@basmilius/sparkle 2.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1192 -14
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +4552 -370
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -1
- package/src/aurora/consts.ts +3 -0
- package/src/aurora/index.ts +4 -0
- package/src/aurora/layer.ts +152 -0
- package/src/aurora/simulation.ts +19 -0
- package/src/aurora/types.ts +13 -0
- package/src/balloons/consts.ts +3 -0
- package/src/balloons/index.ts +6 -0
- package/src/balloons/layer.ts +138 -0
- package/src/balloons/particle.ts +110 -0
- package/src/balloons/simulation.ts +19 -0
- package/src/balloons/types.ts +14 -0
- package/src/bubbles/consts.ts +3 -0
- package/src/bubbles/index.ts +4 -0
- package/src/bubbles/layer.ts +233 -0
- package/src/bubbles/simulation.ts +20 -0
- package/src/bubbles/types.ts +21 -0
- package/src/canvas.ts +20 -1
- package/src/color.ts +10 -0
- package/src/confetti/consts.ts +13 -13
- package/src/confetti/index.ts +6 -0
- package/src/confetti/layer.ts +152 -0
- package/src/confetti/particle.ts +105 -0
- package/src/confetti/shapes.ts +104 -0
- package/src/confetti/simulation.ts +9 -203
- package/src/confetti/types.ts +4 -1
- package/src/distance.ts +1 -1
- package/src/donuts/consts.ts +19 -0
- package/src/donuts/donut.ts +12 -0
- package/src/donuts/index.ts +3 -0
- package/src/donuts/layer.ts +270 -0
- package/src/donuts/simulation.ts +25 -0
- package/src/fireflies/consts.ts +3 -0
- package/src/fireflies/index.ts +6 -0
- package/src/fireflies/layer.ts +152 -0
- package/src/fireflies/particle.ts +124 -0
- package/src/fireflies/simulation.ts +18 -0
- package/src/fireflies/types.ts +17 -0
- package/src/firepit/consts.ts +3 -0
- package/src/firepit/index.ts +4 -0
- package/src/firepit/layer.ts +174 -0
- package/src/firepit/simulation.ts +17 -0
- package/src/firepit/types.ts +20 -0
- package/src/fireworks/explosion.ts +8 -8
- package/src/fireworks/firework.ts +9 -8
- package/src/fireworks/index.ts +6 -2
- package/src/fireworks/layer.ts +452 -0
- package/src/fireworks/simulation.ts +9 -484
- package/src/fireworks/spark.ts +7 -7
- package/src/glitter/consts.ts +13 -0
- package/src/glitter/index.ts +4 -0
- package/src/glitter/layer.ts +173 -0
- package/src/glitter/simulation.ts +19 -0
- package/src/glitter/types.ts +23 -0
- package/src/index.ts +28 -0
- package/src/lanterns/consts.ts +13 -0
- package/src/lanterns/index.ts +4 -0
- package/src/lanterns/layer.ts +166 -0
- package/src/lanterns/simulation.ts +17 -0
- package/src/lanterns/types.ts +14 -0
- package/src/layer.ts +24 -0
- package/src/layered.ts +185 -0
- package/src/leaves/consts.ts +16 -0
- package/src/leaves/index.ts +4 -0
- package/src/leaves/layer.ts +251 -0
- package/src/leaves/simulation.ts +18 -0
- package/src/leaves/types.ts +16 -0
- package/src/lightning/consts.ts +3 -0
- package/src/lightning/index.ts +6 -0
- package/src/lightning/layer.ts +41 -0
- package/src/lightning/simulation.ts +17 -0
- package/src/lightning/system.ts +196 -0
- package/src/lightning/types.ts +12 -0
- package/src/matrix/consts.ts +5 -0
- package/src/matrix/index.ts +4 -0
- package/src/matrix/layer.ts +146 -0
- package/src/matrix/simulation.ts +18 -0
- package/src/matrix/types.ts +8 -0
- package/src/orbits/consts.ts +13 -0
- package/src/orbits/index.ts +4 -0
- package/src/orbits/layer.ts +183 -0
- package/src/orbits/simulation.ts +19 -0
- package/src/orbits/types.ts +16 -0
- package/src/particles/consts.ts +3 -0
- package/src/particles/index.ts +4 -0
- package/src/particles/layer.ts +317 -0
- package/src/particles/simulation.ts +26 -0
- package/src/particles/types.ts +10 -0
- package/src/petals/consts.ts +13 -0
- package/src/petals/index.ts +4 -0
- package/src/petals/layer.ts +158 -0
- package/src/petals/simulation.ts +18 -0
- package/src/petals/types.ts +15 -0
- package/src/plasma/consts.ts +3 -0
- package/src/plasma/index.ts +4 -0
- package/src/plasma/layer.ts +92 -0
- package/src/plasma/simulation.ts +17 -0
- package/src/plasma/types.ts +5 -0
- package/src/rain/consts.ts +3 -0
- package/src/rain/index.ts +6 -0
- package/src/rain/layer.ts +172 -0
- package/src/rain/particle.ts +132 -0
- package/src/rain/simulation.ts +21 -0
- package/src/rain/types.ts +22 -0
- package/src/sandstorm/consts.ts +3 -0
- package/src/sandstorm/index.ts +4 -0
- package/src/sandstorm/layer.ts +135 -0
- package/src/sandstorm/simulation.ts +18 -0
- package/src/sandstorm/types.ts +10 -0
- package/src/shooting-stars/index.ts +3 -0
- package/src/shooting-stars/system.ts +149 -0
- package/src/shooting-stars/types.ts +10 -0
- package/src/simulation-canvas.ts +47 -0
- package/src/snow/consts.ts +2 -2
- package/src/snow/index.ts +1 -0
- package/src/snow/layer.ts +263 -0
- package/src/snow/simulation.ts +4 -288
- package/src/sparklers/consts.ts +3 -0
- package/src/sparklers/index.ts +6 -0
- package/src/sparklers/layer.ts +174 -0
- package/src/sparklers/particle.ts +89 -0
- package/src/sparklers/simulation.ts +30 -0
- package/src/sparklers/types.ts +13 -0
- package/src/stars/consts.ts +3 -0
- package/src/stars/index.ts +4 -0
- package/src/stars/layer.ts +133 -0
- package/src/stars/simulation.ts +22 -0
- package/src/stars/types.ts +12 -0
- package/src/streamers/consts.ts +14 -0
- package/src/streamers/index.ts +4 -0
- package/src/streamers/layer.ts +211 -0
- package/src/streamers/simulation.ts +16 -0
- package/src/streamers/types.ts +14 -0
- package/src/trail.ts +140 -0
- package/src/waves/consts.ts +3 -0
- package/src/waves/index.ts +4 -0
- package/src/waves/layer.ts +167 -0
- package/src/waves/simulation.ts +18 -0
- package/src/waves/types.ts +9 -0
- package/src/wormhole/consts.ts +3 -0
- package/src/wormhole/index.ts +4 -0
- package/src/wormhole/layer.ts +181 -0
- package/src/wormhole/simulation.ts +17 -0
- package/src/wormhole/types.ts +10 -0
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@@ -0,0 +1,149 @@
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import type { ShootingStar } from './types';
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export interface ShootingStarSystemConfig {
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readonly interval: [number, number];
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readonly color?: [number, number, number];
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readonly trailLength?: number;
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readonly trailAlphaFactor?: number;
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readonly speed?: number;
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readonly scale?: number;
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readonly alphaMin?: number;
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readonly alphaRange?: number;
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readonly decayMin?: number;
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readonly decayRange?: number;
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readonly verticalFade?: [number, number];
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}
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export class ShootingStarSystem {
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readonly #interval: [number, number];
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readonly #color: [number, number, number];
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readonly #trailLength: number;
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readonly #trailAlphaFactor: number;
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readonly #speed: number;
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readonly #scale: number;
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readonly #alphaMin: number;
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readonly #alphaRange: number;
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readonly #decayMin: number;
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readonly #decayRange: number;
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readonly #verticalFade: [number, number] | null;
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readonly #rng: () => number;
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#cooldown: number;
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#height: number = 0;
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#stars: ShootingStar[] = [];
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constructor(config: ShootingStarSystemConfig, rng: () => number) {
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this.#interval = config.interval;
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this.#color = config.color ?? [200, 230, 255];
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this.#trailLength = config.trailLength ?? 18;
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this.#trailAlphaFactor = config.trailAlphaFactor ?? 0.5;
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this.#speed = config.speed ?? 1;
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this.#scale = config.scale ?? 1;
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this.#alphaMin = config.alphaMin ?? 0.7;
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this.#alphaRange = config.alphaRange ?? 0.3;
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this.#decayMin = config.decayMin ?? 0.008;
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this.#decayRange = config.decayRange ?? 0.01;
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this.#verticalFade = config.verticalFade ?? null;
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this.#rng = rng;
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this.#cooldown = this.#interval[0] + this.#rng() * (this.#interval[1] - this.#interval[0]);
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}
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tick(dt: number, width: number, height: number): void {
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this.#height = height;
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this.#cooldown -= dt;
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if (this.#cooldown <= 0) {
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this.#stars.push(this.#create(width, height));
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this.#cooldown = this.#interval[0] + this.#rng() * (this.#interval[1] - this.#interval[0]);
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}
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let alive = 0;
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for (let i = 0; i < this.#stars.length; i++) {
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const star = this.#stars[i];
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star.trail.push({x: star.x, y: star.y});
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if (star.trail.length > this.#trailLength) {
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star.trail.shift();
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}
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star.x += star.vx * this.#speed * dt;
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star.y += star.vy * this.#speed * dt;
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star.alpha -= star.decay * dt;
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const inBounds = star.alpha > 0 && star.x > -50 && star.x < width + 50 && star.y < height + 50;
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const fullyFaded = this.#verticalFade !== null && star.y / height >= this.#verticalFade[1];
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if (inBounds && !fullyFaded) {
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this.#stars[alive++] = star;
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}
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}
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this.#stars.length = alive;
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}
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draw(ctx: CanvasRenderingContext2D): void {
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const [cr, cg, cb] = this.#color;
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ctx.globalCompositeOperation = 'lighter';
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for (const star of this.#stars) {
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let fadeFactor = 1;
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if (this.#verticalFade && this.#height > 0) {
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const [fadeStart, fadeEnd] = this.#verticalFade;
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fadeFactor = 1 - Math.max(0, Math.min(1, (star.y / this.#height - fadeStart) / (fadeEnd - fadeStart)));
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}
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for (let t = 0; t < star.trail.length; t++) {
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const progress = t / star.trail.length;
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const trailAlpha = star.alpha * progress * this.#trailAlphaFactor * fadeFactor;
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const trailSize = star.size * progress * this.#scale;
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if (trailAlpha < 0.01) {
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continue;
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}
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ctx.globalAlpha = trailAlpha;
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ctx.beginPath();
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ctx.arc(star.trail[t].x, star.trail[t].y, trailSize, 0, Math.PI * 2);
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ctx.fillStyle = `rgb(${cr}, ${cg}, ${cb})`;
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ctx.fill();
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}
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const alpha = star.alpha * fadeFactor;
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const headSize = star.size * 2 * this.#scale;
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const glow = ctx.createRadialGradient(star.x, star.y, 0, star.x, star.y, headSize);
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glow.addColorStop(0, `rgba(${cr}, ${cg}, ${cb}, ${alpha})`);
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glow.addColorStop(0.5, `rgba(${cr}, ${cg}, ${cb}, ${alpha * 0.3})`);
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glow.addColorStop(1, `rgba(${cr}, ${cg}, ${cb}, 0)`);
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ctx.globalAlpha = 1;
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ctx.beginPath();
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ctx.arc(star.x, star.y, headSize, 0, Math.PI * 2);
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ctx.fillStyle = glow;
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ctx.fill();
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}
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ctx.globalCompositeOperation = 'source-over';
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ctx.globalAlpha = 1;
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}
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#create(width: number, height: number): ShootingStar {
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const startX = this.#rng() * width * 0.8;
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const startY = this.#rng() * height * 0.4;
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const angle = 0.3 + this.#rng() * 0.5;
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const speed = 8 + this.#rng() * 12;
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return {
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x: startX,
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y: startY,
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vx: Math.cos(angle) * speed * this.#scale,
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vy: Math.sin(angle) * speed * this.#scale,
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alpha: this.#alphaMin + this.#rng() * this.#alphaRange,
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size: 1.5 + this.#rng() * 2,
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decay: this.#decayMin + this.#rng() * this.#decayRange,
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trail: []
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};
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}
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}
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import { LimitedFrameRateCanvas } from './canvas';
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import type { SimulationLayer } from './layer';
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export class SimulationCanvas extends LimitedFrameRateCanvas {
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readonly #simulation: SimulationLayer;
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constructor(canvas: HTMLCanvasElement, simulation: SimulationLayer, frameRate: number = 60, options: CanvasRenderingContext2DSettings = {colorSpace: 'display-p3'}) {
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super(canvas, frameRate, options);
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this.#simulation = simulation;
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canvas.style.position = 'absolute';
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canvas.style.top = '0';
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canvas.style.left = '0';
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canvas.style.height = '100%';
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canvas.style.width = '100%';
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}
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start(): void {
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this.#simulation.onMount(this.canvas);
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super.start();
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}
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destroy(): void {
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this.#simulation.onUnmount(this.canvas);
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super.destroy();
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}
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draw(): void {
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this.canvas.height = this.height;
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this.canvas.width = this.width;
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const ctx = this.context;
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ctx.save();
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this.#simulation.draw(ctx, this.width, this.height);
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ctx.restore();
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}
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tick(): void {
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const dt = (this.delta > 0 && this.delta < 200 ? this.delta / (1000 / 60) : 1) * this.speed * LimitedFrameRateCanvas.globalSpeed;
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this.#simulation.tick(dt, this.width, this.height);
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}
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onResize(): void {
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super.onResize();
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this.#simulation.onResize(this.width, this.height);
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}
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}
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package/src/snow/consts.ts
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import { mulberry32 } from '@basmilius/utils';
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import { type Mulberry32, mulberry32 } from '@basmilius/utils';
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export const MULBERRY = mulberry32(13);
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export const MULBERRY: Mulberry32 = mulberry32(13);
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package/src/snow/index.ts
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import { parseColor } from '../color';
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import { SimulationLayer } from '../layer';
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import { MULBERRY } from './consts';
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import type { SnowSimulationConfig } from './simulation';
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import type { Snowflake } from './snowflake';
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const SPRITE_SIZE = 64;
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const SPRITE_CENTER = SPRITE_SIZE / 2;
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const SPRITE_RADIUS = SPRITE_SIZE / 2;
|
|
10
|
+
|
|
11
|
+
export class SnowLayer extends SimulationLayer {
|
|
12
|
+
readonly #scale: number;
|
|
13
|
+
readonly #size: number;
|
|
14
|
+
readonly #speed: number;
|
|
15
|
+
readonly #baseOpacity: number;
|
|
16
|
+
#maxParticles: number;
|
|
17
|
+
#time: number = 0;
|
|
18
|
+
#ratio: number = 1;
|
|
19
|
+
#snowflakes: Snowflake[] = [];
|
|
20
|
+
#sprites: HTMLCanvasElement[] = [];
|
|
21
|
+
#height: number = 540;
|
|
22
|
+
|
|
23
|
+
constructor(config: SnowSimulationConfig = {}) {
|
|
24
|
+
super();
|
|
25
|
+
|
|
26
|
+
this.#scale = config.scale ?? 1;
|
|
27
|
+
this.#maxParticles = config.particles ?? 200;
|
|
28
|
+
this.#size = (config.size ?? 9) * this.#scale;
|
|
29
|
+
this.#speed = config.speed ?? 2;
|
|
30
|
+
|
|
31
|
+
const {r, g, b, a} = parseColor(config.fillStyle ?? 'rgb(255 255 255 / .75)');
|
|
32
|
+
this.#baseOpacity = a;
|
|
33
|
+
|
|
34
|
+
if (innerWidth < 991) {
|
|
35
|
+
this.#maxParticles = Math.floor(this.#maxParticles / 2);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
this.#sprites = this.#createSprites(r, g, b);
|
|
39
|
+
|
|
40
|
+
for (let i = 0; i < this.#maxParticles; ++i) {
|
|
41
|
+
this.#snowflakes.push(this.#createSnowflake(true));
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
onResize(_width: number, height: number): void {
|
|
46
|
+
this.#height = height;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
tick(dt: number, _width: number, height: number): void {
|
|
50
|
+
this.#height = height;
|
|
51
|
+
|
|
52
|
+
const speedFactor = height / (420 * this.#ratio) / this.#speed;
|
|
53
|
+
|
|
54
|
+
this.#time += 0.015 * speedFactor * dt;
|
|
55
|
+
|
|
56
|
+
const wind = Math.sin(this.#time * 0.7) * 0.5
|
|
57
|
+
+ Math.sin(this.#time * 1.9 + 3) * 0.25
|
|
58
|
+
+ Math.sin(this.#time * 4.3 + 1) * 0.1;
|
|
59
|
+
|
|
60
|
+
for (let index = 0; index < this.#snowflakes.length; index++) {
|
|
61
|
+
const snowflake = this.#snowflakes[index];
|
|
62
|
+
|
|
63
|
+
const swing = Math.sin(this.#time * snowflake.swingFrequency + snowflake.swingOffset) * snowflake.swingAmplitude;
|
|
64
|
+
|
|
65
|
+
snowflake.x += (swing + wind * snowflake.depth * 2) * dt / (4000 * speedFactor);
|
|
66
|
+
snowflake.y += (snowflake.fallSpeed * 2 + snowflake.depth + snowflake.radius * 0.15) * dt / (700 * speedFactor);
|
|
67
|
+
|
|
68
|
+
snowflake.rotation += snowflake.rotationSpeed * dt / speedFactor;
|
|
69
|
+
|
|
70
|
+
if (snowflake.x > 1.15 || snowflake.x < -0.15 || snowflake.y > 1.05) {
|
|
71
|
+
const recycled = this.#createSnowflake(false);
|
|
72
|
+
|
|
73
|
+
if (index % 3 > 0) {
|
|
74
|
+
recycled.x = MULBERRY.next();
|
|
75
|
+
recycled.y = -0.05 - MULBERRY.next() * 0.15;
|
|
76
|
+
} else if (wind > 0.2) {
|
|
77
|
+
recycled.x = -0.15;
|
|
78
|
+
recycled.y = MULBERRY.next() * 0.8;
|
|
79
|
+
} else if (wind < -0.2) {
|
|
80
|
+
recycled.x = 1.15;
|
|
81
|
+
recycled.y = MULBERRY.next() * 0.8;
|
|
82
|
+
} else {
|
|
83
|
+
recycled.x = MULBERRY.next();
|
|
84
|
+
recycled.y = -0.05 - MULBERRY.next() * 0.15;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
this.#snowflakes[index] = recycled;
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
|
|
93
|
+
|
|
94
|
+
for (const snowflake of this.#snowflakes) {
|
|
95
|
+
const px = snowflake.x * width;
|
|
96
|
+
const py = snowflake.y * height;
|
|
97
|
+
const displayRadius = snowflake.radius * snowflake.depth * this.#ratio;
|
|
98
|
+
const displaySize = displayRadius * 2;
|
|
99
|
+
|
|
100
|
+
if (displaySize < 0.5) {
|
|
101
|
+
continue;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
ctx.globalAlpha = this.#baseOpacity * (0.15 + snowflake.depth * 0.85);
|
|
105
|
+
|
|
106
|
+
if (snowflake.spriteIndex === 3) {
|
|
107
|
+
ctx.save();
|
|
108
|
+
ctx.translate(px, py);
|
|
109
|
+
ctx.rotate(snowflake.rotation);
|
|
110
|
+
ctx.drawImage(
|
|
111
|
+
this.#sprites[snowflake.spriteIndex],
|
|
112
|
+
-displayRadius,
|
|
113
|
+
-displayRadius,
|
|
114
|
+
displaySize,
|
|
115
|
+
displaySize
|
|
116
|
+
);
|
|
117
|
+
ctx.restore();
|
|
118
|
+
} else {
|
|
119
|
+
ctx.drawImage(
|
|
120
|
+
this.#sprites[snowflake.spriteIndex],
|
|
121
|
+
px - displayRadius,
|
|
122
|
+
py - displayRadius,
|
|
123
|
+
displaySize,
|
|
124
|
+
displaySize
|
|
125
|
+
);
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
ctx.globalAlpha = 1;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
#createSprites(r: number, g: number, b: number): HTMLCanvasElement[] {
|
|
133
|
+
const sprites: HTMLCanvasElement[] = [];
|
|
134
|
+
|
|
135
|
+
const gradientProfiles: [number, number][][] = [
|
|
136
|
+
[[0, 0.8], [0.3, 0.4], [0.7, 0.1], [1, 0]],
|
|
137
|
+
[[0, 1], [0.15, 0.7], [0.5, 0.2], [1, 0]],
|
|
138
|
+
[[0, 0.9], [0.25, 0.5], [0.5, 0.1], [1, 0]]
|
|
139
|
+
];
|
|
140
|
+
|
|
141
|
+
for (const profile of gradientProfiles) {
|
|
142
|
+
const canvas = document.createElement('canvas');
|
|
143
|
+
canvas.width = SPRITE_SIZE;
|
|
144
|
+
canvas.height = SPRITE_SIZE;
|
|
145
|
+
const ctx = canvas.getContext('2d')!;
|
|
146
|
+
|
|
147
|
+
const gradient = ctx.createRadialGradient(
|
|
148
|
+
SPRITE_CENTER, SPRITE_CENTER, 0,
|
|
149
|
+
SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS
|
|
150
|
+
);
|
|
151
|
+
|
|
152
|
+
for (const [stop, alpha] of profile) {
|
|
153
|
+
gradient.addColorStop(stop, `rgba(${r}, ${g}, ${b}, ${alpha})`);
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
ctx.fillStyle = gradient;
|
|
157
|
+
ctx.beginPath();
|
|
158
|
+
ctx.arc(SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS, 0, Math.PI * 2);
|
|
159
|
+
ctx.fill();
|
|
160
|
+
|
|
161
|
+
sprites.push(canvas);
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
sprites.push(this.#createCrystalSprite(r, g, b));
|
|
165
|
+
|
|
166
|
+
return sprites;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
#createCrystalSprite(r: number, g: number, b: number): HTMLCanvasElement {
|
|
170
|
+
const canvas = document.createElement('canvas');
|
|
171
|
+
canvas.width = SPRITE_SIZE;
|
|
172
|
+
canvas.height = SPRITE_SIZE;
|
|
173
|
+
const ctx = canvas.getContext('2d')!;
|
|
174
|
+
|
|
175
|
+
const glow = ctx.createRadialGradient(
|
|
176
|
+
SPRITE_CENTER, SPRITE_CENTER, 0,
|
|
177
|
+
SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS
|
|
178
|
+
);
|
|
179
|
+
glow.addColorStop(0, `rgba(${r}, ${g}, ${b}, 0.6)`);
|
|
180
|
+
glow.addColorStop(0.25, `rgba(${r}, ${g}, ${b}, 0.25)`);
|
|
181
|
+
glow.addColorStop(0.6, `rgba(${r}, ${g}, ${b}, 0.05)`);
|
|
182
|
+
glow.addColorStop(1, `rgba(${r}, ${g}, ${b}, 0)`);
|
|
183
|
+
ctx.fillStyle = glow;
|
|
184
|
+
ctx.beginPath();
|
|
185
|
+
ctx.arc(SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS, 0, Math.PI * 2);
|
|
186
|
+
ctx.fill();
|
|
187
|
+
|
|
188
|
+
ctx.strokeStyle = `rgba(${r}, ${g}, ${b}, 0.7)`;
|
|
189
|
+
ctx.lineWidth = 1.5;
|
|
190
|
+
ctx.lineCap = 'round';
|
|
191
|
+
|
|
192
|
+
const armLength = SPRITE_RADIUS * 0.75;
|
|
193
|
+
|
|
194
|
+
for (let arm = 0; arm < 6; arm++) {
|
|
195
|
+
const angle = (arm / 6) * Math.PI * 2 - Math.PI / 2;
|
|
196
|
+
const tipX = SPRITE_CENTER + Math.cos(angle) * armLength;
|
|
197
|
+
const tipY = SPRITE_CENTER + Math.sin(angle) * armLength;
|
|
198
|
+
|
|
199
|
+
ctx.beginPath();
|
|
200
|
+
ctx.moveTo(SPRITE_CENTER, SPRITE_CENTER);
|
|
201
|
+
ctx.lineTo(tipX, tipY);
|
|
202
|
+
ctx.stroke();
|
|
203
|
+
|
|
204
|
+
for (const position of [0.4, 0.65]) {
|
|
205
|
+
const branchX = SPRITE_CENTER + Math.cos(angle) * armLength * position;
|
|
206
|
+
const branchY = SPRITE_CENTER + Math.sin(angle) * armLength * position;
|
|
207
|
+
const branchLength = armLength * (0.4 - position * 0.3);
|
|
208
|
+
|
|
209
|
+
for (const side of [-1, 1]) {
|
|
210
|
+
const branchAngle = angle + side * Math.PI / 3;
|
|
211
|
+
ctx.beginPath();
|
|
212
|
+
ctx.moveTo(branchX, branchY);
|
|
213
|
+
ctx.lineTo(
|
|
214
|
+
branchX + Math.cos(branchAngle) * branchLength,
|
|
215
|
+
branchY + Math.sin(branchAngle) * branchLength
|
|
216
|
+
);
|
|
217
|
+
ctx.stroke();
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
const centerGlow = ctx.createRadialGradient(
|
|
223
|
+
SPRITE_CENTER, SPRITE_CENTER, 0,
|
|
224
|
+
SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS * 0.12
|
|
225
|
+
);
|
|
226
|
+
centerGlow.addColorStop(0, `rgba(${r}, ${g}, ${b}, 0.9)`);
|
|
227
|
+
centerGlow.addColorStop(1, `rgba(${r}, ${g}, ${b}, 0)`);
|
|
228
|
+
ctx.fillStyle = centerGlow;
|
|
229
|
+
ctx.beginPath();
|
|
230
|
+
ctx.arc(SPRITE_CENTER, SPRITE_CENTER, SPRITE_RADIUS * 0.12, 0, Math.PI * 2);
|
|
231
|
+
ctx.fill();
|
|
232
|
+
|
|
233
|
+
return canvas;
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
#createSnowflake(initialSpread: boolean): Snowflake {
|
|
237
|
+
const depth = 0.3 + MULBERRY.next() * 0.7;
|
|
238
|
+
const radius = MULBERRY.next() * this.#size + 2 * this.#scale;
|
|
239
|
+
|
|
240
|
+
let spriteIndex: number;
|
|
241
|
+
if (depth > 0.85 && radius > this.#size * 0.6 && MULBERRY.next() > 0.65) {
|
|
242
|
+
spriteIndex = 3;
|
|
243
|
+
} else if (depth < 0.45) {
|
|
244
|
+
spriteIndex = 2;
|
|
245
|
+
} else {
|
|
246
|
+
spriteIndex = MULBERRY.next() > 0.5 ? 0 : 1;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
return {
|
|
250
|
+
x: MULBERRY.next(),
|
|
251
|
+
y: initialSpread ? MULBERRY.next() * 2 - 1 : -0.05 - MULBERRY.next() * 0.15,
|
|
252
|
+
depth,
|
|
253
|
+
radius,
|
|
254
|
+
rotation: MULBERRY.next() * Math.PI * 2,
|
|
255
|
+
rotationSpeed: (MULBERRY.next() - 0.5) * 0.03,
|
|
256
|
+
swingAmplitude: 0.3 + MULBERRY.next() * 0.7,
|
|
257
|
+
swingFrequency: 0.5 + MULBERRY.next() * 1.5,
|
|
258
|
+
swingOffset: MULBERRY.next() * Math.PI * 2,
|
|
259
|
+
fallSpeed: 0.5 + MULBERRY.next() * 0.5,
|
|
260
|
+
spriteIndex
|
|
261
|
+
};
|
|
262
|
+
}
|
|
263
|
+
}
|