@datamoc/mw_games 0.3.1 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (770) hide show
  1. package/README.md +401 -395
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +46 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js +32 -1
  9. package/dist/actors/Affix.js.map +1 -1
  10. package/dist/actors/Appearances.d.ts +12 -0
  11. package/dist/actors/Appearances.d.ts.map +1 -1
  12. package/dist/actors/Appearances.js +12 -0
  13. package/dist/actors/Appearances.js.map +1 -1
  14. package/dist/actors/Aura.d.ts +16 -0
  15. package/dist/actors/Aura.d.ts.map +1 -1
  16. package/dist/actors/Aura.js +16 -0
  17. package/dist/actors/Aura.js.map +1 -1
  18. package/dist/actors/Barrier.d.ts +60 -0
  19. package/dist/actors/Barrier.d.ts.map +1 -0
  20. package/dist/actors/Barrier.js +70 -0
  21. package/dist/actors/Barrier.js.map +1 -0
  22. package/dist/actors/Charges.d.ts +35 -0
  23. package/dist/actors/Charges.d.ts.map +1 -1
  24. package/dist/actors/Charges.js +26 -0
  25. package/dist/actors/Charges.js.map +1 -1
  26. package/dist/actors/Equipment.d.ts +48 -0
  27. package/dist/actors/Equipment.d.ts.map +1 -1
  28. package/dist/actors/Equipment.js +51 -1
  29. package/dist/actors/Equipment.js.map +1 -1
  30. package/dist/actors/Inventory.d.ts +70 -3
  31. package/dist/actors/Inventory.d.ts.map +1 -1
  32. package/dist/actors/Inventory.js +109 -5
  33. package/dist/actors/Inventory.js.map +1 -1
  34. package/dist/actors/ItemState.d.ts +24 -2
  35. package/dist/actors/ItemState.d.ts.map +1 -1
  36. package/dist/actors/ItemState.js +31 -2
  37. package/dist/actors/ItemState.js.map +1 -1
  38. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  39. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  40. package/dist/actors/ItemStatusEffect.js +13 -0
  41. package/dist/actors/ItemStatusEffect.js.map +1 -1
  42. package/dist/actors/Loot.d.ts +15 -1
  43. package/dist/actors/Loot.d.ts.map +1 -1
  44. package/dist/actors/Loot.js +16 -2
  45. package/dist/actors/Loot.js.map +1 -1
  46. package/dist/actors/Progression.d.ts +23 -1
  47. package/dist/actors/Progression.d.ts.map +1 -1
  48. package/dist/actors/Progression.js +21 -1
  49. package/dist/actors/Progression.js.map +1 -1
  50. package/dist/actors/Resource.d.ts +30 -0
  51. package/dist/actors/Resource.d.ts.map +1 -1
  52. package/dist/actors/Resource.js +22 -0
  53. package/dist/actors/Resource.js.map +1 -1
  54. package/dist/actors/Scaling.d.ts +8 -0
  55. package/dist/actors/Scaling.d.ts.map +1 -1
  56. package/dist/actors/Scaling.js.map +1 -1
  57. package/dist/actors/Shop.d.ts +15 -0
  58. package/dist/actors/Shop.d.ts.map +1 -1
  59. package/dist/actors/Shop.js.map +1 -1
  60. package/dist/actors/SkillPoints.d.ts +27 -0
  61. package/dist/actors/SkillPoints.d.ts.map +1 -1
  62. package/dist/actors/SkillPoints.js +29 -0
  63. package/dist/actors/SkillPoints.js.map +1 -1
  64. package/dist/actors/StatBlock.d.ts +16 -0
  65. package/dist/actors/StatBlock.d.ts.map +1 -1
  66. package/dist/actors/StatBlock.js +21 -0
  67. package/dist/actors/StatBlock.js.map +1 -1
  68. package/dist/actors/StatusEffect.d.ts +18 -0
  69. package/dist/actors/StatusEffect.d.ts.map +1 -1
  70. package/dist/actors/StatusEffect.js +18 -0
  71. package/dist/actors/StatusEffect.js.map +1 -1
  72. package/dist/actors/Support.d.ts +13 -2
  73. package/dist/actors/Support.d.ts.map +1 -1
  74. package/dist/actors/Support.js +13 -2
  75. package/dist/actors/Support.js.map +1 -1
  76. package/dist/actors/Traits.d.ts +14 -0
  77. package/dist/actors/Traits.d.ts.map +1 -1
  78. package/dist/actors/Traits.js +14 -0
  79. package/dist/actors/Traits.js.map +1 -1
  80. package/dist/actors/craft.d.ts +16 -0
  81. package/dist/actors/craft.d.ts.map +1 -1
  82. package/dist/actors/craft.js +16 -0
  83. package/dist/actors/craft.js.map +1 -1
  84. package/dist/actors/index.d.ts +8 -5
  85. package/dist/actors/index.d.ts.map +1 -1
  86. package/dist/actors/index.js +3 -2
  87. package/dist/actors/index.js.map +1 -1
  88. package/dist/actors/skillCheck.d.ts +8 -0
  89. package/dist/actors/skillCheck.d.ts.map +1 -1
  90. package/dist/actors/skillCheck.js +8 -0
  91. package/dist/actors/skillCheck.js.map +1 -1
  92. package/dist/assets/ByteProgress.d.ts +37 -0
  93. package/dist/assets/ByteProgress.d.ts.map +1 -0
  94. package/dist/assets/ByteProgress.js +54 -0
  95. package/dist/assets/ByteProgress.js.map +1 -0
  96. package/dist/assets/Streaming.d.ts +11 -1
  97. package/dist/assets/Streaming.d.ts.map +1 -1
  98. package/dist/assets/Streaming.js +11 -1
  99. package/dist/assets/Streaming.js.map +1 -1
  100. package/dist/assets/index.d.ts +11 -52
  101. package/dist/assets/index.d.ts.map +1 -1
  102. package/dist/assets/index.js +9 -80
  103. package/dist/assets/index.js.map +1 -1
  104. package/dist/assets/loader.d.ts +45 -0
  105. package/dist/assets/loader.d.ts.map +1 -0
  106. package/dist/assets/loader.js +72 -0
  107. package/dist/assets/loader.js.map +1 -0
  108. package/dist/assets/paths.d.ts +50 -0
  109. package/dist/assets/paths.d.ts.map +1 -0
  110. package/dist/assets/paths.js +59 -0
  111. package/dist/assets/paths.js.map +1 -0
  112. package/dist/audio/Captions.d.ts +13 -1
  113. package/dist/audio/Captions.d.ts.map +1 -1
  114. package/dist/audio/Captions.js +13 -1
  115. package/dist/audio/Captions.js.map +1 -1
  116. package/dist/audio/Midi.d.ts +19 -1
  117. package/dist/audio/Midi.d.ts.map +1 -1
  118. package/dist/audio/Midi.js +19 -1
  119. package/dist/audio/Midi.js.map +1 -1
  120. package/dist/audio/Music.d.ts +11 -0
  121. package/dist/audio/Music.d.ts.map +1 -1
  122. package/dist/audio/Music.js +11 -0
  123. package/dist/audio/Music.js.map +1 -1
  124. package/dist/audio/Orchestrator.d.ts +14 -0
  125. package/dist/audio/Orchestrator.d.ts.map +1 -1
  126. package/dist/audio/Orchestrator.js +14 -0
  127. package/dist/audio/Orchestrator.js.map +1 -1
  128. package/dist/audio/Playable.d.ts +11 -1
  129. package/dist/audio/Playable.d.ts.map +1 -1
  130. package/dist/audio/Playable.js +12 -2
  131. package/dist/audio/Playable.js.map +1 -1
  132. package/dist/audio/Sound.d.ts +8 -0
  133. package/dist/audio/Sound.d.ts.map +1 -1
  134. package/dist/audio/Sound.js +8 -0
  135. package/dist/audio/Sound.js.map +1 -1
  136. package/dist/audio/Synth.d.ts +15 -0
  137. package/dist/audio/Synth.d.ts.map +1 -1
  138. package/dist/audio/Synth.js +15 -0
  139. package/dist/audio/Synth.js.map +1 -1
  140. package/dist/battle/BattleAI.d.ts +18 -2
  141. package/dist/battle/BattleAI.d.ts.map +1 -1
  142. package/dist/battle/BattleAI.js +18 -2
  143. package/dist/battle/BattleAI.js.map +1 -1
  144. package/dist/battle/Evolution.d.ts +12 -0
  145. package/dist/battle/Evolution.d.ts.map +1 -1
  146. package/dist/battle/Evolution.js +12 -0
  147. package/dist/battle/Evolution.js.map +1 -1
  148. package/dist/battle/Field.d.ts +13 -2
  149. package/dist/battle/Field.d.ts.map +1 -1
  150. package/dist/battle/Field.js +3 -3
  151. package/dist/battle/Field.js.map +1 -1
  152. package/dist/battle/Hooks.d.ts +23 -13
  153. package/dist/battle/Hooks.d.ts.map +1 -1
  154. package/dist/battle/Hooks.js +36 -18
  155. package/dist/battle/Hooks.js.map +1 -1
  156. package/dist/battle/Move.d.ts +13 -0
  157. package/dist/battle/Move.d.ts.map +1 -1
  158. package/dist/battle/Move.js +13 -0
  159. package/dist/battle/Move.js.map +1 -1
  160. package/dist/battle/Party.d.ts +11 -0
  161. package/dist/battle/Party.d.ts.map +1 -1
  162. package/dist/battle/Party.js +11 -0
  163. package/dist/battle/Party.js.map +1 -1
  164. package/dist/battle/Species.d.ts +10 -0
  165. package/dist/battle/Species.d.ts.map +1 -1
  166. package/dist/battle/Species.js +10 -0
  167. package/dist/battle/Species.js.map +1 -1
  168. package/dist/battle/StatStages.d.ts +14 -0
  169. package/dist/battle/StatStages.d.ts.map +1 -1
  170. package/dist/battle/StatStages.js.map +1 -1
  171. package/dist/battle/TypeMatrix.d.ts +11 -0
  172. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  173. package/dist/battle/TypeMatrix.js +11 -0
  174. package/dist/battle/TypeMatrix.js.map +1 -1
  175. package/dist/core/Achievements.d.ts +15 -0
  176. package/dist/core/Achievements.d.ts.map +1 -1
  177. package/dist/core/Achievements.js +15 -0
  178. package/dist/core/Achievements.js.map +1 -1
  179. package/dist/core/Collection.d.ts +12 -0
  180. package/dist/core/Collection.d.ts.map +1 -1
  181. package/dist/core/Collection.js +12 -0
  182. package/dist/core/Collection.js.map +1 -1
  183. package/dist/core/Entity.d.ts +42 -0
  184. package/dist/core/Entity.d.ts.map +1 -0
  185. package/dist/core/Entity.js +47 -0
  186. package/dist/core/Entity.js.map +1 -0
  187. package/dist/core/Feedback.d.ts +11 -1
  188. package/dist/core/Feedback.d.ts.map +1 -1
  189. package/dist/core/Feedback.js +11 -1
  190. package/dist/core/Feedback.js.map +1 -1
  191. package/dist/core/Hex.d.ts +14 -0
  192. package/dist/core/Hex.d.ts.map +1 -1
  193. package/dist/core/Hex.js +14 -0
  194. package/dist/core/Hex.js.map +1 -1
  195. package/dist/core/Hooks.d.ts +48 -0
  196. package/dist/core/Hooks.d.ts.map +1 -0
  197. package/dist/core/Hooks.js +33 -0
  198. package/dist/core/Hooks.js.map +1 -0
  199. package/dist/core/Input.d.ts +53 -0
  200. package/dist/core/Input.d.ts.map +1 -1
  201. package/dist/core/Input.js +126 -21
  202. package/dist/core/Input.js.map +1 -1
  203. package/dist/core/Loading.d.ts +17 -0
  204. package/dist/core/Loading.d.ts.map +1 -1
  205. package/dist/core/Loading.js +17 -0
  206. package/dist/core/Loading.js.map +1 -1
  207. package/dist/core/Log.d.ts +9 -0
  208. package/dist/core/Log.d.ts.map +1 -1
  209. package/dist/core/Log.js +9 -0
  210. package/dist/core/Log.js.map +1 -1
  211. package/dist/core/Multiplayer.d.ts +12 -0
  212. package/dist/core/Multiplayer.d.ts.map +1 -1
  213. package/dist/core/Multiplayer.js +12 -0
  214. package/dist/core/Multiplayer.js.map +1 -1
  215. package/dist/core/News.d.ts +12 -0
  216. package/dist/core/News.d.ts.map +1 -1
  217. package/dist/core/News.js.map +1 -1
  218. package/dist/core/PlayerInput.d.ts +19 -0
  219. package/dist/core/PlayerInput.d.ts.map +1 -1
  220. package/dist/core/PlayerInput.js +25 -0
  221. package/dist/core/PlayerInput.js.map +1 -1
  222. package/dist/core/Presentation.d.ts +56 -0
  223. package/dist/core/Presentation.d.ts.map +1 -0
  224. package/dist/core/Presentation.js +78 -0
  225. package/dist/core/Presentation.js.map +1 -0
  226. package/dist/core/Random.d.ts +38 -5
  227. package/dist/core/Random.d.ts.map +1 -1
  228. package/dist/core/Random.js +38 -5
  229. package/dist/core/Random.js.map +1 -1
  230. package/dist/core/Replay.d.ts +31 -0
  231. package/dist/core/Replay.d.ts.map +1 -1
  232. package/dist/core/Replay.js +31 -0
  233. package/dist/core/Replay.js.map +1 -1
  234. package/dist/core/RunHistory.d.ts +12 -0
  235. package/dist/core/RunHistory.d.ts.map +1 -1
  236. package/dist/core/RunHistory.js.map +1 -1
  237. package/dist/core/Sanitize.d.ts +18 -0
  238. package/dist/core/Sanitize.d.ts.map +1 -1
  239. package/dist/core/Sanitize.js +18 -0
  240. package/dist/core/Sanitize.js.map +1 -1
  241. package/dist/core/Save.d.ts.map +1 -1
  242. package/dist/core/Save.js +13 -0
  243. package/dist/core/Save.js.map +1 -1
  244. package/dist/core/SaveSync.d.ts +14 -0
  245. package/dist/core/SaveSync.d.ts.map +1 -1
  246. package/dist/core/SaveSync.js.map +1 -1
  247. package/dist/core/Scene.d.ts +29 -6
  248. package/dist/core/Scene.d.ts.map +1 -1
  249. package/dist/core/Scene.js +31 -6
  250. package/dist/core/Scene.js.map +1 -1
  251. package/dist/core/SceneStack.d.ts +28 -4
  252. package/dist/core/SceneStack.d.ts.map +1 -1
  253. package/dist/core/SceneStack.js +24 -0
  254. package/dist/core/SceneStack.js.map +1 -1
  255. package/dist/core/Scramble.d.ts +8 -0
  256. package/dist/core/Scramble.d.ts.map +1 -1
  257. package/dist/core/Scramble.js +8 -0
  258. package/dist/core/Scramble.js.map +1 -1
  259. package/dist/core/Session.d.ts +10 -0
  260. package/dist/core/Session.d.ts.map +1 -1
  261. package/dist/core/Session.js.map +1 -1
  262. package/dist/core/Signal.d.ts +11 -0
  263. package/dist/core/Signal.d.ts.map +1 -1
  264. package/dist/core/Signal.js.map +1 -1
  265. package/dist/core/Spawner.d.ts +17 -0
  266. package/dist/core/Spawner.d.ts.map +1 -1
  267. package/dist/core/Spawner.js +17 -0
  268. package/dist/core/Spawner.js.map +1 -1
  269. package/dist/core/Stats.d.ts +14 -0
  270. package/dist/core/Stats.d.ts.map +1 -1
  271. package/dist/core/Stats.js +14 -0
  272. package/dist/core/Stats.js.map +1 -1
  273. package/dist/core/Telemetry.d.ts +11 -0
  274. package/dist/core/Telemetry.d.ts.map +1 -1
  275. package/dist/core/Telemetry.js +11 -0
  276. package/dist/core/Telemetry.js.map +1 -1
  277. package/dist/core/Tween.d.ts +16 -1
  278. package/dist/core/Tween.d.ts.map +1 -1
  279. package/dist/core/Tween.js +16 -1
  280. package/dist/core/Tween.js.map +1 -1
  281. package/dist/core/UndoHistory.d.ts +15 -0
  282. package/dist/core/UndoHistory.d.ts.map +1 -1
  283. package/dist/core/UndoHistory.js.map +1 -1
  284. package/dist/core/index.d.ts +7 -2
  285. package/dist/core/index.d.ts.map +1 -1
  286. package/dist/core/index.js +3 -1
  287. package/dist/core/index.js.map +1 -1
  288. package/dist/i18n/Format.d.ts +25 -0
  289. package/dist/i18n/Format.d.ts.map +1 -0
  290. package/dist/i18n/Format.js +32 -0
  291. package/dist/i18n/Format.js.map +1 -0
  292. package/dist/i18n/SemanticMessage.d.ts +71 -0
  293. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  294. package/dist/i18n/SemanticMessage.js +40 -0
  295. package/dist/i18n/SemanticMessage.js.map +1 -0
  296. package/dist/i18n/Validate.d.ts +56 -0
  297. package/dist/i18n/Validate.d.ts.map +1 -0
  298. package/dist/i18n/Validate.js +65 -0
  299. package/dist/i18n/Validate.js.map +1 -0
  300. package/dist/i18n/index.d.ts +39 -0
  301. package/dist/i18n/index.d.ts.map +1 -1
  302. package/dist/i18n/index.js +48 -1
  303. package/dist/i18n/index.js.map +1 -1
  304. package/dist/index.d.ts +4 -5
  305. package/dist/index.d.ts.map +1 -1
  306. package/dist/index.js +4 -5
  307. package/dist/index.js.map +1 -1
  308. package/dist/mw_games.global.js +153 -88
  309. package/dist/roguelike/Blob.d.ts +11 -0
  310. package/dist/roguelike/Blob.d.ts.map +1 -1
  311. package/dist/roguelike/Blob.js +11 -0
  312. package/dist/roguelike/Blob.js.map +1 -1
  313. package/dist/roguelike/Boss.d.ts +16 -4
  314. package/dist/roguelike/Boss.d.ts.map +1 -1
  315. package/dist/roguelike/Boss.js +18 -6
  316. package/dist/roguelike/Boss.js.map +1 -1
  317. package/dist/roguelike/Combat.d.ts +23 -11
  318. package/dist/roguelike/Combat.d.ts.map +1 -1
  319. package/dist/roguelike/Combat.js +22 -16
  320. package/dist/roguelike/Combat.js.map +1 -1
  321. package/dist/roguelike/ContentRoll.d.ts +53 -0
  322. package/dist/roguelike/ContentRoll.d.ts.map +1 -0
  323. package/dist/roguelike/ContentRoll.js +48 -0
  324. package/dist/roguelike/ContentRoll.js.map +1 -0
  325. package/dist/roguelike/Doors.d.ts +13 -0
  326. package/dist/roguelike/Doors.d.ts.map +1 -1
  327. package/dist/roguelike/Doors.js +13 -0
  328. package/dist/roguelike/Doors.js.map +1 -1
  329. package/dist/roguelike/DungeonParity.d.ts +57 -0
  330. package/dist/roguelike/DungeonParity.d.ts.map +1 -0
  331. package/dist/roguelike/DungeonParity.js +78 -0
  332. package/dist/roguelike/DungeonParity.js.map +1 -0
  333. package/dist/roguelike/Elevation.d.ts +15 -0
  334. package/dist/roguelike/Elevation.d.ts.map +1 -1
  335. package/dist/roguelike/Elevation.js +15 -0
  336. package/dist/roguelike/Elevation.js.map +1 -1
  337. package/dist/roguelike/Features.d.ts +59 -0
  338. package/dist/roguelike/Features.d.ts.map +1 -0
  339. package/dist/roguelike/Features.js +76 -0
  340. package/dist/roguelike/Features.js.map +1 -0
  341. package/dist/roguelike/FieldOfView.d.ts +13 -0
  342. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  343. package/dist/roguelike/FieldOfView.js +13 -0
  344. package/dist/roguelike/FieldOfView.js.map +1 -1
  345. package/dist/roguelike/Level.d.ts +26 -1
  346. package/dist/roguelike/Level.d.ts.map +1 -1
  347. package/dist/roguelike/Level.js +26 -1
  348. package/dist/roguelike/Level.js.map +1 -1
  349. package/dist/roguelike/MonsterAI.d.ts +14 -0
  350. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  351. package/dist/roguelike/MonsterAI.js +15 -1
  352. package/dist/roguelike/MonsterAI.js.map +1 -1
  353. package/dist/roguelike/MultiStageAbility.d.ts +59 -0
  354. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
  355. package/dist/roguelike/MultiStageAbility.js +76 -0
  356. package/dist/roguelike/MultiStageAbility.js.map +1 -0
  357. package/dist/roguelike/Pathfinder.d.ts +23 -2
  358. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  359. package/dist/roguelike/Pathfinder.js +23 -2
  360. package/dist/roguelike/Pathfinder.js.map +1 -1
  361. package/dist/roguelike/RoomBuilders.d.ts +60 -0
  362. package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
  363. package/dist/roguelike/RoomBuilders.js +57 -0
  364. package/dist/roguelike/RoomBuilders.js.map +1 -0
  365. package/dist/roguelike/Scheduler.d.ts +48 -1
  366. package/dist/roguelike/Scheduler.d.ts.map +1 -1
  367. package/dist/roguelike/Scheduler.js +58 -1
  368. package/dist/roguelike/Scheduler.js.map +1 -1
  369. package/dist/roguelike/Secrets.d.ts +13 -0
  370. package/dist/roguelike/Secrets.d.ts.map +1 -1
  371. package/dist/roguelike/Secrets.js +13 -0
  372. package/dist/roguelike/Secrets.js.map +1 -1
  373. package/dist/roguelike/Stealth.d.ts +13 -0
  374. package/dist/roguelike/Stealth.d.ts.map +1 -1
  375. package/dist/roguelike/Stealth.js +13 -0
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  377. package/dist/roguelike/Targeting.d.ts +67 -1
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  716. package/dist/ui/RebindScreen.d.ts.map +0 -1
  717. package/dist/ui/RebindScreen.js.map +0 -1
  718. package/dist/ui/StatsScreen.d.ts.map +0 -1
  719. package/dist/ui/StatsScreen.js.map +0 -1
  720. package/dist/ui/Toast.d.ts.map +0 -1
  721. package/dist/ui/Toast.js.map +0 -1
  722. package/dist/ui/VerticalLabel.d.ts.map +0 -1
  723. package/dist/ui/VerticalLabel.js.map +0 -1
  724. package/dist/ui/Window.d.ts.map +0 -1
  725. package/dist/ui/Window.js.map +0 -1
  726. package/dist/ui/WindowStack.d.ts.map +0 -1
  727. package/dist/ui/WindowStack.js.map +0 -1
  728. package/dist/ui/index.d.ts.map +0 -1
  729. package/dist/ui/index.js.map +0 -1
  730. package/dist/ui/theme.d.ts.map +0 -1
  731. package/dist/ui/theme.js.map +0 -1
  732. /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
  733. /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
  734. /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
  735. /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
  736. /package/dist/{render → two-d/render}/Autotile.js +0 -0
  737. /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
  738. /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
  739. /package/dist/{render → two-d/render}/Capabilities.js +0 -0
  740. /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
  741. /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
  742. /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
  743. /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
  744. /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
  745. /package/dist/{render → two-d/render}/Projectile.js +0 -0
  746. /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
  747. /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
  748. /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
  749. /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
  750. /package/dist/{render → two-d/render}/Viewport.js +0 -0
  751. /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
  752. /package/dist/{stage → two-d/stage}/index.js +0 -0
  753. /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
  754. /package/dist/{ui → two-d/ui}/Bar.js +0 -0
  755. /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
  756. /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
  757. /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
  758. /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
  759. /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
  760. /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
  761. /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
  762. /package/dist/{ui → two-d/ui}/Label.js +0 -0
  763. /package/dist/{ui → two-d/ui}/ListView.js +0 -0
  764. /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
  765. /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
  766. /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
  767. /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
  768. /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
  769. /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
  770. /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DungeonParity.js","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAkCA,SAAS,UAAU,CAAC,CAAsB,EAAE,CAAsB;IACjE,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3H,CAAC;AAED,SAAS,WAAW,CAAC,CAAoB,EAAE,CAAoB;IAC9D,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;IACnE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,aAAa,CAAC,CAA8B,EAAE,CAA8B;IACpF,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,OAAO,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7F,CAAC;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,UAAU,uBAAuB,CAAC,QAA0B,EAAE,MAAwB;IAC3F,MAAM,UAAU,GAAsB,EAAE,CAAC;IAEzC,IAAI,QAAQ,CAAC,OAAO,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;QACzC,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;QAC/C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IACrG,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,QAAQ,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QAC5H,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,YAAY,CAAC,MAAM,KAAK,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACzI,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC;IAC1H,CAAC;IACD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;QACxD,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IACD,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QACzE,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC3C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IAED,OAAO,UAAU,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,QAAgC,EAAE,IAAI,GAAG,CAAC;IAC1E,MAAM,KAAK,GAAG,QAAQ,EAAE,CAAC;IACzB,MAAM,UAAU,GAAsB,EAAE,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,UAAU,CAAC,IAAI,CAAC,GAAG,uBAAuB,CAAC,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;IAChE,CAAC;IACD,OAAO,UAAU,CAAC;AACnB,CAAC"}
@@ -13,6 +13,21 @@ import type { Level } from './Level.ts';
13
13
  * tiles where the grid says, and sprites stand where the game puts them - a
14
14
  * raised cell *looks* raised because the game offsets its occupants' sprites
15
15
  * upward by their height, which is presentation, not pathing, and lives game-side.
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { Elevation, Level, Pathfinder, FieldOfView, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
20
+ *
21
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
22
+ * const heights = new Elevation(level);
23
+ * heights.set(5, 5, 2); // a raised platform
24
+ *
25
+ * const pathfinder = new Pathfinder(level);
26
+ * pathfinder.find({ x: 0, y: 0 }, { x: 5, y: 5 }, { heights, climb: 1 });
27
+ *
28
+ * const fov = new FieldOfView(level);
29
+ * fov.update(0, 0, 10, { heights, height: 0 }); // sight from ground level
30
+ * ```
16
31
  */
17
32
  export declare class Elevation {
18
33
  private readonly level;
@@ -1 +1 @@
1
- {"version":3,"file":"Elevation.d.ts","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;GAcG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAC9B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAGrC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAM9C;CACD"}
1
+ {"version":3,"file":"Elevation.d.ts","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAC9B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAGrC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAM9C;CACD"}
@@ -12,6 +12,21 @@
12
12
  * tiles where the grid says, and sprites stand where the game puts them - a
13
13
  * raised cell *looks* raised because the game offsets its occupants' sprites
14
14
  * upward by their height, which is presentation, not pathing, and lives game-side.
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * import { Elevation, Level, Pathfinder, FieldOfView, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
19
+ *
20
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
21
+ * const heights = new Elevation(level);
22
+ * heights.set(5, 5, 2); // a raised platform
23
+ *
24
+ * const pathfinder = new Pathfinder(level);
25
+ * pathfinder.find({ x: 0, y: 0 }, { x: 5, y: 5 }, { heights, climb: 1 });
26
+ *
27
+ * const fov = new FieldOfView(level);
28
+ * fov.update(0, 0, 10, { heights, height: 0 }); // sight from ground level
29
+ * ```
15
30
  */
16
31
  export class Elevation {
17
32
  constructor(level) {
@@ -1 +1 @@
1
- {"version":3,"file":"Elevation.js","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,SAAS;IAIrB,YAAY,KAAY;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAChD,CAAC;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,+CAA+C,MAAM,EAAE,CAAC,CAAC;QAC1E,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO;QACrC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;IAC/C,CAAC;CACD"}
1
+ {"version":3,"file":"Elevation.js","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,OAAO,SAAS;IAIrB,YAAY,KAAY;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAChD,CAAC;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,+CAA+C,MAAM,EAAE,CAAC,CAAC;QAC1E,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO;QACrC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;IAC/C,CAAC;CACD"}
@@ -0,0 +1,59 @@
1
+ /**
2
+ * A generated cell wearing a named behaviour: a sign, a well, a plant, a statue, a chasm
3
+ * edge, a trap - anything a regional generator places that the player later looks at or
4
+ * steps on. `mwg` supplies the four rule slots every one of those shares (inspect it without
5
+ * triggering it, interact with it, run the consequence that follows, and decide whether it
6
+ * persists), never what any specific kind actually does - that stays the game's own
7
+ * definition, supplied fresh each load the way `QuestLog`'s quest definitions already are.
8
+ */
9
+ export interface CellFeatureDef<TContext = unknown> {
10
+ /** looking at or searching the cell, without triggering anything */
11
+ inspect?(cell: number, ctx: TContext): void;
12
+ /** stepping on or using the cell; returning false refuses the interaction before any consequence runs */
13
+ interact?(cell: number, ctx: TContext): boolean | void;
14
+ /** runs once `interact` did not refuse it - the actual effect: damage, an item, a reveal */
15
+ consequence?(cell: number, ctx: TContext): void;
16
+ /** false removes the feature immediately after its consequence runs once; default true (repeatable) */
17
+ persistent?: boolean;
18
+ }
19
+ /**
20
+ * @example
21
+ * ```ts
22
+ * import { FeatureLayer } from '@datamoc/mw_games/roguelike';
23
+ *
24
+ * const features = new FeatureLayer<{ hp: number }>();
25
+ * features.define('trap', {
26
+ * interact: () => true,
27
+ * consequence: (_cell, ctx) => { ctx.hp -= 5; },
28
+ * persistent: false, // sprung once, then gone
29
+ * });
30
+ *
31
+ * features.place(42, 'trap');
32
+ * const hero = { hp: 20 };
33
+ * features.interact(42, hero); // hero.hp is now 15, and the trap is gone
34
+ * ```
35
+ */
36
+ export declare class FeatureLayer<TContext = unknown> {
37
+ private defs;
38
+ private placed;
39
+ /** registers what a named kind does; call again to replace it, e.g. after loading a save */
40
+ define(kind: string, def: CellFeatureDef<TContext>): void;
41
+ /** places a defined kind onto a cell, replacing whatever was there */
42
+ place(cell: number, kind: string): void;
43
+ has(cell: number): boolean;
44
+ kindAt(cell: number): string | undefined;
45
+ remove(cell: number): void;
46
+ /** looking at or searching the cell; a no-op on a cell with no feature or no `inspect` rule */
47
+ inspect(cell: number, ctx: TContext): void;
48
+ /** using or stepping on the cell; runs `interact` then, unless refused, `consequence` */
49
+ interact(cell: number, ctx: TContext): void;
50
+ private defAt;
51
+ /** only which cell has which kind is save data; definitions are supplied fresh on load */
52
+ toJSON(): {
53
+ cells: [number, string][];
54
+ };
55
+ static fromJSON<T>(defs: ReadonlyMap<string, CellFeatureDef<T>>, data: {
56
+ cells: [number, string][];
57
+ }): FeatureLayer<T>;
58
+ }
59
+ //# sourceMappingURL=Features.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Features.d.ts","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,cAAc,CAAC,QAAQ,GAAG,OAAO;IACjD,oEAAoE;IACpE,OAAO,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAE5C,yGAAyG;IACzG,QAAQ,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,OAAO,GAAG,IAAI,CAAC;IAEvD,4FAA4F;IAC5F,WAAW,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAEhD,uGAAuG;IACvG,UAAU,CAAC,EAAE,OAAO,CAAC;CACrB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,YAAY,CAAC,QAAQ,GAAG,OAAO;IAC3C,OAAO,CAAC,IAAI,CAA+C;IAC3D,OAAO,CAAC,MAAM,CAA6B;IAE3C,4FAA4F;IAC5F,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,cAAc,CAAC,QAAQ,CAAC,GAAG,IAAI,CAExD;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAGtC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAEvC;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAEzB;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAGzC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAS1C;IAED,OAAO,CAAC,KAAK;IAKb,0FAA0F;IAC1F,MAAM,IAAI;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEtC;IAED,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAAC,CAAC,CAAC,CAKrH;CACD"}
@@ -0,0 +1,76 @@
1
+ /**
2
+ * @example
3
+ * ```ts
4
+ * import { FeatureLayer } from '@datamoc/mw_games/roguelike';
5
+ *
6
+ * const features = new FeatureLayer<{ hp: number }>();
7
+ * features.define('trap', {
8
+ * interact: () => true,
9
+ * consequence: (_cell, ctx) => { ctx.hp -= 5; },
10
+ * persistent: false, // sprung once, then gone
11
+ * });
12
+ *
13
+ * features.place(42, 'trap');
14
+ * const hero = { hp: 20 };
15
+ * features.interact(42, hero); // hero.hp is now 15, and the trap is gone
16
+ * ```
17
+ */
18
+ export class FeatureLayer {
19
+ constructor() {
20
+ this.defs = new Map();
21
+ this.placed = new Map();
22
+ }
23
+ /** registers what a named kind does; call again to replace it, e.g. after loading a save */
24
+ define(kind, def) {
25
+ this.defs.set(kind, def);
26
+ }
27
+ /** places a defined kind onto a cell, replacing whatever was there */
28
+ place(cell, kind) {
29
+ if (!this.defs.has(kind))
30
+ throw new Error(`FeatureLayer.place: no definition for kind "${kind}"`);
31
+ this.placed.set(cell, kind);
32
+ }
33
+ has(cell) {
34
+ return this.placed.has(cell);
35
+ }
36
+ kindAt(cell) {
37
+ return this.placed.get(cell);
38
+ }
39
+ remove(cell) {
40
+ this.placed.delete(cell);
41
+ }
42
+ /** looking at or searching the cell; a no-op on a cell with no feature or no `inspect` rule */
43
+ inspect(cell, ctx) {
44
+ const def = this.defAt(cell);
45
+ def?.inspect?.(cell, ctx);
46
+ }
47
+ /** using or stepping on the cell; runs `interact` then, unless refused, `consequence` */
48
+ interact(cell, ctx) {
49
+ const def = this.defAt(cell);
50
+ if (!def)
51
+ return;
52
+ const allowed = def.interact ? def.interact(cell, ctx) !== false : true;
53
+ if (!allowed)
54
+ return;
55
+ def.consequence?.(cell, ctx);
56
+ if (def.persistent === false)
57
+ this.remove(cell);
58
+ }
59
+ defAt(cell) {
60
+ const kind = this.placed.get(cell);
61
+ return kind === undefined ? undefined : this.defs.get(kind);
62
+ }
63
+ /** only which cell has which kind is save data; definitions are supplied fresh on load */
64
+ toJSON() {
65
+ return { cells: [...this.placed.entries()] };
66
+ }
67
+ static fromJSON(defs, data) {
68
+ const layer = new FeatureLayer();
69
+ for (const [kind, def] of defs)
70
+ layer.define(kind, def);
71
+ for (const [cell, kind] of data.cells)
72
+ layer.place(cell, kind);
73
+ return layer;
74
+ }
75
+ }
76
+ //# sourceMappingURL=Features.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Features.js","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,YAAY;IAAzB;QACS,SAAI,GAAG,IAAI,GAAG,EAAoC,CAAC;QACnD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;IA2D5C,CAAC;IAzDA,4FAA4F;IAC5F,MAAM,CAAC,IAAY,EAAE,GAA6B;QACjD,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAY,EAAE,IAAY;QAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,IAAI,GAAG,CAAC,CAAC;QAClG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAY,EAAE,GAAa;QAClC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,GAAG,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAY,EAAE,GAAa;QACnC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAI,CAAC,GAAG;YAAE,OAAO;QAEjB,MAAM,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;QACxE,IAAI,CAAC,OAAO;YAAE,OAAO;QAErB,GAAG,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAC7B,IAAI,GAAG,CAAC,UAAU,KAAK,KAAK;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAEO,KAAK,CAAC,IAAY;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC7D,CAAC;IAED,0FAA0F;IAC1F,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC;IAC9C,CAAC;IAED,MAAM,CAAC,QAAQ,CAAI,IAA4C,EAAE,IAAmC;QACnG,MAAM,KAAK,GAAG,IAAI,YAAY,EAAK,CAAC;QACpC,KAAK,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,IAAI;YAAE,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACxD,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK;YAAE,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/D,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
@@ -26,6 +26,19 @@ export interface HeightSight {
26
26
  heights: Elevation;
27
27
  height?: number;
28
28
  }
29
+ /**
30
+ * @example
31
+ * ```ts
32
+ * import { FieldOfView, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
33
+ *
34
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
35
+ * const fov = new FieldOfView(level);
36
+ *
37
+ * fov.update(5, 5, 8); // the hero's own sight, radius 8
38
+ * console.log(fov.visible.has(level.index(6, 5))); // true - lit right now
39
+ * console.log(fov.explored.has(level.index(6, 5))); // true - stays remembered after leaving
40
+ * ```
41
+ */
29
42
  export declare class FieldOfView {
30
43
  private level;
31
44
  private fov;
@@ -1 +1 @@
1
- {"version":3,"file":"FieldOfView.d.ts","sourceRoot":"","sources":["../../src/roguelike/FieldOfView.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAIhD;;;;;;;;;;;;;GAaG;AACH;;;;;;;GAOG;AACH,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,qBAAa,WAAW;IAAG,OAAO,CAAC,KAAK,CAAQ;IAG/C,OAAO,CAAC,GAAG,CAAuD;IAElE,8BAA8B;IAC9B,QAAQ,CAAC,OAAO,cAAqB;IAErC,oDAAoD;IACpD,QAAQ,CAAC,QAAQ,cAAqB;IAEtC,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,sBAA6B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,WAAW,GAAG,IAAI,CAmCtE;IAED,8DAA8D;IAC9D,OAAO,CAAC,SAAS;IAOjB,0FAA0F;IAC1F,OAAO,CAAC,gBAAgB;IAyBxB;;;;;OAKG;IACH,OAAO,CAAC,aAAa;IAerB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEvC;IAED,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAExC;IAED,sDAAsD;IACtD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEpC;IAED,gDAAgD;IAChD,KAAK,IAAI,IAAI,CAIZ;IAED,wEAAwE;IACxE,SAAS,IAAI,IAAI,CAEhB;CACD"}
1
+ {"version":3,"file":"FieldOfView.d.ts","sourceRoot":"","sources":["../../src/roguelike/FieldOfView.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAIhD;;;;;;;;;;;;;GAaG;AACH;;;;;;;GAOG;AACH,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,WAAW;IAAG,OAAO,CAAC,KAAK,CAAQ;IAG/C,OAAO,CAAC,GAAG,CAAuD;IAElE,8BAA8B;IAC9B,QAAQ,CAAC,OAAO,cAAqB;IAErC,oDAAoD;IACpD,QAAQ,CAAC,QAAQ,cAAqB;IAEtC,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,sBAA6B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,WAAW,GAAG,IAAI,CAmCtE;IAED,8DAA8D;IAC9D,OAAO,CAAC,SAAS;IAOjB,0FAA0F;IAC1F,OAAO,CAAC,gBAAgB;IAyBxB;;;;;OAKG;IACH,OAAO,CAAC,aAAa;IAerB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEvC;IAED,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAExC;IAED,sDAAsD;IACtD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEpC;IAED,gDAAgD;IAChD,KAAK,IAAI,IAAI,CAIZ;IAED,wEAAwE;IACxE,SAAS,IAAI,IAAI,CAEhB;CACD"}
@@ -1,6 +1,19 @@
1
1
  import { FOV } from 'rot-js';
2
2
  import { hexRange, hexLine } from '../core/Hex.js';
3
3
  import { chebyshevDistance, traceLine } from './Targeting.js';
4
+ /**
5
+ * @example
6
+ * ```ts
7
+ * import { FieldOfView, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
8
+ *
9
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
10
+ * const fov = new FieldOfView(level);
11
+ *
12
+ * fov.update(5, 5, 8); // the hero's own sight, radius 8
13
+ * console.log(fov.visible.has(level.index(6, 5))); // true - lit right now
14
+ * console.log(fov.explored.has(level.index(6, 5))); // true - stays remembered after leaving
15
+ * ```
16
+ */
4
17
  export class FieldOfView {
5
18
  constructor(level) {
6
19
  /** cells currently in view */
@@ -1 +1 @@
1
- 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1
+ 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@@ -16,7 +16,18 @@ export interface TerrainKind {
16
16
  /** can something be seen through it */
17
17
  transparent: boolean;
18
18
  }
19
- /** the two that every map needs; a game adds its own alongside */
19
+ /**
20
+ * The two terrain kinds every map needs; a game adds its own alongside.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
25
+ *
26
+ * const level = new Level(20, 15, [WALL, FLOOR], 0); // 0 = WALL, everything starts solid
27
+ * level.set(5, 5, 1); // 1 = FLOOR
28
+ * console.log(level.passable(5, 5)); // true
29
+ * ```
30
+ */
20
31
  export declare const WALL: TerrainKind;
21
32
  export declare const FLOOR: TerrainKind;
22
33
  export interface Rect {
@@ -92,5 +103,19 @@ export declare function rectCenter(rect: Rect): {
92
103
  x: number;
93
104
  y: number;
94
105
  };
106
+ /**
107
+ * Whether two rectangles overlap, optionally requiring `margin` cells of clearance between
108
+ * them - the check `generateDungeon` itself uses so rooms never end up sharing a wall.
109
+ *
110
+ * @example
111
+ * ```ts
112
+ * import { rectsOverlap } from '@datamoc/mw_games/roguelike';
113
+ *
114
+ * const roomA = { left: 0, top: 0, right: 4, bottom: 4 };
115
+ * const roomB = { left: 5, top: 0, right: 9, bottom: 4 };
116
+ * rectsOverlap(roomA, roomB); // false - adjacent, not overlapping
117
+ * rectsOverlap(roomA, roomB, 2); // true - too close with a 2-cell margin required
118
+ * ```
119
+ */
95
120
  export declare function rectsOverlap(a: Rect, b: Rect, margin?: number): boolean;
96
121
  //# sourceMappingURL=Level.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED,kEAAkE;AAClE,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,CAQ/F;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,GAC1F,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
1
+ {"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,CAQ/F;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,GAC1F,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
@@ -19,7 +19,18 @@ export function neighbourOffsets(topology) {
19
19
  [-1, -1],
20
20
  ];
21
21
  }
22
- /** the two that every map needs; a game adds its own alongside */
22
+ /**
23
+ * The two terrain kinds every map needs; a game adds its own alongside.
24
+ *
25
+ * @example
26
+ * ```ts
27
+ * import { Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
28
+ *
29
+ * const level = new Level(20, 15, [WALL, FLOOR], 0); // 0 = WALL, everything starts solid
30
+ * level.set(5, 5, 1); // 1 = FLOOR
31
+ * console.log(level.passable(5, 5)); // true
32
+ * ```
33
+ */
23
34
  export const WALL = { passable: false, transparent: false };
24
35
  export const FLOOR = { passable: true, transparent: true };
25
36
  export class Level {
@@ -128,6 +139,20 @@ export function rectCenter(rect) {
128
139
  y: Math.floor((rect.top + rect.bottom) / 2),
129
140
  };
130
141
  }
142
+ /**
143
+ * Whether two rectangles overlap, optionally requiring `margin` cells of clearance between
144
+ * them - the check `generateDungeon` itself uses so rooms never end up sharing a wall.
145
+ *
146
+ * @example
147
+ * ```ts
148
+ * import { rectsOverlap } from '@datamoc/mw_games/roguelike';
149
+ *
150
+ * const roomA = { left: 0, top: 0, right: 4, bottom: 4 };
151
+ * const roomB = { left: 5, top: 0, right: 9, bottom: 4 };
152
+ * rectsOverlap(roomA, roomB); // false - adjacent, not overlapping
153
+ * rectsOverlap(roomA, roomB, 2); // true - too close with a 2-cell margin required
154
+ * ```
155
+ */
131
156
  export function rectsOverlap(a, b, margin = 0) {
132
157
  return !(a.right + margin < b.left ||
133
158
  b.right + margin < a.left ||
@@ -1 +1 @@
1
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1
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@@ -35,6 +35,20 @@ export interface MonsterAIOptions extends PathOptions {
35
35
  * the monster counts a level actually has. `mwg` does not decide what a monster does with
36
36
  * the result - a game's own turn loop calls this once per monster and acts on the `step`
37
37
  * (or doesn't, for wander's "nowhere in particular").
38
+ *
39
+ * @example
40
+ * ```ts
41
+ * import { decideMonsterAI, Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
42
+ *
43
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
44
+ * const pathfinder = new Pathfinder(level);
45
+ *
46
+ * const decision = decideMonsterAI(level, pathfinder, { x: 5, y: 5 }, 0.8, { x: 8, y: 5 }, {
47
+ * sightRadius: 6,
48
+ * fleeBelow: 0.2,
49
+ * });
50
+ * if (decision.step) console.log(decision.state, decision.step); // 'hunt', a step towards the player
51
+ * ```
38
52
  */
39
53
  export declare function decideMonsterAI(level: Level, pathfinder: Pathfinder, self: Step, hpFraction: number, target: Step, options?: MonsterAIOptions): AIDecision;
40
54
  //# sourceMappingURL=MonsterAI.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"MonsterAI.d.ts","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,OAAO,EAAoB,KAAK,WAAW,EAAE,KAAK,UAAU,EAAE,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEjG,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEjD,0FAA0F;AAC1F,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE7D,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,OAAO,CAAC;IACf,yEAAyE;IACzE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;CAClB;AAED,MAAM,WAAW,gBAAiB,SAAQ,WAAW;IACpD,oFAAoF;IACpF,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,wFAAwF;IACxF,WAAW,CAAC,EAAE,WAAW,CAAC;IAE1B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,eAAe,CAC9B,KAAK,EAAE,KAAK,EACZ,UAAU,EAAE,UAAU,EACtB,IAAI,EAAE,IAAI,EACV,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,IAAI,EACZ,OAAO,GAAE,gBAAqB,GAC5B,UAAU,CAqBZ"}
1
+ {"version":3,"file":"MonsterAI.d.ts","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,OAAO,EAAoB,KAAK,WAAW,EAAE,KAAK,UAAU,EAAE,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEjG,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEjD,0FAA0F;AAC1F,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE7D,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,OAAO,CAAC;IACf,yEAAyE;IACzE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;CAClB;AAED,MAAM,WAAW,gBAAiB,SAAQ,WAAW;IACpD,oFAAoF;IACpF,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,wFAAwF;IACxF,WAAW,CAAC,EAAE,WAAW,CAAC;IAE1B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,eAAe,CAC9B,KAAK,EAAE,KAAK,EACZ,UAAU,EAAE,UAAU,EACtB,IAAI,EAAE,IAAI,EACV,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,IAAI,EACZ,OAAO,GAAE,gBAAqB,GAC5B,UAAU,CAqBZ"}
@@ -13,6 +13,20 @@ import { neighbourOffsets } from './Pathfinder.js';
13
13
  * the monster counts a level actually has. `mwg` does not decide what a monster does with
14
14
  * the result - a game's own turn loop calls this once per monster and acts on the `step`
15
15
  * (or doesn't, for wander's "nowhere in particular").
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { decideMonsterAI, Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
20
+ *
21
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
22
+ * const pathfinder = new Pathfinder(level);
23
+ *
24
+ * const decision = decideMonsterAI(level, pathfinder, { x: 5, y: 5 }, 0.8, { x: 8, y: 5 }, {
25
+ * sightRadius: 6,
26
+ * fleeBelow: 0.2,
27
+ * });
28
+ * if (decision.step) console.log(decision.state, decision.step); // 'hunt', a step towards the player
29
+ * ```
16
30
  */
17
31
  export function decideMonsterAI(level, pathfinder, self, hpFraction, target, options = {}) {
18
32
  const sightRadius = options.sightRadius ?? 6;
@@ -34,7 +48,7 @@ export function decideMonsterAI(level, pathfinder, self, hpFraction, target, opt
34
48
  /** a random open neighbour, or null when boxed in - wandering needs no path, just a step */
35
49
  function wanderStep(level, self, options) {
36
50
  const open = openNeighbours(level, self, options);
37
- return open.length > 0 ? Random.element(open) : null;
51
+ return Random.element(open);
38
52
  }
39
53
  /** the open neighbour furthest from the target - moving away needs no path either */
40
54
  function fleeStep(level, self, target, options) {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"MonsterAI.js","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,gBAAgB,EAAgD,MAAM,iBAAiB,CAAC;AAgCjG;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,UAAU,eAAe,CAC9B,KAAY,EACZ,UAAsB,EACtB,IAAU,EACV,UAAkB,EAClB,MAAY,EACZ,OAAO,GAAqB,EAAE;IAE9B,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,CAAC,CAAC;IAC7C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;IACzC,MAAM,KAAK,GAAG,CAAC,OAAO,CAAC,WAAW,IAAI,SAAS,CAAC,KAAK,SAAS,IAAI,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC;IAE5F,IAAI,CAAC,KAAK,EAAE,CAAC;QACZ,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,MAAM,GAAG,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;IACnC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;IAExC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QACxC,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,IAAI,UAAU,IAAI,SAAS,EAAE,CAAC;QAC7B,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;IACxE,CAAC;IAED,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;AACxE,CAAC;AAED,4FAA4F;AAC5F,SAAS,UAAU,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACjE,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;AAC7B,CAAC;AAED,qFAAqF;AACrF,SAAS,QAAQ,CAAC,KAAY,EAAE,IAAU,EAAE,MAAY,EAAE,OAAoB;IAC7E,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,IAAI,IAAI,GAAgB,IAAI,CAAC;IAC7B,IAAI,YAAY,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAEjD,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE,CAAC;QACzB,MAAM,QAAQ,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC/C,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;YAC7B,YAAY,GAAG,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,cAAc,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACrE,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,MAAM,GAAG,GAAW,EAAE,CAAC;IAEvB,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;QAChE,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YAAE,SAAS;QAC9C,IAAI,OAAO,EAAE,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;YAAE,SAAS;QACxD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,SAAS,eAAe,CAAC,CAAO,EAAE,CAAO;IACxC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC"}
@@ -0,0 +1,59 @@
1
+ /**
2
+ * An ability whose own use unfolds through named stages in sequence (windup, active, recovery)
3
+ * rather than resolving instantly - the multi-stage subclass/ability shape a talent branch's
4
+ * capstone move often needs, distinct from `AbilityCycle`'s cooldown-only view of "may I use
5
+ * this yet". `mwg` tracks only which stage is current and when it should advance; what each
6
+ * stage does (grant invulnerability, deal damage, open a window for a follow-up) stays the
7
+ * game's own hook, fired from `advance`'s returned stage name.
8
+ */
9
+ export interface AbilityStage {
10
+ name: string;
11
+ /** turns this stage lasts once entered */
12
+ duration: number;
13
+ }
14
+ /**
15
+ * @example
16
+ * ```ts
17
+ * import { MultiStageAbility } from '@datamoc/mw_games/roguelike';
18
+ *
19
+ * const dive = new MultiStageAbility([
20
+ * { name: 'windup', duration: 1 },
21
+ * { name: 'active', duration: 1 },
22
+ * { name: 'recovery', duration: 2 },
23
+ * ]);
24
+ *
25
+ * dive.start();
26
+ * console.log(dive.stage?.name); // 'windup'
27
+ * dive.advance(); // one turn passes; moves to 'active' once windup's duration elapses
28
+ * ```
29
+ */
30
+ export declare class MultiStageAbility {
31
+ private stages;
32
+ private index;
33
+ private remaining;
34
+ constructor(stages: readonly AbilityStage[]);
35
+ /** whether the ability is currently mid-sequence */
36
+ get active(): boolean;
37
+ /** the currently active stage, or null when not in use */
38
+ get stage(): AbilityStage | null;
39
+ /** begins the ability at its first stage; a no-op, reporting false, while already active */
40
+ start(): boolean;
41
+ /**
42
+ * Advances one turn.
43
+ *
44
+ * @returns the newly entered stage's name the turn a stage changes, `'done'` the turn the
45
+ * last stage finishes, or null when nothing changed (still mid-stage, or never started)
46
+ */
47
+ advance(): string | null;
48
+ /** ends the ability early - interrupted mid-windup, say */
49
+ cancel(): void;
50
+ toJSON(): {
51
+ index: number;
52
+ remaining: number;
53
+ };
54
+ static fromJSON(stages: readonly AbilityStage[], data: {
55
+ index: number;
56
+ remaining: number;
57
+ }): MultiStageAbility;
58
+ }
59
+ //# sourceMappingURL=MultiStageAbility.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MultiStageAbility.d.ts","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IAEb,0CAA0C;IAC1C,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,KAAK,CAAM;IACnB,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAG1C;IAED,oDAAoD;IACpD,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,0DAA0D;IAC1D,IAAI,KAAK,IAAI,YAAY,GAAG,IAAI,CAE/B;IAED,4FAA4F;IAC5F,KAAK,IAAI,OAAO,CAKf;IAED;;;;;OAKG;IACH,OAAO,IAAI,MAAM,GAAG,IAAI,CAYvB;IAED,2DAA2D;IAC3D,MAAM,IAAI,IAAI,CAGb;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAE7C;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,GAAG,iBAAiB,CAK9G;CACD"}
@@ -0,0 +1,76 @@
1
+ /**
2
+ * @example
3
+ * ```ts
4
+ * import { MultiStageAbility } from '@datamoc/mw_games/roguelike';
5
+ *
6
+ * const dive = new MultiStageAbility([
7
+ * { name: 'windup', duration: 1 },
8
+ * { name: 'active', duration: 1 },
9
+ * { name: 'recovery', duration: 2 },
10
+ * ]);
11
+ *
12
+ * dive.start();
13
+ * console.log(dive.stage?.name); // 'windup'
14
+ * dive.advance(); // one turn passes; moves to 'active' once windup's duration elapses
15
+ * ```
16
+ */
17
+ export class MultiStageAbility {
18
+ constructor(stages) {
19
+ this.index = -1;
20
+ this.remaining = 0;
21
+ if (stages.length === 0)
22
+ throw new Error('a multi-stage ability needs at least one stage');
23
+ this.stages = stages;
24
+ }
25
+ /** whether the ability is currently mid-sequence */
26
+ get active() {
27
+ return this.index >= 0;
28
+ }
29
+ /** the currently active stage, or null when not in use */
30
+ get stage() {
31
+ return this.index >= 0 ? this.stages[this.index] : null;
32
+ }
33
+ /** begins the ability at its first stage; a no-op, reporting false, while already active */
34
+ start() {
35
+ if (this.active)
36
+ return false;
37
+ this.index = 0;
38
+ this.remaining = this.stages[0].duration;
39
+ return true;
40
+ }
41
+ /**
42
+ * Advances one turn.
43
+ *
44
+ * @returns the newly entered stage's name the turn a stage changes, `'done'` the turn the
45
+ * last stage finishes, or null when nothing changed (still mid-stage, or never started)
46
+ */
47
+ advance() {
48
+ if (!this.active)
49
+ return null;
50
+ this.remaining--;
51
+ if (this.remaining > 0)
52
+ return null;
53
+ this.index++;
54
+ if (this.index >= this.stages.length) {
55
+ this.index = -1;
56
+ return 'done';
57
+ }
58
+ this.remaining = this.stages[this.index].duration;
59
+ return this.stages[this.index].name;
60
+ }
61
+ /** ends the ability early - interrupted mid-windup, say */
62
+ cancel() {
63
+ this.index = -1;
64
+ this.remaining = 0;
65
+ }
66
+ toJSON() {
67
+ return { index: this.index, remaining: this.remaining };
68
+ }
69
+ static fromJSON(stages, data) {
70
+ const ability = new MultiStageAbility(stages);
71
+ ability.index = data.index;
72
+ ability.remaining = data.remaining;
73
+ return ability;
74
+ }
75
+ }
76
+ //# sourceMappingURL=MultiStageAbility.js.map