@driftengine/core 3.61.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +9 -0
- package/README.md +9 -0
- package/dist/behavior/behaviorTree.d.ts +140 -0
- package/dist/behavior/behaviorTree.js +289 -0
- package/dist/build/shaderComments.d.ts +64 -0
- package/dist/build/shaderComments.js +0 -0
- package/dist/cinematic/player.d.ts +80 -0
- package/dist/cinematic/player.js +184 -0
- package/dist/cinematic/script.d.ts +63 -0
- package/dist/cinematic/script.js +141 -0
- package/dist/core/bootGate.d.ts +37 -0
- package/dist/core/bootGate.js +47 -0
- package/dist/core/loadTracker.d.ts +78 -0
- package/dist/core/loadTracker.js +106 -0
- package/dist/core/loop.d.ts +118 -0
- package/dist/core/loop.js +84 -0
- package/dist/core/messageQueue.d.ts +61 -0
- package/dist/core/messageQueue.js +104 -0
- package/dist/core/onceSet.d.ts +27 -0
- package/dist/core/onceSet.js +62 -0
- package/dist/core/preferences.d.ts +47 -0
- package/dist/core/preferences.js +140 -0
- package/dist/core/remoteSave.d.ts +154 -0
- package/dist/core/remoteSave.js +249 -0
- package/dist/core/rng.d.ts +64 -0
- package/dist/core/rng.js +72 -0
- package/dist/core/stepBudget.d.ts +91 -0
- package/dist/core/stepBudget.js +105 -0
- package/dist/core/storage.d.ts +52 -0
- package/dist/core/storage.js +85 -0
- package/dist/core/tickTrace.d.ts +72 -0
- package/dist/core/tickTrace.js +102 -0
- package/dist/core/timeCurve.d.ts +83 -0
- package/dist/core/timeCurve.js +107 -0
- package/dist/core/withDefaults.d.ts +21 -0
- package/dist/core/withDefaults.js +29 -0
- package/dist/dev/contactProbe.d.ts +41 -0
- package/dist/dev/contactProbe.js +58 -0
- package/dist/dev/fpsMeter.d.ts +45 -0
- package/dist/dev/fpsMeter.js +86 -0
- package/dist/environment/celestialClock.d.ts +141 -0
- package/dist/environment/celestialClock.js +262 -0
- package/dist/geometry/decal.d.ts +61 -0
- package/dist/geometry/decal.js +178 -0
- package/dist/geometry/filmPatch.d.ts +35 -0
- package/dist/geometry/filmPatch.js +112 -0
- package/dist/geometry/growable.d.ts +70 -0
- package/dist/geometry/growable.js +167 -0
- package/dist/geometry/lightVolume.d.ts +76 -0
- package/dist/geometry/lightVolume.js +65 -0
- package/dist/geometry/meshBuilder.d.ts +426 -0
- package/dist/geometry/meshBuilder.js +1184 -0
- package/dist/geometry/pixelFont.d.ts +59 -0
- package/dist/geometry/pixelFont.js +179 -0
- package/dist/geometry/ribbon.d.ts +101 -0
- package/dist/geometry/ribbon.js +546 -0
- package/dist/geometry/shellFill.d.ts +101 -0
- package/dist/geometry/shellFill.js +203 -0
- package/dist/geometry/spline.d.ts +162 -0
- package/dist/geometry/spline.js +527 -0
- package/dist/geometry/tangents.d.ts +30 -0
- package/dist/geometry/tangents.js +142 -0
- package/dist/geometry/textMesh.d.ts +51 -0
- package/dist/geometry/textMesh.js +57 -0
- package/dist/geometry/treeBuilder.d.ts +37 -0
- package/dist/geometry/treeBuilder.js +56 -0
- package/dist/host/display.d.ts +135 -0
- package/dist/host/display.js +114 -0
- package/dist/host/files.d.ts +25 -0
- package/dist/host/files.js +44 -0
- package/dist/host/lifecycle.d.ts +45 -0
- package/dist/host/lifecycle.js +28 -0
- package/dist/host/platformServices.d.ts +23 -0
- package/dist/host/platformServices.js +1 -0
- package/dist/host/screen.d.ts +49 -0
- package/dist/host/screen.js +90 -0
- package/dist/index.d.ts +289 -0
- package/dist/index.js +320 -0
- package/dist/input/actionMap.d.ts +181 -0
- package/dist/input/actionMap.js +314 -0
- package/dist/input/activeDevice.d.ts +55 -0
- package/dist/input/activeDevice.js +83 -0
- package/dist/input/gamepadIdentity.d.ts +43 -0
- package/dist/input/gamepadIdentity.js +108 -0
- package/dist/input/gamepadMapping.d.ts +56 -0
- package/dist/input/gamepadMapping.js +91 -0
- package/dist/input/input.d.ts +281 -0
- package/dist/input/input.js +703 -0
- package/dist/input/inputHarness.d.ts +42 -0
- package/dist/input/inputHarness.js +193 -0
- package/dist/input/rightGesture.d.ts +57 -0
- package/dist/input/rightGesture.js +49 -0
- package/dist/input/rumble.d.ts +71 -0
- package/dist/input/rumble.js +119 -0
- package/dist/input/touchControls.d.ts +138 -0
- package/dist/input/touchControls.js +352 -0
- package/dist/input/typingTarget.d.ts +6 -0
- package/dist/input/typingTarget.js +27 -0
- package/dist/math/bounds.d.ts +61 -0
- package/dist/math/bounds.js +121 -0
- package/dist/math/color.d.ts +8 -0
- package/dist/math/color.js +35 -0
- package/dist/math/exact.d.ts +66 -0
- package/dist/math/exact.js +262 -0
- package/dist/math/frustum.d.ts +44 -0
- package/dist/math/frustum.js +90 -0
- package/dist/math/intersect.d.ts +76 -0
- package/dist/math/intersect.js +185 -0
- package/dist/math/scalar.d.ts +51 -0
- package/dist/math/scalar.js +99 -0
- package/dist/math/spring.d.ts +59 -0
- package/dist/math/spring.js +88 -0
- package/dist/nav/navGraph.d.ts +71 -0
- package/dist/nav/navGraph.js +111 -0
- package/dist/nav/navPath.d.ts +93 -0
- package/dist/nav/navPath.js +162 -0
- package/dist/nav/navSearch.d.ts +74 -0
- package/dist/nav/navSearch.js +198 -0
- package/dist/physics/boxSurface.d.ts +48 -0
- package/dist/physics/boxSurface.js +73 -0
- package/dist/physics/colliderSurface.d.ts +46 -0
- package/dist/physics/colliderSurface.js +146 -0
- package/dist/physics/compositeSurface.d.ts +33 -0
- package/dist/physics/compositeSurface.js +108 -0
- package/dist/physics/heightSurface.d.ts +103 -0
- package/dist/physics/heightSurface.js +153 -0
- package/dist/physics/ribbonSurface.d.ts +239 -0
- package/dist/physics/ribbonSurface.js +522 -0
- package/dist/render/ambientOcclusionPass.d.ts +53 -0
- package/dist/render/ambientOcclusionPass.js +179 -0
- package/dist/render/areaLights.d.ts +116 -0
- package/dist/render/areaLights.js +91 -0
- package/dist/render/areaShadowSet.d.ts +184 -0
- package/dist/render/areaShadowSet.js +277 -0
- package/dist/render/atmosphere.d.ts +94 -0
- package/dist/render/atmosphere.js +91 -0
- package/dist/render/backend/api.d.ts +496 -0
- package/dist/render/backend/api.js +1 -0
- package/dist/render/backend/budget.d.ts +82 -0
- package/dist/render/backend/budget.js +99 -0
- package/dist/render/backend/createRenderer.d.ts +135 -0
- package/dist/render/backend/createRenderer.js +201 -0
- package/dist/render/backend/deadline.d.ts +24 -0
- package/dist/render/backend/deadline.js +38 -0
- package/dist/render/backend/probe.d.ts +30 -0
- package/dist/render/backend/probe.js +129 -0
- package/dist/render/backend/select.d.ts +70 -0
- package/dist/render/backend/select.js +249 -0
- package/dist/render/backend/timer.d.ts +50 -0
- package/dist/render/backend/timer.js +1 -0
- package/dist/render/backend/webgl2/instanced.d.ts +21 -0
- package/dist/render/backend/webgl2/instanced.js +42 -0
- package/dist/render/backend/webgl2/morphTexture.d.ts +21 -0
- package/dist/render/backend/webgl2/morphTexture.js +55 -0
- package/dist/render/backend/webgl2/renderer.d.ts +3027 -0
- package/dist/render/backend/webgl2/renderer.js +6041 -0
- package/dist/render/backend/webgl2/skinPaletteTexture.d.ts +32 -0
- package/dist/render/backend/webgl2/skinPaletteTexture.js +68 -0
- package/dist/render/backend/webgpu/boltPass.d.ts +42 -0
- package/dist/render/backend/webgpu/boltPass.js +160 -0
- package/dist/render/backend/webgpu/buffers.d.ts +159 -0
- package/dist/render/backend/webgpu/buffers.js +402 -0
- package/dist/render/backend/webgpu/causticsPass.d.ts +36 -0
- package/dist/render/backend/webgpu/causticsPass.js +138 -0
- package/dist/render/backend/webgpu/clusterBinner.d.ts +51 -0
- package/dist/render/backend/webgpu/clusterBinner.js +206 -0
- package/dist/render/backend/webgpu/depthPass.d.ts +114 -0
- package/dist/render/backend/webgpu/depthPass.js +228 -0
- package/dist/render/backend/webgpu/device.d.ts +52 -0
- package/dist/render/backend/webgpu/device.js +121 -0
- package/dist/render/backend/webgpu/drawCommand.d.ts +43 -0
- package/dist/render/backend/webgpu/drawCommand.js +54 -0
- package/dist/render/backend/webgpu/environmentTexels.d.ts +28 -0
- package/dist/render/backend/webgpu/environmentTexels.js +79 -0
- package/dist/render/backend/webgpu/filmPass.d.ts +29 -0
- package/dist/render/backend/webgpu/filmPass.js +97 -0
- package/dist/render/backend/webgpu/flatPass.d.ts +213 -0
- package/dist/render/backend/webgpu/flatPass.js +482 -0
- package/dist/render/backend/webgpu/flockPass.d.ts +34 -0
- package/dist/render/backend/webgpu/flockPass.js +129 -0
- package/dist/render/backend/webgpu/gpuTimestamps.d.ts +94 -0
- package/dist/render/backend/webgpu/gpuTimestamps.js +213 -0
- package/dist/render/backend/webgpu/insetPass.d.ts +19 -0
- package/dist/render/backend/webgpu/insetPass.js +108 -0
- package/dist/render/backend/webgpu/instanced.d.ts +27 -0
- package/dist/render/backend/webgpu/instanced.js +49 -0
- package/dist/render/backend/webgpu/lightVolumePass.d.ts +75 -0
- package/dist/render/backend/webgpu/lightVolumePass.js +154 -0
- package/dist/render/backend/webgpu/linePass.d.ts +90 -0
- package/dist/render/backend/webgpu/linePass.js +220 -0
- package/dist/render/backend/webgpu/morphTexture.d.ts +18 -0
- package/dist/render/backend/webgpu/morphTexture.js +51 -0
- package/dist/render/backend/webgpu/panelPass.d.ts +37 -0
- package/dist/render/backend/webgpu/panelPass.js +114 -0
- package/dist/render/backend/webgpu/particlePass.d.ts +89 -0
- package/dist/render/backend/webgpu/particlePass.js +280 -0
- package/dist/render/backend/webgpu/pipelineCache.d.ts +93 -0
- package/dist/render/backend/webgpu/pipelineCache.js +140 -0
- package/dist/render/backend/webgpu/plumePass.d.ts +69 -0
- package/dist/render/backend/webgpu/plumePass.js +213 -0
- package/dist/render/backend/webgpu/pointShadowPass.d.ts +88 -0
- package/dist/render/backend/webgpu/pointShadowPass.js +280 -0
- package/dist/render/backend/webgpu/postPass.d.ts +342 -0
- package/dist/render/backend/webgpu/postPass.js +366 -0
- package/dist/render/backend/webgpu/probePass.d.ts +108 -0
- package/dist/render/backend/webgpu/probePass.js +188 -0
- package/dist/render/backend/webgpu/reflectionPass.d.ts +29 -0
- package/dist/render/backend/webgpu/reflectionPass.js +87 -0
- package/dist/render/backend/webgpu/renderer.d.ts +3082 -0
- package/dist/render/backend/webgpu/renderer.js +10911 -0
- package/dist/render/backend/webgpu/scatterPass.d.ts +95 -0
- package/dist/render/backend/webgpu/scatterPass.js +266 -0
- package/dist/render/backend/webgpu/sdfTextPass.d.ts +86 -0
- package/dist/render/backend/webgpu/sdfTextPass.js +190 -0
- package/dist/render/backend/webgpu/shaderModules.d.ts +9 -0
- package/dist/render/backend/webgpu/shaderModules.js +45 -0
- package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.d.ts +23 -0
- package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.js +208 -0
- package/dist/render/backend/webgpu/skinPaletteRing.d.ts +67 -0
- package/dist/render/backend/webgpu/skinPaletteRing.js +97 -0
- package/dist/render/backend/webgpu/skinPaletteTexture.d.ts +17 -0
- package/dist/render/backend/webgpu/skinPaletteTexture.js +68 -0
- package/dist/render/backend/webgpu/skyPass.d.ts +102 -0
- package/dist/render/backend/webgpu/skyPass.js +70 -0
- package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +41 -0
- package/dist/render/backend/webgpu/surfaceTexturePass.js +228 -0
- package/dist/render/backend/webgpu/textPass.d.ts +73 -0
- package/dist/render/backend/webgpu/textPass.js +190 -0
- package/dist/render/backend/webgpu/uniformRing.d.ts +133 -0
- package/dist/render/backend/webgpu/uniformRing.js +208 -0
- package/dist/render/backend/webgpu/waterPass.d.ts +73 -0
- package/dist/render/backend/webgpu/waterPass.js +160 -0
- package/dist/render/backend/webgpu/windStreakPass.d.ts +46 -0
- package/dist/render/backend/webgpu/windStreakPass.js +153 -0
- package/dist/render/billboard.d.ts +27 -0
- package/dist/render/billboard.js +79 -0
- package/dist/render/bloomChain.d.ts +66 -0
- package/dist/render/bloomChain.js +83 -0
- package/dist/render/bloomPass.d.ts +54 -0
- package/dist/render/bloomPass.js +219 -0
- package/dist/render/boltBatch.d.ts +39 -0
- package/dist/render/boltBatch.js +121 -0
- package/dist/render/boltPool.d.ts +135 -0
- package/dist/render/boltPool.js +259 -0
- package/dist/render/boom.d.ts +46 -0
- package/dist/render/boom.js +81 -0
- package/dist/render/camera.d.ts +119 -0
- package/dist/render/camera.js +304 -0
- package/dist/render/causticsRenderer.d.ts +63 -0
- package/dist/render/causticsRenderer.js +119 -0
- package/dist/render/cinematicCamera.d.ts +102 -0
- package/dist/render/cinematicCamera.js +227 -0
- package/dist/render/clusteredLights.d.ts +260 -0
- package/dist/render/clusteredLights.js +479 -0
- package/dist/render/colourGrade.d.ts +62 -0
- package/dist/render/colourGrade.js +91 -0
- package/dist/render/compute.d.ts +74 -0
- package/dist/render/compute.js +8 -0
- package/dist/render/contextLoss.d.ts +32 -0
- package/dist/render/contextLoss.js +46 -0
- package/dist/render/debugLines.d.ts +75 -0
- package/dist/render/debugLines.js +281 -0
- package/dist/render/decalPass.d.ts +34 -0
- package/dist/render/decalPass.js +103 -0
- package/dist/render/decalProjector.d.ts +140 -0
- package/dist/render/decalProjector.js +282 -0
- package/dist/render/decalQueue.d.ts +53 -0
- package/dist/render/decalQueue.js +87 -0
- package/dist/render/depthConvention.d.ts +314 -0
- package/dist/render/depthConvention.js +346 -0
- package/dist/render/drawingBuffer.d.ts +52 -0
- package/dist/render/drawingBuffer.js +67 -0
- package/dist/render/emptyTexture.d.ts +60 -0
- package/dist/render/emptyTexture.js +103 -0
- package/dist/render/envProbeArray.d.ts +85 -0
- package/dist/render/envProbeArray.js +164 -0
- package/dist/render/equirectToCube.d.ts +54 -0
- package/dist/render/equirectToCube.js +123 -0
- package/dist/render/flockGeometry.d.ts +23 -0
- package/dist/render/flockGeometry.js +43 -0
- package/dist/render/flockRenderer.d.ts +37 -0
- package/dist/render/flockRenderer.js +70 -0
- package/dist/render/frame/arena.d.ts +32 -0
- package/dist/render/frame/arena.js +65 -0
- package/dist/render/frame/index.d.ts +18 -0
- package/dist/render/frame/index.js +4 -0
- package/dist/render/frame/replay.d.ts +34 -0
- package/dist/render/frame/replay.js +48 -0
- package/dist/render/frame/resources.d.ts +25 -0
- package/dist/render/frame/resources.js +55 -0
- package/dist/render/frame/schedule.d.ts +37 -0
- package/dist/render/frame/schedule.js +61 -0
- package/dist/render/frameView.d.ts +19 -0
- package/dist/render/frameView.js +1 -0
- package/dist/render/gizmo.d.ts +236 -0
- package/dist/render/gizmo.js +727 -0
- package/dist/render/globalMedium.d.ts +124 -0
- package/dist/render/globalMedium.js +100 -0
- package/dist/render/globalMediumPass.d.ts +101 -0
- package/dist/render/globalMediumPass.js +250 -0
- package/dist/render/gpuCapability.d.ts +111 -0
- package/dist/render/gpuCapability.js +194 -0
- package/dist/render/gpuTimer.d.ts +87 -0
- package/dist/render/gpuTimer.js +145 -0
- package/dist/render/halfFloat.d.ts +4 -0
- package/dist/render/halfFloat.js +38 -0
- package/dist/render/handleRegistry.d.ts +54 -0
- package/dist/render/handleRegistry.js +84 -0
- package/dist/render/iesProfile.d.ts +64 -0
- package/dist/render/iesProfile.js +179 -0
- package/dist/render/imageTexels.d.ts +50 -0
- package/dist/render/imageTexels.js +91 -0
- package/dist/render/instancedMesh.d.ts +48 -0
- package/dist/render/instancedMesh.js +127 -0
- package/dist/render/instances.d.ts +69 -0
- package/dist/render/instances.js +52 -0
- package/dist/render/lightBudget.d.ts +397 -0
- package/dist/render/lightBudget.js +524 -0
- package/dist/render/lightMatrix.d.ts +3 -0
- package/dist/render/lightMatrix.js +45 -0
- package/dist/render/lightVolumeDraw.d.ts +132 -0
- package/dist/render/lightVolumeDraw.js +181 -0
- package/dist/render/lineBatch.d.ts +60 -0
- package/dist/render/lineBatch.js +160 -0
- package/dist/render/linePoints.d.ts +33 -0
- package/dist/render/linePoints.js +46 -0
- package/dist/render/livePointShadowSet.d.ts +72 -0
- package/dist/render/livePointShadowSet.js +258 -0
- package/dist/render/lod.d.ts +35 -0
- package/dist/render/lod.js +65 -0
- package/dist/render/mesh.d.ts +177 -0
- package/dist/render/mesh.js +466 -0
- package/dist/render/occlusion.d.ts +81 -0
- package/dist/render/occlusion.js +378 -0
- package/dist/render/oitPass.d.ts +67 -0
- package/dist/render/oitPass.js +213 -0
- package/dist/render/orderIndependent.d.ts +92 -0
- package/dist/render/orderIndependent.js +108 -0
- package/dist/render/particleBatch.d.ts +140 -0
- package/dist/render/particleBatch.js +186 -0
- package/dist/render/particleMaterial.d.ts +54 -0
- package/dist/render/particleMaterial.js +42 -0
- package/dist/render/particlePool.d.ts +124 -0
- package/dist/render/particlePool.js +182 -0
- package/dist/render/pass.d.ts +195 -0
- package/dist/render/pass.js +9 -0
- package/dist/render/passTarget.d.ts +86 -0
- package/dist/render/passTarget.js +121 -0
- package/dist/render/pickable.d.ts +31 -0
- package/dist/render/pickable.js +172 -0
- package/dist/render/planarReflection.d.ts +59 -0
- package/dist/render/planarReflection.js +194 -0
- package/dist/render/planarReflectionDraw.d.ts +31 -0
- package/dist/render/planarReflectionDraw.js +65 -0
- package/dist/render/plumeGeometry.d.ts +25 -0
- package/dist/render/plumeGeometry.js +61 -0
- package/dist/render/plumeMaterial.d.ts +31 -0
- package/dist/render/plumeMaterial.js +64 -0
- package/dist/render/plumeRenderer.d.ts +96 -0
- package/dist/render/plumeRenderer.js +185 -0
- package/dist/render/pointLightSelection.d.ts +175 -0
- package/dist/render/pointLightSelection.js +301 -0
- package/dist/render/pointShadowArray.d.ts +95 -0
- package/dist/render/pointShadowArray.js +219 -0
- package/dist/render/pointShadowBudget.d.ts +118 -0
- package/dist/render/pointShadowBudget.js +221 -0
- package/dist/render/pointShadowImage.d.ts +265 -0
- package/dist/render/pointShadowImage.js +339 -0
- package/dist/render/pointShadowMap.d.ts +93 -0
- package/dist/render/pointShadowMap.js +167 -0
- package/dist/render/pointShadowSystem.d.ts +195 -0
- package/dist/render/pointShadowSystem.js +336 -0
- package/dist/render/prefilterEnvMap.d.ts +124 -0
- package/dist/render/prefilterEnvMap.js +146 -0
- package/dist/render/prefilterPass.d.ts +44 -0
- package/dist/render/prefilterPass.js +98 -0
- package/dist/render/probeGrid.d.ts +122 -0
- package/dist/render/probeGrid.js +174 -0
- package/dist/render/rainField.d.ts +99 -0
- package/dist/render/rainField.js +168 -0
- package/dist/render/reflectionProbe.d.ts +188 -0
- package/dist/render/reflectionProbe.js +437 -0
- package/dist/render/renderQuality.d.ts +699 -0
- package/dist/render/renderQuality.js +293 -0
- package/dist/render/rendererHarness.d.ts +39 -0
- package/dist/render/rendererHarness.js +185 -0
- package/dist/render/resolutionGovernor.d.ts +107 -0
- package/dist/render/resolutionGovernor.js +144 -0
- package/dist/render/scatterDeform.d.ts +17 -0
- package/dist/render/scatterDeform.js +46 -0
- package/dist/render/sceneTarget.d.ts +288 -0
- package/dist/render/sceneTarget.js +856 -0
- package/dist/render/screenSpaceReflection.d.ts +233 -0
- package/dist/render/screenSpaceReflection.js +415 -0
- package/dist/render/sdfFont.d.ts +77 -0
- package/dist/render/sdfFont.js +86 -0
- package/dist/render/sdfTextLayout.d.ts +46 -0
- package/dist/render/sdfTextLayout.js +145 -0
- package/dist/render/sdfTextRenderer.d.ts +75 -0
- package/dist/render/sdfTextRenderer.js +194 -0
- package/dist/render/seaState.d.ts +25 -0
- package/dist/render/seaState.js +34 -0
- package/dist/render/segmentQuads.d.ts +29 -0
- package/dist/render/segmentQuads.js +75 -0
- package/dist/render/shader.d.ts +5 -0
- package/dist/render/shader.js +172 -0
- package/dist/render/shaders/ambientOcclusion.d.ts +45 -0
- package/dist/render/shaders/ambientOcclusion.js +352 -0
- package/dist/render/shaders/arcane.d.ts +19 -0
- package/dist/render/shaders/arcane.js +102 -0
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- package/src/render/passTarget.ts +225 -0
- package/src/render/pickable.ts +222 -0
- package/src/render/planarReflection.ts +233 -0
- package/src/render/planarReflectionDraw.ts +87 -0
- package/src/render/plumeGeometry.ts +75 -0
- package/src/render/plumeMaterial.ts +99 -0
- package/src/render/plumeRenderer.ts +272 -0
- package/src/render/pointLightSelection.ts +447 -0
- package/src/render/pointShadowArray.ts +276 -0
- package/src/render/pointShadowBudget.ts +305 -0
- package/src/render/pointShadowImage.ts +470 -0
- package/src/render/pointShadowMap.ts +228 -0
- package/src/render/pointShadowSystem.ts +408 -0
- package/src/render/prefilterEnvMap.ts +162 -0
- package/src/render/prefilterPass.ts +115 -0
- package/src/render/probeGrid.ts +248 -0
- package/src/render/rainField.ts +240 -0
- package/src/render/reflectionProbe.ts +530 -0
- package/src/render/renderQuality.ts +1054 -0
- package/src/render/rendererHarness.ts +214 -0
- package/src/render/resolutionGovernor.ts +189 -0
- package/src/render/scatterDeform.ts +72 -0
- package/src/render/sceneTarget.ts +1032 -0
- package/src/render/screenSpaceReflection.ts +524 -0
- package/src/render/sdfFont.ts +157 -0
- package/src/render/sdfTextLayout.ts +206 -0
- package/src/render/sdfTextRenderer.ts +233 -0
- package/src/render/seaState.ts +55 -0
- package/src/render/segmentQuads.ts +92 -0
- package/src/render/shader.ts +190 -0
- package/src/render/shaders/ambientOcclusion.ts +354 -0
- package/src/render/shaders/arcane.ts +103 -0
- package/src/render/shaders/bloom.ts +232 -0
- package/src/render/shaders/bolt.ts +164 -0
- package/src/render/shaders/caustics.ts +169 -0
- package/src/render/shaders/conditionals.ts +58 -0
- package/src/render/shaders/decalProject.ts +127 -0
- package/src/render/shaders/depth.ts +131 -0
- package/src/render/shaders/depthOfField.ts +141 -0
- package/src/render/shaders/film.ts +285 -0
- package/src/render/shaders/fire.ts +180 -0
- package/src/render/shaders/flat/directionalShadow.ts +196 -0
- package/src/render/shaders/flat/index.ts +502 -0
- package/src/render/shaders/flat/lobes.ts +399 -0
- package/src/render/shaders/flat/main.ts +1631 -0
- package/src/render/shaders/flat/pointShadow.ts +323 -0
- package/src/render/shaders/flat/preamble.ts +875 -0
- package/src/render/shaders/flat/probeGrid.ts +152 -0
- package/src/render/shaders/flat/surface.ts +41 -0
- package/src/render/shaders/flock.ts +103 -0
- package/src/render/shaders/fog.ts +99 -0
- package/src/render/shaders/fullscreen.ts +28 -0
- package/src/render/shaders/generated/ambientOcclusion.wgsl.ts +74 -0
- package/src/render/shaders/generated/arcane.wgsl.ts +98 -0
- package/src/render/shaders/generated/bloom.wgsl.ts +79 -0
- package/src/render/shaders/generated/bolt.wgsl.ts +127 -0
- package/src/render/shaders/generated/caustics.wgsl.ts +127 -0
- package/src/render/shaders/generated/decalProject.wgsl.ts +69 -0
- package/src/render/shaders/generated/depth.wgsl.ts +142 -0
- package/src/render/shaders/generated/film.wgsl.ts +143 -0
- package/src/render/shaders/generated/fire.wgsl.ts +137 -0
- package/src/render/shaders/generated/flat.wgsl.ts +9195 -0
- package/src/render/shaders/generated/flock.wgsl.ts +82 -0
- package/src/render/shaders/generated/fullscreen.wgsl.ts +20 -0
- package/src/render/shaders/generated/globalMedium.wgsl.ts +139 -0
- package/src/render/shaders/generated/lightVolume.wgsl.ts +242 -0
- package/src/render/shaders/generated/line.wgsl.ts +137 -0
- package/src/render/shaders/generated/octahedralResolve.wgsl.ts +60 -0
- package/src/render/shaders/generated/oitResolve.wgsl.ts +31 -0
- package/src/render/shaders/generated/panel.wgsl.ts +57 -0
- package/src/render/shaders/generated/particle.wgsl.ts +343 -0
- package/src/render/shaders/generated/prefilter.wgsl.ts +69 -0
- package/src/render/shaders/generated/rush.wgsl.ts +139 -0
- package/src/render/shaders/generated/scatter.wgsl.ts +205 -0
- package/src/render/shaders/generated/sdfText.wgsl.ts +78 -0
- package/src/render/shaders/generated/sky.wgsl.ts +109 -0
- package/src/render/shaders/generated/smoke.wgsl.ts +93 -0
- package/src/render/shaders/generated/ssrResolve.wgsl.ts +26 -0
- package/src/render/shaders/generated/ssrTrace.wgsl.ts +94 -0
- package/src/render/shaders/generated/temporalResolve.wgsl.ts +54 -0
- package/src/render/shaders/generated/text.wgsl.ts +107 -0
- package/src/render/shaders/generated/water.wgsl.ts +256 -0
- package/src/render/shaders/generated/windStreaks.wgsl.ts +82 -0
- package/src/render/shaders/gerstner.ts +110 -0
- package/src/render/shaders/globalMedium.ts +396 -0
- package/src/render/shaders/lightVolume.ts +546 -0
- package/src/render/shaders/line.ts +125 -0
- package/src/render/shaders/morph.ts +62 -0
- package/src/render/shaders/octahedral.ts +170 -0
- package/src/render/shaders/octahedralResolve.ts +83 -0
- package/src/render/shaders/oitResolve.ts +42 -0
- package/src/render/shaders/outputTransform.ts +107 -0
- package/src/render/shaders/panel.ts +51 -0
- package/src/render/shaders/particle.ts +438 -0
- package/src/render/shaders/prefilter.ts +278 -0
- package/src/render/shaders/rush.ts +357 -0
- package/src/render/shaders/scatter.ts +211 -0
- package/src/render/shaders/sdfText.ts +68 -0
- package/src/render/shaders/skinning.ts +59 -0
- package/src/render/shaders/sky.ts +243 -0
- package/src/render/shaders/smoke.ts +89 -0
- package/src/render/shaders/ssrResolve.ts +28 -0
- package/src/render/shaders/ssrTrace.ts +233 -0
- package/src/render/shaders/tangentFrame.ts +70 -0
- package/src/render/shaders/temporalResolve.ts +151 -0
- package/src/render/shaders/text.ts +156 -0
- package/src/render/shaders/vertexChannel.ts +71 -0
- package/src/render/shaders/water.ts +356 -0
- package/src/render/shaders/windStreaks.ts +130 -0
- package/src/render/shadowCasters.ts +124 -0
- package/src/render/shadowMap.ts +89 -0
- package/src/render/shotPlacement.ts +266 -0
- package/src/render/skinPalette.ts +157 -0
- package/src/render/ssrPass.ts +241 -0
- package/src/render/surfaceSheet.ts +158 -0
- package/src/render/surfaceTexture.ts +310 -0
- package/src/render/temporalAa.ts +221 -0
- package/src/render/temporalPass.ts +153 -0
- package/src/render/textLayout.ts +239 -0
- package/src/render/textRenderer.ts +201 -0
- package/src/render/thirdPersonCamera.ts +578 -0
- package/src/render/trample.ts +140 -0
- package/src/render/translucentQueue.ts +161 -0
- package/src/render/uniformVectorBudget.ts +246 -0
- package/src/render/uploadStep.ts +14 -0
- package/src/render/vertexDefaults.ts +115 -0
- package/src/render/visibility.ts +56 -0
- package/src/render/waterDraw.ts +167 -0
- package/src/render/waterGrid.ts +180 -0
- package/src/render/waterRenderer.ts +352 -0
- package/src/render/wind.ts +79 -0
- package/src/render/windField.ts +50 -0
- package/src/render/windStreakDraw.ts +131 -0
- package/src/render/windStreakRenderer.ts +130 -0
- package/src/scene/node.ts +336 -0
- package/src/scene/visit.ts +82 -0
- package/src/ui/clipMime.ts +109 -0
- package/src/ui/exportTarget.ts +491 -0
- package/src/ui/frameOverlay.ts +159 -0
- package/src/ui/framePacer.ts +351 -0
- package/src/ui/frameRecorder.ts +333 -0
- package/src/ui/fullscreen.ts +113 -0
- package/src/ui/pixelCursor.ts +99 -0
- package/src/ui/splash.ts +347 -0
- package/src/ui/stillFrame.ts +44 -0
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/*
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*
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* The GLSL beside this file is the source of truth. A hand edit here is discarded by
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export const LINE_FRAG_WGSL = "struct Uniforms {\n uColor: vec3<f32>,\n uOpacity: f32,\n uCameraPos: vec3<f32>,\n uSoftness: f32,\n uFogColor: vec3<f32>,\n uFogDensity: f32,\n uFogHeightFalloff: f32,\n uFogEyeY: f32,\n uUnderwaterColor: vec3<f32>,\n uUnderwaterFogDensity: f32,\n uUnderwaterFactor: f32,\n uFogMode: i32,\n uFogNear: f32,\n uFogFar: f32,\n uOutputTransform: i32,\n uOutputExposure: f32,\n}\n\n@group(0) @binding(1) \nvar<uniform> unnamed: Uniforms;\nvar<private> vSide_1: f32;\nvar<private> vWorldPos_1: vec3<f32>;\nvar<private> outColor: vec4<f32>;\n\nfn linearToSrgb_u0028_vf3_u003b(c: ptr<function, vec3<f32>>) -> vec3<f32> {\n var low: vec3<f32>;\n var high: vec3<f32>;\n\n let _e67 = (*c);\n low = (_e67 * 12.92f);\n let _e69 = (*c);\n high = ((pow(max(_e69, vec3<f32>(0f, 0f, 0f)), vec3<f32>(0.41666666f, 0.41666666f, 0.41666666f)) * 1.055f) - vec3(0.055f));\n let _e75 = high;\n let _e76 = low;\n let _e77 = (*c);\n return mix(_e75, _e76, step(_e77, vec3<f32>(0.0031308f, 0.0031308f, 0.0031308f)));\n}\n\nfn rrtAndOdtFit_u0028_vf3_u003b(v: ptr<function, vec3<f32>>) -> vec3<f32> {\n var a: vec3<f32>;\n var b: vec3<f32>;\n\n let _e67 = (*v);\n let _e68 = (*v);\n a = ((_e67 * (_e68 + vec3(0.0245786f))) - vec3(0.000090537f));\n let _e74 = (*v);\n let _e75 = (*v);\n b = ((_e74 * ((_e75 * 0.983729f) + vec3(0.432951f))) + vec3(0.238081f));\n let _e82 = a;\n let _e83 = b;\n return (_e82 / _e83);\n}\n\nfn acesFilmic_u0028_vf3_u003b(x: ptr<function, vec3<f32>>) -> vec3<f32> {\n var param: vec3<f32>;\n\n let _e67 = unnamed.uOutputExposure;\n let _e68 = (*x);\n (*x) = (_e68 * _e67);\n let _e70 = (*x);\n param = (mat3x3<f32>(vec3<f32>(0.59719f, 0.076f, 0.0284f), vec3<f32>(0.35458f, 0.90834f, 0.13383f), vec3<f32>(0.04823f, 0.01566f, 0.83777f)) * _e70);\n let _e72 = rrtAndOdtFit_u0028_vf3_u003b((¶m));\n return clamp((mat3x3<f32>(vec3<f32>(1.60475f, -0.10208f, -0.00327f), vec3<f32>(-0.53108f, 1.10813f, -0.07276f), vec3<f32>(-0.07367f, -0.00605f, 1.07602f)) * _e72), vec3(0f), vec3(1f));\n}\n\nfn applyOutputTransform_u0028_vf3_u003b(c_1: ptr<function, vec3<f32>>) -> vec3<f32> {\n var param_1: vec3<f32>;\n var param_2: vec3<f32>;\n\n let _e68 = unnamed.uOutputTransform;\n if (_e68 == 0i) {\n let _e70 = (*c_1);\n return _e70;\n }\n let _e72 = unnamed.uOutputTransform;\n if (_e72 == 2i) {\n let _e74 = (*c_1);\n param_1 = _e74;\n let _e75 = acesFilmic_u0028_vf3_u003b((¶m_1));\n (*c_1) = _e75;\n }\n let _e76 = (*c_1);\n param_2 = _e76;\n let _e77 = linearToSrgb_u0028_vf3_u003b((¶m_2));\n return _e77;\n}\n\nfn mediumColor_u0028_() -> vec3<f32> {\n let _e65 = unnamed.uFogColor;\n let _e67 = unnamed.uUnderwaterColor;\n let _e69 = unnamed.uUnderwaterFactor;\n return mix(_e65, _e67, vec3(_e69));\n}\n\nfn mediumFog_u0028_f1_u003b_f1_u003b(dist: ptr<function, f32>, pointY: ptr<function, f32>) -> f32 {\n var span: f32;\n var ramp: f32;\n var wetLinear: f32;\n var t: f32;\n var denom: f32;\n var air: f32;\n var wet: f32;\n\n let _e74 = unnamed.uFogMode;\n if (_e74 == 1i) {\n let _e77 = unnamed.uFogFar;\n let _e79 = unnamed.uFogNear;\n span = max((_e77 - _e79), 0.0001f);\n let _e82 = (*dist);\n let _e84 = unnamed.uFogNear;\n let _e86 = span;\n ramp = clamp(((_e82 - _e84) / _e86), 0f, 1f);\n let _e90 = unnamed.uUnderwaterFactor;\n if (_e90 <= 0f) {\n let _e92 = ramp;\n return _e92;\n }\n let _e94 = unnamed.uUnderwaterFogDensity;\n let _e95 = (*dist);\n wetLinear = (_e94 * _e95);\n let _e97 = ramp;\n let _e98 = wetLinear;\n let _e100 = wetLinear;\n let _e106 = unnamed.uUnderwaterFactor;\n return mix(_e97, (1f - exp2(((-(_e98) * _e100) * 1.442695f))), _e106);\n }\n let _e108 = (*pointY);\n let _e110 = unnamed.uFogEyeY;\n let _e113 = unnamed.uFogHeightFalloff;\n t = ((_e108 - _e110) * _e113);\n let _e115 = t;\n let _e118 = t;\n denom = select(_e118, 0.0001f, (abs(_e115) < 0.0001f));\n let _e121 = unnamed.uFogDensity;\n let _e123 = (*dist);\n let _e125 = denom;\n let _e130 = denom;\n air = (1f - exp((((-(_e121) * _e123) * (1f - exp(-(_e125)))) / _e130)));\n let _e135 = unnamed.uUnderwaterFactor;\n if (_e135 <= 0f) {\n let _e137 = air;\n return _e137;\n }\n let _e139 = unnamed.uUnderwaterFogDensity;\n let _e140 = (*dist);\n wet = (_e139 * _e140);\n let _e142 = air;\n let _e143 = wet;\n let _e145 = wet;\n let _e151 = unnamed.uUnderwaterFactor;\n return mix(_e142, (1f - exp2(((-(_e143) * _e145) * 1.442695f))), _e151);\n}\n\nfn main_1() {\n var edge: f32;\n var band: f32;\n var coverage: f32;\n var fog: f32;\n var param_3: f32;\n var param_4: f32;\n var color: vec3<f32>;\n var param_5: vec3<f32>;\n\n let _e72 = vSide_1;\n edge = (1f - abs(_e72));\n let _e75 = vSide_1;\n let _e76 = fwidth(_e75);\n let _e78 = unnamed.uSoftness;\n band = max(_e76, _e78);\n let _e80 = band;\n let _e81 = edge;\n coverage = smoothstep(0f, _e80, _e81);\n let _e83 = vWorldPos_1;\n let _e85 = unnamed.uCameraPos;\n param_3 = distance(_e83, _e85);\n let _e88 = vWorldPos_1[1u];\n param_4 = _e88;\n let _e89 = mediumFog_u0028_f1_u003b_f1_u003b((¶m_3), (¶m_4));\n fog = _e89;\n let _e91 = unnamed.uColor;\n let _e92 = mediumColor_u0028_();\n let _e93 = fog;\n color = mix(_e91, _e92, vec3(_e93));\n let _e96 = color;\n param_5 = _e96;\n let _e97 = applyOutputTransform_u0028_vf3_u003b((¶m_5));\n let _e98 = coverage;\n let _e100 = unnamed.uOpacity;\n outColor = vec4<f32>(_e97.x, _e97.y, _e97.z, (_e98 * _e100));\n return;\n}\n\n@fragment \nfn main(@location(0) vSide: f32, @location(1) vWorldPos: vec3<f32>) -> @location(0) vec4<f32> {\n vSide_1 = vSide;\n vWorldPos_1 = vWorldPos;\n main_1();\n let _e5 = outColor;\n return _e5;\n}\n";
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export const LINE_VERT_WGSL = "struct Uniforms {\n uViewProj: mat4x4<f32>,\n uModel: mat4x4<f32>,\n uCameraPos: vec3<f32>,\n uWidth: f32,\n uMinWidthPerMetre: f32,\n}\n\nstruct gl_PerVertex {\n @builtin(position) gl_Position: vec4<f32>,\n gl_PointSize: f32,\n}\n\nstruct VertexOutput {\n @location(0) member: f32,\n @location(1) member_1: vec3<f32>,\n @builtin(position) gl_Position: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> unnamed: Uniforms;\nvar<private> aFrom_1: vec3<f32>;\nvar<private> aTo_1: vec3<f32>;\nvar<private> aCorner_1: vec2<f32>;\nvar<private> vSide: f32;\nvar<private> vWorldPos: vec3<f32>;\nvar<private> unnamed_1: gl_PerVertex = gl_PerVertex(vec4<f32>(0f, 0f, 0f, 1f), 1f);\n\nfn main_1() {\n var from_: vec3<f32>;\n var to: vec3<f32>;\n var mid: vec3<f32>;\n var dir: vec3<f32>;\n var len: f32;\n var local: vec3<f32>;\n var view: vec3<f32>;\n var dist: f32;\n var local_1: vec3<f32>;\n var across: vec3<f32>;\n var span: f32;\n var local_2: vec3<f32>;\n var halfWidth: f32;\n var world: vec3<f32>;\n\n let _e37 = unnamed.uModel;\n let _e38 = aFrom_1;\n from_ = (_e37 * vec4<f32>(_e38.x, _e38.y, _e38.z, 1f)).xyz;\n let _e46 = unnamed.uModel;\n let _e47 = aTo_1;\n to = (_e46 * vec4<f32>(_e47.x, _e47.y, _e47.z, 1f)).xyz;\n let _e54 = from_;\n let _e55 = to;\n let _e57 = aCorner_1[0u];\n mid = mix(_e54, _e55, vec3(_e57));\n let _e60 = to;\n let _e61 = from_;\n dir = (_e60 - _e61);\n let _e63 = dir;\n len = length(_e63);\n let _e65 = len;\n if (_e65 > 0.000001f) {\n let _e67 = dir;\n let _e68 = len;\n local = (_e67 / vec3(_e68));\n } else {\n local = vec3<f32>(0f, 1f, 0f);\n }\n let _e71 = local;\n dir = _e71;\n let _e72 = mid;\n let _e74 = unnamed.uCameraPos;\n view = (_e72 - _e74);\n let _e76 = view;\n dist = length(_e76);\n let _e78 = dist;\n if (_e78 > 0.000001f) {\n let _e80 = view;\n let _e81 = dist;\n local_1 = (_e80 / vec3(_e81));\n } else {\n local_1 = vec3<f32>(0f, 0f, 1f);\n }\n let _e84 = local_1;\n view = _e84;\n let _e85 = dir;\n let _e86 = view;\n across = cross(_e85, _e86);\n let _e88 = across;\n span = length(_e88);\n let _e90 = span;\n if (_e90 > 0.0001f) {\n let _e92 = across;\n let _e93 = span;\n local_2 = (_e92 / vec3(_e93));\n } else {\n let _e96 = dir;\n local_2 = normalize((cross(_e96, vec3<f32>(0f, 1f, 0f)) + vec3<f32>(0.001f, 0.001f, 0.001f)));\n }\n let _e100 = local_2;\n across = _e100;\n let _e102 = unnamed.uWidth;\n let _e103 = dist;\n let _e105 = unnamed.uMinWidthPerMetre;\n halfWidth = max(_e102, (_e103 * _e105));\n let _e108 = mid;\n let _e109 = across;\n let _e111 = aCorner_1[1u];\n let _e113 = halfWidth;\n world = (_e108 + ((_e109 * _e111) * _e113));\n let _e117 = aCorner_1[1u];\n vSide = _e117;\n let _e118 = world;\n vWorldPos = _e118;\n let _e120 = unnamed.uViewProj;\n let _e121 = world;\n unnamed_1.gl_Position = (_e120 * vec4<f32>(_e121.x, _e121.y, _e121.z, 1f));\n return;\n}\n\n@vertex \nfn main(@location(0) aFrom: vec3<f32>, @location(1) aTo: vec3<f32>, @location(2) aCorner: vec2<f32>) -> VertexOutput {\n aFrom_1 = aFrom;\n aTo_1 = aTo;\n aCorner_1 = aCorner;\n main_1();\n let _e11 = unnamed_1.gl_Position.y;\n unnamed_1.gl_Position.y = -(_e11);\n let _e13 = vSide;\n let _e14 = vWorldPos;\n let _e15 = unnamed_1.gl_Position;\n return VertexOutput(_e13, _e14, _e15);\n}\n";
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export const LINE_BINDINGS = {
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"LINE_FRAG": {
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"uniforms": 1,
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"fields": {
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/*
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* Generated from ../octahedralResolve.ts by `npm run wgsl`. Do not edit.
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*
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* The GLSL beside this file is the source of truth. A hand edit here is discarded by
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* the next generation, and `npm run wgsl:check` fails the build when this is stale.
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*/
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export const OCTAHEDRAL_RESOLVE_FRAG_WGSL = "struct Uniforms {\n uFaceRotation: mat3x3<f32>,\n uFaceIndex: i32,\n uFar: f32,\n uNear: f32,\n uEdge: f32,\n}\n\nvar<private> gl_FragCoord_1: vec4<f32>;\n@group(0) @binding(1) \nvar<uniform> unnamed: Uniforms;\n@group(0) @binding(32) \nvar uFace_t: texture_2d<f32>;\n@group(0) @binding(33) \nvar uFace_s: sampler;\nvar<private> gl_FragDepth: f32 = 0f;\n\nfn octDecode_u0028_vf2_u003b(uv: ptr<function, vec2<f32>>) -> vec3<f32> {\n var f: vec2<f32>;\n var n: vec3<f32>;\n var t: f32;\n var local: f32;\n var local_1: f32;\n\n let _e25 = (*uv);\n f = ((_e25 * 2f) - vec2(1f));\n let _e30 = f[0u];\n let _e32 = f[1u];\n let _e34 = f[0u];\n let _e38 = f[1u];\n n = vec3<f32>(_e30, _e32, ((1f - abs(_e34)) - abs(_e38)));\n let _e43 = n[2u];\n t = max(-(_e43), 0f);\n let _e47 = n[0u];\n if (_e47 >= 0f) {\n let _e49 = t;\n local = -(_e49);\n } else {\n let _e51 = t;\n local = _e51;\n }\n let _e52 = local;\n let _e54 = n[0u];\n n[0u] = (_e54 + _e52);\n let _e58 = n[1u];\n if (_e58 >= 0f) {\n let _e60 = t;\n local_1 = -(_e60);\n } else {\n let _e62 = t;\n local_1 = _e62;\n }\n let _e63 = local_1;\n let _e65 = n[1u];\n n[1u] = (_e65 + _e63);\n let _e68 = n;\n return normalize(_e68);\n}\n\nfn main_1() {\n var d: vec3<f32>;\n var param: vec2<f32>;\n var a: vec3<f32>;\n var face: i32;\n var v: vec3<f32>;\n var forward: f32;\n var faceUv: vec2<f32>;\n var stored: f32;\n var ndc: f32;\n var faceLocalZ: f32;\n var phi_116_: bool;\n\n let _e29 = gl_FragCoord_1;\n let _e32 = unnamed.uEdge;\n param = (_e29.xy / vec2(_e32));\n let _e35 = octDecode_u0028_vf2_u003b((¶m));\n d = _e35;\n let _e36 = d;\n a = abs(_e36);\n let _e39 = a[0u];\n let _e41 = a[1u];\n let _e42 = (_e39 >= _e41);\n phi_116_ = _e42;\n if _e42 {\n let _e44 = a[0u];\n let _e46 = a[2u];\n phi_116_ = (_e44 >= _e46);\n }\n let _e49 = phi_116_;\n if _e49 {\n let _e51 = d[0u];\n face = select(1i, 0i, (_e51 >= 0f));\n } else {\n let _e55 = a[1u];\n let _e57 = a[2u];\n if (_e55 >= _e57) {\n let _e60 = d[1u];\n face = select(3i, 2i, (_e60 >= 0f));\n } else {\n let _e64 = d[2u];\n face = select(5i, 4i, (_e64 >= 0f));\n }\n }\n let _e67 = face;\n let _e69 = unnamed.uFaceIndex;\n if (_e67 != _e69) {\n discard;\n }\n let _e72 = unnamed.uFaceRotation;\n let _e73 = d;\n v = (_e72 * _e73);\n let _e76 = v[2u];\n forward = -(_e76);\n let _e78 = v;\n let _e80 = forward;\n faceUv = (((_e78.xy / vec2(_e80)) * 0.5f) + vec2(0.5f));\n let _e86 = faceUv;\n let _e87 = textureSampleLevel(uFace_t, uFace_s, _e86, 0f);\n stored = _e87.x;\n let _e89 = stored;\n if (_e89 >= 0.9999f) {\n gl_FragDepth = 1f;\n return;\n }\n let _e91 = stored;\n ndc = ((_e91 * 2f) - 1f);\n let _e95 = unnamed.uFar;\n let _e98 = unnamed.uNear;\n let _e101 = unnamed.uFar;\n let _e103 = unnamed.uNear;\n let _e105 = ndc;\n let _e107 = unnamed.uFar;\n let _e109 = unnamed.uNear;\n faceLocalZ = (((2f * _e95) * _e98) / ((_e101 + _e103) - (_e105 * (_e107 - _e109))));\n let _e114 = faceLocalZ;\n let _e115 = forward;\n let _e118 = unnamed.uFar;\n gl_FragDepth = clamp(((_e114 / _e115) / _e118), 0f, 1f);\n return;\n}\n\n@fragment \nfn main(@builtin(position) gl_FragCoord: vec4<f32>) -> @builtin(frag_depth) f32 {\n gl_FragCoord_1 = gl_FragCoord;\n main_1();\n let _e3 = gl_FragDepth;\n return _e3;\n}\n";
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export const OCTAHEDRAL_RESOLVE_VERT_WGSL = "struct gl_PerVertex {\n @builtin(position) gl_Position: vec4<f32>,\n gl_PointSize: f32,\n}\n\nvar<private> gl_VertexIndex_1: i32;\nvar<private> unnamed: gl_PerVertex = gl_PerVertex(vec4<f32>(0f, 0f, 0f, 1f), 1f);\n\nfn main_1() {\n var p: vec2<f32>;\n\n let _e9 = gl_VertexIndex_1;\n let _e14 = gl_VertexIndex_1;\n p = vec2<f32>(f32(((_e9 << bitcast<u32>(1i)) & 2i)), f32((_e14 & 2i)));\n let _e18 = p;\n let _e21 = ((_e18 * 2f) - vec2(1f));\n unnamed.gl_Position = vec4<f32>(_e21.x, _e21.y, 0f, 1f);\n return;\n}\n\n@vertex \nfn main(@builtin(vertex_index) gl_VertexIndex: u32) -> @builtin(position) vec4<f32> {\n gl_VertexIndex_1 = i32(gl_VertexIndex);\n main_1();\n let _e6 = unnamed.gl_Position.y;\n unnamed.gl_Position.y = -(_e6);\n let _e8 = unnamed.gl_Position;\n return _e8;\n}\n";
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/**
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* What the transform assigned, so the renderer binds the same numbers.
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*
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* A permuted shader has one entry per variant, keyed as `FLAT_FRAG_WGSL` is.
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*/
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export const OCTAHEDRALRESOLVE_BINDINGS = {
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"OCTAHEDRAL_RESOLVE_FRAG": {
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"uniforms": 1,
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"uniformSize": 64,
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"fields": {
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"uFaceRotation": {
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"offset": 0,
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"size": 48,
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"type": "mat3"
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},
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"uFaceIndex": {
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"offset": 48,
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"size": 4,
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"type": "int"
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},
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"uFar": {
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"offset": 52,
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"size": 4,
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"type": "float"
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},
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"uNear": {
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"offset": 56,
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"size": 4,
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"type": "float"
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},
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"uEdge": {
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"offset": 60,
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"type": "float"
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}
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},
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"textures": {
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"uFace": {
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"texture": 32,
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"sampler": 33,
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"type": "sampler2D"
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}
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}
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},
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"OCTAHEDRAL_RESOLVE_VERT": {
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"uniforms": null,
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"textures": {}
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}
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} as const;
|
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@@ -0,0 +1,31 @@
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/*
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* Generated from ../oitResolve.ts by `npm run wgsl`. Do not edit.
|
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+
*
|
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+
* The GLSL beside this file is the source of truth. A hand edit here is discarded by
|
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|
+
* the next generation, and `npm run wgsl:check` fails the build when this is stale.
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*/
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export const OIT_RESOLVE_FRAG_WGSL = "@group(0) @binding(32) \nvar uOitAccum_t: texture_2d<f32>;\n@group(0) @binding(33) \nvar uOitAccum_s: sampler;\nvar<private> vUv_1: vec2<f32>;\n@group(0) @binding(34) \nvar uOitReveal_t: texture_2d<f32>;\n@group(0) @binding(35) \nvar uOitReveal_s: sampler;\nvar<private> fragColor: vec4<f32>;\n\nfn main_1() {\n var accum: vec4<f32>;\n var reveal: f32;\n var average: vec3<f32>;\n\n let _e13 = vUv_1;\n let _e14 = textureSampleLevel(uOitAccum_t, uOitAccum_s, _e13, 0f);\n accum = _e14;\n let _e15 = vUv_1;\n let _e16 = textureSampleLevel(uOitReveal_t, uOitReveal_s, _e15, 0f);\n reveal = _e16.x;\n let _e18 = accum;\n let _e21 = accum[3u];\n average = (_e18.xyz / vec3(max(_e21, 0.00001f)));\n let _e25 = average;\n let _e26 = reveal;\n fragColor = vec4<f32>(_e25.x, _e25.y, _e25.z, _e26);\n return;\n}\n\n@fragment \nfn main(@location(0) vUv: vec2<f32>) -> @location(0) vec4<f32> {\n vUv_1 = vUv;\n main_1();\n let _e3 = fragColor;\n return _e3;\n}\n";
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/**
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* What the transform assigned, so the renderer binds the same numbers.
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+
*
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* A permuted shader has one entry per variant, keyed as `FLAT_FRAG_WGSL` is.
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*/
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export const OITRESOLVE_BINDINGS = {
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"OIT_RESOLVE_FRAG": {
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"uniforms": null,
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"textures": {
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"uOitAccum": {
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"texture": 32,
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"sampler": 33,
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"type": "sampler2D"
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},
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"uOitReveal": {
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"texture": 34,
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"sampler": 35,
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"type": "sampler2D"
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}
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}
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}
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} as const;
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@@ -0,0 +1,57 @@
|
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/*
|
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* Generated from ../panel.ts by `npm run wgsl`. Do not edit.
|
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*
|
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+
* The GLSL beside this file is the source of truth. A hand edit here is discarded by
|
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|
+
* the next generation, and `npm run wgsl:check` fails the build when this is stale.
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*/
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export const PANEL_FRAG_WGSL = "struct Uniforms {\n uColor: vec3<f32>,\n uAlpha: f32,\n}\n\nvar<private> outColor: vec4<f32>;\n@group(0) @binding(1) \nvar<uniform> unnamed: Uniforms;\n\nfn main_1() {\n let _e5 = unnamed.uColor;\n let _e7 = unnamed.uAlpha;\n outColor = vec4<f32>(_e5.x, _e5.y, _e5.z, _e7);\n return;\n}\n\n@fragment \nfn main() -> @location(0) vec4<f32> {\n main_1();\n let _e1 = outColor;\n return _e1;\n}\n";
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+
export const PANEL_VERT_WGSL = "struct Uniforms {\n uRect: vec4<f32>,\n uViewport: vec2<f32>,\n uClipCorrection: mat4x4<f32>,\n}\n\nstruct gl_PerVertex {\n @builtin(position) gl_Position: vec4<f32>,\n gl_PointSize: f32,\n}\n\n@group(0) @binding(0) \nvar<uniform> unnamed: Uniforms;\nvar<private> aCorner_1: vec2<f32>;\nvar<private> unnamed_1: gl_PerVertex = gl_PerVertex(vec4<f32>(0f, 0f, 0f, 1f), 1f);\n\nfn main_1() {\n var px: vec2<f32>;\n var ndc: vec2<f32>;\n\n let _e14 = unnamed.uRect;\n let _e16 = aCorner_1;\n let _e18 = unnamed.uRect;\n px = (_e14.xy + (_e16 * _e18.zw));\n let _e23 = px[0u];\n let _e26 = unnamed.uViewport[0u];\n let _e31 = px[1u];\n let _e34 = unnamed.uViewport[1u];\n ndc = vec2<f32>((((_e23 / _e26) * 2f) - 1f), (1f - ((_e31 / _e34) * 2f)));\n let _e40 = unnamed.uClipCorrection;\n let _e41 = ndc;\n unnamed_1.gl_Position = (_e40 * vec4<f32>(_e41.x, _e41.y, 0f, 1f));\n return;\n}\n\n@vertex \nfn main(@location(0) aCorner: vec2<f32>) -> @builtin(position) vec4<f32> {\n aCorner_1 = aCorner;\n main_1();\n let _e5 = unnamed_1.gl_Position.y;\n unnamed_1.gl_Position.y = -(_e5);\n let _e7 = unnamed_1.gl_Position;\n return _e7;\n}\n";
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+
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+
/**
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+
* What the transform assigned, so the renderer binds the same numbers.
|
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+
*
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+
* A permuted shader has one entry per variant, keyed as `FLAT_FRAG_WGSL` is.
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+
*/
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+
export const PANEL_BINDINGS = {
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+
"PANEL_FRAG": {
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+
"uniforms": 1,
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"uniformSize": 16,
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+
"fields": {
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"uColor": {
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+
"offset": 0,
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"size": 12,
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"type": "vec3"
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},
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"uAlpha": {
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"offset": 12,
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"size": 4,
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"type": "float"
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}
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+
},
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|
+
"textures": {}
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+
},
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|
+
"PANEL_VERT": {
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|
+
"uniforms": 0,
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+
"uniformSize": 96,
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+
"fields": {
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+
"uRect": {
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+
"offset": 0,
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+
"size": 16,
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+
"type": "vec4"
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+
},
|
|
44
|
+
"uViewport": {
|
|
45
|
+
"offset": 16,
|
|
46
|
+
"size": 8,
|
|
47
|
+
"type": "vec2"
|
|
48
|
+
},
|
|
49
|
+
"uClipCorrection": {
|
|
50
|
+
"offset": 32,
|
|
51
|
+
"size": 64,
|
|
52
|
+
"type": "mat4"
|
|
53
|
+
}
|
|
54
|
+
},
|
|
55
|
+
"textures": {}
|
|
56
|
+
}
|
|
57
|
+
} as const;
|