@datamoc/mw_games 0.3.1 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (770) hide show
  1. package/README.md +401 -395
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +46 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js +32 -1
  9. package/dist/actors/Affix.js.map +1 -1
  10. package/dist/actors/Appearances.d.ts +12 -0
  11. package/dist/actors/Appearances.d.ts.map +1 -1
  12. package/dist/actors/Appearances.js +12 -0
  13. package/dist/actors/Appearances.js.map +1 -1
  14. package/dist/actors/Aura.d.ts +16 -0
  15. package/dist/actors/Aura.d.ts.map +1 -1
  16. package/dist/actors/Aura.js +16 -0
  17. package/dist/actors/Aura.js.map +1 -1
  18. package/dist/actors/Barrier.d.ts +60 -0
  19. package/dist/actors/Barrier.d.ts.map +1 -0
  20. package/dist/actors/Barrier.js +70 -0
  21. package/dist/actors/Barrier.js.map +1 -0
  22. package/dist/actors/Charges.d.ts +35 -0
  23. package/dist/actors/Charges.d.ts.map +1 -1
  24. package/dist/actors/Charges.js +26 -0
  25. package/dist/actors/Charges.js.map +1 -1
  26. package/dist/actors/Equipment.d.ts +48 -0
  27. package/dist/actors/Equipment.d.ts.map +1 -1
  28. package/dist/actors/Equipment.js +51 -1
  29. package/dist/actors/Equipment.js.map +1 -1
  30. package/dist/actors/Inventory.d.ts +70 -3
  31. package/dist/actors/Inventory.d.ts.map +1 -1
  32. package/dist/actors/Inventory.js +109 -5
  33. package/dist/actors/Inventory.js.map +1 -1
  34. package/dist/actors/ItemState.d.ts +24 -2
  35. package/dist/actors/ItemState.d.ts.map +1 -1
  36. package/dist/actors/ItemState.js +31 -2
  37. package/dist/actors/ItemState.js.map +1 -1
  38. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  39. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  40. package/dist/actors/ItemStatusEffect.js +13 -0
  41. package/dist/actors/ItemStatusEffect.js.map +1 -1
  42. package/dist/actors/Loot.d.ts +15 -1
  43. package/dist/actors/Loot.d.ts.map +1 -1
  44. package/dist/actors/Loot.js +16 -2
  45. package/dist/actors/Loot.js.map +1 -1
  46. package/dist/actors/Progression.d.ts +23 -1
  47. package/dist/actors/Progression.d.ts.map +1 -1
  48. package/dist/actors/Progression.js +21 -1
  49. package/dist/actors/Progression.js.map +1 -1
  50. package/dist/actors/Resource.d.ts +30 -0
  51. package/dist/actors/Resource.d.ts.map +1 -1
  52. package/dist/actors/Resource.js +22 -0
  53. package/dist/actors/Resource.js.map +1 -1
  54. package/dist/actors/Scaling.d.ts +8 -0
  55. package/dist/actors/Scaling.d.ts.map +1 -1
  56. package/dist/actors/Scaling.js.map +1 -1
  57. package/dist/actors/Shop.d.ts +15 -0
  58. package/dist/actors/Shop.d.ts.map +1 -1
  59. package/dist/actors/Shop.js.map +1 -1
  60. package/dist/actors/SkillPoints.d.ts +27 -0
  61. package/dist/actors/SkillPoints.d.ts.map +1 -1
  62. package/dist/actors/SkillPoints.js +29 -0
  63. package/dist/actors/SkillPoints.js.map +1 -1
  64. package/dist/actors/StatBlock.d.ts +16 -0
  65. package/dist/actors/StatBlock.d.ts.map +1 -1
  66. package/dist/actors/StatBlock.js +21 -0
  67. package/dist/actors/StatBlock.js.map +1 -1
  68. package/dist/actors/StatusEffect.d.ts +18 -0
  69. package/dist/actors/StatusEffect.d.ts.map +1 -1
  70. package/dist/actors/StatusEffect.js +18 -0
  71. package/dist/actors/StatusEffect.js.map +1 -1
  72. package/dist/actors/Support.d.ts +13 -2
  73. package/dist/actors/Support.d.ts.map +1 -1
  74. package/dist/actors/Support.js +13 -2
  75. package/dist/actors/Support.js.map +1 -1
  76. package/dist/actors/Traits.d.ts +14 -0
  77. package/dist/actors/Traits.d.ts.map +1 -1
  78. package/dist/actors/Traits.js +14 -0
  79. package/dist/actors/Traits.js.map +1 -1
  80. package/dist/actors/craft.d.ts +16 -0
  81. package/dist/actors/craft.d.ts.map +1 -1
  82. package/dist/actors/craft.js +16 -0
  83. package/dist/actors/craft.js.map +1 -1
  84. package/dist/actors/index.d.ts +8 -5
  85. package/dist/actors/index.d.ts.map +1 -1
  86. package/dist/actors/index.js +3 -2
  87. package/dist/actors/index.js.map +1 -1
  88. package/dist/actors/skillCheck.d.ts +8 -0
  89. package/dist/actors/skillCheck.d.ts.map +1 -1
  90. package/dist/actors/skillCheck.js +8 -0
  91. package/dist/actors/skillCheck.js.map +1 -1
  92. package/dist/assets/ByteProgress.d.ts +37 -0
  93. package/dist/assets/ByteProgress.d.ts.map +1 -0
  94. package/dist/assets/ByteProgress.js +54 -0
  95. package/dist/assets/ByteProgress.js.map +1 -0
  96. package/dist/assets/Streaming.d.ts +11 -1
  97. package/dist/assets/Streaming.d.ts.map +1 -1
  98. package/dist/assets/Streaming.js +11 -1
  99. package/dist/assets/Streaming.js.map +1 -1
  100. package/dist/assets/index.d.ts +11 -52
  101. package/dist/assets/index.d.ts.map +1 -1
  102. package/dist/assets/index.js +9 -80
  103. package/dist/assets/index.js.map +1 -1
  104. package/dist/assets/loader.d.ts +45 -0
  105. package/dist/assets/loader.d.ts.map +1 -0
  106. package/dist/assets/loader.js +72 -0
  107. package/dist/assets/loader.js.map +1 -0
  108. package/dist/assets/paths.d.ts +50 -0
  109. package/dist/assets/paths.d.ts.map +1 -0
  110. package/dist/assets/paths.js +59 -0
  111. package/dist/assets/paths.js.map +1 -0
  112. package/dist/audio/Captions.d.ts +13 -1
  113. package/dist/audio/Captions.d.ts.map +1 -1
  114. package/dist/audio/Captions.js +13 -1
  115. package/dist/audio/Captions.js.map +1 -1
  116. package/dist/audio/Midi.d.ts +19 -1
  117. package/dist/audio/Midi.d.ts.map +1 -1
  118. package/dist/audio/Midi.js +19 -1
  119. package/dist/audio/Midi.js.map +1 -1
  120. package/dist/audio/Music.d.ts +11 -0
  121. package/dist/audio/Music.d.ts.map +1 -1
  122. package/dist/audio/Music.js +11 -0
  123. package/dist/audio/Music.js.map +1 -1
  124. package/dist/audio/Orchestrator.d.ts +14 -0
  125. package/dist/audio/Orchestrator.d.ts.map +1 -1
  126. package/dist/audio/Orchestrator.js +14 -0
  127. package/dist/audio/Orchestrator.js.map +1 -1
  128. package/dist/audio/Playable.d.ts +11 -1
  129. package/dist/audio/Playable.d.ts.map +1 -1
  130. package/dist/audio/Playable.js +12 -2
  131. package/dist/audio/Playable.js.map +1 -1
  132. package/dist/audio/Sound.d.ts +8 -0
  133. package/dist/audio/Sound.d.ts.map +1 -1
  134. package/dist/audio/Sound.js +8 -0
  135. package/dist/audio/Sound.js.map +1 -1
  136. package/dist/audio/Synth.d.ts +15 -0
  137. package/dist/audio/Synth.d.ts.map +1 -1
  138. package/dist/audio/Synth.js +15 -0
  139. package/dist/audio/Synth.js.map +1 -1
  140. package/dist/battle/BattleAI.d.ts +18 -2
  141. package/dist/battle/BattleAI.d.ts.map +1 -1
  142. package/dist/battle/BattleAI.js +18 -2
  143. package/dist/battle/BattleAI.js.map +1 -1
  144. package/dist/battle/Evolution.d.ts +12 -0
  145. package/dist/battle/Evolution.d.ts.map +1 -1
  146. package/dist/battle/Evolution.js +12 -0
  147. package/dist/battle/Evolution.js.map +1 -1
  148. package/dist/battle/Field.d.ts +13 -2
  149. package/dist/battle/Field.d.ts.map +1 -1
  150. package/dist/battle/Field.js +3 -3
  151. package/dist/battle/Field.js.map +1 -1
  152. package/dist/battle/Hooks.d.ts +23 -13
  153. package/dist/battle/Hooks.d.ts.map +1 -1
  154. package/dist/battle/Hooks.js +36 -18
  155. package/dist/battle/Hooks.js.map +1 -1
  156. package/dist/battle/Move.d.ts +13 -0
  157. package/dist/battle/Move.d.ts.map +1 -1
  158. package/dist/battle/Move.js +13 -0
  159. package/dist/battle/Move.js.map +1 -1
  160. package/dist/battle/Party.d.ts +11 -0
  161. package/dist/battle/Party.d.ts.map +1 -1
  162. package/dist/battle/Party.js +11 -0
  163. package/dist/battle/Party.js.map +1 -1
  164. package/dist/battle/Species.d.ts +10 -0
  165. package/dist/battle/Species.d.ts.map +1 -1
  166. package/dist/battle/Species.js +10 -0
  167. package/dist/battle/Species.js.map +1 -1
  168. package/dist/battle/StatStages.d.ts +14 -0
  169. package/dist/battle/StatStages.d.ts.map +1 -1
  170. package/dist/battle/StatStages.js.map +1 -1
  171. package/dist/battle/TypeMatrix.d.ts +11 -0
  172. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  173. package/dist/battle/TypeMatrix.js +11 -0
  174. package/dist/battle/TypeMatrix.js.map +1 -1
  175. package/dist/core/Achievements.d.ts +15 -0
  176. package/dist/core/Achievements.d.ts.map +1 -1
  177. package/dist/core/Achievements.js +15 -0
  178. package/dist/core/Achievements.js.map +1 -1
  179. package/dist/core/Collection.d.ts +12 -0
  180. package/dist/core/Collection.d.ts.map +1 -1
  181. package/dist/core/Collection.js +12 -0
  182. package/dist/core/Collection.js.map +1 -1
  183. package/dist/core/Entity.d.ts +42 -0
  184. package/dist/core/Entity.d.ts.map +1 -0
  185. package/dist/core/Entity.js +47 -0
  186. package/dist/core/Entity.js.map +1 -0
  187. package/dist/core/Feedback.d.ts +11 -1
  188. package/dist/core/Feedback.d.ts.map +1 -1
  189. package/dist/core/Feedback.js +11 -1
  190. package/dist/core/Feedback.js.map +1 -1
  191. package/dist/core/Hex.d.ts +14 -0
  192. package/dist/core/Hex.d.ts.map +1 -1
  193. package/dist/core/Hex.js +14 -0
  194. package/dist/core/Hex.js.map +1 -1
  195. package/dist/core/Hooks.d.ts +48 -0
  196. package/dist/core/Hooks.d.ts.map +1 -0
  197. package/dist/core/Hooks.js +33 -0
  198. package/dist/core/Hooks.js.map +1 -0
  199. package/dist/core/Input.d.ts +53 -0
  200. package/dist/core/Input.d.ts.map +1 -1
  201. package/dist/core/Input.js +126 -21
  202. package/dist/core/Input.js.map +1 -1
  203. package/dist/core/Loading.d.ts +17 -0
  204. package/dist/core/Loading.d.ts.map +1 -1
  205. package/dist/core/Loading.js +17 -0
  206. package/dist/core/Loading.js.map +1 -1
  207. package/dist/core/Log.d.ts +9 -0
  208. package/dist/core/Log.d.ts.map +1 -1
  209. package/dist/core/Log.js +9 -0
  210. package/dist/core/Log.js.map +1 -1
  211. package/dist/core/Multiplayer.d.ts +12 -0
  212. package/dist/core/Multiplayer.d.ts.map +1 -1
  213. package/dist/core/Multiplayer.js +12 -0
  214. package/dist/core/Multiplayer.js.map +1 -1
  215. package/dist/core/News.d.ts +12 -0
  216. package/dist/core/News.d.ts.map +1 -1
  217. package/dist/core/News.js.map +1 -1
  218. package/dist/core/PlayerInput.d.ts +19 -0
  219. package/dist/core/PlayerInput.d.ts.map +1 -1
  220. package/dist/core/PlayerInput.js +25 -0
  221. package/dist/core/PlayerInput.js.map +1 -1
  222. package/dist/core/Presentation.d.ts +56 -0
  223. package/dist/core/Presentation.d.ts.map +1 -0
  224. package/dist/core/Presentation.js +78 -0
  225. package/dist/core/Presentation.js.map +1 -0
  226. package/dist/core/Random.d.ts +38 -5
  227. package/dist/core/Random.d.ts.map +1 -1
  228. package/dist/core/Random.js +38 -5
  229. package/dist/core/Random.js.map +1 -1
  230. package/dist/core/Replay.d.ts +31 -0
  231. package/dist/core/Replay.d.ts.map +1 -1
  232. package/dist/core/Replay.js +31 -0
  233. package/dist/core/Replay.js.map +1 -1
  234. package/dist/core/RunHistory.d.ts +12 -0
  235. package/dist/core/RunHistory.d.ts.map +1 -1
  236. package/dist/core/RunHistory.js.map +1 -1
  237. package/dist/core/Sanitize.d.ts +18 -0
  238. package/dist/core/Sanitize.d.ts.map +1 -1
  239. package/dist/core/Sanitize.js +18 -0
  240. package/dist/core/Sanitize.js.map +1 -1
  241. package/dist/core/Save.d.ts.map +1 -1
  242. package/dist/core/Save.js +13 -0
  243. package/dist/core/Save.js.map +1 -1
  244. package/dist/core/SaveSync.d.ts +14 -0
  245. package/dist/core/SaveSync.d.ts.map +1 -1
  246. package/dist/core/SaveSync.js.map +1 -1
  247. package/dist/core/Scene.d.ts +29 -6
  248. package/dist/core/Scene.d.ts.map +1 -1
  249. package/dist/core/Scene.js +31 -6
  250. package/dist/core/Scene.js.map +1 -1
  251. package/dist/core/SceneStack.d.ts +28 -4
  252. package/dist/core/SceneStack.d.ts.map +1 -1
  253. package/dist/core/SceneStack.js +24 -0
  254. package/dist/core/SceneStack.js.map +1 -1
  255. package/dist/core/Scramble.d.ts +8 -0
  256. package/dist/core/Scramble.d.ts.map +1 -1
  257. package/dist/core/Scramble.js +8 -0
  258. package/dist/core/Scramble.js.map +1 -1
  259. package/dist/core/Session.d.ts +10 -0
  260. package/dist/core/Session.d.ts.map +1 -1
  261. package/dist/core/Session.js.map +1 -1
  262. package/dist/core/Signal.d.ts +11 -0
  263. package/dist/core/Signal.d.ts.map +1 -1
  264. package/dist/core/Signal.js.map +1 -1
  265. package/dist/core/Spawner.d.ts +17 -0
  266. package/dist/core/Spawner.d.ts.map +1 -1
  267. package/dist/core/Spawner.js +17 -0
  268. package/dist/core/Spawner.js.map +1 -1
  269. package/dist/core/Stats.d.ts +14 -0
  270. package/dist/core/Stats.d.ts.map +1 -1
  271. package/dist/core/Stats.js +14 -0
  272. package/dist/core/Stats.js.map +1 -1
  273. package/dist/core/Telemetry.d.ts +11 -0
  274. package/dist/core/Telemetry.d.ts.map +1 -1
  275. package/dist/core/Telemetry.js +11 -0
  276. package/dist/core/Telemetry.js.map +1 -1
  277. package/dist/core/Tween.d.ts +16 -1
  278. package/dist/core/Tween.d.ts.map +1 -1
  279. package/dist/core/Tween.js +16 -1
  280. package/dist/core/Tween.js.map +1 -1
  281. package/dist/core/UndoHistory.d.ts +15 -0
  282. package/dist/core/UndoHistory.d.ts.map +1 -1
  283. package/dist/core/UndoHistory.js.map +1 -1
  284. package/dist/core/index.d.ts +7 -2
  285. package/dist/core/index.d.ts.map +1 -1
  286. package/dist/core/index.js +3 -1
  287. package/dist/core/index.js.map +1 -1
  288. package/dist/i18n/Format.d.ts +25 -0
  289. package/dist/i18n/Format.d.ts.map +1 -0
  290. package/dist/i18n/Format.js +32 -0
  291. package/dist/i18n/Format.js.map +1 -0
  292. package/dist/i18n/SemanticMessage.d.ts +71 -0
  293. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  294. package/dist/i18n/SemanticMessage.js +40 -0
  295. package/dist/i18n/SemanticMessage.js.map +1 -0
  296. package/dist/i18n/Validate.d.ts +56 -0
  297. package/dist/i18n/Validate.d.ts.map +1 -0
  298. package/dist/i18n/Validate.js +65 -0
  299. package/dist/i18n/Validate.js.map +1 -0
  300. package/dist/i18n/index.d.ts +39 -0
  301. package/dist/i18n/index.d.ts.map +1 -1
  302. package/dist/i18n/index.js +48 -1
  303. package/dist/i18n/index.js.map +1 -1
  304. package/dist/index.d.ts +4 -5
  305. package/dist/index.d.ts.map +1 -1
  306. package/dist/index.js +4 -5
  307. package/dist/index.js.map +1 -1
  308. package/dist/mw_games.global.js +153 -88
  309. package/dist/roguelike/Blob.d.ts +11 -0
  310. package/dist/roguelike/Blob.d.ts.map +1 -1
  311. package/dist/roguelike/Blob.js +11 -0
  312. package/dist/roguelike/Blob.js.map +1 -1
  313. package/dist/roguelike/Boss.d.ts +16 -4
  314. package/dist/roguelike/Boss.d.ts.map +1 -1
  315. package/dist/roguelike/Boss.js +18 -6
  316. package/dist/roguelike/Boss.js.map +1 -1
  317. package/dist/roguelike/Combat.d.ts +23 -11
  318. package/dist/roguelike/Combat.d.ts.map +1 -1
  319. package/dist/roguelike/Combat.js +22 -16
  320. package/dist/roguelike/Combat.js.map +1 -1
  321. package/dist/roguelike/ContentRoll.d.ts +53 -0
  322. package/dist/roguelike/ContentRoll.d.ts.map +1 -0
  323. package/dist/roguelike/ContentRoll.js +48 -0
  324. package/dist/roguelike/ContentRoll.js.map +1 -0
  325. package/dist/roguelike/Doors.d.ts +13 -0
  326. package/dist/roguelike/Doors.d.ts.map +1 -1
  327. package/dist/roguelike/Doors.js +13 -0
  328. package/dist/roguelike/Doors.js.map +1 -1
  329. package/dist/roguelike/DungeonParity.d.ts +57 -0
  330. package/dist/roguelike/DungeonParity.d.ts.map +1 -0
  331. package/dist/roguelike/DungeonParity.js +78 -0
  332. package/dist/roguelike/DungeonParity.js.map +1 -0
  333. package/dist/roguelike/Elevation.d.ts +15 -0
  334. package/dist/roguelike/Elevation.d.ts.map +1 -1
  335. package/dist/roguelike/Elevation.js +15 -0
  336. package/dist/roguelike/Elevation.js.map +1 -1
  337. package/dist/roguelike/Features.d.ts +59 -0
  338. package/dist/roguelike/Features.d.ts.map +1 -0
  339. package/dist/roguelike/Features.js +76 -0
  340. package/dist/roguelike/Features.js.map +1 -0
  341. package/dist/roguelike/FieldOfView.d.ts +13 -0
  342. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  343. package/dist/roguelike/FieldOfView.js +13 -0
  344. package/dist/roguelike/FieldOfView.js.map +1 -1
  345. package/dist/roguelike/Level.d.ts +26 -1
  346. package/dist/roguelike/Level.d.ts.map +1 -1
  347. package/dist/roguelike/Level.js +26 -1
  348. package/dist/roguelike/Level.js.map +1 -1
  349. package/dist/roguelike/MonsterAI.d.ts +14 -0
  350. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  351. package/dist/roguelike/MonsterAI.js +15 -1
  352. package/dist/roguelike/MonsterAI.js.map +1 -1
  353. package/dist/roguelike/MultiStageAbility.d.ts +59 -0
  354. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
  355. package/dist/roguelike/MultiStageAbility.js +76 -0
  356. package/dist/roguelike/MultiStageAbility.js.map +1 -0
  357. package/dist/roguelike/Pathfinder.d.ts +23 -2
  358. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  359. package/dist/roguelike/Pathfinder.js +23 -2
  360. package/dist/roguelike/Pathfinder.js.map +1 -1
  361. package/dist/roguelike/RoomBuilders.d.ts +60 -0
  362. package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
  363. package/dist/roguelike/RoomBuilders.js +57 -0
  364. package/dist/roguelike/RoomBuilders.js.map +1 -0
  365. package/dist/roguelike/Scheduler.d.ts +48 -1
  366. package/dist/roguelike/Scheduler.d.ts.map +1 -1
  367. package/dist/roguelike/Scheduler.js +58 -1
  368. package/dist/roguelike/Scheduler.js.map +1 -1
  369. package/dist/roguelike/Secrets.d.ts +13 -0
  370. package/dist/roguelike/Secrets.d.ts.map +1 -1
  371. package/dist/roguelike/Secrets.js +13 -0
  372. package/dist/roguelike/Secrets.js.map +1 -1
  373. package/dist/roguelike/Stealth.d.ts +13 -0
  374. package/dist/roguelike/Stealth.d.ts.map +1 -1
  375. package/dist/roguelike/Stealth.js +13 -0
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  377. package/dist/roguelike/Targeting.d.ts +67 -1
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  718. package/dist/ui/StatsScreen.d.ts.map +0 -1
  719. package/dist/ui/StatsScreen.js.map +0 -1
  720. package/dist/ui/Toast.d.ts.map +0 -1
  721. package/dist/ui/Toast.js.map +0 -1
  722. package/dist/ui/VerticalLabel.d.ts.map +0 -1
  723. package/dist/ui/VerticalLabel.js.map +0 -1
  724. package/dist/ui/Window.d.ts.map +0 -1
  725. package/dist/ui/Window.js.map +0 -1
  726. package/dist/ui/WindowStack.d.ts.map +0 -1
  727. package/dist/ui/WindowStack.js.map +0 -1
  728. package/dist/ui/index.d.ts.map +0 -1
  729. package/dist/ui/index.js.map +0 -1
  730. package/dist/ui/theme.d.ts.map +0 -1
  731. package/dist/ui/theme.js.map +0 -1
  732. /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
  733. /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
  734. /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
  735. /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
  736. /package/dist/{render → two-d/render}/Autotile.js +0 -0
  737. /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
  738. /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
  739. /package/dist/{render → two-d/render}/Capabilities.js +0 -0
  740. /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
  741. /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
  742. /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
  743. /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
  744. /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
  745. /package/dist/{render → two-d/render}/Projectile.js +0 -0
  746. /package/dist/{render → two-d/render}/StatusVisuals.d.ts +0 -0
  747. /package/dist/{render → two-d/render}/StatusVisuals.js +0 -0
  748. /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
  749. /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
  750. /package/dist/{render → two-d/render}/Viewport.js +0 -0
  751. /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
  752. /package/dist/{stage → two-d/stage}/index.js +0 -0
  753. /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
  754. /package/dist/{ui → two-d/ui}/Bar.js +0 -0
  755. /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
  756. /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
  757. /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
  758. /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
  759. /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
  760. /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
  761. /package/dist/{ui → two-d/ui}/Label.d.ts +0 -0
  762. /package/dist/{ui → two-d/ui}/Label.js +0 -0
  763. /package/dist/{ui → two-d/ui}/ListView.js +0 -0
  764. /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
  765. /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
  766. /package/dist/{ui → two-d/ui}/StatsScreen.d.ts +0 -0
  767. /package/dist/{ui → two-d/ui}/StatsScreen.js +0 -0
  768. /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
  769. /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
  770. /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
@@ -7,6 +7,25 @@
7
7
  * `rpg.FreeMover`'s own doc comment: "both own position and animation only, nothing about
8
8
  * collision or passability". A game wires this in itself; `FreeMover` stays unopinionated
9
9
  * about whether a game wants tile solidity, circle-vs-circle hits, or no collision at all.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { aabbOverlap, circleOverlap, circleAabbOverlap, resolveAabbAgainstTiles } from '@datamoc/mw_games/rpg';
14
+ *
15
+ * const player = { x: 10, y: 10, width: 16, height: 16 };
16
+ * const chest = { x: 20, y: 10, width: 16, height: 16 };
17
+ * aabbOverlap(player, chest); // false, not touching yet
18
+ *
19
+ * const hero = { x: 100, y: 100, radius: 8 };
20
+ * const bomb = { x: 105, y: 100, radius: 4 };
21
+ * circleOverlap(hero, bomb); // true - within blast radius
22
+ * circleAabbOverlap(hero, chest); // circle vs box, same idea
23
+ *
24
+ * const resolved = resolveAabbAgainstTiles(player, 5, 0, {
25
+ * tileSize: 32,
26
+ * isSolid: (tx, ty) => tx === 1 && ty === 0, // one solid tile
27
+ * });
28
+ * ```
10
29
  */
11
30
  export function aabbOverlap(a, b) {
12
31
  return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
@@ -1 +1 @@
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@@ -28,6 +28,23 @@ export declare function conditionHolds(condition: EventCondition, state: GameSta
28
28
  * The last page whose conditions all hold - the same convention RPG Maker uses, so an event
29
29
  * is authored as an ordered list running from "default behaviour" to "most specific", and
30
30
  * whichever specific case currently applies overrides the general one before it.
31
+ *
32
+ * @example
33
+ * ```ts
34
+ * import { activePage, conditionHolds, GameState, type MapEvent } from '@datamoc/mw_games/rpg';
35
+ *
36
+ * const state = new GameState();
37
+ * const shopkeeper: MapEvent = {
38
+ * id: 'shopkeeper', x: 5, y: 3,
39
+ * pages: [
40
+ * { trigger: 'action', commands: [{ say: 'Welcome!' }] },
41
+ * { conditions: [{ switch: 'questDone', equals: true }], trigger: 'action', commands: [{ say: 'Thank you!' }] },
42
+ * ],
43
+ * };
44
+ *
45
+ * conditionHolds({ switch: 'questDone', equals: true }, state); // false, until the switch flips
46
+ * const page = activePage(shopkeeper, state); // the first page, until "questDone" is set
47
+ * ```
31
48
  */
32
49
  export declare function activePage(event: MapEvent, state: GameState): EventPage | undefined;
33
50
  //# sourceMappingURL=Event.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Event.d.ts","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAErD,iCAAiC;AACjC,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAEvE,MAAM,MAAM,cAAc,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAAE,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAC;AAEzG,MAAM,WAAW,SAAS;IACzB,6DAA6D;IAC7D,UAAU,CAAC,EAAE,cAAc,EAAE,CAAC;IAC9B,OAAO,EAAE,YAAY,CAAC;IACtB,QAAQ,EAAE,YAAY,EAAE,CAAC;IAEzB,oEAAoE;IACpE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,SAAS,EAAE,CAAC;CACnB;AAED,wBAAgB,cAAc,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAGnF;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS,CAMnF"}
1
+ {"version":3,"file":"Event.d.ts","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAErD,iCAAiC;AACjC,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAEvE,MAAM,MAAM,cAAc,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAAE,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAC;AAEzG,MAAM,WAAW,SAAS;IACzB,6DAA6D;IAC7D,UAAU,CAAC,EAAE,cAAc,EAAE,CAAC;IAC9B,OAAO,EAAE,YAAY,CAAC;IACtB,QAAQ,EAAE,YAAY,EAAE,CAAC;IAEzB,oEAAoE;IACpE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,SAAS,EAAE,CAAC;CACnB;AAED,wBAAgB,cAAc,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAGnF;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS,CAMnF"}
package/dist/rpg/Event.js CHANGED
@@ -7,6 +7,23 @@ export function conditionHolds(condition, state) {
7
7
  * The last page whose conditions all hold - the same convention RPG Maker uses, so an event
8
8
  * is authored as an ordered list running from "default behaviour" to "most specific", and
9
9
  * whichever specific case currently applies overrides the general one before it.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { activePage, conditionHolds, GameState, type MapEvent } from '@datamoc/mw_games/rpg';
14
+ *
15
+ * const state = new GameState();
16
+ * const shopkeeper: MapEvent = {
17
+ * id: 'shopkeeper', x: 5, y: 3,
18
+ * pages: [
19
+ * { trigger: 'action', commands: [{ say: 'Welcome!' }] },
20
+ * { conditions: [{ switch: 'questDone', equals: true }], trigger: 'action', commands: [{ say: 'Thank you!' }] },
21
+ * ],
22
+ * };
23
+ *
24
+ * conditionHolds({ switch: 'questDone', equals: true }, state); // false, until the switch flips
25
+ * const page = activePage(shopkeeper, state); // the first page, until "questDone" is set
26
+ * ```
10
27
  */
11
28
  export function activePage(event, state) {
12
29
  let match;
@@ -1 +1 @@
1
- {"version":3,"file":"Event.js","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAyBA,MAAM,UAAU,cAAc,CAAC,SAAyB,EAAE,KAAgB;IACzE,IAAI,QAAQ,IAAI,SAAS;QAAE,OAAO,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC;IACtF,OAAO,KAAK,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,SAAS,CAAC,OAAO,CAAC;AAChE,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,UAAU,CAAC,KAAe,EAAE,KAAgB;IAC3D,IAAI,KAA4B,CAAC;IACjC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAChC,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,cAAc,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAAE,KAAK,GAAG,IAAI,CAAC;IAClF,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC"}
1
+ {"version":3,"file":"Event.js","sourceRoot":"","sources":["../../src/rpg/Event.ts"],"names":[],"mappings":"AAyBA,MAAM,UAAU,cAAc,CAAC,SAAyB,EAAE,KAAgB;IACzE,IAAI,QAAQ,IAAI,SAAS;QAAE,OAAO,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC;IACtF,OAAO,KAAK,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,SAAS,CAAC,OAAO,CAAC;AAChE,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,UAAU,UAAU,CAAC,KAAe,EAAE,KAAgB;IAC3D,IAAI,KAA4B,CAAC;IACjC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAChC,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,cAAc,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAAE,KAAK,GAAG,IAAI,CAAC;IAClF,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC"}
@@ -1,5 +1,30 @@
1
- import { type Choice } from '../ui/MessageBox.ts';
2
- import type { WindowStack } from '../ui/WindowStack.ts';
1
+ /**
2
+ * One choice a `ask` command offers. Structurally identical to `two-d/ui`'s own `Choice`,
3
+ * declared here so an event script is data this module can describe without a widget library.
4
+ */
5
+ export interface EventChoice {
6
+ text: string;
7
+ value?: unknown;
8
+ disabled?: boolean;
9
+ }
10
+ /** what the runner wants shown; how it looks is the presenter's business entirely */
11
+ export interface DialogueRequest {
12
+ text: string;
13
+ speaker?: string;
14
+ /** present when the runner is asking rather than telling; resolve with the chosen `value` */
15
+ choices?: EventChoice[];
16
+ }
17
+ /**
18
+ * Shows one line (or one question) and resolves once the player is done with it.
19
+ *
20
+ * This is the seam that keeps `mwg/rpg` free of a renderer. `EventRunner` used to construct a
21
+ * `ui.MessageBox` and push it onto a `ui.WindowStack` itself, which meant an event interpreter
22
+ * - pure control flow over `GameState` - dragged the whole 2D widget layer in behind it, and
23
+ * a game presenting dialogue any other way (a 3D scene, a DOM overlay, a test harness
24
+ * asserting on script order) could not use it at all. `two-d/ui`'s `messageBoxPresenter` is
25
+ * the ready-made implementation, so nothing about the common case got harder.
26
+ */
27
+ export type DialoguePresenter = (request: DialogueRequest) => Promise<unknown>;
3
28
  import { type EventCondition } from './Event.ts';
4
29
  import type { GameState } from './GameState.ts';
5
30
  export interface MoveStep {
@@ -19,7 +44,7 @@ export type EventCommand = {
19
44
  } | {
20
45
  ask: string;
21
46
  speaker?: string;
22
- choices: Choice[];
47
+ choices: EventChoice[];
23
48
  store?: string;
24
49
  } | {
25
50
  wait: number;
@@ -50,15 +75,26 @@ export interface EventRunnerState {
50
75
  answers: Record<string, unknown>;
51
76
  }
52
77
  export interface EventRunnerOptions {
53
- windows: WindowStack;
78
+ /** shows a line or a question; `two-d/ui.messageBoxPresenter` is the standard one */
79
+ present: DialoguePresenter;
54
80
  game: GameState;
55
81
  /** carries out a move command; the runner itself does not know what "moving" means */
56
82
  move?: (target: string, steps: readonly MoveStep[]) => Promise<void>;
57
- /** width/height of the dialogue box; characters revealed per second */
58
- boxWidth?: number;
59
- boxHeight?: number;
60
- speed?: number;
61
83
  }
84
+ /**
85
+ * @example
86
+ * ```ts
87
+ * import { EventRunner, GameState, type DialoguePresenter } from '@datamoc/mw_games/rpg';
88
+ *
89
+ * declare const present: DialoguePresenter; // two-d/ui.messageBoxPresenter(windows), typically
90
+ *
91
+ * const runner = new EventRunner({ present, game: new GameState() });
92
+ * await runner.run([
93
+ * { say: 'A cold wind blows.' },
94
+ * { setSwitch: 'doorOpen', value: true },
95
+ * ]);
96
+ * ```
97
+ */
62
98
  export declare class EventRunner {
63
99
  private options;
64
100
  readonly state: EventRunnerState;
@@ -1 +1 @@
1
- {"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,KAAK,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC9D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACX;AAED;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GACrB;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAA;CAAE,GACjC;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,EAAE,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,GACpE;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,SAAS,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAE,GACrC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GACtC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACvC;IAAE,EAAE,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,YAAY,EAAE,CAAC;IAAC,IAAI,CAAC,EAAE,YAAY,EAAE,CAAA;CAAE,GACnE;IAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,QAAQ,EAAE,CAAA;KAAE,CAAA;CAAE,GAC/C;IAAE,IAAI,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CAAE,CAAC;AAE/D,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,SAAS,CAAC;IAChB,uEAAuE;IACvE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACjC;AAED,MAAM,WAAW,kBAAkB;IAClC,OAAO,EAAE,WAAW,CAAC;IACrB,IAAI,EAAE,SAAS,CAAC;IAEhB,sFAAsF;IACtF,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,QAAQ,EAAE,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;IAErE,uEAAuE;IACvE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,WAAW;IACvB,OAAO,CAAC,OAAO,CAAqB;IACpC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,kBAAkB,EAGtC;IAED,MAAM,IAAI,IAAI,CAEb;IAEK,GAAG,CAAC,QAAQ,EAAE,SAAS,YAAY,EAAE,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAMtE;YAEa,IAAI;IAiDlB,OAAO,CAAC,KAAK;CAgBb"}
1
+ {"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,qFAAqF;AACrF,MAAM,WAAW,eAAe;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,6FAA6F;IAC7F,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,iBAAiB,GAAG,CAAC,OAAO,EAAE,eAAe,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;AAC/E,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACX;AAED;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GACrB;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAA;CAAE,GACjC;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,WAAW,EAAE,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,GACzE;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,SAAS,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAE,GACrC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GACtC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACvC;IAAE,EAAE,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,YAAY,EAAE,CAAC;IAAC,IAAI,CAAC,EAAE,YAAY,EAAE,CAAA;CAAE,GACnE;IAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,QAAQ,EAAE,CAAA;KAAE,CAAA;CAAE,GAC/C;IAAE,IAAI,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CAAE,CAAC;AAE/D,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,SAAS,CAAC;IAChB,uEAAuE;IACvE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACjC;AAED,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,OAAO,EAAE,iBAAiB,CAAC;IAE3B,IAAI,EAAE,SAAS,CAAC;IAEhB,sFAAsF;IACtF,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,QAAQ,EAAE,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;CAErE;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,OAAO,CAAqB;IACpC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,kBAAkB,EAGtC;IAED,MAAM,IAAI,IAAI,CAEb;IAEK,GAAG,CAAC,QAAQ,EAAE,SAAS,YAAY,EAAE,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAMtE;YAEa,IAAI;IAiDlB,OAAO,CAAC,KAAK;CAGb"}
@@ -1,5 +1,18 @@
1
- import { MessageBox } from '../ui/MessageBox.js';
2
1
  import { conditionHolds } from './Event.js';
2
+ /**
3
+ * @example
4
+ * ```ts
5
+ * import { EventRunner, GameState, type DialoguePresenter } from '@datamoc/mw_games/rpg';
6
+ *
7
+ * declare const present: DialoguePresenter; // two-d/ui.messageBoxPresenter(windows), typically
8
+ *
9
+ * const runner = new EventRunner({ present, game: new GameState() });
10
+ * await runner.run([
11
+ * { say: 'A cold wind blows.' },
12
+ * { setSwitch: 'doorOpen', value: true },
13
+ * ]);
14
+ * ```
15
+ */
3
16
  export class EventRunner {
4
17
  constructor(options) {
5
18
  this.cancelled = false;
@@ -59,18 +72,7 @@ export class EventRunner {
59
72
  }
60
73
  }
61
74
  speak(text, speaker, choices) {
62
- const { windows } = this.options;
63
- return new Promise((resolve) => {
64
- windows.push(new MessageBox({
65
- width: this.options.boxWidth ?? 480,
66
- height: this.options.boxHeight ?? 120,
67
- speed: this.options.speed ?? 45,
68
- pages: [{ text, speaker }],
69
- choices,
70
- anchor: 'bottom',
71
- onDone: (chosen) => resolve(chosen),
72
- }));
73
- });
75
+ return this.options.present({ text, speaker, choices });
74
76
  }
75
77
  }
76
78
  //# sourceMappingURL=EventRunner.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAe,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA6CjE,MAAM,OAAO,WAAW;IAKvB,YAAY,OAA2B;QAF/B,cAAS,GAAG,KAAK,CAAC;QAGzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;IAClD,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/C,OAAO;QACR,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/E,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO;QACR,CAAC;QAED,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAChE,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3E,OAAO;QACR,CAAC;QAED,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1D,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnE,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACF,CAAC;IAEO,KAAK,CAAC,IAAY,EAAE,OAA2B,EAAE,OAAkB;QAC1E,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;QACjC,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC9B,OAAO,CAAC,IAAI,CACX,IAAI,UAAU,CAAC;gBACd,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,GAAG;gBACnC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG;gBACrC,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;gBAC/B,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;gBAC1B,OAAO;gBACP,MAAM,EAAE,QAAQ;gBAChB,MAAM,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC;aACnC,CAAC,CACF,CAAC;QACH,CAAC,CAAC,CAAC;IACJ,CAAC;CACD"}
1
+ {"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AA8BA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA2CjE;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,WAAW;IAKvB,YAAY,OAA2B;QAF/B,cAAS,GAAG,KAAK,CAAC;QAGzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;IAClD,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/C,OAAO;QACR,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/E,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO;QACR,CAAC;QAED,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAChE,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3E,OAAO;QACR,CAAC;QAED,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1D,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnE,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACF,CAAC;IAEO,KAAK,CAAC,IAAY,EAAE,OAA2B,EAAE,OAAuB;QAC/E,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC;IACzD,CAAC;CACD"}
@@ -1,4 +1,4 @@
1
- import type { AnimatedSprite } from '../render/AnimatedSprite.ts';
1
+ import type { MovableSprite } from './MovableSprite.ts';
2
2
  export interface FreeMoverOptions {
3
3
  /** world units crossed per second */
4
4
  speed?: number;
@@ -18,6 +18,20 @@ export interface FreeMoverOptions {
18
18
  * twin-stick shooter, a bullet-hell, or any top-down game whose player moves and aims freely
19
19
  * rather than stepping cell to cell. `rpg.GridMover` is the tile-to-tile counterpart to this;
20
20
  * both own position and animation only, nothing about collision or passability.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { FreeMover } from '@datamoc/mw_games/rpg';
25
+ * import type { MovableSprite } from '@datamoc/mw_games/rpg';
26
+ *
27
+ * declare const heroSprite: MovableSprite;
28
+ *
29
+ * const mover = new FreeMover(heroSprite, 100, 100, { speed: 120 });
30
+ *
31
+ * // in the game loop, from a joystick or WASD:
32
+ * mover.move(1, 0, 1 / 60); // unnormalized direction; FreeMover normalizes it
33
+ * console.log(mover.facing); // radians, updated to face the movement direction
34
+ * ```
21
35
  */
22
36
  export declare class FreeMover {
23
37
  x: number;
@@ -28,7 +42,7 @@ export declare class FreeMover {
28
42
  private speed;
29
43
  private options;
30
44
  private moving;
31
- constructor(sprite: AnimatedSprite, x: number, y: number, options?: FreeMoverOptions);
45
+ constructor(sprite: MovableSprite, x: number, y: number, options?: FreeMoverOptions);
32
46
  get isMoving(): boolean;
33
47
  /**
34
48
  * Moves this frame along `(dx, dy)`, which need not be normalized - only its direction
@@ -1 +1 @@
1
- {"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAElE,MAAM,WAAW,gBAAgB;IAChC,qCAAqC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;IAE3C,qFAAqF;IACrF,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CAC3C;AAED;;;;;GAKG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,6FAA6F;IAC7F,MAAM,SAAK;IAEX,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,MAAM,CAAS;IAEvB,YAAY,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,gBAAqB,EASvF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAkB7C;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
1
+ {"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAExD,MAAM,WAAW,gBAAgB;IAChC,qCAAqC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;IAE3C,qFAAqF;IACrF,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CAC3C;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,6FAA6F;IAC7F,MAAM,SAAK;IAEX,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,MAAM,CAAS;IAEvB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,gBAAqB,EAStF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAkB7C;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
@@ -3,6 +3,20 @@
3
3
  * twin-stick shooter, a bullet-hell, or any top-down game whose player moves and aims freely
4
4
  * rather than stepping cell to cell. `rpg.GridMover` is the tile-to-tile counterpart to this;
5
5
  * both own position and animation only, nothing about collision or passability.
6
+ *
7
+ * @example
8
+ * ```ts
9
+ * import { FreeMover } from '@datamoc/mw_games/rpg';
10
+ * import type { MovableSprite } from '@datamoc/mw_games/rpg';
11
+ *
12
+ * declare const heroSprite: MovableSprite;
13
+ *
14
+ * const mover = new FreeMover(heroSprite, 100, 100, { speed: 120 });
15
+ *
16
+ * // in the game loop, from a joystick or WASD:
17
+ * mover.move(1, 0, 1 / 60); // unnormalized direction; FreeMover normalizes it
18
+ * console.log(mover.facing); // radians, updated to face the movement direction
19
+ * ```
6
20
  */
7
21
  export class FreeMover {
8
22
  constructor(sprite, x, y, options = {}) {
@@ -41,7 +55,7 @@ export class FreeMover {
41
55
  this.playIdle();
42
56
  }
43
57
  this.place();
44
- this.sprite.update(dt);
58
+ this.sprite.update?.(dt);
45
59
  }
46
60
  /** faces a direction without moving, the free-movement equivalent of `GridMover.turnTo` */
47
61
  turnTo(dx, dy) {
@@ -56,13 +70,13 @@ export class FreeMover {
56
70
  }
57
71
  playWalk() {
58
72
  const name = this.options.walkAnimation?.(this.facing);
59
- if (name && this.sprite.has(name))
60
- this.sprite.play(name);
73
+ if (name && this.sprite.has?.(name))
74
+ this.sprite.play?.(name);
61
75
  }
62
76
  playIdle() {
63
77
  const name = this.options.idleAnimation?.(this.facing);
64
- if (name && this.sprite.has(name))
65
- this.sprite.play(name);
78
+ if (name && this.sprite.has?.(name))
79
+ this.sprite.play?.(name);
66
80
  }
67
81
  }
68
82
  //# sourceMappingURL=FreeMover.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,MAAM,OAAO,SAAS;IAYrB,YAAY,MAAsB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAO,GAAqB,EAAE;QARxF,6FAA6F;QAC7F,WAAM,GAAG,CAAC,CAAC;QAKH,WAAM,GAAG,KAAK,CAAC;QAGtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAElC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YACjC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBAClB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;gBACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACxB,CAAC;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO;QAClD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACxB,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;CACD"}
1
+ {"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,SAAS;IAYrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAO,GAAqB,EAAE;QARvF,6FAA6F;QAC7F,WAAM,GAAG,CAAC,CAAC;QAKH,WAAM,GAAG,KAAK,CAAC;QAGtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAElC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YACjC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBAClB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;gBACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO;QAClD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACxB,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;CACD"}
@@ -2,6 +2,20 @@
2
2
  * Global switches and variables - the two pieces of state an RPG's events read and write
3
3
  * most, kept as plain maps rather than anything fancier so `mwg/core`'s eventual save
4
4
  * system (see the roadmap) can serialise them like any other plain data.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { GameState } from '@datamoc/mw_games/rpg';
9
+ *
10
+ * const state = new GameState();
11
+ * state.setSwitch('metShopkeeper', true);
12
+ * state.setVariable('gold', 50);
13
+ *
14
+ * console.log(state.switch('metShopkeeper'), state.variable('gold'));
15
+ *
16
+ * const saved = JSON.stringify(state.toJSON());
17
+ * const restored = GameState.fromJSON(JSON.parse(saved));
18
+ * ```
5
19
  */
6
20
  export declare class GameState {
7
21
  private switches;
@@ -1 +1 @@
1
- {"version":3,"file":"GameState.d.ts","sourceRoot":"","sources":["../../src/rpg/GameState.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,SAAS,CAA6B;IAE9C,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE5B;IAED,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,GAAG,IAAI,CAE5C;IAED,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE7B;IAED,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAE7C;IAED,MAAM,IAAI;QAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;QAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEzE;IAED,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE;QAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;QAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,SAAS,CAKjG;CACD"}
1
+ {"version":3,"file":"GameState.d.ts","sourceRoot":"","sources":["../../src/rpg/GameState.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,SAAS,CAA6B;IAE9C,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE5B;IAED,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,GAAG,IAAI,CAE5C;IAED,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE7B;IAED,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAE7C;IAED,MAAM,IAAI;QAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;QAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEzE;IAED,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE;QAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;QAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,SAAS,CAKjG;CACD"}
@@ -2,6 +2,20 @@
2
2
  * Global switches and variables - the two pieces of state an RPG's events read and write
3
3
  * most, kept as plain maps rather than anything fancier so `mwg/core`'s eventual save
4
4
  * system (see the roadmap) can serialise them like any other plain data.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { GameState } from '@datamoc/mw_games/rpg';
9
+ *
10
+ * const state = new GameState();
11
+ * state.setSwitch('metShopkeeper', true);
12
+ * state.setVariable('gold', 50);
13
+ *
14
+ * console.log(state.switch('metShopkeeper'), state.variable('gold'));
15
+ *
16
+ * const saved = JSON.stringify(state.toJSON());
17
+ * const restored = GameState.fromJSON(JSON.parse(saved));
18
+ * ```
5
19
  */
6
20
  export class GameState {
7
21
  constructor() {
@@ -1 +1 @@
1
- {"version":3,"file":"GameState.js","sourceRoot":"","sources":["../../src/rpg/GameState.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,OAAO,SAAS;IAAtB;QACS,aAAQ,GAAG,IAAI,GAAG,EAAmB,CAAC;QACtC,cAAS,GAAG,IAAI,GAAG,EAAkB,CAAC;IA4B/C,CAAC;IA1BA,MAAM,CAAC,IAAY;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC;IACzC,CAAC;IAED,SAAS,CAAC,IAAY,EAAE,KAAc;QACrC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAChC,CAAC;IAED,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC;IAED,WAAW,CAAC,IAAY,EAAE,KAAa;QACtC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACjC,CAAC;IAED,MAAM;QACL,OAAO,EAAE,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,SAAS,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;IACzE,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,IAAsE;QACrF,MAAM,KAAK,GAAG,IAAI,SAAS,EAAE,CAAC;QAC9B,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ;YAAE,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACxE,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS;YAAE,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC3E,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
1
+ {"version":3,"file":"GameState.js","sourceRoot":"","sources":["../../src/rpg/GameState.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,OAAO,SAAS;IAAtB;QACS,aAAQ,GAAG,IAAI,GAAG,EAAmB,CAAC;QACtC,cAAS,GAAG,IAAI,GAAG,EAAkB,CAAC;IA4B/C,CAAC;IA1BA,MAAM,CAAC,IAAY;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC;IACzC,CAAC;IAED,SAAS,CAAC,IAAY,EAAE,KAAc;QACrC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAChC,CAAC;IAED,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC;IAED,WAAW,CAAC,IAAY,EAAE,KAAa;QACtC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACjC,CAAC;IAED,MAAM;QACL,OAAO,EAAE,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,SAAS,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;IACzE,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,IAAsE;QACrF,MAAM,KAAK,GAAG,IAAI,SAAS,EAAE,CAAC;QAC9B,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ;YAAE,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACxE,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,SAAS;YAAE,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC3E,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
@@ -1,4 +1,4 @@
1
- import type { AnimatedSprite } from '../render/AnimatedSprite.ts';
1
+ import type { MovableSprite } from './MovableSprite.ts';
2
2
  export type Direction4 = 'up' | 'down' | 'left' | 'right';
3
3
  export interface GridMoverOptions {
4
4
  tileWidth: number;
@@ -18,6 +18,20 @@ export interface GridMoverOptions {
18
18
  * This owns position and animation only. Whether the target tile is passable, whether
19
19
  * something is standing on it, whether stepping onto it should trigger an event - all of
20
20
  * that is a question for the map, asked before `moveBy` is called.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { GridMover } from '@datamoc/mw_games/rpg';
25
+ * import type { MovableSprite } from '@datamoc/mw_games/rpg';
26
+ *
27
+ * declare const heroSprite: MovableSprite;
28
+ *
29
+ * const mover = new GridMover(heroSprite, 5, 5, { tileWidth: 32, tileHeight: 32, speed: 4 });
30
+ * mover.moveBy(1, 0); // a tile check already confirmed this is passable
31
+ *
32
+ * // in the game loop:
33
+ * mover.update(1 / 60);
34
+ * ```
21
35
  */
22
36
  export declare class GridMover {
23
37
  x: number;
@@ -32,7 +46,7 @@ export declare class GridMover {
32
46
  private fromY;
33
47
  private target;
34
48
  private progress;
35
- constructor(sprite: AnimatedSprite, x: number, y: number, options: GridMoverOptions);
49
+ constructor(sprite: MovableSprite, x: number, y: number, options: GridMoverOptions);
36
50
  get isMoving(): boolean;
37
51
  /**
38
52
  * Faces a direction without moving - what a bump into a wall or an NPC turns into,
@@ -1 +1 @@
1
- {"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAElE,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAE1D,MAAM,WAAW,gBAAgB;IAChC,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IAEnB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;IAElD,2EAA2E;IAC3E,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;CAClD;AAED;;;;;;;;GAQG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,UAAU,CAAU;IAE5B,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAElC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAyC;IACvD,OAAO,CAAC,QAAQ,CAAK;IAErB,YAAY,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,EAWlF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAUtC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
1
+ {"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAExD,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAE1D,MAAM,WAAW,gBAAgB;IAChC,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IAEnB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;IAElD,2EAA2E;IAC3E,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;CAClD;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,UAAU,CAAU;IAE5B,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAElC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAyC;IACvD,OAAO,CAAC,QAAQ,CAAK;IAErB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,EAWjF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAUtC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
@@ -6,6 +6,20 @@
6
6
  * This owns position and animation only. Whether the target tile is passable, whether
7
7
  * something is standing on it, whether stepping onto it should trigger an event - all of
8
8
  * that is a question for the map, asked before `moveBy` is called.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { GridMover } from '@datamoc/mw_games/rpg';
13
+ * import type { MovableSprite } from '@datamoc/mw_games/rpg';
14
+ *
15
+ * declare const heroSprite: MovableSprite;
16
+ *
17
+ * const mover = new GridMover(heroSprite, 5, 5, { tileWidth: 32, tileHeight: 32, speed: 4 });
18
+ * mover.moveBy(1, 0); // a tile check already confirmed this is passable
19
+ *
20
+ * // in the game loop:
21
+ * mover.update(1 / 60);
22
+ * ```
9
23
  */
10
24
  export class GridMover {
11
25
  constructor(sprite, x, y, options) {
@@ -50,7 +64,7 @@ export class GridMover {
50
64
  return true;
51
65
  }
52
66
  update(dt) {
53
- this.sprite.update(dt);
67
+ this.sprite.update?.(dt);
54
68
  if (!this.target)
55
69
  return;
56
70
  this.progress = Math.min(1, this.progress + this.speed * dt);
@@ -69,13 +83,13 @@ export class GridMover {
69
83
  }
70
84
  playWalk() {
71
85
  const name = this.options.walkAnimation?.(this.facing);
72
- if (name && this.sprite.has(name))
73
- this.sprite.play(name);
86
+ if (name && this.sprite.has?.(name))
87
+ this.sprite.play?.(name);
74
88
  }
75
89
  playIdle() {
76
90
  const name = this.options.idleAnimation?.(this.facing);
77
- if (name && this.sprite.has(name))
78
- this.sprite.play(name);
91
+ if (name && this.sprite.has?.(name))
92
+ this.sprite.play?.(name);
79
93
  }
80
94
  }
81
95
  function directionOf(dx, dy) {
@@ -1 +1 @@
1
- {"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAkBA;;;;;;;;GAQG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,MAAsB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAyB;QAbnF,WAAM,GAAe,MAAM,CAAC;QAUpB,WAAM,GAAoC,IAAI,CAAC;QAC/C,aAAQ,GAAG,CAAC,CAAC;QAGpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC;IAC7B,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACvB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAEzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;IACF,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IAC1C,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;CACD;AAED,SAAS,WAAW,CAAC,EAAU,EAAE,EAAU;IAC1C,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC;IAC3B,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,MAAM,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/B,CAAC;AAED,SAAS,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,CAAS;IAChD,OAAO,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/B,CAAC"}
1
+ {"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAyB;QAblF,WAAM,GAAe,MAAM,CAAC;QAUpB,WAAM,GAAoC,IAAI,CAAC;QAC/C,aAAQ,GAAG,CAAC,CAAC;QAGpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC;IAC7B,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAEzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;IACF,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IAC1C,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;CACD;AAED,SAAS,WAAW,CAAC,EAAU,EAAE,EAAU;IAC1C,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC;IAC3B,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,MAAM,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/B,CAAC;AAED,SAAS,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,CAAS;IAChD,OAAO,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/B,CAAC"}
@@ -20,6 +20,22 @@
20
20
  * ordinary Marshal value. Backreferences (`@`, `;`) resolve against the same link tables a
21
21
  * real Ruby `Marshal.load` keeps, so a value referenced twice decodes to the same object
22
22
  * twice rather than being duplicated.
23
+ *
24
+ * @example
25
+ * ```ts
26
+ * import { decodeMarshal, encodeMarshal, RubySymbol, hashDefaultOf, withHashDefault } from '@datamoc/mw_games/rpg';
27
+ *
28
+ * declare const rxdataBytes: Uint8Array; // read from a Game.rxdata file
29
+ *
30
+ * const decoded = decodeMarshal(rxdataBytes);
31
+ * if (decoded instanceof Map) {
32
+ * console.log(hashDefaultOf(decoded)); // a Hash.new(default)'s own default, if it had one
33
+ * }
34
+ *
35
+ * // writing back out: a Ruby Hash's default survives only if set explicitly
36
+ * const hash = withHashDefault(new Map([['key', 1]]), 0);
37
+ * const bytes = encodeMarshal(new RubySymbol('an_ivar_name'));
38
+ * ```
23
39
  */
24
40
  /** an RPG Maker (or any other) object: its class name and every instance variable, by name */
25
41
  export interface RubyObject {
@@ -1 +1 @@
1
- {"version":3,"file":"Marshal.d.ts","sourceRoot":"","sources":["../../src/rpg/Marshal.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH,8FAA8F;AAC9F,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,8FAA8F;AAC9F,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,UAAU,CAAC;CAChB;AAED;;;;;GAKG;AACH,qBAAa,UAAU;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAEtB,YAAY,IAAI,EAAE,MAAM,EAEvB;CACD;AASD,+FAA+F;AAC/F,wBAAgB,aAAa,CAAC,IAAI,EAAE,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,GAAG,OAAO,CAElE;AAED,0FAA0F;AAC1F,wBAAgB,eAAe,CAAC,IAAI,EAAE,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,YAAY,EAAE,OAAO,GAAG,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,CAGzG;AAyND,uFAAuF;AACvF,wBAAgB,aAAa,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAExD;AAMD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,OAAO,GAAG,UAAU,CAIxD"}
1
+ {"version":3,"file":"Marshal.d.ts","sourceRoot":"","sources":["../../src/rpg/Marshal.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AAEH,8FAA8F;AAC9F,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,8FAA8F;AAC9F,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,UAAU,CAAC;CAChB;AAED;;;;;GAKG;AACH,qBAAa,UAAU;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAEtB,YAAY,IAAI,EAAE,MAAM,EAEvB;CACD;AASD,+FAA+F;AAC/F,wBAAgB,aAAa,CAAC,IAAI,EAAE,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,GAAG,OAAO,CAElE;AAED,0FAA0F;AAC1F,wBAAgB,eAAe,CAAC,IAAI,EAAE,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,YAAY,EAAE,OAAO,GAAG,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,CAGzG;AAyND,uFAAuF;AACvF,wBAAgB,aAAa,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAExD;AAMD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,OAAO,GAAG,UAAU,CAIxD"}
@@ -20,6 +20,22 @@
20
20
  * ordinary Marshal value. Backreferences (`@`, `;`) resolve against the same link tables a
21
21
  * real Ruby `Marshal.load` keeps, so a value referenced twice decodes to the same object
22
22
  * twice rather than being duplicated.
23
+ *
24
+ * @example
25
+ * ```ts
26
+ * import { decodeMarshal, encodeMarshal, RubySymbol, hashDefaultOf, withHashDefault } from '@datamoc/mw_games/rpg';
27
+ *
28
+ * declare const rxdataBytes: Uint8Array; // read from a Game.rxdata file
29
+ *
30
+ * const decoded = decodeMarshal(rxdataBytes);
31
+ * if (decoded instanceof Map) {
32
+ * console.log(hashDefaultOf(decoded)); // a Hash.new(default)'s own default, if it had one
33
+ * }
34
+ *
35
+ * // writing back out: a Ruby Hash's default survives only if set explicitly
36
+ * const hash = withHashDefault(new Map([['key', 1]]), 0);
37
+ * const bytes = encodeMarshal(new RubySymbol('an_ivar_name'));
38
+ * ```
23
39
  */
24
40
  /**
25
41
  * Marks a JS string as a Ruby Symbol rather than a String when encoding - `decodeMarshal`