@babylonjs/core 5.45.2 → 5.47.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +6 -1
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.js +23 -23
- package/Actions/condition.js.map +1 -1
- package/Animations/animatable.js +48 -48
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.js +53 -53
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +53 -53
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/runtimeAnimation.js +36 -36
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +14 -14
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.js +14 -14
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +47 -47
- package/Audio/sound.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/fadeInOutBehavior.js +11 -11
- package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +34 -34
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.js +15 -15
- package/Bones/bone.js.map +1 -1
- package/Bones/boneIKController.js +9 -9
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.js +50 -50
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.js +35 -35
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.js +14 -14
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/dataBuffer.js +6 -6
- package/Buffers/dataBuffer.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +42 -42
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +18 -18
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +178 -178
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/arcRotateCamera.js +176 -176
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js +90 -90
- package/Cameras/camera.js.map +1 -1
- package/Cameras/flyCamera.js +82 -82
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/freeCamera.js +54 -54
- package/Cameras/freeCamera.js.map +1 -1
- package/Compute/computeShader.js +12 -12
- package/Compute/computeShader.js.map +1 -1
- package/Culling/ray.d.ts +1 -1
- package/Debug/axesViewer.js +12 -12
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/debugLayer.js +21 -21
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.js +20 -20
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/physicsViewer.js +3 -3
- package/Debug/physicsViewer.js.map +1 -1
- package/Debug/rayHelper.js +10 -10
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.js +81 -81
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSource.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +31 -31
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
- package/DeviceInput/eventFactory.d.ts +1 -1
- package/DeviceInput/eventFactory.js +4 -4
- package/DeviceInput/eventFactory.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +2 -2
- package/DeviceInput/webDeviceInputSystem.js +2 -2
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +3 -3
- package/Engines/Extensions/engine.multiRender.js +1 -1
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
- package/Engines/Extensions/engine.renderTarget.js +1 -1
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +1 -1
- package/Engines/Native/nativeHardwareTexture.js +3 -3
- package/Engines/Native/nativeHardwareTexture.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +5 -5
- package/Engines/Native/nativePipelineContext.js +7 -7
- package/Engines/Native/nativePipelineContext.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.js +6 -6
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderCodeInliner.js +4 -4
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +3 -3
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +3 -3
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -6
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +5 -5
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +11 -11
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +7 -7
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -4
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +7 -7
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js +5 -5
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +10 -10
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.js +6 -6
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +3 -3
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +3 -3
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/engine.js +134 -134
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +6 -6
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +25 -25
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +25 -25
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +243 -243
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +132 -132
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/keyboardEvents.js +10 -10
- package/Events/keyboardEvents.js.map +1 -1
- package/Events/pointerEvents.js +10 -10
- package/Events/pointerEvents.js.map +1 -1
- package/Gamepads/Controllers/poseEnabledController.js +9 -9
- package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
- package/Gamepads/Controllers/webVRController.js +13 -13
- package/Gamepads/Controllers/webVRController.js.map +1 -1
- package/Gamepads/gamepad.js +20 -20
- package/Gamepads/gamepad.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +45 -45
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +12 -12
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +74 -74
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +34 -34
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.js +40 -40
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +23 -23
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +12 -12
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.js +40 -40
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.js +47 -47
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.js +41 -41
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +18 -18
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/textureDome.js +96 -96
- package/Helpers/textureDome.js.map +1 -1
- package/IAccessibilityTag.d.ts +2 -2
- package/Inputs/scene.inputManager.d.ts +4 -3
- package/Inputs/scene.inputManager.js +12 -11
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/engineInstrumentation.js +21 -21
- package/Instrumentation/engineInstrumentation.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.js +90 -90
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/effectLayer.js +48 -48
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.js +32 -32
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +26 -26
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layer.js +40 -40
- package/Layers/layer.js.map +1 -1
- package/LensFlares/lensFlare.js +15 -15
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +4 -4
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +18 -18
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +115 -115
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.js +31 -31
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/light.js +72 -72
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js +18 -18
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.js +30 -30
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.d.ts +1 -1
- package/Materials/Background/backgroundMaterial.js +124 -124
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +14 -14
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +9 -9
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +26 -26
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +34 -34
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +16 -16
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +7 -7
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +13 -13
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +30 -30
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +60 -60
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +35 -35
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +50 -50
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js +5 -5
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js +4 -4
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +53 -55
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js +17 -17
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +5 -5
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrMaterial.js +209 -209
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js +5 -5
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js +6 -6
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +51 -51
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/baseTexture.js +99 -99
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +61 -61
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/externalTexture.js +16 -16
- package/Materials/Textures/externalTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +44 -44
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js +31 -31
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +73 -73
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +47 -47
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.js +6 -6
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +142 -142
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +1 -1
- package/Materials/Textures/texture.js +26 -26
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +1 -1
- package/Materials/Textures/textureSampler.js +20 -20
- package/Materials/Textures/textureSampler.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +6 -6
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.js +39 -39
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +41 -41
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/drawWrapper.js +6 -6
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +18 -18
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.js +9 -9
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/fresnelParameters.d.ts +2 -2
- package/Materials/fresnelParameters.js +13 -13
- package/Materials/fresnelParameters.js.map +1 -1
- package/Materials/material.detailMapConfiguration.js +5 -5
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +223 -223
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginBase.js +5 -5
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +14 -14
- package/Materials/materialPluginManager.d.ts +1 -1
- package/Materials/multiMaterial.js +16 -16
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +14 -14
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.js +100 -100
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.js +3 -3
- package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
- package/Maths/math.functions.js +2 -0
- package/Maths/math.functions.js.map +1 -1
- package/Maths/math.path.js +11 -11
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.vector.d.ts +27 -7
- package/Maths/math.vector.js +75 -48
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/goldbergBuilder.d.ts +2 -2
- package/Meshes/Compression/dracoCompression.js +23 -23
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +9 -9
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/abstractMesh.js +179 -179
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +32 -32
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/goldbergMesh.d.ts +1 -1
- package/Meshes/linesMesh.js +3 -3
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.js +166 -166
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/polygonMesh.js +5 -5
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/subMesh.js +59 -59
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/transformNode.js +52 -52
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +12 -12
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/arrayTools.d.ts +1 -1
- package/Misc/copyTextureToTexture.js +3 -3
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/coroutine.d.ts +5 -5
- package/Misc/deferred.js +9 -9
- package/Misc/deferred.js.map +1 -1
- package/Misc/depthReducer.js +7 -7
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +1 -1
- package/Misc/error.d.ts +1 -1
- package/Misc/fileTools.d.ts +5 -5
- package/Misc/filesInput.js +6 -6
- package/Misc/filesInput.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +9 -9
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/observable.js +12 -12
- package/Misc/observable.js.map +1 -1
- package/Misc/perfCounter.js +16 -16
- package/Misc/perfCounter.js.map +1 -1
- package/Misc/sceneOptimizer.js +76 -76
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/stringDictionary.d.ts +1 -1
- package/Misc/trajectoryClassifier.js +67 -67
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Misc/videoRecorder.js +15 -15
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/virtualJoystick.js +12 -12
- package/Misc/virtualJoystick.js.map +1 -1
- package/Morph/morphTarget.js +28 -28
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.js +18 -18
- package/Morph/morphTargetManager.js.map +1 -1
- package/Offline/database.js +12 -12
- package/Offline/database.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js +25 -25
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +20 -20
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/baseParticleSystem.js +232 -232
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/cloudPoint.js +9 -9
- package/Particles/cloudPoint.js.map +1 -1
- package/Particles/gpuParticleSystem.js +123 -123
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js +102 -102
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemComponent.js +5 -0
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Particles/pointsCloudSystem.js +18 -18
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticle.js +23 -23
- package/Particles/solidParticle.js.map +1 -1
- package/Physics/index.d.ts +1 -0
- package/Physics/index.js +1 -0
- package/Physics/index.js.map +1 -1
- package/Physics/v1/physicsEngine.js +14 -14
- package/Physics/v1/physicsEngine.js.map +1 -1
- package/Physics/v1/physicsImpostor.js +149 -149
- package/Physics/v1/physicsImpostor.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +6 -8
- package/Physics/v2/IPhysicsEnginePlugin.js +1 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +10 -1
- package/Physics/v2/physicsBody.js +13 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +139 -66
- package/Physics/v2/physicsConstraint.js +145 -78
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/Physics/v2/physicsEngine.js +14 -14
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +137 -129
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +68 -68
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- package/XR/webXRLayerWrapper.js +17 -17
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- package/abstractScene.d.ts +2 -2
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- package/scene.js +777 -777
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +12 -12
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package/Meshes/linesMesh.js.map
CHANGED
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type { Nullable } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport type { Node } from \"../node\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { InstancedMesh } from \"../Meshes/instancedMesh\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { ShaderMaterial } from \"../Materials/shaderMaterial\";\r\nimport type { Effect } from \"../Materials/effect\";\r\n\r\nimport \"../Shaders/color.fragment\";\r\nimport \"../Shaders/color.vertex\";\r\n\r\nMesh._LinesMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return LinesMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * Line mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param\r\n */\r\nexport class LinesMesh extends Mesh {\r\n /**\r\n * Color of the line (Default: White)\r\n */\r\n public color = new Color3(1, 1, 1);\r\n\r\n /**\r\n * Alpha of the line (Default: 1)\r\n */\r\n public alpha = 1;\r\n\r\n /**\r\n * The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray.\r\n * This margin is expressed in world space coordinates, so its value may vary.\r\n * Default value is 0.1\r\n */\r\n public intersectionThreshold: number;\r\n\r\n private _lineMaterial: Material;\r\n\r\n private _isShaderMaterial(shader: Material): shader is ShaderMaterial {\r\n return shader.getClassName() === \"ShaderMaterial\";\r\n }\r\n\r\n private _color4: Color4;\r\n\r\n /**\r\n * Creates a new LinesMesh\r\n * @param name defines the name\r\n * @param scene defines the hosting scene\r\n * @param parent defines the parent mesh if any\r\n * @param source defines the optional source LinesMesh used to clone data from\r\n * @param doNotCloneChildren When cloning, skip cloning child meshes of source, default False.\r\n * When false, achieved by calling a clone(), also passing False.\r\n * This will make creation of children, recursive.\r\n * @param useVertexColor defines if this LinesMesh supports vertex color\r\n * @param useVertexAlpha defines if this LinesMesh supports vertex alpha\r\n * @param material material to use to draw the line. If not provided, will create a new one\r\n */\r\n constructor(\r\n name: string,\r\n scene: Nullable<Scene> = null,\r\n parent: Nullable<Node> = null,\r\n source: Nullable<LinesMesh> = null,\r\n doNotCloneChildren?: boolean,\r\n /**\r\n * If vertex color should be applied to the mesh\r\n */\r\n public readonly useVertexColor?: boolean,\r\n /**\r\n * If vertex alpha should be applied to the mesh\r\n */\r\n public readonly useVertexAlpha?: boolean,\r\n material?: Material\r\n ) {\r\n super(name, scene, parent, source, doNotCloneChildren);\r\n\r\n if (source) {\r\n this.color = source.color.clone();\r\n this.alpha = source.alpha;\r\n this.useVertexColor = source.useVertexColor;\r\n this.useVertexAlpha = source.useVertexAlpha;\r\n }\r\n\r\n this.intersectionThreshold = 0.1;\r\n\r\n const defines: string[] = [];\r\n const options = {\r\n attributes: [VertexBuffer.PositionKind],\r\n uniforms: [\"world\", \"viewProjection\"],\r\n needAlphaBlending: true,\r\n defines: defines,\r\n useClipPlane: null,\r\n };\r\n\r\n if (useVertexAlpha === false) {\r\n options.needAlphaBlending = false;\r\n } else {\r\n options.defines.push(\"#define VERTEXALPHA\");\r\n }\r\n\r\n if (!useVertexColor) {\r\n options.uniforms.push(\"color\");\r\n this._color4 = new Color4();\r\n } else {\r\n options.defines.push(\"#define VERTEXCOLOR\");\r\n options.attributes.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (material) {\r\n this.material = material;\r\n } else {\r\n this.material = new ShaderMaterial(\"colorShader\", this.getScene(), \"color\", options, false);\r\n this.material.doNotSerialize = true;\r\n }\r\n }\r\n\r\n public isReady() {\r\n if (!this._lineMaterial.isReady(this, !!this._userInstancedBuffersStorage)) {\r\n return false;\r\n }\r\n\r\n return super.isReady();\r\n }\r\n\r\n /**\r\n * Returns the string \"LineMesh\"\r\n */\r\n public getClassName(): string {\r\n return \"LinesMesh\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public get material(): Material {\r\n return this._lineMaterial;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public set material(value: Material) {\r\n this._lineMaterial = value;\r\n this._lineMaterial.fillMode = Material.LineListDrawMode;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public get checkCollisions(): boolean {\r\n return false;\r\n }\r\n\r\n public set checkCollisions(value: boolean) {\r\n // Just ignore it\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _bind(_subMesh: SubMesh, colorEffect: Effect): Mesh {\r\n if (!this._geometry) {\r\n return this;\r\n }\r\n\r\n // VBOs\r\n const indexToBind = this.isUnIndexed ? null : this._geometry.getIndexBuffer();\r\n if (!this._userInstancedBuffersStorage) {\r\n this._geometry._bind(colorEffect, indexToBind);\r\n } else {\r\n this._geometry._bind(colorEffect, indexToBind, this._userInstancedBuffersStorage.vertexBuffers, this._userInstancedBuffersStorage.vertexArrayObjects);\r\n }\r\n\r\n // Color\r\n if (!this.useVertexColor && this._isShaderMaterial(this._lineMaterial)) {\r\n const { r, g, b } = this.color;\r\n this._color4.set(r, g, b, this.alpha);\r\n this._lineMaterial.setColor4(\"color\", this._color4);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): Mesh {\r\n if (!this._geometry || !this._geometry.getVertexBuffers() || (!this._unIndexed && !this._geometry.getIndexBuffer())) {\r\n return this;\r\n }\r\n\r\n const engine = this.getScene().getEngine();\r\n\r\n // Draw order\r\n\r\n if (this._unIndexed) {\r\n engine.drawArraysType(Material.LineListDrawMode, subMesh.verticesStart, subMesh.verticesCount, instancesCount);\r\n } else {\r\n engine.drawElementsType(Material.LineListDrawMode, subMesh.indexStart, subMesh.indexCount, instancesCount);\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes of the line mesh\r\n * @param doNotRecurse If children should be disposed\r\n * @param disposeMaterialAndTextures This parameter is not used by the LineMesh class\r\n * @param doNotDisposeMaterial If the material should not be disposed (default: false, meaning the material is disposed)\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public dispose(doNotRecurse?: boolean, disposeMaterialAndTextures = false, doNotDisposeMaterial?: boolean): void {\r\n if (!doNotDisposeMaterial) {\r\n this._lineMaterial.dispose(false, false, true);\r\n }\r\n super.dispose(doNotRecurse);\r\n }\r\n\r\n /**\r\n * Returns a new LineMesh object cloned from the current one.\r\n * @param name\r\n * @param newParent\r\n * @param doNotCloneChildren\r\n */\r\n public clone(name: string, newParent: Nullable<Node> = null, doNotCloneChildren?: boolean): LinesMesh {\r\n return new LinesMesh(name, this.getScene(), newParent, this, doNotCloneChildren);\r\n }\r\n\r\n /**\r\n * Creates a new InstancedLinesMesh object from the mesh model.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n * @param name defines the name of the new instance\r\n * @returns a new InstancedLinesMesh\r\n */\r\n public createInstance(name: string): InstancedLinesMesh {\r\n const instance = new InstancedLinesMesh(name, this);\r\n\r\n if (this.instancedBuffers) {\r\n instance.instancedBuffers = {};\r\n\r\n for (const key in this.instancedBuffers) {\r\n instance.instancedBuffers[key] = this.instancedBuffers[key];\r\n }\r\n }\r\n\r\n return instance;\r\n }\r\n\r\n /**\r\n * Serializes this ground mesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.alpha = this.alpha;\r\n }\r\n\r\n /**\r\n * Parses a serialized ground mesh\r\n * @param parsedMesh the serialized mesh\r\n * @param scene the scene to create the ground mesh in\r\n * @returns the created ground mesh\r\n */\r\n public static Parse(parsedMesh: any, scene: Scene): LinesMesh {\r\n const result = new LinesMesh(parsedMesh.name, scene);\r\n\r\n result.color = Color3.FromArray(parsedMesh.color);\r\n result.alpha = parsedMesh.alpha;\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * Creates an instance based on a source LinesMesh\r\n */\r\nexport class InstancedLinesMesh extends InstancedMesh {\r\n /**\r\n * The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray.\r\n * This margin is expressed in world space coordinates, so its value may vary.\r\n * Initialized with the intersectionThreshold value of the source LinesMesh\r\n */\r\n public intersectionThreshold: number;\r\n\r\n constructor(name: string, source: LinesMesh) {\r\n super(name, source);\r\n this.intersectionThreshold = source.intersectionThreshold;\r\n }\r\n\r\n /**\r\n * Returns the string \"InstancedLinesMesh\".\r\n */\r\n public getClassName(): string {\r\n return \"InstancedLinesMesh\";\r\n }\r\n}\r\n"]}
|
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1
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+
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type { Nullable } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport type { Node } from \"../node\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { InstancedMesh } from \"../Meshes/instancedMesh\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { ShaderMaterial } from \"../Materials/shaderMaterial\";\r\nimport type { Effect } from \"../Materials/effect\";\r\n\r\nimport \"../Shaders/color.fragment\";\r\nimport \"../Shaders/color.vertex\";\r\n\r\nMesh._LinesMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return LinesMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * Line mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param\r\n */\r\nexport class LinesMesh extends Mesh {\r\n /**\r\n * Color of the line (Default: White)\r\n */\r\n public color = new Color3(1, 1, 1);\r\n\r\n /**\r\n * Alpha of the line (Default: 1)\r\n */\r\n public alpha = 1;\r\n\r\n /**\r\n * The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray.\r\n * This margin is expressed in world space coordinates, so its value may vary.\r\n * Default value is 0.1\r\n */\r\n public intersectionThreshold: number;\r\n\r\n private _lineMaterial: Material;\r\n\r\n private _isShaderMaterial(shader: Material): shader is ShaderMaterial {\r\n return shader.getClassName() === \"ShaderMaterial\";\r\n }\r\n\r\n private _color4: Color4;\r\n\r\n /**\r\n * Creates a new LinesMesh\r\n * @param name defines the name\r\n * @param scene defines the hosting scene\r\n * @param parent defines the parent mesh if any\r\n * @param source defines the optional source LinesMesh used to clone data from\r\n * @param doNotCloneChildren When cloning, skip cloning child meshes of source, default False.\r\n * When false, achieved by calling a clone(), also passing False.\r\n * This will make creation of children, recursive.\r\n * @param useVertexColor defines if this LinesMesh supports vertex color\r\n * @param useVertexAlpha defines if this LinesMesh supports vertex alpha\r\n * @param material material to use to draw the line. If not provided, will create a new one\r\n */\r\n constructor(\r\n name: string,\r\n scene: Nullable<Scene> = null,\r\n parent: Nullable<Node> = null,\r\n source: Nullable<LinesMesh> = null,\r\n doNotCloneChildren?: boolean,\r\n /**\r\n * If vertex color should be applied to the mesh\r\n */\r\n public readonly useVertexColor?: boolean,\r\n /**\r\n * If vertex alpha should be applied to the mesh\r\n */\r\n public readonly useVertexAlpha?: boolean,\r\n material?: Material\r\n ) {\r\n super(name, scene, parent, source, doNotCloneChildren);\r\n\r\n if (source) {\r\n this.color = source.color.clone();\r\n this.alpha = source.alpha;\r\n this.useVertexColor = source.useVertexColor;\r\n this.useVertexAlpha = source.useVertexAlpha;\r\n }\r\n\r\n this.intersectionThreshold = 0.1;\r\n\r\n const defines: string[] = [];\r\n const options = {\r\n attributes: [VertexBuffer.PositionKind],\r\n uniforms: [\"world\", \"viewProjection\"],\r\n needAlphaBlending: true,\r\n defines: defines,\r\n useClipPlane: null,\r\n };\r\n\r\n if (useVertexAlpha === false) {\r\n options.needAlphaBlending = false;\r\n } else {\r\n options.defines.push(\"#define VERTEXALPHA\");\r\n }\r\n\r\n if (!useVertexColor) {\r\n options.uniforms.push(\"color\");\r\n this._color4 = new Color4();\r\n } else {\r\n options.defines.push(\"#define VERTEXCOLOR\");\r\n options.attributes.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (material) {\r\n this.material = material;\r\n } else {\r\n this.material = new ShaderMaterial(\"colorShader\", this.getScene(), \"color\", options, false);\r\n this.material.doNotSerialize = true;\r\n }\r\n }\r\n\r\n public isReady() {\r\n if (!this._lineMaterial.isReady(this, !!this._userInstancedBuffersStorage)) {\r\n return false;\r\n }\r\n\r\n return super.isReady();\r\n }\r\n\r\n /**\r\n * Returns the string \"LineMesh\"\r\n */\r\n public getClassName(): string {\r\n return \"LinesMesh\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public get material(): Material {\r\n return this._lineMaterial;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public set material(value: Material) {\r\n this._lineMaterial = value;\r\n this._lineMaterial.fillMode = Material.LineListDrawMode;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public get checkCollisions(): boolean {\r\n return false;\r\n }\r\n\r\n public set checkCollisions(value: boolean) {\r\n // Just ignore it\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _bind(_subMesh: SubMesh, colorEffect: Effect): Mesh {\r\n if (!this._geometry) {\r\n return this;\r\n }\r\n\r\n // VBOs\r\n const indexToBind = this.isUnIndexed ? null : this._geometry.getIndexBuffer();\r\n if (!this._userInstancedBuffersStorage) {\r\n this._geometry._bind(colorEffect, indexToBind);\r\n } else {\r\n this._geometry._bind(colorEffect, indexToBind, this._userInstancedBuffersStorage.vertexBuffers, this._userInstancedBuffersStorage.vertexArrayObjects);\r\n }\r\n\r\n // Color\r\n if (!this.useVertexColor && this._isShaderMaterial(this._lineMaterial)) {\r\n const { r, g, b } = this.color;\r\n this._color4.set(r, g, b, this.alpha);\r\n this._lineMaterial.setColor4(\"color\", this._color4);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): Mesh {\r\n if (!this._geometry || !this._geometry.getVertexBuffers() || (!this._unIndexed && !this._geometry.getIndexBuffer())) {\r\n return this;\r\n }\r\n\r\n const engine = this.getScene().getEngine();\r\n\r\n // Draw order\r\n\r\n if (this._unIndexed) {\r\n engine.drawArraysType(Material.LineListDrawMode, subMesh.verticesStart, subMesh.verticesCount, instancesCount);\r\n } else {\r\n engine.drawElementsType(Material.LineListDrawMode, subMesh.indexStart, subMesh.indexCount, instancesCount);\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes of the line mesh\r\n * @param doNotRecurse If children should be disposed\r\n * @param disposeMaterialAndTextures This parameter is not used by the LineMesh class\r\n * @param doNotDisposeMaterial If the material should not be disposed (default: false, meaning the material is disposed)\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public dispose(doNotRecurse?: boolean, disposeMaterialAndTextures = false, doNotDisposeMaterial?: boolean): void {\r\n if (!doNotDisposeMaterial) {\r\n this._lineMaterial.dispose(false, false, true);\r\n }\r\n super.dispose(doNotRecurse);\r\n }\r\n\r\n /**\r\n * Returns a new LineMesh object cloned from the current one.\r\n * @param name\r\n * @param newParent\r\n * @param doNotCloneChildren\r\n */\r\n public clone(name: string, newParent: Nullable<Node> = null, doNotCloneChildren?: boolean): LinesMesh {\r\n return new LinesMesh(name, this.getScene(), newParent, this, doNotCloneChildren);\r\n }\r\n\r\n /**\r\n * Creates a new InstancedLinesMesh object from the mesh model.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n * @param name defines the name of the new instance\r\n * @returns a new InstancedLinesMesh\r\n */\r\n public createInstance(name: string): InstancedLinesMesh {\r\n const instance = new InstancedLinesMesh(name, this);\r\n\r\n if (this.instancedBuffers) {\r\n instance.instancedBuffers = {};\r\n\r\n for (const key in this.instancedBuffers) {\r\n instance.instancedBuffers[key] = this.instancedBuffers[key];\r\n }\r\n }\r\n\r\n return instance;\r\n }\r\n\r\n /**\r\n * Serializes this ground mesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.alpha = this.alpha;\r\n }\r\n\r\n /**\r\n * Parses a serialized ground mesh\r\n * @param parsedMesh the serialized mesh\r\n * @param scene the scene to create the ground mesh in\r\n * @returns the created ground mesh\r\n */\r\n public static Parse(parsedMesh: any, scene: Scene): LinesMesh {\r\n const result = new LinesMesh(parsedMesh.name, scene);\r\n\r\n result.color = Color3.FromArray(parsedMesh.color);\r\n result.alpha = parsedMesh.alpha;\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * Creates an instance based on a source LinesMesh\r\n */\r\nexport class InstancedLinesMesh extends InstancedMesh {\r\n /**\r\n * The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray.\r\n * This margin is expressed in world space coordinates, so its value may vary.\r\n * Initialized with the intersectionThreshold value of the source LinesMesh\r\n */\r\n public intersectionThreshold: number;\r\n\r\n constructor(name: string, source: LinesMesh) {\r\n super(name, source);\r\n this.intersectionThreshold = source.intersectionThreshold;\r\n }\r\n\r\n /**\r\n * Returns the string \"InstancedLinesMesh\".\r\n */\r\n public getClassName(): string {\r\n return \"InstancedLinesMesh\";\r\n }\r\n}\r\n"]}
|
package/Meshes/mesh.js
CHANGED
|
@@ -87,6 +87,171 @@ class _InternalMeshDataInfo {
|
|
|
87
87
|
* Class used to represent renderable models
|
|
88
88
|
*/
|
|
89
89
|
export class Mesh extends AbstractMesh {
|
|
90
|
+
/**
|
|
91
|
+
* Gets the default side orientation.
|
|
92
|
+
* @param orientation the orientation to value to attempt to get
|
|
93
|
+
* @returns the default orientation
|
|
94
|
+
* @internal
|
|
95
|
+
*/
|
|
96
|
+
static _GetDefaultSideOrientation(orientation) {
|
|
97
|
+
return orientation || Mesh.FRONTSIDE; // works as Mesh.FRONTSIDE is 0
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* Determines if the LOD levels are intended to be calculated using screen coverage (surface area ratio) instead of distance.
|
|
101
|
+
*/
|
|
102
|
+
get useLODScreenCoverage() {
|
|
103
|
+
return this._internalMeshDataInfo._useLODScreenCoverage;
|
|
104
|
+
}
|
|
105
|
+
set useLODScreenCoverage(value) {
|
|
106
|
+
this._internalMeshDataInfo._useLODScreenCoverage = value;
|
|
107
|
+
this._sortLODLevels();
|
|
108
|
+
}
|
|
109
|
+
get computeBonesUsingShaders() {
|
|
110
|
+
return this._internalAbstractMeshDataInfo._computeBonesUsingShaders;
|
|
111
|
+
}
|
|
112
|
+
set computeBonesUsingShaders(value) {
|
|
113
|
+
if (this._internalAbstractMeshDataInfo._computeBonesUsingShaders === value) {
|
|
114
|
+
return;
|
|
115
|
+
}
|
|
116
|
+
if (value && this._internalMeshDataInfo._sourcePositions) {
|
|
117
|
+
// switch from software to GPU computation: we need to reset the vertex and normal buffers that have been updated by the software process
|
|
118
|
+
this.setVerticesData(VertexBuffer.PositionKind, this._internalMeshDataInfo._sourcePositions, true);
|
|
119
|
+
if (this._internalMeshDataInfo._sourceNormals) {
|
|
120
|
+
this.setVerticesData(VertexBuffer.NormalKind, this._internalMeshDataInfo._sourceNormals, true);
|
|
121
|
+
}
|
|
122
|
+
this._internalMeshDataInfo._sourcePositions = null;
|
|
123
|
+
this._internalMeshDataInfo._sourceNormals = null;
|
|
124
|
+
}
|
|
125
|
+
this._internalAbstractMeshDataInfo._computeBonesUsingShaders = value;
|
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126
|
+
this._markSubMeshesAsAttributesDirty();
|
|
127
|
+
}
|
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128
|
+
/**
|
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129
|
+
* An event triggered before rendering the mesh
|
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130
|
+
*/
|
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131
|
+
get onBeforeRenderObservable() {
|
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132
|
+
if (!this._internalMeshDataInfo._onBeforeRenderObservable) {
|
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133
|
+
this._internalMeshDataInfo._onBeforeRenderObservable = new Observable();
|
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134
|
+
}
|
|
135
|
+
return this._internalMeshDataInfo._onBeforeRenderObservable;
|
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136
|
+
}
|
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137
|
+
/**
|
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138
|
+
* An event triggered before binding the mesh
|
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139
|
+
*/
|
|
140
|
+
get onBeforeBindObservable() {
|
|
141
|
+
if (!this._internalMeshDataInfo._onBeforeBindObservable) {
|
|
142
|
+
this._internalMeshDataInfo._onBeforeBindObservable = new Observable();
|
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143
|
+
}
|
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144
|
+
return this._internalMeshDataInfo._onBeforeBindObservable;
|
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145
|
+
}
|
|
146
|
+
/**
|
|
147
|
+
* An event triggered after rendering the mesh
|
|
148
|
+
*/
|
|
149
|
+
get onAfterRenderObservable() {
|
|
150
|
+
if (!this._internalMeshDataInfo._onAfterRenderObservable) {
|
|
151
|
+
this._internalMeshDataInfo._onAfterRenderObservable = new Observable();
|
|
152
|
+
}
|
|
153
|
+
return this._internalMeshDataInfo._onAfterRenderObservable;
|
|
154
|
+
}
|
|
155
|
+
/**
|
|
156
|
+
* An event triggeredbetween rendering pass when using separateCullingPass = true
|
|
157
|
+
*/
|
|
158
|
+
get onBetweenPassObservable() {
|
|
159
|
+
if (!this._internalMeshDataInfo._onBetweenPassObservable) {
|
|
160
|
+
this._internalMeshDataInfo._onBetweenPassObservable = new Observable();
|
|
161
|
+
}
|
|
162
|
+
return this._internalMeshDataInfo._onBetweenPassObservable;
|
|
163
|
+
}
|
|
164
|
+
/**
|
|
165
|
+
* An event triggered before drawing the mesh
|
|
166
|
+
*/
|
|
167
|
+
get onBeforeDrawObservable() {
|
|
168
|
+
if (!this._internalMeshDataInfo._onBeforeDrawObservable) {
|
|
169
|
+
this._internalMeshDataInfo._onBeforeDrawObservable = new Observable();
|
|
170
|
+
}
|
|
171
|
+
return this._internalMeshDataInfo._onBeforeDrawObservable;
|
|
172
|
+
}
|
|
173
|
+
/**
|
|
174
|
+
* Sets a callback to call before drawing the mesh. It is recommended to use onBeforeDrawObservable instead
|
|
175
|
+
*/
|
|
176
|
+
set onBeforeDraw(callback) {
|
|
177
|
+
if (this._onBeforeDrawObserver) {
|
|
178
|
+
this.onBeforeDrawObservable.remove(this._onBeforeDrawObserver);
|
|
179
|
+
}
|
|
180
|
+
this._onBeforeDrawObserver = this.onBeforeDrawObservable.add(callback);
|
|
181
|
+
}
|
|
182
|
+
get hasInstances() {
|
|
183
|
+
return this.instances.length > 0;
|
|
184
|
+
}
|
|
185
|
+
get hasThinInstances() {
|
|
186
|
+
var _a;
|
|
187
|
+
return ((_a = this._thinInstanceDataStorage.instancesCount) !== null && _a !== void 0 ? _a : 0) > 0;
|
|
188
|
+
}
|
|
189
|
+
/**
|
|
190
|
+
* Gets or sets the forced number of instances to display.
|
|
191
|
+
* If 0 (default value), the number of instances is not forced and depends on the draw type
|
|
192
|
+
* (regular / instance / thin instances mesh)
|
|
193
|
+
*/
|
|
194
|
+
get forcedInstanceCount() {
|
|
195
|
+
return this._internalMeshDataInfo._forcedInstanceCount;
|
|
196
|
+
}
|
|
197
|
+
set forcedInstanceCount(count) {
|
|
198
|
+
this._internalMeshDataInfo._forcedInstanceCount = count;
|
|
199
|
+
}
|
|
200
|
+
/**
|
|
201
|
+
* Gets the source mesh (the one used to clone this one from)
|
|
202
|
+
*/
|
|
203
|
+
get source() {
|
|
204
|
+
return this._internalMeshDataInfo._source;
|
|
205
|
+
}
|
|
206
|
+
/**
|
|
207
|
+
* Gets the list of clones of this mesh
|
|
208
|
+
* The scene must have been constructed with useClonedMeshMap=true for this to work!
|
|
209
|
+
* Note that useClonedMeshMap=true is the default setting
|
|
210
|
+
*/
|
|
211
|
+
get cloneMeshMap() {
|
|
212
|
+
return this._internalMeshDataInfo.meshMap;
|
|
213
|
+
}
|
|
214
|
+
/**
|
|
215
|
+
* Gets or sets a boolean indicating that this mesh does not use index buffer
|
|
216
|
+
*/
|
|
217
|
+
get isUnIndexed() {
|
|
218
|
+
return this._unIndexed;
|
|
219
|
+
}
|
|
220
|
+
set isUnIndexed(value) {
|
|
221
|
+
if (this._unIndexed !== value) {
|
|
222
|
+
this._unIndexed = value;
|
|
223
|
+
this._markSubMeshesAsAttributesDirty();
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
/** Gets the array buffer used to store the instanced buffer used for instances' world matrices */
|
|
227
|
+
get worldMatrixInstancedBuffer() {
|
|
228
|
+
return this._instanceDataStorage.instancesData;
|
|
229
|
+
}
|
|
230
|
+
/** Gets the array buffer used to store the instanced buffer used for instances' previous world matrices */
|
|
231
|
+
get previousWorldMatrixInstancedBuffer() {
|
|
232
|
+
return this._instanceDataStorage.instancesPreviousData;
|
|
233
|
+
}
|
|
234
|
+
/** Gets or sets a boolean indicating that the update of the instance buffer of the world matrices is manual */
|
|
235
|
+
get manualUpdateOfWorldMatrixInstancedBuffer() {
|
|
236
|
+
return this._instanceDataStorage.manualUpdate;
|
|
237
|
+
}
|
|
238
|
+
set manualUpdateOfWorldMatrixInstancedBuffer(value) {
|
|
239
|
+
this._instanceDataStorage.manualUpdate = value;
|
|
240
|
+
}
|
|
241
|
+
/** Gets or sets a boolean indicating that the update of the instance buffer of the world matrices is manual */
|
|
242
|
+
get manualUpdateOfPreviousWorldMatrixInstancedBuffer() {
|
|
243
|
+
return this._instanceDataStorage.previousManualUpdate;
|
|
244
|
+
}
|
|
245
|
+
set manualUpdateOfPreviousWorldMatrixInstancedBuffer(value) {
|
|
246
|
+
this._instanceDataStorage.previousManualUpdate = value;
|
|
247
|
+
}
|
|
248
|
+
/** Gets or sets a boolean indicating that the update of the instance buffer of the world matrices must be performed in all cases (and notably even in frozen mode) */
|
|
249
|
+
get forceWorldMatrixInstancedBufferUpdate() {
|
|
250
|
+
return this._instanceDataStorage.forceMatrixUpdates;
|
|
251
|
+
}
|
|
252
|
+
set forceWorldMatrixInstancedBufferUpdate(value) {
|
|
253
|
+
this._instanceDataStorage.forceMatrixUpdates = value;
|
|
254
|
+
}
|
|
90
255
|
/**
|
|
91
256
|
* @constructor
|
|
92
257
|
* @param name The value used by scene.getMeshByName() to do a lookup.
|
|
@@ -305,171 +470,6 @@ export class Mesh extends AbstractMesh {
|
|
|
305
470
|
source.onClonedObservable.notifyObservers(this);
|
|
306
471
|
}
|
|
307
472
|
}
|
|
308
|
-
/**
|
|
309
|
-
* Gets the default side orientation.
|
|
310
|
-
* @param orientation the orientation to value to attempt to get
|
|
311
|
-
* @returns the default orientation
|
|
312
|
-
* @internal
|
|
313
|
-
*/
|
|
314
|
-
static _GetDefaultSideOrientation(orientation) {
|
|
315
|
-
return orientation || Mesh.FRONTSIDE; // works as Mesh.FRONTSIDE is 0
|
|
316
|
-
}
|
|
317
|
-
/**
|
|
318
|
-
* Determines if the LOD levels are intended to be calculated using screen coverage (surface area ratio) instead of distance.
|
|
319
|
-
*/
|
|
320
|
-
get useLODScreenCoverage() {
|
|
321
|
-
return this._internalMeshDataInfo._useLODScreenCoverage;
|
|
322
|
-
}
|
|
323
|
-
set useLODScreenCoverage(value) {
|
|
324
|
-
this._internalMeshDataInfo._useLODScreenCoverage = value;
|
|
325
|
-
this._sortLODLevels();
|
|
326
|
-
}
|
|
327
|
-
get computeBonesUsingShaders() {
|
|
328
|
-
return this._internalAbstractMeshDataInfo._computeBonesUsingShaders;
|
|
329
|
-
}
|
|
330
|
-
set computeBonesUsingShaders(value) {
|
|
331
|
-
if (this._internalAbstractMeshDataInfo._computeBonesUsingShaders === value) {
|
|
332
|
-
return;
|
|
333
|
-
}
|
|
334
|
-
if (value && this._internalMeshDataInfo._sourcePositions) {
|
|
335
|
-
// switch from software to GPU computation: we need to reset the vertex and normal buffers that have been updated by the software process
|
|
336
|
-
this.setVerticesData(VertexBuffer.PositionKind, this._internalMeshDataInfo._sourcePositions, true);
|
|
337
|
-
if (this._internalMeshDataInfo._sourceNormals) {
|
|
338
|
-
this.setVerticesData(VertexBuffer.NormalKind, this._internalMeshDataInfo._sourceNormals, true);
|
|
339
|
-
}
|
|
340
|
-
this._internalMeshDataInfo._sourcePositions = null;
|
|
341
|
-
this._internalMeshDataInfo._sourceNormals = null;
|
|
342
|
-
}
|
|
343
|
-
this._internalAbstractMeshDataInfo._computeBonesUsingShaders = value;
|
|
344
|
-
this._markSubMeshesAsAttributesDirty();
|
|
345
|
-
}
|
|
346
|
-
/**
|
|
347
|
-
* An event triggered before rendering the mesh
|
|
348
|
-
*/
|
|
349
|
-
get onBeforeRenderObservable() {
|
|
350
|
-
if (!this._internalMeshDataInfo._onBeforeRenderObservable) {
|
|
351
|
-
this._internalMeshDataInfo._onBeforeRenderObservable = new Observable();
|
|
352
|
-
}
|
|
353
|
-
return this._internalMeshDataInfo._onBeforeRenderObservable;
|
|
354
|
-
}
|
|
355
|
-
/**
|
|
356
|
-
* An event triggered before binding the mesh
|
|
357
|
-
*/
|
|
358
|
-
get onBeforeBindObservable() {
|
|
359
|
-
if (!this._internalMeshDataInfo._onBeforeBindObservable) {
|
|
360
|
-
this._internalMeshDataInfo._onBeforeBindObservable = new Observable();
|
|
361
|
-
}
|
|
362
|
-
return this._internalMeshDataInfo._onBeforeBindObservable;
|
|
363
|
-
}
|
|
364
|
-
/**
|
|
365
|
-
* An event triggered after rendering the mesh
|
|
366
|
-
*/
|
|
367
|
-
get onAfterRenderObservable() {
|
|
368
|
-
if (!this._internalMeshDataInfo._onAfterRenderObservable) {
|
|
369
|
-
this._internalMeshDataInfo._onAfterRenderObservable = new Observable();
|
|
370
|
-
}
|
|
371
|
-
return this._internalMeshDataInfo._onAfterRenderObservable;
|
|
372
|
-
}
|
|
373
|
-
/**
|
|
374
|
-
* An event triggeredbetween rendering pass when using separateCullingPass = true
|
|
375
|
-
*/
|
|
376
|
-
get onBetweenPassObservable() {
|
|
377
|
-
if (!this._internalMeshDataInfo._onBetweenPassObservable) {
|
|
378
|
-
this._internalMeshDataInfo._onBetweenPassObservable = new Observable();
|
|
379
|
-
}
|
|
380
|
-
return this._internalMeshDataInfo._onBetweenPassObservable;
|
|
381
|
-
}
|
|
382
|
-
/**
|
|
383
|
-
* An event triggered before drawing the mesh
|
|
384
|
-
*/
|
|
385
|
-
get onBeforeDrawObservable() {
|
|
386
|
-
if (!this._internalMeshDataInfo._onBeforeDrawObservable) {
|
|
387
|
-
this._internalMeshDataInfo._onBeforeDrawObservable = new Observable();
|
|
388
|
-
}
|
|
389
|
-
return this._internalMeshDataInfo._onBeforeDrawObservable;
|
|
390
|
-
}
|
|
391
|
-
/**
|
|
392
|
-
* Sets a callback to call before drawing the mesh. It is recommended to use onBeforeDrawObservable instead
|
|
393
|
-
*/
|
|
394
|
-
set onBeforeDraw(callback) {
|
|
395
|
-
if (this._onBeforeDrawObserver) {
|
|
396
|
-
this.onBeforeDrawObservable.remove(this._onBeforeDrawObserver);
|
|
397
|
-
}
|
|
398
|
-
this._onBeforeDrawObserver = this.onBeforeDrawObservable.add(callback);
|
|
399
|
-
}
|
|
400
|
-
get hasInstances() {
|
|
401
|
-
return this.instances.length > 0;
|
|
402
|
-
}
|
|
403
|
-
get hasThinInstances() {
|
|
404
|
-
var _a;
|
|
405
|
-
return ((_a = this._thinInstanceDataStorage.instancesCount) !== null && _a !== void 0 ? _a : 0) > 0;
|
|
406
|
-
}
|
|
407
|
-
/**
|
|
408
|
-
* Gets or sets the forced number of instances to display.
|
|
409
|
-
* If 0 (default value), the number of instances is not forced and depends on the draw type
|
|
410
|
-
* (regular / instance / thin instances mesh)
|
|
411
|
-
*/
|
|
412
|
-
get forcedInstanceCount() {
|
|
413
|
-
return this._internalMeshDataInfo._forcedInstanceCount;
|
|
414
|
-
}
|
|
415
|
-
set forcedInstanceCount(count) {
|
|
416
|
-
this._internalMeshDataInfo._forcedInstanceCount = count;
|
|
417
|
-
}
|
|
418
|
-
/**
|
|
419
|
-
* Gets the source mesh (the one used to clone this one from)
|
|
420
|
-
*/
|
|
421
|
-
get source() {
|
|
422
|
-
return this._internalMeshDataInfo._source;
|
|
423
|
-
}
|
|
424
|
-
/**
|
|
425
|
-
* Gets the list of clones of this mesh
|
|
426
|
-
* The scene must have been constructed with useClonedMeshMap=true for this to work!
|
|
427
|
-
* Note that useClonedMeshMap=true is the default setting
|
|
428
|
-
*/
|
|
429
|
-
get cloneMeshMap() {
|
|
430
|
-
return this._internalMeshDataInfo.meshMap;
|
|
431
|
-
}
|
|
432
|
-
/**
|
|
433
|
-
* Gets or sets a boolean indicating that this mesh does not use index buffer
|
|
434
|
-
*/
|
|
435
|
-
get isUnIndexed() {
|
|
436
|
-
return this._unIndexed;
|
|
437
|
-
}
|
|
438
|
-
set isUnIndexed(value) {
|
|
439
|
-
if (this._unIndexed !== value) {
|
|
440
|
-
this._unIndexed = value;
|
|
441
|
-
this._markSubMeshesAsAttributesDirty();
|
|
442
|
-
}
|
|
443
|
-
}
|
|
444
|
-
/** Gets the array buffer used to store the instanced buffer used for instances' world matrices */
|
|
445
|
-
get worldMatrixInstancedBuffer() {
|
|
446
|
-
return this._instanceDataStorage.instancesData;
|
|
447
|
-
}
|
|
448
|
-
/** Gets the array buffer used to store the instanced buffer used for instances' previous world matrices */
|
|
449
|
-
get previousWorldMatrixInstancedBuffer() {
|
|
450
|
-
return this._instanceDataStorage.instancesPreviousData;
|
|
451
|
-
}
|
|
452
|
-
/** Gets or sets a boolean indicating that the update of the instance buffer of the world matrices is manual */
|
|
453
|
-
get manualUpdateOfWorldMatrixInstancedBuffer() {
|
|
454
|
-
return this._instanceDataStorage.manualUpdate;
|
|
455
|
-
}
|
|
456
|
-
set manualUpdateOfWorldMatrixInstancedBuffer(value) {
|
|
457
|
-
this._instanceDataStorage.manualUpdate = value;
|
|
458
|
-
}
|
|
459
|
-
/** Gets or sets a boolean indicating that the update of the instance buffer of the world matrices is manual */
|
|
460
|
-
get manualUpdateOfPreviousWorldMatrixInstancedBuffer() {
|
|
461
|
-
return this._instanceDataStorage.previousManualUpdate;
|
|
462
|
-
}
|
|
463
|
-
set manualUpdateOfPreviousWorldMatrixInstancedBuffer(value) {
|
|
464
|
-
this._instanceDataStorage.previousManualUpdate = value;
|
|
465
|
-
}
|
|
466
|
-
/** Gets or sets a boolean indicating that the update of the instance buffer of the world matrices must be performed in all cases (and notably even in frozen mode) */
|
|
467
|
-
get forceWorldMatrixInstancedBufferUpdate() {
|
|
468
|
-
return this._instanceDataStorage.forceMatrixUpdates;
|
|
469
|
-
}
|
|
470
|
-
set forceWorldMatrixInstancedBufferUpdate(value) {
|
|
471
|
-
this._instanceDataStorage.forceMatrixUpdates = value;
|
|
472
|
-
}
|
|
473
473
|
instantiateHierarchy(newParent = null, options, onNewNodeCreated) {
|
|
474
474
|
const instance = this.getTotalVertices() === 0 || (options && options.doNotInstantiate && (options.doNotInstantiate === true || options.doNotInstantiate(this)))
|
|
475
475
|
? this.clone("Clone of " + (this.name || this.id), newParent || this.parent, true)
|
|
@@ -488,7 +488,7 @@ export class Mesh extends AbstractMesh {
|
|
|
488
488
|
}
|
|
489
489
|
for (const child of this.getChildTransformNodes(true)) {
|
|
490
490
|
// instancedMesh should have a different sourced mesh
|
|
491
|
-
if (child.getClassName() === "InstancedMesh" && instance.getClassName() === "Mesh") {
|
|
491
|
+
if (child.getClassName() === "InstancedMesh" && instance.getClassName() === "Mesh" && child.sourceMesh === this) {
|
|
492
492
|
child.instantiateHierarchy(instance, {
|
|
493
493
|
doNotInstantiate: (options && options.doNotInstantiate) || false,
|
|
494
494
|
newSourcedMesh: instance
|