@bornengine/engine 0.4.16

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Files changed (213) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +231 -0
  3. package/native/android/Cargo.lock +1848 -0
  4. package/native/android/Cargo.toml +24 -0
  5. package/native/android/src/lib.rs +702 -0
  6. package/native/ios/Cargo.lock +1690 -0
  7. package/native/ios/Cargo.toml +32 -0
  8. package/native/ios/src/lib.rs +1267 -0
  9. package/native/linux/Cargo.lock +3279 -0
  10. package/native/linux/Cargo.toml +29 -0
  11. package/native/linux/src/lib.rs +1331 -0
  12. package/native/macos/Cargo.lock +3310 -0
  13. package/native/macos/Cargo.toml +46 -0
  14. package/native/macos/src/lib.rs +1302 -0
  15. package/native/shared/Cargo.lock +1899 -0
  16. package/native/shared/Cargo.toml +62 -0
  17. package/native/shared/assets/default_font.ttf +0 -0
  18. package/native/shared/build.rs +270 -0
  19. package/native/shared/shaders/common/clouds.wgsl +122 -0
  20. package/native/shared/shaders/common/fog.wgsl +16 -0
  21. package/native/shared/shaders/common/foliage_wind.wgsl +98 -0
  22. package/native/shared/shaders/common/imposter.wgsl +112 -0
  23. package/native/shared/shaders/common/pbr.wgsl +186 -0
  24. package/native/shared/shaders/common/shadows.wgsl +186 -0
  25. package/native/shared/shaders/common/sky.wgsl +8 -0
  26. package/native/shared/shaders/common/tonemap.wgsl +25 -0
  27. package/native/shared/shaders/impulse_field.wgsl +57 -0
  28. package/native/shared/shaders/material_abi.wgsl +383 -0
  29. package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
  30. package/native/shared/src/anim_mixer.rs +61 -0
  31. package/native/shared/src/attach.rs +263 -0
  32. package/native/shared/src/audio/decode.rs +123 -0
  33. package/native/shared/src/audio/mod.rs +863 -0
  34. package/native/shared/src/audio/render.rs +892 -0
  35. package/native/shared/src/audio/spsc.rs +156 -0
  36. package/native/shared/src/audio/stream.rs +226 -0
  37. package/native/shared/src/custom_shaders.rs +104 -0
  38. package/native/shared/src/decals.rs +245 -0
  39. package/native/shared/src/drs.rs +211 -0
  40. package/native/shared/src/engine.rs +261 -0
  41. package/native/shared/src/ffi.rs +116 -0
  42. package/native/shared/src/ffi_core/assets.rs +388 -0
  43. package/native/shared/src/ffi_core/audio_ffi.rs +184 -0
  44. package/native/shared/src/ffi_core/draw.rs +334 -0
  45. package/native/shared/src/ffi_core/game_loop.rs +577 -0
  46. package/native/shared/src/ffi_core/input.rs +234 -0
  47. package/native/shared/src/ffi_core/mod.rs +127 -0
  48. package/native/shared/src/ffi_core/models.rs +1154 -0
  49. package/native/shared/src/ffi_core/ragdoll_ffi.rs +261 -0
  50. package/native/shared/src/ffi_core/scene.rs +626 -0
  51. package/native/shared/src/ffi_core/vfx.rs +212 -0
  52. package/native/shared/src/ffi_core/visual.rs +691 -0
  53. package/native/shared/src/frame_callbacks.rs +122 -0
  54. package/native/shared/src/geometry.rs +236 -0
  55. package/native/shared/src/handles.rs +182 -0
  56. package/native/shared/src/input.rs +448 -0
  57. package/native/shared/src/jolt_sys.rs +822 -0
  58. package/native/shared/src/lib.rs +55 -0
  59. package/native/shared/src/models.rs +1093 -0
  60. package/native/shared/src/models_gltf.rs +1280 -0
  61. package/native/shared/src/particles.rs +391 -0
  62. package/native/shared/src/physics_jolt.rs +1908 -0
  63. package/native/shared/src/picking.rs +298 -0
  64. package/native/shared/src/postfx.rs +345 -0
  65. package/native/shared/src/profiler.rs +492 -0
  66. package/native/shared/src/ragdoll.rs +474 -0
  67. package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
  68. package/native/shared/src/renderer/brdf_lut.rs +154 -0
  69. package/native/shared/src/renderer/draw2d.rs +143 -0
  70. package/native/shared/src/renderer/formats.rs +822 -0
  71. package/native/shared/src/renderer/froxel.rs +421 -0
  72. package/native/shared/src/renderer/gi_bake.rs +653 -0
  73. package/native/shared/src/renderer/graph.rs +462 -0
  74. package/native/shared/src/renderer/hiz.rs +269 -0
  75. package/native/shared/src/renderer/hot_reload.rs +390 -0
  76. package/native/shared/src/renderer/impulse_field.rs +456 -0
  77. package/native/shared/src/renderer/lighting.rs +154 -0
  78. package/native/shared/src/renderer/material_instancing.rs +171 -0
  79. package/native/shared/src/renderer/material_pipeline.rs +700 -0
  80. package/native/shared/src/renderer/material_system.rs +1996 -0
  81. package/native/shared/src/renderer/material_system_tests.rs +601 -0
  82. package/native/shared/src/renderer/material_system_wasm.rs +41 -0
  83. package/native/shared/src/renderer/mod.rs +12556 -0
  84. package/native/shared/src/renderer/model_draw.rs +641 -0
  85. package/native/shared/src/renderer/occlusion.rs +429 -0
  86. package/native/shared/src/renderer/planar_pass.rs +593 -0
  87. package/native/shared/src/renderer/planar_reflection.rs +499 -0
  88. package/native/shared/src/renderer/post_pass.rs +249 -0
  89. package/native/shared/src/renderer/postfx_chain.rs +728 -0
  90. package/native/shared/src/renderer/pt_pass.rs +577 -0
  91. package/native/shared/src/renderer/scene_pass.rs +607 -0
  92. package/native/shared/src/renderer/shader_include.rs +205 -0
  93. package/native/shared/src/renderer/shader_library.rs +135 -0
  94. package/native/shared/src/renderer/shaders/ao.rs +570 -0
  95. package/native/shared/src/renderer/shaders/core.rs +1243 -0
  96. package/native/shared/src/renderer/shaders/env.rs +907 -0
  97. package/native/shared/src/renderer/shaders/gi.rs +810 -0
  98. package/native/shared/src/renderer/shaders/mod.rs +19 -0
  99. package/native/shared/src/renderer/shaders/post.rs +1558 -0
  100. package/native/shared/src/renderer/shaders/pt.rs +1859 -0
  101. package/native/shared/src/renderer/shaders/ssgi.rs +1586 -0
  102. package/native/shared/src/renderer/shadow_pass.rs +731 -0
  103. package/native/shared/src/renderer/ssgi_pass.rs +392 -0
  104. package/native/shared/src/renderer/ssr_pass.rs +188 -0
  105. package/native/shared/src/renderer/texture_store.rs +473 -0
  106. package/native/shared/src/renderer/transient.rs +591 -0
  107. package/native/shared/src/renderer/types.rs +941 -0
  108. package/native/shared/src/renderer/util.rs +152 -0
  109. package/native/shared/src/scene.rs +1362 -0
  110. package/native/shared/src/sdf_cache.rs +274 -0
  111. package/native/shared/src/shadows.rs +1036 -0
  112. package/native/shared/src/staging.rs +102 -0
  113. package/native/shared/src/string_header.rs +266 -0
  114. package/native/shared/src/text_renderer.rs +502 -0
  115. package/native/shared/src/textures.rs +197 -0
  116. package/native/tvos/Cargo.lock +1693 -0
  117. package/native/tvos/Cargo.toml +36 -0
  118. package/native/tvos/metal-patched/Cargo.toml +178 -0
  119. package/native/tvos/metal-patched/LICENSE-APACHE +201 -0
  120. package/native/tvos/metal-patched/LICENSE-MIT +25 -0
  121. package/native/tvos/metal-patched/src/acceleration_structure.rs +667 -0
  122. package/native/tvos/metal-patched/src/acceleration_structure_pass.rs +108 -0
  123. package/native/tvos/metal-patched/src/argument.rs +366 -0
  124. package/native/tvos/metal-patched/src/blitpass.rs +102 -0
  125. package/native/tvos/metal-patched/src/buffer.rs +71 -0
  126. package/native/tvos/metal-patched/src/capturedescriptor.rs +76 -0
  127. package/native/tvos/metal-patched/src/capturemanager.rs +113 -0
  128. package/native/tvos/metal-patched/src/commandbuffer.rs +192 -0
  129. package/native/tvos/metal-patched/src/commandqueue.rs +44 -0
  130. package/native/tvos/metal-patched/src/computepass.rs +107 -0
  131. package/native/tvos/metal-patched/src/constants.rs +152 -0
  132. package/native/tvos/metal-patched/src/counters.rs +119 -0
  133. package/native/tvos/metal-patched/src/depthstencil.rs +190 -0
  134. package/native/tvos/metal-patched/src/device.rs +2134 -0
  135. package/native/tvos/metal-patched/src/drawable.rs +39 -0
  136. package/native/tvos/metal-patched/src/encoder.rs +2041 -0
  137. package/native/tvos/metal-patched/src/heap.rs +281 -0
  138. package/native/tvos/metal-patched/src/indirect_encoder.rs +344 -0
  139. package/native/tvos/metal-patched/src/lib.rs +657 -0
  140. package/native/tvos/metal-patched/src/library.rs +902 -0
  141. package/native/tvos/metal-patched/src/mps.rs +575 -0
  142. package/native/tvos/metal-patched/src/pipeline/compute.rs +475 -0
  143. package/native/tvos/metal-patched/src/pipeline/mod.rs +71 -0
  144. package/native/tvos/metal-patched/src/pipeline/render.rs +762 -0
  145. package/native/tvos/metal-patched/src/renderpass.rs +443 -0
  146. package/native/tvos/metal-patched/src/resource.rs +182 -0
  147. package/native/tvos/metal-patched/src/sampler.rs +165 -0
  148. package/native/tvos/metal-patched/src/sync.rs +178 -0
  149. package/native/tvos/metal-patched/src/texture.rs +352 -0
  150. package/native/tvos/metal-patched/src/types.rs +90 -0
  151. package/native/tvos/metal-patched/src/vertexdescriptor.rs +250 -0
  152. package/native/tvos/src/audio_backend.rs +197 -0
  153. package/native/tvos/src/lib.rs +1891 -0
  154. package/native/visionos/Cargo.lock +1693 -0
  155. package/native/visionos/Cargo.toml +40 -0
  156. package/native/visionos/src/audio_backend.rs +197 -0
  157. package/native/visionos/src/lib.rs +1887 -0
  158. package/native/watchos/Cargo.lock +16 -0
  159. package/native/watchos/Cargo.toml +19 -0
  160. package/native/watchos/shaders/bloom_postfx.metal +99 -0
  161. package/native/watchos/src/BloomWatchApp.swift +1267 -0
  162. package/native/watchos/src/BloomWatchAudio.swift +179 -0
  163. package/native/watchos/src/audio.rs +55 -0
  164. package/native/watchos/src/draw_list.rs +229 -0
  165. package/native/watchos/src/ffi_stubs.rs +915 -0
  166. package/native/watchos/src/ffi_stubs_manual.rs +35 -0
  167. package/native/watchos/src/lib.rs +1124 -0
  168. package/native/watchos/src/models.rs +746 -0
  169. package/native/watchos/src/postfx.rs +95 -0
  170. package/native/watchos/src/scene.rs +534 -0
  171. package/native/watchos/src/textures.rs +184 -0
  172. package/native/web/Cargo.lock +1657 -0
  173. package/native/web/Cargo.toml +43 -0
  174. package/native/web/bloom_glue.js +695 -0
  175. package/native/web/build.sh +131 -0
  176. package/native/web/index.html +35 -0
  177. package/native/web/jolt_bridge.js +1519 -0
  178. package/native/web/src/input_ffi.rs +286 -0
  179. package/native/web/src/lib.rs +1796 -0
  180. package/native/web/src/material_ffi.rs +710 -0
  181. package/native/web/src/parity_ffi.rs +343 -0
  182. package/native/web/src/physics_ffi.rs +643 -0
  183. package/native/web/src/ragdoll_ffi.rs +250 -0
  184. package/native/web/src/render_settings.rs +98 -0
  185. package/native/windows/Cargo.lock +1815 -0
  186. package/native/windows/Cargo.toml +68 -0
  187. package/native/windows/src/lib.rs +1486 -0
  188. package/package.json +4279 -0
  189. package/src/audio/index.ts +315 -0
  190. package/src/core/colors.ts +63 -0
  191. package/src/core/index.ts +1206 -0
  192. package/src/core/keys.ts +63 -0
  193. package/src/core/types.ts +104 -0
  194. package/src/index.ts +171 -0
  195. package/src/math/index.ts +516 -0
  196. package/src/mobile/index.ts +294 -0
  197. package/src/models/index.ts +1258 -0
  198. package/src/physics/index.ts +1134 -0
  199. package/src/scene/index.ts +698 -0
  200. package/src/shapes/index.ts +120 -0
  201. package/src/text/index.ts +48 -0
  202. package/src/textures/index.ts +187 -0
  203. package/src/vfx/index.ts +191 -0
  204. package/src/world/index.ts +24 -0
  205. package/src/world/loader.ts +423 -0
  206. package/src/world/prefab.ts +217 -0
  207. package/src/world/render.ts +172 -0
  208. package/src/world/saver.ts +108 -0
  209. package/src/world/serialize.ts +301 -0
  210. package/src/world/terrain.ts +355 -0
  211. package/src/world/types.ts +160 -0
  212. package/src/world/validate.ts +319 -0
  213. package/src/world/version.ts +114 -0
@@ -0,0 +1,915 @@
1
+ // Auto-generated by gen_stubs.js — do not edit by hand.
2
+ // All non-overridden bloom_* FFI functions as no-op stubs.
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+ // The watchOS proof-of-life crate implements only the input / platform
4
+ // surface; rendering calls are intentionally no-ops pending the wgpu/Metal
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+ // dlopen work.
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+
7
+ #![allow(unused_variables, non_snake_case)]
8
+
9
+ #[no_mangle] pub extern "C" fn bloom_attach_native(_p0: i64, _p1: f64, _p2: f64) -> f64 {
10
+ 0.0
11
+ }
12
+ #[no_mangle] pub extern "C" fn bloom_attach_hwnd(_p0: f64, _p1: f64, _p2: f64) {
13
+ }
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+ #[no_mangle] pub extern "C" fn bloom_resize(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
15
+ }
16
+ #[no_mangle] pub extern "C" fn bloom_take_screenshot(_p0: i64) {
17
+ }
18
+ #[no_mangle] pub extern "C" fn bloom_set_env_clear_from_hdr(_p0: i64) {
19
+ }
20
+ #[no_mangle] pub extern "C" fn bloom_is_key_repeated(_p0: f64) -> f64 {
21
+ 0.0
22
+ }
23
+ #[no_mangle] pub extern "C" fn bloom_get_mouse_x() -> f64 {
24
+ 0.0
25
+ }
26
+ #[no_mangle] pub extern "C" fn bloom_get_mouse_y() -> f64 {
27
+ 0.0
28
+ }
29
+ #[no_mangle] pub extern "C" fn bloom_is_mouse_button_pressed(_p0: f64) -> f64 {
30
+ 0.0
31
+ }
32
+ #[no_mangle] pub extern "C" fn bloom_is_mouse_button_down(_p0: f64) -> f64 {
33
+ 0.0
34
+ }
35
+ #[no_mangle] pub extern "C" fn bloom_is_mouse_button_released(_p0: f64) -> f64 {
36
+ 0.0
37
+ }
38
+ #[no_mangle] pub extern "C" fn bloom_set_listener_position(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64) {
39
+ }
40
+ #[no_mangle] pub extern "C" fn bloom_play_sound_3d_ex(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64) -> f64 {
41
+ 0.0
42
+ }
43
+ #[no_mangle] pub extern "C" fn bloom_voice_set_position(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
44
+ }
45
+ #[no_mangle] pub extern "C" fn bloom_voice_stop(_p0: f64) {
46
+ }
47
+ #[no_mangle] pub extern "C" fn bloom_voice_set_volume(_p0: f64, _p1: f64) {
48
+ }
49
+ #[no_mangle] pub extern "C" fn bloom_voice_set_pitch(_p0: f64, _p1: f64) {
50
+ }
51
+ #[no_mangle] pub extern "C" fn bloom_voice_set_lowpass(_p0: f64, _p1: f64) {
52
+ }
53
+ #[no_mangle] pub extern "C" fn bloom_load_image(_p0: i64) -> f64 {
54
+ 0.0
55
+ }
56
+ #[no_mangle] pub extern "C" fn bloom_image_resize(_p0: f64, _p1: f64, _p2: f64) {
57
+ }
58
+ #[no_mangle] pub extern "C" fn bloom_image_crop(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
59
+ }
60
+ #[no_mangle] pub extern "C" fn bloom_image_flip_h(_p0: f64) {
61
+ }
62
+ #[no_mangle] pub extern "C" fn bloom_image_flip_v(_p0: f64) {
63
+ }
64
+ #[no_mangle] pub extern "C" fn bloom_load_texture_from_image(_p0: f64) -> f64 {
65
+ 0.0
66
+ }
67
+ #[no_mangle] pub extern "C" fn bloom_gen_texture_mipmaps(_p0: f64) {
68
+ }
69
+ #[no_mangle] pub extern "C" fn bloom_draw_ray(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64) {
70
+ }
71
+ #[no_mangle] pub extern "C" fn bloom_draw_model(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64) {
72
+ }
73
+ #[no_mangle] pub extern "C" fn bloom_draw_model_rotated(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) {
74
+ }
75
+ #[no_mangle] pub extern "C" fn bloom_draw_model_transform16(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64, _p11: f64, _p12: f64, _p13: f64, _p14: f64, _p15: f64, _p16: f64, _p17: f64) {
76
+ }
77
+ #[no_mangle] pub extern "C" fn bloom_unload_model(_p0: f64) {
78
+ }
79
+ #[no_mangle] pub extern "C" fn bloom_gen_mesh_heightmap(_p0: f64, _p1: f64, _p2: f64, _p3: f64) -> f64 {
80
+ 0.0
81
+ }
82
+ #[no_mangle] pub extern "C" fn bloom_load_shader(_p0: i64) -> f64 {
83
+ 0.0
84
+ }
85
+ #[no_mangle] pub extern "C" fn bloom_compile_material(_p0: i64) -> f64 {
86
+ 0.0
87
+ }
88
+ #[no_mangle] pub extern "C" fn bloom_compile_material_refractive(_p0: i64) -> f64 {
89
+ 0.0
90
+ }
91
+ #[no_mangle] pub extern "C" fn bloom_compile_material_transparent(_p0: i64) -> f64 {
92
+ 0.0
93
+ }
94
+ #[no_mangle] pub extern "C" fn bloom_compile_material_additive(_p0: i64) -> f64 {
95
+ 0.0
96
+ }
97
+ #[no_mangle] pub extern "C" fn bloom_compile_material_cutout(_p0: i64) -> f64 {
98
+ 0.0
99
+ }
100
+ #[no_mangle] pub extern "C" fn bloom_compile_material_instanced(_p0: i64) -> f64 {
101
+ 0.0
102
+ }
103
+ #[no_mangle] pub extern "C" fn bloom_create_instance_buffer_scratch(_p0: f64) -> f64 {
104
+ 0.0
105
+ }
106
+ #[no_mangle] pub extern "C" fn bloom_set_material_params_scratch(_p0: f64, _p1: f64) {
107
+ }
108
+ #[no_mangle] pub extern "C" fn bloom_compile_material_from_file(_p0: i64, _p1: f64) -> f64 {
109
+ 0.0
110
+ }
111
+ #[no_mangle] pub extern "C" fn bloom_splat_impulse(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
112
+ }
113
+ #[no_mangle] pub extern "C" fn bloom_profiler_overlay_text() -> i64 {
114
+ 0
115
+ }
116
+ #[no_mangle] pub extern "C" fn bloom_profiler_frame_history() -> i64 {
117
+ 0
118
+ }
119
+ #[no_mangle] pub extern "C" fn bloom_profiler_row_count() -> f64 {
120
+ 0.0
121
+ }
122
+ #[no_mangle] pub extern "C" fn bloom_profiler_row_label(_p0: f64) -> i64 {
123
+ 0
124
+ }
125
+ #[no_mangle] pub extern "C" fn bloom_profiler_row_cpu_us(_p0: f64) -> f64 {
126
+ 0.0
127
+ }
128
+ #[no_mangle] pub extern "C" fn bloom_profiler_row_gpu_us(_p0: f64) -> f64 {
129
+ 0.0
130
+ }
131
+ #[no_mangle] pub extern "C" fn bloom_profiler_hist_count() -> f64 {
132
+ 0.0
133
+ }
134
+ #[no_mangle] pub extern "C" fn bloom_profiler_hist_cpu_us(_p0: f64) -> f64 {
135
+ 0.0
136
+ }
137
+ #[no_mangle] pub extern "C" fn bloom_profiler_hist_gpu_us(_p0: f64) -> f64 {
138
+ 0.0
139
+ }
140
+ #[no_mangle] pub extern "C" fn bloom_create_instance_buffer(_p0: i64, _p1: f64) -> f64 {
141
+ 0.0
142
+ }
143
+ #[no_mangle] pub extern "C" fn bloom_submit_material_draw_instanced(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
144
+ }
145
+ #[no_mangle] pub extern "C" fn bloom_destroy_instance_buffer(_p0: f64) {
146
+ }
147
+ #[no_mangle] pub extern "C" fn bloom_create_planar_reflection(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) -> f64 {
148
+ 0.0
149
+ }
150
+ #[no_mangle] pub extern "C" fn bloom_set_material_reflection_probe(_p0: f64, _p1: f64) {
151
+ }
152
+ #[no_mangle] pub extern "C" fn bloom_create_texture_array(_p0: i64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) -> f64 {
153
+ 0.0
154
+ }
155
+ #[no_mangle] pub extern "C" fn bloom_create_texture_array_ex(_p0: i64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) -> f64 {
156
+ 0.0
157
+ }
158
+ #[no_mangle] pub extern "C" fn bloom_create_texture_array_scratch(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) -> f64 {
159
+ 0.0
160
+ }
161
+ #[no_mangle] pub extern "C" fn bloom_set_material_texture_array(_p0: f64, _p1: f64, _p2: f64) {
162
+ }
163
+ #[no_mangle] pub extern "C" fn bloom_set_material_shading_model(_p0: f64, _p1: f64) {
164
+ }
165
+ #[no_mangle] pub extern "C" fn bloom_set_material_probe_visible(_p0: f64, _p1: f64) {
166
+ }
167
+ #[no_mangle] pub extern "C" fn bloom_set_material_foliage(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64) {
168
+ }
169
+ #[no_mangle] pub extern "C" fn bloom_set_post_pass(_p0: i64) -> f64 {
170
+ 0.0
171
+ }
172
+ #[no_mangle] pub extern "C" fn bloom_clear_post_pass() {
173
+ }
174
+ #[no_mangle] pub extern "C" fn bloom_add_post_pass(_p0: i64) -> f64 {
175
+ 0.0
176
+ }
177
+ #[no_mangle] pub extern "C" fn bloom_clear_all_post_passes() {
178
+ }
179
+ #[no_mangle] pub extern "C" fn bloom_draw_material(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64) {
180
+ }
181
+ #[no_mangle] pub extern "C" fn bloom_load_model_animation(_p0: i64) -> f64 {
182
+ 0.0
183
+ }
184
+ #[no_mangle] pub extern "C" fn bloom_instantiate_animation(_p0: f64) -> f64 {
185
+ 0.0
186
+ }
187
+ #[no_mangle] pub extern "C" fn bloom_update_model_animation(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64) {
188
+ }
189
+ #[no_mangle] pub extern "C" fn bloom_anim_play(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
190
+ }
191
+ #[no_mangle] pub extern "C" fn bloom_anim_set_layer(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64) {
192
+ }
193
+ #[no_mangle] pub extern "C" fn bloom_anim_set_root_motion(_p0: f64, _p1: f64) {
194
+ }
195
+ #[no_mangle] pub extern "C" fn bloom_anim_update(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) {
196
+ }
197
+ #[no_mangle] pub extern "C" fn bloom_anim_finished(_p0: f64) -> f64 {
198
+ 0.0
199
+ }
200
+ #[no_mangle] pub extern "C" fn bloom_anim_clip_duration(_p0: f64, _p1: f64) -> f64 {
201
+ 0.0
202
+ }
203
+ #[no_mangle] pub extern "C" fn bloom_anim_root_delta(_p0: f64, _p1: f64) -> f64 {
204
+ 0.0
205
+ }
206
+ #[no_mangle] pub extern "C" fn bloom_model_find_joint(_p0: f64, _p1: i64) -> f64 {
207
+ 0.0
208
+ }
209
+ #[no_mangle] pub extern "C" fn bloom_model_joint_world(_p0: f64, _p1: f64, _p2: f64) -> f64 {
210
+ 0.0
211
+ }
212
+ #[no_mangle] pub extern "C" fn bloom_create_texture_array_from_files(_p0: i64, _p1: f64, _p2: f64) -> f64 {
213
+ 0.0
214
+ }
215
+ #[no_mangle] pub extern "C" fn bloom_compile_material_instanced_bucket(_p0: i64, _p1: f64, _p2: f64) -> f64 {
216
+ 0.0
217
+ }
218
+ #[no_mangle] pub extern "C" fn bloom_ragdoll_create() -> f64 {
219
+ 0.0
220
+ }
221
+ #[no_mangle] pub extern "C" fn bloom_ragdoll_activate(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64) -> f64 {
222
+ 0.0
223
+ }
224
+ #[no_mangle] pub extern "C" fn bloom_ragdoll_push(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
225
+ }
226
+ #[no_mangle] pub extern "C" fn bloom_ragdoll_update(_p0: f64, _p1: f64, _p2: f64) -> f64 {
227
+ 0.0
228
+ }
229
+ #[no_mangle] pub extern "C" fn bloom_ragdoll_release(_p0: f64) {
230
+ }
231
+ #[no_mangle] pub extern "C" fn bloom_particles_create(_p0: f64) -> f64 {
232
+ 0.0
233
+ }
234
+ #[no_mangle] pub extern "C" fn bloom_particles_configure(_p0: f64) {
235
+ }
236
+ #[no_mangle] pub extern "C" fn bloom_particles_emit(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64) {
237
+ }
238
+ #[no_mangle] pub extern "C" fn bloom_particles_update(_p0: f64, _p1: f64) -> f64 {
239
+ 0.0
240
+ }
241
+ #[no_mangle] pub extern "C" fn bloom_particles_instance_buffer(_p0: f64) -> f64 {
242
+ 0.0
243
+ }
244
+ #[no_mangle] pub extern "C" fn bloom_particles_clear(_p0: f64) {
245
+ }
246
+ #[no_mangle] pub extern "C" fn bloom_particles_live(_p0: f64) -> f64 {
247
+ 0.0
248
+ }
249
+ #[no_mangle] pub extern "C" fn bloom_decals_init(_p0: f64) -> f64 {
250
+ 0.0
251
+ }
252
+ #[no_mangle] pub extern "C" fn bloom_decals_spawn(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64) {
253
+ }
254
+ #[no_mangle] pub extern "C" fn bloom_decals_set_style(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) {
255
+ }
256
+ #[no_mangle] pub extern "C" fn bloom_decals_update(_p0: f64) -> f64 {
257
+ 0.0
258
+ }
259
+ #[no_mangle] pub extern "C" fn bloom_decals_instance_buffer() -> f64 {
260
+ 0.0
261
+ }
262
+ #[no_mangle] pub extern "C" fn bloom_decals_clear() {
263
+ }
264
+ #[no_mangle] pub extern "C" fn bloom_create_mesh(_p0: i64, _p1: f64, _p2: i64, _p3: f64) -> f64 {
265
+ 0.0
266
+ }
267
+ #[no_mangle] pub extern "C" fn bloom_mesh_scratch_reset() {
268
+ }
269
+ #[no_mangle] pub extern "C" fn bloom_mesh_scratch_push_f32(_p0: f64) {
270
+ }
271
+ #[no_mangle] pub extern "C" fn bloom_mesh_scratch_push_u32(_p0: f64) {
272
+ }
273
+ #[no_mangle] pub extern "C" fn bloom_create_mesh_scratch(_p0: f64, _p1: f64) -> f64 {
274
+ 0.0
275
+ }
276
+ #[no_mangle] pub extern "C" fn bloom_set_joint_test(_p0: f64, _p1: f64) {
277
+ }
278
+ #[no_mangle] pub extern "C" fn bloom_set_ambient_light(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
279
+ }
280
+ #[no_mangle] pub extern "C" fn bloom_set_directional_light(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) {
281
+ }
282
+ #[no_mangle] pub extern "C" fn bloom_set_procedural_sky(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
283
+ }
284
+ #[no_mangle] pub extern "C" fn bloom_set_sun_direction(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
285
+ }
286
+ #[no_mangle] pub extern "C" fn bloom_set_fog(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64) {
287
+ }
288
+ #[no_mangle] pub extern "C" fn bloom_set_sharpen_strength(_p0: f64) {
289
+ }
290
+ #[no_mangle] pub extern "C" fn bloom_set_present_mode(_p0: f64) {
291
+ }
292
+ #[no_mangle] pub extern "C" fn bloom_set_taa_enabled(_p0: f64) {
293
+ }
294
+ #[no_mangle] pub extern "C" fn bloom_set_occlusion_culling(_p0: f64) {
295
+ }
296
+ #[no_mangle] pub extern "C" fn bloom_set_render_scale(_p0: f64) {
297
+ }
298
+ #[no_mangle] pub extern "C" fn bloom_get_render_scale() -> f64 {
299
+ 0.0
300
+ }
301
+ #[no_mangle] pub extern "C" fn bloom_set_upscale_mode(_p0: f64) {
302
+ }
303
+ #[no_mangle] pub extern "C" fn bloom_set_cas_strength(_p0: f64) {
304
+ }
305
+ #[no_mangle] pub extern "C" fn bloom_get_physical_width() -> f64 {
306
+ 0.0
307
+ }
308
+ #[no_mangle] pub extern "C" fn bloom_get_physical_height() -> f64 {
309
+ 0.0
310
+ }
311
+ #[no_mangle] pub extern "C" fn bloom_set_auto_resolution(_p0: f64, _p1: f64) {
312
+ }
313
+ #[no_mangle] pub extern "C" fn bloom_set_env_intensity(_p0: f64) {
314
+ }
315
+ #[no_mangle] pub extern "C" fn bloom_set_ssgi_enabled(_p0: f64) {
316
+ }
317
+ #[no_mangle] pub extern "C" fn bloom_set_path_tracing(_p0: f64) {
318
+ }
319
+ #[no_mangle] pub extern "C" fn bloom_path_tracing_supported() -> f64 {
320
+ 0.0
321
+ }
322
+ #[no_mangle] pub extern "C" fn bloom_set_ssgi_intensity(_p0: f64) {
323
+ }
324
+ #[no_mangle] pub extern "C" fn bloom_set_ssgi_radius(_p0: f64) {
325
+ }
326
+ #[no_mangle] pub extern "C" fn bloom_set_dof(_p0: f64, _p1: f64, _p2: f64) {
327
+ }
328
+ #[no_mangle] pub extern "C" fn bloom_set_quality_preset(_p0: f64) {
329
+ }
330
+ #[no_mangle] pub extern "C" fn bloom_set_shadows_enabled(_p0: f64) {
331
+ }
332
+ #[no_mangle] pub extern "C" fn bloom_set_shadows_always_fresh(_p0: f64) {
333
+ }
334
+ #[no_mangle] pub extern "C" fn bloom_set_bloom_enabled(_p0: f64) {
335
+ }
336
+ #[no_mangle] pub extern "C" fn bloom_set_bloom_intensity(_p0: f64) {
337
+ }
338
+ #[no_mangle] pub extern "C" fn bloom_set_tonemap(_p0: f64) {
339
+ }
340
+ #[no_mangle] pub extern "C" fn bloom_set_auto_exposure_key(_p0: f64) {
341
+ }
342
+ #[no_mangle] pub extern "C" fn bloom_set_auto_exposure_rate(_p0: f64) {
343
+ }
344
+ #[no_mangle] pub extern "C" fn bloom_set_ssao_enabled(_p0: f64) {
345
+ }
346
+ #[no_mangle] pub extern "C" fn bloom_set_ssao_intensity(_p0: f64) {
347
+ }
348
+ #[no_mangle] pub extern "C" fn bloom_set_ssao_radius(_p0: f64) {
349
+ }
350
+ #[no_mangle] pub extern "C" fn bloom_set_wind(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
351
+ }
352
+ #[no_mangle] pub extern "C" fn bloom_launch_process(_p0: i64, _p1: i64, _p2: i64) -> f64 {
353
+ 0.0
354
+ }
355
+ #[no_mangle] pub extern "C" fn bloom_set_output_scale(_p0: f64) {
356
+ }
357
+ #[no_mangle] pub extern "C" fn bloom_get_output_scale() -> f64 {
358
+ 0.0
359
+ }
360
+ #[no_mangle] pub extern "C" fn bloom_set_model_foliage_wind(_p0: f64, _p1: f64) {
361
+ }
362
+ #[no_mangle] pub extern "C" fn bloom_set_foliage_shadow_motion(_p0: f64) {
363
+ }
364
+ #[no_mangle] pub extern "C" fn bloom_set_cloud_shadows(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
365
+ }
366
+ #[no_mangle] pub extern "C" fn bloom_set_ssr_enabled(_p0: f64) {
367
+ }
368
+ #[no_mangle] pub extern "C" fn bloom_set_motion_blur_enabled(_p0: f64) {
369
+ }
370
+ #[no_mangle] pub extern "C" fn bloom_set_sss_enabled(_p0: f64) {
371
+ }
372
+ #[no_mangle] pub extern "C" fn bloom_set_profiler_enabled(_p0: f64) {
373
+ }
374
+ #[no_mangle] pub extern "C" fn bloom_get_profiler_frame_cpu_us() -> f64 {
375
+ 0.0
376
+ }
377
+ #[no_mangle] pub extern "C" fn bloom_get_profiler_frame_gpu_us() -> f64 {
378
+ 0.0
379
+ }
380
+ #[no_mangle] pub extern "C" fn bloom_print_profiler_summary() {
381
+ }
382
+ #[no_mangle] pub extern "C" fn bloom_get_model_mesh_count(_p0: f64) -> f64 {
383
+ 0.0
384
+ }
385
+ #[no_mangle] pub extern "C" fn bloom_get_model_material_count(_p0: f64) -> f64 {
386
+ 0.0
387
+ }
388
+ #[no_mangle] pub extern "C" fn bloom_set_sound_bus(_p0: f64, _p1: f64) {
389
+ }
390
+ #[no_mangle] pub extern "C" fn bloom_set_sound_reverb_send(_p0: f64, _p1: f64) {
391
+ }
392
+ #[no_mangle] pub extern "C" fn bloom_set_sound_lowpass(_p0: f64, _p1: f64) {
393
+ }
394
+ #[no_mangle] pub extern "C" fn bloom_set_bus_gain(_p0: f64, _p1: f64) {
395
+ }
396
+ #[no_mangle] pub extern "C" fn bloom_duck_bus(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
397
+ }
398
+ #[no_mangle] pub extern "C" fn bloom_set_reverb(_p0: f64, _p1: f64, _p2: f64) {
399
+ }
400
+ #[no_mangle] pub extern "C" fn bloom_gamepad_rumble(_p0: f64, _p1: f64, _p2: f64) {
401
+ }
402
+ #[no_mangle] pub extern "C" fn bloom_toggle_fullscreen() {
403
+ }
404
+ #[no_mangle] pub extern "C" fn bloom_set_window_title(_p0: i64) {
405
+ }
406
+ #[no_mangle] pub extern "C" fn bloom_set_window_icon(_p0: i64) {
407
+ }
408
+ #[no_mangle] pub extern "C" fn bloom_disable_cursor() {
409
+ }
410
+ #[no_mangle] pub extern "C" fn bloom_enable_cursor() {
411
+ }
412
+ #[no_mangle] pub extern "C" fn bloom_get_mouse_delta_x() -> f64 {
413
+ 0.0
414
+ }
415
+ #[no_mangle] pub extern "C" fn bloom_get_mouse_delta_y() -> f64 {
416
+ 0.0
417
+ }
418
+ #[no_mangle] pub extern "C" fn bloom_get_mouse_wheel() -> f64 {
419
+ 0.0
420
+ }
421
+ #[no_mangle] pub extern "C" fn bloom_get_char_pressed() -> f64 {
422
+ 0.0
423
+ }
424
+ #[no_mangle] pub extern "C" fn bloom_get_model_bounds_min_x(_p0: f64) -> f64 {
425
+ 0.0
426
+ }
427
+ #[no_mangle] pub extern "C" fn bloom_get_model_bounds_min_y(_p0: f64) -> f64 {
428
+ 0.0
429
+ }
430
+ #[no_mangle] pub extern "C" fn bloom_get_model_bounds_min_z(_p0: f64) -> f64 {
431
+ 0.0
432
+ }
433
+ #[no_mangle] pub extern "C" fn bloom_get_model_bounds_max_x(_p0: f64) -> f64 {
434
+ 0.0
435
+ }
436
+ #[no_mangle] pub extern "C" fn bloom_get_model_bounds_max_y(_p0: f64) -> f64 {
437
+ 0.0
438
+ }
439
+ #[no_mangle] pub extern "C" fn bloom_get_model_bounds_max_z(_p0: f64) -> f64 {
440
+ 0.0
441
+ }
442
+ #[no_mangle] pub extern "C" fn bloom_is_touch_active(_p0: f64) -> f64 {
443
+ 0.0
444
+ }
445
+ #[no_mangle] pub extern "C" fn bloom_get_max_touch_points() -> f64 {
446
+ 0.0
447
+ }
448
+ #[no_mangle] pub extern "C" fn bloom_register_frame_callback(_p0: f64, _p1: i64) -> f64 {
449
+ 0.0
450
+ }
451
+ #[no_mangle] pub extern "C" fn bloom_unregister_frame_callback(_p0: f64) {
452
+ }
453
+ #[no_mangle] pub extern "C" fn bloom_scene_set_gi_only(_p0: f64, _p1: f64) {
454
+ }
455
+ #[no_mangle] pub extern "C" fn bloom_scene_set_trs(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64) {
456
+ }
457
+ #[no_mangle] pub extern "C" fn bloom_scene_set_transform16(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64, _p11: f64, _p12: f64, _p13: f64, _p14: f64, _p15: f64, _p16: f64) {
458
+ }
459
+ #[no_mangle] pub extern "C" fn bloom_scene_update_geometry_scratch(_p0: f64, _p1: f64, _p2: f64) {
460
+ }
461
+ #[no_mangle] pub extern "C" fn bloom_scene_set_lod(_p0: f64, _p1: f64, _p2: i64, _p3: f64, _p4: i64, _p5: f64, _p6: f64) {
462
+ }
463
+ #[no_mangle] pub extern "C" fn bloom_scene_attach_model_lod(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
464
+ }
465
+ #[no_mangle] pub extern "C" fn bloom_scene_node_vertex_count(_p0: f64) -> f64 {
466
+ 0.0
467
+ }
468
+ #[no_mangle] pub extern "C" fn bloom_scene_node_index_count(_p0: f64) -> f64 {
469
+ 0.0
470
+ }
471
+ #[no_mangle] pub extern "C" fn bloom_set_cursor_shape(_p0: f64) {
472
+ }
473
+ #[no_mangle] pub extern "C" fn bloom_set_clipboard_text(_p0: i64) {
474
+ }
475
+ #[no_mangle] pub extern "C" fn bloom_get_clipboard_text() -> i64 {
476
+ 0
477
+ }
478
+ #[no_mangle] pub extern "C" fn bloom_open_file_dialog(_p0: i64, _p1: i64) -> i64 {
479
+ 0
480
+ }
481
+ #[no_mangle] pub extern "C" fn bloom_save_file_dialog(_p0: i64, _p1: i64) -> i64 {
482
+ 0
483
+ }
484
+ #[no_mangle] pub extern "C" fn bloom_scene_pick_all(_p0: f64, _p1: f64, _p2: f64) -> f64 {
485
+ 0.0
486
+ }
487
+ #[no_mangle] pub extern "C" fn bloom_pick_all_handle(_p0: f64) -> f64 {
488
+ 0.0
489
+ }
490
+ #[no_mangle] pub extern "C" fn bloom_pick_all_distance(_p0: f64) -> f64 {
491
+ 0.0
492
+ }
493
+ #[no_mangle] pub extern "C" fn bloom_scene_set_material_water(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) {
494
+ }
495
+ #[no_mangle] pub extern "C" fn bloom_gen_mesh_spline_ribbon(_p0: i64, _p1: f64, _p2: i64, _p3: f64) -> f64 {
496
+ 0.0
497
+ }
498
+ #[no_mangle] pub extern "C" fn bloom_gen_mesh_spline_ribbon_scratch(_p0: f64, _p1: f64) -> f64 {
499
+ 0.0
500
+ }
501
+ #[no_mangle] pub extern "C" fn bloom_load_render_texture(_p0: f64, _p1: f64) -> f64 {
502
+ 0.0
503
+ }
504
+ #[no_mangle] pub extern "C" fn bloom_unload_render_texture(_p0: f64) {
505
+ }
506
+ #[no_mangle] pub extern "C" fn bloom_begin_texture_mode(_p0: f64) {
507
+ }
508
+ #[no_mangle] pub extern "C" fn bloom_end_texture_mode() {
509
+ }
510
+ #[no_mangle] pub extern "C" fn bloom_get_render_texture_texture(_p0: f64) -> f64 {
511
+ 0.0
512
+ }
513
+ #[no_mangle] pub extern "C" fn bloom_scene_get_bounds_min_x(_p0: f64) -> f64 {
514
+ 0.0
515
+ }
516
+ #[no_mangle] pub extern "C" fn bloom_scene_get_bounds_min_y(_p0: f64) -> f64 {
517
+ 0.0
518
+ }
519
+ #[no_mangle] pub extern "C" fn bloom_scene_get_bounds_min_z(_p0: f64) -> f64 {
520
+ 0.0
521
+ }
522
+ #[no_mangle] pub extern "C" fn bloom_scene_get_bounds_max_x(_p0: f64) -> f64 {
523
+ 0.0
524
+ }
525
+ #[no_mangle] pub extern "C" fn bloom_scene_get_bounds_max_y(_p0: f64) -> f64 {
526
+ 0.0
527
+ }
528
+ #[no_mangle] pub extern "C" fn bloom_scene_get_bounds_max_z(_p0: f64) -> f64 {
529
+ 0.0
530
+ }
531
+ #[no_mangle] pub extern "C" fn bloom_scene_set_user_data(_p0: f64, _p1: f64) {
532
+ }
533
+ #[no_mangle] pub extern "C" fn bloom_scene_get_user_data(_p0: f64) -> f64 {
534
+ 0.0
535
+ }
536
+ #[no_mangle] pub extern "C" fn bloom_scene_extrude_polygon(_p0: f64, _p1: i64, _p2: f64, _p3: f64) {
537
+ }
538
+ #[no_mangle] pub extern "C" fn bloom_scene_subtract_box(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) {
539
+ }
540
+ #[no_mangle] pub extern "C" fn bloom_enable_shadows() {
541
+ }
542
+ #[no_mangle] pub extern "C" fn bloom_disable_shadows() {
543
+ }
544
+ #[no_mangle] pub extern "C" fn bloom_dump_shadow_map(_p0: i64) {
545
+ }
546
+ #[no_mangle] pub extern "C" fn bloom_postfx_set_selected(_p0: f64) {
547
+ }
548
+ #[no_mangle] pub extern "C" fn bloom_postfx_set_hovered(_p0: f64) {
549
+ }
550
+ #[no_mangle] pub extern "C" fn bloom_postfx_set_outline_color(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
551
+ }
552
+ #[no_mangle] pub extern "C" fn bloom_postfx_set_outline_thickness(_p0: f64) {
553
+ }
554
+ #[no_mangle] pub extern "C" fn bloom_project_to_screen(_p0: f64, _p1: f64, _p2: f64) -> f64 {
555
+ 0.0
556
+ }
557
+ #[no_mangle] pub extern "C" fn bloom_project_screen_y() -> f64 {
558
+ 0.0
559
+ }
560
+ #[no_mangle] pub extern "C" fn bloom_scene_pick(_p0: f64, _p1: f64) -> f64 {
561
+ 0.0
562
+ }
563
+ #[no_mangle] pub extern "C" fn bloom_pick_hit_handle() -> f64 {
564
+ 0.0
565
+ }
566
+ #[no_mangle] pub extern "C" fn bloom_pick_hit_distance() -> f64 {
567
+ 0.0
568
+ }
569
+ #[no_mangle] pub extern "C" fn bloom_pick_hit_x() -> f64 {
570
+ 0.0
571
+ }
572
+ #[no_mangle] pub extern "C" fn bloom_pick_hit_y() -> f64 {
573
+ 0.0
574
+ }
575
+ #[no_mangle] pub extern "C" fn bloom_pick_hit_z() -> f64 {
576
+ 0.0
577
+ }
578
+ #[no_mangle] pub extern "C" fn bloom_pick_hit_normal_x() -> f64 {
579
+ 0.0
580
+ }
581
+ #[no_mangle] pub extern "C" fn bloom_pick_hit_normal_y() -> f64 {
582
+ 0.0
583
+ }
584
+ #[no_mangle] pub extern "C" fn bloom_pick_hit_normal_z() -> f64 {
585
+ 0.0
586
+ }
587
+ #[no_mangle] pub extern "C" fn bloom_stage_texture(_p0: i64) -> f64 {
588
+ 0.0
589
+ }
590
+ #[no_mangle] pub extern "C" fn bloom_stage_model(_p0: i64) -> f64 {
591
+ 0.0
592
+ }
593
+ #[no_mangle] pub extern "C" fn bloom_stage_sound(_p0: i64) -> f64 {
594
+ 0.0
595
+ }
596
+ #[no_mangle] pub extern "C" fn bloom_commit_texture(_p0: f64) -> f64 {
597
+ 0.0
598
+ }
599
+ #[no_mangle] pub extern "C" fn bloom_commit_model(_p0: f64) -> f64 {
600
+ 0.0
601
+ }
602
+ #[no_mangle] pub extern "C" fn bloom_commit_sound(_p0: f64) -> f64 {
603
+ 0.0
604
+ }
605
+ #[no_mangle] pub extern "C" fn bloom_commit_music(_p0: f64) -> f64 {
606
+ 0.0
607
+ }
608
+ #[no_mangle] pub extern "C" fn bloom_physics_create_world(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) -> f64 {
609
+ 0.0
610
+ }
611
+ #[no_mangle] pub extern "C" fn bloom_physics_destroy_world(_p0: f64) {
612
+ }
613
+ #[no_mangle] pub extern "C" fn bloom_physics_set_gravity(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
614
+ }
615
+ #[no_mangle] pub extern "C" fn bloom_physics_get_gravity(_p0: f64, _p1: f64) -> f64 {
616
+ 0.0
617
+ }
618
+ #[no_mangle] pub extern "C" fn bloom_physics_optimize_broadphase(_p0: f64) {
619
+ }
620
+ #[no_mangle] pub extern "C" fn bloom_physics_step(_p0: f64, _p1: f64, _p2: f64) {
621
+ }
622
+ #[no_mangle] pub extern "C" fn bloom_physics_step_fixed(_p0: f64, _p1: f64, _p2: f64) -> f64 {
623
+ 0.0
624
+ }
625
+ #[no_mangle] pub extern "C" fn bloom_physics_set_fixed_timestep(_p0: f64, _p1: f64, _p2: f64) {
626
+ }
627
+ #[no_mangle] pub extern "C" fn bloom_physics_set_interpolation(_p0: f64, _p1: f64) {
628
+ }
629
+ #[no_mangle] pub extern "C" fn bloom_physics_get_step_alpha(_p0: f64) -> f64 {
630
+ 0.0
631
+ }
632
+ #[no_mangle] pub extern "C" fn bloom_physics_set_layer_collides(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
633
+ }
634
+ #[no_mangle] pub extern "C" fn bloom_physics_get_layer_collides(_p0: f64, _p1: f64, _p2: f64) -> f64 {
635
+ 0.0
636
+ }
637
+ #[no_mangle] pub extern "C" fn bloom_physics_body_count(_p0: f64) -> f64 {
638
+ 0.0
639
+ }
640
+ #[no_mangle] pub extern "C" fn bloom_physics_active_body_count(_p0: f64) -> f64 {
641
+ 0.0
642
+ }
643
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_box(_p0: f64, _p1: f64, _p2: f64, _p3: f64) -> f64 {
644
+ 0.0
645
+ }
646
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_sphere(_p0: f64) -> f64 {
647
+ 0.0
648
+ }
649
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_capsule(_p0: f64, _p1: f64) -> f64 {
650
+ 0.0
651
+ }
652
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_cylinder(_p0: f64, _p1: f64, _p2: f64) -> f64 {
653
+ 0.0
654
+ }
655
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_scaled(_p0: f64, _p1: f64, _p2: f64, _p3: f64) -> f64 {
656
+ 0.0
657
+ }
658
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_offset_com(_p0: f64, _p1: f64, _p2: f64, _p3: f64) -> f64 {
659
+ 0.0
660
+ }
661
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_release(_p0: f64) {
662
+ }
663
+ #[no_mangle] pub extern "C" fn bloom_physics_scratch_reset() {
664
+ }
665
+ #[no_mangle] pub extern "C" fn bloom_physics_scratch_push_f32(_p0: f64) {
666
+ }
667
+ #[no_mangle] pub extern "C" fn bloom_physics_scratch_push_u32(_p0: f64) {
668
+ }
669
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_convex_hull(_p0: f64, _p1: f64) -> f64 {
670
+ 0.0
671
+ }
672
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_mesh(_p0: f64, _p1: f64) -> f64 {
673
+ 0.0
674
+ }
675
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_heightfield(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64) -> f64 {
676
+ 0.0
677
+ }
678
+ #[no_mangle] pub extern "C" fn bloom_physics_compound_begin() {
679
+ }
680
+ #[no_mangle] pub extern "C" fn bloom_physics_compound_add_child(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64) {
681
+ }
682
+ #[no_mangle] pub extern "C" fn bloom_physics_compound_end() -> f64 {
683
+ 0.0
684
+ }
685
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_bounds(_p0: f64, _p1: f64) -> f64 {
686
+ 0.0
687
+ }
688
+ #[no_mangle] pub extern "C" fn bloom_physics_shape_volume(_p0: f64) -> f64 {
689
+ 0.0
690
+ }
691
+ #[no_mangle] pub extern "C" fn bloom_physics_body_create(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64) -> f64 {
692
+ 0.0
693
+ }
694
+ #[no_mangle] pub extern "C" fn bloom_physics_body_destroy(_p0: f64) {
695
+ }
696
+ #[no_mangle] pub extern "C" fn bloom_physics_body_activate(_p0: f64) {
697
+ }
698
+ #[no_mangle] pub extern "C" fn bloom_physics_body_deactivate(_p0: f64) {
699
+ }
700
+ #[no_mangle] pub extern "C" fn bloom_physics_body_is_active(_p0: f64) -> f64 {
701
+ 0.0
702
+ }
703
+ #[no_mangle] pub extern "C" fn bloom_physics_body_is_valid(_p0: f64) -> f64 {
704
+ 0.0
705
+ }
706
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_position(_p0: f64, _p1: f64) -> f64 {
707
+ 0.0
708
+ }
709
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_rotation(_p0: f64, _p1: f64) -> f64 {
710
+ 0.0
711
+ }
712
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_position(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
713
+ }
714
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_rotation(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64) {
715
+ }
716
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_transform(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64) {
717
+ }
718
+ #[no_mangle] pub extern "C" fn bloom_physics_body_move_kinematic(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64) {
719
+ }
720
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_linear_velocity(_p0: f64, _p1: f64) -> f64 {
721
+ 0.0
722
+ }
723
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_angular_velocity(_p0: f64, _p1: f64) -> f64 {
724
+ 0.0
725
+ }
726
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_point_velocity(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) -> f64 {
727
+ 0.0
728
+ }
729
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_linear_velocity(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
730
+ }
731
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_angular_velocity(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
732
+ }
733
+ #[no_mangle] pub extern "C" fn bloom_physics_body_add_force(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
734
+ }
735
+ #[no_mangle] pub extern "C" fn bloom_physics_body_add_impulse(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
736
+ }
737
+ #[no_mangle] pub extern "C" fn bloom_physics_body_add_torque(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
738
+ }
739
+ #[no_mangle] pub extern "C" fn bloom_physics_body_add_angular_impulse(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
740
+ }
741
+ #[no_mangle] pub extern "C" fn bloom_physics_body_add_force_at(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) {
742
+ }
743
+ #[no_mangle] pub extern "C" fn bloom_physics_body_add_impulse_at(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) {
744
+ }
745
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_friction(_p0: f64, _p1: f64) {
746
+ }
747
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_restitution(_p0: f64, _p1: f64) {
748
+ }
749
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_linear_damping(_p0: f64, _p1: f64) {
750
+ }
751
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_angular_damping(_p0: f64, _p1: f64) {
752
+ }
753
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_gravity_factor(_p0: f64, _p1: f64) {
754
+ }
755
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_ccd(_p0: f64, _p1: f64) {
756
+ }
757
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_motion_type(_p0: f64, _p1: f64, _p2: f64) {
758
+ }
759
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_object_layer(_p0: f64, _p1: f64) {
760
+ }
761
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_is_sensor(_p0: f64, _p1: f64) {
762
+ }
763
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_allow_sleeping(_p0: f64, _p1: f64) {
764
+ }
765
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_shape(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
766
+ }
767
+ #[no_mangle] pub extern "C" fn bloom_physics_body_lock_rotation_axes(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
768
+ }
769
+ #[no_mangle] pub extern "C" fn bloom_physics_body_lock_translation_axes(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
770
+ }
771
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_mass(_p0: f64) -> f64 {
772
+ 0.0
773
+ }
774
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_friction(_p0: f64) -> f64 {
775
+ 0.0
776
+ }
777
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_restitution(_p0: f64) -> f64 {
778
+ 0.0
779
+ }
780
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_object_layer(_p0: f64) -> f64 {
781
+ 0.0
782
+ }
783
+ #[no_mangle] pub extern "C" fn bloom_physics_body_set_user_data(_p0: f64, _p1: f64, _p2: f64) {
784
+ }
785
+ #[no_mangle] pub extern "C" fn bloom_physics_body_get_user_data(_p0: f64, _p1: f64) -> f64 {
786
+ 0.0
787
+ }
788
+ #[no_mangle] pub extern "C" fn bloom_physics_raycast(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64) -> f64 {
789
+ 0.0
790
+ }
791
+ #[no_mangle] pub extern "C" fn bloom_physics_raycast_all(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64) -> f64 {
792
+ 0.0
793
+ }
794
+ #[no_mangle] pub extern "C" fn bloom_physics_ray_hit_count() -> f64 {
795
+ 0.0
796
+ }
797
+ #[no_mangle] pub extern "C" fn bloom_physics_ray_hit_body(_p0: f64) -> f64 {
798
+ 0.0
799
+ }
800
+ #[no_mangle] pub extern "C" fn bloom_physics_ray_hit_axis(_p0: f64, _p1: f64) -> f64 {
801
+ 0.0
802
+ }
803
+ #[no_mangle] pub extern "C" fn bloom_physics_ray_hit_fraction(_p0: f64) -> f64 {
804
+ 0.0
805
+ }
806
+ #[no_mangle] pub extern "C" fn bloom_physics_ray_hit_sub_shape(_p0: f64) -> f64 {
807
+ 0.0
808
+ }
809
+ #[no_mangle] pub extern "C" fn bloom_physics_overlap_sphere(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64) -> f64 {
810
+ 0.0
811
+ }
812
+ #[no_mangle] pub extern "C" fn bloom_physics_overlap_point(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64) -> f64 {
813
+ 0.0
814
+ }
815
+ #[no_mangle] pub extern "C" fn bloom_physics_overlap_box(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64, _p11: f64, _p12: f64) -> f64 {
816
+ 0.0
817
+ }
818
+ #[no_mangle] pub extern "C" fn bloom_physics_overlap_body(_p0: f64) -> f64 {
819
+ 0.0
820
+ }
821
+ #[no_mangle] pub extern "C" fn bloom_physics_constraint_fixed(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64) -> f64 {
822
+ 0.0
823
+ }
824
+ #[no_mangle] pub extern "C" fn bloom_physics_constraint_point(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64) -> f64 {
825
+ 0.0
826
+ }
827
+ #[no_mangle] pub extern "C" fn bloom_physics_constraint_hinge(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64, _p11: f64, _p12: f64, _p13: f64) -> f64 {
828
+ 0.0
829
+ }
830
+ #[no_mangle] pub extern "C" fn bloom_physics_constraint_slider(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64, _p11: f64, _p12: f64, _p13: f64) -> f64 {
831
+ 0.0
832
+ }
833
+ #[no_mangle] pub extern "C" fn bloom_physics_constraint_distance(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64) -> f64 {
834
+ 0.0
835
+ }
836
+ #[no_mangle] pub extern "C" fn bloom_physics_constraint_destroy(_p0: f64) {
837
+ }
838
+ #[no_mangle] pub extern "C" fn bloom_physics_constraint_set_enabled(_p0: f64, _p1: f64) {
839
+ }
840
+ #[no_mangle] pub extern "C" fn bloom_physics_contact_count() -> f64 {
841
+ 0.0
842
+ }
843
+ #[no_mangle] pub extern "C" fn bloom_physics_contact_field(_p0: f64, _p1: f64) -> f64 {
844
+ 0.0
845
+ }
846
+ #[no_mangle] pub extern "C" fn bloom_physics_clear_contacts(_p0: f64) {
847
+ }
848
+ #[no_mangle] pub extern "C" fn bloom_physics_character_create(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64, _p11: f64, _p12: f64, _p13: f64, _p14: f64, _p15: f64, _p16: f64, _p17: f64, _p18: f64) -> f64 {
849
+ 0.0
850
+ }
851
+ #[no_mangle] pub extern "C" fn bloom_physics_character_destroy(_p0: f64) {
852
+ }
853
+ #[no_mangle] pub extern "C" fn bloom_physics_character_update(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
854
+ }
855
+ #[no_mangle] pub extern "C" fn bloom_physics_character_get_position(_p0: f64, _p1: f64) -> f64 {
856
+ 0.0
857
+ }
858
+ #[no_mangle] pub extern "C" fn bloom_physics_character_get_rotation(_p0: f64, _p1: f64) -> f64 {
859
+ 0.0
860
+ }
861
+ #[no_mangle] pub extern "C" fn bloom_physics_character_set_position(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
862
+ }
863
+ #[no_mangle] pub extern "C" fn bloom_physics_character_set_rotation(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
864
+ }
865
+ #[no_mangle] pub extern "C" fn bloom_physics_character_get_linear_velocity(_p0: f64, _p1: f64) -> f64 {
866
+ 0.0
867
+ }
868
+ #[no_mangle] pub extern "C" fn bloom_physics_character_set_linear_velocity(_p0: f64, _p1: f64, _p2: f64, _p3: f64) {
869
+ }
870
+ #[no_mangle] pub extern "C" fn bloom_physics_character_get_ground_state(_p0: f64) -> f64 {
871
+ 0.0
872
+ }
873
+ #[no_mangle] pub extern "C" fn bloom_physics_character_get_ground_normal(_p0: f64, _p1: f64) -> f64 {
874
+ 0.0
875
+ }
876
+ #[no_mangle] pub extern "C" fn bloom_physics_character_get_ground_position(_p0: f64, _p1: f64) -> f64 {
877
+ 0.0
878
+ }
879
+ #[no_mangle] pub extern "C" fn bloom_physics_character_get_ground_body(_p0: f64) -> f64 {
880
+ 0.0
881
+ }
882
+ #[no_mangle] pub extern "C" fn bloom_physics_character_set_shape(_p0: f64, _p1: f64) {
883
+ }
884
+ #[no_mangle] pub extern "C" fn bloom_physics_soft_body_create(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64, _p11: f64, _p12: f64, _p13: f64, _p14: f64) -> f64 {
885
+ 0.0
886
+ }
887
+ #[no_mangle] pub extern "C" fn bloom_physics_soft_body_vertex_count(_p0: f64) -> f64 {
888
+ 0.0
889
+ }
890
+ #[no_mangle] pub extern "C" fn bloom_physics_soft_body_get_vertex(_p0: f64, _p1: f64, _p2: f64) -> f64 {
891
+ 0.0
892
+ }
893
+ #[no_mangle] pub extern "C" fn bloom_physics_soft_body_set_vertex(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
894
+ }
895
+ #[no_mangle] pub extern "C" fn bloom_physics_soft_body_set_vertex_inv_mass(_p0: f64, _p1: f64, _p2: f64) {
896
+ }
897
+ #[no_mangle] pub extern "C" fn bloom_physics_vehicle_create(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64, _p5: f64, _p6: f64, _p7: f64, _p8: f64, _p9: f64, _p10: f64, _p11: f64, _p12: f64, _p13: f64, _p14: f64, _p15: f64, _p16: f64, _p17: f64, _p18: f64, _p19: f64, _p20: f64, _p21: f64, _p22: f64, _p23: f64, _p24: f64, _p25: f64, _p26: f64, _p27: f64, _p28: f64, _p29: f64, _p30: f64, _p31: f64, _p32: f64, _p33: f64, _p34: f64, _p35: f64, _p36: f64) -> f64 {
898
+ 0.0
899
+ }
900
+ #[no_mangle] pub extern "C" fn bloom_physics_vehicle_destroy(_p0: f64) {
901
+ }
902
+ #[no_mangle] pub extern "C" fn bloom_physics_vehicle_get_chassis(_p0: f64) -> f64 {
903
+ 0.0
904
+ }
905
+ #[no_mangle] pub extern "C" fn bloom_physics_vehicle_set_input(_p0: f64, _p1: f64, _p2: f64, _p3: f64, _p4: f64) {
906
+ }
907
+ #[no_mangle] pub extern "C" fn bloom_physics_vehicle_get_wheel_transform(_p0: f64, _p1: f64, _p2: f64) -> f64 {
908
+ 0.0
909
+ }
910
+ #[no_mangle] pub extern "C" fn bloom_physics_vehicle_get_engine_rpm(_p0: f64) -> f64 {
911
+ 0.0
912
+ }
913
+ #[no_mangle] pub extern "C" fn bloom_physics_vehicle_get_wheel_angular_velocity(_p0: f64, _p1: f64) -> f64 {
914
+ 0.0
915
+ }