@bornengine/engine 0.4.16

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Files changed (213) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +231 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +24 -0
  5. package/native/android/src/lib.rs +702 -0
  6. package/native/ios/Cargo.lock +1690 -0
  7. package/native/ios/Cargo.toml +32 -0
  8. package/native/ios/src/lib.rs +1267 -0
  9. package/native/linux/Cargo.lock +3279 -0
  10. package/native/linux/Cargo.toml +29 -0
  11. package/native/linux/src/lib.rs +1331 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +46 -0
  14. package/native/macos/src/lib.rs +1302 -0
  15. package/native/shared/Cargo.lock +1899 -0
  16. package/native/shared/Cargo.toml +62 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +270 -0
  19. package/native/shared/shaders/common/clouds.wgsl +122 -0
  20. package/native/shared/shaders/common/fog.wgsl +16 -0
  21. package/native/shared/shaders/common/foliage_wind.wgsl +98 -0
  22. package/native/shared/shaders/common/imposter.wgsl +112 -0
  23. package/native/shared/shaders/common/pbr.wgsl +186 -0
  24. package/native/shared/shaders/common/shadows.wgsl +186 -0
  25. package/native/shared/shaders/common/sky.wgsl +8 -0
  26. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  27. package/native/shared/shaders/impulse_field.wgsl +57 -0
  28. package/native/shared/shaders/material_abi.wgsl +383 -0
  29. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  30. package/native/shared/src/anim_mixer.rs +61 -0
  31. package/native/shared/src/attach.rs +263 -0
  32. package/native/shared/src/audio/decode.rs +123 -0
  33. package/native/shared/src/audio/mod.rs +863 -0
  34. package/native/shared/src/audio/render.rs +892 -0
  35. package/native/shared/src/audio/spsc.rs +156 -0
  36. package/native/shared/src/audio/stream.rs +226 -0
  37. package/native/shared/src/custom_shaders.rs +104 -0
  38. package/native/shared/src/decals.rs +245 -0
  39. package/native/shared/src/drs.rs +211 -0
  40. package/native/shared/src/engine.rs +261 -0
  41. package/native/shared/src/ffi.rs +116 -0
  42. package/native/shared/src/ffi_core/assets.rs +388 -0
  43. package/native/shared/src/ffi_core/audio_ffi.rs +184 -0
  44. package/native/shared/src/ffi_core/draw.rs +334 -0
  45. package/native/shared/src/ffi_core/game_loop.rs +577 -0
  46. package/native/shared/src/ffi_core/input.rs +234 -0
  47. package/native/shared/src/ffi_core/mod.rs +127 -0
  48. package/native/shared/src/ffi_core/models.rs +1154 -0
  49. package/native/shared/src/ffi_core/ragdoll_ffi.rs +261 -0
  50. package/native/shared/src/ffi_core/scene.rs +626 -0
  51. package/native/shared/src/ffi_core/vfx.rs +212 -0
  52. package/native/shared/src/ffi_core/visual.rs +691 -0
  53. package/native/shared/src/frame_callbacks.rs +122 -0
  54. package/native/shared/src/geometry.rs +236 -0
  55. package/native/shared/src/handles.rs +182 -0
  56. package/native/shared/src/input.rs +448 -0
  57. package/native/shared/src/jolt_sys.rs +822 -0
  58. package/native/shared/src/lib.rs +55 -0
  59. package/native/shared/src/models.rs +1093 -0
  60. package/native/shared/src/models_gltf.rs +1280 -0
  61. package/native/shared/src/particles.rs +391 -0
  62. package/native/shared/src/physics_jolt.rs +1908 -0
  63. package/native/shared/src/picking.rs +298 -0
  64. package/native/shared/src/postfx.rs +345 -0
  65. package/native/shared/src/profiler.rs +492 -0
  66. package/native/shared/src/ragdoll.rs +474 -0
  67. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  68. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  69. package/native/shared/src/renderer/draw2d.rs +143 -0
  70. package/native/shared/src/renderer/formats.rs +822 -0
  71. package/native/shared/src/renderer/froxel.rs +421 -0
  72. package/native/shared/src/renderer/gi_bake.rs +653 -0
  73. package/native/shared/src/renderer/graph.rs +462 -0
  74. package/native/shared/src/renderer/hiz.rs +269 -0
  75. package/native/shared/src/renderer/hot_reload.rs +390 -0
  76. package/native/shared/src/renderer/impulse_field.rs +456 -0
  77. package/native/shared/src/renderer/lighting.rs +154 -0
  78. package/native/shared/src/renderer/material_instancing.rs +171 -0
  79. package/native/shared/src/renderer/material_pipeline.rs +700 -0
  80. package/native/shared/src/renderer/material_system.rs +1996 -0
  81. package/native/shared/src/renderer/material_system_tests.rs +601 -0
  82. package/native/shared/src/renderer/material_system_wasm.rs +41 -0
  83. package/native/shared/src/renderer/mod.rs +12556 -0
  84. package/native/shared/src/renderer/model_draw.rs +641 -0
  85. package/native/shared/src/renderer/occlusion.rs +429 -0
  86. package/native/shared/src/renderer/planar_pass.rs +593 -0
  87. package/native/shared/src/renderer/planar_reflection.rs +499 -0
  88. package/native/shared/src/renderer/post_pass.rs +249 -0
  89. package/native/shared/src/renderer/postfx_chain.rs +728 -0
  90. package/native/shared/src/renderer/pt_pass.rs +577 -0
  91. package/native/shared/src/renderer/scene_pass.rs +607 -0
  92. package/native/shared/src/renderer/shader_include.rs +205 -0
  93. package/native/shared/src/renderer/shader_library.rs +135 -0
  94. package/native/shared/src/renderer/shaders/ao.rs +570 -0
  95. package/native/shared/src/renderer/shaders/core.rs +1243 -0
  96. package/native/shared/src/renderer/shaders/env.rs +907 -0
  97. package/native/shared/src/renderer/shaders/gi.rs +810 -0
  98. package/native/shared/src/renderer/shaders/mod.rs +19 -0
  99. package/native/shared/src/renderer/shaders/post.rs +1558 -0
  100. package/native/shared/src/renderer/shaders/pt.rs +1859 -0
  101. package/native/shared/src/renderer/shaders/ssgi.rs +1586 -0
  102. package/native/shared/src/renderer/shadow_pass.rs +731 -0
  103. package/native/shared/src/renderer/ssgi_pass.rs +392 -0
  104. package/native/shared/src/renderer/ssr_pass.rs +188 -0
  105. package/native/shared/src/renderer/texture_store.rs +473 -0
  106. package/native/shared/src/renderer/transient.rs +591 -0
  107. package/native/shared/src/renderer/types.rs +941 -0
  108. package/native/shared/src/renderer/util.rs +152 -0
  109. package/native/shared/src/scene.rs +1362 -0
  110. package/native/shared/src/sdf_cache.rs +274 -0
  111. package/native/shared/src/shadows.rs +1036 -0
  112. package/native/shared/src/staging.rs +102 -0
  113. package/native/shared/src/string_header.rs +266 -0
  114. package/native/shared/src/text_renderer.rs +502 -0
  115. package/native/shared/src/textures.rs +197 -0
  116. package/native/tvos/Cargo.lock +1693 -0
  117. package/native/tvos/Cargo.toml +36 -0
  118. package/native/tvos/metal-patched/Cargo.toml +178 -0
  119. package/native/tvos/metal-patched/LICENSE-APACHE +201 -0
  120. package/native/tvos/metal-patched/LICENSE-MIT +25 -0
  121. package/native/tvos/metal-patched/src/acceleration_structure.rs +667 -0
  122. package/native/tvos/metal-patched/src/acceleration_structure_pass.rs +108 -0
  123. package/native/tvos/metal-patched/src/argument.rs +366 -0
  124. package/native/tvos/metal-patched/src/blitpass.rs +102 -0
  125. package/native/tvos/metal-patched/src/buffer.rs +71 -0
  126. package/native/tvos/metal-patched/src/capturedescriptor.rs +76 -0
  127. package/native/tvos/metal-patched/src/capturemanager.rs +113 -0
  128. package/native/tvos/metal-patched/src/commandbuffer.rs +192 -0
  129. package/native/tvos/metal-patched/src/commandqueue.rs +44 -0
  130. package/native/tvos/metal-patched/src/computepass.rs +107 -0
  131. package/native/tvos/metal-patched/src/constants.rs +152 -0
  132. package/native/tvos/metal-patched/src/counters.rs +119 -0
  133. package/native/tvos/metal-patched/src/depthstencil.rs +190 -0
  134. package/native/tvos/metal-patched/src/device.rs +2134 -0
  135. package/native/tvos/metal-patched/src/drawable.rs +39 -0
  136. package/native/tvos/metal-patched/src/encoder.rs +2041 -0
  137. package/native/tvos/metal-patched/src/heap.rs +281 -0
  138. package/native/tvos/metal-patched/src/indirect_encoder.rs +344 -0
  139. package/native/tvos/metal-patched/src/lib.rs +657 -0
  140. package/native/tvos/metal-patched/src/library.rs +902 -0
  141. package/native/tvos/metal-patched/src/mps.rs +575 -0
  142. package/native/tvos/metal-patched/src/pipeline/compute.rs +475 -0
  143. package/native/tvos/metal-patched/src/pipeline/mod.rs +71 -0
  144. package/native/tvos/metal-patched/src/pipeline/render.rs +762 -0
  145. package/native/tvos/metal-patched/src/renderpass.rs +443 -0
  146. package/native/tvos/metal-patched/src/resource.rs +182 -0
  147. package/native/tvos/metal-patched/src/sampler.rs +165 -0
  148. package/native/tvos/metal-patched/src/sync.rs +178 -0
  149. package/native/tvos/metal-patched/src/texture.rs +352 -0
  150. package/native/tvos/metal-patched/src/types.rs +90 -0
  151. package/native/tvos/metal-patched/src/vertexdescriptor.rs +250 -0
  152. package/native/tvos/src/audio_backend.rs +197 -0
  153. package/native/tvos/src/lib.rs +1891 -0
  154. package/native/visionos/Cargo.lock +1693 -0
  155. package/native/visionos/Cargo.toml +40 -0
  156. package/native/visionos/src/audio_backend.rs +197 -0
  157. package/native/visionos/src/lib.rs +1887 -0
  158. package/native/watchos/Cargo.lock +16 -0
  159. package/native/watchos/Cargo.toml +19 -0
  160. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  161. package/native/watchos/src/BloomWatchApp.swift +1267 -0
  162. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  163. package/native/watchos/src/audio.rs +55 -0
  164. package/native/watchos/src/draw_list.rs +229 -0
  165. package/native/watchos/src/ffi_stubs.rs +915 -0
  166. package/native/watchos/src/ffi_stubs_manual.rs +35 -0
  167. package/native/watchos/src/lib.rs +1124 -0
  168. package/native/watchos/src/models.rs +746 -0
  169. package/native/watchos/src/postfx.rs +95 -0
  170. package/native/watchos/src/scene.rs +534 -0
  171. package/native/watchos/src/textures.rs +184 -0
  172. package/native/web/Cargo.lock +1657 -0
  173. package/native/web/Cargo.toml +43 -0
  174. package/native/web/bloom_glue.js +695 -0
  175. package/native/web/build.sh +131 -0
  176. package/native/web/index.html +35 -0
  177. package/native/web/jolt_bridge.js +1519 -0
  178. package/native/web/src/input_ffi.rs +286 -0
  179. package/native/web/src/lib.rs +1796 -0
  180. package/native/web/src/material_ffi.rs +710 -0
  181. package/native/web/src/parity_ffi.rs +343 -0
  182. package/native/web/src/physics_ffi.rs +643 -0
  183. package/native/web/src/ragdoll_ffi.rs +250 -0
  184. package/native/web/src/render_settings.rs +98 -0
  185. package/native/windows/Cargo.lock +1815 -0
  186. package/native/windows/Cargo.toml +68 -0
  187. package/native/windows/src/lib.rs +1486 -0
  188. package/package.json +4279 -0
  189. package/src/audio/index.ts +315 -0
  190. package/src/core/colors.ts +63 -0
  191. package/src/core/index.ts +1206 -0
  192. package/src/core/keys.ts +63 -0
  193. package/src/core/types.ts +104 -0
  194. package/src/index.ts +171 -0
  195. package/src/math/index.ts +516 -0
  196. package/src/mobile/index.ts +294 -0
  197. package/src/models/index.ts +1258 -0
  198. package/src/physics/index.ts +1134 -0
  199. package/src/scene/index.ts +698 -0
  200. package/src/shapes/index.ts +120 -0
  201. package/src/text/index.ts +48 -0
  202. package/src/textures/index.ts +187 -0
  203. package/src/vfx/index.ts +191 -0
  204. package/src/world/index.ts +24 -0
  205. package/src/world/loader.ts +423 -0
  206. package/src/world/prefab.ts +217 -0
  207. package/src/world/render.ts +172 -0
  208. package/src/world/saver.ts +108 -0
  209. package/src/world/serialize.ts +301 -0
  210. package/src/world/terrain.ts +355 -0
  211. package/src/world/types.ts +160 -0
  212. package/src/world/validate.ts +319 -0
  213. package/src/world/version.ts +114 -0
@@ -0,0 +1,1267 @@
1
+ // `static mut` is intentional throughout this FFI surface — Perry calls
2
+ // us from a single OS thread (the UIKit main run-loop), so the engine
3
+ // singleton + view/window scratch state never race. The 2024 lint
4
+ // flagging `&UI_VIEW`-style accesses is a real concern in
5
+ // multi-threaded code, but inapplicable here. Suppress at the crate
6
+ // root to avoid a dozen noise lines in every build. Mirrors
7
+ // native/macos/src/lib.rs.
8
+ #![allow(static_mut_refs)]
9
+
10
+ use bloom_shared::engine::EngineState;
11
+ use bloom_shared::renderer::Renderer;
12
+ use bloom_shared::string_header::str_from_header;
13
+
14
+ use objc2::encode::{Encode, Encoding, RefEncode};
15
+ use objc2::rc::{Allocated, Retained};
16
+ use objc2::runtime::{AnyClass, AnyObject, Bool, Sel};
17
+ use objc2::{msg_send, sel};
18
+
19
+ use raw_window_handle::{RawDisplayHandle, RawWindowHandle, UiKitDisplayHandle, UiKitWindowHandle};
20
+
21
+ use std::ffi::c_void;
22
+ use std::sync::OnceLock;
23
+
24
+ static mut ENGINE: OnceLock<EngineState> = OnceLock::new();
25
+ static mut UI_WINDOW: Option<Retained<AnyObject>> = None;
26
+ static mut UI_VIEW: Option<Retained<AnyObject>> = None;
27
+ static mut TOUCH_MAP: [*const c_void; 10] = [std::ptr::null(); 10];
28
+ static mut BUNDLE_PATH: Option<String> = None;
29
+ static mut SCREEN_SCALE: f64 = 1.0;
30
+ /// UIInterfaceOrientationMask for the root view controller.
31
+ /// Default: all (0x1E). Set to landscape (0x18) from bloom_init_window when width > height.
32
+ static mut ORIENTATION_MASK: u64 = 0x1E; // UIInterfaceOrientationMaskAll
33
+
34
+
35
+ /// Resolve a relative asset path to the app bundle path.
36
+ fn resolve_path(path: &str) -> String {
37
+ if path.starts_with('/') {
38
+ return path.to_string();
39
+ }
40
+ unsafe {
41
+ if let Some(ref base) = BUNDLE_PATH {
42
+ format!("{}/{}", base, path)
43
+ } else {
44
+ path.to_string()
45
+ }
46
+ }
47
+ }
48
+
49
+ fn engine() -> &'static mut EngineState {
50
+ unsafe { ENGINE.get_mut().expect("Engine not initialized") }
51
+ }
52
+ /// Asset-path hook for define_core_ffi! — routes through this platform's
53
+ /// resolve_path (relative paths don't resolve from the app working dir here).
54
+ fn bloom_resolve_asset_path(path: &str) -> std::borrow::Cow<'_, str> {
55
+ std::borrow::Cow::Owned(resolve_path(path))
56
+ }
57
+
58
+ // The full shared (non-physics) FFI surface. See bloom_shared::ffi_core
59
+ // docs for the contract; tools/validate-ffi.js checks parity in CI.
60
+ bloom_shared::define_core_ffi!();
61
+
62
+
63
+ // ============================================================
64
+ // CG types with objc2 Encode
65
+ // ============================================================
66
+
67
+ #[repr(C)]
68
+ #[derive(Copy, Clone)]
69
+ struct CGPoint { x: f64, y: f64 }
70
+
71
+ unsafe impl Encode for CGPoint {
72
+ const ENCODING: Encoding = Encoding::Struct("CGPoint", &[Encoding::Double, Encoding::Double]);
73
+ }
74
+ unsafe impl RefEncode for CGPoint {
75
+ const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
76
+ }
77
+
78
+ #[repr(C)]
79
+ #[derive(Copy, Clone)]
80
+ struct CGSize { width: f64, height: f64 }
81
+
82
+ unsafe impl Encode for CGSize {
83
+ const ENCODING: Encoding = Encoding::Struct("CGSize", &[Encoding::Double, Encoding::Double]);
84
+ }
85
+ unsafe impl RefEncode for CGSize {
86
+ const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
87
+ }
88
+
89
+ #[repr(C)]
90
+ #[derive(Copy, Clone)]
91
+ struct CGRect { origin: CGPoint, size: CGSize }
92
+
93
+ unsafe impl Encode for CGRect {
94
+ const ENCODING: Encoding = Encoding::Struct("CGRect", &[CGPoint::ENCODING, CGSize::ENCODING]);
95
+ }
96
+ unsafe impl RefEncode for CGRect {
97
+ const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
98
+ }
99
+
100
+ // ============================================================
101
+ // ObjC runtime
102
+ // ============================================================
103
+
104
+ extern "C" {
105
+ fn objc_allocateClassPair(superclass: *const AnyClass, name: *const u8, extra_bytes: usize) -> *mut AnyClass;
106
+ fn objc_registerClassPair(cls: *mut AnyClass);
107
+ fn class_addMethod(cls: *mut AnyClass, sel: Sel, imp: *const c_void, types: *const u8) -> bool;
108
+
109
+ fn CFRunLoopRunInMode(mode: *const c_void, seconds: f64, return_after: u8) -> i32;
110
+ static kCFRunLoopDefaultMode: *const c_void;
111
+ }
112
+
113
+ fn pump_run_loop(seconds: f64) {
114
+ unsafe { CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 0); }
115
+ }
116
+
117
+ // ============================================================
118
+ // Register BloomMetalView — UIView subclass with +layerClass = CAMetalLayer
119
+ // ============================================================
120
+
121
+ unsafe extern "C" fn bloom_layer_class(_cls: *const c_void, _sel: Sel) -> *const c_void {
122
+ AnyClass::get(c"CAMetalLayer").unwrap() as *const AnyClass as *const c_void
123
+ }
124
+
125
+ unsafe extern "C" fn bloom_touches_began(_this: *mut c_void, _sel: Sel, touches: *const AnyObject, _event: *const AnyObject) {
126
+ handle_touches(touches, TouchPhase::Began);
127
+ }
128
+
129
+ unsafe extern "C" fn bloom_touches_moved(_this: *mut c_void, _sel: Sel, touches: *const AnyObject, _event: *const AnyObject) {
130
+ handle_touches(touches, TouchPhase::Moved);
131
+ }
132
+
133
+ unsafe extern "C" fn bloom_touches_ended(_this: *mut c_void, _sel: Sel, touches: *const AnyObject, _event: *const AnyObject) {
134
+ handle_touches(touches, TouchPhase::Ended);
135
+ }
136
+
137
+ unsafe extern "C" fn bloom_touches_cancelled(_this: *mut c_void, _sel: Sel, touches: *const AnyObject, _event: *const AnyObject) {
138
+ handle_touches(touches, TouchPhase::Ended);
139
+ }
140
+
141
+ enum TouchPhase { Began, Moved, Ended }
142
+
143
+ unsafe fn handle_touches(touches: *const AnyObject, phase: TouchPhase) {
144
+ if touches.is_null() { return; }
145
+
146
+ let view_ptr: *const AnyObject = match UI_VIEW.as_ref() {
147
+ Some(v) => Retained::as_ptr(v),
148
+ None => std::ptr::null(),
149
+ };
150
+
151
+ let enumerator: Retained<AnyObject> = msg_send![&*touches, objectEnumerator];
152
+ loop {
153
+ let touch: *const AnyObject = msg_send![&*enumerator, nextObject];
154
+ if touch.is_null() { break; }
155
+
156
+ let touch_id = touch as *const c_void;
157
+ let loc: CGPoint = msg_send![&*touch, locationInView: view_ptr];
158
+
159
+ let index = match phase {
160
+ TouchPhase::Began => {
161
+ let mut slot = None;
162
+ for i in 0..10 {
163
+ if TOUCH_MAP[i].is_null() {
164
+ TOUCH_MAP[i] = touch_id;
165
+ slot = Some(i);
166
+ break;
167
+ }
168
+ }
169
+ match slot {
170
+ Some(i) => i,
171
+ None => continue,
172
+ }
173
+ }
174
+ TouchPhase::Moved => {
175
+ match TOUCH_MAP.iter().position(|&p| p == touch_id) {
176
+ Some(i) => i,
177
+ None => continue,
178
+ }
179
+ }
180
+ TouchPhase::Ended => {
181
+ match TOUCH_MAP.iter().position(|&p| p == touch_id) {
182
+ Some(i) => {
183
+ TOUCH_MAP[i] = std::ptr::null();
184
+ i
185
+ }
186
+ None => continue,
187
+ }
188
+ }
189
+ };
190
+
191
+ if let Some(eng) = ENGINE.get_mut() {
192
+ let active = !matches!(phase, TouchPhase::Ended);
193
+ // Scale touch from points to pixels to match getScreenWidth/Height
194
+ let sx = loc.x * SCREEN_SCALE;
195
+ let sy = loc.y * SCREEN_SCALE;
196
+ eng.input.set_touch(index, sx, sy, active);
197
+
198
+ if index == 0 {
199
+ eng.input.set_mouse_position(sx, sy);
200
+ if active {
201
+ eng.input.set_mouse_button_down(0);
202
+ } else {
203
+ eng.input.set_mouse_button_up(0);
204
+ }
205
+ }
206
+ }
207
+ }
208
+ }
209
+
210
+ fn register_metal_view_class() {
211
+ if AnyClass::get(c"BloomMetalView").is_some() { return; }
212
+
213
+ unsafe {
214
+ let superclass = AnyClass::get(c"UIView").unwrap();
215
+ let cls = objc_allocateClassPair(superclass as *const AnyClass, b"BloomMetalView\0".as_ptr(), 0);
216
+ if cls.is_null() { return; }
217
+
218
+ extern "C" { fn object_getClass(obj: *const c_void) -> *mut AnyClass; }
219
+ let meta = object_getClass(cls as *const c_void);
220
+
221
+ class_addMethod(meta, sel!(layerClass), bloom_layer_class as *const c_void, b"#8@0:8\0".as_ptr());
222
+
223
+ let touch_types = b"v32@0:8@16@24\0".as_ptr();
224
+ class_addMethod(cls, sel!(touchesBegan:withEvent:), bloom_touches_began as *const c_void, touch_types);
225
+ class_addMethod(cls, sel!(touchesMoved:withEvent:), bloom_touches_moved as *const c_void, touch_types);
226
+ class_addMethod(cls, sel!(touchesEnded:withEvent:), bloom_touches_ended as *const c_void, touch_types);
227
+ class_addMethod(cls, sel!(touchesCancelled:withEvent:), bloom_touches_cancelled as *const c_void, touch_types);
228
+
229
+ objc_registerClassPair(cls);
230
+ }
231
+ }
232
+
233
+ // ============================================================
234
+ // Register BloomViewController — UIViewController with orientation lock
235
+ // ============================================================
236
+
237
+ unsafe extern "C" fn bloom_vc_supported_orientations(_this: *const c_void, _sel: Sel) -> u64 {
238
+ unsafe { ORIENTATION_MASK }
239
+ }
240
+
241
+ fn register_view_controller_class() {
242
+ if AnyClass::get(c"BloomViewController").is_some() { return; }
243
+
244
+ unsafe {
245
+ let superclass = AnyClass::get(c"UIViewController").unwrap();
246
+ let cls = objc_allocateClassPair(superclass as *const AnyClass, b"BloomViewController\0".as_ptr(), 0);
247
+ if cls.is_null() { return; }
248
+
249
+ let sel = Sel::register(c"supportedInterfaceOrientations");
250
+ class_addMethod(cls, sel, bloom_vc_supported_orientations as *const c_void, b"Q16@0:8\0".as_ptr());
251
+
252
+ objc_registerClassPair(cls);
253
+ }
254
+ }
255
+
256
+ // ============================================================
257
+ // Scene delegate — creates UIWindow + Metal view + wgpu engine
258
+ // ============================================================
259
+
260
+ unsafe extern "C" fn scene_will_connect(
261
+ _this: *mut c_void,
262
+ _sel: Sel,
263
+ scene: *const AnyObject,
264
+ _session: *const AnyObject,
265
+ _options: *const AnyObject,
266
+ ) {
267
+ if scene.is_null() { return; }
268
+
269
+ // Get screen bounds from UIScreen.mainScreen (simpler than scene.screen)
270
+ let screen_cls = AnyClass::get(c"UIScreen").unwrap();
271
+ let screen: Retained<AnyObject> = msg_send![screen_cls, mainScreen];
272
+ let bounds: CGRect = msg_send![&*screen, bounds];
273
+ let scale: f64 = msg_send![&*screen, scale];
274
+
275
+ let pixel_width = (bounds.size.width * scale) as u32;
276
+ let pixel_height = (bounds.size.height * scale) as u32;
277
+
278
+ // Create UIWindow attached to the scene
279
+ let window_cls = AnyClass::get(c"UIWindow").unwrap();
280
+ let window: Allocated<AnyObject> = msg_send![window_cls, alloc];
281
+ let window: Retained<AnyObject> = msg_send![window, initWithWindowScene: scene];
282
+
283
+ // Create BloomViewController (with orientation lock support)
284
+ let vc_cls = AnyClass::get(c"BloomViewController")
285
+ .unwrap_or_else(|| AnyClass::get(c"UIViewController").unwrap());
286
+ let vc: Allocated<AnyObject> = msg_send![vc_cls, alloc];
287
+ let vc: Retained<AnyObject> = msg_send![vc, init];
288
+
289
+ // Create BloomMetalView
290
+ let view_cls = AnyClass::get(c"BloomMetalView").unwrap();
291
+ let view: Allocated<AnyObject> = msg_send![view_cls, alloc];
292
+ let view: Retained<AnyObject> = msg_send![view, initWithFrame: bounds];
293
+
294
+ // Set background to green (diagnostic — visible if Metal isn't rendering)
295
+ let color_cls = AnyClass::get(c"UIColor").unwrap();
296
+ let green: Retained<AnyObject> = msg_send![color_cls, greenColor];
297
+ let _: () = msg_send![&*view, setBackgroundColor: &*green];
298
+
299
+ // Configure CAMetalLayer
300
+ let layer: Retained<AnyObject> = msg_send![&*view, layer];
301
+ let drawable_size = CGSize { width: pixel_width as f64, height: pixel_height as f64 };
302
+ let _: () = msg_send![&*layer, setDrawableSize: drawable_size];
303
+ let _: () = msg_send![&*layer, setContentsScale: scale];
304
+ let _: () = msg_send![&*layer, setOpaque: Bool::NO]; // Non-opaque so green shows if Metal fails
305
+
306
+ // Enable touches
307
+ let _: () = msg_send![&*view, setUserInteractionEnabled: Bool::YES];
308
+ let _: () = msg_send![&*view, setMultipleTouchEnabled: Bool::YES];
309
+
310
+ // Set up window hierarchy
311
+ let _: () = msg_send![&*vc, setView: &*view];
312
+ let _: () = msg_send![&*window, setRootViewController: &*vc];
313
+ let _: () = msg_send![&*window, makeKeyAndVisible];
314
+
315
+ // Store references
316
+ UI_VIEW = Some(view.clone());
317
+ UI_WINDOW = Some(window);
318
+
319
+ // Create wgpu surface
320
+ let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
321
+ backends: wgpu::Backends::METAL,
322
+ ..wgpu::InstanceDescriptor::new_without_display_handle()
323
+ });
324
+
325
+ let view_ptr = Retained::as_ptr(&view) as *mut c_void;
326
+ let handle = UiKitWindowHandle::new(
327
+ std::ptr::NonNull::new(view_ptr).unwrap(),
328
+ );
329
+ let raw = RawWindowHandle::UiKit(handle);
330
+ let surface = instance.create_surface_unsafe(wgpu::SurfaceTargetUnsafe::RawHandle {
331
+ raw_display_handle: Some(RawDisplayHandle::UiKit(UiKitDisplayHandle::new())),
332
+ raw_window_handle: raw,
333
+ }).expect("Failed to create wgpu surface");
334
+
335
+ let adapter = pollster_block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
336
+ compatible_surface: Some(&surface),
337
+ power_preference: wgpu::PowerPreference::HighPerformance,
338
+ ..Default::default()
339
+ })).expect("No GPU adapter found");
340
+
341
+ // Ticket 007b: opt into HW ray-query on RT-capable Apple Silicon
342
+ // devices. `BLOOM_FORCE_SW_GI=1` forces the SW path for bench parity.
343
+ let supported = adapter.features();
344
+ let force_sw_gi = std::env::var("BLOOM_FORCE_SW_GI")
345
+ .map(|v| v == "1" || v.eq_ignore_ascii_case("true"))
346
+ .unwrap_or(false);
347
+ let rt_mask = wgpu::Features::EXPERIMENTAL_RAY_QUERY;
348
+ let mut required_features = wgpu::Features::empty();
349
+ // Ticket 011: request TIMESTAMP_QUERY when supported so the profiler
350
+ // can record GPU timings. Optional — profiler falls back to CPU-only
351
+ // when the adapter doesn't grant it.
352
+ if supported.contains(wgpu::Features::TIMESTAMP_QUERY) {
353
+ required_features |= wgpu::Features::TIMESTAMP_QUERY;
354
+ }
355
+ // Cooked BC7 textures (bloom-cook) upload compressed when the
356
+ // adapter has BC support; without it they CPU-decode at load.
357
+ if supported.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
358
+ required_features |= wgpu::Features::TEXTURE_COMPRESSION_BC;
359
+ }
360
+ if !force_sw_gi && supported.contains(rt_mask) {
361
+ required_features |= rt_mask;
362
+ }
363
+ let experimental_features = if required_features.intersects(rt_mask) {
364
+ unsafe { wgpu::ExperimentalFeatures::enabled() }
365
+ } else {
366
+ wgpu::ExperimentalFeatures::disabled()
367
+ };
368
+ let mut required_limits = wgpu::Limits::default();
369
+ if required_features.intersects(rt_mask) {
370
+ required_limits = required_limits
371
+ .using_minimum_supported_acceleration_structure_values();
372
+ }
373
+ let (device, queue) = match pollster_block_on(adapter.request_device(
374
+ &wgpu::DeviceDescriptor {
375
+ label: Some("bloom_device"),
376
+ required_features,
377
+ required_limits,
378
+ experimental_features,
379
+ ..Default::default()
380
+ },
381
+ )) {
382
+ Ok(dq) => dq,
383
+ Err(e) => {
384
+ // Some real devices (e.g. iPhone 16 Pro / A18) advertise
385
+ // EXPERIMENTAL_RAY_QUERY on the adapter but reject it at device
386
+ // creation through wgpu's Metal backend, which would otherwise
387
+ // abort the app on launch. Retry with a minimal, always-supported
388
+ // configuration. The renderer keys off device.features() (see
389
+ // renderer/mod.rs), so it transparently falls back to the non-RT
390
+ // path when ray-query isn't granted.
391
+ eprintln!("[bloom-ios] request_device with preferred features failed ({e:?}); retrying with adapter limits and no ray-query/experimental features");
392
+ // Request exactly the adapter's reported limits (not wgpu's
393
+ // Limits::default()): some iOS GPUs cap individual limits — e.g.
394
+ // max_inter_stage_shader_variables — below wgpu's defaults, so
395
+ // request_device rejects the default-limits request too. Asking for
396
+ // adapter.limits() can never exceed what the device supports.
397
+ pollster_block_on(adapter.request_device(&wgpu::DeviceDescriptor {
398
+ label: Some("bloom_device"),
399
+ required_features: wgpu::Features::empty(),
400
+ required_limits: adapter.limits(),
401
+ experimental_features: wgpu::ExperimentalFeatures::disabled(),
402
+ ..Default::default()
403
+ })).expect("Failed to create device (minimal fallback)")
404
+ }
405
+ };
406
+
407
+ let surface_caps = surface.get_capabilities(&adapter);
408
+ let format = surface_caps.formats.iter()
409
+ .find(|f| f.is_srgb()).copied()
410
+ .unwrap_or(surface_caps.formats[0]);
411
+
412
+ let surface_config = wgpu::SurfaceConfiguration {
413
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
414
+ format,
415
+ width: pixel_width,
416
+ height: pixel_height,
417
+ present_mode: wgpu::PresentMode::Fifo,
418
+ alpha_mode: surface_caps.alpha_modes[0],
419
+ view_formats: vec![],
420
+ desired_maximum_frame_latency: 2,
421
+ };
422
+ surface.configure(&device, &surface_config);
423
+
424
+ let renderer = Renderer::new(device, queue, surface, surface_config, pixel_width, pixel_height);
425
+ let _ = ENGINE.set(EngineState::new(renderer));
426
+
427
+ // Write debug info to app container tmp
428
+ {
429
+ let ns_cls = AnyClass::get(c"NSTemporaryDirectory").unwrap_or(AnyClass::get(c"NSString").unwrap());
430
+ // Use NSFileManager to get tmp dir
431
+ extern "C" { fn NSTemporaryDirectory() -> *const AnyObject; }
432
+ let tmp_dir: *const AnyObject = NSTemporaryDirectory();
433
+ if !tmp_dir.is_null() {
434
+ let utf8: *const u8 = msg_send![&*tmp_dir, UTF8String];
435
+ if !utf8.is_null() {
436
+ let cstr_val = std::ffi::CStr::from_ptr(utf8 as *const i8);
437
+ if let Ok(tmp_path) = cstr_val.to_str() {
438
+ let _ = std::fs::write(format!("{}bloom_debug.txt", tmp_path),
439
+ format!("scene_will_connect OK\npixels={}x{} scale={}\nwindow_scene={}\n",
440
+ pixel_width, pixel_height, scale, !scene.is_null()));
441
+ }
442
+ }
443
+ }
444
+ }
445
+
446
+ // ENGINE is now set — bloom_init_window polls for this on the game thread
447
+ }
448
+
449
+ /// Called by the perry runtime's main() before UIApplicationMain to register
450
+ /// ObjC classes needed for the scene lifecycle.
451
+ #[no_mangle]
452
+ pub unsafe extern "C" fn perry_register_native_classes() {
453
+ register_metal_view_class();
454
+ register_view_controller_class();
455
+ register_scene_delegate();
456
+ }
457
+
458
+ /// Called by the runtime's scene delegate when the UIWindowScene connects.
459
+ /// This runs on the main thread — safe for all UIKit operations.
460
+ #[no_mangle]
461
+ pub unsafe extern "C" fn perry_scene_will_connect(scene: *const c_void) {
462
+ let screen_cls = AnyClass::get(c"UIScreen").unwrap();
463
+ let screen: Retained<AnyObject> = msg_send![screen_cls, mainScreen];
464
+ let bounds: CGRect = msg_send![&*screen, bounds];
465
+ let scale: f64 = msg_send![&*screen, scale];
466
+
467
+ let pixel_width = (bounds.size.width * scale) as u32;
468
+ let pixel_height = (bounds.size.height * scale) as u32;
469
+
470
+ // Store scale for touch coordinate conversion (points → pixels)
471
+ SCREEN_SCALE = scale;
472
+
473
+ // Create UIWindow — attached to scene if available, otherwise plain
474
+ let window_cls = AnyClass::get(c"UIWindow").unwrap();
475
+ let window: Retained<AnyObject> = if !scene.is_null() {
476
+ let w: Allocated<AnyObject> = msg_send![window_cls, alloc];
477
+ msg_send![w, initWithWindowScene: scene as *const AnyObject]
478
+ } else {
479
+ let w: Allocated<AnyObject> = msg_send![window_cls, alloc];
480
+ msg_send![w, initWithFrame: bounds]
481
+ };
482
+
483
+ // Create BloomViewController (with orientation lock support)
484
+ let vc_cls = AnyClass::get(c"BloomViewController")
485
+ .unwrap_or_else(|| AnyClass::get(c"UIViewController").unwrap());
486
+ let vc: Allocated<AnyObject> = msg_send![vc_cls, alloc];
487
+ let vc: Retained<AnyObject> = msg_send![vc, init];
488
+
489
+ // Create BloomMetalView
490
+ let view_cls = AnyClass::get(c"BloomMetalView").unwrap();
491
+ let view: Allocated<AnyObject> = msg_send![view_cls, alloc];
492
+ let view: Retained<AnyObject> = msg_send![view, initWithFrame: bounds];
493
+
494
+ // Set background to black
495
+ let color_cls = AnyClass::get(c"UIColor").unwrap();
496
+ let black: Retained<AnyObject> = msg_send![color_cls, blackColor];
497
+ let _: () = msg_send![&*view, setBackgroundColor: &*black];
498
+
499
+ // Configure CAMetalLayer
500
+ let layer: Retained<AnyObject> = msg_send![&*view, layer];
501
+ let drawable_size = CGSize { width: pixel_width as f64, height: pixel_height as f64 };
502
+ let _: () = msg_send![&*layer, setDrawableSize: drawable_size];
503
+ let _: () = msg_send![&*layer, setContentsScale: scale];
504
+ let _: () = msg_send![&*layer, setOpaque: Bool::YES];
505
+
506
+ // Enable touches
507
+ let _: () = msg_send![&*view, setUserInteractionEnabled: Bool::YES];
508
+ let _: () = msg_send![&*view, setMultipleTouchEnabled: Bool::YES];
509
+
510
+ // Set up window hierarchy
511
+ let _: () = msg_send![&*vc, setView: &*view];
512
+ let _: () = msg_send![&*window, setRootViewController: &*vc];
513
+ let _: () = msg_send![&*window, makeKeyAndVisible];
514
+
515
+ // Store references
516
+ UI_VIEW = Some(view.clone());
517
+ UI_WINDOW = Some(window);
518
+
519
+ // Create wgpu surface and engine
520
+ let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
521
+ backends: wgpu::Backends::METAL,
522
+ ..wgpu::InstanceDescriptor::new_without_display_handle()
523
+ });
524
+
525
+ let view_ptr = Retained::as_ptr(&view) as *mut c_void;
526
+ let handle = UiKitWindowHandle::new(
527
+ std::ptr::NonNull::new(view_ptr).unwrap(),
528
+ );
529
+ let raw = RawWindowHandle::UiKit(handle);
530
+ let surface = instance.create_surface_unsafe(wgpu::SurfaceTargetUnsafe::RawHandle {
531
+ raw_display_handle: Some(RawDisplayHandle::UiKit(UiKitDisplayHandle::new())),
532
+ raw_window_handle: raw,
533
+ }).expect("Failed to create wgpu surface");
534
+
535
+ let adapter = pollster_block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
536
+ compatible_surface: Some(&surface),
537
+ power_preference: wgpu::PowerPreference::HighPerformance,
538
+ ..Default::default()
539
+ })).expect("No GPU adapter found");
540
+
541
+ // Ticket 007b: opt into HW ray-query on RT-capable Apple Silicon
542
+ // devices. `BLOOM_FORCE_SW_GI=1` forces the SW path for bench parity.
543
+ let supported = adapter.features();
544
+ let force_sw_gi = std::env::var("BLOOM_FORCE_SW_GI")
545
+ .map(|v| v == "1" || v.eq_ignore_ascii_case("true"))
546
+ .unwrap_or(false);
547
+ let rt_mask = wgpu::Features::EXPERIMENTAL_RAY_QUERY;
548
+ let mut required_features = wgpu::Features::empty();
549
+ // Ticket 011: request TIMESTAMP_QUERY when supported so the profiler
550
+ // can record GPU timings. Optional — profiler falls back to CPU-only
551
+ // when the adapter doesn't grant it.
552
+ if supported.contains(wgpu::Features::TIMESTAMP_QUERY) {
553
+ required_features |= wgpu::Features::TIMESTAMP_QUERY;
554
+ }
555
+ // Cooked BC7 textures (bloom-cook) upload compressed when the
556
+ // adapter has BC support; without it they CPU-decode at load.
557
+ if supported.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
558
+ required_features |= wgpu::Features::TEXTURE_COMPRESSION_BC;
559
+ }
560
+ if !force_sw_gi && supported.contains(rt_mask) {
561
+ required_features |= rt_mask;
562
+ }
563
+ let experimental_features = if required_features.intersects(rt_mask) {
564
+ unsafe { wgpu::ExperimentalFeatures::enabled() }
565
+ } else {
566
+ wgpu::ExperimentalFeatures::disabled()
567
+ };
568
+ let mut required_limits = wgpu::Limits::default();
569
+ if required_features.intersects(rt_mask) {
570
+ required_limits = required_limits
571
+ .using_minimum_supported_acceleration_structure_values();
572
+ }
573
+ let (device, queue) = match pollster_block_on(adapter.request_device(
574
+ &wgpu::DeviceDescriptor {
575
+ label: Some("bloom_device"),
576
+ required_features,
577
+ required_limits,
578
+ experimental_features,
579
+ ..Default::default()
580
+ },
581
+ )) {
582
+ Ok(dq) => dq,
583
+ Err(e) => {
584
+ // Some real devices (e.g. iPhone 16 Pro / A18) advertise
585
+ // EXPERIMENTAL_RAY_QUERY on the adapter but reject it at device
586
+ // creation through wgpu's Metal backend, which would otherwise
587
+ // abort the app on launch. Retry with a minimal, always-supported
588
+ // configuration. The renderer keys off device.features() (see
589
+ // renderer/mod.rs), so it transparently falls back to the non-RT
590
+ // path when ray-query isn't granted.
591
+ eprintln!("[bloom-ios] request_device with preferred features failed ({e:?}); retrying with adapter limits and no ray-query/experimental features");
592
+ // Request exactly the adapter's reported limits (not wgpu's
593
+ // Limits::default()): some iOS GPUs cap individual limits — e.g.
594
+ // max_inter_stage_shader_variables — below wgpu's defaults, so
595
+ // request_device rejects the default-limits request too. Asking for
596
+ // adapter.limits() can never exceed what the device supports.
597
+ pollster_block_on(adapter.request_device(&wgpu::DeviceDescriptor {
598
+ label: Some("bloom_device"),
599
+ required_features: wgpu::Features::empty(),
600
+ required_limits: adapter.limits(),
601
+ experimental_features: wgpu::ExperimentalFeatures::disabled(),
602
+ ..Default::default()
603
+ })).expect("Failed to create device (minimal fallback)")
604
+ }
605
+ };
606
+
607
+ let surface_caps = surface.get_capabilities(&adapter);
608
+ let format = surface_caps.formats.iter()
609
+ .find(|f| f.is_srgb()).copied()
610
+ .unwrap_or(surface_caps.formats[0]);
611
+
612
+ let surface_config = wgpu::SurfaceConfiguration {
613
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
614
+ format,
615
+ width: pixel_width,
616
+ height: pixel_height,
617
+ present_mode: wgpu::PresentMode::Fifo,
618
+ alpha_mode: surface_caps.alpha_modes[0],
619
+ view_formats: vec![],
620
+ desired_maximum_frame_latency: 2,
621
+ };
622
+ surface.configure(&device, &surface_config);
623
+
624
+ let renderer = Renderer::new(device, queue, surface, surface_config, pixel_width, pixel_height);
625
+ let _ = ENGINE.set(EngineState::new(renderer));
626
+ }
627
+
628
+ fn register_scene_delegate() {
629
+ if AnyClass::get(c"PerrySceneDelegate").is_some() { return; }
630
+
631
+ unsafe {
632
+ let superclass = AnyClass::get(c"UIResponder").unwrap();
633
+ let cls = objc_allocateClassPair(superclass as *const AnyClass, b"PerrySceneDelegate\0".as_ptr(), 0);
634
+ if cls.is_null() { return; }
635
+
636
+ // scene:willConnectToSession:connectionOptions:
637
+ let sel = Sel::register(c"scene:willConnectToSession:connectionOptions:");
638
+ let types = b"v48@0:8@16@24@32\0".as_ptr();
639
+ class_addMethod(cls, sel, scene_will_connect as *const c_void, types);
640
+
641
+ // Add UIWindowSceneDelegate protocol
642
+ extern "C" { fn objc_getProtocol(name: *const u8) -> *const c_void; }
643
+ let protocol = objc_getProtocol(b"UIWindowSceneDelegate\0".as_ptr());
644
+ if !protocol.is_null() {
645
+ extern "C" { fn class_addProtocol(cls: *mut AnyClass, protocol: *const c_void) -> bool; }
646
+ class_addProtocol(cls, protocol);
647
+ }
648
+
649
+ objc_registerClassPair(cls);
650
+ }
651
+ }
652
+
653
+ // ============================================================
654
+ // Minimal pollster
655
+ // ============================================================
656
+
657
+ fn pollster_block_on<F: std::future::Future>(future: F) -> F::Output {
658
+ use std::task::{Context, Poll, Wake, Waker};
659
+ use std::pin::Pin;
660
+ use std::sync::Arc;
661
+ struct NoopWaker;
662
+ impl Wake for NoopWaker { fn wake(self: Arc<Self>) {} }
663
+ let waker = Waker::from(Arc::new(NoopWaker));
664
+ let mut cx = Context::from_waker(&waker);
665
+ let mut future = unsafe { Pin::new_unchecked(Box::new(future)) };
666
+ loop {
667
+ match future.as_mut().poll(&mut cx) {
668
+ Poll::Ready(result) => return result,
669
+ Poll::Pending => {
670
+ pump_run_loop(0.001);
671
+ }
672
+ }
673
+ }
674
+ }
675
+
676
+ // ============================================================
677
+ // FFI entry points
678
+ // ============================================================
679
+
680
+ #[no_mangle]
681
+ pub extern "C" fn bloom_init_window(_width: f64, _height: f64, title_ptr: *const u8, _fullscreen: f64) {
682
+ let _title = str_from_header(title_ptr);
683
+
684
+ // Set orientation mask based on requested dimensions
685
+ // width > height → landscape, otherwise all orientations
686
+ if _width > _height {
687
+ unsafe { ORIENTATION_MASK = 0x18; } // UIInterfaceOrientationMaskLandscape
688
+ }
689
+
690
+ // Register ObjC classes for the scene delegate (window/view creation)
691
+ register_metal_view_class();
692
+ register_view_controller_class();
693
+ register_scene_delegate();
694
+
695
+ // Signal the main thread that our ObjC classes are ready.
696
+ // UIApplicationMain (on main thread) waits for this before starting.
697
+ extern "C" { fn perry_ios_classes_registered(); }
698
+ unsafe { perry_ios_classes_registered(); }
699
+
700
+ // Debug: write marker to confirm we reached this point
701
+ let _ = std::fs::write("/tmp/bloom_checkpoint_1.txt", "classes registered\n");
702
+
703
+ // Get app bundle path for resolving relative asset paths
704
+ unsafe {
705
+ let bundle_cls = AnyClass::get(c"NSBundle").unwrap();
706
+ let main_bundle: Retained<AnyObject> = msg_send![bundle_cls, mainBundle];
707
+ let resource_path: *const AnyObject = msg_send![&*main_bundle, resourcePath];
708
+ if !resource_path.is_null() {
709
+ let utf8: *const u8 = msg_send![&*resource_path, UTF8String];
710
+ if !utf8.is_null() {
711
+ let cstr = std::ffi::CStr::from_ptr(utf8 as *const i8);
712
+ if let Ok(s) = cstr.to_str() {
713
+ BUNDLE_PATH = Some(s.to_string());
714
+ }
715
+ }
716
+ }
717
+ }
718
+
719
+ // With --features ios-game-loop, this function runs on the game thread.
720
+ // UIApplicationMain runs on the main thread. The runtime's scene delegate
721
+ // calls perry_scene_will_connect() which creates the window, view, wgpu
722
+ // surface, and ENGINE — all on the main thread. We just wait for it.
723
+ unsafe {
724
+ for _ in 0..1000 {
725
+ if ENGINE.get().is_some() { break; }
726
+ std::thread::sleep(std::time::Duration::from_millis(10));
727
+ }
728
+ }
729
+
730
+ if unsafe { ENGINE.get().is_none() } {
731
+ panic!("[bloom-ios] Engine not initialized after 10s. \
732
+ Compile with: perry compile --target ios-simulator --features ios-game-loop");
733
+ }
734
+ }
735
+
736
+ /// Attach the engine to a host-owned `UIView*` instead of creating its
737
+ /// own UIWindow (PerryTS/perry#5519). `handle` is the raw `UIView*` the
738
+ /// host (Perry UI's `BloomView`) owns; `width`/`height` are its size in
739
+ /// points. Returns 1.0 on success, 0.0 on a null/invalid handle or if
740
+ /// surface bring-up failed. Idempotent once attached.
741
+ ///
742
+ /// HiDPI: callers wanting full backing resolution should pass the pixel
743
+ /// size (points × `UIScreen.scale`); this path uses `width`/`height` as
744
+ /// the drawable size directly.
745
+ #[no_mangle]
746
+ pub extern "C" fn bloom_attach_native(handle: i64, width: f64, height: f64) -> f64 {
747
+ if handle == 0 {
748
+ return 0.0;
749
+ }
750
+ if unsafe { ENGINE.get() }.is_some() {
751
+ return 1.0;
752
+ }
753
+ let Some(view_nn) = std::ptr::NonNull::new(handle as *mut c_void) else {
754
+ return 0.0;
755
+ };
756
+ let target = {
757
+ let h = UiKitWindowHandle::new(view_nn);
758
+ wgpu::SurfaceTargetUnsafe::RawHandle {
759
+ raw_display_handle: Some(RawDisplayHandle::UiKit(UiKitDisplayHandle::new())),
760
+ raw_window_handle: RawWindowHandle::UiKit(h),
761
+ }
762
+ };
763
+ match unsafe {
764
+ bloom_shared::attach::attach_engine(
765
+ target,
766
+ bloom_shared::attach::AttachParams {
767
+ backends: wgpu::Backends::METAL,
768
+ logical_w: width as u32,
769
+ logical_h: height as u32,
770
+ physical_w: (width as u32).max(1),
771
+ physical_h: (height as u32).max(1),
772
+ format: bloom_shared::attach::FormatPreference::Srgb,
773
+ },
774
+ )
775
+ } {
776
+ Ok(es) => {
777
+ unsafe {
778
+ let _ = ENGINE.set(es);
779
+ }
780
+ 1.0
781
+ }
782
+ Err(_) => 0.0,
783
+ }
784
+ }
785
+
786
+ /// Resize the engine's surface (#70 parity; used by host-driven
787
+ /// BloomViews on layout changes). `phys_*` physical px, `log_*` logical.
788
+ #[no_mangle]
789
+ pub extern "C" fn bloom_resize(phys_w: f64, phys_h: f64, log_w: f64, log_h: f64) {
790
+ if let Some(eng) = unsafe { ENGINE.get_mut() } {
791
+ eng.renderer.resize(phys_w as u32, phys_h as u32, log_w as u32, log_h as u32);
792
+ }
793
+ }
794
+
795
+ /// HWND host-embed (#70) — Windows only; a no-op here for FFI-manifest
796
+ /// parity. Non-Windows hosts attach via `bloom_attach_native`.
797
+ #[no_mangle]
798
+ pub extern "C" fn bloom_attach_hwnd(_hwnd_bits: f64, _width: f64, _height: f64) {}
799
+
800
+ #[no_mangle]
801
+ pub extern "C" fn bloom_close_window() {
802
+ unsafe { UI_VIEW = None; UI_WINDOW = None; }
803
+ }
804
+
805
+ #[no_mangle]
806
+ pub extern "C" fn bloom_window_should_close() -> f64 {
807
+ if engine().should_close { 1.0 } else { 0.0 }
808
+ }
809
+
810
+ /// Poll the first connected game controller (MFi / Xbox / PlayStation) through
811
+ /// the GameController framework and feed it into the shared input state.
812
+ ///
813
+ /// iOS had NO gamepad support before this despite iPhone/iPad supporting MFi and
814
+ /// console controllers — the shared gamepad FFI read `engine().input`, which
815
+ /// nothing populated. Resolved dynamically via the ObjC runtime so no
816
+ /// GameController link dep is needed; a no-op when absent. Identical to the
817
+ /// macOS poll (compile-verified there); button/axis indices match the
818
+ /// tvOS/visionOS map. Values are ObjC `float`, read as `f32` (reading them as
819
+ /// `f64` is an ABI mismatch).
820
+ ///
821
+ /// NOTE: compile-verified on the macOS twin; not yet run on an iOS device.
822
+ fn poll_game_controllers() {
823
+ use objc2::runtime::{AnyClass, AnyObject, Bool};
824
+ macro_rules! btn_down {
825
+ ($btn:expr, $eng:expr, $idx:expr) => {{
826
+ let b: Retained<AnyObject> = $btn;
827
+ let pressed: Bool = msg_send![&*b, isPressed];
828
+ if pressed.as_bool() { $eng.input.set_gamepad_button_down($idx); }
829
+ }};
830
+ }
831
+ unsafe {
832
+ let gc_cls = match AnyClass::get(c"GCController") {
833
+ Some(c) => c,
834
+ None => return,
835
+ };
836
+ let controllers: Retained<AnyObject> = msg_send![gc_cls, controllers];
837
+ let count: usize = msg_send![&*controllers, count];
838
+ if count == 0 {
839
+ return; // no pad: leave any injected gamepad state untouched
840
+ }
841
+ let controller: Retained<AnyObject> = msg_send![&*controllers, objectAtIndex: 0usize];
842
+ let extended: *mut AnyObject = msg_send![&*controller, extendedGamepad];
843
+ if extended.is_null() {
844
+ return;
845
+ }
846
+ let extended: &AnyObject = &*extended;
847
+
848
+ let eng = engine();
849
+ eng.input.reset_gamepad();
850
+ eng.input.gamepad_available = true;
851
+
852
+ let ls: Retained<AnyObject> = msg_send![extended, leftThumbstick];
853
+ let ls_x: Retained<AnyObject> = msg_send![&*ls, xAxis];
854
+ let ls_y: Retained<AnyObject> = msg_send![&*ls, yAxis];
855
+ let lx: f32 = msg_send![&*ls_x, value];
856
+ let ly: f32 = msg_send![&*ls_y, value];
857
+ eng.input.set_gamepad_axis(0, lx);
858
+ eng.input.set_gamepad_axis(1, -ly);
859
+ let rs: Retained<AnyObject> = msg_send![extended, rightThumbstick];
860
+ let rs_x: Retained<AnyObject> = msg_send![&*rs, xAxis];
861
+ let rs_y: Retained<AnyObject> = msg_send![&*rs, yAxis];
862
+ let rx: f32 = msg_send![&*rs_x, value];
863
+ let ry: f32 = msg_send![&*rs_y, value];
864
+ eng.input.set_gamepad_axis(2, rx);
865
+ eng.input.set_gamepad_axis(3, -ry);
866
+
867
+ btn_down!(msg_send![extended, buttonA], eng, 0);
868
+ btn_down!(msg_send![extended, buttonB], eng, 1);
869
+ btn_down!(msg_send![extended, buttonX], eng, 2);
870
+ btn_down!(msg_send![extended, buttonY], eng, 3);
871
+ btn_down!(msg_send![extended, leftShoulder], eng, 4);
872
+ btn_down!(msg_send![extended, rightShoulder], eng, 5);
873
+ let dpad: Retained<AnyObject> = msg_send![extended, dpad];
874
+ btn_down!(msg_send![&*dpad, up], eng, 12);
875
+ btn_down!(msg_send![&*dpad, down], eng, 13);
876
+ btn_down!(msg_send![&*dpad, left], eng, 14);
877
+ btn_down!(msg_send![&*dpad, right], eng, 15);
878
+
879
+ let lt: Retained<AnyObject> = msg_send![extended, leftTrigger];
880
+ let rt: Retained<AnyObject> = msg_send![extended, rightTrigger];
881
+ let ltv: f32 = msg_send![&*lt, value];
882
+ let rtv: f32 = msg_send![&*rt, value];
883
+ eng.input.set_gamepad_axis(4, ltv);
884
+ eng.input.set_gamepad_axis(5, rtv);
885
+ }
886
+ }
887
+
888
+ #[no_mangle]
889
+ pub extern "C" fn bloom_begin_drawing() {
890
+ // No run loop pumping needed — UIApplicationMain handles the main run loop
891
+ // on its own thread. The game runs on the game thread.
892
+
893
+ // Poll a connected controller before either begin_frame path below.
894
+ poll_game_controllers();
895
+
896
+ // Update drawable size to match actual view bounds (handles orientation changes)
897
+ unsafe {
898
+ if let Some(view) = &UI_VIEW {
899
+ let view_ptr = Retained::as_ptr(view);
900
+ let layer: Retained<AnyObject> = msg_send![&*view_ptr, layer];
901
+ let view_bounds: CGRect = msg_send![&*view_ptr, bounds];
902
+ let scale = SCREEN_SCALE;
903
+ let pw = (view_bounds.size.width * scale) as u32;
904
+ let ph = (view_bounds.size.height * scale) as u32;
905
+ let eng = engine();
906
+ if pw > 0 && ph > 0 && (pw != eng.renderer.width() || ph != eng.renderer.height()) {
907
+ let ds = CGSize { width: pw as f64, height: ph as f64 };
908
+ let _: () = msg_send![&*layer, setDrawableSize: ds];
909
+ eng.renderer.resize(pw, ph, pw, ph);
910
+ } else {
911
+ eng.begin_frame();
912
+ return;
913
+ }
914
+ }
915
+ }
916
+ engine().begin_frame();
917
+ }
918
+
919
+ #[no_mangle]
920
+ pub extern "C" fn bloom_end_drawing() {
921
+ engine().end_frame();
922
+ }
923
+
924
+ // ============================================================
925
+ // Keyboard input
926
+ // ============================================================
927
+
928
+ // ============================================================
929
+ // Mouse input
930
+ // ============================================================
931
+
932
+ // ============================================================
933
+ // Shape drawing
934
+ // ============================================================
935
+
936
+ // ============================================================
937
+ // Text
938
+ // ============================================================
939
+
940
+ // ============================================================
941
+ // Textures
942
+ // ============================================================
943
+
944
+ // ============================================================
945
+ // Camera 2D
946
+ // ============================================================
947
+
948
+ // ============================================================
949
+ // 3D Camera and Drawing
950
+ // ============================================================
951
+
952
+ // ============================================================
953
+ // Joint test (skeletal animation debug)
954
+ // ============================================================
955
+
956
+ // ============================================================
957
+ // Lighting
958
+ // ============================================================
959
+
960
+ // ============================================================
961
+ // Models
962
+ // ============================================================
963
+
964
+ // ============================================================
965
+ // Phase 1c — material system FFI
966
+ // ============================================================
967
+
968
+ // ============================================================
969
+ // CoreAudio (iOS) — RemoteIO Audio Unit
970
+ // ============================================================
971
+
972
+ type AudioUnit = *mut c_void;
973
+ type OSStatus = i32;
974
+ type AudioUnitPropertyID = u32;
975
+ type AudioUnitScope = u32;
976
+ type AudioUnitElement = u32;
977
+
978
+ #[repr(C)]
979
+ #[derive(Clone, Copy)]
980
+ struct AudioComponentDescription {
981
+ component_type: u32,
982
+ component_sub_type: u32,
983
+ component_manufacturer: u32,
984
+ component_flags: u32,
985
+ component_flags_mask: u32,
986
+ }
987
+
988
+ #[repr(C)]
989
+ #[derive(Clone, Copy)]
990
+ struct AudioStreamBasicDescription {
991
+ sample_rate: f64,
992
+ format_id: u32,
993
+ format_flags: u32,
994
+ bytes_per_packet: u32,
995
+ frames_per_packet: u32,
996
+ bytes_per_frame: u32,
997
+ channels_per_frame: u32,
998
+ bits_per_channel: u32,
999
+ reserved: u32,
1000
+ }
1001
+
1002
+ #[repr(C)]
1003
+ struct AudioBufferList {
1004
+ number_buffers: u32,
1005
+ buffers: [AudioBufferData; 1],
1006
+ }
1007
+
1008
+ #[repr(C)]
1009
+ struct AudioBufferData {
1010
+ number_channels: u32,
1011
+ data_byte_size: u32,
1012
+ data: *mut c_void,
1013
+ }
1014
+
1015
+ type AURenderCallback = unsafe extern "C" fn(
1016
+ in_ref_con: *mut c_void,
1017
+ io_action_flags: *mut u32,
1018
+ in_time_stamp: *const c_void,
1019
+ in_bus_number: u32,
1020
+ in_number_frames: u32,
1021
+ io_data: *mut AudioBufferList,
1022
+ ) -> OSStatus;
1023
+
1024
+ #[repr(C)]
1025
+ struct AURenderCallbackStruct {
1026
+ input_proc: AURenderCallback,
1027
+ input_proc_ref_con: *mut c_void,
1028
+ }
1029
+
1030
+ type AudioComponent = *mut c_void;
1031
+
1032
+ #[link(name = "AudioToolbox", kind = "framework")]
1033
+ extern "C" {
1034
+ fn AudioComponentFindNext(component: AudioComponent, desc: *const AudioComponentDescription) -> AudioComponent;
1035
+ fn AudioComponentInstanceNew(component: AudioComponent, out: *mut AudioUnit) -> OSStatus;
1036
+ fn AudioUnitSetProperty(
1037
+ unit: AudioUnit,
1038
+ property_id: AudioUnitPropertyID,
1039
+ scope: AudioUnitScope,
1040
+ element: AudioUnitElement,
1041
+ data: *const c_void,
1042
+ data_size: u32,
1043
+ ) -> OSStatus;
1044
+ fn AudioUnitInitialize(unit: AudioUnit) -> OSStatus;
1045
+ fn AudioOutputUnitStart(unit: AudioUnit) -> OSStatus;
1046
+ fn AudioOutputUnitStop(unit: AudioUnit) -> OSStatus;
1047
+ fn AudioComponentInstanceDispose(unit: AudioUnit) -> OSStatus;
1048
+ }
1049
+
1050
+ const K_AUDIO_UNIT_TYPE_OUTPUT: u32 = u32::from_be_bytes(*b"auou");
1051
+ const K_AUDIO_UNIT_SUB_TYPE_REMOTE_IO: u32 = u32::from_be_bytes(*b"rioc");
1052
+ const K_AUDIO_UNIT_MANUFACTURER_APPLE: u32 = u32::from_be_bytes(*b"appl");
1053
+
1054
+ const K_AUDIO_UNIT_PROPERTY_STREAM_FORMAT: AudioUnitPropertyID = 8;
1055
+ const K_AUDIO_UNIT_PROPERTY_SET_RENDER_CALLBACK: AudioUnitPropertyID = 23;
1056
+ const K_AUDIO_UNIT_SCOPE_INPUT: AudioUnitScope = 1;
1057
+
1058
+ const K_AUDIO_FORMAT_LINEAR_PCM: u32 = u32::from_be_bytes(*b"lpcm");
1059
+ const K_AUDIO_FORMAT_FLAG_IS_FLOAT: u32 = 1;
1060
+ const K_AUDIO_FORMAT_FLAG_IS_PACKED: u32 = 8;
1061
+
1062
+ struct AudioUnitInstance { unit: AudioUnit }
1063
+ unsafe impl Send for AudioUnitInstance {}
1064
+ unsafe impl Sync for AudioUnitInstance {}
1065
+
1066
+ static mut AUDIO_UNIT: Option<AudioUnitInstance> = None;
1067
+ // Render half of the audio system — owned by the CoreAudio render thread
1068
+ // after bloom_init_audio hands it off via AudioMixer::take_renderer.
1069
+ // See native/shared/src/audio/mod.rs for the threading contract.
1070
+ static mut AUDIO_RENDERER: Option<bloom_shared::audio::AudioRenderer> = None;
1071
+
1072
+ unsafe extern "C" fn audio_render_callback(
1073
+ _in_ref_con: *mut c_void,
1074
+ _io_action_flags: *mut u32,
1075
+ _in_time_stamp: *const c_void,
1076
+ _in_bus_number: u32,
1077
+ in_number_frames: u32,
1078
+ io_data: *mut AudioBufferList,
1079
+ ) -> OSStatus {
1080
+ let buffer_list = &mut *io_data;
1081
+ let buffer = &mut buffer_list.buffers[0];
1082
+ let num_samples = in_number_frames as usize * 2;
1083
+ let output = std::slice::from_raw_parts_mut(buffer.data as *mut f32, num_samples);
1084
+ match AUDIO_RENDERER.as_mut() {
1085
+ Some(r) => r.mix(output),
1086
+ None => output.iter_mut().for_each(|s| *s = 0.0),
1087
+ }
1088
+ 0
1089
+ }
1090
+
1091
+ #[no_mangle]
1092
+ pub extern "C" fn bloom_init_audio() {
1093
+ unsafe {
1094
+ // Configure the audio session BEFORE bringing up RemoteIO. Without a
1095
+ // category the session defaults to SoloAmbient: audio is silenced by
1096
+ // the ring/silent switch and stops when the screen locks (audit gap).
1097
+ // `Playback` keeps game audio audible over the silent switch. Done via
1098
+ // the ObjC runtime so the crate needs no AVFAudio link dependency; the
1099
+ // category constants' NSString VALUES equal their symbol names, so we
1100
+ // build the string directly rather than linking the extern constant.
1101
+ // NOTE: written blind (no iOS SDK here) — verify on device.
1102
+ if let Some(av_cls) = objc2::runtime::AnyClass::get(c"AVAudioSession") {
1103
+ let session: Retained<objc2::runtime::AnyObject> = msg_send![av_cls, sharedInstance];
1104
+ let cat = objc2_foundation::NSString::from_str("AVAudioSessionCategoryPlayback");
1105
+ let null_err: *mut *mut objc2::runtime::AnyObject = std::ptr::null_mut();
1106
+ let _: objc2::runtime::Bool = msg_send![&*session, setCategory: &*cat, error: null_err];
1107
+ let _: objc2::runtime::Bool = msg_send![&*session, setActive: true, error: null_err];
1108
+ }
1109
+
1110
+ // Hand the render half to the audio thread before the callback
1111
+ // can fire. Idempotent: a second init keeps the existing renderer.
1112
+ if AUDIO_RENDERER.is_none() {
1113
+ AUDIO_RENDERER = engine().audio.take_renderer();
1114
+ }
1115
+ let desc = AudioComponentDescription {
1116
+ component_type: K_AUDIO_UNIT_TYPE_OUTPUT,
1117
+ component_sub_type: K_AUDIO_UNIT_SUB_TYPE_REMOTE_IO,
1118
+ component_manufacturer: K_AUDIO_UNIT_MANUFACTURER_APPLE,
1119
+ component_flags: 0,
1120
+ component_flags_mask: 0,
1121
+ };
1122
+
1123
+ let component = AudioComponentFindNext(std::ptr::null_mut(), &desc);
1124
+ if component.is_null() { return; }
1125
+
1126
+ let mut unit: AudioUnit = std::ptr::null_mut();
1127
+ if AudioComponentInstanceNew(component, &mut unit) != 0 { return; }
1128
+
1129
+ let stream_desc = AudioStreamBasicDescription {
1130
+ sample_rate: 44100.0,
1131
+ format_id: K_AUDIO_FORMAT_LINEAR_PCM,
1132
+ format_flags: K_AUDIO_FORMAT_FLAG_IS_FLOAT | K_AUDIO_FORMAT_FLAG_IS_PACKED,
1133
+ bytes_per_packet: 8,
1134
+ frames_per_packet: 1,
1135
+ bytes_per_frame: 8,
1136
+ channels_per_frame: 2,
1137
+ bits_per_channel: 32,
1138
+ reserved: 0,
1139
+ };
1140
+
1141
+ AudioUnitSetProperty(
1142
+ unit, K_AUDIO_UNIT_PROPERTY_STREAM_FORMAT, K_AUDIO_UNIT_SCOPE_INPUT, 0,
1143
+ &stream_desc as *const _ as *const c_void,
1144
+ std::mem::size_of::<AudioStreamBasicDescription>() as u32,
1145
+ );
1146
+
1147
+ let callback_struct = AURenderCallbackStruct {
1148
+ input_proc: audio_render_callback,
1149
+ input_proc_ref_con: std::ptr::null_mut(),
1150
+ };
1151
+
1152
+ AudioUnitSetProperty(
1153
+ unit, K_AUDIO_UNIT_PROPERTY_SET_RENDER_CALLBACK, K_AUDIO_UNIT_SCOPE_INPUT, 0,
1154
+ &callback_struct as *const _ as *const c_void,
1155
+ std::mem::size_of::<AURenderCallbackStruct>() as u32,
1156
+ );
1157
+
1158
+ AudioUnitInitialize(unit);
1159
+ AudioOutputUnitStart(unit);
1160
+ AUDIO_UNIT = Some(AudioUnitInstance { unit });
1161
+ }
1162
+ }
1163
+
1164
+ #[no_mangle]
1165
+ pub extern "C" fn bloom_close_audio() {
1166
+ unsafe {
1167
+ if let Some(au) = AUDIO_UNIT.take() {
1168
+ AudioOutputUnitStop(au.unit);
1169
+ AudioComponentInstanceDispose(au.unit);
1170
+ }
1171
+ }
1172
+ }
1173
+
1174
+ // ============================================================
1175
+ // Music
1176
+ // ============================================================
1177
+
1178
+ // ============================================================
1179
+ // Gamepad input
1180
+ // ============================================================
1181
+
1182
+ // ============================================================
1183
+ // Touch input
1184
+ // ============================================================
1185
+
1186
+ // ============================================================
1187
+ // Utility
1188
+ // ============================================================
1189
+
1190
+ #[no_mangle]
1191
+ pub extern "C" fn bloom_toggle_fullscreen() {}
1192
+
1193
+ #[no_mangle]
1194
+ pub extern "C" fn bloom_set_window_title(_title_ptr: *const u8) {}
1195
+
1196
+ #[no_mangle]
1197
+ pub extern "C" fn bloom_set_window_icon(_path_ptr: *const u8) {}
1198
+
1199
+ #[no_mangle]
1200
+ pub extern "C" fn bloom_disable_cursor() {
1201
+ engine().input.cursor_disabled = true;
1202
+ }
1203
+
1204
+ #[no_mangle]
1205
+ pub extern "C" fn bloom_enable_cursor() {
1206
+ engine().input.cursor_disabled = false;
1207
+ }
1208
+
1209
+ // E4: Clipboard (stub on this platform)
1210
+ #[no_mangle]
1211
+ pub extern "C" fn bloom_set_clipboard_text(_text_ptr: *const u8) {}
1212
+ #[no_mangle]
1213
+ pub extern "C" fn bloom_get_clipboard_text() -> *const u8 { std::ptr::null() }
1214
+
1215
+ // E5b: File dialogs (stub on this platform)
1216
+ #[no_mangle]
1217
+ pub extern "C" fn bloom_open_file_dialog(_filter_ptr: *const u8, _title_ptr: *const u8) -> *const u8 { std::ptr::null() }
1218
+ #[no_mangle]
1219
+ pub extern "C" fn bloom_save_file_dialog(_default_name_ptr: *const u8, _title_ptr: *const u8) -> *const u8 { std::ptr::null() }
1220
+
1221
+ // ============================================================
1222
+ // Input injection + platform detection
1223
+ // ============================================================
1224
+ #[no_mangle]
1225
+ pub extern "C" fn bloom_get_platform() -> f64 { 2.0 }
1226
+
1227
+ /// Preferred OS language packed as `c0*256+c1` (ISO-639 primary subtag). See macos lib for format.
1228
+ #[no_mangle]
1229
+ pub extern "C" fn bloom_get_language() -> f64 {
1230
+ fn pack(code: &str) -> f64 { let l = code.to_ascii_lowercase(); let b = l.as_bytes(); if b.len() >= 2 { (b[0] as f64) * 256.0 + (b[1] as f64) } else { 25966.0 } }
1231
+ let langs = objc2_foundation::NSLocale::preferredLanguages();
1232
+ match langs.firstObject() { Some(s) => pack(&s.to_string()), None => 25966.0 }
1233
+ }
1234
+
1235
+ // ============================================================
1236
+ // Thread-safe staging (for async asset loading via Perry threads)
1237
+ // ============================================================
1238
+
1239
+
1240
+ // Q6: Multi-hit picking
1241
+ // ============================================================
1242
+
1243
+ // ============================================================
1244
+ // Render quality toggles (individual + preset) — ticket 011
1245
+ // Mirror of the macOS FFI surface added in commit 95da6af; previously
1246
+ // macOS-only, now exposed on every native platform so non-macOS builds
1247
+ // don't fail at runtime (missing symbol) when the TS API invokes them.
1248
+ // ============================================================
1249
+
1250
+ // ============================================================
1251
+ // Profiler — CPU phase timings (always available) + GPU timestamps
1252
+ // (when the adapter supports TIMESTAMP_QUERY). Disabled by default.
1253
+ // ============================================================
1254
+
1255
+ // ============================================================
1256
+ // Physics (Jolt 5.x) — FFI surface generated from shared macro
1257
+ // ============================================================
1258
+
1259
+ #[cfg(feature = "jolt")]
1260
+ #[inline]
1261
+ fn bloom_jolt_ffi_physics() -> &'static mut bloom_shared::physics_jolt::JoltPhysics {
1262
+ &mut engine().jolt
1263
+ }
1264
+
1265
+ #[cfg(feature = "jolt")]
1266
+ bloom_shared::define_physics_ffi!();
1267
+