@datamoc/mw_games 0.3.1 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +401 -395
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +46 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js +32 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +60 -0
- package/dist/actors/Barrier.d.ts.map +1 -0
- package/dist/actors/Barrier.js +70 -0
- package/dist/actors/Barrier.js.map +1 -0
- package/dist/actors/Charges.d.ts +35 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js +26 -0
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +48 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +51 -1
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +70 -3
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +109 -5
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +24 -2
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +31 -2
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +16 -2
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +23 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +21 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +30 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +22 -0
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +27 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +29 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatBlock.d.ts +16 -0
- package/dist/actors/StatBlock.d.ts.map +1 -1
- package/dist/actors/StatBlock.js +21 -0
- package/dist/actors/StatBlock.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +13 -2
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +13 -2
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/index.d.ts +8 -5
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +3 -2
- package/dist/actors/index.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +37 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -0
- package/dist/assets/ByteProgress.js +54 -0
- package/dist/assets/ByteProgress.js.map +1 -0
- package/dist/assets/Streaming.d.ts +11 -1
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +11 -1
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/index.d.ts +11 -52
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -80
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +45 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +72 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/paths.d.ts +50 -0
- package/dist/assets/paths.d.ts.map +1 -0
- package/dist/assets/paths.js +59 -0
- package/dist/assets/paths.js.map +1 -0
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +12 -2
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +13 -2
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js +3 -3
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +23 -13
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +36 -18
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +48 -0
- package/dist/core/Hooks.d.ts.map +1 -0
- package/dist/core/Hooks.js +33 -0
- package/dist/core/Hooks.js.map +1 -0
- package/dist/core/Input.d.ts +53 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +126 -21
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +19 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +25 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +38 -5
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +38 -5
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +29 -6
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +31 -6
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +28 -4
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +24 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +7 -2
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +3 -1
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +39 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +48 -1
- package/dist/i18n/index.js.map +1 -1
- package/dist/index.d.ts +4 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -5
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +16 -4
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +18 -6
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +23 -11
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +22 -16
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +53 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -0
- package/dist/roguelike/ContentRoll.js +48 -0
- package/dist/roguelike/ContentRoll.js.map +1 -0
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +57 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -0
- package/dist/roguelike/DungeonParity.js +78 -0
- package/dist/roguelike/DungeonParity.js.map +1 -0
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +59 -0
- package/dist/roguelike/Features.d.ts.map +1 -0
- package/dist/roguelike/Features.js +76 -0
- package/dist/roguelike/Features.js.map +1 -0
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +15 -1
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +59 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
- package/dist/roguelike/MultiStageAbility.js +76 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -0
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/RoomBuilders.d.ts +60 -0
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
- package/dist/roguelike/RoomBuilders.js +57 -0
- package/dist/roguelike/RoomBuilders.js.map +1 -0
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +67 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +53 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +46 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
- package/dist/roguelike/TriggerTracker.js +59 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -0
- package/dist/roguelike/generate.d.ts +90 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +79 -11
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +17 -5
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +8 -2
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +44 -8
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +15 -13
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +16 -2
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +19 -5
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +16 -2
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +19 -5
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- package/dist/simulation/Scenario.d.ts.map +1 -1
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- package/dist/two-d/index.js.map +1 -0
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- package/dist/two-d/pixi-interop.d.ts.map +1 -0
- package/dist/two-d/pixi-interop.js +12 -0
- package/dist/two-d/pixi-interop.js.map +1 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -0
- package/dist/{render → two-d/render}/AnimatedSprite.d.ts +4 -4
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- package/dist/{render → two-d/render}/Camera.js +2 -2
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- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -0
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- package/dist/{render → two-d/render}/Minimap.js +1 -1
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- package/dist/two-d/render/Particles.d.ts.map +1 -0
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- package/dist/two-d/render/Projectile.js.map +1 -0
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- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -0
- package/dist/two-d/render/ScreenEffects.js +133 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -0
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- package/dist/{render → two-d/render}/SpriteSheet.js +8 -1
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- package/dist/two-d/render/StatusVisuals.js.map +1 -0
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- package/dist/{render → two-d/render}/TileMap.js +1 -1
- package/dist/two-d/render/TileMap.js.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.d.ts +2 -2
- package/dist/two-d/render/TiledMap.d.ts.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.js +2 -2
- package/dist/two-d/render/TiledMap.js.map +1 -0
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- package/dist/two-d/render/TintedSprite.d.ts.map +1 -0
- package/dist/{render → two-d/render}/TintedSprite.js +5 -1
- package/dist/two-d/render/TintedSprite.js.map +1 -0
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- package/dist/two-d/render/Types2D.js +6 -0
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- package/dist/two-d/render/Viewport.js.map +1 -0
- package/dist/{render → two-d/render}/index.d.ts +9 -0
- package/dist/two-d/render/index.d.ts.map +1 -0
- package/dist/{render → two-d/render}/index.js +5 -0
- package/dist/two-d/render/index.js.map +1 -0
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- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/DialogueStage.js +17 -1
- package/dist/two-d/stage/DialogueStage.js.map +1 -0
- package/dist/two-d/stage/index.d.ts.map +1 -0
- package/dist/two-d/stage/index.js.map +1 -0
- package/dist/{stage → two-d/stage}/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/script.js +0 -0
- package/dist/two-d/stage/script.js.map +1 -0
- package/dist/{stage → two-d/stage}/twee.d.ts +11 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -0
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- package/dist/two-d/ui/Bar.js.map +1 -0
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- package/dist/two-d/ui/BitmapLabel.js.map +1 -0
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- package/dist/two-d/ui/Button.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Button.js +20 -4
- package/dist/two-d/ui/Button.js.map +1 -0
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- package/dist/two-d/ui/EventDialogue.d.ts.map +1 -0
- package/dist/two-d/ui/EventDialogue.js +27 -0
- package/dist/two-d/ui/EventDialogue.js.map +1 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -0
- package/dist/{ui → two-d/ui}/HelpScreen.d.ts +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -0
- package/dist/two-d/ui/HelpScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/IconGrid.d.ts +3 -2
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -0
- package/dist/two-d/ui/IconGrid.js.map +1 -0
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- package/dist/two-d/ui/Label.js.map +1 -0
- package/dist/{ui → two-d/ui}/ListView.d.ts +3 -2
- package/dist/two-d/ui/ListView.d.ts.map +1 -0
- package/dist/two-d/ui/ListView.js.map +1 -0
- package/dist/{ui → two-d/ui}/LoadingScreen.d.ts +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -0
- package/dist/two-d/ui/LoadingScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/MessageBox.d.ts +1 -1
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -0
- package/dist/{ui → two-d/ui}/NinePatch.d.ts +3 -2
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/NinePatch.js +1 -1
- package/dist/two-d/ui/NinePatch.js.map +1 -0
- package/dist/{ui → two-d/ui}/RebindScreen.d.ts +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/RebindScreen.js +1 -1
- package/dist/two-d/ui/RebindScreen.js.map +1 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/Toast.d.ts +2 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Toast.js +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -0
- package/dist/two-d/ui/Tooltip.d.ts +94 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -0
- package/dist/two-d/ui/Tooltip.js +149 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -0
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- package/dist/two-d/ui/Window.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Window.js +1 -1
- package/dist/two-d/ui/Window.js.map +1 -0
- package/dist/two-d/ui/WindowStack.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/WindowStack.js +1 -1
- package/dist/two-d/ui/WindowStack.js.map +1 -0
- package/dist/{ui → two-d/ui}/index.d.ts +4 -0
- package/dist/two-d/ui/index.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/index.js +2 -0
- package/dist/two-d/ui/index.js.map +1 -0
- package/dist/{ui → two-d/ui}/theme.d.ts +4 -4
- package/dist/two-d/ui/theme.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/theme.js +1 -1
- package/dist/two-d/ui/theme.js.map +1 -0
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +27 -4
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +33 -10
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +228 -147
- package/dist/core/Game.d.ts.map +0 -1
- package/dist/core/Game.js.map +0 -1
- package/dist/render/ActorAnimator.d.ts.map +0 -1
- package/dist/render/ActorAnimator.js.map +0 -1
- package/dist/render/AnimatedSprite.d.ts.map +0 -1
- package/dist/render/AnimatedSprite.js.map +0 -1
- package/dist/render/Autotile.d.ts.map +0 -1
- package/dist/render/Autotile.js.map +0 -1
- package/dist/render/Camera.d.ts.map +0 -1
- package/dist/render/Camera.js.map +0 -1
- package/dist/render/Capabilities.d.ts.map +0 -1
- package/dist/render/Capabilities.js.map +0 -1
- package/dist/render/ColorBlindness.d.ts.map +0 -1
- package/dist/render/ColorBlindness.js.map +0 -1
- package/dist/render/ColorTransformBatcher.d.ts.map +0 -1
- package/dist/render/ColorTransformBatcher.js.map +0 -1
- package/dist/render/LayeredSprite.d.ts.map +0 -1
- package/dist/render/LayeredSprite.js.map +0 -1
- package/dist/render/Minimap.d.ts.map +0 -1
- package/dist/render/Minimap.js.map +0 -1
- package/dist/render/Projectile.d.ts.map +0 -1
- package/dist/render/Projectile.js.map +0 -1
- package/dist/render/SpriteSheet.d.ts.map +0 -1
- package/dist/render/SpriteSheet.js.map +0 -1
- package/dist/render/StatusVisuals.d.ts.map +0 -1
- package/dist/render/StatusVisuals.js.map +0 -1
- package/dist/render/TileMap.d.ts.map +0 -1
- package/dist/render/TileMap.js.map +0 -1
- package/dist/render/TintedSprite.d.ts.map +0 -1
- package/dist/render/TintedSprite.js.map +0 -1
- package/dist/render/Viewport.d.ts.map +0 -1
- package/dist/render/Viewport.js.map +0 -1
- package/dist/render/index.d.ts.map +0 -1
- package/dist/render/index.js.map +0 -1
- package/dist/rpg/TiledMap.d.ts.map +0 -1
- package/dist/rpg/TiledMap.js.map +0 -1
- package/dist/stage/DialogueStage.d.ts.map +0 -1
- package/dist/stage/DialogueStage.js.map +0 -1
- package/dist/stage/index.d.ts.map +0 -1
- package/dist/stage/index.js.map +0 -1
- package/dist/stage/script.d.ts.map +0 -1
- package/dist/stage/script.js.map +0 -1
- package/dist/stage/twee.d.ts.map +0 -1
- package/dist/stage/twee.js.map +0 -1
- package/dist/ui/Bar.d.ts.map +0 -1
- package/dist/ui/Bar.js.map +0 -1
- package/dist/ui/BitmapLabel.d.ts.map +0 -1
- package/dist/ui/BitmapLabel.js.map +0 -1
- package/dist/ui/Button.d.ts.map +0 -1
- package/dist/ui/Button.js.map +0 -1
- package/dist/ui/FloatingText.d.ts.map +0 -1
- package/dist/ui/FloatingText.js.map +0 -1
- package/dist/ui/HelpScreen.d.ts.map +0 -1
- package/dist/ui/HelpScreen.js.map +0 -1
- package/dist/ui/IconGrid.d.ts.map +0 -1
- package/dist/ui/IconGrid.js.map +0 -1
- package/dist/ui/Label.d.ts.map +0 -1
- package/dist/ui/Label.js.map +0 -1
- package/dist/ui/ListView.d.ts.map +0 -1
- package/dist/ui/ListView.js.map +0 -1
- package/dist/ui/LoadingScreen.d.ts.map +0 -1
- package/dist/ui/LoadingScreen.js.map +0 -1
- package/dist/ui/MessageBox.d.ts.map +0 -1
- package/dist/ui/MessageBox.js.map +0 -1
- package/dist/ui/NinePatch.d.ts.map +0 -1
- package/dist/ui/NinePatch.js.map +0 -1
- package/dist/ui/RebindScreen.d.ts.map +0 -1
- package/dist/ui/RebindScreen.js.map +0 -1
- package/dist/ui/StatsScreen.d.ts.map +0 -1
- package/dist/ui/StatsScreen.js.map +0 -1
- package/dist/ui/Toast.d.ts.map +0 -1
- package/dist/ui/Toast.js.map +0 -1
- package/dist/ui/VerticalLabel.d.ts.map +0 -1
- package/dist/ui/VerticalLabel.js.map +0 -1
- package/dist/ui/Window.d.ts.map +0 -1
- package/dist/ui/Window.js.map +0 -1
- package/dist/ui/WindowStack.d.ts.map +0 -1
- package/dist/ui/WindowStack.js.map +0 -1
- package/dist/ui/index.d.ts.map +0 -1
- package/dist/ui/index.js.map +0 -1
- package/dist/ui/theme.d.ts.map +0 -1
- package/dist/ui/theme.js.map +0 -1
- /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
- /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Autotile.js +0 -0
- /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.js +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
- /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.js +0 -0
- /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
- /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
- /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
- /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
- /package/dist/{render → two-d/render}/Viewport.js +0 -0
- /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.js +0 -0
- /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Bar.js +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
- /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
- /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Label.js +0 -0
- /package/dist/{ui → two-d/ui}/ListView.js +0 -0
- /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
package/dist/rpg/Collision.js
CHANGED
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@@ -7,6 +7,25 @@
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7
7
|
* `rpg.FreeMover`'s own doc comment: "both own position and animation only, nothing about
|
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8
8
|
* collision or passability". A game wires this in itself; `FreeMover` stays unopinionated
|
|
9
9
|
* about whether a game wants tile solidity, circle-vs-circle hits, or no collision at all.
|
|
10
|
+
*
|
|
11
|
+
* @example
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|
12
|
+
* ```ts
|
|
13
|
+
* import { aabbOverlap, circleOverlap, circleAabbOverlap, resolveAabbAgainstTiles } from '@datamoc/mw_games/rpg';
|
|
14
|
+
*
|
|
15
|
+
* const player = { x: 10, y: 10, width: 16, height: 16 };
|
|
16
|
+
* const chest = { x: 20, y: 10, width: 16, height: 16 };
|
|
17
|
+
* aabbOverlap(player, chest); // false, not touching yet
|
|
18
|
+
*
|
|
19
|
+
* const hero = { x: 100, y: 100, radius: 8 };
|
|
20
|
+
* const bomb = { x: 105, y: 100, radius: 4 };
|
|
21
|
+
* circleOverlap(hero, bomb); // true - within blast radius
|
|
22
|
+
* circleAabbOverlap(hero, chest); // circle vs box, same idea
|
|
23
|
+
*
|
|
24
|
+
* const resolved = resolveAabbAgainstTiles(player, 5, 0, {
|
|
25
|
+
* tileSize: 32,
|
|
26
|
+
* isSolid: (tx, ty) => tx === 1 && ty === 0, // one solid tile
|
|
27
|
+
* });
|
|
28
|
+
* ```
|
|
10
29
|
*/
|
|
11
30
|
export function aabbOverlap(a, b) {
|
|
12
31
|
return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Collision.js","sourceRoot":"","sources":["../../src/rpg/Collision.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Collision.js","sourceRoot":"","sources":["../../src/rpg/Collision.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAeH,MAAM,UAAU,WAAW,CAAC,CAAO,EAAE,CAAO;IAC3C,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;AACnG,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,CAAS,EAAE,CAAS;IACjD,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC;IAC9B,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;AAClC,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,MAAc,EAAE,GAAS;IAC1D,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC;IAC3D,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;IAC5D,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC/B,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC/B,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;AAC1D,CAAC;AAUD;;;;;;GAMG;AACH,MAAM,UAAU,uBAAuB,CAAC,GAAS,EAAE,EAAU,EAAE,EAAU,EAAE,OAA+B;IACzG,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,OAAO,CAAC;IACtC,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;IAE5E,MAAM,CAAC,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACtF,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;IACnF,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AACjB,CAAC;AAED,SAAS,SAAS,CACjB,CAAS,EACT,CAAS,EACT,KAAa,EACb,MAAc,EACd,KAAa,EACb,QAAgB,EAChB,OAAkB,EAClB,UAAmB;IAEnB,IAAI,KAAK,KAAK,CAAC;QAAE,OAAO,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAE3C,MAAM,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpC,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC;IACzC,MAAM,MAAM,GAAG,QAAQ,GAAG,KAAK,CAAC;IAEhC,2EAA2E;IAC3E,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;IAC/D,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,QAAQ,CAAC,CAAC;IAEvF,MAAM,OAAO,GAAG,CAAC,OAAe,EAAE,KAAa,EAAW,EAAE,CAC3D,UAAU,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IAEhE,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QACf,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,QAAQ,CAAC,CAAC;QACjE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,QAAQ,CAAC,CAAC;QAC7D,KAAK,IAAI,IAAI,GAAG,QAAQ,GAAG,CAAC,EAAE,IAAI,IAAI,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YACtD,KAAK,IAAI,KAAK,GAAG,UAAU,EAAE,KAAK,IAAI,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC;gBACzD,IAAI,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC;oBAAE,OAAO,IAAI,GAAG,QAAQ,GAAG,IAAI,CAAC;YACzD,CAAC;QACF,CAAC;IACF,CAAC;SAAM,CAAC;QACP,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC;QACjD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,QAAQ,CAAC,CAAC;QAC7C,KAAK,IAAI,IAAI,GAAG,QAAQ,GAAG,CAAC,EAAE,IAAI,IAAI,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YACtD,KAAK,IAAI,KAAK,GAAG,UAAU,EAAE,KAAK,IAAI,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC;gBACzD,IAAI,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC;oBAAE,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC;YACxD,CAAC;QACF,CAAC;IACF,CAAC;IAED,OAAO,MAAM,CAAC;AACf,CAAC;AAED,SAAS,KAAK,CAAC,KAAa,EAAE,GAAW,EAAE,GAAW;IACrD,OAAO,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;AACtD,CAAC"}
|
package/dist/rpg/Event.d.ts
CHANGED
|
@@ -28,6 +28,23 @@ export declare function conditionHolds(condition: EventCondition, state: GameSta
|
|
|
28
28
|
* The last page whose conditions all hold - the same convention RPG Maker uses, so an event
|
|
29
29
|
* is authored as an ordered list running from "default behaviour" to "most specific", and
|
|
30
30
|
* whichever specific case currently applies overrides the general one before it.
|
|
31
|
+
*
|
|
32
|
+
* @example
|
|
33
|
+
* ```ts
|
|
34
|
+
* import { activePage, conditionHolds, GameState, type MapEvent } from '@datamoc/mw_games/rpg';
|
|
35
|
+
*
|
|
36
|
+
* const state = new GameState();
|
|
37
|
+
* const shopkeeper: MapEvent = {
|
|
38
|
+
* id: 'shopkeeper', x: 5, y: 3,
|
|
39
|
+
* pages: [
|
|
40
|
+
* { trigger: 'action', commands: [{ say: 'Welcome!' }] },
|
|
41
|
+
* { conditions: [{ switch: 'questDone', equals: true }], trigger: 'action', commands: [{ say: 'Thank you!' }] },
|
|
42
|
+
* ],
|
|
43
|
+
* };
|
|
44
|
+
*
|
|
45
|
+
* conditionHolds({ switch: 'questDone', equals: true }, state); // false, until the switch flips
|
|
46
|
+
* const page = activePage(shopkeeper, state); // the first page, until "questDone" is set
|
|
47
|
+
* ```
|
|
31
48
|
*/
|
|
32
49
|
export declare function activePage(event: MapEvent, state: GameState): EventPage | undefined;
|
|
33
50
|
//# sourceMappingURL=Event.d.ts.map
|
package/dist/rpg/Event.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Event.d.ts","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAErD,iCAAiC;AACjC,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAEvE,MAAM,MAAM,cAAc,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAAE,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAC;AAEzG,MAAM,WAAW,SAAS;IACzB,6DAA6D;IAC7D,UAAU,CAAC,EAAE,cAAc,EAAE,CAAC;IAC9B,OAAO,EAAE,YAAY,CAAC;IACtB,QAAQ,EAAE,YAAY,EAAE,CAAC;IAEzB,oEAAoE;IACpE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,SAAS,EAAE,CAAC;CACnB;AAED,wBAAgB,cAAc,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAGnF;AAED
|
|
1
|
+
{"version":3,"file":"Event.d.ts","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAErD,iCAAiC;AACjC,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAEvE,MAAM,MAAM,cAAc,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAAE,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAC;AAEzG,MAAM,WAAW,SAAS;IACzB,6DAA6D;IAC7D,UAAU,CAAC,EAAE,cAAc,EAAE,CAAC;IAC9B,OAAO,EAAE,YAAY,CAAC;IACtB,QAAQ,EAAE,YAAY,EAAE,CAAC;IAEzB,oEAAoE;IACpE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,SAAS,EAAE,CAAC;CACnB;AAED,wBAAgB,cAAc,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAGnF;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS,CAMnF"}
|
package/dist/rpg/Event.js
CHANGED
|
@@ -7,6 +7,23 @@ export function conditionHolds(condition, state) {
|
|
|
7
7
|
* The last page whose conditions all hold - the same convention RPG Maker uses, so an event
|
|
8
8
|
* is authored as an ordered list running from "default behaviour" to "most specific", and
|
|
9
9
|
* whichever specific case currently applies overrides the general one before it.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { activePage, conditionHolds, GameState, type MapEvent } from '@datamoc/mw_games/rpg';
|
|
14
|
+
*
|
|
15
|
+
* const state = new GameState();
|
|
16
|
+
* const shopkeeper: MapEvent = {
|
|
17
|
+
* id: 'shopkeeper', x: 5, y: 3,
|
|
18
|
+
* pages: [
|
|
19
|
+
* { trigger: 'action', commands: [{ say: 'Welcome!' }] },
|
|
20
|
+
* { conditions: [{ switch: 'questDone', equals: true }], trigger: 'action', commands: [{ say: 'Thank you!' }] },
|
|
21
|
+
* ],
|
|
22
|
+
* };
|
|
23
|
+
*
|
|
24
|
+
* conditionHolds({ switch: 'questDone', equals: true }, state); // false, until the switch flips
|
|
25
|
+
* const page = activePage(shopkeeper, state); // the first page, until "questDone" is set
|
|
26
|
+
* ```
|
|
10
27
|
*/
|
|
11
28
|
export function activePage(event, state) {
|
|
12
29
|
let match;
|
package/dist/rpg/Event.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Event.js","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAyBA,MAAM,UAAU,cAAc,CAAC,SAAyB,EAAE,KAAgB;IACzE,IAAI,QAAQ,IAAI,SAAS;QAAE,OAAO,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC;IACtF,OAAO,KAAK,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,SAAS,CAAC,OAAO,CAAC;AAChE,CAAC;AAED
|
|
1
|
+
{"version":3,"file":"Event.js","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAyBA,MAAM,UAAU,cAAc,CAAC,SAAyB,EAAE,KAAgB;IACzE,IAAI,QAAQ,IAAI,SAAS;QAAE,OAAO,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC;IACtF,OAAO,KAAK,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,SAAS,CAAC,OAAO,CAAC;AAChE,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,UAAU,UAAU,CAAC,KAAe,EAAE,KAAgB;IAC3D,IAAI,KAA4B,CAAC;IACjC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAChC,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,cAAc,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAAE,KAAK,GAAG,IAAI,CAAC;IAClF,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC"}
|
|
@@ -1,5 +1,30 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
1
|
+
/**
|
|
2
|
+
* One choice a `ask` command offers. Structurally identical to `two-d/ui`'s own `Choice`,
|
|
3
|
+
* declared here so an event script is data this module can describe without a widget library.
|
|
4
|
+
*/
|
|
5
|
+
export interface EventChoice {
|
|
6
|
+
text: string;
|
|
7
|
+
value?: unknown;
|
|
8
|
+
disabled?: boolean;
|
|
9
|
+
}
|
|
10
|
+
/** what the runner wants shown; how it looks is the presenter's business entirely */
|
|
11
|
+
export interface DialogueRequest {
|
|
12
|
+
text: string;
|
|
13
|
+
speaker?: string;
|
|
14
|
+
/** present when the runner is asking rather than telling; resolve with the chosen `value` */
|
|
15
|
+
choices?: EventChoice[];
|
|
16
|
+
}
|
|
17
|
+
/**
|
|
18
|
+
* Shows one line (or one question) and resolves once the player is done with it.
|
|
19
|
+
*
|
|
20
|
+
* This is the seam that keeps `mwg/rpg` free of a renderer. `EventRunner` used to construct a
|
|
21
|
+
* `ui.MessageBox` and push it onto a `ui.WindowStack` itself, which meant an event interpreter
|
|
22
|
+
* - pure control flow over `GameState` - dragged the whole 2D widget layer in behind it, and
|
|
23
|
+
* a game presenting dialogue any other way (a 3D scene, a DOM overlay, a test harness
|
|
24
|
+
* asserting on script order) could not use it at all. `two-d/ui`'s `messageBoxPresenter` is
|
|
25
|
+
* the ready-made implementation, so nothing about the common case got harder.
|
|
26
|
+
*/
|
|
27
|
+
export type DialoguePresenter = (request: DialogueRequest) => Promise<unknown>;
|
|
3
28
|
import { type EventCondition } from './Event.ts';
|
|
4
29
|
import type { GameState } from './GameState.ts';
|
|
5
30
|
export interface MoveStep {
|
|
@@ -19,7 +44,7 @@ export type EventCommand = {
|
|
|
19
44
|
} | {
|
|
20
45
|
ask: string;
|
|
21
46
|
speaker?: string;
|
|
22
|
-
choices:
|
|
47
|
+
choices: EventChoice[];
|
|
23
48
|
store?: string;
|
|
24
49
|
} | {
|
|
25
50
|
wait: number;
|
|
@@ -50,15 +75,26 @@ export interface EventRunnerState {
|
|
|
50
75
|
answers: Record<string, unknown>;
|
|
51
76
|
}
|
|
52
77
|
export interface EventRunnerOptions {
|
|
53
|
-
|
|
78
|
+
/** shows a line or a question; `two-d/ui.messageBoxPresenter` is the standard one */
|
|
79
|
+
present: DialoguePresenter;
|
|
54
80
|
game: GameState;
|
|
55
81
|
/** carries out a move command; the runner itself does not know what "moving" means */
|
|
56
82
|
move?: (target: string, steps: readonly MoveStep[]) => Promise<void>;
|
|
57
|
-
/** width/height of the dialogue box; characters revealed per second */
|
|
58
|
-
boxWidth?: number;
|
|
59
|
-
boxHeight?: number;
|
|
60
|
-
speed?: number;
|
|
61
83
|
}
|
|
84
|
+
/**
|
|
85
|
+
* @example
|
|
86
|
+
* ```ts
|
|
87
|
+
* import { EventRunner, GameState, type DialoguePresenter } from '@datamoc/mw_games/rpg';
|
|
88
|
+
*
|
|
89
|
+
* declare const present: DialoguePresenter; // two-d/ui.messageBoxPresenter(windows), typically
|
|
90
|
+
*
|
|
91
|
+
* const runner = new EventRunner({ present, game: new GameState() });
|
|
92
|
+
* await runner.run([
|
|
93
|
+
* { say: 'A cold wind blows.' },
|
|
94
|
+
* { setSwitch: 'doorOpen', value: true },
|
|
95
|
+
* ]);
|
|
96
|
+
* ```
|
|
97
|
+
*/
|
|
62
98
|
export declare class EventRunner {
|
|
63
99
|
private options;
|
|
64
100
|
readonly state: EventRunnerState;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA,
|
|
1
|
+
{"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,qFAAqF;AACrF,MAAM,WAAW,eAAe;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,6FAA6F;IAC7F,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,iBAAiB,GAAG,CAAC,OAAO,EAAE,eAAe,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;AAC/E,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACX;AAED;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GACrB;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAA;CAAE,GACjC;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,WAAW,EAAE,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,GACzE;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,SAAS,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAE,GACrC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GACtC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACvC;IAAE,EAAE,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,YAAY,EAAE,CAAC;IAAC,IAAI,CAAC,EAAE,YAAY,EAAE,CAAA;CAAE,GACnE;IAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,QAAQ,EAAE,CAAA;KAAE,CAAA;CAAE,GAC/C;IAAE,IAAI,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CAAE,CAAC;AAE/D,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,SAAS,CAAC;IAChB,uEAAuE;IACvE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACjC;AAED,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,OAAO,EAAE,iBAAiB,CAAC;IAE3B,IAAI,EAAE,SAAS,CAAC;IAEhB,sFAAsF;IACtF,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,QAAQ,EAAE,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;CAErE;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,OAAO,CAAqB;IACpC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,kBAAkB,EAGtC;IAED,MAAM,IAAI,IAAI,CAEb;IAEK,GAAG,CAAC,QAAQ,EAAE,SAAS,YAAY,EAAE,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAMtE;YAEa,IAAI;IAiDlB,OAAO,CAAC,KAAK;CAGb"}
|
package/dist/rpg/EventRunner.js
CHANGED
|
@@ -1,5 +1,18 @@
|
|
|
1
|
-
import { MessageBox } from '../ui/MessageBox.js';
|
|
2
1
|
import { conditionHolds } from './Event.js';
|
|
2
|
+
/**
|
|
3
|
+
* @example
|
|
4
|
+
* ```ts
|
|
5
|
+
* import { EventRunner, GameState, type DialoguePresenter } from '@datamoc/mw_games/rpg';
|
|
6
|
+
*
|
|
7
|
+
* declare const present: DialoguePresenter; // two-d/ui.messageBoxPresenter(windows), typically
|
|
8
|
+
*
|
|
9
|
+
* const runner = new EventRunner({ present, game: new GameState() });
|
|
10
|
+
* await runner.run([
|
|
11
|
+
* { say: 'A cold wind blows.' },
|
|
12
|
+
* { setSwitch: 'doorOpen', value: true },
|
|
13
|
+
* ]);
|
|
14
|
+
* ```
|
|
15
|
+
*/
|
|
3
16
|
export class EventRunner {
|
|
4
17
|
constructor(options) {
|
|
5
18
|
this.cancelled = false;
|
|
@@ -59,18 +72,7 @@ export class EventRunner {
|
|
|
59
72
|
}
|
|
60
73
|
}
|
|
61
74
|
speak(text, speaker, choices) {
|
|
62
|
-
|
|
63
|
-
return new Promise((resolve) => {
|
|
64
|
-
windows.push(new MessageBox({
|
|
65
|
-
width: this.options.boxWidth ?? 480,
|
|
66
|
-
height: this.options.boxHeight ?? 120,
|
|
67
|
-
speed: this.options.speed ?? 45,
|
|
68
|
-
pages: [{ text, speaker }],
|
|
69
|
-
choices,
|
|
70
|
-
anchor: 'bottom',
|
|
71
|
-
onDone: (chosen) => resolve(chosen),
|
|
72
|
-
}));
|
|
73
|
-
});
|
|
75
|
+
return this.options.present({ text, speaker, choices });
|
|
74
76
|
}
|
|
75
77
|
}
|
|
76
78
|
//# sourceMappingURL=EventRunner.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AA8BA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA2CjE;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,WAAW;IAKvB,YAAY,OAA2B;QAF/B,cAAS,GAAG,KAAK,CAAC;QAGzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;IAClD,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/C,OAAO;QACR,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/E,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO;QACR,CAAC;QAED,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAChE,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3E,OAAO;QACR,CAAC;QAED,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1D,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnE,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACF,CAAC;IAEO,KAAK,CAAC,IAAY,EAAE,OAA2B,EAAE,OAAuB;QAC/E,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC;IACzD,CAAC;CACD"}
|
package/dist/rpg/FreeMover.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type {
|
|
1
|
+
import type { MovableSprite } from './MovableSprite.ts';
|
|
2
2
|
export interface FreeMoverOptions {
|
|
3
3
|
/** world units crossed per second */
|
|
4
4
|
speed?: number;
|
|
@@ -18,6 +18,20 @@ export interface FreeMoverOptions {
|
|
|
18
18
|
* twin-stick shooter, a bullet-hell, or any top-down game whose player moves and aims freely
|
|
19
19
|
* rather than stepping cell to cell. `rpg.GridMover` is the tile-to-tile counterpart to this;
|
|
20
20
|
* both own position and animation only, nothing about collision or passability.
|
|
21
|
+
*
|
|
22
|
+
* @example
|
|
23
|
+
* ```ts
|
|
24
|
+
* import { FreeMover } from '@datamoc/mw_games/rpg';
|
|
25
|
+
* import type { MovableSprite } from '@datamoc/mw_games/rpg';
|
|
26
|
+
*
|
|
27
|
+
* declare const heroSprite: MovableSprite;
|
|
28
|
+
*
|
|
29
|
+
* const mover = new FreeMover(heroSprite, 100, 100, { speed: 120 });
|
|
30
|
+
*
|
|
31
|
+
* // in the game loop, from a joystick or WASD:
|
|
32
|
+
* mover.move(1, 0, 1 / 60); // unnormalized direction; FreeMover normalizes it
|
|
33
|
+
* console.log(mover.facing); // radians, updated to face the movement direction
|
|
34
|
+
* ```
|
|
21
35
|
*/
|
|
22
36
|
export declare class FreeMover {
|
|
23
37
|
x: number;
|
|
@@ -28,7 +42,7 @@ export declare class FreeMover {
|
|
|
28
42
|
private speed;
|
|
29
43
|
private options;
|
|
30
44
|
private moving;
|
|
31
|
-
constructor(sprite:
|
|
45
|
+
constructor(sprite: MovableSprite, x: number, y: number, options?: FreeMoverOptions);
|
|
32
46
|
get isMoving(): boolean;
|
|
33
47
|
/**
|
|
34
48
|
* Moves this frame along `(dx, dy)`, which need not be normalized - only its direction
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,
|
|
1
|
+
{"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAExD,MAAM,WAAW,gBAAgB;IAChC,qCAAqC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;IAE3C,qFAAqF;IACrF,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CAC3C;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,6FAA6F;IAC7F,MAAM,SAAK;IAEX,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,MAAM,CAAS;IAEvB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,gBAAqB,EAStF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAkB7C;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
|
package/dist/rpg/FreeMover.js
CHANGED
|
@@ -3,6 +3,20 @@
|
|
|
3
3
|
* twin-stick shooter, a bullet-hell, or any top-down game whose player moves and aims freely
|
|
4
4
|
* rather than stepping cell to cell. `rpg.GridMover` is the tile-to-tile counterpart to this;
|
|
5
5
|
* both own position and animation only, nothing about collision or passability.
|
|
6
|
+
*
|
|
7
|
+
* @example
|
|
8
|
+
* ```ts
|
|
9
|
+
* import { FreeMover } from '@datamoc/mw_games/rpg';
|
|
10
|
+
* import type { MovableSprite } from '@datamoc/mw_games/rpg';
|
|
11
|
+
*
|
|
12
|
+
* declare const heroSprite: MovableSprite;
|
|
13
|
+
*
|
|
14
|
+
* const mover = new FreeMover(heroSprite, 100, 100, { speed: 120 });
|
|
15
|
+
*
|
|
16
|
+
* // in the game loop, from a joystick or WASD:
|
|
17
|
+
* mover.move(1, 0, 1 / 60); // unnormalized direction; FreeMover normalizes it
|
|
18
|
+
* console.log(mover.facing); // radians, updated to face the movement direction
|
|
19
|
+
* ```
|
|
6
20
|
*/
|
|
7
21
|
export class FreeMover {
|
|
8
22
|
constructor(sprite, x, y, options = {}) {
|
|
@@ -41,7 +55,7 @@ export class FreeMover {
|
|
|
41
55
|
this.playIdle();
|
|
42
56
|
}
|
|
43
57
|
this.place();
|
|
44
|
-
this.sprite.update(dt);
|
|
58
|
+
this.sprite.update?.(dt);
|
|
45
59
|
}
|
|
46
60
|
/** faces a direction without moving, the free-movement equivalent of `GridMover.turnTo` */
|
|
47
61
|
turnTo(dx, dy) {
|
|
@@ -56,13 +70,13 @@ export class FreeMover {
|
|
|
56
70
|
}
|
|
57
71
|
playWalk() {
|
|
58
72
|
const name = this.options.walkAnimation?.(this.facing);
|
|
59
|
-
if (name && this.sprite.has(name))
|
|
60
|
-
this.sprite.play(name);
|
|
73
|
+
if (name && this.sprite.has?.(name))
|
|
74
|
+
this.sprite.play?.(name);
|
|
61
75
|
}
|
|
62
76
|
playIdle() {
|
|
63
77
|
const name = this.options.idleAnimation?.(this.facing);
|
|
64
|
-
if (name && this.sprite.has(name))
|
|
65
|
-
this.sprite.play(name);
|
|
78
|
+
if (name && this.sprite.has?.(name))
|
|
79
|
+
this.sprite.play?.(name);
|
|
66
80
|
}
|
|
67
81
|
}
|
|
68
82
|
//# sourceMappingURL=FreeMover.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAmBA
|
|
1
|
+
{"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,SAAS;IAYrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAO,GAAqB,EAAE;QARvF,6FAA6F;QAC7F,WAAM,GAAG,CAAC,CAAC;QAKH,WAAM,GAAG,KAAK,CAAC;QAGtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAElC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YACjC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBAClB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;gBACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO;QAClD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACxB,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;CACD"}
|
package/dist/rpg/GameState.d.ts
CHANGED
|
@@ -2,6 +2,20 @@
|
|
|
2
2
|
* Global switches and variables - the two pieces of state an RPG's events read and write
|
|
3
3
|
* most, kept as plain maps rather than anything fancier so `mwg/core`'s eventual save
|
|
4
4
|
* system (see the roadmap) can serialise them like any other plain data.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { GameState } from '@datamoc/mw_games/rpg';
|
|
9
|
+
*
|
|
10
|
+
* const state = new GameState();
|
|
11
|
+
* state.setSwitch('metShopkeeper', true);
|
|
12
|
+
* state.setVariable('gold', 50);
|
|
13
|
+
*
|
|
14
|
+
* console.log(state.switch('metShopkeeper'), state.variable('gold'));
|
|
15
|
+
*
|
|
16
|
+
* const saved = JSON.stringify(state.toJSON());
|
|
17
|
+
* const restored = GameState.fromJSON(JSON.parse(saved));
|
|
18
|
+
* ```
|
|
5
19
|
*/
|
|
6
20
|
export declare class GameState {
|
|
7
21
|
private switches;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GameState.d.ts","sourceRoot":"","sources":["../../src/rpg/GameState.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"GameState.d.ts","sourceRoot":"","sources":["../../src/rpg/GameState.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,SAAS,CAA6B;IAE9C,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE5B;IAED,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,GAAG,IAAI,CAE5C;IAED,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE7B;IAED,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAE7C;IAED,MAAM,IAAI;QAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;QAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEzE;IAED,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE;QAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;QAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,SAAS,CAKjG;CACD"}
|
package/dist/rpg/GameState.js
CHANGED
|
@@ -2,6 +2,20 @@
|
|
|
2
2
|
* Global switches and variables - the two pieces of state an RPG's events read and write
|
|
3
3
|
* most, kept as plain maps rather than anything fancier so `mwg/core`'s eventual save
|
|
4
4
|
* system (see the roadmap) can serialise them like any other plain data.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { GameState } from '@datamoc/mw_games/rpg';
|
|
9
|
+
*
|
|
10
|
+
* const state = new GameState();
|
|
11
|
+
* state.setSwitch('metShopkeeper', true);
|
|
12
|
+
* state.setVariable('gold', 50);
|
|
13
|
+
*
|
|
14
|
+
* console.log(state.switch('metShopkeeper'), state.variable('gold'));
|
|
15
|
+
*
|
|
16
|
+
* const saved = JSON.stringify(state.toJSON());
|
|
17
|
+
* const restored = GameState.fromJSON(JSON.parse(saved));
|
|
18
|
+
* ```
|
|
5
19
|
*/
|
|
6
20
|
export class GameState {
|
|
7
21
|
constructor() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GameState.js","sourceRoot":"","sources":["../../src/rpg/GameState.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"GameState.js","sourceRoot":"","sources":["../../src/rpg/GameState.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,OAAO,SAAS;IAAtB;QACS,aAAQ,GAAG,IAAI,GAAG,EAAmB,CAAC;QACtC,cAAS,GAAG,IAAI,GAAG,EAAkB,CAAC;IA4B/C,CAAC;IA1BA,MAAM,CAAC,IAAY;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC;IACzC,CAAC;IAED,SAAS,CAAC,IAAY,EAAE,KAAc;QACrC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAChC,CAAC;IAED,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC;IAED,WAAW,CAAC,IAAY,EAAE,KAAa;QACtC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACjC,CAAC;IAED,MAAM;QACL,OAAO,EAAE,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,SAAS,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;IACzE,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,IAAsE;QACrF,MAAM,KAAK,GAAG,IAAI,SAAS,EAAE,CAAC;QAC9B,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ;YAAE,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACxE,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS;YAAE,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC3E,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
package/dist/rpg/GridMover.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type {
|
|
1
|
+
import type { MovableSprite } from './MovableSprite.ts';
|
|
2
2
|
export type Direction4 = 'up' | 'down' | 'left' | 'right';
|
|
3
3
|
export interface GridMoverOptions {
|
|
4
4
|
tileWidth: number;
|
|
@@ -18,6 +18,20 @@ export interface GridMoverOptions {
|
|
|
18
18
|
* This owns position and animation only. Whether the target tile is passable, whether
|
|
19
19
|
* something is standing on it, whether stepping onto it should trigger an event - all of
|
|
20
20
|
* that is a question for the map, asked before `moveBy` is called.
|
|
21
|
+
*
|
|
22
|
+
* @example
|
|
23
|
+
* ```ts
|
|
24
|
+
* import { GridMover } from '@datamoc/mw_games/rpg';
|
|
25
|
+
* import type { MovableSprite } from '@datamoc/mw_games/rpg';
|
|
26
|
+
*
|
|
27
|
+
* declare const heroSprite: MovableSprite;
|
|
28
|
+
*
|
|
29
|
+
* const mover = new GridMover(heroSprite, 5, 5, { tileWidth: 32, tileHeight: 32, speed: 4 });
|
|
30
|
+
* mover.moveBy(1, 0); // a tile check already confirmed this is passable
|
|
31
|
+
*
|
|
32
|
+
* // in the game loop:
|
|
33
|
+
* mover.update(1 / 60);
|
|
34
|
+
* ```
|
|
21
35
|
*/
|
|
22
36
|
export declare class GridMover {
|
|
23
37
|
x: number;
|
|
@@ -32,7 +46,7 @@ export declare class GridMover {
|
|
|
32
46
|
private fromY;
|
|
33
47
|
private target;
|
|
34
48
|
private progress;
|
|
35
|
-
constructor(sprite:
|
|
49
|
+
constructor(sprite: MovableSprite, x: number, y: number, options: GridMoverOptions);
|
|
36
50
|
get isMoving(): boolean;
|
|
37
51
|
/**
|
|
38
52
|
* Faces a direction without moving - what a bump into a wall or an NPC turns into,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,
|
|
1
|
+
{"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAExD,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAE1D,MAAM,WAAW,gBAAgB;IAChC,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IAEnB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;IAElD,2EAA2E;IAC3E,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;CAClD;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,UAAU,CAAU;IAE5B,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAElC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAyC;IACvD,OAAO,CAAC,QAAQ,CAAK;IAErB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,EAWjF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAUtC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
|
package/dist/rpg/GridMover.js
CHANGED
|
@@ -6,6 +6,20 @@
|
|
|
6
6
|
* This owns position and animation only. Whether the target tile is passable, whether
|
|
7
7
|
* something is standing on it, whether stepping onto it should trigger an event - all of
|
|
8
8
|
* that is a question for the map, asked before `moveBy` is called.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { GridMover } from '@datamoc/mw_games/rpg';
|
|
13
|
+
* import type { MovableSprite } from '@datamoc/mw_games/rpg';
|
|
14
|
+
*
|
|
15
|
+
* declare const heroSprite: MovableSprite;
|
|
16
|
+
*
|
|
17
|
+
* const mover = new GridMover(heroSprite, 5, 5, { tileWidth: 32, tileHeight: 32, speed: 4 });
|
|
18
|
+
* mover.moveBy(1, 0); // a tile check already confirmed this is passable
|
|
19
|
+
*
|
|
20
|
+
* // in the game loop:
|
|
21
|
+
* mover.update(1 / 60);
|
|
22
|
+
* ```
|
|
9
23
|
*/
|
|
10
24
|
export class GridMover {
|
|
11
25
|
constructor(sprite, x, y, options) {
|
|
@@ -50,7 +64,7 @@ export class GridMover {
|
|
|
50
64
|
return true;
|
|
51
65
|
}
|
|
52
66
|
update(dt) {
|
|
53
|
-
this.sprite.update(dt);
|
|
67
|
+
this.sprite.update?.(dt);
|
|
54
68
|
if (!this.target)
|
|
55
69
|
return;
|
|
56
70
|
this.progress = Math.min(1, this.progress + this.speed * dt);
|
|
@@ -69,13 +83,13 @@ export class GridMover {
|
|
|
69
83
|
}
|
|
70
84
|
playWalk() {
|
|
71
85
|
const name = this.options.walkAnimation?.(this.facing);
|
|
72
|
-
if (name && this.sprite.has(name))
|
|
73
|
-
this.sprite.play(name);
|
|
86
|
+
if (name && this.sprite.has?.(name))
|
|
87
|
+
this.sprite.play?.(name);
|
|
74
88
|
}
|
|
75
89
|
playIdle() {
|
|
76
90
|
const name = this.options.idleAnimation?.(this.facing);
|
|
77
|
-
if (name && this.sprite.has(name))
|
|
78
|
-
this.sprite.play(name);
|
|
91
|
+
if (name && this.sprite.has?.(name))
|
|
92
|
+
this.sprite.play?.(name);
|
|
79
93
|
}
|
|
80
94
|
}
|
|
81
95
|
function directionOf(dx, dy) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAkBA
|
|
1
|
+
{"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAyB;QAblF,WAAM,GAAe,MAAM,CAAC;QAUpB,WAAM,GAAoC,IAAI,CAAC;QAC/C,aAAQ,GAAG,CAAC,CAAC;QAGpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC;IAC7B,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAEzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;IACF,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IAC1C,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;CACD;AAED,SAAS,WAAW,CAAC,EAAU,EAAE,EAAU;IAC1C,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC;IAC3B,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,MAAM,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/B,CAAC;AAED,SAAS,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,CAAS;IAChD,OAAO,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/B,CAAC"}
|
package/dist/rpg/Marshal.d.ts
CHANGED
|
@@ -20,6 +20,22 @@
|
|
|
20
20
|
* ordinary Marshal value. Backreferences (`@`, `;`) resolve against the same link tables a
|
|
21
21
|
* real Ruby `Marshal.load` keeps, so a value referenced twice decodes to the same object
|
|
22
22
|
* twice rather than being duplicated.
|
|
23
|
+
*
|
|
24
|
+
* @example
|
|
25
|
+
* ```ts
|
|
26
|
+
* import { decodeMarshal, encodeMarshal, RubySymbol, hashDefaultOf, withHashDefault } from '@datamoc/mw_games/rpg';
|
|
27
|
+
*
|
|
28
|
+
* declare const rxdataBytes: Uint8Array; // read from a Game.rxdata file
|
|
29
|
+
*
|
|
30
|
+
* const decoded = decodeMarshal(rxdataBytes);
|
|
31
|
+
* if (decoded instanceof Map) {
|
|
32
|
+
* console.log(hashDefaultOf(decoded)); // a Hash.new(default)'s own default, if it had one
|
|
33
|
+
* }
|
|
34
|
+
*
|
|
35
|
+
* // writing back out: a Ruby Hash's default survives only if set explicitly
|
|
36
|
+
* const hash = withHashDefault(new Map([['key', 1]]), 0);
|
|
37
|
+
* const bytes = encodeMarshal(new RubySymbol('an_ivar_name'));
|
|
38
|
+
* ```
|
|
23
39
|
*/
|
|
24
40
|
/** an RPG Maker (or any other) object: its class name and every instance variable, by name */
|
|
25
41
|
export interface RubyObject {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Marshal.d.ts","sourceRoot":"","sources":["../../src/rpg/Marshal.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Marshal.d.ts","sourceRoot":"","sources":["../../src/rpg/Marshal.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AAEH,8FAA8F;AAC9F,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,8FAA8F;AAC9F,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,UAAU,CAAC;CAChB;AAED;;;;;GAKG;AACH,qBAAa,UAAU;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAEtB,YAAY,IAAI,EAAE,MAAM,EAEvB;CACD;AASD,+FAA+F;AAC/F,wBAAgB,aAAa,CAAC,IAAI,EAAE,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,GAAG,OAAO,CAElE;AAED,0FAA0F;AAC1F,wBAAgB,eAAe,CAAC,IAAI,EAAE,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,YAAY,EAAE,OAAO,GAAG,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,CAGzG;AAyND,uFAAuF;AACvF,wBAAgB,aAAa,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAExD;AAMD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,OAAO,GAAG,UAAU,CAIxD"}
|
package/dist/rpg/Marshal.js
CHANGED
|
@@ -20,6 +20,22 @@
|
|
|
20
20
|
* ordinary Marshal value. Backreferences (`@`, `;`) resolve against the same link tables a
|
|
21
21
|
* real Ruby `Marshal.load` keeps, so a value referenced twice decodes to the same object
|
|
22
22
|
* twice rather than being duplicated.
|
|
23
|
+
*
|
|
24
|
+
* @example
|
|
25
|
+
* ```ts
|
|
26
|
+
* import { decodeMarshal, encodeMarshal, RubySymbol, hashDefaultOf, withHashDefault } from '@datamoc/mw_games/rpg';
|
|
27
|
+
*
|
|
28
|
+
* declare const rxdataBytes: Uint8Array; // read from a Game.rxdata file
|
|
29
|
+
*
|
|
30
|
+
* const decoded = decodeMarshal(rxdataBytes);
|
|
31
|
+
* if (decoded instanceof Map) {
|
|
32
|
+
* console.log(hashDefaultOf(decoded)); // a Hash.new(default)'s own default, if it had one
|
|
33
|
+
* }
|
|
34
|
+
*
|
|
35
|
+
* // writing back out: a Ruby Hash's default survives only if set explicitly
|
|
36
|
+
* const hash = withHashDefault(new Map([['key', 1]]), 0);
|
|
37
|
+
* const bytes = encodeMarshal(new RubySymbol('an_ivar_name'));
|
|
38
|
+
* ```
|
|
23
39
|
*/
|
|
24
40
|
/**
|
|
25
41
|
* Marks a JS string as a Ruby Symbol rather than a String when encoding - `decodeMarshal`
|