@combeenation/3d-viewer 3.1.1-alpha7 → 3.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +125 -126
  7. package/dist/lib-cjs/api/classes/element.js +678 -674
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  10. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  11. package/dist/lib-cjs/api/classes/event.d.ts +312 -312
  12. package/dist/lib-cjs/api/classes/event.js +357 -357
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  14. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  15. package/dist/lib-cjs/api/classes/parameter.d.ts +165 -165
  16. package/dist/lib-cjs/api/classes/parameter.js +267 -267
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +126 -126
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +138 -138
  23. package/dist/lib-cjs/api/classes/variant.d.ts +180 -190
  24. package/dist/lib-cjs/api/classes/variant.js +863 -873
  25. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  26. package/dist/lib-cjs/api/classes/variantInstance.d.ts +41 -41
  27. package/dist/lib-cjs/api/classes/variantInstance.js +98 -98
  28. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  29. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  30. package/dist/lib-cjs/api/classes/viewer.d.ts +128 -128
  31. package/dist/lib-cjs/api/classes/viewer.js +486 -486
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +65 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +322 -389
  34. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  35. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  36. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  37. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  38. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  39. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +6 -6
  40. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  41. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  42. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  44. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  45. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  46. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  47. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  48. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  49. package/dist/lib-cjs/api/util/babylonHelper.d.ts +125 -125
  50. package/dist/lib-cjs/api/util/babylonHelper.js +368 -368
  51. package/dist/lib-cjs/api/util/globalTypes.d.ts +275 -275
  52. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  53. package/dist/lib-cjs/api/util/resourceHelper.d.ts +30 -30
  54. package/dist/lib-cjs/api/util/resourceHelper.js +247 -203
  55. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  56. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  57. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  58. package/dist/lib-cjs/buildinfo.json +3 -3
  59. package/dist/lib-cjs/index.d.ts +46 -46
  60. package/dist/lib-cjs/index.js +82 -82
  61. package/dist/webpack-stats.json +0 -0
  62. package/package.json +83 -83
  63. package/src/api/classes/animationInterface.ts +11 -11
  64. package/src/api/classes/dottedPath.ts +189 -189
  65. package/src/api/classes/element.ts +608 -606
  66. package/src/api/classes/elementParameterizable.ts +78 -78
  67. package/src/api/classes/event.ts +355 -355
  68. package/src/api/classes/eventBroadcaster.ts +54 -54
  69. package/src/api/classes/parameter.ts +277 -277
  70. package/src/api/classes/parameterObservable.ts +121 -121
  71. package/src/api/classes/placementAnimation.ts +133 -133
  72. package/src/api/classes/variant.ts +659 -670
  73. package/src/api/classes/variantInstance.ts +81 -81
  74. package/src/api/classes/viewer.ts +421 -421
  75. package/src/api/internal/debugViewer.ts +81 -81
  76. package/src/api/internal/lensRendering.ts +10 -10
  77. package/src/api/internal/sceneSetup.ts +203 -203
  78. package/src/api/manager/animationManager.ts +116 -116
  79. package/src/api/manager/sceneManager.ts +105 -105
  80. package/src/api/manager/variantInstanceManager.ts +236 -236
  81. package/src/api/store/specStorage.ts +53 -53
  82. package/src/api/util/babylonHelper.ts +392 -392
  83. package/src/api/util/globalTypes.ts +314 -314
  84. package/src/api/util/resourceHelper.ts +168 -155
  85. package/src/buildinfo.json +2 -2
  86. package/src/commonjs.tsconfig.json +13 -13
  87. package/src/declaration.tsconfig.json +10 -10
  88. package/src/dev.ts +44 -46
  89. package/src/es6.tsconfig.json +13 -13
  90. package/src/index.ts +87 -87
  91. package/src/pagesconfig.json +47 -47
  92. package/src/tsconfig.json +43 -43
  93. package/src/tsconfig.types.json +9 -9
  94. package/src/types.d.ts +4 -4
@@ -1,315 +1,315 @@
1
- // global accessible types imported from 3d-viewer
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- type Viewer = import("../classes/viewer").Viewer;
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- type Variant = import("../classes/variant").Variant;
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- type VariantInstance = import("../classes/variantInstance").VariantInstance;
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- /**
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- * Alias for {@link Element} which can be used to prevent name clashes with the web APIs
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- * [Element](https://developer.mozilla.org/en-US/docs/Web/API/Element) class
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- */
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- type VariantElement = import("../classes/element").Element;
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- type DottedPath = import("../classes/dottedPath").DottedPath;
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-
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- // global accessible types imported from BabylonJS
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- type Scene = import("@babylonjs/core/scene").Scene;
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- type Vector3 = import("@babylonjs/core/Maths/math.vector").Vector3;
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- type Color3 = import("@babylonjs/core/Maths/math.color").Color3;
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- type Color4 = import("@babylonjs/core/Maths/math.color").Color4;
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- type Material = import("@babylonjs/core/Materials/material").Material;
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- type PBRMaterial = import("@babylonjs/core/Materials/PBR/pbrMaterial").PBRMaterial;
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- type StandardMaterial = import("@babylonjs/core/Materials/standardMaterial").StandardMaterial;
20
- type DynamicTexture = import("@babylonjs/core/Materials/Textures/dynamicTexture").DynamicTexture;
21
- type Mesh = import("@babylonjs/core/Meshes/mesh").Mesh;
22
- type AbstractMesh = import("@babylonjs/core/Meshes/abstractMesh").AbstractMesh;
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- type InstancedMesh = import("@babylonjs/core/Meshes/instancedMesh").InstancedMesh;
24
- type TransformNode = import("@babylonjs/core/Meshes/transformNode").TransformNode;
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- type Engine = import("@babylonjs/core/Engines/engine").Engine;
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- type EngineOptions = import("@babylonjs/core/Engines/thinEngine").EngineOptions;
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- type ArcRotateCamera = import("@babylonjs/core/Cameras/arcRotateCamera").ArcRotateCamera;
28
- type IScreenshotSize = import("@babylonjs/core/Misc/interfaces/screenshotSize").IScreenshotSize;
29
- type BabylonAnimation = import('@babylonjs/core/Animations/animation').Animation;
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- type CubeTexture = import('@babylonjs/core/Materials/Textures/cubeTexture').CubeTexture;
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- type MeshBuilder = import('@babylonjs/core/Meshes/meshBuilder').MeshBuilder;
32
- type Texture = import('@babylonjs/core/Materials/Textures/texture').Texture;
33
- type HemisphericLight = import('@babylonjs/core/Lights/hemisphericLight').HemisphericLight;
34
- type DirectionalLight = import('@babylonjs/core/Lights/directionalLight').DirectionalLight;
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- // Node is already defined in lib.dom.d.ts, so it can't be declared that way
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- // type Node = import("@babylonjs/core/node").Node;
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-
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- type EventEmitter = import('eventemitter3');
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-
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- // some more global accessible types
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- type PathDefinitions = {
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- include: string[],
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- exclude?: string[]
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- };
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-
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- type TraceableDefinition = {
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- path: string
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- };
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-
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- type TraceableDefinitions = {
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- [name: string]: TraceableDefinition
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- };
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-
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- type PaintableDefinition = {
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- path: string,
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- textureOptions: {
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- width: number,
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- height: number,
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- } | number
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- };
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-
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- type PaintableDefinitions = {
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- [name: string]: PaintableDefinition
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- };
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-
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- type Asset = {
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- rootUrl: string,
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- fileName: string | undefined
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- };
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-
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- type ElementDefinition = {
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- paths: PathDefinitions,
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- traceables?: TraceableDefinitions,
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- paintables?: PaintableDefinitions
75
- };
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-
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- type StructureJson = {
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- /**
79
- * `scene` describes the visualisation of the Babylon `scene` such as the incidence of light and camera position. If a
80
- * string is given, the {@link Viewer} will resolve the URL or path and pass the parsed JSON to this property.
81
- */
82
- scene?: string | SceneJson,
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- /**
84
- * `setup` is a kind of construction plan for the {@link Viewer}. You can pass a {@link SetupJson} or a string, which
85
- * must represent a valid URL or path. If a string is given, the {@link Viewer} will resolve the URL or path and pass
86
- * the parsed JSON to this property. The {@link SetupJson} is responsible for managing a list of
87
- * {@link VariantInstanceDefinition}s. These definitions define the instances that should be instantiated during the
88
- * bootstrapping process. Each instance has a name and a reference to it's {@link Variant}.
89
- */
90
- setup?: string | SetupJson,
91
- file?: string
92
- glTF?: Asset | string,
93
- parameterDeclaration?: ParameterDeclarations,
94
- parameters?: ParameterBag,
95
- elements?: {
96
- [name: string]: ElementDefinition | string[]
97
- },
98
- /**
99
- * `variants` is a declarative description of 3D-model variations in the configurator. Each variant itself is a
100
- * {@link StructureJson} which must at least define a `name` in the key of the list and the properties `glTF` and
101
- * `elements` in the value. FYI: BabylonJS's sandbox can show you the path of the 3D-model to properly define the
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- * `paths`.
103
- *
104
- * Example Code
105
- * ```js
106
- * variants: {
107
- * 'My Pretty Variant' {
108
- * glTF: {
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- * rootUrl: 'https:/my.awesome.domain/path/to/my/project/',
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- * fileName: 'my_3d_model_file.glb',
111
- * },
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- * elements: {
113
- * 'My Little Element': {
114
- * paths: {
115
- * includes: ['__root__.MeshName']
116
- * }
117
- * }
118
- * }
119
- * }
120
- * }
121
- * ```
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- * `MeshName` has to be identical to the path in the glb-file of the 3D-model.
123
- */
124
- variants?: {
125
- [id: string]: StructureJson,
126
- }
127
- };
128
-
129
- type SceneJson = {
130
- parameterDeclaration?: ParameterDeclarations,
131
- parameters?: ParameterBag,
132
- meshPicking?: boolean,
133
- /**
134
- * Information about [EngineOptions](https://doc.babylonjs.com/typedoc/interfaces/babylon.engineoptions).
135
- */
136
- engine?: {
137
- antialiasing?: boolean
138
- options?: EngineOptions
139
- }
140
- scene: SceneDefinition,
141
- animations?: AnimationDefinitions,
142
- placements?: PlacementDefinitions
143
- };
144
-
145
- type SceneDefinition = {
146
- globals: SceneGlobals,
147
- lights?: LightDefinitions,
148
- cameras?: CameraDefinitions
149
- };
150
-
151
- type SceneGlobals = {
152
- shadows?: {
153
- enabled: boolean,
154
- type: 'contact',
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- settings: [],
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- generator: [],
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- receiver: []
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- },
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- /**
160
- * `aa` or anti aliasing is not needed if hard edges are desired.\
161
- * FYI: aa smooths edges and avoids stairs-effects.
162
- */
163
- aa?: 'fxaa',
164
- 'tone-mapping'?: boolean,
165
- /**
166
- * @bloom is widely known as glow. There you can define it’s size (Specifies the size of the bloom blur kernel, relative to the final output size) and threshold (The luminance threshold to find bright areas of the image to bloom).
167
- * Further Information under [BloomEffect](https://doc.babylonjs.com/typedoc/classes/babylon.bloomeffect).
168
- *
169
- * @dof short for "depth-of-field" defines the focus in the view. Parameters in settings are listed in [Depth of Field and Other Lens Effects link](https://doc.babylonjs.com/divingDeeper/postProcesses/dofLenseEffects).
170
- * @exposure specifies the intensity of the lightning of the view (not 3D-Model).
171
- * @sharpen´s parameter `settings` are listed in [Default Rendering Pipeline Sharpening link](https://doc.babylonjs.com/divingDeeper/postProcesses/defaultRenderingPipeline#sharpening).
172
- */
173
- 'camera-settings'?: {
174
- contrast: number,
175
- exposure: number,
176
- bloom?: {
177
- enabled: boolean,
178
- size?: number,
179
- threshold?: number
180
- },
181
- dof?: {
182
- enabled: boolean,
183
- settings: {}
184
- },
185
- sharpen?: {
186
- enabled: boolean,
187
- settings: {}
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- }
189
- }
190
- };
191
-
192
- type ScreenshotSettings = {
193
- size?: IScreenshotSize,
194
- mimeType?: string,
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- samples?: number,
196
- antialiasing?: boolean,
197
- fileName?: string,
198
- renderSprites?: boolean
199
- };
200
-
201
- type AutofocusSettings = {
202
- /**
203
- * Can be used to customize the margins shown around the 3d model when calling {@link autofocusActiveCamera}.\
204
- * Defaults to 1.5 when not set explicitly.
205
- */
206
- radiusFactor?: number,
207
- adjustWheelPrecision?: boolean,
208
- adjustPanningSensibility?: boolean,
209
- adjustPinchPrecision?: boolean
210
- };
211
-
212
- type LightDefinitions = {
213
- [light: string]: LightDefinition
214
- };
215
-
216
- type LightDefinition = {
217
- type: 'hemispheric' | 'point'
218
- };
219
-
220
- type CameraDefinitions = {
221
- [camera: string]: CameraDefinition
222
- };
223
-
224
- type CameraDefinition = {
225
- /**
226
- * `fov` or "Field Of View" defines as it says the view of the scene. Further information about its [theory](https://en.wikipedia.org/wiki/Field_of_view) and [implementation](https://doc.babylonjs.com/typedoc/classes/babylon.camera#fov).
227
- */
228
- fov?: number,
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- active?: boolean
230
- /**
231
- * `arc` is a default camera position where the 3D-model is the center and the camera rotates around the 3D-model.
232
- * More Information about `arc` in [ArcRotateCamera](https://doc.babylonjs.com/typedoc/classes/babylon.arcrotatecamera).
233
- */
234
- type: 'arc'
235
- /**
236
- * `target` overrides `arc`´s position and repositions the camera. The string has the syntax (x?: number, y?: number, z?: number) like [Vector3](https://doc.babylonjs.com/typedoc/classes/babylon.vector3).
237
- */
238
- target?: string
239
- };
240
-
241
- type VariantInstanceDefinition = {
242
- name?: string,
243
- variant: DottedPathArgument,
244
- parameters?: ParameterBag,
245
- lazy?: boolean
246
- };
247
-
248
- type SetupJson = {
249
- instances: VariantInstanceDefinition[]
250
- };
251
-
252
- type ParameterDeclarations = {
253
- [name: string]: ParameterDeclaration
254
- };
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-
256
- type ParameterDeclaration = {
257
- type: 'string' | 'boolean' | 'number' | 'color' | 'select' | 'vector',
258
- options?: ParameterValue[]
259
- };
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-
261
- type ParameterValue = string | number | boolean;
262
-
263
- type ParameterBag = {
264
- [name: string]: ParameterValue
265
- };
266
-
267
- type DottedPathArgument = string | string[] | DottedPath;
268
-
269
- type ParameterObserver = (
270
- object: any,
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- oldValue: ParameterValue,
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- newValue: ParameterValue
273
- ) => void;
274
-
275
- type PlacementDefinitions = {
276
- [name: string]: PlacementDefinition
277
- };
278
-
279
- type PlacementDefinition = {
280
- position?: string | Vector3,
281
- alpha?: number,
282
- beta?: number,
283
- radius?: number,
284
- target?: string | Vector3
285
- };
286
-
287
- type AnimationDefinitions = {
288
- [name: string]: AnimationDefinition
289
- };
290
-
291
- /**
292
- * See [GSAP API Docs](https://greensock.com/docs/v3/GSAP/Tween/vars) for description of `GSAPTWeenVars`.
293
- *
294
- * You can use the [GreenSock Ease Visualizer](https://greensock.com/ease-visualizer/) to create an animation of your
295
- * liking and simply copy the `ease` function shown at the bottom of the visualizer into the `ease` property of your
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- * {@link AnimationDefinition}.
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- *
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- * Example usage in {@link SceneJson | SceneJson.animations}:
299
- *
300
- * ```js
301
- * // ...
302
- * scene: {
303
- * // ...
304
- * animations: {
305
- * DefaultCameraAnimation: {
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- * ease: 'Power3.easeInOut',
307
- * duration: 0.8,
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- * },
309
- * },
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- * // ...
311
- * }
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- * // ...
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- * ```
314
- */
1
+ // global accessible types imported from 3d-viewer
2
+ type Viewer = import("../classes/viewer").Viewer;
3
+ type Variant = import("../classes/variant").Variant;
4
+ type VariantInstance = import("../classes/variantInstance").VariantInstance;
5
+ /**
6
+ * Alias for {@link Element} which can be used to prevent name clashes with the web APIs
7
+ * [Element](https://developer.mozilla.org/en-US/docs/Web/API/Element) class
8
+ */
9
+ type VariantElement = import("../classes/element").Element;
10
+ type DottedPath = import("../classes/dottedPath").DottedPath;
11
+
12
+ // global accessible types imported from BabylonJS
13
+ type Scene = import("@babylonjs/core/scene").Scene;
14
+ type Vector3 = import("@babylonjs/core/Maths/math.vector").Vector3;
15
+ type Color3 = import("@babylonjs/core/Maths/math.color").Color3;
16
+ type Color4 = import("@babylonjs/core/Maths/math.color").Color4;
17
+ type Material = import("@babylonjs/core/Materials/material").Material;
18
+ type PBRMaterial = import("@babylonjs/core/Materials/PBR/pbrMaterial").PBRMaterial;
19
+ type StandardMaterial = import("@babylonjs/core/Materials/standardMaterial").StandardMaterial;
20
+ type DynamicTexture = import("@babylonjs/core/Materials/Textures/dynamicTexture").DynamicTexture;
21
+ type Mesh = import("@babylonjs/core/Meshes/mesh").Mesh;
22
+ type AbstractMesh = import("@babylonjs/core/Meshes/abstractMesh").AbstractMesh;
23
+ type InstancedMesh = import("@babylonjs/core/Meshes/instancedMesh").InstancedMesh;
24
+ type TransformNode = import("@babylonjs/core/Meshes/transformNode").TransformNode;
25
+ type Engine = import("@babylonjs/core/Engines/engine").Engine;
26
+ type EngineOptions = import("@babylonjs/core/Engines/thinEngine").EngineOptions;
27
+ type ArcRotateCamera = import("@babylonjs/core/Cameras/arcRotateCamera").ArcRotateCamera;
28
+ type IScreenshotSize = import("@babylonjs/core/Misc/interfaces/screenshotSize").IScreenshotSize;
29
+ type BabylonAnimation = import('@babylonjs/core/Animations/animation').Animation;
30
+ type CubeTexture = import('@babylonjs/core/Materials/Textures/cubeTexture').CubeTexture;
31
+ type MeshBuilder = import('@babylonjs/core/Meshes/meshBuilder').MeshBuilder;
32
+ type Texture = import('@babylonjs/core/Materials/Textures/texture').Texture;
33
+ type HemisphericLight = import('@babylonjs/core/Lights/hemisphericLight').HemisphericLight;
34
+ type DirectionalLight = import('@babylonjs/core/Lights/directionalLight').DirectionalLight;
35
+ // Node is already defined in lib.dom.d.ts, so it can't be declared that way
36
+ // type Node = import("@babylonjs/core/node").Node;
37
+
38
+ type EventEmitter = import('eventemitter3');
39
+
40
+ // some more global accessible types
41
+ type PathDefinitions = {
42
+ include: string[],
43
+ exclude?: string[]
44
+ };
45
+
46
+ type TraceableDefinition = {
47
+ path: string
48
+ };
49
+
50
+ type TraceableDefinitions = {
51
+ [name: string]: TraceableDefinition
52
+ };
53
+
54
+ type PaintableDefinition = {
55
+ path: string,
56
+ textureOptions: {
57
+ width: number,
58
+ height: number,
59
+ } | number
60
+ };
61
+
62
+ type PaintableDefinitions = {
63
+ [name: string]: PaintableDefinition
64
+ };
65
+
66
+ type Asset = {
67
+ rootUrl: string,
68
+ fileName: string | undefined
69
+ };
70
+
71
+ type ElementDefinition = {
72
+ paths: PathDefinitions,
73
+ traceables?: TraceableDefinitions,
74
+ paintables?: PaintableDefinitions
75
+ };
76
+
77
+ type StructureJson = {
78
+ /**
79
+ * `scene` describes the visualisation of the Babylon `scene` such as the incidence of light and camera position. If a
80
+ * string is given, the {@link Viewer} will resolve the URL or path and pass the parsed JSON to this property.
81
+ */
82
+ scene?: string | SceneJson,
83
+ /**
84
+ * `setup` is a kind of construction plan for the {@link Viewer}. You can pass a {@link SetupJson} or a string, which
85
+ * must represent a valid URL or path. If a string is given, the {@link Viewer} will resolve the URL or path and pass
86
+ * the parsed JSON to this property. The {@link SetupJson} is responsible for managing a list of
87
+ * {@link VariantInstanceDefinition}s. These definitions define the instances that should be instantiated during the
88
+ * bootstrapping process. Each instance has a name and a reference to it's {@link Variant}.
89
+ */
90
+ setup?: string | SetupJson,
91
+ file?: string
92
+ glTF?: Asset | string,
93
+ parameterDeclaration?: ParameterDeclarations,
94
+ parameters?: ParameterBag,
95
+ elements?: {
96
+ [name: string]: ElementDefinition | string[]
97
+ },
98
+ /**
99
+ * `variants` is a declarative description of 3D-model variations in the configurator. Each variant itself is a
100
+ * {@link StructureJson} which must at least define a `name` in the key of the list and the properties `glTF` and
101
+ * `elements` in the value. FYI: BabylonJS's sandbox can show you the path of the 3D-model to properly define the
102
+ * `paths`.
103
+ *
104
+ * Example Code
105
+ * ```js
106
+ * variants: {
107
+ * 'My Pretty Variant' {
108
+ * glTF: {
109
+ * rootUrl: 'https:/my.awesome.domain/path/to/my/project/',
110
+ * fileName: 'my_3d_model_file.glb',
111
+ * },
112
+ * elements: {
113
+ * 'My Little Element': {
114
+ * paths: {
115
+ * includes: ['__root__.MeshName']
116
+ * }
117
+ * }
118
+ * }
119
+ * }
120
+ * }
121
+ * ```
122
+ * `MeshName` has to be identical to the path in the glb-file of the 3D-model.
123
+ */
124
+ variants?: {
125
+ [id: string]: StructureJson,
126
+ }
127
+ };
128
+
129
+ type SceneJson = {
130
+ parameterDeclaration?: ParameterDeclarations,
131
+ parameters?: ParameterBag,
132
+ meshPicking?: boolean,
133
+ /**
134
+ * Information about [EngineOptions](https://doc.babylonjs.com/typedoc/interfaces/babylon.engineoptions).
135
+ */
136
+ engine?: {
137
+ antialiasing?: boolean
138
+ options?: EngineOptions
139
+ }
140
+ scene: SceneDefinition,
141
+ animations?: AnimationDefinitions,
142
+ placements?: PlacementDefinitions
143
+ };
144
+
145
+ type SceneDefinition = {
146
+ globals: SceneGlobals,
147
+ lights?: LightDefinitions,
148
+ cameras?: CameraDefinitions
149
+ };
150
+
151
+ type SceneGlobals = {
152
+ shadows?: {
153
+ enabled: boolean,
154
+ type: 'contact',
155
+ settings: [],
156
+ generator: [],
157
+ receiver: []
158
+ },
159
+ /**
160
+ * `aa` or anti aliasing is not needed if hard edges are desired.\
161
+ * FYI: aa smooths edges and avoids stairs-effects.
162
+ */
163
+ aa?: 'fxaa',
164
+ 'tone-mapping'?: boolean,
165
+ /**
166
+ * @bloom is widely known as glow. There you can define it’s size (Specifies the size of the bloom blur kernel, relative to the final output size) and threshold (The luminance threshold to find bright areas of the image to bloom).
167
+ * Further Information under [BloomEffect](https://doc.babylonjs.com/typedoc/classes/babylon.bloomeffect).
168
+ *
169
+ * @dof short for "depth-of-field" defines the focus in the view. Parameters in settings are listed in [Depth of Field and Other Lens Effects link](https://doc.babylonjs.com/divingDeeper/postProcesses/dofLenseEffects).
170
+ * @exposure specifies the intensity of the lightning of the view (not 3D-Model).
171
+ * @sharpen´s parameter `settings` are listed in [Default Rendering Pipeline Sharpening link](https://doc.babylonjs.com/divingDeeper/postProcesses/defaultRenderingPipeline#sharpening).
172
+ */
173
+ 'camera-settings'?: {
174
+ contrast: number,
175
+ exposure: number,
176
+ bloom?: {
177
+ enabled: boolean,
178
+ size?: number,
179
+ threshold?: number
180
+ },
181
+ dof?: {
182
+ enabled: boolean,
183
+ settings: {}
184
+ },
185
+ sharpen?: {
186
+ enabled: boolean,
187
+ settings: {}
188
+ }
189
+ }
190
+ };
191
+
192
+ type ScreenshotSettings = {
193
+ size?: IScreenshotSize,
194
+ mimeType?: string,
195
+ samples?: number,
196
+ antialiasing?: boolean,
197
+ fileName?: string,
198
+ renderSprites?: boolean
199
+ };
200
+
201
+ type AutofocusSettings = {
202
+ /**
203
+ * Can be used to customize the margins shown around the 3d model when calling {@link autofocusActiveCamera}.\
204
+ * Defaults to 1.5 when not set explicitly.
205
+ */
206
+ radiusFactor?: number,
207
+ adjustWheelPrecision?: boolean,
208
+ adjustPanningSensibility?: boolean,
209
+ adjustPinchPrecision?: boolean
210
+ };
211
+
212
+ type LightDefinitions = {
213
+ [light: string]: LightDefinition
214
+ };
215
+
216
+ type LightDefinition = {
217
+ type: 'hemispheric' | 'point'
218
+ };
219
+
220
+ type CameraDefinitions = {
221
+ [camera: string]: CameraDefinition
222
+ };
223
+
224
+ type CameraDefinition = {
225
+ /**
226
+ * `fov` or "Field Of View" defines as it says the view of the scene. Further information about its [theory](https://en.wikipedia.org/wiki/Field_of_view) and [implementation](https://doc.babylonjs.com/typedoc/classes/babylon.camera#fov).
227
+ */
228
+ fov?: number,
229
+ active?: boolean
230
+ /**
231
+ * `arc` is a default camera position where the 3D-model is the center and the camera rotates around the 3D-model.
232
+ * More Information about `arc` in [ArcRotateCamera](https://doc.babylonjs.com/typedoc/classes/babylon.arcrotatecamera).
233
+ */
234
+ type: 'arc'
235
+ /**
236
+ * `target` overrides `arc`´s position and repositions the camera. The string has the syntax (x?: number, y?: number, z?: number) like [Vector3](https://doc.babylonjs.com/typedoc/classes/babylon.vector3).
237
+ */
238
+ target?: string
239
+ };
240
+
241
+ type VariantInstanceDefinition = {
242
+ name?: string,
243
+ variant: DottedPathArgument,
244
+ parameters?: ParameterBag,
245
+ lazy?: boolean
246
+ };
247
+
248
+ type SetupJson = {
249
+ instances: VariantInstanceDefinition[]
250
+ };
251
+
252
+ type ParameterDeclarations = {
253
+ [name: string]: ParameterDeclaration
254
+ };
255
+
256
+ type ParameterDeclaration = {
257
+ type: 'string' | 'boolean' | 'number' | 'color' | 'select' | 'vector',
258
+ options?: ParameterValue[]
259
+ };
260
+
261
+ type ParameterValue = string | number | boolean;
262
+
263
+ type ParameterBag = {
264
+ [name: string]: ParameterValue
265
+ };
266
+
267
+ type DottedPathArgument = string | string[] | DottedPath;
268
+
269
+ type ParameterObserver = (
270
+ object: any,
271
+ oldValue: ParameterValue,
272
+ newValue: ParameterValue
273
+ ) => void;
274
+
275
+ type PlacementDefinitions = {
276
+ [name: string]: PlacementDefinition
277
+ };
278
+
279
+ type PlacementDefinition = {
280
+ position?: string | Vector3,
281
+ alpha?: number,
282
+ beta?: number,
283
+ radius?: number,
284
+ target?: string | Vector3
285
+ };
286
+
287
+ type AnimationDefinitions = {
288
+ [name: string]: AnimationDefinition
289
+ };
290
+
291
+ /**
292
+ * See [GSAP API Docs](https://greensock.com/docs/v3/GSAP/Tween/vars) for description of `GSAPTWeenVars`.
293
+ *
294
+ * You can use the [GreenSock Ease Visualizer](https://greensock.com/ease-visualizer/) to create an animation of your
295
+ * liking and simply copy the `ease` function shown at the bottom of the visualizer into the `ease` property of your
296
+ * {@link AnimationDefinition}.
297
+ *
298
+ * Example usage in {@link SceneJson | SceneJson.animations}:
299
+ *
300
+ * ```js
301
+ * // ...
302
+ * scene: {
303
+ * // ...
304
+ * animations: {
305
+ * DefaultCameraAnimation: {
306
+ * ease: 'Power3.easeInOut',
307
+ * duration: 0.8,
308
+ * },
309
+ * },
310
+ * // ...
311
+ * }
312
+ * // ...
313
+ * ```
314
+ */
315
315
  type AnimationDefinition = GSAPTweenVars;