@combeenation/3d-viewer 3.1.1-alpha7 → 3.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +125 -126
  7. package/dist/lib-cjs/api/classes/element.js +678 -674
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  10. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  11. package/dist/lib-cjs/api/classes/event.d.ts +312 -312
  12. package/dist/lib-cjs/api/classes/event.js +357 -357
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  14. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  15. package/dist/lib-cjs/api/classes/parameter.d.ts +165 -165
  16. package/dist/lib-cjs/api/classes/parameter.js +267 -267
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +126 -126
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +138 -138
  23. package/dist/lib-cjs/api/classes/variant.d.ts +180 -190
  24. package/dist/lib-cjs/api/classes/variant.js +863 -873
  25. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  26. package/dist/lib-cjs/api/classes/variantInstance.d.ts +41 -41
  27. package/dist/lib-cjs/api/classes/variantInstance.js +98 -98
  28. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  29. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  30. package/dist/lib-cjs/api/classes/viewer.d.ts +128 -128
  31. package/dist/lib-cjs/api/classes/viewer.js +486 -486
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +65 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +322 -389
  34. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  35. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  36. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  37. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  38. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  39. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +6 -6
  40. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  41. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  42. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  44. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  45. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  46. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  47. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  48. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  49. package/dist/lib-cjs/api/util/babylonHelper.d.ts +125 -125
  50. package/dist/lib-cjs/api/util/babylonHelper.js +368 -368
  51. package/dist/lib-cjs/api/util/globalTypes.d.ts +275 -275
  52. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  53. package/dist/lib-cjs/api/util/resourceHelper.d.ts +30 -30
  54. package/dist/lib-cjs/api/util/resourceHelper.js +247 -203
  55. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  56. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  57. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  58. package/dist/lib-cjs/buildinfo.json +3 -3
  59. package/dist/lib-cjs/index.d.ts +46 -46
  60. package/dist/lib-cjs/index.js +82 -82
  61. package/dist/webpack-stats.json +0 -0
  62. package/package.json +83 -83
  63. package/src/api/classes/animationInterface.ts +11 -11
  64. package/src/api/classes/dottedPath.ts +189 -189
  65. package/src/api/classes/element.ts +608 -606
  66. package/src/api/classes/elementParameterizable.ts +78 -78
  67. package/src/api/classes/event.ts +355 -355
  68. package/src/api/classes/eventBroadcaster.ts +54 -54
  69. package/src/api/classes/parameter.ts +277 -277
  70. package/src/api/classes/parameterObservable.ts +121 -121
  71. package/src/api/classes/placementAnimation.ts +133 -133
  72. package/src/api/classes/variant.ts +659 -670
  73. package/src/api/classes/variantInstance.ts +81 -81
  74. package/src/api/classes/viewer.ts +421 -421
  75. package/src/api/internal/debugViewer.ts +81 -81
  76. package/src/api/internal/lensRendering.ts +10 -10
  77. package/src/api/internal/sceneSetup.ts +203 -203
  78. package/src/api/manager/animationManager.ts +116 -116
  79. package/src/api/manager/sceneManager.ts +105 -105
  80. package/src/api/manager/variantInstanceManager.ts +236 -236
  81. package/src/api/store/specStorage.ts +53 -53
  82. package/src/api/util/babylonHelper.ts +392 -392
  83. package/src/api/util/globalTypes.ts +314 -314
  84. package/src/api/util/resourceHelper.ts +168 -155
  85. package/src/buildinfo.json +2 -2
  86. package/src/commonjs.tsconfig.json +13 -13
  87. package/src/declaration.tsconfig.json +10 -10
  88. package/src/dev.ts +44 -46
  89. package/src/es6.tsconfig.json +13 -13
  90. package/src/index.ts +87 -87
  91. package/src/pagesconfig.json +47 -47
  92. package/src/tsconfig.json +43 -43
  93. package/src/tsconfig.types.json +9 -9
  94. package/src/types.d.ts +4 -4
@@ -1,117 +1,117 @@
1
- import { Animation as BabylonAnimation } from '@babylonjs/core/Animations/animation';
2
- import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
3
- import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
4
- import { Nullable } from '@babylonjs/core/types';
5
- //import { CustomEase } from 'gsap/CustomEase';
6
- //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
7
- import { remove } from 'lodash-es';
8
- import { PlacementAnimation } from '../classes/placementAnimation';
9
-
10
- //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
11
-
12
-
13
- export class AnimationManager {
14
-
15
- public animations: AnimationInterface[] = [];
16
-
17
- /**
18
- * Constructor.
19
- */
20
- protected constructor( protected scene: Scene ) {
21
- }
22
-
23
- /**
24
- * Creates an {@link AnimationManager} based on given BabylonJS scene.
25
- */
26
- public static async create( scene: BabylonScene ): Promise<AnimationManager> {
27
- return new AnimationManager( scene );
28
- }
29
-
30
- /**
31
- * @deprecated Use viewer.moveCameraTo().
32
- */
33
- public resetCamera(animate: boolean = false) {
34
- //TODO currently only works for arcrotate. are there any other cameras?
35
- let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
36
- if( ! activeCamera ) {
37
- throw new Error( 'There is no active camera' );
38
- }
39
-
40
- const initAlpha = activeCamera.metadata.alpha;
41
- const initBeta = activeCamera.metadata.beta;
42
- const initRadius = activeCamera.metadata.radius;
43
-
44
- if( animate ) {
45
- this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
46
- } else {
47
- activeCamera.alpha = initAlpha;
48
- activeCamera.beta = initBeta;
49
- activeCamera.radius = initRadius;
50
- }
51
- }
52
-
53
- /**
54
- * @deprecated Use viewer.moveCameraTo().
55
- */
56
- public animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number) {
57
- let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
58
- if( ! activeCamera ) {
59
- throw new Error( 'There is no active camera' );
60
- }
61
- const alphaAnimation = new BabylonAnimation( 'alphaAnimation', 'alpha', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
62
- const betaAnimation = new BabylonAnimation( 'betaAnimation', 'beta', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
63
- const radiusAnimation = new BabylonAnimation( 'radiusAnimation', 'radius', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
64
- alphaAnimation.setKeys([{
65
- frame : 0,
66
- value : activeCamera.alpha
67
- }, {
68
- frame : 100,
69
- value : targetAlpha
70
- }]);
71
- betaAnimation.setKeys([{
72
- frame : 0,
73
- value : activeCamera.beta
74
- }, {
75
- frame : 100,
76
- value : targetBeta
77
- }]);
78
- radiusAnimation.setKeys( [{
79
- frame : 0,
80
- value : activeCamera.radius
81
- }, {
82
- frame : 100,
83
- value : targetRadius
84
- }]);
85
- activeCamera.animations.push(alphaAnimation);
86
- activeCamera.animations.push(betaAnimation);
87
- activeCamera.animations.push(radiusAnimation);
88
-
89
- let animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
90
- animation.disposeOnEnd = true;
91
- }
92
-
93
- /**
94
- * Stops and kills all running animations.
95
- */
96
- public killAllAnimations() {
97
- this.animations.forEach( animation => animation.kill() );
98
- this.animations = [];
99
- }
100
-
101
- /**
102
- * @see {@link PlacementAnimation.play}
103
- */
104
- public async animateToPlacement( mutable: object,
105
- placement: PlacementDefinition | string,
106
- animation?: AnimationDefinition | string ): Promise<AnimationInterface> {
107
- const _animation = new PlacementAnimation( mutable, placement, animation );
108
- this.animations.push( _animation );
109
- const animationPromise = _animation.play();
110
- animationPromise.then( a => {
111
- remove( this.animations, _a => _a === a );
112
- a.kill();
113
- } );
114
- return await animationPromise;
115
- }
116
-
1
+ import { Animation as BabylonAnimation } from '@babylonjs/core/Animations/animation';
2
+ import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
3
+ import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
4
+ import { Nullable } from '@babylonjs/core/types';
5
+ //import { CustomEase } from 'gsap/CustomEase';
6
+ //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
7
+ import { remove } from 'lodash-es';
8
+ import { PlacementAnimation } from '../classes/placementAnimation';
9
+
10
+ //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
11
+
12
+
13
+ export class AnimationManager {
14
+
15
+ public animations: AnimationInterface[] = [];
16
+
17
+ /**
18
+ * Constructor.
19
+ */
20
+ protected constructor( protected scene: Scene ) {
21
+ }
22
+
23
+ /**
24
+ * Creates an {@link AnimationManager} based on given BabylonJS scene.
25
+ */
26
+ public static async create( scene: BabylonScene ): Promise<AnimationManager> {
27
+ return new AnimationManager( scene );
28
+ }
29
+
30
+ /**
31
+ * @deprecated Use viewer.moveCameraTo().
32
+ */
33
+ public resetCamera(animate: boolean = false) {
34
+ //TODO currently only works for arcrotate. are there any other cameras?
35
+ let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
36
+ if( ! activeCamera ) {
37
+ throw new Error( 'There is no active camera' );
38
+ }
39
+
40
+ const initAlpha = activeCamera.metadata.alpha;
41
+ const initBeta = activeCamera.metadata.beta;
42
+ const initRadius = activeCamera.metadata.radius;
43
+
44
+ if( animate ) {
45
+ this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
46
+ } else {
47
+ activeCamera.alpha = initAlpha;
48
+ activeCamera.beta = initBeta;
49
+ activeCamera.radius = initRadius;
50
+ }
51
+ }
52
+
53
+ /**
54
+ * @deprecated Use viewer.moveCameraTo().
55
+ */
56
+ public animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number) {
57
+ let activeCamera = this.scene.activeCamera as Nullable<ArcRotateCamera>;
58
+ if( ! activeCamera ) {
59
+ throw new Error( 'There is no active camera' );
60
+ }
61
+ const alphaAnimation = new BabylonAnimation( 'alphaAnimation', 'alpha', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
62
+ const betaAnimation = new BabylonAnimation( 'betaAnimation', 'beta', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
63
+ const radiusAnimation = new BabylonAnimation( 'radiusAnimation', 'radius', 30, BabylonAnimation.ANIMATIONTYPE_FLOAT, BabylonAnimation.ANIMATIONLOOPMODE_CONSTANT );
64
+ alphaAnimation.setKeys([{
65
+ frame : 0,
66
+ value : activeCamera.alpha
67
+ }, {
68
+ frame : 100,
69
+ value : targetAlpha
70
+ }]);
71
+ betaAnimation.setKeys([{
72
+ frame : 0,
73
+ value : activeCamera.beta
74
+ }, {
75
+ frame : 100,
76
+ value : targetBeta
77
+ }]);
78
+ radiusAnimation.setKeys( [{
79
+ frame : 0,
80
+ value : activeCamera.radius
81
+ }, {
82
+ frame : 100,
83
+ value : targetRadius
84
+ }]);
85
+ activeCamera.animations.push(alphaAnimation);
86
+ activeCamera.animations.push(betaAnimation);
87
+ activeCamera.animations.push(radiusAnimation);
88
+
89
+ let animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
90
+ animation.disposeOnEnd = true;
91
+ }
92
+
93
+ /**
94
+ * Stops and kills all running animations.
95
+ */
96
+ public killAllAnimations() {
97
+ this.animations.forEach( animation => animation.kill() );
98
+ this.animations = [];
99
+ }
100
+
101
+ /**
102
+ * @see {@link PlacementAnimation.play}
103
+ */
104
+ public async animateToPlacement( mutable: object,
105
+ placement: PlacementDefinition | string,
106
+ animation?: AnimationDefinition | string ): Promise<AnimationInterface> {
107
+ const _animation = new PlacementAnimation( mutable, placement, animation );
108
+ this.animations.push( _animation );
109
+ const animationPromise = _animation.play();
110
+ animationPromise.then( a => {
111
+ remove( this.animations, _a => _a === a );
112
+ a.kill();
113
+ } );
114
+ return await animationPromise;
115
+ }
116
+
117
117
  }
@@ -1,105 +1,105 @@
1
- import { Camera } from '@babylonjs/core/Cameras/camera';
2
- import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
3
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
4
- import { cloneDeep, merge } from 'lodash-es';
5
- import { ParameterObservable } from '../classes/parameterObservable';
6
- import { Event } from '../classes/event';
7
- import { SpecStorage } from '../store/specStorage';
8
- import { mergeMaps } from '../util/resourceHelper';
9
-
10
- export class SceneManager extends ParameterObservable {
11
-
12
- protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
13
-
14
- protected readonly parameterDeclaration: ParameterDeclarations = {
15
- 'environment': { type: 'string' },
16
- 'environment.rotation': { type: 'number' }
17
- };
18
-
19
- /**
20
- * Constructor.
21
- */
22
- protected constructor( public scene: BabylonScene ) {
23
- super();
24
- this.addParameterObservers();
25
- }
26
-
27
- /**
28
- * Creates a {@link SceneManager} based on given BabylonJS scene.
29
- */
30
- public static async create( scene: BabylonScene ): Promise<SceneManager> {
31
- const sceneManager = new SceneManager( scene );
32
- await sceneManager.bootstrapParameters( SpecStorage.get<ParameterBag>( 'scene.parameters' ) );
33
- return sceneManager;
34
- }
35
-
36
- /**
37
- * The active `Camera`.
38
- */
39
- get activeCamera(): Camera {
40
- if( !this.scene.activeCamera ) {
41
- throw new Error( 'Scene has no active camera.' );
42
- }
43
- return this.scene.activeCamera;
44
- }
45
-
46
- /**
47
- * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
48
- * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
49
- *
50
- * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
51
- */
52
- public async commitParameters( parameters?: ParameterBag ): Promise<SceneManager> {
53
- if( !parameters ) {
54
- parameters = {};
55
- }
56
- const oldParameters = cloneDeep( this.parameters );
57
- merge( this.parameters, parameters );
58
-
59
- // handle parameter observers
60
- for( const parameter in this.parameters ) {
61
- const oldParameterValue = oldParameters[parameter];
62
- const newParameterValue = this.parameters[parameter];
63
- this.assertParameter( this.parameterDeclaration, parameter, newParameterValue );
64
- if( oldParameterValue === newParameterValue ) {
65
- continue;
66
- }
67
- // parameter changed
68
- const parameterObservers = mergeMaps( this._parameterObservers, this.parameterObservers );
69
- if( parameterObservers.has( parameter ) ) {
70
- const observers = parameterObservers.get( parameter )!;
71
- observers.forEach( observer => {
72
- observer( this, oldParameterValue, newParameterValue );
73
- this.broadcastEvent( Event.SCENE_PARAMETER_COMMITTED, this, parameter,
74
- oldParameterValue, newParameterValue );
75
- } );
76
- }
77
- }
78
- return this;
79
- }
80
-
81
- protected addParameterObservers(): SceneManager {
82
- this._parameterObservers.set( 'environment', [
83
- ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
84
- manager.scene.environmentTexture = CubeTexture.CreateFromPrefilteredData( newValue.toString(), manager.scene );
85
- }
86
- ] );
87
- this._parameterObservers.set( 'environment.rotation', [
88
- ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
89
- if( manager.scene.environmentTexture instanceof CubeTexture ) {
90
- manager.scene.environmentTexture.rotationY = (parseFloat( newValue.toString() ) * Math.PI) / 180;
91
- }
92
- }
93
- ] );
94
- return this;
95
- }
96
-
97
- /**
98
- * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
99
- */
100
- protected async bootstrapParameters( parameters?: ParameterBag ): Promise<SceneManager> {
101
- await this.commitParameters( merge( cloneDeep( this.parameters ), parameters ) );
102
- return this;
103
- }
104
-
105
- }
1
+ import { Camera } from '@babylonjs/core/Cameras/camera';
2
+ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture';
3
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
4
+ import { cloneDeep, merge } from 'lodash-es';
5
+ import { ParameterObservable } from '../classes/parameterObservable';
6
+ import { Event } from '../classes/event';
7
+ import { SpecStorage } from '../store/specStorage';
8
+ import { mergeMaps } from '../util/resourceHelper';
9
+
10
+ export class SceneManager extends ParameterObservable {
11
+
12
+ protected readonly _parameterObservers: Map<string, ParameterObserver[]> = new Map();
13
+
14
+ protected readonly parameterDeclaration: ParameterDeclarations = {
15
+ 'environment': { type: 'string' },
16
+ 'environment.rotation': { type: 'number' }
17
+ };
18
+
19
+ /**
20
+ * Constructor.
21
+ */
22
+ protected constructor( public scene: BabylonScene ) {
23
+ super();
24
+ this.addParameterObservers();
25
+ }
26
+
27
+ /**
28
+ * Creates a {@link SceneManager} based on given BabylonJS scene.
29
+ */
30
+ public static async create( scene: BabylonScene ): Promise<SceneManager> {
31
+ const sceneManager = new SceneManager( scene );
32
+ await sceneManager.bootstrapParameters( SpecStorage.get<ParameterBag>( 'scene.parameters' ) );
33
+ return sceneManager;
34
+ }
35
+
36
+ /**
37
+ * The active `Camera`.
38
+ */
39
+ get activeCamera(): Camera {
40
+ if( !this.scene.activeCamera ) {
41
+ throw new Error( 'Scene has no active camera.' );
42
+ }
43
+ return this.scene.activeCamera;
44
+ }
45
+
46
+ /**
47
+ * Places the given {@link ParameterBag} in the {@link SceneManager}'s parameters, replaces all patterns in the
48
+ * {@link StructureJson} and broadcasts all {@link ParameterObserver}s.
49
+ *
50
+ * @emit {@link Event.SCENE_PARAMETER_COMMITTED}
51
+ */
52
+ public async commitParameters( parameters?: ParameterBag ): Promise<SceneManager> {
53
+ if( !parameters ) {
54
+ parameters = {};
55
+ }
56
+ const oldParameters = cloneDeep( this.parameters );
57
+ merge( this.parameters, parameters );
58
+
59
+ // handle parameter observers
60
+ for( const parameter in this.parameters ) {
61
+ const oldParameterValue = oldParameters[parameter];
62
+ const newParameterValue = this.parameters[parameter];
63
+ this.assertParameter( this.parameterDeclaration, parameter, newParameterValue );
64
+ if( oldParameterValue === newParameterValue ) {
65
+ continue;
66
+ }
67
+ // parameter changed
68
+ const parameterObservers = mergeMaps( this._parameterObservers, this.parameterObservers );
69
+ if( parameterObservers.has( parameter ) ) {
70
+ const observers = parameterObservers.get( parameter )!;
71
+ observers.forEach( observer => {
72
+ observer( this, oldParameterValue, newParameterValue );
73
+ this.broadcastEvent( Event.SCENE_PARAMETER_COMMITTED, this, parameter,
74
+ oldParameterValue, newParameterValue );
75
+ } );
76
+ }
77
+ }
78
+ return this;
79
+ }
80
+
81
+ protected addParameterObservers(): SceneManager {
82
+ this._parameterObservers.set( 'environment', [
83
+ ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
84
+ manager.scene.environmentTexture = CubeTexture.CreateFromPrefilteredData( newValue.toString(), manager.scene );
85
+ }
86
+ ] );
87
+ this._parameterObservers.set( 'environment.rotation', [
88
+ ( manager: SceneManager, oldValue: ParameterValue, newValue: ParameterValue ) => {
89
+ if( manager.scene.environmentTexture instanceof CubeTexture ) {
90
+ manager.scene.environmentTexture.rotationY = (parseFloat( newValue.toString() ) * Math.PI) / 180;
91
+ }
92
+ }
93
+ ] );
94
+ return this;
95
+ }
96
+
97
+ /**
98
+ * Bootstrapping for parameters. It sets the `parametersInitialized` to true for all ancestors.
99
+ */
100
+ protected async bootstrapParameters( parameters?: ParameterBag ): Promise<SceneManager> {
101
+ await this.commitParameters( merge( cloneDeep( this.parameters ), parameters ) );
102
+ return this;
103
+ }
104
+
105
+ }