@babylonjs/core 7.3.1 → 7.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (510) hide show
  1. package/Actions/condition.js.map +1 -1
  2. package/Actions/directActions.js.map +1 -1
  3. package/Actions/directAudioActions.js.map +1 -1
  4. package/Actions/interpolateValueAction.js.map +1 -1
  5. package/Animations/easing.js.map +1 -1
  6. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  7. package/Bones/bone.js.map +1 -1
  8. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  9. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  10. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  11. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
  12. package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
  13. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
  14. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
  15. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
  16. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
  17. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
  18. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  19. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
  20. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
  21. package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
  22. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
  23. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  24. package/Cameras/arcRotateCamera.js.map +1 -1
  25. package/Cameras/camera.js.map +1 -1
  26. package/Cameras/deviceOrientationCamera.js.map +1 -1
  27. package/Cameras/flyCamera.js.map +1 -1
  28. package/Cameras/followCamera.js.map +1 -1
  29. package/Cameras/freeCamera.js.map +1 -1
  30. package/Cameras/freeCameraInputsManager.js.map +1 -1
  31. package/Cameras/gamepadCamera.js.map +1 -1
  32. package/Cameras/targetCamera.js.map +1 -1
  33. package/Cameras/touchCamera.js.map +1 -1
  34. package/Cameras/universalCamera.js.map +1 -1
  35. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  36. package/Compute/computeEffect.js +4 -4
  37. package/Compute/computeEffect.js.map +1 -1
  38. package/Debug/boneAxesViewer.js.map +1 -1
  39. package/Engines/IPipelineContext.d.ts +3 -0
  40. package/Engines/IPipelineContext.js.map +1 -1
  41. package/Engines/Native/nativePipelineContext.d.ts +2 -0
  42. package/Engines/Native/nativePipelineContext.js +3 -0
  43. package/Engines/Native/nativePipelineContext.js.map +1 -1
  44. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  45. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
  46. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  47. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
  48. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
  49. package/Engines/Processors/iShaderProcessor.d.ts +3 -2
  50. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  51. package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
  52. package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
  53. package/Engines/Processors/shaderProcessor.d.ts +15 -23
  54. package/Engines/Processors/shaderProcessor.js +332 -320
  55. package/Engines/Processors/shaderProcessor.js.map +1 -1
  56. package/Engines/WebGL/webGLPipelineContext.d.ts +2 -0
  57. package/Engines/WebGL/webGLPipelineContext.js +3 -0
  58. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  59. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  60. package/Engines/WebGL/webGLShaderProcessors.d.ts +3 -2
  61. package/Engines/WebGL/webGLShaderProcessors.js +2 -2
  62. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  63. package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -1
  64. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  65. package/Engines/WebGPU/Extensions/engine.rawTexture.js +10 -10
  66. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  67. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  68. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  69. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +2 -0
  70. package/Engines/WebGPU/webgpuHardwareTexture.js +2 -0
  71. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  72. package/Engines/WebGPU/webgpuPipelineContext.d.ts +2 -0
  73. package/Engines/WebGPU/webgpuPipelineContext.js +3 -0
  74. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  75. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +3 -2
  76. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -4
  77. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  78. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  79. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  80. package/Engines/abstractEngine.d.ts +10 -5
  81. package/Engines/abstractEngine.functions.d.ts +38 -0
  82. package/Engines/abstractEngine.functions.js +75 -0
  83. package/Engines/abstractEngine.functions.js.map +1 -0
  84. package/Engines/abstractEngine.js +34 -14
  85. package/Engines/abstractEngine.js.map +1 -1
  86. package/Engines/constants.d.ts +2 -0
  87. package/Engines/constants.js +2 -0
  88. package/Engines/constants.js.map +1 -1
  89. package/Engines/engine.d.ts +0 -8
  90. package/Engines/engine.js +0 -28
  91. package/Engines/engine.js.map +1 -1
  92. package/Engines/nativeEngine.js.map +1 -1
  93. package/Engines/nullEngine.js.map +1 -1
  94. package/Engines/thinEngine.d.ts +11 -6
  95. package/Engines/thinEngine.functions.d.ts +96 -0
  96. package/Engines/thinEngine.functions.js +249 -0
  97. package/Engines/thinEngine.functions.js.map +1 -0
  98. package/Engines/thinEngine.js +50 -129
  99. package/Engines/thinEngine.js.map +1 -1
  100. package/Engines/webgpuEngine.js +5 -1
  101. package/Engines/webgpuEngine.js.map +1 -1
  102. package/Events/keyboardEvents.js.map +1 -1
  103. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js.map +1 -1
  104. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
  105. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js.map +1 -1
  106. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js.map +1 -1
  107. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js.map +1 -1
  108. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js.map +1 -1
  109. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.js.map +1 -1
  110. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -1
  111. package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.js.map +1 -1
  112. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js.map +1 -1
  113. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  114. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  115. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -1
  116. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js.map +1 -1
  117. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js.map +1 -1
  118. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  119. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -1
  120. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.js.map +1 -1
  121. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.js.map +1 -1
  122. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js.map +1 -1
  123. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  124. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js.map +1 -1
  125. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
  126. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js.map +1 -1
  127. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js.map +1 -1
  128. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  129. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js.map +1 -1
  130. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
  131. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js.map +1 -1
  132. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js.map +1 -1
  133. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js.map +1 -1
  134. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  135. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  136. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js.map +1 -1
  137. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -1
  138. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
  139. package/FlowGraph/flowGraphDataConnection.js.map +1 -1
  140. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  141. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  142. package/Gamepads/dualShockGamepad.js.map +1 -1
  143. package/Gamepads/gamepad.js.map +1 -1
  144. package/Gamepads/xboxGamepad.js.map +1 -1
  145. package/Gizmos/axisDragGizmo.js.map +1 -1
  146. package/Gizmos/axisScaleGizmo.js.map +1 -1
  147. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  148. package/Gizmos/cameraGizmo.js.map +1 -1
  149. package/Gizmos/lightGizmo.js.map +1 -1
  150. package/Gizmos/planeDragGizmo.js.map +1 -1
  151. package/Gizmos/planeRotationGizmo.js.map +1 -1
  152. package/Gizmos/positionGizmo.js.map +1 -1
  153. package/Gizmos/rotationGizmo.js.map +1 -1
  154. package/Gizmos/scaleGizmo.js.map +1 -1
  155. package/Helpers/photoDome.js.map +1 -1
  156. package/Helpers/textureDome.js.map +1 -1
  157. package/Helpers/videoDome.js.map +1 -1
  158. package/Layers/glowLayer.js.map +1 -1
  159. package/Layers/highlightLayer.js.map +1 -1
  160. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  161. package/Lights/directionalLight.js.map +1 -1
  162. package/Lights/hemisphericLight.js.map +1 -1
  163. package/Lights/light.js.map +1 -1
  164. package/Lights/pointLight.js.map +1 -1
  165. package/Lights/shadowLight.js.map +1 -1
  166. package/Lights/spotLight.js.map +1 -1
  167. package/Materials/Background/backgroundMaterial.js.map +1 -1
  168. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  169. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  170. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  171. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  172. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  176. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  178. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/Dual/textureBlock.js +3 -3
  180. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  181. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  182. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  184. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  185. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  186. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  187. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  189. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  191. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  193. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  195. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  197. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  199. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  203. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  205. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
  207. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  209. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  211. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  213. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  215. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  217. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  218. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  219. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  221. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  223. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  225. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  227. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  229. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  231. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  232. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  233. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  236. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  238. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  240. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  242. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  244. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  246. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  248. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  250. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  252. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  254. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  256. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  258. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  260. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  262. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  264. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  266. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  268. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  270. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  272. package/Materials/Node/nodeMaterial.js.map +1 -1
  273. package/Materials/Node/nodeMaterialConnectionPointCustomObject.js.map +1 -1
  274. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  275. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  276. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  277. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  278. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  279. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  280. package/Materials/PBR/pbrMaterial.js.map +1 -1
  281. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  282. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  283. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  284. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  285. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  286. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  287. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  288. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +9 -1
  289. package/Materials/Textures/Procedurals/proceduralTexture.js +16 -0
  290. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  291. package/Materials/Textures/baseTexture.js.map +1 -1
  292. package/Materials/Textures/colorGradingTexture.js.map +1 -1
  293. package/Materials/Textures/cubeTexture.js.map +1 -1
  294. package/Materials/Textures/dynamicTexture.js.map +1 -1
  295. package/Materials/Textures/equiRectangularCubeTexture.js +1 -1
  296. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  297. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  298. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  299. package/Materials/Textures/internalTexture.js.map +1 -1
  300. package/Materials/Textures/mirrorTexture.js.map +1 -1
  301. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  302. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  303. package/Materials/Textures/rawCubeTexture.js.map +1 -1
  304. package/Materials/Textures/refractionTexture.js.map +1 -1
  305. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  306. package/Materials/Textures/texture.js.map +1 -1
  307. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  308. package/Materials/Textures/videoTexture.js.map +1 -1
  309. package/Materials/effect.d.ts +11 -6
  310. package/Materials/effect.functions.d.ts +86 -0
  311. package/Materials/effect.functions.js +185 -0
  312. package/Materials/effect.functions.js.map +1 -0
  313. package/Materials/effect.js +94 -153
  314. package/Materials/effect.js.map +1 -1
  315. package/Materials/effect.webgl.functions.d.ts +13 -0
  316. package/Materials/effect.webgl.functions.js +83 -0
  317. package/Materials/effect.webgl.functions.js.map +1 -0
  318. package/Materials/material.decalMapConfiguration.js.map +1 -1
  319. package/Materials/material.detailMapConfiguration.js.map +1 -1
  320. package/Materials/materialPluginManager.js +2 -2
  321. package/Materials/materialPluginManager.js.map +1 -1
  322. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  323. package/Materials/multiMaterial.js.map +1 -1
  324. package/Materials/pushMaterial.js.map +1 -1
  325. package/Materials/shaderMaterial.js.map +1 -1
  326. package/Materials/standardMaterial.js.map +1 -1
  327. package/Meshes/Compression/dracoCompression.js.map +1 -1
  328. package/Meshes/Compression/dracoCompressionWorker.d.ts +1 -1
  329. package/Meshes/Compression/dracoCompressionWorker.js +21 -10
  330. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
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1
- {"version":3,"file":"nodeMaterialConnectionPointCustomObject.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialConnectionPointCustomObject.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,2BAA2B,EAAE,8CAA8C,EAAE,MAAM,oCAAoC,CAAC;AAGjI;;GAEG;AACH,MAAM,OAAO,uCAAqE,SAAQ,2BAA2B;IACjH;;;;;;;OAOG;IACH,YACI,IAAY,EACZ,UAA6B,EAC7B,SAA+C;IAC/C,YAAY;IACL,UAAqC,EACpC,UAAkB;QAE1B,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;QAH5B,eAAU,GAAV,UAAU,CAA2B;QACpC,eAAU,GAAV,UAAU,CAAQ;QAI1B,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,eAA4C;QACvE,OAAO,eAAe,YAAY,uCAAuC,IAAI,eAAe,CAAC,UAAU,KAAK,IAAI,CAAC,UAAU;YACvH,CAAC,CAAC,8CAA8C,CAAC,UAAU;YAC3D,CAAC,CAAC,8CAA8C,CAAC,gBAAgB,CAAC;IAC1E,CAAC;IAED;;;;OAIG;IACI,sBAAsB;QACzB,OAAO,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IAC7D,CAAC;CACJ","sourcesContent":["import type { NodeMaterialBlock } from \"./nodeMaterialBlock\";\r\nimport type { NodeMaterialConnectionPointDirection } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointCompatibilityStates } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n/**\r\n * Defines a connection point to be used for points with a custom object type\r\n */\r\nexport class NodeMaterialConnectionPointCustomObject<T extends NodeMaterialBlock> extends NodeMaterialConnectionPoint {\r\n /**\r\n * Creates a new connection point\r\n * @param name defines the connection point name\r\n * @param ownerBlock defines the block hosting this connection point\r\n * @param direction defines the direction of the connection point\r\n * @param _blockType\r\n * @param _blockName\r\n */\r\n public constructor(\r\n name: string,\r\n ownerBlock: NodeMaterialBlock,\r\n direction: NodeMaterialConnectionPointDirection,\r\n // @internal\r\n public _blockType: new (...args: any[]) => T,\r\n private _blockName: string\r\n ) {\r\n super(name, ownerBlock, direction);\r\n\r\n this.needDualDirectionValidation = true;\r\n }\r\n\r\n /**\r\n * Gets a number indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a number defining the compatibility state\r\n */\r\n public checkCompatibilityState(connectionPoint: NodeMaterialConnectionPoint): NodeMaterialConnectionPointCompatibilityStates {\r\n return connectionPoint instanceof NodeMaterialConnectionPointCustomObject && connectionPoint._blockName === this._blockName\r\n ? NodeMaterialConnectionPointCompatibilityStates.Compatible\r\n : NodeMaterialConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n\r\n /**\r\n * Creates a block suitable to be used as an input for this input point.\r\n * If null is returned, a block based on the point type will be created.\r\n * @returns The returned string parameter is the name of the output point of NodeMaterialBlock (first parameter of the returned array) that can be connected to the input\r\n */\r\n public createCustomInputBlock(): Nullable<[NodeMaterialBlock, string]> {\r\n return [new this._blockType(this._blockName), this.name];\r\n }\r\n}\r\n"]}
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@@ -1 +1 @@
1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { Vector2 } from \"../../Maths/math.vector\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Scene } from \"../../scene\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialAnisotropicDefines extends MaterialDefines {\r\n public ANISOTROPIC = false;\r\n public ANISOTROPIC_TEXTURE = false;\r\n public ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n public ANISOTROPIC_LEGACY = false;\r\n public MAINUV1 = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the anisotropic component of the PBR material\r\n */\r\nexport class PBRAnisotropicConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the anisotropy is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the anisotropy strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines if the effect is along the tangents, bitangents or in between.\r\n * By default, the effect is \"stretching\" the highlights along the tangents.\r\n */\r\n @serializeAsVector2()\r\n public direction = new Vector2(1, 0);\r\n\r\n /**\r\n * Sets the anisotropy direction as an angle.\r\n */\r\n public set angle(value: number) {\r\n this.direction.x = Math.cos(value);\r\n this.direction.y = Math.sin(value);\r\n }\r\n\r\n /**\r\n * Gets the anisotropy angle value in radians.\r\n * @returns the anisotropy angle value in radians.\r\n */\r\n public get angle(): number {\r\n return Math.atan2(this.direction.y, this.direction.x);\r\n }\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the anisotropy values in a texture.\r\n * rg is direction (like normal from -1 to 1)\r\n * b is a intensity\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _legacy = false;\r\n /**\r\n * Defines if the anisotropy is in legacy mode for backwards compatibility before 6.4.0.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public legacy: boolean = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRAnisotropic\", 110, new MaterialAnisotropicDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void {\r\n if (this._isEnabled) {\r\n defines.ANISOTROPIC = this._isEnabled;\r\n if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n defines._needUVs = true;\r\n defines.MAINUV1 = true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"ANISOTROPIC_TEXTURE\");\r\n } else {\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n }\r\n\r\n if (defines._areMiscDirty) {\r\n defines.ANISOTROPIC_LEGACY = this._legacy;\r\n }\r\n } else {\r\n defines.ANISOTROPIC = false;\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n defines.ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n defines.ANISOTROPIC_LEGACY = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vAnisotropyInfos\", this._texture.coordinatesIndex, this._texture.level);\r\n BindTextureMatrix(this._texture, uniformBuffer, \"anisotropy\");\r\n }\r\n\r\n // Anisotropy\r\n uniformBuffer.updateFloat3(\"vAnisotropy\", this.direction.x, this.direction.y, this.intensity);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.setTexture(\"anisotropySampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRAnisotropicConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialAnisotropicDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.ANISOTROPIC) {\r\n fallbacks.addFallback(currentRank++, \"ANISOTROPIC\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"anisotropySampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vAnisotropy\", size: 3, type: \"vec3\" },\r\n { name: \"vAnisotropyInfos\", size: 2, type: \"vec2\" },\r\n { name: \"anisotropyMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n\r\n /**\r\n * Parses a anisotropy Configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n super.parse(source, scene, rootUrl);\r\n\r\n // Backward compatibility\r\n if (source.legacy === undefined) {\r\n this.legacy = true;\r\n }\r\n }\r\n}\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { Vector2 } from \"../../Maths/math.vector\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Scene } from \"../../scene\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialAnisotropicDefines extends MaterialDefines {\r\n public ANISOTROPIC = false;\r\n public ANISOTROPIC_TEXTURE = false;\r\n public ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n public ANISOTROPIC_LEGACY = false;\r\n public MAINUV1 = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the anisotropic component of the PBR material\r\n */\r\nexport class PBRAnisotropicConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the anisotropy is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the anisotropy strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines if the effect is along the tangents, bitangents or in between.\r\n * By default, the effect is \"stretching\" the highlights along the tangents.\r\n */\r\n @serializeAsVector2()\r\n public direction = new Vector2(1, 0);\r\n\r\n /**\r\n * Sets the anisotropy direction as an angle.\r\n */\r\n public set angle(value: number) {\r\n this.direction.x = Math.cos(value);\r\n this.direction.y = Math.sin(value);\r\n }\r\n\r\n /**\r\n * Gets the anisotropy angle value in radians.\r\n * @returns the anisotropy angle value in radians.\r\n */\r\n public get angle(): number {\r\n return Math.atan2(this.direction.y, this.direction.x);\r\n }\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the anisotropy values in a texture.\r\n * rg is direction (like normal from -1 to 1)\r\n * b is a intensity\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _legacy = false;\r\n /**\r\n * Defines if the anisotropy is in legacy mode for backwards compatibility before 6.4.0.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public legacy: boolean = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRAnisotropic\", 110, new MaterialAnisotropicDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n }\r\n\r\n public override isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override prepareDefinesBeforeAttributes(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void {\r\n if (this._isEnabled) {\r\n defines.ANISOTROPIC = this._isEnabled;\r\n if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n defines._needUVs = true;\r\n defines.MAINUV1 = true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"ANISOTROPIC_TEXTURE\");\r\n } else {\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n }\r\n\r\n if (defines._areMiscDirty) {\r\n defines.ANISOTROPIC_LEGACY = this._legacy;\r\n }\r\n } else {\r\n defines.ANISOTROPIC = false;\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n defines.ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n defines.ANISOTROPIC_LEGACY = false;\r\n }\r\n }\r\n\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vAnisotropyInfos\", this._texture.coordinatesIndex, this._texture.level);\r\n BindTextureMatrix(this._texture, uniformBuffer, \"anisotropy\");\r\n }\r\n\r\n // Anisotropy\r\n uniformBuffer.updateFloat3(\"vAnisotropy\", this.direction.x, this.direction.y, this.intensity);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.setTexture(\"anisotropySampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n public override getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n public override dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRAnisotropicConfiguration\";\r\n }\r\n\r\n public override addFallbacks(defines: MaterialAnisotropicDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.ANISOTROPIC) {\r\n fallbacks.addFallback(currentRank++, \"ANISOTROPIC\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public override getSamplers(samplers: string[]): void {\r\n samplers.push(\"anisotropySampler\");\r\n }\r\n\r\n public override getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vAnisotropy\", size: 3, type: \"vec3\" },\r\n { name: \"vAnisotropyInfos\", size: 2, type: \"vec2\" },\r\n { name: \"anisotropyMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n\r\n /**\r\n * Parses a anisotropy Configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public override parse(source: any, scene: Scene, rootUrl: string): void {\r\n super.parse(source, scene, rootUrl);\r\n\r\n // Backward compatibility\r\n if (source.legacy === undefined) {\r\n this.legacy = true;\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
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maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n */\r\n public static DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true;\r\n\r\n private _useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n\r\n private _useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses height smith correlated visibility term.\r\n * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR\r\n * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png\r\n * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision\r\n * Not relying on height correlated will also disable energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n\r\n private _useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n * The harmonics despite a tiny bigger cost has been proven to provide closer results\r\n * to the ground truth.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n\r\n private _useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation, when the specular workflow is active.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRBRDF\", 90, new MaterialBRDFDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n this._enable(true);\r\n }\r\n\r\n public prepareDefines(defines: MaterialBRDFDefines): void {\r\n defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;\r\n defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;\r\n defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;\r\n defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRBRDFConfiguration\";\r\n }\r\n}\r\n"]}
1
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maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n */\r\n public static DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true;\r\n\r\n private _useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n\r\n private _useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses height smith correlated visibility term.\r\n * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR\r\n * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png\r\n * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision\r\n * Not relying on height correlated will also disable energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n\r\n private _useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n * The harmonics despite a tiny bigger cost has been proven to provide closer results\r\n * to the ground truth.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n\r\n private _useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation, when the specular workflow is active.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRBRDF\", 90, new MaterialBRDFDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n this._enable(true);\r\n }\r\n\r\n public override prepareDefines(defines: MaterialBRDFDefines): void {\r\n defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;\r\n defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;\r\n defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;\r\n defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRBRDFConfiguration\";\r\n }\r\n}\r\n"]}