@datamoc/mw_games 0.3.1 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (770) hide show
  1. package/README.md +401 -395
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +46 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js +32 -1
  9. package/dist/actors/Affix.js.map +1 -1
  10. package/dist/actors/Appearances.d.ts +12 -0
  11. package/dist/actors/Appearances.d.ts.map +1 -1
  12. package/dist/actors/Appearances.js +12 -0
  13. package/dist/actors/Appearances.js.map +1 -1
  14. package/dist/actors/Aura.d.ts +16 -0
  15. package/dist/actors/Aura.d.ts.map +1 -1
  16. package/dist/actors/Aura.js +16 -0
  17. package/dist/actors/Aura.js.map +1 -1
  18. package/dist/actors/Barrier.d.ts +60 -0
  19. package/dist/actors/Barrier.d.ts.map +1 -0
  20. package/dist/actors/Barrier.js +70 -0
  21. package/dist/actors/Barrier.js.map +1 -0
  22. package/dist/actors/Charges.d.ts +35 -0
  23. package/dist/actors/Charges.d.ts.map +1 -1
  24. package/dist/actors/Charges.js +26 -0
  25. package/dist/actors/Charges.js.map +1 -1
  26. package/dist/actors/Equipment.d.ts +48 -0
  27. package/dist/actors/Equipment.d.ts.map +1 -1
  28. package/dist/actors/Equipment.js +51 -1
  29. package/dist/actors/Equipment.js.map +1 -1
  30. package/dist/actors/Inventory.d.ts +70 -3
  31. package/dist/actors/Inventory.d.ts.map +1 -1
  32. package/dist/actors/Inventory.js +109 -5
  33. package/dist/actors/Inventory.js.map +1 -1
  34. package/dist/actors/ItemState.d.ts +24 -2
  35. package/dist/actors/ItemState.d.ts.map +1 -1
  36. package/dist/actors/ItemState.js +31 -2
  37. package/dist/actors/ItemState.js.map +1 -1
  38. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  39. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  40. package/dist/actors/ItemStatusEffect.js +13 -0
  41. package/dist/actors/ItemStatusEffect.js.map +1 -1
  42. package/dist/actors/Loot.d.ts +15 -1
  43. package/dist/actors/Loot.d.ts.map +1 -1
  44. package/dist/actors/Loot.js +16 -2
  45. package/dist/actors/Loot.js.map +1 -1
  46. package/dist/actors/Progression.d.ts +23 -1
  47. package/dist/actors/Progression.d.ts.map +1 -1
  48. package/dist/actors/Progression.js +21 -1
  49. package/dist/actors/Progression.js.map +1 -1
  50. package/dist/actors/Resource.d.ts +30 -0
  51. package/dist/actors/Resource.d.ts.map +1 -1
  52. package/dist/actors/Resource.js +22 -0
  53. package/dist/actors/Resource.js.map +1 -1
  54. package/dist/actors/Scaling.d.ts +8 -0
  55. package/dist/actors/Scaling.d.ts.map +1 -1
  56. package/dist/actors/Scaling.js.map +1 -1
  57. package/dist/actors/Shop.d.ts +15 -0
  58. package/dist/actors/Shop.d.ts.map +1 -1
  59. package/dist/actors/Shop.js.map +1 -1
  60. package/dist/actors/SkillPoints.d.ts +27 -0
  61. package/dist/actors/SkillPoints.d.ts.map +1 -1
  62. package/dist/actors/SkillPoints.js +29 -0
  63. package/dist/actors/SkillPoints.js.map +1 -1
  64. package/dist/actors/StatBlock.d.ts +16 -0
  65. package/dist/actors/StatBlock.d.ts.map +1 -1
  66. package/dist/actors/StatBlock.js +21 -0
  67. package/dist/actors/StatBlock.js.map +1 -1
  68. package/dist/actors/StatusEffect.d.ts +18 -0
  69. package/dist/actors/StatusEffect.d.ts.map +1 -1
  70. package/dist/actors/StatusEffect.js +18 -0
  71. package/dist/actors/StatusEffect.js.map +1 -1
  72. package/dist/actors/Support.d.ts +13 -2
  73. package/dist/actors/Support.d.ts.map +1 -1
  74. package/dist/actors/Support.js +13 -2
  75. package/dist/actors/Support.js.map +1 -1
  76. package/dist/actors/Traits.d.ts +14 -0
  77. package/dist/actors/Traits.d.ts.map +1 -1
  78. package/dist/actors/Traits.js +14 -0
  79. package/dist/actors/Traits.js.map +1 -1
  80. package/dist/actors/craft.d.ts +16 -0
  81. package/dist/actors/craft.d.ts.map +1 -1
  82. package/dist/actors/craft.js +16 -0
  83. package/dist/actors/craft.js.map +1 -1
  84. package/dist/actors/index.d.ts +8 -5
  85. package/dist/actors/index.d.ts.map +1 -1
  86. package/dist/actors/index.js +3 -2
  87. package/dist/actors/index.js.map +1 -1
  88. package/dist/actors/skillCheck.d.ts +8 -0
  89. package/dist/actors/skillCheck.d.ts.map +1 -1
  90. package/dist/actors/skillCheck.js +8 -0
  91. package/dist/actors/skillCheck.js.map +1 -1
  92. package/dist/assets/ByteProgress.d.ts +37 -0
  93. package/dist/assets/ByteProgress.d.ts.map +1 -0
  94. package/dist/assets/ByteProgress.js +54 -0
  95. package/dist/assets/ByteProgress.js.map +1 -0
  96. package/dist/assets/Streaming.d.ts +11 -1
  97. package/dist/assets/Streaming.d.ts.map +1 -1
  98. package/dist/assets/Streaming.js +11 -1
  99. package/dist/assets/Streaming.js.map +1 -1
  100. package/dist/assets/index.d.ts +11 -52
  101. package/dist/assets/index.d.ts.map +1 -1
  102. package/dist/assets/index.js +9 -80
  103. package/dist/assets/index.js.map +1 -1
  104. package/dist/assets/loader.d.ts +45 -0
  105. package/dist/assets/loader.d.ts.map +1 -0
  106. package/dist/assets/loader.js +72 -0
  107. package/dist/assets/loader.js.map +1 -0
  108. package/dist/assets/paths.d.ts +50 -0
  109. package/dist/assets/paths.d.ts.map +1 -0
  110. package/dist/assets/paths.js +59 -0
  111. package/dist/assets/paths.js.map +1 -0
  112. package/dist/audio/Captions.d.ts +13 -1
  113. package/dist/audio/Captions.d.ts.map +1 -1
  114. package/dist/audio/Captions.js +13 -1
  115. package/dist/audio/Captions.js.map +1 -1
  116. package/dist/audio/Midi.d.ts +19 -1
  117. package/dist/audio/Midi.d.ts.map +1 -1
  118. package/dist/audio/Midi.js +19 -1
  119. package/dist/audio/Midi.js.map +1 -1
  120. package/dist/audio/Music.d.ts +11 -0
  121. package/dist/audio/Music.d.ts.map +1 -1
  122. package/dist/audio/Music.js +11 -0
  123. package/dist/audio/Music.js.map +1 -1
  124. package/dist/audio/Orchestrator.d.ts +14 -0
  125. package/dist/audio/Orchestrator.d.ts.map +1 -1
  126. package/dist/audio/Orchestrator.js +14 -0
  127. package/dist/audio/Orchestrator.js.map +1 -1
  128. package/dist/audio/Playable.d.ts +11 -1
  129. package/dist/audio/Playable.d.ts.map +1 -1
  130. package/dist/audio/Playable.js +12 -2
  131. package/dist/audio/Playable.js.map +1 -1
  132. package/dist/audio/Sound.d.ts +8 -0
  133. package/dist/audio/Sound.d.ts.map +1 -1
  134. package/dist/audio/Sound.js +8 -0
  135. package/dist/audio/Sound.js.map +1 -1
  136. package/dist/audio/Synth.d.ts +15 -0
  137. package/dist/audio/Synth.d.ts.map +1 -1
  138. package/dist/audio/Synth.js +15 -0
  139. package/dist/audio/Synth.js.map +1 -1
  140. package/dist/battle/BattleAI.d.ts +18 -2
  141. package/dist/battle/BattleAI.d.ts.map +1 -1
  142. package/dist/battle/BattleAI.js +18 -2
  143. package/dist/battle/BattleAI.js.map +1 -1
  144. package/dist/battle/Evolution.d.ts +12 -0
  145. package/dist/battle/Evolution.d.ts.map +1 -1
  146. package/dist/battle/Evolution.js +12 -0
  147. package/dist/battle/Evolution.js.map +1 -1
  148. package/dist/battle/Field.d.ts +13 -2
  149. package/dist/battle/Field.d.ts.map +1 -1
  150. package/dist/battle/Field.js +3 -3
  151. package/dist/battle/Field.js.map +1 -1
  152. package/dist/battle/Hooks.d.ts +23 -13
  153. package/dist/battle/Hooks.d.ts.map +1 -1
  154. package/dist/battle/Hooks.js +36 -18
  155. package/dist/battle/Hooks.js.map +1 -1
  156. package/dist/battle/Move.d.ts +13 -0
  157. package/dist/battle/Move.d.ts.map +1 -1
  158. package/dist/battle/Move.js +13 -0
  159. package/dist/battle/Move.js.map +1 -1
  160. package/dist/battle/Party.d.ts +11 -0
  161. package/dist/battle/Party.d.ts.map +1 -1
  162. package/dist/battle/Party.js +11 -0
  163. package/dist/battle/Party.js.map +1 -1
  164. package/dist/battle/Species.d.ts +10 -0
  165. package/dist/battle/Species.d.ts.map +1 -1
  166. package/dist/battle/Species.js +10 -0
  167. package/dist/battle/Species.js.map +1 -1
  168. package/dist/battle/StatStages.d.ts +14 -0
  169. package/dist/battle/StatStages.d.ts.map +1 -1
  170. package/dist/battle/StatStages.js.map +1 -1
  171. package/dist/battle/TypeMatrix.d.ts +11 -0
  172. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  173. package/dist/battle/TypeMatrix.js +11 -0
  174. package/dist/battle/TypeMatrix.js.map +1 -1
  175. package/dist/core/Achievements.d.ts +15 -0
  176. package/dist/core/Achievements.d.ts.map +1 -1
  177. package/dist/core/Achievements.js +15 -0
  178. package/dist/core/Achievements.js.map +1 -1
  179. package/dist/core/Collection.d.ts +12 -0
  180. package/dist/core/Collection.d.ts.map +1 -1
  181. package/dist/core/Collection.js +12 -0
  182. package/dist/core/Collection.js.map +1 -1
  183. package/dist/core/Entity.d.ts +42 -0
  184. package/dist/core/Entity.d.ts.map +1 -0
  185. package/dist/core/Entity.js +47 -0
  186. package/dist/core/Entity.js.map +1 -0
  187. package/dist/core/Feedback.d.ts +11 -1
  188. package/dist/core/Feedback.d.ts.map +1 -1
  189. package/dist/core/Feedback.js +11 -1
  190. package/dist/core/Feedback.js.map +1 -1
  191. package/dist/core/Hex.d.ts +14 -0
  192. package/dist/core/Hex.d.ts.map +1 -1
  193. package/dist/core/Hex.js +14 -0
  194. package/dist/core/Hex.js.map +1 -1
  195. package/dist/core/Hooks.d.ts +48 -0
  196. package/dist/core/Hooks.d.ts.map +1 -0
  197. package/dist/core/Hooks.js +33 -0
  198. package/dist/core/Hooks.js.map +1 -0
  199. package/dist/core/Input.d.ts +53 -0
  200. package/dist/core/Input.d.ts.map +1 -1
  201. package/dist/core/Input.js +126 -21
  202. package/dist/core/Input.js.map +1 -1
  203. package/dist/core/Loading.d.ts +17 -0
  204. package/dist/core/Loading.d.ts.map +1 -1
  205. package/dist/core/Loading.js +17 -0
  206. package/dist/core/Loading.js.map +1 -1
  207. package/dist/core/Log.d.ts +9 -0
  208. package/dist/core/Log.d.ts.map +1 -1
  209. package/dist/core/Log.js +9 -0
  210. package/dist/core/Log.js.map +1 -1
  211. package/dist/core/Multiplayer.d.ts +12 -0
  212. package/dist/core/Multiplayer.d.ts.map +1 -1
  213. package/dist/core/Multiplayer.js +12 -0
  214. package/dist/core/Multiplayer.js.map +1 -1
  215. package/dist/core/News.d.ts +12 -0
  216. package/dist/core/News.d.ts.map +1 -1
  217. package/dist/core/News.js.map +1 -1
  218. package/dist/core/PlayerInput.d.ts +19 -0
  219. package/dist/core/PlayerInput.d.ts.map +1 -1
  220. package/dist/core/PlayerInput.js +25 -0
  221. package/dist/core/PlayerInput.js.map +1 -1
  222. package/dist/core/Presentation.d.ts +56 -0
  223. package/dist/core/Presentation.d.ts.map +1 -0
  224. package/dist/core/Presentation.js +78 -0
  225. package/dist/core/Presentation.js.map +1 -0
  226. package/dist/core/Random.d.ts +38 -5
  227. package/dist/core/Random.d.ts.map +1 -1
  228. package/dist/core/Random.js +38 -5
  229. package/dist/core/Random.js.map +1 -1
  230. package/dist/core/Replay.d.ts +31 -0
  231. package/dist/core/Replay.d.ts.map +1 -1
  232. package/dist/core/Replay.js +31 -0
  233. package/dist/core/Replay.js.map +1 -1
  234. package/dist/core/RunHistory.d.ts +12 -0
  235. package/dist/core/RunHistory.d.ts.map +1 -1
  236. package/dist/core/RunHistory.js.map +1 -1
  237. package/dist/core/Sanitize.d.ts +18 -0
  238. package/dist/core/Sanitize.d.ts.map +1 -1
  239. package/dist/core/Sanitize.js +18 -0
  240. package/dist/core/Sanitize.js.map +1 -1
  241. package/dist/core/Save.d.ts.map +1 -1
  242. package/dist/core/Save.js +13 -0
  243. package/dist/core/Save.js.map +1 -1
  244. package/dist/core/SaveSync.d.ts +14 -0
  245. package/dist/core/SaveSync.d.ts.map +1 -1
  246. package/dist/core/SaveSync.js.map +1 -1
  247. package/dist/core/Scene.d.ts +29 -6
  248. package/dist/core/Scene.d.ts.map +1 -1
  249. package/dist/core/Scene.js +31 -6
  250. package/dist/core/Scene.js.map +1 -1
  251. package/dist/core/SceneStack.d.ts +28 -4
  252. package/dist/core/SceneStack.d.ts.map +1 -1
  253. package/dist/core/SceneStack.js +24 -0
  254. package/dist/core/SceneStack.js.map +1 -1
  255. package/dist/core/Scramble.d.ts +8 -0
  256. package/dist/core/Scramble.d.ts.map +1 -1
  257. package/dist/core/Scramble.js +8 -0
  258. package/dist/core/Scramble.js.map +1 -1
  259. package/dist/core/Session.d.ts +10 -0
  260. package/dist/core/Session.d.ts.map +1 -1
  261. package/dist/core/Session.js.map +1 -1
  262. package/dist/core/Signal.d.ts +11 -0
  263. package/dist/core/Signal.d.ts.map +1 -1
  264. package/dist/core/Signal.js.map +1 -1
  265. package/dist/core/Spawner.d.ts +17 -0
  266. package/dist/core/Spawner.d.ts.map +1 -1
  267. package/dist/core/Spawner.js +17 -0
  268. package/dist/core/Spawner.js.map +1 -1
  269. package/dist/core/Stats.d.ts +14 -0
  270. package/dist/core/Stats.d.ts.map +1 -1
  271. package/dist/core/Stats.js +14 -0
  272. package/dist/core/Stats.js.map +1 -1
  273. package/dist/core/Telemetry.d.ts +11 -0
  274. package/dist/core/Telemetry.d.ts.map +1 -1
  275. package/dist/core/Telemetry.js +11 -0
  276. package/dist/core/Telemetry.js.map +1 -1
  277. package/dist/core/Tween.d.ts +16 -1
  278. package/dist/core/Tween.d.ts.map +1 -1
  279. package/dist/core/Tween.js +16 -1
  280. package/dist/core/Tween.js.map +1 -1
  281. package/dist/core/UndoHistory.d.ts +15 -0
  282. package/dist/core/UndoHistory.d.ts.map +1 -1
  283. package/dist/core/UndoHistory.js.map +1 -1
  284. package/dist/core/index.d.ts +7 -2
  285. package/dist/core/index.d.ts.map +1 -1
  286. package/dist/core/index.js +3 -1
  287. package/dist/core/index.js.map +1 -1
  288. package/dist/i18n/Format.d.ts +25 -0
  289. package/dist/i18n/Format.d.ts.map +1 -0
  290. package/dist/i18n/Format.js +32 -0
  291. package/dist/i18n/Format.js.map +1 -0
  292. package/dist/i18n/SemanticMessage.d.ts +71 -0
  293. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  294. package/dist/i18n/SemanticMessage.js +40 -0
  295. package/dist/i18n/SemanticMessage.js.map +1 -0
  296. package/dist/i18n/Validate.d.ts +56 -0
  297. package/dist/i18n/Validate.d.ts.map +1 -0
  298. package/dist/i18n/Validate.js +65 -0
  299. package/dist/i18n/Validate.js.map +1 -0
  300. package/dist/i18n/index.d.ts +39 -0
  301. package/dist/i18n/index.d.ts.map +1 -1
  302. package/dist/i18n/index.js +48 -1
  303. package/dist/i18n/index.js.map +1 -1
  304. package/dist/index.d.ts +4 -5
  305. package/dist/index.d.ts.map +1 -1
  306. package/dist/index.js +4 -5
  307. package/dist/index.js.map +1 -1
  308. package/dist/mw_games.global.js +153 -88
  309. package/dist/roguelike/Blob.d.ts +11 -0
  310. package/dist/roguelike/Blob.d.ts.map +1 -1
  311. package/dist/roguelike/Blob.js +11 -0
  312. package/dist/roguelike/Blob.js.map +1 -1
  313. package/dist/roguelike/Boss.d.ts +16 -4
  314. package/dist/roguelike/Boss.d.ts.map +1 -1
  315. package/dist/roguelike/Boss.js +18 -6
  316. package/dist/roguelike/Boss.js.map +1 -1
  317. package/dist/roguelike/Combat.d.ts +23 -11
  318. package/dist/roguelike/Combat.d.ts.map +1 -1
  319. package/dist/roguelike/Combat.js +22 -16
  320. package/dist/roguelike/Combat.js.map +1 -1
  321. package/dist/roguelike/ContentRoll.d.ts +53 -0
  322. package/dist/roguelike/ContentRoll.d.ts.map +1 -0
  323. package/dist/roguelike/ContentRoll.js +48 -0
  324. package/dist/roguelike/ContentRoll.js.map +1 -0
  325. package/dist/roguelike/Doors.d.ts +13 -0
  326. package/dist/roguelike/Doors.d.ts.map +1 -1
  327. package/dist/roguelike/Doors.js +13 -0
  328. package/dist/roguelike/Doors.js.map +1 -1
  329. package/dist/roguelike/DungeonParity.d.ts +57 -0
  330. package/dist/roguelike/DungeonParity.d.ts.map +1 -0
  331. package/dist/roguelike/DungeonParity.js +78 -0
  332. package/dist/roguelike/DungeonParity.js.map +1 -0
  333. package/dist/roguelike/Elevation.d.ts +15 -0
  334. package/dist/roguelike/Elevation.d.ts.map +1 -1
  335. package/dist/roguelike/Elevation.js +15 -0
  336. package/dist/roguelike/Elevation.js.map +1 -1
  337. package/dist/roguelike/Features.d.ts +59 -0
  338. package/dist/roguelike/Features.d.ts.map +1 -0
  339. package/dist/roguelike/Features.js +76 -0
  340. package/dist/roguelike/Features.js.map +1 -0
  341. package/dist/roguelike/FieldOfView.d.ts +13 -0
  342. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  343. package/dist/roguelike/FieldOfView.js +13 -0
  344. package/dist/roguelike/FieldOfView.js.map +1 -1
  345. package/dist/roguelike/Level.d.ts +26 -1
  346. package/dist/roguelike/Level.d.ts.map +1 -1
  347. package/dist/roguelike/Level.js +26 -1
  348. package/dist/roguelike/Level.js.map +1 -1
  349. package/dist/roguelike/MonsterAI.d.ts +14 -0
  350. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  351. package/dist/roguelike/MonsterAI.js +15 -1
  352. package/dist/roguelike/MonsterAI.js.map +1 -1
  353. package/dist/roguelike/MultiStageAbility.d.ts +59 -0
  354. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
  355. package/dist/roguelike/MultiStageAbility.js +76 -0
  356. package/dist/roguelike/MultiStageAbility.js.map +1 -0
  357. package/dist/roguelike/Pathfinder.d.ts +23 -2
  358. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  359. package/dist/roguelike/Pathfinder.js +23 -2
  360. package/dist/roguelike/Pathfinder.js.map +1 -1
  361. package/dist/roguelike/RoomBuilders.d.ts +60 -0
  362. package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
  363. package/dist/roguelike/RoomBuilders.js +57 -0
  364. package/dist/roguelike/RoomBuilders.js.map +1 -0
  365. package/dist/roguelike/Scheduler.d.ts +48 -1
  366. package/dist/roguelike/Scheduler.d.ts.map +1 -1
  367. package/dist/roguelike/Scheduler.js +58 -1
  368. package/dist/roguelike/Scheduler.js.map +1 -1
  369. package/dist/roguelike/Secrets.d.ts +13 -0
  370. package/dist/roguelike/Secrets.d.ts.map +1 -1
  371. package/dist/roguelike/Secrets.js +13 -0
  372. package/dist/roguelike/Secrets.js.map +1 -1
  373. package/dist/roguelike/Stealth.d.ts +13 -0
  374. package/dist/roguelike/Stealth.d.ts.map +1 -1
  375. package/dist/roguelike/Stealth.js +13 -0
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  377. package/dist/roguelike/Targeting.d.ts +67 -1
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  716. package/dist/ui/RebindScreen.d.ts.map +0 -1
  717. package/dist/ui/RebindScreen.js.map +0 -1
  718. package/dist/ui/StatsScreen.d.ts.map +0 -1
  719. package/dist/ui/StatsScreen.js.map +0 -1
  720. package/dist/ui/Toast.d.ts.map +0 -1
  721. package/dist/ui/Toast.js.map +0 -1
  722. package/dist/ui/VerticalLabel.d.ts.map +0 -1
  723. package/dist/ui/VerticalLabel.js.map +0 -1
  724. package/dist/ui/Window.d.ts.map +0 -1
  725. package/dist/ui/Window.js.map +0 -1
  726. package/dist/ui/WindowStack.d.ts.map +0 -1
  727. package/dist/ui/WindowStack.js.map +0 -1
  728. package/dist/ui/index.d.ts.map +0 -1
  729. package/dist/ui/index.js.map +0 -1
  730. package/dist/ui/theme.d.ts.map +0 -1
  731. package/dist/ui/theme.js.map +0 -1
  732. /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
  733. /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
  734. /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
  735. /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
  736. /package/dist/{render → two-d/render}/Autotile.js +0 -0
  737. /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
  738. /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
  739. /package/dist/{render → two-d/render}/Capabilities.js +0 -0
  740. /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
  741. /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
  742. /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
  743. /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
  744. /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
  745. /package/dist/{render → two-d/render}/Projectile.js +0 -0
  746. /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
  747. /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
  748. /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
  749. /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
  750. /package/dist/{render → two-d/render}/Viewport.js +0 -0
  751. /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
  752. /package/dist/{stage → two-d/stage}/index.js +0 -0
  753. /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
  754. /package/dist/{ui → two-d/ui}/Bar.js +0 -0
  755. /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
  756. /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
  757. /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
  758. /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
  759. /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
  760. /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
  761. /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
  762. /package/dist/{ui → two-d/ui}/Label.js +0 -0
  763. /package/dist/{ui → two-d/ui}/ListView.js +0 -0
  764. /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
  765. /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
  766. /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
  767. /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
  768. /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
  769. /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
  770. /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
@@ -1,14 +1,30 @@
1
- import { Container } from 'pixi.js';
2
1
  import { Signal } from './Signal.ts';
3
2
  /**
4
3
  * One screen of the game: a title, a menu, the dungeon itself.
5
4
  *
6
- * A scene owns a Pixi container and everything in it. Switching scenes destroys the old
7
- * one, so a scene may hold whatever state it likes without cleaning up by hand.
5
+ * This is the lifecycle half only, and owns no renderer: `create`, `update`, `resize`, the
6
+ * suspend/resume pair a pushed scene needs, and a destroy that fires once. `two-d.Scene2D`
7
+ * adds the Pixi container a 2D game draws into; a Babylon game supplies its own equivalent.
8
+ * The split exists so `SceneStack` - which never touches a display node, only these methods -
9
+ * works for either, rather than scene management being something only a Pixi game gets.
10
+ *
11
+ * Switching scenes destroys the old one, so a scene may hold whatever state it likes without
12
+ * cleaning up by hand.
13
+ *
14
+ * @example
15
+ * ```ts
16
+ * import { Scene } from '@datamoc/mw_games/core';
17
+ *
18
+ * // a 2D game extends two-d.Scene2D instead, which adds the Pixi display container;
19
+ * // this base is what a renderer-free game (or a Babylon one) extends directly.
20
+ * class TitleScreen extends Scene {
21
+ * create(): void {
22
+ * // build the screen's own state here
23
+ * }
24
+ * }
25
+ * ```
8
26
  */
9
27
  export declare abstract class Scene {
10
- /** everything this scene draws hangs off here */
11
- readonly stage: Container<import("pixi.js").ContainerChild>;
12
28
  /** fires when the scene is torn down, for listeners that need to detach */
13
29
  readonly onDestroy: Signal<void>;
14
30
  private destroyed;
@@ -34,7 +50,14 @@ export declare abstract class Scene {
34
50
  */
35
51
  onResume(_result: unknown): void;
36
52
  destroy(): void;
53
+ /**
54
+ * Renderer-owned resources this scene holds, released exactly once as it is destroyed.
55
+ *
56
+ * The base owns none, because it owns no renderer; `two-d.Scene2D` destroys its container
57
+ * here. A subclass overriding it does not need to call `super.teardown()`.
58
+ */
59
+ protected teardown(): void;
37
60
  get isDestroyed(): boolean;
38
61
  }
39
- export type SceneClass = new () => Scene;
62
+ export type SceneClass<T extends Scene = Scene> = new () => T;
40
63
  //# sourceMappingURL=Scene.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,8BAAsB,KAAK;IAC1B,2EAA2E;IAC3E,QAAQ,CAAC,SAAS,eAAsB;IAExC,OAAO,CAAC,SAAS,CAAS;IAE1B,4EAA4E;IAC5E,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC;IAExB,kEAAkE;IAClE,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAExB;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED;;;;;;OAMG;IACH,SAAS,IAAI,IAAI,CAEhB;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,OAAO,IAAI,IAAI,CAOd;IAED;;;;;OAKG;IACH,SAAS,CAAC,QAAQ,IAAI,IAAI,CAEzB;IAED,IAAI,WAAW,IAAI,OAAO,CAEzB;CACD;AAED,MAAM,MAAM,UAAU,CAAC,CAAC,SAAS,KAAK,GAAG,KAAK,IAAI,UAAU,CAAC,CAAC"}
@@ -1,15 +1,31 @@
1
- import { Container } from 'pixi.js';
2
1
  import { Signal } from './Signal.js';
3
2
  /**
4
3
  * One screen of the game: a title, a menu, the dungeon itself.
5
4
  *
6
- * A scene owns a Pixi container and everything in it. Switching scenes destroys the old
7
- * one, so a scene may hold whatever state it likes without cleaning up by hand.
5
+ * This is the lifecycle half only, and owns no renderer: `create`, `update`, `resize`, the
6
+ * suspend/resume pair a pushed scene needs, and a destroy that fires once. `two-d.Scene2D`
7
+ * adds the Pixi container a 2D game draws into; a Babylon game supplies its own equivalent.
8
+ * The split exists so `SceneStack` - which never touches a display node, only these methods -
9
+ * works for either, rather than scene management being something only a Pixi game gets.
10
+ *
11
+ * Switching scenes destroys the old one, so a scene may hold whatever state it likes without
12
+ * cleaning up by hand.
13
+ *
14
+ * @example
15
+ * ```ts
16
+ * import { Scene } from '@datamoc/mw_games/core';
17
+ *
18
+ * // a 2D game extends two-d.Scene2D instead, which adds the Pixi display container;
19
+ * // this base is what a renderer-free game (or a Babylon one) extends directly.
20
+ * class TitleScreen extends Scene {
21
+ * create(): void {
22
+ * // build the screen's own state here
23
+ * }
24
+ * }
25
+ * ```
8
26
  */
9
27
  export class Scene {
10
28
  constructor() {
11
- /** everything this scene draws hangs off here */
12
- this.stage = new Container();
13
29
  /** fires when the scene is torn down, for listeners that need to detach */
14
30
  this.onDestroy = new Signal();
15
31
  this.destroyed = false;
@@ -47,7 +63,16 @@ export class Scene {
47
63
  this.destroyed = true;
48
64
  this.onDestroy.dispatch();
49
65
  this.onDestroy.removeAll();
50
- this.stage.destroy({ children: true });
66
+ this.teardown();
67
+ }
68
+ /**
69
+ * Renderer-owned resources this scene holds, released exactly once as it is destroyed.
70
+ *
71
+ * The base owns none, because it owns no renderer; `two-d.Scene2D` destroys its container
72
+ * here. A subclass overriding it does not need to call `super.teardown()`.
73
+ */
74
+ teardown() {
75
+ //nothing renderer-shaped at this level
51
76
  }
52
77
  get isDestroyed() {
53
78
  return this.destroyed;
@@ -1 +1 @@
1
- {"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;GAKG;AACH,MAAM,OAAgB,KAAK;IAA3B;QACC,iDAAiD;QACxC,UAAK,GAAG,IAAI,SAAS,EAAE,CAAC;QAEjC,2EAA2E;QAClE,cAAS,GAAG,IAAI,MAAM,EAAQ,CAAC;QAEhC,cAAS,GAAG,KAAK,CAAC;IAgD3B,CAAC;IA3CA,kEAAkE;IAClE,MAAM,CAAC,GAAW;QACjB,wDAAwD;IACzD,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAc,EAAE,OAAe;QACrC,yDAAyD;IAC1D,CAAC;IAED;;;;;;OAMG;IACH,SAAS;QACR,kDAAkD;IACnD,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAgB;QACxB,uDAAuD;IACxD,CAAC;IAED,OAAO;QACN,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;IACxC,CAAC;IAED,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;CACD"}
1
+ {"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,MAAM,OAAgB,KAAK;IAA3B;QACC,2EAA2E;QAClE,cAAS,GAAG,IAAI,MAAM,EAAQ,CAAC;QAEhC,cAAS,GAAG,KAAK,CAAC;IA0D3B,CAAC;IArDA,kEAAkE;IAClE,MAAM,CAAC,GAAW;QACjB,wDAAwD;IACzD,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,MAAc,EAAE,OAAe;QACrC,yDAAyD;IAC1D,CAAC;IAED;;;;;;OAMG;IACH,SAAS;QACR,kDAAkD;IACnD,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,OAAgB;QACxB,uDAAuD;IACxD,CAAC;IAED,OAAO;QACN,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;QAC3B,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACO,QAAQ;QACjB,uCAAuC;IACxC,CAAC;IAED,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;CACD"}
@@ -2,6 +2,10 @@ import type { Scene } from './Scene.ts';
2
2
  /**
3
3
  * The stack of scenes a `Game` runs: exactly one updates, all render.
4
4
  *
5
+ * Generic over the scene type, and typed against `core.Scene`'s lifecycle rather than any
6
+ * display node, so a Pixi game uses `SceneStack<Scene2D>` and a Babylon game its own - this
7
+ * class only ever calls `create`, `destroy`, `resize`, `update`, `onSuspend` and `onResume`.
8
+ *
5
9
  * `switchScene` replaces the whole stack, for moving between screens.
6
10
  * `pushScene` suspends the current scene and starts another on top of it - a
7
11
  * minigame over the dungeon, a pause menu over play - and `popScene` destroys
@@ -11,16 +15,36 @@ import type { Scene } from './Scene.ts';
11
15
  *
12
16
  * Takes instances, never classes: constructing scenes is the `Game`'s job, and
13
17
  * keeping it out is what keeps this testable without a browser.
18
+ *
19
+ * @example
20
+ * ```ts
21
+ * import { SceneStack, Scene } from '@datamoc/mw_games/core';
22
+ *
23
+ * class DungeonScene extends Scene {
24
+ * create(): void {}
25
+ * onResume(result: unknown): void {
26
+ * console.log('the pushed scene reported back', result);
27
+ * }
28
+ * }
29
+ * class PauseMenu extends Scene {
30
+ * create(): void {}
31
+ * }
32
+ *
33
+ * const stack = new SceneStack();
34
+ * stack.replace(new DungeonScene());
35
+ * stack.push(new PauseMenu()); // dungeon suspends, pause menu draws over it
36
+ * stack.pop('resumed'); // pause menu destroyed, DungeonScene.onResume('resumed') fires
37
+ * ```
14
38
  */
15
- export declare class SceneStack {
39
+ export declare class SceneStack<T extends Scene = Scene> {
16
40
  private scenes;
17
41
  /** the scene that updates, or null when the stack is empty */
18
- get current(): Scene | null;
42
+ get current(): T | null;
19
43
  get depth(): number;
20
44
  /** replaces everything with one scene, destroying what was there */
21
- replace(scene: Scene): void;
45
+ replace(scene: T): void;
22
46
  /** suspends the current scene and starts another above it */
23
- push(scene: Scene): void;
47
+ push(scene: T): void;
24
48
  /**
25
49
  * Destroys the top scene and resumes the one below with `result`.
26
50
  *
@@ -1 +1 @@
1
- {"version":3,"file":"SceneStack.d.ts","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;GAYG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,MAAM,CAAe;IAE7B,8DAA8D;IAC9D,IAAI,OAAO,IAAI,KAAK,GAAG,IAAI,CAE1B;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAI1B;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAIvB;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAO1B;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;IAED,OAAO,IAAI,IAAI,CAGd;CACD"}
1
+ {"version":3,"file":"SceneStack.d.ts","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,qBAAa,UAAU,CAAC,CAAC,SAAS,KAAK,GAAG,KAAK;IAC9C,OAAO,CAAC,MAAM,CAAW;IAEzB,8DAA8D;IAC9D,IAAI,OAAO,IAAI,CAAC,GAAG,IAAI,CAEtB;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAItB;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,IAAI,CAInB;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAO1B;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;IAED,OAAO,IAAI,IAAI,CAGd;CACD"}
@@ -1,6 +1,10 @@
1
1
  /**
2
2
  * The stack of scenes a `Game` runs: exactly one updates, all render.
3
3
  *
4
+ * Generic over the scene type, and typed against `core.Scene`'s lifecycle rather than any
5
+ * display node, so a Pixi game uses `SceneStack<Scene2D>` and a Babylon game its own - this
6
+ * class only ever calls `create`, `destroy`, `resize`, `update`, `onSuspend` and `onResume`.
7
+ *
4
8
  * `switchScene` replaces the whole stack, for moving between screens.
5
9
  * `pushScene` suspends the current scene and starts another on top of it - a
6
10
  * minigame over the dungeon, a pause menu over play - and `popScene` destroys
@@ -10,6 +14,26 @@
10
14
  *
11
15
  * Takes instances, never classes: constructing scenes is the `Game`'s job, and
12
16
  * keeping it out is what keeps this testable without a browser.
17
+ *
18
+ * @example
19
+ * ```ts
20
+ * import { SceneStack, Scene } from '@datamoc/mw_games/core';
21
+ *
22
+ * class DungeonScene extends Scene {
23
+ * create(): void {}
24
+ * onResume(result: unknown): void {
25
+ * console.log('the pushed scene reported back', result);
26
+ * }
27
+ * }
28
+ * class PauseMenu extends Scene {
29
+ * create(): void {}
30
+ * }
31
+ *
32
+ * const stack = new SceneStack();
33
+ * stack.replace(new DungeonScene());
34
+ * stack.push(new PauseMenu()); // dungeon suspends, pause menu draws over it
35
+ * stack.pop('resumed'); // pause menu destroyed, DungeonScene.onResume('resumed') fires
36
+ * ```
13
37
  */
14
38
  export class SceneStack {
15
39
  constructor() {
@@ -1 +1 @@
1
- {"version":3,"file":"SceneStack.js","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,WAAM,GAAY,EAAE,CAAC;IAsD9B,CAAC;IApDA,8DAA8D;IAC9D,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC9E,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC3B,CAAC;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAY;QACnB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,MAAM;YAAE,GAAG,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;QACtB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAY;QAChB,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAgB;QACnB,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;YAC7B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC5F,CAAC;QACD,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAC9B,GAAG,EAAE,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAChC,CAAC;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IAClB,CAAC;CACD"}
1
+ {"version":3,"file":"SceneStack.js","sourceRoot":"","sources":["../../src/core/SceneStack.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,WAAM,GAAQ,EAAE,CAAC;IAsD1B,CAAC;IApDA,8DAA8D;IAC9D,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC9E,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC3B,CAAC;IAED,oEAAoE;IACpE,OAAO,CAAC,KAAQ;QACf,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,MAAM;YAAE,GAAG,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC;QACtB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,6DAA6D;IAC7D,IAAI,CAAC,KAAQ;QACZ,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,GAAG,CAAC,MAAgB;QACnB,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;YAC7B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC5F,CAAC;QACD,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;QAC9B,GAAG,EAAE,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAChC,CAAC;IAED,kEAAkE;IAClE,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,6EAA6E;IAC7E,MAAM,CAAC,KAAa,EAAE,MAAc;QACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IAClB,CAAC;CACD"}
@@ -6,6 +6,14 @@
6
6
  * classic XOR weakness, accepted on purpose rather than overlooked. Reach for this only
7
7
  * where "not trivially editable" is the actual requirement, per `SaveSystem.exportSlot`'s
8
8
  * own use of it.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { scramble, unscramble } from '@datamoc/mw_games/core';
13
+ *
14
+ * const scrambled = scramble('{"depth":3}', 'a-per-game-key');
15
+ * const restored = unscramble(scrambled, 'a-per-game-key'); // '{"depth":3}'
16
+ * ```
9
17
  */
10
18
  export declare function scramble(text: string, key: string): string;
11
19
  /** reverses `scramble`; throws if `key` does not match the one it was scrambled with (garbled UTF-8 rather than a silent wrong answer) */
@@ -1 +1 @@
1
- {"version":3,"file":"Scramble.d.ts","sourceRoot":"","sources":["../../src/core/Scramble.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAO1D;AAED,0IAA0I;AAC1I,wBAAgB,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAO/D"}
1
+ {"version":3,"file":"Scramble.d.ts","sourceRoot":"","sources":["../../src/core/Scramble.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAO1D;AAED,0IAA0I;AAC1I,wBAAgB,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAO/D"}
@@ -6,6 +6,14 @@
6
6
  * classic XOR weakness, accepted on purpose rather than overlooked. Reach for this only
7
7
  * where "not trivially editable" is the actual requirement, per `SaveSystem.exportSlot`'s
8
8
  * own use of it.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { scramble, unscramble } from '@datamoc/mw_games/core';
13
+ *
14
+ * const scrambled = scramble('{"depth":3}', 'a-per-game-key');
15
+ * const restored = unscramble(scrambled, 'a-per-game-key'); // '{"depth":3}'
16
+ * ```
9
17
  */
10
18
  export function scramble(text, key) {
11
19
  if (!key)
@@ -1 +1 @@
1
- {"version":3,"file":"Scramble.js","sourceRoot":"","sources":["../../src/core/Scramble.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,MAAM,UAAU,QAAQ,CAAC,IAAY,EAAE,GAAW;IACjD,IAAI,CAAC,GAAG;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IAC5D,MAAM,KAAK,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC7C,MAAM,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAC/C,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACzF,OAAO,QAAQ,CAAC,GAAG,CAAC,CAAC;AACtB,CAAC;AAED,0IAA0I;AAC1I,MAAM,UAAU,UAAU,CAAC,OAAe,EAAE,GAAW;IACtD,IAAI,CAAC,GAAG;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IAC5D,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC;IAClC,MAAM,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAC/C,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACzF,OAAO,IAAI,WAAW,CAAC,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;AAC9D,CAAC;AAED,SAAS,QAAQ,CAAC,KAAiB;IAClC,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC9D,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC;AACrB,CAAC;AAED,SAAS,UAAU,CAAC,IAAY;IAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IACxE,OAAO,KAAK,CAAC;AACd,CAAC"}
1
+ {"version":3,"file":"Scramble.js","sourceRoot":"","sources":["../../src/core/Scramble.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,UAAU,QAAQ,CAAC,IAAY,EAAE,GAAW;IACjD,IAAI,CAAC,GAAG;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IAC5D,MAAM,KAAK,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC7C,MAAM,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAC/C,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACzF,OAAO,QAAQ,CAAC,GAAG,CAAC,CAAC;AACtB,CAAC;AAED,0IAA0I;AAC1I,MAAM,UAAU,UAAU,CAAC,OAAe,EAAE,GAAW;IACtD,IAAI,CAAC,GAAG;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IAC5D,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC;IAClC,MAAM,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAC/C,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACzF,OAAO,IAAI,WAAW,CAAC,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;AAC9D,CAAC;AAED,SAAS,QAAQ,CAAC,KAAiB;IAClC,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC9D,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC;AACrB,CAAC;AAED,SAAS,UAAU,CAAC,IAAY;IAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IACxE,OAAO,KAAK,CAAC;AACd,CAAC"}
@@ -7,6 +7,16 @@ import { type SaveStorage } from './Save.ts';
7
7
  * Tauri, whatever a game ships through) needs to decide whether a player has used the
8
8
  * game enough to plausibly be worth asking for a rating. `mwg` only counts; it never
9
9
  * prompts, and has no opinion on what "enough" means.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { Session } from '@datamoc/mw_games/core';
14
+ *
15
+ * const session = new Session({ namespace: 'my-game' });
16
+ * if (session.launches === 5) {
17
+ * // a native wrapper's own moment to ask for a rating - mwg never prompts itself
18
+ * }
19
+ * ```
10
20
  */
11
21
  export interface SessionOptions {
12
22
  /** namespaces the count, so two games sharing an origin never collide */
@@ -1 +1 @@
1
- {"version":3,"file":"Session.d.ts","sourceRoot":"","sources":["../../src/core/Session.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D;;;;;;;;GAQG;AAEH,MAAM,WAAW,cAAc;IAC9B,yEAAyE;IACzE,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,WAAW,CAAC;CACtB;AAED,qBAAa,OAAO;IACnB,qEAAqE;IACrE,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAE1B,YAAY,OAAO,GAAE,cAAmB,EAOvC;CACD"}
1
+ {"version":3,"file":"Session.d.ts","sourceRoot":"","sources":["../../src/core/Session.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D;;;;;;;;;;;;;;;;;;GAkBG;AAEH,MAAM,WAAW,cAAc;IAC9B,yEAAyE;IACzE,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,WAAW,CAAC;CACtB;AAED,qBAAa,OAAO;IACnB,qEAAqE;IACrE,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAE1B,YAAY,OAAO,GAAE,cAAmB,EAOvC;CACD"}
@@ -1 +1 @@
1
- {"version":3,"file":"Session.js","sourceRoot":"","sources":["../../src/core/Session.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAkB7D,MAAM,OAAO,OAAO;IAInB,YAAY,OAAO,GAAmB,EAAE;QACvC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACpD,MAAM,GAAG,GAAG,eAAe,OAAO,CAAC,SAAS,IAAI,SAAS,EAAE,CAAC;QAE5D,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC/D,OAAO,CAAC,KAAK,CAAC,GAAG,EAAE,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC3C,CAAC;CACD"}
1
+ {"version":3,"file":"Session.js","sourceRoot":"","sources":["../../src/core/Session.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AA4B7D,MAAM,OAAO,OAAO;IAInB,YAAY,OAAO,GAAmB,EAAE;QACvC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACpD,MAAM,GAAG,GAAG,eAAe,OAAO,CAAC,SAAS,IAAI,SAAS,EAAE,CAAC;QAE5D,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC/D,OAAO,CAAC,KAAK,CAAC,GAAG,EAAE,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC3C,CAAC;CACD"}
@@ -4,6 +4,17 @@
4
4
  * Unlike a DOM event, a listener returning `true` stops the dispatch. Input handling in a
5
5
  * roguelike needs that: a modal window has to be able to swallow a keypress before the map
6
6
  * below it sees it.
7
+ *
8
+ * @example
9
+ * ```ts
10
+ * import { Signal } from '@datamoc/mw_games/core';
11
+ *
12
+ * const onDamage = new Signal<{ amount: number }>();
13
+ * onDamage.add(({ amount }) => {
14
+ * console.log(`took ${amount} damage`);
15
+ * });
16
+ * onDamage.dispatch({ amount: 5 });
17
+ * ```
7
18
  */
8
19
  export type SignalListener<T> = (value: T) => boolean | void;
9
20
  export declare class Signal<T> {
@@ -1 +1 @@
1
- {"version":3,"file":"Signal.d.ts","sourceRoot":"","sources":["../../src/core/Signal.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,MAAM,MAAM,cAAc,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,KAAK,OAAO,GAAG,IAAI,CAAC;AAE7D,qBAAa,MAAM,CAAC,CAAC;IACpB,OAAO,CAAC,SAAS,CAA2B;IAC5C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAU;IAEpC;;;OAGG;IACH,YAAY,SAAS,UAAQ,EAE5B;IAED,GAAG,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAKrC;IAED,MAAM,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAGxC;IAED,SAAS,IAAI,IAAI,CAEhB;IAED,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,qDAAqD;IACrD,QAAQ,CAAC,KAAK,EAAE,CAAC,GAAG,OAAO,CAS1B;CACD"}
1
+ {"version":3,"file":"Signal.d.ts","sourceRoot":"","sources":["../../src/core/Signal.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,MAAM,cAAc,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,KAAK,OAAO,GAAG,IAAI,CAAC;AAE7D,qBAAa,MAAM,CAAC,CAAC;IACpB,OAAO,CAAC,SAAS,CAA2B;IAC5C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAU;IAEpC;;;OAGG;IACH,YAAY,SAAS,UAAQ,EAE5B;IAED,GAAG,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAKrC;IAED,MAAM,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAGxC;IAED,SAAS,IAAI,IAAI,CAEhB;IAED,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,qDAAqD;IACrD,QAAQ,CAAC,KAAK,EAAE,CAAC,GAAG,OAAO,CAS1B;CACD"}
@@ -1 +1 @@
1
- {"version":3,"file":"Signal.js","sourceRoot":"","sources":["../../src/core/Signal.ts"],"names":[],"mappings":"AASA,MAAM,OAAO,MAAM;IAIlB;;;OAGG;IACH,YAAY,SAAS,GAAG,KAAK;QAPrB,cAAS,GAAwB,EAAE,CAAC;QAQ3C,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC5B,CAAC;IAED,GAAG,CAAC,QAA2B;QAC9B,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAC;YACxC,IAAI,IAAI,CAAC,SAAS;gBAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;;gBAChD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACpC,CAAC;IACF,CAAC;IAED,MAAM,CAAC,QAA2B;QACjC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3C,CAAC;IAED,SAAS;QACR,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED,qDAAqD;IACrD,QAAQ,CAAC,KAAQ;QAChB,yEAAyE;QACzE,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACxC,KAAK,MAAM,QAAQ,IAAI,QAAQ,EAAE,CAAC;YACjC,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,KAAK,CAAC,KAAK,IAAI,EAAE,CAAC;gBACnE,OAAO,IAAI,CAAC;YACb,CAAC;QACF,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
1
+ {"version":3,"file":"Signal.js","sourceRoot":"","sources":["../../src/core/Signal.ts"],"names":[],"mappings":"AAoBA,MAAM,OAAO,MAAM;IAIlB;;;OAGG;IACH,YAAY,SAAS,GAAG,KAAK;QAPrB,cAAS,GAAwB,EAAE,CAAC;QAQ3C,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC5B,CAAC;IAED,GAAG,CAAC,QAA2B;QAC9B,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAC;YACxC,IAAI,IAAI,CAAC,SAAS;gBAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;;gBAChD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACpC,CAAC;IACF,CAAC;IAED,MAAM,CAAC,QAA2B;QACjC,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3C,CAAC;IAED,SAAS;QACR,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED,qDAAqD;IACrD,QAAQ,CAAC,KAAQ;QAChB,yEAAyE;QACzE,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACxC,KAAK,MAAM,QAAQ,IAAI,QAAQ,EAAE,CAAC;YACjC,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,KAAK,CAAC,KAAK,IAAI,EAAE,CAAC;gBACnE,OAAO,IAAI,CAAC;YACb,CAAC;QACF,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
@@ -30,6 +30,23 @@ export interface SpawnerOptions<T> {
30
30
  * The whole schedule is flattened and sorted once, at construction, rather than tracked wave
31
31
  * by wave - simpler to get right, and cheap enough that a spawner is not something a game
32
32
  * expects to have thousands of.
33
+ *
34
+ * @example
35
+ * ```ts
36
+ * import { Spawner } from '@datamoc/mw_games/core';
37
+ *
38
+ * const spawner = new Spawner<'rat' | 'bat'>({
39
+ * waves: [
40
+ * { delay: 0, entries: [{ kind: 'rat', count: 3 }], duration: 5 },
41
+ * { delay: 20, entries: [{ kind: 'rat', count: 5 }, { kind: 'bat', count: 2 }], duration: 10 },
42
+ * ],
43
+ * onSpawn: (kind) => console.log('spawn', kind),
44
+ * onWaveStart: (index) => console.log('wave', index, 'starting'),
45
+ * });
46
+ *
47
+ * // in the game loop:
48
+ * spawner.update(1 / 60);
49
+ * ```
33
50
  */
34
51
  export declare class Spawner<T> {
35
52
  private schedule;
@@ -1 +1 @@
1
- {"version":3,"file":"Spawner.d.ts","sourceRoot":"","sources":["../../src/core/Spawner.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,WAAW,IAAI,CAAC,CAAC;IACtB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,SAAS;QAAE,IAAI,EAAE,CAAC,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAC;IAE/C,yFAAyF;IACzF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,cAAc,CAAC,CAAC;IAChC,KAAK,EAAE,SAAS,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC1B,OAAO,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;IAE3B,uEAAuE;IACvE,WAAW,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;IAE1C,sEAAsE;IACtE,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;CACxB;AAQD;;;;;;;;;;GAUG;AACH,qBAAa,OAAO,CAAC,CAAC;IACrB,OAAO,CAAC,QAAQ,CAA2B;IAC3C,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IAIpB,OAAO,CAAC,YAAY,CAAqB;IACzC,OAAO,CAAC,SAAS,CAAS;IAE1B,OAAO,CAAC,OAAO,CAAoB;IACnC,OAAO,CAAC,WAAW,CAAC,CAA8B;IAClD,OAAO,CAAC,UAAU,CAAC,CAAa;IAEhC,YAAY,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAuBrC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAkBvB;IAED,mDAAmD;IACnD,IAAI,UAAU,IAAI,OAAO,CAExB;CACD"}
1
+ {"version":3,"file":"Spawner.d.ts","sourceRoot":"","sources":["../../src/core/Spawner.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,WAAW,IAAI,CAAC,CAAC;IACtB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,SAAS;QAAE,IAAI,EAAE,CAAC,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAC;IAE/C,yFAAyF;IACzF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,cAAc,CAAC,CAAC;IAChC,KAAK,EAAE,SAAS,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC1B,OAAO,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;IAE3B,uEAAuE;IACvE,WAAW,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;IAE1C,sEAAsE;IACtE,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;CACxB;AAQD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qBAAa,OAAO,CAAC,CAAC;IACrB,OAAO,CAAC,QAAQ,CAA2B;IAC3C,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAK;IAIpB,OAAO,CAAC,YAAY,CAAqB;IACzC,OAAO,CAAC,SAAS,CAAS;IAE1B,OAAO,CAAC,OAAO,CAAoB;IACnC,OAAO,CAAC,WAAW,CAAC,CAA8B;IAClD,OAAO,CAAC,UAAU,CAAC,CAAa;IAEhC,YAAY,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAuBrC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAkBvB;IAED,mDAAmD;IACnD,IAAI,UAAU,IAAI,OAAO,CAExB;CACD"}
@@ -8,6 +8,23 @@
8
8
  * The whole schedule is flattened and sorted once, at construction, rather than tracked wave
9
9
  * by wave - simpler to get right, and cheap enough that a spawner is not something a game
10
10
  * expects to have thousands of.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { Spawner } from '@datamoc/mw_games/core';
15
+ *
16
+ * const spawner = new Spawner<'rat' | 'bat'>({
17
+ * waves: [
18
+ * { delay: 0, entries: [{ kind: 'rat', count: 3 }], duration: 5 },
19
+ * { delay: 20, entries: [{ kind: 'rat', count: 5 }, { kind: 'bat', count: 2 }], duration: 10 },
20
+ * ],
21
+ * onSpawn: (kind) => console.log('spawn', kind),
22
+ * onWaveStart: (index) => console.log('wave', index, 'starting'),
23
+ * });
24
+ *
25
+ * // in the game loop:
26
+ * spawner.update(1 / 60);
27
+ * ```
11
28
  */
12
29
  export class Spawner {
13
30
  constructor(options) {
@@ -1 +1 @@
1
- {"version":3,"file":"Spawner.js","sourceRoot":"","sources":["../../src/core/Spawner.ts"],"names":[],"mappings":"AA8BA;;;;;;;;;;GAUG;AACH,MAAM,OAAO,OAAO;IAcnB,YAAY,OAA0B;QAb9B,aAAQ,GAAwB,EAAE,CAAC;QACnC,WAAM,GAAG,CAAC,CAAC;QACX,YAAO,GAAG,CAAC,CAAC;QACpB,uFAAuF;QACvF,uFAAuF;QACvF,oCAAoC;QAC5B,iBAAY,GAAG,IAAI,GAAG,EAAU,CAAC;QACjC,cAAS,GAAG,KAAK,CAAC;QAOzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QAErC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE;YACzC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACxE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,CAAC,CAAC;YAEpC,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC3C,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC5E,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC;gBAChF,CAAC;YACF,CAAC;QACF,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAChC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;QACrB,CAAC;IACF,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QAEnB,OAAO,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9F,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC;gBAC7C,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;gBACvC,IAAI,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;YACrC,CAAC;YACD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACzB,IAAI,CAAC,MAAM,EAAE,CAAC;QACf,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACzC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;QACrB,CAAC;IACF,CAAC;IAED,mDAAmD;IACnD,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;CACD"}
1
+ {"version":3,"file":"Spawner.js","sourceRoot":"","sources":["../../src/core/Spawner.ts"],"names":[],"mappings":"AA8BA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,OAAO,OAAO;IAcnB,YAAY,OAA0B;QAb9B,aAAQ,GAAwB,EAAE,CAAC;QACnC,WAAM,GAAG,CAAC,CAAC;QACX,YAAO,GAAG,CAAC,CAAC;QACpB,uFAAuF;QACvF,uFAAuF;QACvF,oCAAoC;QAC5B,iBAAY,GAAG,IAAI,GAAG,EAAU,CAAC;QACjC,cAAS,GAAG,KAAK,CAAC;QAOzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QAErC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE;YACzC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACxE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,CAAC,CAAC;YAEpC,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC3C,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC5E,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,KAAK,GAAG,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC;gBAChF,CAAC;YACF,CAAC;QACF,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAChC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;QACrB,CAAC;IACF,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO;QAC3B,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QAEnB,OAAO,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YAC9F,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC;gBAC7C,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;gBACvC,IAAI,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;YACrC,CAAC;YACD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACzB,IAAI,CAAC,MAAM,EAAE,CAAC;QACf,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACzC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;QACrB,CAAC;IACF,CAAC;IAED,mDAAmD;IACnD,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;CACD"}
@@ -16,6 +16,20 @@ export interface PlayerStatsOptions<T, S = T> {
16
16
  * incrementally by `record` and never recomputed from a list that can shrink. A game wanting
17
17
  * both a "last 50 runs" list and a true lifetime total uses both classes side by side, each
18
18
  * for the question it actually answers.
19
+ *
20
+ * @example
21
+ * ```ts
22
+ * import { PlayerStats } from '@datamoc/mw_games/core';
23
+ *
24
+ * const lifetimeKills = new PlayerStats<number, number>({
25
+ * namespace: 'my-game',
26
+ * initial: 0,
27
+ * combine: (total, killsThisRun) => total + killsThisRun,
28
+ * });
29
+ *
30
+ * lifetimeKills.record(12); // this run's own kill count folds into the total
31
+ * console.log(lifetimeKills.get());
32
+ * ```
19
33
  */
20
34
  export declare class PlayerStats<T, S = T> {
21
35
  private readonly storage;
@@ -1 +1 @@
1
- {"version":3,"file":"Stats.d.ts","sourceRoot":"","sources":["../../src/core/Stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D,MAAM,WAAW,kBAAkB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC;IAC3C,gFAAgF;IAChF,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,uDAAuD;IACvD,OAAO,EAAE,CAAC,CAAC;IACX,yDAAyD;IACzD,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC;CACrC;AAED;;;;;;;;GAQG;AACH,qBAAa,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IACtC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAI;IAC5B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA8B;IAEtD,YAAY,OAAO,EAAE,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,EAK5C;IAED,6EAA6E;IAC7E,GAAG,IAAI,CAAC,CAGP;IAED,sFAAsF;IACtF,MAAM,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,CAIpB;IAED,6EAA6E;IAC7E,KAAK,IAAI,IAAI,CAEZ;CACD"}
1
+ {"version":3,"file":"Stats.d.ts","sourceRoot":"","sources":["../../src/core/Stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D,MAAM,WAAW,kBAAkB,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC;IAC3C,gFAAgF;IAChF,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,uDAAuD;IACvD,OAAO,EAAE,CAAC,CAAC;IACX,yDAAyD;IACzD,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC;CACrC;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IACtC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAI;IAC5B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA8B;IAEtD,YAAY,OAAO,EAAE,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,EAK5C;IAED,6EAA6E;IAC7E,GAAG,IAAI,CAAC,CAGP;IAED,sFAAsF;IACtF,MAAM,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,CAIpB;IAED,6EAA6E;IAC7E,KAAK,IAAI,IAAI,CAEZ;CACD"}
@@ -7,6 +7,20 @@ import { defaultStorage } from './Save.js';
7
7
  * incrementally by `record` and never recomputed from a list that can shrink. A game wanting
8
8
  * both a "last 50 runs" list and a true lifetime total uses both classes side by side, each
9
9
  * for the question it actually answers.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { PlayerStats } from '@datamoc/mw_games/core';
14
+ *
15
+ * const lifetimeKills = new PlayerStats<number, number>({
16
+ * namespace: 'my-game',
17
+ * initial: 0,
18
+ * combine: (total, killsThisRun) => total + killsThisRun,
19
+ * });
20
+ *
21
+ * lifetimeKills.record(12); // this run's own kill count folds into the total
22
+ * console.log(lifetimeKills.get());
23
+ * ```
10
24
  */
11
25
  export class PlayerStats {
12
26
  constructor(options) {
@@ -1 +1 @@
1
- {"version":3,"file":"Stats.js","sourceRoot":"","sources":["../../src/core/Stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAY7D;;;;;;;;GAQG;AACH,MAAM,OAAO,WAAW;IAMvB,YAAY,OAAiC;QAC5C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACnD,IAAI,CAAC,GAAG,GAAG,aAAa,OAAO,CAAC,SAAS,EAAE,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,CAAC;IAED,6EAA6E;IAC7E,GAAG;QACF,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,OAAO,GAAG,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACpD,CAAC;IAED,sFAAsF;IACtF,MAAM,CAAC,OAAU;QAChB,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO,CAAC,CAAC;QAC/C,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;QACnD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,6EAA6E;IAC7E,KAAK;QACJ,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC/B,CAAC;CACD"}
1
+ {"version":3,"file":"Stats.js","sourceRoot":"","sources":["../../src/core/Stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAY7D;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,WAAW;IAMvB,YAAY,OAAiC;QAC5C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;QACnD,IAAI,CAAC,GAAG,GAAG,aAAa,OAAO,CAAC,SAAS,EAAE,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,CAAC;IAED,6EAA6E;IAC7E,GAAG;QACF,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,OAAO,GAAG,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACpD,CAAC;IAED,sFAAsF;IACtF,MAAM,CAAC,OAAU;QAChB,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,OAAO,CAAC,CAAC;QAC/C,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;QACnD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,6EAA6E;IAC7E,KAAK;QACJ,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC/B,CAAC;CACD"}
@@ -20,6 +20,17 @@ export interface TelemetryResponse {
20
20
  * given game (a settings toggle, a first-launch prompt, a platform-level flag), and where the
21
21
  * endpoint lives - the same boundary `FeedbackClient`'s own doc comment draws for manual
22
22
  * reports.
23
+ *
24
+ * @example
25
+ * ```ts
26
+ * import { TelemetryClient } from '@datamoc/mw_games/core';
27
+ *
28
+ * const telemetry = new TelemetryClient({ endpoint: 'https://example.com/api/telemetry' });
29
+ *
30
+ * // nothing sends until a game's own consent flow grants it
31
+ * telemetry.setConsent(true);
32
+ * await telemetry.send({ name: 'level_started', properties: { level: 3 } });
33
+ * ```
23
34
  */
24
35
  export declare class TelemetryClient extends HttpTransport {
25
36
  private consented;
@@ -1 +1 @@
1
- {"version":3,"file":"Telemetry.d.ts","sourceRoot":"","sources":["../../src/core/Telemetry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,KAAK,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9E,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,CAAC;CAC9D;AAED,MAAM,MAAM,gBAAgB,GAAG,oBAAoB,CAAC;AAEpD,MAAM,WAAW,iBAAiB;IACjC,EAAE,EAAE,OAAO,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,eAAgB,SAAQ,aAAa;IACjD,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,gBAAgB,EAEpC;IAED,+DAA+D;IAC/D,IAAI,UAAU,IAAI,OAAO,CAExB;IAED,yFAAyF;IACzF,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAEjC;IAED,yFAAyF;IACnF,IAAI,CAAC,KAAK,EAAE,cAAc,GAAG,OAAO,CAAC,iBAAiB,GAAG,IAAI,CAAC,CAcnE;CACD"}
1
+ {"version":3,"file":"Telemetry.d.ts","sourceRoot":"","sources":["../../src/core/Telemetry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,KAAK,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9E,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,CAAC;CAC9D;AAED,MAAM,MAAM,gBAAgB,GAAG,oBAAoB,CAAC;AAEpD,MAAM,WAAW,iBAAiB;IACjC,EAAE,EAAE,OAAO,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,qBAAa,eAAgB,SAAQ,aAAa;IACjD,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,gBAAgB,EAEpC;IAED,+DAA+D;IAC/D,IAAI,UAAU,IAAI,OAAO,CAExB;IAED,yFAAyF;IACzF,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAEjC;IAED,yFAAyF;IACnF,IAAI,CAAC,KAAK,EAAE,cAAc,GAAG,OAAO,CAAC,iBAAiB,GAAG,IAAI,CAAC,CAcnE;CACD"}
@@ -11,6 +11,17 @@ import { HttpTransport } from './HttpTransport.js';
11
11
  * given game (a settings toggle, a first-launch prompt, a platform-level flag), and where the
12
12
  * endpoint lives - the same boundary `FeedbackClient`'s own doc comment draws for manual
13
13
  * reports.
14
+ *
15
+ * @example
16
+ * ```ts
17
+ * import { TelemetryClient } from '@datamoc/mw_games/core';
18
+ *
19
+ * const telemetry = new TelemetryClient({ endpoint: 'https://example.com/api/telemetry' });
20
+ *
21
+ * // nothing sends until a game's own consent flow grants it
22
+ * telemetry.setConsent(true);
23
+ * await telemetry.send({ name: 'level_started', properties: { level: 3 } });
24
+ * ```
14
25
  */
15
26
  export class TelemetryClient extends HttpTransport {
16
27
  constructor(options) {
@@ -1 +1 @@
1
- {"version":3,"file":"Telemetry.js","sourceRoot":"","sources":["../../src/core/Telemetry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAA6B,MAAM,oBAAoB,CAAC;AAc9E;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,eAAgB,SAAQ,aAAa;IAGjD,YAAY,OAAyB;QACpC,KAAK,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;QAHrB,cAAS,GAAG,KAAK,CAAC;IAI1B,CAAC;IAED,+DAA+D;IAC/D,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,yFAAyF;IACzF,UAAU,CAAC,OAAgB;QAC1B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC;IAC1B,CAAC;IAED,yFAAyF;IACzF,KAAK,CAAC,IAAI,CAAC,KAAqB;QAC/B,IAAI,CAAC,KAAK,CAAC,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QACjE,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE,OAAO,IAAI,CAAC;QAEjC,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACxC,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClD,MAAM,EAAE,MAAM;gBACd,OAAO,EAAE,EAAE,cAAc,EAAE,kBAAkB,EAAE;gBAC/C,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;gBAC3B,MAAM;aACN,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YAC3F,OAAO,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC9C,CAAC,CAAC,CAAC;IACJ,CAAC;CACD"}
1
+ {"version":3,"file":"Telemetry.js","sourceRoot":"","sources":["../../src/core/Telemetry.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAA6B,MAAM,oBAAoB,CAAC;AAc9E;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,OAAO,eAAgB,SAAQ,aAAa;IAGjD,YAAY,OAAyB;QACpC,KAAK,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;QAHrB,cAAS,GAAG,KAAK,CAAC;IAI1B,CAAC;IAED,+DAA+D;IAC/D,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,yFAAyF;IACzF,UAAU,CAAC,OAAgB;QAC1B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC;IAC1B,CAAC;IAED,yFAAyF;IACzF,KAAK,CAAC,IAAI,CAAC,KAAqB;QAC/B,IAAI,CAAC,KAAK,CAAC,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QACjE,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE,OAAO,IAAI,CAAC;QAEjC,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACxC,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClD,MAAM,EAAE,MAAM;gBACd,OAAO,EAAE,EAAE,cAAc,EAAE,kBAAkB,EAAE;gBAC/C,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;gBAC3B,MAAM;aACN,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YAC3F,OAAO,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC9C,CAAC,CAAC,CAAC;IACJ,CAAC;CACD"}
@@ -7,7 +7,22 @@
7
7
  export type Easing = (t: number) => number;
8
8
  /** a small standard set, named the way CSS and most engines already do */
9
9
  export declare const Easing: Record<'linear' | 'easeInQuad' | 'easeOutQuad' | 'easeInOutQuad' | 'easeInCubic' | 'easeOutCubic' | 'easeInOutCubic', Easing>;
10
- /** Runs any number of concurrent tweens; a game or a widget drives it from its own `update(dt)`. */
10
+ /**
11
+ * Runs any number of concurrent tweens; a game or a widget drives it from its own `update(dt)`.
12
+ *
13
+ * @example
14
+ * ```ts
15
+ * import { Tweener, Easing } from '@datamoc/mw_games/core';
16
+ *
17
+ * const tweener = new Tweener();
18
+ * const sprite = { alpha: 0 };
19
+ *
20
+ * tweener.tween(0.5, (t) => { sprite.alpha = t; }, Easing.easeOutQuad);
21
+ *
22
+ * // in the game loop:
23
+ * tweener.update(1 / 60);
24
+ * ```
25
+ */
11
26
  export declare class Tweener {
12
27
  private tweens;
13
28
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Tween.d.ts","sourceRoot":"","sources":["../../src/core/Tween.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,MAAM,MAAM,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;AAE3C,0EAA0E;AAC1E,eAAO,MAAM,MAAM,EAAE,MAAM,CAC1B,QAAQ,GAAG,YAAY,GAAG,aAAa,GAAG,eAAe,GAAG,aAAa,GAAG,cAAc,GAAG,gBAAgB,EAC7G,MAAM,CASN,CAAC;AAUF,oGAAoG;AACpG,qBAAa,OAAO;IACnB,OAAO,CAAC,MAAM,CAAqB;IAEnC;;;;OAIG;IACH,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,IAAI,EAAE,IAAI,GAAE,MAAsB,GAAG,OAAO,CAAC,IAAI,CAAC,CAQ/F;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAevB;IAED,4CAA4C;IAC5C,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,8GAA8G;IAC9G,KAAK,IAAI,IAAI,CAEZ;CACD"}
1
+ {"version":3,"file":"Tween.d.ts","sourceRoot":"","sources":["../../src/core/Tween.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,MAAM,MAAM,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;AAE3C,0EAA0E;AAC1E,eAAO,MAAM,MAAM,EAAE,MAAM,CAC1B,QAAQ,GAAG,YAAY,GAAG,aAAa,GAAG,eAAe,GAAG,aAAa,GAAG,cAAc,GAAG,gBAAgB,EAC7G,MAAM,CASN,CAAC;AAUF;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,OAAO;IACnB,OAAO,CAAC,MAAM,CAAqB;IAEnC;;;;OAIG;IACH,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,IAAI,EAAE,IAAI,GAAE,MAAsB,GAAG,OAAO,CAAC,IAAI,CAAC,CAQ/F;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAevB;IAED,4CAA4C;IAC5C,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,8GAA8G;IAC9G,KAAK,IAAI,IAAI,CAEZ;CACD"}
@@ -14,7 +14,22 @@ export const Easing = {
14
14
  easeOutCubic: (t) => 1 - (1 - t) ** 3,
15
15
  easeInOutCubic: (t) => (t < 0.5 ? 4 * t * t * t : 1 - ((-2 * t + 2) ** 3) / 2),
16
16
  };
17
- /** Runs any number of concurrent tweens; a game or a widget drives it from its own `update(dt)`. */
17
+ /**
18
+ * Runs any number of concurrent tweens; a game or a widget drives it from its own `update(dt)`.
19
+ *
20
+ * @example
21
+ * ```ts
22
+ * import { Tweener, Easing } from '@datamoc/mw_games/core';
23
+ *
24
+ * const tweener = new Tweener();
25
+ * const sprite = { alpha: 0 };
26
+ *
27
+ * tweener.tween(0.5, (t) => { sprite.alpha = t; }, Easing.easeOutQuad);
28
+ *
29
+ * // in the game loop:
30
+ * tweener.update(1 / 60);
31
+ * ```
32
+ */
18
33
  export class Tweener {
19
34
  constructor() {
20
35
  this.tweens = [];
@@ -1 +1 @@
1
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@@ -7,6 +7,21 @@
7
7
  *
8
8
  * Distinct from `Recorder`/`Player` (item 42), which replay a whole `Input.onAction` log
9
9
  * deterministically for testing, not a bounded, player-facing "undo my last move".
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { UndoHistory } from '@datamoc/mw_games/core';
14
+ *
15
+ * interface TurnState { x: number; y: number }
16
+ *
17
+ * const history = new UndoHistory<TurnState>({ limit: 20 });
18
+ * history.push({ x: 0, y: 0 });
19
+ * history.push({ x: 1, y: 0 });
20
+ *
21
+ * if (history.canUndo) {
22
+ * const previous = history.undo();
23
+ * }
24
+ * ```
10
25
  */
11
26
  export interface UndoHistoryOptions {
12
27
  /** states retained before the oldest is dropped; defaults to 50 */