@basmilius/sparkle 2.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1192 -14
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +4552 -370
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -1
- package/src/aurora/consts.ts +3 -0
- package/src/aurora/index.ts +4 -0
- package/src/aurora/layer.ts +152 -0
- package/src/aurora/simulation.ts +19 -0
- package/src/aurora/types.ts +13 -0
- package/src/balloons/consts.ts +3 -0
- package/src/balloons/index.ts +6 -0
- package/src/balloons/layer.ts +138 -0
- package/src/balloons/particle.ts +110 -0
- package/src/balloons/simulation.ts +19 -0
- package/src/balloons/types.ts +14 -0
- package/src/bubbles/consts.ts +3 -0
- package/src/bubbles/index.ts +4 -0
- package/src/bubbles/layer.ts +233 -0
- package/src/bubbles/simulation.ts +20 -0
- package/src/bubbles/types.ts +21 -0
- package/src/canvas.ts +20 -1
- package/src/color.ts +10 -0
- package/src/confetti/consts.ts +13 -13
- package/src/confetti/index.ts +6 -0
- package/src/confetti/layer.ts +152 -0
- package/src/confetti/particle.ts +105 -0
- package/src/confetti/shapes.ts +104 -0
- package/src/confetti/simulation.ts +9 -203
- package/src/confetti/types.ts +4 -1
- package/src/distance.ts +1 -1
- package/src/donuts/consts.ts +19 -0
- package/src/donuts/donut.ts +12 -0
- package/src/donuts/index.ts +3 -0
- package/src/donuts/layer.ts +270 -0
- package/src/donuts/simulation.ts +25 -0
- package/src/fireflies/consts.ts +3 -0
- package/src/fireflies/index.ts +6 -0
- package/src/fireflies/layer.ts +152 -0
- package/src/fireflies/particle.ts +124 -0
- package/src/fireflies/simulation.ts +18 -0
- package/src/fireflies/types.ts +17 -0
- package/src/firepit/consts.ts +3 -0
- package/src/firepit/index.ts +4 -0
- package/src/firepit/layer.ts +174 -0
- package/src/firepit/simulation.ts +17 -0
- package/src/firepit/types.ts +20 -0
- package/src/fireworks/explosion.ts +8 -8
- package/src/fireworks/firework.ts +9 -8
- package/src/fireworks/index.ts +6 -2
- package/src/fireworks/layer.ts +452 -0
- package/src/fireworks/simulation.ts +9 -484
- package/src/fireworks/spark.ts +7 -7
- package/src/glitter/consts.ts +13 -0
- package/src/glitter/index.ts +4 -0
- package/src/glitter/layer.ts +173 -0
- package/src/glitter/simulation.ts +19 -0
- package/src/glitter/types.ts +23 -0
- package/src/index.ts +28 -0
- package/src/lanterns/consts.ts +13 -0
- package/src/lanterns/index.ts +4 -0
- package/src/lanterns/layer.ts +166 -0
- package/src/lanterns/simulation.ts +17 -0
- package/src/lanterns/types.ts +14 -0
- package/src/layer.ts +24 -0
- package/src/layered.ts +185 -0
- package/src/leaves/consts.ts +16 -0
- package/src/leaves/index.ts +4 -0
- package/src/leaves/layer.ts +251 -0
- package/src/leaves/simulation.ts +18 -0
- package/src/leaves/types.ts +16 -0
- package/src/lightning/consts.ts +3 -0
- package/src/lightning/index.ts +6 -0
- package/src/lightning/layer.ts +41 -0
- package/src/lightning/simulation.ts +17 -0
- package/src/lightning/system.ts +196 -0
- package/src/lightning/types.ts +12 -0
- package/src/matrix/consts.ts +5 -0
- package/src/matrix/index.ts +4 -0
- package/src/matrix/layer.ts +146 -0
- package/src/matrix/simulation.ts +18 -0
- package/src/matrix/types.ts +8 -0
- package/src/orbits/consts.ts +13 -0
- package/src/orbits/index.ts +4 -0
- package/src/orbits/layer.ts +183 -0
- package/src/orbits/simulation.ts +19 -0
- package/src/orbits/types.ts +16 -0
- package/src/particles/consts.ts +3 -0
- package/src/particles/index.ts +4 -0
- package/src/particles/layer.ts +317 -0
- package/src/particles/simulation.ts +26 -0
- package/src/particles/types.ts +10 -0
- package/src/petals/consts.ts +13 -0
- package/src/petals/index.ts +4 -0
- package/src/petals/layer.ts +158 -0
- package/src/petals/simulation.ts +18 -0
- package/src/petals/types.ts +15 -0
- package/src/plasma/consts.ts +3 -0
- package/src/plasma/index.ts +4 -0
- package/src/plasma/layer.ts +92 -0
- package/src/plasma/simulation.ts +17 -0
- package/src/plasma/types.ts +5 -0
- package/src/rain/consts.ts +3 -0
- package/src/rain/index.ts +6 -0
- package/src/rain/layer.ts +172 -0
- package/src/rain/particle.ts +132 -0
- package/src/rain/simulation.ts +21 -0
- package/src/rain/types.ts +22 -0
- package/src/sandstorm/consts.ts +3 -0
- package/src/sandstorm/index.ts +4 -0
- package/src/sandstorm/layer.ts +135 -0
- package/src/sandstorm/simulation.ts +18 -0
- package/src/sandstorm/types.ts +10 -0
- package/src/shooting-stars/index.ts +3 -0
- package/src/shooting-stars/system.ts +149 -0
- package/src/shooting-stars/types.ts +10 -0
- package/src/simulation-canvas.ts +47 -0
- package/src/snow/consts.ts +2 -2
- package/src/snow/index.ts +1 -0
- package/src/snow/layer.ts +263 -0
- package/src/snow/simulation.ts +4 -288
- package/src/sparklers/consts.ts +3 -0
- package/src/sparklers/index.ts +6 -0
- package/src/sparklers/layer.ts +174 -0
- package/src/sparklers/particle.ts +89 -0
- package/src/sparklers/simulation.ts +30 -0
- package/src/sparklers/types.ts +13 -0
- package/src/stars/consts.ts +3 -0
- package/src/stars/index.ts +4 -0
- package/src/stars/layer.ts +133 -0
- package/src/stars/simulation.ts +22 -0
- package/src/stars/types.ts +12 -0
- package/src/streamers/consts.ts +14 -0
- package/src/streamers/index.ts +4 -0
- package/src/streamers/layer.ts +211 -0
- package/src/streamers/simulation.ts +16 -0
- package/src/streamers/types.ts +14 -0
- package/src/trail.ts +140 -0
- package/src/waves/consts.ts +3 -0
- package/src/waves/index.ts +4 -0
- package/src/waves/layer.ts +167 -0
- package/src/waves/simulation.ts +18 -0
- package/src/waves/types.ts +9 -0
- package/src/wormhole/consts.ts +3 -0
- package/src/wormhole/index.ts +4 -0
- package/src/wormhole/layer.ts +181 -0
- package/src/wormhole/simulation.ts +17 -0
- package/src/wormhole/types.ts +10 -0
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import { SimulationLayer } from '../layer';
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import { MULBERRY } from './consts';
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import type { BubbleSimulationConfig } from './simulation';
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import type { Bubble, PopParticle } from './types';
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const DEFAULT_COLORS = ['#88ccff', '#aaddff', '#ccbbff'];
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export class BubbleLayer extends SimulationLayer {
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readonly #scale: number;
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readonly #speed: number;
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readonly #sizeRange: [number, number];
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readonly #wobbleAmount: number;
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readonly #popOnClick: boolean;
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readonly #popRadius: number;
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readonly #baseHues: number[];
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readonly #onClickBound: (evt: MouseEvent) => void;
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#maxCount: number;
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#time: number = 0;
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#bubbles: Bubble[] = [];
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#popParticles: PopParticle[] = [];
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#canvas: HTMLCanvasElement | null = null;
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constructor(config: BubbleSimulationConfig = {}) {
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super();
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this.#scale = config.scale ?? 1;
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this.#maxCount = config.count ?? 30;
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this.#sizeRange = config.sizeRange ?? [10, 40];
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this.#speed = config.speed ?? 1;
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this.#wobbleAmount = config.wobbleAmount ?? 1;
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this.#popOnClick = config.popOnClick ?? true;
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this.#popRadius = config.popRadius ?? 50;
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const colors = config.colors ?? DEFAULT_COLORS;
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this.#baseHues = colors.map(c => this.#colorToHue(c));
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if (innerWidth < 991) {
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this.#maxCount = Math.floor(this.#maxCount / 2);
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}
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for (let i = 0; i < this.#maxCount; ++i) {
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this.#bubbles.push(this.#createBubble(true));
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}
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this.#onClickBound = this.#onClick.bind(this);
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}
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onMount(canvas: HTMLCanvasElement): void {
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this.#canvas = canvas;
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if (this.#popOnClick) {
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canvas.addEventListener('click', this.#onClickBound, {passive: true});
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}
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}
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onUnmount(canvas: HTMLCanvasElement): void {
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canvas.removeEventListener('click', this.#onClickBound);
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this.#canvas = null;
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}
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tick(dt: number, width: number, height: number): void {
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this.#time += 0.01 * dt;
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for (let i = 0; i < this.#bubbles.length; i++) {
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const bubble = this.#bubbles[i];
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const wobble = Math.sin(this.#time * bubble.wobbleFreq + bubble.wobblePhase) * bubble.wobbleAmp * this.#wobbleAmount;
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bubble.x += wobble * dt / (width * 3);
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bubble.y -= (bubble.speed * this.#speed * dt) / (height * 0.8);
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bubble.hue += 0.1 * dt;
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if (bubble.y < -0.1) {
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this.#bubbles[i] = this.#createBubble(false);
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}
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}
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let alive = 0;
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for (let i = 0; i < this.#popParticles.length; i++) {
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const particle = this.#popParticles[i];
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particle.x += (particle.vx * dt) / width;
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particle.y += (particle.vy * dt) / height;
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particle.alpha -= particle.decay * dt;
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if (particle.alpha > 0) {
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this.#popParticles[alive++] = particle;
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}
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}
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this.#popParticles.length = alive;
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}
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draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
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for (const bubble of this.#bubbles) {
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const px = bubble.x * width;
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const py = bubble.y * height;
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const r = bubble.radius * this.#scale;
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const gradient = ctx.createRadialGradient(
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px - r * 0.3, py - r * 0.3, r * 0.1,
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px, py, r
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);
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const hue = (bubble.hue + this.#time * 10) % 360;
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gradient.addColorStop(0, `hsla(${hue}, 70%, 85%, ${bubble.opacity * 0.4})`);
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gradient.addColorStop(0.7, `hsla(${hue}, 60%, 70%, ${bubble.opacity * 0.15})`);
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gradient.addColorStop(1, `hsla(${hue}, 50%, 60%, ${bubble.opacity * 0.05})`);
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ctx.beginPath();
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ctx.arc(px, py, r, 0, Math.PI * 2);
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ctx.fillStyle = gradient;
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ctx.fill();
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ctx.beginPath();
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ctx.arc(px, py, r, 0, Math.PI * 2);
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ctx.strokeStyle = `hsla(${hue}, 60%, 80%, ${bubble.opacity * 0.3})`;
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ctx.lineWidth = 1;
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ctx.stroke();
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ctx.beginPath();
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ctx.ellipse(px - r * 0.25, py - r * 0.3, r * 0.2, r * 0.12, -0.5, 0, Math.PI * 2);
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ctx.fillStyle = `hsla(0, 0%, 100%, ${bubble.opacity * 0.5})`;
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ctx.fill();
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}
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for (const particle of this.#popParticles) {
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ctx.beginPath();
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ctx.arc(particle.x * width, particle.y * height, particle.size * this.#scale, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(200, 220, 255, ${particle.alpha})`;
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ctx.fill();
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}
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}
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#onClick(evt: MouseEvent): void {
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if (!this.#canvas) {
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return;
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}
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const rect = this.#canvas.getBoundingClientRect();
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const mx = (evt.clientX - rect.left) / rect.width;
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const my = (evt.clientY - rect.top) / rect.height;
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const popRadiusNorm = this.#popRadius / this.#canvas.width;
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for (let i = this.#bubbles.length - 1; i >= 0; i--) {
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const bubble = this.#bubbles[i];
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const dx = bubble.x - mx;
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const dy = bubble.y - my;
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const dist = Math.sqrt(dx * dx + dy * dy);
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if (dist < popRadiusNorm + (bubble.radius * this.#scale) / this.#canvas.width) {
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this.#createPopBurst(bubble.x, bubble.y);
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this.#bubbles[i] = this.#createBubble(false);
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}
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}
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}
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#createBubble(initialSpread: boolean): Bubble {
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const hueIndex = Math.floor(MULBERRY.next() * this.#baseHues.length);
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return {
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x: MULBERRY.next(),
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y: initialSpread ? MULBERRY.next() : 1.1 + MULBERRY.next() * 0.1,
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radius: this.#sizeRange[0] + MULBERRY.next() * (this.#sizeRange[1] - this.#sizeRange[0]),
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speed: 0.5 + MULBERRY.next() * 1.5,
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hue: this.#baseHues[hueIndex],
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wobblePhase: MULBERRY.next() * Math.PI * 2,
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wobbleFreq: 1 + MULBERRY.next() * 2,
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wobbleAmp: 0.5 + MULBERRY.next() * 1,
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opacity: 0.6 + MULBERRY.next() * 0.4
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};
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}
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#createPopBurst(x: number, y: number): void {
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const count = 5 + Math.floor(MULBERRY.next() * 4);
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for (let i = 0; i < count; i++) {
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const angle = MULBERRY.next() * Math.PI * 2;
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const speed = 1 + MULBERRY.next() * 3;
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this.#popParticles.push({
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x,
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y,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed,
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alpha: 0.6 + MULBERRY.next() * 0.4,
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size: 1 + MULBERRY.next() * 2,
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decay: 0.03 + MULBERRY.next() * 0.03
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});
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}
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}
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#colorToHue(color: string): number {
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const canvas = document.createElement('canvas');
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canvas.width = 1;
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canvas.height = 1;
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const ctx = canvas.getContext('2d')!;
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ctx.fillStyle = color;
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ctx.fillRect(0, 0, 1, 1);
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const data = ctx.getImageData(0, 0, 1, 1).data;
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let r = data[0] / 255;
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let g = data[1] / 255;
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let b = data[2] / 255;
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const max = Math.max(r, g, b);
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const min = Math.min(r, g, b);
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+
const delta = max - min;
|
|
210
|
+
|
|
211
|
+
if (delta === 0) {
|
|
212
|
+
return 0;
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
let hue: number;
|
|
216
|
+
|
|
217
|
+
if (max === r) {
|
|
218
|
+
hue = ((g - b) / delta) % 6;
|
|
219
|
+
} else if (max === g) {
|
|
220
|
+
hue = (b - r) / delta + 2;
|
|
221
|
+
} else {
|
|
222
|
+
hue = (r - g) / delta + 4;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
hue = Math.round(hue * 60);
|
|
226
|
+
|
|
227
|
+
if (hue < 0) {
|
|
228
|
+
hue += 360;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
return hue;
|
|
232
|
+
}
|
|
233
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { SimulationCanvas } from '../simulation-canvas';
|
|
2
|
+
import { BubbleLayer } from './layer';
|
|
3
|
+
|
|
4
|
+
export interface BubbleSimulationConfig {
|
|
5
|
+
readonly count?: number;
|
|
6
|
+
readonly sizeRange?: [number, number];
|
|
7
|
+
readonly speed?: number;
|
|
8
|
+
readonly popOnClick?: boolean;
|
|
9
|
+
readonly popRadius?: number;
|
|
10
|
+
readonly colors?: string[];
|
|
11
|
+
readonly wobbleAmount?: number;
|
|
12
|
+
readonly scale?: number;
|
|
13
|
+
readonly canvasOptions?: CanvasRenderingContext2DSettings;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export class BubbleSimulation extends SimulationCanvas {
|
|
17
|
+
constructor(canvas: HTMLCanvasElement, config: BubbleSimulationConfig = {}) {
|
|
18
|
+
super(canvas, new BubbleLayer(config), 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
|
|
19
|
+
}
|
|
20
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export type Bubble = {
|
|
2
|
+
x: number;
|
|
3
|
+
y: number;
|
|
4
|
+
radius: number;
|
|
5
|
+
speed: number;
|
|
6
|
+
hue: number;
|
|
7
|
+
wobblePhase: number;
|
|
8
|
+
wobbleFreq: number;
|
|
9
|
+
wobbleAmp: number;
|
|
10
|
+
opacity: number;
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
export type PopParticle = {
|
|
14
|
+
x: number;
|
|
15
|
+
y: number;
|
|
16
|
+
vx: number;
|
|
17
|
+
vy: number;
|
|
18
|
+
alpha: number;
|
|
19
|
+
size: number;
|
|
20
|
+
decay: number;
|
|
21
|
+
};
|
package/src/canvas.ts
CHANGED
|
@@ -1,4 +1,14 @@
|
|
|
1
1
|
export class LimitedFrameRateCanvas {
|
|
2
|
+
static #globalSpeed: number = 1;
|
|
3
|
+
|
|
4
|
+
static get globalSpeed(): number {
|
|
5
|
+
return LimitedFrameRateCanvas.#globalSpeed;
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
static set globalSpeed(value: number) {
|
|
9
|
+
LimitedFrameRateCanvas.#globalSpeed = value;
|
|
10
|
+
}
|
|
11
|
+
|
|
2
12
|
readonly #canvas: HTMLCanvasElement;
|
|
3
13
|
readonly #context: CanvasRenderingContext2D;
|
|
4
14
|
readonly #frameRate: number;
|
|
@@ -7,6 +17,7 @@ export class LimitedFrameRateCanvas {
|
|
|
7
17
|
#delta: number = 0;
|
|
8
18
|
#frame: number = 0;
|
|
9
19
|
#now: number = 0;
|
|
20
|
+
#speed: number = 1;
|
|
10
21
|
#then: number = 0;
|
|
11
22
|
#ticks: number = 0;
|
|
12
23
|
#isStopped: boolean = true;
|
|
@@ -26,7 +37,15 @@ export class LimitedFrameRateCanvas {
|
|
|
26
37
|
}
|
|
27
38
|
|
|
28
39
|
get deltaFactor(): number {
|
|
29
|
-
return this.#then === 0 ? 1 : this.#target / this.#delta;
|
|
40
|
+
return this.#then === 0 ? 1 : (this.#target / this.#delta) * this.#speed * LimitedFrameRateCanvas.#globalSpeed;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
get speed(): number {
|
|
44
|
+
return this.#speed;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
set speed(value: number) {
|
|
48
|
+
this.#speed = value;
|
|
30
49
|
}
|
|
31
50
|
|
|
32
51
|
get frameRate(): number {
|
package/src/color.ts
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export function parseColor(fillStyle: string): {r: number; g: number; b: number; a: number} {
|
|
2
|
+
const canvas = document.createElement('canvas');
|
|
3
|
+
canvas.width = 1;
|
|
4
|
+
canvas.height = 1;
|
|
5
|
+
const ctx = canvas.getContext('2d')!;
|
|
6
|
+
ctx.fillStyle = fillStyle;
|
|
7
|
+
ctx.fillRect(0, 0, 1, 1);
|
|
8
|
+
const data = ctx.getImageData(0, 0, 1, 1).data;
|
|
9
|
+
return {r: data[0], g: data[1], b: data[2], a: data[3] / 255};
|
|
10
|
+
}
|
package/src/confetti/consts.ts
CHANGED
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
import { mulberry32 } from '@basmilius/utils';
|
|
2
|
-
import type { Config } from './types';
|
|
1
|
+
import { type Mulberry32, mulberry32 } from '@basmilius/utils';
|
|
2
|
+
import type { Config, Palette } from './types';
|
|
3
|
+
|
|
4
|
+
export const PALETTES: Record<Palette, string[]> = {
|
|
5
|
+
classic: ['#26ccff', '#a25afd', '#ff5e7e', '#88ff5a', '#fcff42', '#ffa62d', '#ff36ff'],
|
|
6
|
+
pastel: ['#a8d8ea', '#c3aed6', '#f9b4c4', '#ffd6a5', '#caffbf', '#fdffb6'],
|
|
7
|
+
vibrant: ['#6366f1', '#8b5cf6', '#ec4899', '#f97316', '#eab308', '#22c55e', '#06b6d4'],
|
|
8
|
+
warm: ['#ff6b6b', '#feca57', '#48dbfb', '#ff9ff3', '#54a0ff', '#5f27cd', '#01a3a4']
|
|
9
|
+
};
|
|
3
10
|
|
|
4
11
|
export const DEFAULT_CONFIG: Config = {
|
|
5
12
|
angle: 90,
|
|
6
|
-
colors:
|
|
7
|
-
'#26ccff',
|
|
8
|
-
'#a25afd',
|
|
9
|
-
'#ff5e7e',
|
|
10
|
-
'#88ff5a',
|
|
11
|
-
'#fcff42',
|
|
12
|
-
'#ffa62d',
|
|
13
|
-
'#ff36ff'
|
|
14
|
-
],
|
|
13
|
+
colors: PALETTES.vibrant,
|
|
15
14
|
decay: 0.9,
|
|
16
15
|
gravity: 1,
|
|
16
|
+
palette: 'vibrant',
|
|
17
17
|
particles: 50,
|
|
18
|
-
shapes: ['circle', 'diamond', 'ribbon', 'square', 'star', 'triangle'],
|
|
18
|
+
shapes: ['bowtie', 'circle', 'crescent', 'diamond', 'heart', 'hexagon', 'ribbon', 'ring', 'square', 'star', 'triangle'],
|
|
19
19
|
spread: 45,
|
|
20
20
|
ticks: 200,
|
|
21
21
|
startVelocity: 45,
|
|
@@ -23,4 +23,4 @@ export const DEFAULT_CONFIG: Config = {
|
|
|
23
23
|
y: 0.5
|
|
24
24
|
};
|
|
25
25
|
|
|
26
|
-
export const MULBERRY = mulberry32(13);
|
|
26
|
+
export const MULBERRY: Mulberry32 = mulberry32(13);
|
package/src/confetti/index.ts
CHANGED
|
@@ -1,2 +1,8 @@
|
|
|
1
|
+
export { ConfettiLayer } from './layer';
|
|
2
|
+
export { ConfettiParticle } from './particle';
|
|
1
3
|
export { ConfettiSimulation } from './simulation';
|
|
4
|
+
export { PALETTES } from './consts';
|
|
5
|
+
export { SHAPE_PATHS } from './shapes';
|
|
6
|
+
export type { ConfettiParticleConfig } from './particle';
|
|
2
7
|
export type { ConfettiSimulationConfig } from './simulation';
|
|
8
|
+
export type { Palette, Shape as ConfettiShape } from './types';
|
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
import { hexToRGB } from '@basmilius/utils';
|
|
2
|
+
import { SimulationLayer } from '../layer';
|
|
3
|
+
import { DEFAULT_CONFIG, MULBERRY, PALETTES } from './consts';
|
|
4
|
+
import { SHAPE_PATHS } from './shapes';
|
|
5
|
+
import type { ConfettiSimulationConfig } from './simulation';
|
|
6
|
+
import type { Config, Particle, ParticleConfig } from './types';
|
|
7
|
+
|
|
8
|
+
const TWO_PI = Math.PI * 2;
|
|
9
|
+
|
|
10
|
+
export class ConfettiLayer extends SimulationLayer {
|
|
11
|
+
readonly #scale: number;
|
|
12
|
+
#particles: Particle[] = [];
|
|
13
|
+
#width: number = 0;
|
|
14
|
+
#height: number = 0;
|
|
15
|
+
#isFiring: boolean = false;
|
|
16
|
+
|
|
17
|
+
constructor(config: ConfettiSimulationConfig = {}) {
|
|
18
|
+
super();
|
|
19
|
+
this.#scale = config.scale ?? 1;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
onResize(width: number, height: number): void {
|
|
23
|
+
this.#width = width;
|
|
24
|
+
this.#height = height;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
fire(config: Partial<Config>): void {
|
|
28
|
+
const width = this.#width;
|
|
29
|
+
const height = this.#height;
|
|
30
|
+
|
|
31
|
+
const resolved = {...DEFAULT_CONFIG, ...config};
|
|
32
|
+
const colors = config.colors ?? PALETTES[resolved.palette];
|
|
33
|
+
const {angle, decay, gravity, shapes, spread, startVelocity, ticks, x, y} = resolved;
|
|
34
|
+
const numberOfParticles = Math.max(1, resolved.particles);
|
|
35
|
+
|
|
36
|
+
for (let i = 0; i < numberOfParticles; i++) {
|
|
37
|
+
const particle = this.#createParticle({
|
|
38
|
+
angle,
|
|
39
|
+
color: hexToRGB(colors[Math.floor(MULBERRY.next() * colors.length)]),
|
|
40
|
+
decay,
|
|
41
|
+
gravity: gravity * this.#scale,
|
|
42
|
+
shape: shapes[Math.floor(MULBERRY.next() * shapes.length)],
|
|
43
|
+
spread,
|
|
44
|
+
startVelocity: startVelocity * this.#scale,
|
|
45
|
+
ticks,
|
|
46
|
+
x: width * x,
|
|
47
|
+
y: height * y
|
|
48
|
+
});
|
|
49
|
+
|
|
50
|
+
this.#tickParticle(particle);
|
|
51
|
+
this.#particles.push(particle);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
this.#isFiring = true;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
get hasParticles(): boolean {
|
|
58
|
+
return this.#particles.length > 0;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
tick(dt: number, _width: number, _height: number): void {
|
|
62
|
+
const particles = this.#particles;
|
|
63
|
+
let alive = 0;
|
|
64
|
+
|
|
65
|
+
for (let i = 0; i < particles.length; i++) {
|
|
66
|
+
const p = particles[i];
|
|
67
|
+
|
|
68
|
+
if (p.tick < p.totalTicks) {
|
|
69
|
+
this.#tickParticle(p, dt);
|
|
70
|
+
|
|
71
|
+
if (p.tick < p.totalTicks) {
|
|
72
|
+
particles[alive++] = p;
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
particles.length = alive;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
|
|
81
|
+
|
|
82
|
+
const particles = this.#particles;
|
|
83
|
+
|
|
84
|
+
for (let i = 0; i < particles.length; i++) {
|
|
85
|
+
const p = particles[i];
|
|
86
|
+
const flipCos = Math.cos(p.flipAngle);
|
|
87
|
+
const size = p.size;
|
|
88
|
+
|
|
89
|
+
ctx.setTransform(
|
|
90
|
+
p.rotCos * flipCos * size,
|
|
91
|
+
p.rotSin * flipCos * size,
|
|
92
|
+
-p.rotSin * size,
|
|
93
|
+
p.rotCos * size,
|
|
94
|
+
p.x,
|
|
95
|
+
p.y
|
|
96
|
+
);
|
|
97
|
+
ctx.globalAlpha = 1 - p.tick / p.totalTicks;
|
|
98
|
+
ctx.fillStyle = p.colorStr;
|
|
99
|
+
ctx.fill(SHAPE_PATHS[p.shape]);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
ctx.resetTransform();
|
|
103
|
+
ctx.globalAlpha = 1;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
#createParticle(config: ParticleConfig): Particle {
|
|
107
|
+
const launchAngle = -(config.angle * Math.PI / 180)
|
|
108
|
+
+ (0.5 * config.spread * Math.PI / 180)
|
|
109
|
+
- (MULBERRY.next() * config.spread * Math.PI / 180);
|
|
110
|
+
|
|
111
|
+
const speed = config.startVelocity * (0.5 + MULBERRY.next());
|
|
112
|
+
const rotAngle = MULBERRY.next() * TWO_PI;
|
|
113
|
+
|
|
114
|
+
return {
|
|
115
|
+
colorStr: `rgb(${config.color[0]}, ${config.color[1]}, ${config.color[2]})`,
|
|
116
|
+
decay: config.decay - 0.05 + MULBERRY.next() * 0.1,
|
|
117
|
+
flipAngle: MULBERRY.next() * TWO_PI,
|
|
118
|
+
flipSpeed: 0.03 + MULBERRY.next() * 0.05,
|
|
119
|
+
gravity: config.gravity,
|
|
120
|
+
rotAngle,
|
|
121
|
+
rotCos: Math.cos(rotAngle),
|
|
122
|
+
rotSin: Math.sin(rotAngle),
|
|
123
|
+
rotSpeed: (MULBERRY.next() - 0.5) * 0.06,
|
|
124
|
+
shape: config.shape,
|
|
125
|
+
size: (5 + MULBERRY.next() * 5) * this.#scale,
|
|
126
|
+
swing: MULBERRY.next() * TWO_PI,
|
|
127
|
+
swingAmp: 0.5 + MULBERRY.next() * 1.5,
|
|
128
|
+
swingSpeed: 0.025 + MULBERRY.next() * 0.035,
|
|
129
|
+
tick: 0,
|
|
130
|
+
totalTicks: config.ticks,
|
|
131
|
+
vx: Math.cos(launchAngle) * speed,
|
|
132
|
+
vy: Math.sin(launchAngle) * speed,
|
|
133
|
+
x: config.x,
|
|
134
|
+
y: config.y
|
|
135
|
+
};
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
#tickParticle(particle: Particle, dt: number = 1): void {
|
|
139
|
+
const decayFactor = Math.pow(particle.decay, dt);
|
|
140
|
+
particle.vx *= decayFactor;
|
|
141
|
+
particle.vy *= decayFactor;
|
|
142
|
+
particle.vy += particle.gravity * 0.35 * dt;
|
|
143
|
+
particle.swing += particle.swingSpeed * dt;
|
|
144
|
+
particle.x += (particle.vx + particle.swingAmp * Math.cos(particle.swing)) * dt;
|
|
145
|
+
particle.y += particle.vy * dt;
|
|
146
|
+
particle.rotAngle += particle.rotSpeed * dt;
|
|
147
|
+
particle.rotCos = Math.cos(particle.rotAngle);
|
|
148
|
+
particle.rotSin = Math.sin(particle.rotAngle);
|
|
149
|
+
particle.flipAngle += particle.flipSpeed * dt;
|
|
150
|
+
particle.tick += dt;
|
|
151
|
+
}
|
|
152
|
+
}
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
import type { Point } from '../point';
|
|
2
|
+
import { SHAPE_PATHS } from './shapes';
|
|
3
|
+
import type { Shape } from './types';
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4
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+
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5
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export interface ConfettiParticleConfig {
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6
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readonly decay?: number;
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7
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readonly gravity?: number;
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8
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readonly scale?: number;
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9
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readonly spread?: number;
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10
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readonly startVelocity?: number;
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11
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readonly ticks?: number;
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12
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}
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13
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+
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14
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export class ConfettiParticle {
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15
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readonly #colorStr: string;
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16
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readonly #gravity: number;
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17
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readonly #shape: Shape;
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18
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readonly #size: number;
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19
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readonly #totalTicks: number;
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20
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#decay: number;
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21
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#flipAngle: number;
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22
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#flipSpeed: number;
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23
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#rotAngle: number;
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24
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#rotCos: number;
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25
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#rotSin: number;
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26
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#rotSpeed: number;
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27
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#swing: number;
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28
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#swingAmp: number;
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29
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#swingSpeed: number;
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30
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#tick: number = 0;
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31
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#vx: number;
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32
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#vy: number;
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33
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#x: number;
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34
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#y: number;
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35
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+
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36
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get isDead(): boolean {
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37
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return this.#tick >= this.#totalTicks;
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38
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}
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39
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+
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40
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get position(): Point {
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41
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return {x: this.#x, y: this.#y};
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42
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}
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43
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+
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44
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constructor(position: Point, direction: number, shape: Shape, color: string, config: ConfettiParticleConfig = {}) {
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45
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const scale = config.scale ?? 1;
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46
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const spread = config.spread ?? 45;
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47
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const startVelocity = (config.startVelocity ?? 45) * scale;
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48
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const launchAngle = -(direction * Math.PI / 180)
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49
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+ (0.5 * spread * Math.PI / 180)
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50
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- (Math.random() * spread * Math.PI / 180);
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51
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const speed = startVelocity * (0.5 + Math.random());
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52
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const rotAngle = Math.random() * Math.PI * 2;
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53
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+
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54
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this.#colorStr = color;
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55
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this.#gravity = (config.gravity ?? 1) * scale;
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56
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this.#shape = shape;
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57
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this.#size = (5 + Math.random() * 5) * scale;
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58
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this.#totalTicks = config.ticks ?? 200;
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59
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this.#x = position.x;
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60
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this.#y = position.y;
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61
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this.#vx = Math.cos(launchAngle) * speed;
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62
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this.#vy = Math.sin(launchAngle) * speed;
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63
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this.#decay = (config.decay ?? 0.9) - 0.05 + Math.random() * 0.1;
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64
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this.#flipAngle = Math.random() * Math.PI * 2;
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65
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this.#flipSpeed = 0.03 + Math.random() * 0.05;
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66
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this.#rotAngle = rotAngle;
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67
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this.#rotCos = Math.cos(rotAngle);
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|
68
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this.#rotSin = Math.sin(rotAngle);
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|
69
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this.#rotSpeed = (Math.random() - 0.5) * 0.06;
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|
70
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this.#swing = Math.random() * Math.PI * 2;
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71
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this.#swingAmp = 0.5 + Math.random() * 1.5;
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72
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this.#swingSpeed = 0.025 + Math.random() * 0.035;
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73
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}
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|
74
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+
|
|
75
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+
draw(ctx: CanvasRenderingContext2D): void {
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|
76
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ctx.save();
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|
77
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ctx.setTransform(
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|
78
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this.#rotCos * Math.cos(this.#flipAngle) * this.#size,
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79
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this.#rotSin * Math.cos(this.#flipAngle) * this.#size,
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80
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-this.#rotSin * this.#size,
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81
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this.#rotCos * this.#size,
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82
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this.#x,
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83
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this.#y
|
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84
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);
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85
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ctx.globalAlpha = Math.max(0, 1 - this.#tick / this.#totalTicks);
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|
86
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ctx.fillStyle = this.#colorStr;
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|
87
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ctx.fill(SHAPE_PATHS[this.#shape]);
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|
88
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ctx.restore();
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|
89
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+
}
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|
90
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+
|
|
91
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+
tick(dt: number = 1): void {
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|
92
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+
const decayFactor = Math.pow(this.#decay, dt);
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|
93
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+
this.#vx *= decayFactor;
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|
94
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+
this.#vy *= decayFactor;
|
|
95
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+
this.#vy += this.#gravity * 0.35 * dt;
|
|
96
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+
this.#swing += this.#swingSpeed * dt;
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|
97
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+
this.#x += (this.#vx + this.#swingAmp * Math.cos(this.#swing)) * dt;
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|
98
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+
this.#y += this.#vy * dt;
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|
99
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this.#rotAngle += this.#rotSpeed * dt;
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|
100
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+
this.#rotCos = Math.cos(this.#rotAngle);
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|
101
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+
this.#rotSin = Math.sin(this.#rotAngle);
|
|
102
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+
this.#flipAngle += this.#flipSpeed * dt;
|
|
103
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+
this.#tick += dt;
|
|
104
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+
}
|
|
105
|
+
}
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