@datamoc/mw_games 0.3.1 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +401 -395
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +46 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js +32 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +60 -0
- package/dist/actors/Barrier.d.ts.map +1 -0
- package/dist/actors/Barrier.js +70 -0
- package/dist/actors/Barrier.js.map +1 -0
- package/dist/actors/Charges.d.ts +35 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js +26 -0
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +48 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +51 -1
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +70 -3
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +109 -5
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +24 -2
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +31 -2
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +16 -2
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +23 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +21 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +30 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +22 -0
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +27 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +29 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatBlock.d.ts +16 -0
- package/dist/actors/StatBlock.d.ts.map +1 -1
- package/dist/actors/StatBlock.js +21 -0
- package/dist/actors/StatBlock.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +13 -2
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +13 -2
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/index.d.ts +8 -5
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +3 -2
- package/dist/actors/index.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +37 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -0
- package/dist/assets/ByteProgress.js +54 -0
- package/dist/assets/ByteProgress.js.map +1 -0
- package/dist/assets/Streaming.d.ts +11 -1
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +11 -1
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/index.d.ts +11 -52
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -80
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +45 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +72 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/paths.d.ts +50 -0
- package/dist/assets/paths.d.ts.map +1 -0
- package/dist/assets/paths.js +59 -0
- package/dist/assets/paths.js.map +1 -0
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +12 -2
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +13 -2
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js +3 -3
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +23 -13
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +36 -18
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +48 -0
- package/dist/core/Hooks.d.ts.map +1 -0
- package/dist/core/Hooks.js +33 -0
- package/dist/core/Hooks.js.map +1 -0
- package/dist/core/Input.d.ts +53 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +126 -21
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +19 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +25 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +38 -5
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +38 -5
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +29 -6
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +31 -6
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +28 -4
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +24 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +7 -2
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +3 -1
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/index.d.ts +4 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -5
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +16 -4
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +18 -6
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +23 -11
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +22 -16
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +53 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -0
- package/dist/roguelike/ContentRoll.js +48 -0
- package/dist/roguelike/ContentRoll.js.map +1 -0
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +57 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -0
- package/dist/roguelike/DungeonParity.js +78 -0
- package/dist/roguelike/DungeonParity.js.map +1 -0
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +59 -0
- package/dist/roguelike/Features.d.ts.map +1 -0
- package/dist/roguelike/Features.js +76 -0
- package/dist/roguelike/Features.js.map +1 -0
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +15 -1
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +59 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
- package/dist/roguelike/MultiStageAbility.js +76 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -0
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +60 -0
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
- package/dist/roguelike/RoomBuilders.js +57 -0
- package/dist/roguelike/RoomBuilders.js.map +1 -0
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +67 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +53 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +46 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
- package/dist/roguelike/TriggerTracker.js +59 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -0
- package/dist/roguelike/generate.d.ts +90 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +79 -11
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +17 -5
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +8 -2
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +44 -8
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +15 -13
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +16 -2
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +19 -5
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +16 -2
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{"version":3,"file":"DungeonParity.js","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAkCA,SAAS,UAAU,CAAC,CAAsB,EAAE,CAAsB;IACjE,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3H,CAAC;AAED,SAAS,WAAW,CAAC,CAAoB,EAAE,CAAoB;IAC9D,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;IACnE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,aAAa,CAAC,CAA8B,EAAE,CAA8B;IACpF,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,OAAO,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7F,CAAC;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,UAAU,uBAAuB,CAAC,QAA0B,EAAE,MAAwB;IAC3F,MAAM,UAAU,GAAsB,EAAE,CAAC;IAEzC,IAAI,QAAQ,CAAC,OAAO,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;QACzC,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;QAC/C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IACrG,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,QAAQ,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QAC5H,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,YAAY,CAAC,MAAM,KAAK,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACzI,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC;IAC1H,CAAC;IACD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;QACxD,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IACD,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QACzE,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC3C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IAED,OAAO,UAAU,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,QAAgC,EAAE,IAAI,GAAG,CAAC;IAC1E,MAAM,KAAK,GAAG,QAAQ,EAAE,CAAC;IACzB,MAAM,UAAU,GAAsB,EAAE,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,UAAU,CAAC,IAAI,CAAC,GAAG,uBAAuB,CAAC,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;IAChE,CAAC;IACD,OAAO,UAAU,CAAC;AACnB,CAAC"}
|
|
@@ -13,6 +13,21 @@ import type { Level } from './Level.ts';
|
|
|
13
13
|
* tiles where the grid says, and sprites stand where the game puts them - a
|
|
14
14
|
* raised cell *looks* raised because the game offsets its occupants' sprites
|
|
15
15
|
* upward by their height, which is presentation, not pathing, and lives game-side.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { Elevation, Level, Pathfinder, FieldOfView, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
20
|
+
*
|
|
21
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
22
|
+
* const heights = new Elevation(level);
|
|
23
|
+
* heights.set(5, 5, 2); // a raised platform
|
|
24
|
+
*
|
|
25
|
+
* const pathfinder = new Pathfinder(level);
|
|
26
|
+
* pathfinder.find({ x: 0, y: 0 }, { x: 5, y: 5 }, { heights, climb: 1 });
|
|
27
|
+
*
|
|
28
|
+
* const fov = new FieldOfView(level);
|
|
29
|
+
* fov.update(0, 0, 10, { heights, height: 0 }); // sight from ground level
|
|
30
|
+
* ```
|
|
16
31
|
*/
|
|
17
32
|
export declare class Elevation {
|
|
18
33
|
private readonly level;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Elevation.d.ts","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC
|
|
1
|
+
{"version":3,"file":"Elevation.d.ts","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAC9B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAGrC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAM9C;CACD"}
|
|
@@ -12,6 +12,21 @@
|
|
|
12
12
|
* tiles where the grid says, and sprites stand where the game puts them - a
|
|
13
13
|
* raised cell *looks* raised because the game offsets its occupants' sprites
|
|
14
14
|
* upward by their height, which is presentation, not pathing, and lives game-side.
|
|
15
|
+
*
|
|
16
|
+
* @example
|
|
17
|
+
* ```ts
|
|
18
|
+
* import { Elevation, Level, Pathfinder, FieldOfView, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
19
|
+
*
|
|
20
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
21
|
+
* const heights = new Elevation(level);
|
|
22
|
+
* heights.set(5, 5, 2); // a raised platform
|
|
23
|
+
*
|
|
24
|
+
* const pathfinder = new Pathfinder(level);
|
|
25
|
+
* pathfinder.find({ x: 0, y: 0 }, { x: 5, y: 5 }, { heights, climb: 1 });
|
|
26
|
+
*
|
|
27
|
+
* const fov = new FieldOfView(level);
|
|
28
|
+
* fov.update(0, 0, 10, { heights, height: 0 }); // sight from ground level
|
|
29
|
+
* ```
|
|
15
30
|
*/
|
|
16
31
|
export class Elevation {
|
|
17
32
|
constructor(level) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Elevation.js","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"Elevation.js","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,OAAO,SAAS;IAIrB,YAAY,KAAY;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAChD,CAAC;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,+CAA+C,MAAM,EAAE,CAAC,CAAC;QAC1E,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO;QACrC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;IAC/C,CAAC;CACD"}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A generated cell wearing a named behaviour: a sign, a well, a plant, a statue, a chasm
|
|
3
|
+
* edge, a trap - anything a regional generator places that the player later looks at or
|
|
4
|
+
* steps on. `mwg` supplies the four rule slots every one of those shares (inspect it without
|
|
5
|
+
* triggering it, interact with it, run the consequence that follows, and decide whether it
|
|
6
|
+
* persists), never what any specific kind actually does - that stays the game's own
|
|
7
|
+
* definition, supplied fresh each load the way `QuestLog`'s quest definitions already are.
|
|
8
|
+
*/
|
|
9
|
+
export interface CellFeatureDef<TContext = unknown> {
|
|
10
|
+
/** looking at or searching the cell, without triggering anything */
|
|
11
|
+
inspect?(cell: number, ctx: TContext): void;
|
|
12
|
+
/** stepping on or using the cell; returning false refuses the interaction before any consequence runs */
|
|
13
|
+
interact?(cell: number, ctx: TContext): boolean | void;
|
|
14
|
+
/** runs once `interact` did not refuse it - the actual effect: damage, an item, a reveal */
|
|
15
|
+
consequence?(cell: number, ctx: TContext): void;
|
|
16
|
+
/** false removes the feature immediately after its consequence runs once; default true (repeatable) */
|
|
17
|
+
persistent?: boolean;
|
|
18
|
+
}
|
|
19
|
+
/**
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { FeatureLayer } from '@datamoc/mw_games/roguelike';
|
|
23
|
+
*
|
|
24
|
+
* const features = new FeatureLayer<{ hp: number }>();
|
|
25
|
+
* features.define('trap', {
|
|
26
|
+
* interact: () => true,
|
|
27
|
+
* consequence: (_cell, ctx) => { ctx.hp -= 5; },
|
|
28
|
+
* persistent: false, // sprung once, then gone
|
|
29
|
+
* });
|
|
30
|
+
*
|
|
31
|
+
* features.place(42, 'trap');
|
|
32
|
+
* const hero = { hp: 20 };
|
|
33
|
+
* features.interact(42, hero); // hero.hp is now 15, and the trap is gone
|
|
34
|
+
* ```
|
|
35
|
+
*/
|
|
36
|
+
export declare class FeatureLayer<TContext = unknown> {
|
|
37
|
+
private defs;
|
|
38
|
+
private placed;
|
|
39
|
+
/** registers what a named kind does; call again to replace it, e.g. after loading a save */
|
|
40
|
+
define(kind: string, def: CellFeatureDef<TContext>): void;
|
|
41
|
+
/** places a defined kind onto a cell, replacing whatever was there */
|
|
42
|
+
place(cell: number, kind: string): void;
|
|
43
|
+
has(cell: number): boolean;
|
|
44
|
+
kindAt(cell: number): string | undefined;
|
|
45
|
+
remove(cell: number): void;
|
|
46
|
+
/** looking at or searching the cell; a no-op on a cell with no feature or no `inspect` rule */
|
|
47
|
+
inspect(cell: number, ctx: TContext): void;
|
|
48
|
+
/** using or stepping on the cell; runs `interact` then, unless refused, `consequence` */
|
|
49
|
+
interact(cell: number, ctx: TContext): void;
|
|
50
|
+
private defAt;
|
|
51
|
+
/** only which cell has which kind is save data; definitions are supplied fresh on load */
|
|
52
|
+
toJSON(): {
|
|
53
|
+
cells: [number, string][];
|
|
54
|
+
};
|
|
55
|
+
static fromJSON<T>(defs: ReadonlyMap<string, CellFeatureDef<T>>, data: {
|
|
56
|
+
cells: [number, string][];
|
|
57
|
+
}): FeatureLayer<T>;
|
|
58
|
+
}
|
|
59
|
+
//# sourceMappingURL=Features.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Features.d.ts","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,cAAc,CAAC,QAAQ,GAAG,OAAO;IACjD,oEAAoE;IACpE,OAAO,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAE5C,yGAAyG;IACzG,QAAQ,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,OAAO,GAAG,IAAI,CAAC;IAEvD,4FAA4F;IAC5F,WAAW,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAEhD,uGAAuG;IACvG,UAAU,CAAC,EAAE,OAAO,CAAC;CACrB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,YAAY,CAAC,QAAQ,GAAG,OAAO;IAC3C,OAAO,CAAC,IAAI,CAA+C;IAC3D,OAAO,CAAC,MAAM,CAA6B;IAE3C,4FAA4F;IAC5F,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,cAAc,CAAC,QAAQ,CAAC,GAAG,IAAI,CAExD;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAGtC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAEvC;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAEzB;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAGzC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAS1C;IAED,OAAO,CAAC,KAAK;IAKb,0FAA0F;IAC1F,MAAM,IAAI;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEtC;IAED,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAAC,CAAC,CAAC,CAKrH;CACD"}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @example
|
|
3
|
+
* ```ts
|
|
4
|
+
* import { FeatureLayer } from '@datamoc/mw_games/roguelike';
|
|
5
|
+
*
|
|
6
|
+
* const features = new FeatureLayer<{ hp: number }>();
|
|
7
|
+
* features.define('trap', {
|
|
8
|
+
* interact: () => true,
|
|
9
|
+
* consequence: (_cell, ctx) => { ctx.hp -= 5; },
|
|
10
|
+
* persistent: false, // sprung once, then gone
|
|
11
|
+
* });
|
|
12
|
+
*
|
|
13
|
+
* features.place(42, 'trap');
|
|
14
|
+
* const hero = { hp: 20 };
|
|
15
|
+
* features.interact(42, hero); // hero.hp is now 15, and the trap is gone
|
|
16
|
+
* ```
|
|
17
|
+
*/
|
|
18
|
+
export class FeatureLayer {
|
|
19
|
+
constructor() {
|
|
20
|
+
this.defs = new Map();
|
|
21
|
+
this.placed = new Map();
|
|
22
|
+
}
|
|
23
|
+
/** registers what a named kind does; call again to replace it, e.g. after loading a save */
|
|
24
|
+
define(kind, def) {
|
|
25
|
+
this.defs.set(kind, def);
|
|
26
|
+
}
|
|
27
|
+
/** places a defined kind onto a cell, replacing whatever was there */
|
|
28
|
+
place(cell, kind) {
|
|
29
|
+
if (!this.defs.has(kind))
|
|
30
|
+
throw new Error(`FeatureLayer.place: no definition for kind "${kind}"`);
|
|
31
|
+
this.placed.set(cell, kind);
|
|
32
|
+
}
|
|
33
|
+
has(cell) {
|
|
34
|
+
return this.placed.has(cell);
|
|
35
|
+
}
|
|
36
|
+
kindAt(cell) {
|
|
37
|
+
return this.placed.get(cell);
|
|
38
|
+
}
|
|
39
|
+
remove(cell) {
|
|
40
|
+
this.placed.delete(cell);
|
|
41
|
+
}
|
|
42
|
+
/** looking at or searching the cell; a no-op on a cell with no feature or no `inspect` rule */
|
|
43
|
+
inspect(cell, ctx) {
|
|
44
|
+
const def = this.defAt(cell);
|
|
45
|
+
def?.inspect?.(cell, ctx);
|
|
46
|
+
}
|
|
47
|
+
/** using or stepping on the cell; runs `interact` then, unless refused, `consequence` */
|
|
48
|
+
interact(cell, ctx) {
|
|
49
|
+
const def = this.defAt(cell);
|
|
50
|
+
if (!def)
|
|
51
|
+
return;
|
|
52
|
+
const allowed = def.interact ? def.interact(cell, ctx) !== false : true;
|
|
53
|
+
if (!allowed)
|
|
54
|
+
return;
|
|
55
|
+
def.consequence?.(cell, ctx);
|
|
56
|
+
if (def.persistent === false)
|
|
57
|
+
this.remove(cell);
|
|
58
|
+
}
|
|
59
|
+
defAt(cell) {
|
|
60
|
+
const kind = this.placed.get(cell);
|
|
61
|
+
return kind === undefined ? undefined : this.defs.get(kind);
|
|
62
|
+
}
|
|
63
|
+
/** only which cell has which kind is save data; definitions are supplied fresh on load */
|
|
64
|
+
toJSON() {
|
|
65
|
+
return { cells: [...this.placed.entries()] };
|
|
66
|
+
}
|
|
67
|
+
static fromJSON(defs, data) {
|
|
68
|
+
const layer = new FeatureLayer();
|
|
69
|
+
for (const [kind, def] of defs)
|
|
70
|
+
layer.define(kind, def);
|
|
71
|
+
for (const [cell, kind] of data.cells)
|
|
72
|
+
layer.place(cell, kind);
|
|
73
|
+
return layer;
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
//# sourceMappingURL=Features.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Features.js","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,YAAY;IAAzB;QACS,SAAI,GAAG,IAAI,GAAG,EAAoC,CAAC;QACnD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;IA2D5C,CAAC;IAzDA,4FAA4F;IAC5F,MAAM,CAAC,IAAY,EAAE,GAA6B;QACjD,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAY,EAAE,IAAY;QAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,IAAI,GAAG,CAAC,CAAC;QAClG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAY,EAAE,GAAa;QAClC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,GAAG,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAY,EAAE,GAAa;QACnC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAI,CAAC,GAAG;YAAE,OAAO;QAEjB,MAAM,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;QACxE,IAAI,CAAC,OAAO;YAAE,OAAO;QAErB,GAAG,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAC7B,IAAI,GAAG,CAAC,UAAU,KAAK,KAAK;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAEO,KAAK,CAAC,IAAY;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC7D,CAAC;IAED,0FAA0F;IAC1F,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC;IAC9C,CAAC;IAED,MAAM,CAAC,QAAQ,CAAI,IAA4C,EAAE,IAAmC;QACnG,MAAM,KAAK,GAAG,IAAI,YAAY,EAAK,CAAC;QACpC,KAAK,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,IAAI;YAAE,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACxD,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK;YAAE,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/D,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
@@ -26,6 +26,19 @@ export interface HeightSight {
|
|
|
26
26
|
heights: Elevation;
|
|
27
27
|
height?: number;
|
|
28
28
|
}
|
|
29
|
+
/**
|
|
30
|
+
* @example
|
|
31
|
+
* ```ts
|
|
32
|
+
* import { FieldOfView, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
33
|
+
*
|
|
34
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
35
|
+
* const fov = new FieldOfView(level);
|
|
36
|
+
*
|
|
37
|
+
* fov.update(5, 5, 8); // the hero's own sight, radius 8
|
|
38
|
+
* console.log(fov.visible.has(level.index(6, 5))); // true - lit right now
|
|
39
|
+
* console.log(fov.explored.has(level.index(6, 5))); // true - stays remembered after leaving
|
|
40
|
+
* ```
|
|
41
|
+
*/
|
|
29
42
|
export declare class FieldOfView {
|
|
30
43
|
private level;
|
|
31
44
|
private fov;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FieldOfView.d.ts","sourceRoot":"","sources":["../../src/roguelike/FieldOfView.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAIhD;;;;;;;;;;;;;GAaG;AACH;;;;;;;GAOG;AACH,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,qBAAa,WAAW;IAAG,OAAO,CAAC,KAAK,CAAQ;IAG/C,OAAO,CAAC,GAAG,CAAuD;IAElE,8BAA8B;IAC9B,QAAQ,CAAC,OAAO,cAAqB;IAErC,oDAAoD;IACpD,QAAQ,CAAC,QAAQ,cAAqB;IAEtC,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,sBAA6B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,WAAW,GAAG,IAAI,CAmCtE;IAED,8DAA8D;IAC9D,OAAO,CAAC,SAAS;IAOjB,0FAA0F;IAC1F,OAAO,CAAC,gBAAgB;IAyBxB;;;;;OAKG;IACH,OAAO,CAAC,aAAa;IAerB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEvC;IAED,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAExC;IAED,sDAAsD;IACtD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEpC;IAED,gDAAgD;IAChD,KAAK,IAAI,IAAI,CAIZ;IAED,wEAAwE;IACxE,SAAS,IAAI,IAAI,CAEhB;CACD"}
|
|
1
|
+
{"version":3,"file":"FieldOfView.d.ts","sourceRoot":"","sources":["../../src/roguelike/FieldOfView.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAIhD;;;;;;;;;;;;;GAaG;AACH;;;;;;;GAOG;AACH,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,WAAW;IAAG,OAAO,CAAC,KAAK,CAAQ;IAG/C,OAAO,CAAC,GAAG,CAAuD;IAElE,8BAA8B;IAC9B,QAAQ,CAAC,OAAO,cAAqB;IAErC,oDAAoD;IACpD,QAAQ,CAAC,QAAQ,cAAqB;IAEtC,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,sBAA6B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,WAAW,GAAG,IAAI,CAmCtE;IAED,8DAA8D;IAC9D,OAAO,CAAC,SAAS;IAOjB,0FAA0F;IAC1F,OAAO,CAAC,gBAAgB;IAyBxB;;;;;OAKG;IACH,OAAO,CAAC,aAAa;IAerB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEvC;IAED,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAExC;IAED,sDAAsD;IACtD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEpC;IAED,gDAAgD;IAChD,KAAK,IAAI,IAAI,CAIZ;IAED,wEAAwE;IACxE,SAAS,IAAI,IAAI,CAEhB;CACD"}
|
|
@@ -1,6 +1,19 @@
|
|
|
1
1
|
import { FOV } from 'rot-js';
|
|
2
2
|
import { hexRange, hexLine } from '../core/Hex.js';
|
|
3
3
|
import { chebyshevDistance, traceLine } from './Targeting.js';
|
|
4
|
+
/**
|
|
5
|
+
* @example
|
|
6
|
+
* ```ts
|
|
7
|
+
* import { FieldOfView, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
8
|
+
*
|
|
9
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
10
|
+
* const fov = new FieldOfView(level);
|
|
11
|
+
*
|
|
12
|
+
* fov.update(5, 5, 8); // the hero's own sight, radius 8
|
|
13
|
+
* console.log(fov.visible.has(level.index(6, 5))); // true - lit right now
|
|
14
|
+
* console.log(fov.explored.has(level.index(6, 5))); // true - stays remembered after leaving
|
|
15
|
+
* ```
|
|
16
|
+
*/
|
|
4
17
|
export class FieldOfView {
|
|
5
18
|
constructor(level) {
|
|
6
19
|
/** cells currently in view */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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AI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,sDAAsD;IACtD,OAAO,CAAC,CAAS,EAAE,CAAS;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED,gDAAgD;IAChD,KAAK;QACJ,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QACrB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtB,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;IACpB,CAAC;IAED,wEAAwE;IACxE,SAAS;QACR,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,EAAE;YAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACrE,CAAC;CACD"}
|
|
1
|
+
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|
|
@@ -16,7 +16,18 @@ export interface TerrainKind {
|
|
|
16
16
|
/** can something be seen through it */
|
|
17
17
|
transparent: boolean;
|
|
18
18
|
}
|
|
19
|
-
/**
|
|
19
|
+
/**
|
|
20
|
+
* The two terrain kinds every map needs; a game adds its own alongside.
|
|
21
|
+
*
|
|
22
|
+
* @example
|
|
23
|
+
* ```ts
|
|
24
|
+
* import { Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
25
|
+
*
|
|
26
|
+
* const level = new Level(20, 15, [WALL, FLOOR], 0); // 0 = WALL, everything starts solid
|
|
27
|
+
* level.set(5, 5, 1); // 1 = FLOOR
|
|
28
|
+
* console.log(level.passable(5, 5)); // true
|
|
29
|
+
* ```
|
|
30
|
+
*/
|
|
20
31
|
export declare const WALL: TerrainKind;
|
|
21
32
|
export declare const FLOOR: TerrainKind;
|
|
22
33
|
export interface Rect {
|
|
@@ -92,5 +103,19 @@ export declare function rectCenter(rect: Rect): {
|
|
|
92
103
|
x: number;
|
|
93
104
|
y: number;
|
|
94
105
|
};
|
|
106
|
+
/**
|
|
107
|
+
* Whether two rectangles overlap, optionally requiring `margin` cells of clearance between
|
|
108
|
+
* them - the check `generateDungeon` itself uses so rooms never end up sharing a wall.
|
|
109
|
+
*
|
|
110
|
+
* @example
|
|
111
|
+
* ```ts
|
|
112
|
+
* import { rectsOverlap } from '@datamoc/mw_games/roguelike';
|
|
113
|
+
*
|
|
114
|
+
* const roomA = { left: 0, top: 0, right: 4, bottom: 4 };
|
|
115
|
+
* const roomB = { left: 5, top: 0, right: 9, bottom: 4 };
|
|
116
|
+
* rectsOverlap(roomA, roomB); // false - adjacent, not overlapping
|
|
117
|
+
* rectsOverlap(roomA, roomB, 2); // true - too close with a 2-cell margin required
|
|
118
|
+
* ```
|
|
119
|
+
*/
|
|
95
120
|
export declare function rectsOverlap(a: Rect, b: Rect, margin?: number): boolean;
|
|
96
121
|
//# sourceMappingURL=Level.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED
|
|
1
|
+
{"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,CAQ/F;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,GAC1F,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
|
package/dist/roguelike/Level.js
CHANGED
|
@@ -19,7 +19,18 @@ export function neighbourOffsets(topology) {
|
|
|
19
19
|
[-1, -1],
|
|
20
20
|
];
|
|
21
21
|
}
|
|
22
|
-
/**
|
|
22
|
+
/**
|
|
23
|
+
* The two terrain kinds every map needs; a game adds its own alongside.
|
|
24
|
+
*
|
|
25
|
+
* @example
|
|
26
|
+
* ```ts
|
|
27
|
+
* import { Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
28
|
+
*
|
|
29
|
+
* const level = new Level(20, 15, [WALL, FLOOR], 0); // 0 = WALL, everything starts solid
|
|
30
|
+
* level.set(5, 5, 1); // 1 = FLOOR
|
|
31
|
+
* console.log(level.passable(5, 5)); // true
|
|
32
|
+
* ```
|
|
33
|
+
*/
|
|
23
34
|
export const WALL = { passable: false, transparent: false };
|
|
24
35
|
export const FLOOR = { passable: true, transparent: true };
|
|
25
36
|
export class Level {
|
|
@@ -128,6 +139,20 @@ export function rectCenter(rect) {
|
|
|
128
139
|
y: Math.floor((rect.top + rect.bottom) / 2),
|
|
129
140
|
};
|
|
130
141
|
}
|
|
142
|
+
/**
|
|
143
|
+
* Whether two rectangles overlap, optionally requiring `margin` cells of clearance between
|
|
144
|
+
* them - the check `generateDungeon` itself uses so rooms never end up sharing a wall.
|
|
145
|
+
*
|
|
146
|
+
* @example
|
|
147
|
+
* ```ts
|
|
148
|
+
* import { rectsOverlap } from '@datamoc/mw_games/roguelike';
|
|
149
|
+
*
|
|
150
|
+
* const roomA = { left: 0, top: 0, right: 4, bottom: 4 };
|
|
151
|
+
* const roomB = { left: 5, top: 0, right: 9, bottom: 4 };
|
|
152
|
+
* rectsOverlap(roomA, roomB); // false - adjacent, not overlapping
|
|
153
|
+
* rectsOverlap(roomA, roomB, 2); // true - too close with a 2-cell margin required
|
|
154
|
+
* ```
|
|
155
|
+
*/
|
|
131
156
|
export function rectsOverlap(a, b, margin = 0) {
|
|
132
157
|
return !(a.right + margin < b.left ||
|
|
133
158
|
b.right + margin < a.left ||
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD
|
|
1
|
+
{"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAajB,YAAY,KAAa,EAAE,MAAc,EAAE,KAAoB,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAe,QAAQ;QAHvG,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAGlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,mEAAmE;IACnE,aAAa;QACZ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO;YACN,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC1B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;SAC9C,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAoB,EACpB,IAA4F;QAE5F,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACvE,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,UAAU,CAAC,IAAU;IACpC,OAAO;QACN,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;KAC3C,CAAC;AACH,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,YAAY,CAAC,CAAO,EAAE,CAAO,EAAE,MAAM,GAAG,CAAC;IACxD,OAAO,CAAC,CACP,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CACzB,CAAC;AACH,CAAC"}
|
|
@@ -35,6 +35,20 @@ export interface MonsterAIOptions extends PathOptions {
|
|
|
35
35
|
* the monster counts a level actually has. `mwg` does not decide what a monster does with
|
|
36
36
|
* the result - a game's own turn loop calls this once per monster and acts on the `step`
|
|
37
37
|
* (or doesn't, for wander's "nowhere in particular").
|
|
38
|
+
*
|
|
39
|
+
* @example
|
|
40
|
+
* ```ts
|
|
41
|
+
* import { decideMonsterAI, Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
42
|
+
*
|
|
43
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
44
|
+
* const pathfinder = new Pathfinder(level);
|
|
45
|
+
*
|
|
46
|
+
* const decision = decideMonsterAI(level, pathfinder, { x: 5, y: 5 }, 0.8, { x: 8, y: 5 }, {
|
|
47
|
+
* sightRadius: 6,
|
|
48
|
+
* fleeBelow: 0.2,
|
|
49
|
+
* });
|
|
50
|
+
* if (decision.step) console.log(decision.state, decision.step); // 'hunt', a step towards the player
|
|
51
|
+
* ```
|
|
38
52
|
*/
|
|
39
53
|
export declare function decideMonsterAI(level: Level, pathfinder: Pathfinder, self: Step, hpFraction: number, target: Step, options?: MonsterAIOptions): AIDecision;
|
|
40
54
|
//# sourceMappingURL=MonsterAI.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MonsterAI.d.ts","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,OAAO,EAAoB,KAAK,WAAW,EAAE,KAAK,UAAU,EAAE,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEjG,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEjD,0FAA0F;AAC1F,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE7D,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,OAAO,CAAC;IACf,yEAAyE;IACzE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;CAClB;AAED,MAAM,WAAW,gBAAiB,SAAQ,WAAW;IACpD,oFAAoF;IACpF,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,wFAAwF;IACxF,WAAW,CAAC,EAAE,WAAW,CAAC;IAE1B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED
|
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1
|
+
{"version":3,"file":"MonsterAI.d.ts","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,OAAO,EAAoB,KAAK,WAAW,EAAE,KAAK,UAAU,EAAE,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEjG,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEjD,0FAA0F;AAC1F,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE7D,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,OAAO,CAAC;IACf,yEAAyE;IACzE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;CAClB;AAED,MAAM,WAAW,gBAAiB,SAAQ,WAAW;IACpD,oFAAoF;IACpF,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,wFAAwF;IACxF,WAAW,CAAC,EAAE,WAAW,CAAC;IAE1B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,eAAe,CAC9B,KAAK,EAAE,KAAK,EACZ,UAAU,EAAE,UAAU,EACtB,IAAI,EAAE,IAAI,EACV,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,IAAI,EACZ,OAAO,GAAE,gBAAqB,GAC5B,UAAU,CAqBZ"}
|
|
@@ -13,6 +13,20 @@ import { neighbourOffsets } from './Pathfinder.js';
|
|
|
13
13
|
* the monster counts a level actually has. `mwg` does not decide what a monster does with
|
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14
14
|
* the result - a game's own turn loop calls this once per monster and acts on the `step`
|
|
15
15
|
* (or doesn't, for wander's "nowhere in particular").
|
|
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|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { decideMonsterAI, Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
20
|
+
*
|
|
21
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
22
|
+
* const pathfinder = new Pathfinder(level);
|
|
23
|
+
*
|
|
24
|
+
* const decision = decideMonsterAI(level, pathfinder, { x: 5, y: 5 }, 0.8, { x: 8, y: 5 }, {
|
|
25
|
+
* sightRadius: 6,
|
|
26
|
+
* fleeBelow: 0.2,
|
|
27
|
+
* });
|
|
28
|
+
* if (decision.step) console.log(decision.state, decision.step); // 'hunt', a step towards the player
|
|
29
|
+
* ```
|
|
16
30
|
*/
|
|
17
31
|
export function decideMonsterAI(level, pathfinder, self, hpFraction, target, options = {}) {
|
|
18
32
|
const sightRadius = options.sightRadius ?? 6;
|
|
@@ -34,7 +48,7 @@ export function decideMonsterAI(level, pathfinder, self, hpFraction, target, opt
|
|
|
34
48
|
/** a random open neighbour, or null when boxed in - wandering needs no path, just a step */
|
|
35
49
|
function wanderStep(level, self, options) {
|
|
36
50
|
const open = openNeighbours(level, self, options);
|
|
37
|
-
return
|
|
51
|
+
return Random.element(open);
|
|
38
52
|
}
|
|
39
53
|
/** the open neighbour furthest from the target - moving away needs no path either */
|
|
40
54
|
function fleeStep(level, self, target, options) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MonsterAI.js","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,gBAAgB,EAAgD,MAAM,iBAAiB,CAAC;AAgCjG
|
|
1
|
+
{"version":3,"file":"MonsterAI.js","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,gBAAgB,EAAgD,MAAM,iBAAiB,CAAC;AAgCjG;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,UAAU,eAAe,CAC9B,KAAY,EACZ,UAAsB,EACtB,IAAU,EACV,UAAkB,EAClB,MAAY,EACZ,OAAO,GAAqB,EAAE;IAE9B,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,CAAC,CAAC;IAC7C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;IACzC,MAAM,KAAK,GAAG,CAAC,OAAO,CAAC,WAAW,IAAI,SAAS,CAAC,KAAK,SAAS,IAAI,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC;IAE5F,IAAI,CAAC,KAAK,EAAE,CAAC;QACZ,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,MAAM,GAAG,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;IACnC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;IAExC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QACxC,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,IAAI,UAAU,IAAI,SAAS,EAAE,CAAC;QAC7B,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;IACxE,CAAC;IAED,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;AACxE,CAAC;AAED,4FAA4F;AAC5F,SAAS,UAAU,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACjE,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;AAC7B,CAAC;AAED,qFAAqF;AACrF,SAAS,QAAQ,CAAC,KAAY,EAAE,IAAU,EAAE,MAAY,EAAE,OAAoB;IAC7E,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,IAAI,IAAI,GAAgB,IAAI,CAAC;IAC7B,IAAI,YAAY,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAEjD,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE,CAAC;QACzB,MAAM,QAAQ,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC/C,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;YAC7B,YAAY,GAAG,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,cAAc,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACrE,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,MAAM,GAAG,GAAW,EAAE,CAAC;IAEvB,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;QAChE,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YAAE,SAAS;QAC9C,IAAI,OAAO,EAAE,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;YAAE,SAAS;QACxD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,SAAS,eAAe,CAAC,CAAO,EAAE,CAAO;IACxC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC"}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* An ability whose own use unfolds through named stages in sequence (windup, active, recovery)
|
|
3
|
+
* rather than resolving instantly - the multi-stage subclass/ability shape a talent branch's
|
|
4
|
+
* capstone move often needs, distinct from `AbilityCycle`'s cooldown-only view of "may I use
|
|
5
|
+
* this yet". `mwg` tracks only which stage is current and when it should advance; what each
|
|
6
|
+
* stage does (grant invulnerability, deal damage, open a window for a follow-up) stays the
|
|
7
|
+
* game's own hook, fired from `advance`'s returned stage name.
|
|
8
|
+
*/
|
|
9
|
+
export interface AbilityStage {
|
|
10
|
+
name: string;
|
|
11
|
+
/** turns this stage lasts once entered */
|
|
12
|
+
duration: number;
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* @example
|
|
16
|
+
* ```ts
|
|
17
|
+
* import { MultiStageAbility } from '@datamoc/mw_games/roguelike';
|
|
18
|
+
*
|
|
19
|
+
* const dive = new MultiStageAbility([
|
|
20
|
+
* { name: 'windup', duration: 1 },
|
|
21
|
+
* { name: 'active', duration: 1 },
|
|
22
|
+
* { name: 'recovery', duration: 2 },
|
|
23
|
+
* ]);
|
|
24
|
+
*
|
|
25
|
+
* dive.start();
|
|
26
|
+
* console.log(dive.stage?.name); // 'windup'
|
|
27
|
+
* dive.advance(); // one turn passes; moves to 'active' once windup's duration elapses
|
|
28
|
+
* ```
|
|
29
|
+
*/
|
|
30
|
+
export declare class MultiStageAbility {
|
|
31
|
+
private stages;
|
|
32
|
+
private index;
|
|
33
|
+
private remaining;
|
|
34
|
+
constructor(stages: readonly AbilityStage[]);
|
|
35
|
+
/** whether the ability is currently mid-sequence */
|
|
36
|
+
get active(): boolean;
|
|
37
|
+
/** the currently active stage, or null when not in use */
|
|
38
|
+
get stage(): AbilityStage | null;
|
|
39
|
+
/** begins the ability at its first stage; a no-op, reporting false, while already active */
|
|
40
|
+
start(): boolean;
|
|
41
|
+
/**
|
|
42
|
+
* Advances one turn.
|
|
43
|
+
*
|
|
44
|
+
* @returns the newly entered stage's name the turn a stage changes, `'done'` the turn the
|
|
45
|
+
* last stage finishes, or null when nothing changed (still mid-stage, or never started)
|
|
46
|
+
*/
|
|
47
|
+
advance(): string | null;
|
|
48
|
+
/** ends the ability early - interrupted mid-windup, say */
|
|
49
|
+
cancel(): void;
|
|
50
|
+
toJSON(): {
|
|
51
|
+
index: number;
|
|
52
|
+
remaining: number;
|
|
53
|
+
};
|
|
54
|
+
static fromJSON(stages: readonly AbilityStage[], data: {
|
|
55
|
+
index: number;
|
|
56
|
+
remaining: number;
|
|
57
|
+
}): MultiStageAbility;
|
|
58
|
+
}
|
|
59
|
+
//# sourceMappingURL=MultiStageAbility.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MultiStageAbility.d.ts","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IAEb,0CAA0C;IAC1C,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,KAAK,CAAM;IACnB,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAG1C;IAED,oDAAoD;IACpD,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,0DAA0D;IAC1D,IAAI,KAAK,IAAI,YAAY,GAAG,IAAI,CAE/B;IAED,4FAA4F;IAC5F,KAAK,IAAI,OAAO,CAKf;IAED;;;;;OAKG;IACH,OAAO,IAAI,MAAM,GAAG,IAAI,CAYvB;IAED,2DAA2D;IAC3D,MAAM,IAAI,IAAI,CAGb;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAE7C;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,GAAG,iBAAiB,CAK9G;CACD"}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @example
|
|
3
|
+
* ```ts
|
|
4
|
+
* import { MultiStageAbility } from '@datamoc/mw_games/roguelike';
|
|
5
|
+
*
|
|
6
|
+
* const dive = new MultiStageAbility([
|
|
7
|
+
* { name: 'windup', duration: 1 },
|
|
8
|
+
* { name: 'active', duration: 1 },
|
|
9
|
+
* { name: 'recovery', duration: 2 },
|
|
10
|
+
* ]);
|
|
11
|
+
*
|
|
12
|
+
* dive.start();
|
|
13
|
+
* console.log(dive.stage?.name); // 'windup'
|
|
14
|
+
* dive.advance(); // one turn passes; moves to 'active' once windup's duration elapses
|
|
15
|
+
* ```
|
|
16
|
+
*/
|
|
17
|
+
export class MultiStageAbility {
|
|
18
|
+
constructor(stages) {
|
|
19
|
+
this.index = -1;
|
|
20
|
+
this.remaining = 0;
|
|
21
|
+
if (stages.length === 0)
|
|
22
|
+
throw new Error('a multi-stage ability needs at least one stage');
|
|
23
|
+
this.stages = stages;
|
|
24
|
+
}
|
|
25
|
+
/** whether the ability is currently mid-sequence */
|
|
26
|
+
get active() {
|
|
27
|
+
return this.index >= 0;
|
|
28
|
+
}
|
|
29
|
+
/** the currently active stage, or null when not in use */
|
|
30
|
+
get stage() {
|
|
31
|
+
return this.index >= 0 ? this.stages[this.index] : null;
|
|
32
|
+
}
|
|
33
|
+
/** begins the ability at its first stage; a no-op, reporting false, while already active */
|
|
34
|
+
start() {
|
|
35
|
+
if (this.active)
|
|
36
|
+
return false;
|
|
37
|
+
this.index = 0;
|
|
38
|
+
this.remaining = this.stages[0].duration;
|
|
39
|
+
return true;
|
|
40
|
+
}
|
|
41
|
+
/**
|
|
42
|
+
* Advances one turn.
|
|
43
|
+
*
|
|
44
|
+
* @returns the newly entered stage's name the turn a stage changes, `'done'` the turn the
|
|
45
|
+
* last stage finishes, or null when nothing changed (still mid-stage, or never started)
|
|
46
|
+
*/
|
|
47
|
+
advance() {
|
|
48
|
+
if (!this.active)
|
|
49
|
+
return null;
|
|
50
|
+
this.remaining--;
|
|
51
|
+
if (this.remaining > 0)
|
|
52
|
+
return null;
|
|
53
|
+
this.index++;
|
|
54
|
+
if (this.index >= this.stages.length) {
|
|
55
|
+
this.index = -1;
|
|
56
|
+
return 'done';
|
|
57
|
+
}
|
|
58
|
+
this.remaining = this.stages[this.index].duration;
|
|
59
|
+
return this.stages[this.index].name;
|
|
60
|
+
}
|
|
61
|
+
/** ends the ability early - interrupted mid-windup, say */
|
|
62
|
+
cancel() {
|
|
63
|
+
this.index = -1;
|
|
64
|
+
this.remaining = 0;
|
|
65
|
+
}
|
|
66
|
+
toJSON() {
|
|
67
|
+
return { index: this.index, remaining: this.remaining };
|
|
68
|
+
}
|
|
69
|
+
static fromJSON(stages, data) {
|
|
70
|
+
const ability = new MultiStageAbility(stages);
|
|
71
|
+
ability.index = data.index;
|
|
72
|
+
ability.remaining = data.remaining;
|
|
73
|
+
return ability;
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
//# sourceMappingURL=MultiStageAbility.js.map
|