@combeenation/3d-viewer 3.1.1-alpha7 → 3.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +111 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +1 -1
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +190 -190
  6. package/dist/lib-cjs/api/classes/element.d.ts +125 -126
  7. package/dist/lib-cjs/api/classes/element.js +678 -674
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/elementParameterizable.d.ts +14 -14
  10. package/dist/lib-cjs/api/classes/elementParameterizable.js +134 -134
  11. package/dist/lib-cjs/api/classes/event.d.ts +312 -312
  12. package/dist/lib-cjs/api/classes/event.js +357 -357
  13. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  14. package/dist/lib-cjs/api/classes/eventBroadcaster.js +53 -53
  15. package/dist/lib-cjs/api/classes/parameter.d.ts +165 -165
  16. package/dist/lib-cjs/api/classes/parameter.js +267 -267
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +126 -126
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +149 -149
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +38 -38
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +138 -138
  23. package/dist/lib-cjs/api/classes/variant.d.ts +180 -190
  24. package/dist/lib-cjs/api/classes/variant.js +863 -873
  25. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  26. package/dist/lib-cjs/api/classes/variantInstance.d.ts +41 -41
  27. package/dist/lib-cjs/api/classes/variantInstance.js +98 -98
  28. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  29. package/dist/lib-cjs/api/classes/variantParameterizable.js +92 -92
  30. package/dist/lib-cjs/api/classes/viewer.d.ts +128 -128
  31. package/dist/lib-cjs/api/classes/viewer.js +486 -486
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +65 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +322 -389
  34. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  35. package/dist/lib-cjs/api/internal/debugViewer.d.ts +13 -13
  36. package/dist/lib-cjs/api/internal/debugViewer.js +87 -87
  37. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  38. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  39. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +6 -6
  40. package/dist/lib-cjs/api/internal/sceneSetup.js +227 -227
  41. package/dist/lib-cjs/api/manager/animationManager.d.ts +29 -29
  42. package/dist/lib-cjs/api/manager/animationManager.js +121 -121
  43. package/dist/lib-cjs/api/manager/sceneManager.d.ts +32 -32
  44. package/dist/lib-cjs/api/manager/sceneManager.js +132 -132
  45. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +90 -90
  46. package/dist/lib-cjs/api/manager/variantInstanceManager.js +321 -321
  47. package/dist/lib-cjs/api/store/specStorage.d.ts +24 -24
  48. package/dist/lib-cjs/api/store/specStorage.js +51 -51
  49. package/dist/lib-cjs/api/util/babylonHelper.d.ts +125 -125
  50. package/dist/lib-cjs/api/util/babylonHelper.js +368 -368
  51. package/dist/lib-cjs/api/util/globalTypes.d.ts +275 -275
  52. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  53. package/dist/lib-cjs/api/util/resourceHelper.d.ts +30 -30
  54. package/dist/lib-cjs/api/util/resourceHelper.js +247 -203
  55. package/dist/lib-cjs/api/util/resourceHelper.js.map +1 -1
  56. package/dist/lib-cjs/api/util/stringHelper.d.ts +9 -9
  57. package/dist/lib-cjs/api/util/stringHelper.js +25 -25
  58. package/dist/lib-cjs/buildinfo.json +3 -3
  59. package/dist/lib-cjs/index.d.ts +46 -46
  60. package/dist/lib-cjs/index.js +82 -82
  61. package/dist/webpack-stats.json +0 -0
  62. package/package.json +83 -83
  63. package/src/api/classes/animationInterface.ts +11 -11
  64. package/src/api/classes/dottedPath.ts +189 -189
  65. package/src/api/classes/element.ts +608 -606
  66. package/src/api/classes/elementParameterizable.ts +78 -78
  67. package/src/api/classes/event.ts +355 -355
  68. package/src/api/classes/eventBroadcaster.ts +54 -54
  69. package/src/api/classes/parameter.ts +277 -277
  70. package/src/api/classes/parameterObservable.ts +121 -121
  71. package/src/api/classes/placementAnimation.ts +133 -133
  72. package/src/api/classes/variant.ts +659 -670
  73. package/src/api/classes/variantInstance.ts +81 -81
  74. package/src/api/classes/viewer.ts +421 -421
  75. package/src/api/internal/debugViewer.ts +81 -81
  76. package/src/api/internal/lensRendering.ts +10 -10
  77. package/src/api/internal/sceneSetup.ts +203 -203
  78. package/src/api/manager/animationManager.ts +116 -116
  79. package/src/api/manager/sceneManager.ts +105 -105
  80. package/src/api/manager/variantInstanceManager.ts +236 -236
  81. package/src/api/store/specStorage.ts +53 -53
  82. package/src/api/util/babylonHelper.ts +392 -392
  83. package/src/api/util/globalTypes.ts +314 -314
  84. package/src/api/util/resourceHelper.ts +168 -155
  85. package/src/buildinfo.json +2 -2
  86. package/src/commonjs.tsconfig.json +13 -13
  87. package/src/declaration.tsconfig.json +10 -10
  88. package/src/dev.ts +44 -46
  89. package/src/es6.tsconfig.json +13 -13
  90. package/src/index.ts +87 -87
  91. package/src/pagesconfig.json +47 -47
  92. package/src/tsconfig.json +43 -43
  93. package/src/tsconfig.types.json +9 -9
  94. package/src/types.d.ts +4 -4
@@ -1,228 +1,228 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.sceneSetup = void 0;
4
- var tslib_1 = require("tslib");
5
- require("@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader");
6
- require("@babylonjs/core/Helpers/sceneHelpers");
7
- var math_color_1 = require("@babylonjs/core/Maths/math.color");
8
- var math_vector_1 = require("@babylonjs/core/Maths/math.vector");
9
- var defaultRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline");
10
- var scene_1 = require("@babylonjs/core/scene");
11
- var parameter_1 = require("../classes/parameter");
12
- var defaultLightning = function (scene) {
13
- return tslib_1.__awaiter(this, void 0, void 0, function () {
14
- var defaultSetup, defaultLight;
15
- return tslib_1.__generator(this, function (_a) {
16
- switch (_a.label) {
17
- case 0:
18
- defaultSetup = {
19
- type: 'hemispheric',
20
- };
21
- return [4 /*yield*/, processLight(scene, 'default_light', defaultSetup)];
22
- case 1:
23
- defaultLight = _a.sent();
24
- defaultLight.groundColor = math_color_1.Color3.Black();
25
- defaultLight.diffuse = math_color_1.Color3.White();
26
- return [2 /*return*/, defaultLight];
27
- }
28
- });
29
- });
30
- };
31
- var processLight = function (scene, name, lightSetup) {
32
- return tslib_1.__awaiter(this, void 0, void 0, function () {
33
- var light, _a, hemisphericLightModule, pointLightModule;
34
- return tslib_1.__generator(this, function (_b) {
35
- switch (_b.label) {
36
- case 0:
37
- _a = lightSetup.type;
38
- switch (_a) {
39
- case 'hemispheric': return [3 /*break*/, 1];
40
- case 'point': return [3 /*break*/, 3];
41
- }
42
- return [3 /*break*/, 5];
43
- case 1: return [4 /*yield*/, Promise.resolve().then(function () { return require(/* webpackChunkName: "hemispheric-light" */ '@babylonjs/core/Lights/hemisphericLight'); })];
44
- case 2:
45
- hemisphericLightModule = _b.sent();
46
- light = new hemisphericLightModule.HemisphericLight(name, math_vector_1.Vector3.Up(), scene);
47
- return [3 /*break*/, 5];
48
- case 3: return [4 /*yield*/, Promise.resolve().then(function () { return require(/* webpackChunkName: "point-light" */ '@babylonjs/core/Lights/pointLight'); })];
49
- case 4:
50
- pointLightModule = _b.sent();
51
- light = new pointLightModule.PointLight(name, math_vector_1.Vector3.Up(), scene);
52
- return [3 /*break*/, 5];
53
- case 5: return [2 /*return*/, light];
54
- }
55
- });
56
- });
57
- };
58
- var defaultCamera = function (scene) {
59
- return tslib_1.__awaiter(this, void 0, void 0, function () {
60
- var cameraSetup, defaultCamera;
61
- return tslib_1.__generator(this, function (_a) {
62
- switch (_a.label) {
63
- case 0:
64
- cameraSetup = {
65
- type: 'arc',
66
- active: true,
67
- };
68
- return [4 /*yield*/, processCamera(scene, 'default_camera', cameraSetup)];
69
- case 1:
70
- defaultCamera = _a.sent();
71
- return [2 /*return*/, defaultCamera];
72
- }
73
- });
74
- });
75
- };
76
- var processCamera = function (scene, name, cameraSetup) {
77
- return tslib_1.__awaiter(this, void 0, void 0, function () {
78
- var camera, target, _a, arcCameraModule;
79
- return tslib_1.__generator(this, function (_b) {
80
- switch (_b.label) {
81
- case 0:
82
- target = math_vector_1.Vector3.Zero();
83
- if (cameraSetup.target) {
84
- target = parameter_1.Parameter.parseVector(cameraSetup.target);
85
- }
86
- _a = cameraSetup.type;
87
- switch (_a) {
88
- case 'arc': return [3 /*break*/, 1];
89
- }
90
- return [3 /*break*/, 3];
91
- case 1: return [4 /*yield*/, Promise.resolve().then(function () { return require(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera'); })];
92
- case 2:
93
- arcCameraModule = _b.sent();
94
- camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
95
- camera.metadata = {
96
- alpha: Math.PI / 4,
97
- beta: Math.PI / 4,
98
- radius: 2
99
- };
100
- return [3 /*break*/, 3];
101
- case 3:
102
- if (cameraSetup.active) {
103
- camera.attachControl(scene.getEngine().getRenderingCanvas(), true);
104
- }
105
- if (cameraSetup.fov) {
106
- camera.fov = cameraSetup.fov;
107
- }
108
- camera.storeState();
109
- return [2 /*return*/, camera];
110
- }
111
- });
112
- });
113
- };
114
- var sceneSetup = function (engine, sceneJson) {
115
- return tslib_1.__awaiter(this, void 0, void 0, function () {
116
- var scene, cameras, camera, _a, _b, _i, camera, _c, _d, _e, _f, _g, light, defaultPipeline, module_1;
117
- return tslib_1.__generator(this, function (_h) {
118
- switch (_h.label) {
119
- case 0:
120
- scene = new scene_1.Scene(engine);
121
- scene.clearColor = new math_color_1.Color4(0, 0, 0, 0);
122
- cameras = [];
123
- if (!(!sceneJson.scene.hasOwnProperty('cameras') || (sceneJson.scene.cameras && !Object.keys(sceneJson.scene.cameras).length))) return [3 /*break*/, 2];
124
- return [4 /*yield*/, defaultCamera(scene)];
125
- case 1:
126
- camera = _h.sent();
127
- cameras.push(camera);
128
- return [3 /*break*/, 6];
129
- case 2:
130
- _a = [];
131
- for (_b in sceneJson.scene.cameras)
132
- _a.push(_b);
133
- _i = 0;
134
- _h.label = 3;
135
- case 3:
136
- if (!(_i < _a.length)) return [3 /*break*/, 6];
137
- camera = _a[_i];
138
- _d = (_c = cameras).push;
139
- return [4 /*yield*/, processCamera(scene, camera, sceneJson.scene.cameras[camera])];
140
- case 4:
141
- _d.apply(_c, [_h.sent()]);
142
- _h.label = 5;
143
- case 5:
144
- _i++;
145
- return [3 /*break*/, 3];
146
- case 6:
147
- if (!(!sceneJson.scene.hasOwnProperty('lights') || (sceneJson.scene.lights && !Object.keys(sceneJson.scene.lights).length))) return [3 /*break*/, 7];
148
- return [3 /*break*/, 11];
149
- case 7:
150
- _e = [];
151
- for (_f in sceneJson.scene.lights)
152
- _e.push(_f);
153
- _g = 0;
154
- _h.label = 8;
155
- case 8:
156
- if (!(_g < _e.length)) return [3 /*break*/, 11];
157
- light = _e[_g];
158
- return [4 /*yield*/, processLight(scene, light, sceneJson.scene.lights[light])];
159
- case 9:
160
- _h.sent();
161
- _h.label = 10;
162
- case 10:
163
- _g++;
164
- return [3 /*break*/, 8];
165
- case 11:
166
- defaultPipeline = new defaultRenderingPipeline_1.DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
167
- /* DISABLED: causes problems with Internet Explorer
168
- defaultPipeline.imageProcessingEnabled = true;
169
- */
170
- if (sceneJson.scene.globals.aa) {
171
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
172
- }
173
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
174
- defaultPipeline.samples = 8;
175
- if (!sceneJson.scene.globals['camera-settings']) return [3 /*break*/, 13];
176
- if (sceneJson.scene.globals['camera-settings'].sharpen && sceneJson.scene.globals['camera-settings'].sharpen.enabled) {
177
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
178
- //defaultPipeline.sharpen.colorAmount = 1;
179
- //defaultPipeline.sharpen.edgeAmount = 0;
180
- }
181
- if (sceneJson.scene.globals['camera-settings'].bloom && sceneJson.scene.globals['camera-settings'].bloom.enabled) {
182
- defaultPipeline.bloomEnabled = true;
183
- if (sceneJson.scene.globals['camera-settings'].bloom.size) {
184
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
185
- }
186
- if (sceneJson.scene.globals['camera-settings'].bloom.threshold) {
187
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
188
- }
189
- }
190
- if (sceneJson.scene.globals['camera-settings'].contrast) {
191
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
192
- }
193
- if (sceneJson.scene.globals['camera-settings'].exposure) {
194
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
195
- }
196
- if (!(sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled)) return [3 /*break*/, 13];
197
- return [4 /*yield*/, Promise.resolve().then(function () { return require(/* webpackChunkName: "lens-rendering" */ './lensRendering'); })];
198
- case 12:
199
- module_1 = _h.sent();
200
- new module_1.LensRenderingPipeline('lens-rendering', sceneJson.scene.globals['camera-settings'].dof.settings, scene, 1.0, cameras);
201
- _h.label = 13;
202
- case 13:
203
- // TODO: make this dynamic
204
- /*
205
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
206
- texture.gammaSpace = false;
207
- scene.environmentTexture = texture;
208
- // scene.environmentTexture.
209
-
210
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
211
- skyboxMaterial.backFaceCulling = false;
212
- skyboxMaterial.reflectionTexture = texture;
213
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
214
- skyboxMaterial.disableLighting = false;
215
- // TODO: replace with BoxBuilder
216
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
217
- skybox.isPickable = false; //never pick a skybox
218
- skybox.infiniteDistance = true;
219
- skybox.material = skyboxMaterial;
220
- */
221
- // TODO: shadows don't work with HemishpericLight
222
- return [2 /*return*/, scene];
223
- }
224
- });
225
- });
226
- };
227
- exports.sceneSetup = sceneSetup;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.sceneSetup = void 0;
4
+ var tslib_1 = require("tslib");
5
+ require("@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader");
6
+ require("@babylonjs/core/Helpers/sceneHelpers");
7
+ var math_color_1 = require("@babylonjs/core/Maths/math.color");
8
+ var math_vector_1 = require("@babylonjs/core/Maths/math.vector");
9
+ var defaultRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline");
10
+ var scene_1 = require("@babylonjs/core/scene");
11
+ var parameter_1 = require("../classes/parameter");
12
+ var defaultLightning = function (scene) {
13
+ return tslib_1.__awaiter(this, void 0, void 0, function () {
14
+ var defaultSetup, defaultLight;
15
+ return tslib_1.__generator(this, function (_a) {
16
+ switch (_a.label) {
17
+ case 0:
18
+ defaultSetup = {
19
+ type: 'hemispheric',
20
+ };
21
+ return [4 /*yield*/, processLight(scene, 'default_light', defaultSetup)];
22
+ case 1:
23
+ defaultLight = _a.sent();
24
+ defaultLight.groundColor = math_color_1.Color3.Black();
25
+ defaultLight.diffuse = math_color_1.Color3.White();
26
+ return [2 /*return*/, defaultLight];
27
+ }
28
+ });
29
+ });
30
+ };
31
+ var processLight = function (scene, name, lightSetup) {
32
+ return tslib_1.__awaiter(this, void 0, void 0, function () {
33
+ var light, _a, hemisphericLightModule, pointLightModule;
34
+ return tslib_1.__generator(this, function (_b) {
35
+ switch (_b.label) {
36
+ case 0:
37
+ _a = lightSetup.type;
38
+ switch (_a) {
39
+ case 'hemispheric': return [3 /*break*/, 1];
40
+ case 'point': return [3 /*break*/, 3];
41
+ }
42
+ return [3 /*break*/, 5];
43
+ case 1: return [4 /*yield*/, Promise.resolve().then(function () { return require(/* webpackChunkName: "hemispheric-light" */ '@babylonjs/core/Lights/hemisphericLight'); })];
44
+ case 2:
45
+ hemisphericLightModule = _b.sent();
46
+ light = new hemisphericLightModule.HemisphericLight(name, math_vector_1.Vector3.Up(), scene);
47
+ return [3 /*break*/, 5];
48
+ case 3: return [4 /*yield*/, Promise.resolve().then(function () { return require(/* webpackChunkName: "point-light" */ '@babylonjs/core/Lights/pointLight'); })];
49
+ case 4:
50
+ pointLightModule = _b.sent();
51
+ light = new pointLightModule.PointLight(name, math_vector_1.Vector3.Up(), scene);
52
+ return [3 /*break*/, 5];
53
+ case 5: return [2 /*return*/, light];
54
+ }
55
+ });
56
+ });
57
+ };
58
+ var defaultCamera = function (scene) {
59
+ return tslib_1.__awaiter(this, void 0, void 0, function () {
60
+ var cameraSetup, defaultCamera;
61
+ return tslib_1.__generator(this, function (_a) {
62
+ switch (_a.label) {
63
+ case 0:
64
+ cameraSetup = {
65
+ type: 'arc',
66
+ active: true,
67
+ };
68
+ return [4 /*yield*/, processCamera(scene, 'default_camera', cameraSetup)];
69
+ case 1:
70
+ defaultCamera = _a.sent();
71
+ return [2 /*return*/, defaultCamera];
72
+ }
73
+ });
74
+ });
75
+ };
76
+ var processCamera = function (scene, name, cameraSetup) {
77
+ return tslib_1.__awaiter(this, void 0, void 0, function () {
78
+ var camera, target, _a, arcCameraModule;
79
+ return tslib_1.__generator(this, function (_b) {
80
+ switch (_b.label) {
81
+ case 0:
82
+ target = math_vector_1.Vector3.Zero();
83
+ if (cameraSetup.target) {
84
+ target = parameter_1.Parameter.parseVector(cameraSetup.target);
85
+ }
86
+ _a = cameraSetup.type;
87
+ switch (_a) {
88
+ case 'arc': return [3 /*break*/, 1];
89
+ }
90
+ return [3 /*break*/, 3];
91
+ case 1: return [4 /*yield*/, Promise.resolve().then(function () { return require(/* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera'); })];
92
+ case 2:
93
+ arcCameraModule = _b.sent();
94
+ camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
95
+ camera.metadata = {
96
+ alpha: Math.PI / 4,
97
+ beta: Math.PI / 4,
98
+ radius: 2
99
+ };
100
+ return [3 /*break*/, 3];
101
+ case 3:
102
+ if (cameraSetup.active) {
103
+ camera.attachControl(scene.getEngine().getRenderingCanvas(), true);
104
+ }
105
+ if (cameraSetup.fov) {
106
+ camera.fov = cameraSetup.fov;
107
+ }
108
+ camera.storeState();
109
+ return [2 /*return*/, camera];
110
+ }
111
+ });
112
+ });
113
+ };
114
+ var sceneSetup = function (engine, sceneJson) {
115
+ return tslib_1.__awaiter(this, void 0, void 0, function () {
116
+ var scene, cameras, camera, _a, _b, _i, camera, _c, _d, _e, _f, _g, light, defaultPipeline, module_1;
117
+ return tslib_1.__generator(this, function (_h) {
118
+ switch (_h.label) {
119
+ case 0:
120
+ scene = new scene_1.Scene(engine);
121
+ scene.clearColor = new math_color_1.Color4(0, 0, 0, 0);
122
+ cameras = [];
123
+ if (!(!sceneJson.scene.hasOwnProperty('cameras') || (sceneJson.scene.cameras && !Object.keys(sceneJson.scene.cameras).length))) return [3 /*break*/, 2];
124
+ return [4 /*yield*/, defaultCamera(scene)];
125
+ case 1:
126
+ camera = _h.sent();
127
+ cameras.push(camera);
128
+ return [3 /*break*/, 6];
129
+ case 2:
130
+ _a = [];
131
+ for (_b in sceneJson.scene.cameras)
132
+ _a.push(_b);
133
+ _i = 0;
134
+ _h.label = 3;
135
+ case 3:
136
+ if (!(_i < _a.length)) return [3 /*break*/, 6];
137
+ camera = _a[_i];
138
+ _d = (_c = cameras).push;
139
+ return [4 /*yield*/, processCamera(scene, camera, sceneJson.scene.cameras[camera])];
140
+ case 4:
141
+ _d.apply(_c, [_h.sent()]);
142
+ _h.label = 5;
143
+ case 5:
144
+ _i++;
145
+ return [3 /*break*/, 3];
146
+ case 6:
147
+ if (!(!sceneJson.scene.hasOwnProperty('lights') || (sceneJson.scene.lights && !Object.keys(sceneJson.scene.lights).length))) return [3 /*break*/, 7];
148
+ return [3 /*break*/, 11];
149
+ case 7:
150
+ _e = [];
151
+ for (_f in sceneJson.scene.lights)
152
+ _e.push(_f);
153
+ _g = 0;
154
+ _h.label = 8;
155
+ case 8:
156
+ if (!(_g < _e.length)) return [3 /*break*/, 11];
157
+ light = _e[_g];
158
+ return [4 /*yield*/, processLight(scene, light, sceneJson.scene.lights[light])];
159
+ case 9:
160
+ _h.sent();
161
+ _h.label = 10;
162
+ case 10:
163
+ _g++;
164
+ return [3 /*break*/, 8];
165
+ case 11:
166
+ defaultPipeline = new defaultRenderingPipeline_1.DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
167
+ /* DISABLED: causes problems with Internet Explorer
168
+ defaultPipeline.imageProcessingEnabled = true;
169
+ */
170
+ if (sceneJson.scene.globals.aa) {
171
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
172
+ }
173
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
174
+ defaultPipeline.samples = 8;
175
+ if (!sceneJson.scene.globals['camera-settings']) return [3 /*break*/, 13];
176
+ if (sceneJson.scene.globals['camera-settings'].sharpen && sceneJson.scene.globals['camera-settings'].sharpen.enabled) {
177
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
178
+ //defaultPipeline.sharpen.colorAmount = 1;
179
+ //defaultPipeline.sharpen.edgeAmount = 0;
180
+ }
181
+ if (sceneJson.scene.globals['camera-settings'].bloom && sceneJson.scene.globals['camera-settings'].bloom.enabled) {
182
+ defaultPipeline.bloomEnabled = true;
183
+ if (sceneJson.scene.globals['camera-settings'].bloom.size) {
184
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
185
+ }
186
+ if (sceneJson.scene.globals['camera-settings'].bloom.threshold) {
187
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
188
+ }
189
+ }
190
+ if (sceneJson.scene.globals['camera-settings'].contrast) {
191
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
192
+ }
193
+ if (sceneJson.scene.globals['camera-settings'].exposure) {
194
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
195
+ }
196
+ if (!(sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled)) return [3 /*break*/, 13];
197
+ return [4 /*yield*/, Promise.resolve().then(function () { return require(/* webpackChunkName: "lens-rendering" */ './lensRendering'); })];
198
+ case 12:
199
+ module_1 = _h.sent();
200
+ new module_1.LensRenderingPipeline('lens-rendering', sceneJson.scene.globals['camera-settings'].dof.settings, scene, 1.0, cameras);
201
+ _h.label = 13;
202
+ case 13:
203
+ // TODO: make this dynamic
204
+ /*
205
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
206
+ texture.gammaSpace = false;
207
+ scene.environmentTexture = texture;
208
+ // scene.environmentTexture.
209
+
210
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
211
+ skyboxMaterial.backFaceCulling = false;
212
+ skyboxMaterial.reflectionTexture = texture;
213
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
214
+ skyboxMaterial.disableLighting = false;
215
+ // TODO: replace with BoxBuilder
216
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
217
+ skybox.isPickable = false; //never pick a skybox
218
+ skybox.infiniteDistance = true;
219
+ skybox.material = skyboxMaterial;
220
+ */
221
+ // TODO: shadows don't work with HemishpericLight
222
+ return [2 /*return*/, scene];
223
+ }
224
+ });
225
+ });
226
+ };
227
+ exports.sceneSetup = sceneSetup;
228
228
  //# sourceMappingURL=sceneSetup.js.map
@@ -1,29 +1,29 @@
1
- import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
2
- export declare class AnimationManager {
3
- protected scene: Scene;
4
- animations: AnimationInterface[];
5
- /**
6
- * Constructor.
7
- */
8
- protected constructor(scene: Scene);
9
- /**
10
- * Creates an {@link AnimationManager} based on given BabylonJS scene.
11
- */
12
- static create(scene: BabylonScene): Promise<AnimationManager>;
13
- /**
14
- * @deprecated Use viewer.moveCameraTo().
15
- */
16
- resetCamera(animate?: boolean): void;
17
- /**
18
- * @deprecated Use viewer.moveCameraTo().
19
- */
20
- animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number): void;
21
- /**
22
- * Stops and kills all running animations.
23
- */
24
- killAllAnimations(): void;
25
- /**
26
- * @see {@link PlacementAnimation.play}
27
- */
28
- animateToPlacement(mutable: object, placement: PlacementDefinition | string, animation?: AnimationDefinition | string): Promise<AnimationInterface>;
29
- }
1
+ import { Scene as BabylonScene, Scene } from '@babylonjs/core/scene';
2
+ export declare class AnimationManager {
3
+ protected scene: Scene;
4
+ animations: AnimationInterface[];
5
+ /**
6
+ * Constructor.
7
+ */
8
+ protected constructor(scene: Scene);
9
+ /**
10
+ * Creates an {@link AnimationManager} based on given BabylonJS scene.
11
+ */
12
+ static create(scene: BabylonScene): Promise<AnimationManager>;
13
+ /**
14
+ * @deprecated Use viewer.moveCameraTo().
15
+ */
16
+ resetCamera(animate?: boolean): void;
17
+ /**
18
+ * @deprecated Use viewer.moveCameraTo().
19
+ */
20
+ animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number): void;
21
+ /**
22
+ * Stops and kills all running animations.
23
+ */
24
+ killAllAnimations(): void;
25
+ /**
26
+ * @see {@link PlacementAnimation.play}
27
+ */
28
+ animateToPlacement(mutable: object, placement: PlacementDefinition | string, animation?: AnimationDefinition | string): Promise<AnimationInterface>;
29
+ }