@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +80 -0
- package/{typed → dist}/brushing/shader-module.d.ts +1 -1
- package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
- package/dist/brushing/shader-module.js +92 -0
- package/{typed → dist}/clip/clip-extension.d.ts.map +1 -1
- package/dist/clip/clip-extension.js +117 -0
- package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +4 -2
- package/dist/collision-filter/collision-filter-effect.d.ts.map +1 -0
- package/dist/collision-filter/collision-filter-effect.js +194 -0
- package/dist/collision-filter/collision-filter-extension.js +49 -0
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +3 -2
- package/dist/collision-filter/collision-filter-pass.d.ts.map +1 -0
- package/dist/collision-filter/collision-filter-pass.js +23 -0
- package/{typed → dist}/collision-filter/shader-module.d.ts.map +1 -1
- package/dist/collision-filter/shader-module.js +87 -0
- package/dist/data-filter/aggregator.d.ts.map +1 -0
- package/dist/{esm/data-filter → data-filter}/aggregator.js +40 -41
- package/{typed → dist}/data-filter/data-filter-extension.d.ts +39 -7
- package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
- package/dist/data-filter/data-filter-extension.js +256 -0
- package/dist/data-filter/shader-module.d.ts +39 -0
- package/dist/data-filter/shader-module.d.ts.map +1 -0
- package/dist/data-filter/shader-module.js +199 -0
- package/dist/dist.dev.js +2667 -11058
- package/{typed → dist}/fill-style/fill-style-extension.d.ts +2 -30
- package/dist/fill-style/fill-style-extension.d.ts.map +1 -0
- package/dist/fill-style/fill-style-extension.js +116 -0
- package/{typed/fill-style/shaders.glsl.d.ts → dist/fill-style/shader-module.d.ts} +1 -1
- package/dist/fill-style/shader-module.d.ts.map +1 -0
- package/dist/fill-style/shader-module.js +96 -0
- package/dist/fp64/fp64-extension.js +35 -0
- package/dist/fp64/project64.glsl.js +81 -0
- package/dist/fp64/project64.js +50 -0
- package/dist/index.cjs +2795 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +11 -0
- package/{typed → dist}/mask/mask-effect.d.ts +6 -5
- package/dist/mask/mask-effect.d.ts.map +1 -0
- package/dist/mask/mask-effect.js +192 -0
- package/dist/mask/mask-extension.js +57 -0
- package/dist/mask/mask-pass.d.ts +61 -0
- package/dist/mask/mask-pass.d.ts.map +1 -0
- package/dist/mask/mask-pass.js +52 -0
- package/{typed → dist}/mask/shader-module.d.ts.map +1 -1
- package/dist/mask/shader-module.js +77 -0
- package/{typed → dist}/path-style/path-style-extension.d.ts.map +1 -1
- package/dist/path-style/path-style-extension.js +112 -0
- package/dist/path-style/shaders.glsl.js +86 -0
- package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
- package/dist/terrain/height-map-builder.d.ts.map +1 -0
- package/dist/terrain/height-map-builder.js +104 -0
- package/{typed → dist}/terrain/shader-module.d.ts +2 -2
- package/dist/terrain/shader-module.d.ts.map +1 -0
- package/dist/terrain/shader-module.js +137 -0
- package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
- package/dist/terrain/terrain-cover.d.ts.map +1 -0
- package/dist/terrain/terrain-cover.js +188 -0
- package/{typed → dist}/terrain/terrain-effect.d.ts +6 -7
- package/dist/terrain/terrain-effect.d.ts.map +1 -0
- package/dist/terrain/terrain-effect.js +174 -0
- package/dist/terrain/terrain-extension.js +44 -0
- package/dist/terrain/terrain-pass.d.ts +53 -0
- package/dist/terrain/terrain-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-pass.js +69 -0
- package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
- package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-picking-pass.js +67 -0
- package/{typed → dist}/terrain/utils.d.ts +1 -0
- package/{typed → dist}/terrain/utils.d.ts.map +1 -1
- package/dist/terrain/utils.js +25 -0
- package/{typed → dist}/utils/debug.d.ts.map +1 -1
- package/dist/utils/debug.js +50 -0
- package/dist/utils/projection-utils.js +153 -0
- package/dist/utils/syntax-tags.d.ts +6 -0
- package/dist/utils/syntax-tags.d.ts.map +1 -0
- package/dist/utils/syntax-tags.js +5 -0
- package/dist.min.js +918 -1254
- package/package.json +19 -16
- package/src/brushing/shader-module.ts +4 -3
- package/src/clip/clip-extension.ts +10 -9
- package/src/collision-filter/collision-filter-effect.ts +35 -31
- package/src/collision-filter/collision-filter-pass.ts +7 -13
- package/src/collision-filter/shader-module.ts +6 -4
- package/src/data-filter/aggregator.ts +8 -13
- package/src/data-filter/data-filter-extension.ts +181 -56
- package/src/data-filter/shader-module.ts +132 -37
- package/src/fill-style/fill-style-extension.ts +4 -5
- package/src/fill-style/{shaders.glsl.ts → shader-module.ts} +6 -5
- package/src/mask/mask-effect.ts +30 -20
- package/src/mask/mask-pass.ts +22 -18
- package/src/mask/shader-module.ts +7 -6
- package/src/path-style/path-style-extension.ts +1 -0
- package/src/terrain/shader-module.ts +14 -13
- package/src/terrain/terrain-cover.ts +2 -1
- package/src/terrain/terrain-effect.ts +19 -23
- package/src/terrain/terrain-pass.ts +37 -37
- package/src/terrain/terrain-picking-pass.ts +19 -25
- package/src/terrain/utils.ts +13 -7
- package/src/utils/debug.ts +1 -2
- package/src/utils/syntax-tags.ts +5 -0
- package/dist/es5/brushing/brushing-extension.js +0 -108
- package/dist/es5/brushing/brushing-extension.js.map +0 -1
- package/dist/es5/brushing/shader-module.js +0 -50
- package/dist/es5/brushing/shader-module.js.map +0 -1
- package/dist/es5/clip/clip-extension.js +0 -98
- package/dist/es5/clip/clip-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
- package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
- package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
- package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/es5/collision-filter/shader-module.js +0 -39
- package/dist/es5/collision-filter/shader-module.js.map +0 -1
- package/dist/es5/data-filter/aggregator.js +0 -79
- package/dist/es5/data-filter/aggregator.js.map +0 -1
- package/dist/es5/data-filter/data-filter-extension.js +0 -236
- package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
- package/dist/es5/data-filter/shader-module.js +0 -122
- package/dist/es5/data-filter/shader-module.js.map +0 -1
- package/dist/es5/fill-style/fill-style-extension.js +0 -190
- package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
- package/dist/es5/fill-style/shaders.glsl.js +0 -59
- package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
- package/dist/es5/fp64/fp64-extension.js +0 -55
- package/dist/es5/fp64/fp64-extension.js.map +0 -1
- package/dist/es5/fp64/project64.glsl.js +0 -9
- package/dist/es5/fp64/project64.glsl.js.map +0 -1
- package/dist/es5/fp64/project64.js +0 -52
- package/dist/es5/fp64/project64.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/mask/mask-effect.js +0 -279
- package/dist/es5/mask/mask-effect.js.map +0 -1
- package/dist/es5/mask/mask-extension.js +0 -113
- package/dist/es5/mask/mask-extension.js.map +0 -1
- package/dist/es5/mask/mask-pass.js +0 -106
- package/dist/es5/mask/mask-pass.js.map +0 -1
- package/dist/es5/mask/shader-module.js +0 -38
- package/dist/es5/mask/shader-module.js.map +0 -1
- package/dist/es5/path-style/path-style-extension.js +0 -169
- package/dist/es5/path-style/path-style-extension.js.map +0 -1
- package/dist/es5/path-style/shaders.glsl.js +0 -25
- package/dist/es5/path-style/shaders.glsl.js.map +0 -1
- package/dist/es5/terrain/height-map-builder.js +0 -111
- package/dist/es5/terrain/height-map-builder.js.map +0 -1
- package/dist/es5/terrain/shader-module.js +0 -86
- package/dist/es5/terrain/shader-module.js.map +0 -1
- package/dist/es5/terrain/terrain-cover.js +0 -256
- package/dist/es5/terrain/terrain-cover.js.map +0 -1
- package/dist/es5/terrain/terrain-effect.js +0 -326
- package/dist/es5/terrain/terrain-effect.js.map +0 -1
- package/dist/es5/terrain/terrain-extension.js +0 -94
- package/dist/es5/terrain/terrain-extension.js.map +0 -1
- package/dist/es5/terrain/terrain-pass.js +0 -121
- package/dist/es5/terrain/terrain-pass.js.map +0 -1
- package/dist/es5/terrain/terrain-picking-pass.js +0 -124
- package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/es5/terrain/utils.js +0 -35
- package/dist/es5/terrain/utils.js.map +0 -1
- package/dist/es5/utils/debug.js +0 -71
- package/dist/es5/utils/debug.js.map +0 -1
- package/dist/es5/utils/projection-utils.js +0 -168
- package/dist/es5/utils/projection-utils.js.map +0 -1
- package/dist/esm/brushing/brushing-extension.js +0 -68
- package/dist/esm/brushing/brushing-extension.js.map +0 -1
- package/dist/esm/brushing/shader-module.js +0 -103
- package/dist/esm/brushing/shader-module.js.map +0 -1
- package/dist/esm/clip/clip-extension.js +0 -86
- package/dist/esm/clip/clip-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
- package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
- package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
- package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/esm/collision-filter/shader-module.js +0 -104
- package/dist/esm/collision-filter/shader-module.js.map +0 -1
- package/dist/esm/data-filter/aggregator.js.map +0 -1
- package/dist/esm/data-filter/data-filter-extension.js +0 -189
- package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
- package/dist/esm/data-filter/shader-module.js +0 -164
- package/dist/esm/data-filter/shader-module.js.map +0 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -156
- package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
- package/dist/esm/fill-style/shaders.glsl.js +0 -108
- package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
- package/dist/esm/fp64/fp64-extension.js +0 -20
- package/dist/esm/fp64/fp64-extension.js.map +0 -1
- package/dist/esm/fp64/project64.glsl.js +0 -82
- package/dist/esm/fp64/project64.glsl.js.map +0 -1
- package/dist/esm/fp64/project64.js +0 -43
- package/dist/esm/fp64/project64.js.map +0 -1
- package/dist/esm/index.js +0 -11
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/mask/mask-effect.js +0 -228
- package/dist/esm/mask/mask-effect.js.map +0 -1
- package/dist/esm/mask/mask-extension.js +0 -83
- package/dist/esm/mask/mask-extension.js.map +0 -1
- package/dist/esm/mask/mask-pass.js +0 -58
- package/dist/esm/mask/mask-pass.js.map +0 -1
- package/dist/esm/mask/shader-module.js +0 -84
- package/dist/esm/mask/shader-module.js.map +0 -1
- package/dist/esm/path-style/path-style-extension.js +0 -130
- package/dist/esm/path-style/path-style-extension.js.map +0 -1
- package/dist/esm/path-style/shaders.glsl.js +0 -84
- package/dist/esm/path-style/shaders.glsl.js.map +0 -1
- package/dist/esm/terrain/height-map-builder.js +0 -86
- package/dist/esm/terrain/height-map-builder.js.map +0 -1
- package/dist/esm/terrain/shader-module.js +0 -127
- package/dist/esm/terrain/shader-module.js.map +0 -1
- package/dist/esm/terrain/terrain-cover.js +0 -212
- package/dist/esm/terrain/terrain-cover.js.map +0 -1
- package/dist/esm/terrain/terrain-effect.js +0 -219
- package/dist/esm/terrain/terrain-effect.js.map +0 -1
- package/dist/esm/terrain/terrain-extension.js +0 -59
- package/dist/esm/terrain/terrain-extension.js.map +0 -1
- package/dist/esm/terrain/terrain-pass.js +0 -71
- package/dist/esm/terrain/terrain-pass.js.map +0 -1
- package/dist/esm/terrain/terrain-picking-pass.js +0 -73
- package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/esm/terrain/utils.js +0 -19
- package/dist/esm/terrain/utils.js.map +0 -1
- package/dist/esm/utils/debug.js +0 -61
- package/dist/esm/utils/debug.js.map +0 -1
- package/dist/esm/utils/projection-utils.js +0 -134
- package/dist/esm/utils/projection-utils.js.map +0 -1
- package/typed/collision-filter/collision-filter-effect.d.ts.map +0 -1
- package/typed/collision-filter/collision-filter-pass.d.ts.map +0 -1
- package/typed/data-filter/aggregator.d.ts.map +0 -1
- package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
- package/typed/data-filter/shader-module.d.ts +0 -9
- package/typed/data-filter/shader-module.d.ts.map +0 -1
- package/typed/fill-style/fill-style-extension.d.ts.map +0 -1
- package/typed/fill-style/shaders.glsl.d.ts.map +0 -1
- package/typed/index.d.ts +0 -19
- package/typed/index.d.ts.map +0 -1
- package/typed/mask/mask-effect.d.ts.map +0 -1
- package/typed/mask/mask-pass.d.ts +0 -19
- package/typed/mask/mask-pass.d.ts.map +0 -1
- package/typed/terrain/height-map-builder.d.ts.map +0 -1
- package/typed/terrain/shader-module.d.ts.map +0 -1
- package/typed/terrain/terrain-cover.d.ts.map +0 -1
- package/typed/terrain/terrain-effect.d.ts.map +0 -1
- package/typed/terrain/terrain-pass.d.ts +0 -11
- package/typed/terrain/terrain-pass.d.ts.map +0 -1
- package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
- /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
- /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
- /package/{typed → dist}/utils/debug.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
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{"version":3,"sources":["../../../src/brushing/brushing-extension.ts"],"names":["defaultProps","getBrushingTarget","type","value","brushingTarget","brushingEnabled","brushingRadius","BrushingExtension","getShaders","modules","shaderModule","initializeState","context","extension","attributeManager","getAttributeManager","add","brushingTargets","size","accessor","shaderAttributes","divisor","instanceBrushingTargets","onMouseMove","getCurrentLayer","setNeedsRedraw","state","deck","eventManager","on","pointermove","pointerleave","finalizeState","off","LayerExtension","extensionName"],"mappings":";;;;;;;;;;;;;;;;;AAoBA;;AACA;;;;;;AAIA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,iBAAiB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B,GADA;AAGnBC,EAAAA,cAAc,EAAE,QAHG;AAInBC,EAAAA,eAAe,EAAE,IAJE;AAKnBC,EAAAA,cAAc,EAAE;AALG,CAArB;;IA8BqBC,iB;;;;;;;;;;;;SAInBC,U,GAAA,sBAAkB;AAChB,WAAO;AACLC,MAAAA,OAAO,EAAE,CAACC,qBAAD;AADJ,KAAP;AAGD,G;;SAEDC,e,GAAA,yBAAqDC,OAArD,EAA4EC,SAA5E,EAA6F;AAAA;;AAC3F,QAAMC,gBAAgB,GAAG,KAAKC,mBAAL,EAAzB;;AACA,QAAID,gBAAJ,EAAsB;AACpBA,MAAAA,gBAAgB,CAACE,GAAjB,CAAqB;AACnBC,QAAAA,eAAe,EAAE;AACfC,UAAAA,IAAI,EAAE,CADS;AAEfC,UAAAA,QAAQ,EAAE,mBAFK;AAGfC,UAAAA,gBAAgB,EAAE;AAChBH,YAAAA,eAAe,EAAE;AACfI,cAAAA,OAAO,EAAE;AADM,aADD;AAIhBC,YAAAA,uBAAuB,EAAE;AACvBD,cAAAA,OAAO,EAAE;AADc;AAJT;AAHH;AADE,OAArB;AAcD;;AAGD,QAAME,WAAW,GAAG,SAAdA,WAAc,GAAM;AAAA;;AACxB,+BAAA,KAAI,CAACC,eAAL,kFAAwBC,cAAxB;AACD,KAFD;;AAIA,SAAKC,KAAL,CAAWH,WAAX,GAAyBA,WAAzB;;AACA,QAAIX,OAAO,CAACe,IAAZ,EAAkB;AAEhBf,MAAAA,OAAO,CAACe,IAAR,CAAaC,YAAb,CAA0BC,EAA1B,CAA6B;AAC3BC,QAAAA,WAAW,EAAEP,WADc;AAE3BQ,QAAAA,YAAY,EAAER;AAFa,OAA7B;AAID;AACF,G;;SAEDS,a,GAAA,uBAAmDpB,OAAnD,EAA0EC,SAA1E,EAA2F;AAEzF,QAAID,OAAO,CAACe,IAAZ,EAAkB;AAChB,UAAMJ,WAAW,GAAG,KAAKG,KAAL,CAAWH,WAA/B;AAEAX,MAAAA,OAAO,CAACe,IAAR,CAAaC,YAAb,CAA0BK,GAA1B,CAA8B;AAC5BH,QAAAA,WAAW,EAAEP,WADe;AAE5BQ,QAAAA,YAAY,EAAER;AAFc,OAA9B;AAID;AACF,G;;;EAtD4CW,oB;;;AAA1B3B,iB,CACZP,Y,GAAeA,Y;AADHO,iB,CAEZ4B,a,GAAgB,mB","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport shaderModule from './shader-module';\n\nimport type {Layer, LayerContext, Accessor} from '@deck.gl/core';\n\nconst defaultProps = {\n getBrushingTarget: {type: 'accessor', value: [0, 0]},\n\n brushingTarget: 'source',\n brushingEnabled: true,\n brushingRadius: 10000\n};\n\nexport type BrushingExtensionProps<DataT = any> = {\n /**\n * Called to retrieve an arbitrary position for each object that it will be filtered by.\n * Only effective if `brushingTarget` is set to `custom`.\n */\n getBrushingTarget?: Accessor<DataT, [number, number]>;\n /**\n * Enable/disable brushing. If brushing is disabled, all objects are rendered.\n * @default true\n */\n brushingEnabled?: boolean;\n /**\n * The position used to filter each object by.\n */\n brushingTarget?: 'source' | 'target' | 'source_target' | 'custom';\n /** The brushing radius centered at the pointer, in meters. If a data object is within this circle, it is rendered; otherwise it is hidden.\n * @default 10000\n */\n brushingRadius?: number;\n};\n\n/** Adds GPU-based data brushing functionalities to layers. It allows the layer to show/hide objects based on the current pointer position. */\nexport default class BrushingExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'BrushingExtension';\n\n getShaders(): any {\n return {\n modules: [shaderModule]\n };\n }\n\n initializeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n brushingTargets: {\n size: 2,\n accessor: 'getBrushingTarget',\n shaderAttributes: {\n brushingTargets: {\n divisor: 0\n },\n instanceBrushingTargets: {\n divisor: 1\n }\n }\n }\n });\n }\n\n // Trigger redraw when mouse moves\n const onMouseMove = () => {\n this.getCurrentLayer()?.setNeedsRedraw();\n };\n // TODO - expose this in a better way\n this.state.onMouseMove = onMouseMove;\n if (context.deck) {\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.on({\n pointermove: onMouseMove,\n pointerleave: onMouseMove\n });\n }\n }\n\n finalizeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n // Remove event listeners\n if (context.deck) {\n const onMouseMove = this.state.onMouseMove as () => void;\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.off({\n pointermove: onMouseMove,\n pointerleave: onMouseMove\n });\n }\n }\n}\n"],"file":"brushing-extension.js"}
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var vs = "\n uniform bool brushing_enabled;\n uniform int brushing_target;\n uniform vec2 brushing_mousePos;\n uniform float brushing_radius;\n\n #ifdef NON_INSTANCED_MODEL\n in vec2 brushingTargets;\n #else\n in vec2 instanceBrushingTargets;\n #endif\n\n out float brushing_isVisible;\n\n bool brushing_isPointInRange(vec2 position) {\n if (!brushing_enabled) {\n return true;\n }\n vec2 source_commonspace = project_position(position);\n vec2 target_commonspace = project_position(brushing_mousePos);\n float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);\n\n return distance <= brushing_radius;\n }\n\n bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {\n return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);\n }\n\n void brushing_setVisible(bool visible) {\n brushing_isVisible = float(visible);\n }\n";
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'vs:DECKGL_FILTER_GL_POSITION': "\n vec2 brushingTarget;\n vec2 brushingSource;\n if (brushing_target == 3) {\n brushingTarget = geometry.worldPositionAlt.xy;\n brushingSource = geometry.worldPosition.xy;\n } else if (brushing_target == 0) {\n brushingTarget = geometry.worldPosition.xy;\n } else if (brushing_target == 1) {\n brushingTarget = geometry.worldPositionAlt.xy;\n } else {\n #ifdef NON_INSTANCED_MODEL\n brushingTarget = brushingTargets;\n #else\n brushingTarget = instanceBrushingTargets;\n #endif\n }\n bool visible;\n if (brushing_target == 3) {\n visible = brushing_arePointsInRange(brushingSource, brushingTarget);\n } else {\n visible = brushing_isPointInRange(brushingTarget);\n }\n brushing_setVisible(visible);\n ",
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{"version":3,"sources":["../../../src/brushing/shader-module.ts"],"names":["vs","fs","TARGET","source","target","custom","source_target","inject","name","dependencies","project","getUniforms","opts","brushingEnabled","brushingRadius","brushingTarget","mousePosition","viewport","brushing_enabled","Boolean","containsPixel","brushing_radius","brushing_target","brushing_mousePos","unproject","x","y"],"mappings":";;;;;;;AAqBA;;AAWA,IAAMA,EAAE,w6BAAR;AAkCA,IAAMC,EAAE,yEAAR;AAKA,IAAMC,MAAM,GAAG;AACbC,EAAAA,MAAM,EAAE,CADK;AAEbC,EAAAA,MAAM,EAAE,CAFK;AAGbC,EAAAA,MAAM,EAAE,CAHK;AAIbC,EAAAA,aAAa,EAAE;AAJF,CAAf;AAOA,IAAMC,MAAM,GAAG;AACb,6zBADa;AA2Bb;AA3Ba,CAAf;eAkCe;AACbC,EAAAA,IAAI,EAAE,UADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,CAFD;AAGbV,EAAAA,EAAE,EAAFA,EAHa;AAIbC,EAAAA,EAAE,EAAFA,EAJa;AAKbM,EAAAA,MAAM,EAANA,MALa;AAMbI,EAAAA,WAAW,EAAE,qBAACC,IAAD,EAA6D;AACxE,QAAI,CAACA,IAAD,IAAS,EAAE,cAAcA,IAAhB,CAAb,EAAoC;AAClC,aAAO,EAAP;AACD;;AACD,gCAMIA,IANJ,CACEC,eADF;AAAA,QACEA,eADF,sCACoB,IADpB;AAAA,+BAMID,IANJ,CAEEE,cAFF;AAAA,QAEEA,cAFF,qCAEmB,KAFnB;AAAA,+BAMIF,IANJ,CAGEG,cAHF;AAAA,QAGEA,cAHF,qCAGmB,QAHnB;AAAA,QAIEC,aAJF,GAMIJ,IANJ,CAIEI,aAJF;AAAA,QAKEC,QALF,GAMIL,IANJ,CAKEK,QALF;AAOA,WAAO;AACLC,MAAAA,gBAAgB,EAAEC,OAAO,CACvBN,eAAe,IAAIG,aAAnB,IAAoCC,QAAQ,CAACG,aAAT,CAAuBJ,aAAvB,CADb,CADpB;AAILK,MAAAA,eAAe,EAAEP,cAJZ;AAKLQ,MAAAA,eAAe,EAAEpB,MAAM,CAACa,cAAD,CAAN,IAA0B,CALtC;AAMLQ,MAAAA,iBAAiB,EAAEP,aAAa,GAC5BC,QAAQ,CAACO,SAAT,CAAmB,CAACR,aAAa,CAACS,CAAd,GAAkBR,QAAQ,CAACQ,CAA5B,EAA+BT,aAAa,CAACU,CAAd,GAAkBT,QAAQ,CAACS,CAA1D,CAAnB,CAD4B,GAE5B,CAAC,CAAD,EAAI,CAAJ;AARC,KAAP;AAUD;AA3BY,C","sourcesContent":["// Copyright (c) 2015-2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n/* eslint-disable camelcase */\nimport type {ShaderModule} from '@luma.gl/shadertools';\nimport {project} from '@deck.gl/core';\nimport type {Viewport} from '@deck.gl/core';\n\nimport type {BrushingExtensionProps} from './brushing-extension';\n\ntype BrushingModuleSettings = {\n // From layer context\n viewport: Viewport;\n mousePosition?: {x: number; y: number};\n} & BrushingExtensionProps;\n\nconst vs = `\n uniform bool brushing_enabled;\n uniform int brushing_target;\n uniform vec2 brushing_mousePos;\n uniform float brushing_radius;\n\n #ifdef NON_INSTANCED_MODEL\n in vec2 brushingTargets;\n #else\n in vec2 instanceBrushingTargets;\n #endif\n\n out float brushing_isVisible;\n\n bool brushing_isPointInRange(vec2 position) {\n if (!brushing_enabled) {\n return true;\n }\n vec2 source_commonspace = project_position(position);\n vec2 target_commonspace = project_position(brushing_mousePos);\n float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);\n\n return distance <= brushing_radius;\n }\n\n bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {\n return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);\n }\n\n void brushing_setVisible(bool visible) {\n brushing_isVisible = float(visible);\n }\n`;\n\nconst fs = `\n uniform bool brushing_enabled;\n in float brushing_isVisible;\n`;\n\nconst TARGET = {\n source: 0,\n target: 1,\n custom: 2,\n source_target: 3\n};\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n vec2 brushingTarget;\n vec2 brushingSource;\n if (brushing_target == 3) {\n brushingTarget = geometry.worldPositionAlt.xy;\n brushingSource = geometry.worldPosition.xy;\n } else if (brushing_target == 0) {\n brushingTarget = geometry.worldPosition.xy;\n } else if (brushing_target == 1) {\n brushingTarget = geometry.worldPositionAlt.xy;\n } else {\n #ifdef NON_INSTANCED_MODEL\n brushingTarget = brushingTargets;\n #else\n brushingTarget = instanceBrushingTargets;\n #endif\n }\n bool visible;\n if (brushing_target == 3) {\n visible = brushing_arePointsInRange(brushingSource, brushingTarget);\n } else {\n visible = brushing_isPointInRange(brushingTarget);\n }\n brushing_setVisible(visible);\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (brushing_enabled && brushing_isVisible < 0.5) {\n discard;\n }\n `\n};\n\nexport default {\n name: 'brushing',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: (opts?: BrushingModuleSettings | {}): Record<string, any> => {\n if (!opts || !('viewport' in opts)) {\n return {};\n }\n const {\n brushingEnabled = true,\n brushingRadius = 10000,\n brushingTarget = 'source',\n mousePosition,\n viewport\n } = opts;\n return {\n brushing_enabled: Boolean(\n brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)\n ),\n brushing_radius: brushingRadius,\n brushing_target: TARGET[brushingTarget] || 0,\n brushing_mousePos: mousePosition\n ? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])\n : [0, 0]\n };\n }\n} as ShaderModule<BrushingModuleSettings>;\n"],"file":"shader-module.js"}
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uniforms.clip_bounds = [Math.min(corner0[0], corner1[0]), Math.min(corner0[1], corner1[1]), Math.max(corner0[0], corner1[0]), Math.max(corner0[1], corner1[1])];
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{"version":3,"sources":["../../../src/clip/clip-extension.ts"],"names":["defaultProps","clipBounds","clipByInstance","undefined","shaderFunction","shaderModuleVs","name","vs","injectionVs","shaderModuleFs","fs","injectionFs","ClipExtension","getShaders","getAttributeManager","attributes","props","Boolean","state","modules","inject","draw","uniforms","clip_bounds","corner0","projectPosition","corner1","Math","min","max","LayerExtension","extensionName"],"mappings":";;;;;;;;;;;;;;;;;AAqBA;;;;;;AAIA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CADO;AAEnBC,EAAAA,cAAc,EAAEC;AAFG,CAArB;AAiBA,IAAMC,cAAc,oNAApB;AAYA,IAAMC,cAA4B,GAAG;AACnCC,EAAAA,IAAI,EAAE,SAD6B;AAEnCC,EAAAA,EAAE,EAAEH;AAF+B,CAArC;AAKA,IAAMI,WAAW,GAAG;AAClB,6CADkB;AAIlB,6GAJkB;AAOlB,4CAPkB;AAUlB;AAVkB,CAApB;AAmBA,IAAMC,cAA4B,GAAG;AACnCH,EAAAA,IAAI,EAAE,SAD6B;AAEnCI,EAAAA,EAAE,EAAEN;AAF+B,CAArC;AAKA,IAAMO,WAAW,GAAG;AAClB,iDADkB;AAIlB,qFAJkB;AAOlB,gDAPkB;AAUlB;AAVkB,CAApB;;IAgBqBC,a;;;;;;;;;;;;SAInBC,U,GAAA,sBAA4C;AAK1C,QAAIX,cAAc,IAAG,uBAAuB,KAAKY,mBAAL,GAA4BC,UAAtD,CAAlB;;AAEA,QAAI,KAAKC,KAAL,CAAWd,cAAX,KAA8BC,SAAlC,EAA6C;AAC3CD,MAAAA,cAAc,GAAGe,OAAO,CAAC,KAAKD,KAAL,CAAWd,cAAZ,CAAxB;AACD;;AACD,SAAKgB,KAAL,CAAWhB,cAAX,GAA4BA,cAA5B;AAEA,WAAOA,cAAc,GACjB;AACEiB,MAAAA,OAAO,EAAE,CAACd,cAAD,CADX;AAEEe,MAAAA,MAAM,EAAEZ;AAFV,KADiB,GAKjB;AACEW,MAAAA,OAAO,EAAE,CAACV,cAAD,CADX;AAEEW,MAAAA,MAAM,EAAET;AAFV,KALJ;AASD,G;;SAGDU,I,GAAA,oBAAuE;AAAA,QAAtBC,QAAsB,QAAtBA,QAAsB;AACrE,QAAOrB,UAAP,GAAqB,KAAKe,KAA1B,CAAOf,UAAP;;AACA,QAAI,KAAKiB,KAAL,CAAWhB,cAAf,EAA+B;AAC7BoB,MAAAA,QAAQ,CAACC,WAAT,GAAuBtB,UAAvB;AACD,KAFD,MAEO;AACL,UAAMuB,OAAO,GAAG,KAAKC,eAAL,CAAqB,CAACxB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AACA,UAAMyB,OAAO,GAAG,KAAKD,eAAL,CAAqB,CAACxB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AAEAqB,MAAAA,QAAQ,CAACC,WAAT,GAAuB,CACrBI,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CADqB,EAErBC,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAFqB,EAGrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAHqB,EAIrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAJqB,CAAvB;AAMD;AACF,G;;;EA3CwCI,oB;;;AAAtBlB,a,CACZZ,Y,GAAeA,Y;AADHY,a,CAEZmB,a,GAAgB,e","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport type {ShaderModule} from '@luma.gl/shadertools';\nimport {LayerExtension} from '@deck.gl/core';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n clipBounds: [0, 0, 1, 1],\n clipByInstance: undefined\n};\n\nexport type ClipExtensionProps = {\n /** Rectangular bounds to be used for clipping the rendered region, in `[left, bottom, right, top]`.\n * @default [0, 0, 1, 1]\n */\n clipBounds?: [number, number, number, number];\n /**\n * Controls whether an object is clipped by its anchor (e.g. icon, point) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n clipByInstance?: boolean;\n};\n\nconst shaderFunction = `\nuniform vec4 clip_bounds;\n\nbool clip_isInBounds(vec2 position) {\n return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];\n}\n`;\n\n/*\n * The vertex-shader version clips geometries by their anchor position\n * e.g. ScatterplotLayer - show if the center of a circle is within bounds\n */\nconst shaderModuleVs: ShaderModule = {\n name: 'clip-vs',\n vs: shaderFunction\n};\n\nconst injectionVs = {\n 'vs:#decl': `\nout float clip_isVisible;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));\n`,\n 'fs:#decl': `\nin float clip_isVisible;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (clip_isVisible < 0.5) discard;\n`\n};\n\n/*\n * The fragment-shader version clips pixels at the bounds\n * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds\n */\nconst shaderModuleFs: ShaderModule = {\n name: 'clip-fs',\n fs: shaderFunction\n};\n\nconst injectionFs = {\n 'vs:#decl': `\nout vec2 clip_commonPosition;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_commonPosition = geometry.position.xy;\n`,\n 'fs:#decl': `\nin vec2 clip_commonPosition;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (!clip_isInBounds(clip_commonPosition)) discard;\n`\n};\n\n/** Adds support for clipping rendered layers by rectangular bounds. */\nexport default class ClipExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'ClipExtension';\n\n getShaders(this: Layer<ClipExtensionProps>) {\n // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)\n // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)\n\n // Default behavior: consider a layer instanced if it has attribute `instancePositions`\n let clipByInstance = 'instancePositions' in this.getAttributeManager()!.attributes;\n // Users can override by setting the `clipByInstance` prop\n if (this.props.clipByInstance !== undefined) {\n clipByInstance = Boolean(this.props.clipByInstance);\n }\n this.state.clipByInstance = clipByInstance;\n\n return clipByInstance\n ? {\n modules: [shaderModuleVs],\n inject: injectionVs\n }\n : {\n modules: [shaderModuleFs],\n inject: injectionFs\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<ClipExtensionProps>>, {uniforms}: any): void {\n const {clipBounds} = this.props;\n if (this.state.clipByInstance) {\n uniforms.clip_bounds = clipBounds;\n } else {\n const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);\n const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);\n\n uniforms.clip_bounds = [\n Math.min(corner0[0], corner1[0]),\n Math.min(corner0[1], corner1[1]),\n Math.max(corner0[0], corner1[0]),\n Math.max(corner0[1], corner1[1])\n ];\n }\n }\n}\n"],"file":"clip-extension.js"}
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onViewportActive = _ref3.onViewportActive,
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views = _ref3.views,
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viewport = _ref3.viewport,
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viewportChanged = _ref3.viewportChanged;
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var collisionGroup = renderInfo.collisionGroup;
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var oldRenderInfo = this.channels[collisionGroup];
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if (!oldRenderInfo) {
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return;
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}
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var needsRender = viewportChanged || renderInfo === oldRenderInfo || !(0, _core2._deepEqual)(oldRenderInfo.layers, renderInfo.layers, 1) || renderInfo.layerBounds.some(function (b, i) {
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return !(0, _core.equals)(b, oldRenderInfo.layerBounds[i]);
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}) || renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded || renderInfo.layers.some(function (layer) {
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return layer.props.transitions;
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});
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this.channels[collisionGroup] = renderInfo;
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if (needsRender) {
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this.lastViewport = viewport;
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var collisionFBO = this.collisionFBOs[collisionGroup];
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this.collisionFilterPass.renderCollisionMap(collisionFBO, {
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pass: 'collision-filter',
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isPicking: true,
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layers: renderInfo.layers,
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effects: effects,
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layerFilter: layerFilter,
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viewports: viewport ? [viewport] : [],
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onViewportActive: onViewportActive,
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views: views,
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moduleParameters: {
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dummyCollisionMap: this.dummyCollisionMap,
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devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE
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}
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});
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}
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};
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_proto._groupByCollisionGroup = function _groupByCollisionGroup(device, collisionLayers) {
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var channelMap = {};
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|
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169
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var _iterator = _createForOfIteratorHelper(collisionLayers),
|
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|
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_step;
|
|
171
|
-
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|
172
|
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try {
|
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for (_iterator.s(); !(_step = _iterator.n()).done;) {
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var layer = _step.value;
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|
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var _collisionGroup2 = layer.props.collisionGroup;
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|
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var channelInfo = channelMap[_collisionGroup2];
|
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|
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|
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|
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if (!channelInfo) {
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channelInfo = {
|
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collisionGroup: _collisionGroup2,
|
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layers: [],
|
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|
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layerBounds: [],
|
|
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|
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allLayersLoaded: true
|
|
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|
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};
|
|
185
|
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channelMap[_collisionGroup2] = channelInfo;
|
|
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|
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}
|
|
187
|
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|
|
188
|
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channelInfo.layers.push(layer);
|
|
189
|
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channelInfo.layerBounds.push(layer.getBounds());
|
|
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|
-
|
|
191
|
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if (!layer.isLoaded) {
|
|
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|
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channelInfo.allLayersLoaded = false;
|
|
193
|
-
}
|
|
194
|
-
}
|
|
195
|
-
} catch (err) {
|
|
196
|
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_iterator.e(err);
|
|
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|
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} finally {
|
|
198
|
-
_iterator.f();
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
for (var _i = 0, _Object$keys = Object.keys(channelMap); _i < _Object$keys.length; _i++) {
|
|
202
|
-
var collisionGroup = _Object$keys[_i];
|
|
203
|
-
|
|
204
|
-
if (!this.collisionFBOs[collisionGroup]) {
|
|
205
|
-
this.createFBO(device, collisionGroup);
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
if (!this.channels[collisionGroup]) {
|
|
209
|
-
this.channels[collisionGroup] = channelMap[collisionGroup];
|
|
210
|
-
}
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
for (var _i2 = 0, _Object$keys2 = Object.keys(this.collisionFBOs); _i2 < _Object$keys2.length; _i2++) {
|
|
214
|
-
var _collisionGroup = _Object$keys2[_i2];
|
|
215
|
-
|
|
216
|
-
if (!channelMap[_collisionGroup]) {
|
|
217
|
-
this.destroyFBO(_collisionGroup);
|
|
218
|
-
}
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
return channelMap;
|
|
222
|
-
};
|
|
223
|
-
|
|
224
|
-
_proto.getModuleParameters = function getModuleParameters(layer) {
|
|
225
|
-
var collisionGroup = layer.props.collisionGroup;
|
|
226
|
-
var collisionFBOs = this.collisionFBOs,
|
|
227
|
-
dummyCollisionMap = this.dummyCollisionMap;
|
|
228
|
-
return {
|
|
229
|
-
collisionFBO: collisionFBOs[collisionGroup],
|
|
230
|
-
dummyCollisionMap: dummyCollisionMap
|
|
231
|
-
};
|
|
232
|
-
};
|
|
233
|
-
|
|
234
|
-
_proto.cleanup = function cleanup() {
|
|
235
|
-
if (this.dummyCollisionMap) {
|
|
236
|
-
this.dummyCollisionMap.delete();
|
|
237
|
-
this.dummyCollisionMap = undefined;
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
this.channels = {};
|
|
241
|
-
|
|
242
|
-
for (var _i3 = 0, _Object$keys3 = Object.keys(this.collisionFBOs); _i3 < _Object$keys3.length; _i3++) {
|
|
243
|
-
var collisionGroup = _Object$keys3[_i3];
|
|
244
|
-
this.destroyFBO(collisionGroup);
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
this.collisionFBOs = {};
|
|
248
|
-
this.lastViewport = undefined;
|
|
249
|
-
};
|
|
250
|
-
|
|
251
|
-
_proto.createFBO = function createFBO(device, collisionGroup) {
|
|
252
|
-
var _device$gl$canvas = device.gl.canvas,
|
|
253
|
-
width = _device$gl$canvas.width,
|
|
254
|
-
height = _device$gl$canvas.height;
|
|
255
|
-
var collisionMap = device.createTexture({
|
|
256
|
-
format: 'rgba8unorm',
|
|
257
|
-
width: width,
|
|
258
|
-
height: height,
|
|
259
|
-
sampler: {
|
|
260
|
-
minFilter: 'nearest',
|
|
261
|
-
magFilter: 'nearest',
|
|
262
|
-
addressModeU: 'clamp-to-edge',
|
|
263
|
-
addressModeV: 'clamp-to-edge'
|
|
264
|
-
}
|
|
265
|
-
});
|
|
266
|
-
var depthBuffer = new _webgl.WEBGLRenderbuffer(device, {
|
|
267
|
-
format: 'depth16unorm',
|
|
268
|
-
width: width,
|
|
269
|
-
height: height
|
|
270
|
-
});
|
|
271
|
-
this.collisionFBOs[collisionGroup] = device.createFramebuffer({
|
|
272
|
-
id: "collision-".concat(collisionGroup),
|
|
273
|
-
width: width,
|
|
274
|
-
height: height,
|
|
275
|
-
colorAttachments: [collisionMap],
|
|
276
|
-
depthStencilAttachment: depthBuffer
|
|
277
|
-
});
|
|
278
|
-
};
|
|
279
|
-
|
|
280
|
-
_proto.destroyFBO = function destroyFBO(collisionGroup) {
|
|
281
|
-
var _fbo$colorAttachments, _fbo$depthStencilAtta;
|
|
282
|
-
|
|
283
|
-
var fbo = this.collisionFBOs[collisionGroup];
|
|
284
|
-
(_fbo$colorAttachments = fbo.colorAttachments[0]) === null || _fbo$colorAttachments === void 0 ? void 0 : _fbo$colorAttachments.destroy();
|
|
285
|
-
(_fbo$depthStencilAtta = fbo.depthStencilAttachment) === null || _fbo$depthStencilAtta === void 0 ? void 0 : _fbo$depthStencilAtta.destroy();
|
|
286
|
-
fbo.destroy();
|
|
287
|
-
delete this.collisionFBOs[collisionGroup];
|
|
288
|
-
};
|
|
289
|
-
|
|
290
|
-
return CollisionFilterEffect;
|
|
291
|
-
}();
|
|
292
|
-
|
|
293
|
-
exports.default = CollisionFilterEffect;
|
|
294
|
-
//# sourceMappingURL=collision-filter-effect.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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Record<string, RenderInfo> = {};\n private collisionFilterPass?: CollisionFilterPass;\n private collisionFBOs: Record<string, Framebuffer> = {};\n private dummyCollisionMap?: Texture;\n private lastViewport?: Viewport;\n\n preRender(\n device: Device,\n {\n effects: allEffects,\n layers,\n layerFilter,\n viewports,\n onViewportActive,\n views,\n isPicking,\n preRenderStats = {}\n }: PreRenderOptions\n ): void {\n if (!this.dummyCollisionMap) {\n this.dummyCollisionMap = device.createTexture({width: 1, height: 1});\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return;\n }\n\n const collisionLayers = layers.filter(\n // @ts-ignore\n ({props: {visible, collisionEnabled}}) => visible && collisionEnabled\n ) as Layer<CollisionFilterExtensionProps>[];\n if (collisionLayers.length === 0) {\n this.channels = {};\n return;\n }\n\n if (!this.collisionFilterPass) {\n this.collisionFilterPass = new CollisionFilterPass(device, {id: 'default-collision-filter'});\n }\n\n // Detect if mask has rendered. TODO: better dependency system for Effects\n const effects = allEffects?.filter(e => e.constructor === MaskEffect);\n const maskEffectRendered = (preRenderStats['mask-effect'] as MaskPreRenderStats)?.didRender;\n\n // Collect layers to render\n const channels = this._groupByCollisionGroup(device, collisionLayers);\n\n const viewport = viewports[0];\n const viewportChanged =\n !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;\n\n // Resize framebuffers to match canvas\n for (const collisionGroup in channels) {\n const collisionFBO = this.collisionFBOs[collisionGroup];\n const renderInfo = channels[collisionGroup];\n // @ts-expect-error TODO - assuming WebGL context\n const [width, height] = device.canvasContext.getPixelSize();\n collisionFBO.resize({\n width: width / DOWNSCALE,\n height: height / DOWNSCALE\n });\n this._render(renderInfo, {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n }\n\n // debugFBO(this.collisionFBOs[Object.keys(channels)[0]], {minimap: true});\n }\n\n private _render(\n renderInfo: RenderInfo,\n {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n effects: PreRenderOptions['effects'];\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ) {\n const {collisionGroup} = renderInfo;\n const oldRenderInfo = this.channels[collisionGroup];\n if (!oldRenderInfo) {\n return;\n }\n\n const needsRender =\n viewportChanged ||\n // If render info is new\n renderInfo === oldRenderInfo ||\n // If sublayers have changed\n !deepEqual(oldRenderInfo.layers, renderInfo.layers, 1) ||\n // If a sublayer's bounds have been updated\n renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) ||\n // If a sublayer's isLoaded state has been updated\n renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded ||\n // Some prop is in transition\n renderInfo.layers.some(layer => layer.props.transitions);\n\n this.channels[collisionGroup] = renderInfo;\n\n if (needsRender) {\n this.lastViewport = viewport;\n const collisionFBO = this.collisionFBOs[collisionGroup];\n\n // Rerender collision FBO\n this.collisionFilterPass!.renderCollisionMap(collisionFBO, {\n pass: 'collision-filter',\n isPicking: true,\n layers: renderInfo.layers,\n effects,\n layerFilter,\n viewports: viewport ? [viewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n // To avoid feedback loop forming between Framebuffer and active Texture.\n dummyCollisionMap: this.dummyCollisionMap,\n // @ts-expect-error TODO - assuming WebGL context\n devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE\n }\n });\n }\n }\n\n /**\n * Group layers by collisionGroup\n * Returns a map from collisionGroup to render info\n */\n private _groupByCollisionGroup(\n device: Device,\n collisionLayers: Layer<CollisionFilterExtensionProps>[]\n ): Record<string, RenderInfo> {\n const channelMap = {};\n for (const layer of collisionLayers) {\n const {collisionGroup} = layer.props;\n let channelInfo = channelMap[collisionGroup];\n if (!channelInfo) {\n channelInfo = {collisionGroup, layers: [], layerBounds: [], allLayersLoaded: true};\n channelMap[collisionGroup] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n if (!layer.isLoaded) {\n channelInfo.allLayersLoaded = false;\n }\n }\n\n // Create any new passes and remove any old ones\n for (const collisionGroup of Object.keys(channelMap)) {\n if (!this.collisionFBOs[collisionGroup]) {\n this.createFBO(device, collisionGroup);\n }\n if (!this.channels[collisionGroup]) {\n this.channels[collisionGroup] = channelMap[collisionGroup];\n }\n }\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n if (!channelMap[collisionGroup]) {\n this.destroyFBO(collisionGroup);\n }\n }\n\n return channelMap;\n }\n\n getModuleParameters(layer: Layer): {\n collisionFBO: Framebuffer;\n dummyCollisionMap: Texture;\n } {\n const {collisionGroup} = (layer as Layer<CollisionFilterExtensionProps>).props;\n const {collisionFBOs, dummyCollisionMap} = this;\n return {collisionFBO: collisionFBOs[collisionGroup], dummyCollisionMap: dummyCollisionMap!};\n }\n\n cleanup(): void {\n if (this.dummyCollisionMap) {\n this.dummyCollisionMap.delete();\n this.dummyCollisionMap = undefined;\n }\n this.channels = {};\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n this.destroyFBO(collisionGroup);\n }\n this.collisionFBOs = {};\n this.lastViewport = undefined;\n }\n\n createFBO(device: Device, collisionGroup: string) {\n // @ts-expect-error\n const {width, height} = device.gl.canvas;\n const collisionMap = device.createTexture({\n format: 'rgba8unorm',\n width,\n height,\n sampler: {\n minFilter: 'nearest',\n magFilter: 'nearest',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n }\n });\n\n const depthBuffer = new WEBGLRenderbuffer(\n // @ts-expect-error TODO v9 needs to be WebGLDevice\n device,\n {format: 'depth16unorm', width, height}\n );\n this.collisionFBOs[collisionGroup] = device.createFramebuffer({\n id: `collision-${collisionGroup}`,\n width,\n height,\n colorAttachments: [collisionMap],\n // @ts-expect-error TODO v9 doesn't handle renderbuffers well\n depthStencilAttachment: depthBuffer\n });\n }\n\n destroyFBO(collisionGroup: string) {\n const fbo = this.collisionFBOs[collisionGroup];\n fbo.colorAttachments[0]?.destroy();\n fbo.depthStencilAttachment?.destroy();\n fbo.destroy();\n delete this.collisionFBOs[collisionGroup];\n }\n}\n"],"file":"collision-filter-effect.js"}
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