@datamoc/mw_games 0.3.1 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +401 -395
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +46 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js +32 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +60 -0
- package/dist/actors/Barrier.d.ts.map +1 -0
- package/dist/actors/Barrier.js +70 -0
- package/dist/actors/Barrier.js.map +1 -0
- package/dist/actors/Charges.d.ts +35 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js +26 -0
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +48 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +51 -1
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +70 -3
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +109 -5
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +24 -2
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +31 -2
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +16 -2
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +23 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +21 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +30 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +22 -0
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +27 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +29 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatBlock.d.ts +16 -0
- package/dist/actors/StatBlock.d.ts.map +1 -1
- package/dist/actors/StatBlock.js +21 -0
- package/dist/actors/StatBlock.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +13 -2
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +13 -2
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/index.d.ts +8 -5
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +3 -2
- package/dist/actors/index.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +37 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -0
- package/dist/assets/ByteProgress.js +54 -0
- package/dist/assets/ByteProgress.js.map +1 -0
- package/dist/assets/Streaming.d.ts +11 -1
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +11 -1
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/index.d.ts +11 -52
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -80
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +45 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +72 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/paths.d.ts +50 -0
- package/dist/assets/paths.d.ts.map +1 -0
- package/dist/assets/paths.js +59 -0
- package/dist/assets/paths.js.map +1 -0
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +12 -2
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +13 -2
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js +3 -3
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +23 -13
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +36 -18
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +48 -0
- package/dist/core/Hooks.d.ts.map +1 -0
- package/dist/core/Hooks.js +33 -0
- package/dist/core/Hooks.js.map +1 -0
- package/dist/core/Input.d.ts +53 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +126 -21
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +19 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +25 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +38 -5
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +38 -5
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +29 -6
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +31 -6
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +28 -4
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +24 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +7 -2
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +3 -1
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/index.d.ts +4 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -5
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +16 -4
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +18 -6
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +23 -11
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +22 -16
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +53 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -0
- package/dist/roguelike/ContentRoll.js +48 -0
- package/dist/roguelike/ContentRoll.js.map +1 -0
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +57 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -0
- package/dist/roguelike/DungeonParity.js +78 -0
- package/dist/roguelike/DungeonParity.js.map +1 -0
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +59 -0
- package/dist/roguelike/Features.d.ts.map +1 -0
- package/dist/roguelike/Features.js +76 -0
- package/dist/roguelike/Features.js.map +1 -0
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +15 -1
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +59 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
- package/dist/roguelike/MultiStageAbility.js +76 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -0
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +60 -0
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
- package/dist/roguelike/RoomBuilders.js +57 -0
- package/dist/roguelike/RoomBuilders.js.map +1 -0
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +67 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +53 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +46 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
- package/dist/roguelike/TriggerTracker.js +59 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -0
- package/dist/roguelike/generate.d.ts +90 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +79 -11
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +17 -5
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +8 -2
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +44 -8
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +15 -13
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +16 -2
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +19 -5
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +16 -2
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +19 -5
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- package/dist/world/World.js +14 -0
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- package/dist/render/ColorBlindness.js.map +0 -1
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- package/dist/render/ColorTransformBatcher.js.map +0 -1
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- package/dist/render/Projectile.js.map +0 -1
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- package/dist/render/SpriteSheet.js.map +0 -1
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- package/dist/render/StatusVisuals.js.map +0 -1
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- package/dist/render/TileMap.js.map +0 -1
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- package/dist/render/TintedSprite.js.map +0 -1
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- package/dist/render/Viewport.js.map +0 -1
- package/dist/render/index.d.ts.map +0 -1
- package/dist/render/index.js.map +0 -1
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- package/dist/rpg/TiledMap.js.map +0 -1
- package/dist/stage/DialogueStage.d.ts.map +0 -1
- package/dist/stage/DialogueStage.js.map +0 -1
- package/dist/stage/index.d.ts.map +0 -1
- package/dist/stage/index.js.map +0 -1
- package/dist/stage/script.d.ts.map +0 -1
- package/dist/stage/script.js.map +0 -1
- package/dist/stage/twee.d.ts.map +0 -1
- package/dist/stage/twee.js.map +0 -1
- package/dist/ui/Bar.d.ts.map +0 -1
- package/dist/ui/Bar.js.map +0 -1
- package/dist/ui/BitmapLabel.d.ts.map +0 -1
- package/dist/ui/BitmapLabel.js.map +0 -1
- package/dist/ui/Button.d.ts.map +0 -1
- package/dist/ui/Button.js.map +0 -1
- package/dist/ui/FloatingText.d.ts.map +0 -1
- package/dist/ui/FloatingText.js.map +0 -1
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- package/dist/ui/HelpScreen.js.map +0 -1
- package/dist/ui/IconGrid.d.ts.map +0 -1
- package/dist/ui/IconGrid.js.map +0 -1
- package/dist/ui/Label.d.ts.map +0 -1
- package/dist/ui/Label.js.map +0 -1
- package/dist/ui/ListView.d.ts.map +0 -1
- package/dist/ui/ListView.js.map +0 -1
- package/dist/ui/LoadingScreen.d.ts.map +0 -1
- package/dist/ui/LoadingScreen.js.map +0 -1
- package/dist/ui/MessageBox.d.ts.map +0 -1
- package/dist/ui/MessageBox.js.map +0 -1
- package/dist/ui/NinePatch.d.ts.map +0 -1
- package/dist/ui/NinePatch.js.map +0 -1
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- package/dist/ui/StatsScreen.js.map +0 -1
- package/dist/ui/Toast.d.ts.map +0 -1
- package/dist/ui/Toast.js.map +0 -1
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- package/dist/ui/VerticalLabel.js.map +0 -1
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- package/dist/ui/Window.js.map +0 -1
- package/dist/ui/WindowStack.d.ts.map +0 -1
- package/dist/ui/WindowStack.js.map +0 -1
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- package/dist/ui/index.js.map +0 -1
- package/dist/ui/theme.d.ts.map +0 -1
- package/dist/ui/theme.js.map +0 -1
- /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
- /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Autotile.js +0 -0
- /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.js +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
- /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.js +0 -0
- /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
- /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
- /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
- /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
- /package/dist/{render → two-d/render}/Viewport.js +0 -0
- /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.js +0 -0
- /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Bar.js +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
- /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
- /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Label.js +0 -0
- /package/dist/{ui → two-d/ui}/ListView.js +0 -0
- /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
package/dist/core/Input.js
CHANGED
|
@@ -103,6 +103,30 @@ function actionsFor(code) {
|
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|
103
103
|
}
|
|
104
104
|
return out;
|
|
105
105
|
}
|
|
106
|
+
/**
|
|
107
|
+
* Presses a held code - a key, a gamepad button/axis, or a touch control - fanning out to
|
|
108
|
+
* every action currently bound to it. Shared by `handleKeyDown`, `pollGamepads`, and
|
|
109
|
+
* `pressTouch` rather than each repeating the same "add to `held`, mark every bound action
|
|
110
|
+
* pressed this frame, dispatch `onAction`" sequence, since none of them differ in anything
|
|
111
|
+
* but where `code` came from.
|
|
112
|
+
*/
|
|
113
|
+
function pressCode(code) {
|
|
114
|
+
if (held.has(code))
|
|
115
|
+
return;
|
|
116
|
+
held.add(code);
|
|
117
|
+
for (const action of actionsFor(code)) {
|
|
118
|
+
pressedThisFrame.add(action);
|
|
119
|
+
onAction.dispatch(action);
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
/** the release counterpart to `pressCode` */
|
|
123
|
+
function releaseCode(code) {
|
|
124
|
+
if (!held.has(code))
|
|
125
|
+
return;
|
|
126
|
+
held.delete(code);
|
|
127
|
+
for (const action of actionsFor(code))
|
|
128
|
+
releasedThisFrame.add(action);
|
|
129
|
+
}
|
|
106
130
|
/** true for as long as the key is held */
|
|
107
131
|
export function isDown(action) {
|
|
108
132
|
const keys = bindings.get(action);
|
|
@@ -137,18 +161,11 @@ function handleKeyDown(event) {
|
|
|
137
161
|
onKey.dispatch(event);
|
|
138
162
|
return;
|
|
139
163
|
}
|
|
140
|
-
|
|
141
|
-
for (const action of actionsFor(event.code)) {
|
|
142
|
-
pressedThisFrame.add(action);
|
|
143
|
-
onAction.dispatch(action);
|
|
144
|
-
}
|
|
164
|
+
pressCode(event.code);
|
|
145
165
|
onKey.dispatch(event);
|
|
146
166
|
}
|
|
147
167
|
function handleKeyUp(event) {
|
|
148
|
-
|
|
149
|
-
for (const action of actionsFor(event.code)) {
|
|
150
|
-
releasedThisFrame.add(action);
|
|
151
|
-
}
|
|
168
|
+
releaseCode(event.code);
|
|
152
169
|
}
|
|
153
170
|
function handleBlur() {
|
|
154
171
|
//a key held while the window loses focus never sends its keyup, and would stay stuck
|
|
@@ -208,15 +225,8 @@ pads = typeof navigator?.getGamepads === 'function' ? navigator.getGamepads() :
|
|
|
208
225
|
gamepadDown.add(gamepadAxisCode(pad.index, i, -1));
|
|
209
226
|
}
|
|
210
227
|
}
|
|
211
|
-
for (const code of gamepadDown)
|
|
212
|
-
|
|
213
|
-
continue;
|
|
214
|
-
held.add(code);
|
|
215
|
-
for (const action of actionsFor(code)) {
|
|
216
|
-
pressedThisFrame.add(action);
|
|
217
|
-
onAction.dispatch(action);
|
|
218
|
-
}
|
|
219
|
-
}
|
|
228
|
+
for (const code of gamepadDown)
|
|
229
|
+
pressCode(code);
|
|
220
230
|
//a real KeyboardEvent.code never starts with "Gamepad", so this only ever releases codes
|
|
221
231
|
//pollGamepads itself could have added, never a key still held from handleKeyDown; safe to
|
|
222
232
|
//delete the current entry mid-iteration, since Set iteration order is insertion order and
|
|
@@ -224,9 +234,7 @@ pads = typeof navigator?.getGamepads === 'function' ? navigator.getGamepads() :
|
|
|
224
234
|
for (const code of held) {
|
|
225
235
|
if (gamepadDown.has(code) || !code.startsWith('Gamepad'))
|
|
226
236
|
continue;
|
|
227
|
-
|
|
228
|
-
for (const action of actionsFor(code))
|
|
229
|
-
releasedThisFrame.add(action);
|
|
237
|
+
releaseCode(code);
|
|
230
238
|
}
|
|
231
239
|
}
|
|
232
240
|
/**
|
|
@@ -243,6 +251,103 @@ export function rumble(padIndex, options, pads = typeof navigator?.getGamepads =
|
|
|
243
251
|
strongMagnitude: options.strongMagnitude ?? 1,
|
|
244
252
|
});
|
|
245
253
|
}
|
|
254
|
+
//---- touch input ----
|
|
255
|
+
//
|
|
256
|
+
//a touchscreen phone has no keyboard and, unless a gamepad is paired, no Gamepad API input
|
|
257
|
+
//either - the gap item 110's own Capacitor integration named as "untested, not unconsidered"
|
|
258
|
+
//once `Button`'s existing pointer support is set aside. This follows the exact same pattern
|
|
259
|
+
//`bindButton`/`pollGamepads` already established: bind a synthetic code to an action once,
|
|
260
|
+
//then flip that one code's held state - `isDown`/`justPressed`/`justReleased` already work
|
|
261
|
+
//unmodified, since none of them know or care whether a held code came from a key, a pad, or
|
|
262
|
+
//an on-screen control.
|
|
263
|
+
/** the pseudo key code for an on-screen touch control identified by `id` - bind it the same way a `KeyboardEvent.code` is bound */
|
|
264
|
+
export function touchCode(id) {
|
|
265
|
+
return `Touch:${id}`;
|
|
266
|
+
}
|
|
267
|
+
/** binds this player's own action to an on-screen touch control, the same way `bindButton` wires up a gamepad button - call once during setup, then toggle it with `pressTouch`/`releaseTouch` */
|
|
268
|
+
export function bindTouch(action, id = action) {
|
|
269
|
+
addBindings(action, [touchCode(id)]);
|
|
270
|
+
}
|
|
271
|
+
/**
|
|
272
|
+
* Presses an on-screen touch control bound with `bindTouch`, e.g. from a `Button`'s
|
|
273
|
+
* `onPress` - shares the same held/`justPressed` state a real key does, so holding a virtual
|
|
274
|
+
* d-pad button repeats a move the same way holding an arrow key does, rather than firing
|
|
275
|
+
* once per tap the way `Button.onClick` alone would.
|
|
276
|
+
*/
|
|
277
|
+
export function pressTouch(id) {
|
|
278
|
+
pressCode(touchCode(id));
|
|
279
|
+
}
|
|
280
|
+
export function releaseTouch(id) {
|
|
281
|
+
releaseCode(touchCode(id));
|
|
282
|
+
}
|
|
283
|
+
const DEFAULT_SWIPE_ACTIONS = {
|
|
284
|
+
up: 'up', down: 'down', left: 'left', right: 'right',
|
|
285
|
+
upLeft: 'upLeft', upRight: 'upRight', downLeft: 'downLeft', downRight: 'downRight',
|
|
286
|
+
};
|
|
287
|
+
//screen-space octant order starting at 0 radians (right) and going clockwise (since screen
|
|
288
|
+
//y grows downward) - index matches `Math.round(angle / (PI/4))` folded into 0..7 by attachSwipe
|
|
289
|
+
const SWIPE_OCTANTS = [
|
|
290
|
+
'right', 'downRight', 'down', 'downLeft', 'left', 'upLeft', 'up', 'upRight',
|
|
291
|
+
];
|
|
292
|
+
/**
|
|
293
|
+
* Turns a one-finger drag on `target` into a single directional action pulse - press
|
|
294
|
+
* immediately followed by release, the same shape a quick key tap produces - resolved to one
|
|
295
|
+
* of 8 directions by angle, or to `actions.tap` for a touch that barely moved. Movement by
|
|
296
|
+
* swipe rather than a held virtual d-pad is the more common mobile roguelike control scheme
|
|
297
|
+
* (a swipe per tile, not a held direction), so this dispatches one pulse per gesture rather
|
|
298
|
+
* than holding an action down for the drag's duration.
|
|
299
|
+
*
|
|
300
|
+
* Returns a function that removes the listeners this attached.
|
|
301
|
+
*/
|
|
302
|
+
export function attachSwipe(target, options = {}) {
|
|
303
|
+
const actions = { ...DEFAULT_SWIPE_ACTIONS, ...options.actions };
|
|
304
|
+
const minDistance = options.minDistance ?? 24;
|
|
305
|
+
//bound once up front, the same way a game calling bindButton itself would - attachSwipe
|
|
306
|
+
//is this project's own convenience wrapper over that same primitive, not a special case
|
|
307
|
+
for (const id of [...SWIPE_OCTANTS, 'tap']) {
|
|
308
|
+
const action = actions[id];
|
|
309
|
+
if (action)
|
|
310
|
+
bindTouch(action, `swipe:${id}`);
|
|
311
|
+
}
|
|
312
|
+
let tracking = false;
|
|
313
|
+
let pointerId = -1;
|
|
314
|
+
let startX = 0;
|
|
315
|
+
let startY = 0;
|
|
316
|
+
function pulse(id) {
|
|
317
|
+
pressTouch(`swipe:${id}`);
|
|
318
|
+
releaseTouch(`swipe:${id}`);
|
|
319
|
+
}
|
|
320
|
+
function onPointerDown(event) {
|
|
321
|
+
tracking = true;
|
|
322
|
+
pointerId = event.pointerId;
|
|
323
|
+
startX = event.clientX;
|
|
324
|
+
startY = event.clientY;
|
|
325
|
+
}
|
|
326
|
+
function onPointerUp(event) {
|
|
327
|
+
if (!tracking || event.pointerId !== pointerId)
|
|
328
|
+
return;
|
|
329
|
+
tracking = false;
|
|
330
|
+
const dx = event.clientX - startX;
|
|
331
|
+
const dy = event.clientY - startY;
|
|
332
|
+
if (Math.hypot(dx, dy) < minDistance) {
|
|
333
|
+
if (actions.tap)
|
|
334
|
+
pulse('tap');
|
|
335
|
+
return;
|
|
336
|
+
}
|
|
337
|
+
const octant = (Math.round(Math.atan2(dy, dx) / (Math.PI / 4)) % 8 + 8) % 8;
|
|
338
|
+
const id = SWIPE_OCTANTS[octant];
|
|
339
|
+
if (actions[id])
|
|
340
|
+
pulse(id);
|
|
341
|
+
}
|
|
342
|
+
target.addEventListener('pointerdown', onPointerDown);
|
|
343
|
+
target.addEventListener('pointerup', onPointerUp);
|
|
344
|
+
target.addEventListener('pointercancel', onPointerUp);
|
|
345
|
+
return () => {
|
|
346
|
+
target.removeEventListener('pointerdown', onPointerDown);
|
|
347
|
+
target.removeEventListener('pointerup', onPointerUp);
|
|
348
|
+
target.removeEventListener('pointercancel', onPointerUp);
|
|
349
|
+
};
|
|
350
|
+
}
|
|
246
351
|
export function attach(target = window) {
|
|
247
352
|
if (attached)
|
|
248
353
|
return;
|
package/dist/core/Input.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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+
{"version":3,"file":"Input.js","sourceRoot":"","sources":["../../src/core/Input.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AA4BrC,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAuB,CAAC;AAChD,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;AAC/B,MAAM,gBAAgB,GAAG,IAAI,GAAG,EAAU,CAAC;AAC3C,MAAM,iBAAiB,GAAG,IAAI,GAAG,EAAU,CAAC;AAE5C,6FAA6F;AAC7F,MAAM,CAAC,MAAM,QAAQ,GAAG,IAAI,MAAM,CAAS,IAAI,CAAC,CAAC;AAEjD,wEAAwE;AACxE,MAAM,CAAC,MAAM,KAAK,GAAG,IAAI,MAAM,CAAgB,IAAI,CAAC,CAAC;AAiBrD,8IAA8I;AAC9I,MAAM,CAAC,MAAM,OAAO,GAAG,IAAI,MAAM,CAAa,IAAI,CAAC,CAAC;AAEpD;;;;;;;GAOG;AACH,MAAM,UAAU,cAAc,CAAC,KAAsE;IACpG,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO;QAAE,OAAO,MAAM,CAAC;IAClD,IAAI,KAAK,CAAC,QAAQ;QAAE,OAAO,kBAAkB,CAAC;IAC9C,OAAO,QAAQ,CAAC;AACjB,CAAC;AAED,SAAS,WAAW,CAAC,KAA4B;IAChD,MAAM,MAAM,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;IACrC,qFAAqF;IACrF,uFAAuF;IACvF,wDAAwD;IACxD,IAAI,MAAM,KAAK,MAAM;QAAE,KAAK,CAAC,cAAc,EAAE,CAAC;IAC9C,MAAM,KAAK,GAAG,MAAM,KAAK,kBAAkB,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC;IAChG,OAAO,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC;AACrC,CAAC;AAED,IAAI,QAAQ,GAAG,KAAK,CAAC;AAErB,iEAAiE;AACjE,MAAM,CAAC,MAAM,gBAAgB,GAAgD;IAC5E,EAAE,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,CAAC;IAClC,IAAI,EAAE,CAAC,WAAW,EAAE,MAAM,EAAE,SAAS,CAAC;IACtC,IAAI,EAAE,CAAC,WAAW,EAAE,MAAM,EAAE,SAAS,CAAC;IACtC,KAAK,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,SAAS,CAAC;IACxC,MAAM,EAAE,CAAC,SAAS,CAAC;IACnB,OAAO,EAAE,CAAC,SAAS,CAAC;IACpB,QAAQ,EAAE,CAAC,SAAS,CAAC;IACrB,SAAS,EAAE,CAAC,SAAS,CAAC;IACtB,IAAI,EAAE,CAAC,SAAS,EAAE,QAAQ,CAAC;IAC3B,OAAO,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC;IAC1C,MAAM,EAAE,CAAC,QAAQ,EAAE,WAAW,CAAC;IAC/B,IAAI,EAAE,CAAC,MAAM,EAAE,KAAK,CAAC;CACrB,CAAC;AAEF,MAAM,UAAU,IAAI,CAAC,MAAc,EAAE,IAAuB;IAC3D,QAAQ,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACrC,CAAC;AAED,8FAA8F;AAC9F,SAAS,WAAW,CAAC,MAAc,EAAE,IAAuB;IAC3D,MAAM,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,IAAI,GAAG,EAAU,CAAC;IACtD,KAAK,MAAM,GAAG,IAAI,IAAI;QAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACrC,QAAQ,CAAC,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;AAC3B,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,aAAa,CAAC,GAAW;IACxC,OAAO,UAAU,CAAC,GAAG,CAAC,CAAC;AACxB,CAAC;AAED,MAAM,UAAU,MAAM,CAAC,MAAc;IACpC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;AACzB,CAAC;AAED,MAAM,UAAU,OAAO,CAAC,MAAc;IACrC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;AAC1C,CAAC;AAED,qFAAqF;AACrF,MAAM,UAAU,cAAc;IAC7B,MAAM,GAAG,GAA6B,EAAE,CAAC;IACzC,KAAK,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,QAAQ;QAAE,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;IAC/D,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,KAAkD;IAChF,QAAQ,CAAC,KAAK,EAAE,CAAC;IACjB,KAAK,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;AACxE,CAAC;AAED,MAAM,UAAU,aAAa;IAC5B,cAAc,CAAC,gBAAgB,CAAC,CAAC;AAClC,CAAC;AAED,0FAA0F;AAC1F,wFAAwF;AACxF,oFAAoF;AACpF,aAAa,EAAE,CAAC;AAEhB,SAAS,UAAU,CAAC,IAAY;IAC/B,MAAM,GAAG,GAAa,EAAE,CAAC;IACzB,KAAK,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,QAAQ,EAAE,CAAC;QACvC,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACtC,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED;;;;;;GAMG;AACH,SAAS,SAAS,CAAC,IAAY;IAC9B,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;QAAE,OAAO;IAC3B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACf,KAAK,MAAM,MAAM,IAAI,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC;QACvC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC7B,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAC3B,CAAC;AACF,CAAC;AAED,6CAA6C;AAC7C,SAAS,WAAW,CAAC,IAAY;IAChC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;QAAE,OAAO;IAC5B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAClB,KAAK,MAAM,MAAM,IAAI,UAAU,CAAC,IAAI,CAAC;QAAE,iBAAiB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;AACtE,CAAC;AAED,0CAA0C;AAC1C,MAAM,UAAU,MAAM,CAAC,MAAc;IACpC,MAAM,IAAI,GAAG,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IAClC,IAAI,CAAC,IAAI;QAAE,OAAO,KAAK,CAAC;IACxB,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE,CAAC;QACxB,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC;YAAE,OAAO,IAAI,CAAC;IAChC,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC;AAED,0EAA0E;AAC1E,MAAM,UAAU,WAAW,CAAC,MAAc;IACzC,OAAO,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;AACrC,CAAC;AAED,MAAM,UAAU,YAAY,CAAC,MAAc;IAC1C,OAAO,iBAAiB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;AACtC,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,QAAQ;IACvB,gBAAgB,CAAC,KAAK,EAAE,CAAC;IACzB,iBAAiB,CAAC,KAAK,EAAE,CAAC;AAC3B,CAAC;AAED,SAAS,aAAa,CAAC,KAAoB;IAC1C,gFAAgF;IAChF,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;QAClB,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACtB,OAAO;IACR,CAAC;IAED,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACtB,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AACvB,CAAC;AAED,SAAS,WAAW,CAAC,KAAoB;IACxC,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;AACzB,CAAC;AAED,SAAS,UAAU;IAClB,qFAAqF;IACrF,IAAI,CAAC,KAAK,EAAE,CAAC;IACb,gBAAgB,CAAC,KAAK,EAAE,CAAC;IACzB,iBAAiB,CAAC,KAAK,EAAE,CAAC;AAC3B,CAAC;AAED,wCAAwC;AACxC,EAAE;AACF,yFAAyF;AACzF,6FAA6F;AAC7F,oFAAoF;AACpF,2FAA2F;AAC3F,8EAA8E;AAE9E,MAAM,aAAa,GAAG,GAAG,CAAC;AAE1B,sFAAsF;AACtF,MAAM,WAAW,GAAG,IAAI,GAAG,EAAU,CAAC;AAEtC,uHAAuH;AACvH,MAAM,UAAU,iBAAiB,CAAC,QAAgB,EAAE,MAAc;IACjE,OAAO,UAAU,QAAQ,SAAS,MAAM,EAAE,CAAC;AAC5C,CAAC;AAED,oGAAoG;AACpG,MAAM,UAAU,eAAe,CAAC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|
package/dist/core/Loading.d.ts
CHANGED
|
@@ -25,6 +25,23 @@ export interface LoadSnapshot {
|
|
|
25
25
|
* start independent work concurrently inside one task. A task that cannot measure itself
|
|
26
26
|
* simply never calls `report`, so consumers can display an indeterminate current stage
|
|
27
27
|
* instead of inventing a percentage.
|
|
28
|
+
*
|
|
29
|
+
* @example
|
|
30
|
+
* ```ts
|
|
31
|
+
* import { LoadQueue } from '@datamoc/mw_games/core';
|
|
32
|
+
*
|
|
33
|
+
* const queue = new LoadQueue();
|
|
34
|
+
* queue.add({ id: 'tileset', run: async () => { await loadTileset(); } });
|
|
35
|
+
* queue.add({ id: 'sounds', weight: 2, run: async (ctx) => {
|
|
36
|
+
* await loadSounds((fraction) => ctx.report(fraction));
|
|
37
|
+
* }});
|
|
38
|
+
*
|
|
39
|
+
* queue.changed.add((snapshot) => console.log(snapshot.status, snapshot.completed));
|
|
40
|
+
* await queue.start();
|
|
41
|
+
*
|
|
42
|
+
* declare function loadTileset(): Promise<void>;
|
|
43
|
+
* declare function loadSounds(onProgress: (fraction: number) => void): Promise<void>;
|
|
44
|
+
* ```
|
|
28
45
|
*/
|
|
29
46
|
export declare class LoadQueue {
|
|
30
47
|
readonly changed: Signal<LoadSnapshot>;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Loading.d.ts","sourceRoot":"","sources":["../../src/core/Loading.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,SAAS,GAAG,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC;AAE/E,MAAM,WAAW,eAAe;IAC/B,iDAAiD;IACjD,MAAM,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,kFAAkF;IAClF,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;CAC5B;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,GAAG,CAAC,OAAO,EAAE,eAAe,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;CACpD;AAED,MAAM,WAAW,YAAY;IAC5B,MAAM,EAAE,UAAU,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IACvB,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;CACtB;AAED
|
|
1
|
+
{"version":3,"file":"Loading.d.ts","sourceRoot":"","sources":["../../src/core/Loading.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,SAAS,GAAG,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC;AAE/E,MAAM,WAAW,eAAe;IAC/B,iDAAiD;IACjD,MAAM,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,kFAAkF;IAClF,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;CAC5B;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,GAAG,CAAC,OAAO,EAAE,eAAe,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;CACpD;AAED,MAAM,WAAW,YAAY;IAC5B,MAAM,EAAE,UAAU,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IACvB,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,qBAAa,SAAS;IACrB,QAAQ,CAAC,OAAO,uBAA8B;IAE9C,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAkB;IACxC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA6B;IACtD,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,SAAS,CAAS;IAE1B,GAAG,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,CASxB;IAED,IAAI,QAAQ,IAAI,YAAY,CAI3B;IAED,qEAAqE;IAC/D,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CA8B3B;IAED,iEAAiE;IACjE,MAAM,IAAI,IAAI,CAEb;IAED,4EAA4E;IAC5E,KAAK,IAAI,IAAI,CAQZ;IAED,OAAO,CAAC,MAAM;IAMd,OAAO,CAAC,IAAI;CAGZ"}
|
package/dist/core/Loading.js
CHANGED
|
@@ -6,6 +6,23 @@ import { Signal } from './Signal.js';
|
|
|
6
6
|
* start independent work concurrently inside one task. A task that cannot measure itself
|
|
7
7
|
* simply never calls `report`, so consumers can display an indeterminate current stage
|
|
8
8
|
* instead of inventing a percentage.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { LoadQueue } from '@datamoc/mw_games/core';
|
|
13
|
+
*
|
|
14
|
+
* const queue = new LoadQueue();
|
|
15
|
+
* queue.add({ id: 'tileset', run: async () => { await loadTileset(); } });
|
|
16
|
+
* queue.add({ id: 'sounds', weight: 2, run: async (ctx) => {
|
|
17
|
+
* await loadSounds((fraction) => ctx.report(fraction));
|
|
18
|
+
* }});
|
|
19
|
+
*
|
|
20
|
+
* queue.changed.add((snapshot) => console.log(snapshot.status, snapshot.completed));
|
|
21
|
+
* await queue.start();
|
|
22
|
+
*
|
|
23
|
+
* declare function loadTileset(): Promise<void>;
|
|
24
|
+
* declare function loadSounds(onProgress: (fraction: number) => void): Promise<void>;
|
|
25
|
+
* ```
|
|
9
26
|
*/
|
|
10
27
|
export class LoadQueue {
|
|
11
28
|
constructor() {
|
package/dist/core/Loading.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Loading.js","sourceRoot":"","sources":["../../src/core/Loading.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAyBrC
|
|
1
|
+
{"version":3,"file":"Loading.js","sourceRoot":"","sources":["../../src/core/Loading.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAyBrC;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,MAAM,OAAO,SAAS;IAAtB;QACU,YAAO,GAAG,IAAI,MAAM,EAAgB,CAAC;QAE7B,UAAK,GAAe,EAAE,CAAC;QACvB,aAAQ,GAAG,IAAI,GAAG,EAAkB,CAAC;QAC9C,YAAO,GAAe,MAAM,CAAC;QAC7B,aAAQ,GAAkB,IAAI,CAAC;QAC/B,WAAM,GAAmB,IAAI,CAAC;QAC9B,cAAS,GAAG,KAAK,CAAC;IA6E3B,CAAC;IA3EA,GAAG,CAAC,IAAc;QACjB,IAAI,CAAC,IAAI,CAAC,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;QACvD,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,wBAAwB,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAClH,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;QAC1G,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QACnF,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,OAAO,IAAI,CAAC;IACb,CAAC;IAED,IAAI,QAAQ;QACX,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACnH,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;IACzG,CAAC;IAED,qEAAqE;IACrE,KAAK,CAAC,KAAK;QACV,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QACjF,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC;YACJ,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;gBAC/B,IAAI,IAAI,CAAC,SAAS;oBAAE,MAAM;gBAC1B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC;gBACxB,IAAI,CAAC,IAAI,EAAE,CAAC;gBACZ,MAAM,KAAK,GAAG,IAAI,CAAC;gBACnB,MAAM,IAAI,CAAC,GAAG,CAAC;oBACd,IAAI,SAAS;wBACZ,OAAO,KAAK,CAAC,SAAS,CAAC;oBACxB,CAAC;oBACD,MAAM,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,EAAE,QAAQ,CAAC;iBACpD,CAAC,CAAC;gBACH,IAAI,CAAC,IAAI,CAAC,SAAS;oBAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YAC9C,CAAC;YACD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC;YACtD,IAAI,CAAC,IAAI,EAAE,CAAC;QACb,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;YACxB,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,MAAM,KAAK,CAAC;QACb,CAAC;IACF,CAAC;IAED,iEAAiE;IACjE,MAAM;QACL,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,4EAA4E;IAC5E,KAAK;QACJ,IAAI,IAAI,CAAC,OAAO,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;QAC9E,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAEO,MAAM,CAAC,EAAU,EAAE,QAAgB;QAC1C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QAChF,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAEO,IAAI;QACX,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACtC,CAAC;CACD"}
|
package/dist/core/Log.d.ts
CHANGED
|
@@ -22,6 +22,15 @@ export interface LoggerOptions {
|
|
|
22
22
|
* Marginal on its own - the browser console already exists - which is why this
|
|
23
23
|
* stays small: a named category per system, four levels, a filter, and a sink
|
|
24
24
|
* tests can capture instead of the console.
|
|
25
|
+
*
|
|
26
|
+
* @example
|
|
27
|
+
* ```ts
|
|
28
|
+
* import { Logger } from '@datamoc/mw_games/core';
|
|
29
|
+
*
|
|
30
|
+
* const log = new Logger('combat', { level: 'info' }); // debug entries are filtered out
|
|
31
|
+
* log.info('turn started', { turn: 3 });
|
|
32
|
+
* log.warn('attack missed unexpectedly');
|
|
33
|
+
* ```
|
|
25
34
|
*/
|
|
26
35
|
export declare class Logger {
|
|
27
36
|
private readonly category;
|
package/dist/core/Log.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Log.d.ts","sourceRoot":"","sources":["../../src/core/Log.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,MAAM,QAAQ,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAI3D,MAAM,WAAW,QAAQ;IACxB,KAAK,EAAE,QAAQ,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,aAAa;IAC7B,gFAAgF;IAChF,KAAK,CAAC,EAAE,QAAQ,CAAC;IACjB,gEAAgE;IAChE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAC;CACjC;AAED
|
|
1
|
+
{"version":3,"file":"Log.d.ts","sourceRoot":"","sources":["../../src/core/Log.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,MAAM,QAAQ,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAI3D,MAAM,WAAW,QAAQ;IACxB,KAAK,EAAE,QAAQ,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,aAAa;IAC7B,gFAAgF;IAChF,KAAK,CAAC,EAAE,QAAQ,CAAC;IACjB,gEAAgE;IAChE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAC;CACjC;AAED;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,MAAM;IAClB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,KAAK,CAAW;IACxB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA4B;IAEjD,YAAY,QAAQ,EAAE,MAAM,EAAE,OAAO,GAAE,aAAkB,EAKxD;IAED,0DAA0D;IAC1D,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,IAAI,CAE9B;IAED,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE3C;IAED,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE1C;IAED,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE1C;IAED,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,GAAG,IAAI,CAE3C;IAED,OAAO,CAAC,KAAK;CAIb"}
|
package/dist/core/Log.js
CHANGED
|
@@ -5,6 +5,15 @@ const ORDER = { debug: 0, info: 1, warn: 2, error: 3 };
|
|
|
5
5
|
* Marginal on its own - the browser console already exists - which is why this
|
|
6
6
|
* stays small: a named category per system, four levels, a filter, and a sink
|
|
7
7
|
* tests can capture instead of the console.
|
|
8
|
+
*
|
|
9
|
+
* @example
|
|
10
|
+
* ```ts
|
|
11
|
+
* import { Logger } from '@datamoc/mw_games/core';
|
|
12
|
+
*
|
|
13
|
+
* const log = new Logger('combat', { level: 'info' }); // debug entries are filtered out
|
|
14
|
+
* log.info('turn started', { turn: 3 });
|
|
15
|
+
* log.warn('attack missed unexpectedly');
|
|
16
|
+
* ```
|
|
8
17
|
*/
|
|
9
18
|
export class Logger {
|
|
10
19
|
constructor(category, options = {}) {
|
package/dist/core/Log.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Log.js","sourceRoot":"","sources":["../../src/core/Log.ts"],"names":[],"mappings":"AAMA,MAAM,KAAK,GAA6B,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAiBjF
|
|
1
|
+
{"version":3,"file":"Log.js","sourceRoot":"","sources":["../../src/core/Log.ts"],"names":[],"mappings":"AAMA,MAAM,KAAK,GAA6B,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAiBjF;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,MAAM;IAKlB,YAAY,QAAgB,EAAE,OAAO,GAAkB,EAAE;QACxD,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;QAC5D,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC;QACtC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,WAAW,CAAC;IACzC,CAAC;IAED,0DAA0D;IAC1D,QAAQ,CAAC,KAAe;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,IAAc;QACpC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,IAAc;QACnC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,IAAI,CAAC,OAAe,EAAE,IAAc;QACnC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,KAAK,CAAC,OAAe,EAAE,IAAc;QACpC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACpC,CAAC;IAEO,KAAK,CAAC,KAAe,EAAE,OAAe,EAAE,IAAc;QAC7D,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;YAAE,OAAO;QAC7C,IAAI,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;IAChF,CAAC;CACD;AAED,SAAS,WAAW,CAAC,KAAe;IACnC,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,QAAQ,KAAK,KAAK,CAAC,OAAO,EAAE,CAAC;IACpD,IAAI,KAAK,CAAC,KAAK,KAAK,OAAO;QAAE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;SAC9D,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;SACjE,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;;QACjE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;AAC5C,CAAC"}
|
|
@@ -39,6 +39,18 @@ export interface TickEvent {
|
|
|
39
39
|
* multiplayer has no one-shot shape to hide a server behind, which is why `mwg` ships a
|
|
40
40
|
* reference one (`tools/multiplayer-server.mjs`) rather than assuming a game brings its own,
|
|
41
41
|
* the same reasoning that decided this the moment the item was sized.
|
|
42
|
+
*
|
|
43
|
+
* @example
|
|
44
|
+
* ```ts
|
|
45
|
+
* import { LockstepClient } from '@datamoc/mw_games/core';
|
|
46
|
+
*
|
|
47
|
+
* const client = new LockstepClient({ url: 'wss://example.com/room/1' });
|
|
48
|
+
* client.onTick.add(({ tick, inputs }) => console.log('tick', tick, inputs));
|
|
49
|
+
* client.connect();
|
|
50
|
+
*
|
|
51
|
+
* // each frame this client has an input for:
|
|
52
|
+
* client.submitInput({ move: 'left' });
|
|
53
|
+
* ```
|
|
42
54
|
*/
|
|
43
55
|
export declare class LockstepClient {
|
|
44
56
|
readonly onWelcome: Signal<{
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Multiplayer.d.ts","sourceRoot":"","sources":["../../src/core/Multiplayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,yGAAyG;AACzG,MAAM,WAAW,aAAa;IAC7B,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,KAAK,IAAI,IAAI,CAAC;IACd,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC1C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,SAAS,EAAE,CAAC,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;CACtD;AAID,MAAM,WAAW,qBAAqB;IACrC,GAAG,EAAE,MAAM,CAAC;IACZ,+FAA+F;IAC/F,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,aAAa,CAAC;CACxC;AAED,MAAM,WAAW,SAAS;IACzB,IAAI,EAAE,MAAM,CAAC;IACb,sGAAsG;IACtG,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAChC;AAED
|
|
1
|
+
{"version":3,"file":"Multiplayer.d.ts","sourceRoot":"","sources":["../../src/core/Multiplayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,yGAAyG;AACzG,MAAM,WAAW,aAAa;IAC7B,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,KAAK,IAAI,IAAI,CAAC;IACd,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC1C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,SAAS,EAAE,CAAC,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;CACtD;AAID,MAAM,WAAW,qBAAqB;IACrC,GAAG,EAAE,MAAM,CAAC;IACZ,+FAA+F;IAC/F,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,aAAa,CAAC;CACxC;AAED,MAAM,WAAW,SAAS;IACzB,IAAI,EAAE,MAAM,CAAC;IACb,sGAAsG;IACtG,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAChC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,qBAAa,cAAc;IAC1B,QAAQ,CAAC,SAAS;YAAoB,MAAM;OAAM;IAClD,QAAQ,CAAC,MAAM,oBAA2B;IAC1C,QAAQ,CAAC,OAAO,eAAsB;IAEtC,OAAO,CAAC,MAAM,CAA8B;IAC5C,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAiC;IAC9D,OAAO,CAAC,GAAG,CAAuB;IAElC,YAAY,OAAO,EAAE,qBAAqB,EAIzC;IAED,iGAAiG;IACjG,IAAI,EAAE,IAAI,MAAM,GAAG,IAAI,CAEtB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,OAAO,IAAI,IAAI,CAUd;IAED,8FAA8F;IAC9F,WAAW,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAGlC;IAED,KAAK,IAAI,IAAI,CAEZ;IAED,OAAO,CAAC,aAAa;CASrB"}
|
package/dist/core/Multiplayer.js
CHANGED
|
@@ -18,6 +18,18 @@ const OPEN = 1; //WebSocket.OPEN, kept as a literal so this file needs no DOM/No
|
|
|
18
18
|
* multiplayer has no one-shot shape to hide a server behind, which is why `mwg` ships a
|
|
19
19
|
* reference one (`tools/multiplayer-server.mjs`) rather than assuming a game brings its own,
|
|
20
20
|
* the same reasoning that decided this the moment the item was sized.
|
|
21
|
+
*
|
|
22
|
+
* @example
|
|
23
|
+
* ```ts
|
|
24
|
+
* import { LockstepClient } from '@datamoc/mw_games/core';
|
|
25
|
+
*
|
|
26
|
+
* const client = new LockstepClient({ url: 'wss://example.com/room/1' });
|
|
27
|
+
* client.onTick.add(({ tick, inputs }) => console.log('tick', tick, inputs));
|
|
28
|
+
* client.connect();
|
|
29
|
+
*
|
|
30
|
+
* // each frame this client has an input for:
|
|
31
|
+
* client.submitInput({ move: 'left' });
|
|
32
|
+
* ```
|
|
21
33
|
*/
|
|
22
34
|
export class LockstepClient {
|
|
23
35
|
constructor(options) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Multiplayer.js","sourceRoot":"","sources":["../../src/core/Multiplayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAarC,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC,wFAAwF;AAcxG
|
|
1
|
+
{"version":3,"file":"Multiplayer.js","sourceRoot":"","sources":["../../src/core/Multiplayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAarC,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC,wFAAwF;AAcxG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,MAAM,OAAO,cAAc;IAU1B,YAAY,OAA8B;QATjC,cAAS,GAAG,IAAI,MAAM,EAAkB,CAAC;QACzC,WAAM,GAAG,IAAI,MAAM,EAAa,CAAC;QACjC,YAAO,GAAG,IAAI,MAAM,EAAQ,CAAC;QAE9B,WAAM,GAAyB,IAAI,CAAC;QAGpC,QAAG,GAAkB,IAAI,CAAC;QAGjC,IAAI,CAAC,OAAO,CAAC,GAAG;YAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QACrE,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,SAAS,CAAC,GAAG,CAA6B,CAAC,CAAC;IACjG,CAAC;IAED,iGAAiG;IACjG,IAAI,EAAE;QACL,OAAO,IAAI,CAAC,GAAG,CAAC;IACjB,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,KAAK,IAAI,CAAC;IAChE,CAAC;IAED,OAAO;QACN,IAAI,IAAI,CAAC,MAAM;YAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;QACzE,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC3C,MAAM,CAAC,SAAS,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7D,MAAM,CAAC,OAAO,GAAG,GAAG,EAAE;YACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;YAChB,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QACzB,CAAC,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,8FAA8F;IAC9F,WAAW,CAAC,OAAgB;QAC3B,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE,OAAO;QAC5B,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,KAAK;QACJ,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;IACtB,CAAC;IAEO,aAAa,CAAC,GAAW;QAChC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAmF,CAAC;QAClH,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,OAAO,CAAC,EAAE,KAAK,SAAS,EAAE,CAAC;YAC5D,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC;QAC7C,CAAC;aAAM,IAAI,OAAO,CAAC,IAAI,KAAK,MAAM,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAClG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;QACtE,CAAC;IACF,CAAC;CACD"}
|
package/dist/core/News.d.ts
CHANGED
|
@@ -3,6 +3,18 @@ import { type SaveStorage } from './Save.ts';
|
|
|
3
3
|
* Fetches a game's own news/announcements feed - the inbound counterpart to
|
|
4
4
|
* `FeedbackClient`, following the same injectable-transport shape (a game's own HTTPS
|
|
5
5
|
* endpoint, no backend shipped or assumed) rather than a second pattern.
|
|
6
|
+
*
|
|
7
|
+
* @example
|
|
8
|
+
* ```ts
|
|
9
|
+
* import { NewsClient, NewsSeenTracker } from '@datamoc/mw_games/core';
|
|
10
|
+
*
|
|
11
|
+
* const news = new NewsClient({ endpoint: 'https://example.com/api/news' });
|
|
12
|
+
* const seen = new NewsSeenTracker({ namespace: 'my-game' });
|
|
13
|
+
*
|
|
14
|
+
* const items = await news.fetchItems();
|
|
15
|
+
* const unread = items.filter((item) => !seen.isSeen(item.id));
|
|
16
|
+
* for (const item of unread) seen.markSeen(item.id);
|
|
17
|
+
* ```
|
|
6
18
|
*/
|
|
7
19
|
export interface NewsItem {
|
|
8
20
|
id: string;
|
package/dist/core/News.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"News.d.ts","sourceRoot":"","sources":["../../src/core/News.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAG7D
|
|
1
|
+
{"version":3,"file":"News.d.ts","sourceRoot":"","sources":["../../src/core/News.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAG7D;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,WAAW;IAC3B,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,OAAO,UAAU,CAAC,KAAK,CAAC;CAChC;AAED,qBAAa,UAAU;IACtB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA0B;IAElD,YAAY,OAAO,EAAE,WAAW,EAO/B;IAED;;;;;OAKG;IACG,UAAU,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC,CAYtC;CACD;AAgBD,MAAM,WAAW,eAAe;IAC/B,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,WAAW,CAAC;CACtB;AAED,wHAAwH;AACxH,qBAAa,eAAe;IAC3B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IACtC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAE7B,YAAY,OAAO,EAAE,eAAe,EAGnC;IAED,OAAO,CAAC,QAAQ;IAKhB,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAE1B;IAED,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAIzB;IAED,uEAAuE;IACvE,MAAM,CAAC,KAAK,EAAE,SAAS,QAAQ,EAAE,GAAG,QAAQ,EAAE,CAG7C;CACD"}
|
package/dist/core/News.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"News.js","sourceRoot":"","sources":["../../src/core/News.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAC7D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;
|
|
1
|
+
{"version":3,"file":"News.js","sourceRoot":"","sources":["../../src/core/News.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAC7D,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAgCpD,MAAM,OAAO,UAAU;IAKtB,YAAY,OAAoB;QAC/B,IAAI,CAAC,OAAO,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;QACpE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,KAAK,CAAC;QAC5C,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QAC5E,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,IAAI,UAAU,CAAC,KAAK,CAAC;QACjD,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;IACvF,CAAC;IAED;;;;;OAKG;IACH,KAAK,CAAC,UAAU;QACf,MAAM,UAAU,GAAG,IAAI,eAAe,EAAE,CAAC;QACzC,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE,CAAC,UAAU,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACnE,IAAI,CAAC;YACJ,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC;YAClF,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YACtF,MAAM,IAAI,GAAY,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YAC7E,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;YAC5E,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;QAC5D,CAAC;gBAAS,CAAC;YACV,YAAY,CAAC,KAAK,CAAC,CAAC;QACrB,CAAC;IACF,CAAC;CACD;AAED,SAAS,aAAa,CAAC,GAAY,EAAE,KAAa;IACjD,IAAI,OAAO,GAAG,KAAK,QAAQ,IAAI,GAAG,KAAK,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,oBAAoB,CAAC,CAAC;IACrG,MAAM,IAAI,GAAG,GAA8B,CAAC;IAC5C,IAAI,OAAO,IAAI,CAAC,EAAE,KAAK,QAAQ,IAAI,CAAC,IAAI,CAAC,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,yBAAyB,CAAC,CAAC;IAC1G,IAAI,OAAO,IAAI,CAAC,KAAK,KAAK,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,4BAA4B,CAAC,CAAC;IACpG,IAAI,OAAO,IAAI,CAAC,IAAI,KAAK,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,2BAA2B,CAAC,CAAC;IAClG,OAAO;QACN,EAAE,EAAE,IAAI,CAAC,EAAE;QACX,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,IAAI,EAAE,IAAI,CAAC,IAAI;QACf,WAAW,EAAE,OAAO,IAAI,CAAC,WAAW,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS;KAChF,CAAC;AACH,CAAC;AAOD,wHAAwH;AACxH,MAAM,OAAO,eAAe;IAI3B,YAAY,OAAwB;QACnC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACnD,IAAI,CAAC,GAAG,GAAG,iBAAiB,OAAO,CAAC,SAAS,EAAE,CAAC;IACjD,CAAC;IAEO,QAAQ;QACf,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,OAAO,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAChC,CAAC;IAED,QAAQ,CAAC,EAAU;QAClB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC7B,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACb,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACzD,CAAC;IAED,uEAAuE;IACvE,MAAM,CAAC,KAA0B;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC7B,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;IACnD,CAAC;CACD"}
|
|
@@ -17,6 +17,20 @@ export interface PlayerInputOptions {
|
|
|
17
17
|
* player's own `id`, so two players' "confirm" become two distinct actions
|
|
18
18
|
* (`"p1:confirm"`, `"p2:confirm"`) that never collide. A single-player game using `Input`'s
|
|
19
19
|
* bare action names directly is entirely unaffected.
|
|
20
|
+
*
|
|
21
|
+
* @example
|
|
22
|
+
* ```ts
|
|
23
|
+
* import { PlayerInput } from '@datamoc/mw_games/core';
|
|
24
|
+
*
|
|
25
|
+
* const player1 = new PlayerInput('p1', { padIndex: 0 });
|
|
26
|
+
* const player2 = new PlayerInput('p2', { padIndex: 1 });
|
|
27
|
+
*
|
|
28
|
+
* player1.bind('confirm', ['Enter']);
|
|
29
|
+
* player2.bind('confirm', ['Space']);
|
|
30
|
+
*
|
|
31
|
+
* // each player's "confirm" fires independently, even though both call it "confirm"
|
|
32
|
+
* if (player1.justPressed('confirm')) console.log('player 1 confirmed');
|
|
33
|
+
* ```
|
|
20
34
|
*/
|
|
21
35
|
export declare class PlayerInput {
|
|
22
36
|
readonly id: string;
|
|
@@ -29,6 +43,11 @@ export declare class PlayerInput {
|
|
|
29
43
|
bindButton(action: Action, buttons: readonly number[]): void;
|
|
30
44
|
/** binds this player's own action to an axis direction on their own `padIndex` */
|
|
31
45
|
bindAxis(action: Action, axis: number, direction: 1 | -1): void;
|
|
46
|
+
/** binds this player's own action to an on-screen touch control, independent of any other player's binding for the same action name */
|
|
47
|
+
bindTouch(action: Action, id?: string): void;
|
|
48
|
+
/** presses this player's own touch control, bound previously with `bindTouch` */
|
|
49
|
+
pressTouch(id: string): void;
|
|
50
|
+
releaseTouch(id: string): void;
|
|
32
51
|
isDown(action: Action): boolean;
|
|
33
52
|
justPressed(action: Action): boolean;
|
|
34
53
|
justReleased(action: Action): boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PlayerInput.d.ts","sourceRoot":"","sources":["../../src/core/PlayerInput.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEzC,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED
|
|
1
|
+
{"version":3,"file":"PlayerInput.d.ts","sourceRoot":"","sources":["../../src/core/PlayerInput.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEzC,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,WAAW;IACvB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAE3B,YAAY,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,kBAAuB,EAIvD;IAED,OAAO,CAAC,MAAM;IAId,0HAA0H;IAC1H,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAElD;IAED,yEAAyE;IACzE,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI,CAG3D;IAED,kFAAkF;IAClF,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAG9D;IAED,uIAAuI;IACvI,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,GAAE,MAAe,GAAG,IAAI,CAEnD;IAED,iFAAiF;IACjF,UAAU,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAE3B;IAED,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAE7B;IAED,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAEnC;IAED,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,wGAAwG;IACxG,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAEhC;CACD"}
|
package/dist/core/PlayerInput.js
CHANGED
|
@@ -13,6 +13,20 @@ import * as Input from './Input.js';
|
|
|
13
13
|
* player's own `id`, so two players' "confirm" become two distinct actions
|
|
14
14
|
* (`"p1:confirm"`, `"p2:confirm"`) that never collide. A single-player game using `Input`'s
|
|
15
15
|
* bare action names directly is entirely unaffected.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { PlayerInput } from '@datamoc/mw_games/core';
|
|
20
|
+
*
|
|
21
|
+
* const player1 = new PlayerInput('p1', { padIndex: 0 });
|
|
22
|
+
* const player2 = new PlayerInput('p2', { padIndex: 1 });
|
|
23
|
+
*
|
|
24
|
+
* player1.bind('confirm', ['Enter']);
|
|
25
|
+
* player2.bind('confirm', ['Space']);
|
|
26
|
+
*
|
|
27
|
+
* // each player's "confirm" fires independently, even though both call it "confirm"
|
|
28
|
+
* if (player1.justPressed('confirm')) console.log('player 1 confirmed');
|
|
29
|
+
* ```
|
|
16
30
|
*/
|
|
17
31
|
export class PlayerInput {
|
|
18
32
|
constructor(id, options = {}) {
|
|
@@ -40,6 +54,17 @@ export class PlayerInput {
|
|
|
40
54
|
throw new Error(`player "${this.id}" has no padIndex to bind a gamepad axis to`);
|
|
41
55
|
Input.bindAxis(this.scoped(action), this.padIndex, axis, direction);
|
|
42
56
|
}
|
|
57
|
+
/** binds this player's own action to an on-screen touch control, independent of any other player's binding for the same action name */
|
|
58
|
+
bindTouch(action, id = action) {
|
|
59
|
+
Input.bindTouch(this.scoped(action), `${this.id}:${id}`);
|
|
60
|
+
}
|
|
61
|
+
/** presses this player's own touch control, bound previously with `bindTouch` */
|
|
62
|
+
pressTouch(id) {
|
|
63
|
+
Input.pressTouch(`${this.id}:${id}`);
|
|
64
|
+
}
|
|
65
|
+
releaseTouch(id) {
|
|
66
|
+
Input.releaseTouch(`${this.id}:${id}`);
|
|
67
|
+
}
|
|
43
68
|
isDown(action) {
|
|
44
69
|
return Input.isDown(this.scoped(action));
|
|
45
70
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PlayerInput.js","sourceRoot":"","sources":["../../src/core/PlayerInput.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AAQpC
|
|
1
|
+
{"version":3,"file":"PlayerInput.js","sourceRoot":"","sources":["../../src/core/PlayerInput.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,YAAY,CAAC;AAQpC;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,WAAW;IAIvB,YAAY,EAAU,EAAE,OAAO,GAAuB,EAAE;QACvD,IAAI,CAAC,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QAC1D,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;IAClC,CAAC;IAEO,MAAM,CAAC,MAAc;QAC5B,OAAO,GAAG,IAAI,CAAC,EAAE,IAAI,MAAM,EAAE,CAAC;IAC/B,CAAC;IAED,0HAA0H;IAC1H,IAAI,CAAC,MAAc,EAAE,IAAuB;QAC3C,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC;IACvC,CAAC;IAED,yEAAyE;IACzE,UAAU,CAAC,MAAc,EAAE,OAA0B;QACpD,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,EAAE,+CAA+C,CAAC,CAAC;QACpH,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;IAC/D,CAAC;IAED,kFAAkF;IAClF,QAAQ,CAAC,MAAc,EAAE,IAAY,EAAE,SAAiB;QACvD,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,EAAE,6CAA6C,CAAC,CAAC;QAClH,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;IACrE,CAAC;IAED,uIAAuI;IACvI,SAAS,CAAC,MAAc,EAAE,EAAE,GAAW,MAAM;QAC5C,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,iFAAiF;IACjF,UAAU,CAAC,EAAU;QACpB,KAAK,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,YAAY,CAAC,EAAU;QACtB,KAAK,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;IACxC,CAAC;IAED,MAAM,CAAC,MAAc;QACpB,OAAO,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED,WAAW,CAAC,MAAc;QACzB,OAAO,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAC/C,CAAC;IAED,YAAY,CAAC,MAAc;QAC1B,OAAO,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAChD,CAAC;IAED,wGAAwG;IACxG,OAAO,CAAC,MAAc;QACrB,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IAC3C,CAAC;CACD"}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
export interface PresentationQueueOptions<Event> {
|
|
2
|
+
/**
|
|
3
|
+
* Presents one event - starts a tween, plays a sound, shows a floating number - and
|
|
4
|
+
* returns how many seconds to wait before the next one starts. Return 0 or nothing for an
|
|
5
|
+
* event with no visual duration of its own (a sound cue riding along another animation);
|
|
6
|
+
* several of those in a row drain in the same `enqueue`/`update` call rather than costing
|
|
7
|
+
* a frame each.
|
|
8
|
+
*/
|
|
9
|
+
play: (event: Event) => number | void;
|
|
10
|
+
}
|
|
11
|
+
/**
|
|
12
|
+
* Plays simulation events one at a time, at whatever pace their presentation actually takes,
|
|
13
|
+
* entirely separate from the commit that already happened: `simulation.SimulationRuntime.
|
|
14
|
+
* dispatch` (or `runScenario`) returns its events synchronously and completely, and this is
|
|
15
|
+
* what a scene hands them to afterwards. `mwg` never sees what an event *means* - `play` is
|
|
16
|
+
* the game's own mapping from event to animation/sound/UI, this only sequences the calls.
|
|
17
|
+
*
|
|
18
|
+
* The same shape as `two-d.ui.Toast`'s queued, timed presentation, generalised to any event
|
|
19
|
+
* type and freed of `Toast`'s own Pixi container, since queuing which event plays next needs
|
|
20
|
+
* no renderer at all.
|
|
21
|
+
*
|
|
22
|
+
* @example
|
|
23
|
+
* ```ts
|
|
24
|
+
* import { PresentationQueue } from '@datamoc/mw_games/core';
|
|
25
|
+
*
|
|
26
|
+
* type GameEvent = { type: 'move' } | { type: 'damage'; amount: number };
|
|
27
|
+
*
|
|
28
|
+
* const presentation = new PresentationQueue<GameEvent>({
|
|
29
|
+
* play: (event) => {
|
|
30
|
+
* if (event.type === 'move') return 0.2; // a move tween takes 200ms
|
|
31
|
+
* console.log('damage:', event.amount); // a floating number, shown instantly
|
|
32
|
+
* },
|
|
33
|
+
* });
|
|
34
|
+
*
|
|
35
|
+
* presentation.enqueue([{ type: 'move' }, { type: 'damage', amount: 7 }]);
|
|
36
|
+
* presentation.update(0.2); // the move finishes; the damage event plays right behind it
|
|
37
|
+
* console.log(presentation.isBusy); // false - nothing left queued
|
|
38
|
+
* ```
|
|
39
|
+
*/
|
|
40
|
+
export declare class PresentationQueue<Event> {
|
|
41
|
+
private readonly play;
|
|
42
|
+
private queue;
|
|
43
|
+
private busy;
|
|
44
|
+
private remaining;
|
|
45
|
+
constructor(options: PresentationQueueOptions<Event>);
|
|
46
|
+
/** adds events to the end of the queue, starting them immediately if nothing is playing */
|
|
47
|
+
enqueue(events: readonly Event[]): void;
|
|
48
|
+
/** advances the current event's timer; starts the next one once it elapses */
|
|
49
|
+
update(dt: number): void;
|
|
50
|
+
/** true while an event is playing or others are waiting behind it */
|
|
51
|
+
get isBusy(): boolean;
|
|
52
|
+
/** drops every queued and in-progress event without playing it */
|
|
53
|
+
clear(): void;
|
|
54
|
+
private advance;
|
|
55
|
+
}
|
|
56
|
+
//# sourceMappingURL=Presentation.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Presentation.d.ts","sourceRoot":"","sources":["../../src/core/Presentation.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,wBAAwB,CAAC,KAAK;IAC9C;;;;;;OAMG;IACH,IAAI,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,MAAM,GAAG,IAAI,CAAC;CACtC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,iBAAiB,CAAC,KAAK;IACnC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkC;IACvD,OAAO,CAAC,KAAK,CAAe;IAC5B,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,OAAO,EAAE,wBAAwB,CAAC,KAAK,CAAC,EAEnD;IAED,2FAA2F;IAC3F,OAAO,CAAC,MAAM,EAAE,SAAS,KAAK,EAAE,GAAG,IAAI,CAGtC;IAED,8EAA8E;IAC9E,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAIvB;IAED,qEAAqE;IACrE,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,kEAAkE;IAClE,KAAK,IAAI,IAAI,CAIZ;IAED,OAAO,CAAC,OAAO;CAgBf"}
|