@datamoc/mw_games 0.3.1 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +401 -395
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +46 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js +32 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +60 -0
- package/dist/actors/Barrier.d.ts.map +1 -0
- package/dist/actors/Barrier.js +70 -0
- package/dist/actors/Barrier.js.map +1 -0
- package/dist/actors/Charges.d.ts +35 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js +26 -0
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +48 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +51 -1
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +70 -3
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +109 -5
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +24 -2
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +31 -2
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +16 -2
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +23 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +21 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +30 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +22 -0
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +27 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +29 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatBlock.d.ts +16 -0
- package/dist/actors/StatBlock.d.ts.map +1 -1
- package/dist/actors/StatBlock.js +21 -0
- package/dist/actors/StatBlock.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +13 -2
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +13 -2
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/index.d.ts +8 -5
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +3 -2
- package/dist/actors/index.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +37 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -0
- package/dist/assets/ByteProgress.js +54 -0
- package/dist/assets/ByteProgress.js.map +1 -0
- package/dist/assets/Streaming.d.ts +11 -1
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +11 -1
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/index.d.ts +11 -52
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -80
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +45 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +72 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/paths.d.ts +50 -0
- package/dist/assets/paths.d.ts.map +1 -0
- package/dist/assets/paths.js +59 -0
- package/dist/assets/paths.js.map +1 -0
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +12 -2
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +13 -2
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js +3 -3
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +23 -13
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +36 -18
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +48 -0
- package/dist/core/Hooks.d.ts.map +1 -0
- package/dist/core/Hooks.js +33 -0
- package/dist/core/Hooks.js.map +1 -0
- package/dist/core/Input.d.ts +53 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +126 -21
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +19 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +25 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +38 -5
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +38 -5
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +29 -6
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +31 -6
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +28 -4
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +24 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +7 -2
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +3 -1
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/index.d.ts +4 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -5
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +16 -4
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +18 -6
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +23 -11
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +22 -16
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +53 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -0
- package/dist/roguelike/ContentRoll.js +48 -0
- package/dist/roguelike/ContentRoll.js.map +1 -0
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +57 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -0
- package/dist/roguelike/DungeonParity.js +78 -0
- package/dist/roguelike/DungeonParity.js.map +1 -0
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +59 -0
- package/dist/roguelike/Features.d.ts.map +1 -0
- package/dist/roguelike/Features.js +76 -0
- package/dist/roguelike/Features.js.map +1 -0
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +15 -1
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +59 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
- package/dist/roguelike/MultiStageAbility.js +76 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -0
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +60 -0
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
- package/dist/roguelike/RoomBuilders.js +57 -0
- package/dist/roguelike/RoomBuilders.js.map +1 -0
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +67 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +53 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +46 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
- package/dist/roguelike/TriggerTracker.js +59 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -0
- package/dist/roguelike/generate.d.ts +90 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +79 -11
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +17 -5
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +8 -2
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +44 -8
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +15 -13
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +16 -2
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +19 -5
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +16 -2
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +19 -5
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- package/dist/rpg/index.js.map +1 -1
- package/dist/simulation/Runtime.d.ts +98 -0
- package/dist/simulation/Runtime.d.ts.map +1 -0
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- package/dist/simulation/Scenario.d.ts +15 -0
- package/dist/simulation/Scenario.d.ts.map +1 -1
- package/dist/simulation/Scenario.js +15 -0
- package/dist/simulation/Scenario.js.map +1 -1
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- package/dist/two-d/Game.d.ts.map +1 -0
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- package/dist/two-d/Scene2D.js +23 -0
- package/dist/two-d/Scene2D.js.map +1 -0
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- package/dist/two-d/index.js.map +1 -0
- package/dist/two-d/pixi-interop.d.ts +13 -0
- package/dist/two-d/pixi-interop.d.ts.map +1 -0
- package/dist/two-d/pixi-interop.js +12 -0
- package/dist/two-d/pixi-interop.js.map +1 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -0
- package/dist/{render → two-d/render}/AnimatedSprite.d.ts +4 -4
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -0
- package/dist/two-d/render/AnimatedSprite.js.map +1 -0
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- package/dist/two-d/render/Autotile.js.map +1 -0
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- package/dist/{render → two-d/render}/Camera.js +2 -2
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- package/dist/two-d/render/Capabilities.js.map +1 -0
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- package/dist/{render → two-d/render}/Minimap.js +1 -1
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- package/dist/two-d/render/Particles.d.ts.map +1 -0
- package/dist/two-d/render/Particles.js +178 -0
- package/dist/two-d/render/Particles.js.map +1 -0
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- package/dist/two-d/render/Projectile.js.map +1 -0
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- package/dist/two-d/render/ScreenEffects.js +133 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -0
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- package/dist/{render → two-d/render}/SpriteSheet.js +8 -1
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- package/dist/{render → two-d/render}/TileMap.js +1 -1
- package/dist/two-d/render/TileMap.js.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.d.ts +2 -2
- package/dist/two-d/render/TiledMap.d.ts.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.js +2 -2
- package/dist/two-d/render/TiledMap.js.map +1 -0
- package/dist/{render → two-d/render}/TintedSprite.d.ts +3 -2
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -0
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- package/dist/two-d/render/TintedSprite.js.map +1 -0
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- package/dist/two-d/render/Types2D.js +6 -0
- package/dist/two-d/render/Types2D.js.map +1 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -0
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- package/dist/{render → two-d/render}/index.d.ts +9 -0
- package/dist/two-d/render/index.d.ts.map +1 -0
- package/dist/{render → two-d/render}/index.js +5 -0
- package/dist/two-d/render/index.js.map +1 -0
- package/dist/{stage → two-d/stage}/DialogueStage.d.ts +16 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/DialogueStage.js +17 -1
- package/dist/two-d/stage/DialogueStage.js.map +1 -0
- package/dist/two-d/stage/index.d.ts.map +1 -0
- package/dist/two-d/stage/index.js.map +1 -0
- package/dist/{stage → two-d/stage}/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/script.js +0 -0
- package/dist/two-d/stage/script.js.map +1 -0
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- package/dist/two-d/stage/twee.d.ts.map +1 -0
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- package/dist/two-d/ui/Button.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Button.js +20 -4
- package/dist/two-d/ui/Button.js.map +1 -0
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- package/dist/two-d/ui/EventDialogue.d.ts.map +1 -0
- package/dist/two-d/ui/EventDialogue.js +27 -0
- package/dist/two-d/ui/EventDialogue.js.map +1 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -0
- package/dist/{ui → two-d/ui}/HelpScreen.d.ts +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -0
- package/dist/two-d/ui/HelpScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/IconGrid.d.ts +3 -2
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -0
- package/dist/two-d/ui/IconGrid.js.map +1 -0
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- package/dist/two-d/ui/Label.js.map +1 -0
- package/dist/{ui → two-d/ui}/ListView.d.ts +3 -2
- package/dist/two-d/ui/ListView.d.ts.map +1 -0
- package/dist/two-d/ui/ListView.js.map +1 -0
- package/dist/{ui → two-d/ui}/LoadingScreen.d.ts +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -0
- package/dist/two-d/ui/LoadingScreen.js.map +1 -0
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- package/dist/two-d/ui/MessageBox.d.ts.map +1 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -0
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- package/dist/two-d/ui/NinePatch.d.ts.map +1 -0
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- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/RebindScreen.js +1 -1
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- package/dist/two-d/ui/StatsScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/Toast.d.ts +2 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Toast.js +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -0
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- package/dist/two-d/ui/Tooltip.d.ts.map +1 -0
- package/dist/two-d/ui/Tooltip.js +149 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -0
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- package/dist/two-d/ui/VerticalLabel.js.map +1 -0
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- package/dist/two-d/ui/Window.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Window.js +1 -1
- package/dist/two-d/ui/Window.js.map +1 -0
- package/dist/two-d/ui/WindowStack.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/WindowStack.js +1 -1
- package/dist/two-d/ui/WindowStack.js.map +1 -0
- package/dist/{ui → two-d/ui}/index.d.ts +4 -0
- package/dist/two-d/ui/index.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/index.js +2 -0
- package/dist/two-d/ui/index.js.map +1 -0
- package/dist/{ui → two-d/ui}/theme.d.ts +4 -4
- package/dist/two-d/ui/theme.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/theme.js +1 -1
- package/dist/two-d/ui/theme.js.map +1 -0
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- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +27 -4
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +33 -10
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +228 -147
- package/dist/core/Game.d.ts.map +0 -1
- package/dist/core/Game.js.map +0 -1
- package/dist/render/ActorAnimator.d.ts.map +0 -1
- package/dist/render/ActorAnimator.js.map +0 -1
- package/dist/render/AnimatedSprite.d.ts.map +0 -1
- package/dist/render/AnimatedSprite.js.map +0 -1
- package/dist/render/Autotile.d.ts.map +0 -1
- package/dist/render/Autotile.js.map +0 -1
- package/dist/render/Camera.d.ts.map +0 -1
- package/dist/render/Camera.js.map +0 -1
- package/dist/render/Capabilities.d.ts.map +0 -1
- package/dist/render/Capabilities.js.map +0 -1
- package/dist/render/ColorBlindness.d.ts.map +0 -1
- package/dist/render/ColorBlindness.js.map +0 -1
- package/dist/render/ColorTransformBatcher.d.ts.map +0 -1
- package/dist/render/ColorTransformBatcher.js.map +0 -1
- package/dist/render/LayeredSprite.d.ts.map +0 -1
- package/dist/render/LayeredSprite.js.map +0 -1
- package/dist/render/Minimap.d.ts.map +0 -1
- package/dist/render/Minimap.js.map +0 -1
- package/dist/render/Projectile.d.ts.map +0 -1
- package/dist/render/Projectile.js.map +0 -1
- package/dist/render/SpriteSheet.d.ts.map +0 -1
- package/dist/render/SpriteSheet.js.map +0 -1
- package/dist/render/StatusVisuals.d.ts.map +0 -1
- package/dist/render/StatusVisuals.js.map +0 -1
- package/dist/render/TileMap.d.ts.map +0 -1
- package/dist/render/TileMap.js.map +0 -1
- package/dist/render/TintedSprite.d.ts.map +0 -1
- package/dist/render/TintedSprite.js.map +0 -1
- package/dist/render/Viewport.d.ts.map +0 -1
- package/dist/render/Viewport.js.map +0 -1
- package/dist/render/index.d.ts.map +0 -1
- package/dist/render/index.js.map +0 -1
- package/dist/rpg/TiledMap.d.ts.map +0 -1
- package/dist/rpg/TiledMap.js.map +0 -1
- package/dist/stage/DialogueStage.d.ts.map +0 -1
- package/dist/stage/DialogueStage.js.map +0 -1
- package/dist/stage/index.d.ts.map +0 -1
- package/dist/stage/index.js.map +0 -1
- package/dist/stage/script.d.ts.map +0 -1
- package/dist/stage/script.js.map +0 -1
- package/dist/stage/twee.d.ts.map +0 -1
- package/dist/stage/twee.js.map +0 -1
- package/dist/ui/Bar.d.ts.map +0 -1
- package/dist/ui/Bar.js.map +0 -1
- package/dist/ui/BitmapLabel.d.ts.map +0 -1
- package/dist/ui/BitmapLabel.js.map +0 -1
- package/dist/ui/Button.d.ts.map +0 -1
- package/dist/ui/Button.js.map +0 -1
- package/dist/ui/FloatingText.d.ts.map +0 -1
- package/dist/ui/FloatingText.js.map +0 -1
- package/dist/ui/HelpScreen.d.ts.map +0 -1
- package/dist/ui/HelpScreen.js.map +0 -1
- package/dist/ui/IconGrid.d.ts.map +0 -1
- package/dist/ui/IconGrid.js.map +0 -1
- package/dist/ui/Label.d.ts.map +0 -1
- package/dist/ui/Label.js.map +0 -1
- package/dist/ui/ListView.d.ts.map +0 -1
- package/dist/ui/ListView.js.map +0 -1
- package/dist/ui/LoadingScreen.d.ts.map +0 -1
- package/dist/ui/LoadingScreen.js.map +0 -1
- package/dist/ui/MessageBox.d.ts.map +0 -1
- package/dist/ui/MessageBox.js.map +0 -1
- package/dist/ui/NinePatch.d.ts.map +0 -1
- package/dist/ui/NinePatch.js.map +0 -1
- package/dist/ui/RebindScreen.d.ts.map +0 -1
- package/dist/ui/RebindScreen.js.map +0 -1
- package/dist/ui/StatsScreen.d.ts.map +0 -1
- package/dist/ui/StatsScreen.js.map +0 -1
- package/dist/ui/Toast.d.ts.map +0 -1
- package/dist/ui/Toast.js.map +0 -1
- package/dist/ui/VerticalLabel.d.ts.map +0 -1
- package/dist/ui/VerticalLabel.js.map +0 -1
- package/dist/ui/Window.d.ts.map +0 -1
- package/dist/ui/Window.js.map +0 -1
- package/dist/ui/WindowStack.d.ts.map +0 -1
- package/dist/ui/WindowStack.js.map +0 -1
- package/dist/ui/index.d.ts.map +0 -1
- package/dist/ui/index.js.map +0 -1
- package/dist/ui/theme.d.ts.map +0 -1
- package/dist/ui/theme.js.map +0 -1
- /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
- /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Autotile.js +0 -0
- /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.js +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
- /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.js +0 -0
- /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
- /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
- /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
- /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
- /package/dist/{render → two-d/render}/Viewport.js +0 -0
- /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.js +0 -0
- /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Bar.js +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
- /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
- /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Label.js +0 -0
- /package/dist/{ui → two-d/ui}/ListView.js +0 -0
- /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
package/dist/actors/Loot.js
CHANGED
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import * as Random from '../core/Random.js';
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/**
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2
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/**
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3
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+
* @returns what dropped, or null when the roll misses or the table is empty
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*
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5
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* @example
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6
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* ```ts
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7
|
+
* import { rollLoot, type LootTable } from '@datamoc/mw_games/actors';
|
|
8
|
+
*
|
|
9
|
+
* const ratLoot: LootTable = {
|
|
10
|
+
* chance: 0.5,
|
|
11
|
+
* entries: [{ id: 'gold', weight: 3, quantity: 5 }, { id: 'cheese', weight: 1 }],
|
|
12
|
+
* };
|
|
13
|
+
*
|
|
14
|
+
* const drop = rollLoot(ratLoot); // { id: 'gold', quantity: 5 }, or null, most of the time
|
|
15
|
+
* ```
|
|
16
|
+
*/
|
|
3
17
|
export function rollLoot(table) {
|
|
4
18
|
if (table.entries.length === 0)
|
|
5
19
|
return null;
|
|
6
20
|
if (!Random.chance(table.chance ?? 1))
|
|
7
21
|
return null;
|
|
8
22
|
const index = Random.weighted(table.entries.map((entry) => entry.weight));
|
|
9
|
-
if (index ===
|
|
23
|
+
if (index === null)
|
|
10
24
|
return null;
|
|
11
25
|
const entry = table.entries[index];
|
|
12
26
|
return { id: entry.id, quantity: entry.quantity ?? 1 };
|
package/dist/actors/Loot.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Loot.js","sourceRoot":"","sources":["../../src/actors/Loot.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuB5C
|
|
1
|
+
{"version":3,"file":"Loot.js","sourceRoot":"","sources":["../../src/actors/Loot.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuB5C;;;;;;;;;;;;;;GAcG;AACH,MAAM,UAAU,QAAQ,CAAC,KAAgB;IACxC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC5C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;QAAE,OAAO,IAAI,CAAC;IAEnD,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAI,KAAK,KAAK,IAAI;QAAE,OAAO,IAAI,CAAC;IAEhC,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IACnC,OAAO,EAAE,EAAE,EAAE,KAAK,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;AACxD,CAAC"}
|
|
@@ -12,7 +12,20 @@ export interface GrowthCurve {
|
|
|
12
12
|
/** the highest level the curve defines; levelling stops here */
|
|
13
13
|
maxLevel: number;
|
|
14
14
|
}
|
|
15
|
-
/**
|
|
15
|
+
/**
|
|
16
|
+
* A curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience.
|
|
17
|
+
*
|
|
18
|
+
* @example
|
|
19
|
+
* ```ts
|
|
20
|
+
* import { powerCurve, Progression } from '@datamoc/mw_games/actors';
|
|
21
|
+
*
|
|
22
|
+
* const curve = powerCurve(100, 1.5, 50); // level 50 caps out around 100 * 49^1.5 experience
|
|
23
|
+
* const progression = new Progression(curve);
|
|
24
|
+
*
|
|
25
|
+
* const levelsGained = progression.addExperience(250);
|
|
26
|
+
* console.log(progression.level, progression.experienceToNext);
|
|
27
|
+
* ```
|
|
28
|
+
*/
|
|
16
29
|
export declare function powerCurve(base: number, power: number, maxLevel: number): GrowthCurve;
|
|
17
30
|
export declare class Progression {
|
|
18
31
|
private curve;
|
|
@@ -26,5 +39,14 @@ export declare class Progression {
|
|
|
26
39
|
get experienceToNext(): number | null;
|
|
27
40
|
/** @returns how many levels were gained, 0 if none - a single large gain may span several */
|
|
28
41
|
addExperience(amount: number): number;
|
|
42
|
+
/** level and experience; the curve itself is a definition, supplied fresh on load */
|
|
43
|
+
toJSON(): {
|
|
44
|
+
level: number;
|
|
45
|
+
experience: number;
|
|
46
|
+
};
|
|
47
|
+
static fromJSON(curve: GrowthCurve, data: {
|
|
48
|
+
level: number;
|
|
49
|
+
experience: number;
|
|
50
|
+
}): Progression;
|
|
29
51
|
}
|
|
30
52
|
//# sourceMappingURL=Progression.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Progression.d.ts","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,MAAM,WAAW,WAAW;IAC3B,yEAAyE;IACzE,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAErC,gEAAgE;IAChE,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED
|
|
1
|
+
{"version":3,"file":"Progression.d.ts","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,MAAM,WAAW,WAAW;IAC3B,yEAAyE;IACzE,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAErC,gEAAgE;IAChE,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,WAAW,CAKrF;AAED,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAc;IAE3B,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IAEnB,YAAY,KAAK,EAAE,WAAW,EAAE,KAAK,GAAE;QAAE,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAA;KAAO,EAIlF;IAED,uFAAuF;IACvF,IAAI,gBAAgB,IAAI,MAAM,GAAG,IAAI,CAGpC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CASpC;IAED,qFAAqF;IACrF,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,CAE9C;IAED,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,GAAG,WAAW,CAE5F;CACD"}
|
|
@@ -6,7 +6,20 @@
|
|
|
6
6
|
* read from a spreadsheet, supplies its own `GrowthCurve` and everything else here still
|
|
7
7
|
* works unchanged.
|
|
8
8
|
*/
|
|
9
|
-
/**
|
|
9
|
+
/**
|
|
10
|
+
* A curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { powerCurve, Progression } from '@datamoc/mw_games/actors';
|
|
15
|
+
*
|
|
16
|
+
* const curve = powerCurve(100, 1.5, 50); // level 50 caps out around 100 * 49^1.5 experience
|
|
17
|
+
* const progression = new Progression(curve);
|
|
18
|
+
*
|
|
19
|
+
* const levelsGained = progression.addExperience(250);
|
|
20
|
+
* console.log(progression.level, progression.experienceToNext);
|
|
21
|
+
* ```
|
|
22
|
+
*/
|
|
10
23
|
export function powerCurve(base, power, maxLevel) {
|
|
11
24
|
return {
|
|
12
25
|
maxLevel,
|
|
@@ -35,5 +48,12 @@ export class Progression {
|
|
|
35
48
|
}
|
|
36
49
|
return gained;
|
|
37
50
|
}
|
|
51
|
+
/** level and experience; the curve itself is a definition, supplied fresh on load */
|
|
52
|
+
toJSON() {
|
|
53
|
+
return { level: this.level, experience: this.experience };
|
|
54
|
+
}
|
|
55
|
+
static fromJSON(curve, data) {
|
|
56
|
+
return new Progression(curve, data);
|
|
57
|
+
}
|
|
38
58
|
}
|
|
39
59
|
//# sourceMappingURL=Progression.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Progression.js","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAUH
|
|
1
|
+
{"version":3,"file":"Progression.js","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAUH;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,KAAa,EAAE,QAAgB;IACvE,OAAO;QACN,QAAQ;QACR,aAAa,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;KAC1F,CAAC;AACH,CAAC;AAED,MAAM,OAAO,WAAW;IAMvB,YAAY,KAAkB,EAAE,KAAK,GAA4C,EAAE;QAClF,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC5E,CAAC;IAED,uFAAuF;IACvF,IAAI,gBAAgB;QACnB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QACnD,OAAO,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IACnE,CAAC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAc;QAC3B,IAAI,CAAC,UAAU,IAAI,MAAM,CAAC;QAE1B,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;YACxG,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,MAAM,EAAE,CAAC;QACV,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;IAED,qFAAqF;IACrF,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3D,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,KAAkB,EAAE,IAA2C;QAC9E,OAAO,IAAI,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,CAAC;CACD"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import type { StatBlock } from './StatBlock.ts';
|
|
2
|
+
import type { Charges } from './Charges.ts';
|
|
2
3
|
/**
|
|
3
4
|
* One spendable cost: `amount` of the `stat` pool, the way a spell costs mana.
|
|
4
5
|
*
|
|
@@ -6,6 +7,20 @@ import type { StatBlock } from './StatBlock.ts';
|
|
|
6
7
|
* total: a buff that raises maximum mana changes the ceiling, not what is left
|
|
7
8
|
* to spend. Restoring the pool is just `stats.setBase`; only spending needed a
|
|
8
9
|
* primitive of its own.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { canAfford, spend, refund, convertToCharges, StatBlock, Charges } from '@datamoc/mw_games/actors';
|
|
14
|
+
*
|
|
15
|
+
* const stats = new StatBlock({ base: { mana: 30 } });
|
|
16
|
+
* const cost = { stat: 'mana', amount: 10 };
|
|
17
|
+
*
|
|
18
|
+
* if (canAfford(stats, cost)) spend(stats, cost);
|
|
19
|
+
* refund(stats, cost, 0.5); // half the cost back, e.g. on a missed cast
|
|
20
|
+
*
|
|
21
|
+
* const battery = new Charges({ max: 5, regenRate: 10 });
|
|
22
|
+
* convertToCharges(stats, { stat: 'mana', amount: 20 }, battery, 5); // 20 mana -> 4 charges
|
|
23
|
+
* ```
|
|
9
24
|
*/
|
|
10
25
|
export interface ResourceCost {
|
|
11
26
|
stat: string;
|
|
@@ -20,4 +35,19 @@ export declare function canAfford(stats: StatBlock, cost: ResourceCost | readonl
|
|
|
20
35
|
* this returns false. A zero cost is always affordable and deducts nothing.
|
|
21
36
|
*/
|
|
22
37
|
export declare function spend(stats: StatBlock, cost: ResourceCost | readonly ResourceCost[]): boolean;
|
|
38
|
+
/**
|
|
39
|
+
* Refunds a previously spent cost - a missed cast, an ability that returns part of its own
|
|
40
|
+
* cost on a kill - the mirror of `spend`, without `spend`'s all-or-nothing check since there
|
|
41
|
+
* is nothing to check on the way back in. `fraction` scales every cost in `cost` at once
|
|
42
|
+
* (`0.5` for "half back").
|
|
43
|
+
*/
|
|
44
|
+
export declare function refund(stats: StatBlock, cost: ResourceCost | readonly ResourceCost[], fraction?: number): void;
|
|
45
|
+
/**
|
|
46
|
+
* Spends `cost` from a `StatBlock` pool and converts it into charges of a different resource
|
|
47
|
+
* at `rate` per charge - "channel mana into a battery" - all-or-nothing the same way `spend`
|
|
48
|
+
* itself is: nothing is spent, and no charge is gained, unless the full cost is affordable.
|
|
49
|
+
*
|
|
50
|
+
* @returns the charges actually gained, capped by `charges`' own `max` (0 when the spend failed)
|
|
51
|
+
*/
|
|
52
|
+
export declare function convertToCharges(stats: StatBlock, cost: ResourceCost, charges: Charges, rate: number): number;
|
|
23
53
|
//# sourceMappingURL=Resource.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Resource.d.ts","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;
|
|
1
|
+
{"version":3,"file":"Resource.d.ts","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAE5C;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;CACf;AAoBD,yFAAyF;AACzF,wBAAgB,SAAS,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAEjG;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAK7F;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,EAAE,QAAQ,SAAI,GAAG,IAAI,CAEzG;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CAG7G"}
|
package/dist/actors/Resource.js
CHANGED
|
@@ -33,4 +33,26 @@ export function spend(stats, cost) {
|
|
|
33
33
|
stats.setBase(stat, stats.base(stat) - amount);
|
|
34
34
|
return true;
|
|
35
35
|
}
|
|
36
|
+
/**
|
|
37
|
+
* Refunds a previously spent cost - a missed cast, an ability that returns part of its own
|
|
38
|
+
* cost on a kill - the mirror of `spend`, without `spend`'s all-or-nothing check since there
|
|
39
|
+
* is nothing to check on the way back in. `fraction` scales every cost in `cost` at once
|
|
40
|
+
* (`0.5` for "half back").
|
|
41
|
+
*/
|
|
42
|
+
export function refund(stats, cost, fraction = 1) {
|
|
43
|
+
for (const [stat, amount] of totals(all(cost)))
|
|
44
|
+
stats.setBase(stat, stats.base(stat) + amount * fraction);
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Spends `cost` from a `StatBlock` pool and converts it into charges of a different resource
|
|
48
|
+
* at `rate` per charge - "channel mana into a battery" - all-or-nothing the same way `spend`
|
|
49
|
+
* itself is: nothing is spent, and no charge is gained, unless the full cost is affordable.
|
|
50
|
+
*
|
|
51
|
+
* @returns the charges actually gained, capped by `charges`' own `max` (0 when the spend failed)
|
|
52
|
+
*/
|
|
53
|
+
export function convertToCharges(stats, cost, charges, rate) {
|
|
54
|
+
if (!spend(stats, cost))
|
|
55
|
+
return 0;
|
|
56
|
+
return charges.refund(Math.floor(cost.amount / rate));
|
|
57
|
+
}
|
|
36
58
|
//# sourceMappingURL=Resource.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Resource.js","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Resource.js","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AA8BA,SAAS,GAAG,CAAC,IAA4C;IACxD,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACjD,KAAK,MAAM,CAAC,IAAI,IAAI,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChD,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QACjG,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,qFAAqF;AACrF,qFAAqF;AACrF,SAAS,MAAM,CAAC,IAA6B;IAC5C,MAAM,GAAG,GAAG,IAAI,GAAG,EAAkB,CAAC;IACtC,KAAK,MAAM,CAAC,IAAI,IAAI;QAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;IACzE,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,SAAS,CAAC,KAAgB,EAAE,IAA4C;IACvF,OAAO,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,CAAC;AACrF,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,KAAK,CAAC,KAAgB,EAAE,IAA4C;IACnF,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACnC,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC;QAAE,OAAO,KAAK,CAAC;IACvF,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,QAAQ;QAAE,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;IACtF,OAAO,IAAI,CAAC;AACb,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,MAAM,CAAC,KAAgB,EAAE,IAA4C,EAAE,QAAQ,GAAG,CAAC;IAClG,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAAE,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC,CAAC;AAC3G,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,gBAAgB,CAAC,KAAgB,EAAE,IAAkB,EAAE,OAAgB,EAAE,IAAY;IACpG,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC;QAAE,OAAO,CAAC,CAAC;IAClC,OAAO,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;AACvD,CAAC"}
|
package/dist/actors/Scaling.d.ts
CHANGED
|
@@ -8,6 +8,14 @@ import type { Modifier, ModifierOp } from './StatBlock.ts';
|
|
|
8
8
|
* increment, resolved to plain `Modifier`s for a given level. `mwg` picks no curve
|
|
9
9
|
* beyond linear - anything fancier (diminishing returns, breakpoints) is a game's own
|
|
10
10
|
* `from` function on a derived stat, not a framework formula.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { scaledModifiers, type LevelScale } from '@datamoc/mw_games/actors';
|
|
15
|
+
*
|
|
16
|
+
* const ringScales: LevelScale[] = [{ stat: 'evasion', op: 'add', base: 1, perLevel: 1 }];
|
|
17
|
+
* const modifiers = scaledModifiers(3, ringScales); // [{ stat: 'evasion', op: 'add', value: 4 }]
|
|
18
|
+
* ```
|
|
11
19
|
*/
|
|
12
20
|
export interface LevelScale {
|
|
13
21
|
stat: string;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scaling.d.ts","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE3D
|
|
1
|
+
{"version":3,"file":"Scaling.d.ts","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE3D;;;;;;;;;;;;;;;;;GAiBG;AAEH,MAAM,WAAW,UAAU;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IAEf,oCAAoC;IACpC,IAAI,EAAE,MAAM,CAAC;IAEb,mCAAmC;IACnC,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,6EAA6E;AAC7E,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,UAAU,EAAE,GAAG,QAAQ,EAAE,CAMxF"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Scaling.js","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Scaling.js","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAgCA,6EAA6E;AAC7E,MAAM,UAAU,eAAe,CAAC,KAAa,EAAE,MAA6B;IAC3E,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QAC7B,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,EAAE,EAAE,KAAK,CAAC,EAAE;QACZ,KAAK,EAAE,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK;KAC1C,CAAC,CAAC,CAAC;AACL,CAAC"}
|
package/dist/actors/Shop.d.ts
CHANGED
|
@@ -6,6 +6,21 @@ import type { Inventory } from './Inventory.ts';
|
|
|
6
6
|
* nothing until every check passes, and if any later step fails (the buyer's bag has no
|
|
7
7
|
* room), roll back whatever the earlier steps already did rather than losing stock or coin
|
|
8
8
|
* for nothing.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { buy, sell, StatBlock, Inventory, type ShopOptions } from '@datamoc/mw_games/actors';
|
|
13
|
+
*
|
|
14
|
+
* const wallet = new StatBlock({ base: { gold: 100 } });
|
|
15
|
+
* const shopStock = new Inventory();
|
|
16
|
+
* shopStock.add({ id: 'potion', quantity: 10, stackable: true });
|
|
17
|
+
* const bag = new Inventory();
|
|
18
|
+
*
|
|
19
|
+
* const options: ShopOptions = { currency: 'gold', prices: new Map([['potion', { buy: 15, sell: 5 }]]) };
|
|
20
|
+
*
|
|
21
|
+
* buy(wallet, shopStock, bag, 'potion', 2, options); // 30 gold spent, 2 potions in bag
|
|
22
|
+
* sell(wallet, shopStock, bag, 'potion', 1, options); // 5 gold refunded
|
|
23
|
+
* ```
|
|
9
24
|
*/
|
|
10
25
|
export interface Price {
|
|
11
26
|
/** cost to buy one unit from the shop */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Shop.d.ts","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD
|
|
1
|
+
{"version":3,"file":"Shop.d.ts","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,KAAK;IACrB,yCAAyC;IACzC,GAAG,EAAE,MAAM,CAAC;IACZ,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,WAAW;IAC3B,+DAA+D;IAC/D,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;CACnC;AAED,kGAAkG;AAClG,wBAAgB,GAAG,CAClB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAkBT;AAED,iGAAiG;AACjG,wBAAgB,IAAI,CACnB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAWT"}
|
package/dist/actors/Shop.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Shop.js","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Shop.js","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAsCA,kGAAkG;AAClG,MAAM,UAAU,GAAG,CAClB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC/B,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAE1D,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,QAAQ,CAAC;IAClC,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI;QAAE,OAAO,KAAK,CAAC;IAEvD,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;QACxC,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,kDAAkD;QACvF,OAAO,KAAK,CAAC;IACd,CAAC;IAED,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;IACvE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,iGAAiG;AACjG,MAAM,UAAU,IAAI,CACnB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAEpD,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IACzB,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;IACjC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,QAAQ,CAAC,CAAC;IACxF,OAAO,IAAI,CAAC;AACb,CAAC"}
|
|
@@ -18,6 +18,19 @@ export interface SkillPointsOptions {
|
|
|
18
18
|
* number), from a quest reward, from a trainer NPC, or all three - this only tracks the
|
|
19
19
|
* ledger and the spend rule, the same way `skillCheck` is a dice roll and nothing about who
|
|
20
20
|
* is rolling it.
|
|
21
|
+
*
|
|
22
|
+
* @example
|
|
23
|
+
* ```ts
|
|
24
|
+
* import { SkillPoints, StatBlock } from '@datamoc/mw_games/actors';
|
|
25
|
+
*
|
|
26
|
+
* const stats = new StatBlock({ base: { lockpicking: 0 } });
|
|
27
|
+
* const points = new SkillPoints(stats, { cap: () => 10, cost: (_stat, rank) => rank });
|
|
28
|
+
*
|
|
29
|
+
* points.grant(3); // e.g. after Progression.addExperience returned levelsGained
|
|
30
|
+
* if (points.canSpend('lockpicking')) points.spend('lockpicking');
|
|
31
|
+
*
|
|
32
|
+
* console.log(stats.base('lockpicking'), points.points);
|
|
33
|
+
* ```
|
|
21
34
|
*/
|
|
22
35
|
export declare class SkillPoints {
|
|
23
36
|
private stats;
|
|
@@ -41,5 +54,19 @@ export declare class SkillPoints {
|
|
|
41
54
|
* the cost callback exactly once, so `canSpend` and `spend` never call it twice between
|
|
42
55
|
* them for the same decision */
|
|
43
56
|
private nextRankCost;
|
|
57
|
+
/**
|
|
58
|
+
* The unspent ledger, and only that.
|
|
59
|
+
*
|
|
60
|
+
* Spent points are already saved: `spend` raises a stat's *base* value on the `StatBlock`,
|
|
61
|
+
* so restoring that block restores every rank ever bought. Recording them a second time
|
|
62
|
+
* here would be state kept in two places, which is exactly the kind of pair that drifts
|
|
63
|
+
* the first time one path forgets to update the other.
|
|
64
|
+
*/
|
|
65
|
+
toJSON(): {
|
|
66
|
+
points: number;
|
|
67
|
+
};
|
|
68
|
+
static fromJSON(stats: StatBlock, options: SkillPointsOptions, data: {
|
|
69
|
+
points: number;
|
|
70
|
+
}): SkillPoints;
|
|
44
71
|
}
|
|
45
72
|
//# sourceMappingURL=SkillPoints.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SkillPoints.d.ts","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,kBAAkB;IAClC,gFAAgF;IAChF,GAAG,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;IAE/B;yFACqF;IACrF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;CAC9C;AAED
|
|
1
|
+
{"version":3,"file":"SkillPoints.d.ts","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,kBAAkB;IAClC,gFAAgF;IAChF,GAAG,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;IAE/B;yFACqF;IACrF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;CAC9C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,MAAM,CAA2B;IACzC,OAAO,CAAC,OAAO,CAAyC;IAExD,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,KAAK,EAAE,SAAS,EAAE,OAAO,GAAE,kBAAuB,EAI7D;IAED,2BAA2B;IAC3B,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1B;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAQ3B;IAED;;oCAEgC;IAChC,OAAO,CAAC,YAAY;IAQpB;;;;;;;OAOG;IACH,MAAM,IAAI;QAAE,MAAM,EAAE,MAAM,CAAA;KAAE,CAE3B;IAED,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,WAAW,CAIpG;CACD"}
|
|
@@ -10,6 +10,19 @@
|
|
|
10
10
|
* number), from a quest reward, from a trainer NPC, or all three - this only tracks the
|
|
11
11
|
* ledger and the spend rule, the same way `skillCheck` is a dice roll and nothing about who
|
|
12
12
|
* is rolling it.
|
|
13
|
+
*
|
|
14
|
+
* @example
|
|
15
|
+
* ```ts
|
|
16
|
+
* import { SkillPoints, StatBlock } from '@datamoc/mw_games/actors';
|
|
17
|
+
*
|
|
18
|
+
* const stats = new StatBlock({ base: { lockpicking: 0 } });
|
|
19
|
+
* const points = new SkillPoints(stats, { cap: () => 10, cost: (_stat, rank) => rank });
|
|
20
|
+
*
|
|
21
|
+
* points.grant(3); // e.g. after Progression.addExperience returned levelsGained
|
|
22
|
+
* if (points.canSpend('lockpicking')) points.spend('lockpicking');
|
|
23
|
+
*
|
|
24
|
+
* console.log(stats.base('lockpicking'), points.points);
|
|
25
|
+
* ```
|
|
13
26
|
*/
|
|
14
27
|
export class SkillPoints {
|
|
15
28
|
constructor(stats, options = {}) {
|
|
@@ -54,5 +67,21 @@ export class SkillPoints {
|
|
|
54
67
|
const cost = this.costFor(stat, rank + 1);
|
|
55
68
|
return this.available >= cost ? cost : null;
|
|
56
69
|
}
|
|
70
|
+
/**
|
|
71
|
+
* The unspent ledger, and only that.
|
|
72
|
+
*
|
|
73
|
+
* Spent points are already saved: `spend` raises a stat's *base* value on the `StatBlock`,
|
|
74
|
+
* so restoring that block restores every rank ever bought. Recording them a second time
|
|
75
|
+
* here would be state kept in two places, which is exactly the kind of pair that drifts
|
|
76
|
+
* the first time one path forgets to update the other.
|
|
77
|
+
*/
|
|
78
|
+
toJSON() {
|
|
79
|
+
return { points: this.available };
|
|
80
|
+
}
|
|
81
|
+
static fromJSON(stats, options, data) {
|
|
82
|
+
const ledger = new SkillPoints(stats, options);
|
|
83
|
+
ledger.available = data.points;
|
|
84
|
+
return ledger;
|
|
85
|
+
}
|
|
57
86
|
}
|
|
58
87
|
//# sourceMappingURL=SkillPoints.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SkillPoints.js","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAWA
|
|
1
|
+
{"version":3,"file":"SkillPoints.js","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,OAAO,WAAW;IAOvB,YAAY,KAAgB,EAAE,OAAO,GAAuB,EAAE;QAFtD,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED,2BAA2B;IAC3B,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAc;QACnB,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC;IAC1B,CAAC;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAY;QACjB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,IAAI,KAAK,IAAI;YAAE,OAAO,KAAK,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC;QACvB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QACnC,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;oCAEgC;IACxB,YAAY,CAAC,IAAY;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;YAAE,OAAO,IAAI,CAAC;QAE3C,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7C,CAAC;IAED;;;;;;;OAOG;IACH,MAAM;QACL,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;IACnC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,KAAgB,EAAE,OAA2B,EAAE,IAAwB;QACtF,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAC/C,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,OAAO,MAAM,CAAC;IACf,CAAC;CACD"}
|
|
@@ -48,5 +48,21 @@ export declare class StatBlock {
|
|
|
48
48
|
get(name: string): number;
|
|
49
49
|
private resolveAll;
|
|
50
50
|
private modifiersFor;
|
|
51
|
+
/**
|
|
52
|
+
* Base attribute values, and deliberately nothing else.
|
|
53
|
+
*
|
|
54
|
+
* Modifiers are not saved, because every one of them is owned by whatever applied it: a
|
|
55
|
+
* worn item through `EquipmentSlots`, a timed effect through `applyStatusEffect`, an
|
|
56
|
+
* adjacency bonus through `AuraField`. Each of those reapplies its own on load, tagged
|
|
57
|
+
* with its own `source`, so saving them here as well would double every bonus the instant
|
|
58
|
+
* a restored character re-equipped what it was already wearing. Derived stats are
|
|
59
|
+
* definitions, supplied fresh on load like every other definition in this framework.
|
|
60
|
+
*/
|
|
61
|
+
toJSON(): {
|
|
62
|
+
base: Stats;
|
|
63
|
+
};
|
|
64
|
+
static fromJSON(options: StatBlockOptions, data: {
|
|
65
|
+
base: Stats;
|
|
66
|
+
}): StatBlock;
|
|
51
67
|
}
|
|
52
68
|
//# sourceMappingURL=StatBlock.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatBlock.d.ts","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3C,0DAA0D;AAC1D,MAAM,MAAM,UAAU,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;AAEpD,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,2FAA2F;IAC3F,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,2FAA2F;IAC3F,IAAI,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,KAAK,CAAC;IACZ,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAqBD,qBAAa,SAAS;IACrB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAsB;IAEnC,YAAY,OAAO,EAAE,gBAAgB,EAGpC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEzB;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAGzC;IAED,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAGpC;IAED,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAIvC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAGzC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,YAAY;
|
|
1
|
+
{"version":3,"file":"StatBlock.d.ts","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3C,0DAA0D;AAC1D,MAAM,MAAM,UAAU,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;AAEpD,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,2FAA2F;IAC3F,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,2FAA2F;IAC3F,IAAI,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,KAAK,CAAC;IACZ,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAqBD,qBAAa,SAAS;IACrB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAsB;IAEnC,YAAY,OAAO,EAAE,gBAAgB,EAGpC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEzB;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAGzC;IAED,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAGpC;IAED,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAIvC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAGzC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,YAAY;IAIpB;;;;;;;;;OASG;IACH,MAAM,IAAI;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,CAExB;IAED,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,gBAAgB,EAAE,IAAI,EAAE;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,GAAG,SAAS,CAO3E;CACD"}
|
package/dist/actors/StatBlock.js
CHANGED
|
@@ -76,5 +76,26 @@ export class StatBlock {
|
|
|
76
76
|
modifiersFor(stat) {
|
|
77
77
|
return this.modifiers.filter((m) => m.stat === stat);
|
|
78
78
|
}
|
|
79
|
+
/**
|
|
80
|
+
* Base attribute values, and deliberately nothing else.
|
|
81
|
+
*
|
|
82
|
+
* Modifiers are not saved, because every one of them is owned by whatever applied it: a
|
|
83
|
+
* worn item through `EquipmentSlots`, a timed effect through `applyStatusEffect`, an
|
|
84
|
+
* adjacency bonus through `AuraField`. Each of those reapplies its own on load, tagged
|
|
85
|
+
* with its own `source`, so saving them here as well would double every bonus the instant
|
|
86
|
+
* a restored character re-equipped what it was already wearing. Derived stats are
|
|
87
|
+
* definitions, supplied fresh on load like every other definition in this framework.
|
|
88
|
+
*/
|
|
89
|
+
toJSON() {
|
|
90
|
+
return { base: { ...this.baseValues } };
|
|
91
|
+
}
|
|
92
|
+
static fromJSON(options, data) {
|
|
93
|
+
const stats = new StatBlock(options);
|
|
94
|
+
//the saved values win, but a stat added to the game since the save was written keeps
|
|
95
|
+
//the definition's starting value rather than vanishing
|
|
96
|
+
stats.baseValues = { ...options.base, ...data.base };
|
|
97
|
+
stats.cache = null;
|
|
98
|
+
return stats;
|
|
99
|
+
}
|
|
79
100
|
}
|
|
80
101
|
//# sourceMappingURL=StatBlock.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatBlock.js","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAiCH;;;;;;;GAOG;AACH,SAAS,OAAO,CAAC,IAAY,EAAE,SAA8B;IAC5D,MAAM,IAAI,GAAG,CAAC,EAAc,EAAE,EAAE,CAC/B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;IAEtF,IAAI,KAAK,GAAG,IAAI,CAAC;IACjB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IAC9C,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IACnD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;IAC7C,OAAO,KAAK,CAAC;AACd,CAAC;AAED,MAAM,OAAO,SAAS;IAMrB,YAAY,OAAyB;QAH7B,cAAS,GAAe,EAAE,CAAC;QAC3B,UAAK,GAAiB,IAAI,CAAC;QAGlC,IAAI,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,EAAE,CAAC;IACtC,CAAC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAY;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,OAAO,CAAC,IAAY,EAAE,KAAa;QAClC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,WAAW,CAAC,QAAkB;QAC7B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,cAAc,CAAC,QAAkB;QAChC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAe;QAClC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IAEO,UAAU;QACjB,IAAI,IAAI,CAAC,KAAK;YAAE,OAAO,IAAI,CAAC,KAAK,CAAC;QAElC,MAAM,MAAM,GAAU,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC7C,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACxC,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/D,CAAC;QACD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QACrE,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,OAAO,MAAM,CAAC;IACf,CAAC;IAEO,YAAY,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;CACD"}
|
|
1
|
+
{"version":3,"file":"StatBlock.js","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAiCH;;;;;;;GAOG;AACH,SAAS,OAAO,CAAC,IAAY,EAAE,SAA8B;IAC5D,MAAM,IAAI,GAAG,CAAC,EAAc,EAAE,EAAE,CAC/B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;IAEtF,IAAI,KAAK,GAAG,IAAI,CAAC;IACjB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IAC9C,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IACnD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;IAC7C,OAAO,KAAK,CAAC;AACd,CAAC;AAED,MAAM,OAAO,SAAS;IAMrB,YAAY,OAAyB;QAH7B,cAAS,GAAe,EAAE,CAAC;QAC3B,UAAK,GAAiB,IAAI,CAAC;QAGlC,IAAI,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,EAAE,CAAC;IACtC,CAAC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAY;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,OAAO,CAAC,IAAY,EAAE,KAAa;QAClC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,WAAW,CAAC,QAAkB;QAC7B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,cAAc,CAAC,QAAkB;QAChC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAe;QAClC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IAEO,UAAU;QACjB,IAAI,IAAI,CAAC,KAAK;YAAE,OAAO,IAAI,CAAC,KAAK,CAAC;QAElC,MAAM,MAAM,GAAU,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC7C,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACxC,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/D,CAAC;QACD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QACrE,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,OAAO,MAAM,CAAC;IACf,CAAC;IAEO,YAAY,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;IAED;;;;;;;;;OASG;IACH,MAAM;QACL,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;IACzC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,OAAyB,EAAE,IAAqB;QAC/D,MAAM,KAAK,GAAG,IAAI,SAAS,CAAC,OAAO,CAAC,CAAC;QACrC,qFAAqF;QACrF,uDAAuD;QACvD,KAAK,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC;QACrD,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC;QACnB,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
@@ -33,6 +33,24 @@ export interface StatusEffectHandle {
|
|
|
33
33
|
* `cancel()` on the returned handle removes the modifiers immediately and unregisters the
|
|
34
34
|
* clock entry - needed because `TurnClock.remove` alone only stops future ticks, it does not
|
|
35
35
|
* know this entry ever touched a `StatBlock` at all.
|
|
36
|
+
*
|
|
37
|
+
* @example
|
|
38
|
+
* ```ts
|
|
39
|
+
* import { applyStatusEffect, StatBlock } from '@datamoc/mw_games/actors';
|
|
40
|
+
* import { TurnClock } from '@datamoc/mw_games/world';
|
|
41
|
+
*
|
|
42
|
+
* const stats = new StatBlock({ base: { hp: 20, attack: 5 } });
|
|
43
|
+
* const clock = new TurnClock();
|
|
44
|
+
*
|
|
45
|
+
* const poison = applyStatusEffect(stats, clock, {
|
|
46
|
+
* modifiers: [{ stat: 'attack', op: 'add', value: -2 }],
|
|
47
|
+
* duration: 3,
|
|
48
|
+
* tick: () => stats.setBase('hp', stats.base('hp') - 2),
|
|
49
|
+
* });
|
|
50
|
+
*
|
|
51
|
+
* clock.advance(); // one poison tick
|
|
52
|
+
* poison.cancel(); // a cure spell removes it early
|
|
53
|
+
* ```
|
|
36
54
|
*/
|
|
37
55
|
export declare function applyStatusEffect(stats: StatBlock, clock: EffectClock, options: StatusEffectOptions): StatusEffectHandle;
|
|
38
56
|
//# sourceMappingURL=StatusEffect.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatusEffect.d.ts","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE1D;;;;GAIG;AACH,MAAM,WAAW,WAAW;IAC3B,GAAG,CAAC,MAAM,EAAE;QAAE,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAA;KAAE,GAAG,MAAM,CAAC;IAChG,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB;AAED,MAAM,WAAW,mBAAmB;IACnC,8FAA8F;IAC9F,SAAS,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC;IAE/C,4CAA4C;IAC5C,QAAQ,EAAE,MAAM,CAAC;IAEjB,oFAAoF;IACpF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9B;AAED,4FAA4F;AAC5F,MAAM,WAAW,kBAAkB;IAClC,MAAM,IAAI,IAAI,CAAC;CACf;AAED
|
|
1
|
+
{"version":3,"file":"StatusEffect.d.ts","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE1D;;;;GAIG;AACH,MAAM,WAAW,WAAW;IAC3B,GAAG,CAAC,MAAM,EAAE;QAAE,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAA;KAAE,GAAG,MAAM,CAAC;IAChG,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB;AAED,MAAM,WAAW,mBAAmB;IACnC,8FAA8F;IAC9F,SAAS,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC;IAE/C,4CAA4C;IAC5C,QAAQ,EAAE,MAAM,CAAC;IAEjB,oFAAoF;IACpF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9B;AAED,4FAA4F;AAC5F,MAAM,WAAW,kBAAkB;IAClC,MAAM,IAAI,IAAI,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,iBAAiB,CAChC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,WAAW,EAClB,OAAO,EAAE,mBAAmB,GAC1B,kBAAkB,CAgBpB"}
|
|
@@ -8,6 +8,24 @@ import { StatBlock } from './StatBlock.js';
|
|
|
8
8
|
* `cancel()` on the returned handle removes the modifiers immediately and unregisters the
|
|
9
9
|
* clock entry - needed because `TurnClock.remove` alone only stops future ticks, it does not
|
|
10
10
|
* know this entry ever touched a `StatBlock` at all.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { applyStatusEffect, StatBlock } from '@datamoc/mw_games/actors';
|
|
15
|
+
* import { TurnClock } from '@datamoc/mw_games/world';
|
|
16
|
+
*
|
|
17
|
+
* const stats = new StatBlock({ base: { hp: 20, attack: 5 } });
|
|
18
|
+
* const clock = new TurnClock();
|
|
19
|
+
*
|
|
20
|
+
* const poison = applyStatusEffect(stats, clock, {
|
|
21
|
+
* modifiers: [{ stat: 'attack', op: 'add', value: -2 }],
|
|
22
|
+
* duration: 3,
|
|
23
|
+
* tick: () => stats.setBase('hp', stats.base('hp') - 2),
|
|
24
|
+
* });
|
|
25
|
+
*
|
|
26
|
+
* clock.advance(); // one poison tick
|
|
27
|
+
* poison.cancel(); // a cure spell removes it early
|
|
28
|
+
* ```
|
|
11
29
|
*/
|
|
12
30
|
export function applyStatusEffect(stats, clock, options) {
|
|
13
31
|
const source = Symbol('statusEffect');
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"StatusEffect.js","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAiB,MAAM,gBAAgB,CAAC;AA4B1D
|
|
1
|
+
{"version":3,"file":"StatusEffect.js","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAiB,MAAM,gBAAgB,CAAC;AA4B1D;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,UAAU,iBAAiB,CAChC,KAAgB,EAChB,KAAkB,EAClB,OAA4B;IAE5B,MAAM,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC;IACtC,KAAK,MAAM,QAAQ,IAAI,OAAO,CAAC,SAAS;QAAE,KAAK,CAAC,WAAW,CAAC,EAAE,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;IAErF,MAAM,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC;QACpB,QAAQ,EAAE,OAAO,CAAC,QAAQ;QAC1B,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC;QACpC,QAAQ,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC;KACjD,CAAC,CAAC;IAEH,OAAO;QACN,MAAM,EAAE,GAAG,EAAE;YACZ,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YACjB,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;QACnC,CAAC;KACD,CAAC;AACH,CAAC"}
|
package/dist/actors/Support.d.ts
CHANGED
|
@@ -18,6 +18,17 @@ export interface SupportSave {
|
|
|
18
18
|
/**
|
|
19
19
|
* Stores persistent progress for a relationship between a specific pair of units.
|
|
20
20
|
* Pair order is ignored, so `add('alice', 'bob', 1)` and the reverse address one bond.
|
|
21
|
+
*
|
|
22
|
+
* @example
|
|
23
|
+
* ```ts
|
|
24
|
+
* import { SupportLedger, type SupportLevel } from '@datamoc/mw_games/actors';
|
|
25
|
+
*
|
|
26
|
+
* const levels: SupportLevel[] = [{ id: 'C', threshold: 10 }, { id: 'B', threshold: 30 }];
|
|
27
|
+
* const support = new SupportLedger(levels);
|
|
28
|
+
*
|
|
29
|
+
* support.add('hero', 'ally', 12); // proximity, a shared battle, whatever a game counts
|
|
30
|
+
* console.log(support.level('ally', 'hero')?.id); // 'C' - pair order does not matter
|
|
31
|
+
* ```
|
|
21
32
|
*/
|
|
22
33
|
export declare class SupportLedger {
|
|
23
34
|
private levels;
|
|
@@ -26,7 +37,7 @@ export declare class SupportLedger {
|
|
|
26
37
|
get(a: string, b: string): number;
|
|
27
38
|
level(a: string, b: string): SupportLevel | null;
|
|
28
39
|
add(a: string, b: string, amount: number): SupportChange;
|
|
29
|
-
|
|
30
|
-
static
|
|
40
|
+
toJSON(): SupportSave;
|
|
41
|
+
static fromJSON(levels: readonly SupportLevel[], data: SupportSave): SupportLedger;
|
|
31
42
|
}
|
|
32
43
|
//# sourceMappingURL=Support.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Support.d.ts","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAAA,wDAAwD;AACxD,MAAM,WAAW,YAAY;IAC5B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,yEAAyE;IACzE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,KAAK,EAAE,YAAY,GAAG,IAAI,CAAC;CAC3B;AAED,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CACvC;AAED
|
|
1
|
+
{"version":3,"file":"Support.d.ts","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAAA,wDAAwD;AACxD,MAAM,WAAW,YAAY;IAC5B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,yEAAyE;IACzE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,KAAK,EAAE,YAAY,GAAG,IAAI,CAAC;CAC3B;AAED,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CACvC;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,MAAM,CAA6B;IAE3C,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAK1C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,YAAY,GAAG,IAAI,CAQ/C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa,CAQvD;IAED,MAAM,IAAI,WAAW,CAMpB;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE,WAAW,GAAG,aAAa,CASjF;CACD"}
|
package/dist/actors/Support.js
CHANGED
|
@@ -1,6 +1,17 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Stores persistent progress for a relationship between a specific pair of units.
|
|
3
3
|
* Pair order is ignored, so `add('alice', 'bob', 1)` and the reverse address one bond.
|
|
4
|
+
*
|
|
5
|
+
* @example
|
|
6
|
+
* ```ts
|
|
7
|
+
* import { SupportLedger, type SupportLevel } from '@datamoc/mw_games/actors';
|
|
8
|
+
*
|
|
9
|
+
* const levels: SupportLevel[] = [{ id: 'C', threshold: 10 }, { id: 'B', threshold: 30 }];
|
|
10
|
+
* const support = new SupportLedger(levels);
|
|
11
|
+
*
|
|
12
|
+
* support.add('hero', 'ally', 12); // proximity, a shared battle, whatever a game counts
|
|
13
|
+
* console.log(support.level('ally', 'hero')?.id); // 'C' - pair order does not matter
|
|
14
|
+
* ```
|
|
4
15
|
*/
|
|
5
16
|
export class SupportLedger {
|
|
6
17
|
constructor(levels) {
|
|
@@ -34,14 +45,14 @@ export class SupportLedger {
|
|
|
34
45
|
this.points.set(key, points);
|
|
35
46
|
return { a, b, points, previousLevel, level: this.level(a, b) };
|
|
36
47
|
}
|
|
37
|
-
|
|
48
|
+
toJSON() {
|
|
38
49
|
const pairs = [...this.points].map(([key, points]) => {
|
|
39
50
|
const [a, b] = key.split('\u0000');
|
|
40
51
|
return [a, b, points];
|
|
41
52
|
});
|
|
42
53
|
return { pairs };
|
|
43
54
|
}
|
|
44
|
-
static
|
|
55
|
+
static fromJSON(levels, data) {
|
|
45
56
|
const ledger = new SupportLedger(levels);
|
|
46
57
|
for (const [a, b, points] of data.pairs) {
|
|
47
58
|
if (!a || !b || a === b || !Number.isFinite(points) || points < 0)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Support.js","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAoBA
|
|
1
|
+
{"version":3,"file":"Support.js","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,aAAa;IAIzB,YAAY,MAA+B;QAFnC,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QAG1C,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;QAC3E,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC;IACrE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,KAAK,GAAwB,IAAI,CAAC;QACtC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,SAAS,GAAG,MAAM;gBAAE,MAAM;YACpC,KAAK,GAAG,KAAK,CAAC;QACf,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;QACpF,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,MAAM,EAAE,CAAC,CAAC;QAC9F,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;QACjE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC7B,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;IACjE,CAAC;IAED,MAAM;QACL,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,EAAE,EAAE;YACpD,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YACnC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAA6B,CAAC;QACnD,CAAC,CAAC,CAAC;QACH,OAAO,EAAE,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,MAA+B,EAAE,IAAiB;QACjE,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,MAAM,CAAC,CAAC;QACzC,KAAK,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACzC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;YAChH,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,IAAI,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACzG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;CACD;AAED,SAAS,OAAO,CAAC,CAAS,EAAE,CAAS;IACpC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AACrC,CAAC"}
|