.listeners.delete(listener);
171
+ }
172
+
173
+ /** Back to the declared defaults, persisted and announced like any change. */
174
+ reset(): void {
175
+ this.update({ ...this.schema.defaults });
176
+ }
177
+ }