@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +80 -0
- package/{typed → dist}/brushing/shader-module.d.ts +1 -1
- package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
- package/dist/brushing/shader-module.js +92 -0
- package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
- package/dist/clip/clip-extension.js +117 -0
- package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +4 -2
- package/dist/collision-filter/collision-filter-effect.d.ts.map +1 -0
- package/dist/collision-filter/collision-filter-effect.js +194 -0
- package/dist/collision-filter/collision-filter-extension.js +49 -0
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +3 -2
- package/dist/collision-filter/collision-filter-pass.d.ts.map +1 -0
- package/dist/collision-filter/collision-filter-pass.js +23 -0
- package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
- package/dist/collision-filter/shader-module.js +87 -0
- package/dist/data-filter/aggregator.d.ts.map +1 -0
- package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
- package/{typed → dist}/data-filter/data-filter-extension.d.ts +39 -7
- package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
- package/dist/data-filter/data-filter-extension.js +256 -0
- package/dist/data-filter/shader-module.d.ts +39 -0
- package/dist/data-filter/shader-module.d.ts.map +1 -0
- package/dist/data-filter/shader-module.js +199 -0
- package/dist/dist.dev.js +2667 -11058
- package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
- package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
- package/dist/fill-style/fill-style-extension.js +116 -0
- package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
- package/dist/fill-style/shader-module.d.ts.map +1 -0
- package/dist/fill-style/shader-module.js +96 -0
- package/dist/fp64/fp64-extension.js +35 -0
- package/dist/fp64/project64.glsl.js +81 -0
- package/dist/fp64/project64.js +50 -0
- package/dist/index.cjs +2795 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +11 -0
- package/{typed → dist}/mask/mask-effect.d.ts +6 -5
- package/dist/mask/mask-effect.d.ts.map +1 -0
- package/dist/mask/mask-effect.js +192 -0
- package/dist/mask/mask-extension.js +57 -0
- package/dist/mask/mask-pass.d.ts +61 -0
- package/dist/mask/mask-pass.d.ts.map +1 -0
- package/dist/mask/mask-pass.js +52 -0
- package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
- package/dist/mask/shader-module.js +77 -0
- package/{typed → dist}/path-style/path-style-extension.d.ts.map +1 -1
- package/dist/path-style/path-style-extension.js +112 -0
- package/dist/path-style/shaders.glsl.js +86 -0
- package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
- package/dist/terrain/height-map-builder.d.ts.map +1 -0
- package/dist/terrain/height-map-builder.js +104 -0
- package/{typed → dist}/terrain/shader-module.d.ts +2 -2
- package/dist/terrain/shader-module.d.ts.map +1 -0
- package/dist/terrain/shader-module.js +137 -0
- package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
- package/dist/terrain/terrain-cover.d.ts.map +1 -0
- package/dist/terrain/terrain-cover.js +188 -0
- package/{typed → dist}/terrain/terrain-effect.d.ts +6 -7
- package/dist/terrain/terrain-effect.d.ts.map +1 -0
- package/dist/terrain/terrain-effect.js +174 -0
- package/dist/terrain/terrain-extension.js +44 -0
- package/dist/terrain/terrain-pass.d.ts +53 -0
- package/dist/terrain/terrain-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-pass.js +69 -0
- package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
- package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-picking-pass.js +67 -0
- package/{typed → dist}/terrain/utils.d.ts +1 -0
- package/{typed → dist}/terrain/utils.d.ts.map +1 -1
- package/dist/terrain/utils.js +25 -0
- package/{typed → dist}/utils/debug.d.ts.map +1 -1
- package/dist/utils/debug.js +50 -0
- package/dist/utils/projection-utils.js +153 -0
- package/dist/utils/syntax-tags.d.ts +6 -0
- package/dist/utils/syntax-tags.d.ts.map +1 -0
- package/dist/utils/syntax-tags.js +5 -0
- package/dist.min.js +918 -1254
- package/package.json +19 -16
- package/src/brushing/shader-module.ts +4 -3
- package/src/clip/clip-extension.ts +10 -9
- package/src/collision-filter/collision-filter-effect.ts +35 -31
- package/src/collision-filter/collision-filter-pass.ts +7 -13
- package/src/collision-filter/shader-module.ts +6 -4
- package/src/data-filter/aggregator.ts +8 -13
- package/src/data-filter/data-filter-extension.ts +181 -56
- package/src/data-filter/shader-module.ts +132 -37
- package/src/fill-style/fill-style-extension.ts +4 -5
- package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
- package/src/mask/mask-effect.ts +30 -20
- package/src/mask/mask-pass.ts +22 -18
- package/src/mask/shader-module.ts +7 -6
- package/src/path-style/path-style-extension.ts +1 -0
- package/src/terrain/shader-module.ts +14 -13
- package/src/terrain/terrain-cover.ts +2 -1
- package/src/terrain/terrain-effect.ts +19 -23
- package/src/terrain/terrain-pass.ts +37 -37
- package/src/terrain/terrain-picking-pass.ts +19 -25
- package/src/terrain/utils.ts +13 -7
- package/src/utils/debug.ts +1 -2
- package/src/utils/syntax-tags.ts +5 -0
- package/dist/es5/brushing/brushing-extension.js +0 -108
- package/dist/es5/brushing/brushing-extension.js.map +0 -1
- package/dist/es5/brushing/shader-module.js +0 -50
- package/dist/es5/brushing/shader-module.js.map +0 -1
- package/dist/es5/clip/clip-extension.js +0 -98
- package/dist/es5/clip/clip-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
- package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
- package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
- package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/es5/collision-filter/shader-module.js +0 -39
- package/dist/es5/collision-filter/shader-module.js.map +0 -1
- package/dist/es5/data-filter/aggregator.js +0 -79
- package/dist/es5/data-filter/aggregator.js.map +0 -1
- package/dist/es5/data-filter/data-filter-extension.js +0 -236
- package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
- package/dist/es5/data-filter/shader-module.js +0 -122
- package/dist/es5/data-filter/shader-module.js.map +0 -1
- package/dist/es5/fill-style/fill-style-extension.js +0 -190
- package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
- package/dist/es5/fill-style/shaders.glsl.js +0 -59
- package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
- package/dist/es5/fp64/fp64-extension.js +0 -55
- package/dist/es5/fp64/fp64-extension.js.map +0 -1
- package/dist/es5/fp64/project64.glsl.js +0 -9
- package/dist/es5/fp64/project64.glsl.js.map +0 -1
- package/dist/es5/fp64/project64.js +0 -52
- package/dist/es5/fp64/project64.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/mask/mask-effect.js +0 -279
- package/dist/es5/mask/mask-effect.js.map +0 -1
- package/dist/es5/mask/mask-extension.js +0 -113
- package/dist/es5/mask/mask-extension.js.map +0 -1
- package/dist/es5/mask/mask-pass.js +0 -106
- package/dist/es5/mask/mask-pass.js.map +0 -1
- package/dist/es5/mask/shader-module.js +0 -38
- package/dist/es5/mask/shader-module.js.map +0 -1
- package/dist/es5/path-style/path-style-extension.js +0 -169
- package/dist/es5/path-style/path-style-extension.js.map +0 -1
- package/dist/es5/path-style/shaders.glsl.js +0 -25
- package/dist/es5/path-style/shaders.glsl.js.map +0 -1
- package/dist/es5/terrain/height-map-builder.js +0 -111
- package/dist/es5/terrain/height-map-builder.js.map +0 -1
- package/dist/es5/terrain/shader-module.js +0 -86
- package/dist/es5/terrain/shader-module.js.map +0 -1
- package/dist/es5/terrain/terrain-cover.js +0 -256
- package/dist/es5/terrain/terrain-cover.js.map +0 -1
- package/dist/es5/terrain/terrain-effect.js +0 -326
- package/dist/es5/terrain/terrain-effect.js.map +0 -1
- package/dist/es5/terrain/terrain-extension.js +0 -94
- package/dist/es5/terrain/terrain-extension.js.map +0 -1
- package/dist/es5/terrain/terrain-pass.js +0 -121
- package/dist/es5/terrain/terrain-pass.js.map +0 -1
- package/dist/es5/terrain/terrain-picking-pass.js +0 -124
- package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/es5/terrain/utils.js +0 -35
- package/dist/es5/terrain/utils.js.map +0 -1
- package/dist/es5/utils/debug.js +0 -71
- package/dist/es5/utils/debug.js.map +0 -1
- package/dist/es5/utils/projection-utils.js +0 -168
- package/dist/es5/utils/projection-utils.js.map +0 -1
- package/dist/esm/brushing/brushing-extension.js +0 -68
- package/dist/esm/brushing/brushing-extension.js.map +0 -1
- package/dist/esm/brushing/shader-module.js +0 -103
- package/dist/esm/brushing/shader-module.js.map +0 -1
- package/dist/esm/clip/clip-extension.js +0 -86
- package/dist/esm/clip/clip-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
- package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
- package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
- package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/esm/collision-filter/shader-module.js +0 -104
- package/dist/esm/collision-filter/shader-module.js.map +0 -1
- package/dist/esm/data-filter/aggregator.js.map +0 -1
- package/dist/esm/data-filter/data-filter-extension.js +0 -189
- package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
- package/dist/esm/data-filter/shader-module.js +0 -164
- package/dist/esm/data-filter/shader-module.js.map +0 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -156
- package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
- package/dist/esm/fill-style/shaders.glsl.js +0 -108
- package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
- package/dist/esm/fp64/fp64-extension.js +0 -20
- package/dist/esm/fp64/fp64-extension.js.map +0 -1
- package/dist/esm/fp64/project64.glsl.js +0 -82
- package/dist/esm/fp64/project64.glsl.js.map +0 -1
- package/dist/esm/fp64/project64.js +0 -43
- package/dist/esm/fp64/project64.js.map +0 -1
- package/dist/esm/index.js +0 -11
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/mask/mask-effect.js +0 -228
- package/dist/esm/mask/mask-effect.js.map +0 -1
- package/dist/esm/mask/mask-extension.js +0 -83
- package/dist/esm/mask/mask-extension.js.map +0 -1
- package/dist/esm/mask/mask-pass.js +0 -58
- package/dist/esm/mask/mask-pass.js.map +0 -1
- package/dist/esm/mask/shader-module.js +0 -84
- package/dist/esm/mask/shader-module.js.map +0 -1
- package/dist/esm/path-style/path-style-extension.js +0 -130
- package/dist/esm/path-style/path-style-extension.js.map +0 -1
- package/dist/esm/path-style/shaders.glsl.js +0 -84
- package/dist/esm/path-style/shaders.glsl.js.map +0 -1
- package/dist/esm/terrain/height-map-builder.js +0 -86
- package/dist/esm/terrain/height-map-builder.js.map +0 -1
- package/dist/esm/terrain/shader-module.js +0 -127
- package/dist/esm/terrain/shader-module.js.map +0 -1
- package/dist/esm/terrain/terrain-cover.js +0 -212
- package/dist/esm/terrain/terrain-cover.js.map +0 -1
- package/dist/esm/terrain/terrain-effect.js +0 -219
- package/dist/esm/terrain/terrain-effect.js.map +0 -1
- package/dist/esm/terrain/terrain-extension.js +0 -59
- package/dist/esm/terrain/terrain-extension.js.map +0 -1
- package/dist/esm/terrain/terrain-pass.js +0 -71
- package/dist/esm/terrain/terrain-pass.js.map +0 -1
- package/dist/esm/terrain/terrain-picking-pass.js +0 -73
- package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/esm/terrain/utils.js +0 -19
- package/dist/esm/terrain/utils.js.map +0 -1
- package/dist/esm/utils/debug.js +0 -61
- package/dist/esm/utils/debug.js.map +0 -1
- package/dist/esm/utils/projection-utils.js +0 -134
- package/dist/esm/utils/projection-utils.js.map +0 -1
- package/typed/collision-filter/collision-filter-effect.d.ts.map +0 -1
- package/typed/collision-filter/collision-filter-pass.d.ts.map +0 -1
- package/typed/data-filter/aggregator.d.ts.map +0 -1
- package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
- package/typed/data-filter/shader-module.d.ts +0 -9
- package/typed/data-filter/shader-module.d.ts.map +0 -1
- package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
- package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
- package/typed/index.d.ts +0 -19
- package/typed/index.d.ts.map +0 -1
- package/typed/mask/mask-effect.d.ts.map +0 -1
- package/typed/mask/mask-pass.d.ts +0 -19
- package/typed/mask/mask-pass.d.ts.map +0 -1
- package/typed/terrain/height-map-builder.d.ts.map +0 -1
- package/typed/terrain/shader-module.d.ts.map +0 -1
- package/typed/terrain/terrain-cover.d.ts.map +0 -1
- package/typed/terrain/terrain-effect.d.ts.map +0 -1
- package/typed/terrain/terrain-pass.d.ts +0 -11
- package/typed/terrain/terrain-pass.d.ts.map +0 -1
- package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
- /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
- /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
- /package/{typed → dist}/utils/debug.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
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import { project, fp64LowPart } from '@deck.gl/core';
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const patternVs = `
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#ifdef NON_INSTANCED_MODEL
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#define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames
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#define FILL_PATTERN_SCALE_ATTRIB fillPatternScales
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#define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets
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#else
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#define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames
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#define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales
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#define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets
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#endif
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in vec4 FILL_PATTERN_FRAME_ATTRIB;
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in float FILL_PATTERN_SCALE_ATTRIB;
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in vec2 FILL_PATTERN_OFFSET_ATTRIB;
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out vec4 fill_patternPlacement;
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uniform bool fill_patternMask;
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uniform sampler2D fill_patternTexture;
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const float FILL_UV_SCALE = 512.0 / 40000000.0;
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'vs:DECKGL_FILTER_GL_POSITION': `
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fill_uv = geometry.position.xy;
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`,
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fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);
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fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;
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vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;
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vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;
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patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);
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vec4 patternColor = texture(fill_patternTexture, texCoords);
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}
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}
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`
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};
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function getPatternUniforms(opts, uniforms) {
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const {
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fillPatternTexture
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} = opts;
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return {
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fill_patternTexture: fillPatternTexture,
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const {
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fillPatternMask = true,
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fillPatternEnabled = true
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} = opts;
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const {
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project_uCommonOrigin: coordinateOriginCommon
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} = uniforms;
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const coordinateOriginCommon64Low = [fp64LowPart(coordinateOriginCommon[0]), fp64LowPart(coordinateOriginCommon[1])];
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return {
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fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),
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fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,
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fill_patternEnabled: fillPatternEnabled
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};
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return {};
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}
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export const patternShaders = {
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name: 'fill-pattern',
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vs: patternVs,
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fs: patternFs,
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inject,
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dependencies: [project],
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getUniforms: getPatternUniforms
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};
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//# sourceMappingURL=shaders.glsl.js.map
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{"version":3,"sources":["../../../src/fill-style/shaders.glsl.ts"],"names":["project","fp64LowPart","patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","fillPatternMask","fillPatternEnabled","project_uCommonOrigin","coordinateOriginCommon","coordinateOriginCommon64Low","fill_uvCoordinateOrigin","slice","fill_uvCoordinateOrigin64Low","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","getUniforms"],"mappings":"AACA,SAAQA,OAAR,EAAiBC,WAAjB,QAAmC,eAAnC;AAQA,MAAMC,SAAS,GAAI;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CArBA;AAuBA,MAAMC,SAAS,GAAI;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAZA;AAcA,MAAMC,MAAM,GAAG;AACb,kCAAiC;AACnC;AACA,GAHe;AAKb,4BAA2B;AAC7B;AACA;AACA;AACA;AACA;AACA,GAXe;AAab,4BAA2B;AAC7B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AA3Be,CAAf;;AAyCA,SAASC,kBAAT,CACEC,IADF,EAEEC,QAFF,EAGuB;AACrB,MAAI,CAACD,IAAL,EAAW;AACT,WAAO,EAAP;AACD;;AACD,MAAI,wBAAwBA,IAA5B,EAAkC;AAChC,UAAM;AAACE,MAAAA;AAAD,QAAuBF,IAA7B;AACA,WAAO;AACLG,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAI,cAAcN,IAAlB,EAAwB;AACtB,UAAM;AAACO,MAAAA,eAAe,GAAG,IAAnB;AAAyBC,MAAAA,kBAAkB,GAAG;AAA9C,QAAsDR,IAA5D;AACA,UAAM;AAACS,MAAAA,qBAAqB,EAAEC;AAAxB,QAAkDT,QAAxD;AAEA,UAAMU,2BAA2B,GAAG,CAClChB,WAAW,CAACe,sBAAsB,CAAC,CAAD,CAAvB,CADuB,EAElCf,WAAW,CAACe,sBAAsB,CAAC,CAAD,CAAvB,CAFuB,CAApC;AAKA,WAAO;AACLE,MAAAA,uBAAuB,EAAEF,sBAAsB,CAACG,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,4BAA4B,EAAEH,2BAFzB;AAGLI,MAAAA,gBAAgB,EAAER,eAHb;AAILS,MAAAA,mBAAmB,EAAER;AAJhB,KAAP;AAMD;;AACD,SAAO,EAAP;AACD;;AAED,OAAO,MAAMS,cAAqD,GAAG;AACnEC,EAAAA,IAAI,EAAE,cAD6D;AAEnEC,EAAAA,EAAE,EAAEvB,SAF+D;AAGnEwB,EAAAA,EAAE,EAAEvB,SAH+D;AAInEC,EAAAA,MAJmE;AAKnEuB,EAAAA,YAAY,EAAE,CAAC3B,OAAD,CALqD;AAMnE4B,EAAAA,WAAW,EAAEvB;AANsD,CAA9D","sourcesContent":["import type {ShaderModule} from '@luma.gl/shadertools';\nimport {project, fp64LowPart} from '@deck.gl/core';\nimport type {Viewport, ProjectUniforms} from '@deck.gl/core';\n\nimport type {Texture} from '@luma.gl/core';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nin vec4 FILL_PATTERN_FRAME_ATTRIB;\nin float FILL_PATTERN_SCALE_ATTRIB;\nin vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nout vec2 fill_uv;\nout vec4 fill_patternBounds;\nout vec4 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nin vec4 fill_patternBounds;\nin vec4 fill_patternPlacement;\nin vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\ntype FillStyleModuleSettings =\n | {\n viewport: Viewport;\n fillPatternEnabled?: boolean;\n fillPatternMask?: boolean;\n }\n | {\n fillPatternTexture: Texture;\n };\n\n/* eslint-disable camelcase */\nfunction getPatternUniforms(\n opts: FillStyleModuleSettings | {},\n uniforms: Record<string, any>\n): Record<string, any> {\n if (!opts) {\n return {};\n }\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if ('viewport' in opts) {\n const {fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCommonOrigin: coordinateOriginCommon} = uniforms as ProjectUniforms;\n\n const coordinateOriginCommon64Low = [\n fp64LowPart(coordinateOriginCommon[0]),\n fp64LowPart(coordinateOriginCommon[1])\n ];\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders: ShaderModule<FillStyleModuleSettings> = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { LayerExtension, COORDINATE_SYSTEM } from '@deck.gl/core';
|
|
2
|
-
import project64 from './project64';
|
|
3
|
-
export default class Fp64Extension extends LayerExtension {
|
|
4
|
-
getShaders() {
|
|
5
|
-
const {
|
|
6
|
-
coordinateSystem
|
|
7
|
-
} = this.props;
|
|
8
|
-
|
|
9
|
-
if (coordinateSystem !== COORDINATE_SYSTEM.LNGLAT && coordinateSystem !== COORDINATE_SYSTEM.DEFAULT) {
|
|
10
|
-
throw new Error('fp64: coordinateSystem must be LNGLAT');
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
return {
|
|
14
|
-
modules: [project64]
|
|
15
|
-
};
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
}
|
|
19
|
-
Fp64Extension.extensionName = 'Fp64Extension';
|
|
20
|
-
//# sourceMappingURL=fp64-extension.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/fp64/fp64-extension.ts"],"names":["LayerExtension","COORDINATE_SYSTEM","project64","Fp64Extension","getShaders","coordinateSystem","props","LNGLAT","DEFAULT","Error","modules","extensionName"],"mappings":"AAoBA,SAAQA,cAAR,EAAwBC,iBAAxB,QAAgD,eAAhD;AACA,OAAOC,SAAP,MAAsB,aAAtB;AAKA,eAAe,MAAMC,aAAN,SAA4BH,cAA5B,CAA2C;AAGxDI,EAAAA,UAAU,GAAmB;AAC3B,UAAM;AAACC,MAAAA;AAAD,QAAqB,KAAKC,KAAhC;;AACA,QACED,gBAAgB,KAAKJ,iBAAiB,CAACM,MAAvC,IACAF,gBAAgB,KAAKJ,iBAAiB,CAACO,OAFzC,EAGE;AACA,YAAM,IAAIC,KAAJ,CAAU,uCAAV,CAAN;AACD;;AAED,WAAO;AACLC,MAAAA,OAAO,EAAE,CAACR,SAAD;AADJ,KAAP;AAGD;;AAfuD;AAArCC,a,CACZQ,a,GAAgB,e","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, COORDINATE_SYSTEM} from '@deck.gl/core';\nimport project64 from './project64';\n\nimport type {Layer} from '@deck.gl/core';\n\n/** @deprecated Adds the legacy 64-bit precision to geospatial layers. */\nexport default class Fp64Extension extends LayerExtension {\n static extensionName = 'Fp64Extension';\n\n getShaders(this: Layer): any {\n const {coordinateSystem} = this.props;\n if (\n coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&\n coordinateSystem !== COORDINATE_SYSTEM.DEFAULT\n ) {\n throw new Error('fp64: coordinateSystem must be LNGLAT');\n }\n\n return {\n modules: [project64]\n };\n }\n}\n"],"file":"fp64-extension.js"}
|
|
@@ -1,82 +0,0 @@
|
|
|
1
|
-
export default `\
|
|
2
|
-
|
|
3
|
-
const vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);
|
|
4
|
-
|
|
5
|
-
uniform vec2 project_uViewProjectionMatrixFP64[16];
|
|
6
|
-
|
|
7
|
-
// longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw
|
|
8
|
-
void mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {
|
|
9
|
-
|
|
10
|
-
#if defined(NVIDIA_FP64_WORKAROUND)
|
|
11
|
-
out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);
|
|
12
|
-
#else
|
|
13
|
-
out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);
|
|
14
|
-
#endif
|
|
15
|
-
out_val[1] = sum_fp64(PI_FP64,
|
|
16
|
-
log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));
|
|
17
|
-
return;
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
void project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {
|
|
21
|
-
vec2 pos_fp64[2];
|
|
22
|
-
mercatorProject_fp64(position_fp64, pos_fp64);
|
|
23
|
-
out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);
|
|
24
|
-
out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);
|
|
25
|
-
|
|
26
|
-
return;
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
void project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {
|
|
30
|
-
vec4 position64xy = vec4(
|
|
31
|
-
position.x, position64xyLow.x,
|
|
32
|
-
position.y, position64xyLow.y);
|
|
33
|
-
|
|
34
|
-
project_position_fp64(position64xy, out_val);
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
vec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {
|
|
38
|
-
vec2 vertex_pos_clipspace[4];
|
|
39
|
-
mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,
|
|
40
|
-
vertex_pos_clipspace);
|
|
41
|
-
return vec4(
|
|
42
|
-
vertex_pos_clipspace[0].x,
|
|
43
|
-
vertex_pos_clipspace[1].x,
|
|
44
|
-
vertex_pos_clipspace[2].x,
|
|
45
|
-
vertex_pos_clipspace[3].x
|
|
46
|
-
);
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
vec4 project_position_to_clipspace(
|
|
50
|
-
vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition
|
|
51
|
-
) {
|
|
52
|
-
// This is the local offset to the instance position
|
|
53
|
-
vec2 offset64[4];
|
|
54
|
-
vec4_fp64(vec4(offset, 0.0), offset64);
|
|
55
|
-
|
|
56
|
-
float z = project_size(position.z);
|
|
57
|
-
|
|
58
|
-
// Apply web mercator projection (depends on coordinate system imn use)
|
|
59
|
-
vec2 projectedPosition64xy[2];
|
|
60
|
-
project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);
|
|
61
|
-
|
|
62
|
-
vec2 commonPosition64[4];
|
|
63
|
-
commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);
|
|
64
|
-
commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);
|
|
65
|
-
commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));
|
|
66
|
-
commonPosition64[3] = vec2(1.0, 0.0);
|
|
67
|
-
|
|
68
|
-
commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);
|
|
69
|
-
|
|
70
|
-
return project_common_position_to_clipspace_fp64(commonPosition64);
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
vec4 project_position_to_clipspace(
|
|
74
|
-
vec3 position, vec3 position64xyLow, vec3 offset
|
|
75
|
-
) {
|
|
76
|
-
vec4 commonPosition;
|
|
77
|
-
return project_position_to_clipspace(
|
|
78
|
-
position, position64xyLow, offset, commonPosition
|
|
79
|
-
);
|
|
80
|
-
}
|
|
81
|
-
`;
|
|
82
|
-
//# sourceMappingURL=project64.glsl.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/fp64/project64.glsl.ts"],"names":[],"mappings":"AAoBA,eAAgB;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAhFA","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nexport default `\\\n\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nuniform vec2 project_uViewProjectionMatrixFP64[16];\n\n// longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw\nvoid mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {\n\n#if defined(NVIDIA_FP64_WORKAROUND)\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);\n#else\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);\n#endif\n out_val[1] = sum_fp64(PI_FP64,\n log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));\n return;\n}\n\nvoid project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {\n vec2 pos_fp64[2];\n mercatorProject_fp64(position_fp64, pos_fp64);\n out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);\n out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);\n\n return;\n}\n\nvoid project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {\n vec4 position64xy = vec4(\n position.x, position64xyLow.x,\n position.y, position64xyLow.y);\n\n project_position_fp64(position64xy, out_val);\n}\n\nvec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {\n vec2 vertex_pos_clipspace[4];\n mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,\n vertex_pos_clipspace);\n return vec4(\n vertex_pos_clipspace[0].x,\n vertex_pos_clipspace[1].x,\n vertex_pos_clipspace[2].x,\n vertex_pos_clipspace[3].x\n );\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition\n) {\n // This is the local offset to the instance position\n vec2 offset64[4];\n vec4_fp64(vec4(offset, 0.0), offset64);\n\n float z = project_size(position.z);\n\n // Apply web mercator projection (depends on coordinate system imn use)\n vec2 projectedPosition64xy[2];\n project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);\n\n vec2 commonPosition64[4];\n commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);\n commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);\n commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));\n commonPosition64[3] = vec2(1.0, 0.0);\n\n commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);\n\n return project_common_position_to_clipspace_fp64(commonPosition64);\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset\n) {\n vec4 commonPosition;\n return project_position_to_clipspace(\n position, position64xyLow, offset, commonPosition\n );\n}\n`;\n"],"file":"project64.glsl.js"}
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{"version":3,"sources":["../../../src/fp64/project64.ts"],"names":["fp64","fp64ify","fp64ifyMatrix4","project","_memoize","memoize","project64Shader","name","dependencies","vs","getUniforms","getMemoizedUniforms","calculateUniforms","opts","viewProjectionMatrix","scale","viewport","glViewProjectionMatrixFP64","scaleFP64","project_uViewProjectionMatrixFP64","project64_uViewProjectionMatrix","project64_uScale"],"mappings":"AAqBA,SAAQA,IAAR,QAAmB,sBAAnB;AAEA,MAAM;AAACC,EAAAA,OAAD;AAAUC,EAAAA;AAAV,IAA4BF,IAAlC;AACA,SAAQG,OAAR,EAAiBC,QAAQ,IAAIC,OAA7B,QAA2C,eAA3C;AAGA,OAAOC,eAAP,MAA4B,kBAA5B;AAMA,eAAe;AACbC,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACL,OAAD,EAAUH,IAAV,CAFD;AAGbS,EAAAA,EAAE,EAAEH,eAHS;AAIbI,EAAAA;AAJa,CAAf;AAUA,MAAMC,mBAAmB,GAAGN,OAAO,CAACO,iBAAD,CAAnC;;AAEA,SAASF,WAAT,CAAqBG,IAArB,EAA+E;AAC7E,MAAIA,IAAI,IAAI,cAAcA,IAA1B,EAAgC;AAC9B,UAAM;AAACC,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,QAAgCF,IAAI,CAACG,QAA3C;AAEA,WAAOL,mBAAmB,CAAC;AAACG,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,KAAD,CAA1B;AACD;;AACD,SAAO,EAAP;AACD;;AAED,SAASH,iBAAT,CAA2B;AACzBE,EAAAA,oBADyB;AAEzBC,EAAAA;AAFyB,CAA3B,EAMG;AACD,QAAME,0BAA0B,GAAGf,cAAc,CAACY,oBAAD,CAAjD;AACA,QAAMI,SAAS,GAAGjB,OAAO,CAACc,KAAD,CAAzB;AAEA,SAAO;AACLI,IAAAA,iCAAiC,EAAEF,0BAD9B;AAELG,IAAAA,+BAA+B,EAAEH,0BAF5B;AAGLI,IAAAA,gBAAgB,EAAEH;AAHb,GAAP;AAKD","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\n/* eslint-disable camelcase */\nimport {fp64} from '@luma.gl/shadertools';\nimport type {ShaderModule} from '@luma.gl/shadertools';\nconst {fp64ify, fp64ifyMatrix4} = fp64;\nimport {project, _memoize as memoize} from '@deck.gl/core';\n\nimport type {Viewport} from '@deck.gl/core';\nimport project64Shader from './project64.glsl';\n\ntype Project64ModuleSettings = {\n viewport: Viewport;\n};\n\nexport default {\n name: 'project64',\n dependencies: [project, fp64],\n vs: project64Shader,\n getUniforms\n} as ShaderModule<Project64ModuleSettings>;\n\n// TODO - this module should calculate the 64 bit uniforms\n// It is currently done by project to minimize duplicated work\n\nconst getMemoizedUniforms = memoize(calculateUniforms);\n\nfunction getUniforms(opts?: Project64ModuleSettings | {}): Record<string, any> {\n if (opts && 'viewport' in opts) {\n const {viewProjectionMatrix, scale} = opts.viewport;\n // We only need to update fp64 uniforms if fp32 projection is being updated\n return getMemoizedUniforms({viewProjectionMatrix, scale});\n }\n return {};\n}\n\nfunction calculateUniforms({\n viewProjectionMatrix,\n scale\n}: {\n viewProjectionMatrix: number[];\n scale: number;\n}) {\n const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);\n const scaleFP64 = fp64ify(scale);\n\n return {\n project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,\n project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,\n project64_uScale: scaleFP64\n };\n}\n"],"file":"project64.js"}
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{"version":3,"sources":["../../src/index.ts"],"names":["default","BrushingExtension","DataFilterExtension","Fp64Extension","PathStyleExtension","FillStyleExtension","ClipExtension","CollisionFilterExtension","MaskExtension","_TerrainExtension","project64"],"mappings":"AAAA,SAAQA,OAAO,IAAIC,iBAAnB,QAA2C,+BAA3C;AACA,SAAQD,OAAO,IAAIE,mBAAnB,QAA6C,qCAA7C;AACA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,uBAAvC;AACA,SAAQH,OAAO,IAAII,kBAAnB,QAA4C,mCAA5C;AACA,SAAQJ,OAAO,IAAIK,kBAAnB,QAA4C,mCAA5C;AACA,SAAQL,OAAO,IAAIM,aAAnB,QAAuC,uBAAvC;AACA,SAAQN,OAAO,IAAIO,wBAAnB,QAAkD,+CAAlD;AACA,SAAQP,OAAO,IAAIQ,aAAnB,QAAuC,uBAAvC;AACA,SAAQR,OAAO,IAAIS,iBAAnB,QAA2C,6BAA3C;AAGA,SAAQT,OAAO,IAAIU,SAAnB,QAAmC,kBAAnC","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing-extension';\nexport {default as DataFilterExtension} from './data-filter/data-filter-extension';\nexport {default as Fp64Extension} from './fp64/fp64-extension';\nexport {default as PathStyleExtension} from './path-style/path-style-extension';\nexport {default as FillStyleExtension} from './fill-style/fill-style-extension';\nexport {default as ClipExtension} from './clip/clip-extension';\nexport {default as CollisionFilterExtension} from './collision-filter/collision-filter-extension';\nexport {default as MaskExtension} from './mask/mask-extension';\nexport {default as _TerrainExtension} from './terrain/terrain-extension';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing-extension';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter-extension';\nexport type {PathStyleExtensionProps} from './path-style/path-style-extension';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style-extension';\nexport type {ClipExtensionProps} from './clip/clip-extension';\nexport type {CollisionFilterExtensionProps} from './collision-filter/collision-filter-extension';\nexport type {MaskExtensionProps} from './mask/mask-extension';\nexport type {TerrainExtensionProps} from './terrain/terrain-extension';\n"],"file":"index.js"}
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border: 1
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125
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});
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126
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channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];
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maskPass.render({
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pass: 'mask',
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channel: channelInfo.index,
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layers: channelInfo.layers,
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layerFilter,
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onViewportActive,
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views,
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}
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});
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}
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}
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this.masks[channelInfo.id] = {
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index: channelInfo.index,
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bounds: channelInfo.maskBounds,
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};
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return didRender;
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}
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_sortMaskChannels(maskLayers) {
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const channelMap = {};
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let channelCount = 0;
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for (const layer of maskLayers) {
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const {
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id
|
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} = layer.root;
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let channelInfo = channelMap[id];
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if (!channelInfo) {
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if (++channelCount > 4) {
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log.warn('Too many mask layers. The max supported is 4')();
|
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continue;
|
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|
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}
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|
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channelInfo = {
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id,
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index: this.channels.findIndex(c => (c === null || c === void 0 ? void 0 : c.id) === id),
|
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layers: [],
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layerBounds: [],
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coordinateOrigin: layer.root.props.coordinateOrigin,
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|
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};
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channelMap[id] = channelInfo;
|
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}
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channelInfo.layers.push(layer);
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channelInfo.layerBounds.push(layer.getBounds());
|
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}
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|
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|
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for (let i = 0; i < 4; i++) {
|
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|
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const channelInfo = this.channels[i];
|
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|
-
|
|
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|
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if (!channelInfo || !(channelInfo.id in channelMap)) {
|
|
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|
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this.channels[i] = null;
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
for (const maskId in channelMap) {
|
|
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|
-
const channelInfo = channelMap[maskId];
|
|
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|
-
|
|
194
|
-
if (channelInfo.index < 0) {
|
|
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|
-
channelInfo.index = this.channels.findIndex(c => !c);
|
|
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|
-
this.channels[channelInfo.index] = channelInfo;
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
return channelMap;
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
getModuleParameters() {
|
|
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|
-
return {
|
|
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|
-
maskMap: this.masks ? this.maskMap : this.dummyMaskMap,
|
|
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|
-
maskChannels: this.masks
|
|
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|
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};
|
|
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|
-
}
|
|
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|
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|
|
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|
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cleanup() {
|
|
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|
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if (this.dummyMaskMap) {
|
|
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|
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this.dummyMaskMap.delete();
|
|
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|
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this.dummyMaskMap = undefined;
|
|
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|
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}
|
|
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|
-
|
|
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|
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if (this.maskPass) {
|
|
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|
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this.maskPass.delete();
|
|
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|
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this.maskPass = undefined;
|
|
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|
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this.maskMap = undefined;
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
this.lastViewport = undefined;
|
|
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|
-
this.masks = null;
|
|
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|
-
this.channels.length = 0;
|
|
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|
-
}
|
|
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|
-
|
|
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|
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}
|
|
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|
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//# sourceMappingURL=mask-effect.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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= null;\n useInPicking = true;\n order = 0;\n\n private dummyMaskMap?: Texture;\n private channels: (Channel | null)[] = [];\n private masks: Record<string, Mask> | null = null;\n private maskPass?: MaskPass;\n private maskMap?: Texture;\n private lastViewport?: Viewport;\n\n preRender(\n device: Device,\n {layers, layerFilter, viewports, onViewportActive, views, isPicking}: PreRenderOptions\n ): MaskPreRenderStats {\n let didRender = false;\n if (!this.dummyMaskMap) {\n this.dummyMaskMap = device.createTexture({\n width: 1,\n height: 1\n });\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return {didRender};\n }\n\n const maskLayers = layers.filter(l => l.props.visible && l.props.operation.includes('mask'));\n if (maskLayers.length === 0) {\n this.masks = null;\n this.channels.length = 0;\n return {didRender};\n }\n this.masks = {};\n\n if (!this.maskPass) {\n this.maskPass = new MaskPass(device, {id: 'default-mask'});\n this.maskMap = this.maskPass.maskMap;\n }\n\n // Map layers to channels\n const channelMap = this._sortMaskChannels(maskLayers);\n // TODO - support multiple views\n const viewport = viewports[0];\n const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);\n\n if (viewport.resolution !== undefined) {\n log.warn('MaskExtension is not supported in GlobeView')();\n return {didRender};\n }\n\n for (const maskId in channelMap) {\n const result = this._renderChannel(channelMap[maskId], {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n didRender ||= result;\n }\n\n // debugFBO(this.maskMap, {opaque: true});\n return {didRender};\n }\n\n /* eslint-disable-next-line complexity */\n private _renderChannel(\n channelInfo: Channel,\n {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ): boolean {\n let didRender = false;\n const oldChannelInfo = this.channels[channelInfo.index];\n if (!oldChannelInfo) {\n return didRender;\n }\n\n const maskChanged =\n // If a channel is new\n channelInfo === oldChannelInfo ||\n // If sublayers have changed\n channelInfo.layers.length !== oldChannelInfo.layers.length ||\n channelInfo.layers.some(\n (layer, i) =>\n // Layer instance is updated\n // Layer props might have changed\n // Undetermined props could have an effect on the output geometry of a mask layer,\n // for example getRadius+updateTriggers, radiusScale, modelMatrix\n layer !== oldChannelInfo.layers[i] ||\n // Some prop is in transition\n layer.props.transitions\n ) ||\n // If a sublayer's positions have been updated, the cached bounds will change shallowly\n channelInfo.layerBounds.some((b, i) => b !== oldChannelInfo.layerBounds[i]);\n\n channelInfo.bounds = oldChannelInfo.bounds;\n channelInfo.maskBounds = oldChannelInfo.maskBounds;\n this.channels[channelInfo.index] = channelInfo;\n\n if (maskChanged || viewportChanged) {\n // Recalculate mask bounds\n this.lastViewport = viewport;\n\n const layerBounds = joinLayerBounds(channelInfo.layers, viewport);\n channelInfo.bounds = layerBounds && getRenderBounds(layerBounds, viewport);\n\n if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {\n // Rerender mask FBO\n const {maskPass, maskMap} = this;\n\n const maskViewport =\n layerBounds &&\n makeViewport({\n bounds: channelInfo.bounds!,\n viewport,\n width: maskMap!.width,\n height: maskMap!.height,\n border: 1\n });\n\n channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];\n\n // @ts-ignore (2532) This method is only called from preRender where maskPass is defined\n maskPass.render({\n pass: 'mask',\n channel: channelInfo.index,\n layers: channelInfo.layers,\n layerFilter,\n viewports: maskViewport ? [maskViewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n devicePixelRatio: 1\n }\n });\n\n didRender = true;\n }\n }\n\n // @ts-ignore (2532) This method is only called from preRender where masks is defined\n this.masks[channelInfo.id] = {\n index: channelInfo.index,\n bounds: channelInfo.maskBounds,\n coordinateOrigin: channelInfo.coordinateOrigin,\n coordinateSystem: channelInfo.coordinateSystem\n };\n\n return didRender;\n }\n\n /**\n * Find a channel to render each mask into\n * If a maskId already exists, diff and update the existing channel\n * Otherwise replace a removed mask\n * Otherwise create a new channel\n * Returns a map from mask layer id to channel info\n */\n private _sortMaskChannels(maskLayers: Layer[]): Record<string, Channel> {\n const channelMap = {};\n let channelCount = 0;\n for (const layer of maskLayers) {\n const {id} = layer.root;\n let channelInfo = channelMap[id];\n if (!channelInfo) {\n if (++channelCount > 4) {\n log.warn('Too many mask layers. The max supported is 4')();\n continue; // eslint-disable-line no-continue\n }\n channelInfo = {\n id,\n index: this.channels.findIndex(c => c?.id === id),\n layers: [],\n layerBounds: [],\n coordinateOrigin: layer.root.props.coordinateOrigin,\n coordinateSystem: layer.root.props.coordinateSystem\n };\n channelMap[id] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n }\n\n for (let i = 0; i < 4; i++) {\n const channelInfo = this.channels[i];\n if (!channelInfo || !(channelInfo.id in channelMap)) {\n // The mask id at this channel no longer exists\n this.channels[i] = null;\n }\n }\n\n for (const maskId in channelMap) {\n const channelInfo = channelMap[maskId];\n\n if (channelInfo.index < 0) {\n channelInfo.index = this.channels.findIndex(c => !c);\n this.channels[channelInfo.index] = channelInfo;\n }\n }\n return channelMap;\n }\n\n getModuleParameters(): {\n maskMap: Texture;\n maskChannels: Record<string, Mask> | null;\n } {\n return {\n maskMap: this.masks ? this.maskMap! : this.dummyMaskMap!,\n maskChannels: this.masks\n };\n }\n\n cleanup(): void {\n if (this.dummyMaskMap) {\n this.dummyMaskMap.delete();\n this.dummyMaskMap = undefined;\n }\n\n if (this.maskPass) {\n this.maskPass.delete();\n this.maskPass = undefined;\n this.maskMap = undefined;\n }\n\n this.lastViewport = undefined;\n this.masks = null;\n this.channels.length = 0;\n }\n}\n"],"file":"mask-effect.js"}
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import { COORDINATE_SYSTEM, LayerExtension, log } from '@deck.gl/core';
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import mask from './shader-module';
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import MaskEffect from './mask-effect';
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const defaultProps = {
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maskId: '',
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maskByInstance: undefined,
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maskInverted: false
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};
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export default class MaskExtension extends LayerExtension {
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initializeState() {
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var _this$context$deck;
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(_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new MaskEffect());
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}
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getShaders() {
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let maskByInstance = ('instancePositions' in this.getAttributeManager().attributes);
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if (this.props.maskByInstance !== undefined) {
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maskByInstance = Boolean(this.props.maskByInstance);
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}
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this.state.maskByInstance = maskByInstance;
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return {
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modules: [mask]
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};
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}
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draw({
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uniforms,
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context,
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moduleParameters
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}) {
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uniforms.mask_maskByInstance = this.state.maskByInstance;
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const {
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maskId,
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maskInverted
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} = this.props;
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const {
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maskChannels
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} = moduleParameters;
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const {
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viewport
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} = context;
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if (maskChannels && maskChannels[maskId]) {
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const {
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index,
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bounds,
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coordinateOrigin: fromCoordinateOrigin
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} = maskChannels[maskId];
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let {
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coordinateSystem: fromCoordinateSystem
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} = maskChannels[maskId];
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uniforms.mask_enabled = true;
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uniforms.mask_channel = index;
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uniforms.mask_inverted = maskInverted;
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if (fromCoordinateSystem === COORDINATE_SYSTEM.DEFAULT) {
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fromCoordinateSystem = viewport.isGeospatial ? COORDINATE_SYSTEM.LNGLAT : COORDINATE_SYSTEM.CARTESIAN;
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}
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const opts = {
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modelMatrix: null,
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fromCoordinateOrigin,
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fromCoordinateSystem
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};
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const bl = this.projectPosition([bounds[0], bounds[1], 0], opts);
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const tr = this.projectPosition([bounds[2], bounds[3], 0], opts);
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uniforms.mask_bounds = [bl[0], bl[1], tr[0], tr[1]];
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} else {
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if (maskId) {
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log.warn(`Could not find a mask layer with id: ${maskId}`)();
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}
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uniforms.mask_enabled = false;
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}
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}
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}
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MaskExtension.defaultProps = defaultProps;
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MaskExtension.extensionName = 'MaskExtension';
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//# sourceMappingURL=mask-extension.js.map
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