@basmilius/sparkle 2.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1192 -14
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +4552 -370
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -1
- package/src/aurora/consts.ts +3 -0
- package/src/aurora/index.ts +4 -0
- package/src/aurora/layer.ts +152 -0
- package/src/aurora/simulation.ts +19 -0
- package/src/aurora/types.ts +13 -0
- package/src/balloons/consts.ts +3 -0
- package/src/balloons/index.ts +6 -0
- package/src/balloons/layer.ts +138 -0
- package/src/balloons/particle.ts +110 -0
- package/src/balloons/simulation.ts +19 -0
- package/src/balloons/types.ts +14 -0
- package/src/bubbles/consts.ts +3 -0
- package/src/bubbles/index.ts +4 -0
- package/src/bubbles/layer.ts +233 -0
- package/src/bubbles/simulation.ts +20 -0
- package/src/bubbles/types.ts +21 -0
- package/src/canvas.ts +20 -1
- package/src/color.ts +10 -0
- package/src/confetti/consts.ts +13 -13
- package/src/confetti/index.ts +6 -0
- package/src/confetti/layer.ts +152 -0
- package/src/confetti/particle.ts +105 -0
- package/src/confetti/shapes.ts +104 -0
- package/src/confetti/simulation.ts +9 -203
- package/src/confetti/types.ts +4 -1
- package/src/distance.ts +1 -1
- package/src/donuts/consts.ts +19 -0
- package/src/donuts/donut.ts +12 -0
- package/src/donuts/index.ts +3 -0
- package/src/donuts/layer.ts +270 -0
- package/src/donuts/simulation.ts +25 -0
- package/src/fireflies/consts.ts +3 -0
- package/src/fireflies/index.ts +6 -0
- package/src/fireflies/layer.ts +152 -0
- package/src/fireflies/particle.ts +124 -0
- package/src/fireflies/simulation.ts +18 -0
- package/src/fireflies/types.ts +17 -0
- package/src/firepit/consts.ts +3 -0
- package/src/firepit/index.ts +4 -0
- package/src/firepit/layer.ts +174 -0
- package/src/firepit/simulation.ts +17 -0
- package/src/firepit/types.ts +20 -0
- package/src/fireworks/explosion.ts +8 -8
- package/src/fireworks/firework.ts +9 -8
- package/src/fireworks/index.ts +6 -2
- package/src/fireworks/layer.ts +452 -0
- package/src/fireworks/simulation.ts +9 -484
- package/src/fireworks/spark.ts +7 -7
- package/src/glitter/consts.ts +13 -0
- package/src/glitter/index.ts +4 -0
- package/src/glitter/layer.ts +173 -0
- package/src/glitter/simulation.ts +19 -0
- package/src/glitter/types.ts +23 -0
- package/src/index.ts +28 -0
- package/src/lanterns/consts.ts +13 -0
- package/src/lanterns/index.ts +4 -0
- package/src/lanterns/layer.ts +166 -0
- package/src/lanterns/simulation.ts +17 -0
- package/src/lanterns/types.ts +14 -0
- package/src/layer.ts +24 -0
- package/src/layered.ts +185 -0
- package/src/leaves/consts.ts +16 -0
- package/src/leaves/index.ts +4 -0
- package/src/leaves/layer.ts +251 -0
- package/src/leaves/simulation.ts +18 -0
- package/src/leaves/types.ts +16 -0
- package/src/lightning/consts.ts +3 -0
- package/src/lightning/index.ts +6 -0
- package/src/lightning/layer.ts +41 -0
- package/src/lightning/simulation.ts +17 -0
- package/src/lightning/system.ts +196 -0
- package/src/lightning/types.ts +12 -0
- package/src/matrix/consts.ts +5 -0
- package/src/matrix/index.ts +4 -0
- package/src/matrix/layer.ts +146 -0
- package/src/matrix/simulation.ts +18 -0
- package/src/matrix/types.ts +8 -0
- package/src/orbits/consts.ts +13 -0
- package/src/orbits/index.ts +4 -0
- package/src/orbits/layer.ts +183 -0
- package/src/orbits/simulation.ts +19 -0
- package/src/orbits/types.ts +16 -0
- package/src/particles/consts.ts +3 -0
- package/src/particles/index.ts +4 -0
- package/src/particles/layer.ts +317 -0
- package/src/particles/simulation.ts +26 -0
- package/src/particles/types.ts +10 -0
- package/src/petals/consts.ts +13 -0
- package/src/petals/index.ts +4 -0
- package/src/petals/layer.ts +158 -0
- package/src/petals/simulation.ts +18 -0
- package/src/petals/types.ts +15 -0
- package/src/plasma/consts.ts +3 -0
- package/src/plasma/index.ts +4 -0
- package/src/plasma/layer.ts +92 -0
- package/src/plasma/simulation.ts +17 -0
- package/src/plasma/types.ts +5 -0
- package/src/rain/consts.ts +3 -0
- package/src/rain/index.ts +6 -0
- package/src/rain/layer.ts +172 -0
- package/src/rain/particle.ts +132 -0
- package/src/rain/simulation.ts +21 -0
- package/src/rain/types.ts +22 -0
- package/src/sandstorm/consts.ts +3 -0
- package/src/sandstorm/index.ts +4 -0
- package/src/sandstorm/layer.ts +135 -0
- package/src/sandstorm/simulation.ts +18 -0
- package/src/sandstorm/types.ts +10 -0
- package/src/shooting-stars/index.ts +3 -0
- package/src/shooting-stars/system.ts +149 -0
- package/src/shooting-stars/types.ts +10 -0
- package/src/simulation-canvas.ts +47 -0
- package/src/snow/consts.ts +2 -2
- package/src/snow/index.ts +1 -0
- package/src/snow/layer.ts +263 -0
- package/src/snow/simulation.ts +4 -288
- package/src/sparklers/consts.ts +3 -0
- package/src/sparklers/index.ts +6 -0
- package/src/sparklers/layer.ts +174 -0
- package/src/sparklers/particle.ts +89 -0
- package/src/sparklers/simulation.ts +30 -0
- package/src/sparklers/types.ts +13 -0
- package/src/stars/consts.ts +3 -0
- package/src/stars/index.ts +4 -0
- package/src/stars/layer.ts +133 -0
- package/src/stars/simulation.ts +22 -0
- package/src/stars/types.ts +12 -0
- package/src/streamers/consts.ts +14 -0
- package/src/streamers/index.ts +4 -0
- package/src/streamers/layer.ts +211 -0
- package/src/streamers/simulation.ts +16 -0
- package/src/streamers/types.ts +14 -0
- package/src/trail.ts +140 -0
- package/src/waves/consts.ts +3 -0
- package/src/waves/index.ts +4 -0
- package/src/waves/layer.ts +167 -0
- package/src/waves/simulation.ts +18 -0
- package/src/waves/types.ts +9 -0
- package/src/wormhole/consts.ts +3 -0
- package/src/wormhole/index.ts +4 -0
- package/src/wormhole/layer.ts +181 -0
- package/src/wormhole/simulation.ts +17 -0
- package/src/wormhole/types.ts +10 -0
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export { RainLayer } from './layer';
|
|
2
|
+
export { RaindropParticle, SplashParticle } from './particle';
|
|
3
|
+
export { RainSimulation } from './simulation';
|
|
4
|
+
export type { RaindropParticleConfig, SplashParticleConfig } from './particle';
|
|
5
|
+
export type { RainSimulationConfig } from './simulation';
|
|
6
|
+
export type { Raindrop, RainVariant, Splash } from './types';
|
|
@@ -0,0 +1,172 @@
|
|
|
1
|
+
import { parseColor } from '../color';
|
|
2
|
+
import { SimulationLayer } from '../layer';
|
|
3
|
+
import { MULBERRY } from './consts';
|
|
4
|
+
import type { RainSimulationConfig } from './simulation';
|
|
5
|
+
import type { Raindrop, RainVariant, Splash } from './types';
|
|
6
|
+
|
|
7
|
+
const VARIANT_PRESETS: Record<RainVariant, {drops: number; speed: number; wind: number; splashes: boolean}> = {
|
|
8
|
+
drizzle: {drops: 70, speed: 0.55, wind: 0.1, splashes: false},
|
|
9
|
+
downpour: {drops: 200, speed: 0.85, wind: 0.25, splashes: true},
|
|
10
|
+
thunderstorm: {drops: 300, speed: 1, wind: 0.4, splashes: true}
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
export class RainLayer extends SimulationLayer {
|
|
14
|
+
readonly #scale: number;
|
|
15
|
+
readonly #speed: number;
|
|
16
|
+
readonly #wind: number;
|
|
17
|
+
readonly #groundLevel: number;
|
|
18
|
+
readonly #enableSplashes: boolean;
|
|
19
|
+
readonly #colorR: number;
|
|
20
|
+
readonly #colorG: number;
|
|
21
|
+
readonly #colorB: number;
|
|
22
|
+
#maxDrops: number;
|
|
23
|
+
#drops: Raindrop[] = [];
|
|
24
|
+
#splashes: Splash[] = [];
|
|
25
|
+
|
|
26
|
+
constructor(config: RainSimulationConfig = {}) {
|
|
27
|
+
super();
|
|
28
|
+
|
|
29
|
+
const variant = config.variant ?? 'downpour';
|
|
30
|
+
const preset = VARIANT_PRESETS[variant];
|
|
31
|
+
|
|
32
|
+
this.#scale = config.scale ?? 1;
|
|
33
|
+
this.#maxDrops = config.drops ?? preset.drops;
|
|
34
|
+
this.#speed = config.speed ?? preset.speed;
|
|
35
|
+
this.#wind = config.wind ?? preset.wind;
|
|
36
|
+
this.#groundLevel = config.groundLevel ?? 1.0;
|
|
37
|
+
this.#enableSplashes = config.splashes ?? preset.splashes;
|
|
38
|
+
|
|
39
|
+
const {r, g, b} = parseColor(config.color ?? 'rgba(174, 194, 224, 0.6)');
|
|
40
|
+
this.#colorR = r;
|
|
41
|
+
this.#colorG = g;
|
|
42
|
+
this.#colorB = b;
|
|
43
|
+
|
|
44
|
+
if (innerWidth < 991) {
|
|
45
|
+
this.#maxDrops = Math.floor(this.#maxDrops / 2);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
for (let i = 0; i < this.#maxDrops; ++i) {
|
|
49
|
+
this.#drops.push(this.#createDrop(true));
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
tick(dt: number, width: number, height: number): void {
|
|
54
|
+
// Update raindrops
|
|
55
|
+
let aliveDrops = 0;
|
|
56
|
+
|
|
57
|
+
for (let i = 0; i < this.#drops.length; i++) {
|
|
58
|
+
const drop = this.#drops[i];
|
|
59
|
+
|
|
60
|
+
drop.x += (drop.vx * dt) / width;
|
|
61
|
+
drop.y += (drop.vy * dt) / height;
|
|
62
|
+
|
|
63
|
+
if (drop.y >= this.#groundLevel) {
|
|
64
|
+
if (this.#enableSplashes) {
|
|
65
|
+
this.#createSplashBurst(drop.x, this.#groundLevel);
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
this.#drops[aliveDrops++] = this.#createDrop(false);
|
|
69
|
+
} else {
|
|
70
|
+
this.#drops[aliveDrops++] = drop;
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
this.#drops.length = aliveDrops;
|
|
75
|
+
|
|
76
|
+
// Refill drops
|
|
77
|
+
while (this.#drops.length < this.#maxDrops) {
|
|
78
|
+
this.#drops.push(this.#createDrop(false));
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
// Update splashes
|
|
82
|
+
let aliveSplashes = 0;
|
|
83
|
+
|
|
84
|
+
for (let i = 0; i < this.#splashes.length; i++) {
|
|
85
|
+
const splash = this.#splashes[i];
|
|
86
|
+
|
|
87
|
+
splash.x += (splash.vx * dt) / width;
|
|
88
|
+
splash.y += (splash.vy * dt) / height;
|
|
89
|
+
splash.vy += splash.gravity * dt;
|
|
90
|
+
splash.alpha -= 0.04 * dt;
|
|
91
|
+
|
|
92
|
+
if (splash.alpha > 0) {
|
|
93
|
+
this.#splashes[aliveSplashes++] = splash;
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
this.#splashes.length = aliveSplashes;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
|
|
101
|
+
// Raindrops
|
|
102
|
+
ctx.lineCap = 'round';
|
|
103
|
+
for (const drop of this.#drops) {
|
|
104
|
+
const px = drop.x * width;
|
|
105
|
+
const py = drop.y * height;
|
|
106
|
+
const lineWidth = (0.4 + drop.depth * 1) * this.#scale;
|
|
107
|
+
|
|
108
|
+
// Draw line along velocity direction
|
|
109
|
+
const speed = Math.sqrt(drop.vx * drop.vx + drop.vy * drop.vy);
|
|
110
|
+
const nx = speed > 0 ? drop.vx / speed : 0;
|
|
111
|
+
const ny = speed > 0 ? drop.vy / speed : -1;
|
|
112
|
+
const tailLength = drop.length * drop.depth;
|
|
113
|
+
|
|
114
|
+
ctx.beginPath();
|
|
115
|
+
ctx.moveTo(px, py);
|
|
116
|
+
ctx.lineTo(px - nx * tailLength, py - ny * tailLength);
|
|
117
|
+
ctx.strokeStyle = `rgba(${this.#colorR}, ${this.#colorG}, ${this.#colorB}, ${drop.opacity * drop.depth})`;
|
|
118
|
+
ctx.lineWidth = lineWidth;
|
|
119
|
+
ctx.stroke();
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// Splashes
|
|
123
|
+
for (const splash of this.#splashes) {
|
|
124
|
+
const px = splash.x * width;
|
|
125
|
+
const py = splash.y * height;
|
|
126
|
+
|
|
127
|
+
ctx.beginPath();
|
|
128
|
+
ctx.arc(px, py, splash.size * this.#scale, 0, Math.PI * 2);
|
|
129
|
+
ctx.fillStyle = `rgba(${this.#colorR}, ${this.#colorG}, ${this.#colorB}, ${splash.alpha})`;
|
|
130
|
+
ctx.fill();
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
#createDrop(initialSpread: boolean): Raindrop {
|
|
135
|
+
const depth = 0.3 + MULBERRY.next() * 0.7;
|
|
136
|
+
const fallSpeed = (3.5 + MULBERRY.next() * 5) * depth * this.#speed;
|
|
137
|
+
|
|
138
|
+
// Extend spawn range upstream of wind direction so the windward edge stays covered.
|
|
139
|
+
// Drops blowing right need to also spawn left of the canvas (negative x), and vice versa.
|
|
140
|
+
const windOffset = Math.abs(this.#wind) * 0.5;
|
|
141
|
+
const xMin = this.#wind > 0 ? -windOffset : 0;
|
|
142
|
+
const xMax = this.#wind < 0 ? 1 + windOffset : 1;
|
|
143
|
+
|
|
144
|
+
return {
|
|
145
|
+
x: xMin + MULBERRY.next() * (xMax - xMin),
|
|
146
|
+
y: initialSpread ? MULBERRY.next() * this.#groundLevel : -MULBERRY.next() * 0.1,
|
|
147
|
+
vx: this.#wind * fallSpeed * 0.6,
|
|
148
|
+
vy: fallSpeed,
|
|
149
|
+
length: (8 + MULBERRY.next() * 15) * this.#scale,
|
|
150
|
+
speed: fallSpeed,
|
|
151
|
+
depth,
|
|
152
|
+
opacity: 0.3 + MULBERRY.next() * 0.4
|
|
153
|
+
};
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
#createSplashBurst(x: number, y: number): void {
|
|
157
|
+
const count = 2 + Math.floor(MULBERRY.next() * 2);
|
|
158
|
+
|
|
159
|
+
for (let i = 0; i < count; i++) {
|
|
160
|
+
this.#splashes.push({
|
|
161
|
+
x,
|
|
162
|
+
y,
|
|
163
|
+
vx: (MULBERRY.next() - 0.5) * 2,
|
|
164
|
+
vy: -(1 + MULBERRY.next() * 2),
|
|
165
|
+
alpha: 0.5 + MULBERRY.next() * 0.3,
|
|
166
|
+
size: 1 + MULBERRY.next() * 2,
|
|
167
|
+
gravity: 0.15
|
|
168
|
+
});
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
}
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
import type { Point } from '../point';
|
|
2
|
+
|
|
3
|
+
export interface RaindropParticleConfig {
|
|
4
|
+
readonly depth?: number;
|
|
5
|
+
readonly groundY?: number;
|
|
6
|
+
readonly length?: number;
|
|
7
|
+
readonly scale?: number;
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
export interface SplashParticleConfig {
|
|
11
|
+
readonly gravity?: number;
|
|
12
|
+
readonly scale?: number;
|
|
13
|
+
readonly size?: number;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export class RaindropParticle {
|
|
17
|
+
readonly #color: [number, number, number];
|
|
18
|
+
readonly #depth: number;
|
|
19
|
+
readonly #length: number;
|
|
20
|
+
readonly #groundY: number;
|
|
21
|
+
readonly #scale: number;
|
|
22
|
+
readonly #opacity: number;
|
|
23
|
+
readonly #vx: number;
|
|
24
|
+
readonly #vy: number;
|
|
25
|
+
#x: number;
|
|
26
|
+
#y: number;
|
|
27
|
+
|
|
28
|
+
get isDead(): boolean {
|
|
29
|
+
return this.#y >= this.#groundY;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
get position(): Point {
|
|
33
|
+
return {x: this.#x, y: this.#y};
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
constructor(position: Point, velocity: Point, color: [number, number, number], config: RaindropParticleConfig = {}) {
|
|
37
|
+
this.#x = position.x;
|
|
38
|
+
this.#y = position.y;
|
|
39
|
+
this.#vx = velocity.x;
|
|
40
|
+
this.#vy = velocity.y;
|
|
41
|
+
this.#color = color;
|
|
42
|
+
this.#depth = config.depth ?? (0.3 + Math.random() * 0.7);
|
|
43
|
+
this.#groundY = config.groundY ?? Number.POSITIVE_INFINITY;
|
|
44
|
+
this.#length = (config.length ?? (8 + Math.random() * 15)) * (config.scale ?? 1);
|
|
45
|
+
this.#opacity = 0.3 + Math.random() * 0.4;
|
|
46
|
+
this.#scale = config.scale ?? 1;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
draw(ctx: CanvasRenderingContext2D): void {
|
|
50
|
+
const [r, g, b] = this.#color;
|
|
51
|
+
const speed = Math.sqrt(this.#vx * this.#vx + this.#vy * this.#vy);
|
|
52
|
+
const nx = speed > 0 ? this.#vx / speed : 0;
|
|
53
|
+
const ny = speed > 0 ? this.#vy / speed : -1;
|
|
54
|
+
|
|
55
|
+
ctx.beginPath();
|
|
56
|
+
ctx.moveTo(this.#x, this.#y);
|
|
57
|
+
ctx.lineTo(this.#x - nx * this.#length * this.#depth, this.#y - ny * this.#length * this.#depth);
|
|
58
|
+
ctx.strokeStyle = `rgba(${r}, ${g}, ${b}, ${this.#opacity * this.#depth})`;
|
|
59
|
+
ctx.lineWidth = (0.4 + this.#depth * 1) * this.#scale;
|
|
60
|
+
ctx.lineCap = 'round';
|
|
61
|
+
ctx.stroke();
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
tick(dt: number = 1): void {
|
|
65
|
+
this.#x += this.#vx * dt;
|
|
66
|
+
this.#y += this.#vy * dt;
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
export class SplashParticle {
|
|
71
|
+
readonly #color: [number, number, number];
|
|
72
|
+
readonly #gravity: number;
|
|
73
|
+
readonly #size: number;
|
|
74
|
+
readonly #scale: number;
|
|
75
|
+
#x: number;
|
|
76
|
+
#y: number;
|
|
77
|
+
#vx: number;
|
|
78
|
+
#vy: number;
|
|
79
|
+
#alpha: number;
|
|
80
|
+
|
|
81
|
+
get isDead(): boolean {
|
|
82
|
+
return this.#alpha <= 0;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
get position(): Point {
|
|
86
|
+
return {x: this.#x, y: this.#y};
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
constructor(position: Point, velocity: Point, color: [number, number, number], config: SplashParticleConfig = {}) {
|
|
90
|
+
this.#x = position.x;
|
|
91
|
+
this.#y = position.y;
|
|
92
|
+
this.#vx = velocity.x;
|
|
93
|
+
this.#vy = velocity.y;
|
|
94
|
+
this.#color = color;
|
|
95
|
+
this.#alpha = 0.5 + Math.random() * 0.3;
|
|
96
|
+
this.#gravity = config.gravity ?? 0.15;
|
|
97
|
+
this.#size = config.size ?? (1 + Math.random() * 2);
|
|
98
|
+
this.#scale = config.scale ?? 1;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
static burst(position: Point, color: [number, number, number], config?: SplashParticleConfig): SplashParticle[] {
|
|
102
|
+
const count = 2 + Math.floor(Math.random() * 3);
|
|
103
|
+
const particles: SplashParticle[] = [];
|
|
104
|
+
|
|
105
|
+
for (let i = 0; i < count; i++) {
|
|
106
|
+
particles.push(new SplashParticle(
|
|
107
|
+
position,
|
|
108
|
+
{x: (Math.random() - 0.5) * 4, y: -(1 + Math.random() * 3)},
|
|
109
|
+
color,
|
|
110
|
+
config
|
|
111
|
+
));
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
return particles;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
draw(ctx: CanvasRenderingContext2D): void {
|
|
118
|
+
const [r, g, b] = this.#color;
|
|
119
|
+
|
|
120
|
+
ctx.beginPath();
|
|
121
|
+
ctx.arc(this.#x, this.#y, this.#size * this.#scale, 0, Math.PI * 2);
|
|
122
|
+
ctx.fillStyle = `rgba(${r}, ${g}, ${b}, ${this.#alpha})`;
|
|
123
|
+
ctx.fill();
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
tick(dt: number = 1): void {
|
|
127
|
+
this.#x += this.#vx * dt;
|
|
128
|
+
this.#y += this.#vy * dt;
|
|
129
|
+
this.#vy += this.#gravity * dt;
|
|
130
|
+
this.#alpha -= 0.04 * dt;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { SimulationCanvas } from '../simulation-canvas';
|
|
2
|
+
import { RainLayer } from './layer';
|
|
3
|
+
import type { RainVariant } from './types';
|
|
4
|
+
|
|
5
|
+
export interface RainSimulationConfig {
|
|
6
|
+
readonly variant?: RainVariant;
|
|
7
|
+
readonly drops?: number;
|
|
8
|
+
readonly wind?: number;
|
|
9
|
+
readonly speed?: number;
|
|
10
|
+
readonly splashes?: boolean;
|
|
11
|
+
readonly color?: string;
|
|
12
|
+
readonly groundLevel?: number;
|
|
13
|
+
readonly scale?: number;
|
|
14
|
+
readonly canvasOptions?: CanvasRenderingContext2DSettings;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export class RainSimulation extends SimulationCanvas {
|
|
18
|
+
constructor(canvas: HTMLCanvasElement, config: RainSimulationConfig = {}) {
|
|
19
|
+
super(canvas, new RainLayer(config), 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
|
|
20
|
+
}
|
|
21
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
export type RainVariant = 'drizzle' | 'downpour' | 'thunderstorm';
|
|
2
|
+
|
|
3
|
+
export type Raindrop = {
|
|
4
|
+
x: number;
|
|
5
|
+
y: number;
|
|
6
|
+
vx: number;
|
|
7
|
+
vy: number;
|
|
8
|
+
length: number;
|
|
9
|
+
speed: number;
|
|
10
|
+
depth: number;
|
|
11
|
+
opacity: number;
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
export type Splash = {
|
|
15
|
+
x: number;
|
|
16
|
+
y: number;
|
|
17
|
+
vx: number;
|
|
18
|
+
vy: number;
|
|
19
|
+
alpha: number;
|
|
20
|
+
size: number;
|
|
21
|
+
gravity: number;
|
|
22
|
+
};
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
import { SimulationLayer } from '../layer';
|
|
2
|
+
import { MULBERRY } from './consts';
|
|
3
|
+
import type { SandstormSimulationConfig } from './simulation';
|
|
4
|
+
import type { SandGrain } from './types';
|
|
5
|
+
|
|
6
|
+
export class SandstormLayer extends SimulationLayer {
|
|
7
|
+
readonly #scale: number;
|
|
8
|
+
readonly #wind: number;
|
|
9
|
+
readonly #turbulence: number;
|
|
10
|
+
readonly #colorR: number;
|
|
11
|
+
readonly #colorG: number;
|
|
12
|
+
readonly #colorB: number;
|
|
13
|
+
readonly #hazeOpacity: number;
|
|
14
|
+
#maxCount: number;
|
|
15
|
+
#time: number = 0;
|
|
16
|
+
#grains: SandGrain[] = [];
|
|
17
|
+
|
|
18
|
+
constructor(config: SandstormSimulationConfig = {}) {
|
|
19
|
+
super();
|
|
20
|
+
|
|
21
|
+
this.#scale = config.scale ?? 1;
|
|
22
|
+
this.#maxCount = config.count ?? 300;
|
|
23
|
+
this.#wind = config.wind ?? 1;
|
|
24
|
+
this.#turbulence = config.turbulence ?? 1;
|
|
25
|
+
this.#hazeOpacity = config.hazeOpacity ?? 0.15;
|
|
26
|
+
|
|
27
|
+
const {r, g, b} = this.#parseColor(config.color ?? '#c2956b');
|
|
28
|
+
this.#colorR = r;
|
|
29
|
+
this.#colorG = g;
|
|
30
|
+
this.#colorB = b;
|
|
31
|
+
|
|
32
|
+
if (innerWidth < 991) {
|
|
33
|
+
this.#maxCount = Math.floor(this.#maxCount / 2);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
for (let i = 0; i < this.#maxCount; ++i) {
|
|
37
|
+
this.#grains.push(this.#createGrain(true));
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
tick(dt: number, width: number, height: number): void {
|
|
42
|
+
this.#time += 0.02 * dt;
|
|
43
|
+
|
|
44
|
+
const gustX = Math.sin(this.#time * 0.3) * 0.5
|
|
45
|
+
+ Math.sin(this.#time * 0.8 + 1) * 0.3
|
|
46
|
+
+ Math.sin(this.#time * 2.1) * 0.2;
|
|
47
|
+
|
|
48
|
+
const gustY = Math.sin(this.#time * 0.5 + 2) * 0.15;
|
|
49
|
+
|
|
50
|
+
const baseWindX = (3 + gustX * 2) * this.#wind;
|
|
51
|
+
const baseWindY = gustY * this.#turbulence;
|
|
52
|
+
|
|
53
|
+
for (let index = 0; index < this.#grains.length; index++) {
|
|
54
|
+
const grain = this.#grains[index];
|
|
55
|
+
|
|
56
|
+
const turbX = Math.sin(this.#time * 3 + grain.turbulenceOffset) * this.#turbulence * 0.5;
|
|
57
|
+
const turbY = Math.cos(this.#time * 2.5 + grain.turbulenceOffset * 1.3) * this.#turbulence * 0.3;
|
|
58
|
+
|
|
59
|
+
grain.vx = (baseWindX + turbX) * grain.depth;
|
|
60
|
+
grain.vy = (baseWindY + turbY) * grain.depth + 0.3 * grain.depth;
|
|
61
|
+
|
|
62
|
+
grain.x += (grain.vx * dt) / width;
|
|
63
|
+
grain.y += (grain.vy * dt) / height;
|
|
64
|
+
|
|
65
|
+
if (grain.x > 1.1 || grain.x < -0.1 || grain.y > 1.1 || grain.y < -0.1) {
|
|
66
|
+
const recycled = this.#createGrain(false);
|
|
67
|
+
|
|
68
|
+
if (baseWindX > 0) {
|
|
69
|
+
recycled.x = -0.1;
|
|
70
|
+
} else {
|
|
71
|
+
recycled.x = 1.1;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
recycled.y = MULBERRY.next();
|
|
75
|
+
this.#grains[index] = recycled;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
|
|
81
|
+
|
|
82
|
+
const hazeFlicker = 0.9 + Math.sin(this.#time * 0.7) * 0.1;
|
|
83
|
+
ctx.fillStyle = `rgba(${this.#colorR}, ${this.#colorG}, ${this.#colorB}, ${this.#hazeOpacity * hazeFlicker})`;
|
|
84
|
+
ctx.fillRect(0, 0, width, height);
|
|
85
|
+
|
|
86
|
+
for (const grain of this.#grains) {
|
|
87
|
+
const px = grain.x * width;
|
|
88
|
+
const py = grain.y * height;
|
|
89
|
+
const size = grain.size * grain.depth * this.#scale;
|
|
90
|
+
|
|
91
|
+
if (size < 0.3) {
|
|
92
|
+
continue;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
const speed = Math.sqrt(grain.vx * grain.vx + grain.vy * grain.vy);
|
|
96
|
+
const nx = speed > 0 ? grain.vx / speed : 1;
|
|
97
|
+
const ny = speed > 0 ? grain.vy / speed : 0;
|
|
98
|
+
const streakLength = size * 2 + speed * 3;
|
|
99
|
+
|
|
100
|
+
ctx.beginPath();
|
|
101
|
+
ctx.moveTo(px, py);
|
|
102
|
+
ctx.lineTo(px - nx * streakLength, py - ny * streakLength);
|
|
103
|
+
ctx.strokeStyle = `rgba(${this.#colorR}, ${this.#colorG}, ${this.#colorB}, ${grain.opacity * grain.depth})`;
|
|
104
|
+
ctx.lineWidth = size;
|
|
105
|
+
ctx.lineCap = 'round';
|
|
106
|
+
ctx.stroke();
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
#parseColor(color: string): {r: number; g: number; b: number} {
|
|
111
|
+
const canvas = document.createElement('canvas');
|
|
112
|
+
canvas.width = 1;
|
|
113
|
+
canvas.height = 1;
|
|
114
|
+
const ctx = canvas.getContext('2d')!;
|
|
115
|
+
ctx.fillStyle = color;
|
|
116
|
+
ctx.fillRect(0, 0, 1, 1);
|
|
117
|
+
const data = ctx.getImageData(0, 0, 1, 1).data;
|
|
118
|
+
return {r: data[0], g: data[1], b: data[2]};
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
#createGrain(initialSpread: boolean): SandGrain {
|
|
122
|
+
const depth = 0.2 + MULBERRY.next() * 0.8;
|
|
123
|
+
|
|
124
|
+
return {
|
|
125
|
+
x: initialSpread ? MULBERRY.next() : -0.1,
|
|
126
|
+
y: MULBERRY.next(),
|
|
127
|
+
vx: 0,
|
|
128
|
+
vy: 0,
|
|
129
|
+
size: (0.5 + MULBERRY.next() * 2) * this.#scale,
|
|
130
|
+
depth,
|
|
131
|
+
opacity: 0.3 + MULBERRY.next() * 0.5,
|
|
132
|
+
turbulenceOffset: MULBERRY.next() * Math.PI * 2
|
|
133
|
+
};
|
|
134
|
+
}
|
|
135
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { SimulationCanvas } from '../simulation-canvas';
|
|
2
|
+
import { SandstormLayer } from './layer';
|
|
3
|
+
|
|
4
|
+
export interface SandstormSimulationConfig {
|
|
5
|
+
readonly count?: number;
|
|
6
|
+
readonly wind?: number;
|
|
7
|
+
readonly turbulence?: number;
|
|
8
|
+
readonly color?: string;
|
|
9
|
+
readonly hazeOpacity?: number;
|
|
10
|
+
readonly scale?: number;
|
|
11
|
+
readonly canvasOptions?: CanvasRenderingContext2DSettings;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
export class SandstormSimulation extends SimulationCanvas {
|
|
15
|
+
constructor(canvas: HTMLCanvasElement, config: SandstormSimulationConfig = {}) {
|
|
16
|
+
super(canvas, new SandstormLayer(config), 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
|
|
17
|
+
}
|
|
18
|
+
}
|