@basmilius/sparkle 2.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1192 -14
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +4552 -370
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -1
- package/src/aurora/consts.ts +3 -0
- package/src/aurora/index.ts +4 -0
- package/src/aurora/layer.ts +152 -0
- package/src/aurora/simulation.ts +19 -0
- package/src/aurora/types.ts +13 -0
- package/src/balloons/consts.ts +3 -0
- package/src/balloons/index.ts +6 -0
- package/src/balloons/layer.ts +138 -0
- package/src/balloons/particle.ts +110 -0
- package/src/balloons/simulation.ts +19 -0
- package/src/balloons/types.ts +14 -0
- package/src/bubbles/consts.ts +3 -0
- package/src/bubbles/index.ts +4 -0
- package/src/bubbles/layer.ts +233 -0
- package/src/bubbles/simulation.ts +20 -0
- package/src/bubbles/types.ts +21 -0
- package/src/canvas.ts +20 -1
- package/src/color.ts +10 -0
- package/src/confetti/consts.ts +13 -13
- package/src/confetti/index.ts +6 -0
- package/src/confetti/layer.ts +152 -0
- package/src/confetti/particle.ts +105 -0
- package/src/confetti/shapes.ts +104 -0
- package/src/confetti/simulation.ts +9 -203
- package/src/confetti/types.ts +4 -1
- package/src/distance.ts +1 -1
- package/src/donuts/consts.ts +19 -0
- package/src/donuts/donut.ts +12 -0
- package/src/donuts/index.ts +3 -0
- package/src/donuts/layer.ts +270 -0
- package/src/donuts/simulation.ts +25 -0
- package/src/fireflies/consts.ts +3 -0
- package/src/fireflies/index.ts +6 -0
- package/src/fireflies/layer.ts +152 -0
- package/src/fireflies/particle.ts +124 -0
- package/src/fireflies/simulation.ts +18 -0
- package/src/fireflies/types.ts +17 -0
- package/src/firepit/consts.ts +3 -0
- package/src/firepit/index.ts +4 -0
- package/src/firepit/layer.ts +174 -0
- package/src/firepit/simulation.ts +17 -0
- package/src/firepit/types.ts +20 -0
- package/src/fireworks/explosion.ts +8 -8
- package/src/fireworks/firework.ts +9 -8
- package/src/fireworks/index.ts +6 -2
- package/src/fireworks/layer.ts +452 -0
- package/src/fireworks/simulation.ts +9 -484
- package/src/fireworks/spark.ts +7 -7
- package/src/glitter/consts.ts +13 -0
- package/src/glitter/index.ts +4 -0
- package/src/glitter/layer.ts +173 -0
- package/src/glitter/simulation.ts +19 -0
- package/src/glitter/types.ts +23 -0
- package/src/index.ts +28 -0
- package/src/lanterns/consts.ts +13 -0
- package/src/lanterns/index.ts +4 -0
- package/src/lanterns/layer.ts +166 -0
- package/src/lanterns/simulation.ts +17 -0
- package/src/lanterns/types.ts +14 -0
- package/src/layer.ts +24 -0
- package/src/layered.ts +185 -0
- package/src/leaves/consts.ts +16 -0
- package/src/leaves/index.ts +4 -0
- package/src/leaves/layer.ts +251 -0
- package/src/leaves/simulation.ts +18 -0
- package/src/leaves/types.ts +16 -0
- package/src/lightning/consts.ts +3 -0
- package/src/lightning/index.ts +6 -0
- package/src/lightning/layer.ts +41 -0
- package/src/lightning/simulation.ts +17 -0
- package/src/lightning/system.ts +196 -0
- package/src/lightning/types.ts +12 -0
- package/src/matrix/consts.ts +5 -0
- package/src/matrix/index.ts +4 -0
- package/src/matrix/layer.ts +146 -0
- package/src/matrix/simulation.ts +18 -0
- package/src/matrix/types.ts +8 -0
- package/src/orbits/consts.ts +13 -0
- package/src/orbits/index.ts +4 -0
- package/src/orbits/layer.ts +183 -0
- package/src/orbits/simulation.ts +19 -0
- package/src/orbits/types.ts +16 -0
- package/src/particles/consts.ts +3 -0
- package/src/particles/index.ts +4 -0
- package/src/particles/layer.ts +317 -0
- package/src/particles/simulation.ts +26 -0
- package/src/particles/types.ts +10 -0
- package/src/petals/consts.ts +13 -0
- package/src/petals/index.ts +4 -0
- package/src/petals/layer.ts +158 -0
- package/src/petals/simulation.ts +18 -0
- package/src/petals/types.ts +15 -0
- package/src/plasma/consts.ts +3 -0
- package/src/plasma/index.ts +4 -0
- package/src/plasma/layer.ts +92 -0
- package/src/plasma/simulation.ts +17 -0
- package/src/plasma/types.ts +5 -0
- package/src/rain/consts.ts +3 -0
- package/src/rain/index.ts +6 -0
- package/src/rain/layer.ts +172 -0
- package/src/rain/particle.ts +132 -0
- package/src/rain/simulation.ts +21 -0
- package/src/rain/types.ts +22 -0
- package/src/sandstorm/consts.ts +3 -0
- package/src/sandstorm/index.ts +4 -0
- package/src/sandstorm/layer.ts +135 -0
- package/src/sandstorm/simulation.ts +18 -0
- package/src/sandstorm/types.ts +10 -0
- package/src/shooting-stars/index.ts +3 -0
- package/src/shooting-stars/system.ts +149 -0
- package/src/shooting-stars/types.ts +10 -0
- package/src/simulation-canvas.ts +47 -0
- package/src/snow/consts.ts +2 -2
- package/src/snow/index.ts +1 -0
- package/src/snow/layer.ts +263 -0
- package/src/snow/simulation.ts +4 -288
- package/src/sparklers/consts.ts +3 -0
- package/src/sparklers/index.ts +6 -0
- package/src/sparklers/layer.ts +174 -0
- package/src/sparklers/particle.ts +89 -0
- package/src/sparklers/simulation.ts +30 -0
- package/src/sparklers/types.ts +13 -0
- package/src/stars/consts.ts +3 -0
- package/src/stars/index.ts +4 -0
- package/src/stars/layer.ts +133 -0
- package/src/stars/simulation.ts +22 -0
- package/src/stars/types.ts +12 -0
- package/src/streamers/consts.ts +14 -0
- package/src/streamers/index.ts +4 -0
- package/src/streamers/layer.ts +211 -0
- package/src/streamers/simulation.ts +16 -0
- package/src/streamers/types.ts +14 -0
- package/src/trail.ts +140 -0
- package/src/waves/consts.ts +3 -0
- package/src/waves/index.ts +4 -0
- package/src/waves/layer.ts +167 -0
- package/src/waves/simulation.ts +18 -0
- package/src/waves/types.ts +9 -0
- package/src/wormhole/consts.ts +3 -0
- package/src/wormhole/index.ts +4 -0
- package/src/wormhole/layer.ts +181 -0
- package/src/wormhole/simulation.ts +17 -0
- package/src/wormhole/types.ts +10 -0
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import { hexToRGB } from '@basmilius/utils';
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import { SimulationLayer } from '../layer';
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import { ShootingStarSystem } from '../shooting-stars';
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import { MULBERRY } from './consts';
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import type { StarSimulationConfig } from './simulation';
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import type { Star, StarMode } from './types';
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export class StarLayer extends SimulationLayer {
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readonly #mode: StarMode;
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readonly #twinkleSpeed: number;
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readonly #colorRGB: [number, number, number];
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readonly #scale: number;
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readonly #verticalFade: [number, number] | null;
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readonly #shootingStarSystem: ShootingStarSystem | null;
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#starCount: number;
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#time: number = 0;
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#stars: Star[] = [];
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constructor(config: StarSimulationConfig = {}) {
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super();
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this.#mode = config.mode ?? 'both';
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this.#starCount = config.starCount ?? 150;
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this.#twinkleSpeed = config.twinkleSpeed ?? 1;
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this.#scale = config.scale ?? 1;
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this.#verticalFade = config.verticalFade ?? null;
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this.#colorRGB = hexToRGB(config.color ?? '#ffffff');
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const shootingColorRGB = hexToRGB(config.shootingColor ?? '#ffffff');
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const enableShooting = this.#mode === 'shooting' || this.#mode === 'both';
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this.#shootingStarSystem = enableShooting
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? new ShootingStarSystem(
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{
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interval: config.shootingInterval ?? [120, 360],
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color: shootingColorRGB,
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trailLength: config.trailLength ?? 15,
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trailAlphaFactor: 0.6,
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speed: config.shootingSpeed ?? 1,
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scale: this.#scale,
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alphaMin: 0.8,
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alphaRange: 0.2,
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decayMin: 0.01,
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decayRange: 0.015,
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verticalFade: this.#verticalFade ?? undefined
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},
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() => MULBERRY.next()
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)
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: null;
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if (this.#mode === 'sky' || this.#mode === 'both') {
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for (let i = 0; i < this.#starCount; ++i) {
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this.#stars.push(this.#createStar());
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}
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}
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}
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tick(dt: number, width: number, height: number): void {
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this.#time += 0.02 * dt;
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this.#shootingStarSystem?.tick(dt, width, height);
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}
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draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
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const [sr, sg, sb] = this.#colorRGB;
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// Background stars
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if (this.#mode === 'sky' || this.#mode === 'both') {
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ctx.globalCompositeOperation = 'source-over';
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for (const star of this.#stars) {
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const px = star.x * width;
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const py = star.y * height;
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let alpha = star.brightness * (0.3 + 0.7 * (0.5 + 0.5 * Math.sin(this.#time * star.twinkleSpeed * this.#twinkleSpeed + star.twinklePhase)));
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if (this.#verticalFade) {
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const [fadeStart, fadeEnd] = this.#verticalFade;
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const fadeFactor = 1 - Math.max(0, Math.min(1, (star.y - fadeStart) / (fadeEnd - fadeStart)));
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alpha *= fadeFactor;
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if (alpha <= 0) {
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continue;
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}
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}
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const size = star.size * this.#scale;
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ctx.globalAlpha = alpha;
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// Star dot
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ctx.beginPath();
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ctx.arc(px, py, size, 0, Math.PI * 2);
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ctx.fillStyle = `rgb(${sr}, ${sg}, ${sb})`;
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ctx.fill();
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// Cross sparkle for larger stars
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if (star.size > 1.5) {
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const sparkleLength = size * 3;
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const sparkleAlpha = alpha * 0.4;
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ctx.globalAlpha = sparkleAlpha;
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ctx.strokeStyle = `rgb(${sr}, ${sg}, ${sb})`;
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ctx.lineWidth = 0.5;
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ctx.beginPath();
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ctx.moveTo(px - sparkleLength, py);
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ctx.lineTo(px + sparkleLength, py);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(px, py - sparkleLength);
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ctx.lineTo(px, py + sparkleLength);
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ctx.stroke();
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}
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}
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}
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// Shooting stars
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this.#shootingStarSystem?.draw(ctx);
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ctx.globalAlpha = 1;
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}
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#createStar(): Star {
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return {
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x: MULBERRY.next(),
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y: MULBERRY.next(),
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size: 0.5 + MULBERRY.next() * 2,
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twinklePhase: MULBERRY.next() * Math.PI * 2,
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twinkleSpeed: 0.5 + MULBERRY.next() * 2,
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brightness: 0.3 + MULBERRY.next() * 0.7
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};
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}
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}
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import { SimulationCanvas } from '../simulation-canvas';
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import { StarLayer } from './layer';
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export interface StarSimulationConfig {
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readonly mode?: import('./types').StarMode;
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readonly starCount?: number;
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readonly shootingInterval?: [number, number];
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readonly shootingSpeed?: number;
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readonly twinkleSpeed?: number;
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readonly color?: string;
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readonly shootingColor?: string;
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readonly trailLength?: number;
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readonly scale?: number;
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readonly verticalFade?: [number, number];
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readonly canvasOptions?: CanvasRenderingContext2DSettings;
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}
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export class StarSimulation extends SimulationCanvas {
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constructor(canvas: HTMLCanvasElement, config: StarSimulationConfig = {}) {
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super(canvas, new StarLayer(config), 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
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}
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}
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export type { ShootingStar } from '../shooting-stars/types';
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export type StarMode = 'sky' | 'shooting' | 'both';
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export type Star = {
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x: number;
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y: number;
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size: number;
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twinklePhase: number;
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twinkleSpeed: number;
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brightness: number;
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};
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import { type Mulberry32, mulberry32 } from '@basmilius/utils';
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export const MULBERRY: Mulberry32 = mulberry32(13);
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export const STREAMER_COLORS: string[] = [
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'#ff6b6b', // red
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'#ffd93d', // yellow
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'#6bcb77', // green
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'#4d96ff', // blue
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'#ff6bb5', // pink
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'#845ec2', // purple
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'#ff9671', // coral
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'#00c9a7' // teal
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];
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import { SimulationLayer } from '../layer';
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import { MULBERRY, STREAMER_COLORS } from './consts';
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import type { StreamerSimulationConfig } from './simulation';
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import type { Streamer } from './types';
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export class StreamerLayer extends SimulationLayer {
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readonly #colors: string[];
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readonly #scale: number;
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readonly #speed: number;
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#count: number;
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#streamers: Streamer[] = [];
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#width: number = 960;
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#height: number = 540;
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#initialized: boolean = false;
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constructor(config: StreamerSimulationConfig = {}) {
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super();
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this.#colors = config.colors ?? STREAMER_COLORS;
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this.#scale = config.scale ?? 1;
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this.#speed = config.speed ?? 1;
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this.#count = config.count ?? 20;
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if (innerWidth < 991) {
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this.#count = Math.floor(this.#count / 2);
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}
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}
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onResize(width: number, height: number): void {
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this.#width = width;
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this.#height = height;
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if (!this.#initialized) {
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this.#initialized = true;
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this.#streamers = [];
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for (let i = 0; i < this.#count; i++) {
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this.#streamers.push(this.#createStreamer(true));
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}
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}
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41
|
+
}
|
|
42
|
+
|
|
43
|
+
tick(dt: number, width: number, height: number): void {
|
|
44
|
+
this.#width = width;
|
|
45
|
+
this.#height = height;
|
|
46
|
+
|
|
47
|
+
let alive = 0;
|
|
48
|
+
|
|
49
|
+
for (let i = 0; i < this.#streamers.length; i++) {
|
|
50
|
+
const streamer = this.#streamers[i];
|
|
51
|
+
|
|
52
|
+
streamer.y += streamer.fallSpeed * this.#speed * dt;
|
|
53
|
+
streamer.swayPhase += streamer.swaySpeed * dt;
|
|
54
|
+
|
|
55
|
+
const swayOffset = Math.sin(streamer.swayPhase) * streamer.swayAmplitude;
|
|
56
|
+
streamer.x += swayOffset * dt * 0.3;
|
|
57
|
+
|
|
58
|
+
this.#updateSegments(streamer, dt);
|
|
59
|
+
|
|
60
|
+
const tail = streamer.segments[streamer.segments.length - 1];
|
|
61
|
+
const tailY = tail ? tail.y : streamer.y;
|
|
62
|
+
|
|
63
|
+
if (tailY > height + 50) {
|
|
64
|
+
this.#streamers[alive++] = this.#createStreamer(false);
|
|
65
|
+
} else {
|
|
66
|
+
this.#streamers[alive++] = streamer;
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
this.#streamers.length = alive;
|
|
71
|
+
|
|
72
|
+
while (this.#streamers.length < this.#count) {
|
|
73
|
+
this.#streamers.push(this.#createStreamer(false));
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
|
|
78
|
+
|
|
79
|
+
for (const streamer of this.#streamers) {
|
|
80
|
+
this.#drawStreamer(ctx, streamer);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
#createStreamer(initialSpread: boolean): Streamer {
|
|
85
|
+
const scale = this.#scale;
|
|
86
|
+
const segmentCount = 12 + Math.floor(MULBERRY.next() * 8);
|
|
87
|
+
const length = (80 + MULBERRY.next() * 120) * scale;
|
|
88
|
+
const width = (3 + MULBERRY.next() * 5) * scale;
|
|
89
|
+
const startX = MULBERRY.next() * this.#width;
|
|
90
|
+
const startY = initialSpread
|
|
91
|
+
? MULBERRY.next() * this.#height
|
|
92
|
+
: -(MULBERRY.next() * 100 + length);
|
|
93
|
+
const depth = 0.4 + MULBERRY.next() * 0.6;
|
|
94
|
+
const curl = (0.3 + MULBERRY.next() * 0.7) * scale;
|
|
95
|
+
const fallSpeed = (1.5 + MULBERRY.next() * 2.5) * depth * scale;
|
|
96
|
+
const swayAmplitude = (0.3 + MULBERRY.next() * 0.6) * scale;
|
|
97
|
+
const swaySpeed = 0.02 + MULBERRY.next() * 0.04;
|
|
98
|
+
const swayPhase = MULBERRY.next() * Math.PI * 2;
|
|
99
|
+
const color = this.#colors[Math.floor(MULBERRY.next() * this.#colors.length)];
|
|
100
|
+
|
|
101
|
+
const segments: {x: number; y: number}[] = [];
|
|
102
|
+
const segmentLength = length / segmentCount;
|
|
103
|
+
|
|
104
|
+
for (let i = 0; i < segmentCount; i++) {
|
|
105
|
+
segments.push({
|
|
106
|
+
x: startX + Math.sin(i * curl * 0.5) * curl * 8,
|
|
107
|
+
y: startY - i * segmentLength
|
|
108
|
+
});
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
return {
|
|
112
|
+
x: startX,
|
|
113
|
+
y: startY,
|
|
114
|
+
length,
|
|
115
|
+
width,
|
|
116
|
+
segments,
|
|
117
|
+
fallSpeed,
|
|
118
|
+
swayPhase,
|
|
119
|
+
swaySpeed,
|
|
120
|
+
swayAmplitude,
|
|
121
|
+
color,
|
|
122
|
+
curl,
|
|
123
|
+
depth
|
|
124
|
+
};
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
#updateSegments(streamer: Streamer, dt: number): void {
|
|
128
|
+
const segments = streamer.segments;
|
|
129
|
+
|
|
130
|
+
if (segments.length === 0) {
|
|
131
|
+
return;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
segments[0].x = streamer.x;
|
|
135
|
+
segments[0].y = streamer.y;
|
|
136
|
+
|
|
137
|
+
const segmentLength = streamer.length / segments.length;
|
|
138
|
+
|
|
139
|
+
for (let i = 1; i < segments.length; i++) {
|
|
140
|
+
const prev = segments[i - 1];
|
|
141
|
+
const curr = segments[i];
|
|
142
|
+
|
|
143
|
+
const curlOffset = Math.sin(streamer.swayPhase + i * streamer.curl * 0.8) * streamer.curl * 6;
|
|
144
|
+
|
|
145
|
+
const targetX = prev.x + curlOffset;
|
|
146
|
+
const targetY = prev.y - segmentLength;
|
|
147
|
+
|
|
148
|
+
const follow = 0.08 * dt;
|
|
149
|
+
curr.x += (targetX - curr.x) * follow;
|
|
150
|
+
curr.y += (targetY - curr.y) * follow;
|
|
151
|
+
|
|
152
|
+
const dx = curr.x - prev.x;
|
|
153
|
+
const dy = curr.y - prev.y;
|
|
154
|
+
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
155
|
+
|
|
156
|
+
if (dist > segmentLength * 1.5) {
|
|
157
|
+
const nx = dx / dist;
|
|
158
|
+
const ny = dy / dist;
|
|
159
|
+
curr.x = prev.x + nx * segmentLength * 1.5;
|
|
160
|
+
curr.y = prev.y + ny * segmentLength * 1.5;
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
#drawStreamer(ctx: CanvasRenderingContext2D, streamer: Streamer): void {
|
|
166
|
+
const segments = streamer.segments;
|
|
167
|
+
|
|
168
|
+
if (segments.length < 2) {
|
|
169
|
+
return;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
const alpha = 0.6 + streamer.depth * 0.4;
|
|
173
|
+
const maxWidth = streamer.width * streamer.depth;
|
|
174
|
+
const last = segments[segments.length - 1];
|
|
175
|
+
|
|
176
|
+
ctx.lineCap = 'round';
|
|
177
|
+
ctx.lineJoin = 'round';
|
|
178
|
+
|
|
179
|
+
ctx.beginPath();
|
|
180
|
+
ctx.moveTo(segments[0].x, segments[0].y);
|
|
181
|
+
|
|
182
|
+
for (let i = 1; i < segments.length - 1; i++) {
|
|
183
|
+
const curr = segments[i];
|
|
184
|
+
const next = segments[i + 1];
|
|
185
|
+
const midX = (curr.x + next.x) / 2;
|
|
186
|
+
const midY = (curr.y + next.y) / 2;
|
|
187
|
+
|
|
188
|
+
ctx.quadraticCurveTo(curr.x, curr.y, midX, midY);
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
ctx.lineTo(last.x, last.y);
|
|
192
|
+
|
|
193
|
+
const gradient = ctx.createLinearGradient(
|
|
194
|
+
segments[0].x, segments[0].y,
|
|
195
|
+
last.x, last.y
|
|
196
|
+
);
|
|
197
|
+
gradient.addColorStop(0, this.#adjustAlpha(streamer.color, alpha * 0.3));
|
|
198
|
+
gradient.addColorStop(0.3, this.#adjustAlpha(streamer.color, alpha));
|
|
199
|
+
gradient.addColorStop(0.7, this.#adjustAlpha(streamer.color, alpha));
|
|
200
|
+
gradient.addColorStop(1, this.#adjustAlpha(streamer.color, alpha * 0.1));
|
|
201
|
+
|
|
202
|
+
ctx.strokeStyle = gradient;
|
|
203
|
+
ctx.lineWidth = maxWidth;
|
|
204
|
+
ctx.stroke();
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
#adjustAlpha(color: string, alpha: number): string {
|
|
208
|
+
const clampedAlpha = Math.max(0, Math.min(1, alpha));
|
|
209
|
+
return color + Math.round(clampedAlpha * 255).toString(16).padStart(2, '0');
|
|
210
|
+
}
|
|
211
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { SimulationCanvas } from '../simulation-canvas';
|
|
2
|
+
import { StreamerLayer } from './layer';
|
|
3
|
+
|
|
4
|
+
export interface StreamerSimulationConfig {
|
|
5
|
+
readonly count?: number;
|
|
6
|
+
readonly colors?: string[];
|
|
7
|
+
readonly speed?: number;
|
|
8
|
+
readonly scale?: number;
|
|
9
|
+
readonly canvasOptions?: CanvasRenderingContext2DSettings;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export class StreamerSimulation extends SimulationCanvas {
|
|
13
|
+
constructor(canvas: HTMLCanvasElement, config: StreamerSimulationConfig = {}) {
|
|
14
|
+
super(canvas, new StreamerLayer(config), 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
|
|
15
|
+
}
|
|
16
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export type Streamer = {
|
|
2
|
+
x: number;
|
|
3
|
+
y: number;
|
|
4
|
+
length: number;
|
|
5
|
+
width: number;
|
|
6
|
+
segments: {x: number; y: number}[];
|
|
7
|
+
fallSpeed: number;
|
|
8
|
+
swayPhase: number;
|
|
9
|
+
swaySpeed: number;
|
|
10
|
+
swayAmplitude: number;
|
|
11
|
+
color: string;
|
|
12
|
+
curl: number;
|
|
13
|
+
depth: number;
|
|
14
|
+
};
|
package/src/trail.ts
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
import { distance } from './distance';
|
|
2
|
+
import { Spark } from './fireworks/spark';
|
|
3
|
+
import type { Point } from './point';
|
|
4
|
+
|
|
5
|
+
export interface TrailConfig {
|
|
6
|
+
readonly acceleration?: number;
|
|
7
|
+
readonly brightness?: number;
|
|
8
|
+
readonly glow?: number;
|
|
9
|
+
readonly hue?: number;
|
|
10
|
+
readonly length?: number;
|
|
11
|
+
readonly speed?: number;
|
|
12
|
+
readonly width?: number;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export class Trail {
|
|
16
|
+
readonly #startPosition: Point;
|
|
17
|
+
readonly #position: Point;
|
|
18
|
+
readonly #angle: number;
|
|
19
|
+
readonly #totalDistance: number;
|
|
20
|
+
readonly #trail: Point[];
|
|
21
|
+
readonly #acceleration: number;
|
|
22
|
+
readonly #brightness: number;
|
|
23
|
+
readonly #glow: number;
|
|
24
|
+
readonly #hue: number;
|
|
25
|
+
readonly #width: number;
|
|
26
|
+
#speed: number;
|
|
27
|
+
#distanceTraveled: number = 0;
|
|
28
|
+
#isDone: boolean = false;
|
|
29
|
+
#sparkTimer: number = 0;
|
|
30
|
+
#pendingSparks: Spark[] = [];
|
|
31
|
+
|
|
32
|
+
get hue(): number {
|
|
33
|
+
return this.#hue;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
get isDone(): boolean {
|
|
37
|
+
return this.#isDone;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
get position(): Point {
|
|
41
|
+
return {...this.#position};
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
collectSparks(): Spark[] {
|
|
45
|
+
const sparks = this.#pendingSparks;
|
|
46
|
+
this.#pendingSparks = [];
|
|
47
|
+
return sparks;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
constructor(start: Point, end: Point, config: TrailConfig = {}) {
|
|
51
|
+
this.#startPosition = {...start};
|
|
52
|
+
this.#position = {...start};
|
|
53
|
+
this.#angle = Math.atan2(end.y - start.y, end.x - start.x);
|
|
54
|
+
this.#totalDistance = distance(start, end);
|
|
55
|
+
this.#acceleration = config.acceleration ?? 1.05;
|
|
56
|
+
this.#brightness = config.brightness ?? 65;
|
|
57
|
+
this.#glow = config.glow ?? 10;
|
|
58
|
+
this.#hue = config.hue ?? Math.random() * 360;
|
|
59
|
+
this.#speed = config.speed ?? 1;
|
|
60
|
+
this.#width = config.width ?? 2;
|
|
61
|
+
|
|
62
|
+
const length = config.length ?? 6;
|
|
63
|
+
this.#trail = Array.from({length}, () => ({...start}));
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
draw(ctx: CanvasRenderingContext2D): void {
|
|
67
|
+
if (this.#isDone) {
|
|
68
|
+
return;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
ctx.save();
|
|
72
|
+
ctx.lineCap = 'round';
|
|
73
|
+
|
|
74
|
+
for (let i = this.#trail.length - 1; i > 0; i--) {
|
|
75
|
+
const progress = i / this.#trail.length;
|
|
76
|
+
const alpha = (1 - progress) * 0.8;
|
|
77
|
+
const width = this.#width * (1 - progress * 0.5);
|
|
78
|
+
|
|
79
|
+
ctx.beginPath();
|
|
80
|
+
ctx.moveTo(this.#trail[i].x, this.#trail[i].y);
|
|
81
|
+
ctx.lineTo(this.#trail[i - 1].x, this.#trail[i - 1].y);
|
|
82
|
+
ctx.lineWidth = width;
|
|
83
|
+
ctx.strokeStyle = `hsla(${this.#hue}, 100%, ${this.#brightness}%, ${alpha})`;
|
|
84
|
+
ctx.stroke();
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
ctx.shadowBlur = this.#glow;
|
|
88
|
+
ctx.shadowColor = `hsl(${this.#hue}, 100%, 60%)`;
|
|
89
|
+
|
|
90
|
+
ctx.beginPath();
|
|
91
|
+
ctx.moveTo(this.#trail[0].x, this.#trail[0].y);
|
|
92
|
+
ctx.lineTo(this.#position.x, this.#position.y);
|
|
93
|
+
ctx.lineWidth = this.#width;
|
|
94
|
+
ctx.strokeStyle = `hsl(${this.#hue}, 100%, ${this.#brightness}%)`;
|
|
95
|
+
ctx.stroke();
|
|
96
|
+
|
|
97
|
+
ctx.shadowBlur = this.#glow * 1.5;
|
|
98
|
+
ctx.shadowColor = `hsl(${this.#hue}, 80%, 80%)`;
|
|
99
|
+
ctx.beginPath();
|
|
100
|
+
ctx.arc(this.#position.x, this.#position.y, this.#width * 0.6, 0, Math.PI * 2);
|
|
101
|
+
ctx.fillStyle = `hsl(${this.#hue}, 20%, 92%)`;
|
|
102
|
+
ctx.fill();
|
|
103
|
+
|
|
104
|
+
ctx.restore();
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
tick(dt: number = 1): void {
|
|
108
|
+
if (this.#isDone) {
|
|
109
|
+
return;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
this.#trail.pop();
|
|
113
|
+
this.#trail.unshift({...this.#position});
|
|
114
|
+
|
|
115
|
+
this.#speed *= Math.pow(this.#acceleration, dt);
|
|
116
|
+
|
|
117
|
+
const vx = Math.cos(this.#angle) * this.#speed;
|
|
118
|
+
const vy = Math.sin(this.#angle) * this.#speed;
|
|
119
|
+
|
|
120
|
+
this.#distanceTraveled = distance(this.#startPosition, {
|
|
121
|
+
x: this.#position.x + vx * dt,
|
|
122
|
+
y: this.#position.y + vy * dt
|
|
123
|
+
});
|
|
124
|
+
|
|
125
|
+
if (this.#distanceTraveled >= this.#totalDistance) {
|
|
126
|
+
this.#isDone = true;
|
|
127
|
+
return;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
this.#position.x += vx * dt;
|
|
131
|
+
this.#position.y += vy * dt;
|
|
132
|
+
|
|
133
|
+
this.#sparkTimer += dt;
|
|
134
|
+
|
|
135
|
+
if (this.#sparkTimer >= 3) {
|
|
136
|
+
this.#sparkTimer -= 3;
|
|
137
|
+
this.#pendingSparks.push(new Spark(this.#position, this.#hue, -vx * 0.1, -vy * 0.1));
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
}
|