@bornengine/engine 0.4.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +231 -0
- package/native/android/Cargo.lock +1848 -0
- package/native/android/Cargo.toml +24 -0
- package/native/android/src/lib.rs +702 -0
- package/native/ios/Cargo.lock +1690 -0
- package/native/ios/Cargo.toml +32 -0
- package/native/ios/src/lib.rs +1267 -0
- package/native/linux/Cargo.lock +3279 -0
- package/native/linux/Cargo.toml +29 -0
- package/native/linux/src/lib.rs +1331 -0
- package/native/macos/Cargo.lock +3310 -0
- package/native/macos/Cargo.toml +46 -0
- package/native/macos/src/lib.rs +1302 -0
- package/native/shared/Cargo.lock +1899 -0
- package/native/shared/Cargo.toml +62 -0
- package/native/shared/assets/default_font.ttf +0 -0
- package/native/shared/build.rs +270 -0
- package/native/shared/shaders/common/clouds.wgsl +122 -0
- package/native/shared/shaders/common/fog.wgsl +16 -0
- package/native/shared/shaders/common/foliage_wind.wgsl +98 -0
- package/native/shared/shaders/common/imposter.wgsl +112 -0
- package/native/shared/shaders/common/pbr.wgsl +186 -0
- package/native/shared/shaders/common/shadows.wgsl +186 -0
- package/native/shared/shaders/common/sky.wgsl +8 -0
- package/native/shared/shaders/common/tonemap.wgsl +25 -0
- package/native/shared/shaders/impulse_field.wgsl +57 -0
- package/native/shared/shaders/material_abi.wgsl +383 -0
- package/native/shared/shaders/materials/test_minimal.wgsl +42 -0
- package/native/shared/src/anim_mixer.rs +61 -0
- package/native/shared/src/attach.rs +263 -0
- package/native/shared/src/audio/decode.rs +123 -0
- package/native/shared/src/audio/mod.rs +863 -0
- package/native/shared/src/audio/render.rs +892 -0
- package/native/shared/src/audio/spsc.rs +156 -0
- package/native/shared/src/audio/stream.rs +226 -0
- package/native/shared/src/custom_shaders.rs +104 -0
- package/native/shared/src/decals.rs +245 -0
- package/native/shared/src/drs.rs +211 -0
- package/native/shared/src/engine.rs +261 -0
- package/native/shared/src/ffi.rs +116 -0
- package/native/shared/src/ffi_core/assets.rs +388 -0
- package/native/shared/src/ffi_core/audio_ffi.rs +184 -0
- package/native/shared/src/ffi_core/draw.rs +334 -0
- package/native/shared/src/ffi_core/game_loop.rs +577 -0
- package/native/shared/src/ffi_core/input.rs +234 -0
- package/native/shared/src/ffi_core/mod.rs +127 -0
- package/native/shared/src/ffi_core/models.rs +1154 -0
- package/native/shared/src/ffi_core/ragdoll_ffi.rs +261 -0
- package/native/shared/src/ffi_core/scene.rs +626 -0
- package/native/shared/src/ffi_core/vfx.rs +212 -0
- package/native/shared/src/ffi_core/visual.rs +691 -0
- package/native/shared/src/frame_callbacks.rs +122 -0
- package/native/shared/src/geometry.rs +236 -0
- package/native/shared/src/handles.rs +182 -0
- package/native/shared/src/input.rs +448 -0
- package/native/shared/src/jolt_sys.rs +822 -0
- package/native/shared/src/lib.rs +55 -0
- package/native/shared/src/models.rs +1093 -0
- package/native/shared/src/models_gltf.rs +1280 -0
- package/native/shared/src/particles.rs +391 -0
- package/native/shared/src/physics_jolt.rs +1908 -0
- package/native/shared/src/picking.rs +298 -0
- package/native/shared/src/postfx.rs +345 -0
- package/native/shared/src/profiler.rs +492 -0
- package/native/shared/src/ragdoll.rs +474 -0
- package/native/shared/src/renderer/atmosphere_lut.rs +573 -0
- package/native/shared/src/renderer/brdf_lut.rs +154 -0
- package/native/shared/src/renderer/draw2d.rs +143 -0
- package/native/shared/src/renderer/formats.rs +822 -0
- package/native/shared/src/renderer/froxel.rs +421 -0
- package/native/shared/src/renderer/gi_bake.rs +653 -0
- package/native/shared/src/renderer/graph.rs +462 -0
- package/native/shared/src/renderer/hiz.rs +269 -0
- package/native/shared/src/renderer/hot_reload.rs +390 -0
- package/native/shared/src/renderer/impulse_field.rs +456 -0
- package/native/shared/src/renderer/lighting.rs +154 -0
- package/native/shared/src/renderer/material_instancing.rs +171 -0
- package/native/shared/src/renderer/material_pipeline.rs +700 -0
- package/native/shared/src/renderer/material_system.rs +1996 -0
- package/native/shared/src/renderer/material_system_tests.rs +601 -0
- package/native/shared/src/renderer/material_system_wasm.rs +41 -0
- package/native/shared/src/renderer/mod.rs +12556 -0
- package/native/shared/src/renderer/model_draw.rs +641 -0
- package/native/shared/src/renderer/occlusion.rs +429 -0
- package/native/shared/src/renderer/planar_pass.rs +593 -0
- package/native/shared/src/renderer/planar_reflection.rs +499 -0
- package/native/shared/src/renderer/post_pass.rs +249 -0
- package/native/shared/src/renderer/postfx_chain.rs +728 -0
- package/native/shared/src/renderer/pt_pass.rs +577 -0
- package/native/shared/src/renderer/scene_pass.rs +607 -0
- package/native/shared/src/renderer/shader_include.rs +205 -0
- package/native/shared/src/renderer/shader_library.rs +135 -0
- package/native/shared/src/renderer/shaders/ao.rs +570 -0
- package/native/shared/src/renderer/shaders/core.rs +1243 -0
- package/native/shared/src/renderer/shaders/env.rs +907 -0
- package/native/shared/src/renderer/shaders/gi.rs +810 -0
- package/native/shared/src/renderer/shaders/mod.rs +19 -0
- package/native/shared/src/renderer/shaders/post.rs +1558 -0
- package/native/shared/src/renderer/shaders/pt.rs +1859 -0
- package/native/shared/src/renderer/shaders/ssgi.rs +1586 -0
- package/native/shared/src/renderer/shadow_pass.rs +731 -0
- package/native/shared/src/renderer/ssgi_pass.rs +392 -0
- package/native/shared/src/renderer/ssr_pass.rs +188 -0
- package/native/shared/src/renderer/texture_store.rs +473 -0
- package/native/shared/src/renderer/transient.rs +591 -0
- package/native/shared/src/renderer/types.rs +941 -0
- package/native/shared/src/renderer/util.rs +152 -0
- package/native/shared/src/scene.rs +1362 -0
- package/native/shared/src/sdf_cache.rs +274 -0
- package/native/shared/src/shadows.rs +1036 -0
- package/native/shared/src/staging.rs +102 -0
- package/native/shared/src/string_header.rs +266 -0
- package/native/shared/src/text_renderer.rs +502 -0
- package/native/shared/src/textures.rs +197 -0
- package/native/tvos/Cargo.lock +1693 -0
- package/native/tvos/Cargo.toml +36 -0
- package/native/tvos/metal-patched/Cargo.toml +178 -0
- package/native/tvos/metal-patched/LICENSE-APACHE +201 -0
- package/native/tvos/metal-patched/LICENSE-MIT +25 -0
- package/native/tvos/metal-patched/src/acceleration_structure.rs +667 -0
- package/native/tvos/metal-patched/src/acceleration_structure_pass.rs +108 -0
- package/native/tvos/metal-patched/src/argument.rs +366 -0
- package/native/tvos/metal-patched/src/blitpass.rs +102 -0
- package/native/tvos/metal-patched/src/buffer.rs +71 -0
- package/native/tvos/metal-patched/src/capturedescriptor.rs +76 -0
- package/native/tvos/metal-patched/src/capturemanager.rs +113 -0
- package/native/tvos/metal-patched/src/commandbuffer.rs +192 -0
- package/native/tvos/metal-patched/src/commandqueue.rs +44 -0
- package/native/tvos/metal-patched/src/computepass.rs +107 -0
- package/native/tvos/metal-patched/src/constants.rs +152 -0
- package/native/tvos/metal-patched/src/counters.rs +119 -0
- package/native/tvos/metal-patched/src/depthstencil.rs +190 -0
- package/native/tvos/metal-patched/src/device.rs +2134 -0
- package/native/tvos/metal-patched/src/drawable.rs +39 -0
- package/native/tvos/metal-patched/src/encoder.rs +2041 -0
- package/native/tvos/metal-patched/src/heap.rs +281 -0
- package/native/tvos/metal-patched/src/indirect_encoder.rs +344 -0
- package/native/tvos/metal-patched/src/lib.rs +657 -0
- package/native/tvos/metal-patched/src/library.rs +902 -0
- package/native/tvos/metal-patched/src/mps.rs +575 -0
- package/native/tvos/metal-patched/src/pipeline/compute.rs +475 -0
- package/native/tvos/metal-patched/src/pipeline/mod.rs +71 -0
- package/native/tvos/metal-patched/src/pipeline/render.rs +762 -0
- package/native/tvos/metal-patched/src/renderpass.rs +443 -0
- package/native/tvos/metal-patched/src/resource.rs +182 -0
- package/native/tvos/metal-patched/src/sampler.rs +165 -0
- package/native/tvos/metal-patched/src/sync.rs +178 -0
- package/native/tvos/metal-patched/src/texture.rs +352 -0
- package/native/tvos/metal-patched/src/types.rs +90 -0
- package/native/tvos/metal-patched/src/vertexdescriptor.rs +250 -0
- package/native/tvos/src/audio_backend.rs +197 -0
- package/native/tvos/src/lib.rs +1891 -0
- package/native/visionos/Cargo.lock +1693 -0
- package/native/visionos/Cargo.toml +40 -0
- package/native/visionos/src/audio_backend.rs +197 -0
- package/native/visionos/src/lib.rs +1887 -0
- package/native/watchos/Cargo.lock +16 -0
- package/native/watchos/Cargo.toml +19 -0
- package/native/watchos/shaders/bloom_postfx.metal +99 -0
- package/native/watchos/src/BloomWatchApp.swift +1267 -0
- package/native/watchos/src/BloomWatchAudio.swift +179 -0
- package/native/watchos/src/audio.rs +55 -0
- package/native/watchos/src/draw_list.rs +229 -0
- package/native/watchos/src/ffi_stubs.rs +915 -0
- package/native/watchos/src/ffi_stubs_manual.rs +35 -0
- package/native/watchos/src/lib.rs +1124 -0
- package/native/watchos/src/models.rs +746 -0
- package/native/watchos/src/postfx.rs +95 -0
- package/native/watchos/src/scene.rs +534 -0
- package/native/watchos/src/textures.rs +184 -0
- package/native/web/Cargo.lock +1657 -0
- package/native/web/Cargo.toml +43 -0
- package/native/web/bloom_glue.js +695 -0
- package/native/web/build.sh +131 -0
- package/native/web/index.html +35 -0
- package/native/web/jolt_bridge.js +1519 -0
- package/native/web/src/input_ffi.rs +286 -0
- package/native/web/src/lib.rs +1796 -0
- package/native/web/src/material_ffi.rs +710 -0
- package/native/web/src/parity_ffi.rs +343 -0
- package/native/web/src/physics_ffi.rs +643 -0
- package/native/web/src/ragdoll_ffi.rs +250 -0
- package/native/web/src/render_settings.rs +98 -0
- package/native/windows/Cargo.lock +1815 -0
- package/native/windows/Cargo.toml +68 -0
- package/native/windows/src/lib.rs +1486 -0
- package/package.json +4279 -0
- package/src/audio/index.ts +315 -0
- package/src/core/colors.ts +63 -0
- package/src/core/index.ts +1206 -0
- package/src/core/keys.ts +63 -0
- package/src/core/types.ts +104 -0
- package/src/index.ts +171 -0
- package/src/math/index.ts +516 -0
- package/src/mobile/index.ts +294 -0
- package/src/models/index.ts +1258 -0
- package/src/physics/index.ts +1134 -0
- package/src/scene/index.ts +698 -0
- package/src/shapes/index.ts +120 -0
- package/src/text/index.ts +48 -0
- package/src/textures/index.ts +187 -0
- package/src/vfx/index.ts +191 -0
- package/src/world/index.ts +24 -0
- package/src/world/loader.ts +423 -0
- package/src/world/prefab.ts +217 -0
- package/src/world/render.ts +172 -0
- package/src/world/saver.ts +108 -0
- package/src/world/serialize.ts +301 -0
- package/src/world/terrain.ts +355 -0
- package/src/world/types.ts +160 -0
- package/src/world/validate.ts +319 -0
- package/src/world/version.ts +114 -0
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use bloom_shared::engine::EngineState;
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use bloom_shared::renderer::Renderer;
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use bloom_shared::string_header::str_from_header;
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use objc2::encode::{Encode, Encoding, RefEncode};
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use objc2::rc::{Allocated, Retained};
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use objc2::runtime::{AnyClass, AnyObject, Bool, Sel};
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use objc2::{msg_send, sel};
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use raw_window_handle::{RawDisplayHandle, RawWindowHandle, UiKitDisplayHandle, UiKitWindowHandle};
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use std::ffi::c_void;
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use std::sync::OnceLock;
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// ============================================================
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// objc_msg_lookup shim for the `objc` v0.2 crate
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// ============================================================
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// The `objc` v0.2 crate (used by `metal` via wgpu-hal) only recognizes
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// macOS and iOS as Apple platforms. On tvOS it falls through to the GNUstep
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// codepath which expects `objc_msg_lookup`. We shim it to return
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// `objc_msgSend`, which on arm64 is the universal message dispatcher.
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extern "C" {
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fn objc_msgSend();
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fn objc_msgSendSuper();
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}
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#[repr(C)]
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struct ObjcSuper {
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receiver: *mut c_void,
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super_class: *const c_void,
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}
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#[no_mangle]
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pub unsafe extern "C" fn objc_msg_lookup(
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_receiver: *mut c_void, _sel: *const c_void,
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) -> unsafe extern "C" fn() {
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objc_msgSend
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}
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pub unsafe extern "C" fn objc_msg_lookup_super(
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_sup: *const ObjcSuper, _sel: *const c_void,
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) -> unsafe extern "C" fn() {
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objc_msgSendSuper
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}
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static mut ENGINE: OnceLock<EngineState> = OnceLock::new();
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static mut UI_WINDOW: Option<Retained<AnyObject>> = None;
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static mut UI_VIEW: Option<Retained<AnyObject>> = None;
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static mut TOUCH_MAP: [*const c_void; 10] = [std::ptr::null(); 10];
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static mut BUNDLE_PATH: Option<String> = None;
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static mut SCREEN_SCALE: f64 = 1.0;
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static SCENE_PTR: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
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// Atomic key event buffer: main thread writes, game thread reads before begin_frame
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// Bit layout: bits 0-511 = key down, bits 512-1023 = key up (pending)
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static PENDING_KEY_DOWN: [std::sync::atomic::AtomicU64; 8] = {
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const INIT: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
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[INIT; 8] // 8 * 64 = 512 bits
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};
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static PENDING_KEY_UP: [std::sync::atomic::AtomicU64; 8] = {
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const INIT: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
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[INIT; 8]
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};
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fn pending_key_down(key: usize) {
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PENDING_KEY_DOWN[key / 64].fetch_or(1u64 << (key % 64), std::sync::atomic::Ordering::Release);
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}
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}
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fn pending_key_up(key: usize) {
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PENDING_KEY_UP[key / 64].fetch_or(1u64 << (key % 64), std::sync::atomic::Ordering::Release);
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}
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}
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fn drain_pending_keys(eng: &mut EngineState) {
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for i in 0..8 {
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let down = PENDING_KEY_DOWN[i].swap(0, std::sync::atomic::Ordering::Acquire);
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let up = PENDING_KEY_UP[i].swap(0, std::sync::atomic::Ordering::Acquire);
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if down != 0 || up != 0 {
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static DRAIN_LOG: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
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let n = DRAIN_LOG.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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if n < 20 {
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std::io::Write::write_all(&mut std::io::stderr(),
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format!("[bloom-visionos] DRAIN: down=0x{:x} up=0x{:x} bucket={}\n", down, up, i).as_bytes()).ok();
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}
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for bit in 0..64 {
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let key = i * 64 + bit;
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let is_down = down & (1u64 << bit) != 0;
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let is_up = up & (1u64 << bit) != 0;
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if is_down && is_up {
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// Both pressed and released in same frame — register as down now,
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// re-queue the up for next frame
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eng.input.set_key_down(key);
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pending_key_up(key);
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} else if is_down {
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eng.input.set_key_down(key);
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} else if is_up {
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eng.input.set_key_up(key);
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}
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}
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}
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}
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}
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#[no_mangle]
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static SCREEN_DIMS: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
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/// Resolve a relative asset path to the app bundle path.
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fn resolve_path(path: &str) -> String {
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if path.starts_with('/') {
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return path.to_string();
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}
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unsafe {
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if let Some(ref base) = BUNDLE_PATH {
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format!("{}/{}", base, path)
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} else {
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path.to_string()
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}
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}
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}
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fn engine() -> &'static mut EngineState {
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unsafe { ENGINE.get_mut().expect("Engine not initialized") }
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}
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/// Asset-path hook for define_core_ffi! — routes through this platform's
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/// resolve_path (relative paths don't resolve from the app working dir here).
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fn bloom_resolve_asset_path(path: &str) -> std::borrow::Cow<'_, str> {
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std::borrow::Cow::Owned(resolve_path(path))
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
// The full shared (non-physics) FFI surface. See bloom_shared::ffi_core
|
|
133
|
+
// docs for the contract; tools/validate-ffi.js checks parity in CI.
|
|
134
|
+
bloom_shared::define_core_ffi!();
|
|
135
|
+
|
|
136
|
+
|
|
137
|
+
// ============================================================
|
|
138
|
+
// CG types with objc2 Encode
|
|
139
|
+
// ============================================================
|
|
140
|
+
|
|
141
|
+
#[repr(C)]
|
|
142
|
+
#[derive(Copy, Clone)]
|
|
143
|
+
struct CGPoint { x: f64, y: f64 }
|
|
144
|
+
|
|
145
|
+
unsafe impl Encode for CGPoint {
|
|
146
|
+
const ENCODING: Encoding = Encoding::Struct("CGPoint", &[Encoding::Double, Encoding::Double]);
|
|
147
|
+
}
|
|
148
|
+
unsafe impl RefEncode for CGPoint {
|
|
149
|
+
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
#[repr(C)]
|
|
153
|
+
#[derive(Copy, Clone)]
|
|
154
|
+
struct CGSize { width: f64, height: f64 }
|
|
155
|
+
|
|
156
|
+
unsafe impl Encode for CGSize {
|
|
157
|
+
const ENCODING: Encoding = Encoding::Struct("CGSize", &[Encoding::Double, Encoding::Double]);
|
|
158
|
+
}
|
|
159
|
+
unsafe impl RefEncode for CGSize {
|
|
160
|
+
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
#[repr(C)]
|
|
164
|
+
#[derive(Copy, Clone)]
|
|
165
|
+
struct CGRect { origin: CGPoint, size: CGSize }
|
|
166
|
+
|
|
167
|
+
unsafe impl Encode for CGRect {
|
|
168
|
+
const ENCODING: Encoding = Encoding::Struct("CGRect", &[CGPoint::ENCODING, CGSize::ENCODING]);
|
|
169
|
+
}
|
|
170
|
+
unsafe impl RefEncode for CGRect {
|
|
171
|
+
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
// ============================================================
|
|
175
|
+
// ObjC runtime
|
|
176
|
+
// ============================================================
|
|
177
|
+
|
|
178
|
+
extern "C" {
|
|
179
|
+
fn objc_allocateClassPair(superclass: *const AnyClass, name: *const u8, extra_bytes: usize) -> *mut AnyClass;
|
|
180
|
+
fn objc_registerClassPair(cls: *mut AnyClass);
|
|
181
|
+
fn class_addMethod(cls: *mut AnyClass, sel: Sel, imp: *const c_void, types: *const u8) -> bool;
|
|
182
|
+
|
|
183
|
+
fn CFRunLoopRunInMode(mode: *const c_void, seconds: f64, return_after: u8) -> i32;
|
|
184
|
+
static kCFRunLoopDefaultMode: *const c_void;
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
fn pump_run_loop(seconds: f64) {
|
|
188
|
+
unsafe { CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 0); }
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
// ============================================================
|
|
192
|
+
// Register BloomMetalView — UIView subclass with +layerClass = CAMetalLayer
|
|
193
|
+
// ============================================================
|
|
194
|
+
|
|
195
|
+
unsafe extern "C" fn bloom_layer_class(_cls: *const c_void, _sel: Sel) -> *const c_void {
|
|
196
|
+
AnyClass::get(c"CAMetalLayer").unwrap() as *const AnyClass as *const c_void
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
unsafe extern "C" fn bloom_touches_began(_this: *mut c_void, _sel: Sel, touches: *const AnyObject, _event: *const AnyObject) {
|
|
200
|
+
handle_touches(touches, TouchPhase::Began);
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
unsafe extern "C" fn bloom_touches_moved(_this: *mut c_void, _sel: Sel, touches: *const AnyObject, _event: *const AnyObject) {
|
|
204
|
+
handle_touches(touches, TouchPhase::Moved);
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
unsafe extern "C" fn bloom_touches_ended(_this: *mut c_void, _sel: Sel, touches: *const AnyObject, _event: *const AnyObject) {
|
|
208
|
+
handle_touches(touches, TouchPhase::Ended);
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
unsafe extern "C" fn bloom_touches_cancelled(_this: *mut c_void, _sel: Sel, touches: *const AnyObject, _event: *const AnyObject) {
|
|
212
|
+
handle_touches(touches, TouchPhase::Ended);
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
enum TouchPhase { Began, Moved, Ended }
|
|
216
|
+
|
|
217
|
+
unsafe fn handle_touches(touches: *const AnyObject, phase: TouchPhase) {
|
|
218
|
+
if touches.is_null() { return; }
|
|
219
|
+
|
|
220
|
+
let view_ptr: *const AnyObject = match UI_VIEW.as_ref() {
|
|
221
|
+
Some(v) => Retained::as_ptr(v),
|
|
222
|
+
None => std::ptr::null(),
|
|
223
|
+
};
|
|
224
|
+
|
|
225
|
+
let enumerator: Retained<AnyObject> = msg_send![&*touches, objectEnumerator];
|
|
226
|
+
loop {
|
|
227
|
+
let touch: *const AnyObject = msg_send![&*enumerator, nextObject];
|
|
228
|
+
if touch.is_null() { break; }
|
|
229
|
+
|
|
230
|
+
let touch_id = touch as *const c_void;
|
|
231
|
+
let loc: CGPoint = msg_send![&*touch, locationInView: view_ptr];
|
|
232
|
+
|
|
233
|
+
let index = match phase {
|
|
234
|
+
TouchPhase::Began => {
|
|
235
|
+
let mut slot = None;
|
|
236
|
+
for i in 0..10 {
|
|
237
|
+
if TOUCH_MAP[i].is_null() {
|
|
238
|
+
TOUCH_MAP[i] = touch_id;
|
|
239
|
+
slot = Some(i);
|
|
240
|
+
break;
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
match slot {
|
|
244
|
+
Some(i) => i,
|
|
245
|
+
None => continue,
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
TouchPhase::Moved => {
|
|
249
|
+
match TOUCH_MAP.iter().position(|&p| p == touch_id) {
|
|
250
|
+
Some(i) => i,
|
|
251
|
+
None => continue,
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
TouchPhase::Ended => {
|
|
255
|
+
match TOUCH_MAP.iter().position(|&p| p == touch_id) {
|
|
256
|
+
Some(i) => {
|
|
257
|
+
TOUCH_MAP[i] = std::ptr::null();
|
|
258
|
+
i
|
|
259
|
+
}
|
|
260
|
+
None => continue,
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
};
|
|
264
|
+
|
|
265
|
+
if let Some(eng) = ENGINE.get_mut() {
|
|
266
|
+
let active = !matches!(phase, TouchPhase::Ended);
|
|
267
|
+
// Scale touch from points to pixels to match getScreenWidth/Height
|
|
268
|
+
let sx = loc.x * SCREEN_SCALE;
|
|
269
|
+
let sy = loc.y * SCREEN_SCALE;
|
|
270
|
+
eng.input.set_touch(index, sx, sy, active);
|
|
271
|
+
|
|
272
|
+
if index == 0 {
|
|
273
|
+
eng.input.set_mouse_position(sx, sy);
|
|
274
|
+
if active {
|
|
275
|
+
eng.input.set_mouse_button_down(0);
|
|
276
|
+
} else {
|
|
277
|
+
eng.input.set_mouse_button_up(0);
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
// tvOS: allow the metal view to become focused (required for remote events)
|
|
285
|
+
unsafe extern "C" fn bloom_can_become_focused(_this: *mut c_void, _sel: Sel) -> Bool {
|
|
286
|
+
Bool::YES
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
// tvOS: handle Siri Remote / game controller press events
|
|
290
|
+
// UIPressType values: 0=UpArrow, 1=DownArrow, 2=LeftArrow, 3=RightArrow,
|
|
291
|
+
// 4=Select, 5=Menu, 6=PlayPause
|
|
292
|
+
unsafe extern "C" fn bloom_presses_began(_this: *mut c_void, _sel: Sel, presses: *const AnyObject, _event: *const AnyObject) {
|
|
293
|
+
// Log to file since stderr doesn't always capture
|
|
294
|
+
static PRESS_COUNT: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
295
|
+
let n = PRESS_COUNT.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
296
|
+
let _ = std::fs::OpenOptions::new().create(true).append(true).open("/tmp/bloom_press_log.txt")
|
|
297
|
+
.and_then(|mut f| std::io::Write::write_all(&mut f, format!("pressesBegan #{}\n", n).as_bytes()));
|
|
298
|
+
handle_presses(presses, true);
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
unsafe extern "C" fn bloom_presses_ended(_this: *mut c_void, _sel: Sel, presses: *const AnyObject, _event: *const AnyObject) {
|
|
302
|
+
handle_presses(presses, false);
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
unsafe fn handle_presses(presses: *const AnyObject, down: bool) {
|
|
306
|
+
if presses.is_null() { return; }
|
|
307
|
+
|
|
308
|
+
extern "C" { fn objc_msgSend(); }
|
|
309
|
+
let send_ptr: unsafe extern "C" fn(*const AnyObject, Sel) -> *const AnyObject =
|
|
310
|
+
std::mem::transmute(objc_msgSend as unsafe extern "C" fn());
|
|
311
|
+
let send_i64: unsafe extern "C" fn(*const AnyObject, Sel) -> i64 =
|
|
312
|
+
std::mem::transmute(objc_msgSend as unsafe extern "C" fn());
|
|
313
|
+
|
|
314
|
+
let enumerator = send_ptr(presses, sel!(objectEnumerator));
|
|
315
|
+
if enumerator.is_null() { return; }
|
|
316
|
+
loop {
|
|
317
|
+
let press = send_ptr(enumerator, sel!(nextObject));
|
|
318
|
+
if press.is_null() { break; }
|
|
319
|
+
|
|
320
|
+
let press_type = send_i64(press, Sel::register(c"type"));
|
|
321
|
+
// Map press types to Bloom Key codes
|
|
322
|
+
// Map press types to Bloom Key codes
|
|
323
|
+
// Remote: 0=Up 1=Down 2=Left 3=Right 4=Select 5=Menu 6=PlayPause
|
|
324
|
+
// Keyboard: 2040=Enter 2041=Escape 2044=Space
|
|
325
|
+
// 2079=Right 2080=Left 2081=Down 2082=Up
|
|
326
|
+
// 2000+HID for other keys
|
|
327
|
+
let key = match press_type {
|
|
328
|
+
0 => Some(256), 1 => Some(257), 2 => Some(258), 3 => Some(259),
|
|
329
|
+
4 => Some(265), 5 => Some(27), 6 => Some(27),
|
|
330
|
+
2040 => Some(265), // Enter
|
|
331
|
+
2041 => Some(27), // Escape
|
|
332
|
+
2044 => Some(32), // Space
|
|
333
|
+
2080 => Some(258), // Left arrow
|
|
334
|
+
2079 => Some(259), // Right arrow
|
|
335
|
+
2081 => Some(257), // Down arrow
|
|
336
|
+
2082 => Some(256), // Up arrow
|
|
337
|
+
_ => None,
|
|
338
|
+
};
|
|
339
|
+
if let Some(k) = key {
|
|
340
|
+
if down { pending_key_down(k); } else { pending_key_up(k); }
|
|
341
|
+
} else {
|
|
342
|
+
static UNK_LOG: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
343
|
+
if UNK_LOG.fetch_add(1, std::sync::atomic::Ordering::Relaxed) < 30 {
|
|
344
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
345
|
+
format!("[bloom-visionos] UNKNOWN press type={} down={}\n", press_type, down).as_bytes()).ok();
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
// Enter/Select also triggers Space (for jump)
|
|
349
|
+
if press_type == 4 || press_type == 2040 || press_type == 2044 {
|
|
350
|
+
if down { pending_key_down(32); } else { pending_key_up(32); }
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
/// Returns an NSArray containing just the VC's view, so the focus system focuses it.
|
|
356
|
+
unsafe extern "C" fn bloom_vc_preferred_focus(this: *mut c_void, _sel: Sel) -> *const AnyObject {
|
|
357
|
+
let view: Retained<AnyObject> = msg_send![&*(this as *const AnyObject), view];
|
|
358
|
+
let arr_cls = AnyClass::get(c"NSArray").unwrap();
|
|
359
|
+
let arr: Retained<AnyObject> = msg_send![arr_cls, arrayWithObject: &*view];
|
|
360
|
+
let ptr = Retained::as_ptr(&arr);
|
|
361
|
+
std::mem::forget(arr);
|
|
362
|
+
ptr
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
static ORIG_SEND_EVENT: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
|
|
366
|
+
|
|
367
|
+
/// BloomApplication.sendEvent: override — intercepts ALL events at the app level
|
|
368
|
+
unsafe extern "C" fn bloom_app_send_event(this: *mut c_void, _sel: Sel, event: *const AnyObject) {
|
|
369
|
+
let event_type: i64 = msg_send![&*event, type];
|
|
370
|
+
static APP_EVENT_COUNT: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
371
|
+
let count = APP_EVENT_COUNT.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
372
|
+
if count < 100 {
|
|
373
|
+
let subtype: i64 = msg_send![&*event, subtype];
|
|
374
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
375
|
+
format!("[bloom-visionos] APP sendEvent #{} type={} subtype={}\n", count, event_type, subtype).as_bytes()).ok();
|
|
376
|
+
}
|
|
377
|
+
// Let ALL events flow through to the responder chain (UIWindow → VC).
|
|
378
|
+
// BloomViewController's pressesBegan handles press events.
|
|
379
|
+
// BloomWindow's sendEvent handles keyboard events (type 4) by eating them.
|
|
380
|
+
|
|
381
|
+
// For non-press/keyboard events, call super
|
|
382
|
+
extern "C" { fn objc_msgSendSuper(); }
|
|
383
|
+
#[repr(C)]
|
|
384
|
+
struct ObjcSuperCall { receiver: *mut c_void, super_class: *const c_void }
|
|
385
|
+
let superclass = AnyClass::get(c"UIApplication").unwrap();
|
|
386
|
+
let sup = ObjcSuperCall { receiver: this, super_class: superclass as *const AnyClass as *const c_void };
|
|
387
|
+
let send_super: unsafe extern "C" fn(*const ObjcSuperCall, Sel, *const AnyObject) = std::mem::transmute(objc_msgSendSuper as unsafe extern "C" fn());
|
|
388
|
+
send_super(&sup, _sel, event);
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
fn register_bloom_application_class() {
|
|
392
|
+
if AnyClass::get(c"BloomApplication").is_some() { return; }
|
|
393
|
+
|
|
394
|
+
unsafe {
|
|
395
|
+
let superclass = AnyClass::get(c"UIApplication").unwrap();
|
|
396
|
+
let cls = objc_allocateClassPair(superclass as *const AnyClass, b"BloomApplication\0".as_ptr(), 0);
|
|
397
|
+
if cls.is_null() { return; }
|
|
398
|
+
|
|
399
|
+
class_addMethod(cls, sel!(sendEvent:), bloom_app_send_event as *const c_void, b"v24@0:8@16\0".as_ptr());
|
|
400
|
+
|
|
401
|
+
objc_registerClassPair(cls);
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
/// Window-level sendEvent: override. Intercepts ALL events (keyboard type 4, presses type 3)
|
|
406
|
+
/// and maps them to Bloom key input. Eats keyboard/press events to prevent system dismissal.
|
|
407
|
+
unsafe extern "C" fn bloom_window_send_event(this: *mut c_void, sel: Sel, event: *const AnyObject) {
|
|
408
|
+
let event_type: i64 = msg_send![&*event, type];
|
|
409
|
+
|
|
410
|
+
// Type 3 = UIPresses, Type 4 = keyboard events from simulator
|
|
411
|
+
if event_type == 3 || event_type == 4 {
|
|
412
|
+
static WIN_EVENT_COUNT: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
413
|
+
let count = WIN_EVENT_COUNT.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
414
|
+
if count < 10 {
|
|
415
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
416
|
+
format!("[bloom-visionos] window sendEvent type={}\n", event_type).as_bytes()).ok();
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
// For press events, extract key info
|
|
420
|
+
if event_type == 3 {
|
|
421
|
+
let all_presses: *const AnyObject = msg_send![&*event, allPresses];
|
|
422
|
+
if !all_presses.is_null() {
|
|
423
|
+
let enumerator: Retained<AnyObject> = msg_send![&*all_presses, objectEnumerator];
|
|
424
|
+
loop {
|
|
425
|
+
let press: *const AnyObject = msg_send![&*enumerator, nextObject];
|
|
426
|
+
if press.is_null() { break; }
|
|
427
|
+
let phase: i64 = msg_send![&*press, phase];
|
|
428
|
+
let press_type: i64 = {
|
|
429
|
+
let sel_type = Sel::register(c"type");
|
|
430
|
+
let send_i64: unsafe extern "C" fn(*const AnyObject, Sel) -> i64 =
|
|
431
|
+
std::mem::transmute(objc_msgSend as unsafe extern "C" fn());
|
|
432
|
+
send_i64(press, sel_type)
|
|
433
|
+
};
|
|
434
|
+
let down = phase == 0;
|
|
435
|
+
let up = phase == 3 || phase == 4;
|
|
436
|
+
let key = match press_type {
|
|
437
|
+
0 => Some(256), 1 => Some(257), 2 => Some(258), 3 => Some(259),
|
|
438
|
+
4 => Some(265), 5 => Some(27), 6 => Some(27),
|
|
439
|
+
2040 => Some(265), 2041 => Some(27), 2044 => Some(32),
|
|
440
|
+
2080 => Some(258), 2079 => Some(259), 2081 => Some(257), 2082 => Some(256),
|
|
441
|
+
_ => None,
|
|
442
|
+
};
|
|
443
|
+
if let Some(k) = key {
|
|
444
|
+
if down { pending_key_down(k); }
|
|
445
|
+
if up { pending_key_up(k); }
|
|
446
|
+
}
|
|
447
|
+
if press_type == 4 {
|
|
448
|
+
if down { pending_key_down(32); }
|
|
449
|
+
if up { pending_key_up(32); }
|
|
450
|
+
}
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
// For keyboard events (type 4), call super to dispatch through the
|
|
456
|
+
// responder chain. BloomViewController.pressesBegan will handle the presses
|
|
457
|
+
// and NOT call super, which prevents the system from dismissing the app.
|
|
458
|
+
// (This only works now that the r#type selector bug is fixed.)
|
|
459
|
+
// For type 4 keyboard events, try multiple selectors to extract key info
|
|
460
|
+
if event_type == 4 {
|
|
461
|
+
// Try _key to get the UIKey object
|
|
462
|
+
let responds_key: Bool = msg_send![&*event, respondsToSelector: sel!(_key)];
|
|
463
|
+
if responds_key.as_bool() {
|
|
464
|
+
let key_obj: *const AnyObject = msg_send![&*event, _key];
|
|
465
|
+
if !key_obj.is_null() {
|
|
466
|
+
let responds_keycode: Bool = msg_send![&*key_obj, respondsToSelector: sel!(keyCode)];
|
|
467
|
+
if responds_keycode.as_bool() {
|
|
468
|
+
let keycode: i64 = msg_send![&*key_obj, keyCode];
|
|
469
|
+
let is_down: Bool = msg_send![&*event, _isKeyDown];
|
|
470
|
+
let bloom_key = match keycode {
|
|
471
|
+
79 => Some(259), 80 => Some(258), 81 => Some(257), 82 => Some(256),
|
|
472
|
+
40 => Some(265), 41 => Some(27), 44 => Some(32), _ => None,
|
|
473
|
+
};
|
|
474
|
+
if let Some(k) = bloom_key {
|
|
475
|
+
if is_down.as_bool() { pending_key_down(k); }
|
|
476
|
+
else { pending_key_up(k); }
|
|
477
|
+
}
|
|
478
|
+
if keycode == 40 || keycode == 44 {
|
|
479
|
+
if is_down.as_bool() { pending_key_down(32); }
|
|
480
|
+
else { pending_key_up(32); }
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
}
|
|
484
|
+
}
|
|
485
|
+
// If _key worked, we're done. If not, fall through to call super
|
|
486
|
+
// so the responder chain (BloomViewController.pressesBegan) handles it.
|
|
487
|
+
if responds_key.as_bool() { return; }
|
|
488
|
+
// Call super for type 4 — dispatches to VC's pressesBegan
|
|
489
|
+
extern "C" { fn objc_msgSendSuper(); }
|
|
490
|
+
#[repr(C)]
|
|
491
|
+
struct Sup2 { receiver: *mut c_void, super_class: *const c_void }
|
|
492
|
+
let sc2 = AnyClass::get(c"UIWindow").unwrap();
|
|
493
|
+
let s2 = Sup2 { receiver: this, super_class: sc2 as *const AnyClass as *const c_void };
|
|
494
|
+
let f2: unsafe extern "C" fn(*const Sup2, Sel, *const AnyObject) =
|
|
495
|
+
std::mem::transmute(objc_msgSendSuper as unsafe extern "C" fn());
|
|
496
|
+
f2(&s2, sel, event);
|
|
497
|
+
return;
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
if false {
|
|
501
|
+
let all_presses: *const AnyObject = msg_send![&*event, allPresses];
|
|
502
|
+
if !all_presses.is_null() {
|
|
503
|
+
let enumerator: Retained<AnyObject> = msg_send![&*all_presses, objectEnumerator];
|
|
504
|
+
loop {
|
|
505
|
+
let press: *const AnyObject = msg_send![&*enumerator, nextObject];
|
|
506
|
+
if press.is_null() { break; }
|
|
507
|
+
let phase: i64 = msg_send![&*press, phase];
|
|
508
|
+
let press_type: i64 = {
|
|
509
|
+
let sel_type = Sel::register(c"type");
|
|
510
|
+
let send_i64: unsafe extern "C" fn(*const AnyObject, Sel) -> i64 =
|
|
511
|
+
std::mem::transmute(objc_msgSend as unsafe extern "C" fn());
|
|
512
|
+
send_i64(press, sel_type)
|
|
513
|
+
};
|
|
514
|
+
let eng_ptr = ENGINE.get().map(|e| e as *const EngineState as *mut EngineState);
|
|
515
|
+
if let Some(eng) = eng_ptr.map(|p| &mut *p) {
|
|
516
|
+
let down = phase == 0;
|
|
517
|
+
let up = phase == 3 || phase == 4;
|
|
518
|
+
// press_type for keyboard keys are large numbers (e.g. 2227)
|
|
519
|
+
// Map common ones: arrows, enter, escape, space
|
|
520
|
+
let key = match press_type {
|
|
521
|
+
0 => Some(256), // Up arrow (remote)
|
|
522
|
+
1 => Some(257), // Down arrow (remote)
|
|
523
|
+
2 => Some(258), // Left arrow (remote)
|
|
524
|
+
3 => Some(259), // Right arrow (remote)
|
|
525
|
+
4 => Some(265), // Select (remote) → Enter
|
|
526
|
+
5 => Some(27), // Menu (remote) → Escape
|
|
527
|
+
6 => Some(27), // PlayPause → Escape
|
|
528
|
+
2227 => Some(265), // Keyboard Enter
|
|
529
|
+
2233 => Some(27), // Keyboard Escape
|
|
530
|
+
2232 => Some(32), // Keyboard Space
|
|
531
|
+
2228 => Some(9), // Keyboard Tab
|
|
532
|
+
2103 => Some(256), // Keyboard Up
|
|
533
|
+
2105 => Some(257), // Keyboard Down
|
|
534
|
+
2104 => Some(258), // Keyboard Left
|
|
535
|
+
2106 => Some(259), // Keyboard Right
|
|
536
|
+
_ => None,
|
|
537
|
+
};
|
|
538
|
+
if let Some(k) = key {
|
|
539
|
+
if down { eng.input.set_key_down(k); }
|
|
540
|
+
if up { eng.input.set_key_up(k); }
|
|
541
|
+
}
|
|
542
|
+
// Select/Enter also maps to Space for jump
|
|
543
|
+
if press_type == 4 || press_type == 2227 {
|
|
544
|
+
if down { eng.input.set_key_down(32); }
|
|
545
|
+
if up { eng.input.set_key_up(32); }
|
|
546
|
+
}
|
|
547
|
+
}
|
|
548
|
+
}
|
|
549
|
+
}
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
return; // Don't call super for type 3 — we extracted keys above
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
// For other events, call super
|
|
556
|
+
extern "C" { fn objc_msgSendSuper(); }
|
|
557
|
+
#[repr(C)]
|
|
558
|
+
struct ObjcSuperCall { receiver: *mut c_void, super_class: *const c_void }
|
|
559
|
+
let superclass = AnyClass::get(c"UIWindow").unwrap();
|
|
560
|
+
let sup = ObjcSuperCall { receiver: this, super_class: superclass as *const AnyClass as *const c_void };
|
|
561
|
+
let send_super: unsafe extern "C" fn(*const ObjcSuperCall, Sel, *const AnyObject) =
|
|
562
|
+
std::mem::transmute(objc_msgSendSuper as unsafe extern "C" fn());
|
|
563
|
+
send_super(&sup, sel, event);
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
fn register_window_class() {
|
|
567
|
+
if AnyClass::get(c"BloomWindow").is_some() { return; }
|
|
568
|
+
|
|
569
|
+
unsafe {
|
|
570
|
+
let superclass = AnyClass::get(c"UIWindow").unwrap();
|
|
571
|
+
let cls = objc_allocateClassPair(superclass as *const AnyClass, b"BloomWindow\0".as_ptr(), 0);
|
|
572
|
+
if cls.is_null() { return; }
|
|
573
|
+
|
|
574
|
+
// Override sendEvent: to intercept ALL events at the window level
|
|
575
|
+
class_addMethod(cls, sel!(sendEvent:), bloom_window_send_event as *const c_void, b"v24@0:8@16\0".as_ptr());
|
|
576
|
+
|
|
577
|
+
// Also override press events for responder chain
|
|
578
|
+
let press_types = b"v32@0:8@16@24\0".as_ptr();
|
|
579
|
+
class_addMethod(cls, sel!(pressesBegan:withEvent:), bloom_presses_began as *const c_void, press_types);
|
|
580
|
+
class_addMethod(cls, sel!(pressesEnded:withEvent:), bloom_presses_ended as *const c_void, press_types);
|
|
581
|
+
class_addMethod(cls, sel!(pressesCancelled:withEvent:), bloom_presses_ended as *const c_void, press_types);
|
|
582
|
+
|
|
583
|
+
objc_registerClassPair(cls);
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
fn register_view_controller_class() {
|
|
588
|
+
if AnyClass::get(c"BloomViewController").is_some() { return; }
|
|
589
|
+
|
|
590
|
+
unsafe {
|
|
591
|
+
// Plain UIViewController subclass — matches what works in the Swift test
|
|
592
|
+
let superclass = AnyClass::get(c"UIViewController").unwrap();
|
|
593
|
+
let cls = objc_allocateClassPair(superclass as *const AnyClass, b"BloomViewController\0".as_ptr(), 0);
|
|
594
|
+
if cls.is_null() { return; }
|
|
595
|
+
|
|
596
|
+
// Override pressesBegan/pressesEnded to capture remote/keyboard events
|
|
597
|
+
let press_types = b"v32@0:8@16@24\0".as_ptr();
|
|
598
|
+
class_addMethod(cls, sel!(pressesBegan:withEvent:), bloom_presses_began as *const c_void, press_types);
|
|
599
|
+
class_addMethod(cls, sel!(pressesEnded:withEvent:), bloom_presses_ended as *const c_void, press_types);
|
|
600
|
+
class_addMethod(cls, sel!(pressesCancelled:withEvent:), bloom_presses_ended as *const c_void, press_types);
|
|
601
|
+
|
|
602
|
+
objc_registerClassPair(cls);
|
|
603
|
+
}
|
|
604
|
+
}
|
|
605
|
+
|
|
606
|
+
fn register_metal_view_class() {
|
|
607
|
+
if AnyClass::get(c"BloomMetalView").is_some() { return; }
|
|
608
|
+
|
|
609
|
+
unsafe {
|
|
610
|
+
let superclass = AnyClass::get(c"UIView").unwrap();
|
|
611
|
+
let cls = objc_allocateClassPair(superclass as *const AnyClass, b"BloomMetalView\0".as_ptr(), 0);
|
|
612
|
+
if cls.is_null() { return; }
|
|
613
|
+
|
|
614
|
+
extern "C" { fn object_getClass(obj: *const c_void) -> *mut AnyClass; }
|
|
615
|
+
let meta = object_getClass(cls as *const c_void);
|
|
616
|
+
|
|
617
|
+
class_addMethod(meta, sel!(layerClass), bloom_layer_class as *const c_void, b"#8@0:8\0".as_ptr());
|
|
618
|
+
|
|
619
|
+
let touch_types = b"v32@0:8@16@24\0".as_ptr();
|
|
620
|
+
class_addMethod(cls, sel!(touchesBegan:withEvent:), bloom_touches_began as *const c_void, touch_types);
|
|
621
|
+
class_addMethod(cls, sel!(touchesMoved:withEvent:), bloom_touches_moved as *const c_void, touch_types);
|
|
622
|
+
class_addMethod(cls, sel!(touchesEnded:withEvent:), bloom_touches_ended as *const c_void, touch_types);
|
|
623
|
+
class_addMethod(cls, sel!(touchesCancelled:withEvent:), bloom_touches_cancelled as *const c_void, touch_types);
|
|
624
|
+
|
|
625
|
+
// tvOS focus engine — view must be focusable to receive remote events
|
|
626
|
+
class_addMethod(cls, sel!(canBecomeFocused), bloom_can_become_focused as *const c_void, b"B8@0:8\0".as_ptr());
|
|
627
|
+
class_addMethod(cls, sel!(canBecomeFirstResponder), bloom_can_become_focused as *const c_void, b"B8@0:8\0".as_ptr());
|
|
628
|
+
|
|
629
|
+
// tvOS press events — Siri Remote physical buttons
|
|
630
|
+
let press_types = b"v32@0:8@16@24\0".as_ptr();
|
|
631
|
+
class_addMethod(cls, sel!(pressesBegan:withEvent:), bloom_presses_began as *const c_void, press_types);
|
|
632
|
+
class_addMethod(cls, sel!(pressesEnded:withEvent:), bloom_presses_ended as *const c_void, press_types);
|
|
633
|
+
|
|
634
|
+
objc_registerClassPair(cls);
|
|
635
|
+
}
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
// ============================================================
|
|
639
|
+
// Scene delegate — creates UIWindow + Metal view + wgpu engine
|
|
640
|
+
// ============================================================
|
|
641
|
+
|
|
642
|
+
unsafe extern "C" fn scene_will_connect(
|
|
643
|
+
_this: *mut c_void,
|
|
644
|
+
_sel: Sel,
|
|
645
|
+
scene: *const AnyObject,
|
|
646
|
+
_session: *const AnyObject,
|
|
647
|
+
_options: *const AnyObject,
|
|
648
|
+
) {
|
|
649
|
+
let _ = std::fs::write("/tmp/bloom_scene_connect.txt", format!("scene_will_connect called, scene={:?}\n", scene));
|
|
650
|
+
if scene.is_null() { return; }
|
|
651
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] scene_will_connect called\n").ok();
|
|
652
|
+
|
|
653
|
+
// Get screen bounds
|
|
654
|
+
let screen_cls = AnyClass::get(c"UIScreen").unwrap();
|
|
655
|
+
let screen: Retained<AnyObject> = msg_send![screen_cls, mainScreen];
|
|
656
|
+
let bounds: CGRect = msg_send![&*screen, bounds];
|
|
657
|
+
let scale: f64 = msg_send![&*screen, scale];
|
|
658
|
+
let pixel_width = (bounds.size.width * scale) as u32;
|
|
659
|
+
let pixel_height = (bounds.size.height * scale) as u32;
|
|
660
|
+
SCREEN_SCALE = scale;
|
|
661
|
+
|
|
662
|
+
// Create BloomWindow (captures press events) attached to the scene
|
|
663
|
+
let window_cls = AnyClass::get(c"BloomWindow").unwrap();
|
|
664
|
+
let window: Allocated<AnyObject> = msg_send![window_cls, alloc];
|
|
665
|
+
let window: Retained<AnyObject> = msg_send![window, initWithWindowScene: scene];
|
|
666
|
+
|
|
667
|
+
// Use GCEventViewController directly — it prevents the system from
|
|
668
|
+
// intercepting remote/keyboard events when controllerUserInteractionEnabled=NO
|
|
669
|
+
let gc_vc_cls = AnyClass::get(c"GCEventViewController");
|
|
670
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
671
|
+
format!("[bloom-visionos] GCEventViewController available: {}\n", gc_vc_cls.is_some()).as_bytes()).ok();
|
|
672
|
+
let vc_cls = gc_vc_cls.unwrap_or_else(|| AnyClass::get(c"UIViewController").unwrap());
|
|
673
|
+
let vc: Allocated<AnyObject> = msg_send![vc_cls, alloc];
|
|
674
|
+
let vc: Retained<AnyObject> = msg_send![vc, init];
|
|
675
|
+
if gc_vc_cls.is_some() {
|
|
676
|
+
let _: () = msg_send![&*vc, setControllerUserInteractionEnabled: Bool::NO];
|
|
677
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] controllerUserInteractionEnabled = NO\n").ok();
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
// Create BloomMetalView
|
|
681
|
+
let view_cls = AnyClass::get(c"BloomMetalView").unwrap();
|
|
682
|
+
let view: Allocated<AnyObject> = msg_send![view_cls, alloc];
|
|
683
|
+
let view: Retained<AnyObject> = msg_send![view, initWithFrame: bounds];
|
|
684
|
+
|
|
685
|
+
// Set background to black
|
|
686
|
+
let color_cls = AnyClass::get(c"UIColor").unwrap();
|
|
687
|
+
let black: Retained<AnyObject> = msg_send![color_cls, blackColor];
|
|
688
|
+
let _: () = msg_send![&*view, setBackgroundColor: &*black];
|
|
689
|
+
|
|
690
|
+
// Configure CAMetalLayer - set framebufferOnly=NO for screenshot capture
|
|
691
|
+
let layer: Retained<AnyObject> = msg_send![&*view, layer];
|
|
692
|
+
let drawable_size = CGSize { width: pixel_width as f64, height: pixel_height as f64 };
|
|
693
|
+
let _: () = msg_send![&*layer, setDrawableSize: drawable_size];
|
|
694
|
+
let _: () = msg_send![&*layer, setContentsScale: scale];
|
|
695
|
+
let _: () = msg_send![&*layer, setOpaque: Bool::YES];
|
|
696
|
+
let _: () = msg_send![&*layer, setFramebufferOnly: Bool::NO];
|
|
697
|
+
// presentsWithTransaction MUST stay NO (the default). wgpu presents its
|
|
698
|
+
// drawable asynchronously via -presentDrawable: on the command buffer;
|
|
699
|
+
// setting presentsWithTransaction:YES makes CoreAnimation wait for a
|
|
700
|
+
// synchronous CATransaction commit that wgpu never performs, so the layer
|
|
701
|
+
// never displays rendered frames (the screen stays black behind UIKit subviews).
|
|
702
|
+
let _: () = msg_send![&*layer, setPresentsWithTransaction: Bool::NO];
|
|
703
|
+
|
|
704
|
+
// Enable touches & focus
|
|
705
|
+
let _: () = msg_send![&*view, setUserInteractionEnabled: Bool::YES];
|
|
706
|
+
let _: () = msg_send![&*view, setMultipleTouchEnabled: Bool::YES];
|
|
707
|
+
|
|
708
|
+
// Set up window hierarchy
|
|
709
|
+
let _: () = msg_send![&*vc, setView: &*view];
|
|
710
|
+
let _: () = msg_send![&*window, setRootViewController: &*vc];
|
|
711
|
+
let _: () = msg_send![&*window, makeKeyAndVisible];
|
|
712
|
+
|
|
713
|
+
UI_VIEW = Some(view.clone());
|
|
714
|
+
UI_WINDOW = Some(window);
|
|
715
|
+
|
|
716
|
+
// Create wgpu surface and engine on the main thread (like iOS)
|
|
717
|
+
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
|
718
|
+
backends: wgpu::Backends::METAL,
|
|
719
|
+
..wgpu::InstanceDescriptor::new_without_display_handle()
|
|
720
|
+
});
|
|
721
|
+
|
|
722
|
+
let view_ptr = Retained::as_ptr(&view) as *mut c_void;
|
|
723
|
+
let handle = UiKitWindowHandle::new(
|
|
724
|
+
std::ptr::NonNull::new(view_ptr).unwrap(),
|
|
725
|
+
);
|
|
726
|
+
let raw = RawWindowHandle::UiKit(handle);
|
|
727
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] creating wgpu surface\n").ok();
|
|
728
|
+
let surface = match instance.create_surface_unsafe(wgpu::SurfaceTargetUnsafe::RawHandle {
|
|
729
|
+
raw_display_handle: Some(RawDisplayHandle::UiKit(UiKitDisplayHandle::new())),
|
|
730
|
+
raw_window_handle: raw,
|
|
731
|
+
}) {
|
|
732
|
+
Ok(s) => s,
|
|
733
|
+
Err(e) => panic!("[bloom-visionos] Failed to create wgpu surface: {e}"),
|
|
734
|
+
};
|
|
735
|
+
|
|
736
|
+
let adapter = match pollster_block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
|
737
|
+
compatible_surface: Some(&surface),
|
|
738
|
+
power_preference: wgpu::PowerPreference::HighPerformance,
|
|
739
|
+
..Default::default()
|
|
740
|
+
})) {
|
|
741
|
+
Ok(a) => a,
|
|
742
|
+
Err(_) => panic!("[bloom-visionos] No GPU adapter found"),
|
|
743
|
+
};
|
|
744
|
+
|
|
745
|
+
// Ticket 007b: HW ray-query on RT-capable tvOS hardware (A13+).
|
|
746
|
+
let supported = adapter.features();
|
|
747
|
+
let force_sw_gi = std::env::var("BLOOM_FORCE_SW_GI")
|
|
748
|
+
.map(|v| v == "1" || v.eq_ignore_ascii_case("true"))
|
|
749
|
+
.unwrap_or(false);
|
|
750
|
+
let rt_mask = wgpu::Features::EXPERIMENTAL_RAY_QUERY;
|
|
751
|
+
let mut required_features = wgpu::Features::empty();
|
|
752
|
+
// Ticket 011: request TIMESTAMP_QUERY when supported so the profiler
|
|
753
|
+
// can record GPU timings. Optional — profiler falls back to CPU-only
|
|
754
|
+
// when the adapter doesn't grant it.
|
|
755
|
+
if supported.contains(wgpu::Features::TIMESTAMP_QUERY) {
|
|
756
|
+
required_features |= wgpu::Features::TIMESTAMP_QUERY;
|
|
757
|
+
}
|
|
758
|
+
// Cooked BC7 textures (bloom-cook) upload compressed when the
|
|
759
|
+
// adapter has BC support; without it they CPU-decode at load.
|
|
760
|
+
if supported.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
|
|
761
|
+
required_features |= wgpu::Features::TEXTURE_COMPRESSION_BC;
|
|
762
|
+
}
|
|
763
|
+
if !force_sw_gi && supported.contains(rt_mask) {
|
|
764
|
+
required_features |= rt_mask;
|
|
765
|
+
}
|
|
766
|
+
let experimental_features = if required_features.intersects(rt_mask) {
|
|
767
|
+
unsafe { wgpu::ExperimentalFeatures::enabled() }
|
|
768
|
+
} else {
|
|
769
|
+
wgpu::ExperimentalFeatures::disabled()
|
|
770
|
+
};
|
|
771
|
+
// Base the requested limits on what the adapter actually advertises so we
|
|
772
|
+
// never ask for more than the backend can grant. The tvOS/iOS *simulators*
|
|
773
|
+
// cap several limits below wgpu's desktop default() — notably
|
|
774
|
+
// max_inter_stage_shader_variables (15 vs 16) — which makes request_device
|
|
775
|
+
// fail with LimitsExceeded. On real Apple TV hardware adapter.limits()
|
|
776
|
+
// meets or exceeds default(), so behaviour there is unchanged.
|
|
777
|
+
let adapter_limits = adapter.limits();
|
|
778
|
+
let mut required_limits = wgpu::Limits::default();
|
|
779
|
+
required_limits.max_inter_stage_shader_variables = required_limits
|
|
780
|
+
.max_inter_stage_shader_variables
|
|
781
|
+
.min(adapter_limits.max_inter_stage_shader_variables);
|
|
782
|
+
if required_features.intersects(rt_mask) {
|
|
783
|
+
required_limits = required_limits
|
|
784
|
+
.using_minimum_supported_acceleration_structure_values();
|
|
785
|
+
}
|
|
786
|
+
let (device, queue) = match pollster_block_on(adapter.request_device(
|
|
787
|
+
&wgpu::DeviceDescriptor {
|
|
788
|
+
label: Some("bloom_device"),
|
|
789
|
+
required_features,
|
|
790
|
+
required_limits,
|
|
791
|
+
experimental_features,
|
|
792
|
+
..Default::default()
|
|
793
|
+
},
|
|
794
|
+
)) {
|
|
795
|
+
Ok(dq) => dq,
|
|
796
|
+
Err(e) => panic!("[bloom-visionos] Failed to create device: {e}"),
|
|
797
|
+
};
|
|
798
|
+
|
|
799
|
+
let surface_caps = surface.get_capabilities(&adapter);
|
|
800
|
+
// Use non-sRGB format to match game's sRGB color space (colors are specified as sRGB 0-255)
|
|
801
|
+
let format = surface_caps.formats.iter()
|
|
802
|
+
.find(|f| !f.is_srgb()).copied()
|
|
803
|
+
.unwrap_or(surface_caps.formats[0]);
|
|
804
|
+
|
|
805
|
+
let surface_config = wgpu::SurfaceConfiguration {
|
|
806
|
+
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
807
|
+
format,
|
|
808
|
+
width: pixel_width,
|
|
809
|
+
height: pixel_height,
|
|
810
|
+
present_mode: wgpu::PresentMode::Fifo,
|
|
811
|
+
alpha_mode: surface_caps.alpha_modes[0],
|
|
812
|
+
view_formats: vec![],
|
|
813
|
+
desired_maximum_frame_latency: 2,
|
|
814
|
+
};
|
|
815
|
+
surface.configure(&device, &surface_config);
|
|
816
|
+
|
|
817
|
+
let renderer = Renderer::new(device, queue, surface, surface_config, pixel_width, pixel_height);
|
|
818
|
+
let _ = ENGINE.set(EngineState::new(renderer));
|
|
819
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] ENGINE created on main thread\n").ok();
|
|
820
|
+
}
|
|
821
|
+
|
|
822
|
+
/// Called by the perry runtime's main() before UIApplicationMain to register
|
|
823
|
+
/// ObjC classes needed for the scene lifecycle.
|
|
824
|
+
#[no_mangle]
|
|
825
|
+
unsafe extern "C" fn configuration_for_connecting_scene(
|
|
826
|
+
_this: *mut c_void, _sel: Sel,
|
|
827
|
+
_app: *const AnyObject,
|
|
828
|
+
scene_session: *const AnyObject,
|
|
829
|
+
_options: *const AnyObject,
|
|
830
|
+
) -> *const AnyObject {
|
|
831
|
+
let _ = std::fs::write("/tmp/bloom_config_scene.txt", "configurationForConnecting called\n");
|
|
832
|
+
// Get the session's role
|
|
833
|
+
let role: *const AnyObject = msg_send![&*scene_session, role];
|
|
834
|
+
// Create UISceneConfiguration
|
|
835
|
+
let config_cls = AnyClass::get(c"UISceneConfiguration").unwrap();
|
|
836
|
+
let ns_cls = AnyClass::get(c"NSString").unwrap();
|
|
837
|
+
let name_str: Retained<AnyObject> = msg_send![ns_cls, stringWithUTF8String: b"Default Configuration\0".as_ptr()];
|
|
838
|
+
let config: Allocated<AnyObject> = msg_send![config_cls, alloc];
|
|
839
|
+
let config: Retained<AnyObject> = msg_send![config, initWithName: &*name_str sessionRole: role];
|
|
840
|
+
// Use PerryGameLoopAppDelegate as scene delegate (it has scene:willConnectToSession: added)
|
|
841
|
+
let delegate_cls = AnyClass::get(c"PerryGameLoopAppDelegate").unwrap();
|
|
842
|
+
let _: () = msg_send![&*config, setDelegateClass: delegate_cls];
|
|
843
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] returning scene config with delegate\n").ok();
|
|
844
|
+
// Leak the config — UIKit retains it. We can't use autorelease pool from extern C.
|
|
845
|
+
let ptr = Retained::as_ptr(&config);
|
|
846
|
+
std::mem::forget(config);
|
|
847
|
+
ptr
|
|
848
|
+
}
|
|
849
|
+
|
|
850
|
+
#[no_mangle]
|
|
851
|
+
pub unsafe extern "C" fn perry_register_native_classes() {
|
|
852
|
+
let _ = std::fs::write("/tmp/bloom_register_classes.txt", "perry_register_native_classes called\n");
|
|
853
|
+
register_bloom_application_class();
|
|
854
|
+
register_metal_view_class();
|
|
855
|
+
register_window_class();
|
|
856
|
+
register_view_controller_class();
|
|
857
|
+
register_scene_delegate();
|
|
858
|
+
|
|
859
|
+
// Add press event handlers AND configurationForConnectingSceneSession to the app delegate
|
|
860
|
+
if let Some(app_delegate_cls) = AnyClass::get(c"PerryGameLoopAppDelegate") {
|
|
861
|
+
let press_types = b"v32@0:8@16@24\0".as_ptr();
|
|
862
|
+
class_addMethod(
|
|
863
|
+
app_delegate_cls as *const AnyClass as *mut AnyClass,
|
|
864
|
+
sel!(pressesBegan:withEvent:),
|
|
865
|
+
bloom_presses_began as *const c_void,
|
|
866
|
+
press_types,
|
|
867
|
+
);
|
|
868
|
+
class_addMethod(
|
|
869
|
+
app_delegate_cls as *const AnyClass as *mut AnyClass,
|
|
870
|
+
sel!(pressesEnded:withEvent:),
|
|
871
|
+
bloom_presses_ended as *const c_void,
|
|
872
|
+
press_types,
|
|
873
|
+
);
|
|
874
|
+
let sel = Sel::register(c"application:configurationForConnectingSceneSession:options:");
|
|
875
|
+
let types = b"@48@0:8@16@24@32\0".as_ptr();
|
|
876
|
+
class_addMethod(
|
|
877
|
+
app_delegate_cls as *const AnyClass as *mut AnyClass,
|
|
878
|
+
sel,
|
|
879
|
+
configuration_for_connecting_scene as *const c_void,
|
|
880
|
+
types,
|
|
881
|
+
);
|
|
882
|
+
|
|
883
|
+
// Also add scene:willConnectToSession:connectionOptions: to the app delegate
|
|
884
|
+
// so it can act as its own scene delegate (PerrySceneDelegate dispatch never fires)
|
|
885
|
+
let scene_sel = Sel::register(c"scene:willConnectToSession:connectionOptions:");
|
|
886
|
+
let scene_types = b"v48@0:8@16@24@32\0".as_ptr();
|
|
887
|
+
class_addMethod(
|
|
888
|
+
app_delegate_cls as *const AnyClass as *mut AnyClass,
|
|
889
|
+
scene_sel,
|
|
890
|
+
scene_will_connect as *const c_void,
|
|
891
|
+
scene_types,
|
|
892
|
+
);
|
|
893
|
+
|
|
894
|
+
// Add UIWindowSceneDelegate protocol to app delegate
|
|
895
|
+
extern "C" { fn objc_getProtocol(name: *const u8) -> *const c_void; }
|
|
896
|
+
extern "C" { fn class_addProtocol(cls: *mut c_void, protocol: *const c_void) -> bool; }
|
|
897
|
+
let protocol = objc_getProtocol(b"UIWindowSceneDelegate\0".as_ptr());
|
|
898
|
+
if !protocol.is_null() {
|
|
899
|
+
class_addProtocol(app_delegate_cls as *const AnyClass as *mut c_void, protocol);
|
|
900
|
+
}
|
|
901
|
+
}
|
|
902
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] classes registered, scene delegate ready\n").ok();
|
|
903
|
+
}
|
|
904
|
+
|
|
905
|
+
/// Called by the runtime's scene delegate when the UIWindowScene connects.
|
|
906
|
+
/// This runs on the main thread — safe for all UIKit operations.
|
|
907
|
+
#[no_mangle]
|
|
908
|
+
unsafe extern "C" fn deferred_init(_ctx: *mut c_void) {
|
|
909
|
+
let _ = std::fs::write("/tmp/bloom_deferred_init.txt", "deferred_init called\n");
|
|
910
|
+
|
|
911
|
+
// Find the connected scene
|
|
912
|
+
let app_cls = AnyClass::get(c"UIApplication").unwrap();
|
|
913
|
+
let app: *const AnyObject = msg_send![app_cls, sharedApplication];
|
|
914
|
+
let scenes: *const AnyObject = msg_send![&*app, connectedScenes];
|
|
915
|
+
let count: usize = msg_send![&*scenes, count];
|
|
916
|
+
if count == 0 {
|
|
917
|
+
let _ = std::fs::write("/tmp/bloom_deferred_2.txt", "scenes=0, retrying in 500ms\n");
|
|
918
|
+
// Retry after a delay
|
|
919
|
+
extern "C" {
|
|
920
|
+
static _dispatch_main_q: c_void;
|
|
921
|
+
fn dispatch_after_f(when: u64, queue: *const c_void, context: *mut c_void, work: unsafe extern "C" fn(*mut c_void));
|
|
922
|
+
fn dispatch_time(when: u64, delta: i64) -> u64;
|
|
923
|
+
}
|
|
924
|
+
let when = dispatch_time(0, 500_000_000); // 500ms
|
|
925
|
+
dispatch_after_f(when, &_dispatch_main_q as *const _, std::ptr::null_mut(), deferred_init);
|
|
926
|
+
return;
|
|
927
|
+
}
|
|
928
|
+
|
|
929
|
+
let scene: Retained<AnyObject> = msg_send![&*scenes, anyObject];
|
|
930
|
+
// Log the scene class name for debugging
|
|
931
|
+
extern "C" { fn class_getName(cls: *const c_void) -> *const u8; }
|
|
932
|
+
let scene_class: *const c_void = msg_send![&*scene, class];
|
|
933
|
+
let scene_class_name = std::ffi::CStr::from_ptr(class_getName(scene_class) as *const i8).to_str().unwrap_or("?");
|
|
934
|
+
let scene_state: i64 = msg_send![&*scene, activationState];
|
|
935
|
+
let _ = std::fs::write("/tmp/bloom_deferred_2.txt", format!("scenes={}\nclass={}\nactivationState={}\n", count, scene_class_name, scene_state));
|
|
936
|
+
|
|
937
|
+
// Get screen dimensions
|
|
938
|
+
let screen_cls = AnyClass::get(c"UIScreen").unwrap();
|
|
939
|
+
let screen: Retained<AnyObject> = msg_send![screen_cls, mainScreen];
|
|
940
|
+
let bounds: CGRect = msg_send![&*screen, bounds];
|
|
941
|
+
let scale: f64 = msg_send![&*screen, scale];
|
|
942
|
+
let pixel_width = (bounds.size.width * scale) as u32;
|
|
943
|
+
let pixel_height = (bounds.size.height * scale) as u32;
|
|
944
|
+
SCREEN_SCALE = scale;
|
|
945
|
+
|
|
946
|
+
// Create window WITH the scene (required on tvOS for visibility)
|
|
947
|
+
let window_cls = AnyClass::get(c"BloomWindow").unwrap();
|
|
948
|
+
let w: Allocated<AnyObject> = msg_send![window_cls, alloc];
|
|
949
|
+
let window: Retained<AnyObject> = msg_send![w, initWithWindowScene: &*scene];
|
|
950
|
+
|
|
951
|
+
// Create view controller
|
|
952
|
+
let gc_vc_cls = AnyClass::get(c"GCEventViewController");
|
|
953
|
+
let vc_cls = gc_vc_cls.unwrap_or_else(|| AnyClass::get(c"UIViewController").unwrap());
|
|
954
|
+
let vc: Allocated<AnyObject> = msg_send![vc_cls, alloc];
|
|
955
|
+
let vc: Retained<AnyObject> = msg_send![vc, init];
|
|
956
|
+
if gc_vc_cls.is_some() {
|
|
957
|
+
let _: () = msg_send![&*vc, setControllerUserInteractionEnabled: Bool::NO];
|
|
958
|
+
}
|
|
959
|
+
|
|
960
|
+
// Create BloomMetalView
|
|
961
|
+
let view_cls = AnyClass::get(c"BloomMetalView").unwrap();
|
|
962
|
+
let v: Allocated<AnyObject> = msg_send![view_cls, alloc];
|
|
963
|
+
let view: Retained<AnyObject> = msg_send![v, initWithFrame: bounds];
|
|
964
|
+
|
|
965
|
+
let color_cls = AnyClass::get(c"UIColor").unwrap();
|
|
966
|
+
let black: Retained<AnyObject> = msg_send![color_cls, blackColor];
|
|
967
|
+
let _: () = msg_send![&*view, setBackgroundColor: &*black];
|
|
968
|
+
let _: () = msg_send![&*view, setUserInteractionEnabled: Bool::YES];
|
|
969
|
+
|
|
970
|
+
// Configure CAMetalLayer
|
|
971
|
+
let layer: Retained<AnyObject> = msg_send![&*view, layer];
|
|
972
|
+
let drawable_size = CGSize { width: pixel_width as f64, height: pixel_height as f64 };
|
|
973
|
+
let _: () = msg_send![&*layer, setDrawableSize: drawable_size];
|
|
974
|
+
let _: () = msg_send![&*layer, setContentsScale: scale];
|
|
975
|
+
let _: () = msg_send![&*layer, setOpaque: Bool::YES];
|
|
976
|
+
let _: () = msg_send![&*layer, setFramebufferOnly: Bool::NO];
|
|
977
|
+
// presentsWithTransaction MUST stay NO (the default). wgpu presents its
|
|
978
|
+
// drawable asynchronously via -presentDrawable: on the command buffer;
|
|
979
|
+
// setting presentsWithTransaction:YES makes CoreAnimation wait for a
|
|
980
|
+
// synchronous CATransaction commit that wgpu never performs, so the layer
|
|
981
|
+
// never displays rendered frames (the screen stays black behind UIKit subviews).
|
|
982
|
+
let _: () = msg_send![&*layer, setPresentsWithTransaction: Bool::NO];
|
|
983
|
+
|
|
984
|
+
// Set up window hierarchy
|
|
985
|
+
let _: () = msg_send![&*vc, setView: &*view];
|
|
986
|
+
let _: () = msg_send![&*window, setRootViewController: &*vc];
|
|
987
|
+
let _: () = msg_send![&*window, makeKeyAndVisible];
|
|
988
|
+
|
|
989
|
+
UI_VIEW = Some(view.clone());
|
|
990
|
+
UI_WINDOW = Some(window.clone());
|
|
991
|
+
|
|
992
|
+
// Verify window state
|
|
993
|
+
let is_key: Bool = msg_send![&*window, isKeyWindow];
|
|
994
|
+
let is_hidden: Bool = msg_send![&*window, isHidden];
|
|
995
|
+
let win_scene: *const AnyObject = msg_send![&*window, windowScene];
|
|
996
|
+
let win_frame: CGRect = msg_send![&*window, frame];
|
|
997
|
+
let win_alpha: f64 = msg_send![&*window, alpha];
|
|
998
|
+
let root_vc: *const AnyObject = msg_send![&*window, rootViewController];
|
|
999
|
+
let vc_view: *const AnyObject = if !root_vc.is_null() { msg_send![&*root_vc, view] } else { std::ptr::null() };
|
|
1000
|
+
|
|
1001
|
+
// Check scene's windows
|
|
1002
|
+
let scene_windows: *const AnyObject = msg_send![&*scene, windows];
|
|
1003
|
+
let scene_win_count: usize = msg_send![&*scene_windows, count];
|
|
1004
|
+
|
|
1005
|
+
let debug = format!(
|
|
1006
|
+
"window+view created with scene, {}x{}\n\
|
|
1007
|
+
isKey={} isHidden={} alpha={}\n\
|
|
1008
|
+
windowScene={:?} (expected={:?})\n\
|
|
1009
|
+
frame=({},{},{},{})\n\
|
|
1010
|
+
rootVC={:?} vcView={:?}\n\
|
|
1011
|
+
scene.windows.count={}\n",
|
|
1012
|
+
pixel_width, pixel_height,
|
|
1013
|
+
is_key.as_bool(), is_hidden.as_bool(), win_alpha,
|
|
1014
|
+
win_scene, Retained::as_ptr(&scene),
|
|
1015
|
+
win_frame.origin.x, win_frame.origin.y, win_frame.size.width, win_frame.size.height,
|
|
1016
|
+
root_vc, vc_view,
|
|
1017
|
+
scene_win_count,
|
|
1018
|
+
);
|
|
1019
|
+
let _ = std::fs::write("/tmp/bloom_deferred_3.txt", &debug);
|
|
1020
|
+
|
|
1021
|
+
// Create wgpu engine using CAMetalLayer
|
|
1022
|
+
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
|
1023
|
+
backends: wgpu::Backends::METAL,
|
|
1024
|
+
..wgpu::InstanceDescriptor::new_without_display_handle()
|
|
1025
|
+
});
|
|
1026
|
+
|
|
1027
|
+
let layer_ptr = Retained::as_ptr(&layer) as *mut c_void;
|
|
1028
|
+
let surface = instance.create_surface_unsafe(
|
|
1029
|
+
wgpu::SurfaceTargetUnsafe::CoreAnimationLayer(layer_ptr)
|
|
1030
|
+
).expect("[bloom-visionos] Failed to create wgpu surface");
|
|
1031
|
+
|
|
1032
|
+
let adapter = pollster_block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
|
1033
|
+
compatible_surface: Some(&surface),
|
|
1034
|
+
power_preference: wgpu::PowerPreference::HighPerformance,
|
|
1035
|
+
..Default::default()
|
|
1036
|
+
})).expect("[bloom-visionos] No GPU adapter found");
|
|
1037
|
+
|
|
1038
|
+
// Ticket 007b: HW ray-query on RT-capable tvOS hardware (A13+).
|
|
1039
|
+
let supported = adapter.features();
|
|
1040
|
+
let force_sw_gi = std::env::var("BLOOM_FORCE_SW_GI")
|
|
1041
|
+
.map(|v| v == "1" || v.eq_ignore_ascii_case("true"))
|
|
1042
|
+
.unwrap_or(false);
|
|
1043
|
+
let rt_mask = wgpu::Features::EXPERIMENTAL_RAY_QUERY;
|
|
1044
|
+
let mut required_features = wgpu::Features::empty();
|
|
1045
|
+
// Ticket 011: request TIMESTAMP_QUERY when supported so the profiler
|
|
1046
|
+
// can record GPU timings. Optional — profiler falls back to CPU-only
|
|
1047
|
+
// when the adapter doesn't grant it.
|
|
1048
|
+
if supported.contains(wgpu::Features::TIMESTAMP_QUERY) {
|
|
1049
|
+
required_features |= wgpu::Features::TIMESTAMP_QUERY;
|
|
1050
|
+
}
|
|
1051
|
+
// Cooked BC7 textures (bloom-cook) upload compressed when the
|
|
1052
|
+
// adapter has BC support; without it they CPU-decode at load.
|
|
1053
|
+
if supported.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
|
|
1054
|
+
required_features |= wgpu::Features::TEXTURE_COMPRESSION_BC;
|
|
1055
|
+
}
|
|
1056
|
+
if !force_sw_gi && supported.contains(rt_mask) {
|
|
1057
|
+
required_features |= rt_mask;
|
|
1058
|
+
}
|
|
1059
|
+
let experimental_features = if required_features.intersects(rt_mask) {
|
|
1060
|
+
unsafe { wgpu::ExperimentalFeatures::enabled() }
|
|
1061
|
+
} else {
|
|
1062
|
+
wgpu::ExperimentalFeatures::disabled()
|
|
1063
|
+
};
|
|
1064
|
+
// Base the requested limits on what the adapter actually advertises so we
|
|
1065
|
+
// never ask for more than the backend can grant. The tvOS/iOS *simulators*
|
|
1066
|
+
// cap several limits below wgpu's desktop default() — notably
|
|
1067
|
+
// max_inter_stage_shader_variables (15 vs 16) — which makes request_device
|
|
1068
|
+
// fail with LimitsExceeded. On real Apple TV hardware adapter.limits()
|
|
1069
|
+
// meets or exceeds default(), so behaviour there is unchanged.
|
|
1070
|
+
let adapter_limits = adapter.limits();
|
|
1071
|
+
let mut required_limits = wgpu::Limits::default();
|
|
1072
|
+
required_limits.max_inter_stage_shader_variables = required_limits
|
|
1073
|
+
.max_inter_stage_shader_variables
|
|
1074
|
+
.min(adapter_limits.max_inter_stage_shader_variables);
|
|
1075
|
+
if required_features.intersects(rt_mask) {
|
|
1076
|
+
required_limits = required_limits
|
|
1077
|
+
.using_minimum_supported_acceleration_structure_values();
|
|
1078
|
+
}
|
|
1079
|
+
let (device, queue) = pollster_block_on(adapter.request_device(
|
|
1080
|
+
&wgpu::DeviceDescriptor {
|
|
1081
|
+
label: Some("bloom_device"),
|
|
1082
|
+
required_features,
|
|
1083
|
+
required_limits,
|
|
1084
|
+
experimental_features,
|
|
1085
|
+
..Default::default()
|
|
1086
|
+
},
|
|
1087
|
+
)).expect("[bloom-visionos] Failed to create device");
|
|
1088
|
+
|
|
1089
|
+
let surface_caps = surface.get_capabilities(&adapter);
|
|
1090
|
+
let format = surface_caps.formats.iter()
|
|
1091
|
+
.find(|f| !f.is_srgb()).copied()
|
|
1092
|
+
.unwrap_or(surface_caps.formats[0]);
|
|
1093
|
+
|
|
1094
|
+
let surface_config = wgpu::SurfaceConfiguration {
|
|
1095
|
+
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
1096
|
+
format,
|
|
1097
|
+
width: pixel_width,
|
|
1098
|
+
height: pixel_height,
|
|
1099
|
+
present_mode: wgpu::PresentMode::Fifo,
|
|
1100
|
+
alpha_mode: surface_caps.alpha_modes[0],
|
|
1101
|
+
view_formats: vec![],
|
|
1102
|
+
desired_maximum_frame_latency: 2,
|
|
1103
|
+
};
|
|
1104
|
+
surface.configure(&device, &surface_config);
|
|
1105
|
+
|
|
1106
|
+
let renderer = Renderer::new(device, queue, surface, surface_config, pixel_width, pixel_height);
|
|
1107
|
+
let _ = ENGINE.set(EngineState::new(renderer));
|
|
1108
|
+
let _ = std::fs::write("/tmp/bloom_tvos_debug.txt", format!("ENGINE created\nformat={:?}\nsize={}x{}\n", format, pixel_width, pixel_height));
|
|
1109
|
+
}
|
|
1110
|
+
|
|
1111
|
+
#[no_mangle]
|
|
1112
|
+
pub unsafe extern "C" fn perry_scene_will_connect(scene: *const c_void) {
|
|
1113
|
+
std::io::Write::write_all(&mut std::io::stderr(), format!("[bloom-visionos] perry_scene_will_connect scene={:?}\n", scene).as_bytes()).ok();
|
|
1114
|
+
// When scene is null (called from didFinishLaunchingWithOptions), create the
|
|
1115
|
+
// window synchronously so UIKit knows we handle events. Then dispatch async
|
|
1116
|
+
// to attach to the scene (needed for Metal rendering).
|
|
1117
|
+
if scene.is_null() {
|
|
1118
|
+
// On tvOS, windows MUST be attached to a UIWindowScene to be visible.
|
|
1119
|
+
// Dispatch deferred_init with a delay so the scene is fully connected.
|
|
1120
|
+
extern "C" {
|
|
1121
|
+
static _dispatch_main_q: c_void;
|
|
1122
|
+
fn dispatch_after_f(when: u64, queue: *const c_void, context: *mut c_void, work: unsafe extern "C" fn(*mut c_void));
|
|
1123
|
+
fn dispatch_time(when: u64, delta: i64) -> u64;
|
|
1124
|
+
}
|
|
1125
|
+
let when = dispatch_time(0, 500_000_000); // 500ms delay
|
|
1126
|
+
dispatch_after_f(when, &_dispatch_main_q as *const _, std::ptr::null_mut(), deferred_init);
|
|
1127
|
+
return;
|
|
1128
|
+
}
|
|
1129
|
+
|
|
1130
|
+
let screen_cls = AnyClass::get(c"UIScreen").expect("[bloom-visionos] UIScreen class not found");
|
|
1131
|
+
let screen: Retained<AnyObject> = msg_send![screen_cls, mainScreen];
|
|
1132
|
+
let bounds: CGRect = msg_send![&*screen, bounds];
|
|
1133
|
+
let scale: f64 = msg_send![&*screen, scale];
|
|
1134
|
+
eprintln!("[bloom-visionos] screen bounds: {}x{}, scale={}", bounds.size.width, bounds.size.height, scale);
|
|
1135
|
+
|
|
1136
|
+
let pixel_width = (bounds.size.width * scale) as u32;
|
|
1137
|
+
let pixel_height = (bounds.size.height * scale) as u32;
|
|
1138
|
+
|
|
1139
|
+
// Store scale for touch coordinate conversion (points → pixels)
|
|
1140
|
+
SCREEN_SCALE = scale;
|
|
1141
|
+
|
|
1142
|
+
// Create BloomWindow — attached to scene if available, otherwise plain
|
|
1143
|
+
let window_cls = AnyClass::get(c"BloomWindow").unwrap();
|
|
1144
|
+
let window: Retained<AnyObject> = if !scene.is_null() {
|
|
1145
|
+
let w: Allocated<AnyObject> = msg_send![window_cls, alloc];
|
|
1146
|
+
msg_send![w, initWithWindowScene: scene as *const AnyObject]
|
|
1147
|
+
} else {
|
|
1148
|
+
let w: Allocated<AnyObject> = msg_send![window_cls, alloc];
|
|
1149
|
+
msg_send![w, initWithFrame: bounds]
|
|
1150
|
+
};
|
|
1151
|
+
|
|
1152
|
+
// Use GCEventViewController to prevent system from intercepting remote events
|
|
1153
|
+
let gc_vc_cls = AnyClass::get(c"GCEventViewController");
|
|
1154
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
1155
|
+
format!("[bloom-visionos] GCEventViewController available: {}\n", gc_vc_cls.is_some()).as_bytes()).ok();
|
|
1156
|
+
let vc_cls = gc_vc_cls.unwrap_or_else(|| AnyClass::get(c"UIViewController").unwrap());
|
|
1157
|
+
let vc: Allocated<AnyObject> = msg_send![vc_cls, alloc];
|
|
1158
|
+
let vc: Retained<AnyObject> = msg_send![vc, init];
|
|
1159
|
+
if gc_vc_cls.is_some() {
|
|
1160
|
+
let _: () = msg_send![&*vc, setControllerUserInteractionEnabled: Bool::NO];
|
|
1161
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] controllerUserInteractionEnabled = NO\n").ok();
|
|
1162
|
+
}
|
|
1163
|
+
|
|
1164
|
+
// Create BloomMetalView
|
|
1165
|
+
eprintln!("[bloom-visionos] creating BloomMetalView");
|
|
1166
|
+
let view_cls = AnyClass::get(c"BloomMetalView").expect("[bloom-visionos] BloomMetalView class not found");
|
|
1167
|
+
let view: Allocated<AnyObject> = msg_send![view_cls, alloc];
|
|
1168
|
+
let view: Retained<AnyObject> = msg_send![view, initWithFrame: bounds];
|
|
1169
|
+
|
|
1170
|
+
// Set background to black
|
|
1171
|
+
let color_cls = AnyClass::get(c"UIColor").unwrap();
|
|
1172
|
+
let black: Retained<AnyObject> = msg_send![color_cls, blackColor];
|
|
1173
|
+
let _: () = msg_send![&*view, setBackgroundColor: &*black];
|
|
1174
|
+
|
|
1175
|
+
// Configure CAMetalLayer
|
|
1176
|
+
let layer: Retained<AnyObject> = msg_send![&*view, layer];
|
|
1177
|
+
let drawable_size = CGSize { width: pixel_width as f64, height: pixel_height as f64 };
|
|
1178
|
+
let _: () = msg_send![&*layer, setDrawableSize: drawable_size];
|
|
1179
|
+
let _: () = msg_send![&*layer, setContentsScale: scale];
|
|
1180
|
+
let _: () = msg_send![&*layer, setOpaque: Bool::YES];
|
|
1181
|
+
|
|
1182
|
+
// Enable touches
|
|
1183
|
+
let _: () = msg_send![&*view, setUserInteractionEnabled: Bool::YES];
|
|
1184
|
+
let _: () = msg_send![&*view, setMultipleTouchEnabled: Bool::YES];
|
|
1185
|
+
|
|
1186
|
+
// Set up window hierarchy
|
|
1187
|
+
let _: () = msg_send![&*vc, setView: &*view];
|
|
1188
|
+
let _: () = msg_send![&*window, setRootViewController: &*vc];
|
|
1189
|
+
let _: () = msg_send![&*window, makeKeyAndVisible];
|
|
1190
|
+
|
|
1191
|
+
// Store references
|
|
1192
|
+
UI_VIEW = Some(view.clone());
|
|
1193
|
+
UI_WINDOW = Some(window);
|
|
1194
|
+
// Add a transparent focusable button so the tvOS focus engine has something to focus
|
|
1195
|
+
// Without a focused element, tvOS suspends the app on any remote button press
|
|
1196
|
+
let btn_cls = AnyClass::get(c"UIButton").unwrap();
|
|
1197
|
+
let btn: Retained<AnyObject> = msg_send![btn_cls, buttonWithType: 0i64]; // UIButtonTypeCustom
|
|
1198
|
+
let _: () = msg_send![&*btn, setFrame: bounds];
|
|
1199
|
+
let _: () = msg_send![&*btn, setAlpha: 0.0f64]; // fully transparent
|
|
1200
|
+
let _: () = msg_send![&*view, addSubview: &*btn];
|
|
1201
|
+
|
|
1202
|
+
// Add a menu gesture recognizer to prevent the system from dismissing on Menu press
|
|
1203
|
+
let tap_cls = AnyClass::get(c"UITapGestureRecognizer").unwrap();
|
|
1204
|
+
let menu_tap: Allocated<AnyObject> = msg_send![tap_cls, alloc];
|
|
1205
|
+
let menu_tap: Retained<AnyObject> = msg_send![menu_tap, initWithTarget: std::ptr::null::<AnyObject>() action: std::ptr::null::<c_void>()];
|
|
1206
|
+
// allowedPressTypes = @[@(UIPressTypeMenu)] = @[@5]
|
|
1207
|
+
let num_cls = AnyClass::get(c"NSNumber").unwrap();
|
|
1208
|
+
let menu_num: Retained<AnyObject> = msg_send![num_cls, numberWithInteger: 5i64];
|
|
1209
|
+
let arr_cls = AnyClass::get(c"NSArray").unwrap();
|
|
1210
|
+
let press_types_arr: Retained<AnyObject> = msg_send![arr_cls, arrayWithObject: &*menu_num];
|
|
1211
|
+
let _: () = msg_send![&*menu_tap, setAllowedPressTypes: &*press_types_arr];
|
|
1212
|
+
let _: () = msg_send![&*view, addGestureRecognizer: &*menu_tap];
|
|
1213
|
+
|
|
1214
|
+
// Trigger focus
|
|
1215
|
+
let _: () = msg_send![&*vc, setNeedsFocusUpdate];
|
|
1216
|
+
let _: () = msg_send![&*vc, updateFocusIfNeeded];
|
|
1217
|
+
let _: () = msg_send![&*view, becomeFirstResponder];
|
|
1218
|
+
let is_focused: Bool = msg_send![&*view, isFocused];
|
|
1219
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
1220
|
+
format!("[bloom-visionos] view.isFocused={}\n", is_focused.as_bool()).as_bytes()).ok();
|
|
1221
|
+
// Verify GCEventViewController state
|
|
1222
|
+
{
|
|
1223
|
+
extern "C" { fn class_getName(cls: *const c_void) -> *const u8; }
|
|
1224
|
+
let vc_class: *const c_void = msg_send![&*vc, class];
|
|
1225
|
+
let vc_name = std::ffi::CStr::from_ptr(class_getName(vc_class) as *const i8).to_str().unwrap_or("?");
|
|
1226
|
+
// Check if responds to controllerUserInteractionEnabled
|
|
1227
|
+
let responds: Bool = msg_send![&*vc, respondsToSelector: sel!(controllerUserInteractionEnabled)];
|
|
1228
|
+
let ctrl_ui: Bool = if responds.as_bool() { msg_send![&*vc, controllerUserInteractionEnabled] } else { Bool::NO };
|
|
1229
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
1230
|
+
format!("[bloom-visionos] rootVC class={}, respondsToControllerUI={}, controllerUserInteractionEnabled={}\n",
|
|
1231
|
+
vc_name, responds.as_bool(), ctrl_ui.as_bool()).as_bytes()).ok();
|
|
1232
|
+
}
|
|
1233
|
+
// Check window state
|
|
1234
|
+
{
|
|
1235
|
+
let app_cls2 = AnyClass::get(c"UIApplication").unwrap();
|
|
1236
|
+
let app2: *const AnyObject = msg_send![app_cls2, sharedApplication];
|
|
1237
|
+
let key_win: *const AnyObject = msg_send![&*app2, keyWindow];
|
|
1238
|
+
let is_key = UI_WINDOW.as_ref().map(|w| Retained::as_ptr(w) as *const AnyObject == key_win).unwrap_or(false);
|
|
1239
|
+
// Count all windows
|
|
1240
|
+
let windows: *const AnyObject = msg_send![&*app2, windows];
|
|
1241
|
+
let win_count: usize = msg_send![&*windows, count];
|
|
1242
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
1243
|
+
format!("[bloom-visionos] windows={}, keyWindow==ours={}\n", win_count, is_key).as_bytes()).ok();
|
|
1244
|
+
}
|
|
1245
|
+
|
|
1246
|
+
eprintln!("[bloom-visionos] window hierarchy set up, signaling game thread");
|
|
1247
|
+
// Store the layer pointer and screen dimensions for the game thread to create wgpu
|
|
1248
|
+
SCENE_PTR.store(Retained::as_ptr(&layer) as u64, std::sync::atomic::Ordering::Release);
|
|
1249
|
+
// Store dimensions packed into u64
|
|
1250
|
+
SCREEN_DIMS.store(((pixel_width as u64) << 32) | (pixel_height as u64), std::sync::atomic::Ordering::Release);
|
|
1251
|
+
}
|
|
1252
|
+
|
|
1253
|
+
fn register_scene_delegate() {
|
|
1254
|
+
if AnyClass::get(c"PerrySceneDelegate").is_some() { return; }
|
|
1255
|
+
|
|
1256
|
+
unsafe {
|
|
1257
|
+
let superclass = AnyClass::get(c"UIResponder").unwrap();
|
|
1258
|
+
let cls = objc_allocateClassPair(superclass as *const AnyClass, b"PerrySceneDelegate\0".as_ptr(), 0);
|
|
1259
|
+
if cls.is_null() { return; }
|
|
1260
|
+
|
|
1261
|
+
// scene:willConnectToSession:connectionOptions:
|
|
1262
|
+
let sel = Sel::register(c"scene:willConnectToSession:connectionOptions:");
|
|
1263
|
+
let types = b"v48@0:8@16@24@32\0".as_ptr();
|
|
1264
|
+
class_addMethod(cls, sel, scene_will_connect as *const c_void, types);
|
|
1265
|
+
|
|
1266
|
+
// Add UIWindowSceneDelegate protocol
|
|
1267
|
+
extern "C" { fn objc_getProtocol(name: *const u8) -> *const c_void; }
|
|
1268
|
+
let protocol = objc_getProtocol(b"UIWindowSceneDelegate\0".as_ptr());
|
|
1269
|
+
if !protocol.is_null() {
|
|
1270
|
+
extern "C" { fn class_addProtocol(cls: *mut AnyClass, protocol: *const c_void) -> bool; }
|
|
1271
|
+
class_addProtocol(cls, protocol);
|
|
1272
|
+
}
|
|
1273
|
+
|
|
1274
|
+
objc_registerClassPair(cls);
|
|
1275
|
+
}
|
|
1276
|
+
}
|
|
1277
|
+
|
|
1278
|
+
// ============================================================
|
|
1279
|
+
// Minimal pollster
|
|
1280
|
+
// ============================================================
|
|
1281
|
+
|
|
1282
|
+
fn pollster_block_on<F: std::future::Future>(future: F) -> F::Output {
|
|
1283
|
+
use std::task::{Context, Poll, Wake, Waker};
|
|
1284
|
+
use std::pin::Pin;
|
|
1285
|
+
use std::sync::Arc;
|
|
1286
|
+
struct NoopWaker;
|
|
1287
|
+
impl Wake for NoopWaker { fn wake(self: Arc<Self>) {} }
|
|
1288
|
+
let waker = Waker::from(Arc::new(NoopWaker));
|
|
1289
|
+
let mut cx = Context::from_waker(&waker);
|
|
1290
|
+
let mut future = unsafe { Pin::new_unchecked(Box::new(future)) };
|
|
1291
|
+
loop {
|
|
1292
|
+
match future.as_mut().poll(&mut cx) {
|
|
1293
|
+
Poll::Ready(result) => return result,
|
|
1294
|
+
Poll::Pending => {
|
|
1295
|
+
pump_run_loop(0.001);
|
|
1296
|
+
}
|
|
1297
|
+
}
|
|
1298
|
+
}
|
|
1299
|
+
}
|
|
1300
|
+
|
|
1301
|
+
// ============================================================
|
|
1302
|
+
// GCController — Siri Remote and game controller monitoring
|
|
1303
|
+
// ============================================================
|
|
1304
|
+
|
|
1305
|
+
/// Poll connected game controllers and feed their state into the engine input system.
|
|
1306
|
+
/// Called once during init and also from bloom_begin_drawing to poll controller state.
|
|
1307
|
+
fn poll_game_controllers() {
|
|
1308
|
+
unsafe {
|
|
1309
|
+
let gc_cls = match AnyClass::get(c"GCController") {
|
|
1310
|
+
Some(c) => c,
|
|
1311
|
+
None => return,
|
|
1312
|
+
};
|
|
1313
|
+
let controllers: Retained<AnyObject> = msg_send![gc_cls, controllers];
|
|
1314
|
+
let count: usize = msg_send![&*controllers, count];
|
|
1315
|
+
if count == 0 { return; }
|
|
1316
|
+
|
|
1317
|
+
// Use the first connected controller
|
|
1318
|
+
let controller: Retained<AnyObject> = msg_send![&*controllers, objectAtIndex: 0usize];
|
|
1319
|
+
|
|
1320
|
+
// Try extended gamepad profile first (MFi, PS, Xbox controllers)
|
|
1321
|
+
let extended: *const AnyObject = msg_send![&*controller, extendedGamepad];
|
|
1322
|
+
if !extended.is_null() {
|
|
1323
|
+
if let Some(eng) = ENGINE.get_mut() {
|
|
1324
|
+
eng.input.gamepad_available = true;
|
|
1325
|
+
|
|
1326
|
+
// Left thumbstick
|
|
1327
|
+
let left_stick: Retained<AnyObject> = msg_send![&*extended, leftThumbstick];
|
|
1328
|
+
let lx: f64 = msg_send![&*left_stick, xAxis_value];
|
|
1329
|
+
let ly: f64 = msg_send![&*left_stick, yAxis_value];
|
|
1330
|
+
eng.input.set_gamepad_axis(0, lx as f32);
|
|
1331
|
+
eng.input.set_gamepad_axis(1, -ly as f32); // Invert Y
|
|
1332
|
+
|
|
1333
|
+
// Right thumbstick
|
|
1334
|
+
let right_stick: Retained<AnyObject> = msg_send![&*extended, rightThumbstick];
|
|
1335
|
+
let rx: f64 = msg_send![&*right_stick, xAxis_value];
|
|
1336
|
+
let ry: f64 = msg_send![&*right_stick, yAxis_value];
|
|
1337
|
+
eng.input.set_gamepad_axis(2, rx as f32);
|
|
1338
|
+
eng.input.set_gamepad_axis(3, -ry as f32);
|
|
1339
|
+
|
|
1340
|
+
// Buttons: A(0), B(1), X(2), Y(3)
|
|
1341
|
+
let btn_a: Retained<AnyObject> = msg_send![&*extended, buttonA];
|
|
1342
|
+
let btn_b: Retained<AnyObject> = msg_send![&*extended, buttonB];
|
|
1343
|
+
let btn_x: Retained<AnyObject> = msg_send![&*extended, buttonX];
|
|
1344
|
+
let btn_y: Retained<AnyObject> = msg_send![&*extended, buttonY];
|
|
1345
|
+
let a_pressed: Bool = msg_send![&*btn_a, isPressed];
|
|
1346
|
+
let b_pressed: Bool = msg_send![&*btn_b, isPressed];
|
|
1347
|
+
let x_pressed: Bool = msg_send![&*btn_x, isPressed];
|
|
1348
|
+
let y_pressed: Bool = msg_send![&*btn_y, isPressed];
|
|
1349
|
+
if a_pressed.as_bool() { eng.input.set_gamepad_button_down(0); }
|
|
1350
|
+
if b_pressed.as_bool() { eng.input.set_gamepad_button_down(1); }
|
|
1351
|
+
if x_pressed.as_bool() { eng.input.set_gamepad_button_down(2); }
|
|
1352
|
+
if y_pressed.as_bool() { eng.input.set_gamepad_button_down(3); }
|
|
1353
|
+
|
|
1354
|
+
// D-pad
|
|
1355
|
+
let dpad: Retained<AnyObject> = msg_send![&*extended, dpad];
|
|
1356
|
+
let up: Retained<AnyObject> = msg_send![&*dpad, up];
|
|
1357
|
+
let down: Retained<AnyObject> = msg_send![&*dpad, down];
|
|
1358
|
+
let left: Retained<AnyObject> = msg_send![&*dpad, left];
|
|
1359
|
+
let right: Retained<AnyObject> = msg_send![&*dpad, right];
|
|
1360
|
+
let up_p: Bool = msg_send![&*up, isPressed];
|
|
1361
|
+
let down_p: Bool = msg_send![&*down, isPressed];
|
|
1362
|
+
let left_p: Bool = msg_send![&*left, isPressed];
|
|
1363
|
+
let right_p: Bool = msg_send![&*right, isPressed];
|
|
1364
|
+
if up_p.as_bool() { eng.input.set_gamepad_button_down(12); }
|
|
1365
|
+
if down_p.as_bool() { eng.input.set_gamepad_button_down(13); }
|
|
1366
|
+
if left_p.as_bool() { eng.input.set_gamepad_button_down(14); }
|
|
1367
|
+
if right_p.as_bool() { eng.input.set_gamepad_button_down(15); }
|
|
1368
|
+
|
|
1369
|
+
// Shoulders and triggers
|
|
1370
|
+
let l_shoulder: Retained<AnyObject> = msg_send![&*extended, leftShoulder];
|
|
1371
|
+
let r_shoulder: Retained<AnyObject> = msg_send![&*extended, rightShoulder];
|
|
1372
|
+
let ls_p: Bool = msg_send![&*l_shoulder, isPressed];
|
|
1373
|
+
let rs_p: Bool = msg_send![&*r_shoulder, isPressed];
|
|
1374
|
+
if ls_p.as_bool() { eng.input.set_gamepad_button_down(4); }
|
|
1375
|
+
if rs_p.as_bool() { eng.input.set_gamepad_button_down(5); }
|
|
1376
|
+
|
|
1377
|
+
let l_trigger: Retained<AnyObject> = msg_send![&*extended, leftTrigger];
|
|
1378
|
+
let r_trigger: Retained<AnyObject> = msg_send![&*extended, rightTrigger];
|
|
1379
|
+
eng.input.set_gamepad_axis(4, { let v: f64 = msg_send![&*l_trigger, value]; v as f32 });
|
|
1380
|
+
eng.input.set_gamepad_axis(5, { let v: f64 = msg_send![&*r_trigger, value]; v as f32 });
|
|
1381
|
+
}
|
|
1382
|
+
return;
|
|
1383
|
+
}
|
|
1384
|
+
|
|
1385
|
+
// Fall back to micro gamepad profile (Siri Remote)
|
|
1386
|
+
let micro: *const AnyObject = msg_send![&*controller, microGamepad];
|
|
1387
|
+
if !micro.is_null() {
|
|
1388
|
+
if let Some(eng) = ENGINE.get_mut() {
|
|
1389
|
+
eng.input.gamepad_available = true;
|
|
1390
|
+
|
|
1391
|
+
// Siri Remote touchpad → axes 0/1
|
|
1392
|
+
let dpad: Retained<AnyObject> = msg_send![&*micro, dpad];
|
|
1393
|
+
let x_val: f64 = { let axis: Retained<AnyObject> = msg_send![&*dpad, xAxis]; msg_send![&*axis, value] };
|
|
1394
|
+
let y_val: f64 = { let axis: Retained<AnyObject> = msg_send![&*dpad, yAxis]; msg_send![&*axis, value] };
|
|
1395
|
+
eng.input.set_gamepad_axis(0, x_val as f32);
|
|
1396
|
+
eng.input.set_gamepad_axis(1, -y_val as f32);
|
|
1397
|
+
|
|
1398
|
+
// Button A (select/click) and Button X (play/pause)
|
|
1399
|
+
let btn_a: Retained<AnyObject> = msg_send![&*micro, buttonA];
|
|
1400
|
+
let btn_x: Retained<AnyObject> = msg_send![&*micro, buttonX];
|
|
1401
|
+
let a_pressed: Bool = msg_send![&*btn_a, isPressed];
|
|
1402
|
+
let x_pressed: Bool = msg_send![&*btn_x, isPressed];
|
|
1403
|
+
if a_pressed.as_bool() { eng.input.set_gamepad_button_down(0); }
|
|
1404
|
+
if x_pressed.as_bool() { eng.input.set_gamepad_button_down(9); } // start/pause
|
|
1405
|
+
}
|
|
1406
|
+
}
|
|
1407
|
+
}
|
|
1408
|
+
}
|
|
1409
|
+
|
|
1410
|
+
fn setup_game_controllers() {
|
|
1411
|
+
// Register for GCController connection notifications and set up input handlers.
|
|
1412
|
+
// This is the correct way to handle Siri Remote input on tvOS — it claims
|
|
1413
|
+
// the controller at the system level, preventing the OS from dismissing the app.
|
|
1414
|
+
unsafe {
|
|
1415
|
+
extern "C" {
|
|
1416
|
+
static _dispatch_main_q: c_void;
|
|
1417
|
+
fn dispatch_async_f(queue: *const c_void, context: *mut c_void, work: unsafe extern "C" fn(*mut c_void));
|
|
1418
|
+
}
|
|
1419
|
+
unsafe extern "C" fn setup_gc(_: *mut c_void) {
|
|
1420
|
+
let gc_cls = match AnyClass::get(c"GCController") {
|
|
1421
|
+
Some(c) => c,
|
|
1422
|
+
None => return,
|
|
1423
|
+
};
|
|
1424
|
+
|
|
1425
|
+
// Start wireless controller discovery (finds Siri Remote in simulator)
|
|
1426
|
+
let _: () = msg_send![gc_cls, startWirelessControllerDiscoveryWithCompletionHandler: std::ptr::null::<c_void>()];
|
|
1427
|
+
|
|
1428
|
+
// Check for already-connected controllers
|
|
1429
|
+
let controllers: Retained<AnyObject> = msg_send![gc_cls, controllers];
|
|
1430
|
+
let count: usize = msg_send![&*controllers, count];
|
|
1431
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
1432
|
+
format!("[bloom-visionos] GCControllers found: {}\n", count).as_bytes()).ok();
|
|
1433
|
+
|
|
1434
|
+
// Set up value-changed handlers on connected controllers
|
|
1435
|
+
for i in 0..count {
|
|
1436
|
+
let ctrl: Retained<AnyObject> = msg_send![&*controllers, objectAtIndex: i as usize];
|
|
1437
|
+
let micro: *const AnyObject = msg_send![&*ctrl, microGamepad];
|
|
1438
|
+
if !micro.is_null() {
|
|
1439
|
+
// Set reportsAbsoluteDpadValues so polled values are absolute position
|
|
1440
|
+
let _: () = msg_send![&*micro, setReportsAbsoluteDpadValues: Bool::YES];
|
|
1441
|
+
}
|
|
1442
|
+
}
|
|
1443
|
+
|
|
1444
|
+
// visionOS: do NOT create a GCVirtualController. Its on-screen
|
|
1445
|
+
// overlay sits on top of the window and swallows indirect
|
|
1446
|
+
// (eye+pinch) input as its own d-pad/button presses, so the
|
|
1447
|
+
// game's touch handlers (touchesBegan -> bloom_get_touch_*) never
|
|
1448
|
+
// see the pinch. We want pinches to reach the Metal view as plain
|
|
1449
|
+
// UITouches at the gaze location so touch/pinch controls work. A
|
|
1450
|
+
// *physical* Bluetooth controller (count > 0) is still picked up
|
|
1451
|
+
// below. (tvOS keeps the virtual controller; visionOS omits it.)
|
|
1452
|
+
|
|
1453
|
+
for i in 0..count {
|
|
1454
|
+
let controller: Retained<AnyObject> = msg_send![&*controllers, objectAtIndex: i as usize];
|
|
1455
|
+
|
|
1456
|
+
// Check micro gamepad (Siri Remote)
|
|
1457
|
+
let micro: *const AnyObject = msg_send![&*controller, microGamepad];
|
|
1458
|
+
if !micro.is_null() {
|
|
1459
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] Found micro gamepad (Siri Remote)\n").ok();
|
|
1460
|
+
// Set reportsAbsoluteDpadValues so we get position, not delta
|
|
1461
|
+
let _: () = msg_send![&*micro, setReportsAbsoluteDpadValues: Bool::YES];
|
|
1462
|
+
// allowsRotation for landscape usage
|
|
1463
|
+
let _: () = msg_send![&*micro, setAllowsRotation: Bool::YES];
|
|
1464
|
+
}
|
|
1465
|
+
|
|
1466
|
+
// Check extended gamepad (MFi, PS, Xbox)
|
|
1467
|
+
let extended: *const AnyObject = msg_send![&*controller, extendedGamepad];
|
|
1468
|
+
if !extended.is_null() {
|
|
1469
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] Found extended gamepad\n").ok();
|
|
1470
|
+
}
|
|
1471
|
+
}
|
|
1472
|
+
}
|
|
1473
|
+
dispatch_async_f(&_dispatch_main_q as *const _, std::ptr::null_mut(), setup_gc);
|
|
1474
|
+
}
|
|
1475
|
+
}
|
|
1476
|
+
|
|
1477
|
+
// ============================================================
|
|
1478
|
+
// FFI entry points
|
|
1479
|
+
// ============================================================
|
|
1480
|
+
|
|
1481
|
+
#[no_mangle]
|
|
1482
|
+
pub extern "C" fn bloom_init_window(_width: f64, _height: f64, title_ptr: *const u8, _fullscreen: f64) {
|
|
1483
|
+
let _title = str_from_header(title_ptr);
|
|
1484
|
+
|
|
1485
|
+
// Register ObjC classes for the scene delegate (window/view creation)
|
|
1486
|
+
register_metal_view_class();
|
|
1487
|
+
register_window_class();
|
|
1488
|
+
register_view_controller_class();
|
|
1489
|
+
register_scene_delegate();
|
|
1490
|
+
|
|
1491
|
+
// Signal the main thread that our ObjC classes are ready.
|
|
1492
|
+
// UIApplicationMain (on main thread) waits for this before starting.
|
|
1493
|
+
extern "C" { fn perry_ios_classes_registered(); }
|
|
1494
|
+
unsafe { perry_ios_classes_registered(); }
|
|
1495
|
+
|
|
1496
|
+
// Debug: write marker to confirm we reached this point
|
|
1497
|
+
let _ = std::fs::write("/tmp/bloom_checkpoint_1.txt", "classes registered\n");
|
|
1498
|
+
|
|
1499
|
+
// Get app bundle path for resolving relative asset paths
|
|
1500
|
+
unsafe {
|
|
1501
|
+
let bundle_cls = AnyClass::get(c"NSBundle").unwrap();
|
|
1502
|
+
let main_bundle: Retained<AnyObject> = msg_send![bundle_cls, mainBundle];
|
|
1503
|
+
let resource_path: *const AnyObject = msg_send![&*main_bundle, resourcePath];
|
|
1504
|
+
if !resource_path.is_null() {
|
|
1505
|
+
let utf8: *const u8 = msg_send![&*resource_path, UTF8String];
|
|
1506
|
+
if !utf8.is_null() {
|
|
1507
|
+
let cstr = std::ffi::CStr::from_ptr(utf8 as *const i8);
|
|
1508
|
+
if let Ok(s) = cstr.to_str() {
|
|
1509
|
+
BUNDLE_PATH = Some(s.to_string());
|
|
1510
|
+
}
|
|
1511
|
+
}
|
|
1512
|
+
}
|
|
1513
|
+
}
|
|
1514
|
+
|
|
1515
|
+
// With --features ios-game-loop, this function runs on the game thread.
|
|
1516
|
+
// The engine is created on the main thread by scene_will_connect (like iOS).
|
|
1517
|
+
// Just wait for it here.
|
|
1518
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] waiting for ENGINE...\n").ok();
|
|
1519
|
+
unsafe {
|
|
1520
|
+
for i in 0..3000 {
|
|
1521
|
+
if ENGINE.get().is_some() { break; }
|
|
1522
|
+
if i % 100 == 0 && i > 0 {
|
|
1523
|
+
let msg = format!("[bloom-visionos] still waiting for ENGINE... {}s\n", i / 100);
|
|
1524
|
+
std::io::Write::write_all(&mut std::io::stderr(), msg.as_bytes()).ok();
|
|
1525
|
+
}
|
|
1526
|
+
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
1527
|
+
}
|
|
1528
|
+
if ENGINE.get().is_none() {
|
|
1529
|
+
panic!("[bloom-visionos] ENGINE not available after 30s");
|
|
1530
|
+
}
|
|
1531
|
+
}
|
|
1532
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] ENGINE ready on game thread\n").ok();
|
|
1533
|
+
|
|
1534
|
+
// Set up GCController monitoring for Siri Remote and game controllers
|
|
1535
|
+
setup_game_controllers();
|
|
1536
|
+
}
|
|
1537
|
+
|
|
1538
|
+
/// Attach the engine to a host-owned `UIView*` instead of creating its
|
|
1539
|
+
/// own UIWindow (PerryTS/perry#5519). `handle` is the raw `UIView*` the
|
|
1540
|
+
/// host owns; `width`/`height` are its size in points. Returns 1.0 on
|
|
1541
|
+
/// success, 0.0 on a null/invalid handle or surface bring-up failure.
|
|
1542
|
+
/// Idempotent once attached. visionOS uses a non-sRGB swapchain to match
|
|
1543
|
+
/// its windowed path.
|
|
1544
|
+
#[no_mangle]
|
|
1545
|
+
pub extern "C" fn bloom_attach_native(handle: i64, width: f64, height: f64) -> f64 {
|
|
1546
|
+
if handle == 0 {
|
|
1547
|
+
return 0.0;
|
|
1548
|
+
}
|
|
1549
|
+
if unsafe { ENGINE.get() }.is_some() {
|
|
1550
|
+
return 1.0;
|
|
1551
|
+
}
|
|
1552
|
+
let Some(view_nn) = std::ptr::NonNull::new(handle as *mut c_void) else {
|
|
1553
|
+
return 0.0;
|
|
1554
|
+
};
|
|
1555
|
+
let target = {
|
|
1556
|
+
let h = UiKitWindowHandle::new(view_nn);
|
|
1557
|
+
wgpu::SurfaceTargetUnsafe::RawHandle {
|
|
1558
|
+
raw_display_handle: Some(RawDisplayHandle::UiKit(UiKitDisplayHandle::new())),
|
|
1559
|
+
raw_window_handle: RawWindowHandle::UiKit(h),
|
|
1560
|
+
}
|
|
1561
|
+
};
|
|
1562
|
+
match unsafe {
|
|
1563
|
+
bloom_shared::attach::attach_engine(
|
|
1564
|
+
target,
|
|
1565
|
+
bloom_shared::attach::AttachParams {
|
|
1566
|
+
backends: wgpu::Backends::METAL,
|
|
1567
|
+
logical_w: width as u32,
|
|
1568
|
+
logical_h: height as u32,
|
|
1569
|
+
physical_w: (width as u32).max(1),
|
|
1570
|
+
physical_h: (height as u32).max(1),
|
|
1571
|
+
format: bloom_shared::attach::FormatPreference::NonSrgb,
|
|
1572
|
+
},
|
|
1573
|
+
)
|
|
1574
|
+
} {
|
|
1575
|
+
Ok(es) => {
|
|
1576
|
+
unsafe {
|
|
1577
|
+
let _ = ENGINE.set(es);
|
|
1578
|
+
}
|
|
1579
|
+
1.0
|
|
1580
|
+
}
|
|
1581
|
+
Err(_) => 0.0,
|
|
1582
|
+
}
|
|
1583
|
+
}
|
|
1584
|
+
|
|
1585
|
+
/// Resize the engine's surface (#70 parity; used by host-driven
|
|
1586
|
+
/// BloomViews on layout changes). `phys_*` physical px, `log_*` logical.
|
|
1587
|
+
#[no_mangle]
|
|
1588
|
+
pub extern "C" fn bloom_resize(phys_w: f64, phys_h: f64, log_w: f64, log_h: f64) {
|
|
1589
|
+
if let Some(eng) = unsafe { ENGINE.get_mut() } {
|
|
1590
|
+
eng.renderer.resize(phys_w as u32, phys_h as u32, log_w as u32, log_h as u32);
|
|
1591
|
+
}
|
|
1592
|
+
}
|
|
1593
|
+
|
|
1594
|
+
/// HWND host-embed (#70) — Windows only; a no-op here for FFI-manifest
|
|
1595
|
+
/// parity. Non-Windows hosts attach via `bloom_attach_native`.
|
|
1596
|
+
#[no_mangle]
|
|
1597
|
+
pub extern "C" fn bloom_attach_hwnd(_hwnd_bits: f64, _width: f64, _height: f64) {}
|
|
1598
|
+
|
|
1599
|
+
#[no_mangle]
|
|
1600
|
+
pub extern "C" fn bloom_close_window() {
|
|
1601
|
+
unsafe { UI_VIEW = None; UI_WINDOW = None; }
|
|
1602
|
+
}
|
|
1603
|
+
|
|
1604
|
+
#[no_mangle]
|
|
1605
|
+
pub extern "C" fn bloom_window_should_close() -> f64 {
|
|
1606
|
+
if engine().should_close { 1.0 } else { 0.0 }
|
|
1607
|
+
}
|
|
1608
|
+
|
|
1609
|
+
#[no_mangle]
|
|
1610
|
+
pub extern "C" fn bloom_begin_drawing() {
|
|
1611
|
+
static FRAME_COUNT: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
1612
|
+
let frame = FRAME_COUNT.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
1613
|
+
if frame == 0 {
|
|
1614
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] first bloom_begin_drawing\n").ok();
|
|
1615
|
+
}
|
|
1616
|
+
// Poll GCController synchronously on the game thread.
|
|
1617
|
+
// GCController value reading is thread-safe.
|
|
1618
|
+
unsafe {
|
|
1619
|
+
if let Some(gc_cls) = AnyClass::get(c"GCController") {
|
|
1620
|
+
let controllers: Retained<AnyObject> = msg_send![gc_cls, controllers];
|
|
1621
|
+
let count: usize = msg_send![&*controllers, count];
|
|
1622
|
+
{
|
|
1623
|
+
static POLL_LOG: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
1624
|
+
let n = POLL_LOG.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
1625
|
+
if n < 3 || (n % 300 == 0) {
|
|
1626
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
1627
|
+
format!("[bloom-visionos] GC poll: {} controllers\n", count).as_bytes()).ok();
|
|
1628
|
+
}
|
|
1629
|
+
}
|
|
1630
|
+
if count > 0 {
|
|
1631
|
+
let controller: Retained<AnyObject> = msg_send![&*controllers, objectAtIndex: 0usize];
|
|
1632
|
+
let eng = engine();
|
|
1633
|
+
eng.input.gamepad_available = true;
|
|
1634
|
+
|
|
1635
|
+
// Micro gamepad (Siri Remote)
|
|
1636
|
+
let micro: *const AnyObject = msg_send![&*controller, microGamepad];
|
|
1637
|
+
let extended_check: *const AnyObject = msg_send![&*controller, extendedGamepad];
|
|
1638
|
+
{
|
|
1639
|
+
static PROFILE_LOG: std::sync::atomic::AtomicBool = std::sync::atomic::AtomicBool::new(false);
|
|
1640
|
+
if !PROFILE_LOG.swap(true, std::sync::atomic::Ordering::Relaxed) {
|
|
1641
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
1642
|
+
format!("[bloom-visionos] micro={} extended={}\n", !micro.is_null(), !extended_check.is_null()).as_bytes()).ok();
|
|
1643
|
+
}
|
|
1644
|
+
}
|
|
1645
|
+
if !micro.is_null() {
|
|
1646
|
+
let dpad: Retained<AnyObject> = msg_send![&*micro, dpad];
|
|
1647
|
+
let x_axis: Retained<AnyObject> = msg_send![&*dpad, xAxis];
|
|
1648
|
+
let y_axis: Retained<AnyObject> = msg_send![&*dpad, yAxis];
|
|
1649
|
+
let x_val: f32 = msg_send![&*x_axis, value];
|
|
1650
|
+
let y_val: f32 = msg_send![&*y_axis, value];
|
|
1651
|
+
eng.input.set_gamepad_axis(0, x_val);
|
|
1652
|
+
eng.input.set_gamepad_axis(1, -y_val);
|
|
1653
|
+
let btn_a: Retained<AnyObject> = msg_send![&*micro, buttonA];
|
|
1654
|
+
let btn_x: Retained<AnyObject> = msg_send![&*micro, buttonX];
|
|
1655
|
+
let a_val: f32 = msg_send![&*btn_a, value];
|
|
1656
|
+
let x_btn_val: f32 = msg_send![&*btn_x, value];
|
|
1657
|
+
if a_val > 0.01 || x_btn_val > 0.01 || x_val.abs() > 0.01 || y_val.abs() > 0.01 {
|
|
1658
|
+
static BTN_LOG: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
1659
|
+
let n = BTN_LOG.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
1660
|
+
if n < 20 {
|
|
1661
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
1662
|
+
format!("[bloom-visionos] micro: x={:.2} y={:.2} a={:.2} x_btn={:.2}\n", x_val, y_val, a_val, x_btn_val).as_bytes()).ok();
|
|
1663
|
+
}
|
|
1664
|
+
}
|
|
1665
|
+
if a_val > 0.5 { eng.input.set_gamepad_button_down(0); }
|
|
1666
|
+
if x_btn_val > 0.5 { eng.input.set_gamepad_button_down(7); }
|
|
1667
|
+
}
|
|
1668
|
+
|
|
1669
|
+
// Extended gamepad (MFi/PS/Xbox)
|
|
1670
|
+
let extended: *const AnyObject = msg_send![&*controller, extendedGamepad];
|
|
1671
|
+
if !extended.is_null() {
|
|
1672
|
+
let left_stick: Retained<AnyObject> = msg_send![&*extended, leftThumbstick];
|
|
1673
|
+
let lx_axis: Retained<AnyObject> = msg_send![&*left_stick, xAxis];
|
|
1674
|
+
let ly_axis: Retained<AnyObject> = msg_send![&*left_stick, yAxis];
|
|
1675
|
+
let lx: f32 = msg_send![&*lx_axis, value];
|
|
1676
|
+
let ly: f32 = msg_send![&*ly_axis, value];
|
|
1677
|
+
eng.input.set_gamepad_axis(0, lx);
|
|
1678
|
+
eng.input.set_gamepad_axis(1, -ly);
|
|
1679
|
+
let btn_a: Retained<AnyObject> = msg_send![&*extended, buttonA];
|
|
1680
|
+
let a_val: f32 = msg_send![&*btn_a, value];
|
|
1681
|
+
if lx.abs() > 0.01 || ly.abs() > 0.01 || a_val > 0.01 {
|
|
1682
|
+
static EXT_LOG: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
1683
|
+
let n = EXT_LOG.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
1684
|
+
if n < 20 {
|
|
1685
|
+
std::io::Write::write_all(&mut std::io::stderr(),
|
|
1686
|
+
format!("[bloom-visionos] ext: lx={:.2} ly={:.2} a={:.2}\n", lx, ly, a_val).as_bytes()).ok();
|
|
1687
|
+
}
|
|
1688
|
+
}
|
|
1689
|
+
if a_val > 0.5 { eng.input.set_gamepad_button_down(0); }
|
|
1690
|
+
}
|
|
1691
|
+
}
|
|
1692
|
+
}
|
|
1693
|
+
}
|
|
1694
|
+
// Drain pending key events from main thread BEFORE begin_frame snapshots
|
|
1695
|
+
drain_pending_keys(engine());
|
|
1696
|
+
|
|
1697
|
+
// Check if any pending keys were drained
|
|
1698
|
+
{
|
|
1699
|
+
static DRAIN_LOG: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
1700
|
+
// Check if any PENDING_KEY_DOWN bits are set (before they were drained)
|
|
1701
|
+
let mut any = false;
|
|
1702
|
+
for i in 0..8 {
|
|
1703
|
+
if PENDING_KEY_DOWN[i].load(std::sync::atomic::Ordering::Relaxed) != 0 { any = true; }
|
|
1704
|
+
}
|
|
1705
|
+
if any {
|
|
1706
|
+
let n = DRAIN_LOG.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
1707
|
+
if n < 10 {
|
|
1708
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] PENDING KEYS FOUND!\n").ok();
|
|
1709
|
+
}
|
|
1710
|
+
}
|
|
1711
|
+
}
|
|
1712
|
+
|
|
1713
|
+
if frame == 0 {
|
|
1714
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] calling begin_frame\n").ok();
|
|
1715
|
+
}
|
|
1716
|
+
engine().begin_frame();
|
|
1717
|
+
if frame == 0 {
|
|
1718
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] begin_frame OK\n").ok();
|
|
1719
|
+
}
|
|
1720
|
+
}
|
|
1721
|
+
|
|
1722
|
+
#[no_mangle]
|
|
1723
|
+
pub extern "C" fn bloom_end_drawing() {
|
|
1724
|
+
static END_FRAME_COUNT: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
|
|
1725
|
+
let frame = END_FRAME_COUNT.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
|
|
1726
|
+
if frame == 0 {
|
|
1727
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] first bloom_end_drawing\n").ok();
|
|
1728
|
+
}
|
|
1729
|
+
engine().end_frame();
|
|
1730
|
+
if frame == 0 {
|
|
1731
|
+
std::io::Write::write_all(&mut std::io::stderr(), b"[bloom-visionos] end_frame OK\n").ok();
|
|
1732
|
+
}
|
|
1733
|
+
}
|
|
1734
|
+
|
|
1735
|
+
// ============================================================
|
|
1736
|
+
// Keyboard input
|
|
1737
|
+
// ============================================================
|
|
1738
|
+
|
|
1739
|
+
// ============================================================
|
|
1740
|
+
// Mouse input
|
|
1741
|
+
// ============================================================
|
|
1742
|
+
|
|
1743
|
+
// ============================================================
|
|
1744
|
+
// Shape drawing
|
|
1745
|
+
// ============================================================
|
|
1746
|
+
|
|
1747
|
+
// ============================================================
|
|
1748
|
+
// Text
|
|
1749
|
+
// ============================================================
|
|
1750
|
+
|
|
1751
|
+
// ============================================================
|
|
1752
|
+
// Textures
|
|
1753
|
+
// ============================================================
|
|
1754
|
+
|
|
1755
|
+
// ============================================================
|
|
1756
|
+
// Camera 2D
|
|
1757
|
+
// ============================================================
|
|
1758
|
+
|
|
1759
|
+
// ============================================================
|
|
1760
|
+
// 3D Camera and Drawing
|
|
1761
|
+
// ============================================================
|
|
1762
|
+
|
|
1763
|
+
// ============================================================
|
|
1764
|
+
// Joint test (skeletal animation debug)
|
|
1765
|
+
// ============================================================
|
|
1766
|
+
|
|
1767
|
+
// ============================================================
|
|
1768
|
+
// Lighting
|
|
1769
|
+
// ============================================================
|
|
1770
|
+
|
|
1771
|
+
// ============================================================
|
|
1772
|
+
// Models
|
|
1773
|
+
// ============================================================
|
|
1774
|
+
|
|
1775
|
+
// ============================================================
|
|
1776
|
+
// Phase 1c — material system FFI
|
|
1777
|
+
// ============================================================
|
|
1778
|
+
|
|
1779
|
+
// ============================================================
|
|
1780
|
+
mod audio_backend;
|
|
1781
|
+
|
|
1782
|
+
|
|
1783
|
+
// ============================================================
|
|
1784
|
+
// Music
|
|
1785
|
+
// ============================================================
|
|
1786
|
+
|
|
1787
|
+
// ============================================================
|
|
1788
|
+
// Staging / commit (thread-safe asset loading for ios-game-loop)
|
|
1789
|
+
// ============================================================
|
|
1790
|
+
|
|
1791
|
+
// ============================================================
|
|
1792
|
+
// Gamepad input
|
|
1793
|
+
// ============================================================
|
|
1794
|
+
|
|
1795
|
+
// ============================================================
|
|
1796
|
+
// Touch input
|
|
1797
|
+
// ============================================================
|
|
1798
|
+
|
|
1799
|
+
// ============================================================
|
|
1800
|
+
// Utility
|
|
1801
|
+
// ============================================================
|
|
1802
|
+
|
|
1803
|
+
#[no_mangle]
|
|
1804
|
+
pub extern "C" fn bloom_toggle_fullscreen() {}
|
|
1805
|
+
|
|
1806
|
+
#[no_mangle]
|
|
1807
|
+
pub extern "C" fn bloom_set_window_title(_title_ptr: *const u8) {}
|
|
1808
|
+
|
|
1809
|
+
#[no_mangle]
|
|
1810
|
+
pub extern "C" fn bloom_set_window_icon(_path_ptr: *const u8) {}
|
|
1811
|
+
|
|
1812
|
+
#[no_mangle]
|
|
1813
|
+
pub extern "C" fn bloom_disable_cursor() {
|
|
1814
|
+
engine().input.cursor_disabled = true;
|
|
1815
|
+
}
|
|
1816
|
+
|
|
1817
|
+
#[no_mangle]
|
|
1818
|
+
pub extern "C" fn bloom_enable_cursor() {
|
|
1819
|
+
engine().input.cursor_disabled = false;
|
|
1820
|
+
}
|
|
1821
|
+
|
|
1822
|
+
// E4: Clipboard (stub on this platform)
|
|
1823
|
+
#[no_mangle]
|
|
1824
|
+
pub extern "C" fn bloom_set_clipboard_text(_text_ptr: *const u8) {}
|
|
1825
|
+
#[no_mangle]
|
|
1826
|
+
pub extern "C" fn bloom_get_clipboard_text() -> *const u8 { std::ptr::null() }
|
|
1827
|
+
|
|
1828
|
+
// E5b: File dialogs (stub on this platform)
|
|
1829
|
+
#[no_mangle]
|
|
1830
|
+
pub extern "C" fn bloom_open_file_dialog(_filter_ptr: *const u8, _title_ptr: *const u8) -> *const u8 { std::ptr::null() }
|
|
1831
|
+
#[no_mangle]
|
|
1832
|
+
pub extern "C" fn bloom_save_file_dialog(_default_name_ptr: *const u8, _title_ptr: *const u8) -> *const u8 { std::ptr::null() }
|
|
1833
|
+
|
|
1834
|
+
// ============================================================
|
|
1835
|
+
// Input injection + platform detection
|
|
1836
|
+
// ============================================================
|
|
1837
|
+
#[no_mangle]
|
|
1838
|
+
pub extern "C" fn bloom_get_platform() -> f64 { 9.0 }
|
|
1839
|
+
|
|
1840
|
+
/// Preferred OS language packed as `c0*256+c1` (ISO-639 primary subtag). See macos lib for format.
|
|
1841
|
+
#[no_mangle]
|
|
1842
|
+
pub extern "C" fn bloom_get_language() -> f64 {
|
|
1843
|
+
fn pack(code: &str) -> f64 { let l = code.to_ascii_lowercase(); let b = l.as_bytes(); if b.len() >= 2 { (b[0] as f64) * 256.0 + (b[1] as f64) } else { 25966.0 } }
|
|
1844
|
+
let langs = objc2_foundation::NSLocale::preferredLanguages();
|
|
1845
|
+
match langs.firstObject() { Some(s) => pack(&s.to_string()), None => 25966.0 }
|
|
1846
|
+
}
|
|
1847
|
+
|
|
1848
|
+
|
|
1849
|
+
// Q6: Multi-hit picking
|
|
1850
|
+
// ============================================================
|
|
1851
|
+
|
|
1852
|
+
// ============================================================
|
|
1853
|
+
// Render quality toggles (individual + preset) — ticket 011
|
|
1854
|
+
// Mirror of the macOS FFI surface added in commit 95da6af; previously
|
|
1855
|
+
// macOS-only, now exposed on every native platform so non-macOS builds
|
|
1856
|
+
// don't fail at runtime (missing symbol) when the TS API invokes them.
|
|
1857
|
+
// ============================================================
|
|
1858
|
+
|
|
1859
|
+
// ============================================================
|
|
1860
|
+
// Profiler — CPU phase timings (always available) + GPU timestamps
|
|
1861
|
+
// (when the adapter supports TIMESTAMP_QUERY). Disabled by default.
|
|
1862
|
+
// ============================================================
|
|
1863
|
+
|
|
1864
|
+
// ============================================================
|
|
1865
|
+
// Physics (Jolt 5.x) — FFI surface generated from shared macro
|
|
1866
|
+
// ============================================================
|
|
1867
|
+
|
|
1868
|
+
#[cfg(feature = "jolt")]
|
|
1869
|
+
#[inline]
|
|
1870
|
+
fn bloom_jolt_ffi_physics() -> &'static mut bloom_shared::physics_jolt::JoltPhysics {
|
|
1871
|
+
&mut engine().jolt
|
|
1872
|
+
}
|
|
1873
|
+
|
|
1874
|
+
#[cfg(feature = "jolt")]
|
|
1875
|
+
bloom_shared::define_physics_ffi!();
|
|
1876
|
+
|
|
1877
|
+
// ============================================================
|
|
1878
|
+
// Screenshot + HDR env + Post-FX / resolution FFI
|
|
1879
|
+
// ------------------------------------------------------------
|
|
1880
|
+
// Ported from native/macos/src/lib.rs. These delegate to the shared
|
|
1881
|
+
// bloom_shared renderer (identical type used here), so they are real
|
|
1882
|
+
// implementations, not stubs. They were present on macOS/linux/windows
|
|
1883
|
+
// but missing on tvOS, which caused `ld64.lld: undefined symbol: _bloom_*`
|
|
1884
|
+
// link errors for any app using the post-processing API on tvOS.
|
|
1885
|
+
// ============================================================
|
|
1886
|
+
|
|
1887
|
+
// --- Post-FX knobs (heuristic visual layer; default-off) ---
|