@datamoc/mw_games 0.3.1 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (770) hide show
  1. package/README.md +401 -395
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +46 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js +32 -1
  9. package/dist/actors/Affix.js.map +1 -1
  10. package/dist/actors/Appearances.d.ts +12 -0
  11. package/dist/actors/Appearances.d.ts.map +1 -1
  12. package/dist/actors/Appearances.js +12 -0
  13. package/dist/actors/Appearances.js.map +1 -1
  14. package/dist/actors/Aura.d.ts +16 -0
  15. package/dist/actors/Aura.d.ts.map +1 -1
  16. package/dist/actors/Aura.js +16 -0
  17. package/dist/actors/Aura.js.map +1 -1
  18. package/dist/actors/Barrier.d.ts +60 -0
  19. package/dist/actors/Barrier.d.ts.map +1 -0
  20. package/dist/actors/Barrier.js +70 -0
  21. package/dist/actors/Barrier.js.map +1 -0
  22. package/dist/actors/Charges.d.ts +35 -0
  23. package/dist/actors/Charges.d.ts.map +1 -1
  24. package/dist/actors/Charges.js +26 -0
  25. package/dist/actors/Charges.js.map +1 -1
  26. package/dist/actors/Equipment.d.ts +48 -0
  27. package/dist/actors/Equipment.d.ts.map +1 -1
  28. package/dist/actors/Equipment.js +51 -1
  29. package/dist/actors/Equipment.js.map +1 -1
  30. package/dist/actors/Inventory.d.ts +70 -3
  31. package/dist/actors/Inventory.d.ts.map +1 -1
  32. package/dist/actors/Inventory.js +109 -5
  33. package/dist/actors/Inventory.js.map +1 -1
  34. package/dist/actors/ItemState.d.ts +24 -2
  35. package/dist/actors/ItemState.d.ts.map +1 -1
  36. package/dist/actors/ItemState.js +31 -2
  37. package/dist/actors/ItemState.js.map +1 -1
  38. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  39. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  40. package/dist/actors/ItemStatusEffect.js +13 -0
  41. package/dist/actors/ItemStatusEffect.js.map +1 -1
  42. package/dist/actors/Loot.d.ts +15 -1
  43. package/dist/actors/Loot.d.ts.map +1 -1
  44. package/dist/actors/Loot.js +16 -2
  45. package/dist/actors/Loot.js.map +1 -1
  46. package/dist/actors/Progression.d.ts +23 -1
  47. package/dist/actors/Progression.d.ts.map +1 -1
  48. package/dist/actors/Progression.js +21 -1
  49. package/dist/actors/Progression.js.map +1 -1
  50. package/dist/actors/Resource.d.ts +30 -0
  51. package/dist/actors/Resource.d.ts.map +1 -1
  52. package/dist/actors/Resource.js +22 -0
  53. package/dist/actors/Resource.js.map +1 -1
  54. package/dist/actors/Scaling.d.ts +8 -0
  55. package/dist/actors/Scaling.d.ts.map +1 -1
  56. package/dist/actors/Scaling.js.map +1 -1
  57. package/dist/actors/Shop.d.ts +15 -0
  58. package/dist/actors/Shop.d.ts.map +1 -1
  59. package/dist/actors/Shop.js.map +1 -1
  60. package/dist/actors/SkillPoints.d.ts +27 -0
  61. package/dist/actors/SkillPoints.d.ts.map +1 -1
  62. package/dist/actors/SkillPoints.js +29 -0
  63. package/dist/actors/SkillPoints.js.map +1 -1
  64. package/dist/actors/StatBlock.d.ts +16 -0
  65. package/dist/actors/StatBlock.d.ts.map +1 -1
  66. package/dist/actors/StatBlock.js +21 -0
  67. package/dist/actors/StatBlock.js.map +1 -1
  68. package/dist/actors/StatusEffect.d.ts +18 -0
  69. package/dist/actors/StatusEffect.d.ts.map +1 -1
  70. package/dist/actors/StatusEffect.js +18 -0
  71. package/dist/actors/StatusEffect.js.map +1 -1
  72. package/dist/actors/Support.d.ts +13 -2
  73. package/dist/actors/Support.d.ts.map +1 -1
  74. package/dist/actors/Support.js +13 -2
  75. package/dist/actors/Support.js.map +1 -1
  76. package/dist/actors/Traits.d.ts +14 -0
  77. package/dist/actors/Traits.d.ts.map +1 -1
  78. package/dist/actors/Traits.js +14 -0
  79. package/dist/actors/Traits.js.map +1 -1
  80. package/dist/actors/craft.d.ts +16 -0
  81. package/dist/actors/craft.d.ts.map +1 -1
  82. package/dist/actors/craft.js +16 -0
  83. package/dist/actors/craft.js.map +1 -1
  84. package/dist/actors/index.d.ts +8 -5
  85. package/dist/actors/index.d.ts.map +1 -1
  86. package/dist/actors/index.js +3 -2
  87. package/dist/actors/index.js.map +1 -1
  88. package/dist/actors/skillCheck.d.ts +8 -0
  89. package/dist/actors/skillCheck.d.ts.map +1 -1
  90. package/dist/actors/skillCheck.js +8 -0
  91. package/dist/actors/skillCheck.js.map +1 -1
  92. package/dist/assets/ByteProgress.d.ts +37 -0
  93. package/dist/assets/ByteProgress.d.ts.map +1 -0
  94. package/dist/assets/ByteProgress.js +54 -0
  95. package/dist/assets/ByteProgress.js.map +1 -0
  96. package/dist/assets/Streaming.d.ts +11 -1
  97. package/dist/assets/Streaming.d.ts.map +1 -1
  98. package/dist/assets/Streaming.js +11 -1
  99. package/dist/assets/Streaming.js.map +1 -1
  100. package/dist/assets/index.d.ts +11 -52
  101. package/dist/assets/index.d.ts.map +1 -1
  102. package/dist/assets/index.js +9 -80
  103. package/dist/assets/index.js.map +1 -1
  104. package/dist/assets/loader.d.ts +45 -0
  105. package/dist/assets/loader.d.ts.map +1 -0
  106. package/dist/assets/loader.js +72 -0
  107. package/dist/assets/loader.js.map +1 -0
  108. package/dist/assets/paths.d.ts +50 -0
  109. package/dist/assets/paths.d.ts.map +1 -0
  110. package/dist/assets/paths.js +59 -0
  111. package/dist/assets/paths.js.map +1 -0
  112. package/dist/audio/Captions.d.ts +13 -1
  113. package/dist/audio/Captions.d.ts.map +1 -1
  114. package/dist/audio/Captions.js +13 -1
  115. package/dist/audio/Captions.js.map +1 -1
  116. package/dist/audio/Midi.d.ts +19 -1
  117. package/dist/audio/Midi.d.ts.map +1 -1
  118. package/dist/audio/Midi.js +19 -1
  119. package/dist/audio/Midi.js.map +1 -1
  120. package/dist/audio/Music.d.ts +11 -0
  121. package/dist/audio/Music.d.ts.map +1 -1
  122. package/dist/audio/Music.js +11 -0
  123. package/dist/audio/Music.js.map +1 -1
  124. package/dist/audio/Orchestrator.d.ts +14 -0
  125. package/dist/audio/Orchestrator.d.ts.map +1 -1
  126. package/dist/audio/Orchestrator.js +14 -0
  127. package/dist/audio/Orchestrator.js.map +1 -1
  128. package/dist/audio/Playable.d.ts +11 -1
  129. package/dist/audio/Playable.d.ts.map +1 -1
  130. package/dist/audio/Playable.js +12 -2
  131. package/dist/audio/Playable.js.map +1 -1
  132. package/dist/audio/Sound.d.ts +8 -0
  133. package/dist/audio/Sound.d.ts.map +1 -1
  134. package/dist/audio/Sound.js +8 -0
  135. package/dist/audio/Sound.js.map +1 -1
  136. package/dist/audio/Synth.d.ts +15 -0
  137. package/dist/audio/Synth.d.ts.map +1 -1
  138. package/dist/audio/Synth.js +15 -0
  139. package/dist/audio/Synth.js.map +1 -1
  140. package/dist/battle/BattleAI.d.ts +18 -2
  141. package/dist/battle/BattleAI.d.ts.map +1 -1
  142. package/dist/battle/BattleAI.js +18 -2
  143. package/dist/battle/BattleAI.js.map +1 -1
  144. package/dist/battle/Evolution.d.ts +12 -0
  145. package/dist/battle/Evolution.d.ts.map +1 -1
  146. package/dist/battle/Evolution.js +12 -0
  147. package/dist/battle/Evolution.js.map +1 -1
  148. package/dist/battle/Field.d.ts +13 -2
  149. package/dist/battle/Field.d.ts.map +1 -1
  150. package/dist/battle/Field.js +3 -3
  151. package/dist/battle/Field.js.map +1 -1
  152. package/dist/battle/Hooks.d.ts +23 -13
  153. package/dist/battle/Hooks.d.ts.map +1 -1
  154. package/dist/battle/Hooks.js +36 -18
  155. package/dist/battle/Hooks.js.map +1 -1
  156. package/dist/battle/Move.d.ts +13 -0
  157. package/dist/battle/Move.d.ts.map +1 -1
  158. package/dist/battle/Move.js +13 -0
  159. package/dist/battle/Move.js.map +1 -1
  160. package/dist/battle/Party.d.ts +11 -0
  161. package/dist/battle/Party.d.ts.map +1 -1
  162. package/dist/battle/Party.js +11 -0
  163. package/dist/battle/Party.js.map +1 -1
  164. package/dist/battle/Species.d.ts +10 -0
  165. package/dist/battle/Species.d.ts.map +1 -1
  166. package/dist/battle/Species.js +10 -0
  167. package/dist/battle/Species.js.map +1 -1
  168. package/dist/battle/StatStages.d.ts +14 -0
  169. package/dist/battle/StatStages.d.ts.map +1 -1
  170. package/dist/battle/StatStages.js.map +1 -1
  171. package/dist/battle/TypeMatrix.d.ts +11 -0
  172. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  173. package/dist/battle/TypeMatrix.js +11 -0
  174. package/dist/battle/TypeMatrix.js.map +1 -1
  175. package/dist/core/Achievements.d.ts +15 -0
  176. package/dist/core/Achievements.d.ts.map +1 -1
  177. package/dist/core/Achievements.js +15 -0
  178. package/dist/core/Achievements.js.map +1 -1
  179. package/dist/core/Collection.d.ts +12 -0
  180. package/dist/core/Collection.d.ts.map +1 -1
  181. package/dist/core/Collection.js +12 -0
  182. package/dist/core/Collection.js.map +1 -1
  183. package/dist/core/Entity.d.ts +42 -0
  184. package/dist/core/Entity.d.ts.map +1 -0
  185. package/dist/core/Entity.js +47 -0
  186. package/dist/core/Entity.js.map +1 -0
  187. package/dist/core/Feedback.d.ts +11 -1
  188. package/dist/core/Feedback.d.ts.map +1 -1
  189. package/dist/core/Feedback.js +11 -1
  190. package/dist/core/Feedback.js.map +1 -1
  191. package/dist/core/Hex.d.ts +14 -0
  192. package/dist/core/Hex.d.ts.map +1 -1
  193. package/dist/core/Hex.js +14 -0
  194. package/dist/core/Hex.js.map +1 -1
  195. package/dist/core/Hooks.d.ts +48 -0
  196. package/dist/core/Hooks.d.ts.map +1 -0
  197. package/dist/core/Hooks.js +33 -0
  198. package/dist/core/Hooks.js.map +1 -0
  199. package/dist/core/Input.d.ts +53 -0
  200. package/dist/core/Input.d.ts.map +1 -1
  201. package/dist/core/Input.js +126 -21
  202. package/dist/core/Input.js.map +1 -1
  203. package/dist/core/Loading.d.ts +17 -0
  204. package/dist/core/Loading.d.ts.map +1 -1
  205. package/dist/core/Loading.js +17 -0
  206. package/dist/core/Loading.js.map +1 -1
  207. package/dist/core/Log.d.ts +9 -0
  208. package/dist/core/Log.d.ts.map +1 -1
  209. package/dist/core/Log.js +9 -0
  210. package/dist/core/Log.js.map +1 -1
  211. package/dist/core/Multiplayer.d.ts +12 -0
  212. package/dist/core/Multiplayer.d.ts.map +1 -1
  213. package/dist/core/Multiplayer.js +12 -0
  214. package/dist/core/Multiplayer.js.map +1 -1
  215. package/dist/core/News.d.ts +12 -0
  216. package/dist/core/News.d.ts.map +1 -1
  217. package/dist/core/News.js.map +1 -1
  218. package/dist/core/PlayerInput.d.ts +19 -0
  219. package/dist/core/PlayerInput.d.ts.map +1 -1
  220. package/dist/core/PlayerInput.js +25 -0
  221. package/dist/core/PlayerInput.js.map +1 -1
  222. package/dist/core/Presentation.d.ts +56 -0
  223. package/dist/core/Presentation.d.ts.map +1 -0
  224. package/dist/core/Presentation.js +78 -0
  225. package/dist/core/Presentation.js.map +1 -0
  226. package/dist/core/Random.d.ts +38 -5
  227. package/dist/core/Random.d.ts.map +1 -1
  228. package/dist/core/Random.js +38 -5
  229. package/dist/core/Random.js.map +1 -1
  230. package/dist/core/Replay.d.ts +31 -0
  231. package/dist/core/Replay.d.ts.map +1 -1
  232. package/dist/core/Replay.js +31 -0
  233. package/dist/core/Replay.js.map +1 -1
  234. package/dist/core/RunHistory.d.ts +12 -0
  235. package/dist/core/RunHistory.d.ts.map +1 -1
  236. package/dist/core/RunHistory.js.map +1 -1
  237. package/dist/core/Sanitize.d.ts +18 -0
  238. package/dist/core/Sanitize.d.ts.map +1 -1
  239. package/dist/core/Sanitize.js +18 -0
  240. package/dist/core/Sanitize.js.map +1 -1
  241. package/dist/core/Save.d.ts.map +1 -1
  242. package/dist/core/Save.js +13 -0
  243. package/dist/core/Save.js.map +1 -1
  244. package/dist/core/SaveSync.d.ts +14 -0
  245. package/dist/core/SaveSync.d.ts.map +1 -1
  246. package/dist/core/SaveSync.js.map +1 -1
  247. package/dist/core/Scene.d.ts +29 -6
  248. package/dist/core/Scene.d.ts.map +1 -1
  249. package/dist/core/Scene.js +31 -6
  250. package/dist/core/Scene.js.map +1 -1
  251. package/dist/core/SceneStack.d.ts +28 -4
  252. package/dist/core/SceneStack.d.ts.map +1 -1
  253. package/dist/core/SceneStack.js +24 -0
  254. package/dist/core/SceneStack.js.map +1 -1
  255. package/dist/core/Scramble.d.ts +8 -0
  256. package/dist/core/Scramble.d.ts.map +1 -1
  257. package/dist/core/Scramble.js +8 -0
  258. package/dist/core/Scramble.js.map +1 -1
  259. package/dist/core/Session.d.ts +10 -0
  260. package/dist/core/Session.d.ts.map +1 -1
  261. package/dist/core/Session.js.map +1 -1
  262. package/dist/core/Signal.d.ts +11 -0
  263. package/dist/core/Signal.d.ts.map +1 -1
  264. package/dist/core/Signal.js.map +1 -1
  265. package/dist/core/Spawner.d.ts +17 -0
  266. package/dist/core/Spawner.d.ts.map +1 -1
  267. package/dist/core/Spawner.js +17 -0
  268. package/dist/core/Spawner.js.map +1 -1
  269. package/dist/core/Stats.d.ts +14 -0
  270. package/dist/core/Stats.d.ts.map +1 -1
  271. package/dist/core/Stats.js +14 -0
  272. package/dist/core/Stats.js.map +1 -1
  273. package/dist/core/Telemetry.d.ts +11 -0
  274. package/dist/core/Telemetry.d.ts.map +1 -1
  275. package/dist/core/Telemetry.js +11 -0
  276. package/dist/core/Telemetry.js.map +1 -1
  277. package/dist/core/Tween.d.ts +16 -1
  278. package/dist/core/Tween.d.ts.map +1 -1
  279. package/dist/core/Tween.js +16 -1
  280. package/dist/core/Tween.js.map +1 -1
  281. package/dist/core/UndoHistory.d.ts +15 -0
  282. package/dist/core/UndoHistory.d.ts.map +1 -1
  283. package/dist/core/UndoHistory.js.map +1 -1
  284. package/dist/core/index.d.ts +7 -2
  285. package/dist/core/index.d.ts.map +1 -1
  286. package/dist/core/index.js +3 -1
  287. package/dist/core/index.js.map +1 -1
  288. package/dist/i18n/Format.d.ts +25 -0
  289. package/dist/i18n/Format.d.ts.map +1 -0
  290. package/dist/i18n/Format.js +32 -0
  291. package/dist/i18n/Format.js.map +1 -0
  292. package/dist/i18n/SemanticMessage.d.ts +71 -0
  293. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  294. package/dist/i18n/SemanticMessage.js +40 -0
  295. package/dist/i18n/SemanticMessage.js.map +1 -0
  296. package/dist/i18n/Validate.d.ts +56 -0
  297. package/dist/i18n/Validate.d.ts.map +1 -0
  298. package/dist/i18n/Validate.js +65 -0
  299. package/dist/i18n/Validate.js.map +1 -0
  300. package/dist/i18n/index.d.ts +39 -0
  301. package/dist/i18n/index.d.ts.map +1 -1
  302. package/dist/i18n/index.js +48 -1
  303. package/dist/i18n/index.js.map +1 -1
  304. package/dist/index.d.ts +4 -5
  305. package/dist/index.d.ts.map +1 -1
  306. package/dist/index.js +4 -5
  307. package/dist/index.js.map +1 -1
  308. package/dist/mw_games.global.js +153 -88
  309. package/dist/roguelike/Blob.d.ts +11 -0
  310. package/dist/roguelike/Blob.d.ts.map +1 -1
  311. package/dist/roguelike/Blob.js +11 -0
  312. package/dist/roguelike/Blob.js.map +1 -1
  313. package/dist/roguelike/Boss.d.ts +16 -4
  314. package/dist/roguelike/Boss.d.ts.map +1 -1
  315. package/dist/roguelike/Boss.js +18 -6
  316. package/dist/roguelike/Boss.js.map +1 -1
  317. package/dist/roguelike/Combat.d.ts +23 -11
  318. package/dist/roguelike/Combat.d.ts.map +1 -1
  319. package/dist/roguelike/Combat.js +22 -16
  320. package/dist/roguelike/Combat.js.map +1 -1
  321. package/dist/roguelike/ContentRoll.d.ts +53 -0
  322. package/dist/roguelike/ContentRoll.d.ts.map +1 -0
  323. package/dist/roguelike/ContentRoll.js +48 -0
  324. package/dist/roguelike/ContentRoll.js.map +1 -0
  325. package/dist/roguelike/Doors.d.ts +13 -0
  326. package/dist/roguelike/Doors.d.ts.map +1 -1
  327. package/dist/roguelike/Doors.js +13 -0
  328. package/dist/roguelike/Doors.js.map +1 -1
  329. package/dist/roguelike/DungeonParity.d.ts +57 -0
  330. package/dist/roguelike/DungeonParity.d.ts.map +1 -0
  331. package/dist/roguelike/DungeonParity.js +78 -0
  332. package/dist/roguelike/DungeonParity.js.map +1 -0
  333. package/dist/roguelike/Elevation.d.ts +15 -0
  334. package/dist/roguelike/Elevation.d.ts.map +1 -1
  335. package/dist/roguelike/Elevation.js +15 -0
  336. package/dist/roguelike/Elevation.js.map +1 -1
  337. package/dist/roguelike/Features.d.ts +59 -0
  338. package/dist/roguelike/Features.d.ts.map +1 -0
  339. package/dist/roguelike/Features.js +76 -0
  340. package/dist/roguelike/Features.js.map +1 -0
  341. package/dist/roguelike/FieldOfView.d.ts +13 -0
  342. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  343. package/dist/roguelike/FieldOfView.js +13 -0
  344. package/dist/roguelike/FieldOfView.js.map +1 -1
  345. package/dist/roguelike/Level.d.ts +26 -1
  346. package/dist/roguelike/Level.d.ts.map +1 -1
  347. package/dist/roguelike/Level.js +26 -1
  348. package/dist/roguelike/Level.js.map +1 -1
  349. package/dist/roguelike/MonsterAI.d.ts +14 -0
  350. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  351. package/dist/roguelike/MonsterAI.js +15 -1
  352. package/dist/roguelike/MonsterAI.js.map +1 -1
  353. package/dist/roguelike/MultiStageAbility.d.ts +59 -0
  354. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
  355. package/dist/roguelike/MultiStageAbility.js +76 -0
  356. package/dist/roguelike/MultiStageAbility.js.map +1 -0
  357. package/dist/roguelike/Pathfinder.d.ts +23 -2
  358. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  359. package/dist/roguelike/Pathfinder.js +23 -2
  360. package/dist/roguelike/Pathfinder.js.map +1 -1
  361. package/dist/roguelike/RoomBuilders.d.ts +60 -0
  362. package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
  363. package/dist/roguelike/RoomBuilders.js +57 -0
  364. package/dist/roguelike/RoomBuilders.js.map +1 -0
  365. package/dist/roguelike/Scheduler.d.ts +48 -1
  366. package/dist/roguelike/Scheduler.d.ts.map +1 -1
  367. package/dist/roguelike/Scheduler.js +58 -1
  368. package/dist/roguelike/Scheduler.js.map +1 -1
  369. package/dist/roguelike/Secrets.d.ts +13 -0
  370. package/dist/roguelike/Secrets.d.ts.map +1 -1
  371. package/dist/roguelike/Secrets.js +13 -0
  372. package/dist/roguelike/Secrets.js.map +1 -1
  373. package/dist/roguelike/Stealth.d.ts +13 -0
  374. package/dist/roguelike/Stealth.d.ts.map +1 -1
  375. package/dist/roguelike/Stealth.js +13 -0
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  377. package/dist/roguelike/Targeting.d.ts +67 -1
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  716. package/dist/ui/RebindScreen.d.ts.map +0 -1
  717. package/dist/ui/RebindScreen.js.map +0 -1
  718. package/dist/ui/StatsScreen.d.ts.map +0 -1
  719. package/dist/ui/StatsScreen.js.map +0 -1
  720. package/dist/ui/Toast.d.ts.map +0 -1
  721. package/dist/ui/Toast.js.map +0 -1
  722. package/dist/ui/VerticalLabel.d.ts.map +0 -1
  723. package/dist/ui/VerticalLabel.js.map +0 -1
  724. package/dist/ui/Window.d.ts.map +0 -1
  725. package/dist/ui/Window.js.map +0 -1
  726. package/dist/ui/WindowStack.d.ts.map +0 -1
  727. package/dist/ui/WindowStack.js.map +0 -1
  728. package/dist/ui/index.d.ts.map +0 -1
  729. package/dist/ui/index.js.map +0 -1
  730. package/dist/ui/theme.d.ts.map +0 -1
  731. package/dist/ui/theme.js.map +0 -1
  732. /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
  733. /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
  734. /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
  735. /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
  736. /package/dist/{render → two-d/render}/Autotile.js +0 -0
  737. /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
  738. /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
  739. /package/dist/{render → two-d/render}/Capabilities.js +0 -0
  740. /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
  741. /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
  742. /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
  743. /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
  744. /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
  745. /package/dist/{render → two-d/render}/Projectile.js +0 -0
  746. /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
  747. /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
  748. /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
  749. /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
  750. /package/dist/{render → two-d/render}/Viewport.js +0 -0
  751. /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
  752. /package/dist/{stage → two-d/stage}/index.js +0 -0
  753. /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
  754. /package/dist/{ui → two-d/ui}/Bar.js +0 -0
  755. /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
  756. /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
  757. /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
  758. /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
  759. /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
  760. /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
  761. /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
  762. /package/dist/{ui → two-d/ui}/Label.js +0 -0
  763. /package/dist/{ui → two-d/ui}/ListView.js +0 -0
  764. /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
  765. /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
  766. /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
  767. /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
  768. /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
  769. /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
  770. /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
@@ -103,6 +103,30 @@ function actionsFor(code) {
103
103
  }
104
104
  return out;
105
105
  }
106
+ /**
107
+ * Presses a held code - a key, a gamepad button/axis, or a touch control - fanning out to
108
+ * every action currently bound to it. Shared by `handleKeyDown`, `pollGamepads`, and
109
+ * `pressTouch` rather than each repeating the same "add to `held`, mark every bound action
110
+ * pressed this frame, dispatch `onAction`" sequence, since none of them differ in anything
111
+ * but where `code` came from.
112
+ */
113
+ function pressCode(code) {
114
+ if (held.has(code))
115
+ return;
116
+ held.add(code);
117
+ for (const action of actionsFor(code)) {
118
+ pressedThisFrame.add(action);
119
+ onAction.dispatch(action);
120
+ }
121
+ }
122
+ /** the release counterpart to `pressCode` */
123
+ function releaseCode(code) {
124
+ if (!held.has(code))
125
+ return;
126
+ held.delete(code);
127
+ for (const action of actionsFor(code))
128
+ releasedThisFrame.add(action);
129
+ }
106
130
  /** true for as long as the key is held */
107
131
  export function isDown(action) {
108
132
  const keys = bindings.get(action);
@@ -137,18 +161,11 @@ function handleKeyDown(event) {
137
161
  onKey.dispatch(event);
138
162
  return;
139
163
  }
140
- held.add(event.code);
141
- for (const action of actionsFor(event.code)) {
142
- pressedThisFrame.add(action);
143
- onAction.dispatch(action);
144
- }
164
+ pressCode(event.code);
145
165
  onKey.dispatch(event);
146
166
  }
147
167
  function handleKeyUp(event) {
148
- held.delete(event.code);
149
- for (const action of actionsFor(event.code)) {
150
- releasedThisFrame.add(action);
151
- }
168
+ releaseCode(event.code);
152
169
  }
153
170
  function handleBlur() {
154
171
  //a key held while the window loses focus never sends its keyup, and would stay stuck
@@ -208,15 +225,8 @@ pads = typeof navigator?.getGamepads === 'function' ? navigator.getGamepads() :
208
225
  gamepadDown.add(gamepadAxisCode(pad.index, i, -1));
209
226
  }
210
227
  }
211
- for (const code of gamepadDown) {
212
- if (held.has(code))
213
- continue;
214
- held.add(code);
215
- for (const action of actionsFor(code)) {
216
- pressedThisFrame.add(action);
217
- onAction.dispatch(action);
218
- }
219
- }
228
+ for (const code of gamepadDown)
229
+ pressCode(code);
220
230
  //a real KeyboardEvent.code never starts with "Gamepad", so this only ever releases codes
221
231
  //pollGamepads itself could have added, never a key still held from handleKeyDown; safe to
222
232
  //delete the current entry mid-iteration, since Set iteration order is insertion order and
@@ -224,9 +234,7 @@ pads = typeof navigator?.getGamepads === 'function' ? navigator.getGamepads() :
224
234
  for (const code of held) {
225
235
  if (gamepadDown.has(code) || !code.startsWith('Gamepad'))
226
236
  continue;
227
- held.delete(code);
228
- for (const action of actionsFor(code))
229
- releasedThisFrame.add(action);
237
+ releaseCode(code);
230
238
  }
231
239
  }
232
240
  /**
@@ -243,6 +251,103 @@ export function rumble(padIndex, options, pads = typeof navigator?.getGamepads =
243
251
  strongMagnitude: options.strongMagnitude ?? 1,
244
252
  });
245
253
  }
254
+ //---- touch input ----
255
+ //
256
+ //a touchscreen phone has no keyboard and, unless a gamepad is paired, no Gamepad API input
257
+ //either - the gap item 110's own Capacitor integration named as "untested, not unconsidered"
258
+ //once `Button`'s existing pointer support is set aside. This follows the exact same pattern
259
+ //`bindButton`/`pollGamepads` already established: bind a synthetic code to an action once,
260
+ //then flip that one code's held state - `isDown`/`justPressed`/`justReleased` already work
261
+ //unmodified, since none of them know or care whether a held code came from a key, a pad, or
262
+ //an on-screen control.
263
+ /** the pseudo key code for an on-screen touch control identified by `id` - bind it the same way a `KeyboardEvent.code` is bound */
264
+ export function touchCode(id) {
265
+ return `Touch:${id}`;
266
+ }
267
+ /** binds this player's own action to an on-screen touch control, the same way `bindButton` wires up a gamepad button - call once during setup, then toggle it with `pressTouch`/`releaseTouch` */
268
+ export function bindTouch(action, id = action) {
269
+ addBindings(action, [touchCode(id)]);
270
+ }
271
+ /**
272
+ * Presses an on-screen touch control bound with `bindTouch`, e.g. from a `Button`'s
273
+ * `onPress` - shares the same held/`justPressed` state a real key does, so holding a virtual
274
+ * d-pad button repeats a move the same way holding an arrow key does, rather than firing
275
+ * once per tap the way `Button.onClick` alone would.
276
+ */
277
+ export function pressTouch(id) {
278
+ pressCode(touchCode(id));
279
+ }
280
+ export function releaseTouch(id) {
281
+ releaseCode(touchCode(id));
282
+ }
283
+ const DEFAULT_SWIPE_ACTIONS = {
284
+ up: 'up', down: 'down', left: 'left', right: 'right',
285
+ upLeft: 'upLeft', upRight: 'upRight', downLeft: 'downLeft', downRight: 'downRight',
286
+ };
287
+ //screen-space octant order starting at 0 radians (right) and going clockwise (since screen
288
+ //y grows downward) - index matches `Math.round(angle / (PI/4))` folded into 0..7 by attachSwipe
289
+ const SWIPE_OCTANTS = [
290
+ 'right', 'downRight', 'down', 'downLeft', 'left', 'upLeft', 'up', 'upRight',
291
+ ];
292
+ /**
293
+ * Turns a one-finger drag on `target` into a single directional action pulse - press
294
+ * immediately followed by release, the same shape a quick key tap produces - resolved to one
295
+ * of 8 directions by angle, or to `actions.tap` for a touch that barely moved. Movement by
296
+ * swipe rather than a held virtual d-pad is the more common mobile roguelike control scheme
297
+ * (a swipe per tile, not a held direction), so this dispatches one pulse per gesture rather
298
+ * than holding an action down for the drag's duration.
299
+ *
300
+ * Returns a function that removes the listeners this attached.
301
+ */
302
+ export function attachSwipe(target, options = {}) {
303
+ const actions = { ...DEFAULT_SWIPE_ACTIONS, ...options.actions };
304
+ const minDistance = options.minDistance ?? 24;
305
+ //bound once up front, the same way a game calling bindButton itself would - attachSwipe
306
+ //is this project's own convenience wrapper over that same primitive, not a special case
307
+ for (const id of [...SWIPE_OCTANTS, 'tap']) {
308
+ const action = actions[id];
309
+ if (action)
310
+ bindTouch(action, `swipe:${id}`);
311
+ }
312
+ let tracking = false;
313
+ let pointerId = -1;
314
+ let startX = 0;
315
+ let startY = 0;
316
+ function pulse(id) {
317
+ pressTouch(`swipe:${id}`);
318
+ releaseTouch(`swipe:${id}`);
319
+ }
320
+ function onPointerDown(event) {
321
+ tracking = true;
322
+ pointerId = event.pointerId;
323
+ startX = event.clientX;
324
+ startY = event.clientY;
325
+ }
326
+ function onPointerUp(event) {
327
+ if (!tracking || event.pointerId !== pointerId)
328
+ return;
329
+ tracking = false;
330
+ const dx = event.clientX - startX;
331
+ const dy = event.clientY - startY;
332
+ if (Math.hypot(dx, dy) < minDistance) {
333
+ if (actions.tap)
334
+ pulse('tap');
335
+ return;
336
+ }
337
+ const octant = (Math.round(Math.atan2(dy, dx) / (Math.PI / 4)) % 8 + 8) % 8;
338
+ const id = SWIPE_OCTANTS[octant];
339
+ if (actions[id])
340
+ pulse(id);
341
+ }
342
+ target.addEventListener('pointerdown', onPointerDown);
343
+ target.addEventListener('pointerup', onPointerUp);
344
+ target.addEventListener('pointercancel', onPointerUp);
345
+ return () => {
346
+ target.removeEventListener('pointerdown', onPointerDown);
347
+ target.removeEventListener('pointerup', onPointerUp);
348
+ target.removeEventListener('pointercancel', onPointerUp);
349
+ };
350
+ }
246
351
  export function attach(target = window) {
247
352
  if (attached)
248
353
  return;
@@ -1 +1 @@
1
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@@ -25,6 +25,23 @@ export interface LoadSnapshot {
25
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  * start independent work concurrently inside one task. A task that cannot measure itself
26
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  * simply never calls `report`, so consumers can display an indeterminate current stage
27
27
  * instead of inventing a percentage.
28
+ *
29
+ * @example
30
+ * ```ts
31
+ * import { LoadQueue } from '@datamoc/mw_games/core';
32
+ *
33
+ * const queue = new LoadQueue();
34
+ * queue.add({ id: 'tileset', run: async () => { await loadTileset(); } });
35
+ * queue.add({ id: 'sounds', weight: 2, run: async (ctx) => {
36
+ * await loadSounds((fraction) => ctx.report(fraction));
37
+ * }});
38
+ *
39
+ * queue.changed.add((snapshot) => console.log(snapshot.status, snapshot.completed));
40
+ * await queue.start();
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+ *
42
+ * declare function loadTileset(): Promise<void>;
43
+ * declare function loadSounds(onProgress: (fraction: number) => void): Promise<void>;
44
+ * ```
28
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  */
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  export declare class LoadQueue {
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47
  readonly changed: Signal<LoadSnapshot>;
@@ -1 +1 @@
1
- {"version":3,"file":"Loading.d.ts","sourceRoot":"","sources":["../../src/core/Loading.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,SAAS,GAAG,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC;AAE/E,MAAM,WAAW,eAAe;IAC/B,iDAAiD;IACjD,MAAM,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,kFAAkF;IAClF,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;CAC5B;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,GAAG,CAAC,OAAO,EAAE,eAAe,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;CACpD;AAED,MAAM,WAAW,YAAY;IAC5B,MAAM,EAAE,UAAU,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IACvB,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;CACtB;AAED;;;;;;;GAOG;AACH,qBAAa,SAAS;IACrB,QAAQ,CAAC,OAAO,uBAA8B;IAE9C,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAkB;IACxC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA6B;IACtD,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,SAAS,CAAS;IAE1B,GAAG,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,CASxB;IAED,IAAI,QAAQ,IAAI,YAAY,CAI3B;IAED,qEAAqE;IAC/D,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CA8B3B;IAED,iEAAiE;IACjE,MAAM,IAAI,IAAI,CAEb;IAED,4EAA4E;IAC5E,KAAK,IAAI,IAAI,CAQZ;IAED,OAAO,CAAC,MAAM;IAMd,OAAO,CAAC,IAAI;CAGZ"}
1
+ {"version":3,"file":"Loading.d.ts","sourceRoot":"","sources":["../../src/core/Loading.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,SAAS,GAAG,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC;AAE/E,MAAM,WAAW,eAAe;IAC/B,iDAAiD;IACjD,MAAM,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,kFAAkF;IAClF,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;CAC5B;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,GAAG,CAAC,OAAO,EAAE,eAAe,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;CACpD;AAED,MAAM,WAAW,YAAY;IAC5B,MAAM,EAAE,UAAU,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IACvB,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,qBAAa,SAAS;IACrB,QAAQ,CAAC,OAAO,uBAA8B;IAE9C,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAkB;IACxC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA6B;IACtD,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,SAAS,CAAS;IAE1B,GAAG,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,CASxB;IAED,IAAI,QAAQ,IAAI,YAAY,CAI3B;IAED,qEAAqE;IAC/D,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CA8B3B;IAED,iEAAiE;IACjE,MAAM,IAAI,IAAI,CAEb;IAED,4EAA4E;IAC5E,KAAK,IAAI,IAAI,CAQZ;IAED,OAAO,CAAC,MAAM;IAMd,OAAO,CAAC,IAAI;CAGZ"}
@@ -6,6 +6,23 @@ import { Signal } from './Signal.js';
6
6
  * start independent work concurrently inside one task. A task that cannot measure itself
7
7
  * simply never calls `report`, so consumers can display an indeterminate current stage
8
8
  * instead of inventing a percentage.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { LoadQueue } from '@datamoc/mw_games/core';
13
+ *
14
+ * const queue = new LoadQueue();
15
+ * queue.add({ id: 'tileset', run: async () => { await loadTileset(); } });
16
+ * queue.add({ id: 'sounds', weight: 2, run: async (ctx) => {
17
+ * await loadSounds((fraction) => ctx.report(fraction));
18
+ * }});
19
+ *
20
+ * queue.changed.add((snapshot) => console.log(snapshot.status, snapshot.completed));
21
+ * await queue.start();
22
+ *
23
+ * declare function loadTileset(): Promise<void>;
24
+ * declare function loadSounds(onProgress: (fraction: number) => void): Promise<void>;
25
+ * ```
9
26
  */
10
27
  export class LoadQueue {
11
28
  constructor() {
@@ -1 +1 @@
1
- {"version":3,"file":"Loading.js","sourceRoot":"","sources":["../../src/core/Loading.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAyBrC;;;;;;;GAOG;AACH,MAAM,OAAO,SAAS;IAAtB;QACU,YAAO,GAAG,IAAI,MAAM,EAAgB,CAAC;QAE7B,UAAK,GAAe,EAAE,CAAC;QACvB,aAAQ,GAAG,IAAI,GAAG,EAAkB,CAAC;QAC9C,YAAO,GAAe,MAAM,CAAC;QAC7B,aAAQ,GAAkB,IAAI,CAAC;QAC/B,WAAM,GAAmB,IAAI,CAAC;QAC9B,cAAS,GAAG,KAAK,CAAC;IA6E3B,CAAC;IA3EA,GAAG,CAAC,IAAc;QACjB,IAAI,CAAC,IAAI,CAAC,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;QACvD,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,wBAAwB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAClH,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;QAC1G,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QACnF,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,OAAO,IAAI,CAAC;IACb,CAAC;IAED,IAAI,QAAQ;QACX,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACnH,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;IACzG,CAAC;IAED,qEAAqE;IACrE,KAAK,CAAC,KAAK;QACV,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QACjF,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC;YACJ,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;gBAC/B,IAAI,IAAI,CAAC,SAAS;oBAAE,MAAM;gBAC1B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC;gBACxB,IAAI,CAAC,IAAI,EAAE,CAAC;gBACZ,MAAM,KAAK,GAAG,IAAI,CAAC;gBACnB,MAAM,IAAI,CAAC,GAAG,CAAC;oBACd,IAAI,SAAS;wBACZ,OAAO,KAAK,CAAC,SAAS,CAAC;oBACxB,CAAC;oBACD,MAAM,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,EAAE,QAAQ,CAAC;iBACpD,CAAC,CAAC;gBACH,IAAI,CAAC,IAAI,CAAC,SAAS;oBAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YAC9C,CAAC;YACD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC;YACtD,IAAI,CAAC,IAAI,EAAE,CAAC;QACb,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;YACxB,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,MAAM,KAAK,CAAC;QACb,CAAC;IACF,CAAC;IAED,iEAAiE;IACjE,MAAM;QACL,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,4EAA4E;IAC5E,KAAK;QACJ,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;QAC9E,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAEO,MAAM,CAAC,EAAU,EAAE,QAAgB;QAC1C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QAChF,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAEO,IAAI;QACX,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACtC,CAAC;CACD"}
1
+ {"version":3,"file":"Loading.js","sourceRoot":"","sources":["../../src/core/Loading.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAyBrC;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,MAAM,OAAO,SAAS;IAAtB;QACU,YAAO,GAAG,IAAI,MAAM,EAAgB,CAAC;QAE7B,UAAK,GAAe,EAAE,CAAC;QACvB,aAAQ,GAAG,IAAI,GAAG,EAAkB,CAAC;QAC9C,YAAO,GAAe,MAAM,CAAC;QAC7B,aAAQ,GAAkB,IAAI,CAAC;QAC/B,WAAM,GAAmB,IAAI,CAAC;QAC9B,cAAS,GAAG,KAAK,CAAC;IA6E3B,CAAC;IA3EA,GAAG,CAAC,IAAc;QACjB,IAAI,CAAC,IAAI,CAAC,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;QACvD,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,wBAAwB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAClH,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;QAC1G,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QACnF,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,OAAO,IAAI,CAAC;IACb,CAAC;IAED,IAAI,QAAQ;QACX,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACnH,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;IACzG,CAAC;IAED,qEAAqE;IACrE,KAAK,CAAC,KAAK;QACV,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QACjF,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC;YACJ,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;gBAC/B,IAAI,IAAI,CAAC,SAAS;oBAAE,MAAM;gBAC1B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC;gBACxB,IAAI,CAAC,IAAI,EAAE,CAAC;gBACZ,MAAM,KAAK,GAAG,IAAI,CAAC;gBACnB,MAAM,IAAI,CAAC,GAAG,CAAC;oBACd,IAAI,SAAS;wBACZ,OAAO,KAAK,CAAC,SAAS,CAAC;oBACxB,CAAC;oBACD,MAAM,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,EAAE,QAAQ,CAAC;iBACpD,CAAC,CAAC;gBACH,IAAI,CAAC,IAAI,CAAC,SAAS;oBAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YAC9C,CAAC;YACD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC;YACtD,IAAI,CAAC,IAAI,EAAE,CAAC;QACb,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;YACxB,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,MAAM,KAAK,CAAC;QACb,CAAC;IACF,CAAC;IAED,iEAAiE;IACjE,MAAM;QACL,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,4EAA4E;IAC5E,KAAK;QACJ,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;QAC9E,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAEO,MAAM,CAAC,EAAU,EAAE,QAAgB;QAC1C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QAChF,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAEO,IAAI;QACX,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACtC,CAAC;CACD"}
@@ -22,6 +22,15 @@ export interface LoggerOptions {
22
22
  * Marginal on its own - the browser console already exists - which is why this
23
23
  * stays small: a named category per system, four levels, a filter, and a sink
24
24
  * tests can capture instead of the console.
25
+ *
26
+ * @example
27
+ * ```ts
28
+ * import { Logger } from '@datamoc/mw_games/core';
29
+ *
30
+ * const log = new Logger('combat', { level: 'info' }); // debug entries are filtered out
31
+ * log.info('turn started', { turn: 3 });
32
+ * log.warn('attack missed unexpectedly');
33
+ * ```
25
34
  */
26
35
  export declare class Logger {
27
36
  private readonly category;
@@ -1 +1 @@
1
- {"version":3,"file":"Log.d.ts","sourceRoot":"","sources":["../../src/core/Log.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,MAAM,QAAQ,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAI3D,MAAM,WAAW,QAAQ;IACxB,KAAK,EAAE,QAAQ,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,aAAa;IAC7B,gFAAgF;IAChF,KAAK,CAAC,EAAE,QAAQ,CAAC;IACjB,gEAAgE;IAChE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAC;CACjC;AAED;;;;;;GAMG;AACH,qBAAa,MAAM;IAClB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,KAAK,CAAW;IACxB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA4B;IAEjD,YAAY,QAAQ,EAAE,MAAM,EAAE,OAAO,GAAE,aAAkB,EAKxD;IAED,0DAA0D;IAC1D,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,IAAI,CAE9B;IAED,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE3C;IAED,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE1C;IAED,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE1C;IAED,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE3C;IAED,OAAO,CAAC,KAAK;CAIb"}
1
+ {"version":3,"file":"Log.d.ts","sourceRoot":"","sources":["../../src/core/Log.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,MAAM,QAAQ,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAI3D,MAAM,WAAW,QAAQ;IACxB,KAAK,EAAE,QAAQ,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,aAAa;IAC7B,gFAAgF;IAChF,KAAK,CAAC,EAAE,QAAQ,CAAC;IACjB,gEAAgE;IAChE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAC;CACjC;AAED;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,MAAM;IAClB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,KAAK,CAAW;IACxB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA4B;IAEjD,YAAY,QAAQ,EAAE,MAAM,EAAE,OAAO,GAAE,aAAkB,EAKxD;IAED,0DAA0D;IAC1D,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,IAAI,CAE9B;IAED,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE3C;IAED,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE1C;IAED,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE1C;IAED,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE3C;IAED,OAAO,CAAC,KAAK;CAIb"}
package/dist/core/Log.js CHANGED
@@ -5,6 +5,15 @@ const ORDER = { debug: 0, info: 1, warn: 2, error: 3 };
5
5
  * Marginal on its own - the browser console already exists - which is why this
6
6
  * stays small: a named category per system, four levels, a filter, and a sink
7
7
  * tests can capture instead of the console.
8
+ *
9
+ * @example
10
+ * ```ts
11
+ * import { Logger } from '@datamoc/mw_games/core';
12
+ *
13
+ * const log = new Logger('combat', { level: 'info' }); // debug entries are filtered out
14
+ * log.info('turn started', { turn: 3 });
15
+ * log.warn('attack missed unexpectedly');
16
+ * ```
8
17
  */
9
18
  export class Logger {
10
19
  constructor(category, options = {}) {
@@ -1 +1 @@
1
- {"version":3,"file":"Log.js","sourceRoot":"","sources":["../../src/core/Log.ts"],"names":[],"mappings":"AAMA,MAAM,KAAK,GAA6B,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAiBjF;;;;;;GAMG;AACH,MAAM,OAAO,MAAM;IAKlB,YAAY,QAAgB,EAAE,OAAO,GAAkB,EAAE;QACxD,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;QAC5D,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC;QACtC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,WAAW,CAAC;IACzC,CAAC;IAED,0DAA0D;IAC1D,QAAQ,CAAC,KAAe;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,IAAc;QACpC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,IAAc;QACnC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,IAAc;QACnC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,IAAc;QACpC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACpC,CAAC;IAEO,KAAK,CAAC,KAAe,EAAE,OAAe,EAAE,IAAc;QAC7D,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;YAAE,OAAO;QAC7C,IAAI,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;IAChF,CAAC;CACD;AAED,SAAS,WAAW,CAAC,KAAe;IACnC,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,QAAQ,KAAK,KAAK,CAAC,OAAO,EAAE,CAAC;IACpD,IAAI,KAAK,CAAC,KAAK,KAAK,OAAO;QAAE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;SAC9D,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;SACjE,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;;QACjE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;AAC5C,CAAC"}
1
+ {"version":3,"file":"Log.js","sourceRoot":"","sources":["../../src/core/Log.ts"],"names":[],"mappings":"AAMA,MAAM,KAAK,GAA6B,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAiBjF;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,MAAM;IAKlB,YAAY,QAAgB,EAAE,OAAO,GAAkB,EAAE;QACxD,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;QAC5D,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC;QACtC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,WAAW,CAAC;IACzC,CAAC;IAED,0DAA0D;IAC1D,QAAQ,CAAC,KAAe;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,IAAc;QACpC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,IAAc;QACnC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,IAAc;QACnC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,IAAc;QACpC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACpC,CAAC;IAEO,KAAK,CAAC,KAAe,EAAE,OAAe,EAAE,IAAc;QAC7D,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;YAAE,OAAO;QAC7C,IAAI,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;IAChF,CAAC;CACD;AAED,SAAS,WAAW,CAAC,KAAe;IACnC,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,QAAQ,KAAK,KAAK,CAAC,OAAO,EAAE,CAAC;IACpD,IAAI,KAAK,CAAC,KAAK,KAAK,OAAO;QAAE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;SAC9D,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;SACjE,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;;QACjE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;AAC5C,CAAC"}
@@ -39,6 +39,18 @@ export interface TickEvent {
39
39
  * multiplayer has no one-shot shape to hide a server behind, which is why `mwg` ships a
40
40
  * reference one (`tools/multiplayer-server.mjs`) rather than assuming a game brings its own,
41
41
  * the same reasoning that decided this the moment the item was sized.
42
+ *
43
+ * @example
44
+ * ```ts
45
+ * import { LockstepClient } from '@datamoc/mw_games/core';
46
+ *
47
+ * const client = new LockstepClient({ url: 'wss://example.com/room/1' });
48
+ * client.onTick.add(({ tick, inputs }) => console.log('tick', tick, inputs));
49
+ * client.connect();
50
+ *
51
+ * // each frame this client has an input for:
52
+ * client.submitInput({ move: 'left' });
53
+ * ```
42
54
  */
43
55
  export declare class LockstepClient {
44
56
  readonly onWelcome: Signal<{
@@ -1 +1 @@
1
- {"version":3,"file":"Multiplayer.d.ts","sourceRoot":"","sources":["../../src/core/Multiplayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,yGAAyG;AACzG,MAAM,WAAW,aAAa;IAC7B,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,KAAK,IAAI,IAAI,CAAC;IACd,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC1C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,SAAS,EAAE,CAAC,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;CACtD;AAID,MAAM,WAAW,qBAAqB;IACrC,GAAG,EAAE,MAAM,CAAC;IACZ,+FAA+F;IAC/F,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,aAAa,CAAC;CACxC;AAED,MAAM,WAAW,SAAS;IACzB,IAAI,EAAE,MAAM,CAAC;IACb,sGAAsG;IACtG,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAChC;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,qBAAa,cAAc;IAC1B,QAAQ,CAAC,SAAS;YAAoB,MAAM;OAAM;IAClD,QAAQ,CAAC,MAAM,oBAA2B;IAC1C,QAAQ,CAAC,OAAO,eAAsB;IAEtC,OAAO,CAAC,MAAM,CAA8B;IAC5C,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAiC;IAC9D,OAAO,CAAC,GAAG,CAAuB;IAElC,YAAY,OAAO,EAAE,qBAAqB,EAIzC;IAED,iGAAiG;IACjG,IAAI,EAAE,IAAI,MAAM,GAAG,IAAI,CAEtB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,OAAO,IAAI,IAAI,CAUd;IAED,8FAA8F;IAC9F,WAAW,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAGlC;IAED,KAAK,IAAI,IAAI,CAEZ;IAED,OAAO,CAAC,aAAa;CASrB"}
1
+ {"version":3,"file":"Multiplayer.d.ts","sourceRoot":"","sources":["../../src/core/Multiplayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,yGAAyG;AACzG,MAAM,WAAW,aAAa;IAC7B,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,KAAK,IAAI,IAAI,CAAC;IACd,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC1C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,SAAS,EAAE,CAAC,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;CACtD;AAID,MAAM,WAAW,qBAAqB;IACrC,GAAG,EAAE,MAAM,CAAC;IACZ,+FAA+F;IAC/F,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,aAAa,CAAC;CACxC;AAED,MAAM,WAAW,SAAS;IACzB,IAAI,EAAE,MAAM,CAAC;IACb,sGAAsG;IACtG,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAChC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,qBAAa,cAAc;IAC1B,QAAQ,CAAC,SAAS;YAAoB,MAAM;OAAM;IAClD,QAAQ,CAAC,MAAM,oBAA2B;IAC1C,QAAQ,CAAC,OAAO,eAAsB;IAEtC,OAAO,CAAC,MAAM,CAA8B;IAC5C,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAiC;IAC9D,OAAO,CAAC,GAAG,CAAuB;IAElC,YAAY,OAAO,EAAE,qBAAqB,EAIzC;IAED,iGAAiG;IACjG,IAAI,EAAE,IAAI,MAAM,GAAG,IAAI,CAEtB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,OAAO,IAAI,IAAI,CAUd;IAED,8FAA8F;IAC9F,WAAW,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAGlC;IAED,KAAK,IAAI,IAAI,CAEZ;IAED,OAAO,CAAC,aAAa;CASrB"}
@@ -18,6 +18,18 @@ const OPEN = 1; //WebSocket.OPEN, kept as a literal so this file needs no DOM/No
18
18
  * multiplayer has no one-shot shape to hide a server behind, which is why `mwg` ships a
19
19
  * reference one (`tools/multiplayer-server.mjs`) rather than assuming a game brings its own,
20
20
  * the same reasoning that decided this the moment the item was sized.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { LockstepClient } from '@datamoc/mw_games/core';
25
+ *
26
+ * const client = new LockstepClient({ url: 'wss://example.com/room/1' });
27
+ * client.onTick.add(({ tick, inputs }) => console.log('tick', tick, inputs));
28
+ * client.connect();
29
+ *
30
+ * // each frame this client has an input for:
31
+ * client.submitInput({ move: 'left' });
32
+ * ```
21
33
  */
22
34
  export class LockstepClient {
23
35
  constructor(options) {
@@ -1 +1 @@
1
- {"version":3,"file":"Multiplayer.js","sourceRoot":"","sources":["../../src/core/Multiplayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAarC,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC,wFAAwF;AAcxG;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,OAAO,cAAc;IAU1B,YAAY,OAA8B;QATjC,cAAS,GAAG,IAAI,MAAM,EAAkB,CAAC;QACzC,WAAM,GAAG,IAAI,MAAM,EAAa,CAAC;QACjC,YAAO,GAAG,IAAI,MAAM,EAAQ,CAAC;QAE9B,WAAM,GAAyB,IAAI,CAAC;QAGpC,QAAG,GAAkB,IAAI,CAAC;QAGjC,IAAI,CAAC,OAAO,CAAC,GAAG;YAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QACrE,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,SAAS,CAAC,GAAG,CAA6B,CAAC,CAAC;IACjG,CAAC;IAED,iGAAiG;IACjG,IAAI,EAAE;QACL,OAAO,IAAI,CAAC,GAAG,CAAC;IACjB,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,KAAK,IAAI,CAAC;IAChE,CAAC;IAED,OAAO;QACN,IAAI,IAAI,CAAC,MAAM;YAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;QACzE,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC3C,MAAM,CAAC,SAAS,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7D,MAAM,CAAC,OAAO,GAAG,GAAG,EAAE;YACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;YAChB,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QACzB,CAAC,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,8FAA8F;IAC9F,WAAW,CAAC,OAAgB;QAC3B,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE,OAAO;QAC5B,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,KAAK;QACJ,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;IACtB,CAAC;IAEO,aAAa,CAAC,GAAW;QAChC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAmF,CAAC;QAClH,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,OAAO,CAAC,EAAE,KAAK,SAAS,EAAE,CAAC;YAC5D,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC;QAC7C,CAAC;aAAM,IAAI,OAAO,CAAC,IAAI,KAAK,MAAM,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAClG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;QACtE,CAAC;IACF,CAAC;CACD"}
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+ {"version":3,"file":"Multiplayer.js","sourceRoot":"","sources":["../../src/core/Multiplayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAarC,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC,wFAAwF;AAcxG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,MAAM,OAAO,cAAc;IAU1B,YAAY,OAA8B;QATjC,cAAS,GAAG,IAAI,MAAM,EAAkB,CAAC;QACzC,WAAM,GAAG,IAAI,MAAM,EAAa,CAAC;QACjC,YAAO,GAAG,IAAI,MAAM,EAAQ,CAAC;QAE9B,WAAM,GAAyB,IAAI,CAAC;QAGpC,QAAG,GAAkB,IAAI,CAAC;QAGjC,IAAI,CAAC,OAAO,CAAC,GAAG;YAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QACrE,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,SAAS,CAAC,GAAG,CAA6B,CAAC,CAAC;IACjG,CAAC;IAED,iGAAiG;IACjG,IAAI,EAAE;QACL,OAAO,IAAI,CAAC,GAAG,CAAC;IACjB,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,KAAK,IAAI,CAAC;IAChE,CAAC;IAED,OAAO;QACN,IAAI,IAAI,CAAC,MAAM;YAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;QACzE,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC3C,MAAM,CAAC,SAAS,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7D,MAAM,CAAC,OAAO,GAAG,GAAG,EAAE;YACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;YAChB,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QACzB,CAAC,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,8FAA8F;IAC9F,WAAW,CAAC,OAAgB;QAC3B,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE,OAAO;QAC5B,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,KAAK;QACJ,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;IACtB,CAAC;IAEO,aAAa,CAAC,GAAW;QAChC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAmF,CAAC;QAClH,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,OAAO,CAAC,EAAE,KAAK,SAAS,EAAE,CAAC;YAC5D,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC;QAC7C,CAAC;aAAM,IAAI,OAAO,CAAC,IAAI,KAAK,MAAM,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAClG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;QACtE,CAAC;IACF,CAAC;CACD"}
@@ -3,6 +3,18 @@ import { type SaveStorage } from './Save.ts';
3
3
  * Fetches a game's own news/announcements feed - the inbound counterpart to
4
4
  * `FeedbackClient`, following the same injectable-transport shape (a game's own HTTPS
5
5
  * endpoint, no backend shipped or assumed) rather than a second pattern.
6
+ *
7
+ * @example
8
+ * ```ts
9
+ * import { NewsClient, NewsSeenTracker } from '@datamoc/mw_games/core';
10
+ *
11
+ * const news = new NewsClient({ endpoint: 'https://example.com/api/news' });
12
+ * const seen = new NewsSeenTracker({ namespace: 'my-game' });
13
+ *
14
+ * const items = await news.fetchItems();
15
+ * const unread = items.filter((item) => !seen.isSeen(item.id));
16
+ * for (const item of unread) seen.markSeen(item.id);
17
+ * ```
6
18
  */
7
19
  export interface NewsItem {
8
20
  id: string;
@@ -1 +1 @@
1
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@@ -1 +1 @@
1
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1
+ {"version":3,"file":"News.js","sourceRoot":"","sources":["../../src/core/News.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAC7D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAgCpD,MAAM,OAAO,UAAU;IAKtB,YAAY,OAAoB;QAC/B,IAAI,CAAC,OAAO,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;QACpE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,KAAK,CAAC;QAC5C,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QAC5E,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,IAAI,UAAU,CAAC,KAAK,CAAC;QACjD,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;IACvF,CAAC;IAED;;;;;OAKG;IACH,KAAK,CAAC,UAAU;QACf,MAAM,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;QACzC,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE,CAAC,UAAU,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACnE,IAAI,CAAC;YACJ,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC;YAClF,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YACtF,MAAM,IAAI,GAAY,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YAC7E,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;YAC5E,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;QAC5D,CAAC;gBAAS,CAAC;YACV,YAAY,CAAC,KAAK,CAAC,CAAC;QACrB,CAAC;IACF,CAAC;CACD;AAED,SAAS,aAAa,CAAC,GAAY,EAAE,KAAa;IACjD,IAAI,OAAO,GAAG,KAAK,QAAQ,IAAI,GAAG,KAAK,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,oBAAoB,CAAC,CAAC;IACrG,MAAM,IAAI,GAAG,GAA8B,CAAC;IAC5C,IAAI,OAAO,IAAI,CAAC,EAAE,KAAK,QAAQ,IAAI,CAAC,IAAI,CAAC,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,yBAAyB,CAAC,CAAC;IAC1G,IAAI,OAAO,IAAI,CAAC,KAAK,KAAK,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,4BAA4B,CAAC,CAAC;IACpG,IAAI,OAAO,IAAI,CAAC,IAAI,KAAK,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,2BAA2B,CAAC,CAAC;IAClG,OAAO;QACN,EAAE,EAAE,IAAI,CAAC,EAAE;QACX,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,IAAI,EAAE,IAAI,CAAC,IAAI;QACf,WAAW,EAAE,OAAO,IAAI,CAAC,WAAW,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS;KAChF,CAAC;AACH,CAAC;AAOD,wHAAwH;AACxH,MAAM,OAAO,eAAe;IAI3B,YAAY,OAAwB;QACnC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACnD,IAAI,CAAC,GAAG,GAAG,iBAAiB,OAAO,CAAC,SAAS,EAAE,CAAC;IACjD,CAAC;IAEO,QAAQ;QACf,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,OAAO,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAChC,CAAC;IAED,QAAQ,CAAC,EAAU;QAClB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC7B,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACb,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACzD,CAAC;IAED,uEAAuE;IACvE,MAAM,CAAC,KAA0B;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC7B,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;IACnD,CAAC;CACD"}
@@ -17,6 +17,20 @@ export interface PlayerInputOptions {
17
17
  * player's own `id`, so two players' "confirm" become two distinct actions
18
18
  * (`"p1:confirm"`, `"p2:confirm"`) that never collide. A single-player game using `Input`'s
19
19
  * bare action names directly is entirely unaffected.
20
+ *
21
+ * @example
22
+ * ```ts
23
+ * import { PlayerInput } from '@datamoc/mw_games/core';
24
+ *
25
+ * const player1 = new PlayerInput('p1', { padIndex: 0 });
26
+ * const player2 = new PlayerInput('p2', { padIndex: 1 });
27
+ *
28
+ * player1.bind('confirm', ['Enter']);
29
+ * player2.bind('confirm', ['Space']);
30
+ *
31
+ * // each player's "confirm" fires independently, even though both call it "confirm"
32
+ * if (player1.justPressed('confirm')) console.log('player 1 confirmed');
33
+ * ```
20
34
  */
21
35
  export declare class PlayerInput {
22
36
  readonly id: string;
@@ -29,6 +43,11 @@ export declare class PlayerInput {
29
43
  bindButton(action: Action, buttons: readonly number[]): void;
30
44
  /** binds this player's own action to an axis direction on their own `padIndex` */
31
45
  bindAxis(action: Action, axis: number, direction: 1 | -1): void;
46
+ /** binds this player's own action to an on-screen touch control, independent of any other player's binding for the same action name */
47
+ bindTouch(action: Action, id?: string): void;
48
+ /** presses this player's own touch control, bound previously with `bindTouch` */
49
+ pressTouch(id: string): void;
50
+ releaseTouch(id: string): void;
32
51
  isDown(action: Action): boolean;
33
52
  justPressed(action: Action): boolean;
34
53
  justReleased(action: Action): boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"PlayerInput.d.ts","sourceRoot":"","sources":["../../src/core/PlayerInput.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEzC,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,WAAW;IACvB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAE3B,YAAY,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,kBAAuB,EAIvD;IAED,OAAO,CAAC,MAAM;IAId,0HAA0H;IAC1H,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAElD;IAED,yEAAyE;IACzE,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAG3D;IAED,kFAAkF;IAClF,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAG9D;IAED,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAEnC;IAED,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,wGAAwG;IACxG,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAEhC;CACD"}
1
+ {"version":3,"file":"PlayerInput.d.ts","sourceRoot":"","sources":["../../src/core/PlayerInput.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEzC,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,WAAW;IACvB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAE3B,YAAY,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,kBAAuB,EAIvD;IAED,OAAO,CAAC,MAAM;IAId,0HAA0H;IAC1H,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAElD;IAED,yEAAyE;IACzE,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAG3D;IAED,kFAAkF;IAClF,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAG9D;IAED,uIAAuI;IACvI,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,GAAE,MAAe,GAAG,IAAI,CAEnD;IAED,iFAAiF;IACjF,UAAU,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAE3B;IAED,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAE7B;IAED,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAEnC;IAED,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,wGAAwG;IACxG,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAEhC;CACD"}
@@ -13,6 +13,20 @@ import * as Input from './Input.js';
13
13
  * player's own `id`, so two players' "confirm" become two distinct actions
14
14
  * (`"p1:confirm"`, `"p2:confirm"`) that never collide. A single-player game using `Input`'s
15
15
  * bare action names directly is entirely unaffected.
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { PlayerInput } from '@datamoc/mw_games/core';
20
+ *
21
+ * const player1 = new PlayerInput('p1', { padIndex: 0 });
22
+ * const player2 = new PlayerInput('p2', { padIndex: 1 });
23
+ *
24
+ * player1.bind('confirm', ['Enter']);
25
+ * player2.bind('confirm', ['Space']);
26
+ *
27
+ * // each player's "confirm" fires independently, even though both call it "confirm"
28
+ * if (player1.justPressed('confirm')) console.log('player 1 confirmed');
29
+ * ```
16
30
  */
17
31
  export class PlayerInput {
18
32
  constructor(id, options = {}) {
@@ -40,6 +54,17 @@ export class PlayerInput {
40
54
  throw new Error(`player "${this.id}" has no padIndex to bind a gamepad axis to`);
41
55
  Input.bindAxis(this.scoped(action), this.padIndex, axis, direction);
42
56
  }
57
+ /** binds this player's own action to an on-screen touch control, independent of any other player's binding for the same action name */
58
+ bindTouch(action, id = action) {
59
+ Input.bindTouch(this.scoped(action), `${this.id}:${id}`);
60
+ }
61
+ /** presses this player's own touch control, bound previously with `bindTouch` */
62
+ pressTouch(id) {
63
+ Input.pressTouch(`${this.id}:${id}`);
64
+ }
65
+ releaseTouch(id) {
66
+ Input.releaseTouch(`${this.id}:${id}`);
67
+ }
43
68
  isDown(action) {
44
69
  return Input.isDown(this.scoped(action));
45
70
  }
@@ -1 +1 @@
1
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1
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@@ -0,0 +1,56 @@
1
+ export interface PresentationQueueOptions<Event> {
2
+ /**
3
+ * Presents one event - starts a tween, plays a sound, shows a floating number - and
4
+ * returns how many seconds to wait before the next one starts. Return 0 or nothing for an
5
+ * event with no visual duration of its own (a sound cue riding along another animation);
6
+ * several of those in a row drain in the same `enqueue`/`update` call rather than costing
7
+ * a frame each.
8
+ */
9
+ play: (event: Event) => number | void;
10
+ }
11
+ /**
12
+ * Plays simulation events one at a time, at whatever pace their presentation actually takes,
13
+ * entirely separate from the commit that already happened: `simulation.SimulationRuntime.
14
+ * dispatch` (or `runScenario`) returns its events synchronously and completely, and this is
15
+ * what a scene hands them to afterwards. `mwg` never sees what an event *means* - `play` is
16
+ * the game's own mapping from event to animation/sound/UI, this only sequences the calls.
17
+ *
18
+ * The same shape as `two-d.ui.Toast`'s queued, timed presentation, generalised to any event
19
+ * type and freed of `Toast`'s own Pixi container, since queuing which event plays next needs
20
+ * no renderer at all.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { PresentationQueue } from '@datamoc/mw_games/core';
25
+ *
26
+ * type GameEvent = { type: 'move' } | { type: 'damage'; amount: number };
27
+ *
28
+ * const presentation = new PresentationQueue<GameEvent>({
29
+ * play: (event) => {
30
+ * if (event.type === 'move') return 0.2; // a move tween takes 200ms
31
+ * console.log('damage:', event.amount); // a floating number, shown instantly
32
+ * },
33
+ * });
34
+ *
35
+ * presentation.enqueue([{ type: 'move' }, { type: 'damage', amount: 7 }]);
36
+ * presentation.update(0.2); // the move finishes; the damage event plays right behind it
37
+ * console.log(presentation.isBusy); // false - nothing left queued
38
+ * ```
39
+ */
40
+ export declare class PresentationQueue<Event> {
41
+ private readonly play;
42
+ private queue;
43
+ private busy;
44
+ private remaining;
45
+ constructor(options: PresentationQueueOptions<Event>);
46
+ /** adds events to the end of the queue, starting them immediately if nothing is playing */
47
+ enqueue(events: readonly Event[]): void;
48
+ /** advances the current event's timer; starts the next one once it elapses */
49
+ update(dt: number): void;
50
+ /** true while an event is playing or others are waiting behind it */
51
+ get isBusy(): boolean;
52
+ /** drops every queued and in-progress event without playing it */
53
+ clear(): void;
54
+ private advance;
55
+ }
56
+ //# sourceMappingURL=Presentation.d.ts.map
@@ -0,0 +1 @@
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