@combeenation/3d-viewer 3.1.1-alpha7 → 3.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +111 -111
- package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
- package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
- package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
- package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
- package/dist/lib-cjs/api/classes/element.d.ts +125 -126
- package/dist/lib-cjs/api/classes/element.js +678 -674
- package/dist/lib-cjs/api/classes/element.js.map +1 -1
- package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
- package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
- package/dist/lib-cjs/api/classes/event.d.ts +312 -312
- package/dist/lib-cjs/api/classes/event.js +357 -357
- package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
- package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
- package/dist/lib-cjs/api/classes/parameter.d.ts +165 -165
- package/dist/lib-cjs/api/classes/parameter.js +267 -267
- package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
- package/dist/lib-cjs/api/classes/parameterObservable.js +126 -126
- package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
- package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
- package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
- package/dist/lib-cjs/api/classes/placementAnimation.js +138 -138
- package/dist/lib-cjs/api/classes/variant.d.ts +180 -190
- package/dist/lib-cjs/api/classes/variant.js +863 -873
- package/dist/lib-cjs/api/classes/variant.js.map +1 -1
- package/dist/lib-cjs/api/classes/variantInstance.d.ts +41 -41
- package/dist/lib-cjs/api/classes/variantInstance.js +98 -98
- package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
- package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
- package/dist/lib-cjs/api/classes/viewer.d.ts +128 -128
- package/dist/lib-cjs/api/classes/viewer.js +486 -486
- package/dist/lib-cjs/api/classes/viewerLight.d.ts +65 -66
- package/dist/lib-cjs/api/classes/viewerLight.js +322 -389
- package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
- package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
- package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
- package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
- package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
- package/dist/lib-cjs/api/internal/sceneSetup.d.ts +6 -6
- package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
- package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
- package/dist/lib-cjs/api/manager/animationManager.js +121 -121
- package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
- package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
- package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
- package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
- package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
- package/dist/lib-cjs/api/store/specStorage.js +51 -51
- package/dist/lib-cjs/api/util/babylonHelper.d.ts +125 -125
- package/dist/lib-cjs/api/util/babylonHelper.js +368 -368
- package/dist/lib-cjs/api/util/globalTypes.d.ts +275 -275
- package/dist/lib-cjs/api/util/globalTypes.js +1 -1
- package/dist/lib-cjs/api/util/resourceHelper.d.ts +30 -30
- package/dist/lib-cjs/api/util/resourceHelper.js +247 -203
- package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
- package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
- package/dist/lib-cjs/api/util/stringHelper.js +25 -25
- package/dist/lib-cjs/buildinfo.json +3 -3
- package/dist/lib-cjs/index.d.ts +46 -46
- package/dist/lib-cjs/index.js +82 -82
- package/dist/webpack-stats.json +0 -0
- package/package.json +83 -83
- package/src/api/classes/animationInterface.ts +11 -11
- package/src/api/classes/dottedPath.ts +189 -189
- package/src/api/classes/element.ts +608 -606
- package/src/api/classes/elementParameterizable.ts +78 -78
- package/src/api/classes/event.ts +355 -355
- package/src/api/classes/eventBroadcaster.ts +54 -54
- package/src/api/classes/parameter.ts +277 -277
- package/src/api/classes/parameterObservable.ts +121 -121
- package/src/api/classes/placementAnimation.ts +133 -133
- package/src/api/classes/variant.ts +659 -670
- package/src/api/classes/variantInstance.ts +81 -81
- package/src/api/classes/viewer.ts +421 -421
- package/src/api/internal/debugViewer.ts +81 -81
- package/src/api/internal/lensRendering.ts +10 -10
- package/src/api/internal/sceneSetup.ts +203 -203
- package/src/api/manager/animationManager.ts +116 -116
- package/src/api/manager/sceneManager.ts +105 -105
- package/src/api/manager/variantInstanceManager.ts +236 -236
- package/src/api/store/specStorage.ts +53 -53
- package/src/api/util/babylonHelper.ts +392 -392
- package/src/api/util/globalTypes.ts +314 -314
- package/src/api/util/resourceHelper.ts +168 -155
- package/src/buildinfo.json +2 -2
- package/src/commonjs.tsconfig.json +13 -13
- package/src/declaration.tsconfig.json +10 -10
- package/src/dev.ts +44 -46
- package/src/es6.tsconfig.json +13 -13
- package/src/index.ts +87 -87
- package/src/pagesconfig.json +47 -47
- package/src/tsconfig.json +43 -43
- package/src/tsconfig.types.json +9 -9
- package/src/types.d.ts +4 -4
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import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
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import { PickingInfo } from '@babylonjs/core/Collisions/pickingInfo';
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import { BoundingInfo } from '@babylonjs/core/Culling/boundingInfo';
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import { Engine } from '@babylonjs/core/Engines/engine';
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import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
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import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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import { Mesh } from '@babylonjs/core/Meshes/mesh';
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import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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import { ScreenshotTools } from '@babylonjs/core/Misc/screenshotTools';
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import { Scene } from '@babylonjs/core/scene';
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import { isString } from 'lodash-es';
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import { version } from '../../buildinfo.json';
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import { sceneSetup } from '../internal/sceneSetup';
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import { AnimationManager } from '../manager/animationManager';
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import { SceneManager } from '../manager/sceneManager';
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import { VariantInstanceManager } from '../manager/variantInstanceManager';
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import { SpecStorage } from '../store/specStorage';
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import { debounce, loadJson } from '../util/resourceHelper';
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import { Event } from './event';
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import { EventBroadcaster } from './eventBroadcaster';
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import { Parameter } from './parameter';
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import { Variant } from './variant';
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import { VariantInstance } from './variantInstance';
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/**
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* The main exposed object. This is the entry point into the application
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*
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* ```js
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* const canvas = document.getElementById( 'babylon-canvas' );
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* const viewer = Viewer( canvas, '/path/to/index.json' );
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* ```
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* The class does nothing on its own and needs to {@link bootstrap}
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*/
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export class Viewer extends EventBroadcaster {
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protected _scene: Scene | null = null;
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protected _animationManager: AnimationManager | null = null;
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protected _sceneManager: SceneManager | null = null;
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protected _variantInstances: VariantInstanceManager | null = null;
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static version = version;
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/**
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* Constructor
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*/
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public constructor( public readonly canvas: HTMLCanvasElement, protected structureJson: string | StructureJson ) {
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super();
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}
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/**
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* Gets the BabylonJS Scene that is attached to the instance.
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*
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* @throws Error if the `scene` has not been initialized.
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*/
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get scene(): Scene {
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if( !this._scene ) {
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throw new Error( `Scene has not been initialized.` );
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}
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return this._scene;
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}
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get sceneManager(): SceneManager {
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if( !this._sceneManager ) {
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throw new Error( `Environment has not been initialized.` );
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}
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return this._sceneManager;
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}
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/**
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* Gets the BabylonJS Engine that is attached to the viewer.
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*/
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get engine(): Engine {
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return this.scene.getEngine();
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}
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/**
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* Gets the {@link VariantInstanceManager} attached to the viewer.
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*
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* @throws Error if the {@link VariantInstanceManager} has not been initialized.
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*/
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get variantInstances(): VariantInstanceManager {
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if( !this._variantInstances ) {
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throw Error( `There is no variantInstanceManager.` );
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}
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return this._variantInstances;
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}
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/**
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* Gets the {@link AnimationManager} attached to the viewer.
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*
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* @throws Error if the {@link AnimationManager} has not been initialized.
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*/
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get animationManager(): AnimationManager {
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if( !this._animationManager ) {
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throw new Error( `There is no animationManager instance.` );
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}
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return this._animationManager;
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}
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/**
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* Starts the application. This will
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* * load the given "index" JSON file
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* * setup the scene with the "scene" JSON file
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* * create an (optional) default setup with different variant settings
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* * sets up resizing by attaching a debounced version of {@link resize}
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*
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* @throws Error if any of the files is not found/valid
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*
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* @emits {@link Event.BOOTSTRAP_START}
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* @emits {@link Event.BOOTSTRAP_END}
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*/
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public async bootstrap(): Promise<Viewer> {
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this.broadcastEvent( Event.BOOTSTRAP_START, this );
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let indexJson;
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if( isString( this.structureJson ) ) {
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indexJson = await loadJson<StructureJson>( this.structureJson );
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} else {
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indexJson = this.structureJson;
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}
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if( !indexJson.scene ) {
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throw new Error( `No "scene" property found for bootstrapping.` );
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}
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// fill spec store
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SpecStorage.createFromSpec( indexJson );
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// load scene
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if( isString( indexJson.scene ) ) {
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const sceneJson = await loadJson<SceneJson>( indexJson.scene );
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indexJson.scene = sceneJson;
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}
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this._scene = await this.initScene();
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// create instance manager
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const rootVariant = await Variant.create( '_', indexJson, this );
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this._variantInstances = await VariantInstanceManager.create( rootVariant );
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// create optional default instances
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if( indexJson.setup ) {
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if( isString( indexJson.setup ) ) {
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const setupJson = await loadJson<SetupJson>( indexJson.setup );
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indexJson.setup = setupJson;
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}
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await this.createVariantInstances();
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}
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// resize handler
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window.addEventListener( 'resize', debounce( this.resize.bind( this ), 100 ) );
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// event broadcasting
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this.broadcastEvent( Event.BOOTSTRAP_END, this );
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return this;
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}
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// Disabled for now to decrease bundle size.
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// See https://github.com/Combeenation/3d-viewer/issues/37
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// /**
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// * Enables the BabylonJS DebugLayer. If you pass options, be sure to pass an Object of type `IInspectorOptions`.
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// */
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// public async enableDebugLayer(options?: any) {
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// // @ts-ignore
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// await import(/* webpackChunkName: "debug-inspector" */'@babylonjs/inspector');
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// await this.scene.debugLayer.show(options);
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// return this;
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// }
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/**
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* Destroys all registered {@link VariantInstance}s that are registered
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*/
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public destroyVariantInstances(): Viewer {
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this.variantInstances.all.forEach( variantInstance => {
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this.variantInstances.destroy( variantInstance.name );
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} );
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return this;
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}
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*/
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public resize(): Viewer {
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this.engine.resize();
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}
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/**
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* {@link DottedPath}s.
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*/
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public async getNode( variantInstanceName: string,
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elementDottedPath: DottedPathArgument,
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nodeDottedPath: DottedPathArgument ): Promise<TransformNode> {
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return variantInstance.getNode( elementDottedPath, nodeDottedPath );
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}
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* A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
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*/
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meshDottedPath: DottedPathArgument ): Promise<Mesh|null> {
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}
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public switchCamera( newCamera: string, reset: boolean = true ): Viewer {
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const camera = this.scene.getCameraByName( newCamera );
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if( camera ) {
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const activeCamera = this.scene.activeCamera;
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if( activeCamera ) {
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activeCamera.detachControl( this.engine.getRenderingCanvas()! );
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}
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camera.restoreState();
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}
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this.scene.setActiveCameraByName( newCamera );
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camera.attachControl( this.engine.getRenderingCanvas()! );
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this.broadcastEvent( Event.CAMERA_SWITCHED, camera );
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} else {
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throw new Error( `Given camera "${newCamera}" not found.` );
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}
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// TODO: put traceable observers to new camera (@see element)
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return this;
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}
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* Moves or animates the active camera to given `placement`.
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*/
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public async moveActiveCameraTo( placement: string | PlacementDefinition,
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animation?: string | AnimationDefinition ): Promise<AnimationInterface> {
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return this.animationManager.animateToPlacement( this.sceneManager.activeCamera, placement, animation );
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}
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/**
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* Takes a sceenshot the the current scene. The result is a string containing a base64 encoded image
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*/
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public screenshot( settings?: ScreenshotSettings ): Promise<string> {
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|
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return new Promise( ( resolve, reject ) => {
|
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|
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if( !this.engine ) {
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|
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return reject( 'Engine is null' );
|
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|
-
}
|
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246
|
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if( !this.scene ) {
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|
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return reject( 'Scene is null' );
|
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248
|
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}
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249
|
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this.scene.render(); // in combination with a render target, we need to refresh the scene manually to get the latest view
|
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250
|
-
ScreenshotTools.CreateScreenshotUsingRenderTarget(
|
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251
|
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this.engine,
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252
|
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this.sceneManager.activeCamera,
|
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|
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settings?.size ?? { width: this.canvas.clientWidth, height: this.canvas.clientHeight },
|
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|
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resolve,
|
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255
|
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settings?.mimeType ?? 'image/png',
|
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|
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settings?.samples ?? 1,
|
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257
|
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settings?.antialiasing ?? false,
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|
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settings?.fileName ?? 'screenshot.png',
|
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|
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settings?.renderSprites ?? false
|
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260
|
-
);
|
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261
|
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} );
|
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262
|
-
}
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263
|
-
|
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264
|
-
/**
|
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265
|
-
* Calculates the bounding box from all visible meshes on the scene.
|
|
266
|
-
*/
|
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267
|
-
public calculateBoundingBox(): Mesh {
|
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268
|
-
if( this.scene.meshes.length === 0 ) {
|
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269
|
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throw new Error( 'There are currently no meshes on the scene.' );
|
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|
-
}
|
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271
|
-
let max = new Vector3( 0, 0, 0 );
|
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272
|
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let min = new Vector3( 0, 0, 0 );
|
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273
|
-
this.scene.meshes.filter( mesh => mesh.isVisible ).forEach( mesh => {
|
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|
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max = Vector3.Maximize( max, mesh.getBoundingInfo().boundingBox.maximumWorld );
|
|
275
|
-
min = Vector3.Minimize( min, mesh.getBoundingInfo().boundingBox.minimumWorld );
|
|
276
|
-
} );
|
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277
|
-
let boundingBox = this.scene.getMeshByName( '__bounding_box__' ) as Mesh;
|
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|
-
if( !boundingBox ) {
|
|
279
|
-
boundingBox = new Mesh( '__bounding_box__', this.scene );
|
|
280
|
-
}
|
|
281
|
-
boundingBox.setBoundingInfo( new BoundingInfo( min, max ) );
|
|
282
|
-
//boundingBox.showBoundingBox = true;
|
|
283
|
-
return boundingBox;
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
/**
|
|
287
|
-
* Focuses the camera to see every visible mesh in scene and tries to optimize wheel precision and panning.
|
|
288
|
-
*/
|
|
289
|
-
public autofocusActiveCamera( settings?: AutofocusSettings ) {
|
|
290
|
-
const activeCamera = this.scene.activeCamera;
|
|
291
|
-
if( !activeCamera ) {
|
|
292
|
-
throw new Error( 'No active camera found when using autofocus feature.' );
|
|
293
|
-
}
|
|
294
|
-
if( activeCamera instanceof ArcRotateCamera ) {
|
|
295
|
-
// calculate some values
|
|
296
|
-
const boundingBox = this.calculateBoundingBox();
|
|
297
|
-
const size = boundingBox.getBoundingInfo().maximum.subtract( boundingBox.getBoundingInfo().minimum );
|
|
298
|
-
let radius = size.length() * (settings?.radiusFactor ?? 1.5);
|
|
299
|
-
if( !isFinite( radius ) ) {
|
|
300
|
-
radius = 1;
|
|
301
|
-
}
|
|
302
|
-
// use helper camera to get some default values
|
|
303
|
-
const helperCamera = new ArcRotateCamera(
|
|
304
|
-
'__helper_camera__',
|
|
305
|
-
Math.PI / -2,
|
|
306
|
-
Math.PI / 2,
|
|
307
|
-
radius,
|
|
308
|
-
Vector3.Zero(),
|
|
309
|
-
this.scene
|
|
310
|
-
);
|
|
311
|
-
helperCamera.useFramingBehavior = true;
|
|
312
|
-
helperCamera.setTarget( boundingBox );
|
|
313
|
-
// translate values from helper to active camera
|
|
314
|
-
activeCamera.setTarget( Mesh.Center( [boundingBox] ) );
|
|
315
|
-
activeCamera.alpha = helperCamera.alpha;
|
|
316
|
-
activeCamera.beta = helperCamera.beta;
|
|
317
|
-
activeCamera.minZ = helperCamera.minZ;
|
|
318
|
-
activeCamera.maxZ = helperCamera.maxZ;
|
|
319
|
-
activeCamera.radius = helperCamera.radius;
|
|
320
|
-
activeCamera.lowerRadiusLimit = helperCamera.lowerRadiusLimit;
|
|
321
|
-
activeCamera.upperRadiusLimit = helperCamera.upperRadiusLimit;
|
|
322
|
-
if( settings?.adjustWheelPrecision !== false ) {
|
|
323
|
-
activeCamera.wheelPrecision = helperCamera.wheelPrecision;
|
|
324
|
-
}
|
|
325
|
-
if( settings?.adjustPanningSensibility !== false ) {
|
|
326
|
-
activeCamera.panningSensibility = helperCamera.panningSensibility;
|
|
327
|
-
}
|
|
328
|
-
if( settings?.adjustPinchPrecision !== false ) {
|
|
329
|
-
activeCamera.pinchPrecision = helperCamera.pinchPrecision;
|
|
330
|
-
}
|
|
331
|
-
// remove the helper camera
|
|
332
|
-
helperCamera.dispose();
|
|
333
|
-
} else {
|
|
334
|
-
const cameraClsName = activeCamera.getClassName();
|
|
335
|
-
throw new Error( `Camera of type "${cameraClsName}" is not implemented yet to use autofocus feature.` );
|
|
336
|
-
}
|
|
337
|
-
}
|
|
338
|
-
|
|
339
|
-
/**
|
|
340
|
-
* Resets everything by calling {@link destroy} to clear all references and {@link bootstrap} to setup a clean
|
|
341
|
-
* environment
|
|
342
|
-
*/
|
|
343
|
-
public async reset(): Promise<Viewer> {
|
|
344
|
-
await this.destroy();
|
|
345
|
-
return this.bootstrap();
|
|
346
|
-
}
|
|
347
|
-
|
|
348
|
-
/**
|
|
349
|
-
* Destroys
|
|
350
|
-
*
|
|
351
|
-
* * all {@link VariantInstance}s using {@link destroyVariantInstances}
|
|
352
|
-
* * calling `dispose` on the `Engine` and `Scene`
|
|
353
|
-
*/
|
|
354
|
-
public destroy(): Viewer {
|
|
355
|
-
this.destroyVariantInstances();
|
|
356
|
-
this.scene.dispose();
|
|
357
|
-
SpecStorage.destroy();
|
|
358
|
-
return this;
|
|
359
|
-
}
|
|
360
|
-
|
|
361
|
-
/**
|
|
362
|
-
* @emits {@link Event.SCENE_PROCESSING_START}
|
|
363
|
-
* @emits {@link Event.SCENE_PROCESSING_END}
|
|
364
|
-
*/
|
|
365
|
-
protected async initScene(): Promise<Scene> {
|
|
366
|
-
const sceneJson = SpecStorage.get<SceneJson>( 'scene' );
|
|
367
|
-
this.broadcastEvent( Event.SCENE_PROCESSING_START, sceneJson );
|
|
368
|
-
const engine = new Engine(
|
|
369
|
-
this.canvas as HTMLCanvasElement,
|
|
370
|
-
sceneJson.engine?.antialiasing ?? false,
|
|
371
|
-
sceneJson.engine?.options
|
|
372
|
-
);
|
|
373
|
-
const scene = await sceneSetup( engine, sceneJson );
|
|
374
|
-
if( sceneJson.meshPicking ) {
|
|
375
|
-
new HighlightLayer( 'default', scene );
|
|
376
|
-
scene.onPointerPick = ( pointerEvent: PointerEvent, pickInfo: PickingInfo ) => {
|
|
377
|
-
if( !pickInfo.hit ) {
|
|
378
|
-
return;
|
|
379
|
-
}
|
|
380
|
-
const mesh = pickInfo.pickedMesh;
|
|
381
|
-
this.broadcastEvent( Event.MESH_PICKED, mesh, mesh?.metadata.element, mesh?.metadata.variant );
|
|
382
|
-
if( mesh?.metadata.element ) {
|
|
383
|
-
this.broadcastEvent( Event.ELEMENT_PICKED, mesh.metadata.element );
|
|
384
|
-
}
|
|
385
|
-
if( mesh?.metadata.variant ) {
|
|
386
|
-
if( mesh.metadata.variant.inheritedParameters[Parameter.HIGHLIGHT_ENABLED] ) {
|
|
387
|
-
mesh.metadata.variant.toggleHighlight();
|
|
388
|
-
}
|
|
389
|
-
this.broadcastEvent( Event.VARIANT_PICKED, mesh.metadata.variant );
|
|
390
|
-
}
|
|
391
|
-
};
|
|
392
|
-
}
|
|
393
|
-
this._sceneManager = await SceneManager.create( scene );
|
|
394
|
-
this._animationManager = await AnimationManager.create( scene );
|
|
395
|
-
this.broadcastEvent( Event.SCENE_PROCESSING_END, scene );
|
|
396
|
-
engine.runRenderLoop( () => {
|
|
397
|
-
scene.render();
|
|
398
|
-
} );
|
|
399
|
-
return scene;
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
/**
|
|
403
|
-
* Batch creation of multiple {@link VariantInstance} objects with a {@link SetupJson} object passed
|
|
404
|
-
*/
|
|
405
|
-
protected async createVariantInstances(): Promise<VariantInstance[]> {
|
|
406
|
-
const setupJson = SpecStorage.get<SetupJson>( 'setup' );
|
|
407
|
-
const instances = [];
|
|
408
|
-
for( const instanceDefinition of setupJson.instances ) {
|
|
409
|
-
if( instanceDefinition.lazy ) {
|
|
410
|
-
this.variantInstances.register( instanceDefinition );
|
|
411
|
-
continue;
|
|
412
|
-
}
|
|
413
|
-
instances.push( await this.variantInstances.create(
|
|
414
|
-
instanceDefinition.variant,
|
|
415
|
-
instanceDefinition.name,
|
|
416
|
-
instanceDefinition.parameters
|
|
417
|
-
) );
|
|
418
|
-
}
|
|
419
|
-
return instances;
|
|
420
|
-
}
|
|
421
|
-
|
|
1
|
+
import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
|
|
2
|
+
import { PickingInfo } from '@babylonjs/core/Collisions/pickingInfo';
|
|
3
|
+
import { BoundingInfo } from '@babylonjs/core/Culling/boundingInfo';
|
|
4
|
+
import { Engine } from '@babylonjs/core/Engines/engine';
|
|
5
|
+
import { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
|
|
6
|
+
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
|
|
7
|
+
import { Mesh } from '@babylonjs/core/Meshes/mesh';
|
|
8
|
+
import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
|
|
9
|
+
import { ScreenshotTools } from '@babylonjs/core/Misc/screenshotTools';
|
|
10
|
+
import { Scene } from '@babylonjs/core/scene';
|
|
11
|
+
import { isString } from 'lodash-es';
|
|
12
|
+
import { version } from '../../buildinfo.json';
|
|
13
|
+
import { sceneSetup } from '../internal/sceneSetup';
|
|
14
|
+
import { AnimationManager } from '../manager/animationManager';
|
|
15
|
+
import { SceneManager } from '../manager/sceneManager';
|
|
16
|
+
import { VariantInstanceManager } from '../manager/variantInstanceManager';
|
|
17
|
+
import { SpecStorage } from '../store/specStorage';
|
|
18
|
+
import { debounce, loadJson } from '../util/resourceHelper';
|
|
19
|
+
import { Event } from './event';
|
|
20
|
+
import { EventBroadcaster } from './eventBroadcaster';
|
|
21
|
+
import { Parameter } from './parameter';
|
|
22
|
+
import { Variant } from './variant';
|
|
23
|
+
import { VariantInstance } from './variantInstance';
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* The main exposed object. This is the entry point into the application
|
|
28
|
+
*
|
|
29
|
+
* ```js
|
|
30
|
+
* const canvas = document.getElementById( 'babylon-canvas' );
|
|
31
|
+
* const viewer = Viewer( canvas, '/path/to/index.json' );
|
|
32
|
+
* ```
|
|
33
|
+
* The class does nothing on its own and needs to {@link bootstrap}
|
|
34
|
+
*/
|
|
35
|
+
export class Viewer extends EventBroadcaster {
|
|
36
|
+
|
|
37
|
+
protected _scene: Scene | null = null;
|
|
38
|
+
|
|
39
|
+
protected _animationManager: AnimationManager | null = null;
|
|
40
|
+
|
|
41
|
+
protected _sceneManager: SceneManager | null = null;
|
|
42
|
+
|
|
43
|
+
protected _variantInstances: VariantInstanceManager | null = null;
|
|
44
|
+
|
|
45
|
+
static version = version;
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* Constructor
|
|
49
|
+
*/
|
|
50
|
+
public constructor( public readonly canvas: HTMLCanvasElement, protected structureJson: string | StructureJson ) {
|
|
51
|
+
super();
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* Gets the BabylonJS Scene that is attached to the instance.
|
|
56
|
+
*
|
|
57
|
+
* @throws Error if the `scene` has not been initialized.
|
|
58
|
+
*/
|
|
59
|
+
get scene(): Scene {
|
|
60
|
+
if( !this._scene ) {
|
|
61
|
+
throw new Error( `Scene has not been initialized.` );
|
|
62
|
+
}
|
|
63
|
+
return this._scene;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
get sceneManager(): SceneManager {
|
|
67
|
+
if( !this._sceneManager ) {
|
|
68
|
+
throw new Error( `Environment has not been initialized.` );
|
|
69
|
+
}
|
|
70
|
+
return this._sceneManager;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* Gets the BabylonJS Engine that is attached to the viewer.
|
|
75
|
+
*/
|
|
76
|
+
get engine(): Engine {
|
|
77
|
+
return this.scene.getEngine();
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* Gets the {@link VariantInstanceManager} attached to the viewer.
|
|
82
|
+
*
|
|
83
|
+
* @throws Error if the {@link VariantInstanceManager} has not been initialized.
|
|
84
|
+
*/
|
|
85
|
+
get variantInstances(): VariantInstanceManager {
|
|
86
|
+
if( !this._variantInstances ) {
|
|
87
|
+
throw Error( `There is no variantInstanceManager.` );
|
|
88
|
+
}
|
|
89
|
+
return this._variantInstances;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* Gets the {@link AnimationManager} attached to the viewer.
|
|
94
|
+
*
|
|
95
|
+
* @throws Error if the {@link AnimationManager} has not been initialized.
|
|
96
|
+
*/
|
|
97
|
+
get animationManager(): AnimationManager {
|
|
98
|
+
if( !this._animationManager ) {
|
|
99
|
+
throw new Error( `There is no animationManager instance.` );
|
|
100
|
+
}
|
|
101
|
+
return this._animationManager;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* Starts the application. This will
|
|
106
|
+
* * load the given "index" JSON file
|
|
107
|
+
* * setup the scene with the "scene" JSON file
|
|
108
|
+
* * create an (optional) default setup with different variant settings
|
|
109
|
+
* * sets up resizing by attaching a debounced version of {@link resize}
|
|
110
|
+
*
|
|
111
|
+
* @throws Error if any of the files is not found/valid
|
|
112
|
+
*
|
|
113
|
+
* @emits {@link Event.BOOTSTRAP_START}
|
|
114
|
+
* @emits {@link Event.BOOTSTRAP_END}
|
|
115
|
+
*/
|
|
116
|
+
public async bootstrap(): Promise<Viewer> {
|
|
117
|
+
this.broadcastEvent( Event.BOOTSTRAP_START, this );
|
|
118
|
+
let indexJson;
|
|
119
|
+
if( isString( this.structureJson ) ) {
|
|
120
|
+
indexJson = await loadJson<StructureJson>( this.structureJson );
|
|
121
|
+
} else {
|
|
122
|
+
indexJson = this.structureJson;
|
|
123
|
+
}
|
|
124
|
+
if( !indexJson.scene ) {
|
|
125
|
+
throw new Error( `No "scene" property found for bootstrapping.` );
|
|
126
|
+
}
|
|
127
|
+
// fill spec store
|
|
128
|
+
SpecStorage.createFromSpec( indexJson );
|
|
129
|
+
// load scene
|
|
130
|
+
if( isString( indexJson.scene ) ) {
|
|
131
|
+
const sceneJson = await loadJson<SceneJson>( indexJson.scene );
|
|
132
|
+
indexJson.scene = sceneJson;
|
|
133
|
+
}
|
|
134
|
+
this._scene = await this.initScene();
|
|
135
|
+
// create instance manager
|
|
136
|
+
const rootVariant = await Variant.create( '_', indexJson, this );
|
|
137
|
+
this._variantInstances = await VariantInstanceManager.create( rootVariant );
|
|
138
|
+
// create optional default instances
|
|
139
|
+
if( indexJson.setup ) {
|
|
140
|
+
if( isString( indexJson.setup ) ) {
|
|
141
|
+
const setupJson = await loadJson<SetupJson>( indexJson.setup );
|
|
142
|
+
indexJson.setup = setupJson;
|
|
143
|
+
}
|
|
144
|
+
await this.createVariantInstances();
|
|
145
|
+
}
|
|
146
|
+
// resize handler
|
|
147
|
+
window.addEventListener( 'resize', debounce( this.resize.bind( this ), 100 ) );
|
|
148
|
+
// event broadcasting
|
|
149
|
+
this.broadcastEvent( Event.BOOTSTRAP_END, this );
|
|
150
|
+
return this;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
// Disabled for now to decrease bundle size.
|
|
154
|
+
// See https://github.com/Combeenation/3d-viewer/issues/37
|
|
155
|
+
// /**
|
|
156
|
+
// * Enables the BabylonJS DebugLayer. If you pass options, be sure to pass an Object of type `IInspectorOptions`.
|
|
157
|
+
// */
|
|
158
|
+
// public async enableDebugLayer(options?: any) {
|
|
159
|
+
// // @ts-ignore
|
|
160
|
+
// await import(/* webpackChunkName: "debug-inspector" */'@babylonjs/inspector');
|
|
161
|
+
// await this.scene.debugLayer.show(options);
|
|
162
|
+
// return this;
|
|
163
|
+
// }
|
|
164
|
+
|
|
165
|
+
/**
|
|
166
|
+
* Destroys all registered {@link VariantInstance}s that are registered
|
|
167
|
+
*/
|
|
168
|
+
public destroyVariantInstances(): Viewer {
|
|
169
|
+
this.variantInstances.all.forEach( variantInstance => {
|
|
170
|
+
this.variantInstances.destroy( variantInstance.name );
|
|
171
|
+
} );
|
|
172
|
+
return this;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
/**
|
|
176
|
+
* Trigger a resize event for the `Engine`
|
|
177
|
+
*/
|
|
178
|
+
public resize(): Viewer {
|
|
179
|
+
this.engine.resize();
|
|
180
|
+
return this;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
|
|
185
|
+
* {@link DottedPath}s.
|
|
186
|
+
*/
|
|
187
|
+
public async getNode( variantInstanceName: string,
|
|
188
|
+
elementDottedPath: DottedPathArgument,
|
|
189
|
+
nodeDottedPath: DottedPathArgument ): Promise<TransformNode> {
|
|
190
|
+
const variantInstance = await this.variantInstances.get(variantInstanceName);
|
|
191
|
+
return variantInstance.getNode( elementDottedPath, nodeDottedPath );
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* A convenience method for directly getting a Node from a {@link VariantInstance} and an {@link Element} by its
|
|
196
|
+
* {@link DottedPath}s.
|
|
197
|
+
*/
|
|
198
|
+
public async getMesh( variantInstanceName: string,
|
|
199
|
+
elementDottedPath: DottedPathArgument,
|
|
200
|
+
meshDottedPath: DottedPathArgument ): Promise<Mesh|null> {
|
|
201
|
+
const variantInstance = await this.variantInstances.get(variantInstanceName);
|
|
202
|
+
return variantInstance.getMesh( elementDottedPath, meshDottedPath );
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
/**
|
|
206
|
+
* Switches the camera
|
|
207
|
+
*
|
|
208
|
+
* @emits {@link Event.CAMERA_SWITCHED}
|
|
209
|
+
*/
|
|
210
|
+
public switchCamera( newCamera: string, reset: boolean = true ): Viewer {
|
|
211
|
+
const camera = this.scene.getCameraByName( newCamera );
|
|
212
|
+
if( camera ) {
|
|
213
|
+
const activeCamera = this.scene.activeCamera;
|
|
214
|
+
if( activeCamera ) {
|
|
215
|
+
activeCamera.detachControl( this.engine.getRenderingCanvas()! );
|
|
216
|
+
}
|
|
217
|
+
if( reset ) {
|
|
218
|
+
camera.restoreState();
|
|
219
|
+
}
|
|
220
|
+
this.scene.setActiveCameraByName( newCamera );
|
|
221
|
+
camera.attachControl( this.engine.getRenderingCanvas()! );
|
|
222
|
+
this.broadcastEvent( Event.CAMERA_SWITCHED, camera );
|
|
223
|
+
} else {
|
|
224
|
+
throw new Error( `Given camera "${newCamera}" not found.` );
|
|
225
|
+
}
|
|
226
|
+
// TODO: put traceable observers to new camera (@see element)
|
|
227
|
+
return this;
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
/**
|
|
231
|
+
* Moves or animates the active camera to given `placement`.
|
|
232
|
+
*/
|
|
233
|
+
public async moveActiveCameraTo( placement: string | PlacementDefinition,
|
|
234
|
+
animation?: string | AnimationDefinition ): Promise<AnimationInterface> {
|
|
235
|
+
return this.animationManager.animateToPlacement( this.sceneManager.activeCamera, placement, animation );
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* Takes a sceenshot the the current scene. The result is a string containing a base64 encoded image
|
|
240
|
+
*/
|
|
241
|
+
public screenshot( settings?: ScreenshotSettings ): Promise<string> {
|
|
242
|
+
return new Promise( ( resolve, reject ) => {
|
|
243
|
+
if( !this.engine ) {
|
|
244
|
+
return reject( 'Engine is null' );
|
|
245
|
+
}
|
|
246
|
+
if( !this.scene ) {
|
|
247
|
+
return reject( 'Scene is null' );
|
|
248
|
+
}
|
|
249
|
+
this.scene.render(); // in combination with a render target, we need to refresh the scene manually to get the latest view
|
|
250
|
+
ScreenshotTools.CreateScreenshotUsingRenderTarget(
|
|
251
|
+
this.engine,
|
|
252
|
+
this.sceneManager.activeCamera,
|
|
253
|
+
settings?.size ?? { width: this.canvas.clientWidth, height: this.canvas.clientHeight },
|
|
254
|
+
resolve,
|
|
255
|
+
settings?.mimeType ?? 'image/png',
|
|
256
|
+
settings?.samples ?? 1,
|
|
257
|
+
settings?.antialiasing ?? false,
|
|
258
|
+
settings?.fileName ?? 'screenshot.png',
|
|
259
|
+
settings?.renderSprites ?? false
|
|
260
|
+
);
|
|
261
|
+
} );
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
/**
|
|
265
|
+
* Calculates the bounding box from all visible meshes on the scene.
|
|
266
|
+
*/
|
|
267
|
+
public calculateBoundingBox(): Mesh {
|
|
268
|
+
if( this.scene.meshes.length === 0 ) {
|
|
269
|
+
throw new Error( 'There are currently no meshes on the scene.' );
|
|
270
|
+
}
|
|
271
|
+
let max = new Vector3( 0, 0, 0 );
|
|
272
|
+
let min = new Vector3( 0, 0, 0 );
|
|
273
|
+
this.scene.meshes.filter( mesh => mesh.isVisible ).forEach( mesh => {
|
|
274
|
+
max = Vector3.Maximize( max, mesh.getBoundingInfo().boundingBox.maximumWorld );
|
|
275
|
+
min = Vector3.Minimize( min, mesh.getBoundingInfo().boundingBox.minimumWorld );
|
|
276
|
+
} );
|
|
277
|
+
let boundingBox = this.scene.getMeshByName( '__bounding_box__' ) as Mesh;
|
|
278
|
+
if( !boundingBox ) {
|
|
279
|
+
boundingBox = new Mesh( '__bounding_box__', this.scene );
|
|
280
|
+
}
|
|
281
|
+
boundingBox.setBoundingInfo( new BoundingInfo( min, max ) );
|
|
282
|
+
//boundingBox.showBoundingBox = true;
|
|
283
|
+
return boundingBox;
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
/**
|
|
287
|
+
* Focuses the camera to see every visible mesh in scene and tries to optimize wheel precision and panning.
|
|
288
|
+
*/
|
|
289
|
+
public autofocusActiveCamera( settings?: AutofocusSettings ) {
|
|
290
|
+
const activeCamera = this.scene.activeCamera;
|
|
291
|
+
if( !activeCamera ) {
|
|
292
|
+
throw new Error( 'No active camera found when using autofocus feature.' );
|
|
293
|
+
}
|
|
294
|
+
if( activeCamera instanceof ArcRotateCamera ) {
|
|
295
|
+
// calculate some values
|
|
296
|
+
const boundingBox = this.calculateBoundingBox();
|
|
297
|
+
const size = boundingBox.getBoundingInfo().maximum.subtract( boundingBox.getBoundingInfo().minimum );
|
|
298
|
+
let radius = size.length() * (settings?.radiusFactor ?? 1.5);
|
|
299
|
+
if( !isFinite( radius ) ) {
|
|
300
|
+
radius = 1;
|
|
301
|
+
}
|
|
302
|
+
// use helper camera to get some default values
|
|
303
|
+
const helperCamera = new ArcRotateCamera(
|
|
304
|
+
'__helper_camera__',
|
|
305
|
+
Math.PI / -2,
|
|
306
|
+
Math.PI / 2,
|
|
307
|
+
radius,
|
|
308
|
+
Vector3.Zero(),
|
|
309
|
+
this.scene
|
|
310
|
+
);
|
|
311
|
+
helperCamera.useFramingBehavior = true;
|
|
312
|
+
helperCamera.setTarget( boundingBox );
|
|
313
|
+
// translate values from helper to active camera
|
|
314
|
+
activeCamera.setTarget( Mesh.Center( [boundingBox] ) );
|
|
315
|
+
activeCamera.alpha = helperCamera.alpha;
|
|
316
|
+
activeCamera.beta = helperCamera.beta;
|
|
317
|
+
activeCamera.minZ = helperCamera.minZ;
|
|
318
|
+
activeCamera.maxZ = helperCamera.maxZ;
|
|
319
|
+
activeCamera.radius = helperCamera.radius;
|
|
320
|
+
activeCamera.lowerRadiusLimit = helperCamera.lowerRadiusLimit;
|
|
321
|
+
activeCamera.upperRadiusLimit = helperCamera.upperRadiusLimit;
|
|
322
|
+
if( settings?.adjustWheelPrecision !== false ) {
|
|
323
|
+
activeCamera.wheelPrecision = helperCamera.wheelPrecision;
|
|
324
|
+
}
|
|
325
|
+
if( settings?.adjustPanningSensibility !== false ) {
|
|
326
|
+
activeCamera.panningSensibility = helperCamera.panningSensibility;
|
|
327
|
+
}
|
|
328
|
+
if( settings?.adjustPinchPrecision !== false ) {
|
|
329
|
+
activeCamera.pinchPrecision = helperCamera.pinchPrecision;
|
|
330
|
+
}
|
|
331
|
+
// remove the helper camera
|
|
332
|
+
helperCamera.dispose();
|
|
333
|
+
} else {
|
|
334
|
+
const cameraClsName = activeCamera.getClassName();
|
|
335
|
+
throw new Error( `Camera of type "${cameraClsName}" is not implemented yet to use autofocus feature.` );
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
/**
|
|
340
|
+
* Resets everything by calling {@link destroy} to clear all references and {@link bootstrap} to setup a clean
|
|
341
|
+
* environment
|
|
342
|
+
*/
|
|
343
|
+
public async reset(): Promise<Viewer> {
|
|
344
|
+
await this.destroy();
|
|
345
|
+
return this.bootstrap();
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
/**
|
|
349
|
+
* Destroys
|
|
350
|
+
*
|
|
351
|
+
* * all {@link VariantInstance}s using {@link destroyVariantInstances}
|
|
352
|
+
* * calling `dispose` on the `Engine` and `Scene`
|
|
353
|
+
*/
|
|
354
|
+
public destroy(): Viewer {
|
|
355
|
+
this.destroyVariantInstances();
|
|
356
|
+
this.scene.dispose();
|
|
357
|
+
SpecStorage.destroy();
|
|
358
|
+
return this;
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
/**
|
|
362
|
+
* @emits {@link Event.SCENE_PROCESSING_START}
|
|
363
|
+
* @emits {@link Event.SCENE_PROCESSING_END}
|
|
364
|
+
*/
|
|
365
|
+
protected async initScene(): Promise<Scene> {
|
|
366
|
+
const sceneJson = SpecStorage.get<SceneJson>( 'scene' );
|
|
367
|
+
this.broadcastEvent( Event.SCENE_PROCESSING_START, sceneJson );
|
|
368
|
+
const engine = new Engine(
|
|
369
|
+
this.canvas as HTMLCanvasElement,
|
|
370
|
+
sceneJson.engine?.antialiasing ?? false,
|
|
371
|
+
sceneJson.engine?.options
|
|
372
|
+
);
|
|
373
|
+
const scene = await sceneSetup( engine, sceneJson );
|
|
374
|
+
if( sceneJson.meshPicking ) {
|
|
375
|
+
new HighlightLayer( 'default', scene );
|
|
376
|
+
scene.onPointerPick = ( pointerEvent: PointerEvent, pickInfo: PickingInfo ) => {
|
|
377
|
+
if( !pickInfo.hit ) {
|
|
378
|
+
return;
|
|
379
|
+
}
|
|
380
|
+
const mesh = pickInfo.pickedMesh;
|
|
381
|
+
this.broadcastEvent( Event.MESH_PICKED, mesh, mesh?.metadata.element, mesh?.metadata.variant );
|
|
382
|
+
if( mesh?.metadata.element ) {
|
|
383
|
+
this.broadcastEvent( Event.ELEMENT_PICKED, mesh.metadata.element );
|
|
384
|
+
}
|
|
385
|
+
if( mesh?.metadata.variant ) {
|
|
386
|
+
if( mesh.metadata.variant.inheritedParameters[Parameter.HIGHLIGHT_ENABLED] ) {
|
|
387
|
+
mesh.metadata.variant.toggleHighlight();
|
|
388
|
+
}
|
|
389
|
+
this.broadcastEvent( Event.VARIANT_PICKED, mesh.metadata.variant );
|
|
390
|
+
}
|
|
391
|
+
};
|
|
392
|
+
}
|
|
393
|
+
this._sceneManager = await SceneManager.create( scene );
|
|
394
|
+
this._animationManager = await AnimationManager.create( scene );
|
|
395
|
+
this.broadcastEvent( Event.SCENE_PROCESSING_END, scene );
|
|
396
|
+
engine.runRenderLoop( () => {
|
|
397
|
+
scene.render();
|
|
398
|
+
} );
|
|
399
|
+
return scene;
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
/**
|
|
403
|
+
* Batch creation of multiple {@link VariantInstance} objects with a {@link SetupJson} object passed
|
|
404
|
+
*/
|
|
405
|
+
protected async createVariantInstances(): Promise<VariantInstance[]> {
|
|
406
|
+
const setupJson = SpecStorage.get<SetupJson>( 'setup' );
|
|
407
|
+
const instances = [];
|
|
408
|
+
for( const instanceDefinition of setupJson.instances ) {
|
|
409
|
+
if( instanceDefinition.lazy ) {
|
|
410
|
+
this.variantInstances.register( instanceDefinition );
|
|
411
|
+
continue;
|
|
412
|
+
}
|
|
413
|
+
instances.push( await this.variantInstances.create(
|
|
414
|
+
instanceDefinition.variant,
|
|
415
|
+
instanceDefinition.name,
|
|
416
|
+
instanceDefinition.parameters
|
|
417
|
+
) );
|
|
418
|
+
}
|
|
419
|
+
return instances;
|
|
420
|
+
}
|
|
421
|
+
|
|
422
422
|
}
|