@datamoc/mw_games 0.3.1 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +401 -395
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +46 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js +32 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +60 -0
- package/dist/actors/Barrier.d.ts.map +1 -0
- package/dist/actors/Barrier.js +70 -0
- package/dist/actors/Barrier.js.map +1 -0
- package/dist/actors/Charges.d.ts +35 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js +26 -0
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +48 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +51 -1
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +70 -3
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +109 -5
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +24 -2
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +31 -2
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +16 -2
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +23 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +21 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +30 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +22 -0
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +27 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +29 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatBlock.d.ts +16 -0
- package/dist/actors/StatBlock.d.ts.map +1 -1
- package/dist/actors/StatBlock.js +21 -0
- package/dist/actors/StatBlock.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +13 -2
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +13 -2
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/index.d.ts +8 -5
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +3 -2
- package/dist/actors/index.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +37 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -0
- package/dist/assets/ByteProgress.js +54 -0
- package/dist/assets/ByteProgress.js.map +1 -0
- package/dist/assets/Streaming.d.ts +11 -1
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +11 -1
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/index.d.ts +11 -52
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -80
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +45 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +72 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/paths.d.ts +50 -0
- package/dist/assets/paths.d.ts.map +1 -0
- package/dist/assets/paths.js +59 -0
- package/dist/assets/paths.js.map +1 -0
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +12 -2
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +13 -2
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js +3 -3
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +23 -13
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +36 -18
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +48 -0
- package/dist/core/Hooks.d.ts.map +1 -0
- package/dist/core/Hooks.js +33 -0
- package/dist/core/Hooks.js.map +1 -0
- package/dist/core/Input.d.ts +53 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +126 -21
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +19 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +25 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +38 -5
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +38 -5
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +29 -6
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +31 -6
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +28 -4
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +24 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +7 -2
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +3 -1
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/index.d.ts +4 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -5
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +16 -4
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +18 -6
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +23 -11
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +22 -16
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +53 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -0
- package/dist/roguelike/ContentRoll.js +48 -0
- package/dist/roguelike/ContentRoll.js.map +1 -0
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +57 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -0
- package/dist/roguelike/DungeonParity.js +78 -0
- package/dist/roguelike/DungeonParity.js.map +1 -0
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +59 -0
- package/dist/roguelike/Features.d.ts.map +1 -0
- package/dist/roguelike/Features.js +76 -0
- package/dist/roguelike/Features.js.map +1 -0
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +15 -1
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +59 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
- package/dist/roguelike/MultiStageAbility.js +76 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -0
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +60 -0
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
- package/dist/roguelike/RoomBuilders.js +57 -0
- package/dist/roguelike/RoomBuilders.js.map +1 -0
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +67 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +53 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +46 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
- package/dist/roguelike/TriggerTracker.js +59 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -0
- package/dist/roguelike/generate.d.ts +90 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +79 -11
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +17 -5
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +8 -2
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +44 -8
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +15 -13
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +16 -2
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +19 -5
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +16 -2
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +19 -5
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- package/dist/{stage → two-d/stage}/script.js +0 -0
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- package/dist/two-d/ui/HelpScreen.js.map +1 -0
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- package/dist/two-d/ui/ListView.js.map +1 -0
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- package/dist/world/Environment.js +33 -10
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- package/dist/world/TurnClock.js +16 -0
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- package/dist/render/TintedSprite.js.map +0 -1
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- package/dist/render/Viewport.js.map +0 -1
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- package/dist/render/index.js.map +0 -1
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- package/dist/rpg/TiledMap.js.map +0 -1
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- package/dist/stage/DialogueStage.js.map +0 -1
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- package/dist/stage/script.js.map +0 -1
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- package/dist/ui/LoadingScreen.js.map +0 -1
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- package/dist/ui/Window.js.map +0 -1
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- package/dist/ui/theme.js.map +0 -1
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- /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Autotile.js +0 -0
- /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
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- /package/dist/{render → two-d/render}/Capabilities.js +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
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- /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
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- /package/dist/{render → two-d/render}/Viewport.js +0 -0
- /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.js +0 -0
- /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Bar.js +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
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- /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Label.js +0 -0
- /package/dist/{ui → two-d/ui}/ListView.js +0 -0
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- /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
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- /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
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* something other than Pixi (`mwg/3d` on Babylon) resolves paths through the same compiled
|
|
8
|
+
* asset map and hands the fetch to its own loader, rather than importing this file at all.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { load, texture, isLoaded, release } from '@datamoc/mw_games/assets';
|
|
13
|
+
*
|
|
14
|
+
* await load(['tiles.png', 'data/level1.json']);
|
|
15
|
+
* const tilesTexture = texture('tiles.png');
|
|
16
|
+
* console.log(isLoaded('tiles.png')); // true
|
|
17
|
+
*
|
|
18
|
+
* await release(['tiles.png']); // frees the GPU texture once a zone is left for good
|
|
19
|
+
* ```
|
|
20
|
+
*/
|
|
21
|
+
/**
|
|
22
|
+
* Loads assets by path, giving each one an alias equal to its path.
|
|
23
|
+
*
|
|
24
|
+
* Load everything a scene needs before creating it; afterwards `texture()` is synchronous,
|
|
25
|
+
* so game code never has to await in the middle of building a scene. `onProgress`, when
|
|
26
|
+
* given, is item 135's `LoadQueue`/`LoadingScreen` seam for a task that would otherwise only
|
|
27
|
+
* ever report 0 then 1 around one opaque `await`.
|
|
28
|
+
*/
|
|
29
|
+
export declare function load(paths: string[], onProgress?: AssetProgress): Promise<void>;
|
|
30
|
+
/** a loaded texture, by the same path it was loaded with */
|
|
31
|
+
export declare function texture(path: string): Texture;
|
|
32
|
+
/** a loaded asset of any other kind, such as parsed JSON */
|
|
33
|
+
export declare function get<T>(path: string): T;
|
|
34
|
+
/** true once `load` has resolved for this path and it has not since been `release`d */
|
|
35
|
+
export declare function isLoaded(path: string): boolean;
|
|
36
|
+
/**
|
|
37
|
+
* Frees assets `load` brought in, destroying any texture among them so it stops holding GPU
|
|
38
|
+
* memory. For a game with many discrete zones - each with its own tileset or sprite sheet -
|
|
39
|
+
* this is the counterpart to `world.World.unload`: that drops a map's own state, this drops
|
|
40
|
+
* the assets it pointed at, once a game decides the player has left an area for good. A path
|
|
41
|
+
* never loaded (or already released) is silently skipped rather than treated as an error,
|
|
42
|
+
* since a game unloading a zone it may or may not have visited shouldn't have to check first.
|
|
43
|
+
*/
|
|
44
|
+
export declare function release(paths: string[]): Promise<void>;
|
|
45
|
+
//# sourceMappingURL=loader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAU,OAAO,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAW,KAAK,aAAa,EAAE,MAAM,YAAY,CAAC;AAEzD;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;GAOG;AACH,wBAAsB,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,UAAU,CAAC,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC,CAWrF;AAED,4DAA4D;AAC5D,wBAAgB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAK7C;AAED,4DAA4D;AAC5D,wBAAgB,GAAG,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,GAAG,CAAC,CAKtC;AAED,uFAAuF;AACvF,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9C;AAED;;;;;;;GAOG;AACH,wBAAsB,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAI5D"}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { Assets, Texture } from 'pixi.js';
|
|
2
|
+
import { resolve } from './paths.js';
|
|
3
|
+
/**
|
|
4
|
+
* Actually fetching and decoding assets, which is the half that needs Pixi.
|
|
5
|
+
*
|
|
6
|
+
* Split from `paths.ts` so path resolution stays renderer-free: a game rendering through
|
|
7
|
+
* something other than Pixi (`mwg/3d` on Babylon) resolves paths through the same compiled
|
|
8
|
+
* asset map and hands the fetch to its own loader, rather than importing this file at all.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { load, texture, isLoaded, release } from '@datamoc/mw_games/assets';
|
|
13
|
+
*
|
|
14
|
+
* await load(['tiles.png', 'data/level1.json']);
|
|
15
|
+
* const tilesTexture = texture('tiles.png');
|
|
16
|
+
* console.log(isLoaded('tiles.png')); // true
|
|
17
|
+
*
|
|
18
|
+
* await release(['tiles.png']); // frees the GPU texture once a zone is left for good
|
|
19
|
+
* ```
|
|
20
|
+
*/
|
|
21
|
+
/**
|
|
22
|
+
* Loads assets by path, giving each one an alias equal to its path.
|
|
23
|
+
*
|
|
24
|
+
* Load everything a scene needs before creating it; afterwards `texture()` is synchronous,
|
|
25
|
+
* so game code never has to await in the middle of building a scene. `onProgress`, when
|
|
26
|
+
* given, is item 135's `LoadQueue`/`LoadingScreen` seam for a task that would otherwise only
|
|
27
|
+
* ever report 0 then 1 around one opaque `await`.
|
|
28
|
+
*/
|
|
29
|
+
export async function load(paths, onProgress) {
|
|
30
|
+
const pending = paths.filter((path) => !Assets.cache.has(path));
|
|
31
|
+
if (pending.length === 0) {
|
|
32
|
+
onProgress?.(1);
|
|
33
|
+
return;
|
|
34
|
+
}
|
|
35
|
+
for (const path of pending) {
|
|
36
|
+
Assets.add({ alias: path, src: resolve(path) });
|
|
37
|
+
}
|
|
38
|
+
await Assets.load(pending, onProgress);
|
|
39
|
+
}
|
|
40
|
+
/** a loaded texture, by the same path it was loaded with */
|
|
41
|
+
export function texture(path) {
|
|
42
|
+
if (!Assets.cache.has(path)) {
|
|
43
|
+
throw new Error(`texture "${path}" has not been loaded - pass it to load() first`);
|
|
44
|
+
}
|
|
45
|
+
return Assets.get(path);
|
|
46
|
+
}
|
|
47
|
+
/** a loaded asset of any other kind, such as parsed JSON */
|
|
48
|
+
export function get(path) {
|
|
49
|
+
if (!Assets.cache.has(path)) {
|
|
50
|
+
throw new Error(`asset "${path}" has not been loaded - pass it to load() first`);
|
|
51
|
+
}
|
|
52
|
+
return Assets.get(path);
|
|
53
|
+
}
|
|
54
|
+
/** true once `load` has resolved for this path and it has not since been `release`d */
|
|
55
|
+
export function isLoaded(path) {
|
|
56
|
+
return Assets.cache.has(path);
|
|
57
|
+
}
|
|
58
|
+
/**
|
|
59
|
+
* Frees assets `load` brought in, destroying any texture among them so it stops holding GPU
|
|
60
|
+
* memory. For a game with many discrete zones - each with its own tileset or sprite sheet -
|
|
61
|
+
* this is the counterpart to `world.World.unload`: that drops a map's own state, this drops
|
|
62
|
+
* the assets it pointed at, once a game decides the player has left an area for good. A path
|
|
63
|
+
* never loaded (or already released) is silently skipped rather than treated as an error,
|
|
64
|
+
* since a game unloading a zone it may or may not have visited shouldn't have to check first.
|
|
65
|
+
*/
|
|
66
|
+
export async function release(paths) {
|
|
67
|
+
const loaded = paths.filter((path) => Assets.cache.has(path));
|
|
68
|
+
if (loaded.length === 0)
|
|
69
|
+
return;
|
|
70
|
+
await Assets.unload(loaded);
|
|
71
|
+
}
|
|
72
|
+
//# sourceMappingURL=loader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"loader.js","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAE,OAAO,EAAsB,MAAM,YAAY,CAAC;AAEzD;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;GAOG;AACH,MAAM,CAAC,KAAK,UAAU,IAAI,CAAC,KAAe,EAAE,UAA0B;IACrE,MAAM,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IAChE,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC1B,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO;IACR,CAAC;IAED,KAAK,MAAM,IAAI,IAAI,OAAO,EAAE,CAAC;QAC5B,MAAM,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACjD,CAAC;IACD,MAAM,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;AACxC,CAAC;AAED,4DAA4D;AAC5D,MAAM,UAAU,OAAO,CAAC,IAAY;IACnC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC7B,MAAM,IAAI,KAAK,CAAC,YAAY,IAAI,iDAAiD,CAAC,CAAC;IACpF,CAAC;IACD,OAAO,MAAM,CAAC,GAAG,CAAU,IAAI,CAAC,CAAC;AAClC,CAAC;AAED,4DAA4D;AAC5D,MAAM,UAAU,GAAG,CAAI,IAAY;IAClC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC7B,MAAM,IAAI,KAAK,CAAC,UAAU,IAAI,iDAAiD,CAAC,CAAC;IAClF,CAAC;IACD,OAAO,MAAM,CAAC,GAAG,CAAI,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,uFAAuF;AACvF,MAAM,UAAU,QAAQ,CAAC,IAAY;IACpC,OAAO,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;AAC/B,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,CAAC,KAAK,UAAU,OAAO,CAAC,KAAe;IAC5C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9D,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAChC,MAAM,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;AAC7B,CAAC"}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Where a game's assets come from, as pure path arithmetic.
|
|
3
|
+
*
|
|
4
|
+
* In a built game, `tools/compile-resources` has already turned every asset into a `data:`
|
|
5
|
+
* URI inside a script that runs before the game does. `resolve` then hands back that URI
|
|
6
|
+
* instead of a path, which is what lets the page work from `file://`: see the tool for
|
|
7
|
+
* why plain files next to the page do not.
|
|
8
|
+
*
|
|
9
|
+
* During development there is no compiled bundle, so paths are used as they are and the
|
|
10
|
+
* dev server serves them. Game code says `load('tiles.png')` either way.
|
|
11
|
+
*
|
|
12
|
+
* Kept separate from `loader.ts` because none of this needs a renderer. Resolving a path is
|
|
13
|
+
* string-and-map work; only actually fetching and decoding an asset needs Pixi's loader. That
|
|
14
|
+
* split is what lets `mwg/3d` resolve a `.glb` path through the same compiled-asset map every
|
|
15
|
+
* 2D game uses while handing the fetch to Babylon, without a Babylon-only game importing
|
|
16
|
+
* Pixi at all - which it did, transitively, purely because these two halves shared a file.
|
|
17
|
+
*
|
|
18
|
+
* @example
|
|
19
|
+
* ```ts
|
|
20
|
+
* import { setBase, isCompiled, paths, resolve } from '@datamoc/mw_games/assets/paths';
|
|
21
|
+
*
|
|
22
|
+
* setBase('assets/'); // dev-server mode; a compiled build ignores this
|
|
23
|
+
*
|
|
24
|
+
* if (isCompiled()) console.log('every compiled path:', paths());
|
|
25
|
+
* const url = resolve('tiles.png'); // a data: URI in a compiled build, 'assets/tiles.png' in dev
|
|
26
|
+
* ```
|
|
27
|
+
*/
|
|
28
|
+
declare global {
|
|
29
|
+
interface Window {
|
|
30
|
+
__MWG_ASSETS__?: Record<string, string>;
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
/** points dev-mode lookups at the folder assets are served from */
|
|
34
|
+
export declare function setBase(path: string): void;
|
|
35
|
+
/** true when running against a compiled bundle rather than a dev server */
|
|
36
|
+
export declare function isCompiled(): boolean;
|
|
37
|
+
export declare function paths(): string[];
|
|
38
|
+
export declare function has(path: string): boolean;
|
|
39
|
+
/** an asset path resolved to something the browser can actually load */
|
|
40
|
+
export declare function resolve(path: string): string;
|
|
41
|
+
/**
|
|
42
|
+
* 0 (started) to 1 (complete) - a count of assets finished, not a byte count. Pixi's own
|
|
43
|
+
* loaders do not expose bytes transferred across every asset type uniformly, so this reports
|
|
44
|
+
* what is actually available rather than a byte figure it cannot back with a real number.
|
|
45
|
+
*
|
|
46
|
+
* Lives here rather than with the loader so `Streaming.ts` can name it without either file
|
|
47
|
+
* importing the other's module barrel, which is what made these two a cycle before.
|
|
48
|
+
*/
|
|
49
|
+
export type AssetProgress = (fraction: number) => void;
|
|
50
|
+
//# sourceMappingURL=paths.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"paths.d.ts","sourceRoot":"","sources":["../../src/assets/paths.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH,OAAO,CAAC,MAAM,CAAC;IACd,UAAU,MAAM;QACf,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;KACxC;CACD;AAKD,mEAAmE;AACnE,wBAAgB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAE1C;AAMD,2EAA2E;AAC3E,wBAAgB,UAAU,IAAI,OAAO,CAEpC;AAED,wBAAgB,KAAK,IAAI,MAAM,EAAE,CAEhC;AAED,wBAAgB,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAGzC;AAED,wEAAwE;AACxE,wBAAgB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAW5C;AAED;;;;;;;GAOG;AACH,MAAM,MAAM,aAAa,GAAG,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC"}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Where a game's assets come from, as pure path arithmetic.
|
|
3
|
+
*
|
|
4
|
+
* In a built game, `tools/compile-resources` has already turned every asset into a `data:`
|
|
5
|
+
* URI inside a script that runs before the game does. `resolve` then hands back that URI
|
|
6
|
+
* instead of a path, which is what lets the page work from `file://`: see the tool for
|
|
7
|
+
* why plain files next to the page do not.
|
|
8
|
+
*
|
|
9
|
+
* During development there is no compiled bundle, so paths are used as they are and the
|
|
10
|
+
* dev server serves them. Game code says `load('tiles.png')` either way.
|
|
11
|
+
*
|
|
12
|
+
* Kept separate from `loader.ts` because none of this needs a renderer. Resolving a path is
|
|
13
|
+
* string-and-map work; only actually fetching and decoding an asset needs Pixi's loader. That
|
|
14
|
+
* split is what lets `mwg/3d` resolve a `.glb` path through the same compiled-asset map every
|
|
15
|
+
* 2D game uses while handing the fetch to Babylon, without a Babylon-only game importing
|
|
16
|
+
* Pixi at all - which it did, transitively, purely because these two halves shared a file.
|
|
17
|
+
*
|
|
18
|
+
* @example
|
|
19
|
+
* ```ts
|
|
20
|
+
* import { setBase, isCompiled, paths, resolve } from '@datamoc/mw_games/assets/paths';
|
|
21
|
+
*
|
|
22
|
+
* setBase('assets/'); // dev-server mode; a compiled build ignores this
|
|
23
|
+
*
|
|
24
|
+
* if (isCompiled()) console.log('every compiled path:', paths());
|
|
25
|
+
* const url = resolve('tiles.png'); // a data: URI in a compiled build, 'assets/tiles.png' in dev
|
|
26
|
+
* ```
|
|
27
|
+
*/
|
|
28
|
+
/** the base for dev-mode paths, when assets are served rather than compiled in */
|
|
29
|
+
let base = '';
|
|
30
|
+
/** points dev-mode lookups at the folder assets are served from */
|
|
31
|
+
export function setBase(path) {
|
|
32
|
+
base = path.endsWith('/') || path === '' ? path : path + '/';
|
|
33
|
+
}
|
|
34
|
+
function compiled() {
|
|
35
|
+
return typeof window === 'undefined' ? undefined : window.__MWG_ASSETS__;
|
|
36
|
+
}
|
|
37
|
+
/** true when running against a compiled bundle rather than a dev server */
|
|
38
|
+
export function isCompiled() {
|
|
39
|
+
return compiled() !== undefined;
|
|
40
|
+
}
|
|
41
|
+
export function paths() {
|
|
42
|
+
return Object.keys(compiled() ?? {});
|
|
43
|
+
}
|
|
44
|
+
export function has(path) {
|
|
45
|
+
const map = compiled();
|
|
46
|
+
return map ? path in map : true;
|
|
47
|
+
}
|
|
48
|
+
/** an asset path resolved to something the browser can actually load */
|
|
49
|
+
export function resolve(path) {
|
|
50
|
+
const map = compiled();
|
|
51
|
+
if (!map)
|
|
52
|
+
return base + path;
|
|
53
|
+
const found = map[path];
|
|
54
|
+
if (found === undefined) {
|
|
55
|
+
throw new Error(`asset "${path}" is not in this build - check it is under the folder passed to compile-resources`);
|
|
56
|
+
}
|
|
57
|
+
return found;
|
|
58
|
+
}
|
|
59
|
+
//# sourceMappingURL=paths.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"paths.js","sourceRoot":"","sources":["../../src/assets/paths.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAQH,kFAAkF;AAClF,IAAI,IAAI,GAAG,EAAE,CAAC;AAEd,mEAAmE;AACnE,MAAM,UAAU,OAAO,CAAC,IAAY;IACnC,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,IAAI,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,CAAC;AAC9D,CAAC;AAED,SAAS,QAAQ;IAChB,OAAO,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC;AAC1E,CAAC;AAED,2EAA2E;AAC3E,MAAM,UAAU,UAAU;IACzB,OAAO,QAAQ,EAAE,KAAK,SAAS,CAAC;AACjC,CAAC;AAED,MAAM,UAAU,KAAK;IACpB,OAAO,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;AACtC,CAAC;AAED,MAAM,UAAU,GAAG,CAAC,IAAY;IAC/B,MAAM,GAAG,GAAG,QAAQ,EAAE,CAAC;IACvB,OAAO,GAAG,CAAC,CAAC,CAAC,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;AACjC,CAAC;AAED,wEAAwE;AACxE,MAAM,UAAU,OAAO,CAAC,IAAY;IACnC,MAAM,GAAG,GAAG,QAAQ,EAAE,CAAC;IACvB,IAAI,CAAC,GAAG;QAAE,OAAO,IAAI,GAAG,IAAI,CAAC;IAE7B,MAAM,KAAK,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC;IACxB,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACzB,MAAM,IAAI,KAAK,CACd,UAAU,IAAI,mFAAmF,CACjG,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC"}
|
package/dist/audio/Captions.d.ts
CHANGED
|
@@ -10,6 +10,18 @@ export interface CaptionEvent {
|
|
|
10
10
|
/** shown by a captioning overlay - "footsteps", "door creaks", "a growl nearby" */
|
|
11
11
|
text: string;
|
|
12
12
|
}
|
|
13
|
-
/**
|
|
13
|
+
/**
|
|
14
|
+
* Fires whenever a captioned `Sound` plays - a captioning overlay subscribes here, entirely
|
|
15
|
+
* decoupled from `Sound` itself, which never imports anything UI-shaped.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { onCaption } from '@datamoc/mw_games/audio';
|
|
20
|
+
*
|
|
21
|
+
* onCaption.add(({ text }) => showCaptionOverlay(text));
|
|
22
|
+
*
|
|
23
|
+
* declare function showCaptionOverlay(text: string): void;
|
|
24
|
+
* ```
|
|
25
|
+
*/
|
|
14
26
|
export declare const onCaption: Signal<CaptionEvent>;
|
|
15
27
|
//# sourceMappingURL=Captions.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Captions.d.ts","sourceRoot":"","sources":["../../src/audio/Captions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C;;;;;;GAMG;AACH,MAAM,WAAW,YAAY;IAC5B,mFAAmF;IACnF,IAAI,EAAE,MAAM,CAAC;CACb;AAED
|
|
1
|
+
{"version":3,"file":"Captions.d.ts","sourceRoot":"","sources":["../../src/audio/Captions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C;;;;;;GAMG;AACH,MAAM,WAAW,YAAY;IAC5B,mFAAmF;IACnF,IAAI,EAAE,MAAM,CAAC;CACb;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,SAAS,sBAA6B,CAAC"}
|
package/dist/audio/Captions.js
CHANGED
|
@@ -1,4 +1,16 @@
|
|
|
1
1
|
import { Signal } from '../core/Signal.js';
|
|
2
|
-
/**
|
|
2
|
+
/**
|
|
3
|
+
* Fires whenever a captioned `Sound` plays - a captioning overlay subscribes here, entirely
|
|
4
|
+
* decoupled from `Sound` itself, which never imports anything UI-shaped.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { onCaption } from '@datamoc/mw_games/audio';
|
|
9
|
+
*
|
|
10
|
+
* onCaption.add(({ text }) => showCaptionOverlay(text));
|
|
11
|
+
*
|
|
12
|
+
* declare function showCaptionOverlay(text: string): void;
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
3
15
|
export const onCaption = new Signal();
|
|
4
16
|
//# sourceMappingURL=Captions.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Captions.js","sourceRoot":"","sources":["../../src/audio/Captions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAc3C
|
|
1
|
+
{"version":3,"file":"Captions.js","sourceRoot":"","sources":["../../src/audio/Captions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAc3C;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,SAAS,GAAG,IAAI,MAAM,EAAgB,CAAC"}
|
package/dist/audio/Midi.d.ts
CHANGED
|
@@ -27,7 +27,25 @@ export interface MidiFile {
|
|
|
27
27
|
/** every note-on/note-off and tempo-change event from every track, merged and sorted by tick */
|
|
28
28
|
events: readonly MidiEvent[];
|
|
29
29
|
}
|
|
30
|
-
/**
|
|
30
|
+
/**
|
|
31
|
+
* Reads format 0/1 Standard MIDI File bytes into a flat, tick-ordered event list.
|
|
32
|
+
*
|
|
33
|
+
* @example
|
|
34
|
+
* ```ts
|
|
35
|
+
* import { parseMidi, scheduleMidi, noteToFrequency, MidiPlayer } from '@datamoc/mw_games/audio';
|
|
36
|
+
*
|
|
37
|
+
* declare const midiBytes: ArrayBuffer;
|
|
38
|
+
*
|
|
39
|
+
* const file = parseMidi(midiBytes);
|
|
40
|
+
* const notes = scheduleMidi(file); // absolute-time notes, ready to voice
|
|
41
|
+
* console.log(noteToFrequency(69)); // 440 - A4
|
|
42
|
+
*
|
|
43
|
+
* const player = new MidiPlayer(file, { waveform: 'triangle' });
|
|
44
|
+
* player.play();
|
|
45
|
+
* // in the game loop:
|
|
46
|
+
* player.update(1 / 60);
|
|
47
|
+
* ```
|
|
48
|
+
*/
|
|
31
49
|
export declare function parseMidi(data: ArrayBuffer | ArrayBufferView): MidiFile;
|
|
32
50
|
export interface ScheduledNote {
|
|
33
51
|
/** seconds from the start of playback */
|
package/dist/audio/Midi.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Midi.d.ts","sourceRoot":"","sources":["../../src/audio/Midi.ts"],"names":[],"mappings":"AAAA,OAAO,EAAY,KAAK,WAAW,EAAE,KAAK,QAAQ,EAAE,MAAM,YAAY,CAAC;AACvE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;;;GAOG;AAEH,MAAM,WAAW,aAAa;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,QAAQ,GAAG,SAAS,CAAC;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,OAAO,CAAC;IACd,oCAAoC;IACpC,sBAAsB,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,MAAM,SAAS,GAAG,aAAa,GAAG,cAAc,CAAC;AAEvD,MAAM,WAAW,QAAQ;IACxB,eAAe,EAAE,MAAM,CAAC;IACxB,gGAAgG;IAChG,MAAM,EAAE,SAAS,SAAS,EAAE,CAAC;CAC7B;AAID
|
|
1
|
+
{"version":3,"file":"Midi.d.ts","sourceRoot":"","sources":["../../src/audio/Midi.ts"],"names":[],"mappings":"AAAA,OAAO,EAAY,KAAK,WAAW,EAAE,KAAK,QAAQ,EAAE,MAAM,YAAY,CAAC;AACvE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;;;GAOG;AAEH,MAAM,WAAW,aAAa;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,QAAQ,GAAG,SAAS,CAAC;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,OAAO,CAAC;IACd,oCAAoC;IACpC,sBAAsB,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,MAAM,SAAS,GAAG,aAAa,GAAG,cAAc,CAAC;AAEvD,MAAM,WAAW,QAAQ;IACxB,eAAe,EAAE,MAAM,CAAC;IACxB,gGAAgG;IAChG,MAAM,EAAE,SAAS,SAAS,EAAE,CAAC;CAC7B;AAID;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,WAAW,GAAG,eAAe,GAAG,QAAQ,CAqFvE;AAED,MAAM,WAAW,aAAa;IAC7B,yCAAyC;IACzC,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;CAChB;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,QAAQ,GAAG,aAAa,EAAE,CAmC5D;AAED,+EAA+E;AAC/E,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEpD;AAED,MAAM,WAAW,iBAAiB;IACjC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,oEAAoE;IACpE,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,8DAA8D;IAC9D,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,WAAW,KAAK,QAAQ,CAAC;CAC1C;AAED,qKAAqK;AACrK,qBAAa,UAAU;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAA2B;IACjD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAqC;IAC5D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAW;IACpC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAEhC,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,OAAO,CAAS;IAExB,YAAY,IAAI,EAAE,QAAQ,EAAE,OAAO,GAAE,iBAAsB,EAK1D;IAED,IAAI,IAAI,IAAI,CAEX;IAED,KAAK,IAAI,IAAI,CAEZ;IAED,yCAAyC;IACzC,IAAI,IAAI,IAAI,CAIX;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAgBvB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,+EAA+E;IAC/E,IAAI,QAAQ,IAAI,MAAM,CAGrB;CACD"}
|
package/dist/audio/Midi.js
CHANGED
|
@@ -1,6 +1,24 @@
|
|
|
1
1
|
import { playTone } from './Synth.js';
|
|
2
2
|
const DEFAULT_TEMPO = 500000; // 120 BPM
|
|
3
|
-
/**
|
|
3
|
+
/**
|
|
4
|
+
* Reads format 0/1 Standard MIDI File bytes into a flat, tick-ordered event list.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { parseMidi, scheduleMidi, noteToFrequency, MidiPlayer } from '@datamoc/mw_games/audio';
|
|
9
|
+
*
|
|
10
|
+
* declare const midiBytes: ArrayBuffer;
|
|
11
|
+
*
|
|
12
|
+
* const file = parseMidi(midiBytes);
|
|
13
|
+
* const notes = scheduleMidi(file); // absolute-time notes, ready to voice
|
|
14
|
+
* console.log(noteToFrequency(69)); // 440 - A4
|
|
15
|
+
*
|
|
16
|
+
* const player = new MidiPlayer(file, { waveform: 'triangle' });
|
|
17
|
+
* player.play();
|
|
18
|
+
* // in the game loop:
|
|
19
|
+
* player.update(1 / 60);
|
|
20
|
+
* ```
|
|
21
|
+
*/
|
|
4
22
|
export function parseMidi(data) {
|
|
5
23
|
const bytes = data instanceof ArrayBuffer
|
|
6
24
|
? new Uint8Array(data)
|
package/dist/audio/Midi.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Midi.js","sourceRoot":"","sources":["../../src/audio/Midi.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAmC,MAAM,YAAY,CAAC;AAmCvE,MAAM,aAAa,GAAG,MAAM,CAAC,CAAC,UAAU;AAExC
|
|
1
|
+
{"version":3,"file":"Midi.js","sourceRoot":"","sources":["../../src/audio/Midi.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAmC,MAAM,YAAY,CAAC;AAmCvE,MAAM,aAAa,GAAG,MAAM,CAAC,CAAC,UAAU;AAExC;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,UAAU,SAAS,CAAC,IAAmC;IAC5D,MAAM,KAAK,GAAG,IAAI,YAAY,WAAW;QACxC,CAAC,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC;QACtB,CAAC,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjE,MAAM,IAAI,GAAG,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IAE5E,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,MAAM,SAAS,GAAG,CAAC,MAAc,EAAU,EAAE;QAC5C,IAAI,IAAI,GAAG,EAAE,CAAC;QACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE;YAAE,IAAI,IAAI,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,IAAI,MAAM,CAAC;QACjB,OAAO,IAAI,CAAC;IACb,CAAC,CAAC;IACF,MAAM,UAAU,GAAG,GAAW,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACrG,MAAM,UAAU,GAAG,GAAW,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACrG,MAAM,OAAO,GAAG,GAAW,EAAE;QAC5B,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,SAAS,CAAC;YACT,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;YAC7B,KAAK,GAAG,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC;YACrC,IAAI,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC;gBAAE,OAAO,KAAK,CAAC;QAClC,CAAC;IACF,CAAC,CAAC;IAEF,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,MAAM,IAAI,UAAU,EAAE,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IAChG,MAAM,MAAM,GAAG,UAAU,EAAE,CAAC;IAC5B,MAAM,UAAU,GAAG,UAAU,EAAE,CAAC;IAChC,MAAM,QAAQ,GAAG,UAAU,EAAE,CAAC;IAC9B,IAAI,MAAM,KAAK,CAAC,IAAI,MAAM,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,MAAM,EAAE,CAAC,CAAC;IACvF,IAAI,QAAQ,GAAG,MAAM;QAAE,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;IACnF,MAAM,eAAe,GAAG,QAAQ,CAAC;IAEjC,MAAM,MAAM,GAAgB,EAAE,CAAC;IAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;QAC7B,MAAM,WAAW,GAAG,UAAU,EAAE,CAAC;QACjC,IAAI,OAAO,KAAK,MAAM,EAAE,CAAC;YACxB,MAAM,IAAI,WAAW,CAAC,CAAC,gDAAgD;YACvE,SAAS;QACV,CAAC;QAED,MAAM,GAAG,GAAG,MAAM,GAAG,WAAW,CAAC;QACjC,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,OAAO,MAAM,GAAG,GAAG,EAAE,CAAC;YACrB,IAAI,IAAI,OAAO,EAAE,CAAC;YAClB,IAAI,UAAU,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;YAC/B,IAAI,UAAU,GAAG,IAAI,EAAE,CAAC;gBACvB,UAAU,GAAG,aAAa,CAAC,CAAC,2CAA2C;YACxE,CAAC;iBAAM,CAAC;gBACP,MAAM,EAAE,CAAC;gBACT,IAAI,UAAU,GAAG,IAAI;oBAAE,aAAa,GAAG,UAAU,CAAC,CAAC,wCAAwC;YAC5F,CAAC;YAED,IAAI,UAAU,KAAK,IAAI,EAAE,CAAC;gBACzB,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;gBACjC,MAAM,MAAM,GAAG,OAAO,EAAE,CAAC;gBACzB,IAAI,QAAQ,KAAK,IAAI,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;oBACvC,MAAM,sBAAsB,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACpG,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,sBAAsB,EAAE,CAAC,CAAC;gBAC9D,CAAC;gBACD,MAAM,IAAI,MAAM,CAAC;YAClB,CAAC;iBAAM,IAAI,UAAU,KAAK,IAAI,IAAI,UAAU,KAAK,IAAI,EAAE,CAAC;gBACvD,MAAM,IAAI,OAAO,EAAE,CAAC;YACrB,CAAC;iBAAM,CAAC;gBACP,MAAM,IAAI,GAAG,UAAU,GAAG,IAAI,CAAC;gBAC/B,MAAM,OAAO,GAAG,UAAU,GAAG,IAAI,CAAC;gBAClC,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;oBACpC,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;oBAC7B,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;oBACjC,MAAM,QAAQ,GAAG,IAAI,KAAK,IAAI,IAAI,QAAQ,GAAG,CAAC,CAAC;oBAC/C,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,CAAC;gBACvF,CAAC;qBAAM,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;oBAC5D,MAAM,IAAI,CAAC,CAAC;gBACb,CAAC;qBAAM,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;oBAC3C,MAAM,IAAI,CAAC,CAAC;gBACb,CAAC;qBAAM,CAAC;oBACP,MAAM,IAAI,KAAK,CAAC,kCAAkC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBAC9E,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC;IAED,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;IACvC,OAAO,EAAE,eAAe,EAAE,MAAM,EAAE,CAAC;AACpC,CAAC;AAWD;;;;;GAKG;AACH,MAAM,UAAU,YAAY,CAAC,IAAc;IAC1C,MAAM,KAAK,GAAoB,EAAE,CAAC;IAClC,MAAM,MAAM,GAAG,IAAI,GAAG,EAA8C,CAAC;IAErE,IAAI,KAAK,GAAG,aAAa,CAAC;IAC1B,IAAI,QAAQ,GAAG,CAAC,CAAC;IACjB,IAAI,IAAI,GAAG,CAAC,CAAC;IAEb,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;QACjC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,IAAI,GAAG,QAAQ,CAAC,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAC7E,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC;QAEtB,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC;YAC5B,KAAK,GAAG,KAAK,CAAC,sBAAsB,CAAC;YACrC,SAAS;QACV,CAAC;QAED,MAAM,GAAG,GAAG,GAAG,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC;QAC7C,IAAI,KAAK,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC7B,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC;QACrD,CAAC;aAAM,CAAC;YACP,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9B,IAAI,KAAK,EAAE,CAAC;gBACX,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,GAAG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|
package/dist/audio/Music.d.ts
CHANGED
|
@@ -7,6 +7,17 @@ export interface MusicOptions {
|
|
|
7
7
|
* Background music with crossfade: switching tracks fades the old one out and the new one
|
|
8
8
|
* in over the same span, rather than cutting straight from one to the other. Like
|
|
9
9
|
* `AnimatedSprite`, nothing advances on its own - call `update(dt)` from the scene.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Music } from '@datamoc/mw_games/audio';
|
|
14
|
+
*
|
|
15
|
+
* const music = new Music({ volume: 0.7 });
|
|
16
|
+
* music.play('music/town.mp3', 2); // crossfades in over 2 seconds
|
|
17
|
+
*
|
|
18
|
+
* // in the game loop:
|
|
19
|
+
* music.update(1 / 60);
|
|
20
|
+
* ```
|
|
10
21
|
*/
|
|
11
22
|
export declare class Music {
|
|
12
23
|
private current;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Music.d.ts","sourceRoot":"","sources":["../../src/audio/Music.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAW3D,MAAM,WAAW,YAAY;IAC5B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;CACpC;AAED
|
|
1
|
+
{"version":3,"file":"Music.d.ts","sourceRoot":"","sources":["../../src/audio/Music.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAW3D,MAAM,WAAW,YAAY;IAC5B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;CACpC;AAED;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,OAAO,CAAyB;IACxC,OAAO,CAAC,KAAK,CAAc;IAC3B,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,UAAU,CAAyB;IAC3C,OAAO,CAAC,YAAY,CAAK;IACzB,MAAM,EAAE,MAAM,CAAC;IAEf,YAAY,OAAO,GAAE,YAAiB,EAGrC;IAED,4EAA4E;IAC5E,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,SAAI,GAAG,IAAI,CAGzC;IAED;;;;OAIG;IACH,UAAU,CAAC,KAAK,EAAE,SAAS,MAAM,EAAE,EAAE,YAAY,SAAI,GAAG,IAAI,CAQ3D;IAED,OAAO,CAAC,cAAc;IAOtB,OAAO,CAAC,KAAK;IAuCb,IAAI,CAAC,YAAY,SAAI,GAAG,IAAI,CAW3B;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAevB;CACD"}
|
package/dist/audio/Music.js
CHANGED
|
@@ -3,6 +3,17 @@ import { createAudio } from './Playable.js';
|
|
|
3
3
|
* Background music with crossfade: switching tracks fades the old one out and the new one
|
|
4
4
|
* in over the same span, rather than cutting straight from one to the other. Like
|
|
5
5
|
* `AnimatedSprite`, nothing advances on its own - call `update(dt)` from the scene.
|
|
6
|
+
*
|
|
7
|
+
* @example
|
|
8
|
+
* ```ts
|
|
9
|
+
* import { Music } from '@datamoc/mw_games/audio';
|
|
10
|
+
*
|
|
11
|
+
* const music = new Music({ volume: 0.7 });
|
|
12
|
+
* music.play('music/town.mp3', 2); // crossfades in over 2 seconds
|
|
13
|
+
*
|
|
14
|
+
* // in the game loop:
|
|
15
|
+
* music.update(1 / 60);
|
|
16
|
+
* ```
|
|
6
17
|
*/
|
|
7
18
|
export class Music {
|
|
8
19
|
constructor(options = {}) {
|
package/dist/audio/Music.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Music.js","sourceRoot":"","sources":["../../src/audio/Music.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAgB3D
|
|
1
|
+
{"version":3,"file":"Music.js","sourceRoot":"","sources":["../../src/audio/Music.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAgB3D;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,KAAK;IAQjB,YAAY,OAAO,GAAiB,EAAE;QAP9B,YAAO,GAAoB,IAAI,CAAC;QAChC,UAAK,GAAW,EAAE,CAAC;QAEnB,eAAU,GAAoB,IAAI,CAAC;QACnC,iBAAY,GAAG,CAAC,CAAC;QAIxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,WAAW,CAAC;IAC7C,CAAC;IAED,4EAA4E;IAC5E,IAAI,CAAC,IAAY,EAAE,YAAY,GAAG,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IACtC,CAAC;IAED;;;;OAIG;IACH,UAAU,CAAC,KAAwB,EAAE,YAAY,GAAG,CAAC;QACpD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACxB,OAAO;QACR,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,cAAc,EAAE,CAAC;IACvB,CAAC;IAEO,cAAc;QACrB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM;YAAE,OAAO;QACrC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,EAAG,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;IAC5C,CAAC;IAEO,KAAK,CAAC,IAAY,EAAE,YAAoB,EAAE,IAAa;QAC9D,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACnC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,IAAI,IAAI,QAAQ,CAAC,OAAO,KAAK,SAAS,EAAE,CAAC;YAC7C,6EAA6E;YAC7E,QAAQ,CAAC,OAAO,GAAG,GAAG,EAAE;gBACvB,IAAI,IAAI,CAAC,OAAO,KAAK,QAAQ;oBAAE,IAAI,CAAC,cAAc,EAAE,CAAC;YACtD,CAAC,CAAC;QACH,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC;QAC9B,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;QAExB,IAAI,YAAY,IAAI,CAAC,EAAE,CAAC;YACvB,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,iFAAiF;YACjF,iFAAiF;YACjF,0EAA0E;YAC1E,KAAK,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;YACtD,QAAQ,EAAE,KAAK,EAAE,CAAC;YAClB,OAAO;QACR,CAAC;QAED,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QACpB,KAAK,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,CAAC;QAErH,IAAI,QAAQ,EAAE,CAAC;YACd,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC;gBACf,KAAK,EAAE,QAAQ;gBACf,OAAO,EAAE,CAAC;gBACV,QAAQ,EAAE,YAAY;gBACtB,IAAI,EAAE,QAAQ,CAAC,MAAM;gBACrB,EAAE,EAAE,CAAC;gBACL,SAAS,EAAE,IAAI;aACf,CAAC,CAAC;QACJ,CAAC;IACF,CAAC;IAED,IAAI,CAAC,YAAY,GAAG,CAAC;QACpB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3B,IAAI,CAAC,KAAK;YAAE,OAAO;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,IAAI,YAAY,IAAI,CAAC,EAAE,CAAC;YACvB,KAAK,CAAC,KAAK,EAAE,CAAC;YACd,OAAO;QACR,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,YAAY,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;IAC5G,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,iGAAiG;QACjG,KAAK,MAAM,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;YACpC,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;YACnB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;YACpD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAE1D,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACZ,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC/C,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;oBACpB,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;oBACnB,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;gBAC5B,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC;CACD"}
|
|
@@ -21,6 +21,20 @@ export interface OrchestratorState {
|
|
|
21
21
|
* Cues are separate from states because they are fire-and-forget one-shots (`Sound`, not
|
|
22
22
|
* `Music`) - folding them into `enter` would conflate "this is where we are" with "this just
|
|
23
23
|
* happened".
|
|
24
|
+
*
|
|
25
|
+
* @example
|
|
26
|
+
* ```ts
|
|
27
|
+
* import { Orchestrator, Music, Sound } from '@datamoc/mw_games/audio';
|
|
28
|
+
*
|
|
29
|
+
* const orchestrator = new Orchestrator(new Music());
|
|
30
|
+
* orchestrator.define('exploring', { track: 'music/town.mp3' });
|
|
31
|
+
* orchestrator.define('combat', { track: 'music/battle.mp3', fadeDuration: 0.5 });
|
|
32
|
+
* orchestrator.on('levelUp', new Sound('sounds/level-up.mp3'));
|
|
33
|
+
*
|
|
34
|
+
* orchestrator.enter('combat'); // crossfades in
|
|
35
|
+
* orchestrator.enter('combat'); // already playing - a no-op, does not refade
|
|
36
|
+
* orchestrator.trigger('levelUp'); // fires the one-shot cue
|
|
37
|
+
* ```
|
|
24
38
|
*/
|
|
25
39
|
export declare class Orchestrator {
|
|
26
40
|
private states;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,2GAA2G;AAC3G,MAAM,WAAW,iBAAiB;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB;AAED
|
|
1
|
+
{"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,2GAA2G;AAC3G,MAAM,WAAW,iBAAiB;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,qBAAa,YAAY;IACxB,OAAO,CAAC,MAAM,CAAwC;IACtD,OAAO,CAAC,IAAI,CAA4B;IACxC,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,KAAK,CAAQ;IAErB,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,oDAAoD;IACpD,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,iBAAiB,GAAG,IAAI,CAEtD;IAED,yFAAyF;IACzF,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAQzB;IAED,8DAA8D;IAC9D,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,GAAG,IAAI,CAElC;IAED,sFAAsF;IACtF,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAE3B;CACD"}
|
|
@@ -14,6 +14,20 @@
|
|
|
14
14
|
* Cues are separate from states because they are fire-and-forget one-shots (`Sound`, not
|
|
15
15
|
* `Music`) - folding them into `enter` would conflate "this is where we are" with "this just
|
|
16
16
|
* happened".
|
|
17
|
+
*
|
|
18
|
+
* @example
|
|
19
|
+
* ```ts
|
|
20
|
+
* import { Orchestrator, Music, Sound } from '@datamoc/mw_games/audio';
|
|
21
|
+
*
|
|
22
|
+
* const orchestrator = new Orchestrator(new Music());
|
|
23
|
+
* orchestrator.define('exploring', { track: 'music/town.mp3' });
|
|
24
|
+
* orchestrator.define('combat', { track: 'music/battle.mp3', fadeDuration: 0.5 });
|
|
25
|
+
* orchestrator.on('levelUp', new Sound('sounds/level-up.mp3'));
|
|
26
|
+
*
|
|
27
|
+
* orchestrator.enter('combat'); // crossfades in
|
|
28
|
+
* orchestrator.enter('combat'); // already playing - a no-op, does not refade
|
|
29
|
+
* orchestrator.trigger('levelUp'); // fires the one-shot cue
|
|
30
|
+
* ```
|
|
17
31
|
*/
|
|
18
32
|
export class Orchestrator {
|
|
19
33
|
constructor(music) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Orchestrator.js","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AASA
|
|
1
|
+
{"version":3,"file":"Orchestrator.js","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,MAAM,OAAO,YAAY;IAMxB,YAAY,KAAY;QALhB,WAAM,GAAG,IAAI,GAAG,EAA6B,CAAC;QAC9C,SAAI,GAAG,IAAI,GAAG,EAAiB,CAAC;QAChC,iBAAY,GAAkB,IAAI,CAAC;QAI1C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,oDAAoD;IACpD,MAAM,CAAC,KAAa,EAAE,OAA0B;QAC/C,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACjC,CAAC;IAED,yFAAyF;IACzF,KAAK,CAAC,KAAa;QAClB,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,uCAAuC,KAAK,GAAG,CAAC,CAAC;QAE/E,IAAI,OAAO,CAAC,KAAK,KAAK,IAAI,CAAC,YAAY;YAAE,OAAO;QAEhD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,CAAC;IACnC,CAAC;IAED,8DAA8D;IAC9D,EAAE,CAAC,KAAa,EAAE,GAAU;QAC3B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,sFAAsF;IACtF,OAAO,CAAC,KAAa;QACpB,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,IAAI,EAAE,CAAC;IAC9B,CAAC;CACD"}
|
package/dist/audio/Playable.d.ts
CHANGED
|
@@ -14,6 +14,16 @@ export interface Playable {
|
|
|
14
14
|
* end event can omit it; single-track Music remains fully usable there. */
|
|
15
15
|
onended?: ((event: Event) => unknown) | null;
|
|
16
16
|
}
|
|
17
|
-
/**
|
|
17
|
+
/**
|
|
18
|
+
* The real thing: an `HTMLAudioElement` pointed at a resolved asset path.
|
|
19
|
+
*
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { createAudio, Sound } from '@datamoc/mw_games/audio';
|
|
23
|
+
*
|
|
24
|
+
* // Sound/Music both default to this; supply your own only for a test or a non-browser backend
|
|
25
|
+
* const hit = new Sound('sounds/hit.mp3', { create: createAudio });
|
|
26
|
+
* ```
|
|
27
|
+
*/
|
|
18
28
|
export declare function createAudio(path: string): Playable;
|
|
19
29
|
//# sourceMappingURL=Playable.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Playable.d.ts","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC7B,KAAK,IAAI,IAAI,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,OAAO,CAAC;IACd;+EAC2E;IAC3E,OAAO,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,OAAO,CAAC,GAAG,IAAI,CAAC;CAC7C;AAED
|
|
1
|
+
{"version":3,"file":"Playable.d.ts","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC7B,KAAK,IAAI,IAAI,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,OAAO,CAAC;IACd;+EAC2E;IAC3E,OAAO,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,OAAO,CAAC,GAAG,IAAI,CAAC;CAC7C;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,CAElD"}
|
package/dist/audio/Playable.js
CHANGED
|
@@ -1,5 +1,15 @@
|
|
|
1
|
-
import * as Resources from '../assets/
|
|
2
|
-
/**
|
|
1
|
+
import * as Resources from '../assets/paths.js';
|
|
2
|
+
/**
|
|
3
|
+
* The real thing: an `HTMLAudioElement` pointed at a resolved asset path.
|
|
4
|
+
*
|
|
5
|
+
* @example
|
|
6
|
+
* ```ts
|
|
7
|
+
* import { createAudio, Sound } from '@datamoc/mw_games/audio';
|
|
8
|
+
*
|
|
9
|
+
* // Sound/Music both default to this; supply your own only for a test or a non-browser backend
|
|
10
|
+
* const hit = new Sound('sounds/hit.mp3', { create: createAudio });
|
|
11
|
+
* ```
|
|
12
|
+
*/
|
|
3
13
|
export function createAudio(path) {
|
|
4
14
|
return new Audio(Resources.resolve(path));
|
|
5
15
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Playable.js","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,oBAAoB,CAAC;AAmBhD
|
|
1
|
+
{"version":3,"file":"Playable.js","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,oBAAoB,CAAC;AAmBhD;;;;;;;;;;GAUG;AACH,MAAM,UAAU,WAAW,CAAC,IAAY;IACvC,OAAO,IAAI,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;AAC3C,CAAC"}
|
package/dist/audio/Sound.d.ts
CHANGED
|
@@ -13,6 +13,14 @@ export interface SoundOptions {
|
|
|
13
13
|
* same second must not cut each other off, which a single `<audio>` element would - the
|
|
14
14
|
* next play just steals the oldest of the pool, round-robin, rather than restarting the one
|
|
15
15
|
* already mid-sound.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { Sound } from '@datamoc/mw_games/audio';
|
|
20
|
+
*
|
|
21
|
+
* const hit = new Sound('sounds/hit.mp3', { poolSize: 6, caption: 'a sword strikes' });
|
|
22
|
+
* hit.play(); // safe to call several times in the same second
|
|
23
|
+
* ```
|
|
16
24
|
*/
|
|
17
25
|
export declare class Sound {
|
|
18
26
|
private pool;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Sound.d.ts","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAG3D,MAAM,WAAW,YAAY;IAC5B,4FAA4F;IAC5F,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;IAEpC,2FAA2F;IAC3F,OAAO,CAAC,EAAE,MAAM,CAAC;CACjB;AAED
|
|
1
|
+
{"version":3,"file":"Sound.d.ts","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAG3D,MAAM,WAAW,YAAY;IAC5B,4FAA4F;IAC5F,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;IAEpC,2FAA2F;IAC3F,OAAO,CAAC,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,IAAI,CAAa;IACzB,OAAO,CAAC,IAAI,CAAK;IACjB,OAAO,CAAC,OAAO,CAAC,CAAS;IACzB,MAAM,EAAE,MAAM,CAAC;IAEf,YAAY,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,YAAiB,EAMnD;IAED,IAAI,IAAI,IAAI,CAYX;IAED,OAAO,IAAI,IAAI,CAKd;CACD"}
|
package/dist/audio/Sound.js
CHANGED
|
@@ -5,6 +5,14 @@ import { onCaption } from './Captions.js';
|
|
|
5
5
|
* same second must not cut each other off, which a single `<audio>` element would - the
|
|
6
6
|
* next play just steals the oldest of the pool, round-robin, rather than restarting the one
|
|
7
7
|
* already mid-sound.
|
|
8
|
+
*
|
|
9
|
+
* @example
|
|
10
|
+
* ```ts
|
|
11
|
+
* import { Sound } from '@datamoc/mw_games/audio';
|
|
12
|
+
*
|
|
13
|
+
* const hit = new Sound('sounds/hit.mp3', { poolSize: 6, caption: 'a sword strikes' });
|
|
14
|
+
* hit.play(); // safe to call several times in the same second
|
|
15
|
+
* ```
|
|
8
16
|
*/
|
|
9
17
|
export class Sound {
|
|
10
18
|
constructor(path, options = {}) {
|
package/dist/audio/Sound.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Sound.js","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAc1C
|
|
1
|
+
{"version":3,"file":"Sound.js","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAc1C;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,KAAK;IAMjB,YAAY,IAAY,EAAE,OAAO,GAAiB,EAAE;QAJ5C,SAAI,GAAG,CAAC,CAAC;QAKhB,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,CAAC;QAChD,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,WAAW,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED,IAAI;QACH,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QAE/C,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;QACtB,mFAAmF;QACnF,qFAAqF;QACrF,wFAAwF;QACxF,KAAK,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,OAAO;YAAE,SAAS,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAC/B,KAAK,CAAC,KAAK,EAAE,CAAC;YACd,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;QACvB,CAAC;IACF,CAAC;CACD"}
|