@basmilius/sparkle 2.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1192 -14
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +4552 -370
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -1
- package/src/aurora/consts.ts +3 -0
- package/src/aurora/index.ts +4 -0
- package/src/aurora/layer.ts +152 -0
- package/src/aurora/simulation.ts +19 -0
- package/src/aurora/types.ts +13 -0
- package/src/balloons/consts.ts +3 -0
- package/src/balloons/index.ts +6 -0
- package/src/balloons/layer.ts +138 -0
- package/src/balloons/particle.ts +110 -0
- package/src/balloons/simulation.ts +19 -0
- package/src/balloons/types.ts +14 -0
- package/src/bubbles/consts.ts +3 -0
- package/src/bubbles/index.ts +4 -0
- package/src/bubbles/layer.ts +233 -0
- package/src/bubbles/simulation.ts +20 -0
- package/src/bubbles/types.ts +21 -0
- package/src/canvas.ts +20 -1
- package/src/color.ts +10 -0
- package/src/confetti/consts.ts +13 -13
- package/src/confetti/index.ts +6 -0
- package/src/confetti/layer.ts +152 -0
- package/src/confetti/particle.ts +105 -0
- package/src/confetti/shapes.ts +104 -0
- package/src/confetti/simulation.ts +9 -203
- package/src/confetti/types.ts +4 -1
- package/src/distance.ts +1 -1
- package/src/donuts/consts.ts +19 -0
- package/src/donuts/donut.ts +12 -0
- package/src/donuts/index.ts +3 -0
- package/src/donuts/layer.ts +270 -0
- package/src/donuts/simulation.ts +25 -0
- package/src/fireflies/consts.ts +3 -0
- package/src/fireflies/index.ts +6 -0
- package/src/fireflies/layer.ts +152 -0
- package/src/fireflies/particle.ts +124 -0
- package/src/fireflies/simulation.ts +18 -0
- package/src/fireflies/types.ts +17 -0
- package/src/firepit/consts.ts +3 -0
- package/src/firepit/index.ts +4 -0
- package/src/firepit/layer.ts +174 -0
- package/src/firepit/simulation.ts +17 -0
- package/src/firepit/types.ts +20 -0
- package/src/fireworks/explosion.ts +8 -8
- package/src/fireworks/firework.ts +9 -8
- package/src/fireworks/index.ts +6 -2
- package/src/fireworks/layer.ts +452 -0
- package/src/fireworks/simulation.ts +9 -484
- package/src/fireworks/spark.ts +7 -7
- package/src/glitter/consts.ts +13 -0
- package/src/glitter/index.ts +4 -0
- package/src/glitter/layer.ts +173 -0
- package/src/glitter/simulation.ts +19 -0
- package/src/glitter/types.ts +23 -0
- package/src/index.ts +28 -0
- package/src/lanterns/consts.ts +13 -0
- package/src/lanterns/index.ts +4 -0
- package/src/lanterns/layer.ts +166 -0
- package/src/lanterns/simulation.ts +17 -0
- package/src/lanterns/types.ts +14 -0
- package/src/layer.ts +24 -0
- package/src/layered.ts +185 -0
- package/src/leaves/consts.ts +16 -0
- package/src/leaves/index.ts +4 -0
- package/src/leaves/layer.ts +251 -0
- package/src/leaves/simulation.ts +18 -0
- package/src/leaves/types.ts +16 -0
- package/src/lightning/consts.ts +3 -0
- package/src/lightning/index.ts +6 -0
- package/src/lightning/layer.ts +41 -0
- package/src/lightning/simulation.ts +17 -0
- package/src/lightning/system.ts +196 -0
- package/src/lightning/types.ts +12 -0
- package/src/matrix/consts.ts +5 -0
- package/src/matrix/index.ts +4 -0
- package/src/matrix/layer.ts +146 -0
- package/src/matrix/simulation.ts +18 -0
- package/src/matrix/types.ts +8 -0
- package/src/orbits/consts.ts +13 -0
- package/src/orbits/index.ts +4 -0
- package/src/orbits/layer.ts +183 -0
- package/src/orbits/simulation.ts +19 -0
- package/src/orbits/types.ts +16 -0
- package/src/particles/consts.ts +3 -0
- package/src/particles/index.ts +4 -0
- package/src/particles/layer.ts +317 -0
- package/src/particles/simulation.ts +26 -0
- package/src/particles/types.ts +10 -0
- package/src/petals/consts.ts +13 -0
- package/src/petals/index.ts +4 -0
- package/src/petals/layer.ts +158 -0
- package/src/petals/simulation.ts +18 -0
- package/src/petals/types.ts +15 -0
- package/src/plasma/consts.ts +3 -0
- package/src/plasma/index.ts +4 -0
- package/src/plasma/layer.ts +92 -0
- package/src/plasma/simulation.ts +17 -0
- package/src/plasma/types.ts +5 -0
- package/src/rain/consts.ts +3 -0
- package/src/rain/index.ts +6 -0
- package/src/rain/layer.ts +172 -0
- package/src/rain/particle.ts +132 -0
- package/src/rain/simulation.ts +21 -0
- package/src/rain/types.ts +22 -0
- package/src/sandstorm/consts.ts +3 -0
- package/src/sandstorm/index.ts +4 -0
- package/src/sandstorm/layer.ts +135 -0
- package/src/sandstorm/simulation.ts +18 -0
- package/src/sandstorm/types.ts +10 -0
- package/src/shooting-stars/index.ts +3 -0
- package/src/shooting-stars/system.ts +149 -0
- package/src/shooting-stars/types.ts +10 -0
- package/src/simulation-canvas.ts +47 -0
- package/src/snow/consts.ts +2 -2
- package/src/snow/index.ts +1 -0
- package/src/snow/layer.ts +263 -0
- package/src/snow/simulation.ts +4 -288
- package/src/sparklers/consts.ts +3 -0
- package/src/sparklers/index.ts +6 -0
- package/src/sparklers/layer.ts +174 -0
- package/src/sparklers/particle.ts +89 -0
- package/src/sparklers/simulation.ts +30 -0
- package/src/sparklers/types.ts +13 -0
- package/src/stars/consts.ts +3 -0
- package/src/stars/index.ts +4 -0
- package/src/stars/layer.ts +133 -0
- package/src/stars/simulation.ts +22 -0
- package/src/stars/types.ts +12 -0
- package/src/streamers/consts.ts +14 -0
- package/src/streamers/index.ts +4 -0
- package/src/streamers/layer.ts +211 -0
- package/src/streamers/simulation.ts +16 -0
- package/src/streamers/types.ts +14 -0
- package/src/trail.ts +140 -0
- package/src/waves/consts.ts +3 -0
- package/src/waves/index.ts +4 -0
- package/src/waves/layer.ts +167 -0
- package/src/waves/simulation.ts +18 -0
- package/src/waves/types.ts +9 -0
- package/src/wormhole/consts.ts +3 -0
- package/src/wormhole/index.ts +4 -0
- package/src/wormhole/layer.ts +181 -0
- package/src/wormhole/simulation.ts +17 -0
- package/src/wormhole/types.ts +10 -0
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import { SimulationLayer } from '../layer';
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import type { Point } from '../point';
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import { MULBERRY } from './consts';
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import { Explosion } from './explosion';
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import { Firework } from './firework';
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import { Spark } from './spark';
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import { EXPLOSION_CONFIGS, type ExplosionType, type FireworkSimulationConfig, type FireworkVariant } from './types';
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export class FireworkLayer extends SimulationLayer {
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#explosions: Explosion[] = [];
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#fireworks: Firework[] = [];
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#sparks: Spark[] = [];
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#hue: number = 120;
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#spawnTimer: number = 0;
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#positionRandom = MULBERRY.fork();
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readonly #autoSpawn: boolean;
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readonly #baseSize: number;
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readonly #scale: number;
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readonly #tailWidth: number;
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#width: number = 960;
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#height: number = 540;
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constructor(config: FireworkSimulationConfig = {}) {
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super();
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const scale = config.scale ?? 1;
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this.#autoSpawn = config.autoSpawn ?? true;
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this.#baseSize = 5 * scale;
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this.#scale = scale;
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this.#tailWidth = 2 * scale;
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}
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onResize(width: number, height: number): void {
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this.#width = width;
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this.#height = height;
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}
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fireExplosion(variant: FireworkVariant, position?: Point): void {
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const pos = position ?? {x: this.#width / 2, y: this.#height * 0.4};
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this.#hue = MULBERRY.nextBetween(0, 360);
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this.#createExplosion(pos, this.#hue, variant);
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}
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tick(dt: number, width: number, height: number): void {
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this.#width = width;
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this.#height = height;
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this.#spawnTimer += dt;
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const isSmall = innerWidth < 991;
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const spawnInterval = isSmall ? 60 : 30;
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if (this.#autoSpawn && this.#fireworks.length < 6 && this.#spawnTimer >= spawnInterval) {
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this.#spawnTimer -= spawnInterval;
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let count = MULBERRY.nextBetween(1, 100) < 10 ? 2 : 1;
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while (count--) {
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this.#hue = MULBERRY.nextBetween(0, 360);
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this.#createFirework();
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}
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}
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for (const firework of this.#fireworks) {
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firework.tick(dt);
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this.#sparks.push(...firework.collectSparks());
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}
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for (const explosion of this.#explosions) {
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explosion.tick(dt);
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}
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for (const spark of this.#sparks) {
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spark.tick(dt);
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}
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const newExplosions: Explosion[] = [];
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const newSparks: Spark[] = [];
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for (const explosion of this.#explosions) {
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if (explosion.checkSplit()) {
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for (let i = 0; i < 4; i++) {
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const angle = explosion.angle + (Math.PI / 2) * i + Math.PI / 4;
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newExplosions.push(new Explosion(
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explosion.position,
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explosion.hue,
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this.#baseSize * 0.6,
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'peony',
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this.#scale,
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angle,
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MULBERRY.nextBetween(3, 6)
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));
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}
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}
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if (explosion.checkCrackle()) {
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for (let j = 0; j < 8; j++) {
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newSparks.push(new Spark(
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explosion.position,
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explosion.hue + MULBERRY.nextBetween(-30, 30)
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));
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}
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}
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}
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this.#explosions.push(...newExplosions);
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this.#sparks.push(...newSparks);
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this.#explosions = this.#explosions.filter(e => !e.isDead);
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this.#sparks = this.#sparks.filter(s => !s.isDead);
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}
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draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
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if (ctx.canvas.width !== width || ctx.canvas.height !== height) {
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ctx.canvas.width = width;
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ctx.canvas.height = height;
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}
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ctx.globalCompositeOperation = 'lighter';
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for (const spark of this.#sparks) {
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spark.draw(ctx);
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}
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for (const explosion of this.#explosions) {
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explosion.draw(ctx);
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}
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for (const firework of this.#fireworks) {
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firework.draw(ctx);
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}
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ctx.globalCompositeOperation = 'source-over';
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}
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#createExplosion(position: Point, hue: number, variant?: FireworkVariant): void {
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const selected = variant ?? this.#pickVariant();
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if (selected === 'saturn') {
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this.#createSaturnExplosion(position, hue);
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return;
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}
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if (selected === 'dahlia') {
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this.#createDahliaExplosion(position, hue);
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return;
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}
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if (selected === 'heart') {
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this.#createHeartExplosion(position, hue);
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return;
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}
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if (selected === 'spiral') {
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this.#createSpiralExplosion(position, hue);
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return;
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}
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if (selected === 'flower') {
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this.#createFlowerExplosion(position, hue);
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return;
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}
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if (selected === 'concentric') {
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this.#createConcentricExplosion(position, hue);
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return;
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}
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const type: ExplosionType = selected;
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const config = EXPLOSION_CONFIGS[type];
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const particleCount = Math.floor(MULBERRY.nextBetween(config.particleCount[0], config.particleCount[1]));
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const effectiveHue = type === 'brocade'
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? MULBERRY.nextBetween(35, 50)
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: hue;
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for (let i = 0; i < particleCount; i++) {
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let angle: number | undefined;
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let speed: number | undefined;
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if (type === 'ring') {
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angle = (i / particleCount) * Math.PI * 2;
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speed = MULBERRY.nextBetween(config.speed[0], config.speed[1]) * 0.5 + config.speed[0] * 0.5;
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} else if (type === 'palm' || type === 'horsetail') {
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const spread = type === 'horsetail' ? Math.PI / 8 : Math.PI / 5;
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angle = -Math.PI / 2 + MULBERRY.nextBetween(-spread, spread);
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}
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this.#explosions.push(new Explosion(position, effectiveHue, this.#baseSize, type, this.#scale, angle, speed));
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}
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}
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#createSaturnExplosion(position: Point, hue: number): void {
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const velocity = MULBERRY.nextBetween(4, 6);
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const shellCount = Math.floor(MULBERRY.nextBetween(25, 35));
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for (let i = 0; i < shellCount; i++) {
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const rad = (i / shellCount) * Math.PI * 2;
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this.#explosions.push(new Explosion(
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position,
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hue,
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this.#baseSize,
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'peony',
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this.#scale,
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rad + MULBERRY.nextBetween(-0.05, 0.05),
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velocity + MULBERRY.nextBetween(-0.25, 0.25)
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));
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}
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const fillCount = Math.floor(MULBERRY.nextBetween(40, 60));
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for (let i = 0; i < fillCount; i++) {
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const rad = MULBERRY.nextBetween(0, Math.PI * 2);
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const speed = velocity * MULBERRY.nextBetween(0, 1);
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this.#explosions.push(new Explosion(
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position,
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hue,
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this.#baseSize,
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'peony',
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this.#scale,
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rad,
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speed
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));
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}
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const ringRotation = MULBERRY.nextBetween(0, Math.PI * 2);
|
|
228
|
+
const ringCount = Math.floor(MULBERRY.nextBetween(40, 55));
|
|
229
|
+
const ringVx = velocity * MULBERRY.nextBetween(2, 3);
|
|
230
|
+
const ringVy = velocity * 0.6;
|
|
231
|
+
|
|
232
|
+
for (let i = 0; i < ringCount; i++) {
|
|
233
|
+
const rad = (i / ringCount) * Math.PI * 2;
|
|
234
|
+
|
|
235
|
+
const cx = Math.cos(rad) * ringVx + MULBERRY.nextBetween(-0.25, 0.25);
|
|
236
|
+
const cy = Math.sin(rad) * ringVy + MULBERRY.nextBetween(-0.25, 0.25);
|
|
237
|
+
|
|
238
|
+
const cosR = Math.cos(ringRotation);
|
|
239
|
+
const sinR = Math.sin(ringRotation);
|
|
240
|
+
const vx = cx * cosR - cy * sinR;
|
|
241
|
+
const vy = cx * sinR + cy * cosR;
|
|
242
|
+
|
|
243
|
+
const screenAngle = Math.atan2(vy, vx);
|
|
244
|
+
const screenSpeed = Math.sqrt(vx * vx + vy * vy);
|
|
245
|
+
const vz = Math.sin(rad) * velocity * 0.8;
|
|
246
|
+
|
|
247
|
+
this.#explosions.push(new Explosion(
|
|
248
|
+
position,
|
|
249
|
+
hue + 60,
|
|
250
|
+
this.#baseSize,
|
|
251
|
+
'ring',
|
|
252
|
+
this.#scale,
|
|
253
|
+
screenAngle,
|
|
254
|
+
screenSpeed,
|
|
255
|
+
vz
|
|
256
|
+
));
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
#createDahliaExplosion(position: Point, hue: number): void {
|
|
261
|
+
const petalCount = Math.floor(MULBERRY.nextBetween(6, 9));
|
|
262
|
+
const particlesPerPetal = Math.floor(MULBERRY.nextBetween(8, 12));
|
|
263
|
+
|
|
264
|
+
for (let petal = 0; petal < petalCount; petal++) {
|
|
265
|
+
const baseAngle = (petal / petalCount) * Math.PI * 2;
|
|
266
|
+
const petalHue = hue + (petal % 2 === 0 ? 25 : -25);
|
|
267
|
+
|
|
268
|
+
for (let i = 0; i < particlesPerPetal; i++) {
|
|
269
|
+
const angle = baseAngle + MULBERRY.nextBetween(-0.3, 0.3);
|
|
270
|
+
|
|
271
|
+
this.#explosions.push(new Explosion(
|
|
272
|
+
position,
|
|
273
|
+
petalHue,
|
|
274
|
+
this.#baseSize,
|
|
275
|
+
'dahlia',
|
|
276
|
+
this.#scale,
|
|
277
|
+
angle
|
|
278
|
+
));
|
|
279
|
+
}
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
#createHeartExplosion(position: Point, hue: number): void {
|
|
284
|
+
const velocity = MULBERRY.nextBetween(3, 5);
|
|
285
|
+
const count = Math.floor(MULBERRY.nextBetween(60, 80));
|
|
286
|
+
const rotation = MULBERRY.nextBetween(-0.3, 0.3);
|
|
287
|
+
|
|
288
|
+
for (let i = 0; i < count; i++) {
|
|
289
|
+
const t = (i / count) * Math.PI * 2;
|
|
290
|
+
|
|
291
|
+
const hx = 16 * Math.pow(Math.sin(t), 3);
|
|
292
|
+
const hy = -(13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t));
|
|
293
|
+
|
|
294
|
+
const scale = velocity / 16;
|
|
295
|
+
const vx = hx * scale;
|
|
296
|
+
const vy = hy * scale;
|
|
297
|
+
|
|
298
|
+
const cosR = Math.cos(rotation);
|
|
299
|
+
const sinR = Math.sin(rotation);
|
|
300
|
+
const rvx = vx * cosR - vy * sinR;
|
|
301
|
+
const rvy = vx * sinR + vy * cosR;
|
|
302
|
+
|
|
303
|
+
const angle = Math.atan2(rvy, rvx);
|
|
304
|
+
const speed = Math.sqrt(rvx * rvx + rvy * rvy);
|
|
305
|
+
|
|
306
|
+
this.#explosions.push(new Explosion(
|
|
307
|
+
position,
|
|
308
|
+
hue,
|
|
309
|
+
this.#baseSize,
|
|
310
|
+
'heart',
|
|
311
|
+
this.#scale,
|
|
312
|
+
angle,
|
|
313
|
+
Math.max(0.1, speed + MULBERRY.nextBetween(-0.15, 0.15))
|
|
314
|
+
));
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
#createSpiralExplosion(position: Point, hue: number): void {
|
|
319
|
+
const arms = Math.floor(MULBERRY.nextBetween(3, 5));
|
|
320
|
+
const particlesPerArm = Math.floor(MULBERRY.nextBetween(15, 20));
|
|
321
|
+
const twist = MULBERRY.nextBetween(2, 3.5);
|
|
322
|
+
const baseRotation = MULBERRY.nextBetween(0, Math.PI * 2);
|
|
323
|
+
|
|
324
|
+
for (let arm = 0; arm < arms; arm++) {
|
|
325
|
+
const baseAngle = baseRotation + (arm / arms) * Math.PI * 2;
|
|
326
|
+
const armHue = hue + arm * (360 / arms / 3);
|
|
327
|
+
|
|
328
|
+
for (let i = 0; i < particlesPerArm; i++) {
|
|
329
|
+
const progress = i / particlesPerArm;
|
|
330
|
+
const angle = baseAngle + progress * twist;
|
|
331
|
+
const speed = 2 + progress * 8;
|
|
332
|
+
|
|
333
|
+
this.#explosions.push(new Explosion(
|
|
334
|
+
position,
|
|
335
|
+
armHue,
|
|
336
|
+
this.#baseSize,
|
|
337
|
+
'spiral',
|
|
338
|
+
this.#scale,
|
|
339
|
+
angle,
|
|
340
|
+
speed + MULBERRY.nextBetween(-0.3, 0.3)
|
|
341
|
+
));
|
|
342
|
+
}
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
#createFlowerExplosion(position: Point, hue: number): void {
|
|
347
|
+
const velocity = MULBERRY.nextBetween(4, 7);
|
|
348
|
+
const count = Math.floor(MULBERRY.nextBetween(70, 90));
|
|
349
|
+
const petals = Math.floor(MULBERRY.nextBetween(2, 4));
|
|
350
|
+
const rotation = MULBERRY.nextBetween(0, Math.PI * 2);
|
|
351
|
+
|
|
352
|
+
for (let i = 0; i < count; i++) {
|
|
353
|
+
const t = (i / count) * Math.PI * 2;
|
|
354
|
+
const r = Math.abs(Math.cos(petals * t));
|
|
355
|
+
const speed = velocity * r;
|
|
356
|
+
|
|
357
|
+
if (speed < 0.3) {
|
|
358
|
+
continue;
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
this.#explosions.push(new Explosion(
|
|
362
|
+
position,
|
|
363
|
+
hue + MULBERRY.nextBetween(-15, 15),
|
|
364
|
+
this.#baseSize,
|
|
365
|
+
'flower',
|
|
366
|
+
this.#scale,
|
|
367
|
+
t + rotation,
|
|
368
|
+
speed + MULBERRY.nextBetween(-0.2, 0.2)
|
|
369
|
+
));
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
#createConcentricExplosion(position: Point, hue: number): void {
|
|
374
|
+
const outerCount = Math.floor(MULBERRY.nextBetween(35, 50));
|
|
375
|
+
const outerSpeed = MULBERRY.nextBetween(7, 10);
|
|
376
|
+
|
|
377
|
+
for (let i = 0; i < outerCount; i++) {
|
|
378
|
+
const angle = (i / outerCount) * Math.PI * 2;
|
|
379
|
+
|
|
380
|
+
this.#explosions.push(new Explosion(
|
|
381
|
+
position,
|
|
382
|
+
hue,
|
|
383
|
+
this.#baseSize,
|
|
384
|
+
'ring',
|
|
385
|
+
this.#scale,
|
|
386
|
+
angle + MULBERRY.nextBetween(-0.05, 0.05),
|
|
387
|
+
outerSpeed + MULBERRY.nextBetween(-0.25, 0.25)
|
|
388
|
+
));
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
const innerCount = Math.floor(MULBERRY.nextBetween(25, 35));
|
|
392
|
+
const innerSpeed = MULBERRY.nextBetween(3, 5);
|
|
393
|
+
|
|
394
|
+
for (let i = 0; i < innerCount; i++) {
|
|
395
|
+
const angle = (i / innerCount) * Math.PI * 2;
|
|
396
|
+
|
|
397
|
+
this.#explosions.push(new Explosion(
|
|
398
|
+
position,
|
|
399
|
+
hue + 120,
|
|
400
|
+
this.#baseSize,
|
|
401
|
+
'ring',
|
|
402
|
+
this.#scale,
|
|
403
|
+
angle + MULBERRY.nextBetween(-0.05, 0.05),
|
|
404
|
+
innerSpeed + MULBERRY.nextBetween(-0.25, 0.25)
|
|
405
|
+
));
|
|
406
|
+
}
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
#createFirework(position?: Point): void {
|
|
410
|
+
const hue = this.#hue;
|
|
411
|
+
const targetX = position?.x || this.#positionRandom.nextBetween(this.#width * .1, this.#width * .9);
|
|
412
|
+
const targetY = position?.y || this.#height * .1 + this.#positionRandom.nextBetween(0, this.#height * .5);
|
|
413
|
+
const startX = this.#width * 0.3 + this.#positionRandom.nextBetween(0, this.#width * 0.4);
|
|
414
|
+
|
|
415
|
+
const firework = new Firework(
|
|
416
|
+
{x: startX, y: this.#height},
|
|
417
|
+
{x: targetX, y: targetY},
|
|
418
|
+
hue,
|
|
419
|
+
this.#tailWidth,
|
|
420
|
+
this.#baseSize
|
|
421
|
+
);
|
|
422
|
+
|
|
423
|
+
firework.addEventListener('remove', () => {
|
|
424
|
+
this.#fireworks.splice(this.#fireworks.indexOf(firework), 1);
|
|
425
|
+
this.#createExplosion(firework.position, hue);
|
|
426
|
+
}, {once: true});
|
|
427
|
+
|
|
428
|
+
this.#fireworks.push(firework);
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
#pickVariant(): FireworkVariant {
|
|
432
|
+
const roll = MULBERRY.nextBetween(0, 100);
|
|
433
|
+
|
|
434
|
+
if (roll < 12) { return 'peony'; }
|
|
435
|
+
if (roll < 22) { return 'chrysanthemum'; }
|
|
436
|
+
if (roll < 29) { return 'willow'; }
|
|
437
|
+
if (roll < 34) { return 'ring'; }
|
|
438
|
+
if (roll < 39) { return 'palm'; }
|
|
439
|
+
if (roll < 44) { return 'crackle'; }
|
|
440
|
+
if (roll < 48) { return 'crossette'; }
|
|
441
|
+
if (roll < 55) { return 'saturn'; }
|
|
442
|
+
if (roll < 62) { return 'dahlia'; }
|
|
443
|
+
if (roll < 67) { return 'brocade'; }
|
|
444
|
+
if (roll < 71) { return 'horsetail'; }
|
|
445
|
+
if (roll < 75) { return 'strobe'; }
|
|
446
|
+
if (roll < 82) { return 'heart'; }
|
|
447
|
+
if (roll < 89) { return 'spiral'; }
|
|
448
|
+
if (roll < 94) { return 'flower'; }
|
|
449
|
+
|
|
450
|
+
return 'concentric';
|
|
451
|
+
}
|
|
452
|
+
}
|