@datamoc/mw_games 0.3.1 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (770) hide show
  1. package/README.md +401 -395
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +46 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js +32 -1
  9. package/dist/actors/Affix.js.map +1 -1
  10. package/dist/actors/Appearances.d.ts +12 -0
  11. package/dist/actors/Appearances.d.ts.map +1 -1
  12. package/dist/actors/Appearances.js +12 -0
  13. package/dist/actors/Appearances.js.map +1 -1
  14. package/dist/actors/Aura.d.ts +16 -0
  15. package/dist/actors/Aura.d.ts.map +1 -1
  16. package/dist/actors/Aura.js +16 -0
  17. package/dist/actors/Aura.js.map +1 -1
  18. package/dist/actors/Barrier.d.ts +60 -0
  19. package/dist/actors/Barrier.d.ts.map +1 -0
  20. package/dist/actors/Barrier.js +70 -0
  21. package/dist/actors/Barrier.js.map +1 -0
  22. package/dist/actors/Charges.d.ts +35 -0
  23. package/dist/actors/Charges.d.ts.map +1 -1
  24. package/dist/actors/Charges.js +26 -0
  25. package/dist/actors/Charges.js.map +1 -1
  26. package/dist/actors/Equipment.d.ts +48 -0
  27. package/dist/actors/Equipment.d.ts.map +1 -1
  28. package/dist/actors/Equipment.js +51 -1
  29. package/dist/actors/Equipment.js.map +1 -1
  30. package/dist/actors/Inventory.d.ts +70 -3
  31. package/dist/actors/Inventory.d.ts.map +1 -1
  32. package/dist/actors/Inventory.js +109 -5
  33. package/dist/actors/Inventory.js.map +1 -1
  34. package/dist/actors/ItemState.d.ts +24 -2
  35. package/dist/actors/ItemState.d.ts.map +1 -1
  36. package/dist/actors/ItemState.js +31 -2
  37. package/dist/actors/ItemState.js.map +1 -1
  38. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  39. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  40. package/dist/actors/ItemStatusEffect.js +13 -0
  41. package/dist/actors/ItemStatusEffect.js.map +1 -1
  42. package/dist/actors/Loot.d.ts +15 -1
  43. package/dist/actors/Loot.d.ts.map +1 -1
  44. package/dist/actors/Loot.js +16 -2
  45. package/dist/actors/Loot.js.map +1 -1
  46. package/dist/actors/Progression.d.ts +23 -1
  47. package/dist/actors/Progression.d.ts.map +1 -1
  48. package/dist/actors/Progression.js +21 -1
  49. package/dist/actors/Progression.js.map +1 -1
  50. package/dist/actors/Resource.d.ts +30 -0
  51. package/dist/actors/Resource.d.ts.map +1 -1
  52. package/dist/actors/Resource.js +22 -0
  53. package/dist/actors/Resource.js.map +1 -1
  54. package/dist/actors/Scaling.d.ts +8 -0
  55. package/dist/actors/Scaling.d.ts.map +1 -1
  56. package/dist/actors/Scaling.js.map +1 -1
  57. package/dist/actors/Shop.d.ts +15 -0
  58. package/dist/actors/Shop.d.ts.map +1 -1
  59. package/dist/actors/Shop.js.map +1 -1
  60. package/dist/actors/SkillPoints.d.ts +27 -0
  61. package/dist/actors/SkillPoints.d.ts.map +1 -1
  62. package/dist/actors/SkillPoints.js +29 -0
  63. package/dist/actors/SkillPoints.js.map +1 -1
  64. package/dist/actors/StatBlock.d.ts +16 -0
  65. package/dist/actors/StatBlock.d.ts.map +1 -1
  66. package/dist/actors/StatBlock.js +21 -0
  67. package/dist/actors/StatBlock.js.map +1 -1
  68. package/dist/actors/StatusEffect.d.ts +18 -0
  69. package/dist/actors/StatusEffect.d.ts.map +1 -1
  70. package/dist/actors/StatusEffect.js +18 -0
  71. package/dist/actors/StatusEffect.js.map +1 -1
  72. package/dist/actors/Support.d.ts +13 -2
  73. package/dist/actors/Support.d.ts.map +1 -1
  74. package/dist/actors/Support.js +13 -2
  75. package/dist/actors/Support.js.map +1 -1
  76. package/dist/actors/Traits.d.ts +14 -0
  77. package/dist/actors/Traits.d.ts.map +1 -1
  78. package/dist/actors/Traits.js +14 -0
  79. package/dist/actors/Traits.js.map +1 -1
  80. package/dist/actors/craft.d.ts +16 -0
  81. package/dist/actors/craft.d.ts.map +1 -1
  82. package/dist/actors/craft.js +16 -0
  83. package/dist/actors/craft.js.map +1 -1
  84. package/dist/actors/index.d.ts +8 -5
  85. package/dist/actors/index.d.ts.map +1 -1
  86. package/dist/actors/index.js +3 -2
  87. package/dist/actors/index.js.map +1 -1
  88. package/dist/actors/skillCheck.d.ts +8 -0
  89. package/dist/actors/skillCheck.d.ts.map +1 -1
  90. package/dist/actors/skillCheck.js +8 -0
  91. package/dist/actors/skillCheck.js.map +1 -1
  92. package/dist/assets/ByteProgress.d.ts +37 -0
  93. package/dist/assets/ByteProgress.d.ts.map +1 -0
  94. package/dist/assets/ByteProgress.js +54 -0
  95. package/dist/assets/ByteProgress.js.map +1 -0
  96. package/dist/assets/Streaming.d.ts +11 -1
  97. package/dist/assets/Streaming.d.ts.map +1 -1
  98. package/dist/assets/Streaming.js +11 -1
  99. package/dist/assets/Streaming.js.map +1 -1
  100. package/dist/assets/index.d.ts +11 -52
  101. package/dist/assets/index.d.ts.map +1 -1
  102. package/dist/assets/index.js +9 -80
  103. package/dist/assets/index.js.map +1 -1
  104. package/dist/assets/loader.d.ts +45 -0
  105. package/dist/assets/loader.d.ts.map +1 -0
  106. package/dist/assets/loader.js +72 -0
  107. package/dist/assets/loader.js.map +1 -0
  108. package/dist/assets/paths.d.ts +50 -0
  109. package/dist/assets/paths.d.ts.map +1 -0
  110. package/dist/assets/paths.js +59 -0
  111. package/dist/assets/paths.js.map +1 -0
  112. package/dist/audio/Captions.d.ts +13 -1
  113. package/dist/audio/Captions.d.ts.map +1 -1
  114. package/dist/audio/Captions.js +13 -1
  115. package/dist/audio/Captions.js.map +1 -1
  116. package/dist/audio/Midi.d.ts +19 -1
  117. package/dist/audio/Midi.d.ts.map +1 -1
  118. package/dist/audio/Midi.js +19 -1
  119. package/dist/audio/Midi.js.map +1 -1
  120. package/dist/audio/Music.d.ts +11 -0
  121. package/dist/audio/Music.d.ts.map +1 -1
  122. package/dist/audio/Music.js +11 -0
  123. package/dist/audio/Music.js.map +1 -1
  124. package/dist/audio/Orchestrator.d.ts +14 -0
  125. package/dist/audio/Orchestrator.d.ts.map +1 -1
  126. package/dist/audio/Orchestrator.js +14 -0
  127. package/dist/audio/Orchestrator.js.map +1 -1
  128. package/dist/audio/Playable.d.ts +11 -1
  129. package/dist/audio/Playable.d.ts.map +1 -1
  130. package/dist/audio/Playable.js +12 -2
  131. package/dist/audio/Playable.js.map +1 -1
  132. package/dist/audio/Sound.d.ts +8 -0
  133. package/dist/audio/Sound.d.ts.map +1 -1
  134. package/dist/audio/Sound.js +8 -0
  135. package/dist/audio/Sound.js.map +1 -1
  136. package/dist/audio/Synth.d.ts +15 -0
  137. package/dist/audio/Synth.d.ts.map +1 -1
  138. package/dist/audio/Synth.js +15 -0
  139. package/dist/audio/Synth.js.map +1 -1
  140. package/dist/battle/BattleAI.d.ts +18 -2
  141. package/dist/battle/BattleAI.d.ts.map +1 -1
  142. package/dist/battle/BattleAI.js +18 -2
  143. package/dist/battle/BattleAI.js.map +1 -1
  144. package/dist/battle/Evolution.d.ts +12 -0
  145. package/dist/battle/Evolution.d.ts.map +1 -1
  146. package/dist/battle/Evolution.js +12 -0
  147. package/dist/battle/Evolution.js.map +1 -1
  148. package/dist/battle/Field.d.ts +13 -2
  149. package/dist/battle/Field.d.ts.map +1 -1
  150. package/dist/battle/Field.js +3 -3
  151. package/dist/battle/Field.js.map +1 -1
  152. package/dist/battle/Hooks.d.ts +23 -13
  153. package/dist/battle/Hooks.d.ts.map +1 -1
  154. package/dist/battle/Hooks.js +36 -18
  155. package/dist/battle/Hooks.js.map +1 -1
  156. package/dist/battle/Move.d.ts +13 -0
  157. package/dist/battle/Move.d.ts.map +1 -1
  158. package/dist/battle/Move.js +13 -0
  159. package/dist/battle/Move.js.map +1 -1
  160. package/dist/battle/Party.d.ts +11 -0
  161. package/dist/battle/Party.d.ts.map +1 -1
  162. package/dist/battle/Party.js +11 -0
  163. package/dist/battle/Party.js.map +1 -1
  164. package/dist/battle/Species.d.ts +10 -0
  165. package/dist/battle/Species.d.ts.map +1 -1
  166. package/dist/battle/Species.js +10 -0
  167. package/dist/battle/Species.js.map +1 -1
  168. package/dist/battle/StatStages.d.ts +14 -0
  169. package/dist/battle/StatStages.d.ts.map +1 -1
  170. package/dist/battle/StatStages.js.map +1 -1
  171. package/dist/battle/TypeMatrix.d.ts +11 -0
  172. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  173. package/dist/battle/TypeMatrix.js +11 -0
  174. package/dist/battle/TypeMatrix.js.map +1 -1
  175. package/dist/core/Achievements.d.ts +15 -0
  176. package/dist/core/Achievements.d.ts.map +1 -1
  177. package/dist/core/Achievements.js +15 -0
  178. package/dist/core/Achievements.js.map +1 -1
  179. package/dist/core/Collection.d.ts +12 -0
  180. package/dist/core/Collection.d.ts.map +1 -1
  181. package/dist/core/Collection.js +12 -0
  182. package/dist/core/Collection.js.map +1 -1
  183. package/dist/core/Entity.d.ts +42 -0
  184. package/dist/core/Entity.d.ts.map +1 -0
  185. package/dist/core/Entity.js +47 -0
  186. package/dist/core/Entity.js.map +1 -0
  187. package/dist/core/Feedback.d.ts +11 -1
  188. package/dist/core/Feedback.d.ts.map +1 -1
  189. package/dist/core/Feedback.js +11 -1
  190. package/dist/core/Feedback.js.map +1 -1
  191. package/dist/core/Hex.d.ts +14 -0
  192. package/dist/core/Hex.d.ts.map +1 -1
  193. package/dist/core/Hex.js +14 -0
  194. package/dist/core/Hex.js.map +1 -1
  195. package/dist/core/Hooks.d.ts +48 -0
  196. package/dist/core/Hooks.d.ts.map +1 -0
  197. package/dist/core/Hooks.js +33 -0
  198. package/dist/core/Hooks.js.map +1 -0
  199. package/dist/core/Input.d.ts +53 -0
  200. package/dist/core/Input.d.ts.map +1 -1
  201. package/dist/core/Input.js +126 -21
  202. package/dist/core/Input.js.map +1 -1
  203. package/dist/core/Loading.d.ts +17 -0
  204. package/dist/core/Loading.d.ts.map +1 -1
  205. package/dist/core/Loading.js +17 -0
  206. package/dist/core/Loading.js.map +1 -1
  207. package/dist/core/Log.d.ts +9 -0
  208. package/dist/core/Log.d.ts.map +1 -1
  209. package/dist/core/Log.js +9 -0
  210. package/dist/core/Log.js.map +1 -1
  211. package/dist/core/Multiplayer.d.ts +12 -0
  212. package/dist/core/Multiplayer.d.ts.map +1 -1
  213. package/dist/core/Multiplayer.js +12 -0
  214. package/dist/core/Multiplayer.js.map +1 -1
  215. package/dist/core/News.d.ts +12 -0
  216. package/dist/core/News.d.ts.map +1 -1
  217. package/dist/core/News.js.map +1 -1
  218. package/dist/core/PlayerInput.d.ts +19 -0
  219. package/dist/core/PlayerInput.d.ts.map +1 -1
  220. package/dist/core/PlayerInput.js +25 -0
  221. package/dist/core/PlayerInput.js.map +1 -1
  222. package/dist/core/Presentation.d.ts +56 -0
  223. package/dist/core/Presentation.d.ts.map +1 -0
  224. package/dist/core/Presentation.js +78 -0
  225. package/dist/core/Presentation.js.map +1 -0
  226. package/dist/core/Random.d.ts +38 -5
  227. package/dist/core/Random.d.ts.map +1 -1
  228. package/dist/core/Random.js +38 -5
  229. package/dist/core/Random.js.map +1 -1
  230. package/dist/core/Replay.d.ts +31 -0
  231. package/dist/core/Replay.d.ts.map +1 -1
  232. package/dist/core/Replay.js +31 -0
  233. package/dist/core/Replay.js.map +1 -1
  234. package/dist/core/RunHistory.d.ts +12 -0
  235. package/dist/core/RunHistory.d.ts.map +1 -1
  236. package/dist/core/RunHistory.js.map +1 -1
  237. package/dist/core/Sanitize.d.ts +18 -0
  238. package/dist/core/Sanitize.d.ts.map +1 -1
  239. package/dist/core/Sanitize.js +18 -0
  240. package/dist/core/Sanitize.js.map +1 -1
  241. package/dist/core/Save.d.ts.map +1 -1
  242. package/dist/core/Save.js +13 -0
  243. package/dist/core/Save.js.map +1 -1
  244. package/dist/core/SaveSync.d.ts +14 -0
  245. package/dist/core/SaveSync.d.ts.map +1 -1
  246. package/dist/core/SaveSync.js.map +1 -1
  247. package/dist/core/Scene.d.ts +29 -6
  248. package/dist/core/Scene.d.ts.map +1 -1
  249. package/dist/core/Scene.js +31 -6
  250. package/dist/core/Scene.js.map +1 -1
  251. package/dist/core/SceneStack.d.ts +28 -4
  252. package/dist/core/SceneStack.d.ts.map +1 -1
  253. package/dist/core/SceneStack.js +24 -0
  254. package/dist/core/SceneStack.js.map +1 -1
  255. package/dist/core/Scramble.d.ts +8 -0
  256. package/dist/core/Scramble.d.ts.map +1 -1
  257. package/dist/core/Scramble.js +8 -0
  258. package/dist/core/Scramble.js.map +1 -1
  259. package/dist/core/Session.d.ts +10 -0
  260. package/dist/core/Session.d.ts.map +1 -1
  261. package/dist/core/Session.js.map +1 -1
  262. package/dist/core/Signal.d.ts +11 -0
  263. package/dist/core/Signal.d.ts.map +1 -1
  264. package/dist/core/Signal.js.map +1 -1
  265. package/dist/core/Spawner.d.ts +17 -0
  266. package/dist/core/Spawner.d.ts.map +1 -1
  267. package/dist/core/Spawner.js +17 -0
  268. package/dist/core/Spawner.js.map +1 -1
  269. package/dist/core/Stats.d.ts +14 -0
  270. package/dist/core/Stats.d.ts.map +1 -1
  271. package/dist/core/Stats.js +14 -0
  272. package/dist/core/Stats.js.map +1 -1
  273. package/dist/core/Telemetry.d.ts +11 -0
  274. package/dist/core/Telemetry.d.ts.map +1 -1
  275. package/dist/core/Telemetry.js +11 -0
  276. package/dist/core/Telemetry.js.map +1 -1
  277. package/dist/core/Tween.d.ts +16 -1
  278. package/dist/core/Tween.d.ts.map +1 -1
  279. package/dist/core/Tween.js +16 -1
  280. package/dist/core/Tween.js.map +1 -1
  281. package/dist/core/UndoHistory.d.ts +15 -0
  282. package/dist/core/UndoHistory.d.ts.map +1 -1
  283. package/dist/core/UndoHistory.js.map +1 -1
  284. package/dist/core/index.d.ts +7 -2
  285. package/dist/core/index.d.ts.map +1 -1
  286. package/dist/core/index.js +3 -1
  287. package/dist/core/index.js.map +1 -1
  288. package/dist/i18n/Format.d.ts +25 -0
  289. package/dist/i18n/Format.d.ts.map +1 -0
  290. package/dist/i18n/Format.js +32 -0
  291. package/dist/i18n/Format.js.map +1 -0
  292. package/dist/i18n/SemanticMessage.d.ts +71 -0
  293. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  294. package/dist/i18n/SemanticMessage.js +40 -0
  295. package/dist/i18n/SemanticMessage.js.map +1 -0
  296. package/dist/i18n/Validate.d.ts +56 -0
  297. package/dist/i18n/Validate.d.ts.map +1 -0
  298. package/dist/i18n/Validate.js +65 -0
  299. package/dist/i18n/Validate.js.map +1 -0
  300. package/dist/i18n/index.d.ts +39 -0
  301. package/dist/i18n/index.d.ts.map +1 -1
  302. package/dist/i18n/index.js +48 -1
  303. package/dist/i18n/index.js.map +1 -1
  304. package/dist/index.d.ts +4 -5
  305. package/dist/index.d.ts.map +1 -1
  306. package/dist/index.js +4 -5
  307. package/dist/index.js.map +1 -1
  308. package/dist/mw_games.global.js +153 -88
  309. package/dist/roguelike/Blob.d.ts +11 -0
  310. package/dist/roguelike/Blob.d.ts.map +1 -1
  311. package/dist/roguelike/Blob.js +11 -0
  312. package/dist/roguelike/Blob.js.map +1 -1
  313. package/dist/roguelike/Boss.d.ts +16 -4
  314. package/dist/roguelike/Boss.d.ts.map +1 -1
  315. package/dist/roguelike/Boss.js +18 -6
  316. package/dist/roguelike/Boss.js.map +1 -1
  317. package/dist/roguelike/Combat.d.ts +23 -11
  318. package/dist/roguelike/Combat.d.ts.map +1 -1
  319. package/dist/roguelike/Combat.js +22 -16
  320. package/dist/roguelike/Combat.js.map +1 -1
  321. package/dist/roguelike/ContentRoll.d.ts +53 -0
  322. package/dist/roguelike/ContentRoll.d.ts.map +1 -0
  323. package/dist/roguelike/ContentRoll.js +48 -0
  324. package/dist/roguelike/ContentRoll.js.map +1 -0
  325. package/dist/roguelike/Doors.d.ts +13 -0
  326. package/dist/roguelike/Doors.d.ts.map +1 -1
  327. package/dist/roguelike/Doors.js +13 -0
  328. package/dist/roguelike/Doors.js.map +1 -1
  329. package/dist/roguelike/DungeonParity.d.ts +57 -0
  330. package/dist/roguelike/DungeonParity.d.ts.map +1 -0
  331. package/dist/roguelike/DungeonParity.js +78 -0
  332. package/dist/roguelike/DungeonParity.js.map +1 -0
  333. package/dist/roguelike/Elevation.d.ts +15 -0
  334. package/dist/roguelike/Elevation.d.ts.map +1 -1
  335. package/dist/roguelike/Elevation.js +15 -0
  336. package/dist/roguelike/Elevation.js.map +1 -1
  337. package/dist/roguelike/Features.d.ts +59 -0
  338. package/dist/roguelike/Features.d.ts.map +1 -0
  339. package/dist/roguelike/Features.js +76 -0
  340. package/dist/roguelike/Features.js.map +1 -0
  341. package/dist/roguelike/FieldOfView.d.ts +13 -0
  342. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  343. package/dist/roguelike/FieldOfView.js +13 -0
  344. package/dist/roguelike/FieldOfView.js.map +1 -1
  345. package/dist/roguelike/Level.d.ts +26 -1
  346. package/dist/roguelike/Level.d.ts.map +1 -1
  347. package/dist/roguelike/Level.js +26 -1
  348. package/dist/roguelike/Level.js.map +1 -1
  349. package/dist/roguelike/MonsterAI.d.ts +14 -0
  350. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  351. package/dist/roguelike/MonsterAI.js +15 -1
  352. package/dist/roguelike/MonsterAI.js.map +1 -1
  353. package/dist/roguelike/MultiStageAbility.d.ts +59 -0
  354. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
  355. package/dist/roguelike/MultiStageAbility.js +76 -0
  356. package/dist/roguelike/MultiStageAbility.js.map +1 -0
  357. package/dist/roguelike/Pathfinder.d.ts +23 -2
  358. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  359. package/dist/roguelike/Pathfinder.js +23 -2
  360. package/dist/roguelike/Pathfinder.js.map +1 -1
  361. package/dist/roguelike/RoomBuilders.d.ts +60 -0
  362. package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
  363. package/dist/roguelike/RoomBuilders.js +57 -0
  364. package/dist/roguelike/RoomBuilders.js.map +1 -0
  365. package/dist/roguelike/Scheduler.d.ts +48 -1
  366. package/dist/roguelike/Scheduler.d.ts.map +1 -1
  367. package/dist/roguelike/Scheduler.js +58 -1
  368. package/dist/roguelike/Scheduler.js.map +1 -1
  369. package/dist/roguelike/Secrets.d.ts +13 -0
  370. package/dist/roguelike/Secrets.d.ts.map +1 -1
  371. package/dist/roguelike/Secrets.js +13 -0
  372. package/dist/roguelike/Secrets.js.map +1 -1
  373. package/dist/roguelike/Stealth.d.ts +13 -0
  374. package/dist/roguelike/Stealth.d.ts.map +1 -1
  375. package/dist/roguelike/Stealth.js +13 -0
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  377. package/dist/roguelike/Targeting.d.ts +67 -1
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  718. package/dist/ui/StatsScreen.d.ts.map +0 -1
  719. package/dist/ui/StatsScreen.js.map +0 -1
  720. package/dist/ui/Toast.d.ts.map +0 -1
  721. package/dist/ui/Toast.js.map +0 -1
  722. package/dist/ui/VerticalLabel.d.ts.map +0 -1
  723. package/dist/ui/VerticalLabel.js.map +0 -1
  724. package/dist/ui/Window.d.ts.map +0 -1
  725. package/dist/ui/Window.js.map +0 -1
  726. package/dist/ui/WindowStack.d.ts.map +0 -1
  727. package/dist/ui/WindowStack.js.map +0 -1
  728. package/dist/ui/index.d.ts.map +0 -1
  729. package/dist/ui/index.js.map +0 -1
  730. package/dist/ui/theme.d.ts.map +0 -1
  731. package/dist/ui/theme.js.map +0 -1
  732. /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
  733. /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
  734. /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
  735. /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
  736. /package/dist/{render → two-d/render}/Autotile.js +0 -0
  737. /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
  738. /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
  739. /package/dist/{render → two-d/render}/Capabilities.js +0 -0
  740. /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
  741. /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
  742. /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
  743. /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
  744. /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
  745. /package/dist/{render → two-d/render}/Projectile.js +0 -0
  746. /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
  747. /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
  748. /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
  749. /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
  750. /package/dist/{render → two-d/render}/Viewport.js +0 -0
  751. /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
  752. /package/dist/{stage → two-d/stage}/index.js +0 -0
  753. /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
  754. /package/dist/{ui → two-d/ui}/Bar.js +0 -0
  755. /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
  756. /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
  757. /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
  758. /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
  759. /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
  760. /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
  761. /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
  762. /package/dist/{ui → two-d/ui}/Label.js +0 -0
  763. /package/dist/{ui → two-d/ui}/ListView.js +0 -0
  764. /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
  765. /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
  766. /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
  767. /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
  768. /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
  769. /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
  770. /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"TypeMatrix.d.ts","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,WAAW,CAA6B;IAEhD,OAAO,CAAC,GAAG;IAIX,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAElE;IAED,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAEhD;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,cAAc,EAAE,SAAS,MAAM,EAAE,GAAG,MAAM,CAE1E;CACD"}
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+ {"version":3,"file":"TypeMatrix.d.ts","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,WAAW,CAA6B;IAEhD,OAAO,CAAC,GAAG;IAIX,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAElE;IAED,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAEhD;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,cAAc,EAAE,SAAS,MAAM,EAAE,GAAG,MAAM,CAE1E;CACD"}
@@ -2,6 +2,17 @@
2
2
  * An effectiveness matrix between arbitrary types - `mwg` supplies the matrix, not a type
3
3
  * chart. Type names are whatever strings a game defines; an unset pairing multiplies by 1,
4
4
  * so a matrix only has to name the pairings that are not neutral.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { TypeMatrix } from '@datamoc/mw_games/battle';
9
+ *
10
+ * const matrix = new TypeMatrix();
11
+ * matrix.set('fire', 'grass', 2); // super effective
12
+ * matrix.set('fire', 'water', 0.5); // not very effective
13
+ *
14
+ * const total = matrix.multiplierFor('fire', ['grass', 'ice']); // 2 * 1 = 2
15
+ * ```
5
16
  */
6
17
  export class TypeMatrix {
7
18
  constructor() {
@@ -1 +1 @@
1
- {"version":3,"file":"TypeMatrix.js","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,gBAAW,GAAG,IAAI,GAAG,EAAkB,CAAC;IAkBjD,CAAC;IAhBQ,GAAG,CAAC,SAAiB,EAAE,SAAiB;QAC/C,OAAO,GAAG,SAAS,IAAI,SAAS,EAAE,CAAC;IACpC,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB,EAAE,UAAkB;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,UAAU,CAAC,CAAC;IAClE,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB;QACvC,OAAO,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC;IAClE,CAAC;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAiB,EAAE,cAAiC;QACjE,OAAO,cAAc,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/F,CAAC;CACD"}
1
+ {"version":3,"file":"TypeMatrix.js","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,gBAAW,GAAG,IAAI,GAAG,EAAkB,CAAC;IAkBjD,CAAC;IAhBQ,GAAG,CAAC,SAAiB,EAAE,SAAiB;QAC/C,OAAO,GAAG,SAAS,IAAI,SAAS,EAAE,CAAC;IACpC,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB,EAAE,UAAkB;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,UAAU,CAAC,CAAC;IAClE,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB;QACvC,OAAO,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC;IAClE,CAAC;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAiB,EAAE,cAAiC;QACjE,OAAO,cAAc,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/F,CAAC;CACD"}
@@ -8,6 +8,21 @@
8
8
  * can only ever move one way and an unlocked achievement can never disagree with the
9
9
  * count behind it. Descriptions are display text `mwg` never reads; persistence is the
10
10
  * usual definitions-fresh, progress-saved split (`QuestLog`'s own convention).
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { Achievements } from '@datamoc/mw_games/core';
15
+ *
16
+ * const achievements = new Achievements();
17
+ * achievements.define({ id: 'first-blood', counter: 'kills', target: 1 });
18
+ * achievements.define({ id: 'slayer', counter: 'kills', target: 100 });
19
+ *
20
+ * const unlocked = achievements.increment('kills', 1);
21
+ * console.log(unlocked); // ['first-blood']
22
+ *
23
+ * // later, a UI drains and announces whatever unlocked since it last checked
24
+ * const toast = achievements.drainNew();
25
+ * ```
11
26
  */
12
27
  export interface AchievementDef {
13
28
  id: string;
@@ -1 +1 @@
1
- {"version":3,"file":"Achievements.d.ts","sourceRoot":"","sources":["../../src/core/Achievements.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,MAAM,WAAW,cAAc;IAC9B,EAAE,EAAE,MAAM,CAAC;IAEX,yEAAyE;IACzE,OAAO,EAAE,MAAM,CAAC;IAEhB,wCAAwC;IACxC,MAAM,EAAE,MAAM,CAAC;IAEf,oEAAoE;IACpE,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,qBAAa,YAAY;IACxB,OAAO,CAAC,WAAW,CAAqC;IACxD,OAAO,CAAC,MAAM,CAA6B;IAE3C,iFAAiF;IACjF,OAAO,CAAC,KAAK,CAAgB;IAE7B,MAAM,CAAC,UAAU,EAAE,cAAc,GAAG,IAAI,CAEvC;IAED,wEAAwE;IACxE,KAAK,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAE7B;IAED;;;;;OAKG;IACH,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,EAAE,CAa/C;IAED,yFAAyF;IACzF,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAI5B;IAED,2FAA2F;IAC3F,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAItD;IAED,8EAA8E;IAC9E,QAAQ,IAAI,MAAM,EAAE,CAInB;IAED,MAAM,IAAI;QAAE,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEvC;IAED,oGAAoG;IACpG,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,cAAc,EAAE,EAAE,IAAI,EAAE;QAAE,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAMjG;CACD"}
1
+ {"version":3,"file":"Achievements.d.ts","sourceRoot":"","sources":["../../src/core/Achievements.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,MAAM,WAAW,cAAc;IAC9B,EAAE,EAAE,MAAM,CAAC;IAEX,yEAAyE;IACzE,OAAO,EAAE,MAAM,CAAC;IAEhB,wCAAwC;IACxC,MAAM,EAAE,MAAM,CAAC;IAEf,oEAAoE;IACpE,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,qBAAa,YAAY;IACxB,OAAO,CAAC,WAAW,CAAqC;IACxD,OAAO,CAAC,MAAM,CAA6B;IAE3C,iFAAiF;IACjF,OAAO,CAAC,KAAK,CAAgB;IAE7B,MAAM,CAAC,UAAU,EAAE,cAAc,GAAG,IAAI,CAEvC;IAED,wEAAwE;IACxE,KAAK,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAE7B;IAED;;;;;OAKG;IACH,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,EAAE,CAa/C;IAED,yFAAyF;IACzF,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAI5B;IAED,2FAA2F;IAC3F,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAItD;IAED,8EAA8E;IAC9E,QAAQ,IAAI,MAAM,EAAE,CAInB;IAED,MAAM,IAAI;QAAE,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEvC;IAED,oGAAoG;IACpG,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,cAAc,EAAE,EAAE,IAAI,EAAE;QAAE,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAMjG;CACD"}
@@ -8,6 +8,21 @@
8
8
  * can only ever move one way and an unlocked achievement can never disagree with the
9
9
  * count behind it. Descriptions are display text `mwg` never reads; persistence is the
10
10
  * usual definitions-fresh, progress-saved split (`QuestLog`'s own convention).
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { Achievements } from '@datamoc/mw_games/core';
15
+ *
16
+ * const achievements = new Achievements();
17
+ * achievements.define({ id: 'first-blood', counter: 'kills', target: 1 });
18
+ * achievements.define({ id: 'slayer', counter: 'kills', target: 100 });
19
+ *
20
+ * const unlocked = achievements.increment('kills', 1);
21
+ * console.log(unlocked); // ['first-blood']
22
+ *
23
+ * // later, a UI drains and announces whatever unlocked since it last checked
24
+ * const toast = achievements.drainNew();
25
+ * ```
11
26
  */
12
27
  export class Achievements {
13
28
  constructor() {
@@ -1 +1 @@
1
- {"version":3,"file":"Achievements.js","sourceRoot":"","sources":["../../src/core/Achievements.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAeH,MAAM,OAAO,YAAY;IAAzB;QACS,gBAAW,GAAG,IAAI,GAAG,EAA0B,CAAC;QAChD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QAE3C,iFAAiF;QACzE,UAAK,GAAa,EAAE,CAAC;IAiE9B,CAAC;IA/DA,MAAM,CAAC,UAA0B;QAChC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;IACjD,CAAC;IAED,wEAAwE;IACxE,KAAK,CAAC,OAAe;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC;IAED;;;;;OAKG;IACH,SAAS,CAAC,OAAe,EAAE,MAAM,GAAG,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC,CAAC;QAE1C,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,MAAM,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC;YACpD,IAAI,UAAU,CAAC,OAAO,KAAK,OAAO;gBAAE,SAAS;YAC7C,IAAI,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,MAAM,GAAG,MAAM,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC;gBACxE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;gBAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAChC,CAAC;QACF,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;IAED,yFAAyF;IACzF,QAAQ,CAAC,EAAU;QAClB,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,EAAE,GAAG,CAAC,CAAC;QACjE,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC;IAC5D,CAAC;IAED,2FAA2F;IAC3F,QAAQ,CAAC,EAAU;QAClB,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,EAAE,GAAG,CAAC,CAAC;QACjE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC;IAC7E,CAAC;IAED,8EAA8E;IAC9E,QAAQ;QACP,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;IACrC,CAAC;IAED,oGAAoG;IACpG,MAAM,CAAC,QAAQ,CAAC,WAA6B,EAAE,IAAoC;QAClF,MAAM,YAAY,GAAG,IAAI,YAAY,EAAE,CAAC;QACxC,KAAK,MAAM,UAAU,IAAI,WAAW;YAAE,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QACtE,KAAK,MAAM,CAAC,OAAO,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM;YAAE,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACpF,iFAAiF;QACjF,OAAO,YAAY,CAAC;IACrB,CAAC;CACD"}
1
+ {"version":3,"file":"Achievements.js","sourceRoot":"","sources":["../../src/core/Achievements.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAeH,MAAM,OAAO,YAAY;IAAzB;QACS,gBAAW,GAAG,IAAI,GAAG,EAA0B,CAAC;QAChD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QAE3C,iFAAiF;QACzE,UAAK,GAAa,EAAE,CAAC;IAiE9B,CAAC;IA/DA,MAAM,CAAC,UAA0B;QAChC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;IACjD,CAAC;IAED,wEAAwE;IACxE,KAAK,CAAC,OAAe;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC;IAED;;;;;OAKG;IACH,SAAS,CAAC,OAAe,EAAE,MAAM,GAAG,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC,CAAC;QAE1C,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,MAAM,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC;YACpD,IAAI,UAAU,CAAC,OAAO,KAAK,OAAO;gBAAE,SAAS;YAC7C,IAAI,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,MAAM,GAAG,MAAM,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC;gBACxE,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;gBAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAChC,CAAC;QACF,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;IAED,yFAAyF;IACzF,QAAQ,CAAC,EAAU;QAClB,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,EAAE,GAAG,CAAC,CAAC;QACjE,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC;IAC5D,CAAC;IAED,2FAA2F;IAC3F,QAAQ,CAAC,EAAU;QAClB,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC5C,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,EAAE,GAAG,CAAC,CAAC;QACjE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC;IAC7E,CAAC;IAED,8EAA8E;IAC9E,QAAQ;QACP,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;IACrC,CAAC;IAED,oGAAoG;IACpG,MAAM,CAAC,QAAQ,CAAC,WAA6B,EAAE,IAAoC;QAClF,MAAM,YAAY,GAAG,IAAI,YAAY,EAAE,CAAC;QACxC,KAAK,MAAM,UAAU,IAAI,WAAW;YAAE,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QACtE,KAAK,MAAM,CAAC,OAAO,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM;YAAE,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACpF,iFAAiF;QACjF,OAAO,YAAY,CAAC;IACrB,CAAC;CACD"}
@@ -23,6 +23,18 @@ export interface CollectionOptions {
23
23
  * to go stale, and two `Collection` objects over the same name agree trivially.
24
24
  * Records come back in insertion order. Built for logs and bestiaries (hundreds
25
25
  * of records), not for anything scanned per frame.
26
+ *
27
+ * @example
28
+ * ```ts
29
+ * import { Collection } from '@datamoc/mw_games/core';
30
+ *
31
+ * const quests = new Collection('quests');
32
+ * quests.put({ id: 'rats', stage: 1, done: false });
33
+ * quests.put({ id: 'shopkeeper', stage: 3, done: true });
34
+ *
35
+ * const active = quests.where((q) => !q.done);
36
+ * console.log(quests.size, active.length); // 2 1
37
+ * ```
26
38
  */
27
39
  export declare class Collection {
28
40
  private readonly prefix;
@@ -1 +1 @@
1
- {"version":3,"file":"Collection.d.ts","sourceRoot":"","sources":["../../src/core/Collection.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D;;;GAGG;AACH,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC;CACzB;AAED,MAAM,WAAW,iBAAiB;IACjC,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,iFAAiF;IACjF,OAAO,CAAC,EAAE,WAAW,CAAC;CACtB;AAED;;;;;;;;;;GAUG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IAEtC,YAAY,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,iBAAsB,EAIxD;IAED,4CAA4C;IAC5C,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,uCAAuC;IACvC,GAAG,IAAI,QAAQ,EAAE,CAEhB;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAGpC;IAED,sDAAsD;IACtD,GAAG,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,CAQ1B;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,6FAA6F;IAC7F,KAAK,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,QAAQ,KAAK,OAAO,GAAG,QAAQ,EAAE,CAE1D;IAED,oEAAoE;IACpE,KAAK,IAAI,IAAI,CAEZ;IAED,OAAO,CAAC,IAAI;IAIZ,OAAO,CAAC,IAAI;CAGZ"}
1
+ {"version":3,"file":"Collection.d.ts","sourceRoot":"","sources":["../../src/core/Collection.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,KAAK,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7D;;;GAGG;AACH,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC;CACzB;AAED,MAAM,WAAW,iBAAiB;IACjC,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,iFAAiF;IACjF,OAAO,CAAC,EAAE,WAAW,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAc;IAEtC,YAAY,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,iBAAsB,EAIxD;IAED,4CAA4C;IAC5C,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,uCAAuC;IACvC,GAAG,IAAI,QAAQ,EAAE,CAEhB;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAGpC;IAED,sDAAsD;IACtD,GAAG,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,CAQ1B;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,6FAA6F;IAC7F,KAAK,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,QAAQ,KAAK,OAAO,GAAG,QAAQ,EAAE,CAE1D;IAED,oEAAoE;IACpE,KAAK,IAAI,IAAI,CAEZ;IAED,OAAO,CAAC,IAAI;IAIZ,OAAO,CAAC,IAAI;CAGZ"}
@@ -9,6 +9,18 @@ import { defaultStorage } from './Save.js';
9
9
  * to go stale, and two `Collection` objects over the same name agree trivially.
10
10
  * Records come back in insertion order. Built for logs and bestiaries (hundreds
11
11
  * of records), not for anything scanned per frame.
12
+ *
13
+ * @example
14
+ * ```ts
15
+ * import { Collection } from '@datamoc/mw_games/core';
16
+ *
17
+ * const quests = new Collection('quests');
18
+ * quests.put({ id: 'rats', stage: 1, done: false });
19
+ * quests.put({ id: 'shopkeeper', stage: 3, done: true });
20
+ *
21
+ * const active = quests.where((q) => !q.done);
22
+ * console.log(quests.size, active.length); // 2 1
23
+ * ```
12
24
  */
13
25
  export class Collection {
14
26
  constructor(name, options = {}) {
@@ -1 +1 @@
1
- {"version":3,"file":"Collection.js","sourceRoot":"","sources":["../../src/core/Collection.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAkB7D;;;;;;;;;;GAUG;AACH,MAAM,OAAO,UAAU;IAItB,YAAY,IAAY,EAAE,OAAO,GAAsB,EAAE;QACxD,IAAI,CAAC,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;QACxD,IAAI,CAAC,MAAM,GAAG,UAAU,OAAO,CAAC,SAAS,IAAI,SAAS,IAAI,IAAI,GAAG,CAAC;QAClE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;IACpD,CAAC;IAED,4CAA4C;IAC5C,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC;IAC3B,CAAC;IAED,uCAAuC;IACvC,GAAG;QACF,OAAO,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;IACjD,CAAC;IAED,GAAG,CAAC,EAAU;QACb,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;QAChD,OAAO,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAc,CAAC;IACjE,CAAC;IAED,sDAAsD;IACtD,GAAG,CAAC,MAAgB;QACnB,IAAI,OAAO,MAAM,KAAK,QAAQ,IAAI,MAAM,KAAK,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;YAC5E,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;QAChE,CAAC;QACD,IAAI,OAAO,MAAM,CAAC,EAAE,KAAK,QAAQ,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC;YACvD,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;QAChE,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACrE,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;IACvC,CAAC;IAED,6FAA6F;IAC7F,KAAK,CAAC,SAAwC;QAC7C,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;IACrC,CAAC;IAED,oEAAoE;IACpE,KAAK;QACJ,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACzD,CAAC;IAEO,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IACzE,CAAC;IAEO,IAAI,CAAC,GAAW;QACvB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAW,CAAa,CAAC;IACjE,CAAC;CACD"}
1
+ {"version":3,"file":"Collection.js","sourceRoot":"","sources":["../../src/core/Collection.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAoB,MAAM,WAAW,CAAC;AAkB7D;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,UAAU;IAItB,YAAY,IAAY,EAAE,OAAO,GAAsB,EAAE;QACxD,IAAI,CAAC,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;QACxD,IAAI,CAAC,MAAM,GAAG,UAAU,OAAO,CAAC,SAAS,IAAI,SAAS,IAAI,IAAI,GAAG,CAAC;QAClE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,cAAc,EAAE,CAAC;IACpD,CAAC;IAED,4CAA4C;IAC5C,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC;IAC3B,CAAC;IAED,uCAAuC;IACvC,GAAG;QACF,OAAO,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;IACjD,CAAC;IAED,GAAG,CAAC,EAAU;QACb,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;QAChD,OAAO,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAc,CAAC;IACjE,CAAC;IAED,sDAAsD;IACtD,GAAG,CAAC,MAAgB;QACnB,IAAI,OAAO,MAAM,KAAK,QAAQ,IAAI,MAAM,KAAK,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;YAC5E,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;QAChE,CAAC;QACD,IAAI,OAAO,MAAM,CAAC,EAAE,KAAK,QAAQ,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC;YACvD,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;QAChE,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACrE,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;IACvC,CAAC;IAED,6FAA6F;IAC7F,KAAK,CAAC,SAAwC;QAC7C,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;IACrC,CAAC;IAED,oEAAoE;IACpE,KAAK;QACJ,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACzD,CAAC;IAEO,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IACzE,CAAC;IAEO,IAAI,CAAC,GAAW;QACvB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAW,CAAa,CAAC;IACjE,CAAC;CACD"}
@@ -0,0 +1,42 @@
1
+ /**
2
+ * A logical identity for a live object, so events, saves, AI targets and buffs can name a
3
+ * creature or item without holding the object itself - a sprite can be swapped, a save can
4
+ * be reloaded into fresh objects, but the id names the same thing across both.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { EntityRegistry, type EntityId } from '@datamoc/mw_games/core';
9
+ *
10
+ * interface Monster { name: string }
11
+ *
12
+ * const monsters = new EntityRegistry<Monster>();
13
+ * const rat: EntityId = monsters.add({ name: 'rat' });
14
+ *
15
+ * console.log(monsters.get(rat)?.name); // 'rat'
16
+ * console.log(monsters.idOf(monsters.get(rat)!)); // same id back - the reverse lookup a
17
+ * // game passes as `SimulationRuntime`'s or `Scheduler`'s `actorId`
18
+ * ```
19
+ */
20
+ export type EntityId = string;
21
+ /**
22
+ * Assigns and looks up stable ids for live objects.
23
+ *
24
+ * Deliberately not an ECS: it holds no components and imposes no shape on `T` beyond being
25
+ * an object. A game that needs one still owns its own entity type; this only solves the
26
+ * "how do I name it" problem `roguelike.Scheduler.toJSON`/`simulation.SimulationRuntime.
27
+ * snapshot` already need an answer to.
28
+ */
29
+ export declare class EntityRegistry<T extends object> {
30
+ private entities;
31
+ private ids;
32
+ private sequence;
33
+ /** registers a new entity and returns the id it is known by from now on */
34
+ add(entity: T): EntityId;
35
+ get(id: EntityId): T | undefined;
36
+ /** the reverse lookup - what a game passes as another API's `actorId`/`id` callback */
37
+ idOf(entity: T): EntityId | undefined;
38
+ has(id: EntityId): boolean;
39
+ remove(id: EntityId): boolean;
40
+ get size(): number;
41
+ }
42
+ //# sourceMappingURL=Entity.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Entity.d.ts","sourceRoot":"","sources":["../../src/core/Entity.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,MAAM,QAAQ,GAAG,MAAM,CAAC;AAE9B;;;;;;;GAOG;AACH,qBAAa,cAAc,CAAC,CAAC,SAAS,MAAM;IAC3C,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,GAAG,CAA0B;IACrC,OAAO,CAAC,QAAQ,CAAK;IAErB,2EAA2E;IAC3E,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,QAAQ,CAQvB;IAED,GAAG,CAAC,EAAE,EAAE,QAAQ,GAAG,CAAC,GAAG,SAAS,CAE/B;IAED,uFAAuF;IACvF,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,QAAQ,GAAG,SAAS,CAEpC;IAED,GAAG,CAAC,EAAE,EAAE,QAAQ,GAAG,OAAO,CAEzB;IAED,MAAM,CAAC,EAAE,EAAE,QAAQ,GAAG,OAAO,CAO5B;IAED,IAAI,IAAI,IAAI,MAAM,CAEjB;CACD"}
@@ -0,0 +1,47 @@
1
+ /**
2
+ * Assigns and looks up stable ids for live objects.
3
+ *
4
+ * Deliberately not an ECS: it holds no components and imposes no shape on `T` beyond being
5
+ * an object. A game that needs one still owns its own entity type; this only solves the
6
+ * "how do I name it" problem `roguelike.Scheduler.toJSON`/`simulation.SimulationRuntime.
7
+ * snapshot` already need an answer to.
8
+ */
9
+ export class EntityRegistry {
10
+ constructor() {
11
+ this.entities = new Map();
12
+ this.ids = new Map();
13
+ this.sequence = 0;
14
+ }
15
+ /** registers a new entity and returns the id it is known by from now on */
16
+ add(entity) {
17
+ const existing = this.ids.get(entity);
18
+ if (existing !== undefined)
19
+ return existing;
20
+ const id = `e${this.sequence++}`;
21
+ this.entities.set(id, entity);
22
+ this.ids.set(entity, id);
23
+ return id;
24
+ }
25
+ get(id) {
26
+ return this.entities.get(id);
27
+ }
28
+ /** the reverse lookup - what a game passes as another API's `actorId`/`id` callback */
29
+ idOf(entity) {
30
+ return this.ids.get(entity);
31
+ }
32
+ has(id) {
33
+ return this.entities.has(id);
34
+ }
35
+ remove(id) {
36
+ const entity = this.entities.get(id);
37
+ if (entity === undefined)
38
+ return false;
39
+ this.entities.delete(id);
40
+ this.ids.delete(entity);
41
+ return true;
42
+ }
43
+ get size() {
44
+ return this.entities.size;
45
+ }
46
+ }
47
+ //# sourceMappingURL=Entity.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Entity.js","sourceRoot":"","sources":["../../src/core/Entity.ts"],"names":[],"mappings":"AAqBA;;;;;;;GAOG;AACH,MAAM,OAAO,cAAc;IAA3B;QACS,aAAQ,GAAG,IAAI,GAAG,EAAe,CAAC;QAClC,QAAG,GAAG,IAAI,GAAG,EAAe,CAAC;QAC7B,aAAQ,GAAG,CAAC,CAAC;IAsCtB,CAAC;IApCA,2EAA2E;IAC3E,GAAG,CAAC,MAAS;QACZ,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,QAAQ,KAAK,SAAS;YAAE,OAAO,QAAQ,CAAC;QAE5C,MAAM,EAAE,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC;QAC9B,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;QACzB,OAAO,EAAE,CAAC;IACX,CAAC;IAED,GAAG,CAAC,EAAY;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC9B,CAAC;IAED,uFAAuF;IACvF,IAAI,CAAC,MAAS;QACb,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IAC7B,CAAC;IAED,GAAG,CAAC,EAAY;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,EAAY;QAClB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACrC,IAAI,MAAM,KAAK,SAAS;YAAE,OAAO,KAAK,CAAC;QAEvC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC3B,CAAC;CACD"}
@@ -9,7 +9,17 @@ export interface FeedbackResponse {
9
9
  ok: boolean;
10
10
  status: number;
11
11
  }
12
- /** Small, injectable transport for a game's own feedback endpoint. */
12
+ /**
13
+ * Small, injectable transport for a game's own feedback endpoint.
14
+ *
15
+ * @example
16
+ * ```ts
17
+ * import { FeedbackClient } from '@datamoc/mw_games/core';
18
+ *
19
+ * const feedback = new FeedbackClient({ endpoint: 'https://example.com/api/feedback' });
20
+ * await feedback.submit({ message: 'the boss fight softlocks on floor 5', contact: 'a@b.com' });
21
+ * ```
22
+ */
13
23
  export declare class FeedbackClient extends HttpTransport {
14
24
  constructor(options: FeedbackOptions);
15
25
  submit(request: FeedbackRequest): Promise<FeedbackResponse>;
@@ -1 +1 @@
1
- {"version":3,"file":"Feedback.d.ts","sourceRoot":"","sources":["../../src/core/Feedback.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,KAAK,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9E,MAAM,WAAW,eAAe;IAC/B,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC,CAAC;CACpD;AAED,MAAM,MAAM,eAAe,GAAG,oBAAoB,CAAC;AAEnD,MAAM,WAAW,gBAAgB;IAChC,EAAE,EAAE,OAAO,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;CACf;AAED,sEAAsE;AACtE,qBAAa,cAAe,SAAQ,aAAa;IAChD,YAAY,OAAO,EAAE,eAAe,EAEnC;IAEK,MAAM,CAAC,OAAO,EAAE,eAAe,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAYhE;CACD"}
1
+ {"version":3,"file":"Feedback.d.ts","sourceRoot":"","sources":["../../src/core/Feedback.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,KAAK,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9E,MAAM,WAAW,eAAe;IAC/B,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC,CAAC;CACpD;AAED,MAAM,MAAM,eAAe,GAAG,oBAAoB,CAAC;AAEnD,MAAM,WAAW,gBAAgB;IAChC,EAAE,EAAE,OAAO,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;GAUG;AACH,qBAAa,cAAe,SAAQ,aAAa;IAChD,YAAY,OAAO,EAAE,eAAe,EAEnC;IAEK,MAAM,CAAC,OAAO,EAAE,eAAe,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAYhE;CACD"}
@@ -1,5 +1,15 @@
1
1
  import { HttpTransport } from './HttpTransport.js';
2
- /** Small, injectable transport for a game's own feedback endpoint. */
2
+ /**
3
+ * Small, injectable transport for a game's own feedback endpoint.
4
+ *
5
+ * @example
6
+ * ```ts
7
+ * import { FeedbackClient } from '@datamoc/mw_games/core';
8
+ *
9
+ * const feedback = new FeedbackClient({ endpoint: 'https://example.com/api/feedback' });
10
+ * await feedback.submit({ message: 'the boss fight softlocks on floor 5', contact: 'a@b.com' });
11
+ * ```
12
+ */
3
13
  export class FeedbackClient extends HttpTransport {
4
14
  constructor(options) {
5
15
  super(options, 'feedback');
@@ -1 +1 @@
1
- {"version":3,"file":"Feedback.js","sourceRoot":"","sources":["../../src/core/Feedback.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAA6B,MAAM,oBAAoB,CAAC;AAe9E,sEAAsE;AACtE,MAAM,OAAO,cAAe,SAAQ,aAAa;IAChD,YAAY,OAAwB;QACnC,KAAK,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IAC5B,CAAC;IAED,KAAK,CAAC,MAAM,CAAC,OAAwB;QACpC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;QAClF,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACxC,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClD,MAAM,EAAE,MAAM;gBACd,OAAO,EAAE,EAAE,cAAc,EAAE,kBAAkB,EAAE;gBAC/C,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;gBAC7B,MAAM;aACN,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,qCAAqC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YAC1F,OAAO,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC9C,CAAC,CAAC,CAAC;IACJ,CAAC;CACD"}
1
+ {"version":3,"file":"Feedback.js","sourceRoot":"","sources":["../../src/core/Feedback.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAA6B,MAAM,oBAAoB,CAAC;AAe9E;;;;;;;;;;GAUG;AACH,MAAM,OAAO,cAAe,SAAQ,aAAa;IAChD,YAAY,OAAwB;QACnC,KAAK,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IAC5B,CAAC;IAED,KAAK,CAAC,MAAM,CAAC,OAAwB;QACpC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;QAClF,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE;YACxC,MAAM,QAAQ,GAAG,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClD,MAAM,EAAE,MAAM;gBACd,OAAO,EAAE,EAAE,cAAc,EAAE,kBAAkB,EAAE;gBAC/C,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;gBAC7B,MAAM;aACN,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAAE,MAAM,IAAI,KAAK,CAAC,qCAAqC,QAAQ,CAAC,MAAM,EAAE,CAAC,CAAC;YAC1F,OAAO,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC9C,CAAC,CAAC,CAAC;IACJ,CAAC;CACD"}
@@ -12,6 +12,20 @@
12
12
  * cube math round-trip back to integers; nothing about it is rot.js's, which is deliberate
13
13
  * (see the roadmap: rot.js's own hex `Path` topology is doubled-width coordinates built for
14
14
  * *pointy-top* hexagons, and does not match this orientation).
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * import { hexNeighbors, hexDistance, hexLine, hexRange, hexToPixel, pixelToHex } from '@datamoc/mw_games/core';
19
+ *
20
+ * const start = { x: 2, y: 2 };
21
+ * const neighbours = hexNeighbors(start.x, start.y); // the 6 adjacent cells
22
+ * const cellsAway = hexDistance(start, { x: 4, y: 1 });
23
+ * const path = hexLine(start, { x: 4, y: 1 }); // every cell the line crosses
24
+ * const nearby = hexRange(start, 2); // every cell within 2 hexes
25
+ *
26
+ * const pixel = hexToPixel(start.x, start.y, 32, 28); // tile width/height in pixels
27
+ * const backToHex = pixelToHex(pixel.x, pixel.y, 32, 28); // round-trips to { x: 2, y: 2 }
28
+ * ```
15
29
  */
16
30
  export interface HexCoord {
17
31
  x: number;
@@ -1 +1 @@
1
- {"version":3,"file":"Hex.d.ts","sourceRoot":"","sources":["../../src/core/Hex.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AAEH,MAAM,WAAW,QAAQ;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AA+BD,kDAAkD;AAClD,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,QAAQ,EAAE,CAG7D;AAED,gDAAgD;AAChD,wBAAgB,WAAW,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,MAAM,CAI5D;AAoBD;;;;GAIG;AACH,wBAAgB,OAAO,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,QAAQ,EAAE,CAsB5D;AAED,iFAAiF;AACjF,wBAAgB,QAAQ,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAG,QAAQ,EAAE,CAYrE;AAED,uFAAuF;AACvF,wBAAgB,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAKhH;AAED;;;;;;GAMG;AACH,wBAAgB,UAAU,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,QAAQ,CASlG"}
1
+ {"version":3,"file":"Hex.d.ts","sourceRoot":"","sources":["../../src/core/Hex.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAEH,MAAM,WAAW,QAAQ;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AA+BD,kDAAkD;AAClD,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,QAAQ,EAAE,CAG7D;AAED,gDAAgD;AAChD,wBAAgB,WAAW,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,MAAM,CAI5D;AAoBD;;;;GAIG;AACH,wBAAgB,OAAO,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG,QAAQ,EAAE,CAsB5D;AAED,iFAAiF;AACjF,wBAAgB,QAAQ,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAG,QAAQ,EAAE,CAYrE;AAED,uFAAuF;AACvF,wBAAgB,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAKhH;AAED;;;;;;GAMG;AACH,wBAAgB,UAAU,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,QAAQ,CASlG"}
package/dist/core/Hex.js CHANGED
@@ -12,6 +12,20 @@
12
12
  * cube math round-trip back to integers; nothing about it is rot.js's, which is deliberate
13
13
  * (see the roadmap: rot.js's own hex `Path` topology is doubled-width coordinates built for
14
14
  * *pointy-top* hexagons, and does not match this orientation).
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * import { hexNeighbors, hexDistance, hexLine, hexRange, hexToPixel, pixelToHex } from '@datamoc/mw_games/core';
19
+ *
20
+ * const start = { x: 2, y: 2 };
21
+ * const neighbours = hexNeighbors(start.x, start.y); // the 6 adjacent cells
22
+ * const cellsAway = hexDistance(start, { x: 4, y: 1 });
23
+ * const path = hexLine(start, { x: 4, y: 1 }); // every cell the line crosses
24
+ * const nearby = hexRange(start, 2); // every cell within 2 hexes
25
+ *
26
+ * const pixel = hexToPixel(start.x, start.y, 32, 28); // tile width/height in pixels
27
+ * const backToHex = pixelToHex(pixel.x, pixel.y, 32, 28); // round-trips to { x: 2, y: 2 }
28
+ * ```
15
29
  */
16
30
  function toCube(x, y) {
17
31
  const cx = x;
@@ -1 +1 @@
1
- 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@@ -0,0 +1,48 @@
1
+ /**
2
+ * A named-event registry whose handlers can be removed in bulk by whatever registered them.
3
+ *
4
+ * Distinct from `Signal`, which is one event with one payload and a consuming, LIFO listener
5
+ * order: this is many events keyed by name, dispatched in registration order, with a `source`
6
+ * tag so everything an ability or a worn item put here comes off in one call when that thing
7
+ * leaves. `mwg` names no events of its own - the strings are whatever a game's own loop
8
+ * actually fires.
9
+ *
10
+ * `battle.BattleHooks` and `roguelike.CombatHooks` are both this, with their argument types
11
+ * fixed and their own documentation attached. They used to be two line-for-line copies of the
12
+ * same class; the difference between them was never the registry, only what a handler is
13
+ * handed when it runs.
14
+ *
15
+ * @example
16
+ * ```ts
17
+ * import { HookRegistry } from '@datamoc/mw_games/core';
18
+ *
19
+ * const hooks = new HookRegistry<[amount: number]>();
20
+ * const poisonRing = {};
21
+ *
22
+ * hooks.on('turnStart', (amount) => console.log('poison ticks for', amount), poisonRing);
23
+ * hooks.emit('turnStart', 3);
24
+ *
25
+ * // the ring is removed - every hook it registered comes off in one call
26
+ * hooks.offSource(poisonRing);
27
+ * ```
28
+ */
29
+ export interface Hook<TArgs extends unknown[]> {
30
+ event: string;
31
+ handler: (...args: TArgs) => void;
32
+ /** whatever registered this hook - an ability, a held item - for bulk removal via `offSource` */
33
+ source?: unknown;
34
+ }
35
+ export declare class HookRegistry<TArgs extends unknown[]> {
36
+ private hooks;
37
+ on(event: string, handler: (...args: TArgs) => void, source?: unknown): void;
38
+ /** removes one specific handler; `offSource` is the usual way, this is for a one-off */
39
+ off(handler: (...args: TArgs) => void): void;
40
+ /** removes every hook registered with this `source` - a fainted creature's ability leaving */
41
+ offSource(source: unknown): void;
42
+ /** runs every handler registered for `event`, in registration order */
43
+ emit(event: string, ...args: TArgs): void;
44
+ /** how many handlers are registered, across every event */
45
+ get size(): number;
46
+ clear(): void;
47
+ }
48
+ //# sourceMappingURL=Hooks.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Hooks.d.ts","sourceRoot":"","sources":["../../src/core/Hooks.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,WAAW,IAAI,CAAC,KAAK,SAAS,OAAO,EAAE;IAC5C,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,KAAK,IAAI,CAAC;IAElC,iGAAiG;IACjG,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,qBAAa,YAAY,CAAC,KAAK,SAAS,OAAO,EAAE;IAChD,OAAO,CAAC,KAAK,CAAqB;IAElC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,KAAK,IAAI,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAE3E;IAED,wFAAwF;IACxF,GAAG,CAAC,OAAO,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,KAAK,IAAI,GAAG,IAAI,CAE3C;IAED,8FAA8F;IAC9F,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,uEAAuE;IACvE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,KAAK,GAAG,IAAI,CAMxC;IAED,2DAA2D;IAC3D,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,KAAK,IAAI,IAAI,CAEZ;CACD"}
@@ -0,0 +1,33 @@
1
+ export class HookRegistry {
2
+ constructor() {
3
+ this.hooks = [];
4
+ }
5
+ on(event, handler, source) {
6
+ this.hooks.push({ event, handler, source });
7
+ }
8
+ /** removes one specific handler; `offSource` is the usual way, this is for a one-off */
9
+ off(handler) {
10
+ this.hooks = this.hooks.filter((hook) => hook.handler !== handler);
11
+ }
12
+ /** removes every hook registered with this `source` - a fainted creature's ability leaving */
13
+ offSource(source) {
14
+ this.hooks = this.hooks.filter((hook) => hook.source !== source);
15
+ }
16
+ /** runs every handler registered for `event`, in registration order */
17
+ emit(event, ...args) {
18
+ //iterate a copy: a handler may remove itself or another, which must not shift the
19
+ //iteration out from under this loop mid-dispatch
20
+ for (const hook of [...this.hooks]) {
21
+ if (hook.event === event)
22
+ hook.handler(...args);
23
+ }
24
+ }
25
+ /** how many handlers are registered, across every event */
26
+ get size() {
27
+ return this.hooks.length;
28
+ }
29
+ clear() {
30
+ this.hooks = [];
31
+ }
32
+ }
33
+ //# sourceMappingURL=Hooks.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Hooks.js","sourceRoot":"","sources":["../../src/core/Hooks.ts"],"names":[],"mappings":"AAoCA,MAAM,OAAO,YAAY;IAAzB;QACS,UAAK,GAAkB,EAAE,CAAC;IAiCnC,CAAC;IA/BA,EAAE,CAAC,KAAa,EAAE,OAAiC,EAAE,MAAgB;QACpE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC;IAC7C,CAAC;IAED,wFAAwF;IACxF,GAAG,CAAC,OAAiC;QACpC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,OAAO,KAAK,OAAO,CAAC,CAAC;IACpE,CAAC;IAED,8FAA8F;IAC9F,SAAS,CAAC,MAAe;QACxB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;IAClE,CAAC;IAED,uEAAuE;IACvE,IAAI,CAAC,KAAa,EAAE,GAAG,IAAW;QACjC,kFAAkF;QAClF,iDAAiD;QACjD,KAAK,MAAM,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;YACpC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;gBAAE,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC;QACjD,CAAC;IACF,CAAC;IAED,2DAA2D;IAC3D,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;IAC1B,CAAC;IAED,KAAK;QACJ,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;IACjB,CAAC;CACD"}
@@ -9,6 +9,18 @@ import { Signal } from './Signal.ts';
9
9
  * Keys are identified by `KeyboardEvent.code` (the physical key), so a binding to `KeyZ`
10
10
  * lands on the same place under AZERTY as under QWERTY, which is what a player actually
11
11
  * wants from a movement key.
12
+ *
13
+ * @example
14
+ * ```ts
15
+ * import { Input } from '@datamoc/mw_games/core';
16
+ *
17
+ * Input.bind('confirm', ['Enter', 'Space']);
18
+ * Input.bind('left', ['ArrowLeft', 'KeyA']);
19
+ *
20
+ * // in the game loop:
21
+ * if (Input.justPressed('confirm')) console.log('confirmed');
22
+ * if (Input.isDown('left')) console.log('moving left');
23
+ * ```
12
24
  */
13
25
  export type Action = string;
14
26
  /** fires when an action starts; a listener returning true stops it reaching anything else */
@@ -94,6 +106,47 @@ export interface RumbleOptions {
94
106
  * game reaching for "juice" should not have to feature-test this itself.
95
107
  */
96
108
  export declare function rumble(padIndex: number, options: RumbleOptions, pads?: readonly (Gamepad | null)[]): void;
109
+ /** the pseudo key code for an on-screen touch control identified by `id` - bind it the same way a `KeyboardEvent.code` is bound */
110
+ export declare function touchCode(id: string): string;
111
+ /** binds this player's own action to an on-screen touch control, the same way `bindButton` wires up a gamepad button - call once during setup, then toggle it with `pressTouch`/`releaseTouch` */
112
+ export declare function bindTouch(action: Action, id?: string): void;
113
+ /**
114
+ * Presses an on-screen touch control bound with `bindTouch`, e.g. from a `Button`'s
115
+ * `onPress` - shares the same held/`justPressed` state a real key does, so holding a virtual
116
+ * d-pad button repeats a move the same way holding an arrow key does, rather than firing
117
+ * once per tap the way `Button.onClick` alone would.
118
+ */
119
+ export declare function pressTouch(id: string): void;
120
+ export declare function releaseTouch(id: string): void;
121
+ /** where a swipe's own 8 directions and its short in-place tap map to, defaulting to this project's own default movement/wait bindings */
122
+ export interface SwipeActions {
123
+ up?: Action;
124
+ down?: Action;
125
+ left?: Action;
126
+ right?: Action;
127
+ upLeft?: Action;
128
+ upRight?: Action;
129
+ downLeft?: Action;
130
+ downRight?: Action;
131
+ /** dispatched for a touch that moved less than `minDistance`; omit to ignore taps */
132
+ tap?: Action;
133
+ }
134
+ export interface SwipeOptions {
135
+ actions?: SwipeActions;
136
+ /** minimum drag distance, in CSS pixels, before a touch counts as a swipe rather than a tap; default 24 */
137
+ minDistance?: number;
138
+ }
139
+ /**
140
+ * Turns a one-finger drag on `target` into a single directional action pulse - press
141
+ * immediately followed by release, the same shape a quick key tap produces - resolved to one
142
+ * of 8 directions by angle, or to `actions.tap` for a touch that barely moved. Movement by
143
+ * swipe rather than a held virtual d-pad is the more common mobile roguelike control scheme
144
+ * (a swipe per tile, not a held direction), so this dispatches one pulse per gesture rather
145
+ * than holding an action down for the drag's duration.
146
+ *
147
+ * Returns a function that removes the listeners this attached.
148
+ */
149
+ export declare function attachSwipe(target: EventTarget, options?: SwipeOptions): () => void;
97
150
  export declare function attach(target?: EventTarget): void;
98
151
  export declare function detach(target?: EventTarget): void;
99
152
  //# sourceMappingURL=Input.d.ts.map
@@ -1 +1 @@
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