@datamoc/mw_games 0.3.1 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (770) hide show
  1. package/README.md +401 -395
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +46 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js +32 -1
  9. package/dist/actors/Affix.js.map +1 -1
  10. package/dist/actors/Appearances.d.ts +12 -0
  11. package/dist/actors/Appearances.d.ts.map +1 -1
  12. package/dist/actors/Appearances.js +12 -0
  13. package/dist/actors/Appearances.js.map +1 -1
  14. package/dist/actors/Aura.d.ts +16 -0
  15. package/dist/actors/Aura.d.ts.map +1 -1
  16. package/dist/actors/Aura.js +16 -0
  17. package/dist/actors/Aura.js.map +1 -1
  18. package/dist/actors/Barrier.d.ts +60 -0
  19. package/dist/actors/Barrier.d.ts.map +1 -0
  20. package/dist/actors/Barrier.js +70 -0
  21. package/dist/actors/Barrier.js.map +1 -0
  22. package/dist/actors/Charges.d.ts +35 -0
  23. package/dist/actors/Charges.d.ts.map +1 -1
  24. package/dist/actors/Charges.js +26 -0
  25. package/dist/actors/Charges.js.map +1 -1
  26. package/dist/actors/Equipment.d.ts +48 -0
  27. package/dist/actors/Equipment.d.ts.map +1 -1
  28. package/dist/actors/Equipment.js +51 -1
  29. package/dist/actors/Equipment.js.map +1 -1
  30. package/dist/actors/Inventory.d.ts +70 -3
  31. package/dist/actors/Inventory.d.ts.map +1 -1
  32. package/dist/actors/Inventory.js +109 -5
  33. package/dist/actors/Inventory.js.map +1 -1
  34. package/dist/actors/ItemState.d.ts +24 -2
  35. package/dist/actors/ItemState.d.ts.map +1 -1
  36. package/dist/actors/ItemState.js +31 -2
  37. package/dist/actors/ItemState.js.map +1 -1
  38. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  39. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  40. package/dist/actors/ItemStatusEffect.js +13 -0
  41. package/dist/actors/ItemStatusEffect.js.map +1 -1
  42. package/dist/actors/Loot.d.ts +15 -1
  43. package/dist/actors/Loot.d.ts.map +1 -1
  44. package/dist/actors/Loot.js +16 -2
  45. package/dist/actors/Loot.js.map +1 -1
  46. package/dist/actors/Progression.d.ts +23 -1
  47. package/dist/actors/Progression.d.ts.map +1 -1
  48. package/dist/actors/Progression.js +21 -1
  49. package/dist/actors/Progression.js.map +1 -1
  50. package/dist/actors/Resource.d.ts +30 -0
  51. package/dist/actors/Resource.d.ts.map +1 -1
  52. package/dist/actors/Resource.js +22 -0
  53. package/dist/actors/Resource.js.map +1 -1
  54. package/dist/actors/Scaling.d.ts +8 -0
  55. package/dist/actors/Scaling.d.ts.map +1 -1
  56. package/dist/actors/Scaling.js.map +1 -1
  57. package/dist/actors/Shop.d.ts +15 -0
  58. package/dist/actors/Shop.d.ts.map +1 -1
  59. package/dist/actors/Shop.js.map +1 -1
  60. package/dist/actors/SkillPoints.d.ts +27 -0
  61. package/dist/actors/SkillPoints.d.ts.map +1 -1
  62. package/dist/actors/SkillPoints.js +29 -0
  63. package/dist/actors/SkillPoints.js.map +1 -1
  64. package/dist/actors/StatBlock.d.ts +16 -0
  65. package/dist/actors/StatBlock.d.ts.map +1 -1
  66. package/dist/actors/StatBlock.js +21 -0
  67. package/dist/actors/StatBlock.js.map +1 -1
  68. package/dist/actors/StatusEffect.d.ts +18 -0
  69. package/dist/actors/StatusEffect.d.ts.map +1 -1
  70. package/dist/actors/StatusEffect.js +18 -0
  71. package/dist/actors/StatusEffect.js.map +1 -1
  72. package/dist/actors/Support.d.ts +13 -2
  73. package/dist/actors/Support.d.ts.map +1 -1
  74. package/dist/actors/Support.js +13 -2
  75. package/dist/actors/Support.js.map +1 -1
  76. package/dist/actors/Traits.d.ts +14 -0
  77. package/dist/actors/Traits.d.ts.map +1 -1
  78. package/dist/actors/Traits.js +14 -0
  79. package/dist/actors/Traits.js.map +1 -1
  80. package/dist/actors/craft.d.ts +16 -0
  81. package/dist/actors/craft.d.ts.map +1 -1
  82. package/dist/actors/craft.js +16 -0
  83. package/dist/actors/craft.js.map +1 -1
  84. package/dist/actors/index.d.ts +8 -5
  85. package/dist/actors/index.d.ts.map +1 -1
  86. package/dist/actors/index.js +3 -2
  87. package/dist/actors/index.js.map +1 -1
  88. package/dist/actors/skillCheck.d.ts +8 -0
  89. package/dist/actors/skillCheck.d.ts.map +1 -1
  90. package/dist/actors/skillCheck.js +8 -0
  91. package/dist/actors/skillCheck.js.map +1 -1
  92. package/dist/assets/ByteProgress.d.ts +37 -0
  93. package/dist/assets/ByteProgress.d.ts.map +1 -0
  94. package/dist/assets/ByteProgress.js +54 -0
  95. package/dist/assets/ByteProgress.js.map +1 -0
  96. package/dist/assets/Streaming.d.ts +11 -1
  97. package/dist/assets/Streaming.d.ts.map +1 -1
  98. package/dist/assets/Streaming.js +11 -1
  99. package/dist/assets/Streaming.js.map +1 -1
  100. package/dist/assets/index.d.ts +11 -52
  101. package/dist/assets/index.d.ts.map +1 -1
  102. package/dist/assets/index.js +9 -80
  103. package/dist/assets/index.js.map +1 -1
  104. package/dist/assets/loader.d.ts +45 -0
  105. package/dist/assets/loader.d.ts.map +1 -0
  106. package/dist/assets/loader.js +72 -0
  107. package/dist/assets/loader.js.map +1 -0
  108. package/dist/assets/paths.d.ts +50 -0
  109. package/dist/assets/paths.d.ts.map +1 -0
  110. package/dist/assets/paths.js +59 -0
  111. package/dist/assets/paths.js.map +1 -0
  112. package/dist/audio/Captions.d.ts +13 -1
  113. package/dist/audio/Captions.d.ts.map +1 -1
  114. package/dist/audio/Captions.js +13 -1
  115. package/dist/audio/Captions.js.map +1 -1
  116. package/dist/audio/Midi.d.ts +19 -1
  117. package/dist/audio/Midi.d.ts.map +1 -1
  118. package/dist/audio/Midi.js +19 -1
  119. package/dist/audio/Midi.js.map +1 -1
  120. package/dist/audio/Music.d.ts +11 -0
  121. package/dist/audio/Music.d.ts.map +1 -1
  122. package/dist/audio/Music.js +11 -0
  123. package/dist/audio/Music.js.map +1 -1
  124. package/dist/audio/Orchestrator.d.ts +14 -0
  125. package/dist/audio/Orchestrator.d.ts.map +1 -1
  126. package/dist/audio/Orchestrator.js +14 -0
  127. package/dist/audio/Orchestrator.js.map +1 -1
  128. package/dist/audio/Playable.d.ts +11 -1
  129. package/dist/audio/Playable.d.ts.map +1 -1
  130. package/dist/audio/Playable.js +12 -2
  131. package/dist/audio/Playable.js.map +1 -1
  132. package/dist/audio/Sound.d.ts +8 -0
  133. package/dist/audio/Sound.d.ts.map +1 -1
  134. package/dist/audio/Sound.js +8 -0
  135. package/dist/audio/Sound.js.map +1 -1
  136. package/dist/audio/Synth.d.ts +15 -0
  137. package/dist/audio/Synth.d.ts.map +1 -1
  138. package/dist/audio/Synth.js +15 -0
  139. package/dist/audio/Synth.js.map +1 -1
  140. package/dist/battle/BattleAI.d.ts +18 -2
  141. package/dist/battle/BattleAI.d.ts.map +1 -1
  142. package/dist/battle/BattleAI.js +18 -2
  143. package/dist/battle/BattleAI.js.map +1 -1
  144. package/dist/battle/Evolution.d.ts +12 -0
  145. package/dist/battle/Evolution.d.ts.map +1 -1
  146. package/dist/battle/Evolution.js +12 -0
  147. package/dist/battle/Evolution.js.map +1 -1
  148. package/dist/battle/Field.d.ts +13 -2
  149. package/dist/battle/Field.d.ts.map +1 -1
  150. package/dist/battle/Field.js +3 -3
  151. package/dist/battle/Field.js.map +1 -1
  152. package/dist/battle/Hooks.d.ts +23 -13
  153. package/dist/battle/Hooks.d.ts.map +1 -1
  154. package/dist/battle/Hooks.js +36 -18
  155. package/dist/battle/Hooks.js.map +1 -1
  156. package/dist/battle/Move.d.ts +13 -0
  157. package/dist/battle/Move.d.ts.map +1 -1
  158. package/dist/battle/Move.js +13 -0
  159. package/dist/battle/Move.js.map +1 -1
  160. package/dist/battle/Party.d.ts +11 -0
  161. package/dist/battle/Party.d.ts.map +1 -1
  162. package/dist/battle/Party.js +11 -0
  163. package/dist/battle/Party.js.map +1 -1
  164. package/dist/battle/Species.d.ts +10 -0
  165. package/dist/battle/Species.d.ts.map +1 -1
  166. package/dist/battle/Species.js +10 -0
  167. package/dist/battle/Species.js.map +1 -1
  168. package/dist/battle/StatStages.d.ts +14 -0
  169. package/dist/battle/StatStages.d.ts.map +1 -1
  170. package/dist/battle/StatStages.js.map +1 -1
  171. package/dist/battle/TypeMatrix.d.ts +11 -0
  172. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  173. package/dist/battle/TypeMatrix.js +11 -0
  174. package/dist/battle/TypeMatrix.js.map +1 -1
  175. package/dist/core/Achievements.d.ts +15 -0
  176. package/dist/core/Achievements.d.ts.map +1 -1
  177. package/dist/core/Achievements.js +15 -0
  178. package/dist/core/Achievements.js.map +1 -1
  179. package/dist/core/Collection.d.ts +12 -0
  180. package/dist/core/Collection.d.ts.map +1 -1
  181. package/dist/core/Collection.js +12 -0
  182. package/dist/core/Collection.js.map +1 -1
  183. package/dist/core/Entity.d.ts +42 -0
  184. package/dist/core/Entity.d.ts.map +1 -0
  185. package/dist/core/Entity.js +47 -0
  186. package/dist/core/Entity.js.map +1 -0
  187. package/dist/core/Feedback.d.ts +11 -1
  188. package/dist/core/Feedback.d.ts.map +1 -1
  189. package/dist/core/Feedback.js +11 -1
  190. package/dist/core/Feedback.js.map +1 -1
  191. package/dist/core/Hex.d.ts +14 -0
  192. package/dist/core/Hex.d.ts.map +1 -1
  193. package/dist/core/Hex.js +14 -0
  194. package/dist/core/Hex.js.map +1 -1
  195. package/dist/core/Hooks.d.ts +48 -0
  196. package/dist/core/Hooks.d.ts.map +1 -0
  197. package/dist/core/Hooks.js +33 -0
  198. package/dist/core/Hooks.js.map +1 -0
  199. package/dist/core/Input.d.ts +53 -0
  200. package/dist/core/Input.d.ts.map +1 -1
  201. package/dist/core/Input.js +126 -21
  202. package/dist/core/Input.js.map +1 -1
  203. package/dist/core/Loading.d.ts +17 -0
  204. package/dist/core/Loading.d.ts.map +1 -1
  205. package/dist/core/Loading.js +17 -0
  206. package/dist/core/Loading.js.map +1 -1
  207. package/dist/core/Log.d.ts +9 -0
  208. package/dist/core/Log.d.ts.map +1 -1
  209. package/dist/core/Log.js +9 -0
  210. package/dist/core/Log.js.map +1 -1
  211. package/dist/core/Multiplayer.d.ts +12 -0
  212. package/dist/core/Multiplayer.d.ts.map +1 -1
  213. package/dist/core/Multiplayer.js +12 -0
  214. package/dist/core/Multiplayer.js.map +1 -1
  215. package/dist/core/News.d.ts +12 -0
  216. package/dist/core/News.d.ts.map +1 -1
  217. package/dist/core/News.js.map +1 -1
  218. package/dist/core/PlayerInput.d.ts +19 -0
  219. package/dist/core/PlayerInput.d.ts.map +1 -1
  220. package/dist/core/PlayerInput.js +25 -0
  221. package/dist/core/PlayerInput.js.map +1 -1
  222. package/dist/core/Presentation.d.ts +56 -0
  223. package/dist/core/Presentation.d.ts.map +1 -0
  224. package/dist/core/Presentation.js +78 -0
  225. package/dist/core/Presentation.js.map +1 -0
  226. package/dist/core/Random.d.ts +38 -5
  227. package/dist/core/Random.d.ts.map +1 -1
  228. package/dist/core/Random.js +38 -5
  229. package/dist/core/Random.js.map +1 -1
  230. package/dist/core/Replay.d.ts +31 -0
  231. package/dist/core/Replay.d.ts.map +1 -1
  232. package/dist/core/Replay.js +31 -0
  233. package/dist/core/Replay.js.map +1 -1
  234. package/dist/core/RunHistory.d.ts +12 -0
  235. package/dist/core/RunHistory.d.ts.map +1 -1
  236. package/dist/core/RunHistory.js.map +1 -1
  237. package/dist/core/Sanitize.d.ts +18 -0
  238. package/dist/core/Sanitize.d.ts.map +1 -1
  239. package/dist/core/Sanitize.js +18 -0
  240. package/dist/core/Sanitize.js.map +1 -1
  241. package/dist/core/Save.d.ts.map +1 -1
  242. package/dist/core/Save.js +13 -0
  243. package/dist/core/Save.js.map +1 -1
  244. package/dist/core/SaveSync.d.ts +14 -0
  245. package/dist/core/SaveSync.d.ts.map +1 -1
  246. package/dist/core/SaveSync.js.map +1 -1
  247. package/dist/core/Scene.d.ts +29 -6
  248. package/dist/core/Scene.d.ts.map +1 -1
  249. package/dist/core/Scene.js +31 -6
  250. package/dist/core/Scene.js.map +1 -1
  251. package/dist/core/SceneStack.d.ts +28 -4
  252. package/dist/core/SceneStack.d.ts.map +1 -1
  253. package/dist/core/SceneStack.js +24 -0
  254. package/dist/core/SceneStack.js.map +1 -1
  255. package/dist/core/Scramble.d.ts +8 -0
  256. package/dist/core/Scramble.d.ts.map +1 -1
  257. package/dist/core/Scramble.js +8 -0
  258. package/dist/core/Scramble.js.map +1 -1
  259. package/dist/core/Session.d.ts +10 -0
  260. package/dist/core/Session.d.ts.map +1 -1
  261. package/dist/core/Session.js.map +1 -1
  262. package/dist/core/Signal.d.ts +11 -0
  263. package/dist/core/Signal.d.ts.map +1 -1
  264. package/dist/core/Signal.js.map +1 -1
  265. package/dist/core/Spawner.d.ts +17 -0
  266. package/dist/core/Spawner.d.ts.map +1 -1
  267. package/dist/core/Spawner.js +17 -0
  268. package/dist/core/Spawner.js.map +1 -1
  269. package/dist/core/Stats.d.ts +14 -0
  270. package/dist/core/Stats.d.ts.map +1 -1
  271. package/dist/core/Stats.js +14 -0
  272. package/dist/core/Stats.js.map +1 -1
  273. package/dist/core/Telemetry.d.ts +11 -0
  274. package/dist/core/Telemetry.d.ts.map +1 -1
  275. package/dist/core/Telemetry.js +11 -0
  276. package/dist/core/Telemetry.js.map +1 -1
  277. package/dist/core/Tween.d.ts +16 -1
  278. package/dist/core/Tween.d.ts.map +1 -1
  279. package/dist/core/Tween.js +16 -1
  280. package/dist/core/Tween.js.map +1 -1
  281. package/dist/core/UndoHistory.d.ts +15 -0
  282. package/dist/core/UndoHistory.d.ts.map +1 -1
  283. package/dist/core/UndoHistory.js.map +1 -1
  284. package/dist/core/index.d.ts +7 -2
  285. package/dist/core/index.d.ts.map +1 -1
  286. package/dist/core/index.js +3 -1
  287. package/dist/core/index.js.map +1 -1
  288. package/dist/i18n/Format.d.ts +25 -0
  289. package/dist/i18n/Format.d.ts.map +1 -0
  290. package/dist/i18n/Format.js +32 -0
  291. package/dist/i18n/Format.js.map +1 -0
  292. package/dist/i18n/SemanticMessage.d.ts +71 -0
  293. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  294. package/dist/i18n/SemanticMessage.js +40 -0
  295. package/dist/i18n/SemanticMessage.js.map +1 -0
  296. package/dist/i18n/Validate.d.ts +56 -0
  297. package/dist/i18n/Validate.d.ts.map +1 -0
  298. package/dist/i18n/Validate.js +65 -0
  299. package/dist/i18n/Validate.js.map +1 -0
  300. package/dist/i18n/index.d.ts +39 -0
  301. package/dist/i18n/index.d.ts.map +1 -1
  302. package/dist/i18n/index.js +48 -1
  303. package/dist/i18n/index.js.map +1 -1
  304. package/dist/index.d.ts +4 -5
  305. package/dist/index.d.ts.map +1 -1
  306. package/dist/index.js +4 -5
  307. package/dist/index.js.map +1 -1
  308. package/dist/mw_games.global.js +153 -88
  309. package/dist/roguelike/Blob.d.ts +11 -0
  310. package/dist/roguelike/Blob.d.ts.map +1 -1
  311. package/dist/roguelike/Blob.js +11 -0
  312. package/dist/roguelike/Blob.js.map +1 -1
  313. package/dist/roguelike/Boss.d.ts +16 -4
  314. package/dist/roguelike/Boss.d.ts.map +1 -1
  315. package/dist/roguelike/Boss.js +18 -6
  316. package/dist/roguelike/Boss.js.map +1 -1
  317. package/dist/roguelike/Combat.d.ts +23 -11
  318. package/dist/roguelike/Combat.d.ts.map +1 -1
  319. package/dist/roguelike/Combat.js +22 -16
  320. package/dist/roguelike/Combat.js.map +1 -1
  321. package/dist/roguelike/ContentRoll.d.ts +53 -0
  322. package/dist/roguelike/ContentRoll.d.ts.map +1 -0
  323. package/dist/roguelike/ContentRoll.js +48 -0
  324. package/dist/roguelike/ContentRoll.js.map +1 -0
  325. package/dist/roguelike/Doors.d.ts +13 -0
  326. package/dist/roguelike/Doors.d.ts.map +1 -1
  327. package/dist/roguelike/Doors.js +13 -0
  328. package/dist/roguelike/Doors.js.map +1 -1
  329. package/dist/roguelike/DungeonParity.d.ts +57 -0
  330. package/dist/roguelike/DungeonParity.d.ts.map +1 -0
  331. package/dist/roguelike/DungeonParity.js +78 -0
  332. package/dist/roguelike/DungeonParity.js.map +1 -0
  333. package/dist/roguelike/Elevation.d.ts +15 -0
  334. package/dist/roguelike/Elevation.d.ts.map +1 -1
  335. package/dist/roguelike/Elevation.js +15 -0
  336. package/dist/roguelike/Elevation.js.map +1 -1
  337. package/dist/roguelike/Features.d.ts +59 -0
  338. package/dist/roguelike/Features.d.ts.map +1 -0
  339. package/dist/roguelike/Features.js +76 -0
  340. package/dist/roguelike/Features.js.map +1 -0
  341. package/dist/roguelike/FieldOfView.d.ts +13 -0
  342. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  343. package/dist/roguelike/FieldOfView.js +13 -0
  344. package/dist/roguelike/FieldOfView.js.map +1 -1
  345. package/dist/roguelike/Level.d.ts +26 -1
  346. package/dist/roguelike/Level.d.ts.map +1 -1
  347. package/dist/roguelike/Level.js +26 -1
  348. package/dist/roguelike/Level.js.map +1 -1
  349. package/dist/roguelike/MonsterAI.d.ts +14 -0
  350. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  351. package/dist/roguelike/MonsterAI.js +15 -1
  352. package/dist/roguelike/MonsterAI.js.map +1 -1
  353. package/dist/roguelike/MultiStageAbility.d.ts +59 -0
  354. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
  355. package/dist/roguelike/MultiStageAbility.js +76 -0
  356. package/dist/roguelike/MultiStageAbility.js.map +1 -0
  357. package/dist/roguelike/Pathfinder.d.ts +23 -2
  358. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  359. package/dist/roguelike/Pathfinder.js +23 -2
  360. package/dist/roguelike/Pathfinder.js.map +1 -1
  361. package/dist/roguelike/RoomBuilders.d.ts +60 -0
  362. package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
  363. package/dist/roguelike/RoomBuilders.js +57 -0
  364. package/dist/roguelike/RoomBuilders.js.map +1 -0
  365. package/dist/roguelike/Scheduler.d.ts +48 -1
  366. package/dist/roguelike/Scheduler.d.ts.map +1 -1
  367. package/dist/roguelike/Scheduler.js +58 -1
  368. package/dist/roguelike/Scheduler.js.map +1 -1
  369. package/dist/roguelike/Secrets.d.ts +13 -0
  370. package/dist/roguelike/Secrets.d.ts.map +1 -1
  371. package/dist/roguelike/Secrets.js +13 -0
  372. package/dist/roguelike/Secrets.js.map +1 -1
  373. package/dist/roguelike/Stealth.d.ts +13 -0
  374. package/dist/roguelike/Stealth.d.ts.map +1 -1
  375. package/dist/roguelike/Stealth.js +13 -0
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  377. package/dist/roguelike/Targeting.d.ts +67 -1
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  716. package/dist/ui/RebindScreen.d.ts.map +0 -1
  717. package/dist/ui/RebindScreen.js.map +0 -1
  718. package/dist/ui/StatsScreen.d.ts.map +0 -1
  719. package/dist/ui/StatsScreen.js.map +0 -1
  720. package/dist/ui/Toast.d.ts.map +0 -1
  721. package/dist/ui/Toast.js.map +0 -1
  722. package/dist/ui/VerticalLabel.d.ts.map +0 -1
  723. package/dist/ui/VerticalLabel.js.map +0 -1
  724. package/dist/ui/Window.d.ts.map +0 -1
  725. package/dist/ui/Window.js.map +0 -1
  726. package/dist/ui/WindowStack.d.ts.map +0 -1
  727. package/dist/ui/WindowStack.js.map +0 -1
  728. package/dist/ui/index.d.ts.map +0 -1
  729. package/dist/ui/index.js.map +0 -1
  730. package/dist/ui/theme.d.ts.map +0 -1
  731. package/dist/ui/theme.js.map +0 -1
  732. /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
  733. /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
  734. /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
  735. /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
  736. /package/dist/{render → two-d/render}/Autotile.js +0 -0
  737. /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
  738. /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
  739. /package/dist/{render → two-d/render}/Capabilities.js +0 -0
  740. /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
  741. /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
  742. /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
  743. /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
  744. /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
  745. /package/dist/{render → two-d/render}/Projectile.js +0 -0
  746. /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
  747. /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
  748. /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
  749. /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
  750. /package/dist/{render → two-d/render}/Viewport.js +0 -0
  751. /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
  752. /package/dist/{stage → two-d/stage}/index.js +0 -0
  753. /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
  754. /package/dist/{ui → two-d/ui}/Bar.js +0 -0
  755. /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
  756. /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
  757. /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
  758. /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
  759. /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
  760. /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
  761. /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
  762. /package/dist/{ui → two-d/ui}/Label.js +0 -0
  763. /package/dist/{ui → two-d/ui}/ListView.js +0 -0
  764. /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
  765. /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
  766. /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
  767. /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
  768. /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
  769. /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
  770. /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
@@ -1,12 +1,26 @@
1
1
  import * as Random from '../core/Random.js';
2
- /** @returns what dropped, or null when the roll misses or the table is empty */
2
+ /**
3
+ * @returns what dropped, or null when the roll misses or the table is empty
4
+ *
5
+ * @example
6
+ * ```ts
7
+ * import { rollLoot, type LootTable } from '@datamoc/mw_games/actors';
8
+ *
9
+ * const ratLoot: LootTable = {
10
+ * chance: 0.5,
11
+ * entries: [{ id: 'gold', weight: 3, quantity: 5 }, { id: 'cheese', weight: 1 }],
12
+ * };
13
+ *
14
+ * const drop = rollLoot(ratLoot); // { id: 'gold', quantity: 5 }, or null, most of the time
15
+ * ```
16
+ */
3
17
  export function rollLoot(table) {
4
18
  if (table.entries.length === 0)
5
19
  return null;
6
20
  if (!Random.chance(table.chance ?? 1))
7
21
  return null;
8
22
  const index = Random.weighted(table.entries.map((entry) => entry.weight));
9
- if (index === -1)
23
+ if (index === null)
10
24
  return null;
11
25
  const entry = table.entries[index];
12
26
  return { id: entry.id, quantity: entry.quantity ?? 1 };
@@ -1 +1 @@
1
- {"version":3,"file":"Loot.js","sourceRoot":"","sources":["../../src/actors/Loot.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuB5C,gFAAgF;AAChF,MAAM,UAAU,QAAQ,CAAC,KAAgB;IACxC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC5C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;QAAE,OAAO,IAAI,CAAC;IAEnD,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAI,KAAK,KAAK,CAAC,CAAC;QAAE,OAAO,IAAI,CAAC;IAE9B,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IACnC,OAAO,EAAE,EAAE,EAAE,KAAK,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;AACxD,CAAC"}
1
+ {"version":3,"file":"Loot.js","sourceRoot":"","sources":["../../src/actors/Loot.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuB5C;;;;;;;;;;;;;;GAcG;AACH,MAAM,UAAU,QAAQ,CAAC,KAAgB;IACxC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC5C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;QAAE,OAAO,IAAI,CAAC;IAEnD,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAI,KAAK,KAAK,IAAI;QAAE,OAAO,IAAI,CAAC;IAEhC,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IACnC,OAAO,EAAE,EAAE,EAAE,KAAK,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;AACxD,CAAC"}
@@ -12,7 +12,20 @@ export interface GrowthCurve {
12
12
  /** the highest level the curve defines; levelling stops here */
13
13
  maxLevel: number;
14
14
  }
15
- /** a curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience */
15
+ /**
16
+ * A curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience.
17
+ *
18
+ * @example
19
+ * ```ts
20
+ * import { powerCurve, Progression } from '@datamoc/mw_games/actors';
21
+ *
22
+ * const curve = powerCurve(100, 1.5, 50); // level 50 caps out around 100 * 49^1.5 experience
23
+ * const progression = new Progression(curve);
24
+ *
25
+ * const levelsGained = progression.addExperience(250);
26
+ * console.log(progression.level, progression.experienceToNext);
27
+ * ```
28
+ */
16
29
  export declare function powerCurve(base: number, power: number, maxLevel: number): GrowthCurve;
17
30
  export declare class Progression {
18
31
  private curve;
@@ -26,5 +39,14 @@ export declare class Progression {
26
39
  get experienceToNext(): number | null;
27
40
  /** @returns how many levels were gained, 0 if none - a single large gain may span several */
28
41
  addExperience(amount: number): number;
42
+ /** level and experience; the curve itself is a definition, supplied fresh on load */
43
+ toJSON(): {
44
+ level: number;
45
+ experience: number;
46
+ };
47
+ static fromJSON(curve: GrowthCurve, data: {
48
+ level: number;
49
+ experience: number;
50
+ }): Progression;
29
51
  }
30
52
  //# sourceMappingURL=Progression.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Progression.d.ts","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,MAAM,WAAW,WAAW;IAC3B,yEAAyE;IACzE,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAErC,gEAAgE;IAChE,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,2FAA2F;AAC3F,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,WAAW,CAKrF;AAED,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAc;IAE3B,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IAEnB,YAAY,KAAK,EAAE,WAAW,EAAE,KAAK,GAAE;QAAE,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAA;KAAO,EAIlF;IAED,uFAAuF;IACvF,IAAI,gBAAgB,IAAI,MAAM,GAAG,IAAI,CAGpC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CASpC;CACD"}
1
+ {"version":3,"file":"Progression.d.ts","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,MAAM,WAAW,WAAW;IAC3B,yEAAyE;IACzE,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAErC,gEAAgE;IAChE,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,WAAW,CAKrF;AAED,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAc;IAE3B,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IAEnB,YAAY,KAAK,EAAE,WAAW,EAAE,KAAK,GAAE;QAAE,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAA;KAAO,EAIlF;IAED,uFAAuF;IACvF,IAAI,gBAAgB,IAAI,MAAM,GAAG,IAAI,CAGpC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CASpC;IAED,qFAAqF;IACrF,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,CAE9C;IAED,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,GAAG,WAAW,CAE5F;CACD"}
@@ -6,7 +6,20 @@
6
6
  * read from a spreadsheet, supplies its own `GrowthCurve` and everything else here still
7
7
  * works unchanged.
8
8
  */
9
- /** a curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience */
9
+ /**
10
+ * A curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { powerCurve, Progression } from '@datamoc/mw_games/actors';
15
+ *
16
+ * const curve = powerCurve(100, 1.5, 50); // level 50 caps out around 100 * 49^1.5 experience
17
+ * const progression = new Progression(curve);
18
+ *
19
+ * const levelsGained = progression.addExperience(250);
20
+ * console.log(progression.level, progression.experienceToNext);
21
+ * ```
22
+ */
10
23
  export function powerCurve(base, power, maxLevel) {
11
24
  return {
12
25
  maxLevel,
@@ -35,5 +48,12 @@ export class Progression {
35
48
  }
36
49
  return gained;
37
50
  }
51
+ /** level and experience; the curve itself is a definition, supplied fresh on load */
52
+ toJSON() {
53
+ return { level: this.level, experience: this.experience };
54
+ }
55
+ static fromJSON(curve, data) {
56
+ return new Progression(curve, data);
57
+ }
38
58
  }
39
59
  //# sourceMappingURL=Progression.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Progression.js","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAUH,2FAA2F;AAC3F,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,KAAa,EAAE,QAAgB;IACvE,OAAO;QACN,QAAQ;QACR,aAAa,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;KAC1F,CAAC;AACH,CAAC;AAED,MAAM,OAAO,WAAW;IAMvB,YAAY,KAAkB,EAAE,KAAK,GAA4C,EAAE;QAClF,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC5E,CAAC;IAED,uFAAuF;IACvF,IAAI,gBAAgB;QACnB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QACnD,OAAO,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IACnE,CAAC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAc;QAC3B,IAAI,CAAC,UAAU,IAAI,MAAM,CAAC;QAE1B,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;YACxG,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,MAAM,EAAE,CAAC;QACV,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;CACD"}
1
+ {"version":3,"file":"Progression.js","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAUH;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,KAAa,EAAE,QAAgB;IACvE,OAAO;QACN,QAAQ;QACR,aAAa,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;KAC1F,CAAC;AACH,CAAC;AAED,MAAM,OAAO,WAAW;IAMvB,YAAY,KAAkB,EAAE,KAAK,GAA4C,EAAE;QAClF,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC5E,CAAC;IAED,uFAAuF;IACvF,IAAI,gBAAgB;QACnB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QACnD,OAAO,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IACnE,CAAC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAc;QAC3B,IAAI,CAAC,UAAU,IAAI,MAAM,CAAC;QAE1B,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;YACxG,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,MAAM,EAAE,CAAC;QACV,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;IAED,qFAAqF;IACrF,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3D,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,KAAkB,EAAE,IAA2C;QAC9E,OAAO,IAAI,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,CAAC;CACD"}
@@ -1,4 +1,5 @@
1
1
  import type { StatBlock } from './StatBlock.ts';
2
+ import type { Charges } from './Charges.ts';
2
3
  /**
3
4
  * One spendable cost: `amount` of the `stat` pool, the way a spell costs mana.
4
5
  *
@@ -6,6 +7,20 @@ import type { StatBlock } from './StatBlock.ts';
6
7
  * total: a buff that raises maximum mana changes the ceiling, not what is left
7
8
  * to spend. Restoring the pool is just `stats.setBase`; only spending needed a
8
9
  * primitive of its own.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { canAfford, spend, refund, convertToCharges, StatBlock, Charges } from '@datamoc/mw_games/actors';
14
+ *
15
+ * const stats = new StatBlock({ base: { mana: 30 } });
16
+ * const cost = { stat: 'mana', amount: 10 };
17
+ *
18
+ * if (canAfford(stats, cost)) spend(stats, cost);
19
+ * refund(stats, cost, 0.5); // half the cost back, e.g. on a missed cast
20
+ *
21
+ * const battery = new Charges({ max: 5, regenRate: 10 });
22
+ * convertToCharges(stats, { stat: 'mana', amount: 20 }, battery, 5); // 20 mana -> 4 charges
23
+ * ```
9
24
  */
10
25
  export interface ResourceCost {
11
26
  stat: string;
@@ -20,4 +35,19 @@ export declare function canAfford(stats: StatBlock, cost: ResourceCost | readonl
20
35
  * this returns false. A zero cost is always affordable and deducts nothing.
21
36
  */
22
37
  export declare function spend(stats: StatBlock, cost: ResourceCost | readonly ResourceCost[]): boolean;
38
+ /**
39
+ * Refunds a previously spent cost - a missed cast, an ability that returns part of its own
40
+ * cost on a kill - the mirror of `spend`, without `spend`'s all-or-nothing check since there
41
+ * is nothing to check on the way back in. `fraction` scales every cost in `cost` at once
42
+ * (`0.5` for "half back").
43
+ */
44
+ export declare function refund(stats: StatBlock, cost: ResourceCost | readonly ResourceCost[], fraction?: number): void;
45
+ /**
46
+ * Spends `cost` from a `StatBlock` pool and converts it into charges of a different resource
47
+ * at `rate` per charge - "channel mana into a battery" - all-or-nothing the same way `spend`
48
+ * itself is: nothing is spent, and no charge is gained, unless the full cost is affordable.
49
+ *
50
+ * @returns the charges actually gained, capped by `charges`' own `max` (0 when the spend failed)
51
+ */
52
+ export declare function convertToCharges(stats: StatBlock, cost: ResourceCost, charges: Charges, rate: number): number;
23
53
  //# sourceMappingURL=Resource.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Resource.d.ts","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;;GAOG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;CACf;AAoBD,yFAAyF;AACzF,wBAAgB,SAAS,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAEjG;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAK7F"}
1
+ {"version":3,"file":"Resource.d.ts","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAE5C;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;CACf;AAoBD,yFAAyF;AACzF,wBAAgB,SAAS,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAEjG;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAK7F;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,EAAE,QAAQ,SAAI,GAAG,IAAI,CAEzG;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CAG7G"}
@@ -33,4 +33,26 @@ export function spend(stats, cost) {
33
33
  stats.setBase(stat, stats.base(stat) - amount);
34
34
  return true;
35
35
  }
36
+ /**
37
+ * Refunds a previously spent cost - a missed cast, an ability that returns part of its own
38
+ * cost on a kill - the mirror of `spend`, without `spend`'s all-or-nothing check since there
39
+ * is nothing to check on the way back in. `fraction` scales every cost in `cost` at once
40
+ * (`0.5` for "half back").
41
+ */
42
+ export function refund(stats, cost, fraction = 1) {
43
+ for (const [stat, amount] of totals(all(cost)))
44
+ stats.setBase(stat, stats.base(stat) + amount * fraction);
45
+ }
46
+ /**
47
+ * Spends `cost` from a `StatBlock` pool and converts it into charges of a different resource
48
+ * at `rate` per charge - "channel mana into a battery" - all-or-nothing the same way `spend`
49
+ * itself is: nothing is spent, and no charge is gained, unless the full cost is affordable.
50
+ *
51
+ * @returns the charges actually gained, capped by `charges`' own `max` (0 when the spend failed)
52
+ */
53
+ export function convertToCharges(stats, cost, charges, rate) {
54
+ if (!spend(stats, cost))
55
+ return 0;
56
+ return charges.refund(Math.floor(cost.amount / rate));
57
+ }
36
58
  //# sourceMappingURL=Resource.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Resource.js","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AAeA,SAAS,GAAG,CAAC,IAA4C;IACxD,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACjD,KAAK,MAAM,CAAC,IAAI,IAAI,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChD,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QACjG,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,qFAAqF;AACrF,qFAAqF;AACrF,SAAS,MAAM,CAAC,IAA6B;IAC5C,MAAM,GAAG,GAAG,IAAI,GAAG,EAAkB,CAAC;IACtC,KAAK,MAAM,CAAC,IAAI,IAAI;QAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;IACzE,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,SAAS,CAAC,KAAgB,EAAE,IAA4C;IACvF,OAAO,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,CAAC;AACrF,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,KAAK,CAAC,KAAgB,EAAE,IAA4C;IACnF,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACnC,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC;QAAE,OAAO,KAAK,CAAC;IACvF,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,QAAQ;QAAE,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;IACtF,OAAO,IAAI,CAAC;AACb,CAAC"}
1
+ {"version":3,"file":"Resource.js","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AA8BA,SAAS,GAAG,CAAC,IAA4C;IACxD,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACjD,KAAK,MAAM,CAAC,IAAI,IAAI,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChD,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QACjG,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,qFAAqF;AACrF,qFAAqF;AACrF,SAAS,MAAM,CAAC,IAA6B;IAC5C,MAAM,GAAG,GAAG,IAAI,GAAG,EAAkB,CAAC;IACtC,KAAK,MAAM,CAAC,IAAI,IAAI;QAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;IACzE,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,SAAS,CAAC,KAAgB,EAAE,IAA4C;IACvF,OAAO,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,CAAC;AACrF,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,KAAK,CAAC,KAAgB,EAAE,IAA4C;IACnF,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACnC,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC;QAAE,OAAO,KAAK,CAAC;IACvF,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,QAAQ;QAAE,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;IACtF,OAAO,IAAI,CAAC;AACb,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,MAAM,CAAC,KAAgB,EAAE,IAA4C,EAAE,QAAQ,GAAG,CAAC;IAClG,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAAE,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC,CAAC;AAC3G,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,gBAAgB,CAAC,KAAgB,EAAE,IAAkB,EAAE,OAAgB,EAAE,IAAY;IACpG,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC;QAAE,OAAO,CAAC,CAAC;IAClC,OAAO,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;AACvD,CAAC"}
@@ -8,6 +8,14 @@ import type { Modifier, ModifierOp } from './StatBlock.ts';
8
8
  * increment, resolved to plain `Modifier`s for a given level. `mwg` picks no curve
9
9
  * beyond linear - anything fancier (diminishing returns, breakpoints) is a game's own
10
10
  * `from` function on a derived stat, not a framework formula.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { scaledModifiers, type LevelScale } from '@datamoc/mw_games/actors';
15
+ *
16
+ * const ringScales: LevelScale[] = [{ stat: 'evasion', op: 'add', base: 1, perLevel: 1 }];
17
+ * const modifiers = scaledModifiers(3, ringScales); // [{ stat: 'evasion', op: 'add', value: 4 }]
18
+ * ```
11
19
  */
12
20
  export interface LevelScale {
13
21
  stat: string;
@@ -1 +1 @@
1
- {"version":3,"file":"Scaling.d.ts","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE3D;;;;;;;;;GASG;AAEH,MAAM,WAAW,UAAU;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IAEf,oCAAoC;IACpC,IAAI,EAAE,MAAM,CAAC;IAEb,mCAAmC;IACnC,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,6EAA6E;AAC7E,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,UAAU,EAAE,GAAG,QAAQ,EAAE,CAMxF"}
1
+ {"version":3,"file":"Scaling.d.ts","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE3D;;;;;;;;;;;;;;;;;GAiBG;AAEH,MAAM,WAAW,UAAU;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IAEf,oCAAoC;IACpC,IAAI,EAAE,MAAM,CAAC;IAEb,mCAAmC;IACnC,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,6EAA6E;AAC7E,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,UAAU,EAAE,GAAG,QAAQ,EAAE,CAMxF"}
@@ -1 +1 @@
1
- {"version":3,"file":"Scaling.js","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAwBA,6EAA6E;AAC7E,MAAM,UAAU,eAAe,CAAC,KAAa,EAAE,MAA6B;IAC3E,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QAC7B,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,EAAE,EAAE,KAAK,CAAC,EAAE;QACZ,KAAK,EAAE,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK;KAC1C,CAAC,CAAC,CAAC;AACL,CAAC"}
1
+ {"version":3,"file":"Scaling.js","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAgCA,6EAA6E;AAC7E,MAAM,UAAU,eAAe,CAAC,KAAa,EAAE,MAA6B;IAC3E,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QAC7B,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,EAAE,EAAE,KAAK,CAAC,EAAE;QACZ,KAAK,EAAE,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK;KAC1C,CAAC,CAAC,CAAC;AACL,CAAC"}
@@ -6,6 +6,21 @@ import type { Inventory } from './Inventory.ts';
6
6
  * nothing until every check passes, and if any later step fails (the buyer's bag has no
7
7
  * room), roll back whatever the earlier steps already did rather than losing stock or coin
8
8
  * for nothing.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { buy, sell, StatBlock, Inventory, type ShopOptions } from '@datamoc/mw_games/actors';
13
+ *
14
+ * const wallet = new StatBlock({ base: { gold: 100 } });
15
+ * const shopStock = new Inventory();
16
+ * shopStock.add({ id: 'potion', quantity: 10, stackable: true });
17
+ * const bag = new Inventory();
18
+ *
19
+ * const options: ShopOptions = { currency: 'gold', prices: new Map([['potion', { buy: 15, sell: 5 }]]) };
20
+ *
21
+ * buy(wallet, shopStock, bag, 'potion', 2, options); // 30 gold spent, 2 potions in bag
22
+ * sell(wallet, shopStock, bag, 'potion', 1, options); // 5 gold refunded
23
+ * ```
9
24
  */
10
25
  export interface Price {
11
26
  /** cost to buy one unit from the shop */
@@ -1 +1 @@
1
- {"version":3,"file":"Shop.d.ts","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;GAMG;AACH,MAAM,WAAW,KAAK;IACrB,yCAAyC;IACzC,GAAG,EAAE,MAAM,CAAC;IACZ,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,WAAW;IAC3B,+DAA+D;IAC/D,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;CACnC;AAED,kGAAkG;AAClG,wBAAgB,GAAG,CAClB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAkBT;AAED,iGAAiG;AACjG,wBAAgB,IAAI,CACnB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAWT"}
1
+ {"version":3,"file":"Shop.d.ts","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,KAAK;IACrB,yCAAyC;IACzC,GAAG,EAAE,MAAM,CAAC;IACZ,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,WAAW;IAC3B,+DAA+D;IAC/D,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;CACnC;AAED,kGAAkG;AAClG,wBAAgB,GAAG,CAClB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAkBT;AAED,iGAAiG;AACjG,wBAAgB,IAAI,CACnB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAWT"}
@@ -1 +1 @@
1
- {"version":3,"file":"Shop.js","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAuBA,kGAAkG;AAClG,MAAM,UAAU,GAAG,CAClB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC/B,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAE1D,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,QAAQ,CAAC;IAClC,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI;QAAE,OAAO,KAAK,CAAC;IAEvD,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;QACxC,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,kDAAkD;QACvF,OAAO,KAAK,CAAC;IACd,CAAC;IAED,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;IACvE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,iGAAiG;AACjG,MAAM,UAAU,IAAI,CACnB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAEpD,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IACzB,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;IACjC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,QAAQ,CAAC,CAAC;IACxF,OAAO,IAAI,CAAC;AACb,CAAC"}
1
+ {"version":3,"file":"Shop.js","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAsCA,kGAAkG;AAClG,MAAM,UAAU,GAAG,CAClB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC/B,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAE1D,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,QAAQ,CAAC;IAClC,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI;QAAE,OAAO,KAAK,CAAC;IAEvD,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;QACxC,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,kDAAkD;QACvF,OAAO,KAAK,CAAC;IACd,CAAC;IAED,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;IACvE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,iGAAiG;AACjG,MAAM,UAAU,IAAI,CACnB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAEpD,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IACzB,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;IACjC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,QAAQ,CAAC,CAAC;IACxF,OAAO,IAAI,CAAC;AACb,CAAC"}
@@ -18,6 +18,19 @@ export interface SkillPointsOptions {
18
18
  * number), from a quest reward, from a trainer NPC, or all three - this only tracks the
19
19
  * ledger and the spend rule, the same way `skillCheck` is a dice roll and nothing about who
20
20
  * is rolling it.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { SkillPoints, StatBlock } from '@datamoc/mw_games/actors';
25
+ *
26
+ * const stats = new StatBlock({ base: { lockpicking: 0 } });
27
+ * const points = new SkillPoints(stats, { cap: () => 10, cost: (_stat, rank) => rank });
28
+ *
29
+ * points.grant(3); // e.g. after Progression.addExperience returned levelsGained
30
+ * if (points.canSpend('lockpicking')) points.spend('lockpicking');
31
+ *
32
+ * console.log(stats.base('lockpicking'), points.points);
33
+ * ```
21
34
  */
22
35
  export declare class SkillPoints {
23
36
  private stats;
@@ -41,5 +54,19 @@ export declare class SkillPoints {
41
54
  * the cost callback exactly once, so `canSpend` and `spend` never call it twice between
42
55
  * them for the same decision */
43
56
  private nextRankCost;
57
+ /**
58
+ * The unspent ledger, and only that.
59
+ *
60
+ * Spent points are already saved: `spend` raises a stat's *base* value on the `StatBlock`,
61
+ * so restoring that block restores every rank ever bought. Recording them a second time
62
+ * here would be state kept in two places, which is exactly the kind of pair that drifts
63
+ * the first time one path forgets to update the other.
64
+ */
65
+ toJSON(): {
66
+ points: number;
67
+ };
68
+ static fromJSON(stats: StatBlock, options: SkillPointsOptions, data: {
69
+ points: number;
70
+ }): SkillPoints;
44
71
  }
45
72
  //# sourceMappingURL=SkillPoints.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"SkillPoints.d.ts","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,kBAAkB;IAClC,gFAAgF;IAChF,GAAG,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;IAE/B;yFACqF;IACrF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;CAC9C;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,MAAM,CAA2B;IACzC,OAAO,CAAC,OAAO,CAAyC;IAExD,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,KAAK,EAAE,SAAS,EAAE,OAAO,GAAE,kBAAuB,EAI7D;IAED,2BAA2B;IAC3B,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1B;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAQ3B;IAED;;oCAEgC;IAChC,OAAO,CAAC,YAAY;CAOpB"}
1
+ {"version":3,"file":"SkillPoints.d.ts","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,kBAAkB;IAClC,gFAAgF;IAChF,GAAG,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;IAE/B;yFACqF;IACrF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;CAC9C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,MAAM,CAA2B;IACzC,OAAO,CAAC,OAAO,CAAyC;IAExD,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,KAAK,EAAE,SAAS,EAAE,OAAO,GAAE,kBAAuB,EAI7D;IAED,2BAA2B;IAC3B,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1B;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAQ3B;IAED;;oCAEgC;IAChC,OAAO,CAAC,YAAY;IAQpB;;;;;;;OAOG;IACH,MAAM,IAAI;QAAE,MAAM,EAAE,MAAM,CAAA;KAAE,CAE3B;IAED,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,WAAW,CAIpG;CACD"}
@@ -10,6 +10,19 @@
10
10
  * number), from a quest reward, from a trainer NPC, or all three - this only tracks the
11
11
  * ledger and the spend rule, the same way `skillCheck` is a dice roll and nothing about who
12
12
  * is rolling it.
13
+ *
14
+ * @example
15
+ * ```ts
16
+ * import { SkillPoints, StatBlock } from '@datamoc/mw_games/actors';
17
+ *
18
+ * const stats = new StatBlock({ base: { lockpicking: 0 } });
19
+ * const points = new SkillPoints(stats, { cap: () => 10, cost: (_stat, rank) => rank });
20
+ *
21
+ * points.grant(3); // e.g. after Progression.addExperience returned levelsGained
22
+ * if (points.canSpend('lockpicking')) points.spend('lockpicking');
23
+ *
24
+ * console.log(stats.base('lockpicking'), points.points);
25
+ * ```
13
26
  */
14
27
  export class SkillPoints {
15
28
  constructor(stats, options = {}) {
@@ -54,5 +67,21 @@ export class SkillPoints {
54
67
  const cost = this.costFor(stat, rank + 1);
55
68
  return this.available >= cost ? cost : null;
56
69
  }
70
+ /**
71
+ * The unspent ledger, and only that.
72
+ *
73
+ * Spent points are already saved: `spend` raises a stat's *base* value on the `StatBlock`,
74
+ * so restoring that block restores every rank ever bought. Recording them a second time
75
+ * here would be state kept in two places, which is exactly the kind of pair that drifts
76
+ * the first time one path forgets to update the other.
77
+ */
78
+ toJSON() {
79
+ return { points: this.available };
80
+ }
81
+ static fromJSON(stats, options, data) {
82
+ const ledger = new SkillPoints(stats, options);
83
+ ledger.available = data.points;
84
+ return ledger;
85
+ }
57
86
  }
58
87
  //# sourceMappingURL=SkillPoints.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"SkillPoints.js","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAWA;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,WAAW;IAOvB,YAAY,KAAgB,EAAE,OAAO,GAAuB,EAAE;QAFtD,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED,2BAA2B;IAC3B,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAc;QACnB,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC;IAC1B,CAAC;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAY;QACjB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,IAAI,KAAK,IAAI;YAAE,OAAO,KAAK,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC;QACvB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QACnC,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;oCAEgC;IACxB,YAAY,CAAC,IAAY;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;YAAE,OAAO,IAAI,CAAC;QAE3C,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7C,CAAC;CACD"}
1
+ {"version":3,"file":"SkillPoints.js","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,OAAO,WAAW;IAOvB,YAAY,KAAgB,EAAE,OAAO,GAAuB,EAAE;QAFtD,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED,2BAA2B;IAC3B,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAc;QACnB,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC;IAC1B,CAAC;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAY;QACjB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,IAAI,KAAK,IAAI;YAAE,OAAO,KAAK,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC;QACvB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QACnC,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;oCAEgC;IACxB,YAAY,CAAC,IAAY;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;YAAE,OAAO,IAAI,CAAC;QAE3C,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7C,CAAC;IAED;;;;;;;OAOG;IACH,MAAM;QACL,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;IACnC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,KAAgB,EAAE,OAA2B,EAAE,IAAwB;QACtF,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAC/C,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,OAAO,MAAM,CAAC;IACf,CAAC;CACD"}
@@ -48,5 +48,21 @@ export declare class StatBlock {
48
48
  get(name: string): number;
49
49
  private resolveAll;
50
50
  private modifiersFor;
51
+ /**
52
+ * Base attribute values, and deliberately nothing else.
53
+ *
54
+ * Modifiers are not saved, because every one of them is owned by whatever applied it: a
55
+ * worn item through `EquipmentSlots`, a timed effect through `applyStatusEffect`, an
56
+ * adjacency bonus through `AuraField`. Each of those reapplies its own on load, tagged
57
+ * with its own `source`, so saving them here as well would double every bonus the instant
58
+ * a restored character re-equipped what it was already wearing. Derived stats are
59
+ * definitions, supplied fresh on load like every other definition in this framework.
60
+ */
61
+ toJSON(): {
62
+ base: Stats;
63
+ };
64
+ static fromJSON(options: StatBlockOptions, data: {
65
+ base: Stats;
66
+ }): StatBlock;
51
67
  }
52
68
  //# sourceMappingURL=StatBlock.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"StatBlock.d.ts","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3C,0DAA0D;AAC1D,MAAM,MAAM,UAAU,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;AAEpD,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,2FAA2F;IAC3F,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,2FAA2F;IAC3F,IAAI,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,KAAK,CAAC;IACZ,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAqBD,qBAAa,SAAS;IACrB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAsB;IAEnC,YAAY,OAAO,EAAE,gBAAgB,EAGpC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEzB;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAGzC;IAED,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAGpC;IAED,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAIvC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAGzC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,YAAY;CAGpB"}
1
+ {"version":3,"file":"StatBlock.d.ts","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,MAAM,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3C,0DAA0D;AAC1D,MAAM,MAAM,UAAU,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;AAEpD,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,2FAA2F;IAC3F,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,2FAA2F;IAC3F,IAAI,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,KAAK,CAAC;IACZ,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAqBD,qBAAa,SAAS;IACrB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,OAAO,CAAgB;IAC/B,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAsB;IAEnC,YAAY,OAAO,EAAE,gBAAgB,EAGpC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEzB;IAED,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAGzC;IAED,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAGpC;IAED,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAIvC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAGzC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,YAAY;IAIpB;;;;;;;;;OASG;IACH,MAAM,IAAI;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,CAExB;IAED,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,gBAAgB,EAAE,IAAI,EAAE;QAAE,IAAI,EAAE,KAAK,CAAA;KAAE,GAAG,SAAS,CAO3E;CACD"}
@@ -76,5 +76,26 @@ export class StatBlock {
76
76
  modifiersFor(stat) {
77
77
  return this.modifiers.filter((m) => m.stat === stat);
78
78
  }
79
+ /**
80
+ * Base attribute values, and deliberately nothing else.
81
+ *
82
+ * Modifiers are not saved, because every one of them is owned by whatever applied it: a
83
+ * worn item through `EquipmentSlots`, a timed effect through `applyStatusEffect`, an
84
+ * adjacency bonus through `AuraField`. Each of those reapplies its own on load, tagged
85
+ * with its own `source`, so saving them here as well would double every bonus the instant
86
+ * a restored character re-equipped what it was already wearing. Derived stats are
87
+ * definitions, supplied fresh on load like every other definition in this framework.
88
+ */
89
+ toJSON() {
90
+ return { base: { ...this.baseValues } };
91
+ }
92
+ static fromJSON(options, data) {
93
+ const stats = new StatBlock(options);
94
+ //the saved values win, but a stat added to the game since the save was written keeps
95
+ //the definition's starting value rather than vanishing
96
+ stats.baseValues = { ...options.base, ...data.base };
97
+ stats.cache = null;
98
+ return stats;
99
+ }
79
100
  }
80
101
  //# sourceMappingURL=StatBlock.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"StatBlock.js","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAiCH;;;;;;;GAOG;AACH,SAAS,OAAO,CAAC,IAAY,EAAE,SAA8B;IAC5D,MAAM,IAAI,GAAG,CAAC,EAAc,EAAE,EAAE,CAC/B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;IAEtF,IAAI,KAAK,GAAG,IAAI,CAAC;IACjB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IAC9C,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IACnD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;IAC7C,OAAO,KAAK,CAAC;AACd,CAAC;AAED,MAAM,OAAO,SAAS;IAMrB,YAAY,OAAyB;QAH7B,cAAS,GAAe,EAAE,CAAC;QAC3B,UAAK,GAAiB,IAAI,CAAC;QAGlC,IAAI,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,EAAE,CAAC;IACtC,CAAC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAY;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,OAAO,CAAC,IAAY,EAAE,KAAa;QAClC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,WAAW,CAAC,QAAkB;QAC7B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,cAAc,CAAC,QAAkB;QAChC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAe;QAClC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IAEO,UAAU;QACjB,IAAI,IAAI,CAAC,KAAK;YAAE,OAAO,IAAI,CAAC,KAAK,CAAC;QAElC,MAAM,MAAM,GAAU,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC7C,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACxC,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/D,CAAC;QACD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QACrE,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,OAAO,MAAM,CAAC;IACf,CAAC;IAEO,YAAY,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;CACD"}
1
+ {"version":3,"file":"StatBlock.js","sourceRoot":"","sources":["../../src/actors/StatBlock.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAiCH;;;;;;;GAOG;AACH,SAAS,OAAO,CAAC,IAAY,EAAE,SAA8B;IAC5D,MAAM,IAAI,GAAG,CAAC,EAAc,EAAE,EAAE,CAC/B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;IAEtF,IAAI,KAAK,GAAG,IAAI,CAAC;IACjB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IAC9C,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC;IACnD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC;QAAE,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC;IAC7C,OAAO,KAAK,CAAC;AACd,CAAC;AAED,MAAM,OAAO,SAAS;IAMrB,YAAY,OAAyB;QAH7B,cAAS,GAAe,EAAE,CAAC;QAC3B,UAAK,GAAiB,IAAI,CAAC;QAGlC,IAAI,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,EAAE,CAAC;IACtC,CAAC;IAED,uEAAuE;IACvE,IAAI,CAAC,IAAY;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,OAAO,CAAC,IAAY,EAAE,KAAa;QAClC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,WAAW,CAAC,QAAkB;QAC7B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,cAAc,CAAC,QAAkB;QAChC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,qFAAqF;IACrF,mBAAmB,CAAC,MAAe;QAClC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,wFAAwF;IACxF,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,UAAU,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IAEO,UAAU;QACjB,IAAI,IAAI,CAAC,KAAK;YAAE,OAAO,IAAI,CAAC,KAAK,CAAC;QAElC,MAAM,MAAM,GAAU,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC7C,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YACxC,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC;QAC/D,CAAC;QACD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QACrE,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,OAAO,MAAM,CAAC;IACf,CAAC;IAEO,YAAY,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;IAED;;;;;;;;;OASG;IACH,MAAM;QACL,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;IACzC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,OAAyB,EAAE,IAAqB;QAC/D,MAAM,KAAK,GAAG,IAAI,SAAS,CAAC,OAAO,CAAC,CAAC;QACrC,qFAAqF;QACrF,uDAAuD;QACvD,KAAK,CAAC,UAAU,GAAG,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC;QACrD,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC;QACnB,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
@@ -33,6 +33,24 @@ export interface StatusEffectHandle {
33
33
  * `cancel()` on the returned handle removes the modifiers immediately and unregisters the
34
34
  * clock entry - needed because `TurnClock.remove` alone only stops future ticks, it does not
35
35
  * know this entry ever touched a `StatBlock` at all.
36
+ *
37
+ * @example
38
+ * ```ts
39
+ * import { applyStatusEffect, StatBlock } from '@datamoc/mw_games/actors';
40
+ * import { TurnClock } from '@datamoc/mw_games/world';
41
+ *
42
+ * const stats = new StatBlock({ base: { hp: 20, attack: 5 } });
43
+ * const clock = new TurnClock();
44
+ *
45
+ * const poison = applyStatusEffect(stats, clock, {
46
+ * modifiers: [{ stat: 'attack', op: 'add', value: -2 }],
47
+ * duration: 3,
48
+ * tick: () => stats.setBase('hp', stats.base('hp') - 2),
49
+ * });
50
+ *
51
+ * clock.advance(); // one poison tick
52
+ * poison.cancel(); // a cure spell removes it early
53
+ * ```
36
54
  */
37
55
  export declare function applyStatusEffect(stats: StatBlock, clock: EffectClock, options: StatusEffectOptions): StatusEffectHandle;
38
56
  //# sourceMappingURL=StatusEffect.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"StatusEffect.d.ts","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE1D;;;;GAIG;AACH,MAAM,WAAW,WAAW;IAC3B,GAAG,CAAC,MAAM,EAAE;QAAE,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAA;KAAE,GAAG,MAAM,CAAC;IAChG,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB;AAED,MAAM,WAAW,mBAAmB;IACnC,8FAA8F;IAC9F,SAAS,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC;IAE/C,4CAA4C;IAC5C,QAAQ,EAAE,MAAM,CAAC;IAEjB,oFAAoF;IACpF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9B;AAED,4FAA4F;AAC5F,MAAM,WAAW,kBAAkB;IAClC,MAAM,IAAI,IAAI,CAAC;CACf;AAED;;;;;;;;;GASG;AACH,wBAAgB,iBAAiB,CAChC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,WAAW,EAClB,OAAO,EAAE,mBAAmB,GAC1B,kBAAkB,CAgBpB"}
1
+ {"version":3,"file":"StatusEffect.d.ts","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE1D;;;;GAIG;AACH,MAAM,WAAW,WAAW;IAC3B,GAAG,CAAC,MAAM,EAAE;QAAE,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAA;KAAE,GAAG,MAAM,CAAC;IAChG,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB;AAED,MAAM,WAAW,mBAAmB;IACnC,8FAA8F;IAC9F,SAAS,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC;IAE/C,4CAA4C;IAC5C,QAAQ,EAAE,MAAM,CAAC;IAEjB,oFAAoF;IACpF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9B;AAED,4FAA4F;AAC5F,MAAM,WAAW,kBAAkB;IAClC,MAAM,IAAI,IAAI,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,iBAAiB,CAChC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,WAAW,EAClB,OAAO,EAAE,mBAAmB,GAC1B,kBAAkB,CAgBpB"}
@@ -8,6 +8,24 @@ import { StatBlock } from './StatBlock.js';
8
8
  * `cancel()` on the returned handle removes the modifiers immediately and unregisters the
9
9
  * clock entry - needed because `TurnClock.remove` alone only stops future ticks, it does not
10
10
  * know this entry ever touched a `StatBlock` at all.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { applyStatusEffect, StatBlock } from '@datamoc/mw_games/actors';
15
+ * import { TurnClock } from '@datamoc/mw_games/world';
16
+ *
17
+ * const stats = new StatBlock({ base: { hp: 20, attack: 5 } });
18
+ * const clock = new TurnClock();
19
+ *
20
+ * const poison = applyStatusEffect(stats, clock, {
21
+ * modifiers: [{ stat: 'attack', op: 'add', value: -2 }],
22
+ * duration: 3,
23
+ * tick: () => stats.setBase('hp', stats.base('hp') - 2),
24
+ * });
25
+ *
26
+ * clock.advance(); // one poison tick
27
+ * poison.cancel(); // a cure spell removes it early
28
+ * ```
11
29
  */
12
30
  export function applyStatusEffect(stats, clock, options) {
13
31
  const source = Symbol('statusEffect');
@@ -1 +1 @@
1
- {"version":3,"file":"StatusEffect.js","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAiB,MAAM,gBAAgB,CAAC;AA4B1D;;;;;;;;;GASG;AACH,MAAM,UAAU,iBAAiB,CAChC,KAAgB,EAChB,KAAkB,EAClB,OAA4B;IAE5B,MAAM,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC;IACtC,KAAK,MAAM,QAAQ,IAAI,OAAO,CAAC,SAAS;QAAE,KAAK,CAAC,WAAW,CAAC,EAAE,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;IAErF,MAAM,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC;QACpB,QAAQ,EAAE,OAAO,CAAC,QAAQ;QAC1B,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC;QACpC,QAAQ,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC;KACjD,CAAC,CAAC;IAEH,OAAO;QACN,MAAM,EAAE,GAAG,EAAE;YACZ,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YACjB,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;QACnC,CAAC;KACD,CAAC;AACH,CAAC"}
1
+ {"version":3,"file":"StatusEffect.js","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAiB,MAAM,gBAAgB,CAAC;AA4B1D;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,UAAU,iBAAiB,CAChC,KAAgB,EAChB,KAAkB,EAClB,OAA4B;IAE5B,MAAM,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC;IACtC,KAAK,MAAM,QAAQ,IAAI,OAAO,CAAC,SAAS;QAAE,KAAK,CAAC,WAAW,CAAC,EAAE,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;IAErF,MAAM,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC;QACpB,QAAQ,EAAE,OAAO,CAAC,QAAQ;QAC1B,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC;QACpC,QAAQ,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC;KACjD,CAAC,CAAC;IAEH,OAAO;QACN,MAAM,EAAE,GAAG,EAAE;YACZ,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YACjB,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;QACnC,CAAC;KACD,CAAC;AACH,CAAC"}
@@ -18,6 +18,17 @@ export interface SupportSave {
18
18
  /**
19
19
  * Stores persistent progress for a relationship between a specific pair of units.
20
20
  * Pair order is ignored, so `add('alice', 'bob', 1)` and the reverse address one bond.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { SupportLedger, type SupportLevel } from '@datamoc/mw_games/actors';
25
+ *
26
+ * const levels: SupportLevel[] = [{ id: 'C', threshold: 10 }, { id: 'B', threshold: 30 }];
27
+ * const support = new SupportLedger(levels);
28
+ *
29
+ * support.add('hero', 'ally', 12); // proximity, a shared battle, whatever a game counts
30
+ * console.log(support.level('ally', 'hero')?.id); // 'C' - pair order does not matter
31
+ * ```
21
32
  */
22
33
  export declare class SupportLedger {
23
34
  private levels;
@@ -26,7 +37,7 @@ export declare class SupportLedger {
26
37
  get(a: string, b: string): number;
27
38
  level(a: string, b: string): SupportLevel | null;
28
39
  add(a: string, b: string, amount: number): SupportChange;
29
- save(): SupportSave;
30
- static restore(levels: readonly SupportLevel[], data: SupportSave): SupportLedger;
40
+ toJSON(): SupportSave;
41
+ static fromJSON(levels: readonly SupportLevel[], data: SupportSave): SupportLedger;
31
42
  }
32
43
  //# sourceMappingURL=Support.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Support.d.ts","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAAA,wDAAwD;AACxD,MAAM,WAAW,YAAY;IAC5B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,yEAAyE;IACzE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,KAAK,EAAE,YAAY,GAAG,IAAI,CAAC;CAC3B;AAED,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CACvC;AAED;;;GAGG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,MAAM,CAA6B;IAE3C,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAK1C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,YAAY,GAAG,IAAI,CAQ/C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa,CAQvD;IAED,IAAI,IAAI,WAAW,CAMlB;IAED,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE,WAAW,GAAG,aAAa,CAShF;CACD"}
1
+ {"version":3,"file":"Support.d.ts","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAAA,wDAAwD;AACxD,MAAM,WAAW,YAAY;IAC5B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,yEAAyE;IACzE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,KAAK,EAAE,YAAY,GAAG,IAAI,CAAC;CAC3B;AAED,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CACvC;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,MAAM,CAA6B;IAE3C,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAK1C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,YAAY,GAAG,IAAI,CAQ/C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa,CAQvD;IAED,MAAM,IAAI,WAAW,CAMpB;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE,WAAW,GAAG,aAAa,CASjF;CACD"}
@@ -1,6 +1,17 @@
1
1
  /**
2
2
  * Stores persistent progress for a relationship between a specific pair of units.
3
3
  * Pair order is ignored, so `add('alice', 'bob', 1)` and the reverse address one bond.
4
+ *
5
+ * @example
6
+ * ```ts
7
+ * import { SupportLedger, type SupportLevel } from '@datamoc/mw_games/actors';
8
+ *
9
+ * const levels: SupportLevel[] = [{ id: 'C', threshold: 10 }, { id: 'B', threshold: 30 }];
10
+ * const support = new SupportLedger(levels);
11
+ *
12
+ * support.add('hero', 'ally', 12); // proximity, a shared battle, whatever a game counts
13
+ * console.log(support.level('ally', 'hero')?.id); // 'C' - pair order does not matter
14
+ * ```
4
15
  */
5
16
  export class SupportLedger {
6
17
  constructor(levels) {
@@ -34,14 +45,14 @@ export class SupportLedger {
34
45
  this.points.set(key, points);
35
46
  return { a, b, points, previousLevel, level: this.level(a, b) };
36
47
  }
37
- save() {
48
+ toJSON() {
38
49
  const pairs = [...this.points].map(([key, points]) => {
39
50
  const [a, b] = key.split('\u0000');
40
51
  return [a, b, points];
41
52
  });
42
53
  return { pairs };
43
54
  }
44
- static restore(levels, data) {
55
+ static fromJSON(levels, data) {
45
56
  const ledger = new SupportLedger(levels);
46
57
  for (const [a, b, points] of data.pairs) {
47
58
  if (!a || !b || a === b || !Number.isFinite(points) || points < 0)
@@ -1 +1 @@
1
- {"version":3,"file":"Support.js","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAoBA;;;GAGG;AACH,MAAM,OAAO,aAAa;IAIzB,YAAY,MAA+B;QAFnC,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QAG1C,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;QAC3E,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC;IACrE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,KAAK,GAAwB,IAAI,CAAC;QACtC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,SAAS,GAAG,MAAM;gBAAE,MAAM;YACpC,KAAK,GAAG,KAAK,CAAC;QACf,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;QACpF,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,MAAM,EAAE,CAAC,CAAC;QAC9F,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;QACjE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC7B,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;IACjE,CAAC;IAED,IAAI;QACH,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,EAAE,EAAE;YACpD,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YACnC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAA6B,CAAC;QACnD,CAAC,CAAC,CAAC;QACH,OAAO,EAAE,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,MAAM,CAAC,OAAO,CAAC,MAA+B,EAAE,IAAiB;QAChE,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,MAAM,CAAC,CAAC;QACzC,KAAK,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACzC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;YAChH,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,IAAI,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACzG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;CACD;AAED,SAAS,OAAO,CAAC,CAAS,EAAE,CAAS;IACpC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AACrC,CAAC"}
1
+ {"version":3,"file":"Support.js","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,aAAa;IAIzB,YAAY,MAA+B;QAFnC,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QAG1C,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;QAC3E,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC;IACrE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,KAAK,GAAwB,IAAI,CAAC;QACtC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,SAAS,GAAG,MAAM;gBAAE,MAAM;YACpC,KAAK,GAAG,KAAK,CAAC;QACf,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;QACpF,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,MAAM,EAAE,CAAC,CAAC;QAC9F,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;QACjE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC7B,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;IACjE,CAAC;IAED,MAAM;QACL,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,EAAE,EAAE;YACpD,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YACnC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAA6B,CAAC;QACnD,CAAC,CAAC,CAAC;QACH,OAAO,EAAE,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,MAA+B,EAAE,IAAiB;QACjE,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,MAAM,CAAC,CAAC;QACzC,KAAK,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACzC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;YAChH,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,IAAI,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACzG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;CACD;AAED,SAAS,OAAO,CAAC,CAAS,EAAE,CAAS;IACpC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AACrC,CAAC"}