@babylonjs/core 5.45.2 → 5.47.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +6 -1
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.js +23 -23
- package/Actions/condition.js.map +1 -1
- package/Animations/animatable.js +48 -48
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.js +53 -53
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +53 -53
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/runtimeAnimation.js +36 -36
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +14 -14
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.js +14 -14
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +47 -47
- package/Audio/sound.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/fadeInOutBehavior.js +11 -11
- package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +34 -34
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.js +15 -15
- package/Bones/bone.js.map +1 -1
- package/Bones/boneIKController.js +9 -9
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.js +50 -50
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.js +35 -35
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.js +14 -14
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/dataBuffer.js +6 -6
- package/Buffers/dataBuffer.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +42 -42
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +18 -18
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +178 -178
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/arcRotateCamera.js +176 -176
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js +90 -90
- package/Cameras/camera.js.map +1 -1
- package/Cameras/flyCamera.js +82 -82
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/freeCamera.js +54 -54
- package/Cameras/freeCamera.js.map +1 -1
- package/Compute/computeShader.js +12 -12
- package/Compute/computeShader.js.map +1 -1
- package/Culling/ray.d.ts +1 -1
- package/Debug/axesViewer.js +12 -12
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/debugLayer.js +21 -21
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.js +20 -20
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/physicsViewer.js +3 -3
- package/Debug/physicsViewer.js.map +1 -1
- package/Debug/rayHelper.js +10 -10
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.js +81 -81
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSource.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +31 -31
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
- package/DeviceInput/eventFactory.d.ts +1 -1
- package/DeviceInput/eventFactory.js +4 -4
- package/DeviceInput/eventFactory.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +2 -2
- package/DeviceInput/webDeviceInputSystem.js +2 -2
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +3 -3
- package/Engines/Extensions/engine.multiRender.js +1 -1
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
- package/Engines/Extensions/engine.renderTarget.js +1 -1
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +1 -1
- package/Engines/Native/nativeHardwareTexture.js +3 -3
- package/Engines/Native/nativeHardwareTexture.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +5 -5
- package/Engines/Native/nativePipelineContext.js +7 -7
- package/Engines/Native/nativePipelineContext.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.js +6 -6
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderCodeInliner.js +4 -4
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +3 -3
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +3 -3
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -6
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +5 -5
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +11 -11
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +7 -7
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -4
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +7 -7
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js +5 -5
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +10 -10
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.js +6 -6
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +3 -3
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +3 -3
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.js +3 -3
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/engine.js +134 -134
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +6 -6
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +25 -25
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +25 -25
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +243 -243
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +132 -132
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/keyboardEvents.js +10 -10
- package/Events/keyboardEvents.js.map +1 -1
- package/Events/pointerEvents.js +10 -10
- package/Events/pointerEvents.js.map +1 -1
- package/Gamepads/Controllers/poseEnabledController.js +9 -9
- package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
- package/Gamepads/Controllers/webVRController.js +13 -13
- package/Gamepads/Controllers/webVRController.js.map +1 -1
- package/Gamepads/gamepad.js +20 -20
- package/Gamepads/gamepad.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +45 -45
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +12 -12
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +74 -74
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +34 -34
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.js +40 -40
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +23 -23
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +12 -12
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.js +40 -40
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.js +47 -47
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.js +41 -41
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +18 -18
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/textureDome.js +96 -96
- package/Helpers/textureDome.js.map +1 -1
- package/IAccessibilityTag.d.ts +2 -2
- package/Inputs/scene.inputManager.d.ts +4 -3
- package/Inputs/scene.inputManager.js +12 -11
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/engineInstrumentation.js +21 -21
- package/Instrumentation/engineInstrumentation.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.js +90 -90
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/effectLayer.js +48 -48
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.js +32 -32
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +26 -26
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layer.js +40 -40
- package/Layers/layer.js.map +1 -1
- package/LensFlares/lensFlare.js +15 -15
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +4 -4
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +18 -18
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +115 -115
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.js +31 -31
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/light.js +72 -72
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js +18 -18
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.js +30 -30
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.d.ts +1 -1
- package/Materials/Background/backgroundMaterial.js +124 -124
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +14 -14
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +9 -9
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +26 -26
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +34 -34
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +16 -16
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +7 -7
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +13 -13
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +30 -30
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +60 -60
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +35 -35
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +50 -50
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js +5 -5
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js +4 -4
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +53 -55
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js +17 -17
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +5 -5
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrMaterial.js +209 -209
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js +5 -5
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js +6 -6
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +51 -51
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/baseTexture.js +99 -99
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +61 -61
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/externalTexture.js +16 -16
- package/Materials/Textures/externalTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +44 -44
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js +31 -31
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +73 -73
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +47 -47
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.js +6 -6
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +142 -142
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +1 -1
- package/Materials/Textures/texture.js +26 -26
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +1 -1
- package/Materials/Textures/textureSampler.js +20 -20
- package/Materials/Textures/textureSampler.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +6 -6
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.js +39 -39
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +41 -41
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/drawWrapper.js +6 -6
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +18 -18
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.js +9 -9
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/fresnelParameters.d.ts +2 -2
- package/Materials/fresnelParameters.js +13 -13
- package/Materials/fresnelParameters.js.map +1 -1
- package/Materials/material.detailMapConfiguration.js +5 -5
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +223 -223
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginBase.js +5 -5
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +14 -14
- package/Materials/materialPluginManager.d.ts +1 -1
- package/Materials/multiMaterial.js +16 -16
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +14 -14
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.js +100 -100
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.js +3 -3
- package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
- package/Maths/math.functions.js +2 -0
- package/Maths/math.functions.js.map +1 -1
- package/Maths/math.path.js +11 -11
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.vector.d.ts +27 -7
- package/Maths/math.vector.js +75 -48
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/goldbergBuilder.d.ts +2 -2
- package/Meshes/Compression/dracoCompression.js +23 -23
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +9 -9
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/abstractMesh.js +179 -179
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +32 -32
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/goldbergMesh.d.ts +1 -1
- package/Meshes/linesMesh.js +3 -3
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.js +166 -166
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/polygonMesh.js +5 -5
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/subMesh.js +59 -59
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/transformNode.js +52 -52
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +12 -12
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/arrayTools.d.ts +1 -1
- package/Misc/copyTextureToTexture.js +3 -3
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/coroutine.d.ts +5 -5
- package/Misc/deferred.js +9 -9
- package/Misc/deferred.js.map +1 -1
- package/Misc/depthReducer.js +7 -7
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +1 -1
- package/Misc/error.d.ts +1 -1
- package/Misc/fileTools.d.ts +5 -5
- package/Misc/filesInput.js +6 -6
- package/Misc/filesInput.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +9 -9
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/observable.js +12 -12
- package/Misc/observable.js.map +1 -1
- package/Misc/perfCounter.js +16 -16
- package/Misc/perfCounter.js.map +1 -1
- package/Misc/sceneOptimizer.js +76 -76
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/stringDictionary.d.ts +1 -1
- package/Misc/trajectoryClassifier.js +67 -67
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Misc/videoRecorder.js +15 -15
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/virtualJoystick.js +12 -12
- package/Misc/virtualJoystick.js.map +1 -1
- package/Morph/morphTarget.js +28 -28
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.js +18 -18
- package/Morph/morphTargetManager.js.map +1 -1
- package/Offline/database.js +12 -12
- package/Offline/database.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js +25 -25
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +20 -20
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/baseParticleSystem.js +232 -232
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/cloudPoint.js +9 -9
- package/Particles/cloudPoint.js.map +1 -1
- package/Particles/gpuParticleSystem.js +123 -123
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js +102 -102
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemComponent.js +5 -0
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Particles/pointsCloudSystem.js +18 -18
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticle.js +23 -23
- package/Particles/solidParticle.js.map +1 -1
- package/Physics/index.d.ts +1 -0
- package/Physics/index.js +1 -0
- package/Physics/index.js.map +1 -1
- package/Physics/v1/physicsEngine.js +14 -14
- package/Physics/v1/physicsEngine.js.map +1 -1
- package/Physics/v1/physicsImpostor.js +149 -149
- package/Physics/v1/physicsImpostor.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +6 -8
- package/Physics/v2/IPhysicsEnginePlugin.js +1 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +10 -1
- package/Physics/v2/physicsBody.js +13 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +139 -66
- package/Physics/v2/physicsConstraint.js +145 -78
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/Physics/v2/physicsEngine.js +14 -14
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +137 -129
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +68 -68
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +6 -6
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +226 -225
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +10 -10
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/anaglyphPostProcess.js +7 -7
- package/PostProcesses/anaglyphPostProcess.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.js +7 -7
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomEffect.js +28 -28
- package/PostProcesses/bloomEffect.js.map +1 -1
- package/PostProcesses/bloomMergePostProcess.js +7 -7
- package/PostProcesses/bloomMergePostProcess.js.map +1 -1
- package/PostProcesses/blurPostProcess.js +32 -32
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.js +7 -7
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.js +7 -7
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js +7 -7
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.js +7 -7
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js +7 -7
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.js +36 -36
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js +7 -7
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.js +7 -7
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.js +7 -7
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.js +7 -7
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +42 -42
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.js +41 -41
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/passPostProcess.js +15 -15
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +2 -2
- package/PostProcesses/postProcess.js +123 -123
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/refractionPostProcess.js +21 -21
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js +7 -7
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js +19 -19
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.js +7 -7
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/stereoscopicInterlacePostProcess.js +14 -14
- package/PostProcesses/stereoscopicInterlacePostProcess.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.js +7 -7
- package/PostProcesses/tonemapPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +11 -11
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.js +7 -7
- package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +36 -36
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthRenderer.js +8 -8
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +34 -34
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.js +8 -8
- package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +3 -3
- package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js +22 -19
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +12 -12
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +18 -18
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +71 -68
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.js +29 -29
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +173 -168
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +51 -51
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/renderingGroup.js +25 -25
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.js +21 -21
- package/Rendering/renderingManager.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js +18 -18
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +76 -76
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.fragment.js +5 -1
- package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
- package/Shaders/fluidRenderingRender.fragment.js +7 -2
- package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
- package/Shaders/geometry.fragment.d.ts +2 -0
- package/Shaders/geometry.fragment.js +5 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.d.ts +2 -0
- package/Shaders/geometry.vertex.js +8 -4
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Sprites/sprite.js +16 -16
- package/Sprites/sprite.js.map +1 -1
- package/Sprites/spriteManager.js +81 -81
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteMap.js +32 -32
- package/Sprites/spriteMap.js.map +1 -1
- package/Sprites/spriteRenderer.js +6 -6
- package/Sprites/spriteRenderer.js.map +1 -1
- package/Sprites/thinSprite.js +22 -22
- package/Sprites/thinSprite.js.map +1 -1
- package/States/stencilStateComposer.js +10 -10
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +7 -7
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRControllerMovement.d.ts +3 -3
- package/XR/features/WebXRControllerMovement.js +97 -97
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +24 -24
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.js +26 -26
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDOMOverlay.d.ts +1 -1
- package/XR/features/WebXRFeaturePointSystem.js +6 -6
- package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
- package/XR/features/WebXRHandTracking.d.ts +1 -1
- package/XR/features/WebXRHandTracking.js +95 -95
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRWalkingLocomotion.js +21 -21
- package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +3 -3
- package/XR/motionController/webXRMotionControllerManager.d.ts +1 -1
- package/XR/native/nativeXRFrame.js +3 -3
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +1 -1
- package/XR/webXRLayerWrapper.d.ts +2 -2
- package/XR/webXRLayerWrapper.js +17 -17
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/abstractScene.d.ts +2 -2
- package/node.d.ts +1 -1
- package/node.js +71 -71
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +777 -777
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +12 -12
- package/types.d.ts +11 -11
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* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#sceneinstrumentation
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export class SceneInstrumentation {
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* Instantiates a new scene instrumentation.
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* This class can be used to get instrumentation data from a Babylon engine
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* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#sceneinstrumentation
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* @param scene Defines the scene to instrument
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*/
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constructor(
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/**
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scene) {
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this.scene = scene;
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this._activeMeshesEvaluationTime = new PerfCounter();
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this._renderTargetsRenderTime = new PerfCounter();
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}
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});
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}
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// Properties
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get drawCallsCounter() {
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constructor(
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this._renderTargetsRenderTime = new PerfCounter();
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this._frameTime = new PerfCounter();
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this._captureRenderTime = false;
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this._renderTime = new PerfCounter();
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this._captureInterFrameTime = false;
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this._interFrameTime = new PerfCounter();
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this._spritesRenderTime = new PerfCounter();
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this._capturePhysicsTime = false;
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this._captureAnimationsTime = false;
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this._animationsTime = new PerfCounter();
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this._captureCameraRenderTime = false;
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this._cameraRenderTime = new PerfCounter();
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this._onAfterRenderObserver = null;
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this._onBeforeDrawPhaseObserver = null;
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this._onAfterDrawPhaseObserver = null;
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this._onBeforeAnimationsObserver = null;
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this._onBeforeParticlesRenderingObserver = null;
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this._onAfterParticlesRenderingObserver = null;
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this._onBeforeSpritesRenderingObserver = null;
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this._onAfterSpritesRenderingObserver = null;
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this._onBeforePhysicsObserver = null;
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this._onAfterPhysicsObserver = null;
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this._onAfterAnimationsObserver = null;
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this._onBeforeCameraRenderObserver = null;
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this._onAfterCameraRenderObserver = null;
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// Before render
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this._onBeforeAnimationsObserver = scene.onBeforeAnimationsObservable.add(() => {
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}
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}
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if (this._captureFrameTime) {
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Tools.StartPerformanceCounter("Scene rendering");
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}
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}
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this._particlesRenderTime.fetchNewFrame();
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}
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}
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}
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});
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// After render
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this._onAfterRenderObserver = scene.onAfterRenderObservable.add(() => {
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if (this._captureFrameTime) {
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Tools.EndPerformanceCounter("Scene rendering");
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}
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}
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}
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});
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}
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/**
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{ Tools } from \"../Misc/tools\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { PerfCounter } from \"../Misc/perfCounter\";\r\n/**\r\n * This class can be used to get instrumentation data from a Babylon engine\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#sceneinstrumentation\r\n */\r\nexport class SceneInstrumentation implements IDisposable {\r\n private _captureActiveMeshesEvaluationTime = false;\r\n private _activeMeshesEvaluationTime = new PerfCounter();\r\n\r\n private _captureRenderTargetsRenderTime = false;\r\n private _renderTargetsRenderTime = new PerfCounter();\r\n\r\n private _captureFrameTime = false;\r\n private _frameTime = new PerfCounter();\r\n\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureInterFrameTime = false;\r\n private _interFrameTime = new PerfCounter();\r\n\r\n private _captureParticlesRenderTime = false;\r\n private _particlesRenderTime = new PerfCounter();\r\n\r\n private _captureSpritesRenderTime = false;\r\n private _spritesRenderTime = new PerfCounter();\r\n\r\n private _capturePhysicsTime = false;\r\n private _physicsTime = new PerfCounter();\r\n\r\n private _captureAnimationsTime = false;\r\n private _animationsTime = new PerfCounter();\r\n\r\n private _captureCameraRenderTime = false;\r\n private _cameraRenderTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeforeActiveMeshesEvaluationObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterActiveMeshesEvaluationObserver: Nullable<Observer<Scene>> = null;\r\n private _onBeforeRenderTargetsRenderObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterRenderTargetsRenderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onAfterRenderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeDrawPhaseObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterDrawPhaseObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeAnimationsObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeParticlesRenderingObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterParticlesRenderingObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeSpritesRenderingObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterSpritesRenderingObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforePhysicsObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterPhysicsObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onAfterAnimationsObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeCameraRenderObserver: Nullable<Observer<Camera>> = null;\r\n private _onAfterCameraRenderObserver: Nullable<Observer<Camera>> = null;\r\n\r\n // Properties\r\n /**\r\n * Gets the perf counter used for active meshes evaluation time\r\n */\r\n public get activeMeshesEvaluationTimeCounter(): PerfCounter {\r\n return this._activeMeshesEvaluationTime;\r\n }\r\n\r\n /**\r\n * Gets the active meshes evaluation time capture status\r\n */\r\n public get captureActiveMeshesEvaluationTime(): boolean {\r\n return this._captureActiveMeshesEvaluationTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the active meshes evaluation time capture\r\n */\r\n public set captureActiveMeshesEvaluationTime(value: boolean) {\r\n if (value === this._captureActiveMeshesEvaluationTime) {\r\n return;\r\n }\r\n\r\n this._captureActiveMeshesEvaluationTime = value;\r\n\r\n if (value) {\r\n this._onBeforeActiveMeshesEvaluationObserver = this.scene.onBeforeActiveMeshesEvaluationObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Active meshes evaluation\");\r\n this._activeMeshesEvaluationTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterActiveMeshesEvaluationObserver = this.scene.onAfterActiveMeshesEvaluationObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Active meshes evaluation\");\r\n this._activeMeshesEvaluationTime.endMonitoring();\r\n });\r\n } else {\r\n this.scene.onBeforeActiveMeshesEvaluationObservable.remove(this._onBeforeActiveMeshesEvaluationObserver);\r\n this._onBeforeActiveMeshesEvaluationObserver = null;\r\n\r\n this.scene.onAfterActiveMeshesEvaluationObservable.remove(this._onAfterActiveMeshesEvaluationObserver);\r\n this._onAfterActiveMeshesEvaluationObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for render targets render time\r\n */\r\n public get renderTargetsRenderTimeCounter(): PerfCounter {\r\n return this._renderTargetsRenderTime;\r\n }\r\n\r\n /**\r\n * Gets the render targets render time capture status\r\n */\r\n public get captureRenderTargetsRenderTime(): boolean {\r\n return this._captureRenderTargetsRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render targets render time capture\r\n */\r\n public set captureRenderTargetsRenderTime(value: boolean) {\r\n if (value === this._captureRenderTargetsRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTargetsRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeforeRenderTargetsRenderObserver = this.scene.onBeforeRenderTargetsRenderObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Render targets rendering\");\r\n this._renderTargetsRenderTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterRenderTargetsRenderObserver = this.scene.onAfterRenderTargetsRenderObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Render targets rendering\");\r\n this._renderTargetsRenderTime.endMonitoring(false);\r\n });\r\n } else {\r\n this.scene.onBeforeRenderTargetsRenderObservable.remove(this._onBeforeRenderTargetsRenderObserver);\r\n this._onBeforeRenderTargetsRenderObserver = null;\r\n\r\n this.scene.onAfterRenderTargetsRenderObservable.remove(this._onAfterRenderTargetsRenderObserver);\r\n this._onAfterRenderTargetsRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for particles render time\r\n */\r\n public get particlesRenderTimeCounter(): PerfCounter {\r\n return this._particlesRenderTime;\r\n }\r\n\r\n /**\r\n * Gets the particles render time capture status\r\n */\r\n public get captureParticlesRenderTime(): boolean {\r\n return this._captureParticlesRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the particles render time capture\r\n */\r\n public set captureParticlesRenderTime(value: boolean) {\r\n if (value === this._captureParticlesRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureParticlesRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeforeParticlesRenderingObserver = this.scene.onBeforeParticlesRenderingObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Particles\");\r\n this._particlesRenderTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterParticlesRenderingObserver = this.scene.onAfterParticlesRenderingObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Particles\");\r\n this._particlesRenderTime.endMonitoring(false);\r\n });\r\n } else {\r\n this.scene.onBeforeParticlesRenderingObservable.remove(this._onBeforeParticlesRenderingObserver);\r\n this._onBeforeParticlesRenderingObserver = null;\r\n\r\n this.scene.onAfterParticlesRenderingObservable.remove(this._onAfterParticlesRenderingObserver);\r\n this._onAfterParticlesRenderingObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for sprites render time\r\n */\r\n public get spritesRenderTimeCounter(): PerfCounter {\r\n return this._spritesRenderTime;\r\n }\r\n\r\n /**\r\n * Gets the sprites render time capture status\r\n */\r\n public get captureSpritesRenderTime(): boolean {\r\n return this._captureSpritesRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the sprites render time capture\r\n */\r\n public set captureSpritesRenderTime(value: boolean) {\r\n if (value === this._captureSpritesRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureSpritesRenderTime = value;\r\n\r\n if (!this.scene.spriteManagers) {\r\n return;\r\n }\r\n\r\n if (value) {\r\n this._onBeforeSpritesRenderingObserver = this.scene.onBeforeSpritesRenderingObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Sprites\");\r\n this._spritesRenderTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterSpritesRenderingObserver = this.scene.onAfterSpritesRenderingObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Sprites\");\r\n this._spritesRenderTime.endMonitoring(false);\r\n });\r\n } else {\r\n this.scene.onBeforeSpritesRenderingObservable.remove(this._onBeforeSpritesRenderingObserver);\r\n this._onBeforeSpritesRenderingObserver = null;\r\n\r\n this.scene.onAfterSpritesRenderingObservable.remove(this._onAfterSpritesRenderingObserver);\r\n this._onAfterSpritesRenderingObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for physics time\r\n */\r\n public get physicsTimeCounter(): PerfCounter {\r\n return this._physicsTime;\r\n }\r\n\r\n /**\r\n * Gets the physics time capture status\r\n */\r\n public get capturePhysicsTime(): boolean {\r\n return this._capturePhysicsTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the physics time capture\r\n */\r\n public set capturePhysicsTime(value: boolean) {\r\n if (value === this._capturePhysicsTime) {\r\n return;\r\n }\r\n\r\n if (!this.scene.onBeforePhysicsObservable) {\r\n return;\r\n }\r\n\r\n this._capturePhysicsTime = value;\r\n\r\n if (value) {\r\n this._onBeforePhysicsObserver = this.scene.onBeforePhysicsObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Physics\");\r\n this._physicsTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterPhysicsObserver = this.scene.onAfterPhysicsObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Physics\");\r\n this._physicsTime.endMonitoring();\r\n });\r\n } else {\r\n this.scene.onBeforePhysicsObservable.remove(this._onBeforePhysicsObserver);\r\n this._onBeforePhysicsObserver = null;\r\n\r\n this.scene.onAfterPhysicsObservable.remove(this._onAfterPhysicsObserver);\r\n this._onAfterPhysicsObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for animations time\r\n */\r\n public get animationsTimeCounter(): PerfCounter {\r\n return this._animationsTime;\r\n }\r\n\r\n /**\r\n * Gets the animations time capture status\r\n */\r\n public get captureAnimationsTime(): boolean {\r\n return this._captureAnimationsTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the animations time capture\r\n */\r\n public set captureAnimationsTime(value: boolean) {\r\n if (value === this._captureAnimationsTime) {\r\n return;\r\n }\r\n\r\n this._captureAnimationsTime = value;\r\n\r\n if (value) {\r\n this._onAfterAnimationsObserver = this.scene.onAfterAnimationsObservable.add(() => {\r\n this._animationsTime.endMonitoring();\r\n });\r\n } else {\r\n this.scene.onAfterAnimationsObservable.remove(this._onAfterAnimationsObserver);\r\n this._onAfterAnimationsObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for frame time capture\r\n */\r\n public get frameTimeCounter(): PerfCounter {\r\n return this._frameTime;\r\n }\r\n\r\n /**\r\n * Gets the frame time capture status\r\n */\r\n public get captureFrameTime(): boolean {\r\n return this._captureFrameTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the frame time capture\r\n */\r\n public set captureFrameTime(value: boolean) {\r\n this._captureFrameTime = value;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for inter-frames time capture\r\n */\r\n public get interFrameTimeCounter(): PerfCounter {\r\n return this._interFrameTime;\r\n }\r\n\r\n /**\r\n * Gets the inter-frames time capture status\r\n */\r\n public get captureInterFrameTime(): boolean {\r\n return this._captureInterFrameTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the inter-frames time capture\r\n */\r\n public set captureInterFrameTime(value: boolean) {\r\n this._captureInterFrameTime = value;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for render time capture\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the render time capture status\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeforeDrawPhaseObserver = this.scene.onBeforeDrawPhaseObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n Tools.StartPerformanceCounter(\"Main render\");\r\n });\r\n\r\n this._onAfterDrawPhaseObserver = this.scene.onAfterDrawPhaseObservable.add(() => {\r\n this._renderTime.endMonitoring(false);\r\n Tools.EndPerformanceCounter(\"Main render\");\r\n });\r\n } else {\r\n this.scene.onBeforeDrawPhaseObservable.remove(this._onBeforeDrawPhaseObserver);\r\n this._onBeforeDrawPhaseObserver = null;\r\n this.scene.onAfterDrawPhaseObservable.remove(this._onAfterDrawPhaseObserver);\r\n this._onAfterDrawPhaseObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for camera render time capture\r\n */\r\n public get cameraRenderTimeCounter(): PerfCounter {\r\n return this._cameraRenderTime;\r\n }\r\n\r\n /**\r\n * Gets the camera render time capture status\r\n */\r\n public get captureCameraRenderTime(): boolean {\r\n return this._captureCameraRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the camera render time capture\r\n */\r\n public set captureCameraRenderTime(value: boolean) {\r\n if (value === this._captureCameraRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureCameraRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeforeCameraRenderObserver = this.scene.onBeforeCameraRenderObservable.add((camera) => {\r\n this._cameraRenderTime.beginMonitoring();\r\n Tools.StartPerformanceCounter(`Rendering camera ${camera.name}`);\r\n });\r\n\r\n this._onAfterCameraRenderObserver = this.scene.onAfterCameraRenderObservable.add((camera) => {\r\n this._cameraRenderTime.endMonitoring(false);\r\n Tools.EndPerformanceCounter(`Rendering camera ${camera.name}`);\r\n });\r\n } else {\r\n this.scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);\r\n this._onBeforeCameraRenderObserver = null;\r\n this.scene.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver);\r\n this._onAfterCameraRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for draw calls\r\n */\r\n public get drawCallsCounter(): PerfCounter {\r\n return this.scene.getEngine()._drawCalls;\r\n }\r\n\r\n /**\r\n * Instantiates a new scene instrumentation.\r\n * This class can be used to get instrumentation data from a Babylon engine\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#sceneinstrumentation\r\n * @param scene Defines the scene to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Defines the scene to instrument\r\n */\r\n public scene: Scene\r\n ) {\r\n // Before render\r\n this._onBeforeAnimationsObserver = scene.onBeforeAnimationsObservable.add(() => {\r\n if (this._captureActiveMeshesEvaluationTime) {\r\n this._activeMeshesEvaluationTime.fetchNewFrame();\r\n }\r\n\r\n if (this._captureRenderTargetsRenderTime) {\r\n this._renderTargetsRenderTime.fetchNewFrame();\r\n }\r\n\r\n if (this._captureFrameTime) {\r\n Tools.StartPerformanceCounter(\"Scene rendering\");\r\n this._frameTime.beginMonitoring();\r\n }\r\n\r\n if (this._captureInterFrameTime) {\r\n this._interFrameTime.endMonitoring();\r\n }\r\n\r\n if (this._captureParticlesRenderTime) {\r\n this._particlesRenderTime.fetchNewFrame();\r\n }\r\n\r\n if (this._captureSpritesRenderTime) {\r\n this._spritesRenderTime.fetchNewFrame();\r\n }\r\n\r\n if (this._captureAnimationsTime) {\r\n this._animationsTime.beginMonitoring();\r\n }\r\n\r\n this.scene.getEngine()._drawCalls.fetchNewFrame();\r\n });\r\n\r\n // After render\r\n this._onAfterRenderObserver = scene.onAfterRenderObservable.add(() => {\r\n if (this._captureFrameTime) {\r\n Tools.EndPerformanceCounter(\"Scene rendering\");\r\n this._frameTime.endMonitoring();\r\n }\r\n\r\n if (this._captureRenderTime) {\r\n this._renderTime.endMonitoring(false);\r\n }\r\n\r\n if (this._captureInterFrameTime) {\r\n this._interFrameTime.beginMonitoring();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.scene.onAfterRenderObservable.remove(this._onAfterRenderObserver);\r\n this._onAfterRenderObserver = null;\r\n\r\n this.scene.onBeforeActiveMeshesEvaluationObservable.remove(this._onBeforeActiveMeshesEvaluationObserver);\r\n this._onBeforeActiveMeshesEvaluationObserver = null;\r\n\r\n this.scene.onAfterActiveMeshesEvaluationObservable.remove(this._onAfterActiveMeshesEvaluationObserver);\r\n this._onAfterActiveMeshesEvaluationObserver = null;\r\n\r\n this.scene.onBeforeRenderTargetsRenderObservable.remove(this._onBeforeRenderTargetsRenderObserver);\r\n this._onBeforeRenderTargetsRenderObserver = null;\r\n\r\n this.scene.onAfterRenderTargetsRenderObservable.remove(this._onAfterRenderTargetsRenderObserver);\r\n this._onAfterRenderTargetsRenderObserver = null;\r\n\r\n this.scene.onBeforeAnimationsObservable.remove(this._onBeforeAnimationsObserver);\r\n this._onBeforeAnimationsObserver = null;\r\n\r\n this.scene.onBeforeParticlesRenderingObservable.remove(this._onBeforeParticlesRenderingObserver);\r\n this._onBeforeParticlesRenderingObserver = null;\r\n\r\n this.scene.onAfterParticlesRenderingObservable.remove(this._onAfterParticlesRenderingObserver);\r\n this._onAfterParticlesRenderingObserver = null;\r\n\r\n if (this._onBeforeSpritesRenderingObserver) {\r\n this.scene.onBeforeSpritesRenderingObservable.remove(this._onBeforeSpritesRenderingObserver);\r\n this._onBeforeSpritesRenderingObserver = null;\r\n }\r\n\r\n if (this._onAfterSpritesRenderingObserver) {\r\n this.scene.onAfterSpritesRenderingObservable.remove(this._onAfterSpritesRenderingObserver);\r\n this._onAfterSpritesRenderingObserver = null;\r\n }\r\n\r\n this.scene.onBeforeDrawPhaseObservable.remove(this._onBeforeDrawPhaseObserver);\r\n this._onBeforeDrawPhaseObserver = null;\r\n\r\n this.scene.onAfterDrawPhaseObservable.remove(this._onAfterDrawPhaseObserver);\r\n this._onAfterDrawPhaseObserver = null;\r\n\r\n if (this._onBeforePhysicsObserver) {\r\n this.scene.onBeforePhysicsObservable.remove(this._onBeforePhysicsObserver);\r\n this._onBeforePhysicsObserver = null;\r\n }\r\n\r\n if (this._onAfterPhysicsObserver) {\r\n this.scene.onAfterPhysicsObservable.remove(this._onAfterPhysicsObserver);\r\n this._onAfterPhysicsObserver = null;\r\n }\r\n\r\n this.scene.onAfterAnimationsObservable.remove(this._onAfterAnimationsObserver);\r\n this._onAfterAnimationsObserver = null;\r\n\r\n this.scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);\r\n this._onBeforeCameraRenderObserver = null;\r\n\r\n this.scene.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver);\r\n this._onAfterCameraRenderObserver = null;\r\n\r\n (<any>this.scene) = null;\r\n }\r\n}\r\n"]}
|
|
1
|
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{ Tools } from \"../Misc/tools\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { PerfCounter } from \"../Misc/perfCounter\";\r\n/**\r\n * This class can be used to get instrumentation data from a Babylon engine\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#sceneinstrumentation\r\n */\r\nexport class SceneInstrumentation implements IDisposable {\r\n private _captureActiveMeshesEvaluationTime = false;\r\n private _activeMeshesEvaluationTime = new PerfCounter();\r\n\r\n private _captureRenderTargetsRenderTime = false;\r\n private _renderTargetsRenderTime = new PerfCounter();\r\n\r\n private _captureFrameTime = false;\r\n private _frameTime = new PerfCounter();\r\n\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureInterFrameTime = false;\r\n private _interFrameTime = new PerfCounter();\r\n\r\n private _captureParticlesRenderTime = false;\r\n private _particlesRenderTime = new PerfCounter();\r\n\r\n private _captureSpritesRenderTime = false;\r\n private _spritesRenderTime = new PerfCounter();\r\n\r\n private _capturePhysicsTime = false;\r\n private _physicsTime = new PerfCounter();\r\n\r\n private _captureAnimationsTime = false;\r\n private _animationsTime = new PerfCounter();\r\n\r\n private _captureCameraRenderTime = false;\r\n private _cameraRenderTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeforeActiveMeshesEvaluationObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterActiveMeshesEvaluationObserver: Nullable<Observer<Scene>> = null;\r\n private _onBeforeRenderTargetsRenderObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterRenderTargetsRenderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onAfterRenderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeDrawPhaseObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterDrawPhaseObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeAnimationsObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeParticlesRenderingObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterParticlesRenderingObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeSpritesRenderingObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterSpritesRenderingObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforePhysicsObserver: Nullable<Observer<Scene>> = null;\r\n private _onAfterPhysicsObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onAfterAnimationsObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _onBeforeCameraRenderObserver: Nullable<Observer<Camera>> = null;\r\n private _onAfterCameraRenderObserver: Nullable<Observer<Camera>> = null;\r\n\r\n // Properties\r\n /**\r\n * Gets the perf counter used for active meshes evaluation time\r\n */\r\n public get activeMeshesEvaluationTimeCounter(): PerfCounter {\r\n return this._activeMeshesEvaluationTime;\r\n }\r\n\r\n /**\r\n * Gets the active meshes evaluation time capture status\r\n */\r\n public get captureActiveMeshesEvaluationTime(): boolean {\r\n return this._captureActiveMeshesEvaluationTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the active meshes evaluation time capture\r\n */\r\n public set captureActiveMeshesEvaluationTime(value: boolean) {\r\n if (value === this._captureActiveMeshesEvaluationTime) {\r\n return;\r\n }\r\n\r\n this._captureActiveMeshesEvaluationTime = value;\r\n\r\n if (value) {\r\n this._onBeforeActiveMeshesEvaluationObserver = this.scene.onBeforeActiveMeshesEvaluationObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Active meshes evaluation\");\r\n this._activeMeshesEvaluationTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterActiveMeshesEvaluationObserver = this.scene.onAfterActiveMeshesEvaluationObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Active meshes evaluation\");\r\n this._activeMeshesEvaluationTime.endMonitoring();\r\n });\r\n } else {\r\n this.scene.onBeforeActiveMeshesEvaluationObservable.remove(this._onBeforeActiveMeshesEvaluationObserver);\r\n this._onBeforeActiveMeshesEvaluationObserver = null;\r\n\r\n this.scene.onAfterActiveMeshesEvaluationObservable.remove(this._onAfterActiveMeshesEvaluationObserver);\r\n this._onAfterActiveMeshesEvaluationObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for render targets render time\r\n */\r\n public get renderTargetsRenderTimeCounter(): PerfCounter {\r\n return this._renderTargetsRenderTime;\r\n }\r\n\r\n /**\r\n * Gets the render targets render time capture status\r\n */\r\n public get captureRenderTargetsRenderTime(): boolean {\r\n return this._captureRenderTargetsRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render targets render time capture\r\n */\r\n public set captureRenderTargetsRenderTime(value: boolean) {\r\n if (value === this._captureRenderTargetsRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTargetsRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeforeRenderTargetsRenderObserver = this.scene.onBeforeRenderTargetsRenderObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Render targets rendering\");\r\n this._renderTargetsRenderTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterRenderTargetsRenderObserver = this.scene.onAfterRenderTargetsRenderObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Render targets rendering\");\r\n this._renderTargetsRenderTime.endMonitoring(false);\r\n });\r\n } else {\r\n this.scene.onBeforeRenderTargetsRenderObservable.remove(this._onBeforeRenderTargetsRenderObserver);\r\n this._onBeforeRenderTargetsRenderObserver = null;\r\n\r\n this.scene.onAfterRenderTargetsRenderObservable.remove(this._onAfterRenderTargetsRenderObserver);\r\n this._onAfterRenderTargetsRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for particles render time\r\n */\r\n public get particlesRenderTimeCounter(): PerfCounter {\r\n return this._particlesRenderTime;\r\n }\r\n\r\n /**\r\n * Gets the particles render time capture status\r\n */\r\n public get captureParticlesRenderTime(): boolean {\r\n return this._captureParticlesRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the particles render time capture\r\n */\r\n public set captureParticlesRenderTime(value: boolean) {\r\n if (value === this._captureParticlesRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureParticlesRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeforeParticlesRenderingObserver = this.scene.onBeforeParticlesRenderingObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Particles\");\r\n this._particlesRenderTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterParticlesRenderingObserver = this.scene.onAfterParticlesRenderingObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Particles\");\r\n this._particlesRenderTime.endMonitoring(false);\r\n });\r\n } else {\r\n this.scene.onBeforeParticlesRenderingObservable.remove(this._onBeforeParticlesRenderingObserver);\r\n this._onBeforeParticlesRenderingObserver = null;\r\n\r\n this.scene.onAfterParticlesRenderingObservable.remove(this._onAfterParticlesRenderingObserver);\r\n this._onAfterParticlesRenderingObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for sprites render time\r\n */\r\n public get spritesRenderTimeCounter(): PerfCounter {\r\n return this._spritesRenderTime;\r\n }\r\n\r\n /**\r\n * Gets the sprites render time capture status\r\n */\r\n public get captureSpritesRenderTime(): boolean {\r\n return this._captureSpritesRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the sprites render time capture\r\n */\r\n public set captureSpritesRenderTime(value: boolean) {\r\n if (value === this._captureSpritesRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureSpritesRenderTime = value;\r\n\r\n if (!this.scene.spriteManagers) {\r\n return;\r\n }\r\n\r\n if (value) {\r\n this._onBeforeSpritesRenderingObserver = this.scene.onBeforeSpritesRenderingObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Sprites\");\r\n this._spritesRenderTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterSpritesRenderingObserver = this.scene.onAfterSpritesRenderingObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Sprites\");\r\n this._spritesRenderTime.endMonitoring(false);\r\n });\r\n } else {\r\n this.scene.onBeforeSpritesRenderingObservable.remove(this._onBeforeSpritesRenderingObserver);\r\n this._onBeforeSpritesRenderingObserver = null;\r\n\r\n this.scene.onAfterSpritesRenderingObservable.remove(this._onAfterSpritesRenderingObserver);\r\n this._onAfterSpritesRenderingObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for physics time\r\n */\r\n public get physicsTimeCounter(): PerfCounter {\r\n return this._physicsTime;\r\n }\r\n\r\n /**\r\n * Gets the physics time capture status\r\n */\r\n public get capturePhysicsTime(): boolean {\r\n return this._capturePhysicsTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the physics time capture\r\n */\r\n public set capturePhysicsTime(value: boolean) {\r\n if (value === this._capturePhysicsTime) {\r\n return;\r\n }\r\n\r\n if (!this.scene.onBeforePhysicsObservable) {\r\n return;\r\n }\r\n\r\n this._capturePhysicsTime = value;\r\n\r\n if (value) {\r\n this._onBeforePhysicsObserver = this.scene.onBeforePhysicsObservable.add(() => {\r\n Tools.StartPerformanceCounter(\"Physics\");\r\n this._physicsTime.beginMonitoring();\r\n });\r\n\r\n this._onAfterPhysicsObserver = this.scene.onAfterPhysicsObservable.add(() => {\r\n Tools.EndPerformanceCounter(\"Physics\");\r\n this._physicsTime.endMonitoring();\r\n });\r\n } else {\r\n this.scene.onBeforePhysicsObservable.remove(this._onBeforePhysicsObserver);\r\n this._onBeforePhysicsObserver = null;\r\n\r\n this.scene.onAfterPhysicsObservable.remove(this._onAfterPhysicsObserver);\r\n this._onAfterPhysicsObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for animations time\r\n */\r\n public get animationsTimeCounter(): PerfCounter {\r\n return this._animationsTime;\r\n }\r\n\r\n /**\r\n * Gets the animations time capture status\r\n */\r\n public get captureAnimationsTime(): boolean {\r\n return this._captureAnimationsTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the animations time capture\r\n */\r\n public set captureAnimationsTime(value: boolean) {\r\n if (value === this._captureAnimationsTime) {\r\n return;\r\n }\r\n\r\n this._captureAnimationsTime = value;\r\n\r\n if (value) {\r\n this._onAfterAnimationsObserver = this.scene.onAfterAnimationsObservable.add(() => {\r\n this._animationsTime.endMonitoring();\r\n });\r\n } else {\r\n this.scene.onAfterAnimationsObservable.remove(this._onAfterAnimationsObserver);\r\n this._onAfterAnimationsObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for frame time capture\r\n */\r\n public get frameTimeCounter(): PerfCounter {\r\n return this._frameTime;\r\n }\r\n\r\n /**\r\n * Gets the frame time capture status\r\n */\r\n public get captureFrameTime(): boolean {\r\n return this._captureFrameTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the frame time capture\r\n */\r\n public set captureFrameTime(value: boolean) {\r\n this._captureFrameTime = value;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for inter-frames time capture\r\n */\r\n public get interFrameTimeCounter(): PerfCounter {\r\n return this._interFrameTime;\r\n }\r\n\r\n /**\r\n * Gets the inter-frames time capture status\r\n */\r\n public get captureInterFrameTime(): boolean {\r\n return this._captureInterFrameTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the inter-frames time capture\r\n */\r\n public set captureInterFrameTime(value: boolean) {\r\n this._captureInterFrameTime = value;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for render time capture\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the render time capture status\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeforeDrawPhaseObserver = this.scene.onBeforeDrawPhaseObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n Tools.StartPerformanceCounter(\"Main render\");\r\n });\r\n\r\n this._onAfterDrawPhaseObserver = this.scene.onAfterDrawPhaseObservable.add(() => {\r\n this._renderTime.endMonitoring(false);\r\n Tools.EndPerformanceCounter(\"Main render\");\r\n });\r\n } else {\r\n this.scene.onBeforeDrawPhaseObservable.remove(this._onBeforeDrawPhaseObserver);\r\n this._onBeforeDrawPhaseObserver = null;\r\n this.scene.onAfterDrawPhaseObservable.remove(this._onAfterDrawPhaseObserver);\r\n this._onAfterDrawPhaseObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for camera render time capture\r\n */\r\n public get cameraRenderTimeCounter(): PerfCounter {\r\n return this._cameraRenderTime;\r\n }\r\n\r\n /**\r\n * Gets the camera render time capture status\r\n */\r\n public get captureCameraRenderTime(): boolean {\r\n return this._captureCameraRenderTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the camera render time capture\r\n */\r\n public set captureCameraRenderTime(value: boolean) {\r\n if (value === this._captureCameraRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureCameraRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeforeCameraRenderObserver = this.scene.onBeforeCameraRenderObservable.add((camera) => {\r\n this._cameraRenderTime.beginMonitoring();\r\n Tools.StartPerformanceCounter(`Rendering camera ${camera.name}`);\r\n });\r\n\r\n this._onAfterCameraRenderObserver = this.scene.onAfterCameraRenderObservable.add((camera) => {\r\n this._cameraRenderTime.endMonitoring(false);\r\n Tools.EndPerformanceCounter(`Rendering camera ${camera.name}`);\r\n });\r\n } else {\r\n this.scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);\r\n this._onBeforeCameraRenderObserver = null;\r\n this.scene.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver);\r\n this._onAfterCameraRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the perf counter used for draw calls\r\n */\r\n public get drawCallsCounter(): PerfCounter {\r\n return this.scene.getEngine()._drawCalls;\r\n }\r\n\r\n /**\r\n * Instantiates a new scene instrumentation.\r\n * This class can be used to get instrumentation data from a Babylon engine\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#sceneinstrumentation\r\n * @param scene Defines the scene to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Defines the scene to instrument\r\n */\r\n public scene: Scene\r\n ) {\r\n // Before render\r\n this._onBeforeAnimationsObserver = scene.onBeforeAnimationsObservable.add(() => {\r\n if (this._captureActiveMeshesEvaluationTime) {\r\n this._activeMeshesEvaluationTime.fetchNewFrame();\r\n }\r\n\r\n if (this._captureRenderTargetsRenderTime) {\r\n this._renderTargetsRenderTime.fetchNewFrame();\r\n }\r\n\r\n if (this._captureFrameTime) {\r\n Tools.StartPerformanceCounter(\"Scene rendering\");\r\n this._frameTime.beginMonitoring();\r\n }\r\n\r\n if (this._captureInterFrameTime) {\r\n this._interFrameTime.endMonitoring();\r\n }\r\n\r\n if (this._captureParticlesRenderTime) {\r\n this._particlesRenderTime.fetchNewFrame();\r\n }\r\n\r\n if (this._captureSpritesRenderTime) {\r\n this._spritesRenderTime.fetchNewFrame();\r\n }\r\n\r\n if (this._captureAnimationsTime) {\r\n this._animationsTime.beginMonitoring();\r\n }\r\n\r\n this.scene.getEngine()._drawCalls.fetchNewFrame();\r\n });\r\n\r\n // After render\r\n this._onAfterRenderObserver = scene.onAfterRenderObservable.add(() => {\r\n if (this._captureFrameTime) {\r\n Tools.EndPerformanceCounter(\"Scene rendering\");\r\n this._frameTime.endMonitoring();\r\n }\r\n\r\n if (this._captureRenderTime) {\r\n this._renderTime.endMonitoring(false);\r\n }\r\n\r\n if (this._captureInterFrameTime) {\r\n this._interFrameTime.beginMonitoring();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.scene.onAfterRenderObservable.remove(this._onAfterRenderObserver);\r\n this._onAfterRenderObserver = null;\r\n\r\n this.scene.onBeforeActiveMeshesEvaluationObservable.remove(this._onBeforeActiveMeshesEvaluationObserver);\r\n this._onBeforeActiveMeshesEvaluationObserver = null;\r\n\r\n this.scene.onAfterActiveMeshesEvaluationObservable.remove(this._onAfterActiveMeshesEvaluationObserver);\r\n this._onAfterActiveMeshesEvaluationObserver = null;\r\n\r\n this.scene.onBeforeRenderTargetsRenderObservable.remove(this._onBeforeRenderTargetsRenderObserver);\r\n this._onBeforeRenderTargetsRenderObserver = null;\r\n\r\n this.scene.onAfterRenderTargetsRenderObservable.remove(this._onAfterRenderTargetsRenderObserver);\r\n this._onAfterRenderTargetsRenderObserver = null;\r\n\r\n this.scene.onBeforeAnimationsObservable.remove(this._onBeforeAnimationsObserver);\r\n this._onBeforeAnimationsObserver = null;\r\n\r\n this.scene.onBeforeParticlesRenderingObservable.remove(this._onBeforeParticlesRenderingObserver);\r\n this._onBeforeParticlesRenderingObserver = null;\r\n\r\n this.scene.onAfterParticlesRenderingObservable.remove(this._onAfterParticlesRenderingObserver);\r\n this._onAfterParticlesRenderingObserver = null;\r\n\r\n if (this._onBeforeSpritesRenderingObserver) {\r\n this.scene.onBeforeSpritesRenderingObservable.remove(this._onBeforeSpritesRenderingObserver);\r\n this._onBeforeSpritesRenderingObserver = null;\r\n }\r\n\r\n if (this._onAfterSpritesRenderingObserver) {\r\n this.scene.onAfterSpritesRenderingObservable.remove(this._onAfterSpritesRenderingObserver);\r\n this._onAfterSpritesRenderingObserver = null;\r\n }\r\n\r\n this.scene.onBeforeDrawPhaseObservable.remove(this._onBeforeDrawPhaseObserver);\r\n this._onBeforeDrawPhaseObserver = null;\r\n\r\n this.scene.onAfterDrawPhaseObservable.remove(this._onAfterDrawPhaseObserver);\r\n this._onAfterDrawPhaseObserver = null;\r\n\r\n if (this._onBeforePhysicsObserver) {\r\n this.scene.onBeforePhysicsObservable.remove(this._onBeforePhysicsObserver);\r\n this._onBeforePhysicsObserver = null;\r\n }\r\n\r\n if (this._onAfterPhysicsObserver) {\r\n this.scene.onAfterPhysicsObservable.remove(this._onAfterPhysicsObserver);\r\n this._onAfterPhysicsObserver = null;\r\n }\r\n\r\n this.scene.onAfterAnimationsObservable.remove(this._onAfterAnimationsObserver);\r\n this._onAfterAnimationsObserver = null;\r\n\r\n this.scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);\r\n this._onBeforeCameraRenderObserver = null;\r\n\r\n this.scene.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver);\r\n this._onAfterCameraRenderObserver = null;\r\n\r\n (<any>this.scene) = null;\r\n }\r\n}\r\n"]}
|
package/Layers/effectLayer.js
CHANGED
|
@@ -26,6 +26,54 @@ import { addClipPlaneUniforms, bindClipPlane, prepareDefinesForClipPlanes } from
|
|
|
26
26
|
* customized per effects.
|
|
27
27
|
*/
|
|
28
28
|
export class EffectLayer {
|
|
29
|
+
/**
|
|
30
|
+
* Gets the camera attached to the layer.
|
|
31
|
+
*/
|
|
32
|
+
get camera() {
|
|
33
|
+
return this._effectLayerOptions.camera;
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* Gets the rendering group id the layer should render in.
|
|
37
|
+
*/
|
|
38
|
+
get renderingGroupId() {
|
|
39
|
+
return this._effectLayerOptions.renderingGroupId;
|
|
40
|
+
}
|
|
41
|
+
set renderingGroupId(renderingGroupId) {
|
|
42
|
+
this._effectLayerOptions.renderingGroupId = renderingGroupId;
|
|
43
|
+
}
|
|
44
|
+
/**
|
|
45
|
+
* Gets the main texture where the effect is rendered
|
|
46
|
+
*/
|
|
47
|
+
get mainTexture() {
|
|
48
|
+
return this._mainTexture;
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* Sets a specific material to be used to render a mesh/a list of meshes in the layer
|
|
52
|
+
* @param mesh mesh or array of meshes
|
|
53
|
+
* @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.
|
|
54
|
+
*/
|
|
55
|
+
setMaterialForRendering(mesh, material) {
|
|
56
|
+
this._mainTexture.setMaterialForRendering(mesh, material);
|
|
57
|
+
if (Array.isArray(mesh)) {
|
|
58
|
+
for (let i = 0; i < mesh.length; ++i) {
|
|
59
|
+
const currentMesh = mesh[i];
|
|
60
|
+
if (!material) {
|
|
61
|
+
delete this._materialForRendering[currentMesh.uniqueId];
|
|
62
|
+
}
|
|
63
|
+
else {
|
|
64
|
+
this._materialForRendering[currentMesh.uniqueId] = [currentMesh, material];
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
else {
|
|
69
|
+
if (!material) {
|
|
70
|
+
delete this._materialForRendering[mesh.uniqueId];
|
|
71
|
+
}
|
|
72
|
+
else {
|
|
73
|
+
this._materialForRendering[mesh.uniqueId] = [mesh, material];
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
}
|
|
29
77
|
/**
|
|
30
78
|
* Instantiates a new effect Layer and references it in the scene.
|
|
31
79
|
* @param name The name of the layer
|
|
@@ -93,54 +141,6 @@ export class EffectLayer {
|
|
|
93
141
|
this._generateIndexBuffer();
|
|
94
142
|
this._generateVertexBuffer();
|
|
95
143
|
}
|
|
96
|
-
/**
|
|
97
|
-
* Gets the camera attached to the layer.
|
|
98
|
-
*/
|
|
99
|
-
get camera() {
|
|
100
|
-
return this._effectLayerOptions.camera;
|
|
101
|
-
}
|
|
102
|
-
/**
|
|
103
|
-
* Gets the rendering group id the layer should render in.
|
|
104
|
-
*/
|
|
105
|
-
get renderingGroupId() {
|
|
106
|
-
return this._effectLayerOptions.renderingGroupId;
|
|
107
|
-
}
|
|
108
|
-
set renderingGroupId(renderingGroupId) {
|
|
109
|
-
this._effectLayerOptions.renderingGroupId = renderingGroupId;
|
|
110
|
-
}
|
|
111
|
-
/**
|
|
112
|
-
* Gets the main texture where the effect is rendered
|
|
113
|
-
*/
|
|
114
|
-
get mainTexture() {
|
|
115
|
-
return this._mainTexture;
|
|
116
|
-
}
|
|
117
|
-
/**
|
|
118
|
-
* Sets a specific material to be used to render a mesh/a list of meshes in the layer
|
|
119
|
-
* @param mesh mesh or array of meshes
|
|
120
|
-
* @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.
|
|
121
|
-
*/
|
|
122
|
-
setMaterialForRendering(mesh, material) {
|
|
123
|
-
this._mainTexture.setMaterialForRendering(mesh, material);
|
|
124
|
-
if (Array.isArray(mesh)) {
|
|
125
|
-
for (let i = 0; i < mesh.length; ++i) {
|
|
126
|
-
const currentMesh = mesh[i];
|
|
127
|
-
if (!material) {
|
|
128
|
-
delete this._materialForRendering[currentMesh.uniqueId];
|
|
129
|
-
}
|
|
130
|
-
else {
|
|
131
|
-
this._materialForRendering[currentMesh.uniqueId] = [currentMesh, material];
|
|
132
|
-
}
|
|
133
|
-
}
|
|
134
|
-
}
|
|
135
|
-
else {
|
|
136
|
-
if (!material) {
|
|
137
|
-
delete this._materialForRendering[mesh.uniqueId];
|
|
138
|
-
}
|
|
139
|
-
else {
|
|
140
|
-
this._materialForRendering[mesh.uniqueId] = [mesh, material];
|
|
141
|
-
}
|
|
142
|
-
}
|
|
143
|
-
}
|
|
144
144
|
/**
|
|
145
145
|
* Number of times _internalRender will be called. Some effect layers need to render the mesh several times, so they should override this method with the number of times the mesh should be rendered
|
|
146
146
|
* @returns Number of times a mesh must be rendered in the layer
|