@combeenation/3d-viewer 3.1.1-alpha7 → 3.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +125 -126
  7. package/dist/lib-cjs/api/classes/element.js +678 -674
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  10. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  11. package/dist/lib-cjs/api/classes/event.d.ts +312 -312
  12. package/dist/lib-cjs/api/classes/event.js +357 -357
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  14. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  15. package/dist/lib-cjs/api/classes/parameter.d.ts +165 -165
  16. package/dist/lib-cjs/api/classes/parameter.js +267 -267
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +126 -126
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +138 -138
  23. package/dist/lib-cjs/api/classes/variant.d.ts +180 -190
  24. package/dist/lib-cjs/api/classes/variant.js +863 -873
  25. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  26. package/dist/lib-cjs/api/classes/variantInstance.d.ts +41 -41
  27. package/dist/lib-cjs/api/classes/variantInstance.js +98 -98
  28. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  29. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  30. package/dist/lib-cjs/api/classes/viewer.d.ts +128 -128
  31. package/dist/lib-cjs/api/classes/viewer.js +486 -486
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +65 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +322 -389
  34. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  35. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  36. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  37. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  38. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  39. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +6 -6
  40. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  41. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  42. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  44. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  45. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  46. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  47. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  48. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  49. package/dist/lib-cjs/api/util/babylonHelper.d.ts +125 -125
  50. package/dist/lib-cjs/api/util/babylonHelper.js +368 -368
  51. package/dist/lib-cjs/api/util/globalTypes.d.ts +275 -275
  52. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  53. package/dist/lib-cjs/api/util/resourceHelper.d.ts +30 -30
  54. package/dist/lib-cjs/api/util/resourceHelper.js +247 -203
  55. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  56. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  57. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  58. package/dist/lib-cjs/buildinfo.json +3 -3
  59. package/dist/lib-cjs/index.d.ts +46 -46
  60. package/dist/lib-cjs/index.js +82 -82
  61. package/dist/webpack-stats.json +0 -0
  62. package/package.json +83 -83
  63. package/src/api/classes/animationInterface.ts +11 -11
  64. package/src/api/classes/dottedPath.ts +189 -189
  65. package/src/api/classes/element.ts +608 -606
  66. package/src/api/classes/elementParameterizable.ts +78 -78
  67. package/src/api/classes/event.ts +355 -355
  68. package/src/api/classes/eventBroadcaster.ts +54 -54
  69. package/src/api/classes/parameter.ts +277 -277
  70. package/src/api/classes/parameterObservable.ts +121 -121
  71. package/src/api/classes/placementAnimation.ts +133 -133
  72. package/src/api/classes/variant.ts +659 -670
  73. package/src/api/classes/variantInstance.ts +81 -81
  74. package/src/api/classes/viewer.ts +421 -421
  75. package/src/api/internal/debugViewer.ts +81 -81
  76. package/src/api/internal/lensRendering.ts +10 -10
  77. package/src/api/internal/sceneSetup.ts +203 -203
  78. package/src/api/manager/animationManager.ts +116 -116
  79. package/src/api/manager/sceneManager.ts +105 -105
  80. package/src/api/manager/variantInstanceManager.ts +236 -236
  81. package/src/api/store/specStorage.ts +53 -53
  82. package/src/api/util/babylonHelper.ts +392 -392
  83. package/src/api/util/globalTypes.ts +314 -314
  84. package/src/api/util/resourceHelper.ts +168 -155
  85. package/src/buildinfo.json +2 -2
  86. package/src/commonjs.tsconfig.json +13 -13
  87. package/src/declaration.tsconfig.json +10 -10
  88. package/src/dev.ts +44 -46
  89. package/src/es6.tsconfig.json +13 -13
  90. package/src/index.ts +87 -87
  91. package/src/pagesconfig.json +47 -47
  92. package/src/tsconfig.json +43 -43
  93. package/src/tsconfig.types.json +9 -9
  94. package/src/types.d.ts +4 -4
@@ -1,82 +1,82 @@
1
- /**
2
- * @internal
3
- */
4
- import { Scene } from '@babylonjs/core/scene';
5
- import { VariantInstance } from '../classes/variantInstance';
6
- import { Viewer } from '../classes/viewer';
7
- import { Event } from '../classes/event';
8
-
9
- export class DebugViewer extends Viewer {
10
-
11
- constructor( canvas: HTMLCanvasElement, data: string | StructureJson ) {
12
- super( canvas, data );
13
- }
14
-
15
- public async bootstrap(): Promise<Viewer> {
16
- for( const event of Event.all ) {
17
- this.eventEmitter.addListener( event, ( ...args ) => console.debug( `Emitting ${event}`, ...args ) );
18
- }
19
- for( const event of [
20
- Event.VARIANT_INSTANCE_DESTROYED,
21
- Event.VARIANT_INSTANCE_CREATED,
22
- Event.VARIANT_INSTANCE_CLONED,
23
- Event.VARIANT_PARAMETER_COMMITTED
24
- ] ) {
25
- this.eventEmitter.addListener( event, this.instanceDebugger.bind( this ) );
26
- }
27
- return super.bootstrap();
28
- }
29
-
30
- protected async initScene(): Promise<Scene> {
31
- const scene = await super.initScene();
32
-
33
- scene.getEngine().runRenderLoop( () => {
34
- this.fpsDebugger();
35
- } );
36
-
37
- return scene;
38
- }
39
-
40
- protected instanceDebugger( instance: VariantInstance ) {
41
- const instances: string[] = [];
42
- this.variantInstances.all.forEach( variantInstance => {
43
- instances.push( `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${variantInstance.variant.highlighted ? ' [highlighted]' : ''}` );
44
- } );
45
- let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-instance-debugger' );
46
- if( !debugContainer ) {
47
- debugContainer = document.createElement( 'pre' );
48
- debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-instance-debugger' );
49
- debugContainer.setAttribute( 'style', `
50
- background: #454545;
51
- color: #fff;
52
- position: absolute;
53
- bottom: 0;
54
- right: 0;
55
- padding: 10px;
56
- margin: 0;
57
- ` );
58
- document.body.appendChild( debugContainer );
59
- }
60
- debugContainer.innerHTML = JSON.stringify( instances, null, 2 );
61
- };
62
-
63
- protected fpsDebugger() {
64
- let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-fps-debugger' );
65
- if( !debugContainer ) {
66
- debugContainer = document.createElement( 'pre' );
67
- debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-fps-debugger' );
68
- debugContainer.setAttribute( 'style', `
69
- background: #454545;
70
- color: #fff;
71
- position: absolute;
72
- bottom: 0;
73
- left: 0;
74
- padding: 10px;
75
- margin: 0;
76
- ` );
77
- document.body.appendChild( debugContainer );
78
- }
79
- debugContainer.innerHTML = `${this.engine.getFps().toFixed( 2 )} fps`;
80
- }
81
-
1
+ /**
2
+ * @internal
3
+ */
4
+ import { Scene } from '@babylonjs/core/scene';
5
+ import { VariantInstance } from '../classes/variantInstance';
6
+ import { Viewer } from '../classes/viewer';
7
+ import { Event } from '../classes/event';
8
+
9
+ export class DebugViewer extends Viewer {
10
+
11
+ constructor( canvas: HTMLCanvasElement, data: string | StructureJson ) {
12
+ super( canvas, data );
13
+ }
14
+
15
+ public async bootstrap(): Promise<Viewer> {
16
+ for( const event of Event.all ) {
17
+ this.eventEmitter.addListener( event, ( ...args ) => console.debug( `Emitting ${event}`, ...args ) );
18
+ }
19
+ for( const event of [
20
+ Event.VARIANT_INSTANCE_DESTROYED,
21
+ Event.VARIANT_INSTANCE_CREATED,
22
+ Event.VARIANT_INSTANCE_CLONED,
23
+ Event.VARIANT_PARAMETER_COMMITTED
24
+ ] ) {
25
+ this.eventEmitter.addListener( event, this.instanceDebugger.bind( this ) );
26
+ }
27
+ return super.bootstrap();
28
+ }
29
+
30
+ protected async initScene(): Promise<Scene> {
31
+ const scene = await super.initScene();
32
+
33
+ scene.getEngine().runRenderLoop( () => {
34
+ this.fpsDebugger();
35
+ } );
36
+
37
+ return scene;
38
+ }
39
+
40
+ protected instanceDebugger( instance: VariantInstance ) {
41
+ const instances: string[] = [];
42
+ this.variantInstances.all.forEach( variantInstance => {
43
+ instances.push( `${variantInstance.name}${variantInstance.variant.visible ? '' : ' [hidden]'}${variantInstance.variant.highlighted ? ' [highlighted]' : ''}` );
44
+ } );
45
+ let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-instance-debugger' );
46
+ if( !debugContainer ) {
47
+ debugContainer = document.createElement( 'pre' );
48
+ debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-instance-debugger' );
49
+ debugContainer.setAttribute( 'style', `
50
+ background: #454545;
51
+ color: #fff;
52
+ position: absolute;
53
+ bottom: 0;
54
+ right: 0;
55
+ padding: 10px;
56
+ margin: 0;
57
+ ` );
58
+ document.body.appendChild( debugContainer );
59
+ }
60
+ debugContainer.innerHTML = JSON.stringify( instances, null, 2 );
61
+ };
62
+
63
+ protected fpsDebugger() {
64
+ let debugContainer = document.getElementById( 'cyledge-combeenation-3d-viewer-fps-debugger' );
65
+ if( !debugContainer ) {
66
+ debugContainer = document.createElement( 'pre' );
67
+ debugContainer.setAttribute( 'id', 'cyledge-combeenation-3d-viewer-fps-debugger' );
68
+ debugContainer.setAttribute( 'style', `
69
+ background: #454545;
70
+ color: #fff;
71
+ position: absolute;
72
+ bottom: 0;
73
+ left: 0;
74
+ padding: 10px;
75
+ margin: 0;
76
+ ` );
77
+ document.body.appendChild( debugContainer );
78
+ }
79
+ debugContainer.innerHTML = `${this.engine.getFps().toFixed( 2 )} fps`;
80
+ }
81
+
82
82
  }
@@ -1,11 +1,11 @@
1
- /**
2
- * Group the required LensRendering dependencies into a single file to allow a single "import"
3
- *
4
- * @internal
5
- */
6
-
7
- import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
- import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
9
-
10
-
1
+ /**
2
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
3
+ *
4
+ * @internal
5
+ */
6
+
7
+ import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
+ import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
9
+
10
+
11
11
  export { LensRenderingPipeline };
@@ -1,204 +1,204 @@
1
-
2
- import { Engine } from '@babylonjs/core/Engines/engine';
3
- import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
4
- import '@babylonjs/core/Helpers/sceneHelpers';
5
- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
6
- import { HDRCubeTexture } from '@babylonjs/core/Materials/Textures/hdrCubeTexture';
7
- import { Texture } from '@babylonjs/core/Materials/Textures/texture';
8
- import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
9
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
- import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
11
- import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
12
- import { Scene } from '@babylonjs/core/scene';
13
- import type { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight';
14
- import { Camera } from '@babylonjs/core/Cameras/camera';
15
- import { Light } from '@babylonjs/core/Lights/light';
16
- import { Parameter } from '../classes/parameter';
17
-
18
-
19
- const defaultLightning = async function(scene: Scene) {
20
- const defaultSetup: LightDefinition = {
21
- type: 'hemispheric',
22
- };
23
-
24
- const defaultLight = await processLight(scene, 'default_light', defaultSetup) as HemisphericLight;
25
- defaultLight.groundColor = Color3.Black();
26
- defaultLight.diffuse = Color3.White();
27
-
28
- return defaultLight;
29
- };
30
-
31
-
32
- const processLight = async function(scene: Scene, name: string, lightSetup: LightDefinition) {
33
-
34
- let light: Light;
35
-
36
- switch(lightSetup.type ) {
37
- case 'hemispheric':
38
- // @ts-ignore
39
- const hemisphericLightModule = await import(/* webpackChunkName: "hemispheric-light" */ '@babylonjs/core/Lights/hemisphericLight');
40
- light = new hemisphericLightModule.HemisphericLight( name, Vector3.Up(), scene);
41
- break;
42
- case 'point':
43
- // @ts-ignore
44
- const pointLightModule = await import(/* webpackChunkName: "point-light" */ '@babylonjs/core/Lights/pointLight');
45
- light = new pointLightModule.PointLight( name, Vector3.Up(), scene);
46
- break;
47
- }
48
-
49
- return light;
50
- };
51
-
52
-
53
- const defaultCamera = async function(scene: Scene) {
54
-
55
- const cameraSetup: CameraDefinition = {
56
- type: 'arc',
57
- active: true,
58
- };
59
-
60
- const defaultCamera = await processCamera(scene, 'default_camera', cameraSetup);
61
-
62
- return defaultCamera;
63
- };
64
-
65
- const processCamera = async function(scene: Scene, name: string, cameraSetup: CameraDefinition) {
66
-
67
- let camera: Camera;
68
-
69
- let target = Vector3.Zero();
70
- if(cameraSetup.target) {
71
- target = Parameter.parseVector(cameraSetup.target);
72
- }
73
-
74
- switch(cameraSetup.type ) {
75
- case 'arc':
76
- // @ts-ignore
77
- const arcCameraModule = await import(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera');
78
- camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene );
79
- camera.metadata = {
80
- alpha: Math.PI / 4,
81
- beta: Math.PI / 4,
82
- radius: 2
83
- };
84
- break;
85
-
86
- }
87
-
88
- if(cameraSetup.active) {
89
- camera.attachControl( scene.getEngine().getRenderingCanvas()!, true );
90
- }
91
-
92
- if( cameraSetup.fov ) {
93
- camera.fov = cameraSetup.fov;
94
- }
95
-
96
- camera.storeState();
97
- return camera;
98
- };
99
-
100
- const sceneSetup = async function(engine: Engine, sceneJson: SceneJson) {
101
- const scene = new Scene( engine );
102
- scene.clearColor = new Color4(0, 0, 0, 0);
103
-
104
- let cameras: Camera[] = [];
105
- //there is either no "cameras" or "cameras" is empty
106
- if( ! sceneJson.scene.hasOwnProperty('cameras') || (sceneJson.scene.cameras && ! Object.keys(sceneJson.scene.cameras).length ) ) {
107
- const camera = await defaultCamera(scene);
108
-
109
- cameras.push(camera);
110
- } else {
111
- for(let camera in sceneJson.scene.cameras) {
112
- cameras.push(await processCamera(scene, camera, sceneJson.scene.cameras[camera]));
113
- }
114
- }
115
-
116
-
117
- //there is either no "lights" or "lights" is empty
118
- if( ! sceneJson.scene.hasOwnProperty('lights') || (sceneJson.scene.lights && ! Object.keys(sceneJson.scene.lights).length ) ) {
119
- // await defaultLightning(scene);
120
- } else {
121
- for(let light in sceneJson.scene.lights) {
122
- await processLight(scene, light, sceneJson.scene.lights[light]);
123
- }
124
- }
125
-
126
-
127
- // TODO: try to split this away from the default rendering pipeline to save module imports
128
- // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
129
- // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
130
- // investigate this a little more in detail at some point.
131
- const defaultPipeline = new DefaultRenderingPipeline( 'default-rendering-pipeline', false, scene );
132
-
133
- /* DISABLED: causes problems with Internet Explorer
134
- defaultPipeline.imageProcessingEnabled = true;
135
- */
136
-
137
- if( sceneJson.scene.globals.aa ) {
138
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
139
- }
140
-
141
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
142
- defaultPipeline.samples = 8;
143
-
144
- if( sceneJson.scene.globals['camera-settings'] ) {
145
- if( sceneJson.scene.globals['camera-settings'].sharpen && sceneJson.scene.globals['camera-settings'].sharpen.enabled ) {
146
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
147
- //defaultPipeline.sharpen.colorAmount = 1;
148
- //defaultPipeline.sharpen.edgeAmount = 0;
149
- }
150
-
151
- if( sceneJson.scene.globals['camera-settings'].bloom && sceneJson.scene.globals['camera-settings'].bloom.enabled ) {
152
- defaultPipeline.bloomEnabled = true;
153
-
154
- if( sceneJson.scene.globals['camera-settings'].bloom.size ) {
155
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
156
- }
157
-
158
- if( sceneJson.scene.globals['camera-settings'].bloom.threshold ) {
159
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
160
- }
161
- }
162
-
163
- if( sceneJson.scene.globals['camera-settings'].contrast ) {
164
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
165
- }
166
-
167
- if( sceneJson.scene.globals['camera-settings'].exposure ) {
168
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
169
- }
170
-
171
- if( sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled ) {
172
- //@ts-ignore
173
- const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
174
- new module.LensRenderingPipeline( 'lens-rendering', sceneJson.scene.globals['camera-settings'].dof!.settings, scene, 1.0, cameras );
175
- }
176
- }
177
-
178
- // TODO: make this dynamic
179
- /*
180
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
181
- texture.gammaSpace = false;
182
- scene.environmentTexture = texture;
183
- // scene.environmentTexture.
184
-
185
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
186
- skyboxMaterial.backFaceCulling = false;
187
- skyboxMaterial.reflectionTexture = texture;
188
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
189
- skyboxMaterial.disableLighting = false;
190
- // TODO: replace with BoxBuilder
191
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
192
- skybox.isPickable = false; //never pick a skybox
193
- skybox.infiniteDistance = true;
194
- skybox.material = skyboxMaterial;
195
- */
196
-
197
- // TODO: shadows don't work with HemishpericLight
198
-
199
- return scene;
200
- };
201
-
202
- export {
203
- sceneSetup
1
+
2
+ import { Engine } from '@babylonjs/core/Engines/engine';
3
+ import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
4
+ import '@babylonjs/core/Helpers/sceneHelpers';
5
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
6
+ import { HDRCubeTexture } from '@babylonjs/core/Materials/Textures/hdrCubeTexture';
7
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
8
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
9
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
+ import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
11
+ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline';
12
+ import { Scene } from '@babylonjs/core/scene';
13
+ import type { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight';
14
+ import { Camera } from '@babylonjs/core/Cameras/camera';
15
+ import { Light } from '@babylonjs/core/Lights/light';
16
+ import { Parameter } from '../classes/parameter';
17
+
18
+
19
+ const defaultLightning = async function(scene: Scene) {
20
+ const defaultSetup: LightDefinition = {
21
+ type: 'hemispheric',
22
+ };
23
+
24
+ const defaultLight = await processLight(scene, 'default_light', defaultSetup) as HemisphericLight;
25
+ defaultLight.groundColor = Color3.Black();
26
+ defaultLight.diffuse = Color3.White();
27
+
28
+ return defaultLight;
29
+ };
30
+
31
+
32
+ const processLight = async function(scene: Scene, name: string, lightSetup: LightDefinition) {
33
+
34
+ let light: Light;
35
+
36
+ switch(lightSetup.type ) {
37
+ case 'hemispheric':
38
+ // @ts-ignore
39
+ const hemisphericLightModule = await import(/* webpackChunkName: "hemispheric-light" */ '@babylonjs/core/Lights/hemisphericLight');
40
+ light = new hemisphericLightModule.HemisphericLight( name, Vector3.Up(), scene);
41
+ break;
42
+ case 'point':
43
+ // @ts-ignore
44
+ const pointLightModule = await import(/* webpackChunkName: "point-light" */ '@babylonjs/core/Lights/pointLight');
45
+ light = new pointLightModule.PointLight( name, Vector3.Up(), scene);
46
+ break;
47
+ }
48
+
49
+ return light;
50
+ };
51
+
52
+
53
+ const defaultCamera = async function(scene: Scene) {
54
+
55
+ const cameraSetup: CameraDefinition = {
56
+ type: 'arc',
57
+ active: true,
58
+ };
59
+
60
+ const defaultCamera = await processCamera(scene, 'default_camera', cameraSetup);
61
+
62
+ return defaultCamera;
63
+ };
64
+
65
+ const processCamera = async function(scene: Scene, name: string, cameraSetup: CameraDefinition) {
66
+
67
+ let camera: Camera;
68
+
69
+ let target = Vector3.Zero();
70
+ if(cameraSetup.target) {
71
+ target = Parameter.parseVector(cameraSetup.target);
72
+ }
73
+
74
+ switch(cameraSetup.type ) {
75
+ case 'arc':
76
+ // @ts-ignore
77
+ const arcCameraModule = await import(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera');
78
+ camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene );
79
+ camera.metadata = {
80
+ alpha: Math.PI / 4,
81
+ beta: Math.PI / 4,
82
+ radius: 2
83
+ };
84
+ break;
85
+
86
+ }
87
+
88
+ if(cameraSetup.active) {
89
+ camera.attachControl( scene.getEngine().getRenderingCanvas()!, true );
90
+ }
91
+
92
+ if( cameraSetup.fov ) {
93
+ camera.fov = cameraSetup.fov;
94
+ }
95
+
96
+ camera.storeState();
97
+ return camera;
98
+ };
99
+
100
+ const sceneSetup = async function(engine: Engine, sceneJson: SceneJson) {
101
+ const scene = new Scene( engine );
102
+ scene.clearColor = new Color4(0, 0, 0, 0);
103
+
104
+ let cameras: Camera[] = [];
105
+ //there is either no "cameras" or "cameras" is empty
106
+ if( ! sceneJson.scene.hasOwnProperty('cameras') || (sceneJson.scene.cameras && ! Object.keys(sceneJson.scene.cameras).length ) ) {
107
+ const camera = await defaultCamera(scene);
108
+
109
+ cameras.push(camera);
110
+ } else {
111
+ for(let camera in sceneJson.scene.cameras) {
112
+ cameras.push(await processCamera(scene, camera, sceneJson.scene.cameras[camera]));
113
+ }
114
+ }
115
+
116
+
117
+ //there is either no "lights" or "lights" is empty
118
+ if( ! sceneJson.scene.hasOwnProperty('lights') || (sceneJson.scene.lights && ! Object.keys(sceneJson.scene.lights).length ) ) {
119
+ // await defaultLightning(scene);
120
+ } else {
121
+ for(let light in sceneJson.scene.lights) {
122
+ await processLight(scene, light, sceneJson.scene.lights[light]);
123
+ }
124
+ }
125
+
126
+
127
+ // TODO: try to split this away from the default rendering pipeline to save module imports
128
+ // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
129
+ // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
130
+ // investigate this a little more in detail at some point.
131
+ const defaultPipeline = new DefaultRenderingPipeline( 'default-rendering-pipeline', false, scene );
132
+
133
+ /* DISABLED: causes problems with Internet Explorer
134
+ defaultPipeline.imageProcessingEnabled = true;
135
+ */
136
+
137
+ if( sceneJson.scene.globals.aa ) {
138
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
139
+ }
140
+
141
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
142
+ defaultPipeline.samples = 8;
143
+
144
+ if( sceneJson.scene.globals['camera-settings'] ) {
145
+ if( sceneJson.scene.globals['camera-settings'].sharpen && sceneJson.scene.globals['camera-settings'].sharpen.enabled ) {
146
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
147
+ //defaultPipeline.sharpen.colorAmount = 1;
148
+ //defaultPipeline.sharpen.edgeAmount = 0;
149
+ }
150
+
151
+ if( sceneJson.scene.globals['camera-settings'].bloom && sceneJson.scene.globals['camera-settings'].bloom.enabled ) {
152
+ defaultPipeline.bloomEnabled = true;
153
+
154
+ if( sceneJson.scene.globals['camera-settings'].bloom.size ) {
155
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
156
+ }
157
+
158
+ if( sceneJson.scene.globals['camera-settings'].bloom.threshold ) {
159
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
160
+ }
161
+ }
162
+
163
+ if( sceneJson.scene.globals['camera-settings'].contrast ) {
164
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
165
+ }
166
+
167
+ if( sceneJson.scene.globals['camera-settings'].exposure ) {
168
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
169
+ }
170
+
171
+ if( sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled ) {
172
+ //@ts-ignore
173
+ const module = await import(/* webpackChunkName: "lens-rendering" */ './lensRendering');
174
+ new module.LensRenderingPipeline( 'lens-rendering', sceneJson.scene.globals['camera-settings'].dof!.settings, scene, 1.0, cameras );
175
+ }
176
+ }
177
+
178
+ // TODO: make this dynamic
179
+ /*
180
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
181
+ texture.gammaSpace = false;
182
+ scene.environmentTexture = texture;
183
+ // scene.environmentTexture.
184
+
185
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
186
+ skyboxMaterial.backFaceCulling = false;
187
+ skyboxMaterial.reflectionTexture = texture;
188
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
189
+ skyboxMaterial.disableLighting = false;
190
+ // TODO: replace with BoxBuilder
191
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
192
+ skybox.isPickable = false; //never pick a skybox
193
+ skybox.infiniteDistance = true;
194
+ skybox.material = skyboxMaterial;
195
+ */
196
+
197
+ // TODO: shadows don't work with HemishpericLight
198
+
199
+ return scene;
200
+ };
201
+
202
+ export {
203
+ sceneSetup
204
204
  }