@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/{typed → dist}/brushing/shader-module.d.ts +1 -1
  3. package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/brushing/shader-module.js +92 -0
  5. package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
  6. package/dist/clip/clip-extension.js +117 -0
  7. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +4 -2
  8. package/dist/collision-filter/collision-filter-effect.d.ts.map +1 -0
  9. package/dist/collision-filter/collision-filter-effect.js +194 -0
  10. package/dist/collision-filter/collision-filter-extension.js +49 -0
  11. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +3 -2
  12. package/dist/collision-filter/collision-filter-pass.d.ts.map +1 -0
  13. package/dist/collision-filter/collision-filter-pass.js +23 -0
  14. package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
  15. package/dist/collision-filter/shader-module.js +87 -0
  16. package/dist/data-filter/aggregator.d.ts.map +1 -0
  17. package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
  18. package/{typed → dist}/data-filter/data-filter-extension.d.ts +39 -7
  19. package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
  20. package/dist/data-filter/data-filter-extension.js +256 -0
  21. package/dist/data-filter/shader-module.d.ts +39 -0
  22. package/dist/data-filter/shader-module.d.ts.map +1 -0
  23. package/dist/data-filter/shader-module.js +199 -0
  24. package/dist/dist.dev.js +2667 -11058
  25. package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
  26. package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
  27. package/dist/fill-style/fill-style-extension.js +116 -0
  28. package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
  29. package/dist/fill-style/shader-module.d.ts.map +1 -0
  30. package/dist/fill-style/shader-module.js +96 -0
  31. package/dist/fp64/fp64-extension.js +35 -0
  32. package/dist/fp64/project64.glsl.js +81 -0
  33. package/dist/fp64/project64.js +50 -0
  34. package/dist/index.cjs +2795 -0
  35. package/dist/index.cjs.map +7 -0
  36. package/dist/index.d.ts +19 -0
  37. package/dist/index.d.ts.map +1 -0
  38. package/dist/index.js +11 -0
  39. package/{typed → dist}/mask/mask-effect.d.ts +6 -5
  40. package/dist/mask/mask-effect.d.ts.map +1 -0
  41. package/dist/mask/mask-effect.js +192 -0
  42. package/dist/mask/mask-extension.js +57 -0
  43. package/dist/mask/mask-pass.d.ts +61 -0
  44. package/dist/mask/mask-pass.d.ts.map +1 -0
  45. package/dist/mask/mask-pass.js +52 -0
  46. package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
  47. package/dist/mask/shader-module.js +77 -0
  48. package/{typed → dist}/path-style/path-style-extension.d.ts.map +1 -1
  49. package/dist/path-style/path-style-extension.js +112 -0
  50. package/dist/path-style/shaders.glsl.js +86 -0
  51. package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
  52. package/dist/terrain/height-map-builder.d.ts.map +1 -0
  53. package/dist/terrain/height-map-builder.js +104 -0
  54. package/{typed → dist}/terrain/shader-module.d.ts +2 -2
  55. package/dist/terrain/shader-module.d.ts.map +1 -0
  56. package/dist/terrain/shader-module.js +137 -0
  57. package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
  58. package/dist/terrain/terrain-cover.d.ts.map +1 -0
  59. package/dist/terrain/terrain-cover.js +188 -0
  60. package/{typed → dist}/terrain/terrain-effect.d.ts +6 -7
  61. package/dist/terrain/terrain-effect.d.ts.map +1 -0
  62. package/dist/terrain/terrain-effect.js +174 -0
  63. package/dist/terrain/terrain-extension.js +44 -0
  64. package/dist/terrain/terrain-pass.d.ts +53 -0
  65. package/dist/terrain/terrain-pass.d.ts.map +1 -0
  66. package/dist/terrain/terrain-pass.js +69 -0
  67. package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
  68. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
  69. package/dist/terrain/terrain-picking-pass.js +67 -0
  70. package/{typed → dist}/terrain/utils.d.ts +1 -0
  71. package/{typed → dist}/terrain/utils.d.ts.map +1 -1
  72. package/dist/terrain/utils.js +25 -0
  73. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  74. package/dist/utils/debug.js +50 -0
  75. package/dist/utils/projection-utils.js +153 -0
  76. package/dist/utils/syntax-tags.d.ts +6 -0
  77. package/dist/utils/syntax-tags.d.ts.map +1 -0
  78. package/dist/utils/syntax-tags.js +5 -0
  79. package/dist.min.js +918 -1254
  80. package/package.json +19 -16
  81. package/src/brushing/shader-module.ts +4 -3
  82. package/src/clip/clip-extension.ts +10 -9
  83. package/src/collision-filter/collision-filter-effect.ts +35 -31
  84. package/src/collision-filter/collision-filter-pass.ts +7 -13
  85. package/src/collision-filter/shader-module.ts +6 -4
  86. package/src/data-filter/aggregator.ts +8 -13
  87. package/src/data-filter/data-filter-extension.ts +181 -56
  88. package/src/data-filter/shader-module.ts +132 -37
  89. package/src/fill-style/fill-style-extension.ts +4 -5
  90. package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
  91. package/src/mask/mask-effect.ts +30 -20
  92. package/src/mask/mask-pass.ts +22 -18
  93. package/src/mask/shader-module.ts +7 -6
  94. package/src/path-style/path-style-extension.ts +1 -0
  95. package/src/terrain/shader-module.ts +14 -13
  96. package/src/terrain/terrain-cover.ts +2 -1
  97. package/src/terrain/terrain-effect.ts +19 -23
  98. package/src/terrain/terrain-pass.ts +37 -37
  99. package/src/terrain/terrain-picking-pass.ts +19 -25
  100. package/src/terrain/utils.ts +13 -7
  101. package/src/utils/debug.ts +1 -2
  102. package/src/utils/syntax-tags.ts +5 -0
  103. package/dist/es5/brushing/brushing-extension.js +0 -108
  104. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  105. package/dist/es5/brushing/shader-module.js +0 -50
  106. package/dist/es5/brushing/shader-module.js.map +0 -1
  107. package/dist/es5/clip/clip-extension.js +0 -98
  108. package/dist/es5/clip/clip-extension.js.map +0 -1
  109. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  110. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  111. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  112. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  113. package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
  114. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  115. package/dist/es5/collision-filter/shader-module.js +0 -39
  116. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  117. package/dist/es5/data-filter/aggregator.js +0 -79
  118. package/dist/es5/data-filter/aggregator.js.map +0 -1
  119. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  120. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  121. package/dist/es5/data-filter/shader-module.js +0 -122
  122. package/dist/es5/data-filter/shader-module.js.map +0 -1
  123. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  124. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  125. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  126. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  127. package/dist/es5/fp64/fp64-extension.js +0 -55
  128. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  129. package/dist/es5/fp64/project64.glsl.js +0 -9
  130. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  131. package/dist/es5/fp64/project64.js +0 -52
  132. package/dist/es5/fp64/project64.js.map +0 -1
  133. package/dist/es5/index.js +0 -88
  134. package/dist/es5/index.js.map +0 -1
  135. package/dist/es5/mask/mask-effect.js +0 -279
  136. package/dist/es5/mask/mask-effect.js.map +0 -1
  137. package/dist/es5/mask/mask-extension.js +0 -113
  138. package/dist/es5/mask/mask-extension.js.map +0 -1
  139. package/dist/es5/mask/mask-pass.js +0 -106
  140. package/dist/es5/mask/mask-pass.js.map +0 -1
  141. package/dist/es5/mask/shader-module.js +0 -38
  142. package/dist/es5/mask/shader-module.js.map +0 -1
  143. package/dist/es5/path-style/path-style-extension.js +0 -169
  144. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  145. package/dist/es5/path-style/shaders.glsl.js +0 -25
  146. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  147. package/dist/es5/terrain/height-map-builder.js +0 -111
  148. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  149. package/dist/es5/terrain/shader-module.js +0 -86
  150. package/dist/es5/terrain/shader-module.js.map +0 -1
  151. package/dist/es5/terrain/terrain-cover.js +0 -256
  152. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  153. package/dist/es5/terrain/terrain-effect.js +0 -326
  154. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  155. package/dist/es5/terrain/terrain-extension.js +0 -94
  156. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  157. package/dist/es5/terrain/terrain-pass.js +0 -121
  158. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  159. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  160. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  161. package/dist/es5/terrain/utils.js +0 -35
  162. package/dist/es5/terrain/utils.js.map +0 -1
  163. package/dist/es5/utils/debug.js +0 -71
  164. package/dist/es5/utils/debug.js.map +0 -1
  165. package/dist/es5/utils/projection-utils.js +0 -168
  166. package/dist/es5/utils/projection-utils.js.map +0 -1
  167. package/dist/esm/brushing/brushing-extension.js +0 -68
  168. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  169. package/dist/esm/brushing/shader-module.js +0 -103
  170. package/dist/esm/brushing/shader-module.js.map +0 -1
  171. package/dist/esm/clip/clip-extension.js +0 -86
  172. package/dist/esm/clip/clip-extension.js.map +0 -1
  173. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  174. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  175. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  176. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  177. package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
  178. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  179. package/dist/esm/collision-filter/shader-module.js +0 -104
  180. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  181. package/dist/esm/data-filter/aggregator.js.map +0 -1
  182. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  183. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  184. package/dist/esm/data-filter/shader-module.js +0 -164
  185. package/dist/esm/data-filter/shader-module.js.map +0 -1
  186. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  187. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  188. package/dist/esm/fill-style/shaders.glsl.js +0 -108
  189. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  190. package/dist/esm/fp64/fp64-extension.js +0 -20
  191. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  192. package/dist/esm/fp64/project64.glsl.js +0 -82
  193. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  194. package/dist/esm/fp64/project64.js +0 -43
  195. package/dist/esm/fp64/project64.js.map +0 -1
  196. package/dist/esm/index.js +0 -11
  197. package/dist/esm/index.js.map +0 -1
  198. package/dist/esm/mask/mask-effect.js +0 -228
  199. package/dist/esm/mask/mask-effect.js.map +0 -1
  200. package/dist/esm/mask/mask-extension.js +0 -83
  201. package/dist/esm/mask/mask-extension.js.map +0 -1
  202. package/dist/esm/mask/mask-pass.js +0 -58
  203. package/dist/esm/mask/mask-pass.js.map +0 -1
  204. package/dist/esm/mask/shader-module.js +0 -84
  205. package/dist/esm/mask/shader-module.js.map +0 -1
  206. package/dist/esm/path-style/path-style-extension.js +0 -130
  207. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  208. package/dist/esm/path-style/shaders.glsl.js +0 -84
  209. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  210. package/dist/esm/terrain/height-map-builder.js +0 -86
  211. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  212. package/dist/esm/terrain/shader-module.js +0 -127
  213. package/dist/esm/terrain/shader-module.js.map +0 -1
  214. package/dist/esm/terrain/terrain-cover.js +0 -212
  215. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  216. package/dist/esm/terrain/terrain-effect.js +0 -219
  217. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  218. package/dist/esm/terrain/terrain-extension.js +0 -59
  219. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  220. package/dist/esm/terrain/terrain-pass.js +0 -71
  221. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  222. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  223. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  224. package/dist/esm/terrain/utils.js +0 -19
  225. package/dist/esm/terrain/utils.js.map +0 -1
  226. package/dist/esm/utils/debug.js +0 -61
  227. package/dist/esm/utils/debug.js.map +0 -1
  228. package/dist/esm/utils/projection-utils.js +0 -134
  229. package/dist/esm/utils/projection-utils.js.map +0 -1
  230. package/typed/collision-filter/collision-filter-effect.d.ts.map +0 -1
  231. package/typed/collision-filter/collision-filter-pass.d.ts.map +0 -1
  232. package/typed/data-filter/aggregator.d.ts.map +0 -1
  233. package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
  234. package/typed/data-filter/shader-module.d.ts +0 -9
  235. package/typed/data-filter/shader-module.d.ts.map +0 -1
  236. package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
  237. package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
  238. package/typed/index.d.ts +0 -19
  239. package/typed/index.d.ts.map +0 -1
  240. package/typed/mask/mask-effect.d.ts.map +0 -1
  241. package/typed/mask/mask-pass.d.ts +0 -19
  242. package/typed/mask/mask-pass.d.ts.map +0 -1
  243. package/typed/terrain/height-map-builder.d.ts.map +0 -1
  244. package/typed/terrain/shader-module.d.ts.map +0 -1
  245. package/typed/terrain/terrain-cover.d.ts.map +0 -1
  246. package/typed/terrain/terrain-effect.d.ts.map +0 -1
  247. package/typed/terrain/terrain-pass.d.ts +0 -11
  248. package/typed/terrain/terrain-pass.d.ts.map +0 -1
  249. package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
  250. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  251. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  252. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  253. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  254. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  255. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  256. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  257. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  258. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  259. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  260. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  261. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  262. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  263. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  264. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  265. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  266. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  267. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  268. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  269. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  270. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  271. /package/{typed → dist}/utils/debug.d.ts +0 -0
  272. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  273. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -0,0 +1,80 @@
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+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
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+ //
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+ // Permission is hereby granted, free of charge, to any person obtaining a copy
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+ // of this software and associated documentation files (the "Software"), to deal
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+ // in the Software without restriction, including without limitation the rights
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+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ // copies of the Software, and to permit persons to whom the Software is
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+ // furnished to do so, subject to the following conditions:
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+ //
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+ // The above copyright notice and this permission notice shall be included in
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+ // all copies or substantial portions of the Software.
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+ //
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+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ // THE SOFTWARE.
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+ import { LayerExtension } from '@deck.gl/core';
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+ import shaderModule from "./shader-module.js";
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+ const defaultProps = {
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+ getBrushingTarget: { type: 'accessor', value: [0, 0] },
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+ brushingTarget: 'source',
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+ brushingEnabled: true,
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+ brushingRadius: 10000
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+ };
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+ /** Adds GPU-based data brushing functionalities to layers. It allows the layer to show/hide objects based on the current pointer position. */
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+ export default class BrushingExtension extends LayerExtension {
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+ static { this.defaultProps = defaultProps; }
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+ static { this.extensionName = 'BrushingExtension'; }
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+ getShaders() {
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+ return {
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+ modules: [shaderModule]
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+ };
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+ }
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+ initializeState(context, extension) {
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+ const attributeManager = this.getAttributeManager();
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+ if (attributeManager) {
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+ attributeManager.add({
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+ brushingTargets: {
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+ size: 2,
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+ accessor: 'getBrushingTarget',
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+ shaderAttributes: {
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+ brushingTargets: {
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+ divisor: 0
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+ },
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+ instanceBrushingTargets: {
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+ divisor: 1
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+ }
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+ }
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+ }
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+ });
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+ }
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+ // Trigger redraw when mouse moves
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+ const onMouseMove = () => {
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+ this.getCurrentLayer()?.setNeedsRedraw();
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+ };
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+ // TODO - expose this in a better way
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+ this.state.onMouseMove = onMouseMove;
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+ if (context.deck) {
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+ // @ts-expect-error (2446) accessing protected property
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+ context.deck.eventManager.on({
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+ pointermove: onMouseMove,
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+ pointerleave: onMouseMove
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+ });
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+ }
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+ }
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+ finalizeState(context, extension) {
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+ // Remove event listeners
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+ if (context.deck) {
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+ const onMouseMove = this.state.onMouseMove;
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+ // @ts-expect-error (2446) accessing protected property
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+ context.deck.eventManager.off({
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+ pointermove: onMouseMove,
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+ pointerleave: onMouseMove
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+ });
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+ }
79
+ }
80
+ }
@@ -1,6 +1,6 @@
1
1
  import type { ShaderModule } from '@luma.gl/shadertools';
2
2
  import type { Viewport } from '@deck.gl/core';
3
- import type { BrushingExtensionProps } from './brushing-extension';
3
+ import type { BrushingExtensionProps } from "./brushing-extension.js";
4
4
  type BrushingModuleSettings = {
5
5
  viewport: Viewport;
6
6
  mousePosition?: {
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,eAAe,CAAC;AAE5C,OAAO,KAAK,EAAC,sBAAsB,EAAC,MAAM,sBAAsB,CAAC;AAEjE,KAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AAkF3B,wBA4B0C"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,eAAe,CAAC;AAE5C,OAAO,KAAK,EAAC,sBAAsB,EAAC,gCAA6B;AAGjE,KAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AAkF3B,wBA4B0C"}
@@ -0,0 +1,92 @@
1
+ import { project } from '@deck.gl/core';
2
+ import { glsl } from "../utils/syntax-tags.js";
3
+ const vs = `
4
+ uniform bool brushing_enabled;
5
+ uniform int brushing_target;
6
+ uniform vec2 brushing_mousePos;
7
+ uniform float brushing_radius;
8
+ #ifdef NON_INSTANCED_MODEL
9
+ in vec2 brushingTargets;
10
+ #else
11
+ in vec2 instanceBrushingTargets;
12
+ #endif
13
+ out float brushing_isVisible;
14
+ bool brushing_isPointInRange(vec2 position) {
15
+ if (!brushing_enabled) {
16
+ return true;
17
+ }
18
+ vec2 source_commonspace = project_position(position);
19
+ vec2 target_commonspace = project_position(brushing_mousePos);
20
+ float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);
21
+ return distance <= brushing_radius;
22
+ }
23
+ bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {
24
+ return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);
25
+ }
26
+ void brushing_setVisible(bool visible) {
27
+ brushing_isVisible = float(visible);
28
+ }
29
+ `;
30
+ const fs = `
31
+ uniform bool brushing_enabled;
32
+ in float brushing_isVisible;
33
+ `;
34
+ const TARGET = {
35
+ source: 0,
36
+ target: 1,
37
+ custom: 2,
38
+ source_target: 3
39
+ };
40
+ const inject = {
41
+ 'vs:DECKGL_FILTER_GL_POSITION': `
42
+ vec2 brushingTarget;
43
+ vec2 brushingSource;
44
+ if (brushing_target == 3) {
45
+ brushingTarget = geometry.worldPositionAlt.xy;
46
+ brushingSource = geometry.worldPosition.xy;
47
+ } else if (brushing_target == 0) {
48
+ brushingTarget = geometry.worldPosition.xy;
49
+ } else if (brushing_target == 1) {
50
+ brushingTarget = geometry.worldPositionAlt.xy;
51
+ } else {
52
+ #ifdef NON_INSTANCED_MODEL
53
+ brushingTarget = brushingTargets;
54
+ #else
55
+ brushingTarget = instanceBrushingTargets;
56
+ #endif
57
+ }
58
+ bool visible;
59
+ if (brushing_target == 3) {
60
+ visible = brushing_arePointsInRange(brushingSource, brushingTarget);
61
+ } else {
62
+ visible = brushing_isPointInRange(brushingTarget);
63
+ }
64
+ brushing_setVisible(visible);
65
+ `,
66
+ 'fs:DECKGL_FILTER_COLOR': `
67
+ if (brushing_enabled && brushing_isVisible < 0.5) {
68
+ discard;
69
+ }
70
+ `
71
+ };
72
+ export default {
73
+ name: 'brushing',
74
+ dependencies: [project],
75
+ vs,
76
+ fs,
77
+ inject,
78
+ getUniforms: (opts) => {
79
+ if (!opts || !('viewport' in opts)) {
80
+ return {};
81
+ }
82
+ const { brushingEnabled = true, brushingRadius = 10000, brushingTarget = 'source', mousePosition, viewport } = opts;
83
+ return {
84
+ brushing_enabled: Boolean(brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)),
85
+ brushing_radius: brushingRadius,
86
+ brushing_target: TARGET[brushingTarget] || 0,
87
+ brushing_mousePos: mousePosition
88
+ ? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])
89
+ : [0, 0]
90
+ };
91
+ }
92
+ };
@@ -1 +1 @@
1
- {"version":3,"file":"clip-extension.d.ts","sourceRoot":"","sources":["../../src/clip/clip-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAE7C,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAOzC,MAAM,MAAM,kBAAkB,GAAG;IAC/B;;OAEG;IACH,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AA0DF,uEAAuE;AACvE,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,cAAc;IACvD,MAAM,CAAC,YAAY;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAmB;IAEvC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,kBAAkB,CAAC;;;;;;;;;IAwB1C,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAC,QAAQ,EAAC,EAAE,GAAG,GAAG,IAAI;CAgBvE"}
1
+ {"version":3,"file":"clip-extension.d.ts","sourceRoot":"","sources":["../../src/clip/clip-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAE7C,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAQzC,MAAM,MAAM,kBAAkB,GAAG;IAC/B;;OAEG;IACH,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AA0DF,uEAAuE;AACvE,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,cAAc;IACvD,MAAM,CAAC,YAAY;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAmB;IAEvC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,kBAAkB,CAAC;;;;;;;;;IAwB1C,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAC,QAAQ,EAAC,EAAE,GAAG,GAAG,IAAI;CAgBvE"}
@@ -0,0 +1,117 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { LayerExtension } from '@deck.gl/core';
21
+ import { glsl } from "../utils/syntax-tags.js";
22
+ const defaultProps = {
23
+ clipBounds: [0, 0, 1, 1],
24
+ clipByInstance: undefined
25
+ };
26
+ const shaderFunction = `
27
+ uniform vec4 clip_bounds;
28
+ bool clip_isInBounds(vec2 position) {
29
+ return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];
30
+ }
31
+ `;
32
+ /*
33
+ * The vertex-shader version clips geometries by their anchor position
34
+ * e.g. ScatterplotLayer - show if the center of a circle is within bounds
35
+ */
36
+ const shaderModuleVs = {
37
+ name: 'clip-vs',
38
+ vs: shaderFunction
39
+ };
40
+ const injectionVs = {
41
+ 'vs:#decl': `
42
+ out float clip_isVisible;
43
+ `,
44
+ 'vs:DECKGL_FILTER_GL_POSITION': `
45
+ clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));
46
+ `,
47
+ 'fs:#decl': `
48
+ in float clip_isVisible;
49
+ `,
50
+ 'fs:DECKGL_FILTER_COLOR': `
51
+ if (clip_isVisible < 0.5) discard;
52
+ `
53
+ };
54
+ /*
55
+ * The fragment-shader version clips pixels at the bounds
56
+ * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds
57
+ */
58
+ const shaderModuleFs = {
59
+ name: 'clip-fs',
60
+ fs: shaderFunction
61
+ };
62
+ const injectionFs = {
63
+ 'vs:#decl': `
64
+ out vec2 clip_commonPosition;
65
+ `,
66
+ 'vs:DECKGL_FILTER_GL_POSITION': `
67
+ clip_commonPosition = geometry.position.xy;
68
+ `,
69
+ 'fs:#decl': `
70
+ in vec2 clip_commonPosition;
71
+ `,
72
+ 'fs:DECKGL_FILTER_COLOR': `
73
+ if (!clip_isInBounds(clip_commonPosition)) discard;
74
+ `
75
+ };
76
+ /** Adds support for clipping rendered layers by rectangular bounds. */
77
+ export default class ClipExtension extends LayerExtension {
78
+ static { this.defaultProps = defaultProps; }
79
+ static { this.extensionName = 'ClipExtension'; }
80
+ getShaders() {
81
+ // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)
82
+ // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)
83
+ // Default behavior: consider a layer instanced if it has attribute `instancePositions`
84
+ let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;
85
+ // Users can override by setting the `clipByInstance` prop
86
+ if (this.props.clipByInstance !== undefined) {
87
+ clipByInstance = Boolean(this.props.clipByInstance);
88
+ }
89
+ this.state.clipByInstance = clipByInstance;
90
+ return clipByInstance
91
+ ? {
92
+ modules: [shaderModuleVs],
93
+ inject: injectionVs
94
+ }
95
+ : {
96
+ modules: [shaderModuleFs],
97
+ inject: injectionFs
98
+ };
99
+ }
100
+ /* eslint-disable camelcase */
101
+ draw({ uniforms }) {
102
+ const { clipBounds } = this.props;
103
+ if (this.state.clipByInstance) {
104
+ uniforms.clip_bounds = clipBounds;
105
+ }
106
+ else {
107
+ const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);
108
+ const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);
109
+ uniforms.clip_bounds = [
110
+ Math.min(corner0[0], corner1[0]),
111
+ Math.min(corner0[1], corner1[1]),
112
+ Math.max(corner0[0], corner1[0]),
113
+ Math.max(corner0[1], corner1[1])
114
+ ];
115
+ }
116
+ }
117
+ }
@@ -1,16 +1,18 @@
1
1
  import { Device, Framebuffer, Texture } from '@luma.gl/core';
2
- import type { Effect, Layer, PreRenderOptions } from '@deck.gl/core';
2
+ import type { Effect, EffectContext, Layer, PreRenderOptions } from '@deck.gl/core';
3
3
  export default class CollisionFilterEffect implements Effect {
4
4
  id: string;
5
5
  props: null;
6
6
  useInPicking: boolean;
7
7
  order: number;
8
+ private context?;
8
9
  private channels;
9
10
  private collisionFilterPass?;
10
11
  private collisionFBOs;
11
12
  private dummyCollisionMap?;
12
13
  private lastViewport?;
13
- preRender(device: Device, { effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, isPicking, preRenderStats }: PreRenderOptions): void;
14
+ setup(context: EffectContext): void;
15
+ preRender({ effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, isPicking, preRenderStats }: PreRenderOptions): void;
14
16
  private _render;
15
17
  /**
16
18
  * Group layers by collisionGroup
@@ -0,0 +1 @@
1
+ {"version":3,"file":"collision-filter-effect.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAG3D,OAAO,KAAK,EAAC,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB5F,MAAM,CAAC,OAAO,OAAO,qBAAsB,YAAW,MAAM;IAC1D,EAAE,SAA6B;IAC/B,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,OAAO,CAAC,CAAgB;IAChC,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,mBAAmB,CAAC,CAAsB;IAClD,OAAO,CAAC,aAAa,CAAmC;IACxD,OAAO,CAAC,iBAAiB,CAAC,CAAU;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,KAAK,CAAC,OAAO,EAAE,aAAa;IAO5B,SAAS,CAAC,EACR,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAAG,IAAI;IAoD1B,OAAO,CAAC,OAAO;IA+Df;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IAqC9B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,YAAY,EAAE,WAAW,CAAC;QAC1B,iBAAiB,EAAE,OAAO,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM;IAmChD,UAAU,CAAC,cAAc,EAAE,MAAM;CAOlC"}
@@ -0,0 +1,194 @@
1
+ import { equals } from '@math.gl/core';
2
+ import { _deepEqual as deepEqual } from '@deck.gl/core';
3
+ import CollisionFilterPass from "./collision-filter-pass.js";
4
+ // Factor by which to downscale Collision FBO relative to canvas
5
+ const DOWNSCALE = 2;
6
+ export default class CollisionFilterEffect {
7
+ constructor() {
8
+ this.id = 'collision-filter-effect';
9
+ this.props = null;
10
+ this.useInPicking = true;
11
+ this.order = 1;
12
+ this.channels = {};
13
+ this.collisionFBOs = {};
14
+ }
15
+ setup(context) {
16
+ this.context = context;
17
+ const { device } = context;
18
+ this.dummyCollisionMap = device.createTexture({ width: 1, height: 1 });
19
+ this.collisionFilterPass = new CollisionFilterPass(device, { id: 'default-collision-filter' });
20
+ }
21
+ preRender({ effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, isPicking, preRenderStats = {} }) {
22
+ // This can only be called in preRender() after setup() where context is populated
23
+ const { device } = this.context;
24
+ if (isPicking) {
25
+ // Do not update on picking pass
26
+ return;
27
+ }
28
+ const collisionLayers = layers.filter(
29
+ // @ts-ignore
30
+ ({ props: { visible, collisionEnabled } }) => visible && collisionEnabled);
31
+ if (collisionLayers.length === 0) {
32
+ this.channels = {};
33
+ return;
34
+ }
35
+ // Detect if mask has rendered. TODO: better dependency system for Effects
36
+ const effects = allEffects?.filter(e => e.useInPicking && preRenderStats[e.id]);
37
+ const maskEffectRendered = preRenderStats['mask-effect']?.didRender;
38
+ // Collect layers to render
39
+ const channels = this._groupByCollisionGroup(device, collisionLayers);
40
+ const viewport = viewports[0];
41
+ const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;
42
+ // Resize framebuffers to match canvas
43
+ for (const collisionGroup in channels) {
44
+ const collisionFBO = this.collisionFBOs[collisionGroup];
45
+ const renderInfo = channels[collisionGroup];
46
+ // @ts-expect-error TODO - assuming WebGL context
47
+ const [width, height] = device.canvasContext.getPixelSize();
48
+ collisionFBO.resize({
49
+ width: width / DOWNSCALE,
50
+ height: height / DOWNSCALE
51
+ });
52
+ this._render(renderInfo, {
53
+ effects,
54
+ layerFilter,
55
+ onViewportActive,
56
+ views,
57
+ viewport,
58
+ viewportChanged
59
+ });
60
+ }
61
+ // debugFBO(this.collisionFBOs[Object.keys(channels)[0]], {minimap: true});
62
+ }
63
+ _render(renderInfo, { effects, layerFilter, onViewportActive, views, viewport, viewportChanged }) {
64
+ const { collisionGroup } = renderInfo;
65
+ const oldRenderInfo = this.channels[collisionGroup];
66
+ if (!oldRenderInfo) {
67
+ return;
68
+ }
69
+ const needsRender = viewportChanged ||
70
+ // If render info is new
71
+ renderInfo === oldRenderInfo ||
72
+ // If sublayers have changed
73
+ !deepEqual(oldRenderInfo.layers, renderInfo.layers, 1) ||
74
+ // If a sublayer's bounds have been updated
75
+ renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) ||
76
+ // If a sublayer's isLoaded state has been updated
77
+ renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded ||
78
+ // Some prop is in transition
79
+ renderInfo.layers.some(layer => layer.props.transitions);
80
+ this.channels[collisionGroup] = renderInfo;
81
+ if (needsRender) {
82
+ this.lastViewport = viewport;
83
+ const collisionFBO = this.collisionFBOs[collisionGroup];
84
+ // Rerender collision FBO
85
+ this.collisionFilterPass.renderCollisionMap(collisionFBO, {
86
+ pass: 'collision-filter',
87
+ isPicking: true,
88
+ layers: renderInfo.layers,
89
+ effects,
90
+ layerFilter,
91
+ viewports: viewport ? [viewport] : [],
92
+ onViewportActive,
93
+ views,
94
+ moduleParameters: {
95
+ // To avoid feedback loop forming between Framebuffer and active Texture.
96
+ dummyCollisionMap: this.dummyCollisionMap,
97
+ // @ts-expect-error TODO - assuming WebGL context
98
+ devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE
99
+ }
100
+ });
101
+ }
102
+ }
103
+ /**
104
+ * Group layers by collisionGroup
105
+ * Returns a map from collisionGroup to render info
106
+ */
107
+ _groupByCollisionGroup(device, collisionLayers) {
108
+ const channelMap = {};
109
+ for (const layer of collisionLayers) {
110
+ const { collisionGroup } = layer.props;
111
+ let channelInfo = channelMap[collisionGroup];
112
+ if (!channelInfo) {
113
+ channelInfo = { collisionGroup, layers: [], layerBounds: [], allLayersLoaded: true };
114
+ channelMap[collisionGroup] = channelInfo;
115
+ }
116
+ channelInfo.layers.push(layer);
117
+ channelInfo.layerBounds.push(layer.getBounds());
118
+ if (!layer.isLoaded) {
119
+ channelInfo.allLayersLoaded = false;
120
+ }
121
+ }
122
+ // Create any new passes and remove any old ones
123
+ for (const collisionGroup of Object.keys(channelMap)) {
124
+ if (!this.collisionFBOs[collisionGroup]) {
125
+ this.createFBO(device, collisionGroup);
126
+ }
127
+ if (!this.channels[collisionGroup]) {
128
+ this.channels[collisionGroup] = channelMap[collisionGroup];
129
+ }
130
+ }
131
+ for (const collisionGroup of Object.keys(this.collisionFBOs)) {
132
+ if (!channelMap[collisionGroup]) {
133
+ this.destroyFBO(collisionGroup);
134
+ }
135
+ }
136
+ return channelMap;
137
+ }
138
+ getModuleParameters(layer) {
139
+ const { collisionGroup } = layer.props;
140
+ const { collisionFBOs, dummyCollisionMap } = this;
141
+ return { collisionFBO: collisionFBOs[collisionGroup], dummyCollisionMap: dummyCollisionMap };
142
+ }
143
+ cleanup() {
144
+ if (this.dummyCollisionMap) {
145
+ this.dummyCollisionMap.delete();
146
+ this.dummyCollisionMap = undefined;
147
+ }
148
+ this.channels = {};
149
+ for (const collisionGroup of Object.keys(this.collisionFBOs)) {
150
+ this.destroyFBO(collisionGroup);
151
+ }
152
+ this.collisionFBOs = {};
153
+ this.lastViewport = undefined;
154
+ }
155
+ createFBO(device, collisionGroup) {
156
+ // @ts-expect-error
157
+ const { width, height } = device.gl.canvas;
158
+ const collisionMap = device.createTexture({
159
+ format: 'rgba8unorm',
160
+ width,
161
+ height,
162
+ sampler: {
163
+ minFilter: 'nearest',
164
+ magFilter: 'nearest',
165
+ addressModeU: 'clamp-to-edge',
166
+ addressModeV: 'clamp-to-edge'
167
+ }
168
+ });
169
+ // @ts-ignore
170
+ const depthStencilAttachment = device.createTexture({
171
+ format: 'depth16unorm',
172
+ width,
173
+ height,
174
+ mipmaps: false,
175
+ // TODO fix getWebGLTextureParameters() in luma to avoid passing deprecated parameters
176
+ dataFormat: 6402, // gl.DEPTH_COMPONENT
177
+ type: 5125 // gl.UNSIGNED_INT
178
+ });
179
+ this.collisionFBOs[collisionGroup] = device.createFramebuffer({
180
+ id: `collision-${collisionGroup}`,
181
+ width,
182
+ height,
183
+ colorAttachments: [collisionMap],
184
+ depthStencilAttachment
185
+ });
186
+ }
187
+ destroyFBO(collisionGroup) {
188
+ const fbo = this.collisionFBOs[collisionGroup];
189
+ fbo.colorAttachments[0]?.destroy();
190
+ fbo.depthStencilAttachment?.destroy();
191
+ fbo.destroy();
192
+ delete this.collisionFBOs[collisionGroup];
193
+ }
194
+ }
@@ -0,0 +1,49 @@
1
+ import { LayerExtension } from '@deck.gl/core';
2
+ import collision from "./shader-module.js";
3
+ import CollisionFilterEffect from "./collision-filter-effect.js";
4
+ const defaultProps = {
5
+ getCollisionPriority: { type: 'accessor', value: 0 },
6
+ collisionEnabled: true,
7
+ collisionGroup: { type: 'string', value: 'default' },
8
+ collisionTestProps: {}
9
+ };
10
+ /** Allows layers to hide overlapping objects. */
11
+ export default class CollisionFilterExtension extends LayerExtension {
12
+ static { this.defaultProps = defaultProps; }
13
+ static { this.extensionName = 'CollisionFilterExtension'; }
14
+ getShaders() {
15
+ return { modules: [collision] };
16
+ }
17
+ /* eslint-disable camelcase */
18
+ draw({ uniforms, context, moduleParameters }) {
19
+ const { collisionEnabled } = this.props;
20
+ const { collisionFBO, drawToCollisionMap } = moduleParameters;
21
+ const enabled = collisionEnabled && Boolean(collisionFBO);
22
+ uniforms.collision_enabled = enabled;
23
+ if (drawToCollisionMap) {
24
+ // Override any props with those defined in collisionTestProps
25
+ // @ts-ignore
26
+ this.props = this.clone(this.props.collisionTestProps).props;
27
+ }
28
+ }
29
+ initializeState(context, extension) {
30
+ if (this.getAttributeManager() === null) {
31
+ return;
32
+ }
33
+ this.context.deck?._addDefaultEffect(new CollisionFilterEffect());
34
+ const attributeManager = this.getAttributeManager();
35
+ attributeManager.add({
36
+ collisionPriorities: {
37
+ size: 1,
38
+ accessor: 'getCollisionPriority',
39
+ shaderAttributes: {
40
+ collisionPriorities: { divisor: 0 },
41
+ instanceCollisionPriorities: { divisor: 1 }
42
+ }
43
+ }
44
+ });
45
+ }
46
+ getNeedsPickingBuffer() {
47
+ return this.props.collisionEnabled;
48
+ }
49
+ }
@@ -1,8 +1,9 @@
1
1
  import { Framebuffer } from '@luma.gl/core';
2
- import { _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core';
2
+ import { Layer, _LayersPass as LayersPass, LayersPassRenderOptions, Viewport } from '@deck.gl/core';
3
3
  type CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};
4
4
  export default class CollisionFilterPass extends LayersPass {
5
- renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions): any;
5
+ renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions): void;
6
+ protected getLayerParameters(layer: Layer, layerIndex: number, viewport: Viewport): any;
6
7
  getModuleParameters(): {
7
8
  drawToCollisionMap: boolean;
8
9
  picking: {
@@ -0,0 +1 @@
1
+ {"version":3,"file":"collision-filter-pass.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAC,KAAK,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAElG,KAAK,gCAAgC,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAErE,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,UAAU;IACzD,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,gCAAgC;IAQjF,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,GAAG;IAIvF,mBAAmB;;;;;;;;CAWpB"}
@@ -0,0 +1,23 @@
1
+ import { _LayersPass as LayersPass } from '@deck.gl/core';
2
+ export default class CollisionFilterPass extends LayersPass {
3
+ renderCollisionMap(target, options) {
4
+ const padding = 1;
5
+ const clearColor = [0, 0, 0, 0];
6
+ const scissorRect = [padding, padding, target.width - 2 * padding, target.height - 2 * padding];
7
+ this.render({ ...options, clearColor, scissorRect, target, pass: 'collision' });
8
+ }
9
+ getLayerParameters(layer, layerIndex, viewport) {
10
+ return { ...layer.props.parameters, blend: false, depthRange: [0, 1], depthTest: true };
11
+ }
12
+ getModuleParameters() {
13
+ // Draw picking colors into collision FBO
14
+ return {
15
+ drawToCollisionMap: true,
16
+ picking: {
17
+ isActive: 1,
18
+ isAttribute: false
19
+ },
20
+ lightSources: {}
21
+ };
22
+ }
23
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collision-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AACnD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAmFvD,KAAK,uBAAuB,GAAG;IAC7B,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;;AAqBF,wBAM2C"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collision-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AACnD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAoFvD,KAAK,uBAAuB,GAAG;IAC7B,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;;AAsBF,wBAM2C"}