@babylonjs/core 5.45.2 → 5.47.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (563) hide show
  1. package/Actions/actionManager.js +6 -1
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Actions/condition.js +23 -23
  4. package/Actions/condition.js.map +1 -1
  5. package/Animations/animatable.js +48 -48
  6. package/Animations/animatable.js.map +1 -1
  7. package/Animations/animation.js +53 -53
  8. package/Animations/animation.js.map +1 -1
  9. package/Animations/animationGroup.js +53 -53
  10. package/Animations/animationGroup.js.map +1 -1
  11. package/Animations/runtimeAnimation.js +36 -36
  12. package/Animations/runtimeAnimation.js.map +1 -1
  13. package/Audio/audioEngine.js +14 -14
  14. package/Audio/audioEngine.js.map +1 -1
  15. package/Audio/audioSceneComponent.js +14 -14
  16. package/Audio/audioSceneComponent.js.map +1 -1
  17. package/Audio/sound.js +47 -47
  18. package/Audio/sound.js.map +1 -1
  19. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +1 -1
  20. package/Behaviors/Meshes/fadeInOutBehavior.js +11 -11
  21. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  22. package/Behaviors/Meshes/pointerDragBehavior.js +34 -34
  23. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  24. package/Bones/bone.js +15 -15
  25. package/Bones/bone.js.map +1 -1
  26. package/Bones/boneIKController.js +9 -9
  27. package/Bones/boneIKController.js.map +1 -1
  28. package/Bones/boneLookController.js +50 -50
  29. package/Bones/boneLookController.js.map +1 -1
  30. package/Bones/skeleton.js +35 -35
  31. package/Bones/skeleton.js.map +1 -1
  32. package/Buffers/buffer.js +14 -14
  33. package/Buffers/buffer.js.map +1 -1
  34. package/Buffers/dataBuffer.js +6 -6
  35. package/Buffers/dataBuffer.js.map +1 -1
  36. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +42 -42
  37. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  38. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +18 -18
  39. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  40. package/Cameras/VR/vrExperienceHelper.js +178 -178
  41. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  42. package/Cameras/arcRotateCamera.js +176 -176
  43. package/Cameras/arcRotateCamera.js.map +1 -1
  44. package/Cameras/camera.js +90 -90
  45. package/Cameras/camera.js.map +1 -1
  46. package/Cameras/flyCamera.js +82 -82
  47. package/Cameras/flyCamera.js.map +1 -1
  48. package/Cameras/freeCamera.js +54 -54
  49. package/Cameras/freeCamera.js.map +1 -1
  50. package/Compute/computeShader.js +12 -12
  51. package/Compute/computeShader.js.map +1 -1
  52. package/Culling/ray.d.ts +1 -1
  53. package/Debug/axesViewer.js +12 -12
  54. package/Debug/axesViewer.js.map +1 -1
  55. package/Debug/debugLayer.js +21 -21
  56. package/Debug/debugLayer.js.map +1 -1
  57. package/Debug/directionalLightFrustumViewer.js +20 -20
  58. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  59. package/Debug/physicsViewer.js +3 -3
  60. package/Debug/physicsViewer.js.map +1 -1
  61. package/Debug/rayHelper.js +10 -10
  62. package/Debug/rayHelper.js.map +1 -1
  63. package/Debug/skeletonViewer.js +81 -81
  64. package/Debug/skeletonViewer.js.map +1 -1
  65. package/DeviceInput/InputDevices/deviceSource.d.ts +1 -1
  66. package/DeviceInput/InputDevices/deviceSourceManager.js +31 -31
  67. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  68. package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
  69. package/DeviceInput/eventFactory.d.ts +1 -1
  70. package/DeviceInput/eventFactory.js +4 -4
  71. package/DeviceInput/eventFactory.js.map +1 -1
  72. package/DeviceInput/internalDeviceSourceManager.d.ts +2 -2
  73. package/DeviceInput/webDeviceInputSystem.js +2 -2
  74. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  75. package/Engines/Extensions/engine.computeShader.d.ts +3 -3
  76. package/Engines/Extensions/engine.multiRender.js +1 -1
  77. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  78. package/Engines/Extensions/engine.query.d.ts +1 -1
  79. package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
  80. package/Engines/Extensions/engine.renderTarget.js +1 -1
  81. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  82. package/Engines/Native/nativeDataStream.d.ts +1 -1
  83. package/Engines/Native/nativeHardwareTexture.js +3 -3
  84. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  85. package/Engines/Native/nativeInterfaces.d.ts +5 -5
  86. package/Engines/Native/nativePipelineContext.js +7 -7
  87. package/Engines/Native/nativePipelineContext.js.map +1 -1
  88. package/Engines/Native/nativeRenderTargetWrapper.js +6 -6
  89. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  90. package/Engines/Processors/shaderCodeInliner.js +4 -4
  91. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  92. package/Engines/Processors/shaderProcessingOptions.d.ts +1 -1
  93. package/Engines/WebGL/webGLHardwareTexture.js +3 -3
  94. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  95. package/Engines/WebGPU/webgpuBufferManager.js +3 -3
  96. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  97. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -6
  98. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  99. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +5 -5
  100. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  101. package/Engines/WebGPU/webgpuClearQuad.js +11 -11
  102. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  103. package/Engines/WebGPU/webgpuComputeContext.js +7 -7
  104. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  105. package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -4
  106. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  107. package/Engines/WebGPU/webgpuDrawContext.js +7 -7
  108. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  109. package/Engines/WebGPU/webgpuHardwareTexture.js +9 -9
  110. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  111. package/Engines/WebGPU/webgpuMaterialContext.js +5 -5
  112. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  113. package/Engines/WebGPU/webgpuOcclusionQuery.js +10 -10
  114. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  115. package/Engines/WebGPU/webgpuPipelineContext.js +6 -6
  116. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  117. package/Engines/WebGPU/webgpuQuerySet.js +3 -3
  118. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  119. package/Engines/WebGPU/webgpuShaderProcessingContext.js +3 -3
  120. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  121. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  122. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  123. package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
  124. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  125. package/Engines/engine.js +134 -134
  126. package/Engines/engine.js.map +1 -1
  127. package/Engines/nativeEngine.js +6 -6
  128. package/Engines/nativeEngine.js.map +1 -1
  129. package/Engines/nullEngine.js +25 -25
  130. package/Engines/nullEngine.js.map +1 -1
  131. package/Engines/renderTargetWrapper.js +25 -25
  132. package/Engines/renderTargetWrapper.js.map +1 -1
  133. package/Engines/thinEngine.js +243 -243
  134. package/Engines/thinEngine.js.map +1 -1
  135. package/Engines/webgpuEngine.js +132 -132
  136. package/Engines/webgpuEngine.js.map +1 -1
  137. package/Events/keyboardEvents.js +10 -10
  138. package/Events/keyboardEvents.js.map +1 -1
  139. package/Events/pointerEvents.js +10 -10
  140. package/Events/pointerEvents.js.map +1 -1
  141. package/Gamepads/Controllers/poseEnabledController.js +9 -9
  142. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  143. package/Gamepads/Controllers/webVRController.js +13 -13
  144. package/Gamepads/Controllers/webVRController.js.map +1 -1
  145. package/Gamepads/gamepad.js +20 -20
  146. package/Gamepads/gamepad.js.map +1 -1
  147. package/Gizmos/axisDragGizmo.js +45 -45
  148. package/Gizmos/axisDragGizmo.js.map +1 -1
  149. package/Gizmos/axisScaleGizmo.js +12 -12
  150. package/Gizmos/axisScaleGizmo.js.map +1 -1
  151. package/Gizmos/boundingBoxGizmo.js +74 -74
  152. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  153. package/Gizmos/gizmo.js +34 -34
  154. package/Gizmos/gizmo.js.map +1 -1
  155. package/Gizmos/gizmoManager.js +40 -40
  156. package/Gizmos/gizmoManager.js.map +1 -1
  157. package/Gizmos/planeDragGizmo.js +23 -23
  158. package/Gizmos/planeDragGizmo.js.map +1 -1
  159. package/Gizmos/planeRotationGizmo.js +12 -12
  160. package/Gizmos/planeRotationGizmo.js.map +1 -1
  161. package/Gizmos/positionGizmo.js +40 -40
  162. package/Gizmos/positionGizmo.js.map +1 -1
  163. package/Gizmos/rotationGizmo.js +47 -47
  164. package/Gizmos/rotationGizmo.js.map +1 -1
  165. package/Gizmos/scaleGizmo.js +41 -41
  166. package/Gizmos/scaleGizmo.js.map +1 -1
  167. package/Helpers/environmentHelper.js +18 -18
  168. package/Helpers/environmentHelper.js.map +1 -1
  169. package/Helpers/textureDome.js +96 -96
  170. package/Helpers/textureDome.js.map +1 -1
  171. package/IAccessibilityTag.d.ts +2 -2
  172. package/Inputs/scene.inputManager.d.ts +4 -3
  173. package/Inputs/scene.inputManager.js +12 -11
  174. package/Inputs/scene.inputManager.js.map +1 -1
  175. package/Instrumentation/engineInstrumentation.js +21 -21
  176. package/Instrumentation/engineInstrumentation.js.map +1 -1
  177. package/Instrumentation/sceneInstrumentation.js +90 -90
  178. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  179. package/Layers/effectLayer.js +48 -48
  180. package/Layers/effectLayer.js.map +1 -1
  181. package/Layers/glowLayer.js +32 -32
  182. package/Layers/glowLayer.js.map +1 -1
  183. package/Layers/highlightLayer.js +26 -26
  184. package/Layers/highlightLayer.js.map +1 -1
  185. package/Layers/layer.js +40 -40
  186. package/Layers/layer.js.map +1 -1
  187. package/LensFlares/lensFlare.js +15 -15
  188. package/LensFlares/lensFlare.js.map +1 -1
  189. package/LensFlares/lensFlareSystem.js +4 -4
  190. package/LensFlares/lensFlareSystem.js.map +1 -1
  191. package/Lights/Shadows/cascadedShadowGenerator.js +18 -18
  192. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  193. package/Lights/Shadows/shadowGenerator.js +115 -115
  194. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  195. package/Lights/directionalLight.js +31 -31
  196. package/Lights/directionalLight.js.map +1 -1
  197. package/Lights/light.js +72 -72
  198. package/Lights/light.js.map +1 -1
  199. package/Lights/pointLight.js +18 -18
  200. package/Lights/pointLight.js.map +1 -1
  201. package/Lights/spotLight.js +30 -30
  202. package/Lights/spotLight.js.map +1 -1
  203. package/Loading/sceneLoader.d.ts +1 -1
  204. package/Materials/Background/backgroundMaterial.js +124 -124
  205. package/Materials/Background/backgroundMaterial.js.map +1 -1
  206. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +8 -8
  207. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/Dual/lightBlock.js +14 -14
  209. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +9 -9
  211. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/Dual/textureBlock.js +26 -26
  213. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/Input/inputBlock.js +34 -34
  215. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +14 -14
  217. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/PBR/reflectionBlock.js +16 -16
  219. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/customBlock.js +7 -7
  221. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/gradientBlock.js +13 -13
  223. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/triPlanarBlock.js +30 -30
  225. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  226. package/Materials/Node/nodeMaterial.d.ts +1 -1
  227. package/Materials/Node/nodeMaterial.js +60 -60
  228. package/Materials/Node/nodeMaterial.js.map +1 -1
  229. package/Materials/Node/nodeMaterialBlock.js +35 -35
  230. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  231. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +50 -50
  232. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  233. package/Materials/PBR/pbrAnisotropicConfiguration.js +5 -5
  234. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  235. package/Materials/PBR/pbrBRDFConfiguration.js +4 -4
  236. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  237. package/Materials/PBR/pbrBaseMaterial.js +53 -55
  238. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  239. package/Materials/PBR/pbrBaseSimpleMaterial.js +17 -17
  240. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  241. package/Materials/PBR/pbrClearCoatConfiguration.js +5 -5
  242. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  243. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
  244. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  245. package/Materials/PBR/pbrMaterial.js +209 -209
  246. package/Materials/PBR/pbrMaterial.js.map +1 -1
  247. package/Materials/PBR/pbrSheenConfiguration.js +5 -5
  248. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  249. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +6 -6
  250. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  251. package/Materials/PBR/pbrSubSurfaceConfiguration.js +51 -51
  252. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  253. package/Materials/Textures/baseTexture.js +99 -99
  254. package/Materials/Textures/baseTexture.js.map +1 -1
  255. package/Materials/Textures/cubeTexture.js +61 -61
  256. package/Materials/Textures/cubeTexture.js.map +1 -1
  257. package/Materials/Textures/externalTexture.js +16 -16
  258. package/Materials/Textures/externalTexture.js.map +1 -1
  259. package/Materials/Textures/hdrCubeTexture.js +44 -44
  260. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  261. package/Materials/Textures/internalTexture.js +31 -31
  262. package/Materials/Textures/internalTexture.js.map +1 -1
  263. package/Materials/Textures/mirrorTexture.js +73 -73
  264. package/Materials/Textures/mirrorTexture.js.map +1 -1
  265. package/Materials/Textures/multiRenderTarget.js +47 -47
  266. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  267. package/Materials/Textures/rawTexture2DArray.js +6 -6
  268. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  269. package/Materials/Textures/renderTargetTexture.js +142 -142
  270. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  271. package/Materials/Textures/texture.d.ts +1 -1
  272. package/Materials/Textures/texture.js +26 -26
  273. package/Materials/Textures/texture.js.map +1 -1
  274. package/Materials/Textures/textureCreationOptions.d.ts +1 -1
  275. package/Materials/Textures/textureSampler.js +20 -20
  276. package/Materials/Textures/textureSampler.js.map +1 -1
  277. package/Materials/Textures/thinRenderTargetTexture.js +6 -6
  278. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  279. package/Materials/Textures/thinTexture.js +39 -39
  280. package/Materials/Textures/thinTexture.js.map +1 -1
  281. package/Materials/Textures/videoTexture.js +41 -41
  282. package/Materials/Textures/videoTexture.js.map +1 -1
  283. package/Materials/drawWrapper.js +6 -6
  284. package/Materials/drawWrapper.js.map +1 -1
  285. package/Materials/effect.js +18 -18
  286. package/Materials/effect.js.map +1 -1
  287. package/Materials/effectRenderer.js +9 -9
  288. package/Materials/effectRenderer.js.map +1 -1
  289. package/Materials/fresnelParameters.d.ts +2 -2
  290. package/Materials/fresnelParameters.js +13 -13
  291. package/Materials/fresnelParameters.js.map +1 -1
  292. package/Materials/material.detailMapConfiguration.js +5 -5
  293. package/Materials/material.detailMapConfiguration.js.map +1 -1
  294. package/Materials/material.js +223 -223
  295. package/Materials/material.js.map +1 -1
  296. package/Materials/materialPluginBase.js +5 -5
  297. package/Materials/materialPluginBase.js.map +1 -1
  298. package/Materials/materialPluginEvent.d.ts +14 -14
  299. package/Materials/materialPluginManager.d.ts +1 -1
  300. package/Materials/multiMaterial.js +16 -16
  301. package/Materials/multiMaterial.js.map +1 -1
  302. package/Materials/shadowDepthWrapper.js +14 -14
  303. package/Materials/shadowDepthWrapper.js.map +1 -1
  304. package/Materials/standardMaterial.js +100 -100
  305. package/Materials/standardMaterial.js.map +1 -1
  306. package/Materials/uniformBufferEffectCommonAccessor.js +3 -3
  307. package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
  308. package/Maths/math.functions.js +2 -0
  309. package/Maths/math.functions.js.map +1 -1
  310. package/Maths/math.path.js +11 -11
  311. package/Maths/math.path.js.map +1 -1
  312. package/Maths/math.vector.d.ts +27 -7
  313. package/Maths/math.vector.js +75 -48
  314. package/Maths/math.vector.js.map +1 -1
  315. package/Meshes/Builders/goldbergBuilder.d.ts +2 -2
  316. package/Meshes/Compression/dracoCompression.js +23 -23
  317. package/Meshes/Compression/dracoCompression.js.map +1 -1
  318. package/Meshes/Compression/meshoptCompression.js +9 -9
  319. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  320. package/Meshes/abstractMesh.js +179 -179
  321. package/Meshes/abstractMesh.js.map +1 -1
  322. package/Meshes/geometry.js +32 -32
  323. package/Meshes/geometry.js.map +1 -1
  324. package/Meshes/goldbergMesh.d.ts +1 -1
  325. package/Meshes/linesMesh.js +3 -3
  326. package/Meshes/linesMesh.js.map +1 -1
  327. package/Meshes/mesh.js +166 -166
  328. package/Meshes/mesh.js.map +1 -1
  329. package/Meshes/mesh.vertexData.js.map +1 -1
  330. package/Meshes/polygonMesh.js +5 -5
  331. package/Meshes/polygonMesh.js.map +1 -1
  332. package/Meshes/subMesh.js +59 -59
  333. package/Meshes/subMesh.js.map +1 -1
  334. package/Meshes/transformNode.js +52 -52
  335. package/Meshes/transformNode.js.map +1 -1
  336. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -1
  337. package/Misc/PerformanceViewer/performanceViewerCollector.js +12 -12
  338. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  339. package/Misc/arrayTools.d.ts +1 -1
  340. package/Misc/copyTextureToTexture.js +3 -3
  341. package/Misc/copyTextureToTexture.js.map +1 -1
  342. package/Misc/coroutine.d.ts +5 -5
  343. package/Misc/deferred.js +9 -9
  344. package/Misc/deferred.js.map +1 -1
  345. package/Misc/depthReducer.js +7 -7
  346. package/Misc/depthReducer.js.map +1 -1
  347. package/Misc/environmentTextureTools.d.ts +1 -1
  348. package/Misc/error.d.ts +1 -1
  349. package/Misc/fileTools.d.ts +5 -5
  350. package/Misc/filesInput.js +6 -6
  351. package/Misc/filesInput.js.map +1 -1
  352. package/Misc/khronosTextureContainer2.js +9 -9
  353. package/Misc/khronosTextureContainer2.js.map +1 -1
  354. package/Misc/observable.js +12 -12
  355. package/Misc/observable.js.map +1 -1
  356. package/Misc/perfCounter.js +16 -16
  357. package/Misc/perfCounter.js.map +1 -1
  358. package/Misc/sceneOptimizer.js +76 -76
  359. package/Misc/sceneOptimizer.js.map +1 -1
  360. package/Misc/stringDictionary.d.ts +1 -1
  361. package/Misc/trajectoryClassifier.js +67 -67
  362. package/Misc/trajectoryClassifier.js.map +1 -1
  363. package/Misc/videoRecorder.js +15 -15
  364. package/Misc/videoRecorder.js.map +1 -1
  365. package/Misc/virtualJoystick.js +12 -12
  366. package/Misc/virtualJoystick.js.map +1 -1
  367. package/Morph/morphTarget.js +28 -28
  368. package/Morph/morphTarget.js.map +1 -1
  369. package/Morph/morphTargetManager.js +18 -18
  370. package/Morph/morphTargetManager.js.map +1 -1
  371. package/Offline/database.js +12 -12
  372. package/Offline/database.js.map +1 -1
  373. package/Particles/EmitterTypes/coneParticleEmitter.js +25 -25
  374. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  375. package/Particles/EmitterTypes/meshParticleEmitter.js +20 -20
  376. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  377. package/Particles/baseParticleSystem.js +232 -232
  378. package/Particles/baseParticleSystem.js.map +1 -1
  379. package/Particles/cloudPoint.js +9 -9
  380. package/Particles/cloudPoint.js.map +1 -1
  381. package/Particles/gpuParticleSystem.js +123 -123
  382. package/Particles/gpuParticleSystem.js.map +1 -1
  383. package/Particles/particleSystem.js +102 -102
  384. package/Particles/particleSystem.js.map +1 -1
  385. package/Particles/particleSystemComponent.js +5 -0
  386. package/Particles/particleSystemComponent.js.map +1 -1
  387. package/Particles/pointsCloudSystem.js +18 -18
  388. package/Particles/pointsCloudSystem.js.map +1 -1
  389. package/Particles/solidParticle.js +23 -23
  390. package/Particles/solidParticle.js.map +1 -1
  391. package/Physics/index.d.ts +1 -0
  392. package/Physics/index.js +1 -0
  393. package/Physics/index.js.map +1 -1
  394. package/Physics/v1/physicsEngine.js +14 -14
  395. package/Physics/v1/physicsEngine.js.map +1 -1
  396. package/Physics/v1/physicsImpostor.js +149 -149
  397. package/Physics/v1/physicsImpostor.js.map +1 -1
  398. package/Physics/v2/IPhysicsEnginePlugin.d.ts +6 -8
  399. package/Physics/v2/IPhysicsEnginePlugin.js +1 -0
  400. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  401. package/Physics/v2/physicsBody.d.ts +10 -1
  402. package/Physics/v2/physicsBody.js +13 -1
  403. package/Physics/v2/physicsBody.js.map +1 -1
  404. package/Physics/v2/physicsConstraint.d.ts +139 -66
  405. package/Physics/v2/physicsConstraint.js +145 -78
  406. package/Physics/v2/physicsConstraint.js.map +1 -1
  407. package/Physics/v2/physicsEngine.js +14 -14
  408. package/Physics/v2/physicsEngine.js.map +1 -1
  409. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +137 -129
  410. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  411. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +68 -68
  412. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  413. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +6 -6
  414. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  415. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +226 -225
  416. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  417. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +10 -10
  418. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  419. package/PostProcesses/anaglyphPostProcess.js +7 -7
  420. package/PostProcesses/anaglyphPostProcess.js.map +1 -1
  421. package/PostProcesses/blackAndWhitePostProcess.js +7 -7
  422. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  423. package/PostProcesses/bloomEffect.js +28 -28
  424. package/PostProcesses/bloomEffect.js.map +1 -1
  425. package/PostProcesses/bloomMergePostProcess.js +7 -7
  426. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  427. package/PostProcesses/blurPostProcess.js +32 -32
  428. package/PostProcesses/blurPostProcess.js.map +1 -1
  429. package/PostProcesses/chromaticAberrationPostProcess.js +7 -7
  430. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  431. package/PostProcesses/circleOfConfusionPostProcess.js +7 -7
  432. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  433. package/PostProcesses/colorCorrectionPostProcess.js +7 -7
  434. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  435. package/PostProcesses/convolutionPostProcess.js +7 -7
  436. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  437. package/PostProcesses/depthOfFieldBlurPostProcess.js +7 -7
  438. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  439. package/PostProcesses/depthOfFieldEffect.js +36 -36
  440. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  441. package/PostProcesses/depthOfFieldMergePostProcess.js +7 -7
  442. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  443. package/PostProcesses/extractHighlightsPostProcess.js +7 -7
  444. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  445. package/PostProcesses/filterPostProcess.js +7 -7
  446. package/PostProcesses/filterPostProcess.js.map +1 -1
  447. package/PostProcesses/grainPostProcess.js +7 -7
  448. package/PostProcesses/grainPostProcess.js.map +1 -1
  449. package/PostProcesses/imageProcessingPostProcess.js +42 -42
  450. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  451. package/PostProcesses/motionBlurPostProcess.js +41 -41
  452. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  453. package/PostProcesses/passPostProcess.js +15 -15
  454. package/PostProcesses/passPostProcess.js.map +1 -1
  455. package/PostProcesses/postProcess.d.ts +2 -2
  456. package/PostProcesses/postProcess.js +123 -123
  457. package/PostProcesses/postProcess.js.map +1 -1
  458. package/PostProcesses/refractionPostProcess.js +21 -21
  459. package/PostProcesses/refractionPostProcess.js.map +1 -1
  460. package/PostProcesses/screenSpaceCurvaturePostProcess.js +7 -7
  461. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  462. package/PostProcesses/screenSpaceReflectionPostProcess.js +19 -19
  463. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  464. package/PostProcesses/sharpenPostProcess.js +7 -7
  465. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  466. package/PostProcesses/stereoscopicInterlacePostProcess.js +14 -14
  467. package/PostProcesses/stereoscopicInterlacePostProcess.js.map +1 -1
  468. package/PostProcesses/tonemapPostProcess.js +7 -7
  469. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  470. package/PostProcesses/volumetricLightScatteringPostProcess.js +11 -11
  471. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  472. package/PostProcesses/vrDistortionCorrectionPostProcess.js +7 -7
  473. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  474. package/Rendering/depthPeelingRenderer.js +36 -36
  475. package/Rendering/depthPeelingRenderer.js.map +1 -1
  476. package/Rendering/depthRenderer.js +8 -8
  477. package/Rendering/depthRenderer.js.map +1 -1
  478. package/Rendering/edgesRenderer.js +34 -34
  479. package/Rendering/edgesRenderer.js.map +1 -1
  480. package/Rendering/fluidRenderer/fluidRenderer.js +8 -8
  481. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  482. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +3 -3
  483. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
  484. package/Rendering/fluidRenderer/fluidRenderingObject.js +22 -19
  485. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  486. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +12 -12
  487. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  488. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +18 -18
  489. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  490. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +71 -68
  491. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  492. package/Rendering/fluidRenderer/fluidRenderingTextures.js +29 -29
  493. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  494. package/Rendering/geometryBufferRenderer.js +173 -168
  495. package/Rendering/geometryBufferRenderer.js.map +1 -1
  496. package/Rendering/prePassRenderer.js +51 -51
  497. package/Rendering/prePassRenderer.js.map +1 -1
  498. package/Rendering/renderingGroup.js +25 -25
  499. package/Rendering/renderingGroup.js.map +1 -1
  500. package/Rendering/renderingManager.js +21 -21
  501. package/Rendering/renderingManager.js.map +1 -1
  502. package/Rendering/subSurfaceConfiguration.js +18 -18
  503. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  504. package/Rendering/utilityLayerRenderer.js +76 -76
  505. package/Rendering/utilityLayerRenderer.js.map +1 -1
  506. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
  507. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  508. package/Shaders/fluidRenderingParticleDepth.fragment.js +5 -1
  509. package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
  510. package/Shaders/fluidRenderingRender.fragment.js +7 -2
  511. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  512. package/Shaders/geometry.fragment.d.ts +2 -0
  513. package/Shaders/geometry.fragment.js +5 -1
  514. package/Shaders/geometry.fragment.js.map +1 -1
  515. package/Shaders/geometry.vertex.d.ts +2 -0
  516. package/Shaders/geometry.vertex.js +8 -4
  517. package/Shaders/geometry.vertex.js.map +1 -1
  518. package/Sprites/sprite.js +16 -16
  519. package/Sprites/sprite.js.map +1 -1
  520. package/Sprites/spriteManager.js +81 -81
  521. package/Sprites/spriteManager.js.map +1 -1
  522. package/Sprites/spriteMap.js +32 -32
  523. package/Sprites/spriteMap.js.map +1 -1
  524. package/Sprites/spriteRenderer.js +6 -6
  525. package/Sprites/spriteRenderer.js.map +1 -1
  526. package/Sprites/thinSprite.js +22 -22
  527. package/Sprites/thinSprite.js.map +1 -1
  528. package/States/stencilStateComposer.js +10 -10
  529. package/States/stencilStateComposer.js.map +1 -1
  530. package/XR/features/WebXRAnchorSystem.js +7 -7
  531. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  532. package/XR/features/WebXRControllerMovement.d.ts +3 -3
  533. package/XR/features/WebXRControllerMovement.js +97 -97
  534. package/XR/features/WebXRControllerMovement.js.map +1 -1
  535. package/XR/features/WebXRControllerPhysics.js +24 -24
  536. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  537. package/XR/features/WebXRControllerTeleportation.js +26 -26
  538. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  539. package/XR/features/WebXRDOMOverlay.d.ts +1 -1
  540. package/XR/features/WebXRFeaturePointSystem.js +6 -6
  541. package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
  542. package/XR/features/WebXRHandTracking.d.ts +1 -1
  543. package/XR/features/WebXRHandTracking.js +95 -95
  544. package/XR/features/WebXRHandTracking.js.map +1 -1
  545. package/XR/features/WebXRWalkingLocomotion.js +21 -21
  546. package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
  547. package/XR/motionController/webXRAbstractMotionController.d.ts +3 -3
  548. package/XR/motionController/webXRMotionControllerManager.d.ts +1 -1
  549. package/XR/native/nativeXRFrame.js +3 -3
  550. package/XR/native/nativeXRFrame.js.map +1 -1
  551. package/XR/webXRFeaturesManager.d.ts +1 -1
  552. package/XR/webXRLayerWrapper.d.ts +2 -2
  553. package/XR/webXRLayerWrapper.js +17 -17
  554. package/XR/webXRLayerWrapper.js.map +1 -1
  555. package/abstractScene.d.ts +2 -2
  556. package/node.d.ts +1 -1
  557. package/node.js +71 -71
  558. package/node.js.map +1 -1
  559. package/package.json +1 -1
  560. package/scene.js +777 -777
  561. package/scene.js.map +1 -1
  562. package/sceneComponent.d.ts +12 -12
  563. package/types.d.ts +11 -11
@@ -29,6 +29,249 @@ class BufferPointer {
29
29
  * The base engine class (root of all engines)
30
30
  */
31
31
  export class ThinEngine {
32
+ /**
33
+ * Returns the current npm package of the sdk
34
+ */
35
+ // Not mixed with Version for tooling purpose.
36
+ static get NpmPackage() {
37
+ return "babylonjs@5.47.0";
38
+ }
39
+ /**
40
+ * Returns the current version of the framework
41
+ */
42
+ static get Version() {
43
+ return "5.47.0";
44
+ }
45
+ /**
46
+ * Returns a string describing the current engine
47
+ */
48
+ get description() {
49
+ let description = this.name + this.webGLVersion;
50
+ if (this._caps.parallelShaderCompile) {
51
+ description += " - Parallel shader compilation";
52
+ }
53
+ return description;
54
+ }
55
+ /**
56
+ * Gets or sets the name of the engine
57
+ */
58
+ get name() {
59
+ return this._name;
60
+ }
61
+ set name(value) {
62
+ this._name = value;
63
+ }
64
+ /**
65
+ * Returns the version of the engine
66
+ */
67
+ get version() {
68
+ return this._webGLVersion;
69
+ }
70
+ /**
71
+ * Gets or sets the relative url used to load shaders if using the engine in non-minified mode
72
+ */
73
+ static get ShadersRepository() {
74
+ return Effect.ShadersRepository;
75
+ }
76
+ static set ShadersRepository(value) {
77
+ Effect.ShadersRepository = value;
78
+ }
79
+ /**
80
+ * @internal
81
+ */
82
+ _getShaderProcessor(shaderLanguage) {
83
+ return this._shaderProcessor;
84
+ }
85
+ /**
86
+ * Gets or sets a boolean indicating if depth buffer should be reverse, going from far to near.
87
+ * This can provide greater z depth for distant objects.
88
+ */
89
+ get useReverseDepthBuffer() {
90
+ return this._useReverseDepthBuffer;
91
+ }
92
+ set useReverseDepthBuffer(useReverse) {
93
+ if (useReverse === this._useReverseDepthBuffer) {
94
+ return;
95
+ }
96
+ this._useReverseDepthBuffer = useReverse;
97
+ if (useReverse) {
98
+ this._depthCullingState.depthFunc = 518;
99
+ }
100
+ else {
101
+ this._depthCullingState.depthFunc = 515;
102
+ }
103
+ }
104
+ /**
105
+ * Gets the current frame id
106
+ */
107
+ get frameId() {
108
+ return this._frameId;
109
+ }
110
+ /**
111
+ * Gets a boolean indicating that the engine supports uniform buffers
112
+ * @see https://doc.babylonjs.com/setup/support/webGL2#uniform-buffer-objets
113
+ */
114
+ get supportsUniformBuffers() {
115
+ return this.webGLVersion > 1 && !this.disableUniformBuffers;
116
+ }
117
+ /**
118
+ * Gets the options used for engine creation
119
+ * @returns EngineOptions object
120
+ */
121
+ getCreationOptions() {
122
+ return this._creationOptions;
123
+ }
124
+ /** @internal */
125
+ get _shouldUseHighPrecisionShader() {
126
+ return !!(this._caps.highPrecisionShaderSupported && this._highPrecisionShadersAllowed);
127
+ }
128
+ /**
129
+ * Gets a boolean indicating that only power of 2 textures are supported
130
+ * Please note that you can still use non power of 2 textures but in this case the engine will forcefully convert them
131
+ */
132
+ get needPOTTextures() {
133
+ return this._webGLVersion < 2 || this.forcePOTTextures;
134
+ }
135
+ /**
136
+ * Gets the list of current active render loop functions
137
+ * @returns an array with the current render loop functions
138
+ */
139
+ get activeRenderLoops() {
140
+ return this._activeRenderLoops;
141
+ }
142
+ /**
143
+ * Gets or sets a boolean indicating if resources should be retained to be able to handle context lost events
144
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#handling-webgl-context-lost
145
+ */
146
+ get doNotHandleContextLost() {
147
+ return this._doNotHandleContextLost;
148
+ }
149
+ set doNotHandleContextLost(value) {
150
+ this._doNotHandleContextLost = value;
151
+ }
152
+ get _supportsHardwareTextureRescaling() {
153
+ return false;
154
+ }
155
+ /**
156
+ * sets the object from which width and height will be taken from when getting render width and height
157
+ * Will fallback to the gl object
158
+ * @param dimensions the framebuffer width and height that will be used.
159
+ */
160
+ set framebufferDimensionsObject(dimensions) {
161
+ this._framebufferDimensionsObject = dimensions;
162
+ }
163
+ /**
164
+ * Gets the current viewport
165
+ */
166
+ get currentViewport() {
167
+ return this._cachedViewport;
168
+ }
169
+ /**
170
+ * Gets the default empty texture
171
+ */
172
+ get emptyTexture() {
173
+ if (!this._emptyTexture) {
174
+ this._emptyTexture = this.createRawTexture(new Uint8Array(4), 1, 1, 5, false, false, 1);
175
+ }
176
+ return this._emptyTexture;
177
+ }
178
+ /**
179
+ * Gets the default empty 3D texture
180
+ */
181
+ get emptyTexture3D() {
182
+ if (!this._emptyTexture3D) {
183
+ this._emptyTexture3D = this.createRawTexture3D(new Uint8Array(4), 1, 1, 1, 5, false, false, 1);
184
+ }
185
+ return this._emptyTexture3D;
186
+ }
187
+ /**
188
+ * Gets the default empty 2D array texture
189
+ */
190
+ get emptyTexture2DArray() {
191
+ if (!this._emptyTexture2DArray) {
192
+ this._emptyTexture2DArray = this.createRawTexture2DArray(new Uint8Array(4), 1, 1, 1, 5, false, false, 1);
193
+ }
194
+ return this._emptyTexture2DArray;
195
+ }
196
+ /**
197
+ * Gets the default empty cube texture
198
+ */
199
+ get emptyCubeTexture() {
200
+ if (!this._emptyCubeTexture) {
201
+ const faceData = new Uint8Array(4);
202
+ const cubeData = [faceData, faceData, faceData, faceData, faceData, faceData];
203
+ this._emptyCubeTexture = this.createRawCubeTexture(cubeData, 1, 5, 0, false, false, 1);
204
+ }
205
+ return this._emptyCubeTexture;
206
+ }
207
+ /**
208
+ * Gets a boolean indicating if the engine runs in WebGPU or not.
209
+ */
210
+ get isWebGPU() {
211
+ return this._isWebGPU;
212
+ }
213
+ /**
214
+ * Gets the shader platform name used by the effects.
215
+ */
216
+ get shaderPlatformName() {
217
+ return this._shaderPlatformName;
218
+ }
219
+ /**
220
+ * Enables or disables the snapshot rendering mode
221
+ * Note that the WebGL engine does not support snapshot rendering so setting the value won't have any effect for this engine
222
+ */
223
+ get snapshotRendering() {
224
+ return false;
225
+ }
226
+ set snapshotRendering(activate) {
227
+ // WebGL engine does not support snapshot rendering
228
+ }
229
+ /**
230
+ * Gets or sets the snapshot rendering mode
231
+ */
232
+ get snapshotRenderingMode() {
233
+ return this._snapshotRenderingMode;
234
+ }
235
+ set snapshotRenderingMode(mode) {
236
+ this._snapshotRenderingMode = mode;
237
+ }
238
+ /**
239
+ * Gets a boolean indicating if the exact sRGB conversions or faster approximations are used for converting to and from linear space.
240
+ */
241
+ get useExactSrgbConversions() {
242
+ return this._useExactSrgbConversions;
243
+ }
244
+ /**
245
+ * Creates a new snapshot at the next frame using the current snapshotRenderingMode
246
+ */
247
+ snapshotRenderingReset() {
248
+ this.snapshotRendering = false;
249
+ }
250
+ static _CreateCanvas(width, height) {
251
+ if (typeof document === "undefined") {
252
+ return new OffscreenCanvas(width, height);
253
+ }
254
+ const canvas = document.createElement("canvas");
255
+ canvas.width = width;
256
+ canvas.height = height;
257
+ return canvas;
258
+ }
259
+ /**
260
+ * Create a canvas. This method is overridden by other engines
261
+ * @param width width
262
+ * @param height height
263
+ * @returns ICanvas interface
264
+ */
265
+ createCanvas(width, height) {
266
+ return ThinEngine._CreateCanvas(width, height);
267
+ }
268
+ /**
269
+ * Create an image to use with canvas
270
+ * @returns IImage interface
271
+ */
272
+ createCanvasImage() {
273
+ return document.createElement("img");
274
+ }
32
275
  /**
33
276
  * Creates a new engine
34
277
  * @param canvasOrContext defines the canvas or WebGL context to use for rendering. If you provide a WebGL context, Babylon.js will not hook events on the canvas (like pointers, keyboards, etc...) so no event observables will be available. This is mostly used when Babylon.js is used as a plugin on a system which already used the WebGL context
@@ -398,249 +641,6 @@ export class ThinEngine {
398
641
  this._renderingCanvas.setAttribute("data-engine", versionToLog);
399
642
  }
400
643
  }
401
- /**
402
- * Returns the current npm package of the sdk
403
- */
404
- // Not mixed with Version for tooling purpose.
405
- static get NpmPackage() {
406
- return "babylonjs@5.45.2";
407
- }
408
- /**
409
- * Returns the current version of the framework
410
- */
411
- static get Version() {
412
- return "5.45.2";
413
- }
414
- /**
415
- * Returns a string describing the current engine
416
- */
417
- get description() {
418
- let description = this.name + this.webGLVersion;
419
- if (this._caps.parallelShaderCompile) {
420
- description += " - Parallel shader compilation";
421
- }
422
- return description;
423
- }
424
- /**
425
- * Gets or sets the name of the engine
426
- */
427
- get name() {
428
- return this._name;
429
- }
430
- set name(value) {
431
- this._name = value;
432
- }
433
- /**
434
- * Returns the version of the engine
435
- */
436
- get version() {
437
- return this._webGLVersion;
438
- }
439
- /**
440
- * Gets or sets the relative url used to load shaders if using the engine in non-minified mode
441
- */
442
- static get ShadersRepository() {
443
- return Effect.ShadersRepository;
444
- }
445
- static set ShadersRepository(value) {
446
- Effect.ShadersRepository = value;
447
- }
448
- /**
449
- * @internal
450
- */
451
- _getShaderProcessor(shaderLanguage) {
452
- return this._shaderProcessor;
453
- }
454
- /**
455
- * Gets or sets a boolean indicating if depth buffer should be reverse, going from far to near.
456
- * This can provide greater z depth for distant objects.
457
- */
458
- get useReverseDepthBuffer() {
459
- return this._useReverseDepthBuffer;
460
- }
461
- set useReverseDepthBuffer(useReverse) {
462
- if (useReverse === this._useReverseDepthBuffer) {
463
- return;
464
- }
465
- this._useReverseDepthBuffer = useReverse;
466
- if (useReverse) {
467
- this._depthCullingState.depthFunc = 518;
468
- }
469
- else {
470
- this._depthCullingState.depthFunc = 515;
471
- }
472
- }
473
- /**
474
- * Gets the current frame id
475
- */
476
- get frameId() {
477
- return this._frameId;
478
- }
479
- /**
480
- * Gets a boolean indicating that the engine supports uniform buffers
481
- * @see https://doc.babylonjs.com/setup/support/webGL2#uniform-buffer-objets
482
- */
483
- get supportsUniformBuffers() {
484
- return this.webGLVersion > 1 && !this.disableUniformBuffers;
485
- }
486
- /**
487
- * Gets the options used for engine creation
488
- * @returns EngineOptions object
489
- */
490
- getCreationOptions() {
491
- return this._creationOptions;
492
- }
493
- /** @internal */
494
- get _shouldUseHighPrecisionShader() {
495
- return !!(this._caps.highPrecisionShaderSupported && this._highPrecisionShadersAllowed);
496
- }
497
- /**
498
- * Gets a boolean indicating that only power of 2 textures are supported
499
- * Please note that you can still use non power of 2 textures but in this case the engine will forcefully convert them
500
- */
501
- get needPOTTextures() {
502
- return this._webGLVersion < 2 || this.forcePOTTextures;
503
- }
504
- /**
505
- * Gets the list of current active render loop functions
506
- * @returns an array with the current render loop functions
507
- */
508
- get activeRenderLoops() {
509
- return this._activeRenderLoops;
510
- }
511
- /**
512
- * Gets or sets a boolean indicating if resources should be retained to be able to handle context lost events
513
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#handling-webgl-context-lost
514
- */
515
- get doNotHandleContextLost() {
516
- return this._doNotHandleContextLost;
517
- }
518
- set doNotHandleContextLost(value) {
519
- this._doNotHandleContextLost = value;
520
- }
521
- get _supportsHardwareTextureRescaling() {
522
- return false;
523
- }
524
- /**
525
- * sets the object from which width and height will be taken from when getting render width and height
526
- * Will fallback to the gl object
527
- * @param dimensions the framebuffer width and height that will be used.
528
- */
529
- set framebufferDimensionsObject(dimensions) {
530
- this._framebufferDimensionsObject = dimensions;
531
- }
532
- /**
533
- * Gets the current viewport
534
- */
535
- get currentViewport() {
536
- return this._cachedViewport;
537
- }
538
- /**
539
- * Gets the default empty texture
540
- */
541
- get emptyTexture() {
542
- if (!this._emptyTexture) {
543
- this._emptyTexture = this.createRawTexture(new Uint8Array(4), 1, 1, 5, false, false, 1);
544
- }
545
- return this._emptyTexture;
546
- }
547
- /**
548
- * Gets the default empty 3D texture
549
- */
550
- get emptyTexture3D() {
551
- if (!this._emptyTexture3D) {
552
- this._emptyTexture3D = this.createRawTexture3D(new Uint8Array(4), 1, 1, 1, 5, false, false, 1);
553
- }
554
- return this._emptyTexture3D;
555
- }
556
- /**
557
- * Gets the default empty 2D array texture
558
- */
559
- get emptyTexture2DArray() {
560
- if (!this._emptyTexture2DArray) {
561
- this._emptyTexture2DArray = this.createRawTexture2DArray(new Uint8Array(4), 1, 1, 1, 5, false, false, 1);
562
- }
563
- return this._emptyTexture2DArray;
564
- }
565
- /**
566
- * Gets the default empty cube texture
567
- */
568
- get emptyCubeTexture() {
569
- if (!this._emptyCubeTexture) {
570
- const faceData = new Uint8Array(4);
571
- const cubeData = [faceData, faceData, faceData, faceData, faceData, faceData];
572
- this._emptyCubeTexture = this.createRawCubeTexture(cubeData, 1, 5, 0, false, false, 1);
573
- }
574
- return this._emptyCubeTexture;
575
- }
576
- /**
577
- * Gets a boolean indicating if the engine runs in WebGPU or not.
578
- */
579
- get isWebGPU() {
580
- return this._isWebGPU;
581
- }
582
- /**
583
- * Gets the shader platform name used by the effects.
584
- */
585
- get shaderPlatformName() {
586
- return this._shaderPlatformName;
587
- }
588
- /**
589
- * Enables or disables the snapshot rendering mode
590
- * Note that the WebGL engine does not support snapshot rendering so setting the value won't have any effect for this engine
591
- */
592
- get snapshotRendering() {
593
- return false;
594
- }
595
- set snapshotRendering(activate) {
596
- // WebGL engine does not support snapshot rendering
597
- }
598
- /**
599
- * Gets or sets the snapshot rendering mode
600
- */
601
- get snapshotRenderingMode() {
602
- return this._snapshotRenderingMode;
603
- }
604
- set snapshotRenderingMode(mode) {
605
- this._snapshotRenderingMode = mode;
606
- }
607
- /**
608
- * Gets a boolean indicating if the exact sRGB conversions or faster approximations are used for converting to and from linear space.
609
- */
610
- get useExactSrgbConversions() {
611
- return this._useExactSrgbConversions;
612
- }
613
- /**
614
- * Creates a new snapshot at the next frame using the current snapshotRenderingMode
615
- */
616
- snapshotRenderingReset() {
617
- this.snapshotRendering = false;
618
- }
619
- static _CreateCanvas(width, height) {
620
- if (typeof document === "undefined") {
621
- return new OffscreenCanvas(width, height);
622
- }
623
- const canvas = document.createElement("canvas");
624
- canvas.width = width;
625
- canvas.height = height;
626
- return canvas;
627
- }
628
- /**
629
- * Create a canvas. This method is overridden by other engines
630
- * @param width width
631
- * @param height height
632
- * @returns ICanvas interface
633
- */
634
- createCanvas(width, height) {
635
- return ThinEngine._CreateCanvas(width, height);
636
- }
637
- /**
638
- * Create an image to use with canvas
639
- * @returns IImage interface
640
- */
641
- createCanvasImage() {
642
- return document.createElement("img");
643
- }
644
644
  _restoreEngineAfterContextLost(initEngine) {
645
645
  // Adding a timeout to avoid race condition at browser level
646
646
  setTimeout(async () => {