@babylonjs/core 7.3.1 → 7.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/easing.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Bones/bone.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Compute/computeEffect.js +4 -4
- package/Compute/computeEffect.js.map +1 -1
- package/Debug/boneAxesViewer.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +3 -0
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativePipelineContext.d.ts +2 -0
- package/Engines/Native/nativePipelineContext.js +3 -0
- package/Engines/Native/nativePipelineContext.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +3 -2
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +15 -23
- package/Engines/Processors/shaderProcessor.js +332 -320
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +2 -0
- package/Engines/WebGL/webGLPipelineContext.js +3 -0
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +3 -2
- package/Engines/WebGL/webGLShaderProcessors.js +2 -2
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +10 -10
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +2 -0
- package/Engines/WebGPU/webgpuHardwareTexture.js +2 -0
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +2 -0
- package/Engines/WebGPU/webgpuPipelineContext.js +3 -0
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +3 -2
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -4
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/abstractEngine.d.ts +10 -5
- package/Engines/abstractEngine.functions.d.ts +38 -0
- package/Engines/abstractEngine.functions.js +75 -0
- package/Engines/abstractEngine.functions.js.map +1 -0
- package/Engines/abstractEngine.js +34 -14
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +2 -0
- package/Engines/constants.js +2 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +0 -8
- package/Engines/engine.js +0 -28
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +11 -6
- package/Engines/thinEngine.functions.d.ts +96 -0
- package/Engines/thinEngine.functions.js +249 -0
- package/Engines/thinEngine.functions.js.map +1 -0
- package/Engines/thinEngine.js +50 -129
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +5 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/keyboardEvents.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
- package/Gamepads/dualShockGamepad.js.map +1 -1
- package/Gamepads/gamepad.js.map +1 -1
- package/Gamepads/xboxGamepad.js.map +1 -1
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Helpers/photoDome.js.map +1 -1
- package/Helpers/textureDome.js.map +1 -1
- package/Helpers/videoDome.js.map +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/shadowLight.js.map +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +3 -3
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialConnectionPointCustomObject.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +9 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +16 -0
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/colorGradingTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/refractionTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/effect.d.ts +11 -6
- package/Materials/effect.functions.d.ts +86 -0
- package/Materials/effect.functions.js +185 -0
- package/Materials/effect.functions.js.map +1 -0
- package/Materials/effect.js +94 -153
- package/Materials/effect.js.map +1 -1
- package/Materials/effect.webgl.functions.d.ts +13 -0
- package/Materials/effect.webgl.functions.js +83 -0
- package/Materials/effect.webgl.functions.js.map +1 -0
- package/Materials/material.decalMapConfiguration.js.map +1 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/materialPluginManager.js +2 -2
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.d.ts +1 -1
- package/Meshes/Compression/dracoCompressionWorker.js +21 -10
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateLinearBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateRadialBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/translationBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/nullBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/boundingBlock.js.map +1 -1
- package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
- package/Meshes/Node/Blocks/debugBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryArcTan2Block.js.map +1 -1
- package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryCrossBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryCurveBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryDesaturateBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryDistanceBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryDotBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryElbowBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInfoBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryLengthBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryLerpBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryModBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryNLerpBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOutputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryPosterizeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryPowBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryReplaceColorBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryRotate2dBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometrySmoothStepBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryStepBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/intFloatConverterBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mappingBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/Blocks/matrixComposeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/noiseBlock.js.map +1 -1
- package/Meshes/Node/Blocks/normalizeVectorBlock.js.map +1 -1
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
- package/Meshes/Node/Blocks/vectorConverterBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +1 -0
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/goldbergMesh.js.map +1 -1
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/trailMesh.js.map +1 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/fileTools.js +4 -3
- package/Misc/fileTools.js.map +1 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/smartArray.js.map +1 -1
- package/Misc/workerPool.js.map +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/proximityCastResult.js.map +1 -1
- package/Physics/v1/physicsJoint.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
- package/PostProcesses/anaglyphPostProcess.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomMergePostProcess.js.map +1 -1
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/displayPassPostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/stereoscopicInterlacePostProcess.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/Sprites/sprite.js.map +1 -1
- package/Sprites/spritePackedManager.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/Layers/WebXRProjectionLayer.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRBackgroundRemover.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDOMOverlay.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXREyeTracking.js.map +1 -1
- package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/features/WebXRRawCameraAccess.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.js.map +1 -1
- package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/assets/Draco/draco_wasm_wrapper.js +115 -115
- package/package.json +1 -1
- package/scene.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"reflectiveShadowMap.js","sourceRoot":"","sources":["../../../../dev/core/src/Rendering/reflectiveShadowMap.ts"],"names":[],"mappings":";AAAA;;;;GAIG;AACH,OAAO,EAAE,SAAS,EAAE,gCAA+B;AACnD,OAAO,EAAE,iBAAiB,EAAE,mDAAkD;AAE9E,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,+BAA8B;AACvD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,gCAA+B;AAI5D,OAAO,EAAE,kBAAkB,EAAE,2CAA0C;AAGvE,OAAO,EAAE,eAAe,EAAE,wCAAuC;AAEjE,OAAO,EAAE,eAAe,EAAE,4CAA2C;AACrE,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,8BAA6B;AACnE,OAAO,EAAE,aAAa,EAAE,6BAA4B;AACpD,OAAO,EAAE,KAAK,EAAE,2BAA0B;AAG1C;;;GAGG;AACH,MAAM,OAAO,mBAAmB;IAW5B;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAAc;QAC5B,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YACxB,OAAO;SACV;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IASD;;;;;OAKG;IACH,YAAY,KAAY,EAAE,KAAmC,EAAE,iBAAiB,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;QAxEtG,0BAAqB,GAAW,MAAM,CAAC,QAAQ,EAAE,CAAC;QAMlD,YAAO,GAAG,KAAK,CAAC;QAqDxB;;;;WAIG;QACI,+BAA0B,GAAG,KAAK,CAAC;QAStC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,0BAA0B,GAAG,IAAI,GAAG,EAAE,CAAC;QAC5C,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE,IAAI,EAAE,iBAAiB,GAAG,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;QAEtE,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAChC,IAAI,CAAC,mCAAmC,EAAE,CAAC;QAE3C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,oBAAoB,CAAC,UAA6C;QACrE,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC;QAExC,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACrC,IAAI,CAAC,yBAAyB,EAAE,CAAC;QACjC,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAEhC,UAAU,EAAE,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YACzB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAmB;QAC9B,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;SAC5B;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBAChC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC7B,CAAC,CAAC,CAAC;SACN;QACD,IAAI,CAAC,mCAAmC,EAAE,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,IAAI,CAAC,mCAAmC,EAAE,CAAC;IAC/C,CAAC;IAED;;OAEG;IACH,IAAW,yBAAyB;QAChC,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAChC;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACrC,CAAC;IAES,wBAAwB;QAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;QAE9B,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;QAE/C,MAAM,eAAe,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,SAAS,CAAC,wCAAwC,CAAC,CAAC,CAAC,SAAS,CAAC,sBAAsB,CAAC;QAC9I,MAAM,iBAAiB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;QAErH,IAAI,CAAC,IAAI,GAAG,IAAI,iBAAiB,CAC7B,SAAS,GAAG,IAAI,EAChB,IAAI,CAAC,kBAAkB,EACvB,CAAC,EAAE,2CAA2C;QAC9C,IAAI,CAAC,MAAM,EACX;YACI,KAAK,EAAE,CAAC,SAAS,CAAC,sBAAsB,EAAE,SAAS,CAAC,uCAAuC,EAAE,eAAe,CAAC;YAC7G,aAAa,EAAE,CAAC,SAAS,CAAC,6BAA6B,EAAE,SAAS,CAAC,6BAA6B,EAAE,SAAS,CAAC,6BAA6B,CAAC;YAC1I,eAAe,EAAE,KAAK;YACtB,WAAW,EAAE,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC;YAC/E,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,EAAE,SAAS,CAAC,kBAAkB,EAAE,iBAAiB,CAAC;SAC3F,EACD,CAAC,cAAc,GAAG,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE,UAAU,GAAG,IAAI,CAAC,CAClE,CAAC;QAEF,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,IAAI,CAAC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAEnC,IAAI,QAAuB,CAAC;QAC5B,IAAI,eAA8B,CAAC;QAEnC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,sBAAsB,CAAC;QAE9D,IAAI,MAAM,EAAE;YACR,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,yBAAyB,IAAI,IAAI,CAAC,CAAC;SACtF;QAED,IAAI,aAAsB,CAAC;QAE3B,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtC,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC;YACtD,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,KAAK,CAAC,CAAC,8EAA8E;QACrH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,CAAC,SAAiB,EAAE,EAAE;YACzD,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;aAC/C;YACD,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,UAAU,IAAI,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,SAAS,CAAC,CAAC;YACrH,IAAI,UAAU,IAAI,gBAAgB,EAAE;gBAChC,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;aAChE;YACD,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,YAAY,EAAE,CAAC;gBACnD,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC;aAClC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YACvC,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,eAAe,CAAC,CAAC;aACtD;YACD,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,CAAC,4DAA4D;YACjG,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,aAAa,CAAC;YAC1C,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,GAAI,IAAI,CAAC,IAAI,CAAC,YAA0C,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,IAAI,CAAC,CAAC;QAChI,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAES,mBAAmB,CAAC,GAAY;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/D,IAAI,GAAG,EAAE;YACL,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;gBACZ,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACnD;SACJ;aAAM,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;YACnB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SAClD;IACL,CAAC;IAES,mCAAmC;QACzC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC;QAC/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,UAAU,IAAI,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,SAAS,CAAC,CAAC;QACrH,IAAI,UAAU,IAAI,gBAAgB,EAAE;YAChC,UAAU,CAAC,aAAa,CAAC,gBAAgB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;SAC1E;IACL,CAAC;IAES,aAAa,CAAC,IAAkB;QACtC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAEjC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAI,IAAI,CAAC,gBAAgB,EAAE,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE;YAC5C,OAAO;SACV;QAED,IAAI,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAChE,IAAI,CAAC,WAAW,EAAE;YACd,WAAW,GAAG,QAAQ,CAAC,KAAK,CAAC,YAAY,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,SAAS,CAAC;YACxE,IAAI,WAAW,EAAE;gBACb,iDAAiD;gBACjD,MAAM,CAAC,cAAc,CAAC,WAAW,EAAE,gBAAgB,EAAE;oBACjD,GAAG,EAAE;wBACD,OAAO,KAAK,CAAC;oBACjB,CAAC;oBACD,UAAU,EAAE,IAAI;oBAChB,YAAY,EAAE,IAAI;iBACrB,CAAC,CAAC;gBAEF,WAAmB,CAAC,eAAe,GAAG,IAAI,CAAC;gBAE5C,MAAM,eAAe,GAAG,IAAI,uBAAuB,CAAC,WAAW,CAAC,CAAC;gBAEjE,eAAe,CAAC,SAAS,GAAG,IAAI,CAAC;gBACjC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;gBAEpC,IAAI,CAAC,0BAA0B,CAAC,GAAG,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;aAC9D;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IACzD,CAAC;IAES,yBAAyB;QAC/B,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,wBAAyB,SAAQ,eAAe;IAAtD;;QACW,cAAS,GAAG,KAAK,CAAC;QAClB,0BAAqB,GAAG,KAAK,CAAC;QAC9B,4BAAuB,GAAG,KAAK,CAAC;IAC3C,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,kBAAkB;IAwBjD,gCAAgC;QACtC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAID;;;OAGG;IACH,YAAY,QAAuD;QAC/D,KAAK,CAAC,QAAQ,EAAE,uBAAuB,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,wBAAwB,EAAE,CAAC,CAAC;QAlC/E,gBAAW,GAAG,IAAI,MAAM,EAAE,CAAC;QAC3B,0BAAqB,GAAG,KAAK,CAAC;QAa9B,eAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,cAAS,GAAG,KAAK,CAAC;QAgBrB,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QAE9G,IAAI,CAAC,cAAc,GAAG,QAAQ,YAAY,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC;IAClG,CAAC;IAEM,cAAc,CAAC,OAAiC;QACnD,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAEpC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAEnC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,KAAK,CAAC,qBAAqB,CAAC;QACtE,IAAI,MAAM,EAAE;YACR,MAAM,IAAI,GAAG,IAAI,CAAC,KAAkB,CAAC;YACrC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC;SAClG;QAED,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QAC3D,OAAO,CAAC,uBAAuB,GAAG,MAAM,CAAC;IAC7C,CAAC;IAEM,YAAY;QACf,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAEM,WAAW;QACd,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,4BAA4B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9D,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9C,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAChD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;aACtD;YACD,QAAQ,EAAE;;;;;uBAKC;SACd,CAAC;IACN,CAAC;IAEM,WAAW,CAAC,QAAkB;QACjC,QAAQ,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;IACjD,CAAC;IAEM,cAAc,CAAC,aAA4B;QAC9C,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACjF,aAAa,CAAC,YAAY,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAE9D,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,KAAK,CAAC,qBAAqB,EAAE;YACxD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAkB,CAAC;YAErC,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,aAAa,CAAC,YAAY,CAAC,4BAA4B,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;gBACvF,aAAa,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;aACnF;YAED,MAAM,kBAAkB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEjD,IAAI,IAAI,CAAC,6BAA6B,EAAE,EAAE;gBACtC,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;gBACrJ,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,kBAAkB,CAAC,CAAC;aAChE;iBAAM;gBACH,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACpH,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,kBAAkB,CAAC,CAAC;aACrD;YAED,aAAa,CAAC,YAAY,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC,EAAE,kBAAkB,CAAC,CAAC,EAAE,kBAAkB,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC;SAC3I;IACL,CAAC;IAEM,aAAa,CAAC,UAAkB;QACnC,OAAO,UAAU,KAAK,QAAQ;YAC1B,CAAC,CAAC,IAAI;YACN,CAAC,CAAC;gBACI,gEAAgE;gBAChE,qBAAqB,EAAE;;;;aAI5B;gBAEK,gEAAgE;gBAChE,2BAA2B,EAAE;;;;;;;;aAQlC;gBAEK,gEAAgE;gBAChE,gCAAgC,EAAE;;sCAEd,IAAI,CAAC,cAAc;;;;;;;;;;;;;;;;;;aAkB5C;aACE,CAAC;IACZ,CAAC;;AAzJD;;GAEG;AACoB,4BAAI,GAAG,WAAW,AAAd,CAAe;AAMnC;IADN,SAAS,EAAE;sDAC+B;AAQpC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;0DAC5B;AA2I7B,aAAa,CAAC,iCAAiC,EAAE,uBAAuB,CAAC,CAAC","sourcesContent":["/**\r\n * Reflective Shadow Maps were first described in http://www.klayge.org/material/3_12/GI/rsm.pdf by Carsten Dachsbacher and Marc Stamminger\r\n * The ReflectiveShadowMap class only implements the position / normal / flux texture generation part.\r\n * For the global illumination effect, see the GIRSMManager class.\r\n */\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { MultiRenderTarget } from \"core/Materials/Textures/multiRenderTarget\";\r\nimport type { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { Matrix, TmpVectors } from \"core/Maths/math.vector\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { WebGPURenderTargetWrapper } from \"core/Engines/WebGPU/webgpuRenderTargetWrapper\";\r\nimport { MaterialPluginBase } from \"core/Materials/materialPluginBase\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { SpotLight } from \"core/Lights/spotLight\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport { expandToProperty, serialize } from \"core/Misc/decorators\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { DirectionalLight } from \"core/Lights/directionalLight\";\r\n\r\n/**\r\n * Class used to generate the RSM (Reflective Shadow Map) textures for a given light.\r\n * The textures are: position (in world space), normal (in world space) and flux (light intensity)\r\n */\r\nexport class ReflectiveShadowMap {\r\n private _scene: Scene;\r\n private _light: DirectionalLight | SpotLight;\r\n private _lightTransformMatrix: Matrix = Matrix.Identity();\r\n private _mrt: MultiRenderTarget;\r\n private _textureDimensions: { width: number; height: number };\r\n private _regularMatToMatWithPlugin: Map<Material, Material>;\r\n private _counters: Array<{ name: string; value: number }>;\r\n\r\n private _enable = false;\r\n\r\n /**\r\n * Enables or disables the RSM generation.\r\n */\r\n public get enable() {\r\n return this._enable;\r\n }\r\n\r\n public set enable(value: boolean) {\r\n if (this._enable === value) {\r\n return;\r\n }\r\n\r\n this._enable = value;\r\n this._customRenderTarget(value);\r\n }\r\n\r\n /**\r\n * Gets the position texture generated by the RSM process.\r\n */\r\n public get positionWorldTexture() {\r\n return this._mrt.textures[0];\r\n }\r\n\r\n /**\r\n * Gets the normal texture generated by the RSM process.\r\n */\r\n public get normalWorldTexture() {\r\n return this._mrt.textures[1];\r\n }\r\n\r\n /**\r\n * Gets the flux texture generated by the RSM process.\r\n */\r\n public get fluxTexture() {\r\n return this._mrt.textures[2];\r\n }\r\n\r\n /**\r\n * Gets the render list used to generate the RSM textures.\r\n */\r\n public get renderList() {\r\n return this._mrt.renderList;\r\n }\r\n\r\n /**\r\n * Gets the light used to generate the RSM textures.\r\n */\r\n public get light() {\r\n return this._light;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the light parameters should be recomputed even if the light parameters (position, direction) did not change.\r\n * You should not set this value to true, except for debugging purpose (if you want to see changes from the inspector, for eg).\r\n * Instead, you should call updateLightParameters() explicitely at the right time (once the light parameters changed).\r\n */\r\n public forceUpdateLightParameters = false;\r\n\r\n /**\r\n * Creates a new RSM for the given light.\r\n * @param scene The scene\r\n * @param light The light to use to generate the RSM textures\r\n * @param textureDimensions The dimensions of the textures to generate. Default: \\{ width: 512, height: 512 \\}\r\n */\r\n constructor(scene: Scene, light: DirectionalLight | SpotLight, textureDimensions = { width: 512, height: 512 }) {\r\n this._scene = scene;\r\n this._light = light;\r\n this._textureDimensions = textureDimensions;\r\n this._regularMatToMatWithPlugin = new Map();\r\n this._counters = [{ name: \"RSM Generation \" + light.name, value: 0 }];\r\n\r\n this._createMultiRenderTarget();\r\n this._recomputeLightTransformationMatrix();\r\n\r\n this.enable = true;\r\n }\r\n\r\n /**\r\n * Sets the dimensions of the textures to generate.\r\n * @param dimensions The dimensions of the textures to generate.\r\n */\r\n public setTextureDimensions(dimensions: { width: number; height: number }) {\r\n const renderList = this._mrt.renderList;\r\n\r\n this._textureDimensions = dimensions;\r\n this._disposeMultiRenderTarget();\r\n this._createMultiRenderTarget();\r\n\r\n renderList?.forEach((mesh) => {\r\n this._addMeshToMRT(mesh);\r\n });\r\n }\r\n\r\n /**\r\n * Adds the given mesh to the render list used to generate the RSM textures.\r\n * @param mesh The mesh to add to the render list used to generate the RSM textures. If not provided, all scene meshes will be added to the render list.\r\n */\r\n public addMesh(mesh?: AbstractMesh) {\r\n if (mesh) {\r\n this._addMeshToMRT(mesh);\r\n } else {\r\n this._scene.meshes.forEach((mesh) => {\r\n this._addMeshToMRT(mesh);\r\n });\r\n }\r\n this._recomputeLightTransformationMatrix();\r\n }\r\n\r\n /**\r\n * Recomputes the light transformation matrix. Call this method if you manually changed the light position / direction / etc. and you want to update the RSM textures accordingly.\r\n * You should also call this method if you add/remove meshes to/from the render list.\r\n */\r\n public updateLightParameters() {\r\n this._recomputeLightTransformationMatrix();\r\n }\r\n\r\n /**\r\n * Gets the light transformation matrix used to generate the RSM textures.\r\n */\r\n public get lightTransformationMatrix() {\r\n if (this.forceUpdateLightParameters) {\r\n this.updateLightParameters();\r\n }\r\n return this._lightTransformMatrix;\r\n }\r\n\r\n /**\r\n * Gets the GPU time spent to generate the RSM textures.\r\n */\r\n public get countersGPU(): Array<{ name: string; value: number }> {\r\n return this._counters;\r\n }\r\n\r\n /**\r\n * Disposes the RSM.\r\n */\r\n public dispose() {\r\n this._disposeMultiRenderTarget();\r\n }\r\n\r\n protected _createMultiRenderTarget() {\r\n const name = this._light.name;\r\n\r\n const caps = this._scene.getEngine().getCaps();\r\n\r\n const fluxTextureType = caps.rg11b10ufColorRenderable ? Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV : Constants.TEXTURETYPE_HALF_FLOAT;\r\n const fluxTextureFormat = caps.rg11b10ufColorRenderable ? Constants.TEXTUREFORMAT_RGB : Constants.TEXTUREFORMAT_RGBA;\r\n\r\n this._mrt = new MultiRenderTarget(\r\n \"RSMmrt_\" + name,\r\n this._textureDimensions,\r\n 3, // number of RTT - position / normal / flux\r\n this._scene,\r\n {\r\n types: [Constants.TEXTURETYPE_HALF_FLOAT, Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV, fluxTextureType],\r\n samplingModes: [Constants.TEXTURE_BILINEAR_SAMPLINGMODE, Constants.TEXTURE_BILINEAR_SAMPLINGMODE, Constants.TEXTURE_BILINEAR_SAMPLINGMODE],\r\n generateMipMaps: false,\r\n targetTypes: [Constants.TEXTURE_2D, Constants.TEXTURE_2D, Constants.TEXTURE_2D],\r\n formats: [Constants.TEXTUREFORMAT_RGBA, Constants.TEXTUREFORMAT_RGBA, fluxTextureFormat],\r\n },\r\n [\"RSMPosition_\" + name, \"RSMNormal_\" + name, \"RSMFlux_\" + name]\r\n );\r\n\r\n this._mrt.renderList = [];\r\n this._mrt.clearColor = new Color4(0, 0, 0, 1);\r\n this._mrt.noPrePassRenderer = true;\r\n\r\n let sceneUBO: UniformBuffer;\r\n let currentSceneUBO: UniformBuffer;\r\n\r\n const useUBO = this._scene.getEngine().supportsUniformBuffers;\r\n\r\n if (useUBO) {\r\n sceneUBO = this._scene.createSceneUniformBuffer(`Scene for RSM (light \"${name}\")`);\r\n }\r\n\r\n let shadowEnabled: boolean;\r\n\r\n this._mrt.onBeforeBindObservable.add(() => {\r\n currentSceneUBO = this._scene.getSceneUniformBuffer();\r\n shadowEnabled = this._light.shadowEnabled;\r\n this._light.shadowEnabled = false; // we render from the light point of view, so we won't have any shadow anyway!\r\n });\r\n\r\n this._mrt.onBeforeRenderObservable.add((faceIndex: number) => {\r\n if (sceneUBO) {\r\n this._scene.setSceneUniformBuffer(sceneUBO);\r\n }\r\n const viewMatrix = this._light.getViewMatrix(faceIndex);\r\n const projectionMatrix = this._light.getProjectionMatrix(viewMatrix || undefined, this._mrt.renderList || undefined);\r\n if (viewMatrix && projectionMatrix) {\r\n this._scene.setTransformMatrix(viewMatrix, projectionMatrix);\r\n }\r\n if (useUBO) {\r\n this._scene.getSceneUniformBuffer().unbindEffect();\r\n this._scene.finalizeSceneUbo();\r\n }\r\n });\r\n\r\n this._mrt.onAfterUnbindObservable.add(() => {\r\n if (sceneUBO) {\r\n this._scene.setSceneUniformBuffer(currentSceneUBO);\r\n }\r\n this._scene.updateTransformMatrix(); // restore the view/projection matrices of the active camera\r\n this._light.shadowEnabled = shadowEnabled;\r\n this._counters[0].value = (this._mrt.renderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame?.counter.lastSecAverage ?? 0;\r\n });\r\n\r\n this._customRenderTarget(true);\r\n }\r\n\r\n protected _customRenderTarget(add: boolean) {\r\n const idx = this._scene.customRenderTargets.indexOf(this._mrt);\r\n if (add) {\r\n if (idx === -1) {\r\n this._scene.customRenderTargets.push(this._mrt);\r\n }\r\n } else if (idx !== -1) {\r\n this._scene.customRenderTargets.splice(idx, 1);\r\n }\r\n }\r\n\r\n protected _recomputeLightTransformationMatrix() {\r\n const viewMatrix = this._light.getViewMatrix();\r\n const projectionMatrix = this._light.getProjectionMatrix(viewMatrix || undefined, this._mrt.renderList || undefined);\r\n if (viewMatrix && projectionMatrix) {\r\n viewMatrix.multiplyToRef(projectionMatrix, this._lightTransformMatrix);\r\n }\r\n }\r\n\r\n protected _addMeshToMRT(mesh: AbstractMesh) {\r\n this._mrt.renderList?.push(mesh);\r\n\r\n const material = mesh.material;\r\n if (mesh.getTotalVertices() === 0 || !material) {\r\n return;\r\n }\r\n\r\n let rsmMaterial = this._regularMatToMatWithPlugin.get(material);\r\n if (!rsmMaterial) {\r\n rsmMaterial = material.clone(\"RSMCreate_\" + material.name) || undefined;\r\n if (rsmMaterial) {\r\n // Disable the prepass renderer for this material\r\n Object.defineProperty(rsmMaterial, \"canRenderToMRT\", {\r\n get: function () {\r\n return false;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n\r\n (rsmMaterial as any).disableLighting = true;\r\n\r\n const rsmCreatePlugin = new RSMCreatePluginMaterial(rsmMaterial);\r\n\r\n rsmCreatePlugin.isEnabled = true;\r\n rsmCreatePlugin.light = this._light;\r\n\r\n this._regularMatToMatWithPlugin.set(material, rsmMaterial);\r\n }\r\n }\r\n\r\n this._mrt.setMaterialForRendering(mesh, rsmMaterial);\r\n }\r\n\r\n protected _disposeMultiRenderTarget() {\r\n this._customRenderTarget(false);\r\n this._mrt.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nclass MaterialRSMCreateDefines extends MaterialDefines {\r\n public RSMCREATE = false;\r\n public RSMCREATE_PROJTEXTURE = false;\r\n public RSMCREATE_LIGHT_IS_SPOT = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the creation of the RSM textures\r\n */\r\nexport class RSMCreatePluginMaterial extends MaterialPluginBase {\r\n private _varAlbedoName: string;\r\n private _lightColor = new Color3();\r\n private _hasProjectionTexture = false;\r\n\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public static readonly Name = \"RSMCreate\";\r\n\r\n /**\r\n * Defines the light that should be used to generate the RSM textures.\r\n */\r\n @serialize()\r\n public light: DirectionalLight | SpotLight;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the plugin is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n protected _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /**\r\n * Create a new RSMCreatePluginMaterial\r\n * @param material Parent material of the plugin\r\n */\r\n constructor(material: Material | StandardMaterial | PBRBaseMaterial) {\r\n super(material, RSMCreatePluginMaterial.Name, 300, new MaterialRSMCreateDefines());\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n\r\n this._varAlbedoName = material instanceof PBRBaseMaterial ? \"surfaceAlbedo\" : \"baseColor.rgb\";\r\n }\r\n\r\n public prepareDefines(defines: MaterialRSMCreateDefines) {\r\n defines.RSMCREATE = this._isEnabled;\r\n\r\n this._hasProjectionTexture = false;\r\n\r\n const isSpot = this.light.getTypeID() === Light.LIGHTTYPEID_SPOTLIGHT;\r\n if (isSpot) {\r\n const spot = this.light as SpotLight;\r\n this._hasProjectionTexture = spot.projectionTexture ? spot.projectionTexture.isReady() : false;\r\n }\r\n\r\n defines.RSMCREATE_PROJTEXTURE = this._hasProjectionTexture;\r\n defines.RSMCREATE_LIGHT_IS_SPOT = isSpot;\r\n }\r\n\r\n public getClassName() {\r\n return \"RSMCreatePluginMaterial\";\r\n }\r\n\r\n public getUniforms() {\r\n return {\r\n ubo: [\r\n { name: \"rsmTextureProjectionMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"rsmSpotInfo\", size: 4, type: \"vec4\" },\r\n { name: \"rsmLightColor\", size: 3, type: \"vec3\" },\r\n { name: \"rsmLightPosition\", size: 3, type: \"vec3\" },\r\n ],\r\n fragment: `#ifdef RSMCREATE\r\n uniform mat4 rsmTextureProjectionMatrix;\r\n uniform vec4 rsmSpotInfo;\r\n uniform vec3 rsmLightColor;\r\n uniform vec3 rsmLightPosition;\r\n #endif`,\r\n };\r\n }\r\n\r\n public getSamplers(samplers: string[]) {\r\n samplers.push(\"rsmTextureProjectionSampler\");\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer) {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n this.light.diffuse.scaleToRef(this.light.getScaledIntensity(), this._lightColor);\r\n uniformBuffer.updateColor3(\"rsmLightColor\", this._lightColor);\r\n\r\n if (this.light.getTypeID() === Light.LIGHTTYPEID_SPOTLIGHT) {\r\n const spot = this.light as SpotLight;\r\n\r\n if (this._hasProjectionTexture) {\r\n uniformBuffer.updateMatrix(\"rsmTextureProjectionMatrix\", spot.projectionTextureMatrix);\r\n uniformBuffer.setTexture(\"rsmTextureProjectionSampler\", spot.projectionTexture);\r\n }\r\n\r\n const normalizeDirection = TmpVectors.Vector3[0];\r\n\r\n if (spot.computeTransformedInformation()) {\r\n uniformBuffer.updateFloat3(\"rsmLightPosition\", this.light.transformedPosition.x, this.light.transformedPosition.y, this.light.transformedPosition.z);\r\n spot.transformedDirection.normalizeToRef(normalizeDirection);\r\n } else {\r\n uniformBuffer.updateFloat3(\"rsmLightPosition\", this.light.position.x, this.light.position.y, this.light.position.z);\r\n spot.direction.normalizeToRef(normalizeDirection);\r\n }\r\n\r\n uniformBuffer.updateFloat4(\"rsmSpotInfo\", normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, Math.cos(spot.angle * 0.5));\r\n }\r\n }\r\n\r\n public getCustomCode(shaderType: string) {\r\n return shaderType === \"vertex\"\r\n ? null\r\n : {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_BEGIN: `\r\n #ifdef RSMCREATE\r\n #extension GL_EXT_draw_buffers : require\r\n #endif\r\n `,\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RSMCREATE\r\n #ifdef RSMCREATE_PROJTEXTURE\r\n uniform highp sampler2D rsmTextureProjectionSampler; \r\n #endif\r\n layout(location = 0) out highp vec4 glFragData[3];\r\n vec4 glFragColor;\r\n #endif\r\n `,\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `\r\n #ifdef RSMCREATE\r\n vec3 rsmColor = ${this._varAlbedoName} * rsmLightColor;\r\n #ifdef RSMCREATE_PROJTEXTURE\r\n {\r\n vec4 strq = rsmTextureProjectionMatrix * vec4(vPositionW, 1.0);\r\n strq /= strq.w;\r\n rsmColor *= texture2D(rsmTextureProjectionSampler, strq.xy).rgb;\r\n }\r\n #endif\r\n #ifdef RSMCREATE_LIGHT_IS_SPOT\r\n {\r\n float cosAngle = max(0., dot(rsmSpotInfo.xyz, normalize(vPositionW - rsmLightPosition)));\r\n rsmColor = sign(cosAngle - rsmSpotInfo.w) * rsmColor;\r\n }\r\n #endif\r\n glFragData[0] = vec4(vPositionW, 1.);\r\n glFragData[1] = vec4(normalize(normalW) * 0.5 + 0.5, 1.);\r\n glFragData[2] = vec4(rsmColor, 1.);\r\n #endif\r\n `,\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(`BABYLON.RSMCreatePluginMaterial`, RSMCreatePluginMaterial);\r\n"]}
|
|
1
|
+
{"version":3,"file":"reflectiveShadowMap.js","sourceRoot":"","sources":["../../../../dev/core/src/Rendering/reflectiveShadowMap.ts"],"names":[],"mappings":";AAAA;;;;GAIG;AACH,OAAO,EAAE,SAAS,EAAE,gCAA+B;AACnD,OAAO,EAAE,iBAAiB,EAAE,mDAAkD;AAE9E,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,+BAA8B;AACvD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,gCAA+B;AAI5D,OAAO,EAAE,kBAAkB,EAAE,2CAA0C;AAGvE,OAAO,EAAE,eAAe,EAAE,wCAAuC;AAEjE,OAAO,EAAE,eAAe,EAAE,4CAA2C;AACrE,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,8BAA6B;AACnE,OAAO,EAAE,aAAa,EAAE,6BAA4B;AACpD,OAAO,EAAE,KAAK,EAAE,2BAA0B;AAG1C;;;GAGG;AACH,MAAM,OAAO,mBAAmB;IAW5B;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAAc;QAC5B,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YACxB,OAAO;SACV;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IASD;;;;;OAKG;IACH,YAAY,KAAY,EAAE,KAAmC,EAAE,iBAAiB,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;QAxEtG,0BAAqB,GAAW,MAAM,CAAC,QAAQ,EAAE,CAAC;QAMlD,YAAO,GAAG,KAAK,CAAC;QAqDxB;;;;WAIG;QACI,+BAA0B,GAAG,KAAK,CAAC;QAStC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,0BAA0B,GAAG,IAAI,GAAG,EAAE,CAAC;QAC5C,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE,IAAI,EAAE,iBAAiB,GAAG,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;QAEtE,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAChC,IAAI,CAAC,mCAAmC,EAAE,CAAC;QAE3C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,oBAAoB,CAAC,UAA6C;QACrE,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC;QAExC,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACrC,IAAI,CAAC,yBAAyB,EAAE,CAAC;QACjC,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAEhC,UAAU,EAAE,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YACzB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAmB;QAC9B,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;SAC5B;aAAM;YACH,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBAChC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC7B,CAAC,CAAC,CAAC;SACN;QACD,IAAI,CAAC,mCAAmC,EAAE,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,IAAI,CAAC,mCAAmC,EAAE,CAAC;IAC/C,CAAC;IAED;;OAEG;IACH,IAAW,yBAAyB;QAChC,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAChC;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACrC,CAAC;IAES,wBAAwB;QAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;QAE9B,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;QAE/C,MAAM,eAAe,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,SAAS,CAAC,wCAAwC,CAAC,CAAC,CAAC,SAAS,CAAC,sBAAsB,CAAC;QAC9I,MAAM,iBAAiB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;QAErH,IAAI,CAAC,IAAI,GAAG,IAAI,iBAAiB,CAC7B,SAAS,GAAG,IAAI,EAChB,IAAI,CAAC,kBAAkB,EACvB,CAAC,EAAE,2CAA2C;QAC9C,IAAI,CAAC,MAAM,EACX;YACI,KAAK,EAAE,CAAC,SAAS,CAAC,sBAAsB,EAAE,SAAS,CAAC,uCAAuC,EAAE,eAAe,CAAC;YAC7G,aAAa,EAAE,CAAC,SAAS,CAAC,6BAA6B,EAAE,SAAS,CAAC,6BAA6B,EAAE,SAAS,CAAC,6BAA6B,CAAC;YAC1I,eAAe,EAAE,KAAK;YACtB,WAAW,EAAE,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC;YAC/E,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,EAAE,SAAS,CAAC,kBAAkB,EAAE,iBAAiB,CAAC;SAC3F,EACD,CAAC,cAAc,GAAG,IAAI,EAAE,YAAY,GAAG,IAAI,EAAE,UAAU,GAAG,IAAI,CAAC,CAClE,CAAC;QAEF,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,IAAI,CAAC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAEnC,IAAI,QAAuB,CAAC;QAC5B,IAAI,eAA8B,CAAC;QAEnC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,sBAAsB,CAAC;QAE9D,IAAI,MAAM,EAAE;YACR,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,yBAAyB,IAAI,IAAI,CAAC,CAAC;SACtF;QAED,IAAI,aAAsB,CAAC;QAE3B,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtC,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC;YACtD,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,KAAK,CAAC,CAAC,8EAA8E;QACrH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,CAAC,SAAiB,EAAE,EAAE;YACzD,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;aAC/C;YACD,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,UAAU,IAAI,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,SAAS,CAAC,CAAC;YACrH,IAAI,UAAU,IAAI,gBAAgB,EAAE;gBAChC,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;aAChE;YACD,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,YAAY,EAAE,CAAC;gBACnD,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC;aAClC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YACvC,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,eAAe,CAAC,CAAC;aACtD;YACD,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,CAAC,4DAA4D;YACjG,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,aAAa,CAAC;YAC1C,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,GAAI,IAAI,CAAC,IAAI,CAAC,YAA0C,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,IAAI,CAAC,CAAC;QAChI,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAES,mBAAmB,CAAC,GAAY;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/D,IAAI,GAAG,EAAE;YACL,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;gBACZ,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACnD;SACJ;aAAM,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;YACnB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SAClD;IACL,CAAC;IAES,mCAAmC;QACzC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC;QAC/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,UAAU,IAAI,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,SAAS,CAAC,CAAC;QACrH,IAAI,UAAU,IAAI,gBAAgB,EAAE;YAChC,UAAU,CAAC,aAAa,CAAC,gBAAgB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;SAC1E;IACL,CAAC;IAES,aAAa,CAAC,IAAkB;QACtC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAEjC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAI,IAAI,CAAC,gBAAgB,EAAE,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE;YAC5C,OAAO;SACV;QAED,IAAI,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAChE,IAAI,CAAC,WAAW,EAAE;YACd,WAAW,GAAG,QAAQ,CAAC,KAAK,CAAC,YAAY,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,SAAS,CAAC;YACxE,IAAI,WAAW,EAAE;gBACb,iDAAiD;gBACjD,MAAM,CAAC,cAAc,CAAC,WAAW,EAAE,gBAAgB,EAAE;oBACjD,GAAG,EAAE;wBACD,OAAO,KAAK,CAAC;oBACjB,CAAC;oBACD,UAAU,EAAE,IAAI;oBAChB,YAAY,EAAE,IAAI;iBACrB,CAAC,CAAC;gBAEF,WAAmB,CAAC,eAAe,GAAG,IAAI,CAAC;gBAE5C,MAAM,eAAe,GAAG,IAAI,uBAAuB,CAAC,WAAW,CAAC,CAAC;gBAEjE,eAAe,CAAC,SAAS,GAAG,IAAI,CAAC;gBACjC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;gBAEpC,IAAI,CAAC,0BAA0B,CAAC,GAAG,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;aAC9D;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IACzD,CAAC;IAES,yBAAyB;QAC/B,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,wBAAyB,SAAQ,eAAe;IAAtD;;QACW,cAAS,GAAG,KAAK,CAAC;QAClB,0BAAqB,GAAG,KAAK,CAAC;QAC9B,4BAAuB,GAAG,KAAK,CAAC;IAC3C,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,kBAAkB;IAwBjD,gCAAgC;QACtC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAID;;;OAGG;IACH,YAAY,QAAuD;QAC/D,KAAK,CAAC,QAAQ,EAAE,uBAAuB,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,wBAAwB,EAAE,CAAC,CAAC;QAlC/E,gBAAW,GAAG,IAAI,MAAM,EAAE,CAAC;QAC3B,0BAAqB,GAAG,KAAK,CAAC;QAa9B,eAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,cAAS,GAAG,KAAK,CAAC;QAgBrB,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QAE9G,IAAI,CAAC,cAAc,GAAG,QAAQ,YAAY,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC;IAClG,CAAC;IAEe,cAAc,CAAC,OAAiC;QAC5D,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAEpC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAEnC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,KAAK,CAAC,qBAAqB,CAAC;QACtE,IAAI,MAAM,EAAE;YACR,MAAM,IAAI,GAAG,IAAI,CAAC,KAAkB,CAAC;YACrC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC;SAClG;QAED,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QAC3D,OAAO,CAAC,uBAAuB,GAAG,MAAM,CAAC;IAC7C,CAAC;IAEe,YAAY;QACxB,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAEe,WAAW;QACvB,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,4BAA4B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9D,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9C,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAChD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;aACtD;YACD,QAAQ,EAAE;;;;;uBAKC;SACd,CAAC;IACN,CAAC;IAEe,WAAW,CAAC,QAAkB;QAC1C,QAAQ,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;IACjD,CAAC;IAEe,cAAc,CAAC,aAA4B;QACvD,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACjF,aAAa,CAAC,YAAY,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAE9D,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,KAAK,CAAC,qBAAqB,EAAE;YACxD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAkB,CAAC;YAErC,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,aAAa,CAAC,YAAY,CAAC,4BAA4B,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;gBACvF,aAAa,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;aACnF;YAED,MAAM,kBAAkB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEjD,IAAI,IAAI,CAAC,6BAA6B,EAAE,EAAE;gBACtC,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;gBACrJ,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,kBAAkB,CAAC,CAAC;aAChE;iBAAM;gBACH,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACpH,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,kBAAkB,CAAC,CAAC;aACrD;YAED,aAAa,CAAC,YAAY,CAAC,aAAa,EAAE,kBAAkB,CAAC,CAAC,EAAE,kBAAkB,CAAC,CAAC,EAAE,kBAAkB,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC;SAC3I;IACL,CAAC;IAEe,aAAa,CAAC,UAAkB;QAC5C,OAAO,UAAU,KAAK,QAAQ;YAC1B,CAAC,CAAC,IAAI;YACN,CAAC,CAAC;gBACI,gEAAgE;gBAChE,qBAAqB,EAAE;;;;aAI5B;gBAEK,gEAAgE;gBAChE,2BAA2B,EAAE;;;;;;;;aAQlC;gBAEK,gEAAgE;gBAChE,gCAAgC,EAAE;;sCAEd,IAAI,CAAC,cAAc;;;;;;;;;;;;;;;;;;aAkB5C;aACE,CAAC;IACZ,CAAC;;AAzJD;;GAEG;AACoB,4BAAI,GAAG,WAAW,AAAd,CAAe;AAMnC;IADN,SAAS,EAAE;sDAC+B;AAQpC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;0DAC5B;AA2I7B,aAAa,CAAC,iCAAiC,EAAE,uBAAuB,CAAC,CAAC","sourcesContent":["/**\r\n * Reflective Shadow Maps were first described in http://www.klayge.org/material/3_12/GI/rsm.pdf by Carsten Dachsbacher and Marc Stamminger\r\n * The ReflectiveShadowMap class only implements the position / normal / flux texture generation part.\r\n * For the global illumination effect, see the GIRSMManager class.\r\n */\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { MultiRenderTarget } from \"core/Materials/Textures/multiRenderTarget\";\r\nimport type { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { Matrix, TmpVectors } from \"core/Maths/math.vector\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { WebGPURenderTargetWrapper } from \"core/Engines/WebGPU/webgpuRenderTargetWrapper\";\r\nimport { MaterialPluginBase } from \"core/Materials/materialPluginBase\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { SpotLight } from \"core/Lights/spotLight\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport { expandToProperty, serialize } from \"core/Misc/decorators\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { DirectionalLight } from \"core/Lights/directionalLight\";\r\n\r\n/**\r\n * Class used to generate the RSM (Reflective Shadow Map) textures for a given light.\r\n * The textures are: position (in world space), normal (in world space) and flux (light intensity)\r\n */\r\nexport class ReflectiveShadowMap {\r\n private _scene: Scene;\r\n private _light: DirectionalLight | SpotLight;\r\n private _lightTransformMatrix: Matrix = Matrix.Identity();\r\n private _mrt: MultiRenderTarget;\r\n private _textureDimensions: { width: number; height: number };\r\n private _regularMatToMatWithPlugin: Map<Material, Material>;\r\n private _counters: Array<{ name: string; value: number }>;\r\n\r\n private _enable = false;\r\n\r\n /**\r\n * Enables or disables the RSM generation.\r\n */\r\n public get enable() {\r\n return this._enable;\r\n }\r\n\r\n public set enable(value: boolean) {\r\n if (this._enable === value) {\r\n return;\r\n }\r\n\r\n this._enable = value;\r\n this._customRenderTarget(value);\r\n }\r\n\r\n /**\r\n * Gets the position texture generated by the RSM process.\r\n */\r\n public get positionWorldTexture() {\r\n return this._mrt.textures[0];\r\n }\r\n\r\n /**\r\n * Gets the normal texture generated by the RSM process.\r\n */\r\n public get normalWorldTexture() {\r\n return this._mrt.textures[1];\r\n }\r\n\r\n /**\r\n * Gets the flux texture generated by the RSM process.\r\n */\r\n public get fluxTexture() {\r\n return this._mrt.textures[2];\r\n }\r\n\r\n /**\r\n * Gets the render list used to generate the RSM textures.\r\n */\r\n public get renderList() {\r\n return this._mrt.renderList;\r\n }\r\n\r\n /**\r\n * Gets the light used to generate the RSM textures.\r\n */\r\n public get light() {\r\n return this._light;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the light parameters should be recomputed even if the light parameters (position, direction) did not change.\r\n * You should not set this value to true, except for debugging purpose (if you want to see changes from the inspector, for eg).\r\n * Instead, you should call updateLightParameters() explicitely at the right time (once the light parameters changed).\r\n */\r\n public forceUpdateLightParameters = false;\r\n\r\n /**\r\n * Creates a new RSM for the given light.\r\n * @param scene The scene\r\n * @param light The light to use to generate the RSM textures\r\n * @param textureDimensions The dimensions of the textures to generate. Default: \\{ width: 512, height: 512 \\}\r\n */\r\n constructor(scene: Scene, light: DirectionalLight | SpotLight, textureDimensions = { width: 512, height: 512 }) {\r\n this._scene = scene;\r\n this._light = light;\r\n this._textureDimensions = textureDimensions;\r\n this._regularMatToMatWithPlugin = new Map();\r\n this._counters = [{ name: \"RSM Generation \" + light.name, value: 0 }];\r\n\r\n this._createMultiRenderTarget();\r\n this._recomputeLightTransformationMatrix();\r\n\r\n this.enable = true;\r\n }\r\n\r\n /**\r\n * Sets the dimensions of the textures to generate.\r\n * @param dimensions The dimensions of the textures to generate.\r\n */\r\n public setTextureDimensions(dimensions: { width: number; height: number }) {\r\n const renderList = this._mrt.renderList;\r\n\r\n this._textureDimensions = dimensions;\r\n this._disposeMultiRenderTarget();\r\n this._createMultiRenderTarget();\r\n\r\n renderList?.forEach((mesh) => {\r\n this._addMeshToMRT(mesh);\r\n });\r\n }\r\n\r\n /**\r\n * Adds the given mesh to the render list used to generate the RSM textures.\r\n * @param mesh The mesh to add to the render list used to generate the RSM textures. If not provided, all scene meshes will be added to the render list.\r\n */\r\n public addMesh(mesh?: AbstractMesh) {\r\n if (mesh) {\r\n this._addMeshToMRT(mesh);\r\n } else {\r\n this._scene.meshes.forEach((mesh) => {\r\n this._addMeshToMRT(mesh);\r\n });\r\n }\r\n this._recomputeLightTransformationMatrix();\r\n }\r\n\r\n /**\r\n * Recomputes the light transformation matrix. Call this method if you manually changed the light position / direction / etc. and you want to update the RSM textures accordingly.\r\n * You should also call this method if you add/remove meshes to/from the render list.\r\n */\r\n public updateLightParameters() {\r\n this._recomputeLightTransformationMatrix();\r\n }\r\n\r\n /**\r\n * Gets the light transformation matrix used to generate the RSM textures.\r\n */\r\n public get lightTransformationMatrix() {\r\n if (this.forceUpdateLightParameters) {\r\n this.updateLightParameters();\r\n }\r\n return this._lightTransformMatrix;\r\n }\r\n\r\n /**\r\n * Gets the GPU time spent to generate the RSM textures.\r\n */\r\n public get countersGPU(): Array<{ name: string; value: number }> {\r\n return this._counters;\r\n }\r\n\r\n /**\r\n * Disposes the RSM.\r\n */\r\n public dispose() {\r\n this._disposeMultiRenderTarget();\r\n }\r\n\r\n protected _createMultiRenderTarget() {\r\n const name = this._light.name;\r\n\r\n const caps = this._scene.getEngine().getCaps();\r\n\r\n const fluxTextureType = caps.rg11b10ufColorRenderable ? Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV : Constants.TEXTURETYPE_HALF_FLOAT;\r\n const fluxTextureFormat = caps.rg11b10ufColorRenderable ? Constants.TEXTUREFORMAT_RGB : Constants.TEXTUREFORMAT_RGBA;\r\n\r\n this._mrt = new MultiRenderTarget(\r\n \"RSMmrt_\" + name,\r\n this._textureDimensions,\r\n 3, // number of RTT - position / normal / flux\r\n this._scene,\r\n {\r\n types: [Constants.TEXTURETYPE_HALF_FLOAT, Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV, fluxTextureType],\r\n samplingModes: [Constants.TEXTURE_BILINEAR_SAMPLINGMODE, Constants.TEXTURE_BILINEAR_SAMPLINGMODE, Constants.TEXTURE_BILINEAR_SAMPLINGMODE],\r\n generateMipMaps: false,\r\n targetTypes: [Constants.TEXTURE_2D, Constants.TEXTURE_2D, Constants.TEXTURE_2D],\r\n formats: [Constants.TEXTUREFORMAT_RGBA, Constants.TEXTUREFORMAT_RGBA, fluxTextureFormat],\r\n },\r\n [\"RSMPosition_\" + name, \"RSMNormal_\" + name, \"RSMFlux_\" + name]\r\n );\r\n\r\n this._mrt.renderList = [];\r\n this._mrt.clearColor = new Color4(0, 0, 0, 1);\r\n this._mrt.noPrePassRenderer = true;\r\n\r\n let sceneUBO: UniformBuffer;\r\n let currentSceneUBO: UniformBuffer;\r\n\r\n const useUBO = this._scene.getEngine().supportsUniformBuffers;\r\n\r\n if (useUBO) {\r\n sceneUBO = this._scene.createSceneUniformBuffer(`Scene for RSM (light \"${name}\")`);\r\n }\r\n\r\n let shadowEnabled: boolean;\r\n\r\n this._mrt.onBeforeBindObservable.add(() => {\r\n currentSceneUBO = this._scene.getSceneUniformBuffer();\r\n shadowEnabled = this._light.shadowEnabled;\r\n this._light.shadowEnabled = false; // we render from the light point of view, so we won't have any shadow anyway!\r\n });\r\n\r\n this._mrt.onBeforeRenderObservable.add((faceIndex: number) => {\r\n if (sceneUBO) {\r\n this._scene.setSceneUniformBuffer(sceneUBO);\r\n }\r\n const viewMatrix = this._light.getViewMatrix(faceIndex);\r\n const projectionMatrix = this._light.getProjectionMatrix(viewMatrix || undefined, this._mrt.renderList || undefined);\r\n if (viewMatrix && projectionMatrix) {\r\n this._scene.setTransformMatrix(viewMatrix, projectionMatrix);\r\n }\r\n if (useUBO) {\r\n this._scene.getSceneUniformBuffer().unbindEffect();\r\n this._scene.finalizeSceneUbo();\r\n }\r\n });\r\n\r\n this._mrt.onAfterUnbindObservable.add(() => {\r\n if (sceneUBO) {\r\n this._scene.setSceneUniformBuffer(currentSceneUBO);\r\n }\r\n this._scene.updateTransformMatrix(); // restore the view/projection matrices of the active camera\r\n this._light.shadowEnabled = shadowEnabled;\r\n this._counters[0].value = (this._mrt.renderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame?.counter.lastSecAverage ?? 0;\r\n });\r\n\r\n this._customRenderTarget(true);\r\n }\r\n\r\n protected _customRenderTarget(add: boolean) {\r\n const idx = this._scene.customRenderTargets.indexOf(this._mrt);\r\n if (add) {\r\n if (idx === -1) {\r\n this._scene.customRenderTargets.push(this._mrt);\r\n }\r\n } else if (idx !== -1) {\r\n this._scene.customRenderTargets.splice(idx, 1);\r\n }\r\n }\r\n\r\n protected _recomputeLightTransformationMatrix() {\r\n const viewMatrix = this._light.getViewMatrix();\r\n const projectionMatrix = this._light.getProjectionMatrix(viewMatrix || undefined, this._mrt.renderList || undefined);\r\n if (viewMatrix && projectionMatrix) {\r\n viewMatrix.multiplyToRef(projectionMatrix, this._lightTransformMatrix);\r\n }\r\n }\r\n\r\n protected _addMeshToMRT(mesh: AbstractMesh) {\r\n this._mrt.renderList?.push(mesh);\r\n\r\n const material = mesh.material;\r\n if (mesh.getTotalVertices() === 0 || !material) {\r\n return;\r\n }\r\n\r\n let rsmMaterial = this._regularMatToMatWithPlugin.get(material);\r\n if (!rsmMaterial) {\r\n rsmMaterial = material.clone(\"RSMCreate_\" + material.name) || undefined;\r\n if (rsmMaterial) {\r\n // Disable the prepass renderer for this material\r\n Object.defineProperty(rsmMaterial, \"canRenderToMRT\", {\r\n get: function () {\r\n return false;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n\r\n (rsmMaterial as any).disableLighting = true;\r\n\r\n const rsmCreatePlugin = new RSMCreatePluginMaterial(rsmMaterial);\r\n\r\n rsmCreatePlugin.isEnabled = true;\r\n rsmCreatePlugin.light = this._light;\r\n\r\n this._regularMatToMatWithPlugin.set(material, rsmMaterial);\r\n }\r\n }\r\n\r\n this._mrt.setMaterialForRendering(mesh, rsmMaterial);\r\n }\r\n\r\n protected _disposeMultiRenderTarget() {\r\n this._customRenderTarget(false);\r\n this._mrt.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nclass MaterialRSMCreateDefines extends MaterialDefines {\r\n public RSMCREATE = false;\r\n public RSMCREATE_PROJTEXTURE = false;\r\n public RSMCREATE_LIGHT_IS_SPOT = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the creation of the RSM textures\r\n */\r\nexport class RSMCreatePluginMaterial extends MaterialPluginBase {\r\n private _varAlbedoName: string;\r\n private _lightColor = new Color3();\r\n private _hasProjectionTexture = false;\r\n\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public static readonly Name = \"RSMCreate\";\r\n\r\n /**\r\n * Defines the light that should be used to generate the RSM textures.\r\n */\r\n @serialize()\r\n public light: DirectionalLight | SpotLight;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the plugin is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n protected _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /**\r\n * Create a new RSMCreatePluginMaterial\r\n * @param material Parent material of the plugin\r\n */\r\n constructor(material: Material | StandardMaterial | PBRBaseMaterial) {\r\n super(material, RSMCreatePluginMaterial.Name, 300, new MaterialRSMCreateDefines());\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n\r\n this._varAlbedoName = material instanceof PBRBaseMaterial ? \"surfaceAlbedo\" : \"baseColor.rgb\";\r\n }\r\n\r\n public override prepareDefines(defines: MaterialRSMCreateDefines) {\r\n defines.RSMCREATE = this._isEnabled;\r\n\r\n this._hasProjectionTexture = false;\r\n\r\n const isSpot = this.light.getTypeID() === Light.LIGHTTYPEID_SPOTLIGHT;\r\n if (isSpot) {\r\n const spot = this.light as SpotLight;\r\n this._hasProjectionTexture = spot.projectionTexture ? spot.projectionTexture.isReady() : false;\r\n }\r\n\r\n defines.RSMCREATE_PROJTEXTURE = this._hasProjectionTexture;\r\n defines.RSMCREATE_LIGHT_IS_SPOT = isSpot;\r\n }\r\n\r\n public override getClassName() {\r\n return \"RSMCreatePluginMaterial\";\r\n }\r\n\r\n public override getUniforms() {\r\n return {\r\n ubo: [\r\n { name: \"rsmTextureProjectionMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"rsmSpotInfo\", size: 4, type: \"vec4\" },\r\n { name: \"rsmLightColor\", size: 3, type: \"vec3\" },\r\n { name: \"rsmLightPosition\", size: 3, type: \"vec3\" },\r\n ],\r\n fragment: `#ifdef RSMCREATE\r\n uniform mat4 rsmTextureProjectionMatrix;\r\n uniform vec4 rsmSpotInfo;\r\n uniform vec3 rsmLightColor;\r\n uniform vec3 rsmLightPosition;\r\n #endif`,\r\n };\r\n }\r\n\r\n public override getSamplers(samplers: string[]) {\r\n samplers.push(\"rsmTextureProjectionSampler\");\r\n }\r\n\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer) {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n this.light.diffuse.scaleToRef(this.light.getScaledIntensity(), this._lightColor);\r\n uniformBuffer.updateColor3(\"rsmLightColor\", this._lightColor);\r\n\r\n if (this.light.getTypeID() === Light.LIGHTTYPEID_SPOTLIGHT) {\r\n const spot = this.light as SpotLight;\r\n\r\n if (this._hasProjectionTexture) {\r\n uniformBuffer.updateMatrix(\"rsmTextureProjectionMatrix\", spot.projectionTextureMatrix);\r\n uniformBuffer.setTexture(\"rsmTextureProjectionSampler\", spot.projectionTexture);\r\n }\r\n\r\n const normalizeDirection = TmpVectors.Vector3[0];\r\n\r\n if (spot.computeTransformedInformation()) {\r\n uniformBuffer.updateFloat3(\"rsmLightPosition\", this.light.transformedPosition.x, this.light.transformedPosition.y, this.light.transformedPosition.z);\r\n spot.transformedDirection.normalizeToRef(normalizeDirection);\r\n } else {\r\n uniformBuffer.updateFloat3(\"rsmLightPosition\", this.light.position.x, this.light.position.y, this.light.position.z);\r\n spot.direction.normalizeToRef(normalizeDirection);\r\n }\r\n\r\n uniformBuffer.updateFloat4(\"rsmSpotInfo\", normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, Math.cos(spot.angle * 0.5));\r\n }\r\n }\r\n\r\n public override getCustomCode(shaderType: string) {\r\n return shaderType === \"vertex\"\r\n ? null\r\n : {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_BEGIN: `\r\n #ifdef RSMCREATE\r\n #extension GL_EXT_draw_buffers : require\r\n #endif\r\n `,\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RSMCREATE\r\n #ifdef RSMCREATE_PROJTEXTURE\r\n uniform highp sampler2D rsmTextureProjectionSampler; \r\n #endif\r\n layout(location = 0) out highp vec4 glFragData[3];\r\n vec4 glFragColor;\r\n #endif\r\n `,\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `\r\n #ifdef RSMCREATE\r\n vec3 rsmColor = ${this._varAlbedoName} * rsmLightColor;\r\n #ifdef RSMCREATE_PROJTEXTURE\r\n {\r\n vec4 strq = rsmTextureProjectionMatrix * vec4(vPositionW, 1.0);\r\n strq /= strq.w;\r\n rsmColor *= texture2D(rsmTextureProjectionSampler, strq.xy).rgb;\r\n }\r\n #endif\r\n #ifdef RSMCREATE_LIGHT_IS_SPOT\r\n {\r\n float cosAngle = max(0., dot(rsmSpotInfo.xyz, normalize(vPositionW - rsmLightPosition)));\r\n rsmColor = sign(cosAngle - rsmSpotInfo.w) * rsmColor;\r\n }\r\n #endif\r\n glFragData[0] = vec4(vPositionW, 1.);\r\n glFragData[1] = vec4(normalize(normalW) * 0.5 + 0.5, 1.);\r\n glFragData[2] = vec4(rsmColor, 1.);\r\n #endif\r\n `,\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(`BABYLON.RSMCreatePluginMaterial`, RSMCreatePluginMaterial);\r\n"]}
|
package/Sprites/sprite.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../../../dev/core/src/Sprites/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAI1C;;;GAGG;AACH,MAAM,OAAO,MAAO,SAAQ,UAAU;IA2BlC;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAOD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACH;IACI,uBAAuB;IAChB,IAAY,EACnB,OAAuB;QAEvB,KAAK,EAAE,CAAC;QAHD,SAAI,GAAJ,IAAI,CAAQ;QAnDvB,2CAA2C;QACpC,eAAU,GAA+B,IAAI,KAAK,EAAa,CAAC;QACvE,oEAAoE;QAC7D,eAAU,GAAG,KAAK,CAAC;QAC1B,sHAAsH;QAC/G,uBAAkB,GAAG,KAAK,CAAC;QAOlC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAU,CAAC;QAG9C,oBAAe,GAAyB,IAAI,CAAC;QAmG7C,kBAAa,GAAG,GAAG,EAAE;YACzB,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,eAAe,EAAE,CAAC;aAC1B;YACD,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,CAAC,OAAO,EAAE,CAAC;aAClB;QACL,CAAC,CAAC;QArEE,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC5C,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE/B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;IACtD,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED,8FAA8F;IAC9F,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACrG,CAAC;IAED,0FAA0F;IAC1F,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IACD,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACvG,CAAC;IAED,6GAA6G;IAC7G,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IACD,IAAW,aAAa,CAAC,KAAc;QACnC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACjG,CAAC;IAED,2FAA2F;IAC3F,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACzG,CAAC;IAED;;;;;;;OAOG;IACI,aAAa,CAAC,IAAY,EAAE,EAAU,EAAE,IAAa,EAAE,KAAa,EAAE,iBAAuC,IAAI;QACpH,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,KAAK,CAAC,aAAa,CAAC,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IACnE,CAAC;IAWD,mCAAmC;IAC5B,OAAO;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnD,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,EAAE;gBAClC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACtC;SACJ;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACvD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,4BAA4B,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACrF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAEjE,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEvC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,YAAiB,EAAE,OAAsB;QACzD,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAEtD,MAAM,CAAC,QAAQ,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAC3D,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACpD,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;QACpC,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAC1C,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,4BAA4B,GAAG,YAAY,CAAC,4BAA4B,CAAC;QAChF,MAAM,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;QAC5C,MAAM,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAC1C,MAAM,CAAC,kBAAkB,GAAG,YAAY,CAAC,kBAAkB,CAAC;QAE5D,MAAM,CAAC,UAAU,GAAG,YAAY,CAAC,SAAS,CAAC;QAC3C,MAAM,CAAC,QAAQ,GAAG,YAAY,CAAC,OAAO,CAAC;QACvC,MAAM,CAAC,cAAc,GAAG,YAAY,CAAC,aAAa,CAAC;QACnD,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;QAEnC,IAAI,YAAY,CAAC,gBAAgB,EAAE;YAC/B,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,aAAa,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;SAC9F;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ","sourcesContent":["import { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { ActionManager } from \"../Actions/actionManager\";\r\nimport type { ISpriteManager, SpriteManager } from \"./spriteManager\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { ThinSprite } from \"./thinSprite\";\r\n\r\nimport type { Animation } from \"../Animations/animation\";\r\n\r\n/**\r\n * Class used to represent a sprite\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/sprites\r\n */\r\nexport class Sprite extends ThinSprite implements IAnimatable {\r\n /** Gets or sets the current world position */\r\n public position: Vector3;\r\n /** Gets or sets the main color */\r\n public color: Color4;\r\n /** Gets or sets a boolean indicating that this sprite should be disposed after animation ends */\r\n public disposeWhenFinishedAnimating: boolean;\r\n /** Gets the list of attached animations */\r\n public animations: Nullable<Array<Animation>> = new Array<Animation>();\r\n /** Gets or sets a boolean indicating if the sprite can be picked */\r\n public isPickable = false;\r\n /** Gets or sets a boolean indicating that sprite texture alpha will be used for precise picking (false by default) */\r\n public useAlphaForPicking = false;\r\n\r\n /**\r\n * Gets or sets the associated action manager\r\n */\r\n public actionManager: Nullable<ActionManager>;\r\n\r\n /**\r\n * An event triggered when the control has been disposed\r\n */\r\n public onDisposeObservable = new Observable<Sprite>();\r\n\r\n private _manager: ISpriteManager;\r\n private _onAnimationEnd: Nullable<() => void> = null;\r\n\r\n /**\r\n * Gets or sets the sprite size\r\n */\r\n public get size(): number {\r\n return this.width;\r\n }\r\n\r\n public set size(value: number) {\r\n this.width = value;\r\n this.height = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the sprite\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets the manager of this sprite\r\n */\r\n public get manager() {\r\n return this._manager;\r\n }\r\n\r\n /**\r\n * Creates a new Sprite\r\n * @param name defines the name\r\n * @param manager defines the manager\r\n */\r\n constructor(\r\n /** defines the name */\r\n public name: string,\r\n manager: ISpriteManager\r\n ) {\r\n super();\r\n this.color = new Color4(1.0, 1.0, 1.0, 1.0);\r\n this.position = Vector3.Zero();\r\n\r\n this._manager = manager;\r\n this._manager.sprites.push(this);\r\n this.uniqueId = this._manager.scene.getUniqueId();\r\n }\r\n\r\n /**\r\n * Returns the string \"Sprite\"\r\n * @returns \"Sprite\"\r\n */\r\n public getClassName(): string {\r\n return \"Sprite\";\r\n }\r\n\r\n /** Gets or sets the initial key for the animation (setting it will restart the animation) */\r\n public get fromIndex() {\r\n return this._fromIndex;\r\n }\r\n public set fromIndex(value: number) {\r\n this.playAnimation(value, this._toIndex, this._loopAnimation, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets the end key for the animation (setting it will restart the animation) */\r\n public get toIndex() {\r\n return this._toIndex;\r\n }\r\n public set toIndex(value: number) {\r\n this.playAnimation(this._fromIndex, value, this._loopAnimation, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the animation is looping (setting it will restart the animation) */\r\n public get loopAnimation() {\r\n return this._loopAnimation;\r\n }\r\n public set loopAnimation(value: boolean) {\r\n this.playAnimation(this._fromIndex, this._toIndex, value, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets the delay between cell changes (setting it will restart the animation) */\r\n public get delay() {\r\n return Math.max(this._delay, 1);\r\n }\r\n public set delay(value: number) {\r\n this.playAnimation(this._fromIndex, this._toIndex, this._loopAnimation, value, this._onAnimationEnd);\r\n }\r\n\r\n /**\r\n * Starts an animation\r\n * @param from defines the initial key\r\n * @param to defines the end key\r\n * @param loop defines if the animation must loop\r\n * @param delay defines the start delay (in ms)\r\n * @param onAnimationEnd defines a callback to call when animation ends\r\n */\r\n public playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: Nullable<() => void> = null): void {\r\n this._onAnimationEnd = onAnimationEnd;\r\n\r\n super.playAnimation(from, to, loop, delay, this._endAnimation);\r\n }\r\n\r\n private _endAnimation = () => {\r\n if (this._onAnimationEnd) {\r\n this._onAnimationEnd();\r\n }\r\n if (this.disposeWhenFinishedAnimating) {\r\n this.dispose();\r\n }\r\n };\r\n\r\n /** Release associated resources */\r\n public dispose(): void {\r\n for (let i = 0; i < this._manager.sprites.length; i++) {\r\n if (this._manager.sprites[i] == this) {\r\n this._manager.sprites.splice(i, 1);\r\n }\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n this.onDisposeObservable.clear();\r\n }\r\n\r\n /**\r\n * Serializes the sprite to a JSON object\r\n * @returns the JSON object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.position = this.position.asArray();\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.angle = this.angle;\r\n serializationObject.cellIndex = this.cellIndex;\r\n serializationObject.cellRef = this.cellRef;\r\n serializationObject.invertU = this.invertU;\r\n serializationObject.invertV = this.invertV;\r\n serializationObject.disposeWhenFinishedAnimating = this.disposeWhenFinishedAnimating;\r\n serializationObject.isPickable = this.isPickable;\r\n serializationObject.isVisible = this.isVisible;\r\n serializationObject.useAlphaForPicking = this.useAlphaForPicking;\r\n\r\n serializationObject.animationStarted = this.animationStarted;\r\n serializationObject.fromIndex = this.fromIndex;\r\n serializationObject.toIndex = this.toIndex;\r\n serializationObject.loopAnimation = this.loopAnimation;\r\n serializationObject.delay = this.delay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parses a JSON object to create a new sprite\r\n * @param parsedSprite The JSON object to parse\r\n * @param manager defines the hosting manager\r\n * @returns the new sprite\r\n */\r\n public static Parse(parsedSprite: any, manager: SpriteManager): Sprite {\r\n const sprite = new Sprite(parsedSprite.name, manager);\r\n\r\n sprite.position = Vector3.FromArray(parsedSprite.position);\r\n sprite.color = Color4.FromArray(parsedSprite.color);\r\n sprite.width = parsedSprite.width;\r\n sprite.height = parsedSprite.height;\r\n sprite.angle = parsedSprite.angle;\r\n sprite.cellIndex = parsedSprite.cellIndex;\r\n sprite.cellRef = parsedSprite.cellRef;\r\n sprite.invertU = parsedSprite.invertU;\r\n sprite.invertV = parsedSprite.invertV;\r\n sprite.disposeWhenFinishedAnimating = parsedSprite.disposeWhenFinishedAnimating;\r\n sprite.isPickable = parsedSprite.isPickable;\r\n sprite.isVisible = parsedSprite.isVisible;\r\n sprite.useAlphaForPicking = parsedSprite.useAlphaForPicking;\r\n\r\n sprite._fromIndex = parsedSprite.fromIndex;\r\n sprite._toIndex = parsedSprite.toIndex;\r\n sprite._loopAnimation = parsedSprite.loopAnimation;\r\n sprite._delay = parsedSprite.delay;\r\n\r\n if (parsedSprite.animationStarted) {\r\n sprite.playAnimation(sprite.fromIndex, sprite.toIndex, sprite.loopAnimation, sprite.delay);\r\n }\r\n\r\n return sprite;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../../../dev/core/src/Sprites/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAI1C;;;GAGG;AACH,MAAM,OAAO,MAAO,SAAQ,UAAU;IA2BlC;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAOD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACH;IACI,uBAAuB;IAChB,IAAY,EACnB,OAAuB;QAEvB,KAAK,EAAE,CAAC;QAHD,SAAI,GAAJ,IAAI,CAAQ;QAnDvB,2CAA2C;QACpC,eAAU,GAA+B,IAAI,KAAK,EAAa,CAAC;QACvE,oEAAoE;QAC7D,eAAU,GAAG,KAAK,CAAC;QAC1B,sHAAsH;QAC/G,uBAAkB,GAAG,KAAK,CAAC;QAOlC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAU,CAAC;QAG9C,oBAAe,GAAyB,IAAI,CAAC;QAmG7C,kBAAa,GAAG,GAAG,EAAE;YACzB,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,eAAe,EAAE,CAAC;aAC1B;YACD,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,CAAC,OAAO,EAAE,CAAC;aAClB;QACL,CAAC,CAAC;QArEE,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC5C,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE/B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;IACtD,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED,8FAA8F;IAC9F,IAAoB,SAAS;QACzB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD,IAAoB,SAAS,CAAC,KAAa;QACvC,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACrG,CAAC;IAED,0FAA0F;IAC1F,IAAoB,OAAO;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IACD,IAAoB,OAAO,CAAC,KAAa;QACrC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACvG,CAAC;IAED,6GAA6G;IAC7G,IAAoB,aAAa;QAC7B,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IACD,IAAoB,aAAa,CAAC,KAAc;QAC5C,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACjG,CAAC;IAED,2FAA2F;IAC3F,IAAoB,KAAK;QACrB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IACD,IAAoB,KAAK,CAAC,KAAa;QACnC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IACzG,CAAC;IAED;;;;;;;OAOG;IACa,aAAa,CAAC,IAAY,EAAE,EAAU,EAAE,IAAa,EAAE,KAAa,EAAE,iBAAuC,IAAI;QAC7H,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,KAAK,CAAC,aAAa,CAAC,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IACnE,CAAC;IAWD,mCAAmC;IAC5B,OAAO;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnD,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,EAAE;gBAClC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACtC;SACJ;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACvD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,4BAA4B,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACrF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAEjE,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEvC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,YAAiB,EAAE,OAAsB;QACzD,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAEtD,MAAM,CAAC,QAAQ,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAC3D,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACpD,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;QACpC,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAC1C,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,OAAO,GAAG,YAAY,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,4BAA4B,GAAG,YAAY,CAAC,4BAA4B,CAAC;QAChF,MAAM,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;QAC5C,MAAM,CAAC,SAAS,GAAG,YAAY,CAAC,SAAS,CAAC;QAC1C,MAAM,CAAC,kBAAkB,GAAG,YAAY,CAAC,kBAAkB,CAAC;QAE5D,MAAM,CAAC,UAAU,GAAG,YAAY,CAAC,SAAS,CAAC;QAC3C,MAAM,CAAC,QAAQ,GAAG,YAAY,CAAC,OAAO,CAAC;QACvC,MAAM,CAAC,cAAc,GAAG,YAAY,CAAC,aAAa,CAAC;QACnD,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;QAEnC,IAAI,YAAY,CAAC,gBAAgB,EAAE;YAC/B,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,aAAa,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;SAC9F;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ","sourcesContent":["import { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { ActionManager } from \"../Actions/actionManager\";\r\nimport type { ISpriteManager, SpriteManager } from \"./spriteManager\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { ThinSprite } from \"./thinSprite\";\r\n\r\nimport type { Animation } from \"../Animations/animation\";\r\n\r\n/**\r\n * Class used to represent a sprite\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/sprites\r\n */\r\nexport class Sprite extends ThinSprite implements IAnimatable {\r\n /** Gets or sets the current world position */\r\n public override position: Vector3;\r\n /** Gets or sets the main color */\r\n public override color: Color4;\r\n /** Gets or sets a boolean indicating that this sprite should be disposed after animation ends */\r\n public disposeWhenFinishedAnimating: boolean;\r\n /** Gets the list of attached animations */\r\n public animations: Nullable<Array<Animation>> = new Array<Animation>();\r\n /** Gets or sets a boolean indicating if the sprite can be picked */\r\n public isPickable = false;\r\n /** Gets or sets a boolean indicating that sprite texture alpha will be used for precise picking (false by default) */\r\n public useAlphaForPicking = false;\r\n\r\n /**\r\n * Gets or sets the associated action manager\r\n */\r\n public actionManager: Nullable<ActionManager>;\r\n\r\n /**\r\n * An event triggered when the control has been disposed\r\n */\r\n public onDisposeObservable = new Observable<Sprite>();\r\n\r\n private _manager: ISpriteManager;\r\n private _onAnimationEnd: Nullable<() => void> = null;\r\n\r\n /**\r\n * Gets or sets the sprite size\r\n */\r\n public get size(): number {\r\n return this.width;\r\n }\r\n\r\n public set size(value: number) {\r\n this.width = value;\r\n this.height = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the sprite\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets the manager of this sprite\r\n */\r\n public get manager() {\r\n return this._manager;\r\n }\r\n\r\n /**\r\n * Creates a new Sprite\r\n * @param name defines the name\r\n * @param manager defines the manager\r\n */\r\n constructor(\r\n /** defines the name */\r\n public name: string,\r\n manager: ISpriteManager\r\n ) {\r\n super();\r\n this.color = new Color4(1.0, 1.0, 1.0, 1.0);\r\n this.position = Vector3.Zero();\r\n\r\n this._manager = manager;\r\n this._manager.sprites.push(this);\r\n this.uniqueId = this._manager.scene.getUniqueId();\r\n }\r\n\r\n /**\r\n * Returns the string \"Sprite\"\r\n * @returns \"Sprite\"\r\n */\r\n public getClassName(): string {\r\n return \"Sprite\";\r\n }\r\n\r\n /** Gets or sets the initial key for the animation (setting it will restart the animation) */\r\n public override get fromIndex() {\r\n return this._fromIndex;\r\n }\r\n public override set fromIndex(value: number) {\r\n this.playAnimation(value, this._toIndex, this._loopAnimation, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets the end key for the animation (setting it will restart the animation) */\r\n public override get toIndex() {\r\n return this._toIndex;\r\n }\r\n public override set toIndex(value: number) {\r\n this.playAnimation(this._fromIndex, value, this._loopAnimation, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the animation is looping (setting it will restart the animation) */\r\n public override get loopAnimation() {\r\n return this._loopAnimation;\r\n }\r\n public override set loopAnimation(value: boolean) {\r\n this.playAnimation(this._fromIndex, this._toIndex, value, this._delay, this._onAnimationEnd);\r\n }\r\n\r\n /** Gets or sets the delay between cell changes (setting it will restart the animation) */\r\n public override get delay() {\r\n return Math.max(this._delay, 1);\r\n }\r\n public override set delay(value: number) {\r\n this.playAnimation(this._fromIndex, this._toIndex, this._loopAnimation, value, this._onAnimationEnd);\r\n }\r\n\r\n /**\r\n * Starts an animation\r\n * @param from defines the initial key\r\n * @param to defines the end key\r\n * @param loop defines if the animation must loop\r\n * @param delay defines the start delay (in ms)\r\n * @param onAnimationEnd defines a callback to call when animation ends\r\n */\r\n public override playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: Nullable<() => void> = null): void {\r\n this._onAnimationEnd = onAnimationEnd;\r\n\r\n super.playAnimation(from, to, loop, delay, this._endAnimation);\r\n }\r\n\r\n private _endAnimation = () => {\r\n if (this._onAnimationEnd) {\r\n this._onAnimationEnd();\r\n }\r\n if (this.disposeWhenFinishedAnimating) {\r\n this.dispose();\r\n }\r\n };\r\n\r\n /** Release associated resources */\r\n public dispose(): void {\r\n for (let i = 0; i < this._manager.sprites.length; i++) {\r\n if (this._manager.sprites[i] == this) {\r\n this._manager.sprites.splice(i, 1);\r\n }\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n this.onDisposeObservable.clear();\r\n }\r\n\r\n /**\r\n * Serializes the sprite to a JSON object\r\n * @returns the JSON object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.position = this.position.asArray();\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.angle = this.angle;\r\n serializationObject.cellIndex = this.cellIndex;\r\n serializationObject.cellRef = this.cellRef;\r\n serializationObject.invertU = this.invertU;\r\n serializationObject.invertV = this.invertV;\r\n serializationObject.disposeWhenFinishedAnimating = this.disposeWhenFinishedAnimating;\r\n serializationObject.isPickable = this.isPickable;\r\n serializationObject.isVisible = this.isVisible;\r\n serializationObject.useAlphaForPicking = this.useAlphaForPicking;\r\n\r\n serializationObject.animationStarted = this.animationStarted;\r\n serializationObject.fromIndex = this.fromIndex;\r\n serializationObject.toIndex = this.toIndex;\r\n serializationObject.loopAnimation = this.loopAnimation;\r\n serializationObject.delay = this.delay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parses a JSON object to create a new sprite\r\n * @param parsedSprite The JSON object to parse\r\n * @param manager defines the hosting manager\r\n * @returns the new sprite\r\n */\r\n public static Parse(parsedSprite: any, manager: SpriteManager): Sprite {\r\n const sprite = new Sprite(parsedSprite.name, manager);\r\n\r\n sprite.position = Vector3.FromArray(parsedSprite.position);\r\n sprite.color = Color4.FromArray(parsedSprite.color);\r\n sprite.width = parsedSprite.width;\r\n sprite.height = parsedSprite.height;\r\n sprite.angle = parsedSprite.angle;\r\n sprite.cellIndex = parsedSprite.cellIndex;\r\n sprite.cellRef = parsedSprite.cellRef;\r\n sprite.invertU = parsedSprite.invertU;\r\n sprite.invertV = parsedSprite.invertV;\r\n sprite.disposeWhenFinishedAnimating = parsedSprite.disposeWhenFinishedAnimating;\r\n sprite.isPickable = parsedSprite.isPickable;\r\n sprite.isVisible = parsedSprite.isVisible;\r\n sprite.useAlphaForPicking = parsedSprite.useAlphaForPicking;\r\n\r\n sprite._fromIndex = parsedSprite.fromIndex;\r\n sprite._toIndex = parsedSprite.toIndex;\r\n sprite._loopAnimation = parsedSprite.loopAnimation;\r\n sprite._delay = parsedSprite.delay;\r\n\r\n if (parsedSprite.animationStarted) {\r\n sprite.playAnimation(sprite.fromIndex, sprite.toIndex, sprite.loopAnimation, sprite.delay);\r\n }\r\n\r\n return sprite;\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"spritePackedManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Sprites/spritePackedManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD;;;GAGG;AAEH,MAAM,OAAO,mBAAoB,SAAQ,aAAa;IAClD;;;;;;;;;;OAUG;IAEH;IACI,wCAAwC;
|
|
1
|
+
{"version":3,"file":"spritePackedManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Sprites/spritePackedManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD;;;GAGG;AAEH,MAAM,OAAO,mBAAoB,SAAQ,aAAa;IAClD;;;;;;;;;;OAUG;IAEH;IACI,wCAAwC;IACxB,IAAY,EAC5B,MAAc,EACd,QAAgB,EAChB,KAAY,EACZ,aAA4B,IAAI,EAChC,UAAkB,IAAI,EACtB,eAAuB,OAAO,CAAC,sBAAsB;QAErD,gIAAgI;QAChI,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;QATlE,SAAI,GAAJ,IAAI,CAAQ;IAUhC,CAAC;CACJ","sourcesContent":["import { SpriteManager } from \"./spriteManager\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\n\r\n/**\r\n * Class used to manage multiple sprites of different sizes on the same spritesheet\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/sprites\r\n */\r\n\r\nexport class SpritePackedManager extends SpriteManager {\r\n /**\r\n * Creates a new sprite manager from a packed sprite sheet\r\n * @param name defines the manager's name\r\n * @param imgUrl defines the sprite sheet url\r\n * @param capacity defines the maximum allowed number of sprites\r\n * @param scene defines the hosting scene\r\n * @param spriteJSON null otherwise a JSON object defining sprite sheet data\r\n * @param epsilon defines the epsilon value to align texture (0.01 by default)\r\n * @param samplingMode defines the sampling mode to use with spritesheet\r\n * @param fromPacked set to true; do not alter\r\n */\r\n\r\n constructor(\r\n /** defines the packed manager's name */\r\n public override name: string,\r\n imgUrl: string,\r\n capacity: number,\r\n scene: Scene,\r\n spriteJSON: string | null = null,\r\n epsilon: number = 0.01,\r\n samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE\r\n ) {\r\n //the cellSize parameter is not used when built from JSON which provides individual cell data, defaults to 64 if JSON load fails\r\n super(name, imgUrl, capacity, 64, scene, epsilon, samplingMode, true, spriteJSON);\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WebXRCompositionLayer.js","sourceRoot":"","sources":["../../../../../../dev/core/src/XR/features/Layers/WebXRCompositionLayer.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,UAAU,EAAE,oCAA6B;AAElD,OAAO,EAAE,iBAAiB,EAAE,mCAAkC;AAC9D,OAAO,EAAE,qCAAqC,EAAE,kDAAiD;AAIjG;;;GAGG;AACH,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAC/D,
|
|
1
|
+
{"version":3,"file":"WebXRCompositionLayer.js","sourceRoot":"","sources":["../../../../../../dev/core/src/XR/features/Layers/WebXRCompositionLayer.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,UAAU,EAAE,oCAA6B;AAElD,OAAO,EAAE,iBAAiB,EAAE,mCAAkC;AAC9D,OAAO,EAAE,qCAAqC,EAAE,kDAAiD;AAIjG;;;GAGG;AACH,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAC/D,YACoB,QAAsB,EACtB,SAAuB,EACd,KAAyB,EACzB,SAAyB,EAClC,WAAoB,EAC7B,iBAAmG,EACnG,2BAAsD,IAAI;QAEjE,KAAK,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,iBAAiB,CAAC,CAAC;QARhD,aAAQ,GAAR,QAAQ,CAAc;QACtB,cAAS,GAAT,SAAS,CAAc;QACd,UAAK,GAAL,KAAK,CAAoB;QACzB,cAAS,GAAT,SAAS,CAAgB;QAClC,gBAAW,GAAX,WAAW,CAAS;QAC7B,sBAAiB,GAAjB,iBAAiB,CAAkF;QACnG,6BAAwB,GAAxB,wBAAwB,CAAkC;IAGrE,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,gDAAiD,SAAQ,qCAAqC;IAQvG,YACuB,iBAAsC,EACtC,eAA+B,EACzB,YAA0C;QAEnE,KAAK,CAAC,iBAAiB,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAJ1B,sBAAiB,GAAjB,iBAAiB,CAAqB;QACtC,oBAAe,GAAf,eAAe,CAAgB;QACzB,iBAAY,GAAZ,YAAY,CAA8B;QAV7D,mBAAc,GAAG,IAAI,GAAG,EAA0B,CAAC;QAE7D;;WAEG;QACI,2CAAsC,GAAG,IAAI,UAAU,EAAiD,CAAC;QAQ5G,IAAI,CAAC,iBAAiB,GAAG,YAAY,CAAC,KAAK,CAAC;IAChD,CAAC;IAES,2BAA2B,CAAC,QAAyB,EAAE,MAAa,MAAM;QAChF,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAClD,MAAM,QAAQ,GAAG,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAExC,MAAM,iBAAiB,GAAG,QAAQ,CAAC,iBAAiB,IAAI,QAAQ,CAAC,YAAY,CAAC;QAC9E,MAAM,kBAAkB,GAAG,QAAQ,CAAC,kBAAkB,IAAI,QAAQ,CAAC,aAAa,CAAC;QAEjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,IAAI,YAAY,EAAE,YAAY,KAAK,iBAAiB,IAAI,YAAY,EAAE,aAAa,KAAK,kBAAkB,EAAE;YACjJ,IAAI,mBAAmB,CAAC;YACxB,MAAM,wBAAwB,GAAG,QAAQ,CAAC,wBAAwB,IAAI,iBAAiB,CAAC;YACxF,MAAM,yBAAyB,GAAG,QAAQ,CAAC,yBAAyB,IAAI,kBAAkB,CAAC;YAC3F,IAAI,iBAAiB,KAAK,wBAAwB,IAAI,kBAAkB,KAAK,yBAAyB,EAAE;gBACpG,mBAAmB,GAAG,QAAQ,CAAC,mBAAmB,CAAC;aACtD;YAED,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,0BAA0B,CAClE,iBAAiB,EACjB,kBAAkB,EAClB,IAAI,EACJ,QAAQ,CAAC,YAAY,EACrB,mBAAmB,EACnB,IAAI,CAAC,YAAY,CAAC,WAAW,CAChC,CAAC;YAEF,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,gBAAgB,EAAE,iBAAiB;gBACnC,iBAAiB,EAAE,kBAAkB;aACxC,CAAC;YACF,IAAI,CAAC,sCAAsC,CAAC,eAAe,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;SACvH;QAED,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;IAChD,CAAC;IACO,kBAAkB,CAAC,GAAW;QAClC,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC;QACzD,IAAI,YAAY,EAAE;YACd,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,EAAE,YAAY,EAAE,GAAG,CAAC,CAAC;SACtF;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IACM,4BAA4B,CAAC,GAAW;QAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,QAAQ,EAAE;YACV,OAAO,IAAI,CAAC,2BAA2B,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;SAC1D;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IACM,6BAA6B,CAAC,IAAa;QAC9C,OAAO,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IACxD,CAAC;IAES,uBAAuB,CAAC,QAAkB,EAAE,QAAyB;QAC3E,MAAM,YAAY,GAAG,QAAQ,CAAC,iBAAiB,IAAI,QAAQ,CAAC,YAAY,CAAC;QACzE,MAAM,aAAa,GAAG,QAAQ,CAAC,kBAAkB,IAAI,QAAQ,CAAC,aAAa,CAAC;QAC5E,MAAM,UAAU,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACrC,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,YAAY,CAAC;QACzC,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,aAAa,CAAC;QAC1C,QAAQ,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,GAAG,YAAY,CAAC;QACjD,QAAQ,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,GAAG,aAAa,CAAC;IACxD,CAAC;IAEM,qBAAqB,CAAC,QAAkB,EAAE,IAAY;QACzD,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxF,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,uBAAuB,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACjD,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ","sourcesContent":["import type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport type { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Viewport } from \"core/Maths/math.viewport\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { WebXRLayerType } from \"core/XR/webXRLayerWrapper\";\r\nimport { WebXRLayerWrapper } from \"core/XR/webXRLayerWrapper\";\r\nimport { WebXRLayerRenderTargetTextureProvider } from \"core/XR/webXRRenderTargetTextureProvider\";\r\nimport type { WebXRSessionManager } from \"core/XR/webXRSessionManager\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Wraps xr composition layers.\r\n * @internal\r\n */\r\nexport class WebXRCompositionLayerWrapper extends WebXRLayerWrapper {\r\n constructor(\r\n public override getWidth: () => number,\r\n public override getHeight: () => number,\r\n public override readonly layer: XRCompositionLayer,\r\n public override readonly layerType: WebXRLayerType,\r\n public readonly isMultiview: boolean,\r\n public createRTTProvider: (xrSessionManager: WebXRSessionManager) => WebXRLayerRenderTargetTextureProvider,\r\n public _originalInternalTexture: Nullable<InternalTexture> = null\r\n ) {\r\n super(getWidth, getHeight, layer, layerType, createRTTProvider);\r\n }\r\n}\r\n\r\n/**\r\n * Provides render target textures and other important rendering information for a given XRCompositionLayer.\r\n * @internal\r\n */\r\nexport class WebXRCompositionLayerRenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {\r\n protected _lastSubImages = new Map<XREye, XRWebGLSubImage>();\r\n private _compositionLayer: XRCompositionLayer;\r\n /**\r\n * Fires every time a new render target texture is created (either for eye, for view, or for the entire frame)\r\n */\r\n public onRenderTargetTextureCreatedObservable = new Observable<{ texture: RenderTargetTexture; eye?: XREye }>();\r\n\r\n constructor(\r\n protected readonly _xrSessionManager: WebXRSessionManager,\r\n protected readonly _xrWebGLBinding: XRWebGLBinding,\r\n public override readonly layerWrapper: WebXRCompositionLayerWrapper\r\n ) {\r\n super(_xrSessionManager.scene, layerWrapper);\r\n this._compositionLayer = layerWrapper.layer;\r\n }\r\n\r\n protected _getRenderTargetForSubImage(subImage: XRWebGLSubImage, eye: XREye = \"none\") {\r\n const lastSubImage = this._lastSubImages.get(eye);\r\n const eyeIndex = eye == \"right\" ? 1 : 0;\r\n\r\n const colorTextureWidth = subImage.colorTextureWidth ?? subImage.textureWidth;\r\n const colorTextureHeight = subImage.colorTextureHeight ?? subImage.textureHeight;\r\n\r\n if (!this._renderTargetTextures[eyeIndex] || lastSubImage?.textureWidth !== colorTextureWidth || lastSubImage?.textureHeight !== colorTextureHeight) {\r\n let depthStencilTexture;\r\n const depthStencilTextureWidth = subImage.depthStencilTextureWidth ?? colorTextureWidth;\r\n const depthStencilTextureHeight = subImage.depthStencilTextureHeight ?? colorTextureHeight;\r\n if (colorTextureWidth === depthStencilTextureWidth || colorTextureHeight === depthStencilTextureHeight) {\r\n depthStencilTexture = subImage.depthStencilTexture;\r\n }\r\n\r\n this._renderTargetTextures[eyeIndex] = this._createRenderTargetTexture(\r\n colorTextureWidth,\r\n colorTextureHeight,\r\n null,\r\n subImage.colorTexture,\r\n depthStencilTexture,\r\n this.layerWrapper.isMultiview\r\n );\r\n\r\n this._framebufferDimensions = {\r\n framebufferWidth: colorTextureWidth,\r\n framebufferHeight: colorTextureHeight,\r\n };\r\n this.onRenderTargetTextureCreatedObservable.notifyObservers({ texture: this._renderTargetTextures[eyeIndex], eye });\r\n }\r\n\r\n this._lastSubImages.set(eye, subImage);\r\n return this._renderTargetTextures[eyeIndex];\r\n }\r\n private _getSubImageForEye(eye?: XREye): Nullable<XRWebGLSubImage> {\r\n const currentFrame = this._xrSessionManager.currentFrame;\r\n if (currentFrame) {\r\n return this._xrWebGLBinding.getSubImage(this._compositionLayer, currentFrame, eye);\r\n }\r\n return null;\r\n }\r\n public getRenderTargetTextureForEye(eye?: XREye): Nullable<RenderTargetTexture> {\r\n const subImage = this._getSubImageForEye(eye);\r\n if (subImage) {\r\n return this._getRenderTargetForSubImage(subImage, eye);\r\n }\r\n return null;\r\n }\r\n public getRenderTargetTextureForView(view?: XRView): Nullable<RenderTargetTexture> {\r\n return this.getRenderTargetTextureForEye(view?.eye);\r\n }\r\n\r\n protected _setViewportForSubImage(viewport: Viewport, subImage: XRWebGLSubImage) {\r\n const textureWidth = subImage.colorTextureWidth ?? subImage.textureWidth;\r\n const textureHeight = subImage.colorTextureHeight ?? subImage.textureHeight;\r\n const xrViewport = subImage.viewport;\r\n viewport.x = xrViewport.x / textureWidth;\r\n viewport.y = xrViewport.y / textureHeight;\r\n viewport.width = xrViewport.width / textureWidth;\r\n viewport.height = xrViewport.height / textureHeight;\r\n }\r\n\r\n public trySetViewportForView(viewport: Viewport, view: XRView): boolean {\r\n const subImage = this._lastSubImages.get(view.eye) || this._getSubImageForEye(view.eye);\r\n if (subImage) {\r\n this._setViewportForSubImage(viewport, subImage);\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WebXRProjectionLayer.js","sourceRoot":"","sources":["../../../../../../dev/core/src/XR/features/Layers/WebXRProjectionLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gDAAgD,EAAE,4BAA4B,EAAE,MAAM,yBAAyB,CAAC;AAKzH;;;GAGG;AACH,MAAM,OAAO,2BAA4B,SAAQ,4BAA4B;IACzE,
|
|
1
|
+
{"version":3,"file":"WebXRProjectionLayer.js","sourceRoot":"","sources":["../../../../../../dev/core/src/XR/features/Layers/WebXRProjectionLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gDAAgD,EAAE,4BAA4B,EAAE,MAAM,yBAAyB,CAAC;AAKzH;;;GAGG;AACH,MAAM,OAAO,2BAA4B,SAAQ,4BAA4B;IACzE,YAC6B,KAAwB,EACjD,WAAoB,EACpB,WAA2B;QAE3B,KAAK,CACD,GAAG,EAAE,CAAC,KAAK,CAAC,YAAY,EACxB,GAAG,EAAE,CAAC,KAAK,CAAC,aAAa,EACzB,KAAK,EACL,mBAAmB,EACnB,WAAW,EACX,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,+CAA+C,CAAC,cAAc,EAAE,WAAW,EAAE,IAAI,CAAC,CAC7G,CAAC;QAXuB,UAAK,GAAL,KAAK,CAAmB;IAYrD,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,+CAAgD,SAAQ,gDAAgD;IAG1G,YACI,iBAAsC,EACtC,eAA+B,EACN,YAAyC;QAElE,KAAK,CAAC,iBAAiB,EAAE,eAAe,EAAE,YAAY,CAAC,CAAC;QAF/B,iBAAY,GAAZ,YAAY,CAA6B;QAGlE,IAAI,CAAC,gBAAgB,GAAG,YAAY,CAAC,KAAK,CAAC;IAC/C,CAAC;IAEO,mBAAmB,CAAC,IAAY;QACpC,OAAO,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAC7E,CAAC;IAEe,6BAA6B,CAAC,IAAY;QACtD,OAAO,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;IACtF,CAAC;IAEe,4BAA4B,CAAC,GAAU;QACnD,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAClD,IAAI,YAAY,EAAE;YACd,OAAO,IAAI,CAAC,2BAA2B,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;SAC9D;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,qBAAqB,CAAC,QAAkB,EAAE,IAAY;QAClE,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACrF,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,uBAAuB,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACjD,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ;AAED,MAAM,CAAC,MAAM,4BAA4B,GAA0B;IAC/D,WAAW,EAAE,SAAS;IACtB,WAAW,EAAE,MAAM,CAAC,gCAAgC;IACpD,WAAW,EAAE,MAAM,CAAC,4CAA4C;IAChE,WAAW,EAAE,GAAG;IAChB,aAAa,EAAE,KAAK;CACvB,CAAC","sourcesContent":["import type { WebXRSessionManager } from \"core/XR/webXRSessionManager\";\r\nimport { WebXRCompositionLayerRenderTargetTextureProvider, WebXRCompositionLayerWrapper } from \"./WebXRCompositionLayer\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Viewport } from \"core/Maths/math.viewport\";\r\n\r\n/**\r\n * Wraps xr projection layers.\r\n * @internal\r\n */\r\nexport class WebXRProjectionLayerWrapper extends WebXRCompositionLayerWrapper {\r\n constructor(\r\n public override readonly layer: XRProjectionLayer,\r\n isMultiview: boolean,\r\n xrGLBinding: XRWebGLBinding\r\n ) {\r\n super(\r\n () => layer.textureWidth,\r\n () => layer.textureHeight,\r\n layer,\r\n \"XRProjectionLayer\",\r\n isMultiview,\r\n (sessionManager) => new WebXRProjectionLayerRenderTargetTextureProvider(sessionManager, xrGLBinding, this)\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * Provides render target textures and other important rendering information for a given XRProjectionLayer.\r\n * @internal\r\n */\r\nclass WebXRProjectionLayerRenderTargetTextureProvider extends WebXRCompositionLayerRenderTargetTextureProvider {\r\n private readonly _projectionLayer: XRProjectionLayer;\r\n\r\n constructor(\r\n _xrSessionManager: WebXRSessionManager,\r\n _xrWebGLBinding: XRWebGLBinding,\r\n public override readonly layerWrapper: WebXRProjectionLayerWrapper\r\n ) {\r\n super(_xrSessionManager, _xrWebGLBinding, layerWrapper);\r\n this._projectionLayer = layerWrapper.layer;\r\n }\r\n\r\n private _getSubImageForView(view: XRView): XRWebGLSubImage {\r\n return this._xrWebGLBinding.getViewSubImage(this._projectionLayer, view);\r\n }\r\n\r\n public override getRenderTargetTextureForView(view: XRView): Nullable<RenderTargetTexture> {\r\n return this._getRenderTargetForSubImage(this._getSubImageForView(view), view.eye);\r\n }\r\n\r\n public override getRenderTargetTextureForEye(eye: XREye): Nullable<RenderTargetTexture> {\r\n const lastSubImage = this._lastSubImages.get(eye);\r\n if (lastSubImage) {\r\n return this._getRenderTargetForSubImage(lastSubImage, eye);\r\n }\r\n return null;\r\n }\r\n\r\n public override trySetViewportForView(viewport: Viewport, view: XRView): boolean {\r\n const subImage = this._lastSubImages.get(view.eye) || this._getSubImageForView(view);\r\n if (subImage) {\r\n this._setViewportForSubImage(viewport, subImage);\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n\r\nexport const defaultXRProjectionLayerInit: XRProjectionLayerInit = {\r\n textureType: \"texture\",\r\n colorFormat: 0x1908 /* WebGLRenderingContext.RGBA */,\r\n depthFormat: 0x88f0 /* WebGLRenderingContext.DEPTH24_STENCIL8 */,\r\n scaleFactor: 1.0,\r\n clearOnAccess: false,\r\n};\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WebXRAnchorSystem.js","sourceRoot":"","sources":["../../../../../dev/core/src/XR/features/WebXRAnchorSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAEjF,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAEtE,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAE9D,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AA4EzC,IAAI,gBAAgB,GAAG,CAAC,CAAC;AAEzB;;;GAGG;AACH,MAAM,OAAO,iBAAkB,SAAQ,oBAAoB;IAkCvD;;;OAGG;IACH,IAAW,6BAA6B,CAAC,cAAgC;QACrE,IAAI,CAAC,8BAA8B,GAAG,cAAc,CAAC;IACzD,CAAC;IAED;;;;OAIG;IACH,YACI,iBAAsC,EAC9B,WAAsC,EAAE;QAEhD,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAFjB,aAAQ,GAAR,QAAQ,CAAgC;QAhD5C,uBAAkB,GAAgB,IAAI,GAAG,EAAE,CAAC;QAE5C,oBAAe,GAAwB,EAAE,CAAC;QAI1C,mBAAc,GAAyB,EAAE,CAAC;QAalD;;WAEG;QACI,4BAAuB,GAA6B,IAAI,UAAU,EAAE,CAAC;QAC5E;;WAEG;QACI,8BAAyB,GAA6B,IAAI,UAAU,EAAE,CAAC;QAC9E;;;WAGG;QACI,8BAAyB,GAA6B,IAAI,UAAU,EAAE,CAAC;QAuBtE,eAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAC3B,mBAAc,GAAG,IAAI,UAAU,EAAE,CAAC;QAJtC,IAAI,CAAC,mBAAmB,GAAG,SAAS,CAAC;IACzC,CAAC;IAKO,0BAA0B,CAAC,QAAiB,EAAE,kBAA8B;QAChF,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACnC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC;QACjD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,oBAAoB,EAAE;YACpD,IAAI,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAC5B,IAAI,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;SAC/B;QACD,OAAO;YACH,QAAQ,EAAE,IAAI,CAAC,UAAU;YACzB,kBAAkB,EAAE,IAAI,CAAC,cAAc;SAC1C,CAAC;IACN,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,qCAAqC,CAC9C,aAA8B,EAC9B,WAAoB,IAAI,OAAO,EAAE,EACjC,qBAAiC,IAAI,UAAU,EAAE;QAEjD,+CAA+C;QAC/C,IAAI,CAAC,0BAA0B,CAAC,QAAQ,EAAE,kBAAkB,CAAC,CAAC;QAC9D,4BAA4B;QAC5B,MAAM,CAAC,GAAG,IAAI,gBAAgB,CAC1B,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,EACpE,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAC7G,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,YAAY,EAAE;YACzC,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;SACtE;aAAM;YACH,IAAI;gBACA,MAAM,YAAY,GAAG,MAAM,aAAa,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrE,OAAO,IAAI,OAAO,CAAe,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBACjD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;wBACrB,YAAY;wBACZ,QAAQ,EAAE,KAAK;wBACf,SAAS,EAAE,IAAI;wBACf,gBAAgB,EAAE,CAAC;wBACnB,OAAO;wBACP,MAAM;qBACT,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;aACN;YAAC,OAAO,KAAK,EAAE;gBACZ,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC;aAC1B;SACJ;IACL,CAAC;IAED;;;;;;;;;;;OAWG;IACI,KAAK,CAAC,mCAAmC,CAC5C,QAAiB,EACjB,qBAAiC,IAAI,UAAU,EAAE,EACjD,yBAAyB,GAAG,KAAK;QAEjC,+CAA+C;QAC/C,IAAI,CAAC,0BAA0B,CAAC,QAAQ,EAAE,kBAAkB,CAAC,CAAC;QAC9D,4BAA4B;QAC5B,MAAM,gBAAgB,GAAG,IAAI,gBAAgB,CACzC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,EACpE,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAC7G,CAAC;QACF,MAAM,QAAQ,GACV,yBAAyB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,iBAAiB,CAAC,YAAY;YAC7E,CAAC,CAAC,MAAM,IAAI,CAAC,6BAA6B,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC;YACjG,CAAC,CAAC,SAAS,CAAC;QACpB,oDAAoD;QACpD,OAAO,IAAI,OAAO,CAAe,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;gBACrB,YAAY,EAAE,QAAQ;gBACtB,QAAQ,EAAE,KAAK;gBACf,SAAS,EAAE,KAAK;gBAChB,gBAAgB;gBAChB,OAAO;gBACP,MAAM;aACT,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACI,MAAM;QACT,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE;YACjB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gCAAgC,EAAE;YACjD,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE;gBAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,CAAC;gBAC5C,IAAI,QAAQ,EAAE;oBACV,IAAI;wBACA,oCAAoC;wBACpC,QAAQ,CAAC,MAAM,EAAE,CAAC;qBACrB;oBAAC,OAAO,CAAC,EAAE;wBACR,QAAQ;qBACX;oBACD,8DAA8D;oBAC9D,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;iBAC5D;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;IAC3C,CAAC;IAES,UAAU,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,KAAK,EAAE;YAC1B,OAAO;SACV;QAED,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;QAC5C,IAAI,cAAc,EAAE;YAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe;iBAChC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,cAAc,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;iBACxD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBACZ,MAAM,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBACnD,OAAO,KAAK,CAAC;YACjB,CAAC,CAAC,CAAC;YACP,IAAI,UAAU,GAAG,CAAC,CAAC;YACnB,QAAQ,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;gBACvB,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,GAAG,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACrE,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBACvD,UAAU,EAAE,CAAC;YACjB,CAAC,CAAC,CAAC;YACH,yBAAyB;YACzB,cAAc,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;gBAChC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;oBACxC,MAAM,SAAS,GAA0B;wBACrC,EAAE,EAAE,gBAAgB,EAAE;wBACtB,QAAQ,EAAE,QAAQ;wBAClB,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,MAAM,EAAE;qBAClC,CAAC;oBACF,MAAM,MAAM,GAAG,IAAI,CAAC,wBAAwB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;oBACzE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAClC,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;oBACrD,yDAAyD;oBACzD,MAAM,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,YAAY,EAAE,EAAE,CAAC,YAAY,CAAC,YAAY,KAAK,QAAQ,CAAC,CAAC;oBACrG,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC1B,IAAI,MAAM,EAAE;wBACR,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;wBACvB,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC;qBAC1B;iBACJ;qBAAM;oBACH,MAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,CAAC,CAAC;oBACrD,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;oBAC3C,IAAI;wBACA,6BAA6B;wBAC7B,IAAI,CAAC,wBAAwB,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;wBACvD,IAAI,MAAM,CAAC,YAAY,EAAE;4BACrB,MAAM,CAAC,YAAY,CAAC,kBAAkB,GAAG,MAAM,CAAC,YAAY,CAAC,kBAAkB,IAAI,IAAI,UAAU,EAAE,CAAC;4BACpG,MAAM,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,CAAC,YAAY,CAAC,OAAO,EAAE,MAAM,CAAC,YAAY,CAAC,kBAAkB,EAAE,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;yBAC5I;wBACD,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;qBAC1D;oBAAC,OAAO,CAAC,EAAE;wBACR,KAAK,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;qBAC7C;iBACJ;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,kBAAkB,GAAG,cAAc,CAAC;SAC5C;QAED,yBAAyB;QACzB,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,EAAE;YACzC,IAAI,CAAC,YAAY,CAAC,QAAQ,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;gBACnD,IAAI,CAAC,6BAA6B,CAAC,YAAY,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC,IAAI,CACzE,CAAC,YAAY,EAAE,EAAE;oBACb,YAAY,CAAC,YAAY,GAAG,YAAY,CAAC;gBAC7C,CAAC,EACD,CAAC,KAAK,EAAE,EAAE;oBACN,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC;oBAC7B,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC/B,CAAC,CACJ,CAAC;gBACF,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC;aACjC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACK,uBAAuB,CAAC,QAAkB;QAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAClD,IAAI,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,EAAE;gBAC/C,OAAO,CAAC,CAAC;aACZ;SACJ;QACD,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAEO,wBAAwB,CAAC,QAAkB,EAAE,MAA6B,EAAE,OAAgB;QAChG,SAAS;QACT,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC;QAC1F,IAAI,IAAI,EAAE;YACN,MAAM,GAAG,GAAG,MAAM,CAAC,oBAAoB,IAAI,IAAI,MAAM,EAAE,CAAC;YACxD,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;YACrD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,oBAAoB,EAAE;gBACpD,GAAG,CAAC,4BAA4B,EAAE,CAAC;aACtC;YACD,MAAM,CAAC,oBAAoB,GAAG,GAAG,CAAC;YAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE;gBAChC,mFAAmF;aACtF;iBAAM;gBACH,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,cAAc,EAAE,EAAE,GAAG,CAAC,CAAC;aAC1E;SACJ;QAED,OAAqB,MAAM,CAAC;IAChC,CAAC;IAEO,KAAK,CAAC,6BAA6B,CAAC,gBAAkC,EAAE,OAAgB;QAC5F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,IAAI;gBACA,OAAO,OAAO,CAAC,YAAY,CAAC,gBAAgB,EAAE,IAAI,CAAC,8BAA8B,IAAI,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC;aAC/H;YAAC,OAAO,KAAK,EAAE;gBACZ,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC;aAC1B;SACJ;aAAM;YACH,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;SAC9D;IACL,CAAC;;AA1TD;;GAEG;AACoB,sBAAI,GAAG,gBAAgB,CAAC,aAAa,AAAjC,CAAkC;AAC7D;;;;GAIG;AACoB,yBAAO,GAAG,CAAC,AAAJ,CAAK;AAoTvC,sBAAsB;AACtB,oBAAoB,CAAC,eAAe,CAChC,iBAAiB,CAAC,IAAI,EACtB,CAAC,gBAAgB,EAAE,OAAO,EAAE,EAAE;IAC1B,OAAO,GAAG,EAAE,CAAC,IAAI,iBAAiB,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;AAClE,CAAC,EACD,iBAAiB,CAAC,OAAO,CAC5B,CAAC","sourcesContent":["import { WebXRFeatureName, WebXRFeaturesManager } from \"../webXRFeaturesManager\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Matrix, Vector3, Quaternion } from \"../../Maths/math.vector\";\r\nimport type { TransformNode } from \"../../Meshes/transformNode\";\r\nimport { WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport type { IWebXRHitResult } from \"./WebXRHitTest\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Configuration options of the anchor system\r\n */\r\nexport interface IWebXRAnchorSystemOptions {\r\n /**\r\n * a node that will be used to convert local to world coordinates\r\n */\r\n worldParentNode?: TransformNode;\r\n\r\n /**\r\n * If set to true a reference of the created anchors will be kept until the next session starts\r\n * If not defined, anchors will be removed from the array when the feature is detached or the session ended.\r\n */\r\n doNotRemoveAnchorsOnSessionEnded?: boolean;\r\n}\r\n\r\n/**\r\n * A babylon container for an XR Anchor\r\n */\r\nexport interface IWebXRAnchor {\r\n /**\r\n * A babylon-assigned ID for this anchor\r\n */\r\n id: number;\r\n /**\r\n * Transformation matrix to apply to an object attached to this anchor\r\n */\r\n transformationMatrix: Matrix;\r\n /**\r\n * The native anchor object\r\n */\r\n xrAnchor: XRAnchor;\r\n\r\n /**\r\n * if defined, this object will be constantly updated by the anchor's position and rotation\r\n */\r\n attachedNode?: TransformNode;\r\n\r\n /**\r\n * Remove this anchor from the scene\r\n */\r\n remove(): void;\r\n}\r\n\r\n/**\r\n * An internal interface for a future (promise based) anchor\r\n */\r\ninterface IWebXRFutureAnchor {\r\n /**\r\n * The native anchor\r\n */\r\n nativeAnchor?: XRAnchor;\r\n /**\r\n * Was this request submitted to the xr frame?\r\n */\r\n submitted: boolean;\r\n /**\r\n * Was this promise resolved already?\r\n */\r\n resolved: boolean;\r\n /**\r\n * A resolve function\r\n */\r\n resolve: (xrAnchor: IWebXRAnchor) => void;\r\n /**\r\n * A reject function\r\n */\r\n reject: (msg?: string) => void;\r\n /**\r\n * The XR Transformation of the future anchor\r\n */\r\n xrTransformation: XRRigidTransform;\r\n}\r\n\r\nlet anchorIdProvider = 0;\r\n\r\n/**\r\n * An implementation of the anchor system for WebXR.\r\n * For further information see https://github.com/immersive-web/anchors/\r\n */\r\nexport class WebXRAnchorSystem extends WebXRAbstractFeature {\r\n private _lastFrameDetected: XRAnchorSet = new Set();\r\n\r\n private _trackedAnchors: Array<IWebXRAnchor> = [];\r\n\r\n private _referenceSpaceForFrameAnchors: XRReferenceSpace;\r\n\r\n private _futureAnchors: IWebXRFutureAnchor[] = [];\r\n\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.ANCHOR_SYSTEM;\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the WebXR specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * Observers registered here will be executed when a new anchor was added to the session\r\n */\r\n public onAnchorAddedObservable: Observable<IWebXRAnchor> = new Observable();\r\n /**\r\n * Observers registered here will be executed when an anchor was removed from the session\r\n */\r\n public onAnchorRemovedObservable: Observable<IWebXRAnchor> = new Observable();\r\n /**\r\n * Observers registered here will be executed when an existing anchor updates\r\n * This can execute N times every frame\r\n */\r\n public onAnchorUpdatedObservable: Observable<IWebXRAnchor> = new Observable();\r\n\r\n /**\r\n * Set the reference space to use for anchor creation, when not using a hit test.\r\n * Will default to the session's reference space if not defined\r\n */\r\n public set referenceSpaceForFrameAnchors(referenceSpace: XRReferenceSpace) {\r\n this._referenceSpaceForFrameAnchors = referenceSpace;\r\n }\r\n\r\n /**\r\n * constructs a new anchor system\r\n * @param _xrSessionManager an instance of WebXRSessionManager\r\n * @param _options configuration object for this feature\r\n */\r\n constructor(\r\n _xrSessionManager: WebXRSessionManager,\r\n private _options: IWebXRAnchorSystemOptions = {}\r\n ) {\r\n super(_xrSessionManager);\r\n this.xrNativeFeatureName = \"anchors\";\r\n }\r\n\r\n private _tmpVector = new Vector3();\r\n private _tmpQuaternion = new Quaternion();\r\n\r\n private _populateTmpTransformation(position: Vector3, rotationQuaternion: Quaternion) {\r\n this._tmpVector.copyFrom(position);\r\n this._tmpQuaternion.copyFrom(rotationQuaternion);\r\n if (!this._xrSessionManager.scene.useRightHandedSystem) {\r\n this._tmpVector.z *= -1;\r\n this._tmpQuaternion.z *= -1;\r\n this._tmpQuaternion.w *= -1;\r\n }\r\n return {\r\n position: this._tmpVector,\r\n rotationQuaternion: this._tmpQuaternion,\r\n };\r\n }\r\n\r\n /**\r\n * Create a new anchor point using a hit test result at a specific point in the scene\r\n * An anchor is tracked only after it is added to the trackerAnchors in xrFrame. The promise returned here does not yet guaranty that.\r\n * Use onAnchorAddedObservable to get newly added anchors if you require tracking guaranty.\r\n *\r\n * @param hitTestResult The hit test result to use for this anchor creation\r\n * @param position an optional position offset for this anchor\r\n * @param rotationQuaternion an optional rotation offset for this anchor\r\n * @returns A promise that fulfills when babylon has created the corresponding WebXRAnchor object and tracking has begun\r\n */\r\n public async addAnchorPointUsingHitTestResultAsync(\r\n hitTestResult: IWebXRHitResult,\r\n position: Vector3 = new Vector3(),\r\n rotationQuaternion: Quaternion = new Quaternion()\r\n ): Promise<IWebXRAnchor> {\r\n // convert to XR space (right handed) if needed\r\n this._populateTmpTransformation(position, rotationQuaternion);\r\n // the matrix that we'll use\r\n const m = new XRRigidTransform(\r\n { x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },\r\n { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }\r\n );\r\n if (!hitTestResult.xrHitResult.createAnchor) {\r\n this.detach();\r\n throw new Error(\"Anchors not enabled in this environment/browser\");\r\n } else {\r\n try {\r\n const nativeAnchor = await hitTestResult.xrHitResult.createAnchor(m);\r\n return new Promise<IWebXRAnchor>((resolve, reject) => {\r\n this._futureAnchors.push({\r\n nativeAnchor,\r\n resolved: false,\r\n submitted: true,\r\n xrTransformation: m,\r\n resolve,\r\n reject,\r\n });\r\n });\r\n } catch (error) {\r\n throw new Error(error);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Add a new anchor at a specific position and rotation\r\n * This function will add a new anchor per default in the next available frame. Unless forced, the createAnchor function\r\n * will be called in the next xrFrame loop to make sure that the anchor can be created correctly.\r\n * An anchor is tracked only after it is added to the trackerAnchors in xrFrame. The promise returned here does not yet guaranty that.\r\n * Use onAnchorAddedObservable to get newly added anchors if you require tracking guaranty.\r\n *\r\n * @param position the position in which to add an anchor\r\n * @param rotationQuaternion an optional rotation for the anchor transformation\r\n * @param forceCreateInCurrentFrame force the creation of this anchor in the current frame. Must be called inside xrFrame loop!\r\n * @returns A promise that fulfills when babylon has created the corresponding WebXRAnchor object and tracking has begun\r\n */\r\n public async addAnchorAtPositionAndRotationAsync(\r\n position: Vector3,\r\n rotationQuaternion: Quaternion = new Quaternion(),\r\n forceCreateInCurrentFrame = false\r\n ): Promise<IWebXRAnchor> {\r\n // convert to XR space (right handed) if needed\r\n this._populateTmpTransformation(position, rotationQuaternion);\r\n // the matrix that we'll use\r\n const xrTransformation = new XRRigidTransform(\r\n { x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },\r\n { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }\r\n );\r\n const xrAnchor =\r\n forceCreateInCurrentFrame && this.attached && this._xrSessionManager.currentFrame\r\n ? await this._createAnchorAtTransformation(xrTransformation, this._xrSessionManager.currentFrame)\r\n : undefined;\r\n // add the transformation to the future anchors list\r\n return new Promise<IWebXRAnchor>((resolve, reject) => {\r\n this._futureAnchors.push({\r\n nativeAnchor: xrAnchor,\r\n resolved: false,\r\n submitted: false,\r\n xrTransformation,\r\n resolve,\r\n reject,\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Get the list of anchors currently being tracked by the system\r\n */\r\n public get anchors(): IWebXRAnchor[] {\r\n return this._trackedAnchors;\r\n }\r\n\r\n /**\r\n * detach this feature.\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public detach(): boolean {\r\n if (!super.detach()) {\r\n return false;\r\n }\r\n\r\n if (!this._options.doNotRemoveAnchorsOnSessionEnded) {\r\n while (this._trackedAnchors.length) {\r\n const toRemove = this._trackedAnchors.pop();\r\n if (toRemove) {\r\n try {\r\n // try to natively remove it as well\r\n toRemove.remove();\r\n } catch (e) {\r\n // no-op\r\n }\r\n // as the xr frame loop is removed, we need to notify manually\r\n this.onAnchorRemovedObservable.notifyObservers(toRemove);\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Dispose this feature and all of the resources attached\r\n */\r\n public dispose(): void {\r\n this._futureAnchors.length = 0;\r\n super.dispose();\r\n this.onAnchorAddedObservable.clear();\r\n this.onAnchorRemovedObservable.clear();\r\n this.onAnchorUpdatedObservable.clear();\r\n }\r\n\r\n protected _onXRFrame(frame: XRFrame) {\r\n if (!this.attached || !frame) {\r\n return;\r\n }\r\n\r\n const trackedAnchors = frame.trackedAnchors;\r\n if (trackedAnchors) {\r\n const toRemove = this._trackedAnchors\r\n .filter((anchor) => !trackedAnchors.has(anchor.xrAnchor))\r\n .map((anchor) => {\r\n const index = this._trackedAnchors.indexOf(anchor);\r\n return index;\r\n });\r\n let idxTracker = 0;\r\n toRemove.forEach((index) => {\r\n const anchor = this._trackedAnchors.splice(index - idxTracker, 1)[0];\r\n this.onAnchorRemovedObservable.notifyObservers(anchor);\r\n idxTracker++;\r\n });\r\n // now check for new ones\r\n trackedAnchors.forEach((xrAnchor) => {\r\n if (!this._lastFrameDetected.has(xrAnchor)) {\r\n const newAnchor: Partial<IWebXRAnchor> = {\r\n id: anchorIdProvider++,\r\n xrAnchor: xrAnchor,\r\n remove: () => xrAnchor.delete(),\r\n };\r\n const anchor = this._updateAnchorWithXRFrame(xrAnchor, newAnchor, frame);\r\n this._trackedAnchors.push(anchor);\r\n this.onAnchorAddedObservable.notifyObservers(anchor);\r\n // search for the future anchor promise that matches this\r\n const results = this._futureAnchors.filter((futureAnchor) => futureAnchor.nativeAnchor === xrAnchor);\r\n const result = results[0];\r\n if (result) {\r\n result.resolve(anchor);\r\n result.resolved = true;\r\n }\r\n } else {\r\n const index = this._findIndexInAnchorArray(xrAnchor);\r\n const anchor = this._trackedAnchors[index];\r\n try {\r\n // anchors update every frame\r\n this._updateAnchorWithXRFrame(xrAnchor, anchor, frame);\r\n if (anchor.attachedNode) {\r\n anchor.attachedNode.rotationQuaternion = anchor.attachedNode.rotationQuaternion || new Quaternion();\r\n anchor.transformationMatrix.decompose(anchor.attachedNode.scaling, anchor.attachedNode.rotationQuaternion, anchor.attachedNode.position);\r\n }\r\n this.onAnchorUpdatedObservable.notifyObservers(anchor);\r\n } catch (e) {\r\n Tools.Warn(`Anchor could not be updated`);\r\n }\r\n }\r\n });\r\n this._lastFrameDetected = trackedAnchors;\r\n }\r\n\r\n // process future anchors\r\n this._futureAnchors.forEach((futureAnchor) => {\r\n if (!futureAnchor.resolved && !futureAnchor.submitted) {\r\n this._createAnchorAtTransformation(futureAnchor.xrTransformation, frame).then(\r\n (nativeAnchor) => {\r\n futureAnchor.nativeAnchor = nativeAnchor;\r\n },\r\n (error) => {\r\n futureAnchor.resolved = true;\r\n futureAnchor.reject(error);\r\n }\r\n );\r\n futureAnchor.submitted = true;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * avoiding using Array.find for global support.\r\n * @param xrAnchor the plane to find in the array\r\n * @returns the index of the anchor in the array or -1 if not found\r\n */\r\n private _findIndexInAnchorArray(xrAnchor: XRAnchor) {\r\n for (let i = 0; i < this._trackedAnchors.length; ++i) {\r\n if (this._trackedAnchors[i].xrAnchor === xrAnchor) {\r\n return i;\r\n }\r\n }\r\n return -1;\r\n }\r\n\r\n private _updateAnchorWithXRFrame(xrAnchor: XRAnchor, anchor: Partial<IWebXRAnchor>, xrFrame: XRFrame): IWebXRAnchor {\r\n // matrix\r\n const pose = xrFrame.getPose(xrAnchor.anchorSpace, this._xrSessionManager.referenceSpace);\r\n if (pose) {\r\n const mat = anchor.transformationMatrix || new Matrix();\r\n Matrix.FromArrayToRef(pose.transform.matrix, 0, mat);\r\n if (!this._xrSessionManager.scene.useRightHandedSystem) {\r\n mat.toggleModelMatrixHandInPlace();\r\n }\r\n anchor.transformationMatrix = mat;\r\n if (!this._options.worldParentNode) {\r\n // Logger.Warn(\"Please provide a world parent node to apply world transformation\");\r\n } else {\r\n mat.multiplyToRef(this._options.worldParentNode.getWorldMatrix(), mat);\r\n }\r\n }\r\n\r\n return <IWebXRAnchor>anchor;\r\n }\r\n\r\n private async _createAnchorAtTransformation(xrTransformation: XRRigidTransform, xrFrame: XRFrame) {\r\n if (xrFrame.createAnchor) {\r\n try {\r\n return xrFrame.createAnchor(xrTransformation, this._referenceSpaceForFrameAnchors ?? this._xrSessionManager.referenceSpace);\r\n } catch (error) {\r\n throw new Error(error);\r\n }\r\n } else {\r\n this.detach();\r\n throw new Error(\"Anchors are not enabled in your browser\");\r\n }\r\n }\r\n}\r\n\r\n// register the plugin\r\nWebXRFeaturesManager.AddWebXRFeature(\r\n WebXRAnchorSystem.Name,\r\n (xrSessionManager, options) => {\r\n return () => new WebXRAnchorSystem(xrSessionManager, options);\r\n },\r\n WebXRAnchorSystem.Version\r\n);\r\n"]}
|
|
1
|
+
{"version":3,"file":"WebXRAnchorSystem.js","sourceRoot":"","sources":["../../../../../dev/core/src/XR/features/WebXRAnchorSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAEjF,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAEtE,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAE9D,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AA4EzC,IAAI,gBAAgB,GAAG,CAAC,CAAC;AAEzB;;;GAGG;AACH,MAAM,OAAO,iBAAkB,SAAQ,oBAAoB;IAkCvD;;;OAGG;IACH,IAAW,6BAA6B,CAAC,cAAgC;QACrE,IAAI,CAAC,8BAA8B,GAAG,cAAc,CAAC;IACzD,CAAC;IAED;;;;OAIG;IACH,YACI,iBAAsC,EAC9B,WAAsC,EAAE;QAEhD,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAFjB,aAAQ,GAAR,QAAQ,CAAgC;QAhD5C,uBAAkB,GAAgB,IAAI,GAAG,EAAE,CAAC;QAE5C,oBAAe,GAAwB,EAAE,CAAC;QAI1C,mBAAc,GAAyB,EAAE,CAAC;QAalD;;WAEG;QACI,4BAAuB,GAA6B,IAAI,UAAU,EAAE,CAAC;QAC5E;;WAEG;QACI,8BAAyB,GAA6B,IAAI,UAAU,EAAE,CAAC;QAC9E;;;WAGG;QACI,8BAAyB,GAA6B,IAAI,UAAU,EAAE,CAAC;QAuBtE,eAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAC3B,mBAAc,GAAG,IAAI,UAAU,EAAE,CAAC;QAJtC,IAAI,CAAC,mBAAmB,GAAG,SAAS,CAAC;IACzC,CAAC;IAKO,0BAA0B,CAAC,QAAiB,EAAE,kBAA8B;QAChF,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACnC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC;QACjD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,oBAAoB,EAAE;YACpD,IAAI,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAC5B,IAAI,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;SAC/B;QACD,OAAO;YACH,QAAQ,EAAE,IAAI,CAAC,UAAU;YACzB,kBAAkB,EAAE,IAAI,CAAC,cAAc;SAC1C,CAAC;IACN,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,qCAAqC,CAC9C,aAA8B,EAC9B,WAAoB,IAAI,OAAO,EAAE,EACjC,qBAAiC,IAAI,UAAU,EAAE;QAEjD,+CAA+C;QAC/C,IAAI,CAAC,0BAA0B,CAAC,QAAQ,EAAE,kBAAkB,CAAC,CAAC;QAC9D,4BAA4B;QAC5B,MAAM,CAAC,GAAG,IAAI,gBAAgB,CAC1B,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,EACpE,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAC7G,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,YAAY,EAAE;YACzC,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;SACtE;aAAM;YACH,IAAI;gBACA,MAAM,YAAY,GAAG,MAAM,aAAa,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;gBACrE,OAAO,IAAI,OAAO,CAAe,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBACjD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;wBACrB,YAAY;wBACZ,QAAQ,EAAE,KAAK;wBACf,SAAS,EAAE,IAAI;wBACf,gBAAgB,EAAE,CAAC;wBACnB,OAAO;wBACP,MAAM;qBACT,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;aACN;YAAC,OAAO,KAAK,EAAE;gBACZ,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC;aAC1B;SACJ;IACL,CAAC;IAED;;;;;;;;;;;OAWG;IACI,KAAK,CAAC,mCAAmC,CAC5C,QAAiB,EACjB,qBAAiC,IAAI,UAAU,EAAE,EACjD,yBAAyB,GAAG,KAAK;QAEjC,+CAA+C;QAC/C,IAAI,CAAC,0BAA0B,CAAC,QAAQ,EAAE,kBAAkB,CAAC,CAAC;QAC9D,4BAA4B;QAC5B,MAAM,gBAAgB,GAAG,IAAI,gBAAgB,CACzC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,EACpE,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAC7G,CAAC;QACF,MAAM,QAAQ,GACV,yBAAyB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,iBAAiB,CAAC,YAAY;YAC7E,CAAC,CAAC,MAAM,IAAI,CAAC,6BAA6B,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC;YACjG,CAAC,CAAC,SAAS,CAAC;QACpB,oDAAoD;QACpD,OAAO,IAAI,OAAO,CAAe,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;gBACrB,YAAY,EAAE,QAAQ;gBACtB,QAAQ,EAAE,KAAK;gBACf,SAAS,EAAE,KAAK;gBAChB,gBAAgB;gBAChB,OAAO;gBACP,MAAM;aACT,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACa,MAAM;QAClB,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE;YACjB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gCAAgC,EAAE;YACjD,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE;gBAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,CAAC;gBAC5C,IAAI,QAAQ,EAAE;oBACV,IAAI;wBACA,oCAAoC;wBACpC,QAAQ,CAAC,MAAM,EAAE,CAAC;qBACrB;oBAAC,OAAO,CAAC,EAAE;wBACR,QAAQ;qBACX;oBACD,8DAA8D;oBAC9D,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;iBAC5D;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;IAC3C,CAAC;IAES,UAAU,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,KAAK,EAAE;YAC1B,OAAO;SACV;QAED,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;QAC5C,IAAI,cAAc,EAAE;YAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe;iBAChC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,cAAc,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;iBACxD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;gBACZ,MAAM,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBACnD,OAAO,KAAK,CAAC;YACjB,CAAC,CAAC,CAAC;YACP,IAAI,UAAU,GAAG,CAAC,CAAC;YACnB,QAAQ,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;gBACvB,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,GAAG,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACrE,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBACvD,UAAU,EAAE,CAAC;YACjB,CAAC,CAAC,CAAC;YACH,yBAAyB;YACzB,cAAc,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;gBAChC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;oBACxC,MAAM,SAAS,GAA0B;wBACrC,EAAE,EAAE,gBAAgB,EAAE;wBACtB,QAAQ,EAAE,QAAQ;wBAClB,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,MAAM,EAAE;qBAClC,CAAC;oBACF,MAAM,MAAM,GAAG,IAAI,CAAC,wBAAwB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;oBACzE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAClC,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;oBACrD,yDAAyD;oBACzD,MAAM,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,YAAY,EAAE,EAAE,CAAC,YAAY,CAAC,YAAY,KAAK,QAAQ,CAAC,CAAC;oBACrG,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC1B,IAAI,MAAM,EAAE;wBACR,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;wBACvB,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC;qBAC1B;iBACJ;qBAAM;oBACH,MAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,CAAC,CAAC;oBACrD,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;oBAC3C,IAAI;wBACA,6BAA6B;wBAC7B,IAAI,CAAC,wBAAwB,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;wBACvD,IAAI,MAAM,CAAC,YAAY,EAAE;4BACrB,MAAM,CAAC,YAAY,CAAC,kBAAkB,GAAG,MAAM,CAAC,YAAY,CAAC,kBAAkB,IAAI,IAAI,UAAU,EAAE,CAAC;4BACpG,MAAM,CAAC,oBAAoB,CAAC,SAAS,CAAC,MAAM,CAAC,YAAY,CAAC,OAAO,EAAE,MAAM,CAAC,YAAY,CAAC,kBAAkB,EAAE,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;yBAC5I;wBACD,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;qBAC1D;oBAAC,OAAO,CAAC,EAAE;wBACR,KAAK,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;qBAC7C;iBACJ;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,kBAAkB,GAAG,cAAc,CAAC;SAC5C;QAED,yBAAyB;QACzB,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,EAAE;YACzC,IAAI,CAAC,YAAY,CAAC,QAAQ,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;gBACnD,IAAI,CAAC,6BAA6B,CAAC,YAAY,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC,IAAI,CACzE,CAAC,YAAY,EAAE,EAAE;oBACb,YAAY,CAAC,YAAY,GAAG,YAAY,CAAC;gBAC7C,CAAC,EACD,CAAC,KAAK,EAAE,EAAE;oBACN,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC;oBAC7B,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAC/B,CAAC,CACJ,CAAC;gBACF,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC;aACjC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACK,uBAAuB,CAAC,QAAkB;QAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAClD,IAAI,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,EAAE;gBAC/C,OAAO,CAAC,CAAC;aACZ;SACJ;QACD,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAEO,wBAAwB,CAAC,QAAkB,EAAE,MAA6B,EAAE,OAAgB;QAChG,SAAS;QACT,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC;QAC1F,IAAI,IAAI,EAAE;YACN,MAAM,GAAG,GAAG,MAAM,CAAC,oBAAoB,IAAI,IAAI,MAAM,EAAE,CAAC;YACxD,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;YACrD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,oBAAoB,EAAE;gBACpD,GAAG,CAAC,4BAA4B,EAAE,CAAC;aACtC;YACD,MAAM,CAAC,oBAAoB,GAAG,GAAG,CAAC;YAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE;gBAChC,mFAAmF;aACtF;iBAAM;gBACH,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,cAAc,EAAE,EAAE,GAAG,CAAC,CAAC;aAC1E;SACJ;QAED,OAAqB,MAAM,CAAC;IAChC,CAAC;IAEO,KAAK,CAAC,6BAA6B,CAAC,gBAAkC,EAAE,OAAgB;QAC5F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,IAAI;gBACA,OAAO,OAAO,CAAC,YAAY,CAAC,gBAAgB,EAAE,IAAI,CAAC,8BAA8B,IAAI,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC;aAC/H;YAAC,OAAO,KAAK,EAAE;gBACZ,MAAM,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC;aAC1B;SACJ;aAAM;YACH,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;SAC9D;IACL,CAAC;;AA1TD;;GAEG;AACoB,sBAAI,GAAG,gBAAgB,CAAC,aAAa,AAAjC,CAAkC;AAC7D;;;;GAIG;AACoB,yBAAO,GAAG,CAAC,AAAJ,CAAK;AAoTvC,sBAAsB;AACtB,oBAAoB,CAAC,eAAe,CAChC,iBAAiB,CAAC,IAAI,EACtB,CAAC,gBAAgB,EAAE,OAAO,EAAE,EAAE;IAC1B,OAAO,GAAG,EAAE,CAAC,IAAI,iBAAiB,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;AAClE,CAAC,EACD,iBAAiB,CAAC,OAAO,CAC5B,CAAC","sourcesContent":["import { WebXRFeatureName, WebXRFeaturesManager } from \"../webXRFeaturesManager\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Matrix, Vector3, Quaternion } from \"../../Maths/math.vector\";\r\nimport type { TransformNode } from \"../../Meshes/transformNode\";\r\nimport { WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport type { IWebXRHitResult } from \"./WebXRHitTest\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Configuration options of the anchor system\r\n */\r\nexport interface IWebXRAnchorSystemOptions {\r\n /**\r\n * a node that will be used to convert local to world coordinates\r\n */\r\n worldParentNode?: TransformNode;\r\n\r\n /**\r\n * If set to true a reference of the created anchors will be kept until the next session starts\r\n * If not defined, anchors will be removed from the array when the feature is detached or the session ended.\r\n */\r\n doNotRemoveAnchorsOnSessionEnded?: boolean;\r\n}\r\n\r\n/**\r\n * A babylon container for an XR Anchor\r\n */\r\nexport interface IWebXRAnchor {\r\n /**\r\n * A babylon-assigned ID for this anchor\r\n */\r\n id: number;\r\n /**\r\n * Transformation matrix to apply to an object attached to this anchor\r\n */\r\n transformationMatrix: Matrix;\r\n /**\r\n * The native anchor object\r\n */\r\n xrAnchor: XRAnchor;\r\n\r\n /**\r\n * if defined, this object will be constantly updated by the anchor's position and rotation\r\n */\r\n attachedNode?: TransformNode;\r\n\r\n /**\r\n * Remove this anchor from the scene\r\n */\r\n remove(): void;\r\n}\r\n\r\n/**\r\n * An internal interface for a future (promise based) anchor\r\n */\r\ninterface IWebXRFutureAnchor {\r\n /**\r\n * The native anchor\r\n */\r\n nativeAnchor?: XRAnchor;\r\n /**\r\n * Was this request submitted to the xr frame?\r\n */\r\n submitted: boolean;\r\n /**\r\n * Was this promise resolved already?\r\n */\r\n resolved: boolean;\r\n /**\r\n * A resolve function\r\n */\r\n resolve: (xrAnchor: IWebXRAnchor) => void;\r\n /**\r\n * A reject function\r\n */\r\n reject: (msg?: string) => void;\r\n /**\r\n * The XR Transformation of the future anchor\r\n */\r\n xrTransformation: XRRigidTransform;\r\n}\r\n\r\nlet anchorIdProvider = 0;\r\n\r\n/**\r\n * An implementation of the anchor system for WebXR.\r\n * For further information see https://github.com/immersive-web/anchors/\r\n */\r\nexport class WebXRAnchorSystem extends WebXRAbstractFeature {\r\n private _lastFrameDetected: XRAnchorSet = new Set();\r\n\r\n private _trackedAnchors: Array<IWebXRAnchor> = [];\r\n\r\n private _referenceSpaceForFrameAnchors: XRReferenceSpace;\r\n\r\n private _futureAnchors: IWebXRFutureAnchor[] = [];\r\n\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.ANCHOR_SYSTEM;\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the WebXR specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * Observers registered here will be executed when a new anchor was added to the session\r\n */\r\n public onAnchorAddedObservable: Observable<IWebXRAnchor> = new Observable();\r\n /**\r\n * Observers registered here will be executed when an anchor was removed from the session\r\n */\r\n public onAnchorRemovedObservable: Observable<IWebXRAnchor> = new Observable();\r\n /**\r\n * Observers registered here will be executed when an existing anchor updates\r\n * This can execute N times every frame\r\n */\r\n public onAnchorUpdatedObservable: Observable<IWebXRAnchor> = new Observable();\r\n\r\n /**\r\n * Set the reference space to use for anchor creation, when not using a hit test.\r\n * Will default to the session's reference space if not defined\r\n */\r\n public set referenceSpaceForFrameAnchors(referenceSpace: XRReferenceSpace) {\r\n this._referenceSpaceForFrameAnchors = referenceSpace;\r\n }\r\n\r\n /**\r\n * constructs a new anchor system\r\n * @param _xrSessionManager an instance of WebXRSessionManager\r\n * @param _options configuration object for this feature\r\n */\r\n constructor(\r\n _xrSessionManager: WebXRSessionManager,\r\n private _options: IWebXRAnchorSystemOptions = {}\r\n ) {\r\n super(_xrSessionManager);\r\n this.xrNativeFeatureName = \"anchors\";\r\n }\r\n\r\n private _tmpVector = new Vector3();\r\n private _tmpQuaternion = new Quaternion();\r\n\r\n private _populateTmpTransformation(position: Vector3, rotationQuaternion: Quaternion) {\r\n this._tmpVector.copyFrom(position);\r\n this._tmpQuaternion.copyFrom(rotationQuaternion);\r\n if (!this._xrSessionManager.scene.useRightHandedSystem) {\r\n this._tmpVector.z *= -1;\r\n this._tmpQuaternion.z *= -1;\r\n this._tmpQuaternion.w *= -1;\r\n }\r\n return {\r\n position: this._tmpVector,\r\n rotationQuaternion: this._tmpQuaternion,\r\n };\r\n }\r\n\r\n /**\r\n * Create a new anchor point using a hit test result at a specific point in the scene\r\n * An anchor is tracked only after it is added to the trackerAnchors in xrFrame. The promise returned here does not yet guaranty that.\r\n * Use onAnchorAddedObservable to get newly added anchors if you require tracking guaranty.\r\n *\r\n * @param hitTestResult The hit test result to use for this anchor creation\r\n * @param position an optional position offset for this anchor\r\n * @param rotationQuaternion an optional rotation offset for this anchor\r\n * @returns A promise that fulfills when babylon has created the corresponding WebXRAnchor object and tracking has begun\r\n */\r\n public async addAnchorPointUsingHitTestResultAsync(\r\n hitTestResult: IWebXRHitResult,\r\n position: Vector3 = new Vector3(),\r\n rotationQuaternion: Quaternion = new Quaternion()\r\n ): Promise<IWebXRAnchor> {\r\n // convert to XR space (right handed) if needed\r\n this._populateTmpTransformation(position, rotationQuaternion);\r\n // the matrix that we'll use\r\n const m = new XRRigidTransform(\r\n { x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },\r\n { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }\r\n );\r\n if (!hitTestResult.xrHitResult.createAnchor) {\r\n this.detach();\r\n throw new Error(\"Anchors not enabled in this environment/browser\");\r\n } else {\r\n try {\r\n const nativeAnchor = await hitTestResult.xrHitResult.createAnchor(m);\r\n return new Promise<IWebXRAnchor>((resolve, reject) => {\r\n this._futureAnchors.push({\r\n nativeAnchor,\r\n resolved: false,\r\n submitted: true,\r\n xrTransformation: m,\r\n resolve,\r\n reject,\r\n });\r\n });\r\n } catch (error) {\r\n throw new Error(error);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Add a new anchor at a specific position and rotation\r\n * This function will add a new anchor per default in the next available frame. Unless forced, the createAnchor function\r\n * will be called in the next xrFrame loop to make sure that the anchor can be created correctly.\r\n * An anchor is tracked only after it is added to the trackerAnchors in xrFrame. The promise returned here does not yet guaranty that.\r\n * Use onAnchorAddedObservable to get newly added anchors if you require tracking guaranty.\r\n *\r\n * @param position the position in which to add an anchor\r\n * @param rotationQuaternion an optional rotation for the anchor transformation\r\n * @param forceCreateInCurrentFrame force the creation of this anchor in the current frame. Must be called inside xrFrame loop!\r\n * @returns A promise that fulfills when babylon has created the corresponding WebXRAnchor object and tracking has begun\r\n */\r\n public async addAnchorAtPositionAndRotationAsync(\r\n position: Vector3,\r\n rotationQuaternion: Quaternion = new Quaternion(),\r\n forceCreateInCurrentFrame = false\r\n ): Promise<IWebXRAnchor> {\r\n // convert to XR space (right handed) if needed\r\n this._populateTmpTransformation(position, rotationQuaternion);\r\n // the matrix that we'll use\r\n const xrTransformation = new XRRigidTransform(\r\n { x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },\r\n { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }\r\n );\r\n const xrAnchor =\r\n forceCreateInCurrentFrame && this.attached && this._xrSessionManager.currentFrame\r\n ? await this._createAnchorAtTransformation(xrTransformation, this._xrSessionManager.currentFrame)\r\n : undefined;\r\n // add the transformation to the future anchors list\r\n return new Promise<IWebXRAnchor>((resolve, reject) => {\r\n this._futureAnchors.push({\r\n nativeAnchor: xrAnchor,\r\n resolved: false,\r\n submitted: false,\r\n xrTransformation,\r\n resolve,\r\n reject,\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Get the list of anchors currently being tracked by the system\r\n */\r\n public get anchors(): IWebXRAnchor[] {\r\n return this._trackedAnchors;\r\n }\r\n\r\n /**\r\n * detach this feature.\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public override detach(): boolean {\r\n if (!super.detach()) {\r\n return false;\r\n }\r\n\r\n if (!this._options.doNotRemoveAnchorsOnSessionEnded) {\r\n while (this._trackedAnchors.length) {\r\n const toRemove = this._trackedAnchors.pop();\r\n if (toRemove) {\r\n try {\r\n // try to natively remove it as well\r\n toRemove.remove();\r\n } catch (e) {\r\n // no-op\r\n }\r\n // as the xr frame loop is removed, we need to notify manually\r\n this.onAnchorRemovedObservable.notifyObservers(toRemove);\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Dispose this feature and all of the resources attached\r\n */\r\n public override dispose(): void {\r\n this._futureAnchors.length = 0;\r\n super.dispose();\r\n this.onAnchorAddedObservable.clear();\r\n this.onAnchorRemovedObservable.clear();\r\n this.onAnchorUpdatedObservable.clear();\r\n }\r\n\r\n protected _onXRFrame(frame: XRFrame) {\r\n if (!this.attached || !frame) {\r\n return;\r\n }\r\n\r\n const trackedAnchors = frame.trackedAnchors;\r\n if (trackedAnchors) {\r\n const toRemove = this._trackedAnchors\r\n .filter((anchor) => !trackedAnchors.has(anchor.xrAnchor))\r\n .map((anchor) => {\r\n const index = this._trackedAnchors.indexOf(anchor);\r\n return index;\r\n });\r\n let idxTracker = 0;\r\n toRemove.forEach((index) => {\r\n const anchor = this._trackedAnchors.splice(index - idxTracker, 1)[0];\r\n this.onAnchorRemovedObservable.notifyObservers(anchor);\r\n idxTracker++;\r\n });\r\n // now check for new ones\r\n trackedAnchors.forEach((xrAnchor) => {\r\n if (!this._lastFrameDetected.has(xrAnchor)) {\r\n const newAnchor: Partial<IWebXRAnchor> = {\r\n id: anchorIdProvider++,\r\n xrAnchor: xrAnchor,\r\n remove: () => xrAnchor.delete(),\r\n };\r\n const anchor = this._updateAnchorWithXRFrame(xrAnchor, newAnchor, frame);\r\n this._trackedAnchors.push(anchor);\r\n this.onAnchorAddedObservable.notifyObservers(anchor);\r\n // search for the future anchor promise that matches this\r\n const results = this._futureAnchors.filter((futureAnchor) => futureAnchor.nativeAnchor === xrAnchor);\r\n const result = results[0];\r\n if (result) {\r\n result.resolve(anchor);\r\n result.resolved = true;\r\n }\r\n } else {\r\n const index = this._findIndexInAnchorArray(xrAnchor);\r\n const anchor = this._trackedAnchors[index];\r\n try {\r\n // anchors update every frame\r\n this._updateAnchorWithXRFrame(xrAnchor, anchor, frame);\r\n if (anchor.attachedNode) {\r\n anchor.attachedNode.rotationQuaternion = anchor.attachedNode.rotationQuaternion || new Quaternion();\r\n anchor.transformationMatrix.decompose(anchor.attachedNode.scaling, anchor.attachedNode.rotationQuaternion, anchor.attachedNode.position);\r\n }\r\n this.onAnchorUpdatedObservable.notifyObservers(anchor);\r\n } catch (e) {\r\n Tools.Warn(`Anchor could not be updated`);\r\n }\r\n }\r\n });\r\n this._lastFrameDetected = trackedAnchors;\r\n }\r\n\r\n // process future anchors\r\n this._futureAnchors.forEach((futureAnchor) => {\r\n if (!futureAnchor.resolved && !futureAnchor.submitted) {\r\n this._createAnchorAtTransformation(futureAnchor.xrTransformation, frame).then(\r\n (nativeAnchor) => {\r\n futureAnchor.nativeAnchor = nativeAnchor;\r\n },\r\n (error) => {\r\n futureAnchor.resolved = true;\r\n futureAnchor.reject(error);\r\n }\r\n );\r\n futureAnchor.submitted = true;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * avoiding using Array.find for global support.\r\n * @param xrAnchor the plane to find in the array\r\n * @returns the index of the anchor in the array or -1 if not found\r\n */\r\n private _findIndexInAnchorArray(xrAnchor: XRAnchor) {\r\n for (let i = 0; i < this._trackedAnchors.length; ++i) {\r\n if (this._trackedAnchors[i].xrAnchor === xrAnchor) {\r\n return i;\r\n }\r\n }\r\n return -1;\r\n }\r\n\r\n private _updateAnchorWithXRFrame(xrAnchor: XRAnchor, anchor: Partial<IWebXRAnchor>, xrFrame: XRFrame): IWebXRAnchor {\r\n // matrix\r\n const pose = xrFrame.getPose(xrAnchor.anchorSpace, this._xrSessionManager.referenceSpace);\r\n if (pose) {\r\n const mat = anchor.transformationMatrix || new Matrix();\r\n Matrix.FromArrayToRef(pose.transform.matrix, 0, mat);\r\n if (!this._xrSessionManager.scene.useRightHandedSystem) {\r\n mat.toggleModelMatrixHandInPlace();\r\n }\r\n anchor.transformationMatrix = mat;\r\n if (!this._options.worldParentNode) {\r\n // Logger.Warn(\"Please provide a world parent node to apply world transformation\");\r\n } else {\r\n mat.multiplyToRef(this._options.worldParentNode.getWorldMatrix(), mat);\r\n }\r\n }\r\n\r\n return <IWebXRAnchor>anchor;\r\n }\r\n\r\n private async _createAnchorAtTransformation(xrTransformation: XRRigidTransform, xrFrame: XRFrame) {\r\n if (xrFrame.createAnchor) {\r\n try {\r\n return xrFrame.createAnchor(xrTransformation, this._referenceSpaceForFrameAnchors ?? this._xrSessionManager.referenceSpace);\r\n } catch (error) {\r\n throw new Error(error);\r\n }\r\n } else {\r\n this.detach();\r\n throw new Error(\"Anchors are not enabled in your browser\");\r\n }\r\n }\r\n}\r\n\r\n// register the plugin\r\nWebXRFeaturesManager.AddWebXRFeature(\r\n WebXRAnchorSystem.Name,\r\n (xrSessionManager, options) => {\r\n return () => new WebXRAnchorSystem(xrSessionManager, options);\r\n },\r\n WebXRAnchorSystem.Version\r\n);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WebXRBackgroundRemover.js","sourceRoot":"","sources":["../../../../../dev/core/src/XR/features/WebXRBackgroundRemover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAGjF,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AA8B9D;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,oBAAoB;IAiB5D;;;;OAIG;IACH,YACI,iBAAsC;IACtC;;OAEG;IACa,UAA0C,EAAE;QAE5D,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAFT,YAAO,GAAP,OAAO,CAAqC;QAfhE;;WAEG;QACI,uCAAkC,GAAwB,IAAI,UAAU,EAAE,CAAC;IAelF,CAAC;IAED;;;;;OAKG;
|
|
1
|
+
{"version":3,"file":"WebXRBackgroundRemover.js","sourceRoot":"","sources":["../../../../../dev/core/src/XR/features/WebXRBackgroundRemover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAGjF,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AA8B9D;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,oBAAoB;IAiB5D;;;;OAIG;IACH,YACI,iBAAsC;IACtC;;OAEG;IACa,UAA0C,EAAE;QAE5D,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAFT,YAAO,GAAP,OAAO,CAAqC;QAfhE;;WAEG;QACI,uCAAkC,GAAwB,IAAI,UAAU,EAAE,CAAC;IAelF,CAAC;IAED;;;;;OAKG;IACa,MAAM;QAClB,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,OAAO,KAAK,CAAC,MAAM,EAAE,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACa,MAAM;QAClB,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAC/B,OAAO,KAAK,CAAC,MAAM,EAAE,CAAC;IAC1B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,CAAC;IACpD,CAAC;IAES,UAAU,CAAC,QAAiB;QAClC,QAAQ;IACZ,CAAC;IAEO,mBAAmB,CAAC,QAAiB;QACzC,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;YACvC,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;gBAC5C,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,MAAM,EAAE;oBACnD,MAAM,gBAAgB,GAAG,KAAK,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;oBACjE,IAAI,gBAAgB,EAAE;wBAClB,gBAAgB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;qBACzC;iBACJ;gBACD,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,MAAM,EAAE;oBACnD,MAAM,eAAe,GAAG,KAAK,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;oBAC/D,IAAI,eAAe,EAAE;wBACjB,eAAe,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;qBACxC;iBACJ;aACJ;iBAAM;gBACH,MAAM,gBAAgB,GAAG,KAAK,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;gBACjE,IAAI,gBAAgB,EAAE;oBAClB,gBAAgB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;iBACzC;aACJ;SACJ;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YAC/B,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC;SAC9E;QAED,IAAI,CAAC,kCAAkC,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;IACtE,CAAC;;AA9FD;;GAEG;AACoB,2BAAI,GAAG,gBAAgB,CAAC,kBAAkB,AAAtC,CAAuC;AAClE;;;;GAIG;AACoB,8BAAO,GAAG,CAAC,AAAJ,CAAK;AAwFvC,qBAAqB;AACrB,oBAAoB,CAAC,eAAe,CAChC,sBAAsB,CAAC,IAAI,EAC3B,CAAC,gBAAgB,EAAE,OAAO,EAAE,EAAE;IAC1B,OAAO,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;AACvE,CAAC,EACD,sBAAsB,CAAC,OAAO,EAC9B,IAAI,CACP,CAAC","sourcesContent":["import { WebXRFeaturesManager, WebXRFeatureName } from \"../webXRFeaturesManager\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\n\r\n/**\r\n * Options interface for the background remover plugin\r\n */\r\nexport interface IWebXRBackgroundRemoverOptions {\r\n /**\r\n * Further background meshes to disable when entering AR\r\n */\r\n backgroundMeshes?: AbstractMesh[];\r\n /**\r\n * flags to configure the removal of the environment helper.\r\n * If not set, the entire background will be removed. If set, flags should be set as well.\r\n */\r\n environmentHelperRemovalFlags?: {\r\n /**\r\n * Should the skybox be removed (default false)\r\n */\r\n skyBox?: boolean;\r\n /**\r\n * Should the ground be removed (default false)\r\n */\r\n ground?: boolean;\r\n };\r\n /**\r\n * don't disable the environment helper\r\n */\r\n ignoreEnvironmentHelper?: boolean;\r\n}\r\n\r\n/**\r\n * A module that will automatically disable background meshes when entering AR and will enable them when leaving AR.\r\n */\r\nexport class WebXRBackgroundRemover extends WebXRAbstractFeature {\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.BACKGROUND_REMOVER;\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the WebXR specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * registered observers will be triggered when the background state changes\r\n */\r\n public onBackgroundStateChangedObservable: Observable<boolean> = new Observable();\r\n\r\n /**\r\n * constructs a new background remover module\r\n * @param _xrSessionManager the session manager for this module\r\n * @param options read-only options to be used in this module\r\n */\r\n constructor(\r\n _xrSessionManager: WebXRSessionManager,\r\n /**\r\n * read-only options to be used in this module\r\n */\r\n public readonly options: IWebXRBackgroundRemoverOptions = {}\r\n ) {\r\n super(_xrSessionManager);\r\n }\r\n\r\n /**\r\n * attach this feature\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public override attach(): boolean {\r\n this._setBackgroundState(false);\r\n return super.attach();\r\n }\r\n\r\n /**\r\n * detach this feature.\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public override detach(): boolean {\r\n this._setBackgroundState(true);\r\n return super.detach();\r\n }\r\n\r\n /**\r\n * Dispose this feature and all of the resources attached\r\n */\r\n public override dispose(): void {\r\n super.dispose();\r\n this.onBackgroundStateChangedObservable.clear();\r\n }\r\n\r\n protected _onXRFrame(_xrFrame: XRFrame) {\r\n // no-op\r\n }\r\n\r\n private _setBackgroundState(newState: boolean) {\r\n const scene = this._xrSessionManager.scene;\r\n if (!this.options.ignoreEnvironmentHelper) {\r\n if (this.options.environmentHelperRemovalFlags) {\r\n if (this.options.environmentHelperRemovalFlags.skyBox) {\r\n const backgroundSkybox = scene.getMeshByName(\"BackgroundSkybox\");\r\n if (backgroundSkybox) {\r\n backgroundSkybox.setEnabled(newState);\r\n }\r\n }\r\n if (this.options.environmentHelperRemovalFlags.ground) {\r\n const backgroundPlane = scene.getMeshByName(\"BackgroundPlane\");\r\n if (backgroundPlane) {\r\n backgroundPlane.setEnabled(newState);\r\n }\r\n }\r\n } else {\r\n const backgroundHelper = scene.getMeshByName(\"BackgroundHelper\");\r\n if (backgroundHelper) {\r\n backgroundHelper.setEnabled(newState);\r\n }\r\n }\r\n }\r\n\r\n if (this.options.backgroundMeshes) {\r\n this.options.backgroundMeshes.forEach((mesh) => mesh.setEnabled(newState));\r\n }\r\n\r\n this.onBackgroundStateChangedObservable.notifyObservers(newState);\r\n }\r\n}\r\n\r\n//register the plugin\r\nWebXRFeaturesManager.AddWebXRFeature(\r\n WebXRBackgroundRemover.Name,\r\n (xrSessionManager, options) => {\r\n return () => new WebXRBackgroundRemover(xrSessionManager, options);\r\n },\r\n WebXRBackgroundRemover.Version,\r\n true\r\n);\r\n"]}
|