@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +80 -0
- package/{typed → dist}/brushing/shader-module.d.ts +1 -1
- package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
- package/dist/brushing/shader-module.js +92 -0
- package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
- package/dist/clip/clip-extension.js +117 -0
- package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +4 -2
- package/dist/collision-filter/collision-filter-effect.d.ts.map +1 -0
- package/dist/collision-filter/collision-filter-effect.js +194 -0
- package/dist/collision-filter/collision-filter-extension.js +49 -0
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +3 -2
- package/dist/collision-filter/collision-filter-pass.d.ts.map +1 -0
- package/dist/collision-filter/collision-filter-pass.js +23 -0
- package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
- package/dist/collision-filter/shader-module.js +87 -0
- package/dist/data-filter/aggregator.d.ts.map +1 -0
- package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
- package/{typed → dist}/data-filter/data-filter-extension.d.ts +39 -7
- package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
- package/dist/data-filter/data-filter-extension.js +256 -0
- package/dist/data-filter/shader-module.d.ts +39 -0
- package/dist/data-filter/shader-module.d.ts.map +1 -0
- package/dist/data-filter/shader-module.js +199 -0
- package/dist/dist.dev.js +2667 -11058
- package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
- package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
- package/dist/fill-style/fill-style-extension.js +116 -0
- package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
- package/dist/fill-style/shader-module.d.ts.map +1 -0
- package/dist/fill-style/shader-module.js +96 -0
- package/dist/fp64/fp64-extension.js +35 -0
- package/dist/fp64/project64.glsl.js +81 -0
- package/dist/fp64/project64.js +50 -0
- package/dist/index.cjs +2795 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +11 -0
- package/{typed → dist}/mask/mask-effect.d.ts +6 -5
- package/dist/mask/mask-effect.d.ts.map +1 -0
- package/dist/mask/mask-effect.js +192 -0
- package/dist/mask/mask-extension.js +57 -0
- package/dist/mask/mask-pass.d.ts +61 -0
- package/dist/mask/mask-pass.d.ts.map +1 -0
- package/dist/mask/mask-pass.js +52 -0
- package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
- package/dist/mask/shader-module.js +77 -0
- package/{typed → dist}/path-style/path-style-extension.d.ts.map +1 -1
- package/dist/path-style/path-style-extension.js +112 -0
- package/dist/path-style/shaders.glsl.js +86 -0
- package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
- package/dist/terrain/height-map-builder.d.ts.map +1 -0
- package/dist/terrain/height-map-builder.js +104 -0
- package/{typed → dist}/terrain/shader-module.d.ts +2 -2
- package/dist/terrain/shader-module.d.ts.map +1 -0
- package/dist/terrain/shader-module.js +137 -0
- package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
- package/dist/terrain/terrain-cover.d.ts.map +1 -0
- package/dist/terrain/terrain-cover.js +188 -0
- package/{typed → dist}/terrain/terrain-effect.d.ts +6 -7
- package/dist/terrain/terrain-effect.d.ts.map +1 -0
- package/dist/terrain/terrain-effect.js +174 -0
- package/dist/terrain/terrain-extension.js +44 -0
- package/dist/terrain/terrain-pass.d.ts +53 -0
- package/dist/terrain/terrain-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-pass.js +69 -0
- package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
- package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-picking-pass.js +67 -0
- package/{typed → dist}/terrain/utils.d.ts +1 -0
- package/{typed → dist}/terrain/utils.d.ts.map +1 -1
- package/dist/terrain/utils.js +25 -0
- package/{typed → dist}/utils/debug.d.ts.map +1 -1
- package/dist/utils/debug.js +50 -0
- package/dist/utils/projection-utils.js +153 -0
- package/dist/utils/syntax-tags.d.ts +6 -0
- package/dist/utils/syntax-tags.d.ts.map +1 -0
- package/dist/utils/syntax-tags.js +5 -0
- package/dist.min.js +918 -1254
- package/package.json +19 -16
- package/src/brushing/shader-module.ts +4 -3
- package/src/clip/clip-extension.ts +10 -9
- package/src/collision-filter/collision-filter-effect.ts +35 -31
- package/src/collision-filter/collision-filter-pass.ts +7 -13
- package/src/collision-filter/shader-module.ts +6 -4
- package/src/data-filter/aggregator.ts +8 -13
- package/src/data-filter/data-filter-extension.ts +181 -56
- package/src/data-filter/shader-module.ts +132 -37
- package/src/fill-style/fill-style-extension.ts +4 -5
- package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
- package/src/mask/mask-effect.ts +30 -20
- package/src/mask/mask-pass.ts +22 -18
- package/src/mask/shader-module.ts +7 -6
- package/src/path-style/path-style-extension.ts +1 -0
- package/src/terrain/shader-module.ts +14 -13
- package/src/terrain/terrain-cover.ts +2 -1
- package/src/terrain/terrain-effect.ts +19 -23
- package/src/terrain/terrain-pass.ts +37 -37
- package/src/terrain/terrain-picking-pass.ts +19 -25
- package/src/terrain/utils.ts +13 -7
- package/src/utils/debug.ts +1 -2
- package/src/utils/syntax-tags.ts +5 -0
- package/dist/es5/brushing/brushing-extension.js +0 -108
- package/dist/es5/brushing/brushing-extension.js.map +0 -1
- package/dist/es5/brushing/shader-module.js +0 -50
- package/dist/es5/brushing/shader-module.js.map +0 -1
- package/dist/es5/clip/clip-extension.js +0 -98
- package/dist/es5/clip/clip-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
- package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
- package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
- package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/es5/collision-filter/shader-module.js +0 -39
- package/dist/es5/collision-filter/shader-module.js.map +0 -1
- package/dist/es5/data-filter/aggregator.js +0 -79
- package/dist/es5/data-filter/aggregator.js.map +0 -1
- package/dist/es5/data-filter/data-filter-extension.js +0 -236
- package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
- package/dist/es5/data-filter/shader-module.js +0 -122
- package/dist/es5/data-filter/shader-module.js.map +0 -1
- package/dist/es5/fill-style/fill-style-extension.js +0 -190
- package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
- package/dist/es5/fill-style/shaders.glsl.js +0 -59
- package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
- package/dist/es5/fp64/fp64-extension.js +0 -55
- package/dist/es5/fp64/fp64-extension.js.map +0 -1
- package/dist/es5/fp64/project64.glsl.js +0 -9
- package/dist/es5/fp64/project64.glsl.js.map +0 -1
- package/dist/es5/fp64/project64.js +0 -52
- package/dist/es5/fp64/project64.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/mask/mask-effect.js +0 -279
- package/dist/es5/mask/mask-effect.js.map +0 -1
- package/dist/es5/mask/mask-extension.js +0 -113
- package/dist/es5/mask/mask-extension.js.map +0 -1
- package/dist/es5/mask/mask-pass.js +0 -106
- package/dist/es5/mask/mask-pass.js.map +0 -1
- package/dist/es5/mask/shader-module.js +0 -38
- package/dist/es5/mask/shader-module.js.map +0 -1
- package/dist/es5/path-style/path-style-extension.js +0 -169
- package/dist/es5/path-style/path-style-extension.js.map +0 -1
- package/dist/es5/path-style/shaders.glsl.js +0 -25
- package/dist/es5/path-style/shaders.glsl.js.map +0 -1
- package/dist/es5/terrain/height-map-builder.js +0 -111
- package/dist/es5/terrain/height-map-builder.js.map +0 -1
- package/dist/es5/terrain/shader-module.js +0 -86
- package/dist/es5/terrain/shader-module.js.map +0 -1
- package/dist/es5/terrain/terrain-cover.js +0 -256
- package/dist/es5/terrain/terrain-cover.js.map +0 -1
- package/dist/es5/terrain/terrain-effect.js +0 -326
- package/dist/es5/terrain/terrain-effect.js.map +0 -1
- package/dist/es5/terrain/terrain-extension.js +0 -94
- package/dist/es5/terrain/terrain-extension.js.map +0 -1
- package/dist/es5/terrain/terrain-pass.js +0 -121
- package/dist/es5/terrain/terrain-pass.js.map +0 -1
- package/dist/es5/terrain/terrain-picking-pass.js +0 -124
- package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/es5/terrain/utils.js +0 -35
- package/dist/es5/terrain/utils.js.map +0 -1
- package/dist/es5/utils/debug.js +0 -71
- package/dist/es5/utils/debug.js.map +0 -1
- package/dist/es5/utils/projection-utils.js +0 -168
- package/dist/es5/utils/projection-utils.js.map +0 -1
- package/dist/esm/brushing/brushing-extension.js +0 -68
- package/dist/esm/brushing/brushing-extension.js.map +0 -1
- package/dist/esm/brushing/shader-module.js +0 -103
- package/dist/esm/brushing/shader-module.js.map +0 -1
- package/dist/esm/clip/clip-extension.js +0 -86
- package/dist/esm/clip/clip-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
- package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
- package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
- package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/esm/collision-filter/shader-module.js +0 -104
- package/dist/esm/collision-filter/shader-module.js.map +0 -1
- package/dist/esm/data-filter/aggregator.js.map +0 -1
- package/dist/esm/data-filter/data-filter-extension.js +0 -189
- package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
- package/dist/esm/data-filter/shader-module.js +0 -164
- package/dist/esm/data-filter/shader-module.js.map +0 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -156
- package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
- package/dist/esm/fill-style/shaders.glsl.js +0 -108
- package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
- package/dist/esm/fp64/fp64-extension.js +0 -20
- package/dist/esm/fp64/fp64-extension.js.map +0 -1
- package/dist/esm/fp64/project64.glsl.js +0 -82
- package/dist/esm/fp64/project64.glsl.js.map +0 -1
- package/dist/esm/fp64/project64.js +0 -43
- package/dist/esm/fp64/project64.js.map +0 -1
- package/dist/esm/index.js +0 -11
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/mask/mask-effect.js +0 -228
- package/dist/esm/mask/mask-effect.js.map +0 -1
- package/dist/esm/mask/mask-extension.js +0 -83
- package/dist/esm/mask/mask-extension.js.map +0 -1
- package/dist/esm/mask/mask-pass.js +0 -58
- package/dist/esm/mask/mask-pass.js.map +0 -1
- package/dist/esm/mask/shader-module.js +0 -84
- package/dist/esm/mask/shader-module.js.map +0 -1
- package/dist/esm/path-style/path-style-extension.js +0 -130
- package/dist/esm/path-style/path-style-extension.js.map +0 -1
- package/dist/esm/path-style/shaders.glsl.js +0 -84
- package/dist/esm/path-style/shaders.glsl.js.map +0 -1
- package/dist/esm/terrain/height-map-builder.js +0 -86
- package/dist/esm/terrain/height-map-builder.js.map +0 -1
- package/dist/esm/terrain/shader-module.js +0 -127
- package/dist/esm/terrain/shader-module.js.map +0 -1
- package/dist/esm/terrain/terrain-cover.js +0 -212
- package/dist/esm/terrain/terrain-cover.js.map +0 -1
- package/dist/esm/terrain/terrain-effect.js +0 -219
- package/dist/esm/terrain/terrain-effect.js.map +0 -1
- package/dist/esm/terrain/terrain-extension.js +0 -59
- package/dist/esm/terrain/terrain-extension.js.map +0 -1
- package/dist/esm/terrain/terrain-pass.js +0 -71
- package/dist/esm/terrain/terrain-pass.js.map +0 -1
- package/dist/esm/terrain/terrain-picking-pass.js +0 -73
- package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/esm/terrain/utils.js +0 -19
- package/dist/esm/terrain/utils.js.map +0 -1
- package/dist/esm/utils/debug.js +0 -61
- package/dist/esm/utils/debug.js.map +0 -1
- package/dist/esm/utils/projection-utils.js +0 -134
- package/dist/esm/utils/projection-utils.js.map +0 -1
- package/typed/collision-filter/collision-filter-effect.d.ts.map +0 -1
- package/typed/collision-filter/collision-filter-pass.d.ts.map +0 -1
- package/typed/data-filter/aggregator.d.ts.map +0 -1
- package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
- package/typed/data-filter/shader-module.d.ts +0 -9
- package/typed/data-filter/shader-module.d.ts.map +0 -1
- package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
- package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
- package/typed/index.d.ts +0 -19
- package/typed/index.d.ts.map +0 -1
- package/typed/mask/mask-effect.d.ts.map +0 -1
- package/typed/mask/mask-pass.d.ts +0 -19
- package/typed/mask/mask-pass.d.ts.map +0 -1
- package/typed/terrain/height-map-builder.d.ts.map +0 -1
- package/typed/terrain/shader-module.d.ts.map +0 -1
- package/typed/terrain/terrain-cover.d.ts.map +0 -1
- package/typed/terrain/terrain-effect.d.ts.map +0 -1
- package/typed/terrain/terrain-pass.d.ts +0 -11
- package/typed/terrain/terrain-pass.d.ts.map +0 -1
- package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
- /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
- /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
- /package/{typed → dist}/utils/debug.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
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if (targetLayer) {
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this.targetLayer = targetLayer;
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51
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}
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52
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53
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var sizeChanged = viewport ? this._updateViewport(viewport) : false;
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var layersChanged = layers ? this._updateLayers(layers) : false;
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55
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56
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var _iterator = _createForOfIteratorHelper(this.layers),
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_step;
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try {
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var id = _step.value;
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64
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if (layerNeedsRedraw[id]) {
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layersChanged = true;
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break;
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67
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}
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68
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}
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69
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} catch (err) {
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71
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}
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}
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return layersChanged || sizeChanged;
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};
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79
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_proto._updateLayers = function _updateLayers(layers) {
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81
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layers = this.tile ? getIntersectingLayers(this.tile, layers) : layers;
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83
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needsRedraw = true;
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} else {
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86
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var id = layers[i].id;
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88
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-
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89
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if (id !== this.layers[i]) {
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needsRedraw = true;
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91
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break;
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93
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}
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94
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95
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if (needsRedraw) {
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this.layers = layers.map(function (layer) {
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});
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100
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103
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};
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105
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_proto._updateViewport = function _updateViewport(viewport) {
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var targetLayer = this.targetLayer;
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107
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var shouldRedraw = false;
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108
|
-
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109
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if (this.tile && 'boundingBox' in this.tile) {
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110
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if (!this.targetBounds) {
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111
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shouldRedraw = true;
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112
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this.targetBounds = this.tile.boundingBox;
|
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113
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var bottomLeftCommon = viewport.projectPosition(this.targetBounds[0]);
|
|
114
|
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var topRightCommon = viewport.projectPosition(this.targetBounds[1]);
|
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115
|
-
this.targetBoundsCommon = [bottomLeftCommon[0], bottomLeftCommon[1], topRightCommon[0], topRightCommon[1]];
|
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116
|
-
}
|
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117
|
-
} else if (this.targetBounds !== targetLayer.getBounds()) {
|
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118
|
-
shouldRedraw = true;
|
|
119
|
-
this.targetBounds = targetLayer.getBounds();
|
|
120
|
-
this.targetBoundsCommon = (0, _projectionUtils.joinLayerBounds)([targetLayer], viewport);
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
if (!this.targetBoundsCommon) {
|
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124
|
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return false;
|
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125
|
-
}
|
|
126
|
-
|
|
127
|
-
var newZoom = Math.ceil(viewport.zoom + 0.5);
|
|
128
|
-
|
|
129
|
-
if (this.tile) {
|
|
130
|
-
this.bounds = this.targetBoundsCommon;
|
|
131
|
-
} else {
|
|
132
|
-
var _this$renderViewport;
|
|
133
|
-
|
|
134
|
-
var oldZoom = (_this$renderViewport = this.renderViewport) === null || _this$renderViewport === void 0 ? void 0 : _this$renderViewport.zoom;
|
|
135
|
-
shouldRedraw = shouldRedraw || newZoom !== oldZoom;
|
|
136
|
-
var newBounds = (0, _projectionUtils.getRenderBounds)(this.targetBoundsCommon, viewport);
|
|
137
|
-
var oldBounds = this.bounds;
|
|
138
|
-
shouldRedraw = shouldRedraw || !oldBounds || newBounds.some(function (x, i) {
|
|
139
|
-
return x !== oldBounds[i];
|
|
140
|
-
});
|
|
141
|
-
this.bounds = newBounds;
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
if (shouldRedraw) {
|
|
145
|
-
this.renderViewport = (0, _projectionUtils.makeViewport)({
|
|
146
|
-
bounds: this.bounds,
|
|
147
|
-
zoom: newZoom,
|
|
148
|
-
viewport: viewport
|
|
149
|
-
});
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
return shouldRedraw;
|
|
153
|
-
};
|
|
154
|
-
|
|
155
|
-
_proto.getRenderFramebuffer = function getRenderFramebuffer() {
|
|
156
|
-
if (!this.renderViewport || this.layers.length === 0) {
|
|
157
|
-
return null;
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
if (!this.fbo) {
|
|
161
|
-
this.fbo = (0, _utils.createRenderTarget)(this.targetLayer.context.device, {
|
|
162
|
-
id: this.id
|
|
163
|
-
});
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
return this.fbo;
|
|
167
|
-
};
|
|
168
|
-
|
|
169
|
-
_proto.getPickingFramebuffer = function getPickingFramebuffer() {
|
|
170
|
-
if (!this.renderViewport || this.layers.length === 0 && !this.targetLayer.props.pickable) {
|
|
171
|
-
return null;
|
|
172
|
-
}
|
|
173
|
-
|
|
174
|
-
if (!this.pickingFbo) {
|
|
175
|
-
this.pickingFbo = (0, _utils.createRenderTarget)(this.targetLayer.context.device, {
|
|
176
|
-
id: "".concat(this.id, "-picking")
|
|
177
|
-
});
|
|
178
|
-
}
|
|
179
|
-
|
|
180
|
-
return this.pickingFbo;
|
|
181
|
-
};
|
|
182
|
-
|
|
183
|
-
_proto.filterLayers = function filterLayers(layers) {
|
|
184
|
-
var _this = this;
|
|
185
|
-
|
|
186
|
-
return layers.filter(function (_ref2) {
|
|
187
|
-
var id = _ref2.id;
|
|
188
|
-
return _this.layers.includes(id);
|
|
189
|
-
});
|
|
190
|
-
};
|
|
191
|
-
|
|
192
|
-
_proto.delete = function _delete() {
|
|
193
|
-
var fbo = this.fbo,
|
|
194
|
-
pickingFbo = this.pickingFbo;
|
|
195
|
-
|
|
196
|
-
if (fbo) {
|
|
197
|
-
fbo.colorAttachments[0].destroy();
|
|
198
|
-
fbo.destroy();
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
if (pickingFbo) {
|
|
202
|
-
pickingFbo.colorAttachments[0].destroy();
|
|
203
|
-
pickingFbo.destroy();
|
|
204
|
-
}
|
|
205
|
-
};
|
|
206
|
-
|
|
207
|
-
(0, _createClass2.default)(TerrainCover, [{
|
|
208
|
-
key: "id",
|
|
209
|
-
get: function get() {
|
|
210
|
-
return this.targetLayer.id;
|
|
211
|
-
}
|
|
212
|
-
}, {
|
|
213
|
-
key: "isActive",
|
|
214
|
-
get: function get() {
|
|
215
|
-
return Boolean(this.targetLayer.getCurrentLayer());
|
|
216
|
-
}
|
|
217
|
-
}]);
|
|
218
|
-
return TerrainCover;
|
|
219
|
-
}();
|
|
220
|
-
|
|
221
|
-
exports.TerrainCover = TerrainCover;
|
|
222
|
-
|
|
223
|
-
function getIntersectingLayers(sourceTile, layers) {
|
|
224
|
-
return layers.filter(function (layer) {
|
|
225
|
-
var tile = getTile(layer);
|
|
226
|
-
|
|
227
|
-
if (tile) {
|
|
228
|
-
return intersect(sourceTile.boundingBox, tile.boundingBox);
|
|
229
|
-
}
|
|
230
|
-
|
|
231
|
-
return true;
|
|
232
|
-
});
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
function getTile(layer) {
|
|
236
|
-
while (layer) {
|
|
237
|
-
var tile = layer.props.tile;
|
|
238
|
-
|
|
239
|
-
if (tile) {
|
|
240
|
-
return tile;
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
layer = layer.parent;
|
|
244
|
-
}
|
|
245
|
-
|
|
246
|
-
return null;
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
function intersect(b1, b2) {
|
|
250
|
-
if (b1 && b2) {
|
|
251
|
-
return b1[0][0] < b2[1][0] && b2[0][0] < b1[1][0] && b1[0][1] < b2[1][1] && b2[0][1] < b1[1][1];
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
return false;
|
|
255
|
-
}
|
|
256
|
-
//# sourceMappingURL=terrain-cover.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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{Framebuffer} from '@luma.gl/core';\n\nimport type {Layer, Viewport} from '@deck.gl/core';\n\nimport {createRenderTarget} from './utils';\nimport {joinLayerBounds, makeViewport, getRenderBounds, Bounds} from '../utils/projection-utils';\n\ntype TileHeader = {\n boundingBox: [min: number[], max: number[]];\n};\n\n/**\n * Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).\n * One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).\n * It is updated when the terrain source layer's mesh changes or when any of the terrainDrawMode:drape\n * layers requires redraw.\n * During the draw call of a terrain layer, the drape texture is overlaid on top of the layer's own color.\n */\nexport class TerrainCover {\n isDirty: boolean = true;\n /** The terrain layer that this instance belongs to */\n targetLayer: Layer;\n /** Viewport used to draw into the texture */\n renderViewport: Viewport | null = null;\n /** Bounds of the terrain cover texture, in cartesian space */\n bounds: Bounds | null = null;\n\n private fbo?: Framebuffer;\n private pickingFbo?: Framebuffer;\n private layers: string[] = [];\n private tile: TileHeader | null;\n /** Cached version of targetLayer.getBounds() */\n private targetBounds: [number[], number[]] | null = null;\n /** targetBounds in cartesian space */\n private targetBoundsCommon: Bounds | null = null;\n\n constructor(targetLayer: Layer) {\n this.targetLayer = targetLayer;\n this.tile = getTile(targetLayer);\n }\n\n get id() {\n return this.targetLayer.id;\n }\n\n /** returns true if the target layer is still in use (i.e. not finalized) */\n get isActive(): boolean {\n return Boolean(this.targetLayer.getCurrentLayer());\n }\n\n shouldUpdate({\n targetLayer,\n viewport,\n layers,\n layerNeedsRedraw\n }: {\n targetLayer?: Layer;\n viewport?: Viewport;\n layers?: Layer[];\n layerNeedsRedraw?: Record<string, boolean>;\n }): boolean {\n if (targetLayer) {\n this.targetLayer = targetLayer;\n }\n const sizeChanged = viewport ? this._updateViewport(viewport) : false;\n\n let layersChanged = layers ? this._updateLayers(layers) : false;\n\n if (layerNeedsRedraw) {\n for (const id of this.layers) {\n if (layerNeedsRedraw[id]) {\n layersChanged = true;\n // console.log('layer needs redraw', id);\n break;\n }\n }\n }\n\n return layersChanged || sizeChanged;\n }\n\n /** Compare layers with the last version. Only rerender if necessary. */\n private _updateLayers(layers: Layer[]): boolean {\n let needsRedraw = false;\n layers = this.tile ? getIntersectingLayers(this.tile, layers) : layers;\n\n if (layers.length !== this.layers.length) {\n needsRedraw = true;\n // console.log('layers count changed', this.layers.length, '>>', layers.length);\n } else {\n for (let i = 0; i < layers.length; i++) {\n const id = layers[i].id;\n if (id !== this.layers[i]) {\n needsRedraw = true;\n // console.log('layer added/removed', id);\n break;\n }\n }\n }\n if (needsRedraw) {\n this.layers = layers.map(layer => layer.id);\n }\n return needsRedraw;\n }\n\n /** Compare viewport and terrain bounds with the last version. Only rerender if necesary. */\n private _updateViewport(viewport: Viewport): boolean {\n const targetLayer = this.targetLayer;\n let shouldRedraw = false;\n\n if (this.tile && 'boundingBox' in this.tile) {\n if (!this.targetBounds) {\n shouldRedraw = true;\n this.targetBounds = this.tile.boundingBox;\n\n const bottomLeftCommon = viewport.projectPosition(this.targetBounds[0]);\n const topRightCommon = viewport.projectPosition(this.targetBounds[1]);\n this.targetBoundsCommon = [\n bottomLeftCommon[0],\n bottomLeftCommon[1],\n topRightCommon[0],\n topRightCommon[1]\n ];\n }\n } else if (this.targetBounds !== targetLayer.getBounds()) {\n // console.log('bounds changed', this.bounds, '>>', newBounds);\n shouldRedraw = true;\n this.targetBounds = targetLayer.getBounds();\n this.targetBoundsCommon = joinLayerBounds([targetLayer], viewport);\n }\n\n if (!this.targetBoundsCommon) {\n return false;\n }\n\n const newZoom = Math.ceil(viewport.zoom + 0.5);\n // If the terrain layer is bound to a tile, always render a texture that cover the whole tile.\n // Otherwise, use the smaller of layer bounds and the viewport bounds.\n if (this.tile) {\n this.bounds = this.targetBoundsCommon;\n } else {\n const oldZoom = this.renderViewport?.zoom;\n shouldRedraw = shouldRedraw || newZoom !== oldZoom;\n const newBounds = getRenderBounds(this.targetBoundsCommon, viewport);\n const oldBounds = this.bounds;\n shouldRedraw = shouldRedraw || !oldBounds || newBounds.some((x, i) => x !== oldBounds[i]);\n this.bounds = newBounds;\n }\n\n if (shouldRedraw) {\n this.renderViewport = makeViewport({\n bounds: this.bounds,\n zoom: newZoom,\n viewport\n });\n }\n\n return shouldRedraw;\n }\n\n getRenderFramebuffer(): Framebuffer | null {\n if (!this.renderViewport || this.layers.length === 0) {\n return null;\n }\n if (!this.fbo) {\n this.fbo = createRenderTarget(this.targetLayer.context.device, {id: this.id});\n }\n return this.fbo;\n }\n\n getPickingFramebuffer(): Framebuffer | null {\n if (!this.renderViewport || (this.layers.length === 0 && !this.targetLayer.props.pickable)) {\n return null;\n }\n if (!this.pickingFbo) {\n this.pickingFbo = createRenderTarget(this.targetLayer.context.device, {\n id: `${this.id}-picking`\n });\n }\n return this.pickingFbo;\n }\n\n filterLayers(layers: Layer[]) {\n return layers.filter(({id}) => this.layers.includes(id));\n }\n\n delete() {\n const {fbo, pickingFbo} = this;\n if (fbo) {\n fbo.colorAttachments[0].destroy();\n fbo.destroy();\n }\n if (pickingFbo) {\n pickingFbo.colorAttachments[0].destroy();\n pickingFbo.destroy();\n }\n }\n}\n\n/**\n * Remove layers that do not overlap with the current terrain cover.\n * This implementation only has effect when a TileLayer is overlaid on top of a TileLayer\n */\nfunction getIntersectingLayers(sourceTile: TileHeader, layers: Layer[]): Layer[] {\n return layers.filter(layer => {\n const tile = getTile(layer);\n if (tile) {\n return intersect(sourceTile.boundingBox, tile.boundingBox);\n }\n return true;\n });\n}\n\n/** If layer is the descendent of a TileLayer, return the corresponding tile. */\nfunction getTile(layer: Layer): TileHeader | null {\n while (layer) {\n // @ts-expect-error tile may not exist\n const {tile} = layer.props;\n if (tile) {\n return tile;\n }\n layer = layer.parent as Layer;\n }\n return null;\n}\n\nfunction intersect(b1?: [number[], number[]], b2?: [number[], number[]]): boolean {\n if (b1 && b2) {\n return b1[0][0] < b2[1][0] && b2[0][0] < b1[1][0] && b1[0][1] < b2[1][1] && b2[0][1] < b1[1][1];\n }\n return false;\n}\n"],"file":"terrain-cover.js"}
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var _proto = TerrainEffect.prototype;
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54
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55
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_proto.initialize = function initialize(device) {
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56
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this.dummyHeightMap = device.createTexture({
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width: 1,
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height: 1,
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data: new Uint8Array([0, 0, 0, 0])
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60
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});
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61
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this.terrainPass = new _terrainPass.TerrainPass(device, {
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id: 'terrain'
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63
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});
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this.terrainPickingPass = new _terrainPickingPass.TerrainPickingPass(device, {
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id: 'terrain-picking'
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});
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if (_heightMapBuilder.HeightMapBuilder.isSupported(device)) {
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this.heightMap = new _heightMapBuilder.HeightMapBuilder(device);
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70
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} else {
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_core.log.warn('Terrain offset mode is not supported by this browser')();
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}
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(0, _core.getShaderAssembler)().addDefaultModule(_shaderModule.terrainModule);
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};
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_proto.preRender = function preRender(device, opts) {
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if (!this.dummyHeightMap) {
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this.initialize(device);
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var _iterator = _createForOfIteratorHelper(opts.layers),
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82
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_step;
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84
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try {
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85
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for (_iterator.s(); !(_step = _iterator.n()).done;) {
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86
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var layer = _step.value;
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87
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88
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if (layer.props.operation.includes('terrain')) {
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layer.setChangeFlags({
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extensionsChanged: true
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91
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});
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}
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93
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}
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94
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} catch (err) {
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_iterator.e(err);
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96
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} finally {
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_iterator.f();
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98
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}
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99
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}
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100
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101
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if (opts.pickZ) {
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102
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this.isDrapingEnabled = false;
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103
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return;
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104
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}
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105
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106
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var viewports = opts.viewports,
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107
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_opts$isPicking = opts.isPicking,
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isPicking = _opts$isPicking === void 0 ? false : _opts$isPicking;
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this.isPicking = isPicking;
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110
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this.isDrapingEnabled = true;
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111
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var viewport = viewports[0];
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112
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var layers = (isPicking ? this.terrainPickingPass : this.terrainPass).getRenderableLayers(viewport, opts);
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113
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var terrainLayers = layers.filter(function (l) {
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114
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return l.props.operation.includes('terrain');
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115
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});
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116
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117
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if (terrainLayers.length === 0) {
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118
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return;
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119
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}
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120
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121
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if (!isPicking) {
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122
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var offsetLayers = layers.filter(function (l) {
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123
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return l.state.terrainDrawMode === 'offset';
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124
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});
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125
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126
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if (offsetLayers.length > 0) {
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this._updateHeightMap(terrainLayers, viewport, opts);
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}
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129
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}
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130
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var drapeLayers = layers.filter(function (l) {
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return l.state.terrainDrawMode === 'drape';
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});
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135
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this._updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts);
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136
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};
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137
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138
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_proto.getModuleParameters = function getModuleParameters(layer) {
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139
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var _this$heightMap, _this$heightMap2;
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140
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141
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var terrainDrawMode = layer.state.terrainDrawMode;
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142
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return {
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143
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heightMap: (_this$heightMap = this.heightMap) === null || _this$heightMap === void 0 ? void 0 : _this$heightMap.getRenderFramebuffer(),
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144
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heightMapBounds: (_this$heightMap2 = this.heightMap) === null || _this$heightMap2 === void 0 ? void 0 : _this$heightMap2.bounds,
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145
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dummyHeightMap: this.dummyHeightMap,
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146
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terrainCover: this.isDrapingEnabled ? this.terrainCovers.get(layer.id) : null,
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147
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useTerrainHeightMap: terrainDrawMode === 'offset',
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148
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terrainSkipRender: terrainDrawMode === 'drape' || !layer.props.operation.includes('draw')
|
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149
|
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};
|
|
150
|
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};
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|
151
|
-
|
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152
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_proto.cleanup = function cleanup() {
|
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153
|
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if (this.dummyHeightMap) {
|
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154
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this.dummyHeightMap.delete();
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155
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this.dummyHeightMap = undefined;
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156
|
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}
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157
|
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|
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158
|
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if (this.heightMap) {
|
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159
|
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this.heightMap.delete();
|
|
160
|
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this.heightMap = undefined;
|
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161
|
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}
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162
|
-
|
|
163
|
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var _iterator2 = _createForOfIteratorHelper(this.terrainCovers.values()),
|
|
164
|
-
_step2;
|
|
165
|
-
|
|
166
|
-
try {
|
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167
|
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for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
|
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168
|
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var terrainCover = _step2.value;
|
|
169
|
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terrainCover.delete();
|
|
170
|
-
}
|
|
171
|
-
} catch (err) {
|
|
172
|
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_iterator2.e(err);
|
|
173
|
-
} finally {
|
|
174
|
-
_iterator2.f();
|
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175
|
-
}
|
|
176
|
-
|
|
177
|
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this.terrainCovers.clear();
|
|
178
|
-
};
|
|
179
|
-
|
|
180
|
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_proto._updateHeightMap = function _updateHeightMap(terrainLayers, viewport, opts) {
|
|
181
|
-
if (!this.heightMap) {
|
|
182
|
-
return;
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
var shouldUpdate = this.heightMap.shouldUpdate({
|
|
186
|
-
layers: terrainLayers,
|
|
187
|
-
viewport: viewport
|
|
188
|
-
});
|
|
189
|
-
|
|
190
|
-
if (!shouldUpdate) {
|
|
191
|
-
return;
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
this.terrainPass.renderHeightMap(this.heightMap, _objectSpread(_objectSpread({}, opts), {}, {
|
|
195
|
-
layers: terrainLayers,
|
|
196
|
-
moduleParameters: {
|
|
197
|
-
heightMapBounds: this.heightMap.bounds,
|
|
198
|
-
dummyHeightMap: this.dummyHeightMap,
|
|
199
|
-
devicePixelRatio: 1,
|
|
200
|
-
drawToTerrainHeightMap: true
|
|
201
|
-
}
|
|
202
|
-
}));
|
|
203
|
-
};
|
|
204
|
-
|
|
205
|
-
_proto._updateTerrainCovers = function _updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts) {
|
|
206
|
-
var layerNeedsRedraw = {};
|
|
207
|
-
|
|
208
|
-
var _iterator3 = _createForOfIteratorHelper(drapeLayers),
|
|
209
|
-
_step3;
|
|
210
|
-
|
|
211
|
-
try {
|
|
212
|
-
for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
|
|
213
|
-
var layer = _step3.value;
|
|
214
|
-
|
|
215
|
-
if (layer.state.terrainCoverNeedsRedraw) {
|
|
216
|
-
layerNeedsRedraw[layer.id] = true;
|
|
217
|
-
layer.state.terrainCoverNeedsRedraw = false;
|
|
218
|
-
}
|
|
219
|
-
}
|
|
220
|
-
} catch (err) {
|
|
221
|
-
_iterator3.e(err);
|
|
222
|
-
} finally {
|
|
223
|
-
_iterator3.f();
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
var _iterator4 = _createForOfIteratorHelper(this.terrainCovers.values()),
|
|
227
|
-
_step4;
|
|
228
|
-
|
|
229
|
-
try {
|
|
230
|
-
for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) {
|
|
231
|
-
var terrainCover = _step4.value;
|
|
232
|
-
terrainCover.isDirty = terrainCover.isDirty || terrainCover.shouldUpdate({
|
|
233
|
-
layerNeedsRedraw: layerNeedsRedraw
|
|
234
|
-
});
|
|
235
|
-
}
|
|
236
|
-
} catch (err) {
|
|
237
|
-
_iterator4.e(err);
|
|
238
|
-
} finally {
|
|
239
|
-
_iterator4.f();
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
var _iterator5 = _createForOfIteratorHelper(terrainLayers),
|
|
243
|
-
_step5;
|
|
244
|
-
|
|
245
|
-
try {
|
|
246
|
-
for (_iterator5.s(); !(_step5 = _iterator5.n()).done;) {
|
|
247
|
-
var _layer = _step5.value;
|
|
248
|
-
|
|
249
|
-
this._updateTerrainCover(_layer, drapeLayers, viewport, opts);
|
|
250
|
-
}
|
|
251
|
-
} catch (err) {
|
|
252
|
-
_iterator5.e(err);
|
|
253
|
-
} finally {
|
|
254
|
-
_iterator5.f();
|
|
255
|
-
}
|
|
256
|
-
|
|
257
|
-
if (!this.isPicking) {
|
|
258
|
-
this._pruneTerrainCovers();
|
|
259
|
-
}
|
|
260
|
-
};
|
|
261
|
-
|
|
262
|
-
_proto._updateTerrainCover = function _updateTerrainCover(terrainLayer, drapeLayers, viewport, opts) {
|
|
263
|
-
var renderPass = this.isPicking ? this.terrainPickingPass : this.terrainPass;
|
|
264
|
-
var terrainCover = this.terrainCovers.get(terrainLayer.id);
|
|
265
|
-
|
|
266
|
-
if (!terrainCover) {
|
|
267
|
-
terrainCover = new _terrainCover.TerrainCover(terrainLayer);
|
|
268
|
-
this.terrainCovers.set(terrainLayer.id, terrainCover);
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
try {
|
|
272
|
-
var isDirty = terrainCover.shouldUpdate({
|
|
273
|
-
targetLayer: terrainLayer,
|
|
274
|
-
viewport: viewport,
|
|
275
|
-
layers: drapeLayers
|
|
276
|
-
});
|
|
277
|
-
|
|
278
|
-
if (this.isPicking || terrainCover.isDirty || isDirty) {
|
|
279
|
-
renderPass.renderTerrainCover(terrainCover, _objectSpread(_objectSpread({}, opts), {}, {
|
|
280
|
-
layers: drapeLayers,
|
|
281
|
-
moduleParameters: {
|
|
282
|
-
dummyHeightMap: this.dummyHeightMap,
|
|
283
|
-
terrainSkipRender: false,
|
|
284
|
-
devicePixelRatio: 1
|
|
285
|
-
}
|
|
286
|
-
}));
|
|
287
|
-
terrainCover.isDirty = false;
|
|
288
|
-
}
|
|
289
|
-
} catch (err) {
|
|
290
|
-
terrainLayer.raiseError(err, "Error rendering terrain cover ".concat(terrainCover.id));
|
|
291
|
-
}
|
|
292
|
-
};
|
|
293
|
-
|
|
294
|
-
_proto._pruneTerrainCovers = function _pruneTerrainCovers() {
|
|
295
|
-
var idsToRemove = [];
|
|
296
|
-
|
|
297
|
-
var _iterator6 = _createForOfIteratorHelper(this.terrainCovers),
|
|
298
|
-
_step6;
|
|
299
|
-
|
|
300
|
-
try {
|
|
301
|
-
for (_iterator6.s(); !(_step6 = _iterator6.n()).done;) {
|
|
302
|
-
var _step6$value = (0, _slicedToArray2.default)(_step6.value, 2),
|
|
303
|
-
_id = _step6$value[0],
|
|
304
|
-
terrainCover = _step6$value[1];
|
|
305
|
-
|
|
306
|
-
if (!terrainCover.isActive) {
|
|
307
|
-
idsToRemove.push(_id);
|
|
308
|
-
}
|
|
309
|
-
}
|
|
310
|
-
} catch (err) {
|
|
311
|
-
_iterator6.e(err);
|
|
312
|
-
} finally {
|
|
313
|
-
_iterator6.f();
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
for (var _i = 0, _idsToRemove = idsToRemove; _i < _idsToRemove.length; _i++) {
|
|
317
|
-
var id = _idsToRemove[_i];
|
|
318
|
-
this.terrainCovers.delete(id);
|
|
319
|
-
}
|
|
320
|
-
};
|
|
321
|
-
|
|
322
|
-
return TerrainEffect;
|
|
323
|
-
}();
|
|
324
|
-
|
|
325
|
-
exports.TerrainEffect = TerrainEffect;
|
|
326
|
-
//# sourceMappingURL=terrain-effect.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/terrain/terrain-effect.ts"],"names":["TerrainEffect","id","props","useInPicking","isPicking","isDrapingEnabled","dummyHeightMap","heightMap","terrainPass","terrainPickingPass","terrainCovers","Map","initialize","device","createTexture","width","height","data","Uint8Array","TerrainPass","TerrainPickingPass","HeightMapBuilder","isSupported","log","warn","addDefaultModule","terrainModule","preRender","opts","layers","layer","operation","includes","setChangeFlags","extensionsChanged","pickZ","viewports","viewport","getRenderableLayers","terrainLayers","filter","l","length","offsetLayers","state","terrainDrawMode","_updateHeightMap","drapeLayers","_updateTerrainCovers","getModuleParameters","getRenderFramebuffer","heightMapBounds","bounds","terrainCover","get","useTerrainHeightMap","terrainSkipRender","cleanup","delete","undefined","values","clear","shouldUpdate","renderHeightMap","moduleParameters","devicePixelRatio","drawToTerrainHeightMap","layerNeedsRedraw","terrainCoverNeedsRedraw","isDirty","_updateTerrainCover","_pruneTerrainCovers","terrainLayer","renderPass","TerrainCover","set","targetLayer","renderTerrainCover","err","raiseError","idsToRemove","isActive","push"],"mappings":";;;;;;;;;;;;;;;AACA;;AAEA;;AACA;;AACA;;AACA;;AACA;;;;;;;;;;;;IAKaA,a;;;SACXC,E,GAAK,gB;SACLC,K,GAAQ,I;SACRC,Y,GAAe,I;SAGPC,S,GAAqB,K;SAErBC,gB,GAA4B,K;SAE5BC,c;SAEAC,S;SACAC,W;SACAC,kB;SAEAC,a,GAA2C,IAAIC,GAAJ,E;;;;;SAEnDC,U,GAAA,oBAAWC,MAAX,EAA2B;AACzB,SAAKP,cAAL,GAAsBO,MAAM,CAACC,aAAP,CAAqB;AACzCC,MAAAA,KAAK,EAAE,CADkC;AAEzCC,MAAAA,MAAM,EAAE,CAFiC;AAGzCC,MAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAe,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAAf;AAHmC,KAArB,CAAtB;AAKA,SAAKV,WAAL,GAAmB,IAAIW,wBAAJ,CAAgBN,MAAhB,EAAwB;AAACZ,MAAAA,EAAE,EAAE;AAAL,KAAxB,CAAnB;AACA,SAAKQ,kBAAL,GAA0B,IAAIW,sCAAJ,CAAuBP,MAAvB,EAA+B;AAACZ,MAAAA,EAAE,EAAE;AAAL,KAA/B,CAA1B;;AAEA,QAAIoB,mCAAiBC,WAAjB,CAA6BT,MAA7B,CAAJ,EAA0C;AACxC,WAAKN,SAAL,GAAiB,IAAIc,kCAAJ,CAAqBR,MAArB,CAAjB;AACD,KAFD,MAEO;AACLU,gBAAIC,IAAJ,CAAS,sDAAT;AACD;;AAED,oCAAqBC,gBAArB,CAAsCC,2BAAtC;AACD,G;;SAEDC,S,GAAA,mBAAUd,MAAV,EAA0Be,IAA1B,EAAwD;AACtD,QAAI,CAAC,KAAKtB,cAAV,EAA0B;AAExB,WAAKM,UAAL,CAAgBC,MAAhB;;AAFwB,iDAGJe,IAAI,CAACC,MAHD;AAAA;;AAAA;AAGxB,4DAAiC;AAAA,cAAtBC,KAAsB;;AAE/B,cAAIA,KAAK,CAAC5B,KAAN,CAAY6B,SAAZ,CAAsBC,QAAtB,CAA+B,SAA/B,CAAJ,EAA+C;AAC7CF,YAAAA,KAAK,CAACG,cAAN,CAAqB;AAACC,cAAAA,iBAAiB,EAAE;AAApB,aAArB;AACD;AACF;AARuB;AAAA;AAAA;AAAA;AAAA;AASzB;;AAGD,QAAIN,IAAI,CAACO,KAAT,EAAgB;AAEd,WAAK9B,gBAAL,GAAwB,KAAxB;AACA;AACD;;AAED,QAAO+B,SAAP,GAAuCR,IAAvC,CAAOQ,SAAP;AAAA,0BAAuCR,IAAvC,CAAkBxB,SAAlB;AAAA,QAAkBA,SAAlB,gCAA8B,KAA9B;AACA,SAAKA,SAAL,GAAiBA,SAAjB;AACA,SAAKC,gBAAL,GAAwB,IAAxB;AAGA,QAAMgC,QAAQ,GAAGD,SAAS,CAAC,CAAD,CAA1B;AACA,QAAMP,MAAM,GAAG,CAACzB,SAAS,GAAG,KAAKK,kBAAR,GAA6B,KAAKD,WAA5C,EAAyD8B,mBAAzD,CACbD,QADa,EAEbT,IAFa,CAAf;AAKA,QAAMW,aAAa,GAAGV,MAAM,CAACW,MAAP,CAAc,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAACvC,KAAF,CAAQ6B,SAAR,CAAkBC,QAAlB,CAA2B,SAA3B,CAAJ;AAAA,KAAf,CAAtB;;AACA,QAAIO,aAAa,CAACG,MAAd,KAAyB,CAA7B,EAAgC;AAC9B;AACD;;AAED,QAAI,CAACtC,SAAL,EAAgB;AACd,UAAMuC,YAAY,GAAGd,MAAM,CAACW,MAAP,CAAc,UAAAC,CAAC;AAAA,eAAIA,CAAC,CAACG,KAAF,CAAQC,eAAR,KAA4B,QAAhC;AAAA,OAAf,CAArB;;AACA,UAAIF,YAAY,CAACD,MAAb,GAAsB,CAA1B,EAA6B;AAC3B,aAAKI,gBAAL,CAAsBP,aAAtB,EAAqCF,QAArC,EAA+CT,IAA/C;AACD;AACF;;AAED,QAAMmB,WAAW,GAAGlB,MAAM,CAACW,MAAP,CAAc,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAACG,KAAF,CAAQC,eAAR,KAA4B,OAAhC;AAAA,KAAf,CAApB;;AACA,SAAKG,oBAAL,CAA0BT,aAA1B,EAAyCQ,WAAzC,EAAsDV,QAAtD,EAAgET,IAAhE;AACD,G;;SAEDqB,mB,GAAA,6BAAoBnB,KAApB,EAAyD;AAAA;;AACvD,QAAOe,eAAP,GAA0Bf,KAAK,CAACc,KAAhC,CAAOC,eAAP;AAEA,WAAO;AAELtC,MAAAA,SAAS,qBAAE,KAAKA,SAAP,oDAAE,gBAAgB2C,oBAAhB,EAFN;AAGLC,MAAAA,eAAe,sBAAE,KAAK5C,SAAP,qDAAE,iBAAgB6C,MAH5B;AAIL9C,MAAAA,cAAc,EAAE,KAAKA,cAJhB;AAKL+C,MAAAA,YAAY,EAAE,KAAKhD,gBAAL,GAAwB,KAAKK,aAAL,CAAmB4C,GAAnB,CAAuBxB,KAAK,CAAC7B,EAA7B,CAAxB,GAA2D,IALpE;AAMLsD,MAAAA,mBAAmB,EAAEV,eAAe,KAAK,QANpC;AAOLW,MAAAA,iBAAiB,EAAEX,eAAe,KAAK,OAApB,IAA+B,CAACf,KAAK,CAAC5B,KAAN,CAAY6B,SAAZ,CAAsBC,QAAtB,CAA+B,MAA/B;AAP9C,KAAP;AASD,G;;SAEDyB,O,GAAA,mBAAgB;AACd,QAAI,KAAKnD,cAAT,EAAyB;AACvB,WAAKA,cAAL,CAAoBoD,MAApB;AACA,WAAKpD,cAAL,GAAsBqD,SAAtB;AACD;;AAED,QAAI,KAAKpD,SAAT,EAAoB;AAClB,WAAKA,SAAL,CAAemD,MAAf;AACA,WAAKnD,SAAL,GAAiBoD,SAAjB;AACD;;AATa,gDAWa,KAAKjD,aAAL,CAAmBkD,MAAnB,EAXb;AAAA;;AAAA;AAWd,6DAAwD;AAAA,YAA7CP,YAA6C;AACtDA,QAAAA,YAAY,CAACK,MAAb;AACD;AAba;AAAA;AAAA;AAAA;AAAA;;AAcd,SAAKhD,aAAL,CAAmBmD,KAAnB;AACD,G;;SAEOf,gB,GAAR,0BAAyBP,aAAzB,EAAiDF,QAAjD,EAAqET,IAArE,EAA6F;AAC3F,QAAI,CAAC,KAAKrB,SAAV,EAAqB;AAEnB;AACD;;AAED,QAAMuD,YAAY,GAAG,KAAKvD,SAAL,CAAeuD,YAAf,CAA4B;AAACjC,MAAAA,MAAM,EAAEU,aAAT;AAAwBF,MAAAA,QAAQ,EAARA;AAAxB,KAA5B,CAArB;;AACA,QAAI,CAACyB,YAAL,EAAmB;AACjB;AACD;;AAED,SAAKtD,WAAL,CAAiBuD,eAAjB,CAAiC,KAAKxD,SAAtC,kCACKqB,IADL;AAEEC,MAAAA,MAAM,EAAEU,aAFV;AAGEyB,MAAAA,gBAAgB,EAAE;AAChBb,QAAAA,eAAe,EAAE,KAAK5C,SAAL,CAAe6C,MADhB;AAEhB9C,QAAAA,cAAc,EAAE,KAAKA,cAFL;AAGhB2D,QAAAA,gBAAgB,EAAE,CAHF;AAIhBC,QAAAA,sBAAsB,EAAE;AAJR;AAHpB;AAUD,G;;SAEOlB,oB,GAAR,8BACET,aADF,EAE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{Device, Texture} from '@luma.gl/core';\nimport {log, getShaderAssembler} from '@deck.gl/core';\n\nimport {terrainModule, TerrainModuleSettings} from './shader-module';\nimport {TerrainCover} from './terrain-cover';\nimport {TerrainPass} from './terrain-pass';\nimport {TerrainPickingPass, TerrainPickingPassRenderOptions} from './terrain-picking-pass';\nimport {HeightMapBuilder} from './height-map-builder';\n\nimport type {Effect, PreRenderOptions, Layer, Viewport} from '@deck.gl/core';\n\n/** Class to manage terrain effect */\nexport class TerrainEffect implements Effect {\n id = 'terrain-effect';\n props = null;\n useInPicking = true;\n\n /** true if picking in the current pass */\n private isPicking: boolean = false;\n /** true if should use in the current pass */\n private isDrapingEnabled: boolean = false;\n /** An empty texture as placeholder */\n private dummyHeightMap?: Texture;\n /** A texture encoding the ground elevation, updated once per redraw. Used by layers with offset mode */\n private heightMap?: HeightMapBuilder;\n private terrainPass!: TerrainPass;\n private terrainPickingPass!: TerrainPickingPass;\n /** One texture for each primitive terrain layer, into which the draped layers render */\n private terrainCovers: Map<string, TerrainCover> = new Map();\n\n initialize(device: Device) {\n this.dummyHeightMap = device.createTexture({\n width: 1,\n height: 1,\n data: new Uint8Array([0, 0, 0, 0])\n });\n this.terrainPass = new TerrainPass(device, {id: 'terrain'});\n this.terrainPickingPass = new TerrainPickingPass(device, {id: 'terrain-picking'});\n\n if (HeightMapBuilder.isSupported(device)) {\n this.heightMap = new HeightMapBuilder(device);\n } else {\n log.warn('Terrain offset mode is not supported by this browser')();\n }\n\n getShaderAssembler().addDefaultModule(terrainModule);\n }\n\n preRender(device: Device, opts: PreRenderOptions): void {\n if (!this.dummyHeightMap) {\n // First time this effect is in use, initialize resources and register the shader module\n this.initialize(device);\n for (const layer of opts.layers) {\n // Force the terrain layer (and its descendents) to rebuild their models with the new shader\n if (layer.props.operation.includes('terrain')) {\n layer.setChangeFlags({extensionsChanged: true});\n }\n }\n }\n\n // @ts-expect-error pickZ only defined in picking pass\n if (opts.pickZ) {\n // Do not update if picking attributes\n this.isDrapingEnabled = false;\n return;\n }\n\n const {viewports, isPicking = false} = opts;\n this.isPicking = isPicking;\n this.isDrapingEnabled = true;\n\n // TODO - support multiple views?\n const viewport = viewports[0];\n const layers = (isPicking ? this.terrainPickingPass : this.terrainPass).getRenderableLayers(\n viewport,\n opts as TerrainPickingPassRenderOptions\n );\n\n const terrainLayers = layers.filter(l => l.props.operation.includes('terrain'));\n if (terrainLayers.length === 0) {\n return;\n }\n\n if (!isPicking) {\n const offsetLayers = layers.filter(l => l.state.terrainDrawMode === 'offset');\n if (offsetLayers.length > 0) {\n this._updateHeightMap(terrainLayers, viewport, opts);\n }\n }\n\n const drapeLayers = layers.filter(l => l.state.terrainDrawMode === 'drape');\n this._updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts);\n }\n\n getModuleParameters(layer: Layer): TerrainModuleSettings {\n const {terrainDrawMode} = layer.state;\n\n return {\n // @ts-expect-error\n heightMap: this.heightMap?.getRenderFramebuffer(),\n heightMapBounds: this.heightMap?.bounds,\n dummyHeightMap: this.dummyHeightMap!,\n terrainCover: this.isDrapingEnabled ? this.terrainCovers.get(layer.id) : null,\n useTerrainHeightMap: terrainDrawMode === 'offset',\n terrainSkipRender: terrainDrawMode === 'drape' || !layer.props.operation.includes('draw')\n };\n }\n\n cleanup(): void {\n if (this.dummyHeightMap) {\n this.dummyHeightMap.delete();\n this.dummyHeightMap = undefined;\n }\n\n if (this.heightMap) {\n this.heightMap.delete();\n this.heightMap = undefined;\n }\n\n for (const terrainCover of this.terrainCovers.values()) {\n terrainCover.delete();\n }\n this.terrainCovers.clear();\n }\n\n private _updateHeightMap(terrainLayers: Layer[], viewport: Viewport, opts: PreRenderOptions) {\n if (!this.heightMap) {\n // Not supported\n return;\n }\n\n const shouldUpdate = this.heightMap.shouldUpdate({layers: terrainLayers, viewport});\n if (!shouldUpdate) {\n return;\n }\n\n this.terrainPass.renderHeightMap(this.heightMap, {\n ...opts,\n layers: terrainLayers,\n moduleParameters: {\n heightMapBounds: this.heightMap.bounds,\n dummyHeightMap: this.dummyHeightMap,\n devicePixelRatio: 1,\n drawToTerrainHeightMap: true\n }\n });\n }\n\n private _updateTerrainCovers(\n terrainLayers: Layer[],\n drapeLayers: Layer[],\n viewport: Viewport,\n opts: PreRenderOptions\n ) {\n // Mark a terrain cover as dirty if one of the drape layers needs redraw\n const layerNeedsRedraw: Record<string, boolean> = {};\n for (const layer of drapeLayers) {\n if (layer.state.terrainCoverNeedsRedraw) {\n layerNeedsRedraw[layer.id] = true;\n layer.state.terrainCoverNeedsRedraw = false;\n }\n }\n for (const terrainCover of this.terrainCovers.values()) {\n terrainCover.isDirty = terrainCover.isDirty || terrainCover.shouldUpdate({layerNeedsRedraw});\n }\n\n for (const layer of terrainLayers) {\n this._updateTerrainCover(layer, drapeLayers, viewport, opts);\n }\n\n if (!this.isPicking) {\n this._pruneTerrainCovers();\n }\n }\n\n private _updateTerrainCover(\n terrainLayer: Layer,\n drapeLayers: Layer[],\n viewport: Viewport,\n opts: PreRenderOptions\n ) {\n const renderPass = this.isPicking ? this.terrainPickingPass : this.terrainPass;\n let terrainCover = this.terrainCovers.get(terrainLayer.id);\n if (!terrainCover) {\n terrainCover = new TerrainCover(terrainLayer);\n this.terrainCovers.set(terrainLayer.id, terrainCover);\n }\n try {\n const isDirty = terrainCover.shouldUpdate({\n targetLayer: terrainLayer,\n viewport,\n layers: drapeLayers\n });\n if (this.isPicking || terrainCover.isDirty || isDirty) {\n renderPass.renderTerrainCover(terrainCover, {\n ...opts,\n layers: drapeLayers,\n moduleParameters: {\n dummyHeightMap: this.dummyHeightMap,\n terrainSkipRender: false,\n devicePixelRatio: 1\n }\n });\n terrainCover.isDirty = false;\n }\n } catch (err) {\n terrainLayer.raiseError(err as Error, `Error rendering terrain cover ${terrainCover.id}`);\n }\n }\n\n private _pruneTerrainCovers() {\n /** Prune the cache, remove textures for layers that have been removed */\n const idsToRemove: string[] = [];\n for (const [id, terrainCover] of this.terrainCovers) {\n if (!terrainCover.isActive) {\n idsToRemove.push(id);\n }\n }\n for (const id of idsToRemove) {\n this.terrainCovers.delete(id);\n }\n }\n}\n"],"file":"terrain-effect.js"}
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