@basmilius/sparkle 2.0.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/index.d.mts +1192 -14
  2. package/dist/index.d.mts.map +1 -1
  3. package/dist/index.mjs +4552 -370
  4. package/dist/index.mjs.map +1 -1
  5. package/package.json +2 -1
  6. package/src/aurora/consts.ts +3 -0
  7. package/src/aurora/index.ts +4 -0
  8. package/src/aurora/layer.ts +152 -0
  9. package/src/aurora/simulation.ts +19 -0
  10. package/src/aurora/types.ts +13 -0
  11. package/src/balloons/consts.ts +3 -0
  12. package/src/balloons/index.ts +6 -0
  13. package/src/balloons/layer.ts +138 -0
  14. package/src/balloons/particle.ts +110 -0
  15. package/src/balloons/simulation.ts +19 -0
  16. package/src/balloons/types.ts +14 -0
  17. package/src/bubbles/consts.ts +3 -0
  18. package/src/bubbles/index.ts +4 -0
  19. package/src/bubbles/layer.ts +233 -0
  20. package/src/bubbles/simulation.ts +20 -0
  21. package/src/bubbles/types.ts +21 -0
  22. package/src/canvas.ts +20 -1
  23. package/src/color.ts +10 -0
  24. package/src/confetti/consts.ts +13 -13
  25. package/src/confetti/index.ts +6 -0
  26. package/src/confetti/layer.ts +152 -0
  27. package/src/confetti/particle.ts +105 -0
  28. package/src/confetti/shapes.ts +104 -0
  29. package/src/confetti/simulation.ts +9 -203
  30. package/src/confetti/types.ts +4 -1
  31. package/src/distance.ts +1 -1
  32. package/src/donuts/consts.ts +19 -0
  33. package/src/donuts/donut.ts +12 -0
  34. package/src/donuts/index.ts +3 -0
  35. package/src/donuts/layer.ts +270 -0
  36. package/src/donuts/simulation.ts +25 -0
  37. package/src/fireflies/consts.ts +3 -0
  38. package/src/fireflies/index.ts +6 -0
  39. package/src/fireflies/layer.ts +152 -0
  40. package/src/fireflies/particle.ts +124 -0
  41. package/src/fireflies/simulation.ts +18 -0
  42. package/src/fireflies/types.ts +17 -0
  43. package/src/firepit/consts.ts +3 -0
  44. package/src/firepit/index.ts +4 -0
  45. package/src/firepit/layer.ts +174 -0
  46. package/src/firepit/simulation.ts +17 -0
  47. package/src/firepit/types.ts +20 -0
  48. package/src/fireworks/explosion.ts +8 -8
  49. package/src/fireworks/firework.ts +9 -8
  50. package/src/fireworks/index.ts +6 -2
  51. package/src/fireworks/layer.ts +452 -0
  52. package/src/fireworks/simulation.ts +9 -484
  53. package/src/fireworks/spark.ts +7 -7
  54. package/src/glitter/consts.ts +13 -0
  55. package/src/glitter/index.ts +4 -0
  56. package/src/glitter/layer.ts +173 -0
  57. package/src/glitter/simulation.ts +19 -0
  58. package/src/glitter/types.ts +23 -0
  59. package/src/index.ts +28 -0
  60. package/src/lanterns/consts.ts +13 -0
  61. package/src/lanterns/index.ts +4 -0
  62. package/src/lanterns/layer.ts +166 -0
  63. package/src/lanterns/simulation.ts +17 -0
  64. package/src/lanterns/types.ts +14 -0
  65. package/src/layer.ts +24 -0
  66. package/src/layered.ts +185 -0
  67. package/src/leaves/consts.ts +16 -0
  68. package/src/leaves/index.ts +4 -0
  69. package/src/leaves/layer.ts +251 -0
  70. package/src/leaves/simulation.ts +18 -0
  71. package/src/leaves/types.ts +16 -0
  72. package/src/lightning/consts.ts +3 -0
  73. package/src/lightning/index.ts +6 -0
  74. package/src/lightning/layer.ts +41 -0
  75. package/src/lightning/simulation.ts +17 -0
  76. package/src/lightning/system.ts +196 -0
  77. package/src/lightning/types.ts +12 -0
  78. package/src/matrix/consts.ts +5 -0
  79. package/src/matrix/index.ts +4 -0
  80. package/src/matrix/layer.ts +146 -0
  81. package/src/matrix/simulation.ts +18 -0
  82. package/src/matrix/types.ts +8 -0
  83. package/src/orbits/consts.ts +13 -0
  84. package/src/orbits/index.ts +4 -0
  85. package/src/orbits/layer.ts +183 -0
  86. package/src/orbits/simulation.ts +19 -0
  87. package/src/orbits/types.ts +16 -0
  88. package/src/particles/consts.ts +3 -0
  89. package/src/particles/index.ts +4 -0
  90. package/src/particles/layer.ts +317 -0
  91. package/src/particles/simulation.ts +26 -0
  92. package/src/particles/types.ts +10 -0
  93. package/src/petals/consts.ts +13 -0
  94. package/src/petals/index.ts +4 -0
  95. package/src/petals/layer.ts +158 -0
  96. package/src/petals/simulation.ts +18 -0
  97. package/src/petals/types.ts +15 -0
  98. package/src/plasma/consts.ts +3 -0
  99. package/src/plasma/index.ts +4 -0
  100. package/src/plasma/layer.ts +92 -0
  101. package/src/plasma/simulation.ts +17 -0
  102. package/src/plasma/types.ts +5 -0
  103. package/src/rain/consts.ts +3 -0
  104. package/src/rain/index.ts +6 -0
  105. package/src/rain/layer.ts +172 -0
  106. package/src/rain/particle.ts +132 -0
  107. package/src/rain/simulation.ts +21 -0
  108. package/src/rain/types.ts +22 -0
  109. package/src/sandstorm/consts.ts +3 -0
  110. package/src/sandstorm/index.ts +4 -0
  111. package/src/sandstorm/layer.ts +135 -0
  112. package/src/sandstorm/simulation.ts +18 -0
  113. package/src/sandstorm/types.ts +10 -0
  114. package/src/shooting-stars/index.ts +3 -0
  115. package/src/shooting-stars/system.ts +149 -0
  116. package/src/shooting-stars/types.ts +10 -0
  117. package/src/simulation-canvas.ts +47 -0
  118. package/src/snow/consts.ts +2 -2
  119. package/src/snow/index.ts +1 -0
  120. package/src/snow/layer.ts +263 -0
  121. package/src/snow/simulation.ts +4 -288
  122. package/src/sparklers/consts.ts +3 -0
  123. package/src/sparklers/index.ts +6 -0
  124. package/src/sparklers/layer.ts +174 -0
  125. package/src/sparklers/particle.ts +89 -0
  126. package/src/sparklers/simulation.ts +30 -0
  127. package/src/sparklers/types.ts +13 -0
  128. package/src/stars/consts.ts +3 -0
  129. package/src/stars/index.ts +4 -0
  130. package/src/stars/layer.ts +133 -0
  131. package/src/stars/simulation.ts +22 -0
  132. package/src/stars/types.ts +12 -0
  133. package/src/streamers/consts.ts +14 -0
  134. package/src/streamers/index.ts +4 -0
  135. package/src/streamers/layer.ts +211 -0
  136. package/src/streamers/simulation.ts +16 -0
  137. package/src/streamers/types.ts +14 -0
  138. package/src/trail.ts +140 -0
  139. package/src/waves/consts.ts +3 -0
  140. package/src/waves/index.ts +4 -0
  141. package/src/waves/layer.ts +167 -0
  142. package/src/waves/simulation.ts +18 -0
  143. package/src/waves/types.ts +9 -0
  144. package/src/wormhole/consts.ts +3 -0
  145. package/src/wormhole/index.ts +4 -0
  146. package/src/wormhole/layer.ts +181 -0
  147. package/src/wormhole/simulation.ts +17 -0
  148. package/src/wormhole/types.ts +10 -0
@@ -0,0 +1,16 @@
1
+ import { type Mulberry32, mulberry32 } from '@basmilius/utils';
2
+
3
+ export const MULBERRY: Mulberry32 = mulberry32(13);
4
+
5
+ export const LEAF_COLORS: string[] = [
6
+ '#c0392b', // deep red
7
+ '#e74c3c', // bright red
8
+ '#d35400', // burnt orange
9
+ '#e67e22', // orange
10
+ '#f39c12', // amber
11
+ '#f1c40f', // golden yellow
12
+ '#d4a017', // dark gold
13
+ '#8b4513', // saddle brown
14
+ '#a0522d', // sienna
15
+ '#6b8e23' // olive (some green still)
16
+ ];
@@ -0,0 +1,4 @@
1
+ export { LeafLayer } from './layer';
2
+ export { LeafSimulation } from './simulation';
3
+ export type { LeafSimulationConfig } from './simulation';
4
+ export type { Leaf } from './types';
@@ -0,0 +1,251 @@
1
+ import { SimulationLayer } from '../layer';
2
+ import { LEAF_COLORS, MULBERRY } from './consts';
3
+ import type { LeafSimulationConfig } from './simulation';
4
+ import type { Leaf } from './types';
5
+
6
+ export class LeafLayer extends SimulationLayer {
7
+ readonly #scale: number;
8
+ readonly #size: number;
9
+ readonly #speed: number;
10
+ readonly #wind: number;
11
+ readonly #colors: string[];
12
+ #maxCount: number;
13
+ #time: number = 0;
14
+ #leaves: Leaf[] = [];
15
+ #sprites: HTMLCanvasElement[] = [];
16
+ #height: number = 540;
17
+
18
+ constructor(config: LeafSimulationConfig = {}) {
19
+ super();
20
+
21
+ this.#scale = config.scale ?? 1;
22
+ this.#maxCount = config.count ?? 80;
23
+ this.#size = (config.size ?? 22) * this.#scale;
24
+ this.#speed = config.speed ?? 1;
25
+ this.#wind = config.wind ?? 0.3;
26
+ this.#colors = config.colors ?? LEAF_COLORS;
27
+
28
+ if (innerWidth < 991) {
29
+ this.#maxCount = Math.floor(this.#maxCount / 2);
30
+ }
31
+
32
+ this.#sprites = this.#createSprites();
33
+
34
+ for (let i = 0; i < this.#maxCount; ++i) {
35
+ this.#leaves.push(this.#createLeaf(true));
36
+ }
37
+ }
38
+
39
+ onResize(_width: number, height: number): void {
40
+ this.#height = height;
41
+ }
42
+
43
+ tick(dt: number, _width: number, height: number): void {
44
+ this.#height = height;
45
+ const speedFactor = (height / 540) / this.#speed;
46
+
47
+ this.#time += 0.015 * dt;
48
+
49
+ const globalWind = Math.sin(this.#time * 0.5) * 0.4
50
+ + Math.sin(this.#time * 1.3 + 2) * 0.2
51
+ + Math.sin(this.#time * 3.1) * 0.1;
52
+
53
+ for (let index = 0; index < this.#leaves.length; index++) {
54
+ const leaf = this.#leaves[index];
55
+
56
+ const swing = Math.sin(this.#time * leaf.swingFrequency + leaf.swingOffset) * leaf.swingAmplitude;
57
+
58
+ leaf.x += (swing + (this.#wind + globalWind * 0.5) * leaf.depth) * dt / (2500 * speedFactor);
59
+ leaf.y += (leaf.fallSpeed * 2 + leaf.depth + leaf.size * 0.05) * dt / (500 * speedFactor);
60
+
61
+ leaf.rotation += leaf.rotationSpeed * dt;
62
+ leaf.flipAngle += leaf.flipSpeed * dt;
63
+
64
+ if (leaf.x > 1.15 || leaf.x < -0.15 || leaf.y > 1.05) {
65
+ const recycled = this.#createLeaf(false);
66
+
67
+ if (this.#wind + globalWind > 0.15) {
68
+ recycled.x = -0.15;
69
+ recycled.y = MULBERRY.next() * 0.7;
70
+ } else if (this.#wind + globalWind < -0.15) {
71
+ recycled.x = 1.15;
72
+ recycled.y = MULBERRY.next() * 0.7;
73
+ } else {
74
+ recycled.x = MULBERRY.next();
75
+ recycled.y = -0.05 - MULBERRY.next() * 0.15;
76
+ }
77
+
78
+ this.#leaves[index] = recycled;
79
+ }
80
+ }
81
+ }
82
+
83
+ draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
84
+
85
+ for (const leaf of this.#leaves) {
86
+ const px = leaf.x * width;
87
+ const py = leaf.y * height;
88
+ const displaySize = leaf.size * leaf.depth;
89
+ const scaleX = Math.cos(leaf.flipAngle);
90
+
91
+ ctx.save();
92
+ ctx.translate(px, py);
93
+ ctx.rotate(leaf.rotation);
94
+ ctx.scale(scaleX, 1);
95
+ ctx.globalAlpha = 0.3 + leaf.depth * 0.7;
96
+ ctx.drawImage(
97
+ this.#sprites[leaf.colorIndex % this.#sprites.length],
98
+ -displaySize / 2,
99
+ -displaySize / 2,
100
+ displaySize,
101
+ displaySize
102
+ );
103
+ ctx.restore();
104
+ }
105
+
106
+ ctx.globalAlpha = 1;
107
+ }
108
+
109
+ #createSprites(): HTMLCanvasElement[] {
110
+ const sprites: HTMLCanvasElement[] = [];
111
+
112
+ for (const color of this.#colors) {
113
+ sprites.push(this.#createLeafSprite(color, 0));
114
+ sprites.push(this.#createLeafSprite(color, 1));
115
+ sprites.push(this.#createLeafSprite(color, 2));
116
+ }
117
+
118
+ return sprites;
119
+ }
120
+
121
+ #createLeafSprite(color: string, shape: number): HTMLCanvasElement {
122
+ const size = 64;
123
+ const canvas = document.createElement('canvas');
124
+ canvas.width = size;
125
+ canvas.height = size;
126
+ const ctx = canvas.getContext('2d')!;
127
+
128
+ const cx = size / 2;
129
+ const cy = size / 2;
130
+
131
+ ctx.fillStyle = color;
132
+
133
+ switch (shape) {
134
+ case 0:
135
+ this.#drawOvalLeaf(ctx, cx, cy, size);
136
+ break;
137
+ case 1:
138
+ this.#drawMapleLeaf(ctx, cx, cy, size);
139
+ break;
140
+ case 2:
141
+ this.#drawPointedLeaf(ctx, cx, cy, size);
142
+ break;
143
+ }
144
+
145
+ return canvas;
146
+ }
147
+
148
+ #drawOvalLeaf(ctx: CanvasRenderingContext2D, cx: number, cy: number, size: number): void {
149
+ const hw = size * 0.3;
150
+ const hh = size * 0.42;
151
+
152
+ ctx.beginPath();
153
+ ctx.moveTo(cx, cy - hh);
154
+ ctx.bezierCurveTo(cx + hw * 1.2, cy - hh * 0.5, cx + hw, cy + hh * 0.5, cx, cy + hh);
155
+ ctx.bezierCurveTo(cx - hw, cy + hh * 0.5, cx - hw * 1.2, cy - hh * 0.5, cx, cy - hh);
156
+ ctx.fill();
157
+
158
+ ctx.strokeStyle = 'rgba(0, 0, 0, 0.15)';
159
+ ctx.lineWidth = 0.8;
160
+ ctx.beginPath();
161
+ ctx.moveTo(cx, cy - hh * 0.8);
162
+ ctx.lineTo(cx, cy + hh * 0.8);
163
+ ctx.stroke();
164
+
165
+ for (const offset of [-0.3, 0, 0.3]) {
166
+ const py = cy + hh * offset;
167
+ ctx.beginPath();
168
+ ctx.moveTo(cx, py);
169
+ ctx.quadraticCurveTo(cx + hw * 0.5, py - 3, cx + hw * 0.7, py - 1);
170
+ ctx.stroke();
171
+ ctx.beginPath();
172
+ ctx.moveTo(cx, py);
173
+ ctx.quadraticCurveTo(cx - hw * 0.5, py - 3, cx - hw * 0.7, py - 1);
174
+ ctx.stroke();
175
+ }
176
+ }
177
+
178
+ #drawMapleLeaf(ctx: CanvasRenderingContext2D, cx: number, cy: number, size: number): void {
179
+ const r = size * 0.38;
180
+
181
+ ctx.beginPath();
182
+ ctx.moveTo(cx, cy - r);
183
+
184
+ const points = 5;
185
+ for (let i = 0; i < points; i++) {
186
+ const angle = (i / points) * Math.PI * 2 - Math.PI / 2;
187
+ const nextAngle = ((i + 1) / points) * Math.PI * 2 - Math.PI / 2;
188
+ const outerR = r * (0.85 + (i % 2) * 0.15);
189
+ const innerR = r * 0.45;
190
+ const midAngle = (angle + nextAngle) / 2;
191
+
192
+ ctx.lineTo(cx + Math.cos(angle) * outerR, cy + Math.sin(angle) * outerR);
193
+ ctx.lineTo(cx + Math.cos(midAngle) * innerR, cy + Math.sin(midAngle) * innerR);
194
+ }
195
+
196
+ ctx.closePath();
197
+ ctx.fill();
198
+
199
+ ctx.strokeStyle = 'rgba(0, 0, 0, 0.12)';
200
+ ctx.lineWidth = 0.7;
201
+ for (let i = 0; i < points; i++) {
202
+ const angle = (i / points) * Math.PI * 2 - Math.PI / 2;
203
+ const outerR = r * 0.7;
204
+ ctx.beginPath();
205
+ ctx.moveTo(cx, cy);
206
+ ctx.lineTo(cx + Math.cos(angle) * outerR, cy + Math.sin(angle) * outerR);
207
+ ctx.stroke();
208
+ }
209
+ }
210
+
211
+ #drawPointedLeaf(ctx: CanvasRenderingContext2D, cx: number, cy: number, size: number): void {
212
+ const hw = size * 0.22;
213
+ const hh = size * 0.44;
214
+
215
+ ctx.beginPath();
216
+ ctx.moveTo(cx, cy - hh);
217
+ ctx.quadraticCurveTo(cx + hw * 1.6, cy - hh * 0.1, cx + hw * 0.3, cy + hh * 0.6);
218
+ ctx.quadraticCurveTo(cx, cy + hh, cx, cy + hh);
219
+ ctx.quadraticCurveTo(cx, cy + hh, cx - hw * 0.3, cy + hh * 0.6);
220
+ ctx.quadraticCurveTo(cx - hw * 1.6, cy - hh * 0.1, cx, cy - hh);
221
+ ctx.fill();
222
+
223
+ ctx.strokeStyle = 'rgba(0, 0, 0, 0.15)';
224
+ ctx.lineWidth = 0.8;
225
+ ctx.beginPath();
226
+ ctx.moveTo(cx, cy - hh * 0.7);
227
+ ctx.lineTo(cx, cy + hh * 0.9);
228
+ ctx.stroke();
229
+ }
230
+
231
+ #createLeaf(initialSpread: boolean): Leaf {
232
+ const depth = 0.3 + MULBERRY.next() * 0.7;
233
+
234
+ return {
235
+ x: MULBERRY.next(),
236
+ y: initialSpread ? MULBERRY.next() * 2 - 1 : -0.05 - MULBERRY.next() * 0.15,
237
+ size: (MULBERRY.next() * 0.6 + 0.5) * this.#size,
238
+ depth,
239
+ rotation: MULBERRY.next() * Math.PI * 2,
240
+ rotationSpeed: (MULBERRY.next() - 0.5) * 0.04,
241
+ flipAngle: MULBERRY.next() * Math.PI * 2,
242
+ flipSpeed: 0.02 + MULBERRY.next() * 0.04,
243
+ swingAmplitude: 0.4 + MULBERRY.next() * 0.8,
244
+ swingFrequency: 0.5 + MULBERRY.next() * 1.5,
245
+ swingOffset: MULBERRY.next() * Math.PI * 2,
246
+ fallSpeed: 0.3 + MULBERRY.next() * 0.7,
247
+ shape: Math.floor(MULBERRY.next() * 3),
248
+ colorIndex: Math.floor(MULBERRY.next() * this.#colors.length * 3)
249
+ };
250
+ }
251
+ }
@@ -0,0 +1,18 @@
1
+ import { SimulationCanvas } from '../simulation-canvas';
2
+ import { LeafLayer } from './layer';
3
+
4
+ export interface LeafSimulationConfig {
5
+ readonly count?: number;
6
+ readonly colors?: string[];
7
+ readonly size?: number;
8
+ readonly speed?: number;
9
+ readonly wind?: number;
10
+ readonly scale?: number;
11
+ readonly canvasOptions?: CanvasRenderingContext2DSettings;
12
+ }
13
+
14
+ export class LeafSimulation extends SimulationCanvas {
15
+ constructor(canvas: HTMLCanvasElement, config: LeafSimulationConfig = {}) {
16
+ super(canvas, new LeafLayer(config), 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
17
+ }
18
+ }
@@ -0,0 +1,16 @@
1
+ export type Leaf = {
2
+ x: number;
3
+ y: number;
4
+ size: number;
5
+ depth: number;
6
+ rotation: number;
7
+ rotationSpeed: number;
8
+ flipAngle: number;
9
+ flipSpeed: number;
10
+ swingAmplitude: number;
11
+ swingFrequency: number;
12
+ swingOffset: number;
13
+ fallSpeed: number;
14
+ shape: number;
15
+ colorIndex: number;
16
+ };
@@ -0,0 +1,3 @@
1
+ import { type Mulberry32, mulberry32 } from '@basmilius/utils';
2
+
3
+ export const MULBERRY: Mulberry32 = mulberry32(13);
@@ -0,0 +1,6 @@
1
+ export { LightningLayer } from './layer';
2
+ export { LightningSimulation } from './simulation';
3
+ export type { LightningSimulationConfig } from './simulation';
4
+ export { LightningSystem } from './system';
5
+ export type { LightningSystemConfig } from './system';
6
+ export type { LightningBolt, LightningBranch } from './types';
@@ -0,0 +1,41 @@
1
+ import { hexToRGB } from '@basmilius/utils';
2
+ import { SimulationLayer } from '../layer';
3
+ import { MULBERRY } from './consts';
4
+ import type { LightningSimulationConfig } from './simulation';
5
+ import { LightningSystem } from './system';
6
+
7
+ export class LightningLayer extends SimulationLayer {
8
+ readonly #system: LightningSystem;
9
+ readonly #enableFlash: boolean;
10
+
11
+ constructor(config: LightningSimulationConfig = {}) {
12
+ super();
13
+
14
+ this.#enableFlash = config.flash ?? true;
15
+
16
+ const [r, g, b] = hexToRGB(config.color ?? '#b4c8ff');
17
+ this.#system = new LightningSystem(
18
+ {
19
+ frequency: config.frequency ?? 1,
20
+ color: [r, g, b],
21
+ branches: config.branches ?? true,
22
+ flash: this.#enableFlash,
23
+ scale: config.scale ?? 1
24
+ },
25
+ () => MULBERRY.next()
26
+ );
27
+ }
28
+
29
+ tick(dt: number, _width: number, _height: number): void {
30
+ this.#system.tick(dt);
31
+ }
32
+
33
+ draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
34
+ if (this.#system.flashAlpha > 0) {
35
+ ctx.fillStyle = `rgba(255, 255, 255, ${this.#system.flashAlpha})`;
36
+ ctx.fillRect(0, 0, width, height);
37
+ }
38
+
39
+ this.#system.draw(ctx, width, height);
40
+ }
41
+ }
@@ -0,0 +1,17 @@
1
+ import { SimulationCanvas } from '../simulation-canvas';
2
+ import { LightningLayer } from './layer';
3
+
4
+ export interface LightningSimulationConfig {
5
+ readonly frequency?: number;
6
+ readonly color?: string;
7
+ readonly branches?: boolean;
8
+ readonly flash?: boolean;
9
+ readonly scale?: number;
10
+ readonly canvasOptions?: CanvasRenderingContext2DSettings;
11
+ }
12
+
13
+ export class LightningSimulation extends SimulationCanvas {
14
+ constructor(canvas: HTMLCanvasElement, config: LightningSimulationConfig = {}) {
15
+ super(canvas, new LightningLayer(config), 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
16
+ }
17
+ }
@@ -0,0 +1,196 @@
1
+ import type { LightningBolt, LightningBranch } from './types';
2
+
3
+ export interface LightningSystemConfig {
4
+ readonly frequency?: number;
5
+ readonly color?: [number, number, number];
6
+ readonly branches?: boolean;
7
+ readonly flash?: boolean;
8
+ readonly scale?: number;
9
+ readonly groundLevel?: number;
10
+ }
11
+
12
+ export class LightningSystem {
13
+ readonly #frequency: number;
14
+ readonly #colorR: number;
15
+ readonly #colorG: number;
16
+ readonly #colorB: number;
17
+ readonly #enableBranches: boolean;
18
+ readonly #enableFlash: boolean;
19
+ readonly #scale: number;
20
+ readonly #groundLevel: number;
21
+ readonly #rng: () => number;
22
+ #bolts: LightningBolt[] = [];
23
+ #flashAlpha: number = 0;
24
+ #cooldown: number = 0;
25
+
26
+ get flashAlpha(): number {
27
+ return this.#flashAlpha;
28
+ }
29
+
30
+ constructor(config: LightningSystemConfig, rng: () => number) {
31
+ this.#frequency = config.frequency ?? 1;
32
+ this.#enableBranches = config.branches ?? true;
33
+ this.#enableFlash = config.flash ?? true;
34
+ this.#scale = config.scale ?? 1;
35
+ this.#groundLevel = config.groundLevel ?? 1;
36
+ this.#rng = rng;
37
+
38
+ const color = config.color ?? [180, 200, 255];
39
+ this.#colorR = color[0];
40
+ this.#colorG = color[1];
41
+ this.#colorB = color[2];
42
+
43
+ this.#cooldown = this.#nextCooldown();
44
+ }
45
+
46
+ tick(dt: number): void {
47
+ this.#cooldown -= dt;
48
+
49
+ if (this.#cooldown <= 0) {
50
+ this.#bolts.push(this.#createBolt());
51
+
52
+ if (this.#enableFlash) {
53
+ this.#flashAlpha = 0.3;
54
+ }
55
+
56
+ this.#cooldown = this.#nextCooldown();
57
+ }
58
+
59
+ let alive = 0;
60
+
61
+ for (let i = 0; i < this.#bolts.length; i++) {
62
+ const bolt = this.#bolts[i];
63
+
64
+ bolt.ticksAlive += dt;
65
+ bolt.alpha = Math.max(0, 1 - bolt.ticksAlive / bolt.lifetime);
66
+
67
+ if (bolt.alpha > 0) {
68
+ this.#bolts[alive++] = bolt;
69
+ }
70
+ }
71
+
72
+ this.#bolts.length = alive;
73
+
74
+ if (this.#flashAlpha > 0) {
75
+ this.#flashAlpha -= 0.012 * dt;
76
+
77
+ if (this.#flashAlpha < 0) {
78
+ this.#flashAlpha = 0;
79
+ }
80
+ }
81
+ }
82
+
83
+ draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
84
+ ctx.globalCompositeOperation = 'lighter';
85
+ ctx.lineCap = 'round';
86
+ ctx.lineJoin = 'round';
87
+
88
+ for (const bolt of this.#bolts) {
89
+ if (bolt.alpha <= 0) {
90
+ continue;
91
+ }
92
+
93
+ this.#drawSegments(ctx, bolt.segments, bolt.alpha, 6 * this.#scale, 2 * this.#scale, width, height);
94
+
95
+ for (const branch of bolt.branches) {
96
+ const branchAlpha = bolt.alpha * branch.alpha;
97
+ this.#drawSegments(ctx, branch.segments, branchAlpha, 3 * this.#scale, 1 * this.#scale, width, height);
98
+ }
99
+ }
100
+
101
+ ctx.globalCompositeOperation = 'source-over';
102
+ }
103
+
104
+ #drawSegments(ctx: CanvasRenderingContext2D, segments: {x: number; y: number}[], alpha: number, outerWidth: number, innerWidth: number, width: number, height: number): void {
105
+ if (segments.length < 2) {
106
+ return;
107
+ }
108
+
109
+ // Outer glow
110
+ ctx.beginPath();
111
+ ctx.moveTo(segments[0].x * width, segments[0].y * height);
112
+
113
+ for (let i = 1; i < segments.length; i++) {
114
+ ctx.lineTo(segments[i].x * width, segments[i].y * height);
115
+ }
116
+
117
+ ctx.strokeStyle = `rgba(${this.#colorR}, ${this.#colorG}, ${this.#colorB}, ${alpha * 0.4})`;
118
+ ctx.lineWidth = outerWidth;
119
+ ctx.stroke();
120
+
121
+ // Inner bright line
122
+ ctx.beginPath();
123
+ ctx.moveTo(segments[0].x * width, segments[0].y * height);
124
+
125
+ for (let i = 1; i < segments.length; i++) {
126
+ ctx.lineTo(segments[i].x * width, segments[i].y * height);
127
+ }
128
+
129
+ ctx.strokeStyle = `rgba(255, 255, 255, ${alpha})`;
130
+ ctx.lineWidth = innerWidth;
131
+ ctx.stroke();
132
+ }
133
+
134
+ #createBolt(): LightningBolt {
135
+ const startX = 0.1 + this.#rng() * 0.8;
136
+ const segments: {x: number; y: number}[] = [{x: startX, y: 0}];
137
+ const branches: LightningBranch[] = [];
138
+
139
+ let currentX = startX;
140
+ let currentY = 0;
141
+ const steps = 10 + Math.floor(this.#rng() * 10);
142
+
143
+ for (let i = 0; i < steps; i++) {
144
+ currentX += (this.#rng() - 0.5) * 0.1;
145
+ currentY += (0.6 + this.#rng() * 0.4) / steps;
146
+ currentX = Math.max(0.02, Math.min(0.98, currentX));
147
+ segments.push({x: currentX, y: Math.min(currentY, this.#groundLevel)});
148
+
149
+ if (this.#enableBranches && i > 1 && i < steps - 2 && this.#rng() < 0.35) {
150
+ branches.push(this.#createBranch(currentX, currentY));
151
+ }
152
+
153
+ if (currentY >= this.#groundLevel) {
154
+ break;
155
+ }
156
+ }
157
+
158
+ return {
159
+ segments,
160
+ branches,
161
+ alpha: 1,
162
+ lifetime: 40 + this.#rng() * 40,
163
+ ticksAlive: 0
164
+ };
165
+ }
166
+
167
+ #createBranch(startX: number, startY: number): LightningBranch {
168
+ const segments: {x: number; y: number}[] = [{x: startX, y: startY}];
169
+ const direction = this.#rng() > 0.5 ? 1 : -1;
170
+ const branchSteps = 3 + Math.floor(this.#rng() * 5);
171
+
172
+ let bx = startX;
173
+ let by = startY;
174
+
175
+ for (let i = 0; i < branchSteps; i++) {
176
+ bx += (0.02 + this.#rng() * 0.04) * direction;
177
+ by += (0.02 + this.#rng() * 0.04);
178
+ bx = Math.max(0.02, Math.min(0.98, bx));
179
+ segments.push({x: bx, y: Math.min(by, this.#groundLevel)});
180
+
181
+ if (by >= this.#groundLevel) {
182
+ break;
183
+ }
184
+ }
185
+
186
+ return {
187
+ segments,
188
+ alpha: 0.4 + this.#rng() * 0.4
189
+ };
190
+ }
191
+
192
+ #nextCooldown(): number {
193
+ const baseCooldown = 180 / this.#frequency;
194
+ return baseCooldown + this.#rng() * baseCooldown;
195
+ }
196
+ }
@@ -0,0 +1,12 @@
1
+ export type LightningBranch = {
2
+ segments: {x: number; y: number}[];
3
+ alpha: number;
4
+ };
5
+
6
+ export type LightningBolt = {
7
+ segments: {x: number; y: number}[];
8
+ branches: LightningBranch[];
9
+ alpha: number;
10
+ lifetime: number;
11
+ ticksAlive: number;
12
+ };
@@ -0,0 +1,5 @@
1
+ import { type Mulberry32, mulberry32 } from '@basmilius/utils';
2
+
3
+ export const MULBERRY: Mulberry32 = mulberry32(13);
4
+
5
+ export const MATRIX_CHARS = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
@@ -0,0 +1,4 @@
1
+ export { MatrixLayer } from './layer';
2
+ export { MatrixSimulation } from './simulation';
3
+ export type { MatrixSimulationConfig } from './simulation';
4
+ export type { MatrixColumn } from './types';