@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/{typed → dist}/brushing/shader-module.d.ts +1 -1
  3. package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/brushing/shader-module.js +92 -0
  5. package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
  6. package/dist/clip/clip-extension.js +117 -0
  7. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +4 -2
  8. package/dist/collision-filter/collision-filter-effect.d.ts.map +1 -0
  9. package/dist/collision-filter/collision-filter-effect.js +194 -0
  10. package/dist/collision-filter/collision-filter-extension.js +49 -0
  11. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +3 -2
  12. package/dist/collision-filter/collision-filter-pass.d.ts.map +1 -0
  13. package/dist/collision-filter/collision-filter-pass.js +23 -0
  14. package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
  15. package/dist/collision-filter/shader-module.js +87 -0
  16. package/dist/data-filter/aggregator.d.ts.map +1 -0
  17. package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
  18. package/{typed → dist}/data-filter/data-filter-extension.d.ts +39 -7
  19. package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
  20. package/dist/data-filter/data-filter-extension.js +256 -0
  21. package/dist/data-filter/shader-module.d.ts +39 -0
  22. package/dist/data-filter/shader-module.d.ts.map +1 -0
  23. package/dist/data-filter/shader-module.js +199 -0
  24. package/dist/dist.dev.js +2667 -11058
  25. package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
  26. package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
  27. package/dist/fill-style/fill-style-extension.js +116 -0
  28. package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
  29. package/dist/fill-style/shader-module.d.ts.map +1 -0
  30. package/dist/fill-style/shader-module.js +96 -0
  31. package/dist/fp64/fp64-extension.js +35 -0
  32. package/dist/fp64/project64.glsl.js +81 -0
  33. package/dist/fp64/project64.js +50 -0
  34. package/dist/index.cjs +2795 -0
  35. package/dist/index.cjs.map +7 -0
  36. package/dist/index.d.ts +19 -0
  37. package/dist/index.d.ts.map +1 -0
  38. package/dist/index.js +11 -0
  39. package/{typed → dist}/mask/mask-effect.d.ts +6 -5
  40. package/dist/mask/mask-effect.d.ts.map +1 -0
  41. package/dist/mask/mask-effect.js +192 -0
  42. package/dist/mask/mask-extension.js +57 -0
  43. package/dist/mask/mask-pass.d.ts +61 -0
  44. package/dist/mask/mask-pass.d.ts.map +1 -0
  45. package/dist/mask/mask-pass.js +52 -0
  46. package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
  47. package/dist/mask/shader-module.js +77 -0
  48. package/{typed → dist}/path-style/path-style-extension.d.ts.map +1 -1
  49. package/dist/path-style/path-style-extension.js +112 -0
  50. package/dist/path-style/shaders.glsl.js +86 -0
  51. package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
  52. package/dist/terrain/height-map-builder.d.ts.map +1 -0
  53. package/dist/terrain/height-map-builder.js +104 -0
  54. package/{typed → dist}/terrain/shader-module.d.ts +2 -2
  55. package/dist/terrain/shader-module.d.ts.map +1 -0
  56. package/dist/terrain/shader-module.js +137 -0
  57. package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
  58. package/dist/terrain/terrain-cover.d.ts.map +1 -0
  59. package/dist/terrain/terrain-cover.js +188 -0
  60. package/{typed → dist}/terrain/terrain-effect.d.ts +6 -7
  61. package/dist/terrain/terrain-effect.d.ts.map +1 -0
  62. package/dist/terrain/terrain-effect.js +174 -0
  63. package/dist/terrain/terrain-extension.js +44 -0
  64. package/dist/terrain/terrain-pass.d.ts +53 -0
  65. package/dist/terrain/terrain-pass.d.ts.map +1 -0
  66. package/dist/terrain/terrain-pass.js +69 -0
  67. package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
  68. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
  69. package/dist/terrain/terrain-picking-pass.js +67 -0
  70. package/{typed → dist}/terrain/utils.d.ts +1 -0
  71. package/{typed → dist}/terrain/utils.d.ts.map +1 -1
  72. package/dist/terrain/utils.js +25 -0
  73. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  74. package/dist/utils/debug.js +50 -0
  75. package/dist/utils/projection-utils.js +153 -0
  76. package/dist/utils/syntax-tags.d.ts +6 -0
  77. package/dist/utils/syntax-tags.d.ts.map +1 -0
  78. package/dist/utils/syntax-tags.js +5 -0
  79. package/dist.min.js +918 -1254
  80. package/package.json +19 -16
  81. package/src/brushing/shader-module.ts +4 -3
  82. package/src/clip/clip-extension.ts +10 -9
  83. package/src/collision-filter/collision-filter-effect.ts +35 -31
  84. package/src/collision-filter/collision-filter-pass.ts +7 -13
  85. package/src/collision-filter/shader-module.ts +6 -4
  86. package/src/data-filter/aggregator.ts +8 -13
  87. package/src/data-filter/data-filter-extension.ts +181 -56
  88. package/src/data-filter/shader-module.ts +132 -37
  89. package/src/fill-style/fill-style-extension.ts +4 -5
  90. package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
  91. package/src/mask/mask-effect.ts +30 -20
  92. package/src/mask/mask-pass.ts +22 -18
  93. package/src/mask/shader-module.ts +7 -6
  94. package/src/path-style/path-style-extension.ts +1 -0
  95. package/src/terrain/shader-module.ts +14 -13
  96. package/src/terrain/terrain-cover.ts +2 -1
  97. package/src/terrain/terrain-effect.ts +19 -23
  98. package/src/terrain/terrain-pass.ts +37 -37
  99. package/src/terrain/terrain-picking-pass.ts +19 -25
  100. package/src/terrain/utils.ts +13 -7
  101. package/src/utils/debug.ts +1 -2
  102. package/src/utils/syntax-tags.ts +5 -0
  103. package/dist/es5/brushing/brushing-extension.js +0 -108
  104. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  105. package/dist/es5/brushing/shader-module.js +0 -50
  106. package/dist/es5/brushing/shader-module.js.map +0 -1
  107. package/dist/es5/clip/clip-extension.js +0 -98
  108. package/dist/es5/clip/clip-extension.js.map +0 -1
  109. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  110. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  111. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  112. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  113. package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
  114. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  115. package/dist/es5/collision-filter/shader-module.js +0 -39
  116. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  117. package/dist/es5/data-filter/aggregator.js +0 -79
  118. package/dist/es5/data-filter/aggregator.js.map +0 -1
  119. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  120. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  121. package/dist/es5/data-filter/shader-module.js +0 -122
  122. package/dist/es5/data-filter/shader-module.js.map +0 -1
  123. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  124. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  125. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  126. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  127. package/dist/es5/fp64/fp64-extension.js +0 -55
  128. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  129. package/dist/es5/fp64/project64.glsl.js +0 -9
  130. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  131. package/dist/es5/fp64/project64.js +0 -52
  132. package/dist/es5/fp64/project64.js.map +0 -1
  133. package/dist/es5/index.js +0 -88
  134. package/dist/es5/index.js.map +0 -1
  135. package/dist/es5/mask/mask-effect.js +0 -279
  136. package/dist/es5/mask/mask-effect.js.map +0 -1
  137. package/dist/es5/mask/mask-extension.js +0 -113
  138. package/dist/es5/mask/mask-extension.js.map +0 -1
  139. package/dist/es5/mask/mask-pass.js +0 -106
  140. package/dist/es5/mask/mask-pass.js.map +0 -1
  141. package/dist/es5/mask/shader-module.js +0 -38
  142. package/dist/es5/mask/shader-module.js.map +0 -1
  143. package/dist/es5/path-style/path-style-extension.js +0 -169
  144. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  145. package/dist/es5/path-style/shaders.glsl.js +0 -25
  146. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  147. package/dist/es5/terrain/height-map-builder.js +0 -111
  148. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  149. package/dist/es5/terrain/shader-module.js +0 -86
  150. package/dist/es5/terrain/shader-module.js.map +0 -1
  151. package/dist/es5/terrain/terrain-cover.js +0 -256
  152. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  153. package/dist/es5/terrain/terrain-effect.js +0 -326
  154. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  155. package/dist/es5/terrain/terrain-extension.js +0 -94
  156. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  157. package/dist/es5/terrain/terrain-pass.js +0 -121
  158. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  159. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  160. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  161. package/dist/es5/terrain/utils.js +0 -35
  162. package/dist/es5/terrain/utils.js.map +0 -1
  163. package/dist/es5/utils/debug.js +0 -71
  164. package/dist/es5/utils/debug.js.map +0 -1
  165. package/dist/es5/utils/projection-utils.js +0 -168
  166. package/dist/es5/utils/projection-utils.js.map +0 -1
  167. package/dist/esm/brushing/brushing-extension.js +0 -68
  168. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  169. package/dist/esm/brushing/shader-module.js +0 -103
  170. package/dist/esm/brushing/shader-module.js.map +0 -1
  171. package/dist/esm/clip/clip-extension.js +0 -86
  172. package/dist/esm/clip/clip-extension.js.map +0 -1
  173. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  174. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  175. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  176. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  177. package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
  178. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  179. package/dist/esm/collision-filter/shader-module.js +0 -104
  180. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  181. package/dist/esm/data-filter/aggregator.js.map +0 -1
  182. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  183. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  184. package/dist/esm/data-filter/shader-module.js +0 -164
  185. package/dist/esm/data-filter/shader-module.js.map +0 -1
  186. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  187. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  188. package/dist/esm/fill-style/shaders.glsl.js +0 -108
  189. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  190. package/dist/esm/fp64/fp64-extension.js +0 -20
  191. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  192. package/dist/esm/fp64/project64.glsl.js +0 -82
  193. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  194. package/dist/esm/fp64/project64.js +0 -43
  195. package/dist/esm/fp64/project64.js.map +0 -1
  196. package/dist/esm/index.js +0 -11
  197. package/dist/esm/index.js.map +0 -1
  198. package/dist/esm/mask/mask-effect.js +0 -228
  199. package/dist/esm/mask/mask-effect.js.map +0 -1
  200. package/dist/esm/mask/mask-extension.js +0 -83
  201. package/dist/esm/mask/mask-extension.js.map +0 -1
  202. package/dist/esm/mask/mask-pass.js +0 -58
  203. package/dist/esm/mask/mask-pass.js.map +0 -1
  204. package/dist/esm/mask/shader-module.js +0 -84
  205. package/dist/esm/mask/shader-module.js.map +0 -1
  206. package/dist/esm/path-style/path-style-extension.js +0 -130
  207. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  208. package/dist/esm/path-style/shaders.glsl.js +0 -84
  209. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  210. package/dist/esm/terrain/height-map-builder.js +0 -86
  211. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  212. package/dist/esm/terrain/shader-module.js +0 -127
  213. package/dist/esm/terrain/shader-module.js.map +0 -1
  214. package/dist/esm/terrain/terrain-cover.js +0 -212
  215. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  216. package/dist/esm/terrain/terrain-effect.js +0 -219
  217. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  218. package/dist/esm/terrain/terrain-extension.js +0 -59
  219. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  220. package/dist/esm/terrain/terrain-pass.js +0 -71
  221. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  222. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  223. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  224. package/dist/esm/terrain/utils.js +0 -19
  225. package/dist/esm/terrain/utils.js.map +0 -1
  226. package/dist/esm/utils/debug.js +0 -61
  227. package/dist/esm/utils/debug.js.map +0 -1
  228. package/dist/esm/utils/projection-utils.js +0 -134
  229. package/dist/esm/utils/projection-utils.js.map +0 -1
  230. package/typed/collision-filter/collision-filter-effect.d.ts.map +0 -1
  231. package/typed/collision-filter/collision-filter-pass.d.ts.map +0 -1
  232. package/typed/data-filter/aggregator.d.ts.map +0 -1
  233. package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
  234. package/typed/data-filter/shader-module.d.ts +0 -9
  235. package/typed/data-filter/shader-module.d.ts.map +0 -1
  236. package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
  237. package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
  238. package/typed/index.d.ts +0 -19
  239. package/typed/index.d.ts.map +0 -1
  240. package/typed/mask/mask-effect.d.ts.map +0 -1
  241. package/typed/mask/mask-pass.d.ts +0 -19
  242. package/typed/mask/mask-pass.d.ts.map +0 -1
  243. package/typed/terrain/height-map-builder.d.ts.map +0 -1
  244. package/typed/terrain/shader-module.d.ts.map +0 -1
  245. package/typed/terrain/terrain-cover.d.ts.map +0 -1
  246. package/typed/terrain/terrain-effect.d.ts.map +0 -1
  247. package/typed/terrain/terrain-pass.d.ts +0 -11
  248. package/typed/terrain/terrain-pass.d.ts.map +0 -1
  249. package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
  250. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  251. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  252. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  253. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  254. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  255. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  256. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  257. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  258. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  259. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  260. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  261. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  262. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  263. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  264. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  265. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  266. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  267. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  268. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  269. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  270. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  271. /package/{typed → dist}/utils/debug.d.ts +0 -0
  272. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  273. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -0,0 +1,192 @@
1
+ import { log } from '@deck.gl/core';
2
+ import { equals } from '@math.gl/core';
3
+ import MaskPass from "./mask-pass.js";
4
+ import { joinLayerBounds, getRenderBounds, makeViewport } from "../utils/projection-utils.js";
5
+ // Class to manage mask effect
6
+ export default class MaskEffect {
7
+ constructor() {
8
+ this.id = 'mask-effect';
9
+ this.props = null;
10
+ this.useInPicking = true;
11
+ this.order = 0;
12
+ this.channels = [];
13
+ this.masks = null;
14
+ }
15
+ setup({ device }) {
16
+ this.dummyMaskMap = device.createTexture({
17
+ width: 1,
18
+ height: 1
19
+ });
20
+ this.maskPass = new MaskPass(device, { id: 'default-mask' });
21
+ this.maskMap = this.maskPass.maskMap;
22
+ }
23
+ preRender({ layers, layerFilter, viewports, onViewportActive, views, isPicking }) {
24
+ let didRender = false;
25
+ if (isPicking) {
26
+ // Do not update on picking pass
27
+ return { didRender };
28
+ }
29
+ const maskLayers = layers.filter(l => l.props.visible && l.props.operation.includes('mask'));
30
+ if (maskLayers.length === 0) {
31
+ this.masks = null;
32
+ this.channels.length = 0;
33
+ return { didRender };
34
+ }
35
+ this.masks = {};
36
+ // Map layers to channels
37
+ const channelMap = this._sortMaskChannels(maskLayers);
38
+ // TODO - support multiple views
39
+ const viewport = viewports[0];
40
+ const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);
41
+ if (viewport.resolution !== undefined) {
42
+ log.warn('MaskExtension is not supported in GlobeView')();
43
+ return { didRender };
44
+ }
45
+ for (const maskId in channelMap) {
46
+ const result = this._renderChannel(channelMap[maskId], {
47
+ layerFilter,
48
+ onViewportActive,
49
+ views,
50
+ viewport,
51
+ viewportChanged
52
+ });
53
+ didRender ||= result;
54
+ }
55
+ // debugFBO(this.maskMap, {opaque: true});
56
+ return { didRender };
57
+ }
58
+ /* eslint-disable-next-line complexity */
59
+ _renderChannel(channelInfo, { layerFilter, onViewportActive, views, viewport, viewportChanged }) {
60
+ let didRender = false;
61
+ const oldChannelInfo = this.channels[channelInfo.index];
62
+ if (!oldChannelInfo) {
63
+ return didRender;
64
+ }
65
+ const maskChanged =
66
+ // If a channel is new
67
+ channelInfo === oldChannelInfo ||
68
+ // If sublayers have changed
69
+ channelInfo.layers.length !== oldChannelInfo.layers.length ||
70
+ channelInfo.layers.some((layer, i) =>
71
+ // Layer instance is updated
72
+ // Layer props might have changed
73
+ // Undetermined props could have an effect on the output geometry of a mask layer,
74
+ // for example getRadius+updateTriggers, radiusScale, modelMatrix
75
+ layer !== oldChannelInfo.layers[i] ||
76
+ // Some prop is in transition
77
+ layer.props.transitions) ||
78
+ // If a sublayer's positions have been updated, the cached bounds will change shallowly
79
+ channelInfo.layerBounds.some((b, i) => b !== oldChannelInfo.layerBounds[i]);
80
+ channelInfo.bounds = oldChannelInfo.bounds;
81
+ channelInfo.maskBounds = oldChannelInfo.maskBounds;
82
+ this.channels[channelInfo.index] = channelInfo;
83
+ if (maskChanged || viewportChanged) {
84
+ // Recalculate mask bounds
85
+ this.lastViewport = viewport;
86
+ const layerBounds = joinLayerBounds(channelInfo.layers, viewport);
87
+ channelInfo.bounds = layerBounds && getRenderBounds(layerBounds, viewport);
88
+ if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {
89
+ // Rerender mask FBO
90
+ const { maskPass, maskMap } = this;
91
+ const maskViewport = layerBounds &&
92
+ makeViewport({
93
+ bounds: channelInfo.bounds,
94
+ viewport,
95
+ width: maskMap.width,
96
+ height: maskMap.height,
97
+ border: 1
98
+ });
99
+ channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];
100
+ // @ts-ignore (2532) This method is only called from preRender where maskPass is defined
101
+ maskPass.render({
102
+ pass: 'mask',
103
+ channel: channelInfo.index,
104
+ layers: channelInfo.layers,
105
+ layerFilter,
106
+ viewports: maskViewport ? [maskViewport] : [],
107
+ onViewportActive,
108
+ views,
109
+ moduleParameters: {
110
+ devicePixelRatio: 1
111
+ }
112
+ });
113
+ didRender = true;
114
+ }
115
+ }
116
+ // @ts-ignore (2532) This method is only called from preRender where masks is defined
117
+ this.masks[channelInfo.id] = {
118
+ index: channelInfo.index,
119
+ bounds: channelInfo.maskBounds,
120
+ coordinateOrigin: channelInfo.coordinateOrigin,
121
+ coordinateSystem: channelInfo.coordinateSystem
122
+ };
123
+ return didRender;
124
+ }
125
+ /**
126
+ * Find a channel to render each mask into
127
+ * If a maskId already exists, diff and update the existing channel
128
+ * Otherwise replace a removed mask
129
+ * Otherwise create a new channel
130
+ * Returns a map from mask layer id to channel info
131
+ */
132
+ _sortMaskChannels(maskLayers) {
133
+ const channelMap = {};
134
+ let channelCount = 0;
135
+ for (const layer of maskLayers) {
136
+ const { id } = layer.root;
137
+ let channelInfo = channelMap[id];
138
+ if (!channelInfo) {
139
+ if (++channelCount > 4) {
140
+ log.warn('Too many mask layers. The max supported is 4')();
141
+ continue; // eslint-disable-line no-continue
142
+ }
143
+ channelInfo = {
144
+ id,
145
+ index: this.channels.findIndex(c => c?.id === id),
146
+ layers: [],
147
+ layerBounds: [],
148
+ coordinateOrigin: layer.root.props.coordinateOrigin,
149
+ coordinateSystem: layer.root.props.coordinateSystem
150
+ };
151
+ channelMap[id] = channelInfo;
152
+ }
153
+ channelInfo.layers.push(layer);
154
+ channelInfo.layerBounds.push(layer.getBounds());
155
+ }
156
+ for (let i = 0; i < 4; i++) {
157
+ const channelInfo = this.channels[i];
158
+ if (!channelInfo || !(channelInfo.id in channelMap)) {
159
+ // The mask id at this channel no longer exists
160
+ this.channels[i] = null;
161
+ }
162
+ }
163
+ for (const maskId in channelMap) {
164
+ const channelInfo = channelMap[maskId];
165
+ if (channelInfo.index < 0) {
166
+ channelInfo.index = this.channels.findIndex(c => !c);
167
+ this.channels[channelInfo.index] = channelInfo;
168
+ }
169
+ }
170
+ return channelMap;
171
+ }
172
+ getModuleParameters() {
173
+ return {
174
+ maskMap: this.masks ? this.maskMap : this.dummyMaskMap,
175
+ maskChannels: this.masks
176
+ };
177
+ }
178
+ cleanup() {
179
+ if (this.dummyMaskMap) {
180
+ this.dummyMaskMap.delete();
181
+ this.dummyMaskMap = undefined;
182
+ }
183
+ if (this.maskPass) {
184
+ this.maskPass.delete();
185
+ this.maskPass = undefined;
186
+ this.maskMap = undefined;
187
+ }
188
+ this.lastViewport = undefined;
189
+ this.masks = null;
190
+ this.channels.length = 0;
191
+ }
192
+ }
@@ -0,0 +1,57 @@
1
+ import { COORDINATE_SYSTEM, LayerExtension, log } from '@deck.gl/core';
2
+ import mask from "./shader-module.js";
3
+ import MaskEffect from "./mask-effect.js";
4
+ const defaultProps = {
5
+ maskId: '',
6
+ maskByInstance: undefined,
7
+ maskInverted: false
8
+ };
9
+ /** Allows layers to show/hide objects by a geofence. */
10
+ export default class MaskExtension extends LayerExtension {
11
+ static { this.defaultProps = defaultProps; }
12
+ static { this.extensionName = 'MaskExtension'; }
13
+ initializeState() {
14
+ this.context.deck?._addDefaultEffect(new MaskEffect());
15
+ }
16
+ getShaders() {
17
+ // Infer by geometry if 'maskByInstance' prop isn't explictly set
18
+ let maskByInstance = 'instancePositions' in this.getAttributeManager().attributes;
19
+ // Users can override by setting the `maskByInstance` prop
20
+ if (this.props.maskByInstance !== undefined) {
21
+ maskByInstance = Boolean(this.props.maskByInstance);
22
+ }
23
+ this.state.maskByInstance = maskByInstance;
24
+ return {
25
+ modules: [mask]
26
+ };
27
+ }
28
+ /* eslint-disable camelcase */
29
+ draw({ uniforms, context, moduleParameters }) {
30
+ uniforms.mask_maskByInstance = this.state.maskByInstance;
31
+ const { maskId, maskInverted } = this.props;
32
+ const { maskChannels } = moduleParameters;
33
+ const { viewport } = context;
34
+ if (maskChannels && maskChannels[maskId]) {
35
+ const { index, bounds, coordinateOrigin: fromCoordinateOrigin } = maskChannels[maskId];
36
+ let { coordinateSystem: fromCoordinateSystem } = maskChannels[maskId];
37
+ uniforms.mask_enabled = true;
38
+ uniforms.mask_channel = index;
39
+ uniforms.mask_inverted = maskInverted;
40
+ if (fromCoordinateSystem === COORDINATE_SYSTEM.DEFAULT) {
41
+ fromCoordinateSystem = viewport.isGeospatial
42
+ ? COORDINATE_SYSTEM.LNGLAT
43
+ : COORDINATE_SYSTEM.CARTESIAN;
44
+ }
45
+ const opts = { modelMatrix: null, fromCoordinateOrigin, fromCoordinateSystem };
46
+ const bl = this.projectPosition([bounds[0], bounds[1], 0], opts);
47
+ const tr = this.projectPosition([bounds[2], bounds[3], 0], opts);
48
+ uniforms.mask_bounds = [bl[0], bl[1], tr[0], tr[1]];
49
+ }
50
+ else {
51
+ if (maskId) {
52
+ log.warn(`Could not find a mask layer with id: ${maskId}`)();
53
+ }
54
+ uniforms.mask_enabled = false;
55
+ }
56
+ }
57
+ }
@@ -0,0 +1,61 @@
1
+ import type { Device, Framebuffer, Texture } from '@luma.gl/core';
2
+ import { Layer, _LayersPass as LayersPass, LayersPassRenderOptions, Viewport } from '@deck.gl/core';
3
+ type MaskPassRenderOptions = LayersPassRenderOptions & {
4
+ /** The channel to render into, 0:red, 1:green, 2:blue, 3:alpha */
5
+ channel: 0 | 1 | 2 | 3;
6
+ };
7
+ export default class MaskPass extends LayersPass {
8
+ maskMap: Texture;
9
+ fbo: Framebuffer;
10
+ constructor(device: Device, props: {
11
+ id: string;
12
+ mapSize?: number;
13
+ });
14
+ render(options: MaskPassRenderOptions): void;
15
+ protected getLayerParameters(layer: Layer<{}>, layerIndex: number, viewport: Viewport): {
16
+ cullMode?: import("@luma.gl/core").CullMode | undefined;
17
+ frontFace?: import("@luma.gl/core").FrontFace | undefined;
18
+ depthBias?: number | undefined;
19
+ depthBiasSlopeScale?: number | undefined;
20
+ depthBiasClamp?: number | undefined;
21
+ unclippedDepth?: boolean | undefined;
22
+ provokingVertex?: "first" | "last" | undefined;
23
+ polygonMode?: "fill" | "line" | undefined;
24
+ polygonOffsetLine?: boolean | undefined;
25
+ clipDistance0?: boolean | undefined;
26
+ clipDistance1?: boolean | undefined;
27
+ clipDistance2?: boolean | undefined;
28
+ clipDistance3?: boolean | undefined;
29
+ clipDistance4?: boolean | undefined;
30
+ clipDistance5?: boolean | undefined;
31
+ clipDistance6?: boolean | undefined;
32
+ clipDistance7?: boolean | undefined;
33
+ topology?: import("@luma.gl/core").PrimitiveTopology | undefined;
34
+ stripIndexFormat?: import("@luma.gl/core").IndexFormat | undefined;
35
+ depthWriteEnabled?: boolean | undefined;
36
+ depthCompare?: import("@luma.gl/core").CompareFunction | undefined;
37
+ depthFormat?: import("@luma.gl/core").DepthStencilTextureFormat | undefined;
38
+ stencilReadMask?: number | undefined;
39
+ stencilWriteMask?: number | undefined;
40
+ stencilCompare?: import("@luma.gl/core").CompareFunction | undefined;
41
+ stencilPassOperation?: import("@luma.gl/core").StencilOperation | undefined;
42
+ stencilFailOperation?: import("@luma.gl/core").StencilOperation | undefined;
43
+ stencilDepthFailOperation?: import("@luma.gl/core").StencilOperation | undefined;
44
+ blendColorOperation?: import("@luma.gl/core").BlendOperation | undefined;
45
+ blendColorSrcFactor?: import("@luma.gl/core").BlendFactor | undefined;
46
+ blendColorDstFactor?: import("@luma.gl/core").BlendFactor | undefined;
47
+ blendAlphaOperation?: import("@luma.gl/core").BlendOperation | undefined;
48
+ blendAlphaSrcFactor?: import("@luma.gl/core").BlendFactor | undefined;
49
+ blendAlphaDstFactor?: import("@luma.gl/core").BlendFactor | undefined;
50
+ colorMask?: number | undefined;
51
+ sampleCount?: number | undefined;
52
+ sampleMask?: number | undefined;
53
+ sampleAlphaToCoverageEnabled?: boolean | undefined;
54
+ blend: boolean;
55
+ depthTest: boolean;
56
+ };
57
+ shouldDrawLayer(layer: any): any;
58
+ delete(): void;
59
+ }
60
+ export {};
61
+ //# sourceMappingURL=mask-pass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mask-pass.d.ts","sourceRoot":"","sources":["../../src/mask/mask-pass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,MAAM,EAAE,WAAW,EAA4B,OAAO,EAAC,MAAM,eAAe,CAAC;AAC1F,OAAO,EAAC,KAAK,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAElG,KAAK,qBAAqB,GAAG,uBAAuB,GAAG;IACrD,kEAAkE;IAClE,OAAO,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;CACxB,CAAC;AAWF,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;IAC9C,OAAO,EAAE,OAAO,CAAC;IACjB,GAAG,EAAE,WAAW,CAAC;gBAEL,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE;QAAC,EAAE,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAA;KAAC;IAyBjE,MAAM,CAAC,OAAO,EAAE,qBAAqB;IAMrC,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,CAAC,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IASrF,eAAe,CAAC,KAAK,KAAA;IAIrB,MAAM;CAIP"}
@@ -0,0 +1,52 @@
1
+ import { _LayersPass as LayersPass } from '@deck.gl/core';
2
+ const MASK_BLENDING = {
3
+ blendColorOperation: 'subtract',
4
+ blendColorSrcFactor: 'zero',
5
+ blendColorDstFactor: 'one',
6
+ blendAlphaOperation: 'subtract',
7
+ blendAlphaSrcFactor: 'zero',
8
+ blendAlphaDstFactor: 'one'
9
+ };
10
+ export default class MaskPass extends LayersPass {
11
+ constructor(device, props) {
12
+ super(device, props);
13
+ const { mapSize = 2048 } = props;
14
+ this.maskMap = device.createTexture({
15
+ format: 'rgba8unorm',
16
+ width: mapSize,
17
+ height: mapSize,
18
+ sampler: {
19
+ minFilter: 'linear',
20
+ magFilter: 'linear',
21
+ addressModeU: 'clamp-to-edge',
22
+ addressModeV: 'clamp-to-edge'
23
+ }
24
+ });
25
+ this.fbo = device.createFramebuffer({
26
+ id: 'maskmap',
27
+ width: mapSize,
28
+ height: mapSize,
29
+ colorAttachments: [this.maskMap]
30
+ });
31
+ }
32
+ render(options) {
33
+ const colorMask = 2 ** options.channel;
34
+ const clearColor = [255, 255, 255, 255];
35
+ super.render({ ...options, clearColor, colorMask, target: this.fbo, pass: 'mask' });
36
+ }
37
+ getLayerParameters(layer, layerIndex, viewport) {
38
+ return {
39
+ ...layer.props.parameters,
40
+ blend: true,
41
+ depthTest: false,
42
+ ...MASK_BLENDING
43
+ };
44
+ }
45
+ shouldDrawLayer(layer) {
46
+ return layer.props.operation.includes('mask');
47
+ }
48
+ delete() {
49
+ this.fbo.delete();
50
+ this.maskMap.delete();
51
+ }
52
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/mask/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAoE3C,KAAK,kBAAkB,GAAG;IACxB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC;;AAYF,wBAOsC"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/mask/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAqE3C,KAAK,kBAAkB,GAAG;IACxB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC;;AAYF,wBAOsC"}
@@ -0,0 +1,77 @@
1
+ import { project } from '@deck.gl/core';
2
+ import { glsl } from "../utils/syntax-tags.js";
3
+ const vs = `
4
+ uniform vec4 mask_bounds;
5
+ uniform bool mask_maskByInstance;
6
+ vec2 mask_getCoords(vec4 position) {
7
+ return (position.xy - mask_bounds.xy) / (mask_bounds.zw - mask_bounds.xy);
8
+ }
9
+ `;
10
+ const fs = `
11
+ uniform sampler2D mask_texture;
12
+ uniform int mask_channel;
13
+ uniform bool mask_enabled;
14
+ uniform bool mask_inverted;
15
+ bool mask_isInBounds(vec2 texCoords) {
16
+ if (!mask_enabled) {
17
+ return true;
18
+ }
19
+ vec4 maskColor = texture(mask_texture, texCoords);
20
+ float maskValue = 1.0;
21
+ if (mask_channel == 0) {
22
+ maskValue = maskColor.r;
23
+ } else if (mask_channel == 1) {
24
+ maskValue = maskColor.g;
25
+ } else if (mask_channel == 2) {
26
+ maskValue = maskColor.b;
27
+ } else if (mask_channel == 3) {
28
+ maskValue = maskColor.a;
29
+ }
30
+ if (mask_inverted) {
31
+ return maskValue >= 0.5;
32
+ } else {
33
+ return maskValue < 0.5;
34
+ }
35
+ }
36
+ `;
37
+ const inject = {
38
+ 'vs:#decl': `
39
+ out vec2 mask_texCoords;
40
+ `,
41
+ 'vs:#main-end': `
42
+ vec4 mask_common_position;
43
+ if (mask_maskByInstance) {
44
+ mask_common_position = project_position(vec4(geometry.worldPosition, 1.0));
45
+ } else {
46
+ mask_common_position = geometry.position;
47
+ }
48
+ mask_texCoords = mask_getCoords(mask_common_position);
49
+ `,
50
+ 'fs:#decl': `
51
+ in vec2 mask_texCoords;
52
+ `,
53
+ 'fs:#main-start': `
54
+ if (mask_enabled) {
55
+ bool mask = mask_isInBounds(mask_texCoords);
56
+ fragColor = texture(mask_texture, mask_texCoords);
57
+ if (!mask) discard;
58
+ }
59
+ `
60
+ };
61
+ /* eslint-disable camelcase */
62
+ const getMaskUniforms = (opts) => {
63
+ if (opts && 'maskMap' in opts) {
64
+ return {
65
+ mask_texture: opts.maskMap
66
+ };
67
+ }
68
+ return {};
69
+ };
70
+ export default {
71
+ name: 'mask',
72
+ dependencies: [project],
73
+ vs,
74
+ fs,
75
+ inject,
76
+ getUniforms: getMaskUniforms
77
+ };
@@ -1 +1 @@
1
- {"version":3,"file":"path-style-extension.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAgC,MAAM,eAAe,CAAC;AAI5E,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AAUnF,MAAM,MAAM,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;;OAGG;IACH,YAAY,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACpC;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,KAAK,yBAAyB,GAAG;IAC/B;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,MAAM,EAAE,OAAO,CAAC;IAChB;;;OAGG;IACH,iBAAiB,EAAE,OAAO,CAAC;CAC5B,CAAC;AAEF,kGAAkG;AAClG,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EACV,IAAY,EACZ,MAAc,EACd,iBAAyB,EAC1B,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAI1C,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAiBtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAgC5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACxD,SAAS,EAAE,IAAI;IAgBjB,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE;CAoB5F"}
1
+ {"version":3,"file":"path-style-extension.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAgC,MAAM,eAAe,CAAC;AAI5E,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AAUnF,MAAM,MAAM,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;;OAGG;IACH,YAAY,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACpC;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,KAAK,yBAAyB,GAAG;IAC/B;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,MAAM,EAAE,OAAO,CAAC;IAChB;;;OAGG;IACH,iBAAiB,EAAE,OAAO,CAAC;CAC5B,CAAC;AAEF,kGAAkG;AAClG,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EACV,IAAY,EACZ,MAAc,EACd,iBAAyB,EAC1B,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAI1C,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAiBtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAgC5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACxD,SAAS,EAAE,IAAI;IAgBjB,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE;CAqB5F"}
@@ -0,0 +1,112 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { LayerExtension, _mergeShaders as mergeShaders } from '@deck.gl/core';
21
+ import { vec3 } from '@math.gl/core';
22
+ import { dashShaders, offsetShaders } from "./shaders.glsl.js";
23
+ const defaultProps = {
24
+ getDashArray: { type: 'accessor', value: [0, 0] },
25
+ getOffset: { type: 'accessor', value: 0 },
26
+ dashJustified: false,
27
+ dashGapPickable: false
28
+ };
29
+ /** Adds selected features to the `PathLayer` and composite layers that render the `PathLayer`. */
30
+ export default class PathStyleExtension extends LayerExtension {
31
+ static { this.defaultProps = defaultProps; }
32
+ static { this.extensionName = 'PathStyleExtension'; }
33
+ constructor({ dash = false, offset = false, highPrecisionDash = false } = {}) {
34
+ super({ dash: dash || highPrecisionDash, offset, highPrecisionDash });
35
+ }
36
+ isEnabled(layer) {
37
+ return 'pathTesselator' in layer.state;
38
+ }
39
+ getShaders(extension) {
40
+ if (!extension.isEnabled(this)) {
41
+ return null;
42
+ }
43
+ // Merge shader injection
44
+ let result = {};
45
+ if (extension.opts.dash) {
46
+ result = mergeShaders(result, dashShaders);
47
+ }
48
+ if (extension.opts.offset) {
49
+ result = mergeShaders(result, offsetShaders);
50
+ }
51
+ return result;
52
+ }
53
+ initializeState(context, extension) {
54
+ const attributeManager = this.getAttributeManager();
55
+ if (!attributeManager || !extension.isEnabled(this)) {
56
+ // This extension only works with the PathLayer
57
+ return;
58
+ }
59
+ if (extension.opts.dash) {
60
+ attributeManager.addInstanced({
61
+ instanceDashArrays: { size: 2, accessor: 'getDashArray' },
62
+ instanceDashOffsets: extension.opts.highPrecisionDash
63
+ ? {
64
+ size: 1,
65
+ accessor: 'getPath',
66
+ transform: extension.getDashOffsets.bind(this)
67
+ }
68
+ : {
69
+ size: 1,
70
+ update: attribute => {
71
+ attribute.constant = true;
72
+ attribute.value = [0];
73
+ }
74
+ }
75
+ });
76
+ }
77
+ if (extension.opts.offset) {
78
+ attributeManager.addInstanced({
79
+ instanceOffsets: { size: 1, accessor: 'getOffset' }
80
+ });
81
+ }
82
+ }
83
+ updateState(params, extension) {
84
+ if (!extension.isEnabled(this)) {
85
+ return;
86
+ }
87
+ const uniforms = {};
88
+ if (extension.opts.dash) {
89
+ uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
90
+ uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
91
+ }
92
+ this.state.model?.setUniforms(uniforms);
93
+ }
94
+ getDashOffsets(path) {
95
+ const result = [0];
96
+ const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
97
+ const isNested = Array.isArray(path[0]);
98
+ const geometrySize = isNested ? path.length : path.length / positionSize;
99
+ let p;
100
+ let prevP;
101
+ for (let i = 0; i < geometrySize - 1; i++) {
102
+ p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
103
+ p = this.projectPosition(p);
104
+ if (i > 0) {
105
+ result[i] = result[i - 1] + vec3.dist(prevP, p);
106
+ }
107
+ prevP = p;
108
+ }
109
+ result[geometrySize - 1] = 0;
110
+ return result;
111
+ }
112
+ }
@@ -0,0 +1,86 @@
1
+ export const dashShaders = {
2
+ inject: {
3
+ 'vs:#decl': `
4
+ in vec2 instanceDashArrays;
5
+ in float instanceDashOffsets;
6
+ out vec2 vDashArray;
7
+ out float vDashOffset;
8
+ `,
9
+ 'vs:#main-end': `
10
+ vDashArray = instanceDashArrays;
11
+ vDashOffset = instanceDashOffsets / width.x;
12
+ `,
13
+ 'fs:#decl': `
14
+ uniform float dashAlignMode;
15
+ uniform float capType;
16
+ uniform bool dashGapPickable;
17
+ in vec2 vDashArray;
18
+ in float vDashOffset;
19
+ `,
20
+ // if given position is in the gap part of the dashed line
21
+ // dashArray.x: solid stroke length, relative to width
22
+ // dashArray.y: gap length, relative to width
23
+ // alignMode:
24
+ // 0 - no adjustment
25
+ // o---- ---- ---- ---- o---- -o---- ---- o
26
+ // 1 - stretch to fit, draw half dash at each end for nicer joints
27
+ // o-- ---- ---- ---- --o-- --o-- ---- --o
28
+ 'fs:#main-start': `
29
+ float solidLength = vDashArray.x;
30
+ float gapLength = vDashArray.y;
31
+ float unitLength = solidLength + gapLength;
32
+ float offset;
33
+ if (unitLength > 0.0) {
34
+ if (dashAlignMode == 0.0) {
35
+ offset = vDashOffset;
36
+ } else {
37
+ unitLength = vPathLength / round(vPathLength / unitLength);
38
+ offset = solidLength / 2.0;
39
+ }
40
+ float unitOffset = mod(vPathPosition.y + offset, unitLength);
41
+ if (gapLength > 0.0 && unitOffset > solidLength) {
42
+ if (capType <= 0.5) {
43
+ if (!(dashGapPickable && bool(picking.isActive))) {
44
+ discard;
45
+ }
46
+ } else {
47
+ float distToEnd = length(vec2(
48
+ min(unitOffset - solidLength, unitLength - unitOffset),
49
+ vPathPosition.x
50
+ ));
51
+ if (distToEnd > 1.0) {
52
+ if (!(dashGapPickable && bool(picking.isActive))) {
53
+ discard;
54
+ }
55
+ }
56
+ }
57
+ }
58
+ }
59
+ `
60
+ }
61
+ };
62
+ export const offsetShaders = {
63
+ inject: {
64
+ 'vs:#decl': `
65
+ in float instanceOffsets;
66
+ `,
67
+ 'vs:DECKGL_FILTER_SIZE': `
68
+ float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;
69
+ size *= offsetWidth;
70
+ `,
71
+ 'vs:#main-end': `
72
+ float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;
73
+ float offsetDir = sign(instanceOffsets);
74
+ vPathPosition.x = (vPathPosition.x + offsetDir) * offsetWidth - offsetDir;
75
+ vPathPosition.y *= offsetWidth;
76
+ vPathLength *= offsetWidth;
77
+ `,
78
+ 'fs:#main-start': `
79
+ float isInside;
80
+ isInside = step(-1.0, vPathPosition.x) * step(vPathPosition.x, 1.0);
81
+ if (isInside == 0.0) {
82
+ discard;
83
+ }
84
+ `
85
+ }
86
+ };
@@ -1,5 +1,5 @@
1
1
  import { Device, Framebuffer } from '@luma.gl/core';
2
- import { Bounds } from '../utils/projection-utils';
2
+ import { Bounds } from "../utils/projection-utils.js";
3
3
  import type { Viewport, Layer } from '@deck.gl/core';
4
4
  /**
5
5
  * Manages the lifecycle of the height map (a framebuffer that encodes elevation).
@@ -0,0 +1 @@
1
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